content
stringlengths 5
1.05M
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|---|
object_mobile_npc_dressed_corellia_genetech_syndicate_menagerie_bioll = object_mobile_shared_npc_dressed_corellia_genetech_syndicate_menagerie_bioll:new {
}
ObjectTemplates:addTemplate(object_mobile_npc_dressed_corellia_genetech_syndicate_menagerie_bioll, "object/mobile/npc_dressed_corellia_genetech_syndicate_menagerie_bioll.iff")
|
-- Inheritance LUA Doc: http://www.lua.org/pil/16.2.html
RGE_Item = {}
function RGE_Item:New(bagId, slotIndex)
obj = {}
setmetatable(obj, self)
self.__index = self
obj:Init(bagId, slotIndex)
return obj
end
function RGE_Item:Init(bagId, slotIndex)
self.bag = bagId
self.slot = slotIndex
self.link = GetItemLink(self.bag, self.slot)
self.type = GetItemLinkItemType(self.link)
self.name = GetItemLinkName(self.link)
self.hasCharges, self.enchantment, self.enchantDescription = GetItemLinkEnchantInfo(self.link)
end
function RGE_Item:IsValid()
return (self.bag > -1 and
self.slot > -1 and
self.type > -1 and
not RGE.IsEmpty(self.link) and
not RGE.IsEmpty(self.name))
end
function RGE_Item:FormatLink()
if (not self.formattedLink) then
local linkLength = self.linkLen or self.link:len()
local nameLength = self.nameLen or self.name:len()
local formattedName = self.formattedName or self:FormatName()
local finalLink = ""
for i = 1, linkLength-2-nameLength do
finalLink = finalLink..self.link:sub(i, i)
end
finalLink = finalLink..formattedName.."|h"
self.formattedLink = finalLink
end
return self.formattedLink
end
function RGE_Item:FormatName()
if (not self.formattedName) then
local length = self.nameLen or self.name:len()
local final = ""
for i = 1, length do
local char = self.name:sub(i, i)
if (i == 1 or self.name:sub(i-1, i-1) == " ") then
final = final..char:upper()
elseif (char == "^") then
break
else
final = final..char
end
end
self.formattedName = final
self.formattedNameLen = final:len()
end
return self.formattedName
end
function RGE_Item:Write() -- for debugging
local str = ""
for k, v in pairs(self) do
str = str.."["..k.."]="..tostring(v)..",\n"
end
RGE.Write(str.."IsValid()="..tostring(self:IsValid()))
end
|
local function close_redis(red)
if not red then
return
end
local ok, err = red:close()
if not ok then
ngx.say("close redis error : ", err)
end
end
local redis = require("resty.redis")
--创建实例
local red = redis:new()
--设置超时(毫秒)
red:set_timeout(1000)
--建立连接
local ip = "127.0.0.1"
local port = 6379
local ok, err = red:connect(ip, port)
if not ok then
ngx.say("connect to redis error : ", err)
return close_redis(red)
end
--调用API进行处理
ok, err = red:set("msg", "hello world")
if not ok then
ngx.say("set msg error : ", err)
return close_redis(red)
end
--调用API获取数据
local resp, err = red:get("msg")
if not resp then
ngx.say("get msg error : ", err)
return close_redis(red)
end
--得到的数据为空处理
if resp == ngx.null then
resp = '' --比如默认值
end
ngx.say("msg : ", resp)
close_redis(red)
|
-- This file is part of SA MoonLoader package.
-- Licensed under the MIT License.
-- Copyright (c) 2018, BlastHack Team <blast.hk>
-- DEBUG
if not getWorkingDirectory then
local ffi = require 'ffi'
ffi.cdef [[unsigned long GetCurrentDirectoryA(unsigned long nBufferLength, char* lpBuffer);]]
function getWorkingDirectory()
local buf = ffi.new('char[260]')
local written = ffi.C.GetCurrentDirectoryA(ffi.sizeof(buf), buf)
if written > 0 then
return ffi.string(buf, written)
end
return '.'
end
end
if not script then
script = {this = {filename = 'debug.lua'}}
end
local workdir = getWorkingDirectory()
local config = {
PREFIX = workdir .. [[\luarocks]],
WIN_TOOLS = workdir .. [[\luarocks\tools]],
SYSCONFDIR = workdir .. [[\luarocks]],
LUA_DIR = workdir .. [[\luajit]],
LUA_INCDIR = workdir .. [[\luajit\inc]],
LUA_LIBDIR = workdir .. [[\luajit\lib]],
LUA_BINDIR = workdir .. [[\luajit\bin]],
LUA_INTERPRETER = [[luajit.exe]],
SYSTEM = [[windows]],
PROCESSOR = [[x86]],
FORCE_CONFIG = true,
}
local function rewrite_hardcoded_config()
local hc = assert(io.open(config.PREFIX .. [[\lua\luarocks\core\hardcoded.lua]], 'w'))
hc:write('return {\n')
for k, v in pairs(config) do
if type(v) == 'string' then
hc:write(('\t%s = [[%s]],\n'):format(k, v))
else
hc:write(('\t%s = %s,\n'):format(k, v))
end
end
hc:write('}\n')
hc:close()
end
local function configure()
local f = io.open(workdir .. [[\luarocks\path.txt]], 'r')
local path
if f then
path = f:read('*all')
f:close()
end
if workdir ~= path then
rewrite_hardcoded_config()
f = assert(io.open(workdir .. [[\luarocks\path.txt]], 'w'))
f:write(workdir)
f:close()
end
end
local luarocks_luapath = config.PREFIX .. [[\lua\?.lua;]] .. config.PREFIX .. [[\lua\?\init.lua]]
local function run_luarocks(cmd)
local interpreter = config.LUA_BINDIR .. '\\' .. config.LUA_INTERPRETER
local luarocks_cmd = ('"%s" "-e package.path=[[%s]]" "%s\\luarocks.lua" --tree=lib %s 2>&1'):format(interpreter, luarocks_luapath, config.PREFIX, cmd)
local proc = io.popen(luarocks_cmd)
local output = proc:read('*all')
local result = proc:close()
return result, output
end
local function parse_package_string(dep)
local verpos = dep:find('@[^@]*$')
local version, server
if verpos then
version = dep:sub(verpos + 1)
dep = dep:sub(1, verpos - 1)
end
local srvpos = dep:find(':[^:]*$')
if srvpos then
server = dep:sub(1, srvpos - 1)
dep = dep:sub(srvpos + 1)
end
local name = dep
return name, version, server
end
local luarocks
local function init_luarocks()
if luarocks then
return luarocks
end
local luapath = package.path
package.path = luarocks_luapath .. ';' .. package.path
luarocks = {
queries = require('luarocks.queries'),
search = require('luarocks.search'),
cfg = require('luarocks.core.cfg'),
fs = require('luarocks.fs'),
}
local ok, err = luarocks.cfg.init()
if not ok then
package.path = luapath
return nil, err
end
luarocks.fs.init()
package.path = luapath
return luarocks
end
local function test_installed_package(name, version)
local luarocks, err = init_luarocks()
if not luarocks then
return nil, err
end
local query = luarocks.queries.new(name:lower(), version, nil, nil, '>=')
local rock_name, rock_version = luarocks.search.pick_installed_rock(query)
if rock_name then
return true
end
-- 'rock_version' is error message
if rock_version:find('cannot find package') then
return false
end
return nil, rock_version
end
local function install_package(name, version, server)
local fetch_from = ''
if server then
if server:match('[%w]+://') then
fetch_from = '--server=' .. server
else
fetch_from = '--server=http://luarocks.org/manifests/' .. server
end
end
local res, out = run_luarocks(('--timeout=10 %s install %s %s'):format(fetch_from, name, version or ''))
if not res then
return false, out
end
return true
end
local ffi
local function msgbox(text, title, style)
if not ffi then
ffi = require 'ffi'
ffi.cdef [[int MessageBoxA(void* hWnd, const char* lpText, const char* lpCaption, unsigned int uType);]]
end
local hwnd = nil
if readMemory then
-- game window
hwnd = ffi.cast('void*', readMemory(0x00C8CF88, 4, false))
end
return ffi.C.MessageBoxA(hwnd, text, '[MoonLoader] ' .. script.this.filename .. ': ' .. title, (style or 0) + 0x50000)
end
local function failure(msg)
msgbox(msg, 'Failed to install dependencies', 0x10)
error(msg)
end
local function batch_install(packages)
print('Requested packages: ' .. table.concat(packages, ', '))
local to_install = {}
local time_test, time_install = os.clock(), nil
for i, dep in ipairs(packages) do
local name, version, server = parse_package_string(dep)
local installed, err = test_installed_package(name, version)
if not installed then
if err then
failure(dep .. '\n' .. err)
end
table.insert(to_install, {name = name, ver = version, svr = server, full = dep})
end
end
time_test = os.clock() - time_test
if #to_install > 0 then
local list = ''
for i, pkg in ipairs(to_install) do
list = list .. pkg.full .. '\n'
end
if 7 --[[IDNO]] == msgbox('Script "' .. script.this.filename .. '" asks to install the following packages:\n\n' ..
list .. '\nInstallation process will take some time.\nProceed?', 'Package installation', 0x04 + 0x20 --[[MB_YESNO+MB_ICONQUESTION]])
then
error('Dependency installation was interrupted by user')
end
time_install = os.clock()
for i, pkg in ipairs(to_install) do
local ok, err = install_package(pkg.name, pkg.ver, pkg.svr)
if not ok then
failure(pkg.full .. '\n' .. err)
end
print('Package "' .. pkg.full .. '" has been installed')
end
time_install = os.clock() - time_install
end
-- DEBUG
local dbgmsg = ('[DEBUG] Installed check took %.3fs.'):format(time_test)
if #to_install > 0 then
logdebug(dbgmsg, ('Installation of %d packages took %.2fs. Total %.2fs.'):format(#to_install, time_install, time_test + time_install))
-- v.027 feature: suspend main thread until all scripts are loaded
coroutine.yield()
else
logdebug(dbgmsg)
end
end
-- API
local mod = {
_VERSION = '0.1.0'
}
function mod.install(...)
return batch_install({...})
end
function mod.test(...)
local results = {}
for i, dep in ipairs({...}) do
local name, version, server = parse_package_string(dep)
local installed, err = test_installed_package(name, version)
if not installed and err then
return nil, err
end
results[dep] = installed
end
return results
end
setmetatable(mod, {
__call = function(t, a1, ...)
if type(a1) == 'table' then
return batch_install(a1)
end
return batch_install({a1, ...})
end
})
configure()
return mod
|
--------------------------------------------------------------------------------------------------
-- : by Kirill
-- : single unit human combat pipes
--
--------------------------------------------------------------------------------------------------
function PipeManager:OnInitSingle()
--run to target and do melee. abort if trget moves for more than 2.5m
AI.BeginGoalPipe("melee_far_during_reload");
AI.PushGoal("firecmd", 0, 0);
AI.PushGoal("run", 0, 2);
AI.PushGoal("bodypos", 0, BODYPOS_STAND);
AI.PushGoal("stick",0,1.3,0,STICK_BREAK, -1);
AI.PushLabel("STICK_LOOP");
AI.PushGoal("branch", 1, "END", IF_TARGET_MOVED_SINCE_START, 2.5); -- this will check if current weapon has/allows melee
AI.PushGoal("branch", 1, "STICK_LOOP", IF_ACTIVE_GOALS);
AI.PushGoal("clear", 0, 0); -- stops approaching - 0 means keep att. target
AI.PushGoal("firecmd", 1, FIREMODE_MELEE);
AI.PushGoal("timeout", 1, 0.7);
AI.PushLabel("END");
AI.PushGoal("hide",1,10,HM_NEAREST+HM_INCLUDE_SOFTCOVERS);
AI.PushGoal("signal",0,1,"HANDLE_RELOAD",0);
AI.EndGoalPipe();
--run to target and do melee. abort if trget moves for more than 2.5m
AI.BeginGoalPipe("melee_far");
AI.PushGoal("firecmd", 0, 0);
AI.PushGoal("run", 0, 2);
AI.PushGoal("bodypos", 0, BODYPOS_STAND);
AI.PushGoal("stick",0,1.3,0,STICK_BREAK, -1);
AI.PushLabel("STICK_LOOP");
AI.PushGoal("branch", 1, "END", IF_TARGET_MOVED_SINCE_START, 2.5); -- this will check if current weapon has/allows melee
AI.PushGoal("branch", 1, "STICK_LOOP", IF_ACTIVE_GOALS);
AI.PushGoal("clear", 0, 0); -- stops approaching - 0 means keep att. target
AI.PushGoal("firecmd", 1, FIREMODE_MELEE);
AI.PushGoal("timeout", 1, 0.7);
AI.PushLabel("END");
AI.PushGoal("signal",0,1,"COVER_NORMALATTACK",0);
AI.EndGoalPipe();
--close to target - just do melee
AI.BeginGoalPipe("melee_close");
AI.PushGoal("bodypos", 0, BODYPOS_STAND);
AI.PushGoal("firecmd", 1, FIREMODE_MELEE);
AI.PushGoal("timeout", 1, 0.7);
AI.PushGoal("signal",0,1,"COVER_NORMALATTACK",0);
AI.EndGoalPipe();
---------------------------------------------
AI.BeginGoalPipe("goto_point");
AI.PushGoal("acqtarget",0,"");
AI.PushGoal("bodypos", 0, BODYPOS_CROUCH);
AI.PushGoal("run", 0, 1);
AI.PushGoal("approach", 1, 1);
-- AI.PushGoal("firecmd",1,FIREMODE_BURST);
AI.PushGoal("firecmd",1,FIREMODE_OFF);
AI.PushGoal("lookaround",1,45,3,2,5,AI_BREAK_ON_LIVE_TARGET);
-- AI.PushGoal("timeout",1,0.5,0.8);
AI.EndGoalPipe();
end
|
local COMMAND = Command.new('forcegetup')
COMMAND.name = 'ForceGetUp'
COMMAND.description = 'command.force_getup.description'
COMMAND.syntax = 'command.force_getup.syntax'
COMMAND.permission = 'assistant'
COMMAND.category = 'permission.categories.roleplay'
COMMAND.arguments = 1
COMMAND.player_arg = 1
COMMAND.aliases = { 'forcegetup', 'plygetup' }
function COMMAND:on_run(player, target, delay)
delay = math.Clamp(delay or 0, 0, 60)
target = target[1]
if IsValid(target) and target:Alive() and target:is_ragdolled() then
target:set_ragdoll_state(RAGDOLL_FALLENOVER)
player:notify(target:name()..' has been unragdolled!')
timer.Simple(delay, function()
target:set_ragdoll_state(RAGDOLL_NONE)
end)
else
player:notify(t'error.cant_now')
end
end
COMMAND:register()
|
local defaults = {
tab_format = " #{n}: #{b}#{f} ",
buffer_id_index = false,
icon_colors = true,
start_hidden = false,
auto_hide = false,
disable_commands = false,
go_to_maps = true,
flags = {
modified = " [+]",
not_modifiable = " [-]",
readonly = " [RO]",
},
hlgroups = {
current = "TabLineSel",
normal = "TabLineFill",
spacing = nil,
active = nil,
modified_current = nil,
modified_normal = nil,
modified_active = nil,
tabpage_current = nil,
tabpage_normal = nil,
},
show_tabpages = true,
tabpage_format = " #{n} ",
tabpage_position = "right",
}
local options = vim.deepcopy(defaults)
local M = {}
M.set = function(user_options)
options = vim.tbl_deep_extend("force", options, user_options)
end
M.get = function()
return options
end
M.reset = function()
options = vim.deepcopy(defaults)
end
return M
|
--[[
# Element: ComboPoints
Handles the visibility and updating of the player's combo points.
## Widget
ComboPoints - A `table` consisting of 5 StatusBars as the maximum return of [UnitPowerMax](http://wowprogramming.com/docs/api/UnitPowerMax.html).
## Notes
A default texture will be applied if the sub-widgets are StatusBars and don't have a texture set.
If the sub-widgets are StatusBars, their minimum and maximum values will be set to 0 and 1 respectively.
Supported class powers:
- All - Combo Points
## Examples
local ComboPoints = {}
for index = 1, 5 do
local Bar = CreateFrame('StatusBar', nil, self)
-- Position and size.
Bar:SetSize(16, 16)
Bar:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', (index - 1) * Bar:GetWidth(), 0)
ComboPoints[index] = Bar
end
-- Register with oUF
self.ComboPoints = ComboPoints
--]]
local _, ns = ...
local oUF = ns.oUF
-- Lua APIs
local unpack = unpack
-- WoW APIs
local UnitClass = UnitClass
local UnitPowerType = UnitPowerType
local IsPlayerSpell = IsPlayerSpell
local _, PlayerClass = UnitClass('player')
-- sourced from FrameXML/Constants.lua
local SPELL_POWER_ENERGY = Enum.PowerType.Energy or 3
local SPELL_POWER_COMBO_POINTS = Enum.PowerType.ComboPoints or 4
-- Holds the class specific stuff.
local ClassPowerID, ClassPowerType
local ComboPointsEnable, ComboPointsDisable
local RequirePower, RequireSpell
local Colors = {
[1] = {.9, .1, .1, 1},
[2] = {.9, .1, .1, 1},
[3] = {.9, .9, .1, 1},
[4] = {.9, .9, .1, 1},
[5] = {.1, .9, .1, 1},
}
local function UpdateColor(element, powerType)
for i = 1, #element do
local bar = element[i]
bar:SetStatusBarColor(unpack(Colors[i]))
end
end
local function Update(self, event, unit, powerType)
local element = self.ComboPoints
if(event ~= 'ComboPointsDisable') then
local cur = GetComboPoints('player', 'target')
for i = 1, 5 do
if(i > cur) then
element[i]:Hide()
element[i]:SetValue(0)
else
element[i]:Show()
element[i]:SetValue(cur - i + 1)
end
end
end
--[[ Callback: ComboPoints:PostUpdate(cur)
Called after the element has been updated.
* self - the ComboPoints element
* cur - the current amount of power (number)
--]]
if(element.PostUpdate) then
return element:PostUpdate(cur)
end
end
local function Path(self, ...)
--[[ Override: ComboPoints.Override(self, event, unit, ...)
Used to completely override the internal update function.
* self - the parent object
* event - the event triggering the update (string)
* unit - the unit accompanying the event (string)
* ... - the arguments accompanying the event
--]]
return (self.ComboPoints.Override or Update) (self, ...)
end
local function Visibility(self, event, unit)
local element = self.ComboPoints
local shouldEnable
if(ClassPowerID) then
-- use 'player' instead of unit because 'SPELLS_CHANGED' is a unitless event
if(not RequirePower or RequirePower == UnitPowerType('player')) then
if(not RequireSpell or IsPlayerSpell(RequireSpell)) then
self:UnregisterEvent('SPELLS_CHANGED', Visibility)
shouldEnable = true
unit = 'player'
else
self:RegisterEvent('SPELLS_CHANGED', Visibility, true)
end
end
end
local isEnabled = element.isEnabled
local powerType = ClassPowerType
if(shouldEnable) then
--[[ Override: ComboPoints:UpdateColor(powerType)
Used to completely override the internal function for updating the widgets' colors.
* self - the ComboPoints element
* powerType - the active power type (string)
--]]
(element.UpdateColor or UpdateColor) (element, powerType)
end
if(shouldEnable and not isEnabled) then
ComboPointsEnable(self)
elseif(not shouldEnable and (isEnabled or isEnabled == nil)) then
ComboPointsDisable(self)
elseif(shouldEnable and isEnabled) then
Path(self, event, unit, powerType)
end
end
local function VisibilityPath(self, ...)
--[[ Override: ComboPoints.OverrideVisibility(self, event, unit)
Used to completely override the internal visibility function.
* self - the parent object
* event - the event triggering the update (string)
* unit - the unit accompanying the event (string)
--]]
return (self.ComboPoints.OverrideVisibility or Visibility) (self, ...)
end
local function ForceUpdate(element)
return VisibilityPath(element.__owner, 'ForceUpdate', element.__owner.unit)
end
do
function ComboPointsEnable(self)
self:RegisterEvent('UNIT_POWER_FREQUENT', Path, true)
self:RegisterEvent('UNIT_MAXPOWER', Path, true)
if self.unit == 'player' then
self:RegisterEvent('PLAYER_TARGET_CHANGED', Path, true)
end
self.ComboPoints.isEnabled = true
Path(self, 'ComboPointsEnable', 'player', ClassPowerType)
end
function ComboPointsDisable(self)
self:UnregisterEvent('UNIT_POWER_FREQUENT', Path)
self:UnregisterEvent('UNIT_MAXPOWER', Path)
if self.unit == 'player' then
self:UnregisterEvent('PLAYER_TARGET_CHANGED', Path)
end
local element = self.ComboPoints
for i = 1, #element do
element[i]:Hide()
end
self.ComboPoints.isEnabled = false
Path(self, 'ComboPointsDisable', 'player', ClassPowerType)
end
if(PlayerClass == 'ROGUE' or PlayerClass == 'DRUID') then
ClassPowerID = SPELL_POWER_COMBO_POINTS
ClassPowerType = 'COMBO_POINTS'
if(PlayerClass == 'DRUID') then
RequirePower = SPELL_POWER_ENERGY
RequireSpell = 768 -- Cat Form
end
end
end
local function Enable(self, unit)
local element = self.ComboPoints
if element then
element.__owner = self
element.__max = #element
element.ForceUpdate = ForceUpdate
if(RequirePower) then
self:RegisterEvent('UNIT_DISPLAYPOWER', VisibilityPath, true)
end
element.ComboPointsEnable = ComboPointsEnable
element.ComboPointsDisable = ComboPointsDisable
for i = 1, #element do
local bar = element[i]
if(bar:IsObjectType('StatusBar')) then
if(not bar:GetStatusBarTexture()) then
bar:SetStatusBarTexture([[Interface\TargetingFrame\UI-StatusBar]])
end
bar:SetMinMaxValues(0, 1)
end
end
return true
end
end
local function Disable(self)
if(self.ComboPoints) then
ComboPointsDisable(self)
self:UnregisterEvent('UNIT_DISPLAYPOWER', VisibilityPath)
self:UnregisterEvent('SPELLS_CHANGED', Visibility)
end
end
oUF:AddElement('ComboPoints', VisibilityPath, Enable, Disable)
|
ServerOptions = {}
ServerOptions.getOption = function(name)
return ""
end
ServerOptions.getBoolean = function(name)
return true
end
|
local function updateAgenda(ply, agenda, text)
local txt = hook.Run("agendaUpdated", ply, agenda, text)
agenda.text = txt or text
local phrase = DarkRP.getPhrase("agenda_updated")
for _, v in ipairs(player.GetAll()) do
if v:getAgendaTable() ~= agenda then continue end
v:setSelfDarkRPVar("agenda", agenda.text)
DarkRP.notify(v, 2, 4, phrase)
end
end
local function CreateAgenda(ply, args)
local agenda = ply:getAgendaTable()
if not agenda or not agenda.ManagersByKey[ply:Team()] then
DarkRP.notify(ply, 1, 6, DarkRP.getPhrase("incorrect_job", "agenda"))
return ""
end
updateAgenda(ply, agenda, args)
return ""
end
DarkRP.defineChatCommand("agenda", CreateAgenda, 0.1)
local function addAgenda(ply, args)
local agenda = ply:getAgendaTable()
if not agenda or not agenda.ManagersByKey[ply:Team()] then
DarkRP.notify(ply, 1, 6, DarkRP.getPhrase("incorrect_job", "agenda"))
return ""
end
agenda.text = agenda.text or ""
args = args or ""
updateAgenda(ply, agenda, agenda.text .. '\n' .. args)
return ""
end
DarkRP.defineChatCommand("addagenda", addAgenda, 0.1)
--[[---------------------------------------------------------
Mayor stuff
---------------------------------------------------------]]
local LotteryPeople = {}
local LotteryON = false
local LotteryAmount = 0
local CanLottery = CurTime()
local function EnterLottery(answer, ent, initiator, target, TimeIsUp)
local hasEntered = table.HasValue(LotteryPeople, target)
if tobool(answer) and not hasEntered then
if not target:canAfford(LotteryAmount) then
DarkRP.notify(target, 1,4, DarkRP.getPhrase("cant_afford", "lottery"))
return
end
table.insert(LotteryPeople, target)
target:addMoney(-LotteryAmount)
DarkRP.notify(target, 0,4, DarkRP.getPhrase("lottery_entered", DarkRP.formatMoney(LotteryAmount)))
hook.Run("playerEnteredLottery", target)
elseif IsValid(target) and answer ~= nil and not hasEntered then
DarkRP.notify(target, 1,4, DarkRP.getPhrase("lottery_not_entered", "You"))
end
if TimeIsUp then
LotteryON = false
CanLottery = CurTime() + 60
for i = #LotteryPeople, 1, -1 do
if not IsValid(LotteryPeople[i]) then table.remove(LotteryPeople, i) end
end
if #LotteryPeople == 0 then
DarkRP.notifyAll(1, 4, DarkRP.getPhrase("lottery_noone_entered"))
hook.Run("lotteryEnded", LotteryPeople)
return
end
local chosen = LotteryPeople[math.random(1, #LotteryPeople)]
local amt = #LotteryPeople * LotteryAmount
hook.Run("lotteryEnded", LotteryPeople, chosen, amt)
chosen:addMoney(amt)
DarkRP.notifyAll(0, 10, DarkRP.getPhrase("lottery_won", chosen:Nick(), DarkRP.formatMoney(amt)))
end
end
local function DoLottery(ply, amount)
if not ply:isMayor() then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("incorrect_job", "/lottery"))
return ""
end
if not GAMEMODE.Config.lottery then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("disabled", "/lottery", ""))
return ""
end
if player.GetCount() <= 2 or LotteryON then
DarkRP.notify(ply, 1, 6, DarkRP.getPhrase("unable", "/lottery", ""))
return ""
end
if CanLottery > CurTime() then
DarkRP.notify(ply, 1, 5, DarkRP.getPhrase("have_to_wait", tostring(CanLottery - CurTime()), "/lottery"))
return ""
end
amount = tonumber(amount)
if not amount then
DarkRP.notify(ply, 1, 5, string.format("Please specify an entry cost ($%i-%i)", GAMEMODE.Config.minlotterycost, GAMEMODE.Config.maxlotterycost))
return ""
end
LotteryAmount = math.Clamp(math.floor(amount), GAMEMODE.Config.minlotterycost, GAMEMODE.Config.maxlotterycost)
hook.Run("lotteryStarted", ply, LotteryAmount)
LotteryON = true
LotteryPeople = {}
local phrase = DarkRP.getPhrase("lottery_has_started", DarkRP.formatMoney(LotteryAmount))
for k, v in ipairs(player.GetAll()) do
if v ~= ply then
DarkRP.createQuestion(phrase, "lottery" .. tostring(k), v, 30, EnterLottery, ply, v)
end
end
timer.Create("Lottery", 30, 1, function() EnterLottery(nil, nil, nil, nil, true) end)
return ""
end
DarkRP.defineChatCommand("lottery", DoLottery, 1)
local lastLockdown = -math.huge
function DarkRP.lockdown(ply)
local show = ply:EntIndex() == 0 and print or fp{DarkRP.notify, ply, 1, 4}
if GetGlobalBool("DarkRP_LockDown") then
show(DarkRP.getPhrase("unable", "/lockdown", DarkRP.getPhrase("stop_lockdown")))
return ""
end
if ply:EntIndex() ~= 0 and not ply:isMayor() then
show(DarkRP.getPhrase("incorrect_job", "/lockdown", ""))
return ""
end
if not GAMEMODE.Config.lockdown then
show(ply, 1, 4, DarkRP.getPhrase("disabled", "lockdown", ""))
return ""
end
if lastLockdown > CurTime() - GAMEMODE.Config.lockdowndelay then
show(DarkRP.getPhrase("wait_with_that"))
return ""
end
for _, v in ipairs(player.GetAll()) do
v:ConCommand("play " .. GAMEMODE.Config.lockdownsound .. "\n")
end
DarkRP.printMessageAll(HUD_PRINTTALK, DarkRP.getPhrase("lockdown_started"))
SetGlobalBool("DarkRP_LockDown", true)
DarkRP.notifyAll(0, 3, DarkRP.getPhrase("lockdown_started"))
return ""
end
DarkRP.defineChatCommand("lockdown", DarkRP.lockdown)
function DarkRP.unLockdown(ply)
local show = ply:EntIndex() == 0 and print or fp{DarkRP.notify, ply, 1, 4}
if not GetGlobalBool("DarkRP_LockDown") then
show(DarkRP.getPhrase("unable", "/unlockdown", DarkRP.getPhrase("lockdown_ended")))
return ""
end
if ply:EntIndex() ~= 0 and not ply:isMayor() then
show(DarkRP.getPhrase("incorrect_job", "/unlockdown", ""))
return ""
end
DarkRP.printMessageAll(HUD_PRINTTALK, DarkRP.getPhrase("lockdown_ended"))
DarkRP.notifyAll(0, 3, DarkRP.getPhrase("lockdown_ended"))
SetGlobalBool("DarkRP_LockDown", false)
lastLockdown = CurTime()
return ""
end
DarkRP.defineChatCommand("unlockdown", DarkRP.unLockdown)
--[[---------------------------------------------------------
License
---------------------------------------------------------]]
local function GrantLicense(answer, Ent, Initiator, Target)
Initiator.LicenseRequested = nil
if tobool(answer) then
DarkRP.notify(Initiator, 0, 4, DarkRP.getPhrase("gunlicense_granted", Target:Nick(), Initiator:Nick()))
DarkRP.notify(Target, 0, 4, DarkRP.getPhrase("gunlicense_granted", Target:Nick(), Initiator:Nick()))
Initiator:setDarkRPVar("HasGunlicense", true)
else
DarkRP.notify(Initiator, 1, 4, DarkRP.getPhrase("gunlicense_denied", Target:Nick(), Initiator:Nick()))
end
end
local function RequestLicense(ply)
if ply:getDarkRPVar("HasGunlicense") or ply.LicenseRequested then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("unable", "/requestlicense", ""))
return ""
end
local LookingAt = ply:GetEyeTrace().Entity
local ismayor--first look if there's a mayor
local ischief-- then if there's a chief
local iscop-- and then if there's a cop to ask
for _, v in ipairs(player.GetAll()) do
if v:isMayor() and not v:getDarkRPVar("AFK") then
ismayor = true
break
end
end
if not ismayor then
for _, v in ipairs(player.GetAll()) do
if v:isChief() and not v:getDarkRPVar("AFK") then
ischief = true
break
end
end
end
if not ischief and not ismayor then
for _, v in ipairs(player.GetAll()) do
if v:isCP() then
iscop = true
break
end
end
end
if not ismayor and not ischief and not iscop then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("unable", "/requestlicense", ""))
return ""
end
if not IsValid(LookingAt) or not LookingAt:IsPlayer() or LookingAt:GetPos():DistToSqr(ply:GetPos()) > 10000 then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "mayor/chief/cop"))
return ""
end
if ismayor and not LookingAt:isMayor() then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "mayor"))
return ""
elseif ischief and not LookingAt:isChief() then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "chief"))
return ""
elseif iscop and not LookingAt:isCP() then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "cop"))
return ""
end
ply.LicenseRequested = true
DarkRP.notify(ply, 3, 4, DarkRP.getPhrase("gunlicense_requested", ply:Nick(), LookingAt:Nick()))
DarkRP.createQuestion(DarkRP.getPhrase("gunlicense_question_text", ply:Nick()), "Gunlicense" .. ply:EntIndex(), LookingAt, 20, GrantLicense, ply, LookingAt)
return ""
end
DarkRP.defineChatCommand("requestlicense", RequestLicense)
local function GiveLicense(ply)
local noMayorExists = fn.Compose{fn.Null, fn.Curry(fn.Filter, 2)(ply.isMayor), player.GetAll}
local noChiefExists = fn.Compose{fn.Null, fn.Curry(fn.Filter, 2)(ply.isChief), player.GetAll}
local canGiveLicense = fn.FOr{
ply.isMayor, -- Mayors can hand out licenses
fn.FAnd{ply.isChief, noMayorExists}, -- Chiefs can if there is no mayor
fn.FAnd{ply.isCP, noChiefExists, noMayorExists} -- CP's can if there are no chiefs nor mayors
}
if not canGiveLicense(ply) then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("incorrect_job", "/givelicense"))
return ""
end
local LookingAt = ply:GetEyeTrace().Entity
if not IsValid(LookingAt) or not LookingAt:IsPlayer() or LookingAt:GetPos():DistToSqr(ply:GetPos()) > 10000 then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("must_be_looking_at", "player"))
return ""
end
DarkRP.notify(LookingAt, 0, 4, DarkRP.getPhrase("gunlicense_granted", ply:Nick(), LookingAt:Nick()))
DarkRP.notify(ply, 0, 4, DarkRP.getPhrase("gunlicense_granted", ply:Nick(), LookingAt:Nick()))
LookingAt:setDarkRPVar("HasGunlicense", true)
return ""
end
DarkRP.defineChatCommand("givelicense", GiveLicense)
local function rp_GiveLicense(ply, arg)
local target = DarkRP.findPlayer(arg)
if not target then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("could_not_find", tostring(arg)))
return
end
target:setDarkRPVar("HasGunlicense", true)
local nick, steamID
if ply:EntIndex() ~= 0 then
nick = ply:Nick()
steamID = ply:SteamID()
else
nick = "Console"
steamID = "Console"
end
DarkRP.notify(target, 0, 4, DarkRP.getPhrase("gunlicense_granted", nick, target:Nick()))
if ply ~= target then
DarkRP.notify(ply, 0, 4, DarkRP.getPhrase("gunlicense_granted", nick, target:Nick()))
end
DarkRP.log(nick .. " (" .. steamID .. ") force-gave " .. target:Nick() .. " a gun license", Color(30, 30, 30))
end
DarkRP.definePrivilegedChatCommand("setlicense", "DarkRP_SetLicense", rp_GiveLicense)
local function rp_RevokeLicense(ply, arg)
local target = DarkRP.findPlayer(arg)
if not target then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("could_not_find", tostring(arg)))
return
end
target:setDarkRPVar("HasGunlicense", nil)
local nick, steamID
if ply:EntIndex() ~= 0 then
nick = ply:Nick()
steamID = ply:SteamID()
else
nick = "Console"
steamID = "Console"
end
DarkRP.notify(target, 1, 4, DarkRP.getPhrase("gunlicense_denied", nick, target:Nick()))
if ply ~= target then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("gunlicense_denied", nick, target:Nick()))
end
DarkRP.log(nick .. " (" .. steamID .. ") force-removed " .. target:Nick() .. "'s gun license", Color(30, 30, 30))
end
DarkRP.definePrivilegedChatCommand("unsetlicense", "DarkRP_SetLicense", rp_RevokeLicense)
local function FinishRevokeLicense(vote, win)
if win == 1 then
vote.target:setDarkRPVar("HasGunlicense", nil)
vote.target:StripWeapons()
gamemode.Call("PlayerLoadout", vote.target)
DarkRP.notifyAll(0, 4, DarkRP.getPhrase("gunlicense_removed", vote.target:Nick()))
else
DarkRP.notifyAll(0, 4, DarkRP.getPhrase("gunlicense_not_removed", vote.target:Nick()))
end
end
local function VoteRemoveLicense(ply, args)
if #args == 1 then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("vote_specify_reason"))
return ""
end
local reason = ""
for i = 2, #args, 1 do
reason = reason .. " " .. args[i]
end
reason = string.sub(reason, 2)
if string.len(reason) > 22 then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("unable", "/demotelicense", "<23"))
return ""
end
local p = DarkRP.findPlayer(args[1])
if p then
if CurTime() - ply.LastVoteCop < 80 then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("have_to_wait", math.ceil(80 - (CurTime() - ply:GetTable().LastVoteCop)), "/demotelicense"))
return ""
end
if ply:getDarkRPVar("HasGunlicense") then
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("unable", "/demotelicense", ""))
else
local voteInfo = DarkRP.createVote(p:Nick() .. ":\n" .. DarkRP.getPhrase("gunlicense_remove_vote_text2", reason), "removegunlicense", p, 20, FinishRevokeLicense, {
[p] = true,
[ply] = true
}, nil, nil, {
source = ply
})
if voteInfo then
-- Vote has started
DarkRP.notifyAll(0, 4, DarkRP.getPhrase("gunlicense_remove_vote_text", ply:Nick(), p:Nick()))
end
ply.LastVoteCop = CurTime()
end
return ""
else
DarkRP.notify(ply, 1, 4, DarkRP.getPhrase("could_not_find", tostring(args[1])))
return ""
end
end
DarkRP.defineChatCommand("demotelicense", VoteRemoveLicense)
|
-- 初始化DangerZone的外框 (碰撞)
function InitDangerZone()
DangerZone = World:newRectangleCollider(0, 550, 800, 50, { collision_class = 'DangerZone'})
DangerZone:setType('static')
end
|
local args = ...
local player = args.Player
local profile_data = args.ProfileData
local scroller = args.Scroller
local scroller_item_mt = LoadActor("./ScrollerItemMT.lua")
-- I tried really hard to use size + position variables instead of hardcoded numbers all over
-- the place, but gave up after an hour of questioning my sanity due to sub-pixel overlap
-- issues (rounding? texture sizing? I don't have time to figure it out right now.)
local row_height = 35
local scroller_x = -56
local scroller_y = row_height * -5
-- account for the possibility that there are no local profiles and
-- we want "[ Guest ]" to start in the middle, with focus
if PROFILEMAN:GetNumLocalProfiles() <= 0 then
scroller_y = row_height * -4
end
local FrameBackground = function(c, player, w)
w = w or 1
return Def.ActorFrame {
InitCommand=function(self) self:zoomto(w, 1) end,
-- a lightly styled png asset that is not so different than a Quad
-- currently inherited from _fallback
LoadActor( THEME:GetPathG("ScreenSelectProfile","CardBackground") )..{
InitCommand=function(self)
self:diffuse(c):cropbottom(1)
end,
OnCommand=function(self) self:smooth(0.3):cropbottom(0) end,
OffCommand=function(self)
if not GAMESTATE:IsSideJoined(player) then
self:accelerate(0.25):cropbottom(1)
end
end
},
-- a png asset that gives the colored frame (above) a lightly frosted feel
-- currently inherited from _fallback
LoadActor( THEME:GetPathG("ScreenSelectProfile","CardFrame") )..{
InitCommand=function(self) self:cropbottom(1) end,
OnCommand=function(self) self:smooth(0.3):cropbottom(0) end,
OffCommand=function(self)
if not GAMESTATE:IsSideJoined(player) then
self:accelerate(0.25):cropbottom(1)
end
end
}
}
end
-- ----------------------------------------------------
return Def.ActorFrame{
Name=ToEnumShortString(player) .. "Frame",
InitCommand=function(self) self:xy(_screen.cx, _screen.cy) end,
OffCommand=function(self)
if GAMESTATE:IsSideJoined(player) then
self:bouncebegin(0.35):zoom(0)
end
end,
InvalidChoiceMessageCommand=function(self, params)
if params.PlayerNumber == player then
self:finishtweening():bounceend(0.1):addx(5):bounceend(0.1):addx(-10):bounceend(0.1):addx(5)
end
end,
PlayerJoinedMessageCommand=function(self,param)
if param.Player == player then
self:zoom(1.15):bounceend(0.175):zoom(1)
end
end,
-- dark frame prompting players to "Press START to join!"
