content
stringlengths 5
1.05M
|
|---|
pg = pg or {}
pg.gameset = {
version_major = {
description = "",
key_value = 1
},
version_minor = {
description = "",
key_value = 1
},
version_build = {
description = "",
key_value = 0
},
voice_version = {
description = "",
key_value = 1
},
code_switch = {
description = "AF可能缺少淡水",
key_value = 0
},
flagship_exp_percent = {
description = "",
key_value = 150
},
mvp_exp_percent = {
description = "",
key_value = 200
},
shipyard_capacity = {
description = "",
key_value = 150
},
equip_capacity = {
description = "",
key_value = 300
},
dorm_exp_ratio_by_1 = {
description = "",
key_value = 100
},
dorm_exp_ratio_by_2 = {
description = "",
key_value = 90
},
dorm_exp_ratio_by_3 = {
description = "",
key_value = 80
},
dorm_exp_ratio_by_4 = {
description = "",
key_value = 70
},
dorm_exp_ratio_by_5 = {
description = "",
key_value = 64
},
dorm_exp_ratio_by_6 = {
description = "",
key_value = 60
},
dorm_food_ratio_by_1 = {
description = "",
key_value = 100
},
dorm_food_ratio_by_2 = {
description = "",
key_value = 180
},
dorm_food_ratio_by_3 = {
description = "",
key_value = 240
},
dorm_food_ratio_by_4 = {
description = "",
key_value = 280
},
dorm_food_ratio_by_5 = {
description = "",
key_value = 320
},
dorm_food_ratio_by_6 = {
description = "",
key_value = 360
},
dorm_exp_base = {
description = "",
key_value = 1
},
dorm_exp_ratio_comfort_degree = {
description = "",
key_value = 100
},
dorm_pop_time = {
description = "",
key_value = 1800
},
dorm_dorm_pop_rant = {
description = "",
key_value = 500
},
dorm_dorm_pop_min = {
description = "",
key_value = 1
},
dorm_dorm_pop_max = {
description = "",
key_value = 3
},
dorm_intimacy_pop_rant = {
description = "",
key_value = 500
},
dorm_intimacy_pop_min = {
description = "",
key_value = 1
},
dorm_intimacy_pop_max = {
description = "",
key_value = 2
},
dorm_exp_once_limit_base = {
description = "",
key_value = 50000
},
dorm_exp_once_limit_by_level = {
description = "",
key_value = 1000
},
exp_admiral_a = {
description = "",
key_value = 50
},
exp_admiral_b = {
description = "",
key_value = 25
},
exp_admiral_c = {
description = "",
key_value = 5
},
task_first_daily_pre_id = {
description = "",
key_value = 4
},
task_first_weekly_pre_id = {
description = "",
key_value = 4
},
each_attrib_need_exp = {
description = "",
key_value = 10
},
strength_cost_gold = {
description = "",
key_value = 0
},
battle_consume_energy = {
description = "",
key_value = 2
},
battle_dead_energy = {
description = "",
key_value = 10
},
same_color_lesson_addition = {
description = "",
key_value = 50
},
test_ship_config_1 = {
description = "",
key_value = 100001
},
test_ship_config_2 = {
description = "",
key_value = 100011
},
test_ship_config_3 = {
description = "",
key_value = 100021
},
buy_oil_limit = {
description = "",
key_value = 16
},
equip_select_limit = {
description = "",
key_value = 40
},
exchange_character_id = {
description = "",
key_value = 100001
},
first_pay_drop = {
key_value = 4000,
description = {
{
1,
1,
3000
},
{
1,
2,
500
},
{
2,
20001,
3
},
{
2,
15003,
3
}
}
},
create_guild_cost = {
description = "",
key_value = 300
},
modify_guild_cost = {
description = "",
key_value = 100
},
max_oil = {
description = "",
key_value = 25000
},
max_gold = {
description = "",
key_value = 600000
},
z_project_award = {
key_value = 0,
description = {
{
3,
24040,
1
}
}
},
tip_unlock_shipIds = {
key_value = 0,
description = {
{
101081,
103111,
203061,
312011,
402041
}
}
},
sham_battle_para = {
description = "",
key_value = 60000
},
bb_front_awards = {
key_value = 0,
description = {
{
{
2,
54039,
5
}
},
{
{
2,
16003,
1
},
{
2,
16023,
1
}
},
{
{
2,
18002,
1
},
{
2,
18012,
1
}
},
{
{
1,
6,
100
}
},
{
{
1,
2,
200
}
},
{
{
1,
1,
300
}
}
}
},
bobing_memory = {
key_value = 0,
description = {
"ZHONGQIU1",
"ZHONGQIU2",
"ZHONGQIU3",
"ZHONGQIU4",
"ZHONGQIU5",
"ZHONGQIU6",
"",
"ZHONGQIU7"
}
},
level_get_proficency = {
description = "",
key_value = 100
},
exp_overflow_max = {
description = "",
key_value = 3000000
},
activity_res_id = {
description = "岛风活动PT",
key_value = 212
},
chapter_move_speed_1 = {
description = "",
key_value = 25
},
chapter_move_speed_2 = {
description = "",
key_value = 36
},
commander_exp_retio = {
description = "",
key_value = 100
},
elite_quota = {
description = "",
key_value = 3
},
submarine_move_speed_1 = {
description = "",
key_value = 10
},
submarine_move_speed_2 = {
description = "",
key_value = 25
},
submarine_round = {
description = "",
key_value = 2
},
coloring_story = {
key_value = 0,
description = {
"ANSHAN01",
"ANSHAN02",
"ANSHAN03",
nil,
"ANSHAN04",
nil,
"ANSHAN05"
}
},
card_pairs_story = {
key_value = 0,
description = {
"ZHONGQIU1",
"ZHONGQIU2",
"ZHONGQIU3",
"ZHONGQIU4",
"ZHONGQIU5",
"ZHONGQIU6",
"ZHONGQIU7",
"ANSHAN05"
}
},
card_pairs_param = {
key_value = 0,
description = {
showingTime = 0.5,
aniTime = 0.2,
firstShowingTime = 3
}
},
extra_attr_level_limit = {
description = "",
key_value = 100
},
player_name_change_cost = {
key_value = 0,
description = {
2,
15009,
1
}
},
player_name_change_lv_limit = {
description = "",
key_value = 25
},
player_name_cold_time = {
description = "",
key_value = 2592000
},
sos_signal_interval = {
description = "",
key_value = 1800
},
sos_signal_rate = {
description = "",
key_value = 600
},
sos_signal_max = {
description = "",
key_value = 16
},
login_extra_voice = {
key_value = 0,
description = {
40101,
30156,
10701,
30301,
20216,
10124,
40201,
40202,
40203,
20507,
40305,
20102,
30161,
20706,
30162,
20103,
40118,
20121,
10117,
30105
}
},
world_starting_story = {
key_value = 0,
description = {
"WORLD100A"
}
},
world_resetting_stage = {
description = "",
key_value = 100
},
world_resetting_sairen_chapter = {
description = "",
key_value = 1
},
world_resetting_story = {
key_value = 0,
description = {
"GWORLDS07"
}
},
world_default_entrance = {
key_value = 0,
description = {
{
200,
1
},
{
200,
1
}
}
},
world_currency_initial_num = {
description = "",
key_value = 2000
},
world_fleet_redeploy_cost = {
key_value = 0,
description = {
100,
86400
}
},
world_guide_enemy_id = {
key_value = 0,
description = {
314001,
314002
}
},
world_move_initial_step = {
description = "",
key_value = 3
},
world_move_initial_view = {
description = "",
key_value = 3
},
world_buff_morale = {
key_value = 0,
description = {
200,
201,
202
}
},
world_buff_morale_cost = {
key_value = 0,
description = {
5,
10,
15
}
},
world_mapbuff_list = {
key_value = 0,
description = {
401,
402,
403
}
},
world_mapbuff_tips = {
description = "",
key_value = 7000
},
world_difficult_value = {
key_value = 0,
description = {
{
0,
0,
0
},
{
10,
10,
10
},
{
20,
20,
20
},
{
40,
40,
40
},
{
60,
60,
60
},
{
90,
90,
90
},
{
120,
120,
120
}
}
},
world_transfer_eventlist = {
key_value = 0,
description = {
10110301,
10120301,
10130301,
10140301,
10210301,
10220301,
10230301,
10240301,
10250301,
10310301,
10320301,
10330301,
10340301,
10410301,
10420301,
10430301,
10440301,
10510301,
10520301,
10530301,
10540301,
10610301,
10620301,
10630301,
10640301,
10650301,
10660301,
10710301,
10720301,
10730301,
10810301,
10820301,
10830301,
10840301,
10850301,
10910301,
10920301,
10930301,
10940301,
10950301,
11010301,
11020301,
11030301,
11040301,
11050301,
11060301,
11110301,
11120301,
11130301,
11140301,
11210301,
11220301,
11230301,
11240301,
11310301,
11320301,
11330301,
11340301,
11350301,
11410301,
11420301,
11430301,
11440301,
11510301,
11520301,
11530301,
11540301,
11550301,
11560301,
11570301,
11580301,
11590301
}
},
world_transfer_eventstory = {
key_value = 0,
description = {
"W1014"
}
},
world_target_obtain = {
description = "",
key_value = 3
},
attr_world_damage_fix = {
description = "",
key_value = 1000
},
attr_world_value_X1 = {
description = "",
key_value = 7000
},
attr_world_value_X2 = {
description = "",
key_value = 13000
},
attr_world_value_Y1 = {
description = "",
key_value = 7000
},
attr_world_value_Y2 = {
description = "",
key_value = 13000
},
attr_world_value_Z1 = {
description = "",
key_value = 10000
},
attr_world_value_Z2 = {
description = "",
key_value = 10000
},
attr_world_value_H1 = {
description = "",
key_value = 7000
},
attr_world_value_H2 = {
description = "",
key_value = 10000
},
world_rank_min = {
key_value = 0,
description = {
0,
0,
60,
90,
150,
300,
750,
1500,
2400
}
},
world_rank_unlocked_expedition = {
key_value = 0,
description = {
10,
10,
10,
10,
10,
10,
10,
10,
10
}
},
world_port_service_1_interval = {
key_value = 0,
description = {
{
50,
0.5
},
{
100,
1
},
{
120,
1.2
},
{
999,
1.5
}
}
},
world_port_service_1_price = {
key_value = 0,
description = {
{
4000,
400
},
{
7000,
300
},
{
9000,
200
},
{
9500,
100
},
{
10000,
50
}
}
},
world_port_service_2_interval = {
key_value = 0,
description = {
{
100,
0.5
},
{
999,
1
}
}
},
world_port_service_2_price = {
description = "",
key_value = 600
},
world_port_taskmax = {
description = "",
key_value = 7
},
world_movepower_maxvalue = {
description = "",
key_value = 200
},
world_cell_cost_movepower = {
description = "",
key_value = 1
},
world_movepower_recovery_interval = {
description = "",
key_value = 600
},
world_supply_value = {
key_value = 0,
description = {
{
100
},
{
100
},
{
200
},
{
200
},
{
400
}
}
},
world_supply_price = {
key_value = 0,
description = {
{
1,
2,
1000
},
{
1,
2,
1000
},
{
1,
2,
2000
},
{
1,
2,
2000
},
{
1,
2,
4000
}
}
},
world_supply_itemlist = {
key_value = 0,
description = {
251,
252,
253
}
},
world_stage_help = {
key_value = 0,
description = {
{
0,
"helpbg/level_ui_help_1"
},
{
10,
"helpbg/level_ui_help_2"
},
{
100,
"helpbg/level_ui_help_3"
}
}
},
world_story_special_1 = {
key_value = 0,
description = {
"WNX01"
}
},
world_story_special_2 = {
key_value = 0,
description = {
"GWORLDS05"
}
},
world_story_recycle_item = {
key_value = 0,
description = {
"GWORLDS06"
}
},
world_expedition_level = {
key_value = 0,
description = {
{
{
1,
4,
7,
10
},
0
},
{
{
2,
5,
8,
11
},
2
},
{
{
3,
6,
9,
12,
98
},
4
},
{
{
99
},
8
}
}
},
world_log_max_count = {
description = "",
key_value = 100
},
world_infection_level = {
key_value = 0,
description = {
500,
1000
}
},
world_instruction_submarine = {
key_value = 0,
description = {
40,
3600
}
},
world_instruction_detect = {
key_value = 0,
description = {
10,
1800
}
},
world_instruction_supply = {
key_value = 0,
description = {
20,
1800,
310
}
},
world_instruction_maintenance = {
key_value = 0,
description = {
50,
28800,
310
}
},
world_sairen_infection = {
key_value = 0,
description = {
40,
80
}
},
world_sairen_weekly = {
key_value = 0,
description = {
1,
1
}
},
world_sairen_max1 = {
description = "",
key_value = 1
},
world_sairen_max2 = {
description = "",
key_value = 3
},
world_sairen_openstage = {
description = "",
key_value = 100
},
world_death_buff = {
description = "",
key_value = 1
},
world_death_hpfix = {
description = "",
key_value = 1000
},
world_resource_max = {
description = "",
key_value = 1000000
},
world_catsearch_failure = {
key_value = 0,
description = {
"W1251"
}
},
world_catsearch_raritytip = {
key_value = 0,
description = {
"W1252"
}
},
world_catsearch_completed = {
key_value = 0,
description = {
"W1253",
"W1255"
}
},
world_catsearch_special = {
key_value = 0,
description = {
"W1254"
}
},
world_catsearchdrop_show = {
key_value = 0,
description = {
{
12,
2100015,
0
},
{
12,
2115,
0
},
{
12,
2016,
0
},
{
12,
2100014,
0
},
{
12,
2114,
0
},
{
12,
2113,
0
},
{
2,
18126,
0
},
{
12,
2103,
0
},
{
2,
20013,
0
},
{
12,
2015,
0
},
{
12,
2014,
0
},
{
12,
2006,
0
},
{
12,
2005,
0
},
{
2,
18125,
0
},
{
12,
2102,
0
},
{
2,
20012,
0
},
{
12,
101,
0
},
{
12,
2101,
0
},
{
12,
100,
0
},
{
1,
1,
0
}
}
},
world_catsearch_score = {
key_value = 0,
description = {
0,
29,
69
}
},
world_guide_event = {
key_value = 0,
description = {
{
21030,
"WorldG121"
},
{
22011,
"WorldG123"
},
{
4002016,
"WorldG110"
},
{
4002017,
"WorldG110"
},
{
4002018,
"WorldG110"
},
{
4002019,
"WorldG110"
},
{
4002020,
"WorldG110"
}
}
},
world_guide_map_list = {
key_value = 0,
description = {
200,
201,
202,
400,
401,
500
}
},
world_move_buff_desc = {
description = "",
key_value = 2
},
world_level_correct = {
key_value = 0,
description = {
1,
1,
0.3,
0.2,
0.5
}
},
world_suggest_level = {
key_value = 0,
description = {
0,
1980,
4400,
12100,
18975,
35640,
51840
}
},
world_strength_correct = {
description = "",
key_value = 333
},
world_movelimit_event = {
key_value = 0,
description = {
20740,
20745,
21530,
22520
}
},
world_quickmode_skiplua = {
key_value = 0,
description = {
"W1000",
"W1001",
"W1002",
"W1003",
"W1005",
"W1006",
"W1007",
"W1008",
"W1009",
"W1010",
"W1013",
"W1021",
"W1024",
"W1025",
"W1031",
"W1032",
"W1041",
"W1042",
"W1100",
"W1101",
"W1102",
"W1103",
"W1104",
"W1105",
"W1110",
"W1111",
"W1112",
"W1113",
"W1114",
"W1115",
"W1116",
"W1117",
"W1118",
"W1120",
"W1121",
"W1122",
"W1123",
"W1124",
"W1125",
"W1126",
"W1127",
"W1128",
"W1130",
"W1131",
"W1132",
"W1133",
"W1134",
"W1135",
"W1136",
"W1137",
"W1138",
"W1141",
"W1200",
"W1201",
"W1202",
"W1203",
"W2000",
"W2001",
"W2002",
"W2003",
"W2004",
"W2005",
"W2006",
"W2007",
"W2008",
"W2009",
"W2010",
"W2011",
"W2012",
"W2012B",
"W2014",
"W2014B",
"W2015",
"W2015B",
"W2016",
"W2016B",
"W2017",
"W2026",
"W2027",
"W2028",
"W2029",
"W2030",
"W2031",
"W2032",
"W2033",
"W2034",
"W2036",
"W2037",
"W2100",
"W2101",
"W2102",
"W2103",
"W2104",
"W2105",
"W2106",
"W400000",
"W400001",
"W400002",
"W400003",
"W400005",
"W610000",
"W610001",
"W610002",
"W610003",
"W610004",
"W610005",
"W610006",
"W610007",
"W610008",
"W610010",
"W610020",
"W610021",
"W610100",
"W610101",
"W610102",
"W610200",
"W610201",
"W610202",
"W610203",
"W610300",
"W610301",
"W610305",
"W610306",
"W612000",
"W612001",
"W612002",
"WTask000C",
"WTask010C",
"WTask020C",
"WTask030C",
"WTask040C",
"WTask050C",
"WTask300C",
"WTask310C",
"WTask320C",
"WTask330C",
"WTask340C",
"WTask350C",
"WTask360C",
"WTask370C",
"WTask380C",
"WTask390C",
"WTask0000",
"WTask3000",
"WTask3200",
"WTask3600",
"WTask3700",
"WTask6100",
"W400004"
}
},
world_sairenbuff_fleeticon = {
key_value = 0,
description = {
610,
620,
630
}
},
commander_exp_a = {
description = "",
key_value = 7000
},
commander_exp_same_rate = {
description = "",
key_value = 12000
},
commander_skill_exp = {
description = "",
key_value = 1
},
commander_ability_reset_coldtime = {
description = "",
key_value = 86400
},
commander_learn_ability_total = {
description = "",
key_value = 4
},
commander_learn_ability_own = {
description = "",
key_value = 2
},
commander_ability_limit = {
description = "",
key_value = 5
},
commander_capacity = {
description = "",
key_value = 40
},
commander_form_a = {
description = "",
key_value = 6
},
commander_form_b = {
description = "",
key_value = 1500
},
commander_form_c = {
description = "",
key_value = 250
},
commander_form_n = {
description = "",
key_value = 1
},
commander_grow_form_a = {
description = "",
key_value = 24
},
commander_grow_form_b = {
description = "",
key_value = 304
},
commander_skill_reset_cost = {
key_value = 0,
description = {
{
3000,
5600,
7800,
9600,
11000,
12000
}
}
},
commander_box_count = {
description = "",
key_value = 10
},
commander_get_cost = {
key_value = 0,
description = {
{
0,
4999,
1
},
{
1500,
5000,
14
}
}
},
commander_home_number = {
description = "",
key_value = 8
},
academy_random_ship_count = {
description = "",
key_value = 5
},
academy_random_ship_coldtime = {
description = "",
key_value = 600
},
reactivity_time = {
description = "",
key_value = 900
},
reactivity_ticket_max = {
description = "",
key_value = 60
},
reactivity_ticket_daily = {
description = "",
key_value = 4
},
max_commander_bag = {
description = "",
key_value = 200
},
commander_rename_open = {
description = "",
key_value = 1
},
commander_rename_coldtime = {
description = "",
key_value = 86400
},
big_seven_old_skin_timestamp = {
description = "",
key_value = 1540396800
},
language_default = {
description = "",
key_value = 1
},
event_tips = {
description = "",
key_value = 1
},
air_dominance_level_1 = {
description = "",
key_value = 10011
},
air_dominance_level_2 = {
description = "",
key_value = 10012
},
air_dominance_level_3 = {
description = "",
key_value = 10013
},
air_dominance_level_4 = {
description = "",
key_value = 10014
},
air_dominance_level_5 = {
description = "",
key_value = 10015
},
air_dominance_p = {
description = "",
key_value = 10
},
air_dominance_q = {
description = "",
key_value = 5
},
air_dominance_s = {
description = "",
key_value = 6
},
air_dominance_t = {
description = "",
key_value = 4
},
air_dominance_r = {
description = "",
key_value = 1
},
air_dominance_a = {
description = "",
key_value = 8000
},
air_dominance_x = {
description = "",
key_value = 150
},
air_dominance_y = {
description = "",
key_value = 450
},
technology_protect_num = {
description = "",
key_value = 10
},
technology_daily_limit = {
description = "",
key_value = 3
},
technology_once_limit = {
description = "",
key_value = 1
},
vote_web_url = {
description = "https://www.bilibili.com/blackboard/activity-rqtp2019.html",
key_value = 0
},
skin_ticket = {
description = "",
key_value = 221
},
order_pt_max = {
key_value = 0,
description = {
1001,
25000
}
},
secretary_group_unlock = {
key_value = 0,
description = {
{
304,
2
},
{
604,
3
},
{
904,
4
},
{
1204,
5
}
}
},
award_ship_limit = {
description = "奖励超过20只就不一个一个展示获得界面,直接显示全部获得",
key_value = 20
},
night_collection_begin = {
description = "",
key_value = 21
},
night_collection_end = {
description = "",
key_value = 3
},
fate_sim_ssr = {
description = "",
key_value = 165
},
fate_sim_ur = {
description = "",
key_value = 215
},
technology_catchup_itemid = {
key_value = 0,
description = {
{
20101,
10000
},
{
20102,
10000
}
}
},
urpt_chapter_max = {
key_value = 0,
description = {
59010,
4000
}
},
doa_fever_count = {
description = "",
key_value = 4
},
doa_fever_buff = {
key_value = 8761,
description = {
8765,
8767,
8769
}
},
doa_fever_recover = {
description = "",
key_value = 0
},
doa_fever_strategy = {
key_value = 10021,
description = {
10031,
10032,
10033
}
},
meta_skill_exp_double = {
description = "",
key_value = 9000
},
meta_skill_exp_max = {
description = "",
key_value = 30000
},
world_boss_stage = {
description = "",
key_value = 23
},
joint_boss_oil_consume = {
key_value = 0,
description = {
0,
40,
20,
20,
10,
10,
10,
10,
5,
5,
5,
5,
5,
5,
5,
5,
1
}
},
joint_boss_ap_recove_cnt_pre_day = {
description = "",
key_value = 3
},
world_boss_resfresh = {
description = "",
key_value = 5
},
joint_boss_ap_max = {
description = "",
key_value = 3
},
joint_boss_world_time = {
description = "",
key_value = 1800
},
joint_boss_bonus_time = {
description = "",
key_value = 86400
},
joint_boss_fighter_max = {
description = "",
key_value = 30
},
joint_boss_ticket = {
key_value = 0,
description = {
100,
100
}
},
world_boss_joindamage = {
description = "",
key_value = 200
},
boss_cnt_limit = {
key_value = 0,
description = {
30,
10,
10,
10
}
},
world_fleet_unlock_level = {
key_value = 0,
description = {
{
"fleet_totle_level",
2,
1,
480
}
}
},
world_metaboss_supportattack = {
key_value = 0,
description = {
31,
75,
8832
}
},
weekly_target = {
key_value = 0,
description = {
50,
100,
150,
200,
250,
300,
350,
400,
450,
500,
550,
600,
650,
700,
750,
800,
850,
900,
950,
1000
}
},
weekly_drop = {
key_value = 0,
description = {
7400,
7401,
7402,
7403,
7404,
7405,
7406,
7407,
7408,
7409,
7410,
7411,
7412,
7413,
7414,
7415,
7416,
7417,
7418,
7419
}
},
weekly_drop_client = {
key_value = 0,
description = {
{
{
1,
2,
500
},
{
2,
59900,
15
}
},
{
{
1,
1,
1000
},
{
2,
54013,
5
}
},
{
{
2,
20001,
3
},
{
2,
15003,
5
}
},
{
{
4,
100001,
1
},
{
1,
8,
200
}
},
{
{
1,
2,
500
},
{
8,
59011,
100
}
},
{
{
1,
1,
1500
},
{
2,
15001,
5
}
},
{
{
2,
20001,
3
},
{
2,
15003,
5
}
},
{
{
1,
2,
500
},
{
2,
50003,
5
}
},
{
{
4,
100001,
1
},
{
1,
6,
60
}
},
{
{
1,
1,
1500
},
{
8,
59011,
100
}
},
{
{
1,
3,
300
},
{
2,
50004,
5
}
},
{
{
1,
1,
1500
},
{
2,
54013,
5
}
},
{
{
4,
100001,
1
},
{
2,
54003,
1
}
},
{
{
1,
1,
2000
},
{
2,
50005,
2
}
},
{
{
2,
20001,
6
},
{
8,
59011,
200
}
},
{
{
4,
100011,
1
}
},
{
{
1,
2,
500
},
{
2,
54033,
2
}
},
{
{
1,
1,
2000
},
{
2,
20012,
1
}
},
{
{
1,
2,
500
},
{
2,
54051,
1
}
},
{
{
1,
1,
2000
},
{
2,
52003,
2
}
}
}
},
weekly_bonus_task = {
description = "",
key_value = 2
},
daily_task_new = {
key_value = 0,
description = {
7201,
7202,
7203,
7204,
7205,
7206,
7207,
7208,
7209
}
},
main_normal_chapter_list = {
description = "[101,102,103,104,201,202,203,204,301,302,303,304,401,402,403,404,501,502,503,504,601,602,603,604,701,702,703,704,801,802,803,804,901,902,903,904,1001,1002,1003,1004,1101,1102,1103,1104,1201,1202,1203,1204,1301,1302,1303,1304]",
key_value = 0
},
main_hard_chapter_list = {
description = "[10101,10102,10103,10104,10201,10202,10203,10204,10301,10302,10303,10304,10401,10402,10403,10404,10501,10502,10503,10504,10601,10602,10603,10604,10701,10702,10703,10704,10801,10802,10803,10804,10901,10902,10903,10904,11001,11002,11003,11004,11101,11102,11103,11104]",
key_value = 0
},
permanent_mark = {
description = "20210715",
key_value = 0
},
vow_prop_conversion = {
key_value = 0,
description = {
15006,
15011
}
},
blueprint_pursue_discount_ssr = {
key_value = 0,
description = {
{
1,
0
},
{
3,
10
},
{
5,
20
},
{
8,
40
},
{
11,
70
},
{
16,
100
}
}
},
dayandnight_bgm = {
key_value = 4050,
description = {
{
{
0,
5
},
"bg_main_night",
"idom-Tender"
},
{
{
5,
8
},
"bg_main_twilight",
"idom-MainBGM"
},
{
{
8,
16
},
"bg_main_day",
"idom-MainBGM"
},
{
{
16,
19
},
"bg_main_twilight",
"idom-MainBGM"
},
{
{
19,
24
},
"bg_main_night",
"idom-Tender"
}
}
}
}
return
|
TurretIngredients[WeaponType.ShortRangeMissile] =
{
{name = "Servo", amount = 15, investable = 10, minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage},
{name = "Rocket", amount = 5, investable = 6, minimum = 1, weaponStat = "damage", },
{name = "High Pressure Tube", amount = 2, investable = 6, minimum = 1, weaponStat = "reach", investFactor = 0.75 },
{name = "Fuel", amount = 2, investable = 6, minimum = 1, weaponStat = "reach", investFactor = 0.5 },
{name = "Targeting Card", amount = 5, investable = 0, minimum = 0,},
{name = "Steel", amount = 8, investable = 10, minimum = 3,},
{name = "Wire", amount = 5, investable = 10, minimum = 3,},
}
|
-----------------------------------------------------------------------------------
-- File: double-shift.lua
-- Author: Joaquín Cuitiño
-- Adapted from: https://github.com/jhkuperus/dotfiles/blob/master/hammerspoon/double-shift.lua
-- License: MIT
-----------------------------------------------------------------------------------
-- Toggles Caps Lock state when double shift is pressed.
local eventtap = require("hs.eventtap")
local timer = require("hs.timer")
local events = eventtap.event.types
local module = {}
-- What is the maximum number of seconds over which the double-press will be considered a double press
module.timeFrame = 0.3
-- Change what this function does to change the behavior under double shift (can be overridden when including this module)
module.action = function()
-- On double-tap of shift, we are sending CMD-Space to the OS to activate Spotlight (or whatever is on that shortcut)
hs.hid.capslock.set(not hs.hid.capslock.get())
end
local timeFirstPress, firstDown, secondDown = 0, false, false
-- Function to check if the event is "clear" event where no modifier is pressed
local noFlags = function(ev)
local result = true
for k, v in pairs(ev:getFlags()) do
if v then
result = false
break
end
end
return result
end
-- Function to check if the event is a shift-press only (no other modifiers down)
local onlyShift = function(ev)
local result = ev:getFlags().shift
for k,v in pairs(ev:getFlags()) do
if k~="shift" and v then
result = false
break
end
end
return result
end
-- The function actually watching events and keeping track of the shift presses
module.eventWatcher = eventtap.new({events.flagsChanged, events.keyDown}, function(ev)
if (timer.secondsSinceEpoch() - timeFirstPress) > module.timeFrame then
timeFirstPress, firstDown, secondDown = 0, false, false
end
if ev:getType() == events.flagsChanged then
if noFlags(ev) and firstDown and secondDown then -- shift up and we've seen two, do action
if module.action then module.action() end
timeFirstPress, firstDown, secondDown = 0, false, false
elseif onlyShift(ev) and not firstDown then -- first shift down, start timer
firstDown = true
timeFirstPress = timer.secondsSinceEpoch()
elseif onlyShift(ev) and firstDown then -- second shift down
secondDown = true
elseif not noFlags(ev) then -- some other key was pressed in between, cancel timer
timeFirstPress, firstDown, secondDown = 0, false, false
end
else -- some other key (other than modifiers) was pressed, cancel timer
timeFirstPress, firstDown, secondDown = 0, false, false
end
return false
end):start()
return module
|
local http = require("http")
local plugin = require("plugin")
local time = require("time")
local plugin_body = [[
local http = require("http_server")
local server, err = http.server("127.0.0.1:3113")
if err then error(err) end
while true do
local request, response = server:accept()
-- raise internal error
if request.request_uri == "/bug" then
error("get /bug")
end
response:code(200) -- write header
response:write(request.request_uri)
response:done()
end
]]
local p = plugin.do_string(plugin_body)
p:run()
time.sleep(1)
local client = http.client({timeout=1})
local req, err = http.request("GET", "http://127.0.0.1:3113")
if err then error(err) end
-- no error request
local _, err = client:do_request(req)
if err then error(err) end
-- stop plugin
p:stop()
time.sleep(1)
if p:error() then error(err) end
-- must error request
local _, err = client:do_request(req)
if (err == nil) then error("must be error") end
p:run()
time.sleep(1)
if p:error() then error( p:error() ) end
-- no error request
local _, err = client:do_request(req)
if err then error(err) end
-- raise internal error
local req_bug, err = http.request("GET", "http://127.0.0.1:3113/bug")
if err then error(err) end
local _, err = client:do_request(req_bug)
if not(err) then error("must be internal error") end
if not(p:error()) then error("must be internal error") end
-- test successful start
p:stop()
time.sleep(1)
p:run()
time.sleep(1)
if p:error() then error( p:error() ) end
-- no error request
local _, err = client:do_request(req)
if err then error(err) end
|
--- Administration functions.
--
-- @module cartridge.admin
local errors = require('errors')
errors.deprecate(
"Module `cartridge.admin` is internal." ..
" You should use `require('cartridge').admin_*` functions instead."
)
local lua_api_stat = require('cartridge.lua-api.stat')
local lua_api_boxinfo = require('cartridge.lua-api.boxinfo')
local lua_api_topology = require('cartridge.lua-api.topology')
local lua_api_failover = require('cartridge.lua-api.failover')
local lua_api_vshard = require('cartridge.lua-api.vshard')
local lua_api_deprecated = require('cartridge.lua-api.deprecated')
return {
get_stat = lua_api_stat.get_stat,
get_info = lua_api_boxinfo.get_info,
get_self = lua_api_topology.get_self,
get_servers = lua_api_topology.get_servers,
get_replicasets = lua_api_topology.get_replicasets,
get_topology = lua_api_topology.get_topology,
edit_topology = lua_api_topology.edit_topology,
probe_server = lua_api_topology.probe_server,
enable_servers = lua_api_topology.enable_servers,
disable_servers = lua_api_topology.disable_servers,
get_failover_enabled = lua_api_failover.get_failover_enabled,
set_failover_enabled = lua_api_failover.set_failover_enabled,
bootstrap_vshard = lua_api_vshard.bootstrap_vshard,
edit_replicaset = lua_api_deprecated.edit_replicaset, -- deprecated
edit_server = lua_api_deprecated.edit_server, -- deprecated
join_server = lua_api_deprecated.join_server, -- deprecated
expel_server = lua_api_deprecated.expel_server, -- deprecated
}
|
return {'urn','urne','urnenmuur','urnenveld','urntje','urnen','urnenvelden','urntjes'}
|
-- local function data(file, tag, names, stripFunc, postFunc)
local parser = require "otherData.featParser"
local names =
{
"First Aid Expertise",
"Let Me Help You With That",
"Poké Ball Crafter",
"PokéManiac",
"Psionic Sight",
"Skill Monkey"
}
-- local function strip(parser, str)
-- local firstFeat = parser.names[1]
-- return string.match(str, ".*\r\n(" .. firstFeat .. ".+)Pokémon Raising and Battling Features")
-- end
return parser("other.txt", "Other", names)
|
--[[ ceres map header start ]]
ceres = ceres or {}
ceres.modules = {}
ceres.initialized = ceres.initialized or false
do
function _G.print(...)
local args = { ... }
local msgs = {}
for k, v in pairs(args) do
table.insert(msgs, tostring(v))
end
local msg = table.concat(msgs, " ")
DisplayTimedTextToPlayer(GetLocalPlayer(), 0, 0, 60, msg)
end
ceres.hooks = ceres.hooks or {
["reload::before"] = {},
["reload::after"] = {},
}
function ceres.hookCall(hookName)
for _, callback in ipairs(ceres.hooks[hookName]) do
callback()
end
end
function ceres.addHook(hookName, callback)
if not ceres.hooks[hookName] then
error(("can't register non-existent Ceres hook '%s'"):format(hookName))
end
table.insert(ceres.hooks[hookName], ceres.wrapSafeCall(callback))
end
function ceres.safeCall(callback, ...)
local success, err = pcall(callback, ...)
if not success then
print("ERROR: " .. err)
else
return err
end
end
function ceres.wrapSafeCall(callback)
return function(...)
ceres.safeCall(callback, ...)
end
end
_G.require = function(name, optional)
local module = ceres.modules[name]
if module ~= nil then
if module.initialized then
return module.cached
else
module.initialized = true
local compiled, err = load(module.source, "module " .. name)
if not compiled then
error("failed to compile module " .. name .. ": " .. err)
end
module.cached = compiled()
return module.cached
end
elseif not optional then
error("module not found")
end
end
local mainSuppressed = false
local configSuppressed = false
function ceres.suppressDefaultMain()
mainSuppressed = true
end
function ceres.suppressDefaultConfig()
configSuppressed = true
end
function ceres.init()
if not ceres.initialized then
ceres.oldMain = main or function() end
ceres.oldConfig = config or function() end
local success, err
function _G.main()
if ceres.modules["init"] and not success then
print("|c00ff0000CRITICAL ERROR:|r Init script failed to load:\n")
print(err)
end
if ceres.modules["main"] then
ceres.safeCall(require, "main")
if not mainSuppressed then
ceres.safeCall(ceres.oldMain)
end
else
ceres.safeCall(ceres.oldMain)
end
ceres.initialized = true
end
function _G.config()
if ceres.modules["config"] then
ceres.safeCall(require, "config")
if configSuppressed then
ceres.safeCall(ceres.oldConfig)
end
else
ceres.safeCall(ceres.oldConfig)
end
end
if ceres.modules["init"] then
success, err = pcall(require, "init")
end
else
ceres.hookCall("reload::before")
ceres.hooks["reload::before"] = {}
ceres.hooks["reload::after"] = {}
local success, error = pcall(require, "main")
if not success then
print("|c00ff0000CRITICAL ERROR:|r Main map script failed to REload:\n")
print(tostring(error))
return
end
ceres.hookCall("reload::after")
end
end
end
--[[ ceres map header end ]]
|
local Widget = require "widgets/widget"
local ImageButton = require "widgets/imagebutton"
require "os"
local RoGUpgrade = Class(Widget, function(self, owner)
Widget._ctor(self, "RoGUpgrade")
self.owner = owner
if PLATFORM ~= "PS4" then
self.button = self:AddChild(ImageButton("images/fepanels.xml", "DLCpromo_button.tex", "DLCpromo_button_rollover.tex"))
else
if APP_REGION == "SCEE" then
self.button = self:AddChild(ImageButton("images/fepanels_ps4.xml", "DLCpromo_PS4_button2.tex", "DLCpromo_PS4_button2.tex"))
else
self.button = self:AddChild(ImageButton("images/fepanels_ps4.xml", "DLCpromo_PS4_button.tex", "DLCpromo_PS4_button.tex"))
end
end
self.button:SetOnClick(self.OnClick)
MainMenuStatsAdd("seen_rog_upgrade")
SendMainMenuStats()
end)
local steamlink = "http://store.steampowered.com/app/282470/"
local kleilink = "http://bit.ly/buy-rog"
local function GetLink()
return PLATFORM == "WIN32_STEAM" and steamlink or kleilink
end
function RoGUpgrade:OnClick()
--Set Metric!
MainMenuStatsAdd("click_rog_upgrade")
SendMainMenuStats()
VisitURL(GetLink())
end
return RoGUpgrade
|
--- === PasteRegister ===
---
--- Allow the saving of the pastebuffer to registers identified by
--- letters of the alphabet, and sequently loading it from those
--- registers. Registers persist by virtual of being stored in
--- hs.settings.
local PasteRegister = {}
-- Metadata {{{ --
PasteRegister.name="PasteRegister"
PasteRegister.version="0.5"
PasteRegister.author="Von Welch"
PasteRegister.license="Creative Commons Zero v1.0 Universal"
PasteRegister.homepage="https://github.com/von/PasteRegister.spoon"
-- }}} Metadata --
-- Constants {{{ --
local NoMod = {}
local Unbound = nil
local NoMsg = nil
local NoFunc = nil
local Indefinite = "indefinite" -- For alerts
-- }}} Constants --
-- Class variables {{{ --
-- The following are used by internal functions
-- Key used to store registers in hs.settings
-- What we store is a table with registers as keys
PasteRegister.settingsKey = "PasteRegisters"
-- List of legal registers
PasteRegister.legalRegisters = "0123456789abcdefghijklmnopqrstuvwxyz"
-- }}} Class variables --
-- PasteRegister:init() {{{ --
--- PasteRegister:init()
--- Function
--- Initializes a PasteRegister
---
--- Parameters:
--- * None
---
--- Returns:
--- * PasteRegister object
function PasteRegister:init()
self.log = hs.logger.new("PasteRegister")
-- Precreate images for chooser
-- image code kudos: https://github.com/Hammerspoon/hammerspoon/pull/2062
self.images = {}
for register in PasteRegister.legalRegisters:gmatch(".") do
self.images[register] = hs.canvas.new{ h = 50, w = 50 }:appendElements{
{
type = "rectangle",
-- alpha = 0 -> transparent
strokeColor = { alpha = 0 },
fillColor = { alpha = 0 },
}, {
frame = { h = 50, w = 50, x = 0, y = -6 },
text = hs.styledtext.new(register, {
color = { white = 1 },
font = { name = ".AppleSystemUIFont", size = 50 },
paragraphStyle = { alignment = "center" }
}),
type = "text",
}
}:imageFromCanvas()
end
return self
end
-- }}} PasteRegister:init() --
-- PasteRegister:debug() {{{ --
--- PasteRegister:debug()
--- Function
--- Enable or disable debugging
---
--- Parameters:
--- * enable - Boolean indicating whether debugging should be on
---
--- Returns:
--- * Nothing
function PasteRegister:debug()
if enable then
self.log.setLogLevel('debug')
self.log.d("Debugging enabled")
else
self.log.d("Disabling debugging")
self.log.setLogLevel('info')
end
end
-- }}} PasteRegister:debug() --
-- PasteRegister:bindHotKeys() {{{ --
--- PasteRegister:bindHotKeys(table)
--- Function
--- Accepts a table of key bindings, e.g.:
---
--- {
--- chooser = {{"cmd", "alt"}, "c"},
--- load = {{"cmd", "alt"}, "l"},
--- paste = {{"cmd", "alt"}, "p"},
--- save = {{"cmd", "alt"}, "s"}
--- }
---
--- Parameters:
--- * table - Table of action to key mappings
---
--- Returns:
--- * PasteRegister object
function PasteRegister:bindHotKeys(table)
local spec = {
chooser = hs.fnutils.partial(self.chooser, self),
load = hs.fnutils.partial(self.queryAndLoadPasteBuffer, self),
paste = hs.fnutils.partial(self.queryAndPasteRegister, self),
save = hs.fnutils.partial(self.queryAndSavePasteBuffer, self)
}
hs.spoons.bindHotkeysToSpec(spec, mapping)
return s
end
-- }}} PasteRegister:bindHotKeys() --
-- wrapRegisterFunction() {{{ --
-- wrapRegisterFunction()
-- Internal function
-- Given a callback that manipulates a register, create a modal that
-- allows selection of a register and passes it to the callback.
--
-- Parameters:
-- * callback - function to call when hotkey pressed
-- * msg - String displayed when callback is activated.
--
-- Returns:
-- * A function to activate the modal.
local function wrapRegisterFunction(callback, msg)
local modal = hs.hotkey.modal.new(NoMod, Unbound, NoMsg)
-- Create bindings for all legal registers
-- Since hs.hotkey doesn't pass character to callback, we create a separate
-- call back function for each key.
-- TODO: Find a way to throw an error for non-legal registers
-- Kudos for string iterator: https://stackoverflow.com/a/832414/197789
for c in PasteRegister.legalRegisters:gmatch(".") do
local wrappedCallback = function()
-- Need to exit modal before callback. If callback is pasting text,
-- modal will eat it if still active.
modal:exit()
callback(c)
end
modal:bind(NoMod, c, NoMsg, wrappedCallback, NoFunc, NoFunc)
end
modal:bind(NoMod, "escape", "Canceled", function() modal:exit() end)
-- Display message while in modal
modal.entered = function()
local uuid = hs.alert(msg, Indefinite)
modal.exited = function() hs.alert.closeSpecific(uuid) end
end
return function() modal:enter() end
end
-- }}} wrapRegisterFunction() --
-- savePasterBuffer() {{{ --
-- savePasterBuffer()
-- Internal Function
-- Save PasteBuffer to register
--
-- Parameters:
-- * register: Character identifying register to which to save
--
-- Returns:
-- * True if the operation succeeded, otherwise false
local function savePasteBuffer(register)
local data = hs.pasteboard.readAllData()
if data then
hs.alert.show("Saving paste buffer to register " .. register)
local registers = hs.settings.get(PasteRegister.settingsKey) or {}
registers[register] = data
hs.settings.set(PasteRegister.settingsKey, registers)
else
hs.alert.show("Paste buffer empty")
end
return true
end
-- }}} savePasterBuffer() --
-- PasteRegister:queryAndSavePasteBuffer() {{{ --
--- PasteRegister:queryAndSavePasteBuffer()
--- Function
--- Ask the user to select a register and save the paste buffer
--- to that register.
---
--- Parameters:
--- * None
---
--- Returns:
--- * True if the operation succeeded, otherwise false
local queryAndSavePasteBuffer =
wrapRegisterFunction(savePasteBuffer, "Press key for register to save to")
function PasteRegister:queryAndSavePasteBuffer()
return queryAndSavePasteBuffer()
end
-- }}} PasteRegister:queryAndSavePasteBuffer() --
-- loadPasteBuffer() {{{ --
-- loadPasteBuffer()
-- Internal Function
-- Load PasteBuffer from register
--
-- Parameters:
-- * register: Character identifying register from which to load
--
-- Returns:
-- * True if the operation succeeded, otherwise false
local function loadPasteBuffer(register)
local registers = hs.settings.get(PasteRegister.settingsKey) or {}
local contents = registers[register]
if contents then
hs.alert.show("Loading paste buffer from register " .. register)
return hs.pasteboard.writeAllData(nil, contents)
else
hs.alert.show("Register " .. register .. " empty.")
return false
end
end
-- }}} loadPasteBuffer() --
-- PasteRegister:queryAndLoadPasteBuffer() {{{ --
--- PasteRegister:queryAndLoadPasteBuffer()
--- Function
--- Ask the user to select a register and load the paste buffer
--- from that register.
---
--- Parameters:
--- * None
---
--- Returns:
--- * True if the operation succeeded, otherwise false
local queryAndLoadPasteBuffer =
wrapRegisterFunction(loadPasteBuffer, "Press key for register to load")
function PasteRegister:queryAndLoadPasteBuffer()
return queryAndLoadPasteBuffer()
end
-- }}} PasteRegister:queryAndLoadPasteBuffer() --
-- pasteRegister() {{{ --
-- PasteRegister.pasteRegister()
-- Internal Function
-- Paste directly from register without changing default pastebuffer
--
-- Parameters:
-- * register: Character identifying register from which to load
--
-- Returns:
-- * Nothing
local function pasteRegister(register)
-- hs.eventtap.keyStrokes() cannot handle styledtext
local registers = hs.settings.get(PasteRegister.settingsKey) or {}
local contents = registers[register]
if contents then
hs.alert.show("Pasting from register " .. register)
hs.eventtap.keyStrokes(contents)
else
hs.alert.show("Register " .. register .. " empty.")
end
end
-- }}} pasteRegister() --
-- PasteRegister.queryAndPasteRegister() {{{ --
--- PasteRegister.queryAndPasteRegister()
--- Function
--- Ask the user to select a register and then paste that register's
--- contents directly (via keyStrokes())
---
--- Parameters:
--- * None
---
--- Returns:
--- * Nothing
local queryAndPasteRegister =
wrapRegisterFunction(pasteRegister, "Press key for register to paste")
function PasteRegister:queryAndPasteRegister()
queryAndPasteRegister()
end
-- }}} PasteRegister:queryAndPasteRegister() --
-- clearRegister() {{{ --
-- PasteRegister.clearRegister()
-- Internal Function
-- Clear a register.
--
-- Parameters:
-- * register: Character identifying register to clear
--
-- Returns:
-- * Nothing
local function clearRegister(register)
local registers = hs.settings.get(PasteRegister.settingsKey) or {}
registers[register] = nil
hs.settings.set(PasteRegister.settingsKey, registers)
end
-- }}} clearRegister() --
-- PasteRegister.queryAndClearRegister() {{{ --
--- PasteRegister.queryAndClearRegister()
--- Function
--- Ask the user to select a register and then clear it.
---
--- Parameters:
--- * None
---
--- Returns:
--- * Nothing
local queryAndClearRegister =
wrapRegisterFunction(clearRegister, "Press key for register to clear")
function PasteRegister:queryAndClearRegister()
queryAndClearRegister()
end
-- }}} PasteRegister:queryAndClearRegister() --
-- PasteRegister:chooser() {{{ --
--- PasteRegister:chooser()
--- Function
--- Open a hs.chooser instance with registers that have content.