-- (or "Enter credits to join!" depending on CoinMode and available credits)
Def.ActorFrame {
Name='JoinFrame',
FrameBackground(Color.Black, player),
LoadFont("Common Normal")..{
InitCommand=function(self)
if IsArcade() and not GAMESTATE:EnoughCreditsToJoin() then
self:settext( THEME:GetString("ScreenSelectProfile", "EnterCreditsToJoin") )
else
self:settext( THEME:GetString("ScreenSelectProfile", "PressStartToJoin") )
end
self:diffuseshift():effectcolor1(1,1,1,1):effectcolor2(0.5,0.5,0.5,1)
self:diffusealpha(0):maxwidth(180)
end,
OnCommand=function(self) self:sleep(0.3):linear(0.1):diffusealpha(1) end,
OffCommand=function(self) self:linear(0.1):diffusealpha(0) end,
CoinsChangedMessageCommand=function(self)
if IsArcade() and GAMESTATE:EnoughCreditsToJoin() then
self:settext(THEME:GetString("ScreenSelectProfile", "PressStartToJoin"))
end
end
},
},
-- colored frame that contains the profile scroller and DataFrame
Def.ActorFrame {
Name='ScrollerFrame',
InitCommand=function(self)
-- Create the info needed for the "[Guest]" scroller item.
-- It won't map to any real local profile (as desired!), so we'll hardcode
-- an index of 0, and handle it later, on ScreenSelectProfile's OffCommand
-- in default.lua if either/both players want to chose it.
local guest_profile = { index=0, displayname=THEME:GetString("ScreenSelectProfile", "GuestProfile") }
-- here, we are padding the scroller_data table with dummy scroller items to accommodate
-- the peculiar scroller behavior of starting low, starting on item#2, not wrapping, etc.
-- see also: https://youtu.be/bXZhTb0eUqA?t=116
local scroller_data = {{}, {}, {}, guest_profile}
-- add actual profile data into the scroller_data table
for profile in ivalues(profile_data) do
table.insert(scroller_data, profile)
end
scroller.focus_pos = 5
scroller:set_info_set(scroller_data, 0)
end,
FrameBackground(PlayerColor(player), player, 1.25),
-- semi-transparent Quad used to indicate location in SelectProfile scroller
Def.Quad {
InitCommand=function(self) self:diffuse({0,0,0,0}):zoomto(124,row_height):x(-56) end,
OnCommand=function(self) self:sleep(0.3):linear(0.1):diffusealpha(0.5) end,
},
-- sick_wheel scroller containing local profiles as choices
scroller:create_actors( "Scroller", 9, scroller_item_mt, scroller_x, scroller_y ),
-- player profile data
Def.ActorFrame{
Name="DataFrame",
InitCommand=function(self) self:xy(62,1) end,
OnCommand=function(self) self:playcommand("Set", profile_data[1]) end,
-- semi-transparent Quad to the right of this colored frame to present profile stats and mods
Def.Quad {
InitCommand=function(self) self:vertalign(top):diffuse(0,0,0,0):zoomto(112,221):y(-111) end,
OnCommand=function(self) self:sleep(0.3):linear(0.1):diffusealpha(0.5) end,
},
-- put all BitmapText actors in an ActorFrame so they can diffusealpha() simultaneously more easily
Def.ActorFrame{
InitCommand=function(self) self:diffusealpha(0) end,
OnCommand=function(self) self:sleep(0.45):linear(0.1):diffusealpha(1) end,
-- the name the player most recently used for high score entry
LoadFont("Common Normal")..{
Name="HighScoreName",
InitCommand=function(self) self:align(0,0):xy(-50,-104):zoom(0.65):maxwidth(104/0.65):vertspacing(-2) end,
SetCommand=function(self, params)
if params then
local desc = THEME:GetString("ScreenGameOver","LastUsedHighScoreName") .. ": "
self:visible(true):settext(desc .. (params.highscorename or ""))
else
self:visible(false):settext("")
end
end
},
-- the song that was most recently played, presented as "group name/song name", eventually
-- truncated so it passes the "How to Cook Delicious Rice and the Effects of Eating Rice" test.
LoadFont("Common Normal")..{
Name="MostRecentSong",
InitCommand=function(self) self:align(0,0):xy(-50,-85):zoom(0.65):_wrapwidthpixels(104/0.65):vertspacing(-3) end,
SetCommand=function(self, params)
if params then
local desc = THEME:GetString("ScreenSelectProfile","MostRecentSong") .. ":\n"
self:settext(desc .. (params.recentsong or "")):Truncate(112)
else
self:settext("")
end
end
},
-- how many songs this player has completed in gameplay
-- failing a song will increment this count, but backing out will not
LoadFont("Common Normal")..{
Name="TotalSongs",
InitCommand=function(self) self:align(0,0):xy(-50,0):zoom(0.65):maxwidth(104/0.65):vertspacing(-2) end,
SetCommand=function(self, params)
if params then
self:visible(true):settext(params.totalsongs or "")
else
self:visible(false):settext("")
end
end
},
-- (some of) the modifiers saved to this player's UserPrefs.ini file
-- if the list is long, it will line break and eventually be masked
-- to prevent it from visually spilling out of the FrameBackground
LoadFont("Common Normal")..{
Name="RecentMods",
InitCommand=function(self) self:align(0,0):xy(-50,25):zoom(0.625):_wrapwidthpixels(104/0.625):vertspacing(-3):ztest(true) end,
SetCommand=function(self, params)
if params then
self:visible(true):settext(params.mods or "")
else
self:visible(false):settext("")
end
end
},
-- NoteSkin preview
Def.ActorProxy{
Name="NoteSkinPreview",
InitCommand=function(self) self:zoom(0.25):xy(-42,50) end,
SetCommand=function(self, params)
local underlay = SCREENMAN:GetTopScreen():GetChild("Underlay")
if params and params.noteskin then
local noteskin = underlay:GetChild("NoteSkin_"..params.noteskin)
if noteskin then
self:visible(true):SetTarget(noteskin)
else
self:visible(false)
end
else
self:visible(false)
end
end
},
-- JudgmentGraphic preview
Def.ActorProxy{
Name="JudgmentGraphicPreview",
InitCommand=function(self) self:zoom(0.35):xy(12,68) end,
SetCommand=function(self, params)
local underlay = SCREENMAN:GetTopScreen():GetChild("Underlay")
if params and params.judgment then
local judgment = underlay:GetChild("JudgmentGraphic_"..StripSpriteHints(params.judgment))
if judgment then
self:SetTarget(judgment)
else
self:SetTarget(underlay:GetChild("JudgmentGraphic_None"))
end
else
self:SetTarget(underlay:GetChild("JudgmentGraphic_None"))
end
end
}
},
-- thin white line separating stats from mods
Def.Quad {
InitCommand=function(self) self:zoomto(100,1):y(17):diffusealpha(0) end,
OnCommand=function(self) self:sleep(0.45):linear(0.1):diffusealpha(0.5) end,
},
}
},
LoadActor(THEME:GetPathB("ScreenMemoryCard", "overlay/usbicon.png"))..{
Name="USBIcon",
InitCommand=function(self)
self:rotationz(90):zoom(0.75):visible(false):diffuseshift()
:effectperiod(1.5):effectcolor1(1,1,1,1):effectcolor2(1,1,1,0.5)
end
},
LoadFont("Common Normal")..{
Name='SelectedProfileText',
InitCommand=function(self)
self:settext(profile_data[1] and profile_data[1].displayname or "")
self:y(160):zoom(1.35):shadowlength(ThemePrefs.Get("RainbowMode") and 0.5 or 0):cropright(1)
end,
OnCommand=function(self) self:sleep(0.2):smooth(0.2):cropright(0) end
}
}
|
require("stategraphs/commonstates")
local actionhandlers =
{
ActionHandler(ACTIONS.GOHOME, "gohome"),
ActionHandler(ACTIONS.EAT, "eat"),
}
local events=
{
CommonHandlers.OnLocomote(true,true),
CommonHandlers.OnSleep(),
CommonHandlers.OnFreeze(),
CommonHandlers.OnAttack(),
CommonHandlers.OnAttacked(),
CommonHandlers.OnDeath(),
}
local states=
{
}
CommonStates.AddWalkStates(states,
{
walktimeline = {
TimeEvent(0*FRAMES, PlayFootstep ),
TimeEvent(12*FRAMES, PlayFootstep ),
},
})
CommonStates.AddRunStates(states,
{
runtimeline = {
TimeEvent(0*FRAMES, PlayFootstep ),
TimeEvent(10*FRAMES, PlayFootstep ),
},
})
CommonStates.AddSleepStates(states,
{
sleeptimeline =
{
TimeEvent(35*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/merm/sleep") end ),
},
})
CommonStates.AddCombatStates(states,
{
attacktimeline =
{
TimeEvent(0*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/merm/attack") end),
TimeEvent(0*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/wilson/attack_whoosh") end),
TimeEvent(16*FRAMES, function(inst) inst.components.combat:DoAttack() end),
},
hittimeline =
{
TimeEvent(0*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/merm/hurt") end),
},
deathtimeline =
{
TimeEvent(0*FRAMES, function(inst) inst.SoundEmitter:PlaySound("dontstarve/creatures/merm/death") end),
},
})
CommonStates.AddIdle(states)
CommonStates.AddSimpleActionState(states, "gohome", "pig_pickup", 4*FRAMES, {"busy"})
CommonStates.AddSimpleActionState(states, "eat", "eat", 10*FRAMES, {"busy"})
CommonStates.AddFrozenStates(states)
return StateGraph("merm", states, events, "idle", actionhandlers)
|
local PLUGIN = PLUGIN
if (SERVER) then
function PLUGIN:searchPlayer(client, target)
if (IsValid(target:GetNetVar("searcher")) or IsValid(client.nutSearchTarget)) then
return false
end
if (!target:GetChar() or !target:GetChar():GetInv()) then
return false
end
local inventory = target:GetChar():GetInv()
-- Permit the player to move items from their inventory to the target's inventory.
inventory.oldOnAuthorizeTransfer = inventory.OnAuthorizeTransfer
inventory.OnAuthorizeTransfer = function(inventory, client2, oldInventory, item)
if (IsValid(client2) and client2 == client) then
return true
end
return false
end
inventory:sync(client)
inventory.oldGetReceiver = inventory.GetReceiver
inventory.GetReceiver = function(inventory)
return {client, target}
end
inventory.OnCheckAccess = function(inventory, client2)
if (client2 == client) then
return true
end
end
-- Permit the player to move items from the target's inventory back into their inventory.
local inventory2 = client:GetChar():GetInv()
inventory2.oldOnAuthorizeTransfer = inventory2.OnAuthorizeTransfer
inventory2.OnAuthorizeTransfer = function(inventory3, client2, oldInventory, item)
if (oldInventory == inventory) then
return true
end
return inventory2.oldOnAuthorizeTransfer(inventory3, client2, oldInventory, item)
end
-- Show the inventory menu to the searcher.
netstream.Start(client, "searchPly", target, target:GetChar():GetInv():getID())
client.nutSearchTarget = target
target:SetNetVar("searcher", client)
return true
end
function PLUGIN:CanPlayerInteractItem(client, action, item)
if (IsValid(client:GetNetVar("searcher"))) then
return false
end
end
netstream.Hook("searchExit", function(client)
local target = client.nutSearchTarget
if (IsValid(target) and target:GetNetVar("searcher") == client) then
local inventory = target:GetChar():GetInv()
inventory.OnAuthorizeTransfer = inventory.oldOnAuthorizeTransfer
inventory.oldOnAuthorizeTransfer = nil
inventory.GetReceiver = inventory.oldGetReceiver
inventory.oldGetReceiver = nil
inventory.OnCheckAccess = nil
local inventory2 = client:GetChar():GetInv()
inventory2.OnAuthorizeTransfer = inventory2.oldOnAuthorizeTransfer
inventory2.oldOnAuthorizeTransfer = nil
target:SetNetVar("searcher", nil)
client.nutSearchTarget = nil
end
end)
else
function PLUGIN:CanPlayerViewInventory()
if (IsValid(LocalPlayer():GetNetVar("searcher"))) then
return false
end
end
netstream.Hook("searchPly", function(target, index)
local inventory = ix.item.inventories[index]
if (!inventory) then
return netstream.Start("searchExit")
end
ix.gui.inv1 = vgui.Create("nutInventory")
ix.gui.inv1:ShowCloseButton(true)
ix.gui.inv1:SetInventory(LocalPlayer():GetChar():GetInv())
local panel = vgui.Create("nutInventory")
panel:ShowCloseButton(true)
panel:SetTitle(target:Name())
panel:SetInventory(inventory)
panel:MoveLeftOf(ix.gui.inv1, 4)
panel.OnClose = function(this)
if (IsValid(ix.gui.inv1) and !IsValid(ix.gui.menu)) then
ix.gui.inv1:Remove()
end
netstream.Start("searchExit")
end
local oldClose = ix.gui.inv1.OnClose
ix.gui.inv1.OnClose = function()
if (IsValid(panel) and !IsValid(ix.gui.menu)) then
panel:Remove()
end
netstream.Start("searchExit")
ix.gui.inv1.OnClose = oldClose
end
ix.gui["inv"..index] = panel
end)
end
ix.command.Add("charsearch", {
OnRun = function(client, arguments)
local data = {}
data.start = client:GetShootPos()
data.endpos = data.start + client:GetAimVector()*96
data.filter = client
local target = util.TraceLine(data).Entity
if (IsValid(target) and target:IsPlayer() and target:GetNetVar("restricted")) then
PLUGIN:searchPlayer(client, target)
end
end
})
|
--Create the two global tables which will be used to create the replications and their technologies later on
repl_table = {}
--[[
Repltech (table):
items (array of the following table):
name
cost (either a number or an array where each entry is either a number or the following table):
target
type (item, var, recipe or recipe-noproduct)
multiplier (nil is considered to be 1)
overrides:
internal_name
localized name
icon
category
prerequisites (array of the following table):
target
type (item, tech, recipe, recipe-items-only or recipe-tech-only)
overrides:
tier
research_multiplier
upgrade (Is this technology an upgrade? (defaults to false))
internal_name
localized name
icon
--]]
repl_variables = {}
--[[
Replication variables (table):
name
cost (number or array of both numbers and the following table):
target
type (item, var, recipe or recipe-noproduct)
multiplier (nil is considered to be 1)
--]]
--The function for making replication variables
function replvar(name, cost)
repl_variables[name] = { name = name, cost = replsub_cost(cost or name) }
end
--Functions for making subtables
--Cost subsubtable
function replsub_cost(cost)
--Parse the cost, which will either be nil, a number, a single replication cost or a table of replication costs.
if cost == nil then --Nil
return 0
elseif type(cost) == 'number' then --A number
return cost
elseif type(cost) == 'string' then --A recipe
return { { type = 'recipe', target = cost } }
elseif cost.type then --A single replication cost
return { cost }
end --A table of replication costs
return cost
end
--Item subtable
function replsub_item(item, cost, item_overrides)
--Create and return the subtable
return {
name = item,
cost = replsub_cost(cost),
overrides = item_overrides or {}
}
end
function replsub_recipe(recipe_name, item_overrides)
--Load the recipe
local recipe = data.raw.recipe[recipe_name]
--If the recipe exists, find its (first) item and make a subtable for it
if recipe then
--Find the recipe's item
local item = get_recipe_result_part(recipe, 'result', 'name')
--Create and return the subtable
return {
name = item,
cost = { { type = 'recipe', target = recipe_name } },
overrides = item_overrides or {}
}
else
--Log that the recipe does not exist
log('A function just tried to make a replication based on a recipe named "' .. recipe_name .. '", but no recipe with that name exists.')
end
end
--Prerequisites subtable
function replsub_prereq(prerequisites)
--Parse the prerequisites, which will either be nil, a string, a single prerequisite or a table of prerequisites
if prerequisites == nil then --Nil
return {}
elseif type(prerequisites) == 'string' then --A string
--It's assumed that if a prerequisite is a single string then it's meant to be a whole host of prerequisites based on a recipe.
return { { target = prerequisites, type = 'recipe' } }
elseif prerequisites[1] and type(prerequisites[1]) == 'string' then --An array of strings
--Multiple recipes, presumably for multiple items
local output = {}
for _, prerequisite in ipairs(prerequisites) do
output[#output + 1] = { target = prerequisite, type = 'recipe' }
end
return output
elseif prerequisites.target then --A single prerequisite
return { prerequisites }
end
return prerequisites
end
--Functions for adding entries to the replication table
function repltech_item(item, category, cost, prerequisites, overrides, item_overrides)
overrides = overrides or {}
local name = overrides.internal_name or item
repl_table[name] = {
name = name,
category = repltypes[category],
items = { replsub_item(item, cost, item_overrides) },
prerequisites = replsub_prereq(prerequisites),
overrides = overrides
}
end
function repltech_item_table(item_table, category, prerequisites, overrides)
overrides = overrides or {}
local name = overrides.internal_name or item_table[1].overrides.internal_name or item_table[1].name
repl_table[name] = {
name = name,
category = repltypes[category],
items = item_table,
prerequisites = replsub_prereq(prerequisites),
overrides = overrides
}
end
function repltech_recipe(recipe_name, category, overrides, item_overrides)
overrides = overrides or {}
local item = replsub_recipe(recipe_name, item_overrides)
if item then
local name = overrides.internal_name or item.overrides.internal_name or item.name
repl_table[name] = {
name = name,
category = repltypes[category],
items = { item },
prerequisites = { { type = 'recipe', target = recipe_name } },
overrides = overrides
}
end
end
--More specialized replication functions
function repltech_ore(item, multiplier, overrides, item_overrides, prerequisites)
repltech_item(item, 'ore', { { target = 'ore', type = 'var', multiplier = multiplier or 1 } }, prerequisites, overrides, item_overrides)
end
function repltech_element(atomic_number, name, item_table, ore_name, prerequisites, icon_path)
name = string.format('%03d-%s', atomic_number, name)
icon_path = image_path or '__dark-tech__/graphics/icons/periodic/' .. name .. '.jpg'
prerequisites = replsub_prereq(prerequisites)
if ore_name then
prerequisites[#prerequisites + 1] = { target = ore_name, type = 'item' }
end
repltech_item_table(item_table, 'element', prerequisites, { internal_name = name, localized_name = { 'technology-name.repl-' .. name }, icon = icon_path })
end
--Trying to add a replication while one already exists will overwrite the old replication.
--Functions for modifying existing replications
--Change a recipe's category
function replmod_category(repltech, category)
repl_table[repltech].category = repltypes[category]
end
--Add an item to a replication while not changing anything else (not even prerequisites)
function repladd_item(repltech, item, cost, item_overrides)
--Check to see if the modified repltech exists
local tech = repl_table[repltech]
if tech then
tech.items[#tech.items + 1] = replsub_item(item, cost, item_overrides)
else
log('An attempt was made to modify the repltech "' .. repltech .. '", but that repltech does not yet exist. The attempted modification the addition of the item "' .. item .. '".')
end
end
--Add the first product of a recipe to a replication while not changing anything else (not even prerequisites)
function repladd_recipe(repltech, recipe_name, item_overrides)
--Check to see if the modified repltech exists
local tech = repl_table[repltech]
if tech then
tech.items[#tech.items + 1] = replsub_recipe(recipe_name, item_overrides)
else
log('An attempt was made to modify the repltech "' .. repltech .. '", but that repltech does not yet exist. The attempted modification the addition of the recipe "' .. recipe_name .. '".')
end
end
|
LogColors = {
Default = 'white',
Error = 'red',
Warning = 'yellow',
Success = 'green',
Event = 'teal'
}
ThingCategory = {
CategoryItem = 0,
CategoryCreature = 1,
CategoryEffect = 2,
CategoryMissile = 3,
CategoryInvalid = 4
}
ThingCategories = {
ThingCategory.CategoryItem,
ThingCategory.CategoryCreature,
ThingCategory.CategoryEffect,
ThingCategory.CategoryMissile,
ThingCategory.CategoryInvalid
}
ThingCategoryNames = {
[ThingCategory.CategoryItem] = 'Items',
[ThingCategory.CategoryCreature] = 'Creatures',
[ThingCategory.CategoryEffect] = 'Effects',
[ThingCategory.CategoryMissile] = 'Missiles',
[ThingCategory.CategoryInvalid] = 'Invalid'
}
|
--- Query library inspired by LINQ.
-- @module moony.query
local class = require('moony.class')
local M, MT = {}, {}
local Iterable = class()
local setmetatable = _G.setmetatable
local assert = _G.assert
local ipairs = _G.ipairs
local pairs = _G.pairs
local type = _G.type
local yield = coroutine.yield
local wrap = coroutine.wrap
local insert = table.insert
--- Factories
-- @section Factories
--- Creates `Iterable` from given source.
-- Type of the `source` is detected and appropriate factory function is used.
-- @param source data source
-- @return instance of `Iterable`
-- @see from_dictionary
-- @see from_list
-- @see from_iterator
-- @see from_nil
-- @usage local iterable = query({1, 2, 3})
function M.from(source)
if Iterable.class_of(source) then
return source
end
if type(source) == 'table' then
if source[1] == nil then
return M.from_dictionary(source)
else
return M.from_list(source)
end
end
if type(source) == 'function' then
return M.from_iterator(source)
end
return M.from_nil()
end
--- Creates `Iterable` from given list.
-- Ordering of the items is maintained.
-- @param list list containing data
-- @return instance of `Iterable`
function M.from_list(list)
assert(type(list) == 'table', 'Expected list')
return Iterable:new(function()
return wrap(function()
for _, value in ipairs(list) do
yield(value)
end
end)
end)
end
--- Creates `Iterable` from given dictionary.
-- All key/value pairs are converted to a list of `KeyValuePair` tables with arbitrary order.
-- @param dictionary dictionary containing data
-- @return instance of `Iterable`
function M.from_dictionary(dictionary)
assert(type(dictionary) == 'table', 'Expected dictionary')
return Iterable:new(function()
return wrap(function()
for key, value in pairs(dictionary) do
yield({ key = key, value = value })
end
end)
end)
end
--- Creates `Iterable` from given iterator.
-- @param iterator iterator to be used as data source
-- @return instance of `Iterable`
function M.from_iterator(iterator)
return Iterable:new(iterator)
end
--- Creates empty `Iterable`.
-- @return instance of `Iterable`
function M.from_nil()
return M.from_list({})
end
--- Iterable
-- @section Iterable
function Iterable:init(iterator)
assert(type(iterator) == 'function', 'Expected iterator function')
self._iterator = iterator
end
--- Filters
-- @section Filters
--- Filters `Iterable` based on a predicate.
-- @param predicate A function to test each item
-- @return filtered `Iterable`
function Iterable:where(predicate)
assert(type(predicate) == 'function', 'Expected predicate function')
return Iterable:new(function()
return wrap(function()
for item in self._iterator() do
if predicate(item) then
yield(item)
end
end
end)
end)
end
--- Transformations
-- @section Transformations
--- Transforms each item of `Iterable`.
-- @param selector A function to transform each item
-- @return transformed `Iterable`
function Iterable:select(selector)
assert(type(selector) == 'function', 'Expected selector function')
return Iterable:new(function()
return wrap(function()
for item in self._iterator() do
yield(selector(item))
end
end)
end)
end
--- Predicates
-- @section Predicates
--- Checks whether all items of `Iterable` satisfy a predicate.
-- @param predicate A function to test each item
-- @return `true` if all items of `Iterable` satisfy the predicate; `false` otherwise
function Iterable:all(predicate)
assert(type(predicate) == 'function', 'Expected predicate function')
for item in self._iterator() do
if not predicate(item) then
return false
end
end
return true
end
--- Checks whether any item of `Iterable` satisfies a predicate.
-- @param predicate A function to test each item
-- @return `true` if any item of `Iterable` satisfies the predicate; `false` otherwise
function Iterable:any(predicate)
assert(type(predicate) == 'function', 'Expected predicate function')
for item in self._iterator() do
if predicate(item) then
return true
end
end
return false
end
--- Evaluation
-- @section Evaluation
--- Creates a list from `Iterable`.
-- @return list containing all items from `Iterable`
function Iterable:to_list()
local list = {}
for item in self:_iterator() do
insert(list, item)
end
return list
end
--- Creates a dictionary from `Iterable`.
-- @return dictionary created from all `KeyValuePair` items of `Iterable`
function Iterable:to_dictionary()
local dictionary = {}
for item in self:_iterator() do
if type(item) == 'table' and item.key ~= nil then
dictionary[item.key] = item.value
end
end
return dictionary
end
--- Get the iterator of `Iterable`.
-- @return iterator function
function Iterable:to_iterator()
return self:_iterator()
end
--- Get the first item of `Iterable` or `nil` if no item is found.
-- @return the first item of `Iterable` or `nil` if `Iterable` is empty
function Iterable:first_or_nil()
return self:first() or nil
end
--- Get the first item of `Iterable`.
-- @return the first item of `Iterable`
function Iterable:first()
return (self._iterator())()
end
--- Key/Value Pair
-- @section KeyValuePair
--- Table holding a key/value pair.
-- @table KeyValuePair
-- @field key key from the original dictionary
-- @field value value from the original dictionary
function MT.__call(_, ...)
return M.from(...)
end
return setmetatable(M, MT)
|
Talk(86, "我是”青城四秀”中的侯人雄.师父常说五岳剑派算什么,等到我们拿到”辟邪剑谱”后,就要他们好看.", "talkname86", 0);
do return end;
|
--[[
_______ ______ ______ _____ _ _ _______ ______ ______ _____ _ _
| |______ |_____] |_____/ | |____/ |_____| |_____] |_____/ | | |____/
|_____ |______ |_____] | \_ __|__ | \_ | | |_____] | \_ |_____| | \_
MIT License
Copyright (c) 2018 BinarySpace
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local Brikabrok = LibStub("AceAddon-3.0"):GetAddon("Brikabrok")
BrikabrokGOBSAVE = Brikabrok:NewModule("GOBSAVE", "AceHook-3.0")
local StdUi = LibStub('StdUi');
function BrikabrokGOBSAVE:OnEnable()
Brikabrok.nearestGob = {}
Brikabrok.temporaryGob = {}
Brikabrok.Origin = vec3();
-- broken need 2 calls, need some fixes
function Brikabrok.RefreshData()
SendChatMessage(".gps" ,"SAY")
end
function Brikabrok.IsInSphere(radius, vector)
Brikabrok.RefreshData();
Brikabrok.RefreshData();
if (math.pow (vector.x-Brikabrok.plyCoordX,2) + math.pow (vector.y-Brikabrok.plyCoordY,2) + math.pow (vector.z-Brikabrok.plyCoordZ,2)) < math.pow (radius, 2) then
return true
else
return false
end
end
-- CHNGE CHANGE CHANGE CHANGE CHANGE
function Brikabrok.findNearest(self,event,msg,...)
-- guid
if strfind(msg,"Entry: %d") then
local parseEntry = string.match(msg, "Entry: %d+");
local realEntry = string.gsub(parseEntry, "Entry: ", "");
local pRemove = string.gsub(msg, "%b()", "") -- remove brackets
local wRemove = string.gsub(pRemove, '%b[]', "") --remove square brackets
local vRemove = string.gsub(wRemove, "%p", "") --remove some shit
local guid = strsplit(" ",vRemove) -- get the guid nicely
Brikabrok.nearestGob[guid] = realEntry;
end
-- pos
if strfind(msg,"Orientation:") and strfind(msg,"X:") then
local playerCoords = msg:gsub('%s+', '')
playerCoords = playerCoords:gsub('X:', '')
playerCoords = playerCoords:gsub('Y', '')
playerCoords = playerCoords:gsub('Z', '')
playerCoords = playerCoords:gsub('Orientation', '')
Brikabrok.Origin.x,Brikabrok.Origin.y,Brikabrok.Origin.z, Brikabrok.PlayerOrientation = strsplit(":",playerCoords)
end
local name = ""
local coordinates = {}
for word in string.gmatch(msg, "%S+") do
if tonumber(word) == nil then
name = name.." "..word
else
tinsert(coordinates, word);
end
end
if ((name ~= nil) and (#coordinates == 8)) then
--Brikabrok.RefreshData();
--Brikabrok.RefreshData();
if Brikabrok.currentId ~= nil and name:find("GroundZ") == nil and name:find("Orientation") == nil and Brikabrok.gobBWindow ~= nil then
local id = Brikabrok.generateID();
local pos = vec3(coordinates[1],coordinates[2],coordinates[3]);
local gobInfo = {};
gobInfo["guid"] = Brikabrok.tempTableSync[1][1];
gobInfo["entry"] = Brikabrok.tempTableSync[1][2];
table.remove(Brikabrok.tempTableSync, 1);
--local text = Brikabrok.gobName:GetText();
-- to:do add check if visible
gobInfo["name"] = name;
gobInfo["pos"] = pos;
gobInfo["o"] = coordinates[4];
gobInfo["rx"] = coordinates[5];
gobInfo["ry"] = coordinates[6];
gobInfo["rz"] = coordinates[7];
gobInfo["scale"] = coordinates[8];
Brikabrok.db.profile.savedGobs[Brikabrok.currentId]["sname"] = Brikabrok.saveName:GetText()
Brikabrok.db.profile.savedGobs[Brikabrok.currentId][id] = gobInfo;
end
end
end
function Brikabrok.ShowSaveFrame()
-- Will clean code later here
local function GetFileName(url)
return url:match("^.+/(.+)$")
end
local waitTable = {};
local waitFrame = nil;
local function wait(delay, func, ...)
if(type(delay)~="number" or type(func)~="function") then
return false;
end
if(waitFrame == nil) then
waitFrame = CreateFrame("Frame","WaitFrame", UIParent);
waitFrame:SetScript("onUpdate",function (self,elapse)
local count = #waitTable;
local i = 1;
while(i<=count) do
local waitRecord = tremove(waitTable,i);
local d = tremove(waitRecord,1);
local f = tremove(waitRecord,1);
local p = tremove(waitRecord,1);
if(d>elapse) then
tinsert(waitTable,i,{d-elapse,f,p});
i = i + 1;
else
count = count - 1;
f(unpack(p));
end
end
end);
end
tinsert(waitTable,{delay,func,{...}});
return true;
end
local function parseGobs()
Brikabrok.formatMessage("Récupération des informations ...")