---
--- Parameters:
--- * None
---
--- Returns:
--- * Nothing
function PasteRegister:chooser()
local function chooserCallback(choice)
if choice == nil then
return
end
loadPasteBuffer(choice.register)
end
local registers = hs.settings.get(PasteRegister.settingsKey) or {}
local choices = {}
for register in PasteRegister.legalRegisters:gmatch(".") do
local contents = registers[register]
if contents then
if type(contents) == "table" then
contents = contents["public.utf8-plain-text"]
end
table.insert(choices, {
text = string.format("%.40s", contents),
image = self.images[register],
register = register
})
end
end
local chooser = hs.chooser.new(chooserCallback)
chooser:choices(choices)
chooser:show()
end
-- }}} PasteRegister:chooser() --
return PasteRegister
-- vim: foldmethod=marker:
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
ZO_TABBAR_MOVEMENT_TYPES =
{
PAGE_FORWARD = ZO_PARAMETRIC_MOVEMENT_TYPES.LAST,
PAGE_BACK = ZO_PARAMETRIC_MOVEMENT_TYPES.LAST + 1,
PAGE_NAVIGATION_FAILED = ZO_PARAMETRIC_MOVEMENT_TYPES.LAST + 2
}
ZO_PARAMETRIC_SCROLL_MOVEMENT_SOUNDS =
{
[ZO_PARAMETRIC_MOVEMENT_TYPES.MOVE_NEXT] = SOUNDS.GAMEPAD_MENU_DOWN,
[ZO_PARAMETRIC_MOVEMENT_TYPES.MOVE_PREVIOUS] = SOUNDS.GAMEPAD_MENU_UP,
[ZO_PARAMETRIC_MOVEMENT_TYPES.JUMP_NEXT] = SOUNDS.GAMEPAD_MENU_JUMP_DOWN,
[ZO_PARAMETRIC_MOVEMENT_TYPES.JUMP_PREVIOUS] = SOUNDS.GAMEPAD_MENU_JUMP_UP,
[ZO_TABBAR_MOVEMENT_TYPES.PAGE_FORWARD] = SOUNDS.GAMEPAD_PAGE_FORWARD,
[ZO_TABBAR_MOVEMENT_TYPES.PAGE_BACK] = SOUNDS.GAMEPAD_PAGE_BACK,
[ZO_TABBAR_MOVEMENT_TYPES.PAGE_NAVIGATION_FAILED] = SOUNDS.GAMEPAD_PAGE_NAVIGATION_FAILED,
}
local function GamepadParametricScrollListPlaySound(movementType)
PlaySound(ZO_PARAMETRIC_SCROLL_MOVEMENT_SOUNDS[movementType])
end
--------------------------------------------
-- ZO_GamepadVerticalParametricScrollList
--------------------------------------------
ZO_GamepadVerticalParametricScrollList = ZO_ParametricScrollList:Subclass()
function ZO_GamepadVerticalParametricScrollList:New(...)
local list = ZO_ParametricScrollList.New(self, ...)
return list
end
function ZO_GamepadVerticalParametricScrollList:Initialize(control)
ZO_ParametricScrollList.Initialize(self, control, PARAMETRIC_SCROLL_LIST_VERTICAL, ZO_GamepadOnDefaultScrollListActivatedChanged)
self:SetHeaderPadding(GAMEPAD_HEADER_DEFAULT_PADDING, GAMEPAD_HEADER_SELECTED_PADDING)
self:SetUniversalPostPadding(GAMEPAD_DEFAULT_POST_PADDING)
self:SetPlaySoundFunction(GamepadParametricScrollListPlaySound)
end
--------------------------------------------
-- ZO_GamepadVerticalItemParametricScrollList
--------------------------------------------
ZO_GamepadVerticalItemParametricScrollList = ZO_GamepadVerticalParametricScrollList:Subclass()
function ZO_GamepadVerticalItemParametricScrollList:New(control)
local list = ZO_GamepadVerticalParametricScrollList.New(self, control)
list:SetUniversalPostPadding(GAMEPAD_DEFAULT_POST_PADDING)
return list
end
--------------------------------------------
-- ZO_GamepadHorizontalParametricScrollList
--------------------------------------------
ZO_GamepadHorizontalParametricScrollList = ZO_ParametricScrollList:Subclass()
function ZO_GamepadHorizontalParametricScrollList:New(control, onActivatedChangedFunction, onCommitWithItemsFunction, onClearedFunction)
onActivatedChangedFunction = onActivatedChangedFunction or ZO_GamepadOnDefaultScrollListActivatedChanged
local list = ZO_ParametricScrollList.New(self, control, PARAMETRIC_SCROLL_LIST_HORIZONTAL, onActivatedChangedFunction, onCommitWithItemsFunction, onClearedFunction)
list:SetHeaderPadding(GAMEPAD_HEADER_DEFAULT_PADDING, GAMEPAD_HEADER_SELECTED_PADDING)
list:SetPlaySoundFunction(GamepadParametricScrollListPlaySound)
return list
end
--------------------------------------------
-- ZO_GamepadTabBarScrollList
--------------------------------------------
ZO_TABBAR_ICON_WIDTH = 50
ZO_TABBAR_ICON_HEIGHT = 50
ZO_GamepadTabBarScrollList = ZO_GamepadHorizontalParametricScrollList:Subclass()
function ZO_GamepadTabBarScrollList:New(control, leftIcon, rightIcon, onActivatedChangedFunction, onCommitWithItemsFunction, onClearedFunction)
local list = ZO_GamepadHorizontalParametricScrollList.New(self, control, onActivatedChangedFunction, onCommitWithItemsFunction, onClearedFunction)
list:EnableAnimation(false)
list:SetDirectionalInputEnabled(false)
list:SetHideUnselectedControls(true)
local function CreateIconTexture(name, parent, keyCode, anchor)
local iconTexture = CreateControlFromVirtual(name, parent, "ZO_KeyTexture")
iconTexture:SetKeyCode(keyCode)
iconTexture:SetDimensions(ZO_TABBAR_ICON_WIDTH, ZO_TABBAR_ICON_HEIGHT)
iconTexture:SetAnchor(anchor, control, anchor)
return iconTexture
end
list.leftIcon = leftIcon or CreateButtonIcon("$(parent)LeftIcon", control, KEY_GAMEPAD_LEFT_SHOULDER, LEFT)
list.rightIcon = rightIcon or CreateButtonIcon("$(parent)RightIcon", control, KEY_GAMEPAD_RIGHT_SHOULDER, RIGHT)
list:SetEntryAnchors({ BOTTOM, BOTTOM })
list:InitializeKeybindStripDescriptors()
list.control = control
list:SetPlaySoundFunction(GamepadParametricScrollListPlaySound)
control:SetHandler("OnEffectivelyHidden", ZO_ConveyorSceneFragment_ResetMovement)
return list
end
function ZO_GamepadTabBarScrollList:Activate()
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
ZO_GamepadHorizontalParametricScrollList.Activate(self)
end
function ZO_GamepadTabBarScrollList:Deactivate()
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
ZO_GamepadHorizontalParametricScrollList.Deactivate(self)
end
function ZO_GamepadTabBarScrollList:InitializeKeybindStripDescriptors()
local control = self:GetControl()
local debugName = "Gamepad Tab Bar"
if control then
debugName = debugName .. " " .. control:GetName()
end
self.keybindStripDescriptor =
{
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
name = debugName .. " Left Shoulder",
keybind = "UI_SHORTCUT_LEFT_SHOULDER",
ethereal = true,
callback = function()
if self.active then
self:MovePrevious()
end
end,
},
{
--Ethereal binds show no text, the name field is used to help identify the keybind when debugging. This text does not have to be localized.
name = debugName .. " Right Shoulder",
keybind = "UI_SHORTCUT_RIGHT_SHOULDER",
ethereal = true,
callback = function()
if self.active then
self:MoveNext()
end
end,
},
}
end
function ZO_GamepadTabBarScrollList:Commit(dontReselect)
if #self.dataList > 1 then
self.leftIcon:SetHidden(false)
self.rightIcon:SetHidden(false)
else
self.leftIcon:SetHidden(true)
self.rightIcon:SetHidden(true)
end
ZO_GamepadHorizontalParametricScrollList.Commit(self, dontReselect)
self:RefreshPips()
end
function ZO_GamepadTabBarScrollList:SetPipsEnabled(enabled, divider)
self.pipsEnabled = enabled
if not divider then
-- There is a default divider in the tabbar control
divider = self.control:GetNamedChild("Divider")
end
if not self.pips and enabled then
self.pips = ZO_GamepadPipCreator:New(divider)
end
self:RefreshPips()
end
function ZO_GamepadTabBarScrollList:RefreshPips()
if not self.pipsEnabled then
if self.pips then
self.pips:RefreshPips()
end
return
end
local selectedIndex = self.targetSelectedIndex or self.selectedIndex
local numPips = 0
local selectedPipIndex = 0
for i = 1,#self.dataList do
if self.dataList[i].canSelect ~= false then
numPips = numPips + 1
local active = (selectedIndex == i)
if active then
selectedPipIndex = numPips
end
end
end
self.pips:RefreshPips(numPips, selectedPipIndex)
end
function ZO_GamepadTabBarScrollList:SetSelectedIndex(selectedIndex, allowEvenIfDisabled, forceAnimation)
ZO_GamepadHorizontalParametricScrollList.SetSelectedIndex(self, selectedIndex, allowEvenIfDisabled, forceAnimation)
self:RefreshPips()
end
function ZO_GamepadTabBarScrollList:MovePrevious(allowWrapping, suppressFailSound)
ZO_ConveyorSceneFragment_SetMovingBackward()
local succeeded = ZO_ParametricScrollList.MovePrevious(self)
if not succeeded and allowWrapping then
ZO_ConveyorSceneFragment_SetMovingForward()
self:SetLastIndexSelected() --Wrap
succeeded = true
end
if succeeded then
self.onPlaySoundFunction(ZO_TABBAR_MOVEMENT_TYPES.PAGE_BACK)
elseif not suppressFailSound then
self.onPlaySoundFunction(ZO_TABBAR_MOVEMENT_TYPES.PAGE_NAVIGATION_FAILED)
end
return succeeded
end
function ZO_GamepadTabBarScrollList:MoveNext(allowWrapping, suppressFailSound)
ZO_ConveyorSceneFragment_SetMovingForward()
local succeeded = ZO_ParametricScrollList.MoveNext(self)
if not succeeded and allowWrapping then
ZO_ConveyorSceneFragment_SetMovingBackward()
ZO_ParametricScrollList.SetFirstIndexSelected(self)
succeeded = true
end
if succeeded then
self.onPlaySoundFunction(ZO_TABBAR_MOVEMENT_TYPES.PAGE_FORWARD)
elseif not suppressFailSound then
self.onPlaySoundFunction(ZO_TABBAR_MOVEMENT_TYPES.PAGE_NAVIGATION_FAILED)
end
return succeeded
end
--------------------------------------------
-- ZO_GamepadVerticalParametricScrollListSubList
--------------------------------------------
-- This is a parametric scroll list meant to be embedded as an entry within another parametric scroll list.
-- The main purpose of this class is to prevent managers that create a list with these type of entries from
--having to handle the logic for switching.
local SUB_LIST_CENTER_OFFSET = -70 --for aligning the sublist and the parent list entries
ZO_GamepadVerticalParametricScrollListSubList = ZO_GamepadVerticalParametricScrollList:Subclass()
function ZO_GamepadVerticalParametricScrollListSubList:New(control, parentList, parentKeybinds, onDataChosen)
local manager = ZO_GamepadVerticalParametricScrollList.New(self, control, parentList, parentKeybinds, onDataChosen)
return manager
end
function ZO_GamepadVerticalParametricScrollListSubList:Initialize(control, parentList, parentKeybinds, onDataChosen)
ZO_GamepadVerticalParametricScrollList.Initialize(self, control)
self.parentList = parentList
self.parentKeybinds = parentKeybinds
self.onDataChosen = onDataChosen
self:InitializeKeybindStrip()
self.control:SetHidden(true)
self:SetFixedCenterOffset(SUB_LIST_CENTER_OFFSET)
end
function ZO_GamepadVerticalParametricScrollListSubList:Commit(dontReselect)
ZO_ParametricScrollList.Commit(self, dontReselect) --no override in ZO_GamepadVerticalParametricScrollList
--The list isn't shown yet, so we need to ensure the default selection is updated
self:UpdateAnchors(self.targetSelectedIndex)
--Need to do the callback for the default selection
self.onDataChosen(self:GetTargetData())
end
function ZO_GamepadVerticalParametricScrollListSubList:CancelSelection()
--If the list is recommitted while open, the original index may be invalid
local indexToReturnTo = zo_clamp(self.indexOnOpen, 1, #self.dataList)
self.targetSelectedIndex = indexToReturnTo
self:UpdateAnchors(indexToReturnTo)
self.onDataChosen(self:GetDataForDataIndex(indexToReturnTo))
end
function ZO_GamepadVerticalParametricScrollListSubList:InitializeKeybindStrip()
local function OnEntered()
self.onDataChosen(self:GetTargetData())
self.didSelectEntry = true
self:Deactivate()
end
local function OnBack()
self:Deactivate()
end
self.keybindStripDescriptor = {}
ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, OnEntered)
ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, OnBack)
ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptor, self)
end
function ZO_GamepadVerticalParametricScrollListSubList:Activate()
self.parentList:Deactivate()
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.parentKeybinds)
ZO_GamepadVerticalParametricScrollList.Activate(self)
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
self.control:SetHidden(false)
self.indexOnOpen = self.selectedIndex
self.didSelectEntry = false
end
function ZO_GamepadVerticalParametricScrollListSubList:Deactivate()
if not self.active then
return
end
if self.active and not self.didSelectEntry then
self:CancelSelection()
end
ZO_GamepadVerticalParametricScrollList.Deactivate(self)
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
self.parentList:Activate()
KEYBIND_STRIP:AddKeybindButtonGroup(self.parentKeybinds)
self.control:SetHidden(true)
end
|
local current_dir = _SCRIPT_DIR
function IncludeHelpers()
local refcount = IncludePackage("helpers")
local _project = project()
sysincludedirs(current_dir .. "/include")
links("helpers")
if refcount == 1 then
dofile(current_dir .. "/premake5_create_project.lua")
project(_project.name)
end
end
|
function Esc.AddBatton( Button )
FalloutTable[#FalloutTable + 1] = Button
end
function Esc.BaseMenu()
if IsValid(Menu) and not Menu.Closed then
Menu:SetVisible(false)
Menu.Closed = true
return
elseif IsValid(Menu) and Menu.Closed then
Menu:SetVisible(true)
Menu.Closed = false
return
end
Menu = vgui.Create("DPanel")
Menu:SetSize( ScrW(), ScrH() )
Menu:MakePopup()
Menu.Paint = function(self)
Esc.Background()
TextBlurBig(GetHostName(), 10, ScrH()/2 - 80, FalloutEsc.TextColor, FalloutEsc.ColorBlur, 3)
TextBlur(GAMEMODE.Name, 15, ScrH()/2 - 15, FalloutEsc.TextColor, FalloutEsc.ColorBlur, 3)
end
for k, v in ipairs(FalloutTable) do
local Button = vgui.Create("DButton", Menu)
Button:SetText( "" )
Button:SetPos(ScrW() - 290, ScrH()/2 - 120 + ((k - 1) * 30))
Button:SetSize( 280, 30 )
Button.Paint = function( self )
DrawBox( 0, 0, Button:GetWide(), Button:GetTall(), self.Hovered and FalloutEsc.HoverBg or Color(0,0,0,0))
surface.SetDrawColor( self.Hovered and FalloutEsc.HoverBorder or Color(0,0,0,0))
Button:DrawOutlinedRect( 0, 0, Button:GetWide(), Button:GetTall())
TextBlur(v.Name, 260, 2.5, FalloutEsc.TextColor, FalloutEsc.ColorBlur, 2)
end
Button.DoClick = v.Click
end
end
function Esc.ExitMenu()
local MenuExit = vgui.Create("DPanel", Menu)
MenuExit:SetSize(400, 160)
MenuExit:Center()
MenuExit:MakePopup()
MenuExit.Paint = function(self)
DrawBox(0, 0, MenuExit:GetWide(), MenuExit:GetTall(), FalloutEsc.WindowBg)
surface.SetDrawColor( Color(255,180,95) )
MenuExit:DrawOutlinedRect( 0, 0, MenuExit:GetWide(), MenuExit:GetTall())
TextBlur("Are you sure you want to quit?", MenuExit:GetWide()/2, 40, FalloutEsc.TextColor, FalloutEsc.ColorBlur, 1)
end
local ButtonExit = vgui.Create("DButton", MenuExit)
ButtonExit:SetText( "" )
ButtonExit:SetSize( 100, 30 )
ButtonExit:SetPos(40,100)
ButtonExit.Paint = function(self)
DrawBox( 0, 0, ButtonExit:GetWide(), ButtonExit:GetTall(), self.Hovered and FalloutEsc.HoverBg or Color(0,0,0,0))
surface.SetDrawColor( self.Hovered and FalloutEsc.HoverBorder or Color(0,0,0,0) )
ButtonExit:DrawOutlinedRect( 0, 0, ButtonExit:GetWide(), ButtonExit:GetTall())
TextBlur("Exit", 95, 2.5, FalloutEsc.TextColor, FalloutEsc.ColorBlur, 2)
end
ButtonExit.DoClick = function()
RunConsoleCommand("disconnect")
end
local ButtonClose = vgui.Create("DButton", MenuExit)
ButtonClose:SetText( "" )
ButtonClose:SetSize( 100, 30 )
ButtonClose:SetPos(260, 100)
ButtonClose.Paint = function(self)
DrawBox( 0, 0, ButtonClose:GetWide(), ButtonClose:GetTall(), self.Hovered and FalloutEsc.HoverBg or Color(0,0,0,0))
surface.SetDrawColor( self.Hovered and FalloutEsc.HoverBorder or Color(0,0,0,0) )
ButtonClose:DrawOutlinedRect( 0, 0, ButtonClose:GetWide(), ButtonClose:GetTall())
TextBlur("Cancel", 95, 2.5, FalloutEsc.TextColor, FalloutEsc.ColorBlur, 2)
end
ButtonClose.DoClick = function()
MenuExit:Remove()
end
end
function Esc.ReConMenu()
local ReConMenu = vgui.Create("DPanel", Menu)
ReConMenu:SetSize(400, 160)
ReConMenu:Center()
ReConMenu:MakePopup()
ReConMenu.Paint = function(self)
DrawBox(0, 0, ReConMenu:GetWide(), ReConMenu:GetTall(), FalloutEsc.WindowBg)
surface.SetDrawColor( Color(255,180,95) )
ReConMenu:DrawOutlinedRect( 0, 0, ReConMenu:GetWide(), ReConMenu:GetTall())
TextBlur("Are you sure you want to reconnect?", ReConMenu:GetWide()/2, 40, FalloutEsc.TextColor, FalloutEsc.ColorBlur, 1)
end
local ReConMenuYes = vgui.Create("DButton", ReConMenu)
ReConMenuYes:SetText( "" )
ReConMenuYes:SetSize( 100, 30 )
ReConMenuYes:SetPos(40,100)
ReConMenuYes.Paint = function(self)
DrawBox( 0, 0, ReConMenuYes:GetWide(), ReConMenuYes:GetTall(), self.Hovered and FalloutEsc.HoverBg or Color(0,0,0,0))
surface.SetDrawColor( self.Hovered and FalloutEsc.HoverBorder or Color(0,0,0,0) )
ReConMenuYes:DrawOutlinedRect( 0, 0, ReConMenuYes:GetWide(), ReConMenuYes:GetTall())
TextBlur("Yes", 95, 2.5, FalloutEsc.TextColor, FalloutEsc.ColorBlur, 2)
end
ReConMenuYes.DoClick = function()
RunConsoleCommand("retry")
end
local ReConMenuClose = vgui.Create("DButton", ReConMenu)
ReConMenuClose:SetText( "" )
ReConMenuClose:SetSize( 100, 30 )
ReConMenuClose:SetPos(260, 100)
ReConMenuClose.Paint = function(self)
DrawBox( 0, 0, ReConMenuClose:GetWide(), ReConMenuClose:GetTall(), self.Hovered and FalloutEsc.HoverBg or Color(0,0,0,0))
surface.SetDrawColor( self.Hovered and FalloutEsc.HoverBorder or Color(0,0,0,0) )
ReConMenuClose:DrawOutlinedRect( 0, 0, ReConMenuClose:GetWide(), ReConMenuClose:GetTall())
TextBlur("Cancel", 95, 2.5, FalloutEsc.TextColor, FalloutEsc.ColorBlur, 2)
end
ReConMenuClose.DoClick = function()
ReConMenu:Remove()
end
end
hook.Add("PreRender", "PreRender", function()
if input.IsKeyDown(KEY_ESCAPE) and gui.IsGameUIVisible() then
if ValidPanel(Menu) then
gui.HideGameUI()
Esc.BaseMenu()
else
gui.HideGameUI()
Esc.BaseMenu()
end
end
end)
|
--- Simple menu to quickly execute common commands.
--[[=begin
gui/quickcmd
============
A list of commands which you can edit while in-game, and which you can execute
quickly and easily. For stuff you use often enough to not want to type it, but
not often enough to be bothered to find a free keybinding.
=end]]
--[[
Copyright (c) 2014, Michon van Dooren
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of the {organization} nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
local gui = require 'gui'
local widgets = require 'gui.widgets'
local dlg = require 'gui.dialogs'
local HOTKEYWIDTH = 7
local COMMANDWIDTH = 28 - HOTKEYWIDTH - 3
local STORAGEKEY = 'quickcmd.command'
local HOTKEYS = 'asdfghjklqwertyuiopzxcvbnm'
QCMDDialog = defclass(QCMDDialog, gui.FramedScreen)
QCMDDialog.focus_path = 'QuickCMDDialog'
QCMDDialog.ATTRS {
frame_title = 'Quick Command',
}
function QCMDDialog:init(info)
self:addviews{
widgets.Panel{
frame = { t = 0, r = 0, b = 0, l = 0 },
frame_inset = 1,
subviews = {
widgets.Label{
frame = { t = 0 },
text = {
{ text = 'Hotkey', width = HOTKEYWIDTH }, ' ',
{ text = 'Command', width = COMMANDWIDTH },
},
},
widgets.List{
view_id = 'list',
frame = { t = 2, b = 3 },
not_found_label = 'Command list is empty.',
},
widgets.Label{
frame = { b = 0, h = 2 },
text = {
{ key = 'CUSTOM_SHIFT_A', text = ': Add command',
on_activate = self:callback('onAddCommand') }, ' ',
{ key = 'CUSTOM_SHIFT_D', text = ': Delete command',
on_activate = self:callback('onDelCommand') }, NEWLINE,
{ key = 'CUSTOM_SHIFT_E', text = ': Edit command',
on_activate = self:callback('onEditCommand') }, ' ',
},
}
},
},
}
self:updateList()
end
function QCMDDialog:updateList()
-- Get the stored commands.
local entries = dfhack.persistent.get_all(STORAGEKEY) or {}
-- Build the list entries.
self.commands = {}
for i, entry in ipairs(entries) do
-- Get the hotkey for this entry.
local hotkey = nil
if i <= HOTKEYS:len() then
hotkey = HOTKEYS:sub(i, i)
end
-- Store the entry.
table.insert(self.commands, {
text = {
{ text = hotkey or '', width = HOTKEYWIDTH }, ' ',
{ text = entry.value, width = COMMANDWIDTH },
},
entry = entry,
command = entry.value,
hotkey = 'CUSTOM_' .. hotkey:upper(),
})
end
self.subviews.list:setChoices(self.commands);
end
function QCMDDialog:getWantedFrameSize(rect)
return 40, 28
end
function QCMDDialog:onInput(keys)
if keys.LEAVESCREEN then
self:dismiss()
else
-- If the pressed key is a hotkey, perform that command and close.
for _, command in pairs(self.commands) do
if keys[command.hotkey] then
dfhack.run_command(command.command)
self:dismiss()
return
end
end
-- Else, let the parent handle it.
QCMDDialog.super.onInput(self, keys)
end
end
function QCMDDialog:onAddCommand()
dlg.showInputPrompt(
'Add command',
'Enter new command:',
COLOR_GREEN,
'',
function(command)
dfhack.persistent.save({
key = STORAGEKEY,
value = command
}, true)
self:updateList()
end
)
end
function QCMDDialog:onDelCommand()
-- Get the selected command.
local index, item = self.subviews.list:getSelected()
if not item then
return
end
-- Prompt for confirmation.
dlg.showYesNoPrompt(
'Delete command',
'Are you sure you want to delete this command: ' .. NEWLINE .. item.entry.value,
COLOR_GREEN,
function()
item.entry:delete()
self:updateList()
end
)
end
function QCMDDialog:onEditCommand()
-- Get the selected command.
local index, item = self.subviews.list:getSelected()
if not item then
return
end
-- Prompt for new value.
dlg.showInputPrompt(
'Edit command',
'Enter command:',
COLOR_GREEN,
item.entry.value,
function(command)
item.entry.value = command
item.entry:save()
self:updateList()
end
)
end
local screen = QCMDDialog{}
screen:show()
|
--Child Folders
includeFile("tangible/storyteller/prop/serverobjects.lua")
-- Server Objects
|
describe('input', function()
local Input = require 'input'
Input.bind_callbacks()
local setTime = love.timer.setTime
local nextFrame = function(ts)
setTime(ts)
love.draw()
end
local newJoystick = function(id)
return { id = id, getID = function(self) return self.id end }
end
before_each(function()
setTime(0)
Input.init_state()
end)
describe('down, pressed, released', function()
it('down should return state with data and duration', function()
love.keypressed('a')
love.mousepressed(1, 2, 1)
local js = newJoystick(1)
love.gamepadpressed(js, 'a')
love.gamepadaxis(js, 'leftx', 0.5)
love.gamepadaxis(js, 'lefty', 0.01)
assert.is_same({ Input.down('a') }, { true, nil, 0 })
assert.is_same({ Input.pressed('a') }, { true, nil, nil })
assert.is_same({ Input.released('a') }, { false, nil, nil })
assert.is_same({ Input.down('fdown') }, { true, nil, 0 })
assert.is_same({ Input.down('leftx') }, { true, 0.5, 0 })
assert.is_same({ Input.down('lefty') }, { false, nil, nil })
assert.is_same({ Input.down('mouse1') }, { true, { x = 1, y = 2 }, 0 })
love.gamepadreleased(js, 'a')
setTime(1.5)
assert.is_same({ Input.down('a') }, { true, nil, 0 })
assert.is_same({ Input.down('mouse1') }, { true, { x = 1, y = 2 }, 0 })
assert.is_same({ Input.down('fdown') }, { false, nil, nil })
assert.is_same({ Input.pressed('fdown') }, { false, nil, nil })
assert.is_same({ Input.down('leftx') }, { true, 0.5, 0 })
assert.is_same({ Input.down('lefty') }, { false, nil, nil })
love.draw()
love.gamepadpressed(js, 'a')
assert.is_same({ Input.down('a') }, { true, nil, 1.5 })
assert.is_same({ Input.pressed('a') }, { false, nil, nil })
assert.is_same({ Input.released('a') }, { false, nil, nil })
assert.is_same({ Input.down('mouse1') }, { true, { x = 1, y = 2 }, 1.5 })
assert.is_same({ Input.down('fdown') }, { true, nil, 0 })
assert.is_same({ Input.pressed('fdown') }, { true, nil, 1.5 })
assert.is_same({ Input.down('leftx') }, { true, 0.5, 1.5 })
assert.is_same({ Input.down('lefty') }, { false, nil, nil })
love.keyreleased('a')
love.gamepadaxis(js, 'lefty', 0.1)
assert.is_same({ Input.down('a') }, { false })
assert.is_same({ Input.pressed('a') }, { false, nil, nil })
assert.is_same({ Input.released('a') }, { true, nil, 1.5 })
assert.is_same({ Input.down('mouse1') }, { true, { x = 1, y = 2 }, 1.5 })
assert.is_same({ Input.down('fdown') }, { true, nil, 0 })
assert.is_same({ Input.down('leftx') }, { true, 0.5, 1.5 })
assert.is_same({ Input.down('lefty') }, { true, 0.1, 0 })
setTime(2.1)
love.gamepadaxis(js, 'lefty', 0.09)
love.draw()
assert.is_same({ Input.down('a') }, { false })
assert.is_same({ Input.pressed('a') }, { false, nil, nil })
assert.is_same({ Input.released('a') }, { false, nil, nil })
assert.is_same({ Input.down('mouse1') }, { true, { x = 1, y = 2 }, 2.1 })
assert.is_same({ Input.down('fdown') }, { true, nil, 2.1 - 1.5 })
assert.is_same({ Input.down('leftx') }, { true, 0.5, 2.1 })
assert.is_same({ Input.down('lefty') }, { false, nil, nil })
end)
it('should check delay and interval for down', function()
love.keypressed('a')
assert.is_same({ Input.down('a', 0, 0.1) }, { true, nil, 0 })
assert.is_same({ Input.down('a', 0.1, 0.1) }, { false, nil, nil })
assert.is_same({ Input.down('a', 0, 0) }, { true, nil, 0 })
nextFrame(0.05)
assert.is_same({ Input.down('a', 0, 0.1) }, { false, nil, nil })
assert.is_same({ Input.down('a', 0.05, 0.1) }, { true, nil, 0.05 })
assert.is_same({ Input.down('a', 0, 0) }, { true, nil, 0.05 })
nextFrame(0.1)
assert.is_same({ Input.down('a', 0, 0.1) }, { true, nil, 0.1 })
assert.is_same({ Input.down('a', 0, 0) }, { true, nil, 0.1 })
nextFrame(0.25)
assert.is_same({ Input.down('a', 0, 0.1) }, { true, nil, 0.25 })
assert.is_same({ Input.down('a', 0.05, 0.1) }, { true, nil, 0.25 })
assert.is_same({ Input.down('a', 0, 0) }, { true, nil, 0.25 })
nextFrame(0.29)
assert.is_same({ Input.down('a', 0, 0.1) }, { false, nil, nil })
assert.is_same({ Input.down('a', 0.05, 0.1) }, { false, nil, nil })
nextFrame(0.301)
assert.is_same({ Input.down('a', 0, 0.1) }, { true, nil, 0.301 })
assert.is_same({ Input.down('a', 0.05, 0.1) }, { false, nil, nil })
assert.is_same({ Input.down('a', 0.301) }, { true, nil, 0.301 })
end)
it('pressed and released should return data and duration of previous state', function()
love.keypressed('a')
love.keypressed('b')
love.keyreleased('b')
-- for empty previous state
assert.is_same({ Input.pressed('a') }, { true, nil, nil })
assert.is_same({ Input.released('a') }, { false, nil, nil })
assert.is_same({ Input.pressed('b') }, { false, nil, nil })
assert.is_same({ Input.released('b') }, { true, nil, 0 })
nextFrame(0.1)
love.keyreleased('a')
love.keypressed('b')
assert.is_same({ Input.pressed('a') }, { false, nil, nil })
assert.is_same({ Input.released('a') }, { true, nil, 0.1 })
assert.is_same({ Input.pressed('b') }, { true, nil, 0.1 })
assert.is_same({ Input.released('b') }, { false, nil, nil })
end)
end)
describe('multidown', function()
it('should return key data and duration', function()
love.keypressed('a')
love.keypressed('b')
assert.is_same({ Input.multidown({ 'a', 'b' }) }, { true, nil, 0 })
assert.is_same({ Input.multidown({ 'b', 'a' }) }, { true, nil, 0 })
nextFrame(0.1)
love.keypressed('c')
love.keypressed('d')
love.keyreleased('a')
assert.is_same({ Input.multidown({ 'a', 'b' }) }, { false, nil, nil })
assert.is_same({ Input.multidown({ 'b', 'a' }) }, { false, nil, nil })
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }) }, { true, nil, 0 })
end)
it('should return key data and duration with delay and interval', function()
love.keypressed('a')
love.keypressed('b')
assert.is_same({ Input.multidown({ 'a', 'b' }, 0, 0.1) }, { true, nil, 0 })
nextFrame(0.1)
love.keypressed('c')
love.keypressed('d')
love.wheelmoved(0, 2)
love.keyreleased('a')
assert.is_same({ Input.multidown({ 'a', 'b' }, 0, 0.1) }, { false, nil, nil })
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }, 0, 0.1) }, { true, nil, 0 })
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }, 0.05, 0.1) }, { false, nil, nil })
assert.is_same({ Input.multidown({ 'c', 'b', 'd', 'wheely' }) }, { true, 2, 0 })
nextFrame(0.151)
assert.is_same({ Input.multidown({ 'a', 'b' }, 0, 0.1) }, { false, nil, nil })
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }, 0, 0.1) }, { false, nil, nil })
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }, 0.05, 0.1) }, { true, nil, 0.151 - 0.1 })
nextFrame(0.2)
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }, 0, 0.1) }, { true, nil, 0.1 })
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }, 0.05, 0.1) }, { false, nil, nil })
nextFrame(0.22)
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }, 0, 0.1) }, { false, nil, nil })
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }, 0.05, 0.1) }, { false, nil, nil })
nextFrame(0.251)
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }, 0, 0.1) }, { false, nil, nil })
assert.is_same({ Input.multidown({ 'c', 'b', 'd' }, 0.05, 0.1) }, { true, nil, 0.251 - 0.1 })
end)
end)
describe('sequence', function()
it('should return state ', function()
love.keypressed('a')
love.keypressed('b')
love.keypressed('c')
nextFrame(0.15)
love.keypressed('d')
assert.is_same({ Input.sequence({ 'a', 'b', 'c' }) }, { false, nil })
assert.is_same({ Input.sequence({ 'a', 'b', 'c', 'd' }) }, { true, nil })
assert.is_same({ Input.sequence({ 'b', 'c', 'd' }) }, { true, nil })
assert.is_same({ Input.sequence({ 'c', 'd' }) }, { true, nil })
assert.is_same({ Input.sequence({ 'd' }) }, { true, nil })
end)
it('should check key with down interval', function()
love.keypressed('a')
love.keypressed('b')
assert.is_same({ Input.sequence({ 'a', 'b' }) }, { true, nil })
assert.is_same({ Input.sequence({ 'a', 'b' }, 0.1) }, { false, nil })
assert.is_same({ Input.sequence({ 'b', 'c', 'xxx' }) }, { false, nil })
nextFrame(0.15)
love.keypressed('c')
assert.is_same({ Input.sequence({ 'a', 'b', 'c' }, 0, 0.1) }, { false, nil })
assert.is_same({ Input.sequence({ 'a', 'b', 'c' }, 0.05, 0.2) }, { false, nil })
assert.is_same({ Input.sequence({ 'a', 'b', 'c' }, 0.2, 0.3) }, { false, nil })
assert.is_same({ Input.sequence({ 'b', 'c' }, 0, 0.1) }, { false, nil })
assert.is_same({ Input.sequence({ 'b', 'c' }, 0.05, 0.2) }, { true, nil })
end)
end)
describe('duration', function()
it('should return action duration', function()
love.keypressed('a')
assert.is_equal(Input.duration('a'), 0)
assert.is_equal(Input.duration('xxx'), nil)
nextFrame(1)
assert.is_equal(Input.duration('a'), 1)
assert.is_equal(Input.duration('a', true), 1)
setTime(1.5)
assert.is_equal(Input.duration('a'), 1)
assert.is_equal(Input.duration('a', true), 1.5)
end)
end)
describe('get_data', function()
it('should return action duration', function()
love.wheelmoved(1, 2)
assert.is_equal(Input.get_data('a'), nil)
assert.is_equal(Input.get_data('wheelx'), 1)
assert.is_equal(Input.get_data('wheely'), 2)
nextFrame(1)
love.wheelmoved(3, 0)
assert.is_equal(Input.get_data('wheelx'), 3)
assert.is_equal(Input.get_data('wheely'), nil)
nextFrame(2)
assert.is_equal(Input.get_data('wheelx'), nil)
assert.is_equal(Input.get_data('wheely'), nil)
end)
end)
describe('get_history', function()
it('should return pressed keys', function()
local keys = { 'a', 'b', 'c', 'd', 'e', 'f', 'g', '1', '2', '3', '4', '5' }
local ts = 0
for i, k in ipairs(keys) do
love.keypressed(k)
ts = ts + i
setTime(ts)
love.keyreleased(k)
end
setTime(ts + 1)
love.gamepadpressed('js', 'a')
setTime(ts + 2)
love.gamepadaxis('js', 'triggerleft', 1)
assert.is_same(Input.get_history(3), {
{ key = 'l2', interval = 1 }, { key = 'fdown', interval = 13 }, { key = '5', interval = 11 }
})
assert.is_same(#Input.get_history(20), 10)
end)
end)
describe('get_down_keys', function()
it('should return all down keys', function()
local keys = { 'a', 'b', 'c', '1', '2', '3' }
local ts = 0
for i, k in ipairs(keys) do
love.keypressed(k)
ts = ts + i
setTime(ts)
if i % 2 == 0 then love.keyreleased(k) end
end
setTime(ts + 1)
love.gamepadpressed('js', 'a')
setTime(ts + 2)
love.gamepadaxis('js', 'triggerleft', 1)
local dkeys = Input.get_down_keys()
table.sort(dkeys)
assert.is_same(dkeys, { '2', 'a', 'c', 'fdown', 'l2' })
end)
end)
describe('misc', function()
it('should ignore key for sequence if a key in except list', function()
Input.sequence_except_keys['a'] = true
love.keypressed('a')
assert.is_same({ Input.down('a') }, { true, nil, 0 })
-- cannot check a key that is excepted
assert.is_same({ Input.sequence({ 'a' }) }, { false, nil, nil })
assert.is_same(Input.get_history(), {})
end)
it('should add id to gamepad keys if Input.multiple_gamepad is true', function()
local js1 = newJoystick('a')
local js2 = newJoystick('b')
local js3 = newJoystick('c')
love.gamepadpressed(js1, 'a')
Input.multiple_gamepad = true
love.gamepadpressed(js1, 'a')
love.gamepadpressed(js2, 'a')
love.gamepadpressed(js2, 'b')
love.gamepadaxis(js3, 'leftx', -0.5)
local dkeys = Input.get_down_keys()
table.sort(dkeys)
assert.is_same(dkeys, { 'fdown', 'fdown:1', 'fdown:2', 'fright:2', 'leftx:3' })
end)
end)
end)
|
local gen_code = require("Q/UTILS/lua/gen_code")
local operators = { 'cum_cnt' }
local val_qtypes = { 'I1', 'I2', 'I4', 'I8', 'F4', 'F8' }
local cnt_qtypes = { 'I1', 'I2', 'I4', 'I8' }
local num_produced = 0
for i, operator in ipairs(operators) do
local fn_name = operator .. "_specialize"
local sp_fn = assert(require(fn_name))
for i, val_qtype in ipairs(val_qtypes) do
for j, cnt_qtype in ipairs(cnt_qtypes) do
local optargs = {};
optargs.cnt_qtype = cnt_qtype
status, subs = pcall(sp_fn, val_qtype, nil, optargs)
if ( status ) then
assert(type(subs) == "table")
gen_code.doth(subs, subs.incdir)
gen_code.dotc(subs, subs.srcdir)
print("Produced ", subs.fn)
num_produced = num_produced + 1
else
print(subs)
print(operator)
print(fldtype)
error("premature")
end
end
end
end
assert(num_produced > 0)
|
-- Compiled with roblox-ts v1.0.0-beta.8
local function makeHello(name)
return "Hello from " .. name .. "!"
end
return {
makeHello = makeHello,
}
|
-- Path of Building
--
-- Class: Search Host
-- Search host
--
local SearchHostClass = newClass("SearchHost", function(self, listAccessor, valueAccessor)
self.searchListAccessor = listAccessor
self.valueAccessor = valueAccessor
self.searchTerm = ""
self.searchInfos = {}
end)
local function splitWords(s)
local words = {}
for word in s:gmatch("%S+") do
table.insert(words, word)
end
return words
end
local function letterToCaselessPattern(c)
return string.format("[%s%s]", string.lower(c), string.upper(c))
end
local function wordsToCaselessPatterns(words)
local patterns = {}
for idx = 1, #words do
-- escape all non alphanumeric chars
patterns[idx] = string.gsub(words[idx], "%W", "%%%1")
-- make pattern case insensitive
patterns[idx] = string.gsub(patterns[idx], "%a", letterToCaselessPattern)
end
return patterns
end
local function matchWords(searchWords, entry, valueAccessor)
local value = valueAccessor and valueAccessor(entry) or entry
local searchInfo = { ranges = {}, matches = true }
local lastMatchEnd = 0
for _, word in ipairs(searchWords) do
local from, to = string.find(value, word, lastMatchEnd + 1)
if (from) then
local range = { from = from, to = to }
table.insert(searchInfo.ranges, range)
lastMatchEnd = to
else
-- at least one search word did not match at least once (respecting order)
searchInfo.matches = false
end
end
return searchInfo
end
local function matchTerm(searchTerm, list, valueAccessor)
if not searchTerm or searchTerm == "" or not list then
return {}
end
local searchInfos = {}
local searchPatterns = wordsToCaselessPatterns(splitWords(searchTerm))
for idx, entry in ipairs(list) do
searchInfos[idx] = matchWords(searchPatterns, entry, valueAccessor)
end
return searchInfos
end
function SearchHostClass:IsSearchActive()
return self.searchTerm and self.searchTerm ~= ""
end
function SearchHostClass:OnSearchChar(char)
if char:match("%s") then
-- dont allow space char if search is empty or last character is already a space char
if self.searchTerm == "" or self.searchTerm:sub(-1):match("%s") then
return self
end
end
if not char:match("%c") then
self.searchTerm = self.searchTerm .. char
self:UpdateSearch()
end
return self
end
function SearchHostClass:OnSearchKeyDown(key)
if self:IsSearchActive() and key == "ESCAPE" then
self:ResetSearch()
return self
elseif self:IsSearchActive() and key == "BACK" then
self.searchTerm = self.searchTerm:sub(1, -2)
self:UpdateSearch()
return self
end
end
function SearchHostClass:UpdateMatchCount()
local matchCount = 0
for _, info in ipairs(self.searchInfos) do
if (info and info.matches) then
matchCount = matchCount + 1
end
end
self.matchCount = matchCount
end
function SearchHostClass:GetMatchCount()
return self.matchCount
end
function SearchHostClass:UpdateSearch()
if self.searchListAccessor then
self.searchInfos = matchTerm(self.searchTerm, self.searchListAccessor(), self.valueAccessor)
self:UpdateMatchCount()
end
end
function SearchHostClass:ResetSearch()
self.searchTerm = ""
self.matchCount = 0
self.searchInfos = {}
end
function SearchHostClass:GetSearchTermPretty()
local color = self:IsSearchActive() and self.matchCount > 0 and "^xFFFFFF" or "^xFF0000"
return color .. self.searchTerm
end
|
----------------------------------------
-- Sassilization
-- http://sassilization.com
-- By Sassafrass / Spacetech / LuaPineapple
----------------------------------------
assert( unit )
local nw_manager = {}
unit.NW_Manager = nw_manager
nw_manager.NWEnts = {}
nw_manager.NWEntCount = 0
function nw_manager:RegisterUnit( Unit )
for _, NWEnt in ipairs( self.NWEnts ) do
if( NWEnt.UnitCount < 4 ) then
NWEnt:AddUnit( Unit )
return
end
end
self:CreateNWEnt():AddUnit( Unit )
end
function nw_manager:CreateNWEnt()
Msg( "NWManager: Creating new NW Ent\n" )
local NWEnt = ents.Create( "unit_nw_entity" )
NWEnt:Spawn()
NWEnt:Activate()
self.NWEnts[ self.NWEntCount + 1 ] = NWEnt
self.NWEntCount = self.NWEntCount + 1
return NWEnt
end
|
Class = require "lib.hump.class"
Enemy = require "game.enemy"
vector = require "lib.hump.vector"
Timer = require "lib.hump.timer"
Spark = require "game.projectiles.spark"
Gamestate = require "lib.hump.gamestate"
Fatso = Class{__includes = Enemy,
init = function(self, x, y)
Enemy.init(self, x, y)
self.health = 140
self.l = x - 12
self.t = y - 14
self.w = 24
self.h = 28
self.hover = false
self.wakeRange = 240
self.moveSpeed = 10
end,
image = love.graphics.newImage("data/img/enemies/fatso/fatso.png")
}
function Fatso:update(dt)
Enemy.update(self, dt)
end
function Fatso:findPlayer()
self.desiredLocation = self:getPlayer().position
end
function Fatso:attackPlayer()
local toPlayer = self:getPlayer().position - self.position
local aimVector = toPlayer:normalized()
local state = Gamestate:current()
for i = -60, 60, 30 do
local fragmentAimVector = aimVector:rotated(math.rad(i))
local projectileVelocity = fragmentAimVector * 140
local projectile = Spark(
self.position.x + (aimVector.x * 10),
self.position.y + (aimVector.y * 10),
projectileVelocity.x + math.random(-15, 15),
projectileVelocity.y + math.random(-15, 15)
)
state:addEntity(projectile)
end
end
function Fatso:onWake()
Enemy.onWake(self)
self.desiredLocation = self:getPlayer().position
self.timer:addPeriodic(0.5 + (math.random(0, 5) / 10), function()
self:findPlayer()
end)
self.timer:addPeriodic(math.random(8, 12) / 10, function()
self:attackPlayer()
end)
end
function Fatso:onDestroy()
state = Gamestate:current()
state.player:takeXP(500)
for i = 0, math.random(10, 30), 1 do
state:addParticle(
SimpleParticle(
self.position.x + math.random(-16, 16), -- x
self.position.y + math.random(-16, 16), -- y
math.random(4, 8), -- size
math.random(-100, 100), -- dx
math.random(-100, 100), -- dy
160, -- red
20, -- green
20, -- blue
160, -- alpha
200 -- decay
)
)
end
self.timer:clear()
Enemy.destroy(self)
end
function Fatso:draw()
local x,y = self.position:unpack()
love.graphics.setColor(255, 255, 255)
self.image:setFilter("nearest", "nearest")
love.graphics.draw(self.image, x-16, y-16)
Entity.draw(self)
end
return Fatso
|
-- pass in something like
--
-- build_rows([[1, 2, 0, 2], [1, 1, 1, 1]])
--
-- to create rows: start with the bottom row
-- 1 = red, 2 = green, 3 = blue, 4 = grey, 0 = nothing
function build_rows (rows)
local cells = game.state.board.cells
for i = 1, #rows, 1 do
local y = game.height - #rows + i
for j = 1, #(rows[i]), 1 do
local x = j
local color = rows[i][j]
if color ~= 0 then
cells[y][x] = build_block({ x = x, y = y, color = color })
end
end
end
end
function row_matches(row, blocks)
print("--> assert", "row " .. row .. " matches " .. inspect(blocks))
local cells = game.state.board.cells
for i = 1, #blocks, 1 do
local block = blocks[i]
if block == 0 then
if (cells[row][i] ~= EMPTY) then
error("x: " .. i .. ", y: " .. row .. " did not match\n expected: " .. "false\n" .. " was: " .. inspect(block_color(cells[row][i])))
end
else
if (cells[row][i] ~= EMPTY) then
if (block_color(cells[row][i]) ~= game.colors[block]) then
error("x: " .. i .. ", y: " .. row .. " did not match\n expected: " .. inspect(game.colors[block]) .. "\n" .. " was: " .. inspect(block_color(cells[row][i])))
end
else
print("row: ", inspect(cells[row]))
error("expected a block but it was empty:\n x: " .. i .. ", y: " .. row .. " did not match\n expected: " .. inspect(game.colors[block]) .. "\n" .. " was: " .. inspect(cells[row][i]))
end
end
end
end
function player_block_exists ()
print("--> assert", "player block exists")
game.state.player.enabled = true
if (game.state.block == nil) then
error("FAILED: is nil!")
end
end
function player_block_is_nil ()
print("--> assert", "player block is nil")
game.state.player.enabled = false
if (game.state.block ~= nil) then
error("FAILED: exists!\n " .. inspect(game.state.block))
end
end
function is_an_integer (x, subject)
print("--> assert", subject .. " is an integer")
if (math.abs(x)~= math.floor(math.abs(x))) then
error("FAILED: " .. subject .. " = " .. x .. " is no integer!\n")
end
end
function block_is_crumbling (y, x)
local cells = game.state.board.cells
print("--> assert", "block " .. tostring(cells[y][x]) .. " is crumbling")
if (not cells[y][x]) then
error(" there was no block at y: " .. y .. " x: " .. x)
end
if (cells[y][x].crumbling == -1) then
error(" block was not crumbling!")
end
end
function block_has_hp (y, x, hp)
local cells = game.state.board.cells
print("--> assert", "block " .. tostring(cells[y][x]) .. " has " .. hp .. " hp")
if (not cells[y][x]) then
error(" there was no block at y: " .. y .. " x: " .. x)
end
if (cells[y][x].hp ~= hp) then
error(" expected: " .. hp .. "\n was: " .. cells[y][x].hp)
end
end
function run_update (steps)
for i = 1, steps, 1 do
love.update(game.step)
end
end
function a_row_of_four_is_cleared ()
print("a row of four is cleared")
-- context, when the player drops a piece
build_game()
-- [x][x][ ][x]
build_rows({
{ 1, 1, 0, 1 }
})
game.state.block = build_block({ x = 3, y = game.height - 1, color = RED })
game.step = test.step
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_is_nil()
row_matches(game.height - 0, { 1, 1, 1, 1 })
run_update(game.animations.exploding + 2)
row_matches(game.height - 0, { 0, 0, 0, 0 })
end
function a_row_of_three_becomes_grey ()
print("a row of three becomes grey")
-- context, when the player drops a piece
build_game()
-- [x][x][ ][x]
build_rows({
{ 1, 1, 0, 0 }
})
game.state.block = build_block({ x = 3, y = game.height - 1, color = RED })
game.step = test.step
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_is_nil()
row_matches(game.height - 0, { 1, 1, 1, 0 })
run_update(game.animations.hardening + 2)
row_matches(game.height - 0, { 8, 8, 8, 0 })
end
function a_chain_of_two ()
print("a chain of two is cleared")
-- context, when the player drops a piece
build_game()
-- [x][x][ ][x]
build_rows({
{ 2, 2, 0, 0 },
{ 1, 1, 0, 0 },
{ 2, 2, 1, 0 },
{ 3, 3, 1, 0 }
})
game.state.block = build_block({ x = 3, y = game.height - 3, color = RED })
game.step = test.step
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_is_nil()
row_matches(game.height - 2, { 1, 1, 1, 0 })
-- TODO WHY PLUS TWO???
run_update(game.animations.exploding + 2)
-- the blocks above have not fallen into place
row_matches(game.height - 2, { 0, 0, 0, 0 })
run_update(4) -- TODO it takes 4 frames for a block to fall one square
row_matches(game.height - 2, { 2, 2, 0, 0 })
run_update(game.animations.exploding + 2)
-- the blocks above have not fallen into place
row_matches(game.height - 2, { 0, 0, 0, 0 })
end
function a_chain_of_two_with_grey_three_in_a_row ()
print(" three in a row")
-- context, when the player drops a piece
build_game()
-- [x][x][ ][x]
build_rows({
{ 0, 0, 0, 0 },
{ 0, 0, 3, 0 },
{ 1, 0, 1, 0 },
{ 3, 3, 1, 0 }
})
game.state.block = build_block({ x = 2, y = game.height - 2, color = RED })
game.step = test.step
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_is_nil()
row_matches(game.height - 1, { 1, 1, 1, 0 })
row_matches(game.height - 0, { 3, 3, 1, 0 })
run_update(game.animations.exploding + 2)
-- the blocks above have not fallen into place
row_matches(game.height - 2, { 0, 0, 3, 0 })
row_matches(game.height - 1, { 0, 0, 0, 0 })
row_matches(game.height - 0, { 3, 3, 0, 0 })
-- drop the block twice
run_update(4)
run_update(4)
-- run the hardening animation
run_update(game.animations.hardening + 2)
row_matches(game.height - 0, { 8, 8, 8, 0 })
end
function a_chain_of_two_with_grey_three_in_an_L ()
print(" three in an L")
-- context, when the player drops a piece
build_game()
-- [x][x][ ][x]
build_rows({
{ 0, 3, 0, 0 },
{ 0, 1, 0, 0 },
{ 0, 1, 0, 0 },
{ 3, 3, 1, 0 }
})
game.state.block = build_block({ x = 3, y = game.height - 2, color = RED })
game.step = test.step
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_is_nil()
row_matches(game.height - 2, { 0, 1, 0, 0 })
row_matches(game.height - 1, { 0, 1, 1, 0 })
row_matches(game.height - 0, { 3, 3, 1, 0 })
run_update(game.animations.exploding + 2)
-- the blocks above have not fallen into place
row_matches(game.height - 3, { 0, 3, 0, 0 })
row_matches(game.height - 2, { 0, 0, 0, 0 })
row_matches(game.height - 1, { 0, 0, 0, 0 })
row_matches(game.height - 0, { 3, 3, 0, 0 })
-- drop the block twice
run_update(4)
run_update(4)
-- run the hardening animation
run_update(game.animations.hardening + 2)
row_matches(game.height - 1, { 0, 8, 0, 0 })
row_matches(game.height - 0, { 8, 8, 0, 0 })
end
function a_chain_of_two_with_grey ()
print("a chain of two with grey")
a_chain_of_two_with_grey_three_in_a_row()
a_chain_of_two_with_grey_three_in_an_L()
end
function a_chain_of_three_with_grey ()
print("a chain of three with grey")
-- context, when the player drops a piece
build_game()
-- [x][x][ ][x]
build_rows({
{ 3, 0, 0, 0 },
{ 2, 2, 0, 0 },
{ 1, 1, 0, 0 },
{ 2, 2, 1, 0 },
{ 3, 3, 1, 0 }
})
game.state.block = build_block({ x = 3, y = game.height - 3, color = RED })
game.step = test.step
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_is_nil()
row_matches(game.height - 2, { 1, 1, 1, 0 })
row_matches(game.height - 0, { 3, 3, 1, 0 })
run_update(game.animations.exploding + 2)
-- the blocks above have not fallen into place
row_matches(game.height - 2, { 0, 0, 0, 0 })
row_matches(game.height - 0, { 3, 3, 0, 0 })
-- give the blocks time to fall
love.update(game.step)
love.update(game.step)
love.update(game.step)
love.update(game.step)
row_matches(game.height - 1, { 2, 2, 0, 0 })
row_matches(game.height - 2, { 2, 2, 0, 0 })
row_matches(game.height - 0, { 3, 3, 0, 0 })
run_update(game.animations.exploding + 2)
row_matches(game.height - 2, { 0, 0, 0, 0 })
row_matches(game.height - 0, { 3, 3, 0, 0 })
-- give the blocks time to fall two rows
run_update(4)
run_update(4)
run_update(game.animations.hardening + 2)
row_matches(game.height - 3, { 0, 0, 0, 0 })
row_matches(game.height - 2, { 0, 0, 0, 0 })
row_matches(game.height - 1, { 8, 0, 0, 0 })
row_matches(game.height - 0, { 8, 8, 0, 0 })
end
function a_grey_block_is_destroyed ()
print("a grey block is destroyed")
-- context, when the player drops a piece
build_game()
-- [x][x][ ][x]
build_rows({
{ 0, 3, 0, 0 },
{ 0, 3, 0, 0 },
{ 0, 2, 0, 0 },
{ 0, 2, 0, 0 },
{ 2, 1, 0, 0 },
{ 2, 1, 0, 0},
{ 8, 8, 1, 1 }
})
game.state.block = build_block({ x = 3, y = game.height - 2, color = RED })
game.step = test.step
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_is_nil()
-- before clearing the red blocks
row_matches(game.height - 2, { 2, 1, 0, 0 })
row_matches(game.height - 1, { 2, 1, 1, 0 })
row_matches(game.height - 0, { 8, 8, 1, 1 })
run_update(game.animations.exploding + 2)
-- after clearing the red blocks
row_matches(game.height - 4, { 0, 2, 0, 0 })
row_matches(game.height - 3, { 0, 2, 0, 0 })
row_matches(game.height - 2, { 2, 0, 0, 0 })
row_matches(game.height - 1, { 2, 0, 0, 0 })
row_matches(game.height - 0, { 8, 8, 0, 0 })
block_has_hp(game.height, 1, game.block_max_hp)
block_has_hp(game.height, 2, game.block_max_hp - 1)
-- the green blocks need to fall two cells
run_update(4)
run_update(4)
block_has_hp(game.height, 1, game.block_max_hp - 1)
block_has_hp(game.height, 2, game.block_max_hp - 2)
row_matches(game.height - 4, { 0, 3, 0, 0 })
row_matches(game.height - 3, { 0, 3, 0, 0 })
row_matches(game.height - 2, { 2, 2, 0, 0 })
row_matches(game.height - 1, { 2, 2, 0, 0 })
row_matches(game.height - 0, { 8, 8, 0, 0 })
-- the blue blocks need to fall two cells
run_update(game.animations.exploding)
row_matches(game.height - 4, { 0, 3, 0, 0 })
row_matches(game.height - 3, { 0, 3, 0, 0 })
row_matches(game.height - 2, { 0, 0, 0, 0 })
row_matches(game.height - 1, { 0, 0, 0, 0 })
row_matches(game.height - 0, { 8, 8, 0, 0 })
love.update(4)
love.update(4)
-- they are not in position
row_matches(game.height - 2, { 0, 3, 0, 0 })
row_matches(game.height - 1, { 0, 3, 0, 0 })
row_matches(game.height - 0, { 8, 8, 0, 0 })
game.state.block = build_block({ x = 3, y = game.height - 1, color = BLUE })
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_is_nil()
row_matches(game.height - 2, { 0, 3, 0, 0 })
row_matches(game.height - 1, { 0, 3, 0, 0 })
row_matches(game.height - 0, { 8, 8, 3, 0 })
game.state.block = build_block({ x = 3, y = game.height - 2, color = BLUE })
-- we must update once between disabling and enabling the player
-- so that the update timer gets reset
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_exists()
love.update(game.step)
player_block_is_nil()
-- before clearing
row_matches(game.height - 2, { 0, 3, 0, 0 })
row_matches(game.height - 1, { 0, 3, 3, 0 })
row_matches(game.height - 0, { 8, 8, 3, 0 })
run_update(1)
block_has_hp(game.height, 2, 0)
run_update(1)
block_is_crumbling(game.height, 2)
run_update(game.animations.exploding)
-- after clearing
row_matches(game.height - 2, { 0, 0, 0, 0 })
row_matches(game.height - 1, { 0, 0, 0, 0 })
row_matches(game.height - 0, { 8, 0, 0, 0 })
end
function camera_cy_is_always_an_interger ()
print("camera.cy is always an integer")
-- context, when the player drops a piece
configure_game()
game.block_max_hp = 1
game.state = build_game_state()
-- [x][x][ ][x]
build_rows({
{ 1, 1, 0, 1 }
})
game.state.block = build_block({ x = 3, y = game.height - 3, color = RED })
game.step = test.step
run_update(3)
player_block_exists()
love.update(game.step)
player_block_is_nil()
row_matches(game.height - 0, { 1, 1, 1, 1 })
run_update(game.animations.exploding + 2)
row_matches(game.height - 0, { 0, 0, 0, 0 })
row_matches(game.height + 1, { 0, 0, 0, 0 })
game.state.block = build_block({ x = 3, y = game.height - 0, color = RED })
player_block_exists()
run_update(2)
player_block_is_nil()
row_matches(game.height + 1, { 0, 0, 1, 0 })
-- now let the camera scroll down
run_update(7)
is_an_integer(game.camera.cy, "camera.cy")
end
function run_tests ()
-- build a board with some pieces and run update
test = {}
test.step = 0.16
a_row_of_four_is_cleared()
a_row_of_three_becomes_grey()
a_chain_of_two()
a_chain_of_two_with_grey()
a_chain_of_three_with_grey()
a_grey_block_is_destroyed()
camera_cy_is_always_an_interger()
player_can_move_a_block()
an_obstructed_block_cannot_move()
player_can_drop_a_block()
print("PASSED")
-- context, when the piece lands by stepping
-- context, when the piece lands by gravity
--
-- three pieces should become grey
-- four pieces should vanish (multiple configurations)
end
|
local tree_cb = require("nvim-tree.config").nvim_tree_callback
vim.g.nvim_tree_indent_markers = 1
vim.g.nvim_tree_git_hl = 1
vim.g.nvim_tree_width_allow_resize = 0
vim.g.nvim_tree_add_trailing = 1
vim.g.nvim_tree_group_empty = 1
-- vim.g.nvim_tree_bindings = {
-- { key = "l", cb = tree_cb("edit") },
-- { key = "h", cb = tree_cb("close_node") },
-- }
vim.g.nvim_tree_icons = {
default = "",
symlink = "",
git = {
unstaged = "✚",
staged = "✚",
unmerged = "≠",
renamed = "≫",
untracked = "★",
},
}
require("nvim-tree").setup({
ignore_ft_on_setup = { ".git", "node_modules" },
auto_close = true,
tab_open = true,
update_focused_file = {
enable = true,
},
view = {
mappings = {
list = {
{ key = "l", cb = tree_cb("edit") },
{ key = "h", cb = tree_cb("close_node") },
},
},
},
})
edn.keymap("<leader>te", "<cmd>NvimTreeToggle<cr>")
|
local testing = require 'tests.testing'
local fn = require 'fn'
local M = {}
function M.test_1_5()
testing.forstats({count = 5, sum = 15},
fn.fromto(1, 5))
end
function M.test_2_2()
testing.forstats({count = 1, sum = 2},
fn.fromto(2, 2))
end
function M.test_4_1()
testing.forstats({count = 0, sum = 0},
fn.fromto(4, 1))
end
function M.test_m3_3()
testing.forstats({count = 7, sum = 0},
fn.fromto(-3, 3))
end
return M
|
-- Configuration file for the Storm backend
local cpumode = ( builder:get_option( 'cpumode' ) or 'arm' ):lower()
specific_files = "platform.c interface.c libstorm.c libmsgpack.c libstormarray.c"
local ldscript = "kernelpayload.ld"
-- Prepend with path
specific_files = utils.prepend_path( specific_files, sf( "src/platform/%s", platform ) )
specific_files = specific_files .. "../../contrib/native.c"
ldscript = sf( "src/platform/%s/%s", platform, ldscript )
addm{ "FOR" .. comp.cpu:upper(), 'gcc' }
-- Standard GCC flags
addcf{ '-ffunction-sections', '-fdata-sections', '-fno-strict-aliasing', "-g3", '-Wall' , '-mthumb'}
--addlf{ '-nostartfiles', '-nostdlib', '-T', ldscript, , '-mthumb','-Wl,--gc-sections', '-Wl,--allow-multiple-definition' }
addlf{ '-nostartfiles','-mcpu=cortex-m4', '-T', ldscript, '-mthumb', '-Wl,--gc-sections', "-g3", '-Wl,--allow-multiple-definition' }
addaf{ '-x', 'assembler-with-cpp', '-Wall' }
addlib{ 'c','gcc','m' }
-- Special target configuration
local target_flags = { '-mcpu=cortex-m4' }
addm( 'CPUMODE_THUMB' )
addcf( target_flags )
-- addlf{ target_flags, '-Wl,-e,HardReset' }
addaf{ target_flags,'-D__ASSEMBLY__' }
-- Toolset data
tools.storm = {}
-- Array of file names that will be checked against the 'prog' target; their absence will force a rebuild
tools.storm.prog_flist = { output .. ".bin" }
-- We use 'gcc' as the assembler
toolset.asm = toolset.compile
|
--[[
# Element: Auras
Handles creation and updating of aura icons.
## Widget
Auras - A Frame to hold `Button`s representing both buffs and debuffs.
Buffs - A Frame to hold `Button`s representing buffs.
Debuffs - A Frame to hold `Button`s representing debuffs.
## Notes
At least one of the above widgets must be present for the element to work.
## Options
.disableMouse - Disables mouse events (boolean)
.disableCooldown - Disables the cooldown spiral (boolean)
.size - Aura icon size. Defaults to 16 (number)
.onlyShowPlayer - Shows only auras created by player/vehicle (boolean)
.showStealableBuffs - Displays the stealable texture on buffs that can be stolen (boolean)
.spacing - Spacing between each icon. Defaults to 0 (number)
.['spacing-x'] - Horizontal spacing between each icon. Takes priority over `spacing` (number)
.['spacing-y'] - Vertical spacing between each icon. Takes priority over `spacing` (number)
.['growth-x'] - Horizontal growth direction. Defaults to 'RIGHT' (string)
.['growth-y'] - Vertical growth direction. Defaults to 'UP' (string)
.initialAnchor - Anchor point for the icons. Defaults to 'BOTTOMLEFT' (string)
.filter - Custom filter list for auras to display. Defaults to 'HELPFUL' for buffs and 'HARMFUL' for
debuffs (string)
## Options Auras
.numBuffs - The maximum number of buffs to display. Defaults to 32 (number)
.numDebuffs - The maximum number of debuffs to display. Defaults to 40 (number)
.numTotal - The maximum number of auras to display. Prioritizes buffs over debuffs. Defaults to the sum of
.numBuffs and .numDebuffs (number)
.gap - Controls the creation of an invisible icon between buffs and debuffs. Defaults to false (boolean)
.buffFilter - Custom filter list for buffs to display. Takes priority over `filter` (string)
.debuffFilter - Custom filter list for debuffs to display. Takes priority over `filter` (string)
## Options Buffs
.num - Number of buffs to display. Defaults to 32 (number)
## Options Debuffs
.num - Number of debuffs to display. Defaults to 40 (number)
## Attributes
button.caster - the unit who cast the aura (string)
button.filter - the filter list used to determine the visibility of the aura (string)
button.isDebuff - indicates if the button holds a debuff (boolean)
button.isPlayer - indicates if the aura caster is the player or their vehicle (boolean)
## Examples
-- Position and size
local Buffs = CreateFrame('Frame', nil, self)
Buffs:SetPoint('RIGHT', self, 'LEFT')
Buffs:SetSize(16 * 2, 16 * 16)
-- Register with oUF
self.Buffs = Buffs
--]]
local _, ns = ...
local oUF = ns.oUF
local VISIBLE = 1
local HIDDEN = 0
local function UpdateTooltip(self)
GameTooltip:SetUnitAura(self:GetParent().__owner.unit, self:GetID(), self.filter)
end
local function onEnter(self)
if(not self:IsVisible()) then return end
GameTooltip:SetOwner(self, 'ANCHOR_BOTTOMRIGHT')
self:UpdateTooltip()
end
local function onLeave()
GameTooltip:Hide()
end
local function createAuraIcon(element, index)
local button = CreateFrame('Button', element:GetDebugName() .. 'Button' .. index, element)
button:RegisterForClicks('RightButtonUp')
local cd = CreateFrame('Cooldown', '$parentCooldown', button, 'CooldownFrameTemplate')
cd:SetAllPoints()
local icon = button:CreateTexture(nil, 'BORDER')
icon:SetAllPoints()
local count = button:CreateFontString(nil, 'OVERLAY', 'NumberFontNormal')
count:SetPoint('BOTTOMRIGHT', button, 'BOTTOMRIGHT', -1, 0)
local overlay = button:CreateTexture(nil, 'OVERLAY')
overlay:SetTexture([[Interface\Buttons\UI-Debuff-Overlays]])
overlay:SetAllPoints()
overlay:SetTexCoord(.296875, .5703125, 0, .515625)
button.overlay = overlay
local stealable = button:CreateTexture(nil, 'OVERLAY')
stealable:SetTexture([[Interface\TargetingFrame\UI-TargetingFrame-Stealable]])
stealable:SetPoint('TOPLEFT', -3, 3)
stealable:SetPoint('BOTTOMRIGHT', 3, -3)
stealable:SetBlendMode('ADD')
button.stealable = stealable
button.UpdateTooltip = UpdateTooltip
button:SetScript('OnEnter', onEnter)
button:SetScript('OnLeave', onLeave)
button.icon = icon
button.count = count
button.cd = cd
--[[ Callback: Auras:PostCreateIcon(button)
Called after a new aura button has been created.
* self - the widget holding the aura buttons
* button - the newly created aura button (Button)
--]]
if(element.PostCreateIcon) then element:PostCreateIcon(button) end
return button
end
local function customFilter(element, unit, button, name)
if((element.onlyShowPlayer and button.isPlayer) or (not element.onlyShowPlayer and name)) then
return true
end
end
local function updateIcon(element, unit, index, offset, filter, isDebuff, visible)
local name, texture, count, debuffType, duration, expiration, caster, isStealable,
nameplateShowSelf, spellID, canApply, isBossDebuff, casterIsPlayer, nameplateShowAll,
timeMod, effect1, effect2, effect3 = UnitAura(unit, index, filter)
-- RayUI block
if element.forceShow then
spellID = 47540
name, _, texture = GetSpellInfo(spellID)
count, debuffType, duration, expiration, caster, isStealable, nameplateShowSelf, canApplyAura, isBossDebuff = 5, 'Magic', 0, 60, 'player', nil, nil, nil, nil
end
-- end Block
if(name) then
local position = visible + offset + 1
local button = element[position]
if(not button) then
--[[ Override: Auras:CreateIcon(position)
Used to create the aura button at a given position.
* self - the widget holding the aura buttons
* position - the position at which the aura button is to be created (number)
## Returns
* button - the button used to represent the aura (Button)
--]]
button = (element.CreateIcon or createAuraIcon) (element, position)
table.insert(element, button)
element.createdIcons = element.createdIcons + 1
end
button.caster = caster
button.filter = filter
button.isDebuff = isDebuff
button.isPlayer = caster == 'player' or caster == 'vehicle'
--[[ Override: Auras:CustomFilter(unit, button, ...)
Defines a custom filter that controls if the aura button should be shown.
* self - the widget holding the aura buttons
* unit - the unit on which the aura is cast (string)
* button - the button displaying the aura (Button)
* ... - the return values from [UnitAura](http://wowprogramming.com/docs/api/UnitAura.html)
## Returns
* show - indicates whether the aura button should be shown (boolean)
--]]
-- RayUI changed block
local show = true
if not element.forceShow then
show = (element.CustomFilter or customFilter) (element, unit, button, name, texture,
count, debuffType, duration, expiration, caster, isStealable, nameplateShowSelf, spellID,
canApply, isBossDebuff, casterIsPlayer, nameplateShowAll,timeMod, effect1, effect2, effect3)
end
-- end block
if(show) then
-- We might want to consider delaying the creation of an actual cooldown
-- object to this point, but I think that will just make things needlessly
-- complicated.
if(button.cd and not element.disableCooldown) then
if(duration and duration > 0) then
button.cd:SetCooldown(expiration - duration, duration)
button.cd:Show()
else
button.cd:Hide()
end
end
if(button.overlay) then
if((isDebuff and element.showDebuffType) or (not isDebuff and element.showBuffType) or element.showType) then
local color = element.__owner.colors.debuff[debuffType] or element.__owner.colors.debuff.none
button.overlay:SetVertexColor(color[1], color[2], color[3])
button.overlay:Show()
else
button.overlay:Hide()
end
end
if(button.stealable) then
if(not isDebuff and isStealable and element.showStealableBuffs and not UnitIsUnit('player', unit)) then
button.stealable:Show()
else
button.stealable:Hide()
end
end
if(button.icon) then button.icon:SetTexture(texture) end
if(button.count) then button.count:SetText(count > 1 and count) end
local size = element.size or 16
button:SetSize(size, size)
button:EnableMouse(not element.disableMouse)
button:SetID(index)
button:Show()
--[[ Callback: Auras:PostUpdateIcon(unit, button, index, position)
Called after the aura button has been updated.
* self - the widget holding the aura buttons
* unit - the unit on which the aura is cast (string)
* button - the updated aura button (Button)
* index - the index of the aura (number)
* position - the actual position of the aura button (number)
* duration - the aura duration in seconds (number?)
* expiration - the point in time when the aura will expire. Comparable to GetTime() (number)
* debuffType - the debuff type of the aura (string?)['Curse', 'Disease', 'Magic', 'Poison']
* isStealable - whether the aura can be stolen or purged (boolean)
--]]
if(element.PostUpdateIcon) then
element:PostUpdateIcon(unit, button, index, position, duration, expiration, debuffType, isStealable)
end
return VISIBLE
else
return HIDDEN
end
end
end
local function SetPosition(element, from, to)
local sizex = (element.size or 16) + (element['spacing-x'] or element.spacing or 0)
local sizey = (element.size or 16) + (element['spacing-y'] or element.spacing or 0)
local anchor = element.initialAnchor or 'BOTTOMLEFT'
local growthx = (element['growth-x'] == 'LEFT' and -1) or 1
local growthy = (element['growth-y'] == 'DOWN' and -1) or 1
local cols = math.floor(element:GetWidth() / sizex + 0.5)
for i = from, to do
local button = element[i]
-- Bail out if the to range is out of scope.
if(not button) then break end
local col = (i - 1) % cols
local row = math.floor((i - 1) / cols)
button:ClearAllPoints()
button:SetPoint(anchor, element, anchor, col * sizex * growthx, row * sizey * growthy)
end
end
local function filterIcons(element, unit, filter, limit, isDebuff, offset, dontHide)
if(not offset) then offset = 0 end
local index = 1
local visible = 0
local hidden = 0
while(visible < limit) do
local result = updateIcon(element, unit, index, offset, filter, isDebuff, visible)
if(not result) then
break
elseif(result == VISIBLE) then
visible = visible + 1
elseif(result == HIDDEN) then
hidden = hidden + 1
end
index = index + 1
end
if(not dontHide) then
for i = visible + offset + 1, #element do
element[i]:Hide()
end
end
return visible, hidden
end
local function UpdateAuras(self, event, unit)
if(self.unit ~= unit) then return end
local auras = self.Auras
if(auras) then
--[[ Callback: Auras:PreUpdate(unit)
Called before the element has been updated.
* self - the widget holding the aura buttons
* unit - the unit for which the update has been triggered (string)
--]]
if(auras.PreUpdate) then auras:PreUpdate(unit) end
local numBuffs = auras.numBuffs or 32
local numDebuffs = auras.numDebuffs or 40
local max = auras.numTotal or numBuffs + numDebuffs
local visibleBuffs, hiddenBuffs = filterIcons(auras, unit, auras.buffFilter or auras.filter or 'HELPFUL', math.min(numBuffs, max), nil, 0, true)
local hasGap
if(visibleBuffs ~= 0 and auras.gap) then
hasGap = true
visibleBuffs = visibleBuffs + 1
local button = auras[visibleBuffs]
if(not button) then
button = (auras.CreateIcon or createAuraIcon) (auras, visibleBuffs)
table.insert(auras, button)
auras.createdIcons = auras.createdIcons + 1
end
-- Prevent the button from displaying anything.
if(button.cd) then button.cd:Hide() end
if(button.icon) then button.icon:SetTexture() end
if(button.overlay) then button.overlay:Hide() end
if(button.stealable) then button.stealable:Hide() end
if(button.count) then button.count:SetText() end
button:EnableMouse(false)
button:Show()
--[[ Callback: Auras:PostUpdateGapIcon(unit, gapButton, visibleBuffs)
Called after an invisible aura button has been created. Only used by Auras when the `gap` option is enabled.
* self - the widget holding the aura buttons
* unit - the unit that has the invisible aura button (string)
* gapButton - the invisible aura button (Button)
* visibleBuffs - the number of currently visible aura buttons (number)
--]]
if(auras.PostUpdateGapIcon) then
auras:PostUpdateGapIcon(unit, button, visibleBuffs)
end
end
local visibleDebuffs, hiddenDebuffs = filterIcons(auras, unit, auras.debuffFilter or auras.filter or 'HARMFUL', math.min(numDebuffs, max - visibleBuffs), true, visibleBuffs)
auras.visibleDebuffs = visibleDebuffs
if(hasGap and visibleDebuffs == 0) then
auras[visibleBuffs]:Hide()
visibleBuffs = visibleBuffs - 1
end
auras.visibleBuffs = visibleBuffs
auras.visibleAuras = auras.visibleBuffs + auras.visibleDebuffs
local fromRange, toRange
--[[ Callback: Auras:PreSetPosition(max)
Called before the aura buttons have been (re-)anchored.
* self - the widget holding the aura buttons
* max - the maximum possible number of aura buttons (number)
## Returns
* from - the offset of the first aura button to be (re-)anchored (number)
* to - the offset of the last aura button to be (re-)anchored (number)
--]]
if(auras.PreSetPosition) then
fromRange, toRange = auras:PreSetPosition(max)
end
if(fromRange or auras.createdIcons > auras.anchoredIcons) then
--[[ Override: Auras:SetPosition(from, to)
Used to (re-)anchor the aura buttons.
Called when new aura buttons have been created or if :PreSetPosition is defined.
* self - the widget that holds the aura buttons
* from - the offset of the first aura button to be (re-)anchored (number)
* to - the offset of the last aura button to be (re-)anchored (number)
--]]
(auras.SetPosition or SetPosition) (auras, fromRange or auras.anchoredIcons + 1, toRange or auras.createdIcons)
auras.anchoredIcons = auras.createdIcons
end
--[[ Callback: Auras:PostUpdate(unit)
Called after the element has been updated.
* self - the widget holding the aura buttons
* unit - the unit for which the update has been triggered (string)
--]]
if(auras.PostUpdate) then auras:PostUpdate(unit) end
end
local buffs = self.Buffs
if(buffs) then
if(buffs.PreUpdate) then buffs:PreUpdate(unit) end
local numBuffs = buffs.num or 32
local visibleBuffs, hiddenBuffs = filterIcons(buffs, unit, buffs.filter or 'HELPFUL', numBuffs)
buffs.visibleBuffs = visibleBuffs
local fromRange, toRange
if(buffs.PreSetPosition) then
fromRange, toRange = buffs:PreSetPosition(numBuffs)
end
if(fromRange or buffs.createdIcons > buffs.anchoredIcons) then
(buffs.SetPosition or SetPosition) (buffs, fromRange or buffs.anchoredIcons + 1, toRange or buffs.createdIcons)
buffs.anchoredIcons = buffs.createdIcons
end
if(buffs.PostUpdate) then buffs:PostUpdate(unit) end
end
local debuffs = self.Debuffs
if(debuffs) then
if(debuffs.PreUpdate) then debuffs:PreUpdate(unit) end
local numDebuffs = debuffs.num or 40
local visibleDebuffs, hiddenDebuffs = filterIcons(debuffs, unit, debuffs.filter or 'HARMFUL', numDebuffs, true)
debuffs.visibleDebuffs = visibleDebuffs
local fromRange, toRange
if(debuffs.PreSetPosition) then
fromRange, toRange = debuffs:PreSetPosition(numDebuffs)
end
if(fromRange or debuffs.createdIcons > debuffs.anchoredIcons) then
(debuffs.SetPosition or SetPosition) (debuffs, fromRange or debuffs.anchoredIcons + 1, toRange or debuffs.createdIcons)
debuffs.anchoredIcons = debuffs.createdIcons
end
if(debuffs.PostUpdate) then debuffs:PostUpdate(unit) end
end
end
local function Update(self, event, unit)
if(self.unit ~= unit) then return end
UpdateAuras(self, event, unit)
-- Assume no event means someone wants to re-anchor things. This is usually
-- done by UpdateAllElements and :ForceUpdate.
if(event == 'ForceUpdate' or not event) then
local buffs = self.Buffs
if(buffs) then
(buffs.SetPosition or SetPosition) (buffs, 1, buffs.createdIcons)
end
local debuffs = self.Debuffs
if(debuffs) then
(debuffs.SetPosition or SetPosition) (debuffs, 1, debuffs.createdIcons)
end
local auras = self.Auras
if(auras) then
(auras.SetPosition or SetPosition) (auras, 1, auras.createdIcons)
end
end
end
local function ForceUpdate(element)
return Update(element.__owner, 'ForceUpdate', element.__owner.unit)
end
local function Enable(self)
if(self.Buffs or self.Debuffs or self.Auras) then
self:RegisterEvent('UNIT_AURA', UpdateAuras)
local buffs = self.Buffs
if(buffs) then
buffs.__owner = self
buffs.ForceUpdate = ForceUpdate
buffs.createdIcons = buffs.createdIcons or 0
buffs.anchoredIcons = 0
buffs:Show()
end
local debuffs = self.Debuffs
if(debuffs) then
debuffs.__owner = self
debuffs.ForceUpdate = ForceUpdate
debuffs.createdIcons = debuffs.createdIcons or 0
debuffs.anchoredIcons = 0
debuffs:Show()
end
local auras = self.Auras
if(auras) then
auras.__owner = self
auras.ForceUpdate = ForceUpdate
auras.createdIcons = auras.createdIcons or 0
auras.anchoredIcons = 0
auras:Show()
end
return true
end
end
local function Disable(self)
if(self.Buffs or self.Debuffs or self.Auras) then
self:UnregisterEvent('UNIT_AURA', UpdateAuras)
if(self.Buffs) then self.Buffs:Hide() end
if(self.Debuffs) then self.Debuffs:Hide() end
if(self.Auras) then self.Auras:Hide() end
end
end
oUF:AddElement('Auras', Update, Enable, Disable)
|
local cv = require 'cv._env'
require 'cutorch'
require 'cv.features2d'
-- TODO: remove this after gathering all CUDA packages in a single submodule
cv.cuda = cv.cuda or require 'cv._env_cuda'
local ffi = require 'ffi'
ffi.cdef[[
struct PtrWrapper createBFMatcher(int normType);
bool DescriptorMatcher_isMaskSupported(struct PtrWrapper ptr);
void DescriptorMatcher_add(
struct PtrWrapper ptr, struct TensorArray descriptors);
struct TensorArray DescriptorMatcher_getTrainDescriptors(
struct cutorchInfo info, struct PtrWrapper ptr);
void DescriptorMatcher_clear(struct PtrWrapper ptr);
bool DescriptorMatcher_empty(struct PtrWrapper ptr);
void DescriptorMatcher_train(struct PtrWrapper ptr);
struct TensorWrapper DescriptorMatcher_match(
struct cutorchInfo info, struct PtrWrapper ptr,
struct TensorWrapper queryDescriptors, struct TensorWrapper trainDescriptors,
struct TensorWrapper matches, struct TensorWrapper mask);
struct TensorWrapper DescriptorMatcher_match_masks(
struct cutorchInfo info, struct PtrWrapper ptr,
struct TensorWrapper queryDescriptors, struct TensorWrapper matches,
struct TensorArray masks);
struct DMatchArray DescriptorMatcher_matchConvert(
struct PtrWrapper ptr, struct TensorWrapper gpu_matches);
struct TensorWrapper DescriptorMatcher_knnMatch(
struct cutorchInfo info, struct PtrWrapper ptr,
struct TensorWrapper queryDescriptors, struct TensorWrapper trainDescriptors,
struct TensorWrapper matches, int k, struct TensorWrapper mask);
struct TensorWrapper DescriptorMatcher_knnMatch_masks(
struct cutorchInfo info, struct PtrWrapper ptr,
struct TensorWrapper queryDescriptors, struct TensorWrapper trainDescriptors,
struct TensorWrapper matches, int k, struct TensorArray masks);
struct DMatchArrayOfArrays DescriptorMatcher_knnMatchConvert(
struct PtrWrapper ptr,
struct TensorWrapper gpu_matches, bool compactResult);
struct TensorWrapper DescriptorMatcher_radiusMatch(
struct cutorchInfo info, struct PtrWrapper ptr,
struct TensorWrapper queryDescriptors, struct TensorWrapper trainDescriptors,
struct TensorWrapper matches, float maxDistance, struct TensorWrapper mask);
struct TensorWrapper DescriptorMatcher_radiusMatch_masks(
struct cutorchInfo info, struct PtrWrapper ptr,
struct TensorWrapper queryDescriptors, struct TensorWrapper trainDescriptors,
struct TensorWrapper matches, float maxDistance, struct TensorArray masks);
struct DMatchArrayOfArrays DescriptorMatcher_radiusMatchConvert(
struct PtrWrapper ptr,
struct TensorWrapper gpu_matches, bool compactResult);
void Feature2DAsync_dtor(struct Feature2DAsyncPtr ptr);
struct TensorWrapper Feature2DAsync_detectAsync(
struct cutorchInfo info, struct Feature2DAsyncPtr ptr, struct TensorWrapper image,
struct TensorWrapper keypoints, struct TensorWrapper mask);
struct TensorArray Feature2DAsync_computeAsync(
struct cutorchInfo info, struct Feature2DAsyncPtr ptr, struct TensorWrapper image,
struct TensorWrapper keypoints, struct TensorWrapper descriptors);
struct TensorArray Feature2DAsync_detectAndComputeAsync(
struct cutorchInfo info, struct Feature2DAsyncPtr ptr, struct TensorWrapper image,
struct TensorWrapper mask, struct TensorWrapper keypoints,
struct TensorWrapper descriptors, bool useProvidedKeypoints);
struct KeyPointArray Feature2DAsync_convert(
struct Feature2DAsyncPtr ptr, struct TensorWrapper gpu_keypoints);
struct FastFeatureDetectorPtr FastFeatureDetector_ctor(
int threshold, bool nonmaxSuppression, int type, int max_npoints);
void FastFeatureDetector_dtor(struct FastFeatureDetectorPtr ptr);
void FastFeatureDetector_setMaxNumPoints(struct FastFeatureDetectorPtr ptr, int val);
int FastFeatureDetector_getMaxNumPoints(struct FastFeatureDetectorPtr ptr);
struct ORBPtr ORB_ctor(
int nfeatures, float scaleFactor, int nlevels, int edgeThreshold, int firstLevel,
int WTA_K, int scoreType, int patchSize, int fastThreshold, bool blurForDescriptor);
void ORB_setBlurForDescriptor(struct ORBPtr ptr, bool val);
bool ORB_getBlurForDescriptor(struct ORBPtr ptr);
]]
local C = ffi.load(cv.libPath('cudafeatures2d'))
require 'cv.Classes'
local Classes = ffi.load(cv.libPath('Classes'))
do
local DescriptorMatcher = torch.class('cuda.DescriptorMatcher', 'cv.Algorithm', cv.cuda)
function DescriptorMatcher.createBFMatcher(t)
local argRules = {
{"normType", default = cv.NORM_L2}
}
local retval = torch.factory('cuda.DescriptorMatcher')()
retval.ptr = ffi.gc(C.createBFMatcher(cv.argcheck(t, argRules)), Classes.Algorithm_dtor)
return retval
end
function DescriptorMatcher:isMaskSupported()
return C.DescriptorMatcher_isMaskSupported(self.ptr)
end
function DescriptorMatcher:add(t)
local argRules = {
{"descriptors", required = true}
}
C.DescriptorMatcher_add(self.ptr, cv.wrap_tensors(descriptors))
end
function DescriptorMatcher:getTrainDescriptors()
return cv.unwrap_tensors(C.DescriptorMatcher_getTrainDescriptors(
cv.cuda._info(), self.ptr) , true)
end
function DescriptorMatcher:clear()
C.DescriptorMatcher_clear(self.ptr)
end
function DescriptorMatcher:empty()
return C.DescriptorMatcher_empty(self.ptr)
end
function DescriptorMatcher:train()
C.DescriptorMatcher_train(self.ptr)
end
function DescriptorMatcher:match(t)
local argRules = {
{"queryDescriptors", required = true, operator = cv.wrap_tensor},
{"trainDescriptors", default = nil, operator = cv.wrap_tensor},
{"matches", default = nil, operator = cv.wrap_tensor},
{"mask", default = nil, operator = cv.wrap_tensor},
{"masks", default = nil, operator = cv.wrap_tensors}
}
assert(not (t.mask and t.masks) and not (t[4] and t[5]))
if t.masks or t[5] then
return cv.unwrap_tensors(C.DescriptorMatcher_match_masks(
cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)))
else
return cv.unwrap_tensors(C.DescriptorMatcher_match(
cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)))
end
end
function DescriptorMatcher:matchConvert(t)
local argRules = {
{"gpu_matches", required = true, operator = cv.wrap_tensor}
}
return cv.gcarray(C.DescriptorMatcher_matchConvert(self.ptr, cv.argcheck(t, argRules)))
end
function DescriptorMatcher:knnMatch(t)
local argRules = {
{"queryDescriptors", required = true, operator = cv.wrap_tensor},
{"trainDescriptors", default = nil, operator = cv.wrap_tensor},
{"matches", default = nil, operator = cv.wrap_tensor},
{"k", required = true},
{"mask", default = nil, operator = cv.wrap_tensor},
{"masks", default = nil, operator = cv.wrap_tensors}
}
assert(not (t.mask and t.masks) and not (t[5] and t[6]))
if t.masks or t[6] then
return cv.unwrap_tensors(C.DescriptorMatcher_knnMatch_masks(
cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)))
else
return cv.unwrap_tensors(C.DescriptorMatcher_knnMatch(
cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)))
end
end
function DescriptorMatcher:knnMatchConvert(t)
local argRules = {
{"gpu_matches", required = true, operator = cv.wrap_tensor},
{"compactResult", default = false}
}
local result =
cv.gcarray(C.DescriptorMatcher_knnMatchConvert(self.ptr, cv.argcheck(t, argRules)))
local retval = {}
for i = 0, result.size-1 do
retval[i+1] = cv.gcarray(result[i])
end
return retval
end
function DescriptorMatcher:radiusMatch(t)
local argRules = {
{"queryDescriptors", required = true, operator = cv.wrap_tensor},
{"trainDescriptors", default = nil, operator = cv.wrap_tensor},
{"matches", default = nil, operator = cv.wrap_tensor},
{"maxDistance", required = true},
{"mask", default = nil, operator = cv.wrap_tensor},
{"masks", default = nil, operator = cv.wrap_tensors}
}
assert(not (t.mask and t.masks) and not (t[5] and t[6]))
if t.masks or t[6] then
return cv.unwrap_tensors(C.DescriptorMatcher_radiusMatch_masks(
cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)))
else
return cv.unwrap_tensors(C.DescriptorMatcher_radiusMatch(
cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)))
end
end
function DescriptorMatcher:radiusMatchConvert(t)
local argRules = {
{"gpu_matches", required = true, operator = cv.wrap_tensor},
{"compactResult", default = false}
}
local result =
cv.gcarray(C.DescriptorMatcher_radiusMatchConvert(self.ptr, cv.argcheck(t, argRules)))
local retval = {}
for i = 0, result.size-1 do
retval[i+1] = cv.gcarray(result[i])
end
return retval
end
end
do
local Feature2DAsync = torch.class('cuda.Feature2DAsync', 'cv.Feature2D', cv.cuda)
function Feature2DAsync:detect(t)
local argRules = {
{"image", required = true, operator = cv.wrap_tensor},
{"keypoints", default = nil, operator = cv.wrap_tensor},
{"mask", default = nil, operator = cv.wrap_tensor}
}
return cv.unwrap_tensors(C.Feature2DAsync_detectAsync(
cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)))
end
function Feature2DAsync:compute(t)
local argRules = {
{"image", required = true, operator = cv.wrap_tensor},
{"keypoints", default = nil, operator = cv.wrap_tensor},
{"descriptors", default = nil, operator = cv.wrap_tensor}
}
return cv.unwrap_tensors(C.Feature2DAsync_computeAsync(
cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)))
end
function Feature2DAsync:detectAndCompute(t)
local argRules = {
{"image", required = true, operator = cv.wrap_tensor},
{"mask", default = nil, operator = cv.wrap_tensor},
{"keypoints", default = nil, operator = cv.wrap_tensor},
{"descriptors", default = nil, operator = cv.wrap_tensor},
{"useProvidedKeypoints", default = false}
}
return cv.unwrap_tensors(C.Feature2DAsync_detectAndComputeAsync(
cv.cuda._info(), self.ptr, cv.argcheck(t, argRules)))
end
function Feature2DAsync:convert(t)
local argRules = {
{"gpu_keypoints", required = true, operator = cv.wrap_tensor}
}
return cv.gcarray(C.Feature2DAsync_convert(self.ptr, cv.argcheck(t, argRules)))
end
end
do
local FastFeatureDetector = torch.class(
'cuda.FastFeatureDetector', 'cuda.Feature2DAsync', cv.cuda)
function FastFeatureDetector:__init(t)
local argRules = {
{"threshold", default = 10},
{"nonmaxSuppression", default = true},
{"type", default = cv.FastFeatureDetector_TYPE_9_16},
{"max_npoints", default = 5000}
}
self.ptr = ffi.gc(C.FastFeatureDetector_ctor(
cv.argcheck(t, argRules), C.Feature2DAsync_dtor))
end
function FastFeatureDetector:setMaxNumPoints(t)
local argRules = {
{"val", required = true}
}
C.FastFeatureDetector_setMaxNumPoints(self.ptr, cv.argcheck(t, argRules))
end
function FastFeatureDetector:getMaxNumPoints()
return C.FastFeatureDetector_getMaxNumPoints(self.ptr)
end
end
do
local ORB = torch.class('cuda.ORB', 'cuda.Feature2DAsync', cv.cuda)
function ORB:__init(t)
local argRules = {
{"nfeatures", default = 500},
{"scaleFactor", default = 1.2},
{"nlevels", default = 8},
{"edgeThreshold", default = 31},
{"firstLevel", default = 0},
{"WTA_K", default = 2},
{"scoreType", default = cv.ORB_HARRIS_SCORE},
{"patchSize", default = 31},
{"fastThreshold", default = 20},
{"blurForDescriptor", default = false}
}
self.ptr = ffi.gc(C.ORB_ctor(
cv.argcheck(t, argRules), C.Feature2DAsync_dtor))
end
function ORB:setsetBlurForDescriptorMaxNumPoints(t)
local argRules = {
{"val", required = true}
}
C.ORB_setBlurForDescriptor(self.ptr, cv.argcheck(t, argRules))
end
function ORB:getBlurForDescriptor()
return C.ORB_getBlurForDescriptor(self.ptr)
end
end
return cv.cuda
|
while true do
local a = {feed()}
if -a == 0 then break end
process(a)
end
|
local tiny = require('lib.tiny')
local class = require('lib.middleclass')
local System = tiny.processingSystem(class('system.input.touch'))
function System:initialize()
self.filter = tiny.requireAll('isPlayer', 'left', 'right', 'space')
end
function System:process(e, dt)
if e.left or e.right or e.space then
return
end
local w, h = love.window.getMode()
for i, id in pairs(love.touch.getTouches()) do
local x, y = love.touch.getPosition(id)
local above = y < h / 2
e.left = e.left or not above and (x < w / 2)
e.right = e.right or not above and (x > w / 2)
e.space = e.space or above
end
end
return System
|
return {
SOCKETFUNCTION = {'FUNCTIONPOINT', 1},
SOCKETDATA = {'OBJECTPOINT', 2},
PIPELINING = {'LONG', 3},
TIMERFUNCTION = {'FUNCTIONPOINT', 4},
TIMERDATA = {'OBJECTPOINT', 5},
MAXCONNECTS = {'LONG', 6},
MAX_HOST_CONNECTIONS = {'LONG', 7},
MAX_PIPELINE_LENGTH = {'LONG', 8},
CONTENT_LENGTH_PENALTY_SIZE = {'OFF_T', 9},
CHUNK_LENGTH_PENALTY_SIZE = {'OFF_T', 10},
PIPELINING_SITE_BL = {'OBJECTPOINT', 11},
PIPELINING_SERVER_BL = {'OBJECTPOINT', 12},
MAX_TOTAL_CONNECTIONS = {'LONG', 13},
PUSHFUNCTION = {'FUNCTIONPOINT', 14},
PUSHDATA = {'OBJECTPOINT', 15},
};
|
local konami = {
name = "konami",
instances = {},
}
setmetatable(konami, konami)
function konami.add(f)
assert(f and f.pattern, "Why would you add a pattern ... with no pattern?")