Brikabrok.currentId = Brikabrok.generateID();
Brikabrok.db.profile.savedGobs[Brikabrok.currentId] = {}
Brikabrok.tempTableSync = {};
local i = 0;
for k,v in pairs(Brikabrok.nearestGob) do
i = i + 1;
Brikabrok.tempTableSync[i] = {k,v}
SendChatMessage(".addonhelper brikabrok gobpos "..k)
end
end
local function getGobsList(filter)
-- No filter or bad filter
local fullTable = {}
if Brikabrok.db.profile.savedGobs == nil then
Brikabrok.db.profile.savedGobs = {}
end
if filter == nil or filter:len() == 0 then
for _, gob in pairs(Brikabrok.db.profile.savedGobs) do
tinsert(fullTable, { name = gob["sname"], real = gob})
end
return fullTable;
end
filter = filter:lower();
local newList = {};
for _, gob in pairs(Brikabrok.db.profile.savedGobs) do
if Brikabrok.safeMatch(gob["sname"]:lower(), filter) then
tinsert(newList, { name = gob["sname"], pos = gob})
end
end
return newList;
end
Brikabrok.gobBWindow = StdUi:Window(UIParent, 'Brikabrok Wayback Machine', 700, 500);
Brikabrok.gobBWindow:SetPoint('CENTER');
local searchBox = StdUi:SearchEditBox(Brikabrok.gobBWindow, 400, 30, 'Écrivez le mot clé ici');
searchBox:SetFontSize(16);
searchBox:SetScript('OnEnterPressed', function()
local input = searchBox:GetText()
buildTable = getGobsList(input)
Brikabrok.gobBWindow.searchResults:SetData(buildTable, true);
end);
StdUi:GlueTop(searchBox, Brikabrok.gobBWindow, 20, -50, 'LEFT');
local searchButton = StdUi:Button(Brikabrok.gobBWindow, 80, 30, 'Chercher');
searchButton:SetScript("OnClick", function()
local input = searchBox:GetText()
buildTable = getGobsList(input)
Brikabrok.gobBWindow.searchResults:SetData(buildTable, true);
end)
StdUi:GlueRight(searchButton, searchBox, 5, 0);
local fs = StdUi:FontString(Brikabrok.gobBWindow, 'Nom');
StdUi:GlueTop(fs, Brikabrok.gobBWindow, 0, -30);
Brikabrok.BMWL = fs;
local addFavoritesButton = StdUi:Button(Brikabrok.gobBWindow, 30, 30, '');
addFavoritesButton.texture = StdUi:Texture(addFavoritesButton, 17, 17, [[Interface\Common\ReputationStar]]);
addFavoritesButton.texture:SetPoint('CENTER');
addFavoritesButton.texture:SetBlendMode('ADD');
addFavoritesButton.texture:SetTexCoord(0, 0.5, 0, 0.5);
StdUi:GlueRight(addFavoritesButton, searchButton, 5, 0);
--[[
if type(v) == "table" then
local nP = v["pos"];
local eT = v["entry"];
local oR = v["o"] + math.pi;
--SendChatMessage(".addonhelper brikabrok gobaddxyz "..eT.." "..nP.x.." "..nP.y.." "..nP.z.." "..oR)
end
]]
local cols = {
{
name = 'Nom',
width = 250,
align = 'LEFT',
index = 'name',
format = 'string',
events = {
OnClick = function(table, cellFrame, rowFrame, rowData, columnData, rowIndex)
local minKey = "";
for k,v in pairs(rowData.real) do
if type(v) == "table" then
minKey = k
break;
end
end
--local refentialPos = rowData.real[minKey]["pos"];
for k,v in pairs(rowData.real) do
if type(v) == "table" then
local nPX = (v["pos"].x);
local nPY = (v["pos"].y);
local nPZ = (v["pos"].z);
local eT = v["entry"];
local oR = Brikabrok.gobScale:GetText();
local rotationX = v["rx"] + Brikabrok.gobOrientationX:GetText();
local rotationY = v["ry"] + Brikabrok.gobOrientationY:GetText();
local rotationZ = v["rz"] + Brikabrok.gobOrientationZ:GetText();
local scale = v["scale"];
if rotationX > 360 then
rotationX = rotationX - 360
elseif rotationY > 360 then
rotationY = rotationY - 360
elseif rotationZ > 360 then
rotationZ = rotationZ - 360
end
--local oR = v["o"] + math.pi + math.rad(Brikabrok.gobOrientation:GetText());
SendChatMessage(".addonhelper brikabrok gobaddxyz "..eT.." "..nPX.." "..nPY.." "..nPZ.." "..oR.. " "..rotationX.. " "..rotationY.." ".. rotationZ.. " " .. scale)
end
end
end,
},
},
}
Brikabrok.gobBWindow.searchResults = StdUi:ScrollTable(Brikabrok.gobBWindow, cols, 8, 40);
Brikabrok.gobBWindow.searchResults:EnableSelection(true);
StdUi:GlueBelow(Brikabrok.gobBWindow.searchResults, searchBox, 0, - 40, 'LEFT') ;
local selectionButton = StdUi:Button(Brikabrok.gobBWindow, 100, 30, 'Spawn');
selectionButton:SetScript("OnClick", function()
end)
StdUi:GlueBelow(selectionButton, Brikabrok.gobBWindow.searchResults, 0, -10, 'CENTER') ;
local radius = StdUi:NumericBox(Brikabrok.gobBWindow, 150, 24, 15);
radius:SetMaxValue(5000);
radius:SetMinValue(1);
StdUi:GlueTop(radius, Brikabrok.gobBWindow, -180, -135, 'RIGHT');
Brikabrok.saveName = StdUi:EditBox(Brikabrok.gobBWindow, 150, 24, "Sauvegarde X");
StdUi:GlueBelow(Brikabrok.saveName, radius, 0, -10);
local label = StdUi:AddLabel(Brikabrok.gobBWindow, radius, 'Rayon', 'TOP');
local button = StdUi:Button(Brikabrok.gobBWindow, 100, 20, 'Récupérer');
StdUi:GlueBelow(button, radius, 20, -40, 'LEFT');
button:SetScript("OnClick", function()
if Brikabrok.db.profile.savedGobs == nil then
Brikabrok.db.profile.savedGobs = {}
end
Brikabrok.nearestGob = {}
Brikabrok.formatMessage("Récupération de la liste de gobs ...")
SendChatMessage(".gob near "..radius:GetText());
wait(2.5, parseGobs)
end)
Brikabrok.gobOrientationX = StdUi:NumericBox(Brikabrok.gobBWindow, 150, 24, 0);
Brikabrok.gobOrientationX:SetMaxValue(360);
Brikabrok.gobOrientationX:SetMinValue(0);
StdUi:GlueBelow(Brikabrok.gobOrientationX, radius, 0, -95);
Brikabrok.gobOrientationY = StdUi:NumericBox(Brikabrok.gobBWindow, 150, 24, 0);
Brikabrok.gobOrientationY:SetMaxValue(360);
Brikabrok.gobOrientationY:SetMinValue(0);
StdUi:GlueBelow(Brikabrok.gobOrientationY, Brikabrok.gobOrientationX, 0, -20);
Brikabrok.gobOrientationZ = StdUi:NumericBox(Brikabrok.gobBWindow, 150, 24, 0);
Brikabrok.gobOrientationZ:SetMaxValue(360);
Brikabrok.gobOrientationZ:SetMinValue(0);
StdUi:GlueBelow(Brikabrok.gobOrientationZ, Brikabrok.gobOrientationY, 0, -20);
Brikabrok.gobScale = StdUi:NumericBox(Brikabrok.gobBWindow, 150, 24, 0);
StdUi:GlueBelow(Brikabrok.gobScale, Brikabrok.gobOrientationZ, 0, -20);
local label = StdUi:AddLabel(Brikabrok.gobBWindow, Brikabrok.gobOrientationX, "Modificaton d'orientation X", 'TOP');
local label2 = StdUi:AddLabel(Brikabrok.gobBWindow, Brikabrok.gobOrientationY, "Modificaton d'orientation Y", 'TOP');
local label3 = StdUi:AddLabel(Brikabrok.gobBWindow, Brikabrok.gobOrientationZ, "Modificaton d'orientation Z", 'TOP');
local label4 = StdUi:AddLabel(Brikabrok.gobBWindow, Brikabrok.gobScale, "Modificaton de Scale", 'TOP');
-- Label
local xL = StdUi:FontString(Brikabrok.gobBWindow, 'X: ');
StdUi:GlueTop(xL, Brikabrok.gobBWindow, -150, -135, 'RIGHT');
local yL = StdUi:FontString(Brikabrok.gobBWindow, 'Y:');
StdUi:GlueBelow(yL, xL, 0, -10);
local zL = StdUi:FontString(Brikabrok.gobBWindow, 'Z:');
StdUi:GlueBelow(zL, yL, 0, -10);
-- Actual coordinates
local x = StdUi:FontString(Brikabrok.gobBWindow, '0');
StdUi:GlueRight(x, xL, 0, 0);
local y = StdUi:FontString(Brikabrok.gobBWindow, '0');
StdUi:GlueRight(y, yL, 0, 0);
local z = StdUi:FontString(Brikabrok.gobBWindow, '0');
StdUi:GlueRight(z, zL, 0, 0);
local gps = StdUi:Button(Brikabrok.gobBWindow, 100, 20, 'GPS');
StdUi:GlueBelow(gps, zL, 15, -10, 'LEFT');
gps:SetScript("OnClick", function()
Brikabrok.RefreshData()
x:SetText(Brikabrok.Origin.x)
y:SetText(Brikabrok.Origin.y)
z:SetText(Brikabrok.Origin.z)
end)
local allSaves = getGobsList("");
Brikabrok.gobBWindow.searchResults:SetData(allSaves, true);
end
function Brikabrok:commandSAVE(input)
Brikabrok.ShowSaveFrame()
end
for k, v in pairs({"EMOTE", "GUILD", "OFFICER", "PARTY", "PARTY_LEADER", "RAID", "RAID_LEADER", "SAY", "SYSTEM", "WHISPER", "WHISPER_INFORM", "YELL"}) do
ChatFrame_AddMessageEventFilter("CHAT_MSG_"..v, Brikabrok.findNearest)
end
end
|
--- Templates for various terminal configuration formats
vim.cmd("packadd lush.nvim")
local lush = require("lush")
local uv = vim.loop
-- Reload melange module
local function get_colorscheme(variant)
package.loaded["melange"] = nil
vim.opt.background = variant
return require("melange")
end
-- Get the directory where the melange plugin is located
local function get_melange_dir()
return debug.getinfo(1).source:match("@?(.*/)"):gsub("/lua/melange/$", "")
end
-- Write a string to a file
local function fwrite(str, file)
local fd = assert(uv.fs_open(file, "w", 420), "Failed to write to file " .. file) -- 0o644
uv.fs_write(fd, str, -1)
assert(uv.fs_close(fd))
end
local function mkdir(dir)
return assert(uv.fs_mkdir(dir, 493), "Failed to create directory " .. dir) -- 0o755
end
-- Perl-like interpolation
local function interpolate(str, tbl)
return str:gsub("%$([%w_]+)", function(k)
return tostring(tbl[k])
end)
end
-- Turn melange naming conventions into more common ANSI names
local function get_palette16(variant)
local colors = get_colorscheme(variant).Melange.lush
-- stylua: ignore
return {
bg = colors.a.bg,
fg = colors.a.fg,
black = colors.a.overbg,
red = colors.c.red,
green = colors.c.green,
yellow = colors.b.yellow,
blue = colors.b.blue,
magenta = colors.c.magenta,
cyan = colors.c.cyan,
white = colors.a.com,
brblack = colors.a.sel,
brred = colors.b.red,
brgreen = colors.b.green,
bryellow = colors.b.yellow,
brblue = colors.b.blue,
brmagenta = colors.b.magenta,
brcyan = colors.b.cyan,
brwhite = colors.a.faded,
}
end
local function get_palette24(variant)
local colors = get_colorscheme(variant).Melange.lush
-- stylua: ignore
return {
bg = colors.a.bg,
fg = colors.a.fg,
dark_black = colors.a.bg,
dark_red = colors.d.red,
dark_green = colors.d.green,
dark_yellow = colors.d.yellow,
dark_blue = colors.d.blue,
dark_magenta = colors.d.magenta,
dark_cyan = colors.d.cyan,
dark_white = colors.a.com,
black = colors.a.overbg,
red = colors.c.red,
green = colors.c.green,
yellow = colors.c.yellow,
blue = colors.c.blue,
magenta = colors.c.magenta,
cyan = colors.c.cyan,
white = colors.a.faded,
bright_black = colors.a.sel,
bright_red = colors.b.red,
bright_green = colors.b.green,
bright_yellow = colors.b.yellow,
bright_blue = colors.b.blue,
bright_magenta = colors.b.magenta,
bright_cyan = colors.b.cyan,
bright_white = colors.a.fg,
}
end
local function build_json(l)
for _, l in pairs({ "dark", "light" }) do
fwrite(
vim.json.encode(vim.tbl_map(tostring, get_palette16(l))),
get_melange_dir() .. string.format("/palette/melange_%s16.json", l)
)
fwrite(
vim.json.encode(vim.tbl_map(tostring, get_palette16(l))),
get_melange_dir() .. string.format("/palette/melange_%s24.json", l)
)
end
end
local vim_term_colors = [[
let g:terminal_color_0 = '$black'
let g:terminal_color_1 = '$red'
let g:terminal_color_2 = '$green'
let g:terminal_color_3 = '$yellow'
let g:terminal_color_4 = '$blue'
let g:terminal_color_5 = '$magenta'
let g:terminal_color_6 = '$cyan'
let g:terminal_color_7 = '$white'
let g:terminal_color_8 = '$brblack'
let g:terminal_color_9 = '$brred'
let g:terminal_color_10 = '$brgreen'
let g:terminal_color_11 = '$bryellow'
let g:terminal_color_12 = '$brblue'
let g:terminal_color_13 = '$brmagenta'
let g:terminal_color_14 = '$brcyan'
let g:terminal_color_15 = '$brwhite'
]]
local viml_template = [[
" THIS FILE WAS AUTOMATICALLY GENERATED
hi clear
syntax reset
set t_Co=256
let g:colors_name = 'melange'
if &background == 'dark'
$dark_term
$dark
else
$light_term
$light
endif
]]
local function build_viml(l)
local vimcolors = {}
for _, l in ipairs({ "dark", "light" }) do
-- Compile lush table, concatenate to a single string, and remove blend property
vimcolors[l] = table.concat(vim.fn.sort(lush.compile(get_colorscheme(l), { exclude_keys = { "blend" } })), "\n")
vimcolors[l .. "_term"] = interpolate(vim_term_colors, get_palette16(l))
end
return fwrite(interpolate(viml_template, vimcolors), get_melange_dir() .. "/colors/melange.vim")
end
local function build(terminals)
for _, l in ipairs({ "dark", "light" }) do
local palette = get_palette16(l)
for term, attrs in pairs(terminals) do
local dir = get_melange_dir() .. "/term/" .. term
if not uv.fs_stat(dir) then
mkdir(dir)
end
fwrite(interpolate(attrs.template, palette), string.format("%s/melange_%s%s", dir, l, attrs.ext))
end
end
end
local terminals = {
alacritty = { ext = ".yml" },
kitty = { ext = ".conf" },
terminator = { ext = ".config" },
termite = { ext = "" },
wezterm = { ext = ".toml" },
}
terminals.alacritty.template = [[
colors:
primary:
foreground: '$fg'
background: '$bg'
normal:
black: '$black'
red: '$red'
green: '$green'
yellow: '$yellow'
blue: '$blue'
magenta: '$magenta'
cyan: '$cyan'
white: '$white'
bright:
black: '$brblack'
red: '$brred'
green: '$brgreen'
yellow: '$bryellow'
blue: '$brblue'
magenta: '$brmagenta'
cyan: '$brcyan'
white: '$brwhite'
]]
terminals.kitty.template = [[
background $bg
foreground $fg
cursor $fg
url_color $blue
selection_background $brblack
selection_foreground $fg
tab_bar_background $black
active_tab_background $black
active_tab_foreground $yellow
inactive_tab_background $black
inactive_tab_foreground $brwhite
color0 $black
color1 $red
color2 $green
color3 $yellow
color4 $blue
color5 $magenta
color6 $cyan
color7 $white
color8 $brblack
color9 $brred
color10 $brgreen
color11 $bryellow
color12 $brblue
color13 $brmagenta
color14 $brcyan
color15 $brwhite
]]
terminals.terminator.template = [=[
[[melange]]
background_color = "$bg"
cursor_color = "$fg"
foreground_color = "$fg"
palette = "$black:$red:$green:$yellow:$blue:$magenta:$cyan:$white:$brblack:$brred:$brgreen:$bryellow:$brblue:$brmagenta:$brcyan:$brwhite"
]=]
terminals.termite.template = [[
[colors]
foreground = $fg
background = $bg
color0 = $black
color1 = $red
color2 = $green
color3 = $yellow
color4 = $blue
color5 = $magenta
color6 = $cyan
color7 = $white
color8 = $brblack
color9 = $brred
color10 = $brgreen
color11 = $bryellow
color12 = $brblue
color13 = $brmagenta
color14 = $brcyan
color15 = $brwhite
highlight = $sel
]]
terminals.wezterm.template = [[
[colors]
foreground = "$fg"
background = "$bg"
cursor_bg = "$fg"
cursor_border = "$fg"
cursor_fg = "$bg"
selection_bg = "$brblack"
selection_fg = "$fg"
ansi = ["$black", "$red", "$green", "$yellow", "$blue", "$magenta", "$cyan", "$white"]
brights = ["$brblack", "$brred", "$brgreen", "$bryellow", "$brblue", "$brmagenta", "$brcyan", "$brwhite"]
]]
return {
build = function()
build(terminals)
build_viml()
build_json()
end,
}
|
object_draft_schematic_furniture_wod_pro_sm_tree_06 = object_draft_schematic_furniture_shared_wod_pro_sm_tree_06:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_furniture_wod_pro_sm_tree_06, "object/draft_schematic/furniture/wod_pro_sm_tree_06.iff")
|
local csi = require('luabox.util').csi
--- module Allows for switching between the main and alternative screen buffers
---
--- This buffer only exists on xterm compatible terminals
---@class screen
---@field public toAlternative string Switch to the alternative screen
---@field public toMain string Switch to the main screen
local screen = {
toAlternative = csi('?1049h'),
toMain = csi('?10491')
}
return screen
|
local a
function test()
a = 10
end
jit("compile", test)
test()
assert(a == 10)
--[[
function <../tests/9_OP_SETUPVAL.lua:2,4> (3 instructions at 0x9f2600)
0 params, 2 slots, 1 upvalue, 0 locals, 1 constant, 0 functions
1 [3] LOADK 0 -1 ; 10
2 [3] SETUPVAL 0 0 ; a
3 [4] RETURN 0 1
constants (1) for 0x9f2600:
1 10
locals (0) for 0x9f2600:
upvalues (1) for 0x9f2600:
0 a 1 0
]]
--[[
ra = R(0);
ci->u.l.savedpc = &cl->p->code[2];
Y_luaV_setupval(L, cl, ra, 0);
]]
|
local Area = require("api.Area")
local TestUtil = require("api.test.TestUtil")
local Map = require("api.Map")
local ElonaCommand = require("mod.elona.api.ElonaCommand")
local Assert = require("api.test.Assert")
local Feat = require("api.Feat")
local IFeat = require("api.feat.IFeat")
disable("Flaky due to items blocking stairs, so the player is not placed directly on them (#297)")
function test_map_entrance_sets_child_area_position()
local north_tyris_area = Area.create_unique("elona.north_tyris", "root")
local _, north_tyris_map = assert(north_tyris_area:load_or_generate_floor(north_tyris_area:starting_floor()))
local tower_of_fire_area = Area.create_unique("elona.tower_of_fire", north_tyris_area)
Feat.iter(north_tyris_map):each(IFeat.remove_ownership)
Area.create_entrance(tower_of_fire_area, 1, 43, 4, {}, north_tyris_map)
local x, y, floor = Area.parent(tower_of_fire_area):child_area_position(tower_of_fire_area)
Assert.eq(43, x)
Assert.eq(4, y)
Assert.eq(1, floor)
local player = TestUtil.set_player(north_tyris_map, 43, 4)
Map.set_map(north_tyris_map)
ElonaCommand.descend(player)
Assert.eq(tower_of_fire_area, Area.current())
x, y, floor = Area.parent(tower_of_fire_area):child_area_position(tower_of_fire_area)
Assert.eq(43, x)
Assert.eq(4, y)
Assert.eq(1, floor)
ElonaCommand.ascend(player)
Assert.eq(north_tyris_area, Area.current())
Assert.eq(43, player.x)
Assert.eq(4, player.y)
Assert.eq(1, Map.floor_number(player:current_map()))
north_tyris_map = player:current_map()
local feat = Area.create_entrance(tower_of_fire_area, 1, 50, 20, {}, north_tyris_map)
Assert.is_truthy(feat)
Assert.eq(50, feat.x)
Assert.eq(20, feat.y)
Assert.eq(tower_of_fire_area.uid, feat.params.area_uid)
Assert.eq(1, feat.params.area_floor)
x, y, floor = Area.parent(tower_of_fire_area):child_area_position(tower_of_fire_area)
Assert.eq(43, x)
Assert.eq(4, y)
Assert.eq(1, floor)
Map.save(north_tyris_map)
player:set_pos(50, 20)
ElonaCommand.descend(player)
Assert.eq(tower_of_fire_area, Area.current())
x, y, floor = Area.parent(tower_of_fire_area):child_area_position(tower_of_fire_area)
Assert.eq(50, x)
Assert.eq(20, y)
Assert.eq(1, floor)
ElonaCommand.ascend(player)
Assert.eq(north_tyris_area, Area.current())
Assert.eq(50, player.x)
Assert.eq(20, player.y)
Assert.eq(1, Map.floor_number(player:current_map()))
x, y, floor = Area.parent(tower_of_fire_area):child_area_position(tower_of_fire_area)
Assert.eq(50, x)
Assert.eq(20, y)
Assert.eq(1, floor)
end
function test_material_spot_finalized_events()
local spring = Feat.create("elona.material_spot", nil, nil, {params={material_spot_info="elona.spring"},ownerless=true})
local bush = Feat.create("elona.material_spot", nil, nil, {params={material_spot_info="elona.bush"},ownerless=true})
Assert.eq("elona.feat_material_fish", spring.image)
Assert.eq("elona.feat_material_plant", bush.image)
end
|
local ThroneRoom = File:extend()
function ThroneRoom:new(text)
ThroneRoom.super.new(self, "castle")
Art.new(self, "throne_room")
self.player.health = 100
self:setText([[[username] открыла две большие двери, и она обнаружила себя внутри огромной комнаты. В конце комнаты стоял трон, на котором сидел скелет. Скелет шевельнулся. Он говорящий. "Кто там ходит?- сказал он.]])
self:setOptions({
{
text = [["Отдай мне этот меч!"]],
response = [["Что? Отдать тебе мой драгоценный Кровавый Меч?- сказал скелет. "Ты точно такой же, как тот парень 30 лет назад."]],
options = {
{
text = [["Если ты не отдашь мне меч, мне придется убить тебя."]],
response = [["Убить меня?!" - сердито крикнул скелет. "Ты смеешь даже предполагать, что можешь освободить меня от проклятия, которое я наложил на себя? Тогда пойдем. Я покажу тебе то, чего я желаю больше всего. Смерти."]],
options = {
{
text = "Сразиться с королем скелетов.",
func = F(self, "fight")
}
}
},
{
text = [["О ком ты говоришь?"]],
response = [["Дурачок один. Ему повезло, что он смог убежать с простым шрамом. После всех этих лет я все еще смеюсь, думая об этом." И действительно, скелет рассмеялся.]],
remove = true
}
},
},
{
text = [["Моё имя [username]."]],
response = [["Приветствую, [username]. Меня зовут Лорд Теодор IV, Бессмертный, бросающий вызов смерти, Лорд кости, Король скелетов. Что такой ребенок, как ты, ищет в моем чудовищном замке?"]],
remove = true
}
})
end
function ThroneRoom:fight()
self.dead = true
Game:replaceFile("castle", require("skeleton_king")("castle", "skeleton_king_defeat"))
end
return ThroneRoom
|
local skynet = require 'skynet.manager'
local log = require 'utils.log'
local rtc = require 'hwtest.other.rtc'
local leds = require 'hwtest.leds'
local ping = require 'hwtest.ethernet.ping'
local master_slave = require 'hwtest.stream.master_slave'
local serial = require 'hwtest.stream.serial'
local tests = {}
function tests.test_serial()
local ports = serial:new()
local s1 = {
port = '/dev/ttyS1',
baudrate = 115200
}
local s2 = {
port = '/dev/ttyS2',
baudrate = 115200
}
ports:open(s1, s2)
local r, reports = ports:run(master_slave:new(16, 256))
if not r then
log.debug("serial failed")
return false
end
log.debug('Serial passed', reports.master.passed, reports.slave.passed)
return reports.master.passed >= 10 and reports.slave.passed >= 10
end
local function ping_check(ip)
assert(ip)
local ping_ok = false
for i = 1, 5 do
if ping(ip) then
ping_ok = true
break
end
skynet.sleep(100)
end
if not ping_ok then
log.error("Ping", ip, "Failed")
return false, "Ping "..ip.." failed!"
end
return ping_ok
end
function tests.test_eth0()
skynet.sleep(700)
return ping_check('192.168.1.1')
end
function tests.test_eth1()
skynet.sleep(600)
local ping_ok = ping_check('192.168.2.1')
if not ping_ok then
return false, "Ping failed"
end
local usb_eth = require 'hwtest.gpio.usb_eth'
return usb_eth('eth1', '0b95:772b')
end
function tests.test_modem()
skynet.sleep(500)
local ping_ok = ping_check('114.114.114.114')
if not ping_ok then
log.error("Modem network is not ready")
return false, "Modem network is not ready"
end
local modem = require 'hwtest.gpio.modem'
return modem('pcie', '2c7c:0125')
end
function tests.test_rtc()
skynet.sleep(1000)
return rtc()
end
function tests.test_emmc()
return true
end
function tests.test_eeprom()
return true
end
function tests.test_button()
return true
end
function tests.test_led()
skynet.sleep(500)
skynet.fork(function()
leds('kooiot:green:cloud')
end)
skynet.fork(function()
leds('kooiot:green:bs')
end)
skynet.fork(function()
leds('kooiot:green:gs')
end)
skynet.fork(function()
leds('kooiot:green:modem')
end)
skynet.fork(function()
leds('kooiot:green:status')
end)
return true
end
local function _leds_on(led_name)
local on_cmd = 'echo 255 > /sys/class/leds/'..led_name..'/brightness'
os.execute(on_cmd)
end
local function leds_on()
_leds_on('kooiot:green:cloud')
_leds_on('kooiot:green:bs')
_leds_on('kooiot:green:gs')
_leds_on('kooiot:green:modem')
_leds_on('kooiot:green:status')
end
local function _leds_blink(led_name)
local cmd = 'echo heartbeat > /sys/class/leds/'..led_name..'/trigger'
os.execute(cmd)
end
local function leds_blink()
_leds_blink('kooiot:green:cloud')
_leds_blink('kooiot:green:bs')
_leds_blink('kooiot:green:gs')
_leds_blink('kooiot:green:modem')
_leds_blink('kooiot:green:status')
end
return {
tests = tests,
finish = function(success)
if success then
leds_on()
if os.getenv('IOE_HWTEST_FINISH_HALT') then
log.notice("Halt hardware two seconds later!!")
skynet.timeout(200, function()
log.notice("Halt hardware now!!")
os.execute('halt')
end)
else
log.notice("Abort FreeIOE two seconds later!!")
skynet.timeout(200, function()
log.notice("FreeIOE closing!!!")
skynet.abort()
end)
end
else
leds_blink()
log.notice("Hardware test failed!!!! Abort FreeIOE two seconds later!!")
skynet.timeout(200, function()
log.notice("FreeIOE closing!!!")
skynet.abort()
end)
end
end,
}
|
local match_record_pin_map = require("qnFiles/qnPlist/hall/match_record_pin");
local match_hall_record_share_layout=
{
name="match_hall_record_share_layout",type=0,typeName="View",time=0,x=0,y=0,width=1280,height=720,visible=1,nodeAlign=kAlignTopLeft,fillParentWidth=1,fillParentHeight=1,
{
name="contentBg",type=0,typeName="Image",time=103372243,x=0,y=0,width=260,height=249,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0,file="hall/common/popup_bg.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25,
{
name="momentBtn",type=0,typeName="Button",time=103372339,x=0,y=0,width=2,height=83,nodeAlign=kAlignTop,visible=1,fillParentWidth=1,fillParentHeight=0,file="isolater/bg_blank.png",
{
name="img",type=0,typeName="Image",time=115905307,x=-50,y=0,width=50,height=43,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0,file=match_record_pin_map['share_moment.png'],
{
name="text",type=0,typeName="Text",time=115905308,x=55,y=0,width=1,height=40,nodeAlign=kAlignLeft,visible=1,fillParentWidth=0,fillParentHeight=0,string=[[ 朋友圈 ]],fontSize=24,textAlign=kAlignLeft,colorRed=255,colorGreen=240,colorBlue=219
}
}
},
{
name="wechatBtn",type=0,typeName="Button",time=103372503,x=0,y=0,width=2,height=83,nodeAlign=kAlignCenter,visible=1,fillParentWidth=1,fillParentHeight=0,file="isolater/bg_blank.png",
{
name="img",type=0,typeName="Image",time=115905294,x=-50,y=0,width=50,height=43,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0,file=match_record_pin_map['share_wechat.png'],
{
name="text",type=0,typeName="Text",time=115905295,x=55,y=0,width=1,height=40,nodeAlign=kAlignLeft,visible=1,fillParentWidth=0,fillParentHeight=0,string=[[微信好友]],fontSize=24,textAlign=kAlignLeft,colorRed=255,colorGreen=240,colorBlue=219
}
}
},
{
name="gameBtn",type=0,typeName="Button",time=103372505,x=0,y=0,width=2,height=83,nodeAlign=kAlignBottom,visible=1,fillParentWidth=1,fillParentHeight=0,file="isolater/bg_blank.png",
{
name="img",type=0,typeName="Image",time=115905362,x=-50,y=0,width=50,height=43,nodeAlign=kAlignCenter,visible=1,fillParentWidth=0,fillParentHeight=0,file=match_record_pin_map['share_game.png'],
{
name="text",type=0,typeName="Text",time=115905363,x=50,y=0,width=1,height=40,nodeAlign=kAlignLeft,visible=1,fillParentWidth=0,fillParentHeight=0,string=[[游戏好友]],fontSize=24,textAlign=kAlignLeft,colorRed=255,colorGreen=240,colorBlue=219
}
}
},
{
name="lineView",type=0,typeName="View",time=110115261,x=0,y=0,width=64,height=64,nodeAlign=kAlignTopLeft,visible=1,fillParentWidth=0,fillParentHeight=0,fillTopLeftX=5,fillBottomRightX=5,fillBottomRightY=0,fillTopLeftY=0,
{
name="line1",type=0,typeName="Image",time=110031596,x=0,y=84,width=483,height=2,nodeAlign=kAlignTop,visible=1,fillParentWidth=1,fillParentHeight=0,file="hall/common/popup_line.png"
},
{
name="line2",type=0,typeName="Image",time=110031698,x=0,y=84,width=483,height=2,nodeAlign=kAlignBottom,visible=1,fillParentWidth=1,fillParentHeight=0,file="hall/common/popup_line.png"
}
}
}
}
return match_hall_record_share_layout;
|
--[[
Copyright (c) 2009 Bart Bes
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
]]
local class_mt = {}
function class_mt:__index(key)
if rawget(self, "__baseclass") then
return self.__baseclass[key]
end
return nil
end
class = setmetatable({ __baseclass = {} }, class_mt)
function class:new(...)
local c = {}
c.__baseclass = self
setmetatable(c, getmetatable(self))
if c.init then
c:init(...)
end
return c
end
function class:convert(t)
t.__baseclass = self
setmetatable(t, getmetatable(self))
return t
end
function class:addparent(...)
if not rawget(self.__baseclass, "__isparenttable") then
local t = {__isparenttable = true, self.__baseclass, ...}
local mt = {}
function mt:__index(key)
for i, v in pairs(self) do
if i ~= "__isparenttable" and v[key] then
return v[key]
end
end
return nil
end
self.__baseclass = setmetatable(t, mt)
else
for i, v in ipairs{...} do
table.insert(self.__baseclass, v)
end
end
return self
end
function class:setmetamethod(name, value)
local mt = getmetatable(self)
local newmt = {}
for i, v in pairs(mt) do
newmt[i] = v
end
newmt[name] = value
setmetatable(self, newmt)
end
|
local skynet = require "skynet"
require "skynet.manager" -- import skynet.register
local roomList = {}
local CMD = {}
function CMD.getRoomList()
skynet.ret(skynet.pack(roomList))
--return roomList
end
skynet.start(function()
local LandlordRoom = skynet.newservice("LandlordRoom")
skynet.error("start LandlordRoom="..tostring(LandlordRoom))
table.insert(roomList, LandlordRoom)
-- If you want to fork a work thread , you MUST do it in CMD.login
skynet.dispatch("lua", function(session, source, command, ...)
skynet.error("roomList command="..tostring(command))
local f = assert(CMD[command])
f()
--skynet.ret(skynet.pack(f(source, ...)))