local obj = f
setmetatable(obj, konami)
obj.enabled = true
obj.active = false
obj.time, obj.current = 0, 0
table.insert(konami.instances, obj)
return obj
end
function konami:update_self(dt)
if self.active and self.duration then
self.time = self.time + dt
if self.time > self.duration then
self.active = false
self.current = 0
if self.on_end then
self.on_end()
end
end
end
end
function konami:keypressed_self(key)
if not self.active then
if key == self.pattern[self.current + 1] then
self.current = self.current + 1
if self.on_success then
self.on_success()
end
if self.current == #self.pattern then
self.active = self.duration or false
self.current = self.duration and self.current or 0
self.time = 0
if self.on_start then
self.on_start()
end
end
elseif self.current ~= 0 then
self.current = 0
if self.on_fail then
self.on_fail()
end
end
end
end
function konami.update(dt)
for i = #konami.instances, 1, -1 do
if konami.instances[i] then
konami.instances[i]:update_self(dt)
end
end
end
function konami:get_length()
return #self.pattern
end
function konami:get_position()
return self.current
end
function konami:is_active()
return self.active
end
function konami:remove()
for i = #konami.instances, 1, -1 do
if konami.instances[i] == self then
table.remove(konami.instances, i)
self = nil
end
end
end
function konami.clear()
for i = 1, #konami.instances do
konami.instances[i] = nil
end
end
function konami.keypressed(key)
for i = #konami.instances, 1, -1 do
if konami.instances[i] then
konami.instances[i]:keypressed_self(key)
end
end
end
return konami
|
--[[
Copyright (c) 2016 Baidu.com, Inc. All Rights Reserved
@file UriJudge.lua
@author sunnnychan@gmail.com
@date 2016/03/12 11:27:24
@brief uri judge
]]--
local BDLOG = require('lua.bdlib.BdLogWrite')
local setmetatable = setmetatable
local tostring = tostring
local tonumber = tonumber
local Method = require('models.service.rule.JudgeMethods')
local UriJudge = {}
function UriJudge:new(uriInput, ruleType, ruleContentInput)
local instance = {}
instance.strReMatch = 8
instance.strEqualsen = 9
instance.strEqualInsen = 10
instance.uri = uriInput
instance.ruleType = tonumber(ruleType)
instance.ruleContent = ruleContentInput
setmetatable(instance, {__index = self})
return instance
end
function UriJudge:judge()
if self.ruleType == self.strReMatch then
local pattern, model = self.ruleContent['re_pattern'], ''
if (self.ruleContent['re_model']) then model = self.ruleContent['re_model'] end
return Method.checkStrReMatch(self.uri, pattern, model)
elseif self.ruleType == self.strEqualsen then
return Method.checkStrEqualCaseSensitive(self.uri, self.ruleContent)
elseif self.ruleType == self.strEqualInsen then
return Method.checkStrEqualCaseInsensitive(self.uri, self.ruleContent)
else
BDLOG.log_fatal('unsupported rule type by Uri judge. [rule type] : %s', self.ruleType)
return false
end
end
return UriJudge
|
---------------------------------------------------------------------------------------------------
-- User story: Smoke
-- Use case: Speak
-- Item: Happy path
--
-- Requirement summary:
-- [Speak] SUCCESS on TTS.Speak
--
-- Description:
-- Mobile application sends Speak request with valid parameters to SDL
--
-- Pre-conditions:
-- a. HMI and SDL are started
-- b. appID is registered and activated on SDL
--
-- Steps:
-- Application sends Speak request with valid parameters to SDL
--
-- Expected:
-- SDL validates parameters of the request
-- SDL checks if TTS interface is available on HMI
-- SDL checks if Speak is allowed by Policies
-- SDL checks if all parameters are allowed by Policies
-- SDL transfers the TTS part of request with allowed parameters to HMI
-- SDL receives TTS part of response from HMI with "SUCCESS" result code
-- SDL transfers response to mobile app
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require('test_scripts/Smoke/commonSmoke')
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Functions ]]
local function getRequestParams()
return {
ttsChunks = {
{
text ="a",
type ="TEXT"
}
}
}
end
local function speakSuccess()
print("Waiting 20s ...")
local cid = common.getMobileSession():SendRPC("Speak", getRequestParams())
common.getHMIConnection():ExpectRequest("TTS.Speak", getRequestParams())
:Do(function(_, data)
common.getHMIConnection():SendNotification("TTS.Started")
local function sendSpeakResponse()
common.getHMIConnection():SendResponse(data.id, data.method, "SUCCESS", { })
common.getHMIConnection():SendNotification("TTS.Stopped")
end
local function sendOnResetTimeout()
common.getHMIConnection():SendNotification("BasicCommunication.OnResetTimeout",
{ requestID = data.id, methodName = data.method })
end
common.runAfter(sendOnResetTimeout, 9000)
common.runAfter(sendSpeakResponse, 18000)
end)
common.getMobileSession():ExpectNotification("OnHMIStatus",
{ systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "ATTENUATED" },
{ systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "AUDIBLE" })
:Times(2)
:Timeout(20000)
common.getMobileSession():ExpectResponse(cid, { success = true, resultCode = "SUCCESS" })
:Timeout(20000)
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Update Preloaded PT", common.updatePreloadedPT)
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start)
runner.Step("Register App", common.registerApp)
runner.Step("Activate App", common.activateApp)
runner.Title("Test")
runner.Step("Speak Positive Case", speakSuccess)
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
|
PlayerCorpse =
{
type = "PlayerCorpse",
Properties =
{
},
}
function PlayerCorpse:IsActionable(user)
-- Log("[ PlayerCorpse ] IsActionable");
if (g_gameRules.game:IsActionable(user.id, self.id)) then
return 1;
else
return 0;
end
end
function PlayerCorpse:GetActions(user)
-- Log("[ PlayerCorpse ] GetActions");
local actions = {};
actions = g_gameRules.game:GetActions(user.id, self.id, actions);
return actions;
end
function PlayerCorpse:PerformAction(user, action)
-- Log("[ PlayerCorpse ] PerformAction: action="..action);
return g_gameRules.game:PerformAction(user.id, self.id, action);
end
|
---
-- Execute a query with no result required
--
-- @param query
-- @param params
-- @param func
-- @param Transaction transaction
--
-- @return coroutine
--
function MySQL.Async.execute(query, params, func, transaction)
local Command = MySQL.Utils.CreateCommand(query, params, transaction)
local executeTask = Command.ExecuteNonQueryAsync();
local callback = func or function() end
local connection
if transaction then
connection = nil
else
connection = Command.Connection
end
clr.Brouznouf.FiveM.Async.ExecuteCallback(executeTask, MySQL.Async.wrapQuery(
callback,
connection,
Command.CommandText,
MySQL.Utils.ConvertObject
))
end
---
-- Execute a query and fetch all results in an async way
--
-- @param query
-- @param params
-- @param func
-- @param Transaction transaction
--
-- @return coroutine
--
function MySQL.Async.fetchAll(query, params, func, transaction)
local Command = MySQL.Utils.CreateCommand(query, params, transaction)
local executeReaderTask = Command.ExecuteReaderAsync();
local callback = func or function(Result) return Result end
local connection
if transaction then
connection = nil
else
connection = Command.Connection
end
clr.Brouznouf.FiveM.Async.ExecuteReaderCallback(executeReaderTask, MySQL.Async.wrapQuery(
callback,
connection,
Command.CommandText,
MySQL.Utils.ConvertResultToTable
))
end
---
-- Execute a query and fetch the first column of the first row
-- Useful for count function by example
--
-- @param query
-- @param params
-- @param func
-- @param Transaction transaction
--
-- @return coroutine
--
function MySQL.Async.fetchScalar(query, params, func, transaction)
local Command = MySQL.Utils.CreateCommand(query, params, transaction)
local executeScalarTask = Command.ExecuteScalarAsync();
local callback = func or function() end
local connection
if transaction then
connection = nil
else
connection = Command.Connection
end
clr.Brouznouf.FiveM.Async.ExecuteScalarCallback(executeScalarTask, MySQL.Async.wrapQuery(
callback,
connection,
Command.CommandText,
MySQL.Utils.ConvertObject
))
end
---
-- Create a transaction
--
-- @param function func
--
-- @return coroutine
--
function MySQL.Async.beginTransaction(func)
local connection = MySQL:createConnection();
local beginTransactionTask = connection.BeginTransactionAsync(clr.System.Threading.CancellationToken.None);
local callback = func or function() end
clr.Brouznouf.FiveM.Async.BeginTransactionCallback(beginTransactionTask, MySQL.Async.wrapQuery(
callback,
nil,
'BEGIN TRANSACTION'
))
end
---
-- Commit the transaction
--
-- @param Transaction transaction
-- @param function func
--
function MySQL.Async.commitTransaction(transaction, func)
local commitTransactionTrask = transaction.CommitAsync(clr.System.Threading.CancellationToken.None);
local callback = func or function() end
clr.Brouznouf.FiveM.Async.CommitTransactionCallback(commitTransactionTrask, MySQL.Async.wrapQuery(
callback,
transaction.Connection,
'COMMIT'
))
end
---
-- Rollback the transaction
--
-- @param Transaction transaction
-- @param function func
--
function MySQL.Async.rollbackTransaction(transaction, func)
local rollbackTransactionTask = transaction.RollbackAsync(clr.System.Threading.CancellationToken.None);
local callback = func or function() end
clr.Brouznouf.FiveM.Async.RollbackTransactionCallback(rollbackTransactionTask, MySQL.Async.wrapQuery(
callback,
transaction.Connection,
'ROLLBACK'
))
end
function MySQL.Async.wrapQuery(next, Connection, Message, Transformer)
Transformer = Transformer or function (Result) return Result end
local Stopwatch = clr.System.Diagnostics.Stopwatch()
Stopwatch.Start()
return function (Result, Error)
if Error ~= nil then
Logger:Error(Error.ToString())
if Connection then
Connection.Close()
Connection.Dispose()
end
return nil
end
local ConnectionId = -1;
Result = Transformer(Result)
if Connection then
ConnectionId = Connection.ServerThread
Connection.Close()
Connection.Dispose()
end
Stopwatch.Stop()
Logger:Info(string.format('[%s][%d][%dms] %s', GetInvokingResource(), ConnectionId, Stopwatch.ElapsedMilliseconds, Message))
next(Result)
return Result
end
end
|
--[[
Path : ltrace.lua
Author : Roc <RocAltair@gmail.com>
CreateTime : 2016-01-21 19:15:34
Description : Description
--]]
local IS_LUAJIT = jit and true or false
local ltrace_getenv
local getstack_from
local getstack
local dumpvalue
local dumptable
local dumpframe
local dumpstack
local getfulltrace
local mTABLE_MAX_DEEP = 3
local mVALUE_MAX_LEN = 5120
local traceback = {}
local setfenv = _G.setfenv or function(f, t)
f = (type(f) == 'function' and f or debug.getinfo(f + 1, 'f').func)
local name
local up = 0
repeat
up = up + 1
name = debug.getupvalue(f, up)
until name == '_ENV' or name == nil
if name then
debug.upvaluejoin(f, up, function() return name end, 1) -- use unique upvalue
debug.setupvalue(f, up, t)
end
return f
end
local getfenv = _G.getfenv or function(f)
f = (type(f) == 'function' and f or debug.getinfo(f + 1, 'f').func)
local name, val
local up = 0
repeat
up = up + 1
name, val = debug.getupvalue(f, up)
until name == '_ENV' or name == nil
return val
end
local function canPrint(k, v)
if type(v) ~= "table" then
return true
end
if v == _G then
return false
end
return true
end
function ltrace_getenv(realframe)
local env = {}
local indexmap = {}
local i = 1
local funcinfo = debug.getinfo(realframe, "nlSf")
if not funcinfo then
return
end
local k, v = debug.getlocal(realframe, i)
while k do
indexmap[k] = i
env[k] = v
i = i + 1
k, v = debug.getlocal(realframe, i)
end
setmetatable(env, {__index = getfenv(funcinfo.func)})
return env, funcinfo, indexmap
end
function getstack_from(callfile, callline, maxframesz)
assert(callfile and callline)
local realframe = 0
local framestack = {}
local env, funcinfo, indexmap = ltrace_getenv(realframe)
while funcinfo do
if funcinfo.currentline == callline and funcinfo.short_src == callfile then
break
end
realframe = realframe + 1
env, funcinfo, indexmap = ltrace_getenv(realframe)
end
while funcinfo do
realframe = realframe + 1
env, funcinfo, indexmap = ltrace_getenv(realframe)
if not funcinfo then
break
end
table.insert(framestack, {
realframe = realframe,
env = env,
funcinfo = funcinfo,
indexmap = indexmap,
})
if maxframesz and #framestack >= maxframesz then
break
end
end
return framestack
end
local function get_params(func)
if not IS_LUAJIT or _VERSION <= "Lua 5.1" then
return {}, -1, false
end
local info = debug.getinfo(func, "u")
if not info then return end
local argNameList = {}
for i = 1, info.nparams do
local name = debug.getlocal(func, i)
table.insert(argNameList, name)
end
if info.isvararg then
table.insert(argNameList, "...")
end
return argNameList, info.nparams, info.isvararg
end
local uncomparedTypeMap = {
["table"] = true,
["userdata"] = true,
["function"] = true,
["boolean"] = true,
["thread"] = true,
}
local function compare(a, b)
local ta = type(a)
local tb = type(b)
if ta ~= tb or uncomparedTypeMap[ta] or uncomparedTypeMap[tb] then
return tostring(a) < tostring(b)
end
return a < b
end
local function pairs_orderly(t, comp)
comp = comp or compare
local keys = {}
for k, v in pairs(t) do
table.insert(keys, k)
end
local size = #keys
table.sort(keys, comp)
local i = 0
return function(tbl, k)
i = i + 1
if i > size then
return
end
return keys[i], t[keys[i]]
end
end
local ignoreMap = {
}
function dumptable(value, depth)
assert(type(value) == "table")
local tostr
local meta = getmetatable(value)
if meta and meta.__tostring then
tostr = meta.__tostring
elseif value.__tostring then
tostr = value.__tostring
end
if tostr then
return tostr(value)
end
local rettbl = {}
depth = (depth or 0) + 1
if depth > mTABLE_MAX_DEEP then
return "{...}"
end
table.insert(rettbl, '{')
local content = {}
for k, v in pairs_orderly(value) do
if not ignoreMap[k] and canPrint(k, v) then
local line = {}
table.insert(line, dumpkey(k, depth) .. "=")
table.insert(line, dumpvalue(v, depth))
table.insert(content, table.concat(line))
end
end
table.insert(rettbl, table.concat(content, ", "))
table.insert(rettbl, '}')
return table.concat(rettbl)
end
function dumpkey(key, depth)
local vtype = type(key)
if vtype == "table" then
return "[" .. dumptable(key, depth) .. "]"
elseif vtype == "string" then
if key:match("^%d") or key:match("%w+") ~= key then
return "[" .. string.format("%q", key) .. "]"
end
return tostring(key)
end
return "[" .. tostring(key) .. "]"
end
function dumpvalue(v, depth)
local vtype = type(v)
if vtype == "table" then
return dumptable(v, depth)
elseif vtype == "string" then
return string.format("%q", v)
elseif vtype == "number" or vtype == "boolean" then
return tostring(v)
end
return string.format("<%s>", tostring(v))
end
function dumpframe(frameidx, env, funcinfo, indexmap)
local fix = -1
if funcinfo.what ~= "Lua" then
return string.format("%d[C] : in <%s>",
frameidx + fix,
funcinfo.name or funcinfo.what or funcinfo.namewhat
)
end
local out = {}
local args = get_params(funcinfo.func)
local funcstr = ""
if funcinfo.name then
funcstr = string.format("in <%s(%s)>",
funcinfo.name,
table.concat(args, ","))
end
table.insert(out,
string.format("%d @%s:%d %s",
frameidx + fix,
funcinfo.short_src or "<stdin>",
funcinfo.currentline,
funcstr))
local valuelines = {}
local function compare(k1, k2)
return indexmap[k1] < indexmap[k2]
end
for k, v in pairs_orderly(env, compare) do
if canPrint(k, v) then
local vs = dumpvalue(v)
if #vs > mVALUE_MAX_LEN then
vs = vs:sub(1, mVALUE_MAX_LEN) .. "..."
end
-- table.insert(valuelines, string.format("\t%s<%s>:%s", k, indexmap[k] or "", vs))
table.insert(valuelines, string.format("\t%s:%s", k, vs))
end
end
table.insert(out, table.concat(valuelines, "\n"))
return table.concat(out, "\n")
end
function dumpstack(stack)
local list = {}
for i, v in pairs(stack) do
local s = dumpframe(i, v.env, v.funcinfo, v.indexmap)
table.insert(list, s)
end
return list
end
function getstack(level, maxframesz)
level = level or 2
local info = debug.getinfo(level, "nlSf")
local stacklist = getstack_from(info.short_src, info.currentline, maxframesz)
return stacklist
end
function getfulltrace(level, maxframesz)
local fullstack = getstack(level, maxframesz)
local list = dumpstack(fullstack)
local ret = {}
for i, v in pairs(list) do
table.insert(ret, v)
end
return table.concat(ret, "\n")
end
function settdmaxdeep(depth)
mTABLE_MAX_DEEP = depth or mTABLE_MAX_DEEP
end
function setvdmaxlen(len)
mVALUE_MAX_LEN = len or mVALUE_MAX_LEN
end
traceback.setvdmaxlen = setvdmaxlen
traceback.settdmaxdeep = settdmaxdeep
traceback.getenv = getenv
traceback.getstack_from = getstack_from
traceback.getstack = getstack
traceback.dumpvalue = dumpvalue
traceback.dumptable = dumptable
traceback.dumpframe = dumpframe
traceback.dumpstack = dumpstack
traceback.getfulltrace = getfulltrace
return traceback
|
local main = require(game.Nanoblox)
local command = {}
command.name = script.Name -- the name used to display and execute the command
command.aliases = {} -- additional names (typically shorthand) which activate the command
command.description = "" -- a brief description which appears in the menu
command.contributors = {} -- the names or IDs or people who developed this command
command.opposites = {} -- the names to undo (revoke) the command, e.g. 'invisible' would have 'visible'
command.prefixes = {} -- any additional prefixes from the system prefix to activate the command
command.tags = {} -- tags associated with commands for grouping and searching; these are also used by roles to inherit commands (e.g. 'level1', 'level2', etc)
command.blockPeers = false -- when 'true', prevents users of the same role (i.e. 'peers') executing the command on each other
command.blockJuniors = false -- when 'true', prevents users of lower roles (i.e. 'junior') executing the command on higher ('i.e. 'senior') roles
command.autoPreview = false -- preview the commands menu before executing
command.requiresRig = nil -- e.g. Enum.HumanoidRigType.R15
command.args = {} -- the arguments to be processed and passed through the the command; see the 'Args' module for a list of all arguments
function command:invoke(this, caller, args)
end
function command:revoke(this, caller, args)
end
return command
|
return {
Name = "setCash";
Aliases = {};
Description = "Sets a player's cash";
Group = "Admin";
Args = {
{
Type = "player";
Name = "target";
Description = "Player to set";
},
{
Type = "integer";
Name = "value";
Description = "Value to set cash to";
Default = 100;
},
};
}
|
-------------------------------------------------------------------------------
-- ElvUI Chat Tweaks By Crackpotx (US, Lightbringer)
-- Based on functionality provided by Prat and/or Chatter
-------------------------------------------------------------------------------
local Module = ElvUI_ChatTweaks:NewModule("Repeat Command", "AceConsole-3.0", "AceTimer-3.0")
local L = LibStub("AceLocale-3.0"):GetLocale("ElvUI_ChatTweaks", false)
Module.name = L["Repeat Command"]
Module.namespace = string.gsub(Module.name, " ", "")
local CreateFrame = _G["CreateFrame"]
local ClearFocus = _G["ClearFocus"]
local IsSecureCmd = _G["IsSecureCmd"]
local format = string.format
local db, options
local defaults = {
global = {
interval = 1
}
}
local EditBox = CreateFrame("EditBox", "RepeatCommandEditBox")
EditBox:SetAutoFocus(false)
EditBox:ClearFocus()
function Module:RunCommand(command)
if self.repeater and (self.times <= self.maxTimes) then
EditBox:SetText(command)
ChatEdit_SendText(EditBox)
EditBox:Show()
self.times = self.times + 1
if self.times == self.maxTimes then
self:CancelTimer(self.repeater, true)
self.times, self.maxTimes = 0, 0
end
end
end
function Module:OnEnable()
self:RegisterChatCommand("rpt", function(args)
local rpt, command = args:match("^([^%s]+)%s+(.*)$")
rpt = tonumber(rpt)
if not rpt or not command or #command == 0 then
print(L["|cffffff00Usage: /rpt <times> <command>|r"])
elseif IsSecureCmd(command) then
print(format(L["|cffffff00Unable to execute secure command.|r |cffffffff%s|r"], command))
else
self.times = 0
self.maxTimes = rpt
self.repeater = self:ScheduleRepeatingTimer("RunCommand", db.interval, command)
end
end)
end
function Module:OnDisable()
self:UnregisterChatCommand("rpt")
end
function Module:OnInitialize()
self.db = ElvUI_ChatTweaks.db:RegisterNamespace(Module.namespace, defaults)
db = self.db.global
self.debug = ElvUI_ChatTweaks.db.global.debugging
end
function Module:GetOptions()
if not options then
options = {
interval = {
type = "range",
name = L["Execution Interval"],
desc = L["Time, in seconds, in between running the command."],
get = function() return db.interval end,
set = function(_, value) db.interval = value end,
min = 0.5, max = 60, step = 0.5
}
}
end
return options
end
function Module:Info()
return L["Similar to the |cffffffIn Command|r module, except it will repeat the command X times."]
end
|
local map = {}
map.__index = map
function map.new(size,world)
local self = setmetatable({}, map)
self.color = {127,127,127}
self.maxtimer = 5
self.timer = 0
self.remove = 1
self.size = size
self.world = world
self.level = {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,0,0},
{0,0,0,1,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,1,0,0,0},
{0,0,0,1,2,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,8,8,8,8,8,8,8,8,8,8,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,9,9,9,9,9,9,9,9,9,9,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,9,10,10,10,10,10,10,10,10,9,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,9,10,11,11,11,11,11,11,10,9,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,9,10,11,12,12,12,12,11,10,9,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,9,10,11,12,99,99,12,11,10,9,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,9,10,11,12,99,99,12,11,10,9,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,9,10,11,12,12,12,12,11,10,9,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,9,10,11,11,11,11,11,11,10,9,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,9,10,10,10,10,10,10,10,10,9,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,9,9,9,9,9,9,9,9,9,9,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,8,8,8,8,8,8,8,8,8,8,8,8,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,4,3,2,1,0,0,0},
{0,0,0,1,2,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,2,1,0,0,0},
{0,0,0,1,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,1,0,0,0},
{0,0,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,0,0},
{0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}}
self.levelitems = {}
for y = 1, #self.level do
self.levelitems[y] = {}
for x = 1, #self.level do
if self.level[y][x] >= 1 then
--player name för att det fixar så bullets inte fastnar i marken
local item = {name = 'x'..x..'y'..y, playername = 'ground', ground = true}
self.levelitems[y][x] = item
world:add(item,(x-1)*self.size,(y-1)*self.size,self.size,self.size)
end
end
end
return self
end
function map:update(world,dt)
--Gör kartan mindre efter x sekunder
self.timer = self.timer + dt
if self.timer >= self.maxtimer then
for y = 1, #self.level do
for x = 1, #self.level do
if self.level[y][x] == self.remove and self.levelitems[y][x] ~= nil and self.remove ~= 99 then
world:remove(self.levelitems[y][x])
self.levelitems[y][x] = nil
self.level[y][x] = -1
end
end
end
self.timer = 0
self.remove = self.remove + 1
end
end
function map:draw()
love.graphics.setColor(self.color)
for y = 1, #self.level do
for x = 1, #self.level do
if self.level[y][x] >= 1 then
love.graphics.rectangle('line', (x-1)*self.size, (y-1)*self.size, self.size, self.size)
end
end
end
love.graphics.setColor(255,255,255)
end
return map
|
-- Detect optional mods.
local technic_path = minetest.get_modpath("technic")
local chains_path = minetest.get_modpath("chains")
if technic_path and chains_path then
minetest.register_craft({
output = "elevator:elevator",
recipe = {
{"technic:cast_iron_ingot", "chains:chain", "technic:cast_iron_ingot"},
{"technic:cast_iron_ingot", "default:mese_crystal", "technic:cast_iron_ingot"},
{"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"},
},
})
minetest.register_craft({
output = "elevator:shaft",
recipe = {
{"technic:cast_iron_ingot", "default:glass"},
{"default:glass", "glooptest:chainlink"},
},
})
minetest.register_craft({
output = "elevator:motor",
recipe = {
{"default:diamond", "technic:control_logic_unit", "default:diamond"},
{"default:steelblock", "technic:motor", "default:steelblock"},
{"chains:chain", "default:diamond", "chains:chain"}
},
})
elseif technic_path and farming and farming.mod and farming.mod == "redo" then
-- add alternative recipe with hemp rope
minetest.register_craft({
output = "elevator:elevator",
recipe = {
{"technic:cast_iron_ingot", "farming:hemp_rope", "technic:cast_iron_ingot"},
{"technic:cast_iron_ingot", "default:mese_crystal", "technic:cast_iron_ingot"},
{"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"},
},
})
minetest.register_craft({
output = "elevator:shaft",
recipe = {
{"technic:cast_iron_ingot", "default:glass"},
{"default:glass", "farming:hemp_rope"},
},
})
minetest.register_craft({
output = "elevator:motor",
recipe = {
{"default:diamond", "technic:control_logic_unit", "default:diamond"},
{"default:steelblock", "technic:motor", "default:steelblock"},
{"farming:hemp_rope", "default:diamond", "farming:hemp_rope"}
},
})
-- Recipes without technic & chains required.
-- Recipes for default dependency fallback.
else
minetest.register_craft({
output = "elevator:elevator",
recipe = {
{"default:steel_ingot", "farming:cotton", "default:steel_ingot"},
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
{"xpanes:pane_flat", "default:glass", "xpanes:pane_flat"},
},
})
minetest.register_craft({
output = "elevator:shaft",
recipe = {
{"default:steel_ingot", "default:obsidian_glass"},
{"default:obsidian_glass", "default:steel_ingot"},
},
})
minetest.register_craft({
output = "elevator:motor",
recipe = {
{"default:diamond", "default:copper_ingot", "default:diamond"},
{"default:steelblock", "default:furnace", "default:steelblock"},
{"farming:cotton", "default:diamond", "farming:cotton"}
},
})
end
|
-- Tokenlist.lua
local setmetatable = setmetatable
local getfenv = getfenv
local assert = assert
local pairs = pairs
local ipairs = ipairs
local print = print
local tostring = tostring
local table = table
local string = string
local format = string.format
local printt = printt
module(...)
local C = {}
local M = setmetatable(getfenv(), C)
M.__index = M
function C:__call(init)
init = init or {}
local m = setmetatable(init, M)
m.rules = {}
m.tokens = {}
return m
end
function M:clear()
self.rules = {}
self.tokens = {}
end
function M:append(tok, rule)
for i=1, #self.tokens do
if(
self.tokens[i] == tok and
self.rules[i] == rule
) then
return
end
end
self.tokens[#self.tokens+1] = tok
self.rules[#self.rules+1] = rule
end
function M:remove(rule)
for i=#self.rules, 1, -1 do
if(self.rules[i] == rule) then
table.remove(self.rules, i)
table.remove(self.tokens, i)
end
end
end
function M:findtoken(tok)
for i=1, #self.tokens do
if(self.tokens[i] == tok) then
return i
end
end
end
function M:token(idx)
if(idx < 0) then
return self.tokens[#self.tokens+idx+1]
else
return self.tokens[idx]
end
end
function M:rule(idx)
if(idx < 0) then
return self.rules[#self.rules+idx+1]
else
return self.rules[idx]
end
end
function M:print()
local len = #self.rules
local lenstr = tostring(len)
for i=1, len do
local istr = tostring(i)
local str = string.rep(" ", lenstr:len() - istr:len())..istr
str = str.." "..self.tokens[i]
str = str..string.rep(" ", 15-self.tokens[i]:len())
str = str..self.rules[i]
print(str)
end
end
|
module:log("error", "mod_pep_plus has been renamed to mod_pep, please update your config file. Auto-loading mod_pep...");
module:depends("pep");
|
--- Collisions component. Inherited from @{l2df.class.component|l2df.class.Component} class.
-- @classmod l2df.class.component.collision
-- @author Abelidze
-- @author Kasai
-- @copyright Atom-TM 2020
local core = l2df or require(((...):match('(.-)class.+$') or '') .. 'core')
assert(type(core) == 'table' and core.version >= 1.0, 'Collisions works only with l2df v1.0 and higher')
local helper = core.import 'helper'
local Component = core.import 'class.component'
local PhysixManager = core.import 'manager.physix'
local KindsManager = core.import 'manager.kinds'
local sqrt = math.sqrt
local min = math.min
local max = math.max
local copy = helper.copyTable
local Collision = Component:extend({ unique = true })
--- Component was added to @{l2df.class.entity|Entity} event.
-- @param l2df.class.entity obj Entity's instance.
-- @param[opt] table kwargs Keyword arguments. Not actually used.
function Collision:added(obj, kwargs)
if not obj then return false end
kwargs = kwargs or { }
local data = obj.data
data.itrs = kwargs.itrs or { }
data.itrs.___shallow = true
data.bodies = kwargs.bodies or { }
data.bodies.___shallow = true
data.facing = data.facing or 1
data.yorientation = data.yorientation or 1
data.x = data.x or 0
data.y = data.y or 0
data.z = data.z or 0
data.mx = data.mx or 0
data.my = data.my or 0
data.mz = data.mz or 0
data.centerx = data.centerx or 0
data.centery = data.centery or 0
end
--- Wrap collider with @{l2df.class.entity|entity} and callback function.
-- Generates new @{l2df.manager.physix.Collider|Collider's} table.
-- @param l2df.class.entity obj Entity's instance.
-- @param table col Collider's description table.
-- @param[opt=0] number|string col.kind ID / name of the kind associated with this collider.
-- @param[opt=0] number col.x Collider's box X position.
-- @param[opt=0] number col.y Collider's box Y position.
-- @param[opt=0] number col.z Collider's box Z position.
-- @param[opt=0] number col.w Collider's box width.
-- @param[opt=0] number col.h Collider's box height.
-- @param[opt=0] number col.d Collider's box depth.
-- @param[opt] function action Callback called when collider is triggered.
-- @return l2df.manager.physix.Collider
function Collision:collider(obj, col, action)
local data = obj.data
--local r = col.r or col.w * col.h * col.d > 0 and sqrt(col.w ^ 2 + col.h ^ 2 + col.d ^ 2) / 2 or 0
local x_1 = data.globalX + (col.x or 0) * data.facing
local x_2 = x_1 + (col.w or 0) * data.facing
local y_1 = (col.y or 0) - data.globalY * data.yorientation
local y_2 = y_1 + (col.h or 0)
local z_1 = data.globalZ + (col.z or 0)
local z_2 = z_1 + (col.d or 0)
local x1 = min(x_1, x_1 + data.mx, x_2, x_2 + data.mx)
local x2 = max(x_1, x_1 + data.mx, x_2, x_2 + data.mx)
local y1 = min(y_1, y_1 + data.my, y_2, y_2 + data.my)
local y2 = max(y_1, y_1 + data.my, y_2, y_2 + data.my)
local z1 = min(z_1, z_1 + data.mz, z_2, z_2 + data.mz)
local z2 = max(z_1, z_1 + data.mz, z_2, z_2 + data.mz)
local collider = copy(col)
collider.kind = col.kind or 0
collider.owner = obj
collider.data = data
collider.col = col
collider.action = action
collider.w = x2 - x1
collider.h = y2 - y1
collider.d = z2 - z1
collider.x = x1
collider.y = y1
collider.z = z1
return collider
end
--- Collision update event handler.
-- @param l2df.class.entity obj Entity's instance.
-- @param number dt Delta-time since last game tick.
function Collision:update(obj, dt)
local data = obj.data
for i = 1, #data.bodies do
local bdy = data.bodies[i]
local kind = KindsManager:get(bdy.kind)
PhysixManager:add('bdy', self:collider(obj, bdy, kind))
end
for i = 1, #data.itrs do
local itr = data.itrs[i]
local kind = KindsManager:get(itr.kind)
if kind then
PhysixManager:add('itr', self:collider(obj, itr, kind))
end
end
end
return Collision
|
//________________________________
//
// NS2 CustomEntitesMod
// Made by JimWest 2012
//
//________________________________
// LogicLua.lua
// Base entity for LogicLua things
Script.Load("lua/ExtraEntitiesMod/LogicMixin.lua")
class 'LogicLua' (Entity)
LogicLua.kMapName = "logic_lua"
local networkVars =
{
luaFile = "string (128)",
}
AddMixinNetworkVars(LogicMixin, networkVars)
function LogicLua:OnCreate()
end
function LogicLua:OnInitialized()
if Server then
InitMixin(self, LogicMixin)
end
if self.luaFile then
Script.Load(self.luaFile)
end
end
function LogicLua:Reset()
end
Shared.LinkClassToMap("LogicLua", LogicLua.kMapName, networkVars)
|
--[[---------------------------------------------------------
Name: Setup
-----------------------------------------------------------]]
TCBScoreboardSettings = TCBScoreboardSettings or {}
TCBScoreboardSettings.trans = TCBScoreboardSettings.trans or {}
--[[---------------------------------------------------------
Name: Settings
-----------------------------------------------------------]]
TCBScoreboardSettings.name = "CommunityName - Scoreboard"
TCBScoreboardSettings.offlineMdl = "models/player.mdl"
TCBScoreboardSettings.useWorkshop = true
TCBScoreboardSettings.staffGroups = "superadmin,admin,moderator"
TCBScoreboardSettings.staffReplace = {}
TCBScoreboardSettings.staffReplace["superadmin"] = "Superadmin"
TCBScoreboardSettings.staffReplace["admin"] = "Admin"
TCBScoreboardSettings.staffReplace["moderator"] = "Moderator"
--[[---------------------------------------------------------
Name: Collection
-----------------------------------------------------------]]
TCBScoreboardSettings.collectionID = "286538224"
--[[---------------------------------------------------------
Name: Translate
-----------------------------------------------------------]]
TCBScoreboardSettings.trans.online = "Online"
TCBScoreboardSettings.trans.friends = "Friends"
TCBScoreboardSettings.trans.staff = "Staff"
TCBScoreboardSettings.trans.collection = "Steam Collection"
TCBScoreboardSettings.trans.refresh = "Refresh"
TCBScoreboardSettings.trans.close = "Close"
TCBScoreboardSettings.trans.loading = "Loading..."
TCBScoreboardSettings.trans.downloading = "Downloading..."
TCBScoreboardSettings.trans.mounting = "Mounting..."
TCBScoreboardSettings.trans.collection = "Workshop Collection"
TCBScoreboardSettings.trans.viewOnline = "View Online"
TCBScoreboardSettings.trans.added = "You added % to your friends list!"
TCBScoreboardSettings.trans.removed = "You removed % from your friends list!"
TCBScoreboardSettings.trans.alreadySubed = "You are already subscribed to this addon!"
TCBScoreboardSettings.trans.showPlayers = "Showing % players."
TCBScoreboardSettings.trans.showFriends = "Showing % friends."
TCBScoreboardSettings.trans.showStaff = "Showing % staff members."
TCBScoreboardSettings.trans.showAddons = "Showing % addons."
TCBScoreboardSettings.trans.playerOffline = "This player is offline."
|
---------------------------------------------
-- Dynamic Implosion
--
-- Description: Deals Water damage to enemies in a fan-shaped area of effect. Additional effect: STR Down
-- Type: Breath
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Unknown cone
-- Notes:
---------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
---------------------------------------------
function onMobSkillCheck(target,mob,skill)
return 0
end
function onMobWeaponSkill(target, mob, skill)
local power = 50
local duration = 120
MobStatusEffectMove(mob, target, tpz.effect.STR_DOWN, power, 3, duration)
local dmgmod = MobBreathMove(mob, target, 0.1, 1, tpz.magic.ele.FIRE, 200)
local dmg = MobFinalAdjustments(dmgmod,mob,skill,target,tpz.attackType.BREATH,tpz.damageType.FIRE,MOBPARAM_IGNORE_SHADOWS)
target:takeDamage(dmg, mob, tpz.attackType.BREATH, tpz.damageType.FIRE)
return dmg
end
|
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
PLUGIN.name = "Improved Spawnmenu";
PLUGIN.description = "Adds a new admin spawn menu with a better user interface.";
PLUGIN.author = "Adolphus";
ix.util.Include("sv_plugin.lua")
ix.util.Include("cl_hooks.lua")
ix.util.IncludeDir(PLUGIN.folder .. "/commands", true)
|
local defaults = {
debug = {"boolean" , false},
help = {"boolean" , false},
mainserver = {"string" , nil},
mainclient = {"string" , nil},
modules = {"dictionary" , {}},
target = {"string" , nil},
define = {"dictionary", {
ErrorStackFrames = 1,
EnableBridge = false,
EnableModuleTracking = true,
Test = false,
Benchmark = false,
}},
mappings = {"array", {
{
source = "$sd/../scripts/core",
target = "ReplicatedFirst.Core",
extension = ".lua",
excluded = false,
shared = true,
},
{
source = "$sd/../scripts/server",
target = "ServerScriptService.Modules",
excluded = true,
shared = false,
},
{
source = "$sd/../scripts/shared",
target = "ReplicatedStorage.Modules",
excluded = true,
shared = true,
},
}},
}
-- Get build options.
local options = ...
if type(options) == "string" then
-- Load options from file.
options = rbxmk.load{...}
end
if type(options) ~= "table" then
error("expected options table")
end
local handle = {
array = function(key, default)
local t = {}
for _, v in ipairs(default) do
table.insert(t, v)
end
if type(options[key]) == "table" then
for _, v in ipairs(options[key]) do
table.insert(t, v)
end
end
options[key] = t
end,
dictionary = function(key, default)
local t = {}
for k, v in pairs(default) do
t[k] = v
end
if type(options[key]) == "table" then
for k, v in pairs(options[key]) do
t[k] = v
end
end
options[key] = t
end,
}
-- Merge default options.
for name, default in pairs(defaults) do
local typ = default[1]
local value = default[2]
if handle[typ] then
handle[typ](name, value)
elseif type(options[name]) ~= typ then
options[name] = value
end
end
return options
|
-- AStar
--
-- map:
-- get_neighbors(node) -- all moveable neighbors
-- get_cost(from_node, to_node)
-- estimate_cost(start_node, goal_node)
--
-- node:
-- x:
-- y:
-- ==: check two node is same
local M = {}
M.__index = M
local private = {}
local inf = 1 / 0
function M.new(...)
local obj = setmetatable({}, M)
obj:init(...)
return obj
end
function M:init(map)
self.map = map
assert(
map.get_neighbors and map.get_cost and map.estimate_cost,
"Invalid map, must include get_neighbors, get_cost and estimate_cost functions"
)
end
-- start: start node
-- goal: goal node
function M:find(start, goal)
local map = self.map
local openset = { [start] = true }
local closedset = {}
local came_from = {}
local g_score, h_score, f_score = {}, {}, {}
g_score[start] = 0
h_score[start] = map:estimate_cost(start, goal)
f_score[start] = h_score[start]
while next(openset) do
local current = private.pop_best_node(openset, f_score)
openset[current] = nil
if current == goal then
local path = private.unwind_path({}, came_from, goal)
table.insert(path, goal)
return path, g_score, h_score, f_score
end
closedset[current] = true
local from_node = came_from[current]
local neighbors = map:get_neighbors(current, from_node)
for _, neighbor in ipairs (neighbors) do
if not closedset[neighbor] then
local tentative_g_score = g_score[current] + map:get_cost(current, neighbor, from_node)
local openset_idx = openset[neighbor]
if not openset_idx or tentative_g_score < g_score[neighbor] then
came_from[neighbor] = current
g_score[neighbor] = tentative_g_score
h_score[neighbor] = h_score[neighbor] or map:estimate_cost(neighbor, goal)
f_score[neighbor] = tentative_g_score + h_score[neighbor]
openset[neighbor] = true
end
end
end
end
return nil, g_score, h_score, f_score -- no valid path
end
----------------------------
-- return: node
function private.pop_best_node(set, score)
local best, node = inf, nil
for k, v in pairs(set) do
local s = score[k]
if s < best then
best, node = s, k
end
end
if not node then return end
set[node] = nil
return node
end
function private.unwind_path(flat_path, map, current_node)
if map[current_node] then
table.insert(flat_path, 1, map [ current_node ])
return private.unwind_path(flat_path, map, map [ current_node ])
else
return flat_path
end
end
return M
|
local ib = require("zenburn.highlights.indent_blankline")
return {
FocusedSymbol = ib.IndentBlanklineContextCharStart, -- Highlight of the focused symbol
-- Pmenu = {}, -- Highlight of the preview popup windows
SymbolsOutlineConnector = ib.IndentBlanklineChar, -- Highlight of the table connectors
-- Comment = {}, -- Highlight of the info virtual text
}
|
--[[
.---.
| |
| |
| |
| | __
| | _ _ .:--.'.
| | | ' / | / | \ |
| | .' | .' | `" __ | |
| | / | / | .'.''| |
'---'| `'. | / / | |_
' .'| '/\ \._,\ '/
`-' `--' `--' `"
]]
-- This is a single-line comment.
-- printing to console
print('hi') -- naturally, prints "hi" to the console
-- defining variables
x = 12
print(x) -- prints "12"
-- you can also declare multiple variables at once
a, b, c = "1, 2, 3"
-- now variables a, b, and c, are all equal to "1, 2, 3"
-- and declare them similarly, but with different values for each
a, b, c = 1, 2, 3
-- now a equals 1, b equals 2, and c equals 3
-- logical comparison operators
-- == equal to
-- ~= not equal to. THIS IS IMPORTANT BECAUSE IT IS WEIRD AND DIFFERENT. PLS PAY ATTENTION TO THIS AND DO NOT FORGET
-- <, > less than, greater than
-- <=, >= less than or equal to, greater than or equal to
-- boolean operators
-- not self-explanatory (e.g. not True is False)
-- and " " (e.g. True and True is True)
-- or " " (e.g. True or False is True)
-- some more operators
-- .. string concatenation
-- # used to get the lengths of tables and strings
-- note that there is nothing like, for example, x += 2. you MUST use x = x + 2 instead
-- a = b = "Hi" will also not work, use a, b = "Hi" instead
-- if/elseif/else
cats = 3
if cats == 1 then
print("Yep, there's a cat.")
elseif cats == 2 then
print("There are two cats!")
else
print("Wow! So many cats!")
end
-- while loop
x = 0
while x < 10 do
x = x + 2
print(x)
end
-- prints "2", then "4", then "6", "8", "10"
-- repeat loop (similar to do-while in other languages)
i = 5
repeat
i = i - 1
print(i)
until i == 1
-- NUMERIC for loop
x = 1
for i = 1, 11, 2 do
x = x * i
print(x)
end
-- GENERIC for loop; see line 133
-- like in python, you can use "break" to end a loop before it normally would; however there is no "continue"
-- functions
function rofl()
print('rolling on the floor laughing')
end
rofl() -- prints "rolling on the floor laughing"
-- local variables must be specifically local, also, YOU CAN RETURN MORE THAN ONE VALUE omg
function addThenMultiply(x, y)
local addResult = 0
local multResult = 0
addResult = x + y
multResult = x * y
return addResult, multResult
end
a, b = addThenMultiply(1, 2)
-- a equals 3, b equals 2
-- using default arguments
function func(x, y, z)
y = y or 0
z = z or 1
end
-- now, when called, if no arguments are used for y or z, they will default to 0 and 1, respectively
-- you can also use a varying number of arguments
function sum(...)
local ret = 0
for i, v in ipairs{...} do ret = ret + v end
return ret
end
sum(3, 4, 5, 6) -- 18
-- tables: the only data structure in lua
x = 5
a = {} -- empty table
b = { key = x, anotherKey = 10 } -- strings as keys
c = { [x] = b, ["string"] = 10, [34] = 10, [b] = x } -- variables and literals as keys
-- table assignment (using same tables)
a[1] = 20
a["foo"] = 50
a[x] = "bar"
-- table retrieval (using same tables)
print(a["foo"])
print(b["key"]) -- 5
print(c["string"]) -- 10
print(c[34]) -- 10
print(c[b]) -- 5
-- syntax for tables using dots
t = { foo = 1, bar = 2 }
print(t.foo) -- 1
t.bar = 3
-- you can also use tables like normal arrays
lol = {"hi", "hello", "hey"}
print(lol[2]) -- note that the dot syntax can not be used here; prints "hello"
print(#lol) -- just showing off that # operator real quick; prints "3"
-- ALSO NOTE THAT THE INDICES START AT 1, NOT 0. very important
-- a very useful feature, you can put functions inside tables. there are two ways
t = {}
-- normal way:
function t.func(self, x, y)
self.x = x
self.y = y
end
t.func(t, 1, 1)
-- better way:
function t:func(x, y)
self.x = x
self.y = y
end
t:func(1, 1)
-- METATABLES. a table can have a "metatable" with certain items in them; these items will define special aspects of the original table
t = {} -- our normal table
mt = {} -- our metatable, which contains nothing right now
setmetatable(t, mt) -- sets mt to be t's metatable
getmetatable(t) -- this will return mt
-- you can also use this instead:
t = setmetatable({}, {})
-- presuambly this works because setmetatable() returns t
-- GENERIC for loop (this one will loop through objects)
a = {5, 4, x = 3, 2, 1}
-- using pairs() which... does stuff. idk what exactly. but it's necessary
for key, val in pairs(a) do
print(key, val)
end
-- this one will print this:
-- 1 5
-- 2 4
-- 4 2
-- 5 1
-- x 3 (take notice of the fact that this is last despite being third in the real table)
-- using ipairs() which is only for things with indices. it will ignore keys
for ind, val in ipairs(a) do
print(ind, val)
end
-- this one prints this:
-- 1 5
-- 2 4
-- 4 2
-- 5 1 (take notice of the fact that the one with the key, x, is completely ignored)
-- some more detailed information about strings
s = "foo\nbar" -- escaping "n" for a new line
t = 'he said "hello world"' -- using double quotes inside single ones will make the double ones part of the string
u = "Hello \"world\"" -- escaping the double quotes instead
v = [[
<html>
<body>
<p>Hello world!</p>
</body>
</html>
]] -- this last one is for multi-line strings
-- loading other lua files
-- this is useful for libraries because it basically treats a lua file as a function
-- it even goes as far as being able to return a value with a file!
-------------------------
-- --
-- -- MODULES -- --
-- --
-------------------------
-- It's worth noting that you don't have to use any commands to include a standard library module; they're already accessible.
------------------------------
-- -- The table Module -- --
------------------------------
-- This module adds some nice functions for use with tables.
t = { 24, 25, 8, 13, 1, 40 }
table.insert(t, 50) -- inserts 50 at end
table.insert(t, 3, 89) -- inserts 89 at index 3
table.remove(t, 2) -- removes item at index 2
table.sort(t) -- sorts via the < operator
-------------------------------
-- -- The string Module -- --
-------------------------------
-- Adds some helpful functions for strings.
string.lower("HeLLO") -- hello
string.upper("Hello") -- HELLO
string.reverse("world") -- dlrow
string.char(87) -- W
string.sub("hello world", 2, 5) -- ello
-- something about string patterns? the tutorial I'm using doesn't really cover this
-- I probably won't need it for LÖVE, but go here, I guess: http://www.lua.org/manual/5.1/manual.html#5.4.1
string.gsub("hello 42", "(%d+)", "%1 3") -- hello 42 3
string.gsub("heLLo", "(%u)", "") -- heo
-- 4 + 4 = 8
string.gsub("2 + 2 = 4", "(%d)", function(s)
return s * 2
end)
-- prints each word
for w in string.gmatch("good morning chaps", "%w+") do
print(w)
end
-----------------------------
-- -- The math Module -- --
-----------------------------
--[[
The math module contains many of the mathematical functions you would expect from a language such as math.sin, math.cos, math.floor, etc.
There's a few things you'll want to be aware of:
math.huge is the largest value a number can be.
Although math.floor and math.ceil are present, there's no math.round.
Not to worry though, you can easily achieve the same thing with code like math.floor(x + .5).
You can use math.random to generate pseudo-random numbers.
Before using it, it's a good idea to set the seed with math.randomseed.
A common thing to do is math.randomseed(os.time()).
]]
|
-- Copyright (C) 2017 Afonso Bordado
--
-- Licensed under the MIT license <http://opensource.org/licenses/MIT>,
-- This file may not be copied, modified, or distributed except according
-- to the terms of that license.
local llvm = require "llvm"
describe("Type module", function ()
describe("Integer type", function ()
it("should have constant length", function ()
local type = llvm.IntType.int1()
assert.is_not_nil(type)
assert.is.truthy(type:is_sized())
end)
it("should allow arbitrary percision", function ()
local type = llvm.IntType.int(120)
assert.is_not_nil(type)
assert.is.truthy(type:is_sized())
assert.are.equal(type:get_int_width(), 120)
end)
it("should be able to create in context", function ()
local context = llvm.Context.global_context()
local type = llvm.IntType.int(120, context)
assert.is_not_nil(type)
assert.is_not_nil(context)
assert.are.equal(context, type:get_context())
local type1 = llvm.IntType.int1(context)
assert.is_not_nil(type1)
assert.are.equal(context, type1:get_context())
end)
end)
describe("Floating point type", function ()
it("should have constant length", function ()
local type = llvm.FloatType.half()
assert.is_not_nil(type)
assert.is.truthy(type:is_sized())
end)
it("should be able to create in context", function ()
local context = llvm.Context.global_context()
local type = llvm.FloatType.half(context)
assert.is_not_nil(type)
assert.is_not_nil(context)
assert.are.equal(context, type:get_context())
end)
end)
describe("Function type", function ()
it("should have constant length", function ()
local type = llvm.FloatType.half()
assert.is_not_nil(type)
assert.is.truthy(type:is_sized())
end)
end)
end)
describe("FunctionType module", function ()
it("should construct correctly", function ()
local r = llvm.IntType.int1()
local v = {
llvm.IntType.int8(),
llvm.IntType.int16(),
}
local ftype = llvm.FunctionType.new(r, v, false)
assert.is_false(ftype:is_vararg())
assert.are_equal(ftype:count_param_types(), 2)
assert.are.same(ftype:param_types(), v)
-- TODO: Assert param_types doesen't own its data
end)
end)
|
local framework = {}
function framework:download()
local stable = self:getRelease():getStableVersion()
stable:download()
end
-- LuaClassGen pregenerated functions
function framework.new(init)
init = init or {}
local self={}--vapor.class.download.new(init)
self.download=framework.download
self._name=init.name
self.getName=framework.getName
self.setName=framework.setName
self._image=init.image
self.getImage=framework.getImage
self.setImage=framework.setImage
self._author=init.author
self.getAuthor=framework.getAuthor
self.setAuthor=framework.setAuthor
self._website=init.website
self.getWebsite=framework.getWebsite
self.setWebsite=framework.setWebsite
self._release=vapor.class.release.new(init.release)
self.getRelease=framework.getRelease
self.setRelease=framework.setRelease
self._exec=init.exec
self.getExec=framework.getExec
self.setExec=framework.setExec
self._execBasedir=init.execBasedir
self.getExecBasedir=framework.getExecBasedir
self.setExecBasedir=framework.setExecBasedir
self._autoBinary=init.autoBinary
self.getAutoBinary=framework.getAutoBinary
self.setAutoBinary=framework.setAutoBinary
self._identifier=init.identifier
self.getIdentifier=framework.getIdentifier
self.setIdentifier=framework.setIdentifier
return self
end
function framework:getName()
return self._name
end
function framework:setName(val)
self._name=val
end
function framework:getImage()
return self._image
end
function framework:setImage(val)
self._image=val
end
function framework:getAuthor()
return self._author
end
function framework:setAuthor(val)
self._author=val
end
function framework:getWebsite()
return self._website
end
function framework:setWebsite(val)
self._website=val
end
function framework:getRelease()
return self._release
end
function framework:setRelease(val)
self._release=val
end
function framework:getExec()
return self._exec
end
function framework:setExec(val)
self._exec=val
end
function framework:getExecBasedir()
return self._execBasedir
end
function framework:setExecBasedir(val)
self._execBasedir=val
end
function framework:getAutoBinary()
return self._autoBinary
end
function framework:setAutoBinary(val)
self._autoBinary=val
end
function framework:getIdentifier()
return self._identifier
end
function framework:setIdentifier(val)
self._identifier=val
end
return framework
|
describe("ChainableTemporaryCredentials", function()
local AWS = require "resty.aws"
local ChainableTemporaryCredentials = require "resty.aws.credentials.ChainableTemporaryCredentials"
setup(function()
--setup
end)
teardown(function()
--teardown
end)
describe("new()", function()
it("creates a new instance when providing AWS-instance", function()
local aws = AWS()
local params = {}
local creds
assert.has.no.error(function()
creds = assert(ChainableTemporaryCredentials:new {
params = params,
aws = aws,
})
end)
assert.is_function(creds.sts.assumeRole)
assert.are.equal(aws.config.credentials, creds.masterCredentials)
assert.are.equal(params, creds.params)
end)
it("accepts params as a single entry array", function()
local aws = AWS()
local params = {}
local creds
assert.has.no.error(function()
creds = assert(ChainableTemporaryCredentials:new {
params = { params },
aws = aws,
})
end)
assert.is_function(creds.sts.assumeRole)
assert.are.equal(aws.config.credentials, creds.masterCredentials)
assert.are.equal(params, creds.params)
end)
it("creates a new instance when providing STS-instance", function()
local sts = AWS():STS()
local params = {}
local creds
assert.has.no.error(function()
creds = assert(ChainableTemporaryCredentials:new {
params = params,
sts = sts,
})
end)
assert.is_function(creds.sts.assumeRole)
assert.are.equal(sts.config.credentials, creds.masterCredentials)
assert.are.equal(params, creds.params)
end)
it("creates chained credentials from params-array", function()
local aws = AWS()
local params_start, params_middle, params_final = {}, {}, {}
local creds_final
assert.has.no.error(function()
creds_final = assert(ChainableTemporaryCredentials:new {
params = { params_start, params_middle, params_final },
aws = aws,
})
end)
assert.are.equal(params_final, creds_final.params)
local creds_middle = creds_final.masterCredentials
assert.are.equal(params_middle, creds_middle.params)
local creds_start = creds_middle.masterCredentials
assert.are.equal(params_start, creds_start.params)
assert.are.equal(aws.config.credentials, creds_start.masterCredentials)
end)
end)
end)
|
-- This function set height to the value of z-axis of the water surface. This function works with sea and lake. However it does not work with shallow rivers (e.g. raton canyon will return -100000.0f) note: seems to return true when you are in water
-- @module native
-- @submodule water
-- @see GET_WATER_HEIGHT
-- @usage BOOL GET_WATER_HEIGHT(float x, float y, float z, float* height);
-- @param x float
-- @param y float
-- @param z float
-- @param height float*
-- @return BOOL
function GetWaterHeight(x, y, z, height) end
-- @todo
-- @module native
-- @submodule water
-- @see GET_WATER_HEIGHT_NO_WAVES
-- @usage BOOL GET_WATER_HEIGHT_NO_WAVES(float x, float y, float z, float* height);
-- @param x float
-- @param y float
-- @param z float
-- @param height float*
-- @return BOOL
function GetWaterHeightNoWaves(x, y, z, height) end
-- @todo
-- @module native
-- @submodule water
-- @see TEST_PROBE_AGAINST_WATER
-- @usage BOOL TEST_PROBE_AGAINST_WATER(float x1, float y1, float z1, float x2, float y2, float z2, Vector3* result);
-- @param x1 float
-- @param y1 float
-- @param z1 float
-- @param x2 float
-- @param y2 float
-- @param z2 float
-- @param result Vector3*
-- @return BOOL
function TestProbeAgainstWater(x1, y1, z1, x2, y2, z2, result) end
-- @todo
-- @module native
-- @submodule water
-- @see TEST_PROBE_AGAINST_ALL_WATER
-- @usage BOOL TEST_PROBE_AGAINST_ALL_WATER(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7);
-- @param p0 Any
-- @param p1 Any
-- @param p2 Any
-- @param p3 Any
-- @param p4 Any
-- @param p5 Any
-- @param p6 Any
-- @param p7 Any
-- @return BOOL
function TestProbeAgainstAllWater(p0, p1, p2, p3, p4, p5, p6, p7) end
-- @todo
-- @module native
-- @submodule water
-- @see TEST_VERTICAL_PROBE_AGAINST_ALL_WATER
-- @usage BOOL TEST_VERTICAL_PROBE_AGAINST_ALL_WATER(float x, float y, float z, Any p3, Any* p4);
-- @param x float
-- @param y float
-- @param z float
-- @param p3 Any
-- @param p4 Any*
-- @return BOOL
function TestVerticalProbeAgainstAllWater(x, y, z, p3, p4) end
-- Sets the water height for a given position and radius.
-- @module native
-- @submodule water
-- @see MODIFY_WATER
-- @usage void MODIFY_WATER(float x, float y, float radius, float height);
-- @param x float
-- @param y float
-- @param radius float
-- @param height float
-- @return void
function ModifyWater(x, y, radius, height) end
|
local t = Def.ActorFrame{}
if SN3Debug and (not GAMESTATE:IsCourseMode()) then
local yPositions = {
PlayerNumber_P1 = SCREEN_TOP+115,
PlayerNumber_P2 = SCREEN_BOTTOM-115
}
for _,pn in pairs(PlayerNumber) do
t[#t+1] = Def.ActorFrame{InitCommand=function(s) s:x(EditWindowPosX()):y(yPositions[pn]) end,
LoadActor("edit window", pn)}
end
end
return t
|
local group = Config.Group
-- Check if is decorating --
local IsDecorating = false
RegisterNetEvent('qb-anticheat:client:ToggleDecorate')
AddEventHandler('qb-anticheat:client:ToggleDecorate', function(bool)
IsDecorating = bool
end)
-- Few frequently used locals --
local flags = 0
local isLoggedIn = false
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
QBCore.Functions.TriggerCallback('qb-anticheat:server:GetPermissions', function(UserGroup)
group = UserGroup
end)
isLoggedIn = true
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload')
AddEventHandler('QBCore:Client:OnPlayerUnload', function()
isLoggedIn = false
IsDecorating = false
flags = 0
end)
-- Superjump --
Citizen.CreateThread(function()
while true do
Citizen.Wait(500)
local ped = PlayerPedId()
local player = PlayerId()
if group == Config.Group and isLoggedIn then
if IsPedJumping(pedId) then
local firstCoord = GetEntityCoords(ped)
while IsPedJumping(pedId) do
Citizen.Wait(0)
end
local secondCoord = GetEntityCoords(ped)
local lengthBetweenCoords = #(firstCoord - secondCoord)
if (lengthBetweenCoords > Config.SuperJumpLength) then
flags = flags + 1
TriggerServerEvent("qb-log:server:CreateLog", "anticheat", "Cheat detected!", "orange", "** @everyone " ..GetPlayerName(player).. "** is flagged from anticheat! **(Flag "..flags.." /"..Config.FlagsForBan.." | Superjump)**")
end
end
end
end
end)
-- Speedhack --
Citizen.CreateThread(function()
while true do
Citizen.Wait(500)
local ped = PlayerPedId()
local player = PlayerId()
local speed = GetEntitySpeed(ped)
local inveh = IsPedInAnyVehicle(ped, false)
local ragdoll = IsPedRagdoll(ped)
local jumping = IsPedJumping(ped)
local falling = IsPedFalling(ped)
if group == Config.Group and isLoggedIn then
if not inveh then
if not ragdoll then
if not falling then
if not jumping then
if speed > Config.MaxSpeed then
flags = flags + 1
TriggerServerEvent("qb-log:server:CreateLog", "anticheat", "Cheat detected!", "orange", "** @everyone " ..GetPlayerName(player).. "** is flagged from anticheat! **(Flag "..flags.." /"..Config.FlagsForBan.." | Speedhack)**")
end
end
end
end
end
end
end
end)
-- Invisibility --
Citizen.CreateThread(function()
while true do
Citizen.Wait(10000)
local ped = PlayerPedId()
local player = PlayerId()
if group == Config.Group and isLoggedIn then
if not IsDecorating then
if not IsEntityVisible(ped) then
SetEntityVisible(ped, 1, 0)
TriggerEvent('QBCore:Notify', "QB-ANTICHEAT: You were invisible and have been made visible again!")
TriggerServerEvent("qb-log:server:CreateLog", "anticheat", "Made player visible", "green", "** @everyone " ..GetPlayerName(player).. "** was invisible and has been made visible again by QB-Anticheat")
end
end
end
end
end)
-- Nightvision --
Citizen.CreateThread(function()
while true do
Citizen.Wait(2000)
local ped = PlayerPedId()
local player = PlayerId()
if group == Config.Group and isLoggedIn then
if GetUsingnightvision(true) then
if not IsPedInAnyHeli(ped) then
flags = flags + 1
TriggerServerEvent("qb-log:server:CreateLog", "anticheat", "Cheat detected!", "orange", "** @everyone " ..GetPlayerName(player).. "** is flagged from anticheat! **(Flag "..flags.." /"..Config.FlagsForBan.." | Nightvision)**")
end
end
end
end
end)
-- Thermalvision --
Citizen.CreateThread(function()
while true do
Citizen.Wait(2000)
local ped = PlayerPedId()
local player = PlayerId()
if group == Config.Group and isLoggedIn then
if GetUsingseethrough(true) then
if not IsPedInAnyHeli(ped) then
flags = flags + 1
TriggerServerEvent("qb-log:server:CreateLog", "anticheat", "Cheat detected!", "orange", "** @everyone " ..GetPlayerName(player).. "** is flagged from anticheat! **(Flag "..flags.." /"..Config.FlagsForBan.." | Thermalvision)**")
end
end
end
end
end)
-- Spawned car --
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local ped = PlayerPedId()
local player = PlayerId()
local veh = GetVehiclePedIsIn(ped)
local DriverSeat = GetPedInVehicleSeat(veh, -1)
local plate = GetVehicleNumberPlateText(veh)
if isLoggedIn then
if group == Config.Group then
if IsPedInAnyVehicle(ped, true) then
for _, BlockedPlate in pairs(Config.BlacklistedPlates) do
if plate == BlockedPlate then
if DriverSeat == ped then
DeleteVehicle(veh)
TriggerServerEvent("qb-anticheat:server:banPlayer", "Cheating")
TriggerServerEvent("qb-log:server:CreateLog", "anticheat", "Cheat detected!", "red", "** @everyone " ..GetPlayerName(player).. "** has been banned for cheating (Sat as driver in spawned vehicle with license plate **"..BlockedPlate..")**")
end
end
end
end
end
end
end
end)
-- Check if ped has weapon in inventory --
Citizen.CreateThread(function()
while true do
Citizen.Wait(5000)
if isLoggedIn then
local PlayerPed = PlayerPedId()
local player = PlayerId()
local CurrentWeapon = GetSelectedPedWeapon(PlayerPed)
local WeaponInformation = QBCore.Shared.Weapons[CurrentWeapon]
if WeaponInformation["name"] ~= "weapon_unarmed" then
QBCore.Functions.TriggerCallback('qb-anticheat:server:HasWeaponInInventory', function(HasWeapon)
if not HasWeapon then
RemoveAllPedWeapons(PlayerPed, false)
TriggerServerEvent("qb-log:server:CreateLog", "anticheat", "Weapon removed!", "orange", "** @everyone " ..GetPlayerName(player).. "** had a weapon on them that they did not have in his inventory. QB Anticheat has removed the weapon.")
end
end, WeaponInformation)
end
end
end
end)
-- Max flags reached = ban, log, explosion & break --
Citizen.CreateThread(function()
while true do
Citizen.Wait(500)
local player = PlayerId()
if flags >= Config.FlagsForBan then
-- TriggerServerEvent("qb-anticheat:server:banPlayer", "Cheating")
-- AddExplosion(coords, EXPLOSION_GRENADE, 1000.0, true, false, false, true)
TriggerServerEvent("qb-log:server:CreateLog", "anticheat", "Player banned! (Not really of course, this is a test duuuhhhh)", "red", "** @everyone " ..GetPlayerName(player).. "** Too often has been flagged by the anti-cheat and preemptively banned from the server")
flags = 0
end
end
end)
RegisterNetEvent('qb-anticheat:client:NonRegisteredEventCalled')
AddEventHandler('qb-anticheat:client:NonRegisteredEventCalled', function(reason, CalledEvent)
local player = PlayerId()
TriggerServerEvent('qb-anticheat:server:banPlayer', reason)
TriggerServerEvent("qb-log:server:CreateLog", "anticheat", "Player banned! (Not really of course, this is a test duuuhhhh)", "red", "** @everyone " ..GetPlayerName(player).. "** has event **"..CalledEvent.."tried to trigger (LUA injector!)")
end)
|
-- scaffold geniefile for flatcc
flatcc_script = path.getabsolute(path.getdirectory(_SCRIPT))
flatcc_root = path.join(flatcc_script, "flatcc")
flatcc_includedirs = {
path.join(flatcc_script, "config"),
flatcc_root,
}
flatcc_libdirs = {}
flatcc_links = {}
flatcc_defines = {}
----
return {
_add_includedirs = function()
includedirs { flatcc_includedirs }
end,
_add_defines = function()
defines { flatcc_defines }
end,
_add_libdirs = function()
libdirs { flatcc_libdirs }
end,
_add_external_links = function()
links { flatcc_links }
end,
_add_self_links = function()
links { "flatcc" }
end,
_create_projects = function()
project "flatcc"
kind "StaticLib"
language "C++"
flags {}
includedirs {
flatcc_includedirs,
}
defines {}
files {
path.join(flatcc_script, "config", "**.h"),
path.join(flatcc_root, "**.h"),
path.join(flatcc_root, "**.cpp"),
}
end, -- _create_projects()
}
---
|
--[[
--==Contributers==--
- Rami Sabbagh (RamiLego4Game)
]]
--White color
RAM.poke(19203,255) --RED
RAM.poke(19204,255) --GREEN
RAM.poke(19205,255) --BLUE
--Splash Image--
local splash = fs.read("/rom/Boot/Splash.nbin")
RAM.memset(0,splash) --Draw the splash
Graphics.flip()
--File loading functions--
function loadfile(path)
if not fs.exists(path) then return error("File doesn't exists !") end
if fs.isDir(path) then return error("Can't load a folder !") end
local lines = fs.lines(path)
local function iter()
local line = lines()
if line then
return line.."\n"
end
end
local ok, chunk = pcall(load,iter,path)
if ok then
return chunk
else
return false, chunk
end
end
function dofile(path,...)
if not fs.exists(path) then return error("File doesn't exists !") end
if fs.isDir(path) then return error("Can't load a folder !") end
local lines = fs.lines(path)
local function iter()
local line = lines()
if line then
return line.."\n"
end
end
local ok, chunk = pcall(load,iter,path)
if not ok then return error(chunk) end
local ret = {pcall(chunk,...)}
if not ret[1] then return error(ret[2]) end
return select(2,unpack(ret))
end
--Load the Package System--
dofile("/rom/Boot/package.lua")
dofile("/rom/terminal.lua")
|
local l = require( "acid.logging" )
function test_tostr(t)
t:eq( "1 nil", l.tostr( 1, nil ) )
t:eq( "{1,2} {a=3,b={x=4}} nil", l.tostr( {1,2}, {a=3,b={x=4}}, nil ) )
end
|
--[[--
@package textAdventure
@module text.lua
@version 1.0
@author Díaz Urbaneja Víctor Eduardo Diex <victor.vector008@gmail.com>
@date 12.06.2020 01:14:02 -04
]]
text = {}
local colors = {
black = '\27[30m',
red = '\27[31m',
green = '\27[32m',
yellow = '\27[33m',
blue = '\27[34m',
magenta = '\27[35m',
cyan = '\27[36m',
white = '\27[37m'
}
--- Imprime en pantalla (message) parseado para la consola
-- @tparam string message cadena de texto que desee parsear
-- @usage --[[
-- etiquetas disponibles:
-- b - negrita
-- i - cursiva
-- u - subrayado
-- s - tachado
-- blink - parpadeante
-- span - si se coloca el atributo bg='red' el color de fondo del texto será rojo
-- ]]--
-- text.parser('<b>texto en negritas</b>')
function text.parser(message)
local str = message
if str:match('<b>(.-)</b>') then
message = message:gsub('<b>','\27[1m'):gsub('</b>', '\27[0m')
end
if str:match('<i>(.-)</i>') then
message = message:gsub('<i>','\27[3m'):gsub('</i>', '\27[0m')
end
if str:match('<u>(.-)</u>') then
message = message:gsub('<u>','\27[4m'):gsub('</u>', '\27[0m')
end
if str:match('<s>(.-)</s>') then
message = message:gsub('<s>','\27[9m'):gsub('</s>', '\27[0m')
end
if str:match('<blink>(.-)</blink>') then
message = message:gsub('<blink>','\27[5m'):gsub('</blink>', '\27[0m')
end
if str:match('<span bg="(.-)">(.-)</span>') then
local color, content = str:match('<span bg="(.-)">(.-)</span>')
if (color ~= '') then
for k, ascii_color in pairs(colors) do
if (color == k) then
message = message:gsub('<span bg="'.. color ..'">', ascii_color):gsub('</span>', '\27[0m')
end
end
else
message = message:gsub('<span bg="'.. color ..'">', ''):gsub('</span>', '\27[0m')
end
end
print(message)
end
return text
|
-- Importing modules
local Index = require "elasticsearch.endpoints.Index"
local parser = require "elasticsearch.parser"
local MockTransport = require "lib.MockTransport"
local getmetatable = getmetatable
-- Setting up environment
local _ENV = lunit.TEST_CASE "tests.endpoints.IndexTest"
-- Declaring local variables
local endpoint
local mockTransport = MockTransport:new()
-- Testing the constructor
function constructorTest()
assert_function(Index.new)
local o = Index:new()
assert_not_nil(o)
local mt = getmetatable(o)
assert_table(mt)
assert_equal(mt, mt.__index)
end
-- The setup function
function setup()
endpoint = Index:new{
transport = mockTransport
}
end
-- Testing put request
function requestPUTTest()
mockTransport.method = "PUT"
mockTransport.uri = "/twitter/tweet/1"
mockTransport.params = {}
mockTransport.body = parser.jsonEncode{
user = "kimchy",
post_date = "2009-11-15T14:12:12",
message = "trying out Elasticsearch"
}
endpoint:setParams{
index = "twitter",
type = "tweet",
id = "1",
body = {
user = "kimchy",
post_date = "2009-11-15T14:12:12",
message = "trying out Elasticsearch"
}
}
endpoint.endpointParams.createIfAbsent = false
local _, err = endpoint:request()
assert_nil(err)
end
-- Testing post request
function requestPOSTTest()
mockTransport.method = "POST"
mockTransport.uri = "/twitter/tweet"
mockTransport.params = {}
mockTransport.body = parser.jsonEncode{
user = "kimchy",
post_date = "2009-11-15T14:12:12",
message = "trying out Elasticsearch"
}
endpoint:setParams{
index = "twitter",
type = "tweet",
body = {
user = "kimchy",
post_date = "2009-11-15T14:12:12",
message = "trying out Elasticsearch"
}
}
endpoint.endpointParams.createIfAbsent = false
local _, err = endpoint:request()
assert_nil(err)
end
-- Testing create request
function requestCreateTest()
mockTransport.method = "PUT"
mockTransport.uri = "/twitter/tweet/1/_create"
mockTransport.params = {}
mockTransport.body = parser.jsonEncode{
user = "kimchy",
post_date = "2009-11-15T14:12:12",
message = "trying out Elasticsearch"
}
endpoint:setParams{
index = "twitter",
type = "tweet",
id = "1",
body = {
user = "kimchy",
post_date = "2009-11-15T14:12:12",
message = "trying out Elasticsearch"
}
}
endpoint.endpointParams.createIfAbsent = true
local _, err = endpoint:request()
assert_nil(err)
end
-- Testing create request
function requestCreateTest()
mockTransport.method = "POST"
mockTransport.uri = "/twitter/tweet"
mockTransport.params = {
op_type = "create"
}
mockTransport.body = parser.jsonEncode{
user = "kimchy",
post_date = "2009-11-15T14:12:12",
message = "trying out Elasticsearch"
}
endpoint:setParams{
index = "twitter",
type = "tweet",
body = {
user = "kimchy",
post_date = "2009-11-15T14:12:12",
message = "trying out Elasticsearch"
}
}
endpoint.endpointParams.createIfAbsent = true
local _, err = endpoint:request()
assert_nil(err)
end
|
-- Editors:
-- MouJiaoZi, 15.12.2017
LinkLuaModifier("modifier_imba_enigma_generic_pull","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
function CalculatePullLength(caster, target, length)
if not IsServer() then return end
local son = caster:FindAbilityByName("imba_enigma_demonic_conversion")
iLenght = length
if son then
local debuff = target:FindModifierByName("modifier_imba_enigma_eidolon_attack_counter")
if debuff then
iLenght = iLenght * (1 + son:GetSpecialValueFor("increased_mass_pull_pct") * 0.01 * debuff:GetStackCount())
end
end
return iLenght
end
function SearchForEngimaThinker(caster, victim, length, talent)
if not IsServer() then return end
talent = talent or false
local Black_Hole = caster:FindAbilityByName("imba_enigma_black_hole")
local hThinker = caster -- enigma self
if talent then -- talent
local Thinkers = FindUnitsInRadius(victim:GetTeamNumber(),
victim:GetAbsOrigin(),
nil,
9999999,
DOTA_UNIT_TARGET_TEAM_FRIENDLY,
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD,
FIND_CLOSEST,
false)
for _,thinker in pairs(Thinkers) do
if thinker:FindModifierByNameAndCaster("modifier_imba_enigma_malefice", caster) and thinker ~= victim then
hThinker = thinker
break
end
end
end
local Thinkers = FindUnitsInRadius(caster:GetTeamNumber(),
victim:GetAbsOrigin(),
nil,
9999999,
DOTA_UNIT_TARGET_TEAM_FRIENDLY,
DOTA_UNIT_TARGET_ALL,
DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD,
FIND_CLOSEST,
false)
for _,thinker in pairs(Thinkers) do -- midnight
if thinker:GetUnitName() == "npc_dummy_unit" and thinker.midnight == true then
hThinker = thinker
break
end
end
if Black_Hole.thinker and not Black_Hole.thinker:IsNull() then hThinker = Black_Hole.thinker end -- black hole
iLenght = CalculatePullLength(caster, victim, length)
victim:AddNewModifier(caster, nil, "modifier_imba_enigma_generic_pull", {duration = 1.0, target = hThinker:entindex(), length = iLenght})
end
modifier_imba_enigma_generic_pull = modifier_imba_enigma_generic_pull or class({})
function modifier_imba_enigma_generic_pull:IsDebuff() return false end
function modifier_imba_enigma_generic_pull:IsHidden() return true end
function modifier_imba_enigma_generic_pull:IsPurgable() return true end
function modifier_imba_enigma_generic_pull:IsStunDebuff() return false end
function modifier_imba_enigma_generic_pull:IsMotionController() return true end
function modifier_imba_enigma_generic_pull:GetMotionControllerPriority() return DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST end
function modifier_imba_enigma_generic_pull:OnCreated(keys)
if not IsServer() then return end
if keys.target then self.target = EntIndexToHScript(keys.target) end
self.target = self.target or self:GetCaster()
self.length = keys.length
self:StartIntervalThink(FrameTime())
end
function modifier_imba_enigma_generic_pull:OnRefresh(keys)
if not IsServer() then return end
self:OnCreated(keys)
end
function modifier_imba_enigma_generic_pull:OnIntervalThink()
if not self:CheckMotionControllers() then
self:Destroy()
return
end
self:HorizontalMotion(self:GetParent(), FrameTime())
end
function modifier_imba_enigma_generic_pull:HorizontalMotion(unit, time)
local length = self.length / (1.0 / FrameTime())
if not self.target or self.target:IsNull() then
self.target = self:GetCaster()
end
local pos = self:GetParent():GetAbsOrigin()
local tar_pos = self.target:GetAbsOrigin()
local next_pos = GetGroundPosition((pos + (tar_pos - pos):Normalized() * length), unit)
unit:SetAbsOrigin(next_pos)
ResolveNPCPositions(self:GetParent():GetAbsOrigin(), 128)
end
function modifier_imba_enigma_generic_pull:OnDestroy()
if not IsServer() then return end
ResolveNPCPositions(self:GetParent():GetAbsOrigin(), 128)
end
LinkLuaModifier("modifier_enigma_magic_immunity","components/abilities/heroes/hero_enigma",LUA_MODIFIER_MOTION_NONE)
modifier_enigma_magic_immunity = class({})
function modifier_enigma_magic_immunity:IsDebuff() return false end
function modifier_enigma_magic_immunity:IsHidden() return false end
function modifier_enigma_magic_immunity:GetTexture()
return "enigma_demonic_conversion"
end
function modifier_enigma_magic_immunity:CheckState()
return {[MODIFIER_STATE_MAGIC_IMMUNE] = true}
end
function modifier_enigma_magic_immunity:GetEffectName()
return "particles/hero/enigma/enigma_magic_immunity.vpcf"
end
function modifier_enigma_magic_immunity:GetEffectAttachType()
return PATTACH_ABSORIGIN_FOLLOW
end
function SetTalentSpellImmunity(caster)
local modifier = caster:FindModifierByName("modifier_enigma_magic_immunity")
if modifier then
local time = modifier:GetRemainingTime() + caster:FindTalentValue("special_bonus_imba_enigma_7")
modifier:SetDuration(time,true)
else
caster:AddNewModifier(caster,nil,"modifier_enigma_magic_immunity",{duration = caster:FindTalentValue("special_bonus_imba_enigma_7")})
end
end
LinkLuaModifier("modifier_special_bonus_imba_enigma_7", "components/abilities/heroes/hero_enigma.lua", LUA_MODIFIER_MOTION_NONE)
modifier_special_bonus_imba_enigma_7 = modifier_special_bonus_imba_enigma_7 or class({})
function modifier_special_bonus_imba_enigma_7:IsHidden() return false end
function modifier_special_bonus_imba_enigma_7:RemoveOnDeath() return false end
-- gain spell immune when casting
function modifier_special_bonus_imba_enigma_7:DeclareFunctions()
local funcs =
{
MODIFIER_EVENT_ON_ABILITY_START,
}
return funcs
end
function modifier_special_bonus_imba_enigma_7:OnAbilityStart(keys)
if keys.unit == self:GetParent() then
SetTalentSpellImmunity(self:GetParent())
end
end
--=================================================================================================================
-- Enigma's Malefice
--=================================================================================================================
imba_enigma_malefice = imba_enigma_malefice or class({})
LinkLuaModifier("modifier_imba_enigma_malefice","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_special_bonus_imba_enigma_2","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
function imba_enigma_malefice:IsHiddenWhenStolen() return false end
function imba_enigma_malefice:IsRefreshable() return true end
function imba_enigma_malefice:IsStealable() return true end
function imba_enigma_malefice:IsNetherWardStealable() return false end
function imba_enigma_malefice:OnOwnerSpawned()
if not IsServer() then return end
if self:GetCaster():HasAbility("special_bonus_imba_enigma_2") and self:GetCaster():FindAbilityByName("special_bonus_imba_enigma_2"):IsTrained() and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enigma_2") then
self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_special_bonus_imba_enigma_2", {})
end
end
function imba_enigma_malefice:GetAOERadius()
if self:GetCaster():HasTalent("special_bonus_imba_enigma_2") then
return self:GetCaster():FindTalentValue("special_bonus_imba_enigma_2")
else
return 0
end
end
function imba_enigma_malefice:OnSpellStart()
local caster = self:GetCaster()
local target = self:GetCursorTarget()
if target:TriggerSpellAbsorb(self) then return end
local ability = self
local base_duration = ability:GetSpecialValueFor("total_duration")
local hp_extra_duration = ability:GetSpecialValueFor("health_bonus_duration")
local pct_per_extra = ability:GetSpecialValueFor("health_bonus_duration_percent")
local function CalculateDuration(unit)
local hp_pct = unit:GetHealthPercent()
local total_duration = base_duration
total_duration = total_duration + hp_extra_duration * math.floor((100-hp_pct)/pct_per_extra)
return total_duration
end
if not caster:HasTalent("special_bonus_imba_enigma_2") then
local final_duration = CalculateDuration(target)
target:AddNewModifier(caster, ability, "modifier_imba_enigma_malefice", {duration = final_duration})
else
local talent_radius = caster:FindTalentValue("special_bonus_imba_enigma_2")
local enemies = FindUnitsInRadius(caster:GetTeamNumber(),
target:GetAbsOrigin(),
nil,
talent_radius,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
DOTA_UNIT_TARGET_FLAG_NONE,
FIND_ANY_ORDER,
false)
for _, enemy in pairs(enemies) do
local final_duration = CalculateDuration(enemy)
enemy:AddNewModifier(caster, ability, "modifier_imba_enigma_malefice", {duration = final_duration})
end
end
end
modifier_imba_enigma_malefice = modifier_imba_enigma_malefice or class({})
function modifier_imba_enigma_malefice:IsDebuff() return true end
function modifier_imba_enigma_malefice:IsHidden() return false end
function modifier_imba_enigma_malefice:IsPurgable() return true end
function modifier_imba_enigma_malefice:IsStunDebuff() return false end
function modifier_imba_enigma_malefice:GetEffectName() return "particles/units/heroes/hero_enigma/enigma_malefice.vpcf" end
function modifier_imba_enigma_malefice:OnCreated()
if not IsServer() then return end
local caster = self:GetCaster()
local target = self:GetParent()
local ability = self:GetAbility()
self.interval = ability:GetSpecialValueFor("tick_interval")
self.dmg = ability:GetSpecialValueFor("tick_damage")
self.stun_duration = ability:GetSpecialValueFor("stun_duration")
self:StartIntervalThink(self.interval)
self:OnIntervalThink()
end
function modifier_imba_enigma_malefice:OnIntervalThink()
local caster = self:GetCaster()
local target = self:GetParent()
local ability = self:GetAbility()
local damageTable = {victim = self:GetParent(),
attacker = self:GetCaster(),
damage = self.dmg,
damage_type = DAMAGE_TYPE_MAGICAL,
ability = ability}
ApplyDamage(damageTable)
target:AddNewModifier(caster, ability, "modifier_stunned", {duration = self.stun_duration})
EmitSoundOn("Hero_Enigma.MaleficeTick", target)
SearchForEngimaThinker(caster, self:GetParent(), ability:GetSpecialValueFor("pull_strength"))
end
--=================================================================================================================
-- Enigma's Demonic Conversion
--=================================================================================================================
imba_enigma_demonic_conversion = imba_enigma_demonic_conversion or class({})
LinkLuaModifier("modifier_imba_enigma_eidolon","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_imba_enigma_eidolon_attack_counter","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_imba_enigma_eidolon_attacks_debuff","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
function imba_enigma_demonic_conversion:CastFilterResultTarget(target)
if IsServer() then
local caster = self:GetCaster()
-- #8 Talent: Cast Eidolons on heroes
if caster:HasTalent("special_bonus_imba_enigma_8") and target:IsRealHero() then
return UF_SUCCESS
end
local nResult = UnitFilter(target, self:GetAbilityTargetTeam(), self:GetAbilityTargetType(), self:GetAbilityTargetFlags(), self:GetCaster():GetTeamNumber())
return nResult
end
end
function imba_enigma_demonic_conversion:OnSpellStart()
local ability = self
local caster = self:GetCaster()
local target = self:GetCursorTarget()
if target:GetTeamNumber() ~= caster:GetTeamNumber() then
if target:TriggerSpellAbsorb(self) then return end
end
local location = target:GetAbsOrigin()
EmitSoundOn("Hero_Enigma.Demonic_Conversion",target)
if not target:IsHero() then
target:Kill(ability, caster)
target = nil
end
local eidolon_count = ability:GetSpecialValueFor("eidolon_count") + caster:FindTalentValue("special_bonus_imba_enigma_6")
if eidolon_count > 0 then
for i=1,eidolon_count do
ability:CreateEidolon(target, location, 1, ability:GetSpecialValueFor("duration"))
end
end
end
function imba_enigma_demonic_conversion:CreateEidolon(hParent, vLocation, iWave, fDuration)
local caster = self:GetCaster()
hParent = hParent or caster
local eidolon = CreateUnitByName("npc_imba_enigma_eidolon_"..math.min(4,self:GetLevel()), vLocation, true, caster, caster, caster:GetTeamNumber())
eidolon:AddNewModifier(caster, self, "modifier_kill", {duration = fDuration})
eidolon:SetOwner(caster)
eidolon:SetControllableByPlayer(caster:GetPlayerID(), true)
eidolon:SetUnitOnClearGround()
local attacks_needed = self:GetSpecialValueFor("attacks_to_split") + self:GetSpecialValueFor("additional_attacks_split") * (iWave - 1)
eidolon:AddNewModifier(caster, self, "modifier_imba_enigma_eidolon", {duration = fDuration, wave = iWave, parent = hParent:entindex(), stack = attacks_needed})
end
modifier_imba_enigma_eidolon = modifier_imba_enigma_eidolon or class({})
function modifier_imba_enigma_eidolon:IsDebuff() return true end
function modifier_imba_enigma_eidolon:IsHidden() return true end
function modifier_imba_enigma_eidolon:IsPurgable() return false end
function modifier_imba_enigma_eidolon:IsPurgeException() return false end
function modifier_imba_enigma_eidolon:IsStunDebuff() return false end
function modifier_imba_enigma_eidolon:RemoveOnDeath() return true end
function modifier_imba_enigma_eidolon:DeclareFunctions()
local funcs =
{
MODIFIER_EVENT_ON_ATTACK_LANDED,
MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS,
MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS,
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE,
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT,
MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT,
}
return funcs
end
function modifier_imba_enigma_eidolon:OnCreated( keys )
self.attacks = keys.stack
self.last_target = self:GetParent()
local ability = self:GetAbility()
if keys.parent then self.parent = EntIndexToHScript(keys.parent) end
self.parent = self.parent or self:GetCaster()
self.trans_pct = ability:GetSpecialValueFor("shard_percentage")
self.wave = keys.wave
end
function modifier_imba_enigma_eidolon:GetModifierExtraHealthBonus() if IsServer() then return self.parent:GetMaxHealth() * self.trans_pct * 0.01 end end
function modifier_imba_enigma_eidolon:GetModifierPhysicalArmorBonus() return self.parent:GetPhysicalArmorValue() * self.trans_pct * 0.01 end
function modifier_imba_enigma_eidolon:GetModifierMoveSpeedBonus_Constant() return self.parent:GetIdealSpeed() * self.trans_pct * 0.01 end
function modifier_imba_enigma_eidolon:GetModifierAttackSpeedBonus_Constant()
if self.parent:HasModifier("modifier_imba_echo_rapier_haste") and IsServer() then
local echo_buf = self.parent:FindModifierByName("modifier_imba_echo_rapier_haste")
return (self.parent:GetAttackSpeed() - echo_buf.attack_speed_buff) * self.trans_pct * 0.01
end
return self.parent:GetAttackSpeed() * self.trans_pct * 0.01
end
function modifier_imba_enigma_eidolon:GetModifierPreAttack_BonusDamage()
if IsServer() then
local attack = self.trans_pct * self.parent:GetAverageTrueAttackDamage(self.parent)
self:SetStackCount(attack)
end
local number = self:GetStackCount() * 0.01
return number
end
function modifier_imba_enigma_eidolon:OnAttackLanded(keys)
if not IsServer() then return end
if keys.attacker == self:GetParent() and not keys.target:IsBuilding() then
if self:GetParent():GetTeamNumber() ~= keys.target:GetTeamNumber() then
local target = keys.target
if not target:HasModifier("modifier_imba_enigma_eidolon_attack_counter") then
target:AddNewModifier(self:GetParent(), self:GetAbility(), "modifier_imba_enigma_eidolon_attack_counter", {})
end
if not self:GetParent():IsNull() and not self.last_target:IsNull() and self.last_target:FindModifierByNameAndCaster("modifier_imba_enigma_eidolon_attacks_debuff", self:GetParent()) then
self.last_target:FindModifierByNameAndCaster("modifier_imba_enigma_eidolon_attacks_debuff", self:GetParent()):Destroy()
end
self.last_target = target
target:AddNewModifier(self:GetParent(), self:GetAbility(), "modifier_imba_enigma_eidolon_attacks_debuff", {duration = self:GetAbility():GetSpecialValueFor("increased_mass_duration")})
end
if self.attacks > 1 then
self.attacks = self.attacks - 1
else
self:GetAbility():CreateEidolon(self.parent, self:GetParent():GetAbsOrigin(), self.wave + 1, self:GetRemainingTime() + self:GetAbility():GetSpecialValueFor("child_duration"))
self:GetAbility():CreateEidolon(self.parent, self:GetParent():GetAbsOrigin(), self.wave + 1, self:GetRemainingTime() + self:GetAbility():GetSpecialValueFor("child_duration"))
self:GetParent():ForceKill(false)
end
end
end
modifier_imba_enigma_eidolon_attack_counter = modifier_imba_enigma_eidolon_attack_counter or class({})
modifier_imba_enigma_eidolon_attacks_debuff = modifier_imba_enigma_eidolon_attacks_debuff or class({})
function modifier_imba_enigma_eidolon_attack_counter:IsDebuff() return true end
function modifier_imba_enigma_eidolon_attack_counter:IsHidden() return false end
function modifier_imba_enigma_eidolon_attack_counter:IsPurgable() return true end
function modifier_imba_enigma_eidolon_attack_counter:IsPurgeException() return true end
function modifier_imba_enigma_eidolon_attack_counter:IsStunDebuff() return false end
function modifier_imba_enigma_eidolon_attack_counter:RemoveOnDeath() return true end
function modifier_imba_enigma_eidolon_attack_counter:OnCreated()
if not IsServer() then return end
self:StartIntervalThink(0.1)
end
function modifier_imba_enigma_eidolon_attack_counter:OnIntervalThink()
local debuffs = self:GetParent():FindAllModifiersByName("modifier_imba_enigma_eidolon_attacks_debuff")
if #debuffs > 0 then
self:SetStackCount(#debuffs)
else
self:Destroy()
end
end
function modifier_imba_enigma_eidolon_attacks_debuff:IsDebuff() return true end
function modifier_imba_enigma_eidolon_attacks_debuff:IsHidden() return true end
function modifier_imba_enigma_eidolon_attacks_debuff:IsPurgable() return true end
function modifier_imba_enigma_eidolon_attacks_debuff:IsPurgeException() return true end
function modifier_imba_enigma_eidolon_attacks_debuff:IsStunDebuff() return false end
function modifier_imba_enigma_eidolon_attacks_debuff:RemoveOnDeath() return true end
function modifier_imba_enigma_eidolon_attacks_debuff:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end
--=================================================================================================================
-- Enigma's Midnight Pulse
--=================================================================================================================
imba_enigma_midnight_pulse = imba_enigma_midnight_pulse or class({})
LinkLuaModifier("modifier_imba_enigma_midnight_pulse_thinker","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_imba_enigma_midnight_pulse_aura","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
function imba_enigma_midnight_pulse:GetAOERadius() return self:GetSpecialValueFor("radius") end
function imba_enigma_midnight_pulse:OnSpellStart()
local caster = self:GetCaster()
local point = self:GetCursorPosition()
local duration = self:GetSpecialValueFor("duration")
local damage_per_tick = self:GetSpecialValueFor("damage_per_tick")
local radius = self:GetSpecialValueFor("radius")
EmitSoundOnLocationWithCaster(point,"Hero_Enigma.Midnight_Pulse",caster)
GridNav:DestroyTreesAroundPoint(point, radius, false)
CreateModifierThinker(caster, self, "modifier_imba_enigma_midnight_pulse_thinker", {duration = duration}, point, caster:GetTeamNumber(), false)
end
modifier_imba_enigma_midnight_pulse_thinker = modifier_imba_enigma_midnight_pulse_thinker or class({})
function modifier_imba_enigma_midnight_pulse_thinker:IsAura() return true end
function modifier_imba_enigma_midnight_pulse_thinker:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_ENEMY end
function modifier_imba_enigma_midnight_pulse_thinker:GetAuraSearchFlags() return DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES end
function modifier_imba_enigma_midnight_pulse_thinker:GetAuraSearchType() return DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_HERO end
function modifier_imba_enigma_midnight_pulse_thinker:GetAuraRadius() return self.radius end
function modifier_imba_enigma_midnight_pulse_thinker:GetModifierAura() return "modifier_imba_enigma_midnight_pulse_aura" end
function modifier_imba_enigma_midnight_pulse_thinker:OnCreated(keys)
if not IsServer() then return end
local caster = self:GetCaster()
local findDummy = CreateUnitByName("npc_dummy_unit", self:GetParent():GetAbsOrigin(), false, caster, caster, caster:GetTeamNumber())
findDummy.midnight = true
findDummy:AddNewModifier(caster, nil, "modifier_kill", {duration = self:GetDuration()})
self.radius = self:GetAbility():GetSpecialValueFor("radius")
self.pull_length = self:GetAbility():GetSpecialValueFor("pull_strength")
self:StartIntervalThink(1.0)
self.particle = ParticleManager:CreateParticle("particles/units/heroes/hero_enigma/enigma_midnight_pulse.vpcf",PATTACH_ABSORIGIN_FOLLOW,self:GetParent())
ParticleManager:SetParticleControl(self.particle,0,self:GetParent():GetAbsOrigin())
ParticleManager:SetParticleControl(self.particle,1,Vector(self.radius,0,0))
end
function modifier_imba_enigma_midnight_pulse_thinker:OnIntervalThink()
local caster = self:GetCaster()
local parent = self:GetParent()
local ability = self:GetAbility()
GridNav:DestroyTreesAroundPoint(parent:GetAbsOrigin(), self.radius, false)
local dmg_pct = ability:GetSpecialValueFor("damage_per_tick") * 0.01
local enemies = FindUnitsInRadius(caster:GetTeamNumber(),
parent:GetAbsOrigin(),
nil,
self.radius,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES,
FIND_ANY_ORDER,
false)
for _, enemy in pairs(enemies) do
local dmg = enemy:GetMaxHealth() * dmg_pct
local damageTable = {victim = enemy,
attacker = caster,
damage = dmg,
damage_type = DAMAGE_TYPE_PURE,
damage_flags = DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION,
ability = ability}
ApplyDamage(damageTable)
SearchForEngimaThinker(caster, enemy, self.pull_length)
end
local eidolons = FindUnitsInRadius(caster:GetTeamNumber(),
parent:GetAbsOrigin(),
nil,
self.radius,
DOTA_UNIT_TARGET_TEAM_FRIENDLY,
DOTA_UNIT_TARGET_BASIC,
DOTA_UNIT_TARGET_FLAG_NONE,
FIND_ANY_ORDER,
false)
for _, eidolon in pairs(eidolons) do
if eidolon:HasModifier("modifier_imba_enigma_eidolon") then
eidolon:Heal(ability:GetSpecialValueFor("eidolon_hp_regen"), nil)
SendOverheadEventMessage(nil, OVERHEAD_ALERT_HEAL, eidolon, ability:GetSpecialValueFor("eidolon_hp_regen"), nil)
end
end
-- growable radius talent
if caster:HasTalent("special_bonus_imba_enigma_3") then
self.radius = self.radius + ability:GetSpecialValueFor("radius") / ability:GetSpecialValueFor("duration")
ParticleManager:SetParticleControl(self.particle,1,Vector(self.radius,0,0))
end
end
function modifier_imba_enigma_midnight_pulse_thinker:OnDestroy()
if not IsServer() then return end
ParticleManager:DestroyParticle(self.particle,false)
ParticleManager:ReleaseParticleIndex(self.particle)
end
modifier_imba_enigma_midnight_pulse_aura = modifier_imba_enigma_midnight_pulse_aura or class({})
function modifier_imba_enigma_midnight_pulse_aura:IsDebuff() return true end
function modifier_imba_enigma_midnight_pulse_aura:IsHidden() return false end
function modifier_imba_enigma_midnight_pulse_aura:IsPurgable() return false end
function modifier_imba_enigma_midnight_pulse_aura:IsPurgeException() return false end
function modifier_imba_enigma_midnight_pulse_aura:GetTexture() return "enigma_midnight_pulse" end
--=================================================================================================================
-- Enigma's Black Hole
--=================================================================================================================
imba_enigma_black_hole = imba_enigma_black_hole or class({})
LinkLuaModifier("modifier_imba_enigma_black_hole_thinker","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_imba_enigma_black_hole","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE) --Auctually enemies' buff
LinkLuaModifier("modifier_imba_enigma_black_hole_pull","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_imba_singularity","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_special_bonus_imba_enigma_1","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_special_bonus_imba_enigma_5","components/abilities/heroes/hero_enigma", LUA_MODIFIER_MOTION_NONE)
function imba_enigma_black_hole:IsHiddenWhenStolen() return false end
function imba_enigma_black_hole:IsRefreshable() return true end
function imba_enigma_black_hole:IsStealable() return true end
function imba_enigma_black_hole:IsNetherWardStealable() return true end
function imba_enigma_black_hole:OnOwnerSpawned()
if not IsServer() then return end
if self:GetCaster():HasAbility("special_bonus_imba_enigma_1") and self:GetCaster():FindAbilityByName("special_bonus_imba_enigma_1"):IsTrained() and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enigma_1") then
self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_special_bonus_imba_enigma_1", {})
end
if self:GetCaster():HasAbility("special_bonus_imba_enigma_5") and self:GetCaster():FindAbilityByName("special_bonus_imba_enigma_5"):IsTrained() and not self:GetCaster():HasModifier("modifier_special_bonus_imba_enigma_5") then
self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_special_bonus_imba_enigma_5", {})
end
end
function imba_enigma_black_hole:GetCastRange(vLocation, hTarget)
return self:GetSpecialValueFor("cast_range") + self:GetCaster():FindTalentValue("special_bonus_imba_enigma_5") end
function imba_enigma_black_hole:GetCooldown(nLevel)
local charges = self:GetCaster():GetModifierStackCount("modifier_imba_singularity", self:GetCaster())
return math.max(30, self.BaseClass.GetCooldown( self, nLevel ) - charges * self:GetCaster():FindTalentValue("special_bonus_imba_enigma_1"))
end
function imba_enigma_black_hole:GetIntrinsicModifierName()
return "modifier_imba_singularity" end
function imba_enigma_black_hole:GetAOERadius()
return self:GetSpecialValueFor("radius") + self:GetCaster():GetModifierStackCount("modifier_imba_singularity", self:GetCaster()) * self:GetSpecialValueFor("singularity_stun_radius_increment_per_stack") end
function imba_enigma_black_hole:OnSpellStart()
local caster = self:GetCaster()
local pos = self:GetCursorPosition()
local ability = self
local base_radius = self:GetSpecialValueFor("radius")
local extar_radius = self:GetSpecialValueFor("singularity_stun_radius_increment_per_stack")
local base_pull_radius = self:GetSpecialValueFor("pull_radius")
local extra_pull_radius = self:GetSpecialValueFor("singularity_pull_radius_increment_per_stack")
self.radius = base_radius + extar_radius * caster:FindModifierByName("modifier_imba_singularity"):GetStackCount()
self.pull_radius = base_pull_radius + extra_pull_radius * caster:FindModifierByName("modifier_imba_singularity"):GetStackCount()
local duration = self:GetSpecialValueFor("duration")
self.thinker = CreateModifierThinker(caster, self, "modifier_imba_enigma_black_hole_thinker", {duration = duration}, pos, caster:GetTeamNumber(), false)
end
function imba_enigma_black_hole:OnChannelFinish( bInterrupted )
StopSoundOn("Hero_Enigma.Black_Hole", self.thinker)
StopSoundOn("Imba.EnigmaBlackHoleTi5", self.thinker)
if bInterrupted then
self.thinker:FindModifierByName("modifier_imba_enigma_black_hole_thinker"):Destroy()
self:GetCaster():FindModifierByName("modifier_imba_singularity"):SetStackCount(0)
end
end
modifier_imba_enigma_black_hole_thinker = modifier_imba_enigma_black_hole_thinker or class({})
modifier_imba_enigma_black_hole = modifier_imba_enigma_black_hole or class({})
modifier_imba_enigma_black_hole_pull = modifier_imba_enigma_black_hole_pull or class({})
function modifier_imba_enigma_black_hole_thinker:IsAura() return true end
function modifier_imba_enigma_black_hole_thinker:GetAuraSearchTeam() return DOTA_UNIT_TARGET_TEAM_ENEMY end
function modifier_imba_enigma_black_hole_thinker:GetAuraSearchType() return DOTA_UNIT_TARGET_BASIC + DOTA_UNIT_TARGET_HERO end
function modifier_imba_enigma_black_hole_thinker:GetAuraSearchFlags() return DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES end
function modifier_imba_enigma_black_hole_thinker:GetAuraRadius() return self.radius end
function modifier_imba_enigma_black_hole_thinker:GetModifierAura() return "modifier_imba_enigma_black_hole" end
function modifier_imba_enigma_black_hole_thinker:OnCreated(keys)
self.singularity_cap = self:GetAbility():GetSpecialValueFor("singularity_cap")
self.radius = self:GetAbility().radius
self.pull_radius = self:GetAbility().pull_radius
if not IsServer() then return end
local pfx_name = "particles/hero/enigma/enigma_blackhole_scaleable.vpcf"
self.sound = "Hero_Enigma.Black_Hole"
local total = FindUnitsInRadius(self:GetCaster():GetTeamNumber(),
self:GetParent():GetAbsOrigin(),
nil,
999999,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO,
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_DEAD + DOTA_UNIT_TARGET_FLAG_INVULNERABLE + DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS + DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD,
FIND_ANY_ORDER,
false)
local enemies = FindUnitsInRadius(self:GetCaster():GetTeamNumber(),
self:GetParent():GetAbsOrigin(),
nil,
self.radius,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO,
DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES + DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS,
FIND_ANY_ORDER,
false)
if #enemies >= #total/2 then
pfx_name = "particles/hero/enigma/enigma_blackhole_ti5_scaleable.vpcf"
self.sound = "Imba.EnigmaBlackHoleTi5"
EmitSoundOn("Imba.EnigmaBlackHoleTobi0"..math.random(1,5), self:GetParent())
self.pfx_ulti = ParticleManager:CreateParticle("particles/econ/items/slark/slark_ti6_blade/slark_ti6_pounce_leash_gold_body_energy_pull.vpcf", PATTACH_ABSORIGIN_FOLLOW, self:GetCaster())
ParticleManager:SetParticleControlEnt(self.pfx_ulti, 0, self:GetCaster(), PATTACH_ABSORIGIN_FOLLOW, "attach_hitloc", self:GetCaster():GetAbsOrigin(), false)
ParticleManager:SetParticleControlEnt(self.pfx_ulti, 1, self:GetCaster(), PATTACH_ABSORIGIN_FOLLOW, "attach_hitloc", self:GetCaster():GetAbsOrigin(), false)
ParticleManager:SetParticleControl(self.pfx_ulti, 3, self:GetParent():GetAbsOrigin())
end
local buff = self:GetCaster():FindModifierByName("modifier_imba_singularity")
local stacks = buff:GetStackCount()
--Add singularity stacks (capped to a certain value)
if not keys.talent then
if stacks + #enemies < self.singularity_cap then
buff:SetStackCount(stacks + #enemies)
else
buff:SetStackCount(self.singularity_cap)
end
end
EmitSoundOn(self.sound, self:GetParent())
local dummy = self:GetParent()
self:GetParent():SetContextThink("StopBHsound", function()
StopSoundOn("Hero_Enigma.Black_Hole", dummy)
StopSoundOn("Imba.EnigmaBlackHoleTi5", dummy)
return nil
end, 4.0)
-- Break trees. Because fuck trees.