end)
skynet.register "GameRoomList"
end)
|
return {'wereldbank','werelddierendag','wereldgezondheidsorganisatie','wereldhandelsorganisatie','wereldomroep','wereldvoetbalbond','werd','wereld','wereldatlas','wereldbedrijf','wereldbeeld','wereldbeheerser','wereldbekend','wereldbekendheid','wereldbeker','wereldbekercircuit','wereldbekercyclus','wereldbekerfinale','wereldbekerklassement','wereldbekerstand','wereldbekerstrijd','wereldbekertoernooi','wereldbekerwedstrijd','wereldbekerwinnaar','wereldberoemd','wereldberoemdheid','wereldbeschouwelijk','wereldbeschouwing','wereldbeschrijving','wereldbevolking','wereldbewoner','wereldbol','wereldbond','wereldboom','wereldbrand','wereldburger','wereldburgeres','wereldburgerschap','wereldcentrum','wereldcinema','wereldconcern','wereldconferentie','wereldconflict','wereldcongres','wereldcrisis','wereldcup','werelddeel','wereldeconomie','wereldeconomisch','wereldelftal','werelderfgoed','werelderfgoedlijst','wereldexpo','wereldexport','wereldfaam','wereldfederatie','wereldfirma','wereldformaat','wereldforum','wereldgebeuren','wereldgebeurtenis','wereldgeestelijke','wereldgemeenschap','wereldgemiddelde','wereldgericht','wereldgeschiedenis','wereldgodsdienst','wereldgroei','wereldgroep','wereldhandel','wereldhandelsakkoord','wereldhandelsconferentie','wereldhandelsronde','wereldhandelssysteem','wereldhaven','wereldheerschappij','wereldhegemonie','wereldhistorie','wereldhistorisch','wereldhit','wereldindex','wereldinkomen','wereldje','wereldkaart','wereldkampioen','wereldkampioene','wereldkampioenschap','wereldkampioenschapsmatch','wereldkampioenskandidaat','wereldkennis','wereldkerk','wereldklasse','wereldklimaat','wereldklimaatconferentie','wereldklimaatverdrag','wereldkundig','wereldleed','wereldleider','wereldleiderschap','wereldlijk','wereldlijst','wereldling','wereldliteratuur','wereldlitteratuur','wereldmacht','wereldmarkt','wereldmarktaandeel','wereldmarktleider','wereldmarktniveau','wereldmarktprijs','wereldmedia','wereldmerk','wereldmuziek','wereldmuziekfestival','wereldnaam','wereldnieuws','wereldniveau','wereldoliemarkt','wereldomspannend','wereldomvattend','wereldontvanger','wereldoorlog','wereldopinie','wereldorde','wereldorganisatie','wereldorientatie','wereldpers','wereldpodium','wereldpolitiek','wereldpopulatie','wereldpremiere','wereldprestatie','wereldprimeur','wereldprobleem','wereldproblematiek','wereldproducent','wereldproductie','wereldraad','wereldraadsel','wereldramp','wereldranglijst','wereldrecessie','wereldrecord','wereldrecordhouder','wereldrecordhoudster','wereldrecordpoging','wereldrecordrace','wereldrecordtijd','wereldregering','wereldreis','wereldreiziger','wereldreligie','wereldreputatie','wereldrevolutie','wereldrijk','wereldroem','wereldrond','werelds','wereldsamenleving','wereldschaal','wereldschepper','wereldschokkend','wereldsgezind','wereldsheid','wereldsituatie','wereldsnelheidsrecord','wereldspelen','wereldspeler','wereldsport','wereldstad','wereldstandaard','wereldstelsel','wereldster','wereldstreek','wereldsucces','wereldsysteem','wereldtaal','wereldtentoonstelling','wereldterrorisme','wereldtijd','wereldtitel','wereldtitelgevecht','wereldtitelstrijd','wereldtoneel','wereldtop','wereldtopper','wereldtournee','werelduurrecord','wereldverbeteraar','wereldverbetering','wereldverbond','wereldverbruik','wereldverkeer','wereldvermaard','wereldveroveraar','wereldvlak','wereldvoedselprobleem','wereldvoedselproductie','wereldvoedselprogramma','wereldvoedselsituatie','wereldvoedselvoorziening','wereldvoetbal','wereldvoetballer','wereldvoorraad','wereldvraag','wereldvrede','wereldvreemd','wereldvreemdheid','wereldwijd','wereldwijs','wereldwijsheid','wereldwinkel','wereldwonder','wereldzee','wereldziel','weren','werf','werfbrief','werfbureau','werfdepot','werfgeld','werfkantoor','werfkracht','werfleider','werfofficier','werfreserve','wering','werk','werkaanbieding','werkaanbod','werkadres','werkafspraak','werkbaar','werkbaarheid','werkbaas','werkbak','werkbalk','werkbank','werkbeest','werkbegeleiding','werkbelasting','werkbeleving','werkbemiddeling','werkbemiddelingsbureau','werkbenadering','werkbesparend','werkbespreking','werkbestand','werkbeurs','werkbezoek','werkbij','werkbijeenkomst','werkblad','werkboek','werkboot','werkbriefje','werkbroek','werkclassificatie','werkcollege','werkcomite','werkconferentie','werkcoupe','werkcultuur','werkdag','werkdefinitie','werkdiner','werkdiskette','werkdocument','werkdoos','werkdrift','werkdruk','werkduur','werkeenheid','werkeiland','werkelijk','werkelijkheid','werkelijkheidsbesef','werkelijkheidsgehalte','werkelijkheidswaarde','werkelijkheidszin','werkeloos','werkeloosheid','werkeloosheidsuitkering','werkeloosheidsverzekering','werkeloze','werkelozensteun','werken','werkend','werkende','werker','werkervaring','werkervaringsplaats','werkervaringsproject','werkethiek','werkezel','werkformulier','werkgarantie','werkgebied','werkgeefster','werkgeheugen','werkgelegenheid','werkgelegenheidsafspraak','werkgelegenheidsakkoord','werkgelegenheidsaspect','werkgelegenheidsbeleid','werkgelegenheidsbevorderend','werkgelegenheidscreatie','werkgelegenheidseffect','werkgelegenheidsfonds','werkgelegenheidsgarantie','werkgelegenheidsgraad','werkgelegenheidsgroei','werkgelegenheidsontwikkeling','werkgelegenheidspact','werkgelegenheidsplan','werkgelegenheidspolitiek','werkgelegenheidsprobleem','werkgelegenheidsprogramma','werkgelegenheidsproject','werkgelegenheidssituatie','werkgelegenheidstop','werkgemeenschap','werkgever','werkgeversaandeel','werkgeversbestand','werkgeversbijdrage','werkgeverschap','werkgeversclub','werkgeversclubs','werkgeversdeel','werkgeversdelegatie','werkgeversfederatie','werkgeversfront','werkgeverskant','werkgeverskoepel','werkgeverskring','werkgeverslasten','werkgeversorganisatie','werkgeverspremie','werkgeversstandpunt','werkgeversverbond','werkgeversvereniging','werkgeversverklaring','werkgeversvertegenwoordiger','werkgeversvoorzitter','werkgeverswereld','werkgeverszijde','werkgroep','werkgroeplid','werkhanden','werkhervatting','werkhoek','werkhoogte','werkhouding','werkhuis','werkhypothese','werkindeling','werking','werkingsduur','werkingskosten','werkingsmechanisme','werkingsplan','werkingsplannen','werkingsprincipe','werkingssfeer','werkingstoelage','werkingsveld','werkingsverslag','werkinhoudelijk','werkinrichting','werkinstructie','werkinstrument','werkjaar','werkje','werkkamer','werkkamp','werkkapitaal','werkkast','werkkiel','werkkledij','werkkleding','werkkleren','werkklimaat','werkkopie','werkkracht','werkkring','werklast','werkleider','werklieden','werkliedenverbond','werklijn','werklijst','werkloon','werkloos','werkloosheid','werkloosheidcijfer','werkloosheidsbestrijding','werkloosheidscijfer','werkloosheidsdaling','werkloosheidsduur','werkloosheidsfonds','werkloosheidsgraad','werkloosheidsniveau','werkloosheidspercentage','werkloosheidsprobleem','werkloosheidsproblematiek','werkloosheidsuitkering','werkloosheidsval','werkloosheidsvergoeding','werkloosheidsverzekering','werkloosheidsvoorziening','werkloosheidswet','werkloze','werklozenbestand','werklozencontrole','werklozenkas','werklozensteun','werklui','werklunch','werklust','werklustig','werkmaatschappij','werkman','werkmansbroek','werkmanswoning','werkmap','werkmateriaal','werkmeester','werkmeid','werkmens','werkmensen','werkmethode','werkmethodiek','werkmeubel','werkmeubelen','werkmier','werkmilieu','werknaam','werkneemster','werknemer','werknemersaandeel','werknemersbelang','werknemersbestand','werknemersbijdrage','werknemerscommissaris','werknemerskant','werknemersorganisatie','werknemersparticipatie','werknemerspremie','werknemersvereniging','werknemersverklaring','werknemersvertegenwoordiger','werknemersvertegenwoordiging','werknemersverzekering','werknemerszelfbestuur','werknemerszijde','werkobject','werkomgeving','werkomstandigheden','werkonbekwaam','werkonbekwaamheid','werkonderbreking','werkongeval','werkontbijt','werkonwillige','werkopdracht','werkorganisatie','werkos','werkoverleg','werkpaard','werkpak','werkpakket','werkpaleis','werkpauze','werkperiode','werkplaats','werkplan','werkplanning','werkplek','werkplezier','werkplicht','werkploeg','werkplunje','werkpraktijk','werkprestatie','werkproces','werkprogram','werkprogramma','werkproject','werkprotocol','werkput','werkrechter','werkrechtersraad','werkrelatie','werkritme','werkrooster','werkruimte','werkschema','werkschoen','werkschrift','werkschuw','werksfeer','werksituatie','werkslaaf','werksoort','werkspoor','werkstaat','werkstad','werkstaker','werkstaking','werkstation','werkstellig','werkster','werkstijl','werkstoel','werkstraf','werkstress','werkstroom','werkstructuur','werkstudent','werkstuk','werktaal','werktafel','werktekening','werktemperatuur','werktempo','werkterrein','werktijd','werktijdenbesluit','werktijdenregeling','werktijdverkorting','werktijdverlenging','werktitel','werktuig','werktuigbalk','werktuigbouw','werktuigbouwkunde','werktuigbouwkundig','werktuigbouwkundige','werktuigelijk','werktuigkunde','werktuigkundig','werktuigkundige','werktuiglijk','werkuur','werkvakantie','werkveld','werkverband','werkverdeling','werkvergadering','werkvergunning','werkverhouding','werkverkeer','werkverlet','werkverschaffer','werkverschaffing','werkverschaffingsproject','werkverslaafde','werkverslaafden','werkverslaving','werkvertrek','werkverzuim','werkvlak','werkvloer','werkvoetbal','werkvolk','werkvolume','werkvoorbereider','werkvoorbereiding','werkvoorraad','werkvoorziening','werkvoorzieningschap','werkvoorzieningsschap','werkvorm','werkvreugde','werkvrouw','werkweek','werkweekverkorting','werkweigeraar','werkweigering','werkwijze','werkwillig','werkwillige','werkwinkel','werkwoord','werkwoordelijk','werkwoordsvervoegingen','werkwoordsvorm','werkzaam','werkzaamheden','werkzaamheid','werkzekerheid','werkzoekend','werkzoekende','werkzuster','werpanker','werpen','werper','werphengel','werpheuvel','werping','werplans','werplijn','werplood','werpmolen','werpnet','werpnummer','werpplaat','werpschicht','werpschijf','werpspeer','werpspel','werpspies','werpspiets','werpster','werptuig','werst','wervel','wervelbed','wervelen','wervelend','werveling','wervelkolom','wervelstorm','wervelstroom','wervelwind','werven','werver','werving','wervingsactie','wervingsbeleid','wervingsbijeenkomst','wervingsbureau','wervingscampagne','wervingskosten','wervingskracht','wervingsreserve','wervingsstop','werklozenproject','wervelgewricht','wereldbehoefte','werkdiscipline','wereldmilieutop','wereldluchtvaartmarkt','wereldhervormer','werkwoordstam','wereldgeest','wereldhuishouding','wereldschaakfederatie','wereldtennisbond','wereldvoetbalfederatie','wereldmilieuconferentie','wereldseizoentijd','wereldtopspeler','wereldverkenning','werkingskrediet','werpkracht','wervelholte','wervingssecretariaat','wereldfietser','werkdadig','werkingssubsidie','werklocatie','werkingsgebied','werkelijkheidsbeeld','wereldproletariaat','wereldkapitalisme','wereldvisie','werkgang','werkbegeleider','werkstroombeheer','wereldkeuken','wereldleraar','wereldmunt','wereldvloot','werfvergadering','werkbeschrijving','werkdeel','werkgelegenheidsstrategie','werkingsjaar','werkleven','werkonzekerheid','werkpost','werksnelheid','werksysteem','werktrein','werkvolgorde','werkwoordspelling','werkzaamheidsgraad','wervelkanaal','wereldaanvaarding','wereldautoriteit','wereldbaan','wereldbelang','wereldbeleving','wereldbeschaving','wereldbestel','wereldbestuur','wereldbeweging','wereldcomplot','wereldconcept','wereldconjunctuur','wereldcultuur','werelddag','werelddekking','werelddictatuur','werelddominantie','wereldeinde','wereldelite','wereldgelijkvormigheid','wereldgoal','wereldhoofdstad','wereldkapitaal','wereldklok','wereldleger','wereldmodel','wereldopvatting','wereldordening','wereldoverheid','wereldprijs','wereldreservemunt','wereldruim','wereldruimte','wereldspits','wereldstaat','wereldstekker','wereldteam','wereldtemperatuur','wereldticket','wereldtour','wereldtuin','wereldvoorstelling','wereldwijf','werfbeurt','werfkeet','werfkelder','werfterrein','werfwagen','werfzone','werkarm','werkatelier','werkbedrijf','werkbereik','werkbonus','werkbreedte','werkbudget','werkcoach','werkcollegedocent','werkcontract','werkdek','werkdomein','werkdrukte','werkdrukvermindering','werkelijkheidsbeleving','werkelijkheidservaring','werkelijkheidsgetrouw','werkelijkheidsvisie','werkendag','werkgebonden','werkgedrag','werkgelegenheidssteun','werkgroepbijeenkomst','werkgroepvergadering','werkhaven','werkhok','werkhond','werkijver','werkingsbudget','werkingscoefficient','werkingsspectrum','werkingswijze','werkinhoud','werkinstelling','werkkaart','werkkader','werkland','werkles','werkloosheidsbureau','werkloosheidsdag','werkmail','werkmakker','werkmaterieel','werkmentaliteit','werkmiddel','werkmodel','werknemersaantal','werknemersdeel','werknemersoptie','werknemerspensioen','werknemersstatuut','werknemersverkeer','werkniveau','werkomschrijving','werkongeschiktheid','werkoppervlak','werkorder','werkpatroon','werkplaatsapparatuur','werkplaatshandboek','werkplaatskaart','werkpunt','werkregeling','werkschip','werkschuur','werksessie','werkstage','werktijdfactor','werktijdregeling','werktop','werkuitkering','werkuitvoering','werkvenster','werkverbod','werkverbond','werkverleden','werkvermogen','werkvisum','werkzoeker','werkzone','werpafstand','werparm','werpgewicht','werpkist','werptechniek','wervellichaam','wervelzuil','wervingskanaal','wervingsmethode','wervingssite','wereldvaluta','werkdiepte','werfbezoek','wereldbewustzijn','wereldervaring','werkbon','werpcirkel','wereldland','wereldbesef','wereldnatie','wereldoverheersing','wereldranking','werkafstand','werkethos','werkgelegenheidsniveau','werkloosheidsreglementering','wervingsproces','wereldontwikkeling','werkavond','werkdier','werkelijkheidsopvatting','werkervaringsplek','werkgelegenheidsfunctie','werkgemeente','werkingsgraad','werkset','werkvak','wervingsfolder','werkdiagnose','wereldnummer','werkverplichting','werkfunctie','werkgebouw','werkgroepleider','werkplatform','wereldvoedselcrisis','werktuiggebruik','wereldvoedselvraagstuk','wereldgeld','wereldpositie','werktuigmachine','werkladder','wereldgezondheidsdag','wereldhandelscentrum','wereldnatuurfonds','wereldvoedseldag','wereldvrouwendag','werkloosheidswet','werkgeversvoorman','werkgroepvoorzitter','werknemersvoorzitter','werkweg','wereldroeibond','wereldkundigheid','werkliedenbond','werchter','wereldbibliotheek','wereldgebedsdag','wereldschaakbond','wereldvoedselorganisatie','wereldvoedselprogramma','wereldvrouwenconferentie','wereldzwembond','werken','werkendam','werkendammer','werkendams','werm','werner','wervershoof','wervik','wervikaan','wervikenaar','werviks','werther','werink','wermink','wernsen','werts','weren','werdler','werleman','werson','wernars','werger','werring','werden','wereldbefaamde','wereldbeheersers','wereldbekende','wereldbekerzeges','wereldberoemde','wereldberoemdheden','wereldbeschouwelijke','wereldbeschouwingen','wereldbollen','wereldbonden','wereldburgers','werelddelen','wereldeconomische','werelden','wereldfietsers','wereldgebeurtenissen','wereldgeestelijken','wereldgodsdiensten','wereldhandelsbesprekingen','wereldhistorische','wereldkaarten','wereldkampioenen','wereldkampioenschappen','wereldkundige','wereldleiders','wereldlijke','wereldlingen','wereldmarkten','wereldmerken','wereldomvattende','wereldoorlogen','wereldpodia','wereldpolitieke','wereldprijzen','wereldrampen','wereldrecords','wereldreizen','wereldreizigers','wereldreserves','wereldrevoluties','wereldschokkende','wereldse','wereldsgezinde','wereldsteden','wereldstelsels','wereldstreken','wereldtalen','wereldtentoonstellingen','wereldtoppers','wereldverbeteraars','wereldverbonden','wereldveroveraars','wereldvreemde','wereldwijde','wereldwijze','wereldwinkels','wereldwonderen','wereldzeeen','werfagenten','werfkantoren','werft','werkachterstanden','werkbakken','werkbanken','werkbare','werkbazen','werkbeesten','werkbesparende','werkbesprekingen','werkbezoeken','werkbijen','werkbladen','werkboeken','werkboekje','werkbriefjes','werkcolleges','werkcomites','werkconferenties','werkconflicten','werkdadige','werkdagen','werkdefinities','werkdiskettes','werkdozen','werkeenheden','werkeilanden','werkelijke','werkeloosheidsuitkeringen','werkelozen','werkenden','werkers','werkezels','werkformulieren','werkgebieden','werkgelegenheidscijfers','werkgelegenheidseffecten','werkgelegenheidsmaatregelen','werkgelegenheidsproblemen','werkgelegenheidssubsidies','werkgemeenschappen','werkgerelateerde','werkgesprekken','werkgevers','werkgeverskringen','werkgeversorganisaties','werkgeverspremies','werkgeversvertegenwoordigers','werkgroepen','werkgroepleden','werkhandschoenen','werkhuizen','werkhypothesen','werkhypotheses','werkingen','werkingsmiddelen','werkingssubsidies','werkinhoudelijke','werkinrichtingen','werkinstructies','werkinstrumenten','werkjaren','werkjes','werkkamers','werkkasten','werkkielen','werkkrachten','werkkringen','werklijsten','werklocaties','werklonen','werkloosheidsuitkeringen','werklozen','werklozenkassen','werkmaatschappijen','werkmandje','werkmannen','werkmanswoningen','werkmaterialen','werkmeiden','werkmethoden','werkmethodes','werkmieren','werkneemsters','werknemers','werknemersbelangen','werknemersgegevens','werknemersorganisaties','werknemersparticipaties','werknemersrechten','werknemersverklaringen','werkossen','werkpaarden','werkpakken','werkplaatsen','werkplannen','werkplekken','werkploegen','werkposten','werkprogrammas','werkprojecten','werkrechters','werkrechtersraden','werkrelaties','werkroosters','werkruimtes','werkschemas','werkschepen','werkschoenen','werksituaties','werksporen','werkstakers','werkstakingen','werkstations','werksters','werkstoelen','werkstudenten','werkstukken','werkt','werktafels','werkte','werktekeningen','werkten','werkterreinen','werktijden','werktijdenbesluiten','werktijdenregelingen','werktuigen','werktuigkundigen','werktuiglijke','werktuiglijker','werkuren','werkverbanden','werkvergaderingen','werkvergunningen','werkverschaffers','werkvoorbereiders','werkvoorraden','werkvormen','werkvrouwen','werkwijzen','werkwilligen','werkwilliger','werkwinkels','werkwoordelijke','werkwoorden','werkwoordsvormen','werkzaamst','werkzame','werkzamer','werkzoekenden','werkzusters','werp','werpankers','werpend','werpende','werplijnen','werpnetten','werpschichten','werpschijven','werpspelen','werpsperen','werpspiesen','werpt','werptuigen','wervelaandoeningen','wervelde','wervelden','wervelende','wervelkolommen','wervels','wervelstormen','wervelt','werveltje','werveltjes','wervelwinden','wervend','wervende','wervender','wervers','wervingen','wervingsactiviteiten','wervingsadvertenties','wervingsbijeenkomsten','wervingsbureaus','wervingscampagnes','wervingsmethoden','wervingsproblemen','wereldatlassen','wereldbeelden','wereldbekers','wereldbekerwedstrijden','wereldbewoners','wereldhavens','wereldhits','wereldmachten','wereldmarktprijzen','wereldomspannende','wereldranglijsten','wereldrecordhouders','wereldrijken','wereldschokkends','wereldser','wereldspelers','wereldsterren','wereldtitels','werelduurrecords','werende','werfdepots','werfleiders','werkafspraken','werkbaarder','werkbeurzen','werkboekjes','werkbroeken','werkdocumenten','werkelijkheden','werkelijks','werkeloosheidsverzekeringen','werkervaringsplaatsen','werkervaringsprojecten','werkgelegenheidsafspraken','werkgelegenheidsbevorderende','werkgelegenheidsgaranties','werkgelegenheidsplannen','werkgelegenheidsprogrammas','werkgelegenheidsprojecten','werkgeversbijdragen','werkgeversverbonden','werkgeversverenigingen','werkgeversverklaringen','werkindelingen','werkingstoelagen','werkkamertje','werkkampen','werkleiders','werkliedenverbonden','werklijnen','werkloosheidcijfers','werkloosheidscijfers','werkloosheidspercentages','werkloosheidsvergoedingen','werkloosheidsvoorzieningen','werkloosheidswetten','werklozencontroles','werklustige','werkmeesters','werkmilieus','werknemersaandelen','werknemersbijdragen','werknemerspremies','werknemersverenigingen','werknemersvertegenwoordigers','werknemersvertegenwoordigingen','werknemersverzekeringen','werkobjecten','werkomgevingen','werkonderbrekingen','werkongevallen','werkonwilligen','werkopdrachten','werkpauzes','werkprocessen','werkputten','werkruimten','werkschuwe','werkslaven','werkstraffen','werktafeltje','werktalen','werktuigbouwkundigen','werktuigelijke','werkvelden','werkverhoudingen','werkverschaffingsprojecten','werkvertrekken','werkweigeraars','werkweken','werpers','werphengels','werpheuvels','werplansen','werploden','werpmolens','werpplaten','werpsterren','werpsters','wervelingen','wervelstromen','wervingsacties','wervingsreserves','wereldpremieres','wereldprimeurs','wereldproblemen','wereldtournees','wereldvermaarde','werkkapitalen','werkloosheidsproblemen','werktitels','werkwoordstammen','werpnummers','wersten','werkprograms','werkonbekwame','werkcoupes','wervelgewrichten','wereldvoorraden','werkgeefsters','wereldcups','wereldhervormers','wereldsuccessen','wereldtopspelers','werkgeheugens','werklozenprojecten','werkverschaffingen','wervelholten','wervelholtes','werners','wereldreligies','werkstromen','werkaanbiedingen','werkateliers','werkbalken','werkbegeleiders','werkervaringen','werkgroepje','werkingsmechanismen','werkloosheidsdagen','werkstukje','werkstukjes','werkvloeren','wereldgeesten','wereldjes','wereldorganisaties','werfkelders','werkbeschrijvingen','werkblaadjes','werkbonnen','werkdagje','werkgroepjes','werkhervattingen','werkhonden','werkhoudingen','werkingsprincipes','werkloosheidsvallen','werkmakkers','werkmappen','werkmiddelen','werknemersopties','werkorders','werkpakketten','werkplaatsje','werksessies','werksoorten','werktuigmachines','werkvoorzieningen','wervingskanalen','wereldconflicten','wereldculturen','wereldkeukens','wereldvisies','wereldvoetballers','werkdieren','werkkaarten','werkmethodieken','werkorganisaties','werkplaatsjes','werkschriften','werkstages','werkverplichtingen','werkweekje','wervellichamen','werkarmen','werkavonden','werkboten','werkoverleggen','werkpatronen','werkpunten','werkstrafje','werktreinen','werparmen','werkzones','werkvakken','werkplaatshandboeken','werktijdregelingen','werkpraktijken','wereldkaartje','werkstructuren','werkingsverslagen','werkzoekers','werkfuncties','werfvergaderingen','werklessen','werkvlakken','wereldbolletje','werkgelegenheidsaspecten','wereldcentra','werkingsjaren','werkmodellen','werktuigje','werkhoeken','wervingssites','werptechnieken','werkperiodes','werkbezoekje','werkplekje','werkstijlen','werkloosheidsgraden','werkplanningen','wervelwindje','werkhoekje','wereldproducenten','wereldmarktleiders','werkvakanties','wereldopvattingen','wereldconferenties','wervingsfolders','werkdiners','werkniveaus','werklasten','werkuurtjes','wervelwindjes','werktuigjes','werksystemen','werkdomeinen','wereldsystemen','werkregelingen','wereldbranden','werkcontracten','wereldtemperaturen','wereldbedrijven','wereldbeeldje','wervelstormpjes','wereldwondertje','wereldconcerns','werkelijkheidswaarden','werkgelegenheidsontwikkelingen','werkingsgebieden','werknemerspensioenen','werkadressen','wereldbelangen','werkelijkheidsbeelden','werfwagens','werfbezoeken','werkcollegedocenten','werkingsbudgetten','werkbelastingen','werkingssferen','wereldvragen','wereldreisje','werkbankje','werkhuisje','werkpaardje','werkbezoekjes','werkpaardjes','werkbaars','werkingsvelden','werkdrukken','werkperioden','wervingsmethodes','wereldstandaarden','wereldraadsels','wereldgoals','werkhondje','wereldteams','werfzones','werchterse','werkendamse','wervikse'}
|
math.randomseed(os.time())
dofile("NeuralNetwork.lua")
network = NeuralNetwork.create(2,1,2,4,0.3)
print("Training the neural network:")
attempts = 10000 -- number of times to do backpropagation
for i = 1,attempts do
network:backwardPropagate({0,0},{0})
network:backwardPropagate({1,0},{1})
network:backwardPropagate({0,1},{1})
network:backwardPropagate({1,1},{0})
end
print("Results:")
print("0 0 | "..network:forewardPropagate(0,0)[1])
print("1 0 | "..network:forewardPropagate(1,0)[1])
print("0 1 | "..network:forewardPropagate(0,1)[1])
print("1 1 | "..network:forewardPropagate(1,1)[1])
|
loadval = math.random(0.05,0.4)
print("Loading Process Initiated!")
os.sleep(1)
local component = require "component"
print("Components Initialized!")
os.sleep(loadval)
local computer = require "computer"
print("Computer Variable Loaded!")
os.sleep(loadval)
local gpu = component.gpu
print("GPU Variable Loaded!")
os.sleep(loadval)
local shell = require "shell"
print("Shell Variable Loaded!")
os.sleep(loadval)
local filesystem = require "filesystem"
print("Filesystem Variable Loaded!")
os.sleep(loadval)
local term = require "term"
print("Terminal Variable Loaded!")
os.sleep(1)
print("Finished Loading!")
os.sleep(3)
term.clear()
print("Welcome to sysInfo! This program will give you system info very easily!")
computer.beep(300)
computer.beep(600)
computer.beep(900)
computer.beep(600)
computer.beep(1200)
|
if ( !sql.TableExists( "cookies" ) ) then
sql.Query( "CREATE TABLE IF NOT EXISTS cookies ( key TEXT NOT NULL PRIMARY KEY, value TEXT );" )
end
module( "cookie", package.seeall )
local CachedEntries = {}
local BufferedWrites = {}
local BufferedDeletes = {}
local function GetCache( key )
if ( BufferedDeletes[ key ] ) then return nil end
local entry = CachedEntries[ key ]
if ( entry == nil || SysTime() > entry[ 1 ] ) then
local name = SQLStr( key )
local val = sql.QueryValue( "SELECT value FROM cookies WHERE key = " .. name )
if !val then
return false
end
CachedEntries[ key ] = { SysTime() + 30, val }
end
return CachedEntries[ key ][ 2 ]
end
local function FlushCache()
CachedEntries = {}
BufferedWrites = {}
BufferedDeletes = {}
end
local function CommitToSQLite()
sql.Begin()
for k, v in pairs( BufferedWrites ) do
sql.Query( "INSERT OR REPLACE INTO cookies ( key, value ) VALUES ( " .. SQLStr( k ) .. ", " .. SQLStr( v ) .. " )" )
end
for k, v in pairs( BufferedDeletes ) do
sql.Query( "DELETE FROM cookies WHERE key = " .. SQLStr( k ) )
end
BufferedWrites = {}
BufferedDeletes = {}
sql.Commit()
end
local function ScheduleCommit()
timer.Create( "Cookie_CommitToSQLite", 0.1, 1, CommitToSQLite )
end
local function SetCache( key, value )
if ( value == nil ) then return Delete( key ) end
if CachedEntries[ key ] then
CachedEntries[ key ][ 1 ] = SysTime() + 30
CachedEntries[ key ][ 2 ] = value
else
CachedEntries[ key ] = { SysTime() + 30, value }
end
BufferedWrites[ key ] = value
ScheduleCommit()
end
-- Get a String Value
function GetString( name, default )
local val = GetCache( name )
if ( !val ) then return default end
return val
end
-- Get a Number Value
function GetNumber( name, default )
local val = GetCache( name )
if ( !val ) then return default end
return tonumber( val )
end
-- Delete a Value
function Delete( name )
CachedEntries[ name ] = nil
BufferedWrites[ name ] = nil
BufferedDeletes[ name ] = true
ScheduleCommit()
end
-- Set a Value
function Set( name, value )
SetCache( name, value )
end
if ( !CLIENT_DLL ) then return end
concommand.Add( "lua_cookieclear", function( ply, command, arguments )
sql.Query( "DELETE FROM cookies" )
FlushCache()
end )
|
--[[
this was inspired by and takes some code from
https://github.com/SmallJoker/noisetest WTFPL License
bf_ = Biome Function Biome Functions are called by a tg_ Terrain Generator to map biomes to parms.share.surface
This is really a left over from some of my earlier experimentation with biomes.
I've kept it just to demonstrate that you can write a biome function that does not use the
realms biome definition/biome map framework.
this biome function should be called once per chunk to map biomes to parms.share.surface
that will provide your landscape generator with
parms.share.surface[z][x].biome.node_top, node_filler, and a decorate function
I tried a version of this that was called for every node surface top to bot and placed
the node_top and node_filler itself, as well as doing the decorating. BUT, it was VERY
VERY slow.
I also tried a version that did all the decorating in one loop after you were done with
the chunk. it was a smidgen slower than this version.
--]]
bf_basic_biomes={}
local c_air = minetest.get_content_id("air")
local c_stone = minetest.get_content_id("default:stone")
local c_dirt = minetest.get_content_id("default:dirt")
--local c_snow = minetest.get_content_id("default:snow") --arctic (no trees)
local c_ice = minetest.get_content_id("default:ice") --arctic (no trees)
local c_dirt_snow = minetest.get_content_id("default:dirt_with_snow") --cold (pine trees)
local c_dirt_grass = minetest.get_content_id("default:dirt_with_grass") --warm (trees)
local c_dirt_rainforest = minetest.get_content_id("default:dirt_with_rainforest_litter") --hot (jungle trees)
local c_desert_sand = minetest.get_content_id("default:desert_sand") --desert (no trees)
--local c_dry_grass = minetest.get_content_id("default:dirt_with_dry_grass") .............--savanna
local c_tree =minetest.get_content_id("default:tree")
local c_apple =minetest.get_content_id("default:apple")
local c_leaves =minetest.get_content_id("default:leaves")
local c_jtree =minetest.get_content_id("default:jungletree")
local c_jleaves=minetest.get_content_id("default:jungleleaves")
local c_ptree =minetest.get_content_id("default:pine_tree")
local c_pleaves=minetest.get_content_id("default:pine_needles")
bf_basic_biomes.heat_params={}
bf_basic_biomes.heat_params.arctic=-6.0
bf_basic_biomes.heat_params.cold =-3.0
bf_basic_biomes.heat_params.warm = 2.0
bf_basic_biomes.heat_params.hot = 5.0
--heat_params.desert=
bf_basic_biomes.biomes = {ARCTIC=1, COLD=2, WARM=3, HOT=4, DESERT=5}
-- arctic (snow, no trees)
-- cold (dirt_with_snow, pine trees)
-- warm (grass, apple trees)
-- hot (dirt_rainforest, jungle trees)
-- desert (sand, no trees)
bf_basic_biomes.np_heat = {
offset = 0,
scale = 1,
spread = {x=512, y=512, z=512},
octaves = 1,
persist = 0.2
}
function bf_basic_biomes.gen_appletree(x, y, z, area, data)
for j = -1, 6 do
if j == 5 or j == 6 then
for i = -3, 3 do
for k = -3, 3 do
local vi = area:index(x + i, y + j, z + k)
local rd = math.random(50)
if rd == 2 then
data[vi] = c_apple
elseif rd >= 10 then
data[vi] = c_leaves
end
end
end
elseif j == 4 then
for i = -2, 2 do
for k = -2, 2 do
if math.abs(i) + math.abs(k) == 2 then
local vi = area:index(x + i, y + j, z + k)
data[vi] = c_tree
end
end
end
else
local vi = area:index(x, y + j, z)
data[vi] = c_tree
end
end
end
function bf_basic_biomes.gen_jungletree(x, y, z, area, data)
for j = -1, 14 do
if j == 8 or j == 10 or j == 14 then
for i = -3, 3 do
for k = -3, 3 do
local vil = area:index(x + i, y + j + math.random(0, 1), z + k)
if math.random(5) ~= 2 then
data[vil] = c_jleaves
end
end
end
end
local vit = area:index(x, y + j, z)
data[vit] = c_jtree
end
end
-- m
-- mxm x=location xyz which is NOT modified
-- m
function bf_basic_biomes.place_compass(x,y,z, area,data, node, distance)
luautils.place_node(x+distance,y,z, area,data, node)
luautils.place_node(x-distance,y,z, area,data, node)
luautils.place_node(x,y,z+distance, area,data, node)
luautils.place_node(x,y,z-distance, area,data, node)
end--place_compass
-- mmm
-- mxm x=location xyz which is NOT modified
-- mmm
function bf_basic_biomes.place_surround(x,y,z, area, data, node)
for j=-1,1 do
for k=-1,1 do
if j~=0 or k~=0 then
luautils.place_node(x+j,y,z+k, area,data, node)
end --if j
end --for k
end --for j
end--place_four_around
function bf_basic_biomes.gen_pinetree(x, y, z, area, data)
local vi
for j = -1, 6 do
luautils.place_node(x,y+j,z, area,data, c_ptree)
if j==2 or j==4 or j==6 then
bf_basic_biomes.place_compass(x,y+j,z, area,data, c_pleaves, 1)
end --if j 2 4 or 6
if j==3 then
bf_basic_biomes.place_surround(x,y+j,z, area,data, c_pleaves)
for i=-1,1 do
luautils.place_node(x+i,y+j,z-2, area,data, c_pleaves)
luautils.place_node(x+i,y+j,z+2, area,data, c_pleaves)
end --for i
for k=-1,1 do
luautils.place_node(x+2,y+j,z+k, area,data, c_pleaves)
luautils.place_node(x-2,y+j,z+k, area,data, c_pleaves)
end --for k
bf_basic_biomes.place_compass(x,y+j,z, area,data, c_pleaves, 3)
end --if j=3
if j==5 then
bf_basic_biomes.place_surround(x,y+j,z, area,data, c_pleaves)
bf_basic_biomes.place_compass(x,y+j,z, area,data, c_pleaves, 2)
end --if j==5
end--for j
luautils.place_node(x,y+7,z, area,data, c_pleaves)
end--gen_pinetree
function bf_basic_biomes.decorate(x,y,z, biome, parms)
--need to add flowers and grass here
--minetest.log("x="..x.." y="..y.." z="..z.." bi="..bi)
if math.random(1000)<=biome.treechance then biome.tree(x,y+1,z,parms.area,parms.data) end
--minetest.log("bf_basic_biomes-> x="..x.." y="..y.." z="..z.." biome="..bi)
end --decorate
bf_basic_biomes.biome={}
bf_basic_biomes.biome[bf_basic_biomes.biomes.ARCTIC]={}
bf_basic_biomes.biome[bf_basic_biomes.biomes.ARCTIC].node_top=c_ice
bf_basic_biomes.biome[bf_basic_biomes.biomes.ARCTIC].node_filler=c_ice
bf_basic_biomes.biome[bf_basic_biomes.biomes.ARCTIC].tree=nil
bf_basic_biomes.biome[bf_basic_biomes.biomes.ARCTIC].treechance=0 --treechance is in a thousand
bf_basic_biomes.biome[bf_basic_biomes.biomes.ARCTIC].decorate=bf_basic_biomes.decorate
bf_basic_biomes.biome[bf_basic_biomes.biomes.COLD]={}
bf_basic_biomes.biome[bf_basic_biomes.biomes.COLD].node_top=c_dirt_snow
bf_basic_biomes.biome[bf_basic_biomes.biomes.COLD].node_filler=c_dirt
bf_basic_biomes.biome[bf_basic_biomes.biomes.COLD].tree=bf_basic_biomes.gen_pinetree
bf_basic_biomes.biome[bf_basic_biomes.biomes.COLD].treechance=15
bf_basic_biomes.biome[bf_basic_biomes.biomes.COLD].decorate=bf_basic_biomes.decorate
bf_basic_biomes.biome[bf_basic_biomes.biomes.WARM]={}
bf_basic_biomes.biome[bf_basic_biomes.biomes.WARM].node_top=c_dirt_grass
bf_basic_biomes.biome[bf_basic_biomes.biomes.WARM].node_filler=c_dirt
bf_basic_biomes.biome[bf_basic_biomes.biomes.WARM].tree=bf_basic_biomes.gen_appletree
bf_basic_biomes.biome[bf_basic_biomes.biomes.WARM].treechance=5
bf_basic_biomes.biome[bf_basic_biomes.biomes.WARM].decorate=bf_basic_biomes.decorate
bf_basic_biomes.biome[bf_basic_biomes.biomes.HOT]={}
bf_basic_biomes.biome[bf_basic_biomes.biomes.HOT].node_top=c_dirt_rainforest
bf_basic_biomes.biome[bf_basic_biomes.biomes.HOT].node_filler=c_dirt
bf_basic_biomes.biome[bf_basic_biomes.biomes.HOT].tree=bf_basic_biomes.gen_jungletree
bf_basic_biomes.biome[bf_basic_biomes.biomes.HOT].treechance=50
bf_basic_biomes.biome[bf_basic_biomes.biomes.HOT].decorate=bf_basic_biomes.decorate
bf_basic_biomes.biome[bf_basic_biomes.biomes.DESERT]={}
bf_basic_biomes.biome[bf_basic_biomes.biomes.DESERT].node_top=c_desert_sand
bf_basic_biomes.biome[bf_basic_biomes.biomes.DESERT].node_filler=c_desert_sand
bf_basic_biomes.biome[bf_basic_biomes.biomes.DESERT].tree=nil
bf_basic_biomes.biome[bf_basic_biomes.biomes.DESERT].treechance=0
bf_basic_biomes.biome[bf_basic_biomes.biomes.DESERT].decorate=bf_basic_biomes.decorate
--********************************
function bf_basic_biomes.map_biome_to_surface(parms)
--get noise details
local heat_map = minetest.get_perlin_map(bf_basic_biomes.np_heat, parms.isectsize2d):get_2d_map_flat(parms.minposxz)
local nixz=1
for z=parms.isect_minp.z, parms.isect_maxp.z do
for x=parms.isect_minp.x, parms.isect_maxp.x do
local n_biome = heat_map[nixz] * 10
local bi
if n_biome < bf_basic_biomes.heat_params.arctic then
bi = bf_basic_biomes.biomes.ARCTIC
elseif n_biome < bf_basic_biomes.heat_params.cold then
bi = bf_basic_biomes.biomes.COLD
elseif n_biome < bf_basic_biomes.heat_params.warm then
bi = bf_basic_biomes.biomes.WARM
elseif n_biome < bf_basic_biomes.heat_params.hot then
bi = bf_basic_biomes.biomes.HOT
else
bi = bf_basic_biomes.biomes.DESERT
end --if
parms.share.surface[z][x].biome=bf_basic_biomes.biome[bi]
nixz=nixz+1
end --for x
end --for z
end --get_biome
--********************************
function bf_basic_biomes.bf_basic_biomes(parms)
bf_basic_biomes.map_biome_to_surface(parms)
end -- bf_basic_biomes
realms.register_mapfunc("bf_basic_biomes",bf_basic_biomes.bf_basic_biomes)
|
local E, L = unpack(ElvUI) -- Import Functions/Constants, Config, Locales
--Title: UnitPrice
--Author: xbeeps
--Version: 1.20
--Modify by cadcamzy at 2015.04.27
local FauxScrollFrame_GetOffset = FauxScrollFrame_GetOffset
local GetAuctionItemInfo = GetAuctionItemInfo
local GetAuctionItemLink = GetAuctionItemLink
local GetItemInfo = GetItemInfo
local select = select
local getglobal = getglobal
local function truncateItemName(item)
local itemName = item:GetText();
local itemWidth = item:GetWidth();
local stringWidth = item:GetStringWidth();
if (itemName and stringWidth > itemWidth) then
local stringLength = strlen(itemName);
stringLength = floor(stringLength * itemWidth / stringWidth) - 3;
item:SetText(strsub(itemName, 1, stringLength) .. "...");
end
end
local f = CreateFrame("Frame")
f:RegisterEvent("ADDON_LOADED")
f:SetScript("OnEvent", function(self,event,arg1)
if arg1 == 'Blizzard_AuctionUI' then
self:UnregisterAllEvents()
local AuctionFrameBrowse_Update_Old = AuctionFrameBrowse_Update;
local function AuctionFrameBrowse_Update_Hooked()
AuctionFrameBrowse_Update_Old();
local offset = FauxScrollFrame_GetOffset(BrowseScrollFrame);
for i = 1, NUM_BROWSE_TO_DISPLAY do
local name, _, count, _, _, _, _, min, inc, buy, bid = GetAuctionItemInfo("list", offset + i);
if (name) then
local _, _, id = strfind(GetAuctionItemLink("list", offset + i) or "", "item:(%d+):");
if (id) then
local stack = select(8, GetItemInfo(id));
if (stack and stack > 1) then
bid = (bid > 0 and (bid + inc) or min);
local item = getglobal("BrowseButton" .. i .. "Name");
truncateItemName(item);
local text;
if (E.db.euiscript.unitprice and count > 1) then
text = E:FormatMoney(floor(bid / count));
if (buy and buy > 0 and buy ~= bid) then
text = E:FormatMoney(floor(bid / count), 'BLIZZARD', true);
text = text .. "/".. E:FormatMoney(floor(buy / count), 'BLIZZARD', true);
end
end
if (text) then
item:SetFormattedText("%s\n(%s)", item:GetText() or "", text);
end
end
end
end
end
end
AuctionFrameBrowse_Update = AuctionFrameBrowse_Update_Hooked;
end
end)
|
local function include_cl(f)
if (SERVER) then
AddCSLuaFile(f)
elseif (CLIENT) then
include(f)
end
end
console = console or {}
include_cl('colors.lua')
include_cl('overwrites.lua')
include_cl('funcs.lua')
include_cl('menu.lua')
local msg = {
[[ _____ _ ]],
[[ / ____| | | ]],
[[ __ _| | ___ _ __ ___ ___ | | ___ ]],
[[ / _` | | / _ \| '_ \/ __|/ _ \| |/ _ \]],
[[| (_| | |___| (_) | | | \__ \ (_) | | __/]],
[[ \__, |\_____\___/|_| |_|___/\___/|_|\___|]],
[[ __/ | ]],
[[ |___/ ]],
}
table.foreach(msg, function(_, msg)
MsgC(Color(255,255,255), msg .. '\n')
end)
concommand.Add('console_test', function()
table.foreach(msg, function(_, msg)
MsgC(Color(255,255,255), msg .. '\n')
end)
MsgN('-----------------------------------------------')
MsgC(Color(255,102,255), 'wat\n')
MsgC(Color(255,128,0), 'wat\n')
MsgC(Color(51,128,255), 'hello\n')
MsgC(Color(255,255,51), 'hello\n')
MsgC(Color(255,0,0), 'You are a beautiful console\n')
MsgC(Color(0,255,0), 'Being colorful is nothing to be ashamed of. ', Color(255,255,255), 'Test single line multi color MsgC()\n')
MsgN('MsgN() test')
Msg('Msg() test')
print('print() test')
chat.AddText(Color(0,255,0), 'aStonedPenguin', Color(255,255,255), ':', Color(255,255,255), 'chat.AddText() support')
MsgN('-----------------------------------------------')
Error('Error() test. You\'re a bad coder and you should feel bad.')
ErrorNoHalt('Test ErrorNoHalt()')
error('Test error()')
end)
|
local playsession = {
{"DaCluwn", {251910}},
{"Timfee", {249115}},
{"Houdi", {227521}},
{"seer", {251267}},
{"WorldofWarIII", {250489}},
{"KIRkomMAX", {128943}},
{"Xakep_SDK", {212140}},
{"Firkys", {211423}},
{"NezoxEx", {18378}},
{"jagger23", {210721}},
{"Nikkichu", {199507}},
{"benw91ne", {190296}},
{"davidbutora", {157619}},
{"zsintai1987", {165822}},
{"CoryG123", {120862}},
{"stead08", {112410}},
{"farmer960", {109278}},
{"chrissands", {92434}},
{"moctis", {69824}},
{"Lecaf", {3761}},
{"GoodolEagle", {52986}},
{"Jhumekes", {71072}},
{"KatanaKiwi", {27560}},
{"Viibrant", {18064}},
{"jarewz", {19922}},
{"UTIDI", {14886}},
{"bennybutzer", {9987}},
{"Giatros", {7523}}
}
return playsession
|
--Desk form script.
require("ud_widgets")
--Create designer desk form.
function create_desk_fm(ui, left, top, width, height)
local ud = k_global("ud")
--Create top dialog.
local desk_fm = ui:Create("FlatForm")
desk_fm.Name = "desk_fm"
desk_fm.Left = left
desk_fm.Top = top
desk_fm.Width = width
desk_fm.Height = height
desk_fm:FitSafeArea()
desk_fm:ShowDialog()
ud.desk_fm = desk_fm
--File menu.
local file_mn = k_run_routine("ud_file_mn", "create_file_mn", ui)
desk_fm.file_mn = file_mn
k_run_routine("ud_file_mn", "clear_need_save")
--File button.
local file_bn = ui:Create("FlatButton")
file_bn.Name = "file_bn"
file_bn.Left = 0
file_bn.Top = 0
file_bn.Width = 80
file_bn.Height = 30
file_bn.Text = "File"
desk_fm:AddChild(file_bn)
desk_fm.file_bn = file_bn
--Widget list view.
local tool_width = 400
local widget_lv = ui:Create("FlatListView")
widget_lv.Name = "widget_lv"
widget_lv.Left = 0
widget_lv.Top = file_bn.Bottom
widget_lv.Width = tool_width
widget_lv.Height = 200
widget_lv.ItemWidth = tool_width
widget_lv.ItemHeight = 64
widget_lv.GlyphWidth = 64
widget_lv.GlyphHeight = 64
widget_lv.Sorted = true
widget_lv.RightText = true
widget_lv.DragEnable = true
widget_lv.DynamicSlide = true
widget_lv.Hint = "@ud_hint@Drag and drop to target"
desk_fm:AddChild(widget_lv)
desk_fm.widget_lv = widget_lv
--Add widget list.
for i = 1, #widget_list do
local wg = widget_list[i]
if k_find_class(wg.widget) then
widget_lv:AddItem(wg.name, wg.image)
--local index = widget_lv:AddItem(wg.name, wg.image)
--widget_lv:SetTag(index, wg.widget)
end
end
--Hierarchy tree view.
local hierarchy_tv = ui:Create("FlatTreeView")
hierarchy_tv.Name = "hierarchy_tv"
hierarchy_tv.Left = 0
hierarchy_tv.Top = widget_lv.Bottom
hierarchy_tv.Width = tool_width
hierarchy_tv.Height = 200
hierarchy_tv.ItemHeight = 24
hierarchy_tv.HideRoot = false
hierarchy_tv.Sorted = true
hierarchy_tv.ShowPlusMinus = true
hierarchy_tv.ScrollSize = 16
hierarchy_tv.DynamicSlide = true
hierarchy_tv:CreateRoot("root", true)
hierarchy_tv:SelectNull()
desk_fm:AddChild(hierarchy_tv)
desk_fm.hierarchy_tv = hierarchy_tv
--Property data grid.
local property_dg = ui:Create("FlatDataGrid")
property_dg.Name = "property_dg"
property_dg.Left = 0
property_dg.Top = hierarchy_tv.Bottom
property_dg.Width = tool_width
property_dg.Height = desk_fm.Height - property_dg.Top
property_dg.ScrollSize = 16
property_dg.DynamicSlide = true
property_dg.RowHeadersVisible = false
property_dg.ColumnHeadersVisible = true
property_dg.TextAlign = "Center"
property_dg.RowHeight = 30
property_dg.ColumnWidth = 190
property_dg.ColumnCount = 2
property_dg.RowSelectable = true
property_dg.ColumnSelectable = false
property_dg:SetColumnHeaderText(0, "name")
property_dg:SetColumnHeaderText(1, "value")
desk_fm:AddChild(property_dg)
desk_fm.property_dg = property_dg
--Work panel.
local work_pn = ui:Create("FlatPanel")
work_pn.Name = "work_pn"
work_pn.Left = tool_width
work_pn.Top = file_bn.Bottom
work_pn.Width = desk_fm.Width - work_pn.Left
work_pn.Height = desk_fm.Height - work_pn.Top
work_pn.Text = "Panel"
work_pn.ScrollSize = 12
work_pn.DynamicSlide = true
work_pn:SetContentSize(1920, 1080)
desk_fm:AddChild(work_pn)
desk_fm.work_pn = work_pn
--Desk form bind script.
k_bind(desk_fm, "ud_desk_fm", "desk_fm_init")
--Create new form.
k_run_routine("ud_file_mn", "new_design_form")
return 1
end
--Initialize desk form.
function desk_fm_init(self)
local file_bn = self.file_bn
local widget_lv = self.widget_lv
local hierarchy_tv = self.hierarchy_tv
local property_dg = self.property_dg
k_bind(file_bn, "ud_desk_fm")
k_bind(widget_lv, "ud_desk_fm")
k_bind(hierarchy_tv, "ud_desk_fm")
k_bind(property_dg, "ud_desk_fm")
k_event(file_bn, "click", "file_bn_click")
k_event(widget_lv, "drag_begin", "widget_lv_drag_begin")
k_event(widget_lv, "drag_move", "widget_lv_drag_move")
k_event(widget_lv, "drag_end", "widget_lv_drag_end")
k_event(hierarchy_tv, "select", "hierarchy_tv_select")
k_event(property_dg, "select_row", "property_dg_select_row")
return 1
end
--File button click.
function file_bn_click(self)
local ud = k_global("ud")
local ui = ud.ui
local file_mn = ud.desk_fm.file_mn
file_mn.Left = self.GlobalLeft
file_mn.Top = self.GlobalTop + self.Height
ui:AddFloating(file_mn)
return 1
end
--Widget list view drag begin.
function widget_lv_drag_begin(self, x, y)
local ud = k_global("ud")
local ui = ud.ui
if k_find_extra(ud, "drag_lb") then
local old_lb = ud.drag_lb
if k_exists(old_lb) then
ui:Delete(old_lb)
end
end
local index = self.SelectedIndex
if index < 0 then
return 0
end
local image = "png/widget.png"
local name = self:GetText(index)
for i = 1, #widget_list do
local wg = widget_list[i]
if wg.name == name then
image = wg.image
break
end
end
local lb = ui:Create("FlatLabel")
lb.Left = x
lb.Top = y
lb.Width = 64
lb.Height = 64
lb.Background = true
lb.BackImage = image
ui:AddFloating(lb)
ud.drag_lb = lb
return 1
end
--Widget list view drag moving.
function widget_lv_drag_move(self, x, y)
local ud = k_global("ud")
local lb = ud.drag_lb
lb.Left = x
lb.Top = y
return 1
end
--Get available widget name.
function new_widget_name(fm, name)
local i = 1
local widget_name = name .. k_string(i)
while k_find_extra(fm, widget_name) do
i = i + 1
widget_name = name .. k_string(i)
end
return widget_name
end
--Add widget to container.
function add_widget(container, widget, data_name, x, y)
local ud = k_global("ud")
local design_fm = ud.design_fm
local widget_name = new_widget_name(design_fm, string.lower(data_name))
widget.Left = x - container.GlobalLeft
widget.Top = y - container.GlobalTop
widget.Name = widget_name
widget.DesignMode = true
if k_find_property(widget, "Text") then
widget.Text = widget_name
end
container:AddChild(widget)
k_set_extra(design_fm, widget_name, widget)
show_hierarchy()
set_need_save()
return 1
end
--Widget list view drag end.
function widget_lv_drag_end(self, x, y, target)
local ud = k_global("ud")
local ui = ud.ui
local lb = ud.drag_lb
ui:RemoveFloating(lb)
ui:Delete(lb)
if not k_exists(target) then
return 0
end
local target_host = target.Delegator
if not k_exists(target_host) then
target_host = target
end
if not target_host.DesignMode then
return 0
end
if k_class_name(target_host) == "FlatPicker" then
target_host = target_host.Target
if target_host:IsContainer() then
target_host = target_host:GetInRegion(x, y)
end
end
local design_fm = ud.design_fm
local container
--if k_uniqid_equal(design_fm, target_host) then
if design_fm == target_host then
container = target_host
else
if target_host:IsContainer() then
container = target_host
else
container = target:FindForm()
--if not k_uniqid_equal(design_fm, container) then
if design_fm ~= container then
return 0
end
end
end
local index = self.SelectedIndex
if index < 0 then
return 0
end
local name = self:GetText(index)
for i = 1, #widget_list do
local wg = widget_list[i]
if wg.name == name then
local widget = ui:Create(wg.widget)
widget.Width = wg.width
widget.Height = wg.height
add_widget(container, widget, wg.name, x, y)
break
end
end
return 1
end
--Show hierarchy of widget.
function show_widget_hierarchy(ui, hierarchy_tv, widget)
local meta = ui:GetMeta(widget)
local part_num = meta:GetPartCount()
for i = 0, part_num - 1 do
local part_name = meta:GetPartName(i)
if k_find_property(widget, part_name) then
local part_id = k_property(widget, part_name)
if k_exists(part_id) then
local ident = hierarchy_tv:GetIdentity()
hierarchy_tv:AddText(part_name, true)
hierarchy_tv:SetTag("P" .. k_string(part_id))
hierarchy_tv:SelectIdentity(ident)
end
end
end
if widget:IsContainer() then
local child_list = widget:GetChildList()
for i = 1, #child_list do
local child = child_list[i]
local ident = hierarchy_tv:GetIdentity()
hierarchy_tv:AddText(child.Name, true)
hierarchy_tv:SetTag("C" .. k_string(child))
show_widget_hierarchy(ui, hierarchy_tv, child)
hierarchy_tv:SelectIdentity(ident)
end
end
return 1
end
--Show hierarchy of design form.
function show_hierarchy()
local ud = k_global("ud")
local ui = ud.ui
local design_fm = ud.design_fm
local hierarchy_tv = ud.desk_fm.hierarchy_tv
hierarchy_tv:BeginUpdate()
hierarchy_tv:Clear()
hierarchy_tv:CreateRoot(design_fm.Name, true)
hierarchy_tv:SetTag("C" .. k_string(design_fm))
show_widget_hierarchy(ui, hierarchy_tv, design_fm)
hierarchy_tv:SelectRoot()
hierarchy_tv:EndUpdate()
return 1
end
--Show editable property of part widget.
function show_part_property(part_widget)
local ud = k_global("ud")
local ui = ud.ui
local meta = ui:GetMeta(part_widget)
local prop_num = meta:GetPropertyCount()
local part_prop_num = 0
for i = 0, prop_num - 1 do
if meta:GetPropertyPart(i) then
part_prop_num = part_prop_num + 1
end
end
edit_property_ended()
local prop_dg = ud.desk_fm.property_dg
prop_dg:BeginUpdate()
prop_dg.RowCount = part_prop_num
local row = 0
for i = 0, prop_num - 1 do
if meta:GetPropertyPart(i) then
local prop_name = meta:GetPropertyName(i)
local prop_type = meta:GetPropertyType(i)
local prop_value = k_property(part_widget, prop_name)
prop_dg:SetGridText(row, 0, prop_name)
prop_dg:SetGridText(row, 1, k_string(prop_value))
row = row + 1
end
end
prop_dg:EndUpdate()
prop_dg:SelectRow(-1)
prop_dg.target = part_widget
prop_dg.edit_row = -1
return 1
end
--Show editable property of widget.
function show_property(widget)
local ud = k_global("ud")
local ui = ud.ui
local meta = ui:GetMeta(widget)
local prop_num = meta:GetPropertyCount()
local prop_dg = ud.desk_fm.property_dg
edit_property_ended()
prop_dg:BeginUpdate()
prop_dg.RowCount = prop_num + 1
prop_dg:SetGridText(0, 0, "Name")
prop_dg:SetGridText(0, 1, widget.Name)
for i = 0, prop_num - 1 do
local prop_name = meta:GetPropertyName(i)
local prop_type = meta:GetPropertyType(i)
local prop_value = k_property(widget, prop_name)
prop_dg:SetGridText(i + 1, 0, prop_name)
prop_dg:SetGridText(i + 1, 1, k_string(prop_value))
end
prop_dg:EndUpdate()
prop_dg:SelectRow(-1)
prop_dg.target = widget
prop_dg.edit_row = -1
return 1
end
--Pick widget.
function pick_widget(widget)
local ud = k_global("ud")
local ui = ud.ui
local picker = ud.picker
if not k_exists(picker) then
picker = k_run_routine("ud_picker", "create_picker", ui)
ud.desk_fm.work_pn:AddChild(picker)
ud.picker = picker
end
picker.GlobalLeft = widget.GlobalLeft
picker.GlobalTop = widget.GlobalTop
picker.Width = widget.Width
picker.Height = widget.Height
picker.Target = widget
picker:BringToFront()
local hierarchy_tv = ud.desk_fm.hierarchy_tv
local ident = hierarchy_tv:FindTag("C" .. k_string(widget))
if ident >= 0 then
hierarchy_tv:SelectIdentity(ident)
end
show_property(widget)
return 1
end
--Hierarchy tree view select node.
function hierarchy_tv_select(self, old_identity)
local tag = self:GetTag()
local widget_type = string.sub(tag, 1, 1)
local widget_id = string.sub(tag, 2)
local widget = k_uniqid(widget_id)
if not k_exists(widget) then
return 0
end
if widget_type == "C" then
--show_property(widget)
pick_widget(widget)
elseif widget_type == "P" then
show_part_property(widget)
end
return 1
end
--Edit property ended.
function edit_property_ended()
local ud = k_global("ud")
local ui = ud.ui
local prop_dg = ud.desk_fm.property_dg
if not k_find_extra(prop_dg, "target") then
return 0
end
local target = prop_dg.target
if not k_exists(target) then
return 0
end
local edit_row = prop_dg.edit_row
if edit_row < 0 then
return 0
end
local prop_name = prop_dg:GetGridText(edit_row, 0)
local prop_value = prop_dg:GetGridText(edit_row, 1)
local edit_wg = prop_dg:GetGridWidget(edit_row, 1)
if k_exists(edit_wg) then
prop_value = edit_wg.Text
ui:Delete(edit_wg)
end
set_widget_property(target, prop_name, prop_value)
prop_dg:SetGridText(edit_row, 1, k_string(k_property(target, prop_name)))
prop_dg.edit_row = -1
return 1
end
--Property data grid select row.
function property_dg_select_row(self, old_row)
local ud = k_global("ud")
local ui = ud.ui
local target = self.target
local cur_row = self.CurrentRow
if not k_exists(target) then
return 0
end
edit_property_ended()
if cur_row < 0 then
return 0
end
local prop_name = self:GetGridText(cur_row, 0)
local prop_text = self:GetGridText(cur_row, 1)
if prop_name == "Name" then
local widget = ui:Create("FlatTextBox")
widget.Text = prop_text
self:SetGridWidget(cur_row, 1, widget)
self.edit_row = cur_row
ui:FocusTo(widget)
return 1
end
local meta = ui:GetMeta(target)
local prop_type = meta:FindPropertyType(prop_name)
if prop_type == "" then
return 0
end
local widget = k_uniqid()
if prop_name == "ImageLayout" then
widget = ui:Create("FlatComboBox")
widget.Text = prop_text
widget.InputBox.ReadOnly = true
widget.DropList:AddText("fit")
widget.DropList:AddText("9patch")
widget.DropList:AddText("v3patch")
widget.DropList:AddText("h3patch")
k_bind(widget, "ud_desk_fm")
k_event(widget, "select", "edit_string_cx_select")
elseif prop_name == "TextAlign" then
widget = ui:Create("FlatComboBox")
widget.Text = prop_text
widget.InputBox.ReadOnly = true
widget.DropList:AddText("Left")
widget.DropList:AddText("Center")
widget.DropList:AddText("Right")
k_bind(widget, "ud_desk_fm")
k_event(widget, "select", "edit_string_cx_select")
elseif prop_type == "boolean" then
widget = ui:Create("FlatComboBox")
widget.Text = prop_text
widget.InputBox.ReadOnly = true
widget.DropList:AddText("true")
widget.DropList:AddText("false")
k_bind(widget, "ud_desk_fm")
k_event(widget, "select", "edit_boolean_cx_select")
elseif prop_type == "int32" or prop_type == "int64" or prop_type == "float" or prop_type == "double" then
widget = ui:Create("FlatNumeric")
widget.Text = prop_text
elseif prop_type == "string" then
widget = ui:Create("FlatTextBox")
widget.Text = prop_text
elseif prop_type == "color" then
widget = ui:Create("FlatButton")
widget.Text = prop_text
k_bind(widget, "ud_desk_fm")
k_event(widget, "click", "set_color_bn_click")
elseif prop_type == "image" then
widget = ui:Create("FlatButton")
widget.Text = prop_text
k_bind(widget, "ud_desk_fm")
k_event(widget, "click", "set_image_bn_click")
elseif prop_type == "cursor" then
widget = ui:Create("FlatComboBox")
widget.Text = prop_text
widget.InputBox.ReadOnly = true
local cursor_list = ui:GetCursorList()
for i = 1, #cursor_list do
widget.DropList:AddText(cursor_list[i])
end
k_bind(widget, "ud_desk_fm")
k_event(widget, "select", "edit_string_cx_select")
elseif prop_type == "font" then
widget = ui:Create("FlatComboBox")
widget.Text = prop_text
widget.InputBox.ReadOnly = true
local font_list = ui:GetFontList()
for i = 1, #font_list do
widget.DropList:AddText(font_list[i])
end
k_bind(widget, "ud_desk_fm")
k_event(widget, "select", "edit_string_cx_select")
elseif prop_type == "file" then
widget = ui:Create("FlatButton")
widget.Text = prop_text
k_bind(widget, "ud_desk_fm")
k_event(widget, "click", "set_file_bn_click")
else
widget = ui:Create("FlatTextBox")
widget.Text = prop_text
end
self:SetGridWidget(cur_row, 1, widget)
self.edit_row = cur_row
ui:FocusTo(widget)
return 1
end
--Set need save flag.
function set_need_save()
local ud = k_global("ud")
ud.need_save = true
ud.desk_fm.file_mn:EnableStrip("save")
return 1
end
--Set property value of widget.
function set_widget_property(widget, prop_name, prop_value)
local ud = k_global("ud")
local ui = ud.ui
if prop_name == "Name" then
local design_fm = ud.design_fm
--if k_uniqid_equal(design_fm, widget) then
if design_fm == widget then
k_set_property(widget, "Name", k_string(prop_value))
else
local old_name = k_property(widget, "Name")
k_remove_extra(design_fm, old_name)
k_set_property(widget, "Name", k_string(prop_value))
k_set_extra(design_fm, prop_name, widget)
end
--Update widget name in hierarchy tree.
show_hierarchy()
local hierarchy_tv = ud.desk_fm.hierarchy_tv
local ident = hierarchy_tv:FindTag("C" .. k_string(widget))
if ident >= 0 then
hierarchy_tv.Enabled = false
hierarchy_tv:SelectIdentity(ident)
hierarchy_tv.Enabled = true
end
set_need_save()
return 1
end
local meta = ui:GetMeta(widget)
local prop_type = meta:FindPropertyType(prop_name)
if prop_type == "" then
return 0
end
if prop_type == "boolean" then
prop_value = k_boolean(prop_value)
elseif prop_type == "int32" or prop_type == "int64" or prop_type == "float" or prop_type == "double" then
prop_value = k_number(prop_value)
end
if not k_set_property(widget, prop_name, prop_value) then
return 0
end
if prop_name == "Left" or prop_name == "Top" or prop_name == "Width" or prop_name == "Height" then
local picker = ud.picker
--if k_uniqid_equal(design_fm, widget) then
if design_fm == widget then
if prop_name == "Left" then
widget.Left = prop_value
picker.GlobalLeft = widget.GlobalLeft
elseif prop_name == "Top" then
widget.Top = prop_value
picker.GlobalTop = widget.GlobalTop
elseif prop_name == "Width" then
widget.Width = prop_value
picker.Width = widget.Width
elseif prop_name == "Height" then
widget.Height = prop_value
picker.Height = widget.Height
end
end
end
set_need_save()
return 1
end
--Edit property boolean value.
function edit_boolean_cx_select(self)
local prop_dg = self.Parent
local target = prop_dg.target
if not k_exists(target) then
return 0
end
local edit_row = prop_dg.edit_row
local prop_name = prop_dg:GetGridText(edit_row, 0)
local prop_value = self.InputBox.Text
set_widget_property(target, prop_name, prop_value)
return 1
end
--Edit property string value.
function edit_string_cx_select(self)
local prop_dg = self.Parent
local target = prop_dg.target
if not k_exists(target) then
return 0
end
local edit_row = prop_dg.edit_row
local prop_name = prop_dg:GetGridText(edit_row, 0)
local prop_value = self.InputBox.Text
set_widget_property(target, prop_name, prop_value)
return 1
end
--Edit color button click.
function set_color_bn_click(self)
local ui = self:GetUI()
local dialog = ui:LoadForm("ud_set_color_fm.json")
dialog.color = self.Text
dialog:ShowDialog()
local result, color = k_wait_signal(-1, dialog, "set_color_signal")
if result == "cancel" then
return 0
end
local prop_dg = self.Parent
local target = prop_dg.target
if not k_exists(target) then
return 0
end
local edit_row = prop_dg.edit_row
local prop_name = prop_dg:GetGridText(edit_row, 0)
prop_dg:SetGridText(edit_row, 1, color)
self.Text = file_name
set_widget_property(target, prop_name, color)
return 1
end
--Edit image button click.
function set_image_bn_click(self)
local ui = self:GetUI()
local dialog = ui:LoadForm("ud_open_file_fm.json")
dialog.file_dir = k_path("asset") .. "png/"
dialog.file_root = "png"
dialog.file_ext = "*.png"
dialog.file_name = self.Text
dialog:ShowDialog()
local result, file_name = k_wait_signal(-1, dialog, "open_file_signal")
if result == "cancel" then
return 0
end
--Cut asset path.
file_name = string.sub(file_name, string.len(k_path("asset")) + 1)
local prop_dg = self.Parent
local target = prop_dg.target
if not k_exists(target) then
return 0
end
local edit_row = prop_dg.edit_row
local prop_name = prop_dg:GetGridText(edit_row, 0)
prop_dg:SetGridText(edit_row, 1, file_name)
self.Text = file_name
set_widget_property(target, prop_name, file_name)
return 1
end
--Edit file button click.
function set_file_bn_click(self)
local ui = self:GetUI()
local dialog = ui:LoadForm("ud_open_file_fm.json")
dialog.file_dir = k_path("asset")
dialog.file_root = "asset"
dialog.file_ext = "*.*"
dialog.file_name = self.Text
dialog:ShowDialog()
local result, file_name = k_wait_signal(-1, dialog, "open_file_signal")
if result == "cancel" then
return 0
end
--Cut asset path.
file_name = string.sub(file_name, string.len(k_path("asset")) + 1)
local prop_dg = self.Parent
local target = prop_dg.target
if not k_exists(target) then
return 0
end
local edit_row = prop_dg.edit_row
local prop_name = prop_dg:GetGridText(edit_row, 0)
prop_dg:SetGridText(edit_row, 1, file_name)
self.Text = file_name
set_widget_property(target, prop_name, file_name)
return 1
end
|
--[[
This is a socket listener for running Jester sequences via the FreeSWITCH
event system. It is experimental, use at your own risk.
To start listener, set it as a startup script in
conf/autoload_configs/lua.conf.xml:
<param name="startup-script" value="jester/socket.lua [server] [port] [password]"/>
Or via luarun:
luarun jester/socket.lua [server] [port] [password]
It listens for CUSTOM events of subclass 'jester::socket'.
Firing an event for the listener looks something like this:
sendevent CUSTOM
Event-Subclass: jester::socket
Jester-Profile: socket
Jester-Sequence: mysequence
Jester-Sequence-Args: arg1,arg2
Jester-Sequence:
Required. The name of the sequence to run.
Jester-Profile:
Optional. The profile to run the sequence under. Defaults to 'socket'.
Jester-Sequence-Args:
Optional. Arguments to pass to the sequence, in the same form that normal
sequence arguments are passed.
To exit the listener, you can send this event:
sendevent CUSTOM
Event-Subclass: jester::socket
Jester-Socket-Exit: yes
WARNING: there is no session object available with this approach, so be
careful not to use actions that need a session (play, record, get_digits,
etc.) or the listener will crash! The sequences should be more along the
lines of performing database/file manipulation, logging to file, etc.
]]
require "jester.core"
require "jester.conf"
require "jester.debug"
require "ESL"
--[[
Logs socket information to the FreeSWITCH console.
]]
function jester.socket_log(message)
jester.log(message, "JESTER SOCKET")
end
--[[
Connect to FreeSWITCH.