GridNav:DestroyTreesAroundPoint(self:GetParent():GetAbsOrigin(), self.pull_radius, false)
-- Create an FoW viewer for all teams so everyone sees it
for i = DOTA_TEAM_FIRST, DOTA_TEAM_CUSTOM_MAX do
if i == self:GetParent():GetTeamNumber() then
AddFOWViewer(i, self:GetParent():GetAbsOrigin(), self.pull_radius, FrameTime()*2, false)
else
AddFOWViewer(i, self:GetParent():GetAbsOrigin(), 10, FrameTime()*2, false)
end
end
self.particle = ParticleManager:CreateParticle(pfx_name, PATTACH_WORLDORIGIN, nil)
ParticleManager:SetParticleControl(self.particle, 0, Vector(self:GetParent():GetAbsOrigin().x,self:GetParent():GetAbsOrigin().y,self:GetParent():GetAbsOrigin().z+64))
ParticleManager:SetParticleControl(self.particle, 10, Vector(self.radius, self.pull_radius, 0))
self.think_time = 0
self.dmg = self:GetAbility():GetSpecialValueFor("damage_per_tick")
self:StartIntervalThink(FrameTime())
--Scepter stuff
if self:GetCaster():HasScepter() then
self.scepter = true
end
end
function modifier_imba_enigma_black_hole_thinker:OnIntervalThink()
if not IsServer() then return end
self.think_time = self.think_time + FrameTime()
-- Create an FoW viewer for all teams so everyone sees it
for i = DOTA_TEAM_FIRST, DOTA_TEAM_CUSTOM_MAX do
if i == self:GetParent():GetTeamNumber() then
AddFOWViewer(i, self:GetParent():GetAbsOrigin(), self.pull_radius, FrameTime()*2, false)
else
AddFOWViewer(i, self:GetParent():GetAbsOrigin(), 10, FrameTime()*2, false)
end
end
-- Pull effect
local enemies = FindUnitsInRadius(self:GetCaster():GetTeamNumber(), self:GetParent():GetAbsOrigin(), nil, self.pull_radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_NONE, FIND_ANY_ORDER, false)
for _,enemy in pairs(enemies) do
if not enemy:IsRoshan() then
enemy:AddNewModifier(self:GetCaster(), self:GetAbility(), "modifier_imba_enigma_black_hole_pull", {})
end
end
-- Damage
if self.think_time >= 1.0 then
-- Break trees. Because fuck trees.
GridNav:DestroyTreesAroundPoint(self:GetParent():GetAbsOrigin(), self.pull_radius, false)
self.think_time = self.think_time - 1.0
local midnightDamagePcnt = 0
if self.scepter then
local midnight = self:GetCaster():FindAbilityByName("imba_enigma_midnight_pulse")
if midnight and midnight:GetLevel() > 0 then
midnightDamagePcnt = midnight:GetSpecialValueFor("damage_per_tick") * 0.01
end
end
local enemies = FindUnitsInRadius(self:GetCaster():GetTeamNumber(), self:GetParent():GetAbsOrigin(), nil, self.radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES, FIND_ANY_ORDER, false)
for _, enemy in pairs(enemies) do
if not enemy:IsRoshan() then
ApplyDamage({victim = enemy, attacker = self:GetCaster(), damage = self.dmg, damage_type = DAMAGE_TYPE_PURE, ability = self:GetAbility()})
if self.scepter then
ApplyDamage({victim = enemy, attacker = self:GetCaster(), damage = enemy:GetMaxHealth() * midnightDamagePcnt, damage_type = DAMAGE_TYPE_PURE, ability = self:GetAbility()})
end
end
end
end
end
function modifier_imba_enigma_black_hole_thinker:OnDestroy()
if not IsServer() then return end
StopSoundOn(self.sound, self:GetParent())
EmitSoundOn("Hero_Enigma.Black_Hole.Stop", self:GetParent())
ParticleManager:DestroyParticle(self.particle, false)
ParticleManager:ReleaseParticleIndex(self.particle)
if self.pfx_ulti then
ParticleManager:DestroyParticle(self.pfx_ulti, false)
ParticleManager:ReleaseParticleIndex(self.pfx_ulti)
end
self:GetParent():ForceKill(false)
end
function modifier_imba_enigma_black_hole:IsDebuff() return true end
function modifier_imba_enigma_black_hole:IsHidden() return false end
function modifier_imba_enigma_black_hole:IsPurgable() return false end
function modifier_imba_enigma_black_hole:IsPurgeException() return false end
function modifier_imba_enigma_black_hole:RemoveOnDeath() return false end
function modifier_imba_enigma_black_hole:IsStunDebuff() return true end
function modifier_imba_enigma_black_hole:IsMotionController() return true end
function modifier_imba_enigma_black_hole:GetMotionControllerPriority() return DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST end
function modifier_imba_enigma_black_hole:CheckState()
if not IsServer() then return end
local state = {}
--Does not affect Roshan
if not self:GetParent():IsRoshan() then
state =
{
[MODIFIER_STATE_DISARMED] = true,
[MODIFIER_STATE_ROOTED] = true,
[MODIFIER_STATE_MUTED] = true,
[MODIFIER_STATE_STUNNED] = true,
}
end
return state
end
function modifier_imba_enigma_black_hole:OnCreated()
if not IsServer() then return end
if self:GetParent() and self:GetParent():IsRoshan() then self:Destroy() end --Roshan is immune to Black Hole
self:StartIntervalThink(FrameTime())
local ability = self:GetAbility()
self.radius = self:GetAbility().radius
self:GetParent():StartGesture(ACT_DOTA_FLAIL)
end
function modifier_imba_enigma_black_hole:OnIntervalThink()
local enigma = self:GetCaster()
local ability = self:GetAbility()
if not ability:IsChanneling() then
self:Destroy()
end
if ability.thinker then
local distance = CalcDistanceBetweenEntityOBB(ability.thinker, self:GetParent())
if distance > self.radius then
self:Destroy()
end
end
self:HorizontalMotion(self:GetParent(), FrameTime())
end
function modifier_imba_enigma_black_hole:HorizontalMotion(unit, time)
local thinker = self:GetAbility().thinker
local pos = unit:GetAbsOrigin()
if thinker and not thinker:IsNull() and self:GetAbility():IsChanneling() then
local thinker_pos = thinker:GetAbsOrigin()
local next_pos = GetGroundPosition(RotatePosition(thinker_pos, QAngle(0,0.5,0), pos), unit)
local distance = CalcDistanceBetweenEntityOBB(unit, thinker)
if distance > 20 then
next_pos = GetGroundPosition((next_pos + (thinker_pos - next_pos):Normalized() * 1), unit)
end
unit:SetAbsOrigin(next_pos)
end
end
function modifier_imba_enigma_black_hole:OnDestroy()
if not IsServer() then return end
self:GetParent():FadeGesture(ACT_DOTA_FLAIL)
ResolveNPCPositions(self:GetParent():GetAbsOrigin(), 128)
end
function modifier_imba_enigma_black_hole_pull:IsDebuff() return true end
function modifier_imba_enigma_black_hole_pull:IsHidden() return true end
function modifier_imba_enigma_black_hole_pull:IsPurgable() return false end
function modifier_imba_enigma_black_hole_pull:IsPurgeException() return false end
function modifier_imba_enigma_black_hole_pull:RemoveOnDeath() return false end
function modifier_imba_enigma_black_hole_pull:IsStunDebuff() return true end
function modifier_imba_enigma_black_hole_pull:IsMotionController() return true end
function modifier_imba_enigma_black_hole_pull:GetMotionControllerPriority() return DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST end
function modifier_imba_enigma_black_hole_pull:OnCreated()
if not IsServer() then return end
if self:GetParent():IsRoshan() then self:Destroy() end --Roshan is immune to Black Hole
self:StartIntervalThink(FrameTime())
local ability = self:GetAbility()
self.pull_radius = self:GetAbility().pull_radius
self.base_pull_distance = ability:GetSpecialValueFor("pull_strength")
end
function modifier_imba_enigma_black_hole_pull:OnIntervalThink()
local enigma = self:GetCaster()
local ability = self:GetAbility()
if not ability:IsChanneling() then
self:Destroy()
end
if ability.thinker then
local distance = CalcDistanceBetweenEntityOBB(ability.thinker, self:GetParent())
if distance > self.pull_radius then
self:Destroy()
end
end
self:HorizontalMotion(self:GetParent(), FrameTime())
end
function modifier_imba_enigma_black_hole_pull:HorizontalMotion(unit, time)
self.pull_distance = CalculatePullLength(self:GetCaster(), self:GetParent(), self.base_pull_distance) / (1.0 / FrameTime())
local thinker = self:GetAbility().thinker
local pos = unit:GetAbsOrigin()
if thinker and not thinker:IsNull() and self:GetAbility():IsChanneling() and not self:GetParent():HasModifier("modifier_imba_enigma_black_hole") then
local thinker_pos = thinker:GetAbsOrigin()
local next_pos = GetGroundPosition((pos + (thinker_pos - pos):Normalized() * self.pull_distance), unit)
unit:SetAbsOrigin(next_pos)
end
end
function modifier_imba_enigma_black_hole:OnDestroy()
if not IsServer() then return end
self:GetParent():FadeGesture(ACT_DOTA_FLAIL)
ResolveNPCPositions(self:GetParent():GetAbsOrigin(), 128)
end
modifier_imba_singularity = modifier_imba_singularity or class({})
function modifier_imba_singularity:IsDebuff() return false end
function modifier_imba_singularity:IsHidden() return false end
function modifier_imba_singularity:IsPurgable() return false end
function modifier_imba_singularity:IsPurgeException() return false end
function modifier_imba_singularity:RemoveOnDeath() return false end
function modifier_imba_singularity:DeclareFunctions()
return {MODIFIER_EVENT_ON_DEATH} end
function modifier_imba_singularity:OnDeath(keys)
if IsServer() and keys.unit == self:GetParent() and self:GetParent():HasTalent("special_bonus_imba_enigma_4") and self:GetParent():IsRealHero() then
local ability = self:GetAbility()
local duration = ability:GetSpecialValueFor("duration") / self:GetParent():FindTalentValue("special_bonus_imba_enigma_4")
local base_radius = ability:GetSpecialValueFor("radius")
local extar_radius = ability:GetSpecialValueFor("singularity_stun_radius_increment_per_stack")
local base_pull_radius = ability:GetSpecialValueFor("pull_radius")
local extra_pull_radius = ability:GetSpecialValueFor("singularity_pull_radius_increment_per_stack")
ability.radius = base_radius + extar_radius * keys.unit:FindModifierByName("modifier_imba_singularity"):GetStackCount()
ability.pull_radius = base_pull_radius + extra_pull_radius * keys.unit:FindModifierByName("modifier_imba_singularity"):GetStackCount()
ability.thinker = CreateModifierThinker(keys.unit, ability, "modifier_imba_enigma_black_hole_thinker", {duration = duration, talent = 1}, keys.unit:GetAbsOrigin(), keys.unit:GetTeamNumber(), false)
end
end
---------------------------------------------------------------------------------------------------------
-- Adding separate modifier initializations here for talents that need client-side interaction as well --
---------------------------------------------------------------------------------------------------------
modifier_special_bonus_imba_enigma_1 = class ({})
function modifier_special_bonus_imba_enigma_1:IsHidden() return true end
function modifier_special_bonus_imba_enigma_1:IsPurgable() return false end
function modifier_special_bonus_imba_enigma_1:RemoveOnDeath() return false end
modifier_special_bonus_imba_enigma_2 = class ({})
function modifier_special_bonus_imba_enigma_2:IsHidden() return true end
function modifier_special_bonus_imba_enigma_2:IsPurgable() return false end
function modifier_special_bonus_imba_enigma_2:RemoveOnDeath() return false end
modifier_special_bonus_imba_enigma_5 = class ({})
function modifier_special_bonus_imba_enigma_5:IsHidden() return true end
function modifier_special_bonus_imba_enigma_5:IsPurgable() return false end
function modifier_special_bonus_imba_enigma_5:RemoveOnDeath() return false end
|
--!nocheck
--// created by bhristt (november 23 2021)
--// updated (january 10 2022)
--// creates a catmull rom spline given a parameter tau (τ) and 4 points p_(i-1), p_i, p_(i+1), p_(i+2)
--// see more information on the dev-forum:
--// https://devforum.roblox.com/t/catmull-rom-spline-module-smooth-curve-that-goes-through-control-points/1568205?u=bhristt
--// services
local TweenService = game:GetService("TweenService")
--// catmull-rom spline
local CatmullRomSpline = {}
local CatmullRomSplineFunctions = {}
--// constructor
--// returns a new catmull-rom spline with the given tension and the given control points
--// if not given tension or control points, will default to tension = 0.5 and control points = {}
function CatmullRomSpline.new(controlPoints: {number} | {Vector2} | {Vector3 | BasePart} | {BasePart}?, tension: number?): CatmullRomSplineObject
local self = {}
--// main properties
self.Tension = tension or 0.5
self.Points = {}
--// length properties
self.LengthIterations = 1000
self.LengthIndices = {}
self.Length = 0
--// connected splines
self.ConnectedSplines = {}
--// holds the connections from the baseparts
self._connections = {}
--// add points
if controlPoints ~= nil then
for _, point in pairs(controlPoints) do
CatmullRomSplineFunctions.AddPoint(self, point)
end
end
--// set metatable
setmetatable(self, {
__index = CatmullRomSplineFunctions,
__newindex = function(tbl, index, value)
error("Cannot add new indices to CatmullRomSplineObject!")
end,
})
return self
end
--// changes the tension of the CatmullRomSpline object
--// calling this method is the correct way to change the tension of the catmull-rom spline
--// without calling this function, the length won't change unless you manually call
--// CatmullRomSpline:UpdateLength() after changing the tension by indexing
--// this only changes the tension of the given CatmullRomSpline object, not the connected splines
function CatmullRomSplineFunctions:ChangeTension(tension: number)
--// check if given input is a number
if type(tension) ~= "number" then
error("CatmullRomSpline:ChangeTension() expected a number as an input, got " .. tostring(tension) .. "!")
end
self.Tension = tension
CatmullRomSplineFunctions.UpdateLength(self)
end
--// changes the tension of the CatmullRomSpline object and its connected splines
--// does the same thing as CatmullRomSpline:ChangeTension(), but calls this function for all connected splines
function CatmullRomSplineFunctions:ChangeAllSplineTensions(tension: number)
--// check if input is a number
if type(tension) ~= "number" then
error("CatmullRomSpline:ChangeAllSplineTensions() expected a number as an input, got " .. tostring(tension) .. "!")
end
--// iterate through associated splines and change tension
local allSplines = CatmullRomSplineFunctions.GetSplines(self)
for _, spline in pairs(allSplines) do
spline:ChangeTension(tension)
end
end
--// adds a point to the CatmullRomSpline object
--// will error if not given a number, vector3 or basepart
--// optional index parameter for including the index where the point will be added in the catmull-rom spline
function CatmullRomSplineFunctions:AddPoint(p: number | Vector2 | Vector3 | BasePart, index: number?)
local points = self.Points
--// checks to see if the type of point is the same as the other points in the CatmullRomSplineObject
local function checkIfPointsMatch(point)
local allPoints = CatmullRomSplineFunctions.GetPoints(self)
for _, v in pairs(allPoints) do
if typeof(v) ~= typeof(point) then
return false
end
end
return true
end
--// check if there are already 4 points in the spline
if #points == 4 then
if typeof(p) == "number" or typeof(p) == "Vector2" or typeof(p) == "Vector3" then
if checkIfPointsMatch(p) then
local allSplines = CatmullRomSplineFunctions.GetSplines(self)
local lastSpline = allSplines[#allSplines]
local newSpline = CatmullRomSpline.new({lastSpline.Points[2], lastSpline.Points[3], lastSpline.Points[4], p}, lastSpline.Tension)
CatmullRomSplineFunctions.ConnectSpline(self, newSpline)
end
elseif p:IsA("BasePart") then
if checkIfPointsMatch(p.Position) then
local allSplines = CatmullRomSplineFunctions.GetSplines(self)
local lastSpline = allSplines[#allSplines]
local newSpline = CatmullRomSpline.new({lastSpline.Points[2], lastSpline.Points[3], lastSpline.Points[4], p}, lastSpline.Tension)
CatmullRomSplineFunctions.ConnectSpline(self, newSpline)
end
end
else
if typeof(p) == "number" then
if checkIfPointsMatch(p) then
table.insert(points, index or #points + 1, p)
end
elseif typeof(p) == "Vector2" then
if checkIfPointsMatch(p) then
table.insert(points, index or #points + 1, p)
end
elseif typeof(p) == "Vector3" then
if checkIfPointsMatch(p) then
table.insert(points, index or #points + 1, p)
end
elseif p:IsA("BasePart") then
if checkIfPointsMatch(p.Position) then
table.insert(points, index or #points + 1, p)
self._connections[p] = p.Changed:Connect(function(prop)
if prop == "Position" then
CatmullRomSplineFunctions.UpdateLength(self)
end
end)
end
else
error("Invalid input received for CatmullRomSpline:AddPoint(), expected Vector3 or BasePart, got " .. tostring(p) .. "!")
end
end
--// check if there are enough points to calculate the length of the catmull rom spline
if #points == 4 then
CatmullRomSplineFunctions.UpdateLength(self)
end
end
--// removes a point from the CatmullRomSpline object at the given index
--// if index is not given, this will error
function CatmullRomSplineFunctions:RemovePoint(index: number)
--// check if input is valid
if type(p) ~= "number" then
error("CatmullRomSpline:RemovePoint() expected a number as the input, got " .. tostring(index) .. "!")
end
--// remove point
local points = self.Points
local point = table.remove(points, index)
if point ~= nil and typeof(point) == "Instance" and point:IsA("BasePart") then
if self._connections[point] then
self._connections[point]:Disconnect()
self._connections[point] = nil
end
end
end
--// returns the points of the catmull-rom spline in number or vector3 form
--// important to use because points given to the CatmullRomSpline object can be
--// numbers, baseparts or Vector3s
function CatmullRomSplineFunctions:GetPoints(): {number} | {Vector2} | {Vector3}
local points = {}
--// iterate through points
for i = 1, #self.Points do
points[i] = typeof(self.Points[i]) == "Instance" and self.Points[i].Position or self.Points[i]
end
--// return points
return points
end
--// connects a CatmullRomSpline object to the current CatmullRomSpline object
--// if the given spline does not match the type of points in the main spline object,
--// the splines cannot be connected
--// can only connect splines that are connected to eachother via 3 control points
--// example of connected splines:
--// spline1: {p1, p2, p3, p4} spline2: {p2, p3, p4, p5}
function CatmullRomSplineFunctions:ConnectSpline(spline: CatmullRomSplineObject)
--// the points of the given spline
local points = spline.Points
--// check if spline shares two beginning control points or two end control points with one of the associated splines
local allSplines = CatmullRomSplineFunctions.GetSplines(self)
local associatedSpline = allSplines[#allSplines]
local associatedPoints = associatedSpline.Points
--// checks to see if the type of point is the same as the other points in the CatmullRomSplineObject
local function checkIfPointsMatch(point)
local allPoints = CatmullRomSplineFunctions.GetPoints(self)
for _, v in pairs(allPoints) do
if typeof(v) ~= typeof(point) then
return false
end
end
return true
end
if not checkIfPointsMatch((typeof(associatedPoints[1]) == "number" or typeof(associatedPoints[1]) == "Vector3") and associatedPoints[1] or associatedPoints[1].Position) then
error("Cannot connect the spline because the splines do not have the same types of points!")
end
if associatedPoints[2] == points[1] and associatedPoints[3] == points[2] and associatedPoints[4] == points[3] then
table.insert(self.ConnectedSplines, spline)
CatmullRomSplineFunctions.UpdateLength(self)
else
error("Cannot connect the spline because the splines do not share 3 common points!")
end
end
--// returns a table with all the splines associated with the current CatmullRomSpline object
--// this table is returned in order
function CatmullRomSplineFunctions:GetSplines(): {CatmullRomSplineObject}
local allSplines = {self}
for i = 1, #self.ConnectedSplines do
table.insert(allSplines, self.ConnectedSplines[i])
end
return allSplines
end
--// returns the spline associated with the t value
--// when connecting splines, the t value still ranges from 0 to 1, but the splines remain separated
--// this function must return the spline associated with the t value, and a transformed t value associated with the position t in the entire curve
function CatmullRomSplineFunctions:GetSplineAt(t: number): (CatmullRomSplineObject, number)
local allSplines = CatmullRomSplineFunctions.GetSplines(self)
--// given a number x in between a and b, returns a number between 0 and 1 that represents
--// the percentage location of x in between a and b
--// (the inverse of linear interpolation)
local function percentage(x: number, a: number, b: number)
local s = 1 / (b - a);
return s * x - s * b + 1;
end
--// check to make sure t is a number
if type(t) ~= "number" then
error("CatmullRomSpline:GetSplineAt() expected a number as an input, got " .. tostring(t) .. "!")
end
--// if the number of splines is 1, return the spline and t
if #allSplines == 1 then
return self, t
end
--// if the number of splines if more than 1, return a transformed parameter t
local recip = 1 / #allSplines
if t <= 0 then
return self, t * recip
elseif t >= 1 then
return allSplines[#allSplines], 1 + (t - 1) * recip
else
local splineIndex = math.ceil(t * #allSplines)
local spline = allSplines[splineIndex]
return spline, percentage(t, (splineIndex - 1) * recip, (splineIndex) * recip)
end
end
--// updates the length and length indices of the CatmullRomSpline object
--// only works if there are enough points in the CatmullRomSpline object to calculate position and derivative
--// this function does not need to be called, this will be called automatically as the curve
--// is updated
function CatmullRomSplineFunctions:UpdateLength()
--// stores the total length of the catmull-rom spline
local l = 0
--// important values
local points = {} do
local allSplines = CatmullRomSplineFunctions.GetSplines(self)
for i, spline in pairs(allSplines) do
local localPoints = CatmullRomSplineFunctions.GetPoints(spline)
if #localPoints ~= 4 then
error("Cannot get the length of the CatmullRomSpline object, expected 4 control points for all splines, got " .. tostring(#points) .. " points for spline " .. tostring(i) .. "!")
end
for _, localPoint in pairs(localPoints) do
table.insert(points, localPoint)
end
end
end
local iterations = self.LengthIterations
--// start iteration
local sums = {}
for i = 1, iterations do
local dldt = CatmullRomSplineFunctions.CalculateDerivativeAt(self, (i - 1) / (iterations - 1))
if typeof(dldt) == "number" then
l += dldt * (1 / iterations)
else
l += dldt.Magnitude * (1 / iterations)
end
table.insert(sums, {((i - 1) / (iterations - 1)), l, dldt})
end
--// return length and sum table
self.Length, self.LengthIndices = l, sums
end
--// catmull-rom spline functions
--// this function returns a point inside the catmull-rom spline as long as t is a number
--// for expected results, try to keep t withing the interval [0, 1]
function CatmullRomSplineFunctions:CalculatePositionAt(t: number): Vector2 | Vector3 | number
--// check if t is between 0 and 1
if type(t) ~= "number" then
error("The given t value in CatmullRomSpline:CalculatePositionAt() was not between 0 and 1, got " .. tostring(t) .. "!")
end
--// make sure the correct the position is being calculated from the correct spline
self, t = CatmullRomSplineFunctions.GetSplineAt(self, t)
--// check if the catmull-rom has enough points to calculate a point
local points = CatmullRomSplineFunctions.GetPoints(self)
if #points ~= 4 then
error("The CatmullRomSpline object has an invalid number of points (" .. tostring(#points) .. "), expected 4 points!")
end
--// calculate cubic function constants
local tension = self.Tension
local c0 = points[2]
local c1 = tension * (points[3] - points[1])
local c2 = 3 * (points[3] - points[2]) - tension * (points[4] - points[2]) - 2 * tension * (points[3] - points[1])
local c3 = -2 * (points[3] - points[2]) + tension * (points[4] - points[2]) + tension * (points[3] - points[1])
--// calculate point
local pointV3 = c0 + c1 * t + c2 * t^2 + c3 * t^3
--// return point
return pointV3
end
--// this function returns a point inside the catmull-rom spline as long as t is in between 0 and 1
--// unlike CatmullRomSpline:CalculatePositionAt(), this function is relative to the length of the spline
--// and t acts as the percentage of the length of the spline
--// if t is not between 0 and 1, this function will error
function CatmullRomSplineFunctions:CalculatePositionRelativeToLength(t: number): Vector2 | Vector3 | number
--// check if t is a number between 0 and 1
if type(t) ~= "number" then
error("CatmullRomSpline:CalculatePositionRelativeToLength() only accepts a number, got " .. tostring(t) .. "!")
end
--// start algorithm to calculate position in catmull-rom spline
local points = self.Points
local numPoints = #points
--// check if there are enough points
if numPoints == 4 then
--// important values
local length = self.Length
local lengthIndices = self.LengthIndices
local iterations = self.LengthIterations
local points = CatmullRomSplineFunctions.GetPoints(self)
--// get length of section
local targetLength = length * t
--// iterate through sum table
local nearestParameterIndex, nearestParameter
for i, orderedPair in ipairs(lengthIndices) do
if targetLength - orderedPair[2] <= 0 then
nearestParameterIndex = i
nearestParameter = orderedPair
break
elseif i == #lengthIndices then
nearestParameterIndex = i
nearestParameter = orderedPair
break
end
end
--// calculate percent error
local p0, p1
if lengthIndices[nearestParameterIndex - 1] then
p0 = CatmullRomSplineFunctions.CalculatePositionAt(self, lengthIndices[nearestParameterIndex - 1][1])
p1 = CatmullRomSplineFunctions.CalculatePositionAt(self, nearestParameter[1])
else
p0 = CatmullRomSplineFunctions.CalculatePositionAt(self, nearestParameter[1])
p1 = CatmullRomSplineFunctions.CalculatePositionAt(self, lengthIndices[nearestParameterIndex + 1][1])
end
local percentError = (nearestParameter[2] - targetLength) / (p1 - p0).Magnitude
--// return the position at the nearestParameter
return p0 + (p1 - p0) * (1 - percentError)
else
--// not enough points to get a position
error("The CatmullRomSpline object has an invalid number of points (" .. tostring(#points) .. "), expected 4 points!")
end
end
--// this function returns the tangent vector of the catmull-rom spline at the point where t is the given number
--// if t is not between 0 and 1, this function will error
function CatmullRomSplineFunctions:CalculateDerivativeAt(t: number): Vector2 | Vector3 | number
--// check if t is between 0 and 1
if type(t) ~= "number" then
error("The given t value in CatmullRomSpline:CalculateDerivativeAt() was not between 0 and 1, got " .. tostring(t) .. "!")
end
--// make sure the correct the derivative is being calculated from the correct spline
self, t = CatmullRomSplineFunctions.GetSplineAt(self, t)
--// check if the catmull-rom has enough points to calculate a point
local points = CatmullRomSplineFunctions.GetPoints(self)
if #points ~= 4 then
error("The CatmullRomSpline object has an invalid number of points (" .. tostring(#points) .. "), expected 4 points!")
end
--// calculate cubic function constants
local tension = self.Tension
local c1 = tension * (points[3] - points[1])
local c2 = 3 * (points[3] - points[2]) - tension * (points[4] - points[2]) - 2 * tension * (points[3] - points[1])
local c3 = -2 * (points[3] - points[2]) + tension * (points[4] - points[2]) + tension * (points[3] - points[1])
--// calculate tangent vector
local lineV3 = c1 + 2 * c2 * t + 3 * c3 * t^2
--// return tangent vector
return lineV3
end
--// this function returns a tangent vector at the given t the catmull-rom spline as long as t is in between 0 and 1
--// unlike CatmullRomSpline:CalculateDerivativeAt(), this function is relative to the length of the spline
--// and t acts as the percentage of the length of the spline
--// if t is not between 0 and 1, this function will error
function CatmullRomSplineFunctions:CalculateDerivativeRelativeToLength(t: number): Vector2 | Vector3 | number
--// check if t is a number between 0 and 1
if type(t) ~= "number" then
error("CatmullRomSpline:CalculateDerivativeRelativeToLength() only accepts a number, got " .. tostring(t) .. "!")
end
--// start algorithm to calculate derivative in catmull-rom spline relative to length
local points = self.Points
local numPoints = #points
--// check if there are enough points
if numPoints == 4 then
--// important values
local length = self.Length
local lengthIndices = self.LengthIndices
local iterations = self.LengthIterations
local points = CatmullRomSplineFunctions.GetPoints(self)
--// get length of section
local targetLength = length * t
--// iterate through sum table
local nearestParameterIndex, nearestParameter
for i, orderedPair in ipairs(lengthIndices) do
if targetLength - orderedPair[2] <= 0 then
nearestParameterIndex = i
nearestParameter = orderedPair
break
elseif i == #lengthIndices then
nearestParameterIndex = i
nearestParameter = orderedPair
break
end
end
--// calculate percent error
local d0, d1
if lengthIndices[nearestParameterIndex - 1] then
d0 = CatmullRomSplineFunctions.CalculateDerivativeAt(self, lengthIndices[nearestParameterIndex - 1][1])
d1 = CatmullRomSplineFunctions.CalculateDerivativeAt(self, nearestParameter[1])
else
d0 = CatmullRomSplineFunctions.CalculateDerivativeAt(self, nearestParameter[1])
d1 = CatmullRomSplineFunctions.CalculateDerivativeAt(self, lengthIndices[nearestParameterIndex + 1][1])
end
local percentError = (nearestParameter[2] - targetLength) / (d1 - d0).Magnitude
--// return the position at the nearestParameter
return d0 + (d1 - d0) * (1 - percentError)
else
--// not enough points to get a tangent vector
error("The CatmullRomSpline object has an invalid number of points (" .. tostring(#points) .. "), expected 4 points!")
end
end
--// creates a tween for the given instance in the given property
--// this function will error if the given property is not a numerical value of some sort that can be tweened
--// this function has an optional relativeToSplineLength argument that judges whether the tween
--// should tween relative to the Catmull-Rom spline's length, or just as t goes from 0 to 1.
--// the propertyTable should be a table containing strings
--// for example: {"CFrame"} or {"Position"}
function CatmullRomSplineFunctions:CreateTween(instance: Instance, tweenInfo: TweenInfo, propertyTable: {string}, relativeToSplineLength: boolean?): Tween
--// check if the given instance is really an instance
if typeof(instance) == "Instance" then
else
error("CatmullRomSplineObject:CreateTween() expected an instance as the first input, got " .. tostring(instance) .. "!")
end
--// check if the given tween info is really a tween info
if typeof(tweenInfo) == "TweenInfo" then
else
error("CatmullRomSplineObject:CreateTween() expected a TweenInfo object as the second input, got " .. tostring(tweenInfo) .. "!")
end
--// check that the properties in the property table are properties of the instance given
local propertiesFound = true
for _, propName in pairs(propertyTable) do
local success, result = pcall(function()
return instance[propName]
end)
if not success or result == nil then
propertiesFound = false
end
end
if not propertiesFound then
error("CatmullRomSplineObject:CreateTween() was given properties in the property table that do not belong to the instance!")
end
--// start tween
local numValue = Instance.new("NumberValue")
local newTween = TweenService:Create(numValue, tweenInfo, {Value = 1})
local numValueChangedConnection = nil
--// tween connection
newTween.Changed:Connect(function(prop)
if prop == "PlaybackState" then
local playbackState = newTween.PlaybackState
if playbackState == Enum.PlaybackState.Playing then
numValueChangedConnection = numValue.Changed:Connect(function(t)
for _, propName in pairs(propertyTable) do
local pos = relativeToSplineLength and CatmullRomSplineFunctions.CalculatePositionRelativeToLength(self, t) or CatmullRomSplineFunctions.CalculatePositionAt(self, t)
local derivative = relativeToSplineLength and CatmullRomSplineFunctions.CalculateDerivativeRelativeToLength(self, t) or CatmullRomSplineFunctions.CalculateDerivativeAt(self, t)
local val = (typeof(pos) == "Vector3" and typeof(derivative) == "Vector3") and CFrame.new(pos, pos + derivative) or pos
if typeof(instance[propName]) == "number" or typeof(instance[propName] == "Vector2") or typeof(instance[propName]) == "CFrame" then
instance[propName] = val
elseif typeof(instance[propName] == "Vector3") then
instance[propName] = val.Position
else
error("CatmullRomSplineObject:CreateTween() could not set the value of the instance property " .. tostring(propName) .. ", not a numerical value!")
end
end
end)
else
if numValueChangedConnection ~= nil then
numValueChangedConnection:Disconnect()
numValueChangedConnection = nil
end
end
end
end)
--// return tween
return newTween
end
--// return class
export type CatmullRomSplineClass = typeof(CatmullRomSpline)
export type CatmullRomSplineObject = typeof(CatmullRomSpline.new())
return CatmullRomSpline
|
local CATEGORY_NAME = "TTT Admin"
local gamemode_error = "The current gamemode is not trouble in terrorist town"
--[Ulx Completes]------------------------------------------------------------------------------
ulx.target_role = {}
function updateRoles()
table.Empty( ulx.target_role )
table.insert(ulx.target_role,"traitor")
table.insert(ulx.target_role,"detective")
table.insert(ulx.target_role,"innocent")
end
hook.Add( ULib.HOOK_UCLCHANGED, "ULXRoleNamesUpdate", updateRoles )
updateRoles()
--[End]----------------------------------------------------------------------------------------
--[Global Helper Functions][Used by more than one command.]------------------------------------
--[[send_messages][Sends messages to player(s)]
@param {[PlayerObject]} v [The player(s) to send the message to.]
@param {[String]} message [The message that will be sent.]
--]]
function send_messages(v, message)
if type(v) == "Players" then
v:ChatPrint(message)
elseif type(v) == "table" then
for i=1, #v do
v[i]:ChatPrint(message)
end
end
end
--[[corpse_find][Finds the corpse of a given player.]
@param {[PlayerObject]} v [The player that to find the corpse for.]
--]]
function corpse_find(v)
for _, ent in pairs( ents.FindByClass( "prop_ragdoll" )) do
if ent.uqid == v:UniqueID() and IsValid(ent) then
return ent or false
end
end
end
--[[corpse_remove][removes the corpse given.]
@param {[Ragdoll]} corpse [The corpse to be removed.]
--]]
function corpse_remove(corpse)
CORPSE.SetFound(corpse, false)
if string.find(corpse:GetModel(), "zm_", 6, true) then
corpse:Remove()
elseif corpse.player_ragdoll then
corpse:Remove()
end
end
--[[corpse_identify][identifies the given corpse.]
@param {[Ragdoll]} corpse [The corpse to be identified.]
--]]
function corpse_identify(corpse)
if corpse then
local ply = player.GetByUniqueID(corpse.uqid)
ply:SetNWBool("body_found", true)
CORPSE.SetFound(corpse, true)
end
end
--[End]----------------------------------------------------------------------------------------
--[Force role]---------------------------------------------------------------------------------
--[[ulx.force][Forces <target(s)> to become a specified role.]
@param {[PlayerObject]} calling_ply [The player who used the command.]
@param {[PlayerObject]} target_plys [The player(s) who will have the effects of the command applied to them.]
@param {[Number]} target_role [The role that target player(s) will have there role set to.]
@param {[Boolean]} should_silent [Hidden, determines weather the output will be silent or not.]
--]]
function ulx.slaynr( calling_ply, target_ply, num_slay, should_slaynr )
if not GetConVarString("gamemode") == "terrortown" then ULib.tsayError( calling_ply, gamemode_error, true ) else
local affected_plys = {}
local slays_left = tonumber(target_ply:GetPData("slaynr_slays")) or 0
local current_slay
local new_slay
if ulx.getExclusive( target_ply, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( target_ply, calling_ply ), true )
elseif num_slay < 0 then
ULib.tsayError( calling_ply, "Invalid integer:\"" .. num_slay .. "\" specified.", true )
else
current_slay = tonumber(target_ply:GetPData("slaynr_slays")) or 0
if not should_slaynr then
new_slay = current_slay + num_slay
else
new_slay = current_slay - num_slay
end
--local slay_reason = reason
--if slay_reason == "reason" then
-- slay_reason = false
--end
if new_slay > 0 then
target_ply:SetPData("slaynr_slays", new_slay)
--target_ply:SetPData("slaynr_reason", slay_reason)
else
target_ply:RemovePData("slaynr_slays")
--target_ply:RemovePData("slaynr_reason")
end
local slays_left = tonumber(target_ply:GetPData("slaynr_slays")) or 0
local slays_removed = ( current_slay - slays_left ) or 0
if slays_removed==0 then
chat_message = ("#T will not be slain next round.")
elseif slays_removed > 0 then
chat_message = ("#A removed ".. slays_removed .." round(s) of slaying from #T.")
elseif slays_left == 1 then
chat_message = ("#A will slay #T next round.")
elseif slays_left > 1 then
chat_message = ("#A will slay #T for the next ".. tostring(slays_left) .." rounds.")
end
ulx.fancyLogAdmin( calling_ply, chat_message, target_ply, reason )
end
end
end
local slaynr = ulx.command( CATEGORY_NAME, "ulx slaynr", ulx.slaynr, "!slaynr" )
slaynr:addParam{ type=ULib.cmds.PlayerArg }
slaynr:addParam{ type=ULib.cmds.NumArg, default=1, hint="rounds", ULib.cmds.optional, ULib.cmds.round }
--slaynr:addParam{ type=ULib.cmds.StringArg, hint="reason", ULib.cmds.optional}
slaynr:addParam{ type=ULib.cmds.BoolArg, invisible=true }
slaynr:defaultAccess( ULib.ACCESS_ADMIN )
slaynr:help( "Slays target(s) for a number of rounds" )
slaynr:setOpposite( "ulx rslaynr", {_, _, _, true}, "!rslaynr" )
--[Helper Functions]---------------------------------------------------------------------------
hook.Add("TTTBeginRound", "SlayPlayersNextRound", function()
local affected_plys = {}
for _,v in pairs(player.GetAll()) do
local slays_left = tonumber(v:GetPData("slaynr_slays")) or 0
if v:Alive() and slays_left > 0 then
local slays_left=slays_left -1
if slays_left == 0 then
v:RemovePData("slaynr_slays")
v:RemovePData("slaynr_reason")
else
v:SetPData("slaynr_slays", slays_left)
end
v:Kill()
table.insert( affected_plys, v )
local corpse = corpse_find(v)
if corpse then
corpse_identify(corpse)
corpse_remove(corpse)
end
end
end
local slay_message
for i=1, #affected_plys do
local v = affected_plys[ i ]
local string_inbetween
if i > 1 and #affected_plys == i then
string_inbetween=" and "
elseif i > 1 then
string_inbetween=", "
end
string_inbetween = string_inbetween or ""
slay_message = ( ( slay_message or "") .. string_inbetween )
slay_message = ( ( slay_message or "") .. v:Nick() )
end
local slay_message_context
if #affected_plys == 1 then slay_message_context ="was" else slay_message_context ="were" end
if #affected_plys ~= 0 then
ULib.tsay(_, slay_message .. " ".. slay_message_context .." slain.")
end
end)
hook.Add("PlayerSpawn", "Inform" , function(ply)
local slays_left = tonumber(ply:GetPData("slaynr_slays")) or 0
local slay_reason = false
if ply:Alive() and slays_left > 0 then
local chat_message = ""
if slays_left > 0 then
chat_message = (chat_message .. "You will be slain this round")
end
if slays_left > 1 then
chat_message = (chat_message .. " and ".. (slays_left - 1) .." round(s) after the current round")
end
if slay_reason then
chat_message = (chat_message .. " for \"".. slays_reason .."\".")
else
chat_message = (chat_message .. ".")
end
ply:ChatPrint(chat_message)
end
end)
--[End]----------------------------------------------------------------------------------------
--[Force role]---------------------------------------------------------------------------------
--[[ulx.force][Forces <target(s)> to become a specified role.]
@param {[PlayerObject]} calling_ply [The player who used the command.]
@param {[PlayerObject]} target_plys [The player(s) who will have the effects of the command applied to them.]
@param {[Number]} target_role [The role that target player(s) will have there role set to.]
@param {[Boolean]} should_silent [Hidden, determines weather the output will be silent or not.]
--]]
function ulx.force( calling_ply, target_plys, target_role, should_silent )
if not GetConVarString("gamemode") == "terrortown" then ULib.tsayError( calling_ply, gamemode_error, true ) else
local affected_plys = {}
local starting_credits=GetConVarNumber("ttt_credits_starting")
local role
local role_grammar
local role_string
local role_credits
if target_role == "traitor" or target_role == "t" then role, role_grammar, role_string, role_credits = ROLE_TRAITOR, "a ", "traitor", starting_credits end
if target_role == "detective" or target_role == "d" then role, role_grammar, role_string, role_credits = ROLE_DETECTIVE, "a ", "detective", starting_credits end
if target_role == "innocent" or target_role == "i" then role, role_grammar, role_string, role_credits = ROLE_INNOCENT, "an ", "innocent", 0 end
for i=1, #target_plys do
local v = target_plys[ i ]
local current_role = v:GetRole()
if ulx.getExclusive( v, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( v, calling_ply ), true )
elseif GetRoundState() == 1 or GetRoundState() == 2 then
ULib.tsayError( calling_ply, "The round has not begun!", true )
elseif role == nil then
ULib.tsayError( calling_ply, "Invalid role :\"" .. target_role .. "\" specified", true )
elseif not v:Alive() then
ULib.tsayError( calling_ply, v:Nick() .. " is dead!", true )
elseif current_role == role then
ULib.tsayError( calling_ply, v:Nick() .. " is already " .. role_string, true )
else
v:ResetEquipment()
RemoveLoadoutWeapons(v)
RemoveBoughtWeapons(v)
v:SetRole(role)
v:SetCredits(role_credits)
SendFullStateUpdate()
GiveLoadoutItems(v)
GiveLoadoutWeapons(v)
table.insert( affected_plys, v )
end
end
ulx.fancyLogAdmin( calling_ply, should_silent, "#A forced #T to become the role of " .. role_grammar .."#s.", affected_plys, role_string )
send_messages(affected_plys, "Your role has been set to " .. role_string .. "." )
end
end
local force = ulx.command( CATEGORY_NAME, "ulx force", ulx.force, "!force" )
force:addParam{ type=ULib.cmds.PlayersArg }
force:addParam{ type=ULib.cmds.StringArg, completes=ulx.target_role, hint="Role" }
force:addParam{ type=ULib.cmds.BoolArg, invisible=true }
force:defaultAccess( ULib.ACCESS_SUPERADMIN )
force:setOpposite( "ulx sforce", {_, _, _, true}, "!sforce", true )
force:help( "Force <target(s)> to become a specified role." )
--[Helper Functions]---------------------------------------------------------------------------
--[[GetLoadoutWeapons][Returns the loadout weapons ]
@param {[Number]} r [The role of the loadout weapons to be returned]
@return {[table]} [A table of loadout weapons for the given role.]