]]
function jester.socket_connect()
-- Login information for the event socket.
local host = argv[1] or "localhost"
local port = argv[2] or "8021"
local password = argv[3] or "ClueCon"
jester.sock = assert(ESL.ESLconnection(host, port, password))
end
-- This is always true on a socket connection, setting it here allows early
-- logging.
jester.is_freeswitch = true
jester.socket_connect()
if jester.sock and jester.sock:connected() then
jester.socket_log("connected")
-- Subscribe only to Jester socket events.
jester.sock:events("plain", "CUSTOM jester::socket")
jester.continue_socket = true
while jester.sock and jester.sock:connected() and jester.continue_socket do
local event = jester.sock:recvEvent()
-- Provide a way to turn exit the listener.
if event:getHeader("Jester-Socket-Exit") then
jester.continue_socket = false
jester.socket_log("received disconnect command")
else
local sequence = event:getHeader("Jester-Sequence")
if sequence then
local profile = event:getHeader("Jester-Profile") or "socket"
local sequence_args = event:getHeader("Jester-Sequence-Args") or ""
local args = {
profile,
sequence,
}
if sequence_args then
table.insert(args, sequence_args)
end
jester.socket_log(string.format([[received Jester event: %s]], table.concat(args, " ")))
jester.bootstrap(args)
if jester.bootstrapped then
-- Main loop.
jester.main()
end
end
end
end
jester.socket_log("disconnecting")
if jester.sock and jester.sock:connected() then
jester.sock:disconnect()
end
end
|
local gui = require("__flib__.control.gui")
local translation = require("__flib__.control.translation")
return {
["0.2.0"] = function()
gui.init()
translation.init()
global.__lualib = nil
global.flags.iterating_ltn_data = false
global.flags.updating_guis = false
local tick = game.tick
for _, player_table in pairs(game.players) do
player_table.last_update = tick
end
end
}
|
-- Free FatCow-Farm Fresh Icons
-- http://www.fatcow.com/free-icons
ico = { }
ico.note_go = iup.imagergba{
width = 24,
height = 24,
pixels = {
167, 117, 45, 26, 208, 149, 59, 233, 210, 152, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 210, 151, 63, 255, 212, 153, 63, 255, 201, 141, 54, 163, 0, 0, 0, 0, 0, 0, 0, 0,
134, 88, 28, 46, 230, 190, 106, 255, 255, 225, 104, 254, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 222, 99, 255, 255, 220, 93, 255, 255, 246, 158, 254, 199, 133, 45, 231, 0, 0, 0, 0, 0, 0, 0, 0,
122, 79, 23, 50, 229, 190, 117, 255, 255, 211, 70, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 206, 61, 255, 255, 203, 49, 255, 255, 242, 168, 255, 198, 131, 41, 227, 0, 0, 0, 0, 0, 0, 0, 0,
122, 80, 23, 50, 230, 190, 112, 255, 241, 192, 77, 255, 239, 186, 68, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 239, 187, 69, 255, 238, 182, 59, 255, 255, 238, 162, 255, 198, 131, 41, 227, 0, 0, 0, 0, 0, 0, 0, 0,
122, 80, 24, 50, 229, 187, 108, 255, 255, 221, 112, 255, 255, 218, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 219, 108, 255, 255, 217, 101, 255, 255, 240, 163, 255, 198, 131, 42, 227, 0, 0, 0, 0, 0, 0, 0, 0,
122, 80, 24, 50, 229, 187, 109, 255, 255, 210, 77, 255, 255, 205, 70, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 206, 71, 255, 255, 203, 61, 255, 255, 237, 156, 255, 198, 131, 43, 227, 0, 0, 0, 0, 0, 0, 0, 0,
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},
}
ico.note_edit = iup.imagergba{
width = 24,
height = 24,
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}
ico.flag_orange = iup.imagergba{
width = 24,
height = 24,
pixels = {
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},
}
ico.black = iup.imagergba{
width = 24,
height = 24,
pixels = {
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},
}
ico.note_delete = iup.imagergba{
width = 24,
height = 24,
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},
}
ico.tag_blue_edit = iup.imagergba{
width = 24,
height = 24,
pixels = {
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},
}
ico.tag_blue_add = iup.imagergba{
width = 24,
height = 24,
pixels = {
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},
}
ico.flag_green = iup.imagergba{
width = 24,
height = 24,
pixels = {
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},
}
ico.flag_blue = iup.imagergba{
width = 24,
height = 24,
pixels = {
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},
}
ico.tag_blue_delete = iup.imagergba{
width = 24,
height = 24,
pixels = {
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},
}
ico.note_add = iup.imagergba{
width = 24,
height = 24,
pixels = {
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},
}
ico.green = iup.imagergba{
width = 24,
height = 24,
pixels = {
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},
}
ico.orange = iup.imagergba{
width = 24,
height = 24,
pixels = {
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255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
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255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 211, 107, 41, 155, 223, 121, 56, 255, 245, 175, 128, 255, 255, 208, 175, 255, 255, 216, 184, 255, 255, 216, 184, 255, 255, 208, 175, 255, 245, 175, 128, 255, 223, 121, 56, 255, 211, 107, 41, 155, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
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255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 1, 179, 90, 36, 63, 223, 121, 57, 255, 255, 209, 172, 255, 255, 162, 88, 255, 255, 144, 57, 255, 255, 146, 61, 255, 255, 147, 63, 255, 255, 147, 63, 255, 255, 146, 61, 255, 255, 144, 57, 255, 255, 162, 88, 255, 255, 209, 172, 255, 223, 121, 57, 255, 182, 92, 37, 62, 0, 0, 0, 1, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 6, 210, 105, 40, 196, 245, 179, 134, 255, 255, 170, 100, 255, 255, 148, 61, 255, 255, 150, 65, 255, 255, 151, 67, 255, 255, 151, 67, 255, 255, 151, 67, 255, 255, 151, 67, 255, 255, 150, 65, 255, 255, 148, 61, 255, 255, 170, 100, 255, 245, 179, 134, 255, 211, 106, 40, 196, 0, 0, 0, 6, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 15, 219, 109, 41, 255, 255, 201, 152, 255, 255, 151, 63, 255, 255, 153, 67, 255, 255, 154, 69, 255, 255, 154, 69, 255, 255, 154, 69, 255, 255, 154, 69, 255, 255, 154, 69, 255, 255, 154, 69, 255, 255, 153, 67, 255, 255, 151, 63, 255, 255, 201, 152, 255, 219, 109, 41, 255, 0, 0, 0, 15, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
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},
}
ico.blue = iup.imagergba{
width = 24,
height = 24,
pixels = {
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
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255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 25, 121, 168, 56, 24, 128, 180, 191, 22, 129, 183, 255, 21, 129, 182, 255, 21, 129, 182, 255, 22, 129, 183, 255, 24, 128, 180, 191, 25, 121, 168, 56, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
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255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 6, 23, 125, 175, 196, 124, 188, 223, 255, 84, 176, 230, 255, 43, 155, 222, 255, 47, 157, 223, 255, 48, 158, 223, 255, 49, 158, 223, 255, 49, 158, 223, 255, 48, 158, 223, 255, 47, 157, 223, 255, 43, 155, 222, 255, 84, 176, 230, 255, 124, 188, 223, 255, 23, 126, 177, 196, 0, 0, 0, 6, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 15, 23, 130, 183, 255, 146, 204, 239, 255, 52, 159, 225, 255, 56, 161, 225, 255, 58, 162, 225, 255, 58, 162, 225, 255, 58, 162, 225, 255, 58, 162, 225, 255, 58, 162, 225, 255, 58, 162, 225, 255, 56, 161, 225, 255, 52, 159, 225, 255, 146, 204, 239, 255, 23, 130, 183, 255, 0, 0, 0, 15, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
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},
}
ico.purple = iup.imagergba{
width = 24,
height = 24,
pixels = {
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},
}
ico.red = iup.imagergba{
width = 24,
height = 24,
pixels = {
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 177, 55, 41, 56, 189, 57, 41, 191, 192, 56, 40, 255, 191, 55, 39, 255, 191, 55, 39, 255, 192, 56, 40, 255, 189, 57, 41, 191, 177, 55, 41, 56, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 186, 57, 41, 155, 199, 71, 55, 255, 227, 137, 123, 255, 245, 178, 167, 255, 248, 188, 176, 255, 248, 188, 176, 255, 245, 178, 167, 255, 227, 137, 123, 255, 199, 71, 55, 255, 186, 57, 41, 155, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 4, 186, 57, 41, 177, 202, 79, 63, 255, 246, 181, 170, 255, 241, 142, 125, 255, 233, 87, 62, 255, 229, 66, 37, 255, 229, 66, 37, 255, 233, 87, 62, 255, 241, 142, 125, 255, 246, 181, 170, 255, 202, 79, 63, 255, 186, 56, 41, 156, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 1, 157, 49, 36, 63, 199, 72, 57, 255, 246, 178, 166, 255, 238, 100, 77, 255, 233, 72, 45, 255, 233, 75, 49, 255, 233, 77, 51, 255, 233, 77, 51, 255, 233, 75, 49, 255, 233, 72, 45, 255, 238, 100, 77, 255, 246, 178, 166, 255, 199, 72, 57, 255, 160, 50, 37, 62, 0, 0, 0, 1, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 6, 184, 55, 40, 196, 230, 143, 132, 255, 240, 114, 91, 255, 235, 79, 52, 255, 235, 82, 56, 255, 235, 84, 58, 255, 235, 84, 58, 255, 235, 84, 58, 255, 235, 84, 58, 255, 235, 82, 56, 255, 235, 79, 52, 255, 240, 114, 91, 255, 230, 143, 132, 255, 185, 56, 40, 196, 0, 0, 0, 6, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 15, 192, 58, 42, 255, 247, 162, 148, 255, 237, 83, 57, 255, 237, 86, 61, 255, 237, 88, 63, 255, 237, 88, 63, 255, 237, 88, 63, 255, 237, 88, 63, 255, 237, 88, 63, 255, 237, 88, 63, 255, 237, 86, 61, 255, 237, 83, 57, 255, 247, 162, 148, 255, 192, 58, 42, 255, 0, 0, 0, 15, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 21, 191, 58, 42, 255, 249, 133, 114, 255, 241, 89, 65, 255, 240, 91, 67, 255, 240, 92, 68, 255, 240, 92, 68, 255, 240, 92, 68, 255, 240, 92, 68, 255, 240, 92, 68, 255, 240, 92, 68, 255, 240, 91, 67, 255, 241, 89, 65, 255, 249, 133, 114, 255, 191, 58, 42, 255, 0, 0, 0, 21, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 22, 191, 59, 44, 255, 248, 117, 97, 255, 243, 95, 72, 255, 242, 96, 73, 255, 242, 96, 73, 255, 242, 96, 73, 255, 242, 96, 73, 255, 242, 96, 73, 255, 242, 96, 73, 255, 242, 96, 73, 255, 242, 96, 73, 255, 243, 95, 72, 255, 248, 117, 97, 255, 191, 59, 44, 255, 0, 0, 0, 22, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 22, 191, 60, 45, 255, 246, 101, 80, 255, 246, 102, 80, 255, 244, 101, 79, 255, 244, 101, 79, 255, 244, 101, 79, 255, 244, 101, 79, 255, 244, 101, 79, 255, 244, 101, 79, 255, 244, 101, 79, 255, 244, 101, 79, 255, 246, 102, 80, 255, 246, 101, 80, 255, 191, 60, 45, 255, 0, 0, 0, 22, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 21, 177, 56, 42, 205, 230, 91, 72, 255, 250, 108, 87, 255, 248, 105, 84, 255, 247, 105, 84, 255, 247, 105, 84, 255, 247, 105, 84, 255, 247, 105, 84, 255, 247, 105, 84, 255, 247, 105, 84, 255, 248, 105, 84, 255, 250, 108, 87, 255, 230, 91, 72, 255, 177, 56, 42, 205, 0, 0, 0, 21, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 15, 107, 34, 26, 93, 199, 66, 50, 255, 252, 111, 91, 255, 252, 111, 91, 255, 250, 110, 89, 255, 249, 109, 89, 255, 249, 109, 89, 255, 249, 109, 89, 255, 249, 109, 89, 255, 250, 110, 89, 255, 252, 111, 91, 255, 252, 111, 91, 255, 199, 66, 50, 255, 107, 34, 26, 93, 0, 0, 0, 15, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 6, 0, 0, 0, 32, 163, 52, 39, 177, 202, 70, 53, 255, 254, 114, 96, 255, 254, 116, 97, 255, 253, 115, 96, 255, 252, 114, 95, 255, 252, 114, 95, 255, 253, 115, 96, 255, 254, 116, 97, 255, 254, 114, 96, 255, 202, 70, 53, 255, 163, 52, 39, 177, 0, 0, 0, 32, 0, 0, 0, 6, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 14, 0, 0, 0, 45, 160, 50, 38, 180, 199, 68, 51, 255, 235, 100, 81, 255, 255, 120, 101, 255, 255, 124, 105, 255, 255, 124, 105, 255, 255, 120, 101, 255, 235, 100, 81, 255, 199, 68, 51, 255, 160, 50, 38, 180, 0, 0, 0, 45, 0, 0, 0, 14, 0, 0, 0, 1, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 18, 0, 0, 0, 45, 94, 30, 22, 105, 172, 55, 40, 209, 191, 59, 43, 255, 190, 59, 43, 255, 190, 59, 43, 255, 191, 59, 43, 255, 172, 55, 40, 209, 94, 30, 22, 105, 0, 0, 0, 45, 0, 0, 0, 18, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 14, 0, 0, 0, 32, 0, 0, 0, 52, 0, 0, 0, 64, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 64, 0, 0, 0, 52, 0, 0, 0, 32, 0, 0, 0, 14, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 6, 0, 0, 0, 15, 0, 0, 0, 21, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 21, 0, 0, 0, 15, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0,
},
}
|
local Wait = Wait
local clock = os.clock
RegisterCommand("perftest", function()
local idx = 0
local test = function(name)
idx = idx + 1
local eventName = "perf:test" .. idx
local results = {}
local start
RegisterNetEvent(eventName, function(i, total)
if i == nil then error() end
local totalTime = math.round((clock() - start) * 1000)
local ops = math.round(total / totalTime)
table.insert(results, { totalTime, ops })
print("^0[^1" .. name .. "^0] ^4run:^5" .. i .. "^0 [^3" .. totalTime .. "ms ^0::^3 " .. ops .. " ops/sec^0]")
start = nil
end)
for i = 1, 5 do
start = clock()
TriggerClientEvent(eventName, -1, i)
while start ~= nil do Wait(100) end
end
local meanTime = 0
local meanOps = 0
for i = 1, #results do
meanTime = meanTime + results[i][1]
meanOps = meanOps + results[i][2]
end
meanTime = meanTime / #results
meanOps = meanOps / #results
print("^0[^1" .. name .. "^0] :: ^4mean time ^2" .. meanTime .. "ms^0 ::^4 mean ops/sec: ^2" .. meanOps)
end
test("#(vec1 - vec2)")
test("v.x ^ 2 + v.y ^ 2 + v.z ^ 2")
test("Vdist")
test("Vdist2")
test("GetDistanceBetweenCoords(..., false)")
test("GetDistanceBetweenCoords(..., true)")
end)
|
led = require("led")
lan = require("network")
D = require("fakedisplay")
pm25led=require("pm25led")
ffuctrl=require("ffuctrl")
PMS =
{
PM2_5 = 20,
PM1_0 = 30,
PM10 = 50,
T = 15,
H = 25,
TM = 1509537739,
active = function() end,
suspend = function() end
}
Dcl = 1000
FFUcl=10
-- environment sensor parms
DARK_TH = 900 -- mV for ADC reading, higher than this is considered dark
-- Human sensor pin
PD_PIN = 0 -- D0
PDcl = 10 -- num D cycles until D out
PMS_Scl = 600 -- num D cycles until refresh PMS reading
PMS_Wcl = 60 -- stable reading time
-- display location parms
AQx=1
AQy=18
XAQx=80
XAQy=18
XAQTx=80
XAQTy=28
P25x=16
P25y=17
P1x=2
P1y=43
P10x=2
P10y=53
TPx=90
TPy=41
HMx=108
HMy=52
D25="---"
D1="PM1 ---"
D10="PM10 ---"
Dtp=" --- C"
Dhm="--%"
XAQD = "Out: N/A"
XAQI=nil
XAQT="--:--:--"
isDark = false
ledY = 1
PDMode = false
DOFFCNT = PDcl
lastPD = 0
PMSSCNT = 0
function Read()
-- check if we need to enable env detect mode by checking if rtc has been init correcly
local tick=rtctime.get()
print("T "..D.TM .. " H " .. node.heap())
if tick > 1483228800 then
local pd = bit.band(tick, 1)
if pd == 1 then
if lastPD == 0 then
D.setSleepMode(false) -- leave sleep mode
if PMSSCNT > PMS_Wcl then
PMS.active()
end
end
-- alwasy reset the counter with people active
PMSSCNT = 0
DOFFCNT = PDcl
else
-- check sleep mode
if PMSSCNT == PMS_Wcl then
PMS.suspend()
elseif PMSSCNT == PMS_Scl then
PMS.active()
PMSSCNT = 0
end
if DOFFCNT == 0 then
D.setSleepMode(true) -- enter sleep mode
end
end
lastPD = pd
DOFFCNT = DOFFCNT - 1
PMSSCNT = PMSSCNT + 1
-- adjust display brightness and led brightness
local bri = bit.band(tick, 1023)
local dk = bri > DARK_TH
if dk then
if not isDark then
D.setBrightness(0)
ledY = 0.3
end
else
if isDark then
D.setBrightness(255)
ledY = 1
end
end
isDark = dk
end
if PMS.TM > 0 then
D25= string.format("%03d", PMS.PM2_5)
D1= string.format("PM1 %3d", PMS.PM1_0)
D10= string.format("PM10 %3d", PMS.PM10)
Dtp= string.format("%5.1fC", PMS.T)
Dhm= string.format("%2d%%", PMS.H)
if bit.band(tick, 2) == 0 then
pm25led.run(PMS.PM2_5,led,ledY)
end
end
if XAQI then
XAQD = "Out: "..XAQI
if bit.band(tick, 2) ~= 0 then
pm25led.run(XAQI,led,ledY)
end
end
end
function Draw()
--[[ D.set6x13()
D.g:drawStr(AQx, AQy, "AQ")
D.g:drawStr(TPx, TPy, Dtp)
D.g:drawStr(HMx, HMy, Dhm)
D.setLargeDigit()
D.g:drawStr(P25x, P25y, D25)
D.set6x10()
D.g:drawStr(XAQx, XAQy, XAQD)
D.g:drawStr(XAQTx, XAQTy, XAQT)
D.g:drawStr(P1x, P1y, D1)
D.g:drawStr(P10x, P10y, D10)
]]
end
function getXAQ()
node.task.post(node.task.LOW_PRIORITY, function()
if node.heap() > 7000 and (not XAQI or (D.TM:sub(1,2) + 24 - XAQT:sub(1,2))%24 > 0) then
require("waqi").get("@450", function(a,t) XAQI=tonumber(a); XAQT=t:sub(12,19) end)
end
end)
end
--led.init(7,6,5)
--D.init(1, 2, Dcl)
D.init(Dcl)
D.setCallback(Read, Draw)
lan.init()
_reentry = false
lan.startService(function()
local srv = net.createServer(net.TCP, 5)
srv:listen(80, function(c)
if _reentry then print("-- BAD --") c:close() return end
_reentry = true
require("netserver").server(c, function() _reentry = false end)
end)
getXAQ()
tmr.create():alarm(5000, tmr.ALARM_AUTO, getXAQ)
end)
FFUcl=10
tmr.create():alarm(1567, tmr.ALARM_AUTO, function()
local t = rtctime.get()
PMS.PM2_5 = bit.band(t, 7)
PMS.TM = t
ffuctrl.run(PMS.PM2_5, FFUcl, 7)
end)
|
local ITEM = Clockwork.item:New("armor_clothes_base");
ITEM.name = "PSZ-9d Duty Armored Suit";
ITEM.uniqueID = "duty_psz9d_suit";
ITEM.actualWeight = 6;
ITEM.invSpace = 8;
ITEM.radiationResistance = 0.4;
ITEM.maxArmor = 100;
ITEM.protection = 0.6;
ITEM.hasGasmask = true;
ITEM.business = false;
ITEM.replacement = "models/stalkertnb/psz9d_duty3.mdl"
ITEM.model = "models/stalkertnb/outfits/psz9d_duty.mdl";
ITEM.description = "A full Personal Protection System Model 9 Duty Suit.";
ITEM.faction = "DUTY";
ITEM.access = "F";
ITEM.replacementmale = {}
ITEM.replacementmale[1] = "models/stalkertnb/psz9d_duty.mdl"
ITEM.replacementmale[2] = "models/stalkertnb/psz9d_duty2.mdl"
ITEM.replacementmale[3] = "models/stalkertnb/psz9d_duty3.mdl"
ITEM.replacementmale[4] = "models/stalkertnb/psz9d_duty4.mdl"
ITEM.replacementmale[5] = "models/stalkertnb/psz9d_zgubba.mdl"
ITEM.replacementmale[6] = "models/stalkertnb/psz9d_storm.mdl"
ITEM.replacementmale[7] = "models/stalkertnb/psz9d_kibwe.mdl"
ITEM.replacementmale[8] = "models/stalkertnb/psz9d_makarov.mdl"
ITEM.replacementfemale = {}
ITEM.replacementfemale[1] = "models/stalkertnb/psz9d_ybarra2.mdl"
ITEM.replacementfemale[2] = "models/stalkertnb/psz9d_blonde.mdl"
ITEM.replacementfemale[3] = "models/stalkertnb/psz9d_nazca.mdl"
ITEM:Register();
|
-- See LICENSE for terms
function OnMsg.LoadGame()
local rules = g_CurrentMissionParams.idGameRules or empty_table
local GameRulesMap = GameRulesMap
for rule_id in pairs(rules) do
-- if it isn't in the map then it isn't a valid rule
if not GameRulesMap[rule_id] then
rules[rule_id] = nil
end
end
end
|
--
-- Copyright (c) 2015 rxi
--
-- This library is free software; you can redistribute it and/or modify it
-- under the terms of the MIT license. See LICENSE for details.
--
local position = { x = 0, y = 0 }
local buttonsDown = {}
local buttonsPressed = {}
function sol.mouse._onEvent(e)
if e.type == "mousemove" then
position.x, position.y = e.x, e.y
elseif e.type == "mousebuttondown" then
buttonsDown[e.button] = true
buttonsPressed[e.button] = true
elseif e.type == "mousebuttonup" then
buttonsDown[e.button] = nil
end
end
function sol.mouse.reset()
for k in pairs(buttonsPressed) do
buttonsPressed[k] = nil
end
end
function sol.mouse.isDown(...)
for i = 1, select("#", ...) do
local b = select(i, ...)
if buttonsDown[b] then
return true
end
end
return false
end
function sol.mouse.wasPressed(...)
for i = 1, select("#", ...) do
local b = select(i, ...)
if buttonsPressed[b] then
return true
end
end
return false
end
function sol.mouse.getPosition()
return position.x, position.y
end
function sol.mouse.getX()
return position.x
end
function sol.mouse.getY()
return position.y
end
|
workspace "Mewtle"
architecture "x64"
configurations{
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "Mewtle"
location "Mewtle"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir("bin/" .. outputdir .. "/%{prj.name}")
objdir("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "PrecompiledHeaders.h"
pchsource "Mewtle/enginePrecompiledHeaders/PrecompiledHeaders.cpp"
files{
"Mewtle/src/**.h",
"Mewtle/src/**.cpp",
"Mewtle/enginePrecompiledHeaders/**.h",
"Mewtle/enginePrecompiledHeaders/**.cpp"
}
includedirs{
"Mewtle/src",
"Mewtle/dependencies",
"Mewtle/enginePrecompiledHeaders"
}
links{
"opengl32.lib",
"glu32.lib",
"$(SolutionDir)%{prj.name}/dependencies/glew-2.1.0/glew32.lib",
"$(SolutionDir)%{prj.name}/dependencies/FreeType/freetype.lib",
"$(SolutionDir)%{prj.name}/dependencies/glfw-3.3.bin.WIN64/glfw3dll.lib",
"$(SolutionDir)%{prj.name}/dependencies/ObjParser/ObjParser.lib"
}
--postbuildcommands{
-- ("{COPY} %{cfg.buildtarget.relpath} Mewtle/dlls")
--}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines{
"MTL_PLATFORM_WINDOWS",
"MTL_BUILD_DLL",
"GLFW_INCLUDE_NONE"
}
filter "configurations:Debug"
defines "MTL_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "MTL_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Dist"
defines "MTL_DIST"
runtime "Release"
optimize "on"
-- Remove this after integration is over.
--project "ObjParser"
-- location "ObjParser"
-- kind "StaticLib"
-- language "C++"
-- cppdialect "C++17"
-- staticruntime "on"
-- targetdir("bin/" .. outputdir .. "/%{prj.name}")
-- objdir("bin-int/" .. outputdir .. "/%{prj.name}")
-- files{
-- "%{prj.name}/**.h",
-- "%{prj.name}/**.cpp"
-- }
--postbuildcommands{
-- ("{COPY} %{cfg.buildtarget.relpath} Mewtle/dependencies/ObjParser/ObjParser.lib")
--}
-- filter "system:windows"
-- cppdialect "C++17"
-- staticruntime "On"
-- systemversion "latest"
-- defines{
-- "MTL_PLATFORM_WINDOWS"
-- }
-- filter "configurations:Debug"
-- defines "MTL_DEBUG"
-- runtime "Debug"
-- symbols "on"
-- filter "configurations:Release"
-- defines "MTL_RELEASE"
-- runtime "Release"
-- optimize "on"
-- filter "configurations:Dist"
-- defines "MTL_DIST"
-- runtime "Release"
-- optimize "on"
|
local uci = require("simple-uci").cursor()
local wireless = require 'gluon.wireless'
package 'gluon-web-wifi-config'
if wireless.device_uses_wlan(uci) then
entry({"admin", "wifi-config"}, model("admin/wifi-config"), _("WLAN"), 20)
end
|
-----------------------------------
-- Area: Gusgen Mines
-- NPC: ??? - 17580347
-- Spawns Aroma Fly - RSE Satchets
-----------------------------------
local ID = require("scripts/zones/Gusgen_Mines/IDs")
require("scripts/globals/npc_util")
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local playerRace = player:getRace()
local raceOffset = 0
if playerRace >= 6 then -- will subtract 1 from playerRace calculations for loot starting at taru female, because taru satchet encompasses both sexes
raceOffset = 1
end
if VanadielRSELocation() == 1 and VanadielRSERace() == playerRace and not player:hasItem(18246 + playerRace - raceOffset) then
npcUtil.popFromQM(player, npc, ID.mob.AROMA_FLY, {claim=true, hide=math.random(600,1800), look=true, radius=1}) -- ??? despawns and respawns 10-30 minutes after NM dies
for i = 1, 7 do
SetDropRate(172, 18246 + i, 0) -- zeros all drop rates
end
SetDropRate(172, 18246 + playerRace - raceOffset, 130) -- adds 13% drop rate to specific week's race
local newSpawn = math.random(1,3) -- determine new spawn point for ???
if newSpawn == 1 then
npcUtil.queueMove(npc, {-99.574, -28.163, 386.702})
elseif newSpawn == 2 then
npcUtil.queueMove(npc, {-118.351, 1.000, 239.196}) -- TODO: get 100% accurate spawn point from retail
else
npcUtil.queueMove(npc, {146.789, -39.800, 31.132}) -- TODO: get 100% accurate spawn point from retail
end
else
player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY)
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
end
|
function picnicFlag(n)
local pool = {}
local lastCard = {0,0}
for i, v in pairs(ROUND.chair[n].hand) do
if v[1] == lastCard[1] and v[2] == lastCard[2] then
table.insert(pool, i)
else
lastCard = v
end
end
if #pool > 0 then
local image = {tfm.exec.addImage(IMG.misc.genericLayer, "!1000", 0, 0, ROUND.chair[n].owner)}
local option = {}
for i, v in pairs(ROUND.chair) do
if v.owner ~= "Papaille" and (v.mode == "BUSY" or v.mode == "FREE") and i ~= n then
table.insert(image, tfm.exec.addImage(IMG.misc.target, "!1000", v.x-50, 30))
option[i] = true
end
end
ROUND.chair[n].action = {
name = "PICNIC",
img = image,
op = option,
card = pool[math.random(#pool)],
func = makePicnicGift
}
resetTimer()
updateTurnTimer()
else
passTurn()
batataTimer(n)
ROUND.chair[n].confuse = false
end
end
function makePicnicGift(n, target)
if target then
local temp = {}
if n ~= target and ROUND.chair[target].mode ~= "DELETED" and (ROUND.chair[target].owner ~= "Papaille" or ROUND.chair[n].owner == "Jingle") then
if ROUND.chair[n].action then
for i, v in pairs(ROUND.chair[n].action.img) do
tfm.exec.removeImage(v)
end
end
if BOT[ROUND.chair[target].owner] and BOT[ROUND.chair[target].owner].eventDonate then
BOT[ROUND.chair[target].owner].eventDonate()
end
local find = ROUND.chair[n].action.card
ROUND.chair[n].action = false
missCard(target, ROUND.chair[n].hand[find], 2000)
explosion(5, ROUND.chair[target].x, 100, 5, 10)
discardEffect(n, find)
donateByIndex(n, target, find)
sortHand(ROUND.chair[target].hand)
if #ROUND.chair[n].hand == 1 then
ROUND.chair[n].uno = "uno"
end
showCardsGainned(n, -1)
showCardsGainned(target, 1)
updateScore(n)
updateScore(target)
--drawTopCard()
updateHand(n)
updateHand(target)
if isIlluminati(target) then
unlockChair(ROUND.chair[target].owner, "illuminati")
end
if #ROUND.chair[target].hand > ROUND.chair[target].maxHand then
ROUND.chair[target].maxHand = #ROUND.chair[target].hand
end
if #ROUND.chair[target].hand > 25 and not ROUND.chair[target].notTrash then
unlockChair(ROUND.chair[target].owner, "trash")
end
if mustBeEliminated(target) then
eliminate(target)
end
if #ROUND.chair[n].hand == 0 then
local name = ROUND.chair[n].owner
endGame(ROUND.chair[n].owner)
unlockChair(name, "gift")
else
passTurn()
ROUND.chair[n].confuse = false
batataTimer(n)
updateShadow(n)
end
end
else
if ROUND.chair[n].action then
for i, v in pairs(ROUND.chair[n].action.img) do
tfm.exec.removeImage(v)
end
ROUND.chair[n].action = false
end
passTurn()
batataTimer(n)
updateShadow(n)
end
end
function cloudFlag(n) -- metal
local pool = {}
for i, v in pairs(ROUND.chair) do
if v.mode ~= "DELETED" then
table.insert(pool, i)
end
end
local l = tfm.exec.addImage(IMG.misc.genericLayer, "!1000", 0, 0, player)
TIMER.img[l] = os.time()+500
local r = table.remove(pool, math.random(#pool))
if r then
local img = tfm.exec.addImage(IMG.misc.thunder, "!1000", ROUND.chair[r].x-50, 15)
TIMER.img[img] = os.time()+500
explosion(0, ROUND.chair[r].x, 115, 10, 30)
tryDraw(r, math.random(2))
end
passTurn()
batataTimer(n)
end
function starFlag(n) -- paper
giveCard(n, {"black","wild",true,true}, true)
missCard(n, {"black","wild",true,true}, 2000)
if mustBeEliminated(n) then
eliminate(n)
end
passTurn()
batataTimer(n)
ROUND.chair[n].confuse = false
end
function leafFlag(n) -- carpet
local number = {}
for i, v in pairs(ROUND.chair[n].hand) do
if isNumeric(v) then
table.insert(number, i)
end
end
if #number > 0 then
local discarted = table.remove(ROUND.chair[n].hand, number[math.random(#number)])
discarted.lock = false
if not discarted[3] then
table.insert(ROUND.pile, discarted)
end
missCard(n, discarted, 2000)
local img = tfm.exec.addImage(IMG.misc.burn, "!1000", ROUND.chair[n].x-25, 20)
TIMER.img[img] = os.time()+2000
tryDraw(n, 1)
if ROUND.chair[n].mode ~= "DELETED" and #ROUND.chair[n].hand == 1 then
ROUND.chair[n].uno = "uno"
updateScore(n)
end
--drawTopCard()
end
passTurn()
batataTimer(n)
ROUND.chair[n].confuse = false
end
|
-----------------------------------
-- Area: Uleguerand Range
-- NPC: Zebada
-- Type: ENM Quest Activator
-- !pos -308.112 -42.137 -570.096 5
-----------------------------------
local ID = require("scripts/zones/Uleguerand_Range/IDs")
require("scripts/globals/keyitems")
-----------------------------------
function onTrade(player, npc, trade)
-- Trade Chamnaet Ice
if (trade:hasItemQty(1780, 1) and trade:getItemCount() == 1) then
player:tradeComplete()
player:startEvent(13)
end
end
function onTrigger(player, npc)
local ZephyrFanCD = player:getCharVar("[ENM]ZephyrFan")
if (player:hasKeyItem(tpz.ki.ZEPHYR_FAN)) then
player:startEvent(12)
else
if (ZephyrFanCD >= os.time()) then
-- Both Vanadiel time and unix timestamps are based on seconds. Add the difference to the event.
player:startEvent(15, VanadielTime()+(ZephyrFanCD-os.time()))
else
if (player:hasItem(1780) or player:hasItem(1779)) then -- Chamnaet Ice -- Cotton Pouch
player:startEvent(16)
else
player:startEvent(14)
end
end
end
end
function onEventUpdate(player, csid, option)
end
function onEventFinish(player, csid, option)
if (csid == 13) then
player:addKeyItem(tpz.ki.ZEPHYR_FAN)
player:messageSpecial(ID.text.KEYITEM_OBTAINED, tpz.ki.ZEPHYR_FAN)
player:setCharVar("[ENM]ZephyrFan", os.time()+(ENM_COOLDOWN*3600)) -- Current time + (ENM_COOLDOWN*1hr in seconds)
elseif (csid == 14) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED, 1779) -- Cotton Pouch
return
else
player:addItem(1779)
player:messageSpecial(ID.text.ITEM_OBTAINED, 1779) -- Cotton Pouch
end
end
end
|
local _CUR = ...
local _M = {
Role = cc.import(".Role", _CUR),
}
return _M
|
local MOCK_STUDIO = {
ThemeChanged = Instance.new("BindableEvent").Event,
Theme = {
GetColor = function() end,
},
}
local function useTheme(hooks: any)
local studio = hooks.useMemo(function()
local success, result = pcall(function()
return (settings() :: any).Studio
end)
return if success then result else MOCK_STUDIO
end, {})
local theme: StudioTheme, set = hooks.useState(studio.Theme)
hooks.useEffect(function()
local conn = studio.ThemeChanged:Connect(function()
set(studio.Theme)
end)
return function()
conn:Disconnect()
end
end, {})
return theme
end
return useTheme
|
local function enum(tbl)
local call = {}
for k, v in pairs(tbl) do
if call[v] then
return error(string.format('enum clash for %q and %q', k, call[v]))
end
call[v] = k
end
return setmetatable({}, {
__call = function(_, k)
if call[k] then
return call[k]
else
return error('invalid enumeration: ' .. tostring(k))
end
end,
__index = function(_, k)
if tbl[k] then
return tbl[k]
else
return error('invalid enumeration: ' .. tostring(k))
end
end,
__pairs = function()
return next, tbl
end,
__newindex = function()
return error('cannot overwrite enumeration')
end,
})
end
local enums = {enum = enum}
enums.defaultAvatar = enum {
blurple = 0,
gray = 1,
green = 2,
orange = 3,
red = 4,
}
enums.notificationSetting = enum {
allMessages = 0,
onlyMentions = 1,
}
enums.channelType = enum {
text = 0,
private = 1,
voice = 2,
group = 3,
category = 4,
news = 5,
store = 6,
newsThread = 10,
publicThread = 11,
privateThread = 12,
stage = 13,
}
enums.webhookType = enum {
incoming = 1,
channelFollower = 2,
application = 3,
}
enums.messageType = enum {
default = 0,
recipientAdd = 1,
recipientRemove = 2,
call = 3,
channelNameChange = 4,
channelIconChange = 5,
pinnedMessage = 6,
memberJoin = 7,
premiumGuildSubscription = 8,
premiumGuildSubscriptionTier1 = 9,
premiumGuildSubscriptionTier2 = 10,
premiumGuildSubscriptionTier3 = 11,
channelFollowAdd = 12,
guildDiscoveryDisqualified = 14,
guildDiscoveryRequalified = 15,
guildDiscoveryGracePeriodInitialWarning = 16,
guildDiscoveryGracePeriodFinalWarning = 17,
threadCreated = 18,
reply = 19,
chatInputCommand = 20,
threadStarterMessage = 21,
guildInviteReminder = 22,
contextMenuCommand = 23,
}
enums.relationshipType = enum {
none = 0,
friend = 1,
blocked = 2,
pendingIncoming = 3,
pendingOutgoing = 4,
}
enums.activityType = enum {
game = 0,
streaming = 1,
listening = 2,
watching = 3,
custom = 4,
competing = 5,
}
enums.status = enum {
online = 'online',
idle = 'idle',
doNotDisturb = 'dnd',
invisible = 'invisible',
}
enums.gameType = enum { -- NOTE: deprecated; use activityType
default = 0,
streaming = 1,
listening = 2,
custom = 4,
}
enums.verificationLevel = enum {
none = 0,
low = 1,
medium = 2,
high = 3, -- (╯°□°)╯︵ ┻━┻
veryHigh = 4, -- ┻━┻ ミヽ(ಠ益ಠ)ノ彡┻━┻
}
enums.explicitContentLevel = enum {
none = 0,
medium = 1,
high = 2,
}
enums.premiumTier = enum {
none = 0,
tier1 = 1,
tier2 = 2,
tier3 = 3,
}
enums.permission = enum {
createInstantInvite = 0x0000000000000001,
kickMembers = 0x0000000000000002,
banMembers = 0x0000000000000004,
administrator = 0x0000000000000008,
manageChannels = 0x0000000000000010,
manageGuild = 0x0000000000000020,
addReactions = 0x0000000000000040,
viewAuditLog = 0x0000000000000080,
prioritySpeaker = 0x0000000000000100,
stream = 0x0000000000000200,
readMessages = 0x0000000000000400,
sendMessages = 0x0000000000000800,
sendTextToSpeech = 0x0000000000001000,
manageMessages = 0x0000000000002000,
embedLinks = 0x0000000000004000,
attachFiles = 0x0000000000008000,
readMessageHistory = 0x0000000000010000,
mentionEveryone = 0x0000000000020000,
useExternalEmojis = 0x0000000000040000,
viewGuildInsights = 0x0000000000080000,
connect = 0x0000000000100000,
speak = 0x0000000000200000,
muteMembers = 0x0000000000400000,
deafenMembers = 0x0000000000800000,
moveMembers = 0x0000000001000000,
useVoiceActivity = 0x0000000002000000,
changeNickname = 0x0000000004000000,
manageNicknames = 0x0000000008000000,
manageRoles = 0x0000000010000000,
manageWebhooks = 0x0000000020000000,
manageEmojis = 0x0000000040000000,
useApplicationCommands = 0x0000000080000000,
requestToSpeak = 0x0000000100000000,
manageEvents = 0x0000000200000000,
manageThreads = 0x0000000400000000,
creaetePublicThreads = 0x0000000800000000,
createPrivateThreads = 0x0000001000000000,
useExternalStickers = 0x0000002000000000,
sendMessagesInThreads = 0x0000004000000000,
useEmbeddedActivities = 0x0000008000000000,
moderateMembers = 0x0000010000000000,
}
enums.messageFlag = enum {
crossposted = 0x00000001,
isCrosspost = 0x00000002,
suppressEmbeds = 0x00000004,
sourceMessageDeleted = 0x00000008,
urgent = 0x00000010,
hasThread = 0x00000020,
ephemeral = 0x00000040,
loading = 0x00000080,
failedToMentionSomeRolesInThread = 0x00000100,
}
enums.actionType = enum {
guildUpdate = 1,
channelCreate = 10,
channelUpdate = 11,
channelDelete = 12,
channelOverwriteCreate = 13,
channelOverwriteUpdate = 14,
channelOverwriteDelete = 15,
memberKick = 20,
memberPrune = 21,
memberBanAdd = 22,
memberBanRemove = 23,
memberUpdate = 24,
memberRoleUpdate = 25,
memberMove = 26,
memberDisconnect = 27,
botAdd = 28,
roleCreate = 30,
roleUpdate = 31,
roleDelete = 32,
inviteCreate = 40,
inviteUpdate = 41,
inviteDelete = 42,
webhookCreate = 50,
webhookUpdate = 51,
webhookDelete = 52,
emojiCreate = 60,
emojiUpdate = 61,
emojiDelete = 62,
messageDelete = 72,
messageBulkDelete = 73,
messagePin = 74,
messageUnpin = 75,
integrationCreate = 80,
integrationUpdate = 81,
integrationDelete = 82,
stageInstanceCreate = 83,
stageInstanceUpdate = 84,
stageInstanceDelete = 85,
stickerCreate = 90,
stickerUpdate = 91,
stickerDelete = 92,
guildScheduledEventCreate = 100,
guildScheduledEventUpdate = 101,
guildScheduledEventDelete = 102,
threadCreate = 110,
threadUpdate = 111,
threadDelete = 112,
}
enums.gatewayIntent = enum {
guilds = 0x00000001,
guildMembers = 0x00000002,
guildBans = 0x00000004,
guildEmojis = 0x00000008,
guildIntegrations = 0x00000010,
guildWebhooks = 0x00000020,
guildInvites = 0x00000040,
guildVoiceStates = 0x00000080,
guildPresences = 0x00000100,
guildMessages = 0x00000200,
guildMessageReactions = 0x00000400,
guildMessageTyping = 0x00000800,
directMessage = 0x00001000,
directMessageRections = 0x00002000,
directMessageTyping = 0x00004000,
messageContent = 0x00008000,
guildScheduledEvents = 0x00010000,
}
enums.locale = enum {
danish = "da",
german = "de",
englishUK = "en-GB",
englishUS = "en-US",
spanish = "es-ES",
french = "fr",
croatian = "hr",
italian = "it",
lithuanian = "lt",
hungarian = "hu",
dutch = "nl",
norwegian = "no",
polish = "pl",
portugeseBR = "pt-BR",
romanian = "ro",
finnish = "fi",
swedish = "sv-SE",
vietnamese = "vi",
turkish = "tr",
czech = "cs",
greek = "el",
bulgarian = "bg",
russian = "ru",
ukrainian = "uk",
hindi = "hi",
thai = "th",
chineseCN = "zh-CN",
chineseTW = "zh-TW",
japanese = "ja",
korean = "ko",
}
enums.logLevel = enum {
none = 0,
error = 1,
warning = 2,
info = 3,
debug = 4,
}
enums.interactionType = enum {
ping = 1,
applicationCommand = 2,
messageComponent = 3,
autocomplete = 4,
modalSubmit = 5,
}
enums.callbackType = enum {
pong = 1,
reply = 4,
deferReply = 5,
deferUpdate = 6,
update = 7,
autocomplete = 8,
modal = 9,
}
enums.applicationCommandType = enum {
chatInput = 1,
user = 2,
message = 3,
}
enums.applicationCommandOptionType = enum {
subcommand = 1,
subcommandGroup = 2,
string = 3,
integer = 4,
boolean = 5,
user = 6,
channel = 7,
role = 8,
mentionable = 9,
number = 10,
attachment = 11,
}
enums.componentType = enum {
row = 1,
button = 2,
select = 3,
input = 4,
}
enums.buttonStyle = enum {
primary = 1,
secondary = 2,
success = 3,
danger = 4,
link = 5,
}
enums.inputStyle = enum {
short = 1,
paragraph = 2,
}
return enums
|
function VBJOB.RegisterJob(teamIdentifier, jobTable, inheritedJob)
if inheritedJob then
VBJOB.JobTable[teamIdentifier] = table.Copy(VBJOB.JobTable[inheritedJob])
for k, v in pairs(jobTable) do
VBJOB.JobTable[teamIdentifier][k] = v
end
else
VBJOB.JobTable[teamIdentifier] = jobTable
end
end
function VBJOB.GetJob(ply)
return VBJOB.JobTable[ply:Team()]
end
function VBJOB.GetCount(team)
local sum = 0
for k, v in ipairs(player.GetHumans()) do
if v:Team() == team then
sum = sum + 1
end
end
return sum
end
function VBJOB.GetJobInfos(job)
if VBJOB.JobTable[job] then
return VBJOB.JobTable[job]
end
return VBJOB.JobTable[TEAM_CITIZEN]
end
|
-- See LICENSE for terms
-- nil is close enough to false
AreDomesCapped = empty_func
|
local b = {}
b.find = function(_, list, index, val)
local lower = 1
local upper = #list
local found = false
while not found do
local check = lower + math.floor(((upper - lower) / 2) + 0.5)
if list[check][index] == val then
found = check
break
end
if list[check][index] < val then
upper = check
end
if list[check][index] > val then
lower = check
end
if upper == lower then
break
end
end
return found
end
b.findInsert = function(_, list, index, val)
local lower = 1
local upper = #list
local found = false
if list[upper][index] >= val then
found = upper + 1
end
if list[1][index] <= val then
found = 1
end
while not found do
local check = (lower + math.floor(((upper - lower) / 2) + 0.5))
if list[check][index] == val then
found = check+1
break
end
if list[check][index] > val then
lower = check
if list[check + 1][index] < val then
upper = check + 1
lower = upper
end
end
if list[check][index] < val then
upper = check
if list[check - 1][index] > val then
lower = check
end
end
if upper == lower then
found = upper
break
end
end
local e = list[found + 1] and list[found + 1][index] or 'End'
return found
end
b.binarySearch = b
return b
|
local size = CCDirector:sharedDirector():getWinSize()
local scheduler = CCDirector:sharedDirector():getScheduler()
local kTagTileMap = 1
local function createTileDemoLayer(title, subtitle)
local layer = CCLayer:create()
Helper.initWithLayer(layer)
local titleStr = title == nil and "No title" or title
local subTitleStr = subtitle == nil and "drag the screen" or subtitle
Helper.titleLabel:setString(titleStr)
Helper.subtitleLabel:setString(subTitleStr)
local prev = {x = 0, y = 0}
local function onTouchEvent(eventType, x, y)
if eventType == "began" then
prev.x = x
prev.y = y
return true
elseif eventType == "moved" then
local node = layer:getChildByTag(kTagTileMap)
local newX = node:getPositionX()
local newY = node:getPositionY()
local diffX = x - prev.x
local diffY = y - prev.y
node:setPosition( ccpAdd(ccp(newX, newY), ccp(diffX, diffY)) )
prev.x = x
prev.y = y
end
end
layer:setTouchEnabled(true)
layer:registerScriptTouchHandler(onTouchEvent)
return layer
end
--------------------------------------------------------------------
--
-- TileMapTest
--
--------------------------------------------------------------------
local function TileMapTest()
local layer = createTileDemoLayer("TileMapAtlas")
local map = CCTileMapAtlas:create(s_TilesPng, s_LevelMapTga, 16, 16)
-- Convert it to "alias" (GL_LINEAR filtering)
map:getTexture():setAntiAliasTexParameters()
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
-- If you are not going to use the Map, you can free it now
-- NEW since v0.7
map:releaseMap()
layer:addChild(map, 0, kTagTileMap)
map:setAnchorPoint( ccp(0, 0.5) )
local scale = CCScaleBy:create(4, 0.8)
local scaleBack = scale:reverse()
local action_arr = CCArray:create()
action_arr:addObject(scale)
action_arr:addObject(scaleBack)
local seq = CCSequence:create(action_arr)
map:runAction(CCRepeatForever:create(seq))
return layer
end
--------------------------------------------------------------------
--
-- TileMapEditTest
--
--------------------------------------------------------------------
local function TileMapEditTest()
local layer = createTileDemoLayer("Editable TileMapAtlas")
local map = CCTileMapAtlas:create(s_TilesPng, s_LevelMapTga, 16, 16)
-- Create an Aliased Atlas
map:getTexture():setAliasTexParameters()
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
-- If you are not going to use the Map, you can free it now
-- [tilemap releaseMap)
-- And if you are going to use, it you can access the data with:
local function updateMap(dt)
-- IMPORTANT
-- The only limitation is that you cannot change an empty, or assign an empty tile to a tile
-- The value 0 not rendered so don't assign or change a tile with value 0
local tilemap = tolua.cast(layer:getChildByTag(kTagTileMap), "CCTileMapAtlas")
--
-- For example you can iterate over all the tiles
-- using this code, but try to avoid the iteration
-- over all your tiles in every frame. It's very expensive
-- for(int x=0 x < tilemap.tgaInfo:width x++)
-- for(int y=0 y < tilemap.tgaInfo:height y++)
-- ccColor3B c =[tilemap tileAt:local Make(x,y))
-- if( c.r != 0 )
-- --------cclog("%d,%d = %d", x,y,c.r)
-- end
-- end
-- end
-- NEW since v0.7
local c = tilemap:tileAt(ccp(13,21))
c.r = c.r + 1
c.r = c.r % 50
if( c.r==0) then
c.r=1
end
-- NEW since v0.7
tilemap:setTile(c, ccp(13,21) )
end
local schedulerEntry = nil
local function onNodeEvent(event)
if event == "enter" then
schedulerEntry = scheduler:scheduleScriptFunc(updateMap, 0.2, false)
elseif event == "exit" then
scheduler:unscheduleScriptEntry(schedulerEntry)
end
end
layer:registerScriptHandler(onNodeEvent)
layer:addChild(map, 0, kTagTileMap)
map:setAnchorPoint( ccp(0, 0) )
map:setPosition( ccp(-20,-200) )
return layer
end
--------------------------------------------------------------------
--
-- TMXOrthoTest
--
--------------------------------------------------------------------
local function TMXOrthoTest()
local layer = createTileDemoLayer("TMX Orthogonal test")
--
-- Test orthogonal with 3d camera and anti-alias textures
--
-- it should not flicker. No artifacts should appear
--
--local color = CCLayerColor:create( ccc4(64,64,64,255) )
--addChild(color, -1)
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test2.tmx")
layer:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
local pChildrenArray = map:getChildren()
local child = nil
local pObject = nil
local i = 0
local len = pChildrenArray:count()
for i = 0, len-1, 1 do
pObject = pChildrenArray:objectAtIndex(i)
child = tolua.cast(pObject, "CCSpriteBatchNode")
if child == nil then
break
end
child:getTexture():setAntiAliasTexParameters()
end
local x = 0
local y = 0
local z = 0
x, y, z = map:getCamera():getEyeXYZ(x, y, z)
cclog("before eye x="..x..",y="..y..",z="..z)
map:getCamera():setEyeXYZ(x-200, y, z+300)
x, y, z = map:getCamera():getEyeXYZ(x, y, z)
cclog("after eye x="..x..",y="..y..",z="..z)
local function onNodeEvent(event)
if event == "enter" then
CCDirector:sharedDirector():setProjection(kCCDirectorProjection3D)
elseif event == "exit" then
CCDirector:sharedDirector():setProjection(kCCDirectorProjection2D)
end
end
layer:registerScriptHandler(onNodeEvent)
return layer
end
--------------------------------------------------------------------
--
-- TMXOrthoTest2
--
--------------------------------------------------------------------
local function TMXOrthoTest2()
local layer = createTileDemoLayer("TMX Ortho test2")
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test1.tmx")
layer:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
local pChildrenArray = map:getChildren()
local child = nil
local pObject = nil
local i = 0
local len = pChildrenArray:count()
for i = 0, len-1, 1 do
child = tolua.cast(pChildrenArray:objectAtIndex(i), "CCSpriteBatchNode")
if child == nil then
break
end
child:getTexture():setAntiAliasTexParameters()
end
map:runAction( CCScaleBy:create(2, 0.5) )
return layer
end
--------------------------------------------------------------------
--
-- TMXOrthoTest3
--
--------------------------------------------------------------------
local function TMXOrthoTest3()
local layer = createTileDemoLayer("TMX anchorPoint test")
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test3.tmx")
layer:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
local pChildrenArray = map:getChildren()
local child = nil
local pObject = nil
local i = 0
local len = pChildrenArray:count()
for i = 0, len-1, 1 do
child = tolua.cast(pChildrenArray:objectAtIndex(i), "CCSpriteBatchNode")
if child == nil then
break
end
child:getTexture():setAntiAliasTexParameters()
end
map:setScale(0.2)
map:setAnchorPoint( ccp(0.5, 0.5) )
return layer
end
--------------------------------------------------------------------
--
-- TMXOrthoTest4
--
--------------------------------------------------------------------
local function TMXOrthoTest4()
local ret = createTileDemoLayer("TMX width/height test")
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test4.tmx")
ret:addChild(map, 0, kTagTileMap)
local s1 = map:getContentSize()
cclog("ContentSize: %f, %f", s1.width,s1.height)
local pChildrenArray = map:getChildren()
local child = nil
local pObject = nil
local i = 0
local len = pChildrenArray:count()
for i = 0, len-1, 1 do
child = tolua.cast(pChildrenArray:objectAtIndex(i), "CCSpriteBatchNode")
if child == nil then
break
end
child:getTexture():setAntiAliasTexParameters()
end
map:setAnchorPoint(ccp(0, 0))
local layer = map:layerNamed("Layer 0")
local s = layer:getLayerSize()
local sprite = layer:tileAt(ccp(0,0))
sprite:setScale(2)
sprite = layer:tileAt(ccp(s.width-1,0))
sprite:setScale(2)
sprite = layer:tileAt(ccp(0,s.height-1))
sprite:setScale(2)
sprite = layer:tileAt(ccp(s.width-1,s.height-1))
sprite:setScale(2)
local schedulerEntry = nil
local function removeSprite(dt)
scheduler:unscheduleScriptEntry(schedulerEntry)
schedulerEntry = nil
local map = tolua.cast(ret:getChildByTag(kTagTileMap), "CCTMXTiledMap")
local layer0 = map:layerNamed("Layer 0")
local s = layer0:getLayerSize()
local sprite = layer0:tileAt( ccp(s.width-1,0) )
layer0:removeChild(sprite, true)
end
local function onNodeEvent(event)
if event == "enter" then
schedulerEntry = scheduler:scheduleScriptFunc(removeSprite, 2, false)
elseif event == "exit" and schedulerEntry ~= nil then
scheduler:unscheduleScriptEntry(schedulerEntry)
end
end
ret:registerScriptHandler(onNodeEvent)
return ret
end
--------------------------------------------------------------------
--
-- TMXReadWriteTest
--
--------------------------------------------------------------------
local SID_UPDATECOL = 100
local SID_REPAINTWITHGID = 101
local SID_REMOVETILES = 102
local function TMXReadWriteTest()
local ret = createTileDemoLayer("TMX Read/Write test")
local m_gid = 0
local m_gid2 = 0
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test2.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
local layer = map:layerNamed("Layer 0")
layer:getTexture():setAntiAliasTexParameters()
map:setScale( 1 )
local tile0 = layer:tileAt(ccp(1,63))
local tile1 = layer:tileAt(ccp(2,63))
local tile2 = layer:tileAt(ccp(3,62))--ccp(1,62))
local tile3 = layer:tileAt(ccp(2,62))
tile0:setAnchorPoint( ccp(0.5, 0.5) )
tile1:setAnchorPoint( ccp(0.5, 0.5) )
tile2:setAnchorPoint( ccp(0.5, 0.5) )
tile3:setAnchorPoint( ccp(0.5, 0.5) )
local move = CCMoveBy:create(0.5, ccp(0,160))
local rotate = CCRotateBy:create(2, 360)
local scale = CCScaleBy:create(2, 5)
local opacity = CCFadeOut:create(2)
local fadein = CCFadeIn:create(2)
local scaleback = CCScaleTo:create(1, 1)
local function removeSprite(tag, sender)
--------cclog("removing tile: %x", sender)
local node = tolua.cast(sender, "CCNode");
local p = node:getParent()
if p ~= nil then
p:removeChild(node, true)
end
----------cclog("atlas quantity: %d", p:textureAtlas():totalQuads())
end
local finish = CCCallFuncN:create(removeSprite)
local arr = CCArray:create()
arr:addObject(move)
arr:addObject(rotate)
arr:addObject(scale)
arr:addObject(opacity)
arr:addObject(fadein)
arr:addObject(scaleback)
arr:addObject(finish)
local seq0 = CCSequence:create(arr)
local seq1 = tolua.cast(seq0:copy():autorelease(), "CCAction")
local seq2 = tolua.cast(seq0:copy():autorelease(), "CCAction")
local seq3 = tolua.cast(seq0:copy():autorelease(), "CCAction")
tile0:runAction(seq0)
tile1:runAction(seq1)
tile2:runAction(seq2)
tile3:runAction(seq3)
m_gid = layer:tileGIDAt(ccp(0,63))
--------cclog("Tile GID at:(0,63) is: %d", m_gid)
local updateColScheduler = nil
local repainWithGIDScheduler = nil
local removeTilesScheduler = nil
local function updateCol(dt)
local map = tolua.cast(ret:getChildByTag(kTagTileMap), "CCTMXTiledMap")
local layer = tolua.cast(map:getChildByTag(0), "CCTMXLayer")
--------cclog("++++atlas quantity: %d", layer:textureAtlas():getTotalQuads())
--------cclog("++++children: %d", layer:getChildren():count() )
local s = layer:getLayerSize()
local y = 0
for y=0, s.height-1, 1 do
layer:setTileGID(m_gid2, ccp(3, y))
end
m_gid2 = (m_gid2 + 1) % 80
end
local function repaintWithGID(dt)
-- unschedule:_cmd)
local map = tolua.cast(ret:getChildByTag(kTagTileMap), "CCTMXTiledMap")
local layer = tolua.cast(map:getChildByTag(0), "CCTMXLayer")
local s = layer:getLayerSize()
local x = 0
for x=0, s.width-1, 1 do
local y = s.height-1
local tmpgid = layer:tileGIDAt( ccp(x, y) )
layer:setTileGID(tmpgid+1, ccp(x, y))
end
end
local function removeTiles(dt)
scheduler:unscheduleScriptEntry(removeTilesScheduler)
removeTilesScheduler = nil
local map = tolua.cast(ret:getChildByTag(kTagTileMap), "CCTMXTiledMap")
local layer = tolua.cast(map:getChildByTag(0), "CCTMXLayer")
local s = layer:getLayerSize()
local y = 0
for y=0, s.height-1, 1 do
layer:removeTileAt( ccp(5.0, y) )
end
end
local function onNodeEvent(event)
if event == "enter" then
updateColScheduler = scheduler:scheduleScriptFunc(updateCol, 2, false)
repainWithGIDScheduler = scheduler:scheduleScriptFunc(repaintWithGID, 2.05, false)
removeTilesScheduler = scheduler:scheduleScriptFunc(removeTiles, 1.0, false)
elseif event == "exit" then
if updateColScheduler ~= nil then
scheduler:unscheduleScriptEntry(updateColScheduler)
end
if repainWithGIDScheduler ~= nil then
scheduler:unscheduleScriptEntry(repainWithGIDScheduler)
end
if removeTilesScheduler ~= nil then
scheduler:unscheduleScriptEntry(removeTilesScheduler)
end
end
end
ret:registerScriptHandler(onNodeEvent)
--------cclog("++++atlas quantity: %d", layer:textureAtlas():getTotalQuads())
--------cclog("++++children: %d", layer:getChildren():count() )
m_gid2 = 0
return ret
end
--------------------------------------------------------------------
--
-- TMXHexTest
--
--------------------------------------------------------------------
local function TMXHexTest()
local ret = createTileDemoLayer("TMX Hex tes")
local color = CCLayerColor:create( ccc4(64,64,64,255) )
ret:addChild(color, -1)
local map = CCTMXTiledMap:create("TileMaps/hexa-test.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
return ret
end
--------------------------------------------------------------------
--
-- TMXIsoTest
--
--------------------------------------------------------------------
local function TMXIsoTest()
local ret = createTileDemoLayer("TMX Isometric test 0")
local color = CCLayerColor:create( ccc4(64,64,64,255) )
ret:addChild(color, -1)
local map = CCTMXTiledMap:create("TileMaps/iso-test.tmx")
ret:addChild(map, 0, kTagTileMap)
-- move map to the center of the screen
local ms = map:getMapSize()
local ts = map:getTileSize()
map:runAction( CCMoveTo:create(1.0, ccp( -ms.width * ts.width/2, -ms.height * ts.height/2 )) )
return ret
end
--------------------------------------------------------------------
--
-- TMXIsoTest1
--
--------------------------------------------------------------------
local function TMXIsoTest1()
local ret = createTileDemoLayer("TMX Isometric test + anchorPoint")
local color = CCLayerColor:create( ccc4(64,64,64,255) )
ret:addChild(color, -1)
local map = CCTMXTiledMap:create("TileMaps/iso-test1.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
map:setAnchorPoint(ccp(0.5, 0.5))
return ret
end
--------------------------------------------------------------------
--
-- TMXIsoTest2
--
--------------------------------------------------------------------
local function TMXIsoTest2()
local ret = createTileDemoLayer("TMX Isometric test 2")
local color = CCLayerColor:create( ccc4(64,64,64,255) )
ret:addChild(color, -1)
local map = CCTMXTiledMap:create("TileMaps/iso-test2.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
-- move map to the center of the screen
local ms = map:getMapSize()
local ts = map:getTileSize()
map:runAction( CCMoveTo:create(1.0, ccp( -ms.width * ts.width/2, -ms.height * ts.height/2 ) ))
return ret
end
--------------------------------------------------------------------
--
-- TMXUncompressedTest
--
--------------------------------------------------------------------
local function TMXUncompressedTest()
local ret = createTileDemoLayer("TMX Uncompressed test")
local color = CCLayerColor:create( ccc4(64,64,64,255) )
ret:addChild(color, -1)
local map = CCTMXTiledMap:create("TileMaps/iso-test2-uncompressed.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
-- move map to the center of the screen
local ms = map:getMapSize()
local ts = map:getTileSize()
map:runAction(CCMoveTo:create(1.0, ccp( -ms.width * ts.width/2, -ms.height * ts.height/2 ) ))
-- testing release map
local pChildrenArray = map:getChildren()
local layer = nil
local i = 0
local len = pChildrenArray:count()
for i = 0, len-1, 1 do
layer = tolua.cast(pChildrenArray:objectAtIndex(i), "CCTMXLayer")
if layer == nil then
break
end
layer:releaseMap()
end
return ret
end
--------------------------------------------------------------------
--
-- TMXTilesetTest
--
--------------------------------------------------------------------
local function TMXTilesetTest()
local ret = createTileDemoLayer("TMX Tileset test")
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test5.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
local layer = map:layerNamed("Layer 0")
layer:getTexture():setAntiAliasTexParameters()
layer = map:layerNamed("Layer 1")
layer:getTexture():setAntiAliasTexParameters()
layer = map:layerNamed("Layer 2")
layer:getTexture():setAntiAliasTexParameters()
return ret
end
--------------------------------------------------------------------
--
-- TMXOrthoObjectsTest
--
--------------------------------------------------------------------
local function TMXOrthoObjectsTest()
local ret = createTileDemoLayer("TMX Ortho object test", "You should see a white box around the 3 platforms")
local map = CCTMXTiledMap:create("TileMaps/ortho-objects.tmx")
ret:addChild(map, -1, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
--------cclog("---: Iterating over all the group objets")
local group = map:objectGroupNamed("Object Group 1")
local objects = group:getObjects()
local dict = nil
local i = 0
local len = objects:count()
for i = 0, len-1, 1 do
dict = tolua.cast(objects:objectAtIndex(i), "CCDictionary")
if dict == nil then
break
end
--------cclog("object: %x", dict)
end
--------cclog("---: Fetching 1 object by name")
-- local platform = group:objectNamed("platform")
--------cclog("platform: %x", platform)
return ret
end
local function draw()
local map = tolua.cast(getChildByTag(kTagTileMap), "CCTMXTiledMap")
local group = map:objectGroupNamed("Object Group 1")
local objects = group:getObjects()
local dict = nil
local i = 0
local len = objects:count()
for i = 0, len-1, 1 do
dict = tolua.cast(objects:objectAtIndex(i), "CCDictionary")
if dict == nil then
break
end
local key = "x"
local x = (tolua.cast(dict:objectForKey(key), "CCString")):intValue()
key = "y"
local y = (tolua.cast(dict:objectForKey(key), "CCString")):intValue()--dynamic_cast<NSNumber*>(dict:objectForKey("y")):getNumber()
key = "width"
local width = (tolua.cast(dict:objectForKey(key), "CCString")):intValue()--dynamic_cast<NSNumber*>(dict:objectForKey("width")):getNumber()
key = "height"
local height = (tolua.cast(dict:objectForKey(key), "CCString")):intValue()--dynamic_cast<NSNumber*>(dict:objectForKey("height")):getNumber()
glLineWidth(3)
ccDrawLine( ccp(x, y), ccp((x+width), y) )
ccDrawLine( ccp((x+width), y), ccp((x+width), (y+height)) )
ccDrawLine( ccp((x+width), (y+height)), ccp(x, (y+height)) )
ccDrawLine( ccp(x, (y+height)), ccp(x, y) )
glLineWidth(1)
end
end
--------------------------------------------------------------------
--
-- TMXIsoObjectsTest
--
--------------------------------------------------------------------
local function TMXIsoObjectsTest()
local ret = createTileDemoLayer("TMX Iso object test", "You need to parse them manually. See bug #810")
local map = CCTMXTiledMap:create("TileMaps/iso-test-objectgroup.tmx")
ret:addChild(map, -1, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
local group = map:objectGroupNamed("Object Group 1")
--UxMutableArray* objects = group:objects()
local objects = group:getObjects()
--UxMutableDictionary<std:string>* dict
local dict = nil
local i = 0
local len = objects:count()
for i = 0, len-1, 1 do
dict = tolua.cast(objects:objectAtIndex(i), "CCDictionary")
if dict == nil then
break
end
--------cclog("object: %x", dict)
end
return ret
end
local function draw()
local map = tolua.cast(getChildByTag(kTagTileMap), "CCTMXTiledMap")
local group = map:objectGroupNamed("Object Group 1")
local objects = group:getObjects()
local dict = nil
local i = 0
local len = objects:count()
for i = 0, len-1, 1 do
dict = tolua.cast(objects:objectAtIndex(i), "CCDictionary")
if dict == nil then
break
end
local key = "x"
local x = (tolua.cast(dict:objectForKey(key), "CCString")):intValue()--dynamic_cast<NSNumber*>(dict:objectForKey("x")):getNumber()
key = "y"
local y = (tolua.cast(dict:objectForKey(key), "CCString")):intValue()--dynamic_cast<NSNumber*>(dict:objectForKey("y")):getNumber()
key = "width"
local width = (tolua.cast(dict:objectForKey(key), "CCString")):intValue()--dynamic_cast<NSNumber*>(dict:objectForKey("width")):getNumber()
key = "height"
local height = (tolua.cast(dict:objectForKey(key), "CCString")):intValue()--dynamic_cast<NSNumber*>(dict:objectForKey("height")):getNumber()
glLineWidth(3)
ccDrawLine( ccp(x,y), ccp(x+width,y) )
ccDrawLine( ccp(x+width,y), ccp(x+width,y+height) )
ccDrawLine( ccp(x+width,y+height), ccp(x,y+height) )
ccDrawLine( ccp(x,y+height), ccp(x,y) )
glLineWidth(1)
end
end
--------------------------------------------------------------------
--
-- TMXResizeTest
--
--------------------------------------------------------------------
local function TMXResizeTest()
local ret = createTileDemoLayer("TMX resize test", "Should not crash. Testing issue #740")
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test5.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
local layer = map:layerNamed("Layer 0")
local ls = layer:getLayerSize()
local x = 0
local y = 0
for y = 0, ls.height-1, 1 do
for x = 0, ls.width-1, 1 do
layer:setTileGID(1, ccp( x, y ) )
end
end
return ret
end
--------------------------------------------------------------------
--
-- TMXIsoZorder
--
--------------------------------------------------------------------
local function TMXIsoZorder()
local m_tamara = nil
local ret = createTileDemoLayer("TMX Iso Zorder", "Sprite should hide behind the trees")
local map = CCTMXTiledMap:create("TileMaps/iso-test-zorder.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
map:setPosition(ccp(-s.width/2,0))
m_tamara = CCSprite:create(s_pPathSister1)
map:addChild(m_tamara, map:getChildren():count() )
m_tamara:retain()
local mapWidth = map:getMapSize().width * map:getTileSize().width
m_tamara:setPosition(CC_POINT_PIXELS_TO_POINTS(ccp( mapWidth/2,0)))
m_tamara:setAnchorPoint(ccp(0.5,0))
local move = CCMoveBy:create(10, ccp(300,250))
local back = move:reverse()
local arr = CCArray:create()
arr:addObject(move)
arr:addObject(back)
local seq = CCSequence:create(arr)
m_tamara:runAction( CCRepeatForever:create(seq) )
local function repositionSprite(dt)
local x,y = m_tamara:getPosition()
local p = ccp(x, y)
p = CC_POINT_POINTS_TO_PIXELS(p)
local map = ret:getChildByTag(kTagTileMap)
-- there are only 4 layers. (grass and 3 trees layers)
-- if tamara < 48, z=4
-- if tamara < 96, z=3
-- if tamara < 144,z=2
local newZ = 4 - (p.y / 48)
newZ = math.max(newZ,0)
map:reorderChild(m_tamara, newZ)
end
local schedulerEntry = nil
local function onNodeEvent(event)
if event == "enter" then
schedulerEntry = scheduler:scheduleScriptFunc(repositionSprite, 0, false)
elseif event == "exit" then
if m_tamara ~= nil then
m_tamara:release()
end
scheduler:unscheduleScriptEntry(schedulerEntry)
end
end
ret:registerScriptHandler(onNodeEvent)
return ret
end
--------------------------------------------------------------------
--
-- TMXOrthoZorder
--
--------------------------------------------------------------------
local function TMXOrthoZorder()
local m_tamara = nil
local ret = createTileDemoLayer("TMX Ortho Zorder", "Sprite should hide behind the trees")
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test-zorder.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
m_tamara = CCSprite:create(s_pPathSister1)
map:addChild(m_tamara, map:getChildren():count())
m_tamara:retain()
m_tamara:setAnchorPoint(ccp(0.5,0))
local move = CCMoveBy:create(10, ccp(400,450))
local back = move:reverse()
local arr = CCArray:create()
arr:addObject(move)
arr:addObject(back)
local seq = CCSequence:create(arr)
m_tamara:runAction( CCRepeatForever:create(seq))
local function repositionSprite(dt)
local x, y = m_tamara:getPosition()
local p = ccp(x, y)
p = CC_POINT_POINTS_TO_PIXELS(p)
local map = ret:getChildByTag(kTagTileMap)
-- there are only 4 layers. (grass and 3 trees layers)
-- if tamara < 81, z=4
-- if tamara < 162, z=3
-- if tamara < 243,z=2
-- -10: customization for this particular sample
local newZ = 4 - ( (p.y-10) / 81)
newZ = math.max(newZ,0)
map:reorderChild(m_tamara, newZ)
end
local schedulerEntry = nil
local function onNodeEvent(event)
if event == "enter" then
schedulerEntry = scheduler:scheduleScriptFunc(repositionSprite, 0, false)
elseif event == "exit" then
if m_tamara ~= nil then
m_tamara:release()
end
scheduler:unscheduleScriptEntry(schedulerEntry)
end
end
ret:registerScriptHandler(onNodeEvent)
return ret
end
--------------------------------------------------------------------
--
-- TMXIsoVertexZ
--
--------------------------------------------------------------------
local function TMXIsoVertexZ()
local m_tamara = nil
local ret = createTileDemoLayer("TMX Iso VertexZ", "Sprite should hide behind the trees")
local map = CCTMXTiledMap:create("TileMaps/iso-test-vertexz.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
map:setPosition( ccp(-s.width/2,0) )
cclog("ContentSize: %f, %f", s.width,s.height)
-- because I'm lazy, I'm reusing a tile as an sprite, but since this method uses vertexZ, you
-- can use any CCSprite and it will work OK.
local layer = map:layerNamed("Trees")
m_tamara = layer:tileAt( ccp(29,29) )
m_tamara:retain()
local move = CCMoveBy:create(10, ccpMult( ccp(300,250), 1/CC_CONTENT_SCALE_FACTOR() ) )
local back = move:reverse()
local arr = CCArray:create()
arr:addObject(move)
arr:addObject(back)
local seq = CCSequence:create(arr)
m_tamara:runAction( CCRepeatForever:create(seq) )
local function repositionSprite(dt)
-- tile height is 64x32
-- map size: 30x30
local x, y = m_tamara:getPosition()
local p = ccp(x, y)
p = CC_POINT_POINTS_TO_PIXELS(p)
local newZ = -(p.y+32) /16
m_tamara:setVertexZ( newZ )
end
local schedulerEntry = nil
local function onNodeEvent(event)
if event == "enter" then
-- TIP: 2d projection should be used
CCDirector:sharedDirector():setProjection(kCCDirectorProjection2D)
schedulerEntry = scheduler:scheduleScriptFunc(repositionSprite, 0, false)
elseif event == "exit" then
-- At exit use any other projection.