--]]
function GetLoadoutWeapons(r)
local tbl = {
[ROLE_INNOCENT] = {},
[ROLE_TRAITOR] = {},
[ROLE_DETECTIVE]= {}
};
for k, w in pairs(weapons.GetList()) do
if w and type(w.InLoadoutFor) == "table" then
for _, wrole in pairs(w.InLoadoutFor) do
table.insert(tbl[wrole], WEPS.GetClass(w))
end
end
end
return tbl[r]
end
--[[RemoveBoughtWeapons][Removes previously bought weapons from the shop.]
@param {[PlayerObject]} ply [The player who will have their bought weapons removed.]
--]]
function RemoveBoughtWeapons(ply)
for _, wep in pairs(weapons.GetList()) do
local wep_class = WEPS.GetClass(wep)
if wep and type(wep.CanBuy) == "table" then
for _, weprole in pairs(wep.CanBuy) do
if weprole == ply:GetRole() and ply:HasWeapon(wep_class) then
ply:StripWeapon(wep_class)
end
end
end
end
end
--[[RemoveLoadoutWeapons][Removes all loadout weapons for the given player.]
@param {[PlayerObject]} ply [The player who will have their loadout weapons removed.]
--]]
function RemoveLoadoutWeapons(ply)
local weps = GetLoadoutWeapons( GetRoundState() == ROUND_PREP and ROLE_INNOCENT or ply:GetRole() )
for _, cls in pairs(weps) do
if ply:HasWeapon(cls) then
ply:StripWeapon(cls)
end
end
end
--[[GiveLoadoutWeapons][Gives the loadout weapons for that player.]
@param {[PlayerObject]} ply [The player who will have their loadout weapons given.]
--]]
function GiveLoadoutWeapons(ply)
local r = GetRoundState() == ROUND_PREP and ROLE_INNOCENT or ply:GetRole()
local weps = GetLoadoutWeapons(r)
if not weps then return end
for _, cls in pairs(weps) do
if not ply:HasWeapon(cls) then
ply:Give(cls)
end
end
end
--[[GiveLoadoutItems][Gives the default loadout items for that role.]
@param {[PlayerObject]} ply [The player who the equipment will be given to.]
--]]
function GiveLoadoutItems(ply)
local items = EquipmentItems[ply:GetRole()]
if items then
for _, item in pairs(items) do
if item.loadout and item.id then
ply:GiveEquipmentItem(item.id)
end
end
end
end
--[End]----------------------------------------------------------------------------------------
--[Respawn]------------------------------------------------------------------------------------
--[[ulx.respawn][Respawns <target(s)>]
@param {[PlayerObject]} calling_ply [The player who used the command.]
@param {[PlayerObject]} target_plys [The player(s) who will have the effects of the command applied to them.]
@param {[Boolean]} should_silent [Hidden, determines weather the output will be silent or not.]
--]]
function ulx.respawn( calling_ply, target_plys, should_silent )
if not GetConVarString("gamemode") == "terrortown" then ULib.tsayError( calling_ply, gamemode_error, true ) else
local affected_plys = {}
for i=1, #target_plys do
local v = target_plys[ i ]
if ulx.getExclusive( v, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( v, calling_ply ), true )
elseif GetRoundState() == 1 then
ULib.tsayError( calling_ply, "Waiting for players!", true )
elseif v:Alive() then
ULib.tsayError( calling_ply, v:Nick() .. " is already alive!", true )
else
local corpse = corpse_find(v)
if corpse then corpse_remove(corpse) end
v:SpawnForRound( true )
v:SetCredits( ( (v:GetRole() == ROLE_INNOCENT) and 0 ) or GetConVarNumber("ttt_credits_starting") )
table.insert( affected_plys, v )
end
end
ulx.fancyLogAdmin( calling_ply, should_silent ,"#A respawned #T!", affected_plys )
send_messages(affected_plys, "You have been respawned.")
end
end
local respawn = ulx.command( CATEGORY_NAME, "ulx respawn", ulx.respawn, "!respawn")
respawn:addParam{ type=ULib.cmds.PlayersArg }
respawn:addParam{ type=ULib.cmds.BoolArg, invisible=true }
respawn:defaultAccess( ULib.ACCESS_SUPERADMIN )
respawn:setOpposite( "ulx srespawn", {_, _, true}, "!srespawn", true )
respawn:help( "Respawns <target(s)>." )
--[End]----------------------------------------------------------------------------------------
--[Respawn teleport]---------------------------------------------------------------------------
--[[ulx.respawntp][Respawns <target(s)>]
@param {[PlayerObject]} calling_ply [The player who used the command.]
@param {[PlayerObject]} target_ply [The player who will have the effects of the command applied to them.]
@param {[Boolean]} should_silent [Hidden, determines weather the output will be silent or not.]
--]]
function ulx.respawntp( calling_ply, target_ply, should_silent )
if not GetConVarString("gamemode") == "terrortown" then ULib.tsayError( calling_ply, gamemode_error, true ) else
local affected_ply = {}
if not calling_ply:IsValid() then
Msg( "You are the console, you can't teleport or teleport others since you can't see the world!\n" )
return
elseif ulx.getExclusive( target_ply, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( target_ply, calling_ply ), true )
elseif GetRoundState() == 1 then
ULib.tsayError( calling_ply, "Waiting for players!", true )
elseif target_ply:Alive() then
ULib.tsayError( calling_ply, target_ply:Nick() .. " is already alive!", true )
else
local t = {}
t.start = calling_ply:GetPos() + Vector( 0, 0, 32 ) -- Move them up a bit so they can travel across the ground
t.endpos = calling_ply:GetPos() + calling_ply:EyeAngles():Forward() * 16384
t.filter = target_ply
if target_ply ~= calling_ply then
t.filter = { target_ply, calling_ply }
end
local tr = util.TraceEntity( t, target_ply )
local pos = tr.HitPos
local corpse = corpse_find(target_ply)
if corpse then corpse_remove(corpse) end
target_ply:SpawnForRound( true )
target_ply:SetCredits( ((target_ply:GetRole() == ROLE_INNOCENT) and 0) or GetConVarNumber("ttt_credits_starting") )
target_ply:SetPos( pos )
table.insert( affected_ply, target_ply )
end
ulx.fancyLogAdmin( calling_ply, should_silent ,"#A respawned and teleported #T!", affected_ply )
send_messages(affected_plys, "You have been respawned and teleported.")
end
end
local respawntp = ulx.command( CATEGORY_NAME, "ulx respawntp", ulx.respawntp, "!respawntp")
respawntp:addParam{ type=ULib.cmds.PlayerArg }
respawntp:addParam{ type=ULib.cmds.BoolArg, invisible=true }
respawntp:defaultAccess( ULib.ACCESS_SUPERADMIN )
respawntp:setOpposite( "ulx srespawntp", {_, _, true}, "!srespawntp", true )
respawntp:help( "Respawns <target> to a specific location." )
--[End]----------------------------------------------------------------------------------------
--[Karma]--------------------------------------------------------------------------------------
--[[ulx.karma][Sets the <target(s)> karma to a given amount.]
@param {[PlayerObject]} calling_ply [The player who used the command.]
@param {[PlayerObject]} target_plys [The player(s) who will have the effects of the command applied to them.]
@param {[Number]} amount [The number the target's karma will be set to.]
--]]
function ulx.karma( calling_ply, target_plys, amount )
if not GetConVarString("gamemode") == "terrortown" then ULib.tsayError( calling_ply, gamemode_error, true ) else
for i=1, #target_plys do
target_plys[ i ]:SetBaseKarma( amount )
target_plys[ i ]:SetLiveKarma( amount )
end
end
ulx.fancyLogAdmin( calling_ply, "#A set the karma for #T to #i", target_plys, amount )
end
local karma = ulx.command( CATEGORY_NAME, "ulx karma", ulx.karma, "!karma" )
karma:addParam{ type=ULib.cmds.PlayersArg }
karma:addParam{ type=ULib.cmds.NumArg, min=0, max=10000, default=1000, hint="Karma", ULib.cmds.optional, ULib.cmds.round }
karma:defaultAccess( ULib.ACCESS_ADMIN )
karma:help( "Changes the <target(s)> Karma." )
--[End]----------------------------------------------------------------------------------------
--[Toggle spectator]---------------------------------------------------------------------------
--[[ulx.spec][Forces <target(s)> to and from spectator.]
@param {[PlayerObject]} calling_ply [The player who used the command.]
@param {[PlayerObject]} target_plys [The player(s) who will have the effects of the command applied to them.]
--]]
function ulx.tttspec( calling_ply, target_plys, should_unspec )
if not GetConVarString("gamemode") == "terrortown" then ULib.tsayError( calling_ply, gamemode_error, true ) else
for i=1, #target_plys do
local v = target_plys[ i ]
if should_unspec then
v:ConCommand("ttt_spectator_mode 0")
else
v:ConCommand("ttt_spectator_mode 1")
v:ConCommand("ttt_cl_idlepopup")
end
end
if should_unspec then
ulx.fancyLogAdmin( calling_ply, "#A has forced #T to join the world of the living.", target_plys )
else
ulx.fancyLogAdmin( calling_ply, "#A has forced #T to spectate.", target_plys )
end
end
end
local tttspec = ulx.command( CATEGORY_NAME, "ulx fspec", ulx.tttspec, "!fspec" )
tttspec:addParam{ type=ULib.cmds.PlayersArg }
tttspec:addParam{ type=ULib.cmds.BoolArg, invisible=true }
tttspec:defaultAccess( ULib.ACCESS_ADMIN )
tttspec:setOpposite( "ulx unspec", {_, _, true}, "!unspec" )
tttspec:help( "Forces the <target(s)> to/from spectator." )
--[End]----------------------------------------------------------------------------------------
------------------------------ Next Round ------------------------------
ulx.next_round = {}
local function updateNextround()
table.Empty( ulx.next_round ) -- Don't reassign so we don't lose our refs
table.insert(ulx.next_round,"traitor") -- Add "traitor" to the table.
table.insert(ulx.next_round,"detective") -- Add "detective" to the table.
table.insert(ulx.next_round,"unmark") -- Add "unmark" to the table.
end
hook.Add( ULib.HOOK_UCLCHANGED, "ULXNextRoundUpdate", updateNextround )
updateNextround() -- Init
local PlysMarkedForTraitor = {}
local PlysMarkedForDetective = {}
function ulx.nextround( calling_ply, target_plys, next_round )
local affected_plys = {}
local unaffected_plys = {}
for i=1, #target_plys do
local v = target_plys[ i ]
local ID = v:UniqueID()
if next_round == "traitor" then
if PlysMarkedForTraitor[ID] == true or PlysMarkedForDetective[ID] == true then
ULib.tsayError( calling_ply, "that player is already marked for the next round", true )
else
PlysMarkedForTraitor[ID] = true
table.insert( affected_plys, v )
end
end
if next_round == "detective" then
if PlysMarkedForTraitor[ID] == true or PlysMarkedForDetective[ID] == true then
ULib.tsayError( calling_ply, "that player is already marked for the next round!", true )
else
PlysMarkedForDetective[ID] = true
table.insert( affected_plys, v )
end
end
if next_round == "unmark" then
if PlysMarkedForTraitor[ID] == true then
PlysMarkedForTraitor[ID] = false
table.insert( affected_plys, v )
end
if PlysMarkedForDetective[ID] == true then
PlysMarkedForDetective[ID] = false
table.insert( affected_plys, v )
end
end
end
if next_round == "unmark" then
ulx.fancyLogAdmin( calling_ply, true, "#A has unmarked #T ", affected_plys )
else
ulx.fancyLogAdmin( calling_ply, true, "#A marked #T to be #s next round.", affected_plys, next_round )
end
end
local nxtr= ulx.command( CATEGORY_NAME, "ulx forcenr", ulx.nextround, "!nr" )
nxtr:addParam{ type=ULib.cmds.PlayersArg }
nxtr:addParam{ type=ULib.cmds.StringArg, completes=ulx.next_round, hint="Next Round", error="invalid role \"%s\" specified", ULib.cmds.restrictToCompletes }
nxtr:defaultAccess( ULib.ACCESS_SUPERADMIN )
nxtr:help( "Forces the target to be a detective/traitor in the following round." )
local function TraitorMarkedPlayers()
for k, v in pairs(PlysMarkedForTraitor) do
if v then
ply = player.GetByUniqueID(k)
ply:SetRole(ROLE_TRAITOR)
ply:AddCredits(GetConVarNumber("ttt_credits_starting"))
ply:ChatPrint("You have been made a traitor by an admin this round.")
PlysMarkedForTraitor[k] = false
end
end
end
hook.Add("TTTBeginRound", "Admin_Round_Traitor", TraitorMarkedPlayers)
local function DetectiveMarkedPlayers()
for k, v in pairs(PlysMarkedForDetective) do
if v then
ply = player.GetByUniqueID(k)
ply:SetRole(ROLE_DETECTIVE)
ply:AddCredits(GetConVarNumber("ttt_credits_starting"))
ply:Give("weapon_ttt_wtester")
ply:ChatPrint("You have been made a detective by an admin this round.")
PlysMarkedForDetective[k] = false
end
end
end
hook.Add("TTTBeginRound", "Admin_Round_Detective", DetectiveMarkedPlayers)
|
local socket = require 'socket'
local udp = socket.udp()
udp:settimeout(0)
udp:setpeername('localhost', 3000)
udp:send("connect")
local id
while true do
data, msg = udp:receive()
if data then
if data:match("id:") then
id = data:match("id:(%d+)")
else
love.thread.getChannel("incoming"):push(data)
end
end
if id then
local msg = love.thread.getChannel("outgoing"):pop()
while msg do
udp:send(id .. ':'.. msg)
msg = love.thread.getChannel("outgoing"):pop()
end
end
end
|
DEFINE_BASECLASS("base_scalable") -- Required to get the local BaseClass
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")
include("shared.lua")
function CreateScalableMultiConvex(Player, Pos, Angle, Size)
local Ent = ents.Create("base_scalable_mconvex")
if not IsValid(Ent) then return end
Ent:SetModel("models/props_interiors/pot01a.mdl")
Ent:SetPlayer(Player)
Ent:SetAngles(Angle)
Ent:SetPos(Pos)
Ent:Spawn()
Ent:SetSize(Size or VectorRand(3, 96))
Ent.Owner = Player
return Ent
end
duplicator.RegisterEntityClass("base_scalable_mconvex", CreateScalableMultiConvex, "Pos", "Angle", "Size")
function ENT:GetOriginalSize()
local Size, Changed = BaseClass.GetOriginalSize(self)
if Changed or not self.Mesh then
self.Mesh = ACF.GetModelMesh(self.LastModel)
end
return Size, Changed
end
function ENT:ApplyNewSize(NewSize)
local Size = self:GetSize() or self:GetOriginalSize()
local Factor = Vector(1 / Size.x, 1 / Size.y, 1 / Size.z) * NewSize
local Mesh = self.Mesh
for I, Hull in ipairs(Mesh) do
for J, Vertex in ipairs(Hull) do
Mesh[I][J] = (Vertex.pos or Vertex) * Factor
end
end
self:PhysicsInitMultiConvex(Mesh)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:EnableCustomCollisions(true)
self:DrawShadow(false)
local PhysObj = self:GetPhysicsObject()
if IsValid(PhysObj) then
PhysObj:EnableMotion(false)
end
end
function ENT:GetExtraInfo()
return {
Mesh = ACF.GetModelMesh(self.LastModel)
}
end
|
function createParticle( keys )
local particle = ParticleManager:CreateParticle("particles/units/heroes/neji/neji_forgot_a.vpcf", PATTACH_ABSORIGIN_FOLLOW, keys.caster)
ParticleManager:SetParticleControl(particle, 1, keys.caster:GetAbsOrigin()) -- Origin
ParticleManager:SetParticleControlEnt(particle, 0, keys.caster, PATTACH_POINT_FOLLOW, "attach_hitloc", keys.caster:GetAbsOrigin(), true)
keys.ability.ultiParticle = particle
end
function removeParticle( keys )
keys.caster:Stop()
ParticleManager:DestroyParticle( keys.ability.ultiParticle, true )
end
function applyStun( keys )
local ability = keys.ability
local caster = keys.caster
local radius = ability:GetLevelSpecialValueFor("aoe_target", ability:GetLevel() - 1)
local duration = ability:GetLevelSpecialValueFor("stun_duration",ability:GetLevel() - 1)
local ability1 = caster:FindAbilityByName("special_bonus_neji_1")
if ability1 ~= nil then
if ability1:IsTrained() then
duration = duration + 0.25
end
end
local targets = FindUnitsInRadius(
caster:GetTeamNumber(),
caster:GetAbsOrigin(),
nil,
radius,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
0,
0,
false
)
for _, unit in pairs(targets) do
unit:AddNewModifier(unit, ability, "modifier_stunned", {duration = duration})
end
end
function knockBack( keys )
local ability = keys.ability
local caster = keys.caster
local radius = ability:GetLevelSpecialValueFor("aoe_target", ability:GetLevel() - 1)
local ability1 = keys.caster:FindAbilityByName("special_bonus_neji_5")
if ability1 ~= nil then
if ability1:IsTrained() then
radius = radius + 200
end
end
local stun_duration = ability:GetLevelSpecialValueFor("stun_duration", ability:GetLevel() - 1)
local push_back_length = ability:GetLevelSpecialValueFor("push_back_length",ability:GetLevel() - 1)
local targets = FindUnitsInRadius(
caster:GetTeamNumber(),
caster:GetAbsOrigin(),
nil,
radius,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
0,
0,
false
)
for _, unit in pairs(targets) do
if unit:GetUnitName() == "npc_dota_tailed_beast_1" or unit:GetUnitName() == "npc_dota_tailed_beast_2" or unit:GetUnitName() == "npc_dota_tailed_beast_3" or unit:GetUnitName() == "npc_dota_tailed_beast_4" or unit:GetUnitName() == "npc_dota_tailed_beast_5" or unit:GetUnitName() == "npc_dota_tailed_beast_6" or unit:GetUnitName() == "npc_dota_tailed_beast_7" or unit:GetUnitName() == "npc_dota_tailed_beast_8" or unit:GetUnitName() == "npc_dota_tailed_beast_9" then return end
local casterabs = caster:GetAbsOrigin()
local unitabs = unit:GetAbsOrigin()
-- get direction the push back should go
local len = ( unitabs - casterabs ):Length2D()
len = push_back_length - push_back_length * ( len / push_back_length )
local knockback = { center_x = caster:GetAbsOrigin().x,
center_y = caster:GetAbsOrigin().y,
center_z = caster:GetAbsOrigin().z,
duration = 1.0,
knockback_distance = push_back_length,
knockback_height = 0,
knockback_duration = 1.0 * 0.67, }
unit:AddNewModifier(caster, ability, "modifier_knockback", knockback)
end
end
function fireEffect(keys)
local aoe_target = keys.ability:GetSpecialValueFor("aoe_target")
local ability1 = keys.caster:FindAbilityByName("special_bonus_neji_5")
if ability1 ~= nil then
if ability1:IsTrained() then
aoe_target = aoe_target + 200
end
end
local pidx = ParticleManager:CreateParticle("particles/units/heroes/neji/neji_kaiten_main.vpcf", PATTACH_ABSORIGIN_FOLLOW, keys.caster)
ParticleManager:SetParticleControl(pidx, 1, Vector(aoe_target, 100,100))
end
function dealDamage(keys)
local aoe_target = keys.ability:GetSpecialValueFor("aoe_target")
local damage = keys.ability:GetSpecialValueFor("damage")
local ability1 = keys.caster:FindAbilityByName("special_bonus_neji_5")
if ability1 ~= nil then
if ability1:IsTrained() then
aoe_target = aoe_target + 200
end
end
local full_enemies = FindUnitsInRadius(
keys.caster:GetTeamNumber(),
keys.caster:GetAbsOrigin(),
nil,
aoe_target,
DOTA_UNIT_TARGET_TEAM_ENEMY,
DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC,
DOTA_UNIT_TARGET_FLAG_NONE,
FIND_ANY_ORDER,
false
)
for key,oneTarget in pairs(full_enemies) do
ApplyDamage({
victim = oneTarget,
attacker = keys.caster,
damage = damage,
damage_type =DAMAGE_TYPE_MAGICAL,
})
end
end
|
--- OnSelectNumber ---
--
-- Called when AI has to declare a number.
-- Example card(s): Reasoning
--
-- Parameters:
-- choices = table containing the valid choices
--
-- Return: index of the selected choice
function OnSelectNumber(choices)
local result = nil
-------------------------------------------
-- The AI should always try to mill as many
-- cards as possible with Card Trooper.
-------------------------------------------
if GlobalActivatedCardID == 85087012 -- Card Trooper
then
GlobalActivatedCardID = nil
if #AIDeck()>10 then
return 1
else
return 3
end
end
if GlobalActivatedCardID == 83531441 -- Dante
then
GlobalActivatedCardID = nil
if #AIDeck()>10
and ((OPTCheck(57143342) or OPTCheck(20758643))
or BattlePhaseCheck())
then
return 1
else
return 3
end
end
local e,c,id = EffectCheck(1-player_ai)
if e and id == 58577036 then
result = ReasoningNumber()
for i,choice in pairs(choices) do
if choice == result then
return i
end
end
end
local d = DeckCheck()
if d and d.Number then
result = d.Number(id,available)
end
if result~=nil then return result end
-------------------------------------------
-- Reset this variable if it gets this far.
-------------------------------------------
GlobalActivatedCardID = nil
-- Example implementation: pick one of the available choices randomly
return math.random(#choices)
end
|
local FactoredOr = require(script.Parent.FactoredOr)
local FactoredNor, Members, Super = FactoredOr.Extend()
local Metatable = {__index = Members}
function Members:Iterate()
return next, self.Wrapped
end
function Members:Iterator()
return next, self.Wrapped
end
function Members:Pairs()
return next, self.Wrapped
end
function Members:ResolveState()
return not Super.ResolveState(self)
end
FactoredNor.SerialType = "FactoredNorReplicant"
function FactoredNor.new(...)
local self = setmetatable({}, Metatable)
FactoredNor.Constructor(self, ...)
return self
end
function FactoredNor:__tostring()
return "FactoredNor"
end
return FactoredNor
|
require 'cutorch'
require 'cunn'
require 'cudnn'
function getModel(numClasses)
-- Load ResNet-50 pre-trained on ImageNet
local model = torch.load('resnet-50.t7')
model:remove(11)
model:add(nn.Linear(2048,numClasses))
-- Add classification loss layer
local criterion = nn.CrossEntropyCriterion()
return model,criterion
end
|
local RNG_SEED = 69420731
local WORLD_SIZE = 10
local OBJECT_COUNT = 10
local MOVEMENT_GENERATIONS = 250
local MOVE_RANGE = 1
local TEST_COUNT = 10
local function clamp(lower, val, upper)
if lower > upper then lower, upper = upper, lower end
return math.max(lower, math.min(upper, val))
end
local function doTest(world, moveFn)
-- seed RNG
math.randomseed(RNG_SEED)
-- create OBJECT_COUNT random entities
local entities = {}
for i = 1, OBJECT_COUNT do
local x = math.random() * WORLD_SIZE
local y = math.random() * WORLD_SIZE
local w = (math.random() * 1.5) + 0.5
local h = (math.random() * 1.5) + 0.5
local entity = {name = i}
table.insert(entities, entity)
world:add(entity, x, y, w, h)
end
-- Collect garbage and stop GC.
collectgarbage('collect')
collectgarbage('stop')
-- move all entities for MOVEMENT_GENERATIONS generations.
local collisions = 0
for _ = 1, MOVEMENT_GENERATIONS do
for _, entity in ipairs(entities) do
local x, y = world:getRect(entity)
local goalX = clamp(0, x - MOVE_RANGE + (math.random() * MOVE_RANGE * 2), WORLD_SIZE)
local goalY = clamp(0, y - MOVE_RANGE + (math.random() * MOVE_RANGE * 2), WORLD_SIZE)
local len = moveFn(world, entity, goalX, goalY)
collisions = collisions + len
end
if world.debug then
world.debug()
end
end
-- restart GC and measure memory difference before and after.
local kbBefore = collectgarbage('count')
collectgarbage('restart')
collectgarbage('collect')
local kbAfter = collectgarbage('count')
local kbGarbage = kbBefore - kbAfter
-- -- Print stats.
-- print(("Collisions: %d"):format(collisions))
-- print(("Garbage: %.2fkB"):format(kbGarbage))
return kbGarbage
end
local function doTests(label, bump, moveFn)
print(("============= %s ============="):format(label))
local totalGarbage = 0
for _ = 1, TEST_COUNT do
local world = bump.newWorld(1)
world.debug = bump.debug
local garbage = doTest(world, moveFn)
totalGarbage = totalGarbage + garbage
end
local averageGarbage = totalGarbage / TEST_COUNT
print(("Garbage: %.2f kB"):format(averageGarbage))
print(("(Average after %d tests.)\n"):format(TEST_COUNT))
end
local function moveOriginalFn(world, entity, goalX, goalY, goalZ)
return select(4, world:move(entity, goalX, goalY, goalZ))
end
doTests('Original', require 'bump-original', moveOriginalFn)
local function moveModdedFn(world, entity, goalX, goalY, goalZ)
local _, _, cols, len = world:move(entity, goalX, goalY, goalZ)
world.freeCollisions(cols)
return len
end
doTests('Modded', require 'bump-niji', moveModdedFn)
|
local app = require("app")
app.response("Get User")
|
-- Copyright 2006-2016 Mitchell mitchell.att.foicica.com. See LICENSE.
-- Batch LPeg lexer.
local l = require('lexer')
local token, word_match = l.token, l.word_match
local P, R, S = lpeg.P, lpeg.R, lpeg.S
local M = {_NAME = 'batch'}
-- Whitespace.
local ws = token(l.WHITESPACE, l.space^1)
-- Comments.
local rem = (P('REM') + 'rem') * l.space
local comment = token(l.COMMENT, (rem + '::') * l.nonnewline^0)
-- Strings.
local string = token(l.STRING, l.delimited_range('"', true))
-- Keywords.
local keyword = token(l.KEYWORD, word_match({
'cd', 'chdir', 'md', 'mkdir', 'cls', 'for', 'if', 'echo', 'echo.', 'move',
'copy', 'ren', 'del', 'set', 'call', 'exit', 'setlocal', 'shift',
'endlocal', 'pause', 'defined', 'exist', 'errorlevel', 'else', 'in', 'do',
'NUL', 'AUX', 'PRN', 'not', 'goto', 'pushd', 'popd'
}, nil, true))
-- Functions.
local func = token(l.FUNCTION, word_match({
'APPEND', 'ATTRIB', 'CHKDSK', 'CHOICE', 'DEBUG', 'DEFRAG', 'DELTREE',
'DISKCOMP', 'DISKCOPY', 'DOSKEY', 'DRVSPACE', 'EMM386', 'EXPAND', 'FASTOPEN',
'FC', 'FDISK', 'FIND', 'FORMAT', 'GRAPHICS', 'KEYB', 'LABEL', 'LOADFIX',
'MEM', 'MODE', 'MORE', 'MOVE', 'MSCDEX', 'NLSFUNC', 'POWER', 'PRINT', 'RD',
'REPLACE', 'RESTORE', 'SETVER', 'SHARE', 'SORT', 'SUBST', 'SYS', 'TREE',
'UNDELETE', 'UNFORMAT', 'VSAFE', 'XCOPY'
}, nil, true))
-- Identifiers.
local identifier = token(l.IDENTIFIER, l.word)
-- Variables.
local variable = token(l.VARIABLE,
'%' * (l.digit + '%' * l.alpha) +
l.delimited_range('%', true, true))
-- Operators.
local operator = token(l.OPERATOR, S('+|&!<>='))
-- Labels.
local label = token(l.LABEL, ':' * l.word)
M._rules = {
{'whitespace', ws},
{'keyword', keyword},
{'function', func},
{'comment', comment},
{'identifier', identifier},
{'string', string},
{'variable', variable},
{'label', label},
{'operator', operator},
}
M._LEXBYLINE = true
M._foldsymbols = {
_patterns = {'[A-Za-z]+'},
[l.KEYWORD] = {setlocal = 1, endlocal = -1, SETLOCAL = 1, ENDLOCAL = -1}
}
return M
|
-- config: (lint (only format:string-quote) (quote single))
print("foo", 'foo', [[foo]])
print("'\n\"\'", '"\n\"\'', [[
"']])
|
return {
no_consumer = true,
fields = {
request_token_data = { required = true, type = "table" },
customer_id = { required = true, type = "string" },
}
}
|
ENT.Base = "sent_sakarias_scar_base"
ENT.Type = "anim"
ENT.PrintName = "carv3"
ENT.Author = "Prof.Heavy"
ENT.Category = "Call of Duty 4"
ENT.Information = ""
ENT.AdminOnly = false
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.AddSpawnHeight = 50
ENT.ViewDist = 200
ENT.ViewDistUp = 10
ENT.NrOfSeats = 3
ENT.NrOfWheels = 4
ENT.NrOfExhausts = 1
ENT.NrOfFrontLights = 2
ENT.NrOfRearLights = 2
ENT.SeatPos = {}
ENT.WheelInfo = {}
ENT.ExhaustPos = {}
ENT.FrontLightsPos = {}
ENT.RearLightsPos = {}
ENT.effectPos = NULL
ENT.DefaultSoftnesFront =15
ENT.DefaultSoftnesRear =15
ENT.CarMass =350
ENT.StabiliserOffset = NULL
ENT.StabilisationMultiplier = 70
ENT.DefaultSound = "vehicles/diesel_loop2.wav"
ENT.EngineEffectName = "Default"
ENT.HornSound = "scarhorns/horn 1.wav"
ENT.CarModel = "models/car1_body.mdl"
ENT.TireModel = "models/car1_wheel.mdl"
ENT.AnimType = 1
ENT.FrontLightColor = "220 220 160"
------------------------------------VARIABLES END
for i = 1, ENT.NrOfWheels do
ENT.WheelInfo[i] = {}
end
local xPos = 0
local yPos = 0
local zPos = 0
//SEAT POSITIONS
--Seat Position 1
xPos = -4.1999998092651
yPos = -12.300000190735
zPos = 3.5999999046326
ENT.SeatPos[1] = Vector(xPos, yPos, zPos)
--Seat Position 2
xPos = -2.5999999046326
yPos = 14.199999809265
zPos = 3.5999999046326
ENT.SeatPos[2] = Vector(xPos, yPos, zPos)
--Seat Position 3
xPos = -31.200000762939
yPos = -10.60000038147
zPos = 3
ENT.SeatPos[3] = Vector(xPos, yPos, zPos)
//WHEEL POSITIONS
--Wheel Position 1
xPos = 41.200000762939
yPos = -18.89999961853
zPos = 3.7000000476837
ENT.WheelInfo[1].Pos = Vector(xPos, yPos, zPos)
ENT.WheelInfo[1].Side = false
ENT.WheelInfo[1].Torq = true
ENT.WheelInfo[1].Steer = 1
--Wheel Position 2
xPos = -46.599998474121
yPos = -22.799999237061
zPos = 3.7000000476837
ENT.WheelInfo[2].Pos = Vector(xPos, yPos, zPos)
ENT.WheelInfo[2].Side = false
ENT.WheelInfo[2].Torq = true
ENT.WheelInfo[2].Steer = 0
--Wheel Position 3
xPos = 41.5
yPos = 23.5
zPos = 3.7000000476837
ENT.WheelInfo[3].Pos = Vector(xPos, yPos, zPos)
ENT.WheelInfo[3].Side = true
ENT.WheelInfo[3].Torq = true
ENT.WheelInfo[3].Steer = 1
--Wheel Position 4
xPos = -44.900001525879
yPos = 26.89999961853
zPos = 3.7000000476837
ENT.WheelInfo[4].Pos = Vector(xPos, yPos, zPos)
ENT.WheelInfo[4].Side = true
ENT.WheelInfo[4].Torq = true
ENT.WheelInfo[4].Steer = 0
//FRONT LIGHT POSITIONS
--Front light 1
xPos = 69.900001525879
yPos = -21.700000762939
zPos = 18.5
ENT.FrontLightsPos[1] = Vector(xPos, yPos, zPos)
--Front light 2
xPos = 70.099998474121
yPos = 21.89999961853
zPos = 16.39999961853
ENT.FrontLightsPos[2] = Vector(xPos, yPos, zPos)
//REAR LIGHT POSITIONS
--Rear light 1
xPos = -75.5
yPos = 19.60000038147
zPos = 19
ENT.RearLightsPos[1] = Vector(xPos, yPos, zPos)
--Rear light 2
xPos = -75.599998474121
yPos = -15.10000038147
zPos = 19.39999961853
ENT.RearLightsPos[2] = Vector(xPos, yPos, zPos)
//EXHAUST POSITIONS
--Exhaust 1
xPos = -66.900001525879
yPos = -10.199999809265
zPos = 4.8000001907349
ENT.ExhaustPos[1] = Vector(xPos, yPos, zPos)
//EFFECT POSITION
xPos = 49.099998474121
yPos = -1.6000000238419
zPos = 23.299999237061
ENT.effectPos = Vector(xPos, yPos, zPos)
//CAR CHARACTERISTICS
ENT.DefaultAcceleration = 1080.6999511719
ENT.DefaultMaxSpeed = 1188
ENT.DefaultTurboEffect = 2
ENT.DefaultTurboDuration = 4
ENT.DefaultTurboDelay = 10
ENT.DefaultReverseForce = 1000
ENT.DefaultReverseMaxSpeed = 200
ENT.DefaultBreakForce = 2000
ENT.DefaultSteerForce = 5
ENT.DefautlSteerResponse = 0.30000001192093
ENT.DefaultStabilisation = 2000
ENT.DefaultNrOfGears = 5
ENT.DefaultAntiSlide = 10
ENT.DefaultAutoStraighten = 5
ENT.DeafultSuspensionAddHeight = 10
ENT.DefaultHydraulicActive = 0
list.Set( "SCarsList", ENT.PrintName, ENT )
function ENT:Initialize()
self:Setup()
if (SERVER) then
--Setting up the car characteristics
self:SetAcceleration( self.DefaultAcceleration )
self:SetMaxSpeed( self.DefaultMaxSpeed )
self:SetTurboEffect( self.DefaultTurboEffect )
self:SetTurboDuration( self.DefaultTurboDuration )
self:SetTurboDelay( self.DefaultTurboDelay )
self:SetReverseForce( self.DefaultReverseForce )
self:SetReverseMaxSpeed( self.DefaultReverseMaxSpeed )
self:SetBreakForce( self.DefaultBreakForce )
self:SetSteerForce( self.DefaultSteerForce )
self:SetSteerResponse( self.DefautlSteerResponse )
self:SetStabilisation( self.DefaultStabilisation )
self:SetNrOfGears( self.DefaultNrOfGears )
self:SetAntiSlide( self.DefaultAntiSlide )
self:SetAutoStraighten( self.DefaultAutoStraighten )
self:SetSuspensionAddHeight( self.DeafultSuspensionAddHeight )
self:SetHydraulicActive( self.DefaultHydraulicActive )
end
end
function ENT:SpecialThink()
end
function ENT:SpecialRemove()
end
function ENT:SpecialReposition()
end
|
pick = {}
local pick = pick
--队列顶部
pick.top = 0
pick.top_max = 100
--预设单位组
pick.groups = {}
for i = 1, pick.top_max do
pick.groups[i] = jass.CreateGroup()
end
--预设
pick.tables = {}
--预设condition
pick.range_condition_1 = jass.Condition(
function()
local u = unit.j_unit(jass.GetFilterUnit())
local top = pick.top
local this = pick.tables[top]
local from = this.from
if this.range + from.collision + u.collision >= this.point:distanceUnit(u) then
if (not this.filter or this.filter(from, u)) and (not this.func or not this.func(u)) then
table.insert(this.table, u)
end
end
end
)
pick.range_condition_2 = jass.Condition(
function()
local u = unit.j_unit(jass.GetFilterUnit())
local top = pick.top
local this = pick.tables[top]
local from = this.from
print(u)
if (not this.filter or this.filter(from, u)) and (not this.func or not this.func(u)) then
table.insert(this.table, u)
end
end
)
--筛选器
function pick.filter(str, filter)
local fi = table.key(str:split ',')
return function(this, u)
--检查敌对性
if fi['敌人'] and not u:isEnemy(this:owner()) then
return
end
--检查英雄
if fi['英雄'] and u.type ~= 'hero' then
return
end
--检查可见度
if fi['可见'] and not u:isVisible(this:owner()) then
return
end
--是否包含死亡单位
if u.dead and not fi['死亡'] then
return
end
--检查自定义条件
if filter then
return filter(this, u)
end
return true
end
end
--选取圆形范围内的单位
function pick.range(this)
--[[结构
point = 选取位置
from = 选取来源
range = 选取半径
collision = 是否计算碰撞
filter = 筛选器
table = 添加组
func = 执行函数
--]]
--增加顶部技术
local top = pick.top + 1
pick.top = top
--debug
if top > pick.top_max then
print('create pick.group !! ' .. top)
pick.groups[top] = jass.CreateGroup()
end
--开始选取
local x, y = this.point:get()
this.table = this.table or {}
pick.tables[top] = this
if this.collision then
--计算碰撞
jass.GroupEnumUnitsInRange(pick.groups[top], x, y, this.range + 100, pick.range_condition_1)
else
--不计算碰撞
jass.GroupEnumUnitsInRange(pick.groups[top], x, y, this.range, pick.range_condition_2)
end
pick.top = top - 1
return this.table
end
|
player_manager.AddValidModel( "PMC6_03", "models/player/PMC_6/PMC__03.mdl" ) list.Set( "PlayerOptionsModel", "PMC6_03", "models/player/PMC_6/PMC__03.mdl" )
|
TV_SMOOTHER = TV_SMOOTHER or {}
TV_SMOOTHER.INTERP_LINEAR = 0
function TV_SMOOTHER:create( smoothingduration, samples_per_duration, startamount )
startamount = startamount or 0.0
local instance = {}
setmetatable(instance,self)
self.__index = self
instance.smoothingduration = smoothingduration
instance.samples_per_duration = samples_per_duration
instance.prev_average = startamount
instance.next_average = startamount
instance.time_of_next_sample = RealTime() + smoothingduration/samples_per_duration
instance.new_sample_flag = false
instance.samples = {}
instance.sample_index_offset = 0
for i = 0, samples_per_duration do
table.insert( instance.samples, startamount )
end
return instance
end
function TV_SMOOTHER:Update( val )
--print( self, "update" )
--PrintTable( self.samples )
local t = RealTime()
if t >= self.time_of_next_sample then
--print( self, "SAMPLE" )
self.new_sample_flag = true
self.time_of_next_sample = t + self.smoothingduration/self.samples_per_duration
self.sample_index_offset = (self.sample_index_offset + 1) % #self.samples
self.samples[self.sample_index_offset+1] = val
self.prev_average = 1.0*self.next_average
self.next_average = 0.0
for i = 1, #self.samples do
self.next_average = self.next_average + self.samples[i]
end
self.next_average = self.next_average / #self.samples
end
end
function TV_SMOOTHER:GetValue()
local t = RealTime()
local time_before_next_sample = self.time_of_next_sample - t
local p = 1 - (time_before_next_sample*self.samples_per_duration/self.smoothingduration)
--[[
local buffer = {}
for i = 1, #self.samples do
buffer[i] = self.samples[(i-self.sample_index_offset)%#self.samples+1]
end
for i = #buffer, 1, -1 do
for j = 1, i-1 do
buffer[j] = Lerp(p, buffer[j], buffer[j+1])
end
end
return buffer[1]
]]
return Lerp( p, self.prev_average, self.next_average )
end
|
-- Inline 4 engines
-- Petrol
ACF_DefineEngine( "1.5-I4", {
name = "1.5L I4 Petrol",
desc = "Small car engine, not a whole lot of git",
model = "models/engines/inline4s.mdl",
sound = "acf_base/engines/i4_petrolsmall2.wav",
category = "I4",
fuel = "Petrol",
enginetype = "GenericPetrol",
weight = 50,
torque = 112,
flywheelmass = 0.06,
idlerpm = 900,
peakminrpm = 4000,
peakmaxrpm = 6500,
limitrpm = 7500
} )
ACF_DefineEngine( "3.7-I4", {
name = "3.7L I4 Petrol",
desc = "Large inline 4, sees most use in light trucks",
model = "models/engines/inline4m.mdl",
sound = "acf_base/engines/i4_petrolmedium2.wav",
category = "I4",
fuel = "Petrol",
enginetype = "GenericPetrol",
weight = 200,
torque = 300,
flywheelmass = 0.2,
idlerpm = 900,
peakminrpm = 3700,
peakmaxrpm = 6000,
limitrpm = 6500
} )
ACF_DefineEngine( "16.0-I4", {
name = "16.0L I4 Petrol",
desc = "Giant, thirsty I4 petrol, most commonly used in boats",
model = "models/engines/inline4l.mdl",
sound = "acf_base/engines/i4_petrollarge.wav",
category = "I4",
fuel = "Petrol",
enginetype = "GenericPetrol",
weight = 600,
torque = 1062,
flywheelmass = 4,
idlerpm = 500,
peakminrpm = 1750,
peakmaxrpm = 3250,
limitrpm = 3500
} )
-- Diesel
ACF_DefineEngine( "1.6-I4", {
name = "1.6L I4 Diesel",
desc = "Small and light diesel, for low power applications requiring a wide powerband",
model = "models/engines/inline4s.mdl",
sound = "acf_base/engines/i4_diesel2.wav",
category = "I4",
fuel = "Diesel",
enginetype = "GenericDiesel",
weight = 90,
torque = 187,
flywheelmass = 0.2,
idlerpm = 650,
peakminrpm = 1000,
peakmaxrpm = 3000,
limitrpm = 5000
} )
ACF_DefineEngine( "3.1-I4", {
name = "3.1L I4 Diesel",
desc = "Light truck duty diesel, good overall grunt",
model = "models/engines/inline4m.mdl",
sound = "acf_base/engines/i4_dieselmedium.wav",
category = "I4",
fuel = "Diesel",
enginetype = "GenericDiesel",
weight = 250,
torque = 400,
flywheelmass = 1,
idlerpm = 500,
peakminrpm = 1150,
peakmaxrpm = 3500,
limitrpm = 4000
} )
ACF_DefineEngine( "15.0-I4", {
name = "15.0L I4 Diesel",
desc = "Small boat sized diesel, with large amounts of torque",
model = "models/engines/inline4l.mdl",
sound = "acf_base/engines/i4_diesellarge.wav",
category = "I4",
fuel = "Diesel",
enginetype = "GenericDiesel",
weight = 800,
torque = 1750,
flywheelmass = 5,
idlerpm = 450,
peakminrpm = 500,
peakmaxrpm = 1800,
limitrpm = 2100
} )
|
local assign = require(script.Parent.assign)
local None = require(script.Parent.None)
local Ref = require(script.Parent.PropMarkers.Ref)
local config = require(script.Parent.GlobalConfig).get()
local excludeRef = {
[Ref] = None,
}
--[[
Allows forwarding of refs to underlying host components. Accepts a render
callback which accepts props and a ref, and returns an element.
]]
local function forwardRef(render)
if config.typeChecks then
assert(typeof(render) == "function", "Expected arg #1 to be a function")
end
return function(props)
local ref = props[Ref]
local propsWithoutRef = assign({}, props, excludeRef)
return render(propsWithoutRef, ref)
end
end
return forwardRef
|
-->> recusive_func :: integer >> integer
local function recusive_func(v)
return recusive_func(v)
end
print(recusive_func(3))
|
local displayTime = true
local displayDate = true
local timeAndDateString = nil
function CalculateDayOfWeekToDisplay()
if dayOfWeek == 1 then
dayOfWeek = "Sunday"
elseif dayOfWeek == 2 then
dayOfWeek = "Monday"
elseif dayOfWeek == 3 then
dayOfWeek = "Tuesday"
elseif dayOfWeek == 4 then
dayOfWeek = "Wednesday"
elseif dayOfWeek == 5 then
dayOfWeek = "Thursday"
elseif dayOfWeek == 6 then
dayOfWeek = "Friday"
elseif dayOfWeek == 7 then
dayOfWeek = "Saturday"
end
end
function CalculateDateToDisplay()
if month == 1 then
month = "January"
elseif month == 2 then
month = "February"
elseif month == 3 then
month = "March"
elseif month == 4 then
month = "April"
elseif month == 5 then
month = "May"
elseif month == 6 then
month = "June"
elseif month == 7 then
month = "July"
elseif month == 8 then
month = "August"
elseif month == 9 then
month = "September"
elseif month == 10 then
month = "October"
elseif month == 11 then
month = "November"
elseif month == 12 then
month = "December"
end
end
function CalculateTimeToDisplay()
if hour <= 9 then
hour = tonumber("0" .. hour)
end
if minute <= 9 then
minute = tonumber("0" .. minute)
end
end
AddEventHandler("playerSpawned", function()
Citizen.CreateThread(function()
while true do
Wait(1)
year, month, dayOfWeek, hour, minute = GetLocalTime()
timeAndDateString = "|"
CalculateTimeToDisplay()
if displayTime == true then
timeAndDateString = " " .. hour .. ":" .. minute .. " |"
end
if displayDate == true then
CalculateDateToDisplay()
timeAndDateString = timeAndDateString .. " " .. dayOfWeek .. " " .. month .. " " .. year .. ""
end
SetTextFont(0)
SetTextProportional(1)
SetTextScale(0.30, 0.30)
SetTextColour(255, 255, 255, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextRightJustify(true)
SetTextWrap(0,0.95)
SetTextEntry("STRING")
AddTextComponentString(timeAndDateString)
DrawText(0.5, 0.01)
end
end)
end)
|
require 'nn'
require 'graph'
nngraph = {}
require('nngraph.nest')
require('nngraph.node')
require('nngraph.gmodule')
require('nngraph.graphinspecting')
require('nngraph.JustElement')
require('nngraph.JustTable')
require('nngraph.ModuleFromCriterion')
-- handy functions
local utils = require('nngraph.utils')
local istensor = torch.isTensor
local istable = utils.istable
local istorchclass = utils.istorchclass
-- simpler todot functions
nngraph.simple_print = require('nngraph.simple_print')
-- Modify the __call function to hack into nn.Module
local Module = torch.getmetatable('nn.Module')
function Module:__call__(...)
local nArgs = select("#", ...)
assert(nArgs <= 1, 'Use {input1, input2} to pass multiple inputs.')
local input = ...
if nArgs == 1 and input == nil then
error(utils.expectingNodeErrorMessage(input, 'inputs', 1))
end
-- Disallow passing empty table, in case someone passes a table with some
-- typo'd variable name in.
if type(input) == 'table' and next(input) == nil then
error('cannot pass an empty table of inputs. To indicate no incoming ' ..
'connections, leave the second set of parens blank.')
end
if not istable(input) then
input = {input}
end
local mnode = nngraph.Node({module=self})
local dnode
for i = 1, utils.tableMaxN(input) do
dnode = input[i]
if torch.typename(dnode) ~= 'nngraph.Node' then
error(utils.expectingNodeErrorMessage(dnode, 'inputs', i))
end
mnode:add(dnode,true)
end
return mnode
end
local Criterion = torch.getmetatable('nn.Criterion')
function Criterion:__call__(...)
return nn.ModuleFromCriterion(self)(...)
end
Module.__unm__ = function( obj )
return obj()
end
Module.__sub__ = function( prev, next )
return next(prev)
end
do
local Node = torch.getmetatable('nngraph.Node')
Node.__sub__ = function( prev, next )
return next(prev)
end
end
return nngraph
|
package("qt5core")
set_base("qt5lib")
on_load(function (package)
package:data_set("libname", "Core")
if package:is_plat("android") then
package:data_set("syslinks", "z")
elseif package:is_plat("iphoneos") then
package:data_set("frameworks", {"UIKit", "CoreText", "CoreGraphics", "CoreServices", "CoreFoundation"})
package:data_set("syslinks", {"qtpcre2", "z"})
end
package:base():script("load")(package)
package:set("kind", "library")
end)
on_test(function (package)
local cxflags
if not package:is_plat("windows") then
cxflags = "-fPIC"
end
assert(package:check_cxxsnippets({test = [[
int test(int argc, char** argv) {
QCoreApplication app (argc, argv);
return app.exec();
}
]]}, {configs = {languages = "c++14", cxflags = cxflags}, includes = {"QCoreApplication"}}))
end)
|
function check(enum, search)
for id, v in ipairs(df[enum]) do
if v:lower():find(search) then
print(enum .. ' ' .. v)
end
end
end
search = ({...})[1]:lower()
check('building_type', search)
check('item_type', search)
|
--[[
File: cw_interface.lua
Author: toneo
Realm: Server
cw_interface allows the map and the gamemode to communicate.
]]--
-- Point entities have no model and are extremely cheap.
ENT.Type = "point"
--[[
Name: ENT:AcceptInput( inputName, activator, caller, data )
Desc: Called when an input is triggered.
]]
function ENT:AcceptInput( inputName, activator, caller, data )
if inputName == "StartRound" then
if not GAMEMODE:IsRoundInProgress() then
GAMEMODE:StartRound()
self:TriggerOutput( "OnRoundStarted", self )
end
end
end
--[[
Name: ENT:KeyValue( key, value )
Desc: Called when this entity has an input triggered, usually by something in the map.
]]
function ENT:KeyValue( key, value )
-- All of our outputs start with 'On'
if string.Left( key, 2 ) == "On" then
-- Store so they can be triggered later
self:StoreOutput( key, value )
end
end
|
add_rules("mode.debug", "mode.release")
add_requires("zig 0.9.x")
target("test")
set_kind("binary")
add_files("src/*.cpp")
set_toolchains("@zig")
|
includeFile("talus/aakuan_anarchist.lua")
includeFile("talus/aakuan_champion.lua")
includeFile("talus/aakuan_defender.lua")
includeFile("talus/aakuan_follower.lua")
includeFile("talus/aakuan_guardian.lua")
includeFile("talus/aakuan_keeper.lua")
includeFile("talus/aakuan_sentinel.lua")
includeFile("talus/aakuan_spice_guard.lua")
includeFile("talus/aakuan_steward.lua")
includeFile("talus/aakuan_warder.lua")
includeFile("talus/aakuan_assassin.lua")
includeFile("talus/berserk_kahmurra.lua")
includeFile("talus/binayre_chief.lua")
includeFile("talus/binayre_hooligan.lua")
includeFile("talus/binayre_pirate.lua")
includeFile("talus/binayre_ruffian.lua")
includeFile("talus/binayre_scalawag.lua")
includeFile("talus/binayre_smuggler.lua")
includeFile("talus/binayre_swindler.lua")
includeFile("talus/blister_rot_mite_queen.lua")
includeFile("talus/bothan_diplomat.lua")
includeFile("talus/bothan_information_broker.lua")
includeFile("talus/chunker_braggart.lua")
includeFile("talus/chunker_bruiser.lua")
includeFile("talus/chunker_bully.lua")
includeFile("talus/chunker_creep.lua")
includeFile("talus/chunker_goon.lua")
includeFile("talus/chunker_mooch.lua")
includeFile("talus/chunker_nitwit.lua")
includeFile("talus/chunker_pest.lua")
includeFile("talus/chunker_punk.lua")
includeFile("talus/chunker_swindler.lua")
includeFile("talus/clipped_fynock.lua")
includeFile("talus/crazed_roba.lua")
includeFile("talus/cyst_covered_rot_mite_guard.lua")
includeFile("talus/decay_mite.lua")
includeFile("talus/doak_sif.lua")
includeFile("talus/docile_kahmurra.lua")
includeFile("talus/dung_mite.lua")
includeFile("talus/dung_mite_worker.lua")
includeFile("talus/erran_sif.lua")
includeFile("talus/famished_sludge_panther.lua")
includeFile("talus/feared_fynock_youth.lua")
includeFile("talus/fearful_fynock_youth.lua")
includeFile("talus/fed_dub_captain.lua")
includeFile("talus/fed_dub_commander.lua")
includeFile("talus/fed_dub_constable.lua")
includeFile("talus/fed_dub_investigator.lua")
includeFile("talus/fed_dub_patrolman.lua")
includeFile("talus/fed_dub_supporter.lua")
includeFile("talus/feeble_kima.lua")
includeFile("talus/female_roba.lua")
includeFile("talus/ferine_razorfang.lua")
includeFile("talus/festering_dung_mite_queen.lua")
includeFile("talus/flite_rasp.lua")
includeFile("talus/foaming_vynock.lua")
includeFile("talus/frenzied_fynock_guardian.lua")
includeFile("talus/frenzied_kahmurra.lua")
includeFile("talus/fynock.lua")
includeFile("talus/genetically_enchanced_kahmurra.lua")
includeFile("talus/giant_decay_mite_guardian.lua")
includeFile("talus/giant_decay_mite_harvester.lua")
includeFile("talus/giant_decay_mite_hatchling.lua")
includeFile("talus/giant_decay_mite_protector.lua")
includeFile("talus/giant_decay_mite_queen.lua")
includeFile("talus/giant_decay_mite_sentry.lua")
includeFile("talus/giant_decay_mite_soldier.lua")
includeFile("talus/giant_fynock.lua")
includeFile("talus/giga_flite_rasp.lua")
includeFile("talus/glutted_fynock_queen.lua")
includeFile("talus/greater_sludge_panther.lua")
includeFile("talus/guf_drolg_female.lua")
includeFile("talus/guf_drolg.lua")
includeFile("talus/hilltop_kima.lua")
includeFile("talus/hirsch_sif.lua")
includeFile("talus/huf_dun_bull.lua")
includeFile("talus/huf_dun.lua")
includeFile("talus/jungle_fynock.lua")
includeFile("talus/kahmurra.lua")
includeFile("talus/kima.lua")
includeFile("talus/lost_aqualish_bomber.lua")
includeFile("talus/lost_aqualish_captain.lua")
includeFile("talus/lost_aqualish_commando.lua")
includeFile("talus/lost_aqualish_infiltrator.lua")
includeFile("talus/lost_aqualish_lookout.lua")
includeFile("talus/lost_aqualish_marksman.lua")
includeFile("talus/lost_aqualish_marshall.lua")
includeFile("talus/lost_aqualish_outrider.lua")
includeFile("talus/lost_aqualish_scout.lua")
includeFile("talus/lost_aqualish_soldier.lua")
includeFile("talus/lost_aqualish_warchief.lua")
includeFile("talus/lost_aqualish_warrior.lua")
includeFile("talus/male_roba.lua")
includeFile("talus/meager_tortur.lua")
includeFile("talus/minor_guf_drolg.lua")
includeFile("talus/minor_sludge_panther.lua")
includeFile("talus/mire_marauder.lua")
includeFile("talus/mutated_kahmurra.lua")
includeFile("talus/oozing_dung_mite_guardian.lua")
includeFile("talus/percussive_rasp.lua")
includeFile("talus/poacher.lua")
includeFile("talus/puss_covered_decay_mite_soldier.lua")
includeFile("talus/putrid_decay_mite_hatchling.lua")
includeFile("talus/rabid_mutant_kahmurra.lua")
includeFile("talus/ravenous_rasp.lua")
includeFile("talus/repugnant_dung_mite_crawler.lua")
includeFile("talus/rodian_sif_02.lua")
includeFile("talus/rodian_sif.lua")
includeFile("talus/rot_mite.lua")
includeFile("talus/rotting_decay_mite_guard.lua")
includeFile("talus/savage_guf_drolg.lua")
includeFile("talus/sickly_decay_mite_queen.lua")
includeFile("talus/sif_mercenary.lua")
includeFile("talus/sleemo_delinquent.lua")
includeFile("talus/sleemo_hoodlum.lua")
includeFile("talus/sleemo_punk.lua")
includeFile("talus/sleemo_scamp.lua")
includeFile("talus/sleemo_vandal.lua")
includeFile("talus/sludge_panther.lua")
includeFile("talus/song_rasp.lua")
includeFile("talus/stunted_huf_dun.lua")
includeFile("talus/talus_liberation_party_activist.lua")
includeFile("talus/talus_liberation_party_fanatic.lua")
includeFile("talus/talus_liberation_party_loyalist.lua")
includeFile("talus/talus_liberation_party_partisan.lua")
includeFile("talus/talus_liberation_party_patriot.lua")
includeFile("talus/talus_liberation_party_reactionist.lua")
includeFile("talus/talus_liberation_party_volunteer.lua")
includeFile("talus/tortur_bull.lua")
includeFile("talus/tortur.lua")
includeFile("talus/trandoshan_sif_02.lua")
includeFile("talus/vicious_huf_dun.lua")
includeFile("talus/voracious_rasp.lua")
includeFile("talus/wolf_kima.lua")
includeFile("talus/woodland_kima.lua")
|
-- **WARNING** This lib is *only* for Lua 5.4+, which has dropped bit32
-- this is a lib which allows Lua 5.4 to run scripts written for LuaJIT,
-- luau, and other implmentations based on some variant of Lua 5.1 + bit32
--
-- This file should be loaded as follows:
--
-- if not bit32 and tonumber((string.gsub(_VERSION,'^[^ ]+',''))) > 5.3 then
-- require("bit32")
-- end
--
-- Pure Lua implementation of bit32 for Lua 5.4+
-- This is only for Lua 5.4+; Lua 5.3 and Lua 5.2 have bit32, and
-- there are various workarounds for Lua 5.1 (LuaJIT uses bit, which
-- is similar; Roblox luau uses bit32; my own lunacy uses a subset of
-- bit32; etc.)
bit32 = {}
bit32.band = function(a,...)
for _,v in pairs({...}) do a = a & v end
return a & 0xffffffff
end
bit32.bor = function(a,...)
for _,v in pairs({...}) do a = a | v end
return a & 0xffffffff
end
bit32.bxor = function(a,...)
for _,v in pairs({...}) do a = a ~ v end
return a & 0xffffffff
end
bit32.bnot = function(a) return ~a & 0xffffffff end
bit32.lshift = function(a,r) return (a << r) & 0xffffffff end
bit32.rshift = function(a,r) return (a & 0xffffffff) >> r end
bit32.rrotate = function(a,r)
r = r % 32
a = a & 0xffffffff
if r == 0 then return a end
return ((a >> r) | (a << (32 - r))) & 0xffffffff
end
bit32.arshift = function(a,r)
if (a & 0x80000000) == 0 then return (a & 0xffffffff) >> r end
a = a & 0xffffffff
for i=1,r do
a = a >> 1
a = a | 0x80000000
end
return a
end
|
-- Gives starting items
-- Taken from bb template
if StartingItems == nil then
Debug.EnabledModules['startingitems:*'] = true
DebugPrint ( 'creating new StartingItems object' )
StartingItems = class({})
end
function StartingItems:Init ()
--StartingItems.itemList = {"item_farming_core"}
--GameEvents:OnHeroInGame(StartingItems.GiveStartingItems)
end
function StartingItems.GiveStartingItems (hero)
if hero:GetTeamNumber() == DOTA_TEAM_NEUTRALS then
return
end
if #StartingItems.itemList <= 0 then
return
end
-- We have a timer here so that the courier stuff doesn't interfere
Timers:CreateTimer(1.54, function ()
DebugPrint("Giving starting items to " .. hero:GetUnitName())
-- Create couriers and then cast them straight away
for _, itemName in pairs(StartingItems.itemList) do
local item = hero:AddItemByName(itemName)
-- no idea if this stuff is gonna be used for anything other than farming cores
-- but if it is, let's emulate dota random bonuses ( aka can't be sold )
-- item:SetSellable(false) -- this removes the right-click menu that's a terrible idea
end
end)
end
|
local IOAlertEmitter = require "IOAlertEmitter"
local EventLoop = {
MaxEvents = 16,
}
local EventLoop_mt = {
__index = EventLoop,
}
EventLoop.new = function(timeout, maxevents)
maxevents = maxevents or EventLoop.MaxEvents
local obj = {
Observers = {},
Emitter = IOAlertEmitter.new(timeout, maxevents),
Running = false;
}
setmetatable(obj, EventLoop_mt);
return obj;
end
EventLoop.AddObservable = function(self, observable, observer)
observer = observer or observable
self.Observers[observable.AlertHandle:getfd()] = observer;
return self.Emitter:AddAlertable(observable.AlertHandle, observer.OnAlert, observable.WhichAlerts);
end
EventLoop.Halt = function(self)
self.Running = false;
end
EventLoop.OnPollEnd = function(self, alerts, count)
if alerts and count > 0 then
for i=0,count-1 do
--print("Event: ", alerts[i].data.fd, alerts[i].events);
-- get the appropriate observer
local observer = self.Observers[alerts[i].data.fd];
if observer and observer.OnAlert then
observer:OnAlert(self, alerts[i].data.fd, alerts[i].events)
end
end
end
end
EventLoop.Run = function(self, timeout)
timeout = timeout or 0
self.Running = true;
while self.Running do
if self.OnPollBegin then
self.OnPollBegin(self)
end
local alerts, count = self.Emitter:EPollWait()
if self.OnPollEnd then
self.OnPollEnd(self, alerts, count)
end
-- Allow some idle work to occur
if self.OnIdle then
self.OnIdle(self)
end
end
end
return EventLoop;
|
include("AddSFML.lua")
project "Bomberman"
kind "ConsoleApp"
language "C++"
cppdialect "C++11"
-- "workspaceFolder" is defined in premake5.lua
-- Place build files in workspaceFolder/build/projectName
location ( path.join( workspaceFolder, "build/%{prj.name}") )
-- Place binary files in workspaceFolder/bin/platformName/configurationName
targetdir ( path.join( workspaceFolder, "bin/%{cfg.platform}/%{cfg.buildcfg}") )
includedirs {
"../include"
}
local sfmlOptions = {
modules = {
graphics = true,
window = true,
audio = true,
network = true,
system = true
},
root = userConfig.deps.sfml.root,
linkDynamic = userConfig.deps.sfml.dynamic,
pre250Version = userConfig.deps.sfml.pre250Version or false
}
sfmlOptions.libDir = path.join(sfmlOptions.root, "lib/%{cfg.platform}/%{cfg.buildcfg}")
-- Add SFML (debug version)
filter "configurations:Debug"
defines { "BOMBERMAN_DEBUG "}
addSFML( sfmlOptions.root, sfmlOptions.libDir, sfmlOptions.modules, sfmlOptions.linkDynamic, true, sfmlOptions.pre250Version)
-- Add SFML (release version)
filter "configurations:Release"
addSFML( sfmlOptions.root, sfmlOptions.libDir, sfmlOptions.modules, sfmlOptions.linkDynamic, false, sfmlOptions.pre250Version)
filter {"system:windows"}
defines {
"BOMBERMAN_WINDOWS"
}
-- Clear filter
filter {}
files {
"../include/Bomberman/**.hpp",
"../src/**.cpp"
}
|
--- handles the tally settings file, reads it and provides an interface for
--- the other components to get validated, type-safe parameters from.
local fileName = "/FLASH/tally-settings.ini"
_G.LightTypes = {
COMMON_ANODE = "grb+",
COMMON_CATHODE = "grb-",
}
_G.Ws2812Types = {
RGB = "rgb",
GRB = "grb",
}
-- defaults
local staSsid = nil
local staPw = nil
local hubIp = nil
local hubPort = 7411
local name = string.format("%x", node.chipid())
local operatorType = LightTypes.COMMON_ANODE
local operatorWs2812Type = Ws2812Types.GRB
local operatorWs2812Lights = 5
local stageType = LightTypes.COMMON_ANODE
local stageWs2812Type = Ws2812Types.GRB
local stageWs2812Lights = 0
local trim = function(s)
return s:match("^%s*(.-)%s*$")
end
local isValueInTable = function(value, table)
for _, val in pairs(table) do
if value == val then return true end
end
return false
end
local makeHostName = function(s)
return "Tally-" .. s:gsub("[^%w]+", "-"):gsub("^\-+", ""):gsub("\-+$", "")
end
_G.MySettings = {
staSsid = function()
return staSsid
end,
staPw = function()
return staPw
end,
hubIp = function()
return hubIp
end,
hubPort = function()
return hubPort
end,
name = function()
return name
end,
hostName = function()
return makeHostName(name)
end,
operatorType = function()
return operatorType
end,
operatorNumberOfWs2812Lights = function()
return operatorWs2812Lights
end,
operatorWs2812Type = function()
return operatorWs2812Type
end,
stageType = function()
return stageType
end,
stageNumberOfWs2812Lights = function()
return stageWs2812Lights
end,
stageWs2812Type = function()
return stageWs2812Type
end,
isValid = function()
return staSsid ~= nil and hubIp ~= nil
end,
}
--
-- PARSE SETTINGS FILE
--
if file.exists(fileName) then
local f = file.open(fileName, "r")
if not f then
MyLog.error("Could not open settings file " .. fileName .. " to read configuration")
else
while true do
local line = f:readline()
if line then
local k, v = line:match("^%s*([^=]+)%s*=%s*([^=]+)%s*$")
if k ~= nil and v ~= nil and line:sub(1,1) ~= ";" then
k = trim(k) -- trim
v = trim(v) -- trim
if k == "station.ssid" then
staSsid = v
elseif k == "station.password" then
staPw = v
elseif k == "hub.ip" then
hubIp = v
elseif k == "hub.port" then
hubPort = tonumber(v)
elseif k == "tally.name" then
name = v:sub(0, 26)
elseif k == "operator.type" then
local value = v:lower()
if isValueInTable(value, LightTypes) then
operatorType = value
else
MyLog.warning("Invalid operator.type \"" .. v .. "\"")
end
elseif k == "operator.ws2812" then
local value, type
local idx = v:find(" ", 1, true)
if idx ~= nil then
value = v:sub(1, idx-1)
type = v:sub(idx+1)
else
value = v
type = nil
end
value = tonumber(value)
if value ~= nil and value >= 0 and value <= 10 then
operatorWs2812Lights = value
else
MyLog.warning("operator.ws2812 needs to be number between 0 and 10, but got \"" .. v .. "\"")
end
if type ~= nil then
if isValueInTable(type, Ws2812Types) then
operatorWs2812Type = type
else
MyLog.warning("operator.ws2812 should have a supported light type, but got \"" .. type .. "\"")
end
end
elseif k == "stage.type" then
local value = v:lower()
if isValueInTable(value, LightTypes) then
stageType = value
else
MyLog.warning("Invalid stage.type \"" .. v .. "\"")
end
elseif k == "stage.ws2812" then
local value, type
local idx = v:find(" ", 1, true)
if idx ~= nil then
value = v:sub(1, idx-1)
type = v:sub(idx+1)
else
value = v
type = nil
end
value = tonumber(value)
if value ~= nil and value >= 0 and value <= 10 then
stageWs2812Lights = value
else
MyLog.warning("stage.ws2812 needs to be number between 0 and 10, but got \"" .. v .. "\"")
end
if type ~= nil then
if isValueInTable(type, Ws2812Types) then
stageWs2812Type = type
else
MyLog.warning("stage.ws2812 should have a supported light type, but got \"" .. type .. "\"")
end
end
else
MyLog.warning("Unknown key " .. k .. " in configuration file. Did you mistype it?")
end
end
else
break
end
end
f:close()
end
else
MyLog.warning("Configuration file " .. fileName .. " does not exist. Using defaults.")
end
|
local error, pairs, setmetatable, tonumber, tostring, type =
error, pairs, setmetatable, tonumber, tostring, type
local mtype = math.type or function(n) return 'float' end
local find, format =
string.find, string.format
local concat = table.concat
_ENV = nil
local huge = 1/0
local tiny = -1/0
local function dump(v)
local builder = {}
local i = 1
local depth = 0
local depth8 = 0
local view = 1
local usestack
local vars = {'v1', 'v2', 'v3', 'v4', 'v5', 'v6', 'v7', 'v8', 'v1'}
local vars2 = {'v1[', 'v2[', 'v3[', 'v4[', 'v5[', 'v6[', 'v7[', 'v8['}
local var = 'v1'
local nextvar = 'v1'
local var2 = 'v1['
local nextvar2 = 'v1['
local function incdepth()
depth = depth+1
depth8 = depth8+1
if depth8 > 8 then
depth8 = 1
end
var = nextvar
nextvar = vars[depth8+1]
var2 = vars2[depth8]
if depth >= view+8 then
usestack = true
view = view+1
builder[i] = 'stack['
builder[i+1] = depth-8
builder[i+2] = ']='
builder[i+3] = var
builder[i+4] = '\n'
i = i+5
end
end
local function decdepth()
depth = depth-1
depth8 = depth8-1
if depth8 < 1 then
depth8 = 8
end
nextvar = var
var = vars[depth8]
nextvar2 = var2
var2 = vars2[depth8]
if depth < view and depth > 0 then
view = view-1
builder[i] = var
builder[i+1] = '=stack['
builder[i+2] = depth
builder[i+3] = ']\n'
i = i+4
end
end
local visited = {}
local tablefun, tbl
local function tableelem(k, v)
local vt = type(v)
if vt ~= 'table' then
local e = tbl[vt](v)
builder[i] = var2
builder[i+1] = k
builder[i+2] = ']='
builder[i+3] = e
builder[i+4] = '\n'
i = i+5
return
end
local olddepth = visited[v]
if olddepth then
builder[i] = var2
builder[i+1] = k
builder[i+2] = ']='
if olddepth >= view then
builder[i+3] = vars[(olddepth-1)%8+1]
else
builder[i+3] = 'stack['..olddepth..']'
end
builder[i+4] = '\n'
i = i+5
return
end
local oldvar2 = var2
incdepth()
visited[v] = depth
builder[i] = var
builder[i+1] = '={}\n'
builder[i+2] = oldvar2
builder[i+3] = k
builder[i+4] = ']='
builder[i+5] = var
builder[i+6] = '\n'
i = i+7
tablefun(v)
visited[v] = nil
decdepth()
end
function tablefun(o)
for k, v in pairs(o) do
k = tbl[type(k)](k)
tableelem(k, v)
end
end
tbl = {
boolean = tostring,
table = function(o)
do
local olddepth = visited[o]
if olddepth then
if olddepth >= view then
return vars[(olddepth-1)%8+1]
else
return 'stack['..olddepth..']'
end
end
end
incdepth()
visited[o] = depth
builder[i] = var
builder[i+1] = '={}\n'
i = i+2
tablefun(o)
visited[o] = nil
decdepth()
return nextvar
end,
string = function(s)
return format('%q', s)
end,
number = function(n)
if tiny < n and n < huge then
if mtype(n) == 'float' then
n = format('%.17g', n)
if not find(n, '[^-0-9]') then
n = n .. '.0'
end
return n
else
return tonumber(n)
end
elseif n == huge then
return '1/0'
elseif n == tiny then
return '-1/0'
else
return '0/0'
end
end,
__index = function(_)
error("illegal val")
end
}
setmetatable(tbl, tbl)
builder[i] = 'local '
i = i+1
for j = 1, 8 do
builder[i] = vars[j]
if j < 8 then
builder[i+1] = ','
else
builder[i+1] = '\n'
end
i = i+2
end
local stackdecl = i
builder[i] = ""
i = i+1
local e = tbl[type(v)](v)
builder[i] = 'return '
builder[i+1] = e
i = i+2
if usestack then
builder[stackdecl] = 'local stack={}\n'
end
return concat(builder)
end
return dump
|
-- a noun is an atom or a cell
-- an atom is a natural number
-- a cell is an ordered pair of nouns
--
-- a lua noun is a number (direct atom), string (indirect atom), or table (cell)
-- a number (atom) is a natural number that fits in 32 bits --TODO 32?
-- a string (atom) is a natural number represented as a bytestring, LSB first
-- a table (cell) contains two lua nouns: { h, t }
-- lua atoms should maintain the following invariants:
-- - numbers should be no bigger than mit bits
-- - strings should be no smaller than mit+1 bits
-- - strings should have no leading zero bytes
-- some of the logic here is rather... optimistic. keep in mind:
-- - if you must pass lua numbers > 2^mit, use the atom() constructor!
-- - string atoms must not contain leading zero bytes (\0 at tail of string)!
-- - cue produces deduplicated cells. do not modify them directly!
-- lessons learned:
-- - traditional lua wisdom says to avoid repeated string concatenation,
-- instead building a table and doing table.concat at the end.
-- turns out that, in luajit, in our context, this is actually a bit slower!
--TODO
-- - ot() should be structured like the other functions so it can nest.
-- also, needing to pass a table for inserting is awkward for simple cases...
-- - stay aware of perf gotchas...
--NOTE provided by luajit
local bit = require("bit");
-- mit: max direct atom bit-width
-- myt: max direct atom byte-width
-- man: max direct atom
--
local mit = 32;
local myt = math.floor( mit / 8 );
local man = math.pow(2, mit) - 1;
-- show: noun to string representation
--
function show(n)
if type(n) == 'table' then
return '[' .. show(head(n)) .. ' ' .. show(tail(n)) .. ']';
elseif type(n) == 'string' then
local o = '';
local i = #n;
while i > 0 do
o = o .. string.format('%02x', string.byte(n, i)); --TODO bit.tohex?
i = i - 1;
if i > 0 and i % 2 == 0 then
o = o .. '.'
end
end
return '0x' .. o;
elseif type(n) == 'number' then
return tostring(n);
else
assert(false, 'show: not noun');
end
end
-- atom: make an atom from a lua number or string
--
function atom(a)
if type(a) == 'string' then
return a;
elseif type(a) == 'nil' then
return 0;
elseif type(a) == 'number' then
return grow(a);
else
assert(false, 'atom: not');
end
end
-- wtpt: return true iff n is an atom
--
function wtpt(n)
return type(n) == 'number' or type(n) == 'string';
end
-- cons: make a cell from lua nouns
--
function cons(h, t, ...)
if select('#', ...) > 0 then
t = cons(t, ...);
end
return { h = h, t = t };
--TODO metatables? tostring, concat, head, tail...
end
-- head: get the head from a cell
--
function head(n)
assert(type(n) == 'table', 'head: not cell');
return n.h;
end
-- tail: get the tail from a cell
--
function tail(n)
assert(type(n) == 'table', 'tail: not cell');
return n.t;
end
-- eq: test noun equality, unifying if equal
--
function eq(a, b)
if type(a) ~= type(b) then
return false;
end
if type(a) ~= 'table' then
return a == b;
else
local res = eq(head(a), head(b)) and eq(tail(a), tail(b));
if res then b = a; end
return res;
end
end
-- curl: string atom to number atom, if it fits
--
function curl(a)
if type(a) == 'number' then return a; end
assert(type(a) == 'string', 'curl: not string atom');
--TODO check last byte, met(0, a)
if #a <= myt then
return coil(a);
else
return a;
end
end
-- coil: string atom to number atom
--
function coil(a)
if type(a) == 'number' then return a; end
assert(type(a) == 'string', 'coil: not string atom');
--TODO check last byte, met(0, a)
assert(#a <= myt, 'coil: atom too big');
local b = 0;
for i=1,#a do
b = b + ( string.byte(a, i) * math.pow(256, i-1) );
end
return b;
end
-- grow: number atom to string atom
--
function grow(a)
if type(a) == 'string' then return a; end --TODO trim leading zeroes?
assert(type(a) == 'number', 'grow: not number atom');
local b = '';
while a > 0 do
b = b .. string.char(a % 256);
a = math.floor(a / 256);
end
return b;
end
-- add: integer addition
--
function add(a, b)
a = grow(a);
b = grow(b);
local i = 1;
local c = 0;
local o = '';
while i <= #a or i <= #b or c > 0 do
c = c + (string.byte(a, i) or 0) + (string.byte(b, i) or 0);
o = o .. string.char(c % 256);
if c < 256 then
c = 0;
else
c = 1;
end
i = i + 1;
end
return curl(o);
end
-- sub: integer subtraction
--
function sub(a, b)
if type(a) == 'number' and type(b) == 'number' then
assert(a >= b, 'sub: underflow');
return a - b;
else
a = grow(a);
b = grow(b);
local i = 1;
local c = 0;
local o = '';
while i <= #a or i <= #b or c > 0 do
c = ( c + (string.byte(a, i) or 0) ) - (string.byte(b, i) or 0);
if c >= 0 then
o = o .. string.char(c);
c = 0;
else
o = o .. string.char( 256 + c );
c = -1;
end
i = i + 1;
end
assert(c >= 0, 'sub: underflow');
return curl(o);
end
end
-- div: integer division
--
function div(a, b)
assert(b ~= 0, 'div: by zero');
if b == 1 then
return a;
end
if type(a) == 'number' and type(b) == 'number' then
return math.floor(a / b);
else
a = grow(a);
b = grow(b);
if mod(b, 2) == 0 then
return rsh(cons(0, rsh(0, b)), a);
else
--TODO lol
local c = 0;
while lte(b, a) do
a = sub(a, b);
c = add(c, 1);
end
return c;
end
end
end
-- mod: modulus
--
function mod(a, b)
if type(b) == 'number' then
if type(a) == 'number' then
return a % b;
elseif type(a) == 'string' then
return coil( ned(cons(3, met(3, b)), a) ) % b;
else
assert(false, 'mod: a not atom');
end
elseif type(b) == 'string' then
if type(a) == 'number' then
return a; --NOTE relies on string atom hygeine
elseif type(a) == 'string' then
assert(false, 'mod: todo');
--TODO coil
else
assert(false, 'mod: a not atom');
end
else
assert(false, 'mod: b not atom');
end
end
-- mul: multiply
--
function mul(a, b)
local o = 0;
--TODO lol
if lte(a, b) then
if a == 2 then
return lsh(0, b);
end
while a ~= 0 do
o = add(o, b);
a = sub(a, 1);
end
else
if b == 2 then
return lsh(0, a);
end
while b ~= 0 do
o = add(o, a);
b = sub(b, 1);
end
end
return o;
end
function lte(a, b)
if type(a) == 'number' and type(b) == 'number' then
return a <= b;
else
a = grow(a);
b = grow(b);
if #a ~= #b then
return #a < #b;
else
local i = #a;
while i > 0 do
local c = string.byte(a, i);
local d = string.byte(b, i);
if c ~= d then
return c <= d;
end
i = i - 1;
end
return true; -- equal
end
end
end
-- bex: binary exponent
--
function bex(a)
if a == 0 then return 1; end --TODO assumes hygeine
return mul(2, bex(sub(a, 1))); --TODO dec?
end
-- bix: bits in bite
--
function bix(b)
if type(b) ~= 'table' then
return curl(bex(b));
else
return curl(mul(bex(head(b)), tail(b)));
end
end
-- rsh: right-shift bite-wise
--
function rsh(b, a)
local z = bix(b);
if type(a) == 'number' then
if type(z) == 'number' then
return bit.rshift(a, z);
else
--NOTE rshifting a number < 2^mit by > 2^mit bits will definitely give 0
return 0;
end
elseif type(a) == 'string' then
local s = div(z, 8);
assert(type(s) == 'number', 'rsh: s not direct'); --NOTE see comment in ned()
local r = mod(z, 8);
assert(type(r) == 'number', 'rsh: r not direct');
if r == 0 then
return string.sub(a, s+1);
else
local o = '';
while s < #a do
local b = string.byte(a, s+1);
local n = string.byte(a, s+2) or 0;
local p = bit.rshift(b, r) + ( bit.lshift(n, 8 - r) % 0x100 );
o = o .. string.char(p);
s = s + 1;
end
return curl(o);
end
else
assert(false, 'rsh: not atom');
end
end
-- lsh: left-shift an atom
--
function lsh(b, a)
local z = bix(b);
if type(a) == 'number' then
if (met(0, a) + z) > mit then
return lsh(b, grow(a));
else
return bit.lshift(a, z);
end
elseif type(a) == 'string' then
local s = div(z, 8);
assert(type(s) == 'number', 'rsh: s not direct'); --NOTE see comment in ned()
local r = mod(z, 8);
assert(type(r) == 'number', 'rsh: r not direct');
if r == 0 then
return string.rep('\0', s) .. a;
else
local o = string.rep('\0', s);
local i = 0;
while i <= #a do
local b = string.byte(a, i+1) or 0;
local l = string.byte(a, i) or 0;
local p = ( bit.lshift(b, r) % 0x100 ) + ( bit.rshift( l, 8 - r ) );
i = i + 1;
o = o .. string.char(p);
end
--TODO above produces leading zero bytes (for exmple, 0^9 'abc')
-- feels like an off-by-one...
while string.byte(o, #o) == 0 do
o = string.sub(o, 1, #o-1);
end
return curl(o);
end
else
assert(false, 'lsh: not atom');
end
end
-- ned: tail bites (end)
--
function ned(b, a)
if type(b) ~= 'table' then
b = cons(b, 1);
end
if type(a) == 'number' then
local o = mod(a, bex( bix(b) ));
return o;
elseif type(a) == 'string' then
if head(b) == 3 and type(tail(b)) == 'number' then
return curl(string.sub(a, 1, tail(b)));
else
local s = bix(b);
local f = div(s, 8);
--TODO this implies an atom limit! but how else can we string.byte w/ f?
-- would be a 2^32 bytes = 4.2 GB bigatom limit...
-- we might be able to do 2^53 if context allows,
-- by having a forceCoil() that asserts it's commutative.
assert(type(f) == 'number', 'ned: bounds!');
if f >= #a then return a; end
local o = string.sub(a, 1, f);
local r = mod(s, 8);
if r ~= 0 then
o = o .. string.char(ned(cons(0, r), string.byte(a, f+1)));
end
return curl(o);
end
else
assert(false, 'ned: not atom');
end
end
-- cut: slice bites
--
function cut(b, c, d, a)
return ned(cons(b, d), rsh(cons(b, c), a));
end
-- cat: concatenate
--
function cat(b, a, c)
local s = met(b, a);
return add(a, lsh(cons(b, s), c));
end
-- mix: binary xor
--
function mix(a, b)
if type(a) == 'number' and type(b) == 'number' then
return bit.bxor(a, b);
else
a = grow(a);
b = grow(b);
local i = 1;
local o = '';
while i <= #a or i <= #b do
local c = string.byte(a, i) or 0;
local d = string.byte(b, i) or 0;
o = o .. string.char(bit.bxor(c, d));
i = i + 1;
end
return curl(o);
end
end
-- met: measure blocwidth
--
function met(b, a)
if type(a) == 'number' then
local c = 0;
while a ~= 0 do
a = rsh(b, a);
c = c + 1;
end
return c;
elseif type(a) == 'string' then
local w8 = #a;
if b == 3 then
return w8; --NOTE relies on string atom hygeine!
else
local lead = met(0, string.byte(a, w8));
--NOTE larger blocsizes don't need
if b > 3 then
local bits = ((w8-1) * 8) + lead;
return math.ceil( bits / bex(b) );
else
local bits = add(mul(sub(w8, 1), 8), lead); --TODO dec?
return div(bits, bex(b));
end
end
else
assert(false, 'met: not atom');
end
end
-- mat: length-encode (result, bitlength)
--
function mat(a)
assert(wtpt(a), 'mat: not atom');
if a == 0 then
return 1, 1;
end
local b = met(0, a);
local c = met(0, b);
local d = cons(0, c-1);
return cat(0, bex(c), mix( ned(d, b), lsh(d, a) )),
add(add(c, c), b);
end
-- rub: length-decode (value, bitlength)
--
function rub(a, b)
assert(wtpt(a), 'rub: a not atom');
assert(wtpt(b), 'rub: b not atom');
local c = 0;
local m = met(0, b);
assert(lte(c, m), 'rub: invalid?');
while 0 == cut(0, add(a, c), 1, b) do
assert(lte(c, m), 'rub: invalid?');
c = add(c, 1);
end
if c == 0 then
return 0, 1;
end
local d = add(a, add(c, 1)); --TODO inc
local e = add(bex(sub(c, 1)), cut(0, d, sub(c, 1), b)); --TODO dec
return cut(0, add(d, sub(c, 1)), e, b),
add(add(c, c), e);
end
-- jam: pack a lua noun into a lua atom
--
function jam(n, i, m)
i = i or 0;
m = m or {};
if m[n] then
if type(n) ~= 'table' and lte(met(0, n), met(0, m[n])) then
local p, q = mat(n);
return lsh(0, p), add(1, q), m;
else
local p, q = mat(m[n]);
return mix(3, lsh(cons(0, 2), p)), add(2, q), m;
end
elseif wtpt(n) then
m[n] = i;
local p, q = mat(n);
return lsh(0, p), add(1, q), m;
elseif type(n) == 'table' then
--TODO figure out how to use cells as keys so we can deduplicate them
-- perhaps just use the jam value?
-- but then we'd have to do that for atoms too, which is a bit sad...
-- m[n] = i;
i = add(i, 2);
local jh, ih, m = jam(head(n), i, m);
local jt, it, m = jam(tail(n), add(i, ih), m);
return mix(1, lsh(cons(0, 2), cat(0, jh, jt))),
add(2, add(ih, it)),
m;
else
assert(false, 'jam: not noun');
end
end
-- cue: unpack a lua atom into a lua noun
--
function cue(a, i, m)
assert(wtpt(a), 'cue: not atom');
i = i or 0;
m = m or {};
if 0 == cut(0, i, 1, a) then
local p, q = rub(add(i, 1), a);
m[i] = p;
return p, add(q, 1), m;
end
local c = add(2, i);
if 0 == cut(0, add(i, 1), 1, a) then
local dh, ih, m = cue(a, c, m);
local dt, it, m = cue(a, add(ih, c), m);
local n = cons(dh, dt);
m[i] = n;
return n, add(2, add(ih, it)), m;
else
local p, q = rub(c, a);
assert(m[p], 'cue: nil ref');
return m[p], add(2, q), m;
end
end
-- ot: takes any number of f(n, t) (that insert n into t),
-- produces a function which parses a noun into a table.
--
function ot(n, ...)
local t = {};
local i = 1;
while i <= select('#', ...) do
local f = select(i, ...);
assert(n ~= 'nil', 'ot: noun too small ' .. i);
if wtpt(n) then
f(n, t);
n = nil;
else
f(head(n), t);
n = tail(n);
end
i = i + 1;
end
return t;
end
-- ar: list noun to array table
--
function ar(i, f)
return function(n, t)
local l = {};
local j = 1;
while not wtpt(n) do
f(j)(head(n), l);
j = j + 1;
n = tail(n);
end
t[i] = l;
return t;
end
end
-- no: atom, number or string
--
function no(i)
return function(n, t)
assert(wtpt(n), 'no: not atom');
t[i] = n;
return t;
end
end
-- ni: atom, number
--
function ni(i)
return function(n, t)
assert(type(n) == 'number', 'no: not number');
t[i] = n;
return t;
end
end
-- ni: atom, as string
--
function so(i)
return function(n, t)
assert(wtpt(n), 'so: not number');
t[i] = grow(n);
return t;
end
end
-- nop: no-op
--
function nop()
end
--TMP
function pt(t, l)
l = l or 0;
local d = string.rep(' ', l*2);
print(d .. 'table: {', t);
for k,v in pairs(t) do
if type(v) == 'table' then
print(d .. ' ' .. k .. ' =');
pt(v, l+1);
else
print(d .. ' ' .. k .. ' = ' .. tostring(v));
end
end
print(d .. '}');
end
local n = cons(0, 'nick', cons('blu', 'red', 0), 3, 456, 7, 8);
-- [~zod 'nick' ['blu' 'red' ~] 3 456 7 8]
local t = ot(n, no('p'), so('name'), ar('colors', so), nop, ni('life'));
-- { p = 0, name = 'nick', colors = { 'blu', 'red' }, life = 456 }
print(show(n));
pt(t);
local testnouns = {
{ n = 0, j = '2' },
{ n = 5, j = '184' },
{ n = cons(5, 5), j = '151265' },
{ n = cons(cons(5, 5), cons(5, 6)), j = '0x36.2e1b.8b85' },
{ n = cons(atom(0xffffffffff), atom(0xffffffffff)), j = '0x49ff.ffff.ffff.a201' }
}
for _,t in pairs(testnouns) do
local j = jam(t.n);
local c = cue(j);
print(show(j) == t.j, eq(t.n, c), show(t.n));
end
local s = os.time();
for i = 1, 100 do
for _,t in pairs(testnouns) do
local j = jam(t.n);
local c = cue(j);
end
end
print(os.time() - s);
return 0;
|
local _M = {}
_M._NAME = "bitfield"
_M._TYPE = 'module'
local _MT = {}
local nan = 1%0
local inf = 1/0
_M.width = 16
-- checks if a is a bitfield table, or not.
local function isbf(a)
return (type(a)=='table' and a._TYPE=='bitfield') and true or false
end
-- I really shouldn't need this
local function bin(n)
assert(type(n) == 'number', "dub requires a number")
return 2^(n-1)
end
-- Creates and returns a new bitfield. If opt_num is provided, the initial
-- value of the bitfield will be the binary representation of that number,
-- otherwise it will be zero. If opt_width is provided t will be used as
-- the effective bitwidth of the bitfield, otherwise it will default to
-- 16 bits.
--
-- Returns: bitfield
function _M:new(n, opt_width)
n = (type(n)=='number' and n) or 0
local b = {value = n, _TYPE = 'bitfield', width = opt_width or _M.width}
setmetatable(b, _MT)
return b
end
-- returns true if the nth bit is set, otherwise returns false. if a bit
-- outside the range of the bitfield's width is requested, it returns nil
-- instead (which is also logically false)
--
-- Returns: bit
function _M.GET(self, n)
if type(n) ~= 'number' then return _M[n] end
if n < 0 then return nil end
return self.value % (2*bin(n)) >= bin(n)
end
_MT.__index = _M.GET --(self, idx)
-- Sets the nth bit of bf to the truth value of v
--
-- Returns: (nothing)
function _M.SET(b, n, v)
if not isbf(b) then b = _M:new(b) end
assert(n > 0, "Cannot set imaginary bits.")
n = bin(n)
-- should I simply use the normal lua rules of truth?
if type(v) == 'number' then
v = ({[true]=1, [false]=0})[v~=0] -- false = 0, true = !false
end
if v then
if b.value % (2*n) < n then
b.value = b.value + n
end
else -- false/clear
if b.value % (2*n) >= n then
b.value = b.value - n
end
end
return b.value
end
_MT.__newindex = _M.SET --(self, idx, val)
-- Returns a string representing the value contained in the bitfield in
-- binary.
--
-- Returns: string
function _MT.__tostring(self)
local s ={}
for i=self.width,1,-1 do s[#s+1]=({[true]='1', [false]='0'})[self[i]] end
s[#s+1]="b"
return table.concat(s)
end
-- XORs the value of bf with b. Additionally returns the resulting value.
--
-- 0 XOR 0 -> 0
-- 0 XOR 1 -> 1
-- 1 XOR 0 -> 1
-- 1 XOR 1 -> 0
--
-- returns: num
function _M.XOR(a, b)
a = (isbf(a) and a) or _M:new(a)
b = (isbf(b) and b) or _M:new(b)
for i = 1, a.width do
a[i] = a[i] ~= b[i]
end
a.value = a.value % bin(a.width+1)
return a.value
end
-- Negates the value of a. Additionally returns the resulting value
--
-- NOT 1 -> 0
-- NOT 0 -> 1
--
-- returns: num
function _M.NOT(n)
n = (isbf(n) and n) or _M:new(n)
local r = (2^n.width - 1) - n.value
n.value = r % bin(n.width+1)
return n.value
end
-- ORs the value of a with b. Additionally returns the resulting value.
--
-- 0 OR 0 -> 0
-- 0 OR 1 -> 1
-- 1 OR 0 -> 1
-- 1 OR 1 -> 1
--
-- Returns: num
function _M.OR(a,b)
a = (isbf(a) and a) or _M:new(a)
b = (isbf(b) and b) or _M:new(b)
local max = (2^a.width - 1)
local r = max - _M.AND(max - a.value, max - b.value)
a.value = r % bin(a.width+1)
return a.value
end
-- ANDs the value of a with b. Additionally returns the resulting value.
--
-- 0 AND 0 -> 0
-- 0 AND 1 -> 0
-- 1 AND 0 -> 0
-- 1 AND 1 -> 1
--
-- Returns: num
function _M.AND(a,b)
a = (isbf(a) and a) or _M:new(a)
b = (isbf(b) and b) or _M:new(b)
local r = ((a.value+b.value) - _M.XOR(a, b))/2
a.value = r % bin(a.width+1)
return a.value
end
-- NANDs the value of a with b. Additionally returns the resulting value.
--
-- 0 NAND 0 -> 1
-- 0 NAND 1 -> 1
-- 1 NAND 0 -> 1
-- 1 NAND 1 -> 0
--
-- Returns: num
function _M.NAND(a,b)
a = (isbf(a) and a) or _M:new(a)
b = (isbf(b) and b) or _M:new(b)
local r = _M.NOT(_M.AND(a, b))
a.value = r % bin(a.width+1)
return a.value
end
-- NORs the value of a with b. Additionally returns the resulting value.
--
-- 0 NOR 0 -> 1
-- 0 NOR 1 -> 0
-- 1 NOR 0 -> 0
-- 1 NOR 1 -> 0
--
-- Returns: num
function _M.NOR(a,b)
a = (isbf(a) and a) or _M:new(a)
b = (isbf(b) and b) or _M:new(b)
local r = _M.NOT(_M.OR(a, b))
a.value = r % bin(a.width+1)
return a.value
end
-- XNORs the value of a with b. Additionally returns the resulting value.
--
-- 0 XNOR 0 -> 1
-- 0 XNOR 1 -> 0
-- 1 XNOR 0 -> 0
-- 1 XNOR 1 -> 1
--
-- Return: num
function _M.XNOR(a,b)
a = (isbf(a) and a) or _M:new(a)
b = (isbf(b) and b) or _M:new(b)
local r = _M.NOT(_M.XOR(a, b))
a.value = r % bin(a.width+1)
return a.value
end
-- Shifts the value of a by n. Additionally returns the resulting value.
-- Positive values shift left, negative values shift right. if sign-ext
-- is true, then the sign bit will be extended during a right-shift.
--
-- Returns: num
function _M.shift(a, n, sinex)
a = (isbf(a) and a) or _M:new(a)
if n == 0 then return a.value end
local r = a.value
if n > 0 then
for i=1,n do
r = r+r
end
else -- less than 0, shift right
local flr = math.floor
local s = a[a.width]
for i=1,math.abs(n) do
r = flr(r/2)
end
if sinex then
a.value = r
a[a.width] = s
r = a.value
end
end
a.value = math.floor(r % bin(a.width+1))
return a.value
end
-- Rolls the value of a by n. Additionally returns the resulting value.
-- Positive values roll left, negative values roll right.
-- A roll is similar to a shift, however values that fall of one end
-- simply return to the other end. thus rolling 100b left one would be
-- 001b. and again would be 010b
-- (thanks to GeDaMo)
-- Returns: num
function _M.roll(a, n)
a = (isbf(a) and a) or _M:new(a)
if n == 0 then return a.value end
if (a.value >= 2^a.width-1) then
--print(a.value, a.value)
else
a.value = (a.value * 2^(n % a.width)) % (2^a.width-1)
end
-- a.value = math.floor(r % bin(a.width)+1)
return a.value
end
-------------------------------------------------------------------------
-- MODULE TAIL
-- in 5.1.x the custom is to set a global equal to the module name, in all others this ill-behaved.
if _VERSION == "Lua 5.1" then _G[_M._NAME]=_M end
return _M
|
---
-- @classmod StatsStorage
local middleclass = require("middleclass")
local flatdb = require("flatdb")
local typeutils = require("typeutils")
local Stats = require("models.stats")
---
-- @table instance
-- @tfield FlatDB _db
-- @tfield number _current
local StatsStorage = middleclass("StatsStorage")
---
-- @function new
-- @tparam string path
-- @tparam number initial_minimal [0, ∞)
-- @treturn StatsStorage
function StatsStorage:initialize(path, initial_minimal)
assert(type(path) == "string")
assert(typeutils.is_positive_number(initial_minimal))
self._db = flatdb(path)
if not self._db.stats then
self._db.stats = {
minimal = initial_minimal,
}
end
self:reset()
end
---
-- @treturn Stats
function StatsStorage:stats()
return Stats:new(self._current, self._db.stats.minimal)
end
---
-- @function increment
function StatsStorage:increment()
self._current = self._current + 1
end
---
-- @function reset
function StatsStorage:reset()
self._current = 0
end
---
-- @function finish
function StatsStorage:finish()
if self._db.stats.minimal > self._current then
self._db.stats.minimal = self._current
self._db:save()
end
self:reset()
end
return StatsStorage
|
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