-- CCDirector:sharedDirector():setProjection:kCCDirectorProjection3D)
if m_tamara ~= nil then
m_tamara:release()
end
scheduler:unscheduleScriptEntry(schedulerEntry)
end
end
ret:registerScriptHandler(onNodeEvent)
return ret
end
--------------------------------------------------------------------
--
-- TMXOrthoVertexZ
--
--------------------------------------------------------------------
local function TMXOrthoVertexZ()
local m_tamara = nil
local ret = createTileDemoLayer("TMX Ortho vertexZ", "Sprite should hide behind the trees")
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test-vertexz.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
-- because I'm lazy, I'm reusing a tile as an sprite, but since this method uses vertexZ, you
-- can use any CCSprite and it will work OK.
local layer = map:layerNamed("trees")
m_tamara = layer:tileAt(ccp(0,11))
cclog("vertexZ:"..m_tamara:getVertexZ())
m_tamara:retain()
local move = CCMoveBy:create(10, ccpMult( ccp(400,450), 1/CC_CONTENT_SCALE_FACTOR()))
local back = move:reverse()
local arr = CCArray:create()
arr:addObject(move)
arr:addObject(back)
local seq = CCSequence:create(arr)
m_tamara:runAction( CCRepeatForever:create(seq))
local function repositionSprite(dt)
-- tile height is 101x81
-- map size: 12x12
local x, y = m_tamara:getPosition()
local p = ccp(x, y)
p = CC_POINT_POINTS_TO_PIXELS(p)
m_tamara:setVertexZ( -( (p.y+81) /81) )
end
local schedulerEntry = nil
local function onNodeEvent(event)
if event == "enter" then
-- TIP: 2d projection should be used
CCDirector:sharedDirector():setProjection(kCCDirectorProjection2D)
schedulerEntry = scheduler:scheduleScriptFunc(repositionSprite, 0, false)
elseif event == "exit" then
-- At exit use any other projection.
-- CCDirector:sharedDirector():setProjection:kCCDirectorProjection3D)
if m_tamara ~= nil then
m_tamara:release()
end
scheduler:unscheduleScriptEntry(schedulerEntry)
end
end
return ret
end
--------------------------------------------------------------------
--
-- TMXIsoMoveLayer
--
--------------------------------------------------------------------
local function TMXIsoMoveLayer()
local ret = createTileDemoLayer("TMX Iso Move Layer", "Trees should be horizontally aligned")
local map = CCTMXTiledMap:create("TileMaps/iso-test-movelayer.tmx")
ret:addChild(map, 0, kTagTileMap)
map:setPosition(ccp(-700,-50))
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
return ret
end
--------------------------------------------------------------------
--
-- TMXOrthoMoveLayer
--
--------------------------------------------------------------------
local function TMXOrthoMoveLayer()
local ret = createTileDemoLayer("TMX Ortho Move Layer", "Trees should be horizontally aligned")
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test-movelayer.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
return ret
end
--------------------------------------------------------------------
--
-- TMXTilePropertyTest
--
--------------------------------------------------------------------
local function TMXTilePropertyTest()
local ret = createTileDemoLayer("TMX Tile Property Test", "In the console you should see tile properties")
local map = CCTMXTiledMap:create("TileMaps/ortho-tile-property.tmx")
ret:addChild(map ,0 ,kTagTileMap)
local i = 0
for i=1, 20, 1 do
cclog("GID:%i, Properties:", i)--, map:propertiesForGID(i))
end
return ret
end
--------------------------------------------------------------------
--
-- TMXOrthoFlipTest
--
--------------------------------------------------------------------
local function TMXOrthoFlipTest()
local ret = createTileDemoLayer("TMX tile flip test")
local map = CCTMXTiledMap:create("TileMaps/ortho-rotation-test.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
local i = 0
for i = 0, map:getChildren():count()-1, 1 do
local child = tolua.cast(map:getChildren():objectAtIndex(i), "CCSpriteBatchNode")
child:getTexture():setAntiAliasTexParameters()
end
local action = CCScaleBy:create(2, 0.5)
map:runAction(action)
return ret
end
--------------------------------------------------------------------
--
-- TMXOrthoFlipRunTimeTest
--
--------------------------------------------------------------------
local function TMXOrthoFlipRunTimeTest()
local ret = createTileDemoLayer("TMX tile flip run time test", "in 2 sec bottom left tiles will flip")
local map = CCTMXTiledMap:create("TileMaps/ortho-rotation-test.tmx")
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
local i = 0
for i = 0, map:getChildren():count()-1, 1 do
local child = tolua.cast(map:getChildren():objectAtIndex(i), "CCSpriteBatchNode")
child:getTexture():setAntiAliasTexParameters()
end
local action = CCScaleBy:create(2, 0.5)
map:runAction(action)
local function flipIt(dt)
-- local map = tolua.cast(ret:getChildByTag(kTagTileMap), "CCTMXTiledMap")
-- local layer = map:layerNamed("Layer 0")
-- --blue diamond
-- local tileCoord = ccp(1,10)
-- local flags = 0
-- local GID = layer:tileGIDAt(tileCoord, (ccTMXTileFlags*)&flags)
-- -- Vertical
-- if( flags & kCCTMXTileVerticalFlag )
-- flags &= ~kCCTMXTileVerticalFlag
-- else
-- flags |= kCCTMXTileVerticalFlag
-- layer:setTileGID(GID ,tileCoord, (ccTMXTileFlags)flags)
-- tileCoord = ccp(1,8)
-- GID = layer:tileGIDAt(tileCoord, (ccTMXTileFlags*)&flags)
-- -- Vertical
-- if( flags & kCCTMXTileVerticalFlag )
-- flags &= ~kCCTMXTileVerticalFlag
-- else
-- flags |= kCCTMXTileVerticalFlag
-- layer:setTileGID(GID ,tileCoord, (ccTMXTileFlags)flags)
-- tileCoord = ccp(2,8)
-- GID = layer:tileGIDAt(tileCoord, (ccTMXTileFlags*)&flags)
-- -- Horizontal
-- if( flags & kCCTMXTileHorizontalFlag )
-- flags &= ~kCCTMXTileHorizontalFlag
-- else
-- flags |= kCCTMXTileHorizontalFlag
-- layer:setTileGID(GID, tileCoord, (ccTMXTileFlags)flags)
end
local schedulerEntry = nil
local function onNodeEvent(event)
if event == "enter" then
schedulerEntry = scheduler:scheduleScriptFunc(flipIt, 1.0, false)
elseif event == "exit" then
scheduler:unscheduleScriptEntry(schedulerEntry)
end
end
return ret
end
--------------------------------------------------------------------
--
-- TMXOrthoFromXMLTest
--
--------------------------------------------------------------------
local function TMXOrthoFromXMLTest()
local ret = createTileDemoLayer("TMX created from XML test")
local resources = "TileMaps" -- partial paths are OK as resource paths.
local file = resources.."/orthogonal-test1.tmx"
local str = CCString:createWithContentsOfFile(CCFileUtils:sharedFileUtils():fullPathForFilename(file)):getCString()
-- CCAssert(str != NULL, "Unable to open file")
if (str == nil) then
cclog("Unable to open file")
end
local map = CCTMXTiledMap:createWithXML(str ,resources)
ret:addChild(map, 0, kTagTileMap)
local s = map:getContentSize()
cclog("ContentSize: %f, %f", s.width,s.height)
local i = 0
local len = map:getChildren():count()
for i = 0, len-1, 1 do
local child = tolua.cast(map:getChildren():objectAtIndex(i), "CCSpriteBatchNode")
child:getTexture():setAntiAliasTexParameters()
end
local action = CCScaleBy:create(2, 0.5)
map:runAction(action)
return ret
end
--------------------------------------------------------------------
--
-- TMXBug987
--
--------------------------------------------------------------------
local function TMXBug987()
local ret = createTileDemoLayer("TMX Bug 987", "You should see an square")
local map = CCTMXTiledMap:create("TileMaps/orthogonal-test6.tmx")
ret:addChild(map, 0, kTagTileMap)
local s1 = map:getContentSize()
cclog("ContentSize: %f, %f", s1.width,s1.height)
local childs = map:getChildren()
local i = 0
local len = childs:count()
local pNode = nil
for i = 0, len-1, 1 do
pNode = tolua.cast(childs:objectAtIndex(i), "CCTMXLayer")
if pNode == nil then
break
end
pNode:getTexture():setAntiAliasTexParameters()
end
map:setAnchorPoint(ccp(0, 0))
local layer = map:layerNamed("Tile Layer 1")
layer:setTileGID(3, ccp(2,2))
return ret
end
--------------------------------------------------------------------
--
-- TMXBug787
--
--------------------------------------------------------------------
local function TMXBug787()
local ret = createTileDemoLayer("TMX Bug 787", "You should see a map")
local map = CCTMXTiledMap:create("TileMaps/iso-test-bug787.tmx")
ret:addChild(map, 0, kTagTileMap)
map:setScale(0.25)
return ret
end
function TileMapTestMain()
cclog("TileMapTestMain")
Helper.index = 1
CCDirector:sharedDirector():setDepthTest(true)
local scene = CCScene:create()
Helper.createFunctionTable = {
TileMapTest,
TileMapEditTest,
TMXOrthoTest,
TMXOrthoTest2,
TMXOrthoTest3,
TMXOrthoTest4,
TMXReadWriteTest,
TMXHexTest,
TMXIsoTest,
TMXIsoTest1,
TMXIsoTest2,
TMXUncompressedTest,
TMXTilesetTest,
TMXOrthoObjectsTest,
TMXIsoObjectsTest,
TMXResizeTest,
TMXIsoZorder,
TMXOrthoZorder,
TMXIsoVertexZ,
TMXOrthoVertexZ,
TMXIsoMoveLayer,
TMXOrthoMoveLayer,
TMXTilePropertyTest,
TMXOrthoFlipTest,
TMXOrthoFlipRunTimeTest,
TMXOrthoFromXMLTest,
TMXBug987,
TMXBug787
}
scene:addChild(TileMapTest())
scene:addChild(CreateBackMenuItem())
return scene
end
|
#include 'include/config.lua'
namespace('Teams')
ShpRegisterItem
{
id = 'team',
field = 'ownedTeam',
onBuy = function(player, val)
if(val) then return false end
local pdata = Player.fromEl(player)
local teamInfo, err = updateItem{name = pdata:getName(), tag = '', aclGroup = false, color = '#FFFFFF'}
if(not teamInfo) then
privMsg(pdata, err)
return false
end
pdata.accountData.ownedTeam = teamInfo.id
return true
end,
onSell = function(player, val)
if(not val) then return false end
local pdata = Player.fromEl(player)
local status, err = delItem(val)
if(not status) then
privMsg(pdata, err)
return false
end
return pdata.accountData:set('ownedTeam', nil)
end
}
function updateOwnedRPC(teamInfo)
local pdata = Player.fromEl(client)
if(not teamInfo or not teamInfo.id or not pdata.accountData.ownedTeam or teamInfo.id ~= pdata.accountData.ownedTeam) then
return false, 'Unknown error '..tostring(teamInfo.id)..' '..tostring(pdata.accountData.ownedTeam)
end
if(teamInfo.tag ~= '') then
local rows = DbQuery('SELECT COUNT(*) AS c FROM '..TeamsTable..' WHERE tag=? AND id<>?', teamInfo.tag, teamInfo.id)
if(rows[1].c > 0) then
return false, 'Team with specified tag already exists'
end
end
teamInfo.aclGroup = false
teamInfo.owner = pdata.id
local status, err = updateItem(teamInfo)
if(status) then
updateAllPlayers()
end
return status, err
end
RPC.allow('Teams.updateOwnedRPC')
function getOwnedInfoRPC()
local pdata = Player.fromEl(client)
if(not pdata.accountData.ownedTeam) then return false end
local teamInfo = g_TeamFromID[pdata.accountData.ownedTeam]
return teamInfo
end
RPC.allow('Teams.getOwnedInfoRPC')
|
local app = require('app')
local path = require('path')
local fs = require('fs')
local lpm = require('lpm')
local exec = require('child_process').exec
-------------------------------------------------------------------------------
-- exports
local exports = lpm
-- 返回所有需要后台运行的应用
local function getApplicationNames()
local configPath = path.join(app.nodePath, 'conf/process.conf')
local filedata = fs.readFileSync(configPath)
local names = {}
local count = 0
if (not filedata) then
return names, count, filedata
end
-- check application name
local list = filedata:split(",")
for _, item in ipairs(list) do
if (not item or #item <= 0) then
goto continue
end
local filename = path.join(exports.rootPath, 'app', item)
if not fs.existsSync(filename) then
filename = path.join(exports.rootPath, 'app', item .. '.zip')
if not fs.existsSync(filename) then
goto continue
end
end
names[item] = item
count = count + 1
::continue::
end
return names, count, filedata
end
-- 检查应用进程,自动重启意外退出的应用程序
function exports.check()
local names = getApplicationNames()
local procs = app.processes()
if (not procs) then
return
end
-- console.log(names, procs)
for _, proc in ipairs(procs) do
names[proc.name] = nil
end
for name, pid in pairs(names) do
local cmd = "lpm start " .. name
--local ret, err = os.execute(cmd)
--console.log('start:', cmd, ret, err)
local options = { timeout = 30 * 1000, env = process.env }
exec(cmd, options, function(err, stdout, stderr)
print(stderr or (err and err.message) or stdout)
end)
end
end
-- 启动应用进程守护程序
function exports.run(interval, ...)
print("Start lpm...")
-- Check lock
local lockfd = app.lock('lpm')
if (not lockfd) then
print('The apm is locked!')
return
end
-- Start check timer
interval = tonumber(interval) or 3
setInterval(interval * 1000, function()
exports.check()
end)
end
app(exports)
|
-- Test handling of not_cursed in item curse status generation.
local niters = 2500
local item_type = "dagger not_cursed"
local place = dgn.point(20, 20)
local curse_count = 0
local function test_item (place, item_type)
dgn.create_item(place.x, place.y, item_type)
local item = dgn.items_at(place.x, place.y)[1]
if item.is_cursed then
curse_count = curse_count + 1
end
end
local function do_item_tests (niters, item_type, place)
debug.goto_place("D:1")
dgn.dismiss_monsters()
dgn.grid(place.x, place.y, "floor")
for i=1, niters do
if #dgn.items_at(place.x, place.y) ~= 0 then
iter.stack_destroy(place)
end
test_item(place, item_type)
end
if curse_count ~= 0 then
error("Generated " .. curse_count .. " cursed '" .. item_type .. "' out of " .. niters .. ".")
end
end
do_item_tests (niters, item_type, place)
|
-- The Computer Language Benchmarks Game
-- http://shootout.alioth.debian.org/
-- contributed by Mike Pall
local EXPECT_CKSUM = 1616
local MAX_N = 8
function run_iter(n)
for i=1,n do
inner_iter()
end
end
function inner_iter()
n = MAX_N
local p, q, s, sign, maxflips, sum = {}, {}, {}, 1, 0, 0
for i=1,n do p[i] = i; q[i] = i; s[i] = i end
repeat
-- Copy and flip.
local q1 = p[1] -- Cache 1st element.
if q1 ~= 1 then
for i=2,n do q[i] = p[i] end -- Work on a copy.
local flips = 1
repeat
local qq = q[q1]
if qq == 1 then -- ... until 1st element is 1.
sum = sum + sign*flips
if flips > maxflips then maxflips = flips end -- New maximum?
break
end
q[q1] = q1
if q1 >= 4 then
local i, j = 2, q1 - 1
repeat q[i], q[j] = q[j], q[i]; i = i + 1; j = j - 1; until i >= j
end
q1 = qq; flips = flips + 1
until false
end
-- Permute.
if sign == 1 then
p[2], p[1] = p[1], p[2]; sign = -1 -- Rotate 1<-2.
else
p[2], p[3] = p[3], p[2]; sign = 1 -- Rotate 1<-2 and 1<-2<-3.
for i=3,n do
local sx = s[i]
if sx ~= 1 then s[i] = sx-1; break end
if i == n then
if sum ~= EXPECT_CKSUM then
io.write("bad checksum: " .. sum .. " vs " .. EXPECT_CKSUM)
os.exit(1)
end
return sum, maxflips
end -- Out of permutations.
s[i] = i
-- Rotate 1<-...<-i+1.
local t = p[1]; for j=1,i do p[j] = p[j+1] end; p[i+1] = t
end
end
until false
end
--local n = tonumber(arg and arg[1]) or 1
--local sum, flips = fannkuch(n)
--io.write(sum, "\nPfannkuchen(", n, ") = ", flips, "\n")
|
local Voting = false
local Voting_Tbl
local SelectedMapPerPlayer = {}
local Votes = {}
function table_count(ta)
local count = 0
for k, v in pairs(ta) do count = count + 1 end
return count
end
Events.Subscribe("SelectMap", function(ply, map)
local ply_id = ply:GetID()
local Selected_map = SelectedMapPerPlayer[ply_id]
if Selected_map then
Votes[Selected_map] = Votes[Selected_map] - 1
end
SelectedMapPerPlayer[ply_id] = map
Votes[map] = Votes[map] + 1
Events.BroadcastRemote("UpdateMapVotes", Votes)
end)
function StartMapVote(mapvote_tbl)
if not IsInMapVote() then
--print("NOT IsInMapVote()")
local cur_map = Server.GetMap()
for k, v in pairs(mapvote_tbl.maps) do
if v.path == cur_map then
mapvote_tbl.maps[k] = nil
break
end
end
--print(NanosUtils.Dump(mapvote_tbl))
if table_count(mapvote_tbl.maps) > 0 then
Voting = true
Voting_Tbl = mapvote_tbl
for k, v in pairs(Voting_Tbl.maps) do
Votes[k] = 0
end
Events.BroadcastRemote("MapvoteStart", mapvote_tbl)
Timer.SetTimeout(function()
local max_votes = 0
local maps_with_these_votes = {}
for k, v in pairs(Votes) do
if v > max_votes then
max_votes = v
maps_with_these_votes = {k}
elseif v == max_votes then
table.insert(maps_with_these_votes, k)
end
end
local SelectedMap = maps_with_these_votes[math.random(table_count(maps_with_these_votes))]
Server.ChangeMap(Voting_Tbl.maps[SelectedMap].path)
end, Voting_Tbl.time * 1000)
return true
end
end
return false
end
Package.Export("StartMapVote", StartMapVote)
function IsInMapVote()
return Voting
end
Package.Export("IsInMapVote", IsInMapVote)
Player.Subscribe("Spawn", function(ply)
if IsInMapVote() then
Events.CallRemote("MapvoteStart", ply, Voting_Tbl, Votes)
end
end)
|
local redis_client = require "services.redis_client"
local fmt = string.format
local function get_uid_by_token(user_token)
--[[ string user_token --]]
local client = redis_client:new()
local uid = client:run("get", fmt("user_token(%s):uid", user_token))
return tonumber(uid)
end
local function context(app)
--[[ lapis.Application app --]]
app.ctx = {}
local user_token = app.cookies.user_token
if user_token then
app.ctx.uid = get_uid_by_token(user_token)
end
end
return context
|
JSON = (loadfile "json.lua")()
ChefClient = require "api"
-- works like PHP's print_r(), returning the output instead of printing it to STDOUT
-- daniel speakmedia com
function dump(data)
-- cache of tables already printed, to avoid infinite recursive loops
local tablecache = {}
local buffer = ""
local padder = " "
local function _dump(d, depth)
local t = type(d)
local str = tostring(d)
if (t == "table") then
if (tablecache[str]) then
-- table already dumped before, so we dont
-- dump it again, just mention it
buffer = buffer.."<"..str..">\n"
else
tablecache[str] = (tablecache[str] or 0) + 1
buffer = buffer.."("..str..") {\n"
for k, v in pairs(d) do
buffer = buffer..string.rep(padder, depth+1).."["..k.."] => "
_dump(v, depth+1)
end
buffer = buffer..string.rep(padder, depth).."}\n"
end
elseif (t == "number") then
buffer = buffer.."("..t..") "..str.."\n"
else
buffer = buffer.."("..t..") \""..str.."\"\n"
end
end
_dump(data, 0)
return buffer
end
function execute(command, input)
local handle
if input then
handle = io.popen("echo -n '" .. input .. "' | " .. command)
else
handle = io.popen(command)
end
local result = handle:read("*a")
handle:close()
return string.sub(result, 0, string.len(result) - 1)
end
function clone(data)
return JSON:decode(JSON:encode(data))
end
function tableGetKeyByValue(t, value)
for k,v in pairs(t) do
if v == value then
return k
end
end
return nil
end
function tableRemoveByValue(t, value)
table.remove(t, tableGetKeyByValue(t, value))
end
function rm(name)
if isFile(name) then
os.execute("rm '" .. name .. "'")
end
end
function scandir(directory)
local i, t, popen = 0, {}, io.popen
for filename in popen('ls "'..directory..'"'):lines() do
i = i + 1
t[i] = filename
end
return t
end
function trim(s)
return (s:gsub("^%s*(.-)%s*$", "%1"))
end
-- Helper function which reads the contents of a file(This function is from the helloworld.lua example above)
function file_get_contents(filename)
local file = io.open(filename, "r")
if not file then
return nil
end
local contents = file:read("*all") -- See Lua manual for more information
file:close() -- GC takes care of this if you would've forgotten it
return contents
end
function file_put_contents(file, data)
local f = io.open(file, "w")
f:write(data)
f:close()
end
function execute(command, input)
local handle
if input then
handle = io.popen("echo -n '" .. input .. "' | " .. command)
else
handle = io.popen(command)
end
local result = handle:read("*a")
handle:close()
return string.sub(result, 0, string.len(result) - 1)
end
function stat(option, file)
return execute("/usr/bin/stat -c %" .. option .. " '" .. file .. "'")
end
function isDir(name)
local success, state, code = os.execute("[ -d '" .. name .. "' ]")
if code == nil then
code = success
end
if code == 0 then
return true
else
return false
end
end
function isFile(name)
local success, state, code = os.execute("[ -f '" .. name .. "' ]")
if code == nil then
code = success
end
if code == 0 then
return true
else
return false
end
end
function file_ensure(file, content, owner, group, mode)
local changed = false
if not isFile(file) or content ~= file_get_contents(file) then
print(" => Install new file: " .. file)
file_put_contents(file, content)
changed = true
end
if owner ~= nil and owner ~= stat("U", file) then
os.execute("chown '" .. owner .. "' '" .. file .. "'")
changed = true
end
if group ~= nil and group ~= stat("G", file) then
os.execute("chgrp '" .. group .. "' '" .. file .. "'")
changed = true
end
if mode ~= nil and mode ~= tonumber(stat("a", file), 8) then
os.execute("chmod '" .. string.format("%o", mode) .. "' '" .. file .. "'")
changed = true
end
return changed
end
function dir_ensure(dir, owner, group, mode)
local changed = false
if not isDir(dir) then
os.execute("mkdir '" .. dir .. "'")
end
if owner ~= nil and owner ~= stat("U", dir) then
os.execute("chown '" .. owner .. "' '" .. file .. "'")
changed = true
end
if group ~= nil and group ~= stat("G", dir) then
os.execute("chgrp '" .. group .. "' '" .. file .. "'")
changed = true
end
if mode ~= nil and mode ~= tonumber(stat("a", dir), 8) then
os.execute("chmod '" .. string.format("%o", mode) .. "' '" .. dir .. "'")
changed = true
end
return changed
end
function sleep(n)
os.execute("sleep " .. tonumber(n))
end
LOG_LEVEL_DEBUG = "LOG_LEVEL_DEBUG"
function log(msg, level)
print(msg)
end
configData = file_get_contents("config.json")
if configData == nil then
configData = file_get_contents("/etc/chef/config.json")
end
config = JSON:decode(configData)
function writeAttributes(attributes)
if attributes == nil then
attributes = {}
end
if attributes['attributes'] == nil then
attributes['attributes'] = ChefClient.getNodeAttributes()
end
if attributes['normal'] == nil then
attributes['normal'] = {}
end
file_put_contents(config["cookbooks"] .. "/attributes.json", JSON:encode(attributes))
end
function readAttributes()
local attributes = JSON:decode(file_get_contents(config["cookbooks"] .. "/attributes.json"))
if attributes == nil then
attributes = {}
end
if attributes['attributes'] == nil then
attributes['attributes'] = ChefClient.getNodeAttributes()
end
if attributes['normal'] == nil then
attributes['normal'] = {}
end
return attributes
end
function interpolate(s, tab)
return (s:gsub('($%b{})', function(w) return tab[w:sub(3, -2)] or w end))
end
-- log(dump(config), LOG_LEVEL_DEBUG)
ChefClient.config(config["chef"])
ChefClient.setLogger(log)
|
---@diagnostic disable: lowercase-global
-- awesome_mode: api-level=4:screen=on
pcall(require, "luarocks.loader")
local gears = require("gears")
local awful = require("awful")
local wibox = require("wibox")
local beautiful = require("beautiful")
local naughty = require("naughty")
local ruled = require("ruled")
local menubar = require("menubar")
local hotkeys_popup = require("awful.hotkeys_popup")
local dpi = require("beautiful.xresources").apply_dpi
local config_dir = gears.filesystem.get_configuration_dir()
require("awful.hotkeys_popup.keys")
require("awful.autofocus")
naughty.connect_signal("request::display_error", function(message, startup)
naughty.notification({
urgency = "critical",
title = "Oops, an error happened" .. (startup and " during startup!" or "!"),
message = message,
})
end)
beautiful.init(config_dir .. "user/theme/init.lua")
terminal = "st"
editor = os.getenv("EDITOR") or "nvim"
editor_cmd = terminal .. " -e " .. editor
modkey = "Mod4"
myawesomemenu = {
{
"hotkeys",
function()
hotkeys_popup.show_help(nil, awful.screen.focused())
end,
},
{ "manual", terminal .. " -e man awesome" },
{ "edit config", editor_cmd .. " " .. awesome.conffile },
{ "restart", awesome.restart },
{
"quit",
function()
awesome.quit()
end,
},
}
mymainmenu = awful.menu({
items = {
{ "awesome", myawesomemenu, beautiful.awesome_icon },
{ "open terminal", terminal },
},
})
mylauncher = awful.widget.launcher({ image = beautiful.awesome_icon, menu = mymainmenu })
-- Menubar configuration
menubar.utils.terminal = terminal -- Set the terminal for applications that require it
-- }}}
-- {{{ Tag layout
-- Table of layouts to cover with awful.layout.inc, order matters.
tag.connect_signal("request::default_layouts", function()
awful.layout.append_default_layouts({
awful.layout.suit.tile,
awful.layout.suit.floating,
awful.layout.suit.spiral,
awful.layout.suit.spiral.dwindle,
awful.layout.suit.max,
awful.layout.suit.max.fullscreen,
-- awful.layout.suit.tile.left,
-- awful.layout.suit.tile.bottom,
-- awful.layout.suit.tile.top,
-- awful.layout.suit.fair,
-- awful.layout.suit.fair.horizontal,
-- awful.layout.suit.magnifier,
-- awful.layout.suit.corner.nw,
})
end)
-- }}}
-- {{{ Wallpaper
screen.connect_signal("request::wallpaper", function(s)
awful.wallpaper({
screen = s,
widget = {
{
image = beautiful.wallpaper,
upscale = true,
downscale = true,
widget = wibox.widget.imagebox,
},
valign = "center",
halign = "center",
tiled = false,
widget = wibox.container.tile,
},
})
end)
require("user.statusbar").setup()
require("user.keybindings")
require("user.rules").setup()
ruled.notification.connect_signal("request::rules", function()
ruled.notification.append_rule({
rule = {},
properties = {
screen = awful.screen.preferred,
implicit_timeout = 5,
},
})
end)
naughty.connect_signal("request::display", function(n)
naughty.layout.box({ notification = n })
end)
client.connect_signal("mouse::enter", function(c)
c:activate({ context = "mouse_enter", raise = false })
end)
require("user.autostart").setup()
|
-------------------------------------------------------------------------------
-- Copas - Coroutine Oriented Portable Asynchronous Services
--
-- Copas Wrapper for socket.http module
--
-- Written by Leonardo Godinho da Cunha
-------------------------------------------------------------------------------
require "copas"
module "copas.cosocket"
-- Meta information is public even begining with an "_"
_COPYRIGHT = "Copyright (C) 2004-2006 Kepler Project"
_DESCRIPTION = "Coroutine Oriented Portable Asynchronous Services Wrapper for socket module"
_NAME = "Copas.cosocket"
_VERSION = "0.1"
function tcp ()
skt=socket.tcp()
w_skt_mt={__index = skt
}
ret_skt = setmetatable ({socket = skt}, w_skt_mt)
ret_skt.settimeout = function (self,val)
return self.socket:settimeout (val)
end
ret_skt.connect = function (self,host, port)
ret,err = copas.connect (self.socket,host, port)
local d = copas.wrap(self.socket)
self.send= function(client, data)
local ret,val=d.send(client, data)
return ret,val
end
self.receive=d.receive
self.close = function (w_socket)
ret=w_socket.socket:close()
return ret
end
return ret,err
end
return ret_skt
end
|
-- IMPORTANT NOTE : This is the user config, can be edited. Will be preserved if updated with internal updater
local M = {}
M.ui, M.options, M.plugin_status, M.mappings, M.custom = {}, {}, {}, {}, {}
-- non plugin ui configs, available without any plugins
M.ui = {
italic_comments = true,
-- theme to be used, to see all available themes, open the theme switcher by <leader> + th
theme = "onedark",
-- theme toggler, toggle between two themes, see theme_toggleer mappings
theme_toggler = {
enabled = true,
fav_themes = {
"onedark",
"gruvchad",
"nord"
},
},
-- Enable this only if your terminal has the colorscheme set which nvchad uses
-- For Ex : if you have onedark set in nvchad , set onedark's bg color on your terminal
transparency = false,
}
-- plugin related ui options
M.ui.plugin = {
-- statusline related options
statusline = {
-- these are filetypes, not pattern matched
-- if a filetype is present in shown, it will always show the statusline, irrespective of filetypes in hidden
hidden = {},
shown = {},
-- default, round , slant , block , arrow
style = "default",
},
}
-- non plugin normal, available without any plugins
M.options = {
clipboard = "unnamedplus",
cmdheight = 1,
copy_cut = true, -- copy cut text ( x key ), visual and normal mode
copy_del = true, -- copy deleted text ( dd key ), visual and normal mode
expandtab = true,
hidden = true,
ignorecase = true,
insert_nav = true, -- navigation in insertmode
mapleader = " ",
mouse = "a",
number = true,
-- relative numbers in normal mode tool at the bottom of options.lua
numberwidth = 2,
permanent_undo = true,
shiftwidth = 2,
smartindent = true,
tabstop = 8, -- Number of spaces that a <Tab> in the file counts for
timeoutlen = 400,
relativenumber = false,
ruler = false,
updatetime = 250,
-- used for updater
update_url = "https://github.com/NvChad/NvChad",
update_branch = "main",
}
-- these are plugin related options
M.options.plugin = {
autosave = false, -- autosave on changed text or insert mode leave
-- timeout to be used for using escape with a key combination, see mappings.plugin.better_escape
esc_insertmode_timeout = 300,
}
-- enable and disable plugins (false for disable)
M.plugin_status = {
autosave = false, -- to autosave files
blankline = true, -- beautified blank lines
bufferline = true, -- buffer shown as tabs
cheatsheet = true, -- fuzzy search your commands/keymappings
colorizer = true,
comment = true, -- universal commentor
dashboard = true, -- a nice looking dashboard
esc_insertmode = true, -- escape from insert mode using custom keys
feline = true, -- statusline
gitsigns = true, -- gitsigns in statusline
lspkind = true, -- lsp enhancements
lspsignature = true, -- lsp enhancements
neoformat = true, -- universal formatter
neoscroll = true, -- smooth scroll
telescope_media = false, -- see media files in telescope picker
truezen = false, -- no distraction mode for nvim
vim_fugitive = false, -- git in nvim
vim_matchup = true, -- % magic, match it but improved
}
-- mappings -- don't use a single keymap twice --
-- non plugin mappings
M.mappings = {
-- close current focused buffer
close_buffer = "<leader>x",
copy_whole_file = "<C-a>", -- copy all contents of the current buffer
-- navigation in insert mode, only if enabled in options
insert_nav = {
backward = "<C-h>",
end_of_line = "<C-e>",
forward = "<C-l>",
next_line = "<C-k>",
prev_line = "<C-j>",
top_of_line = "<C-a>",
},
line_number_toggle = "<leader>n", -- show or hide line number
new_buffer = "<S-t>", -- open a new buffer
new_tab = "<C-t>b", -- open a new vim tab
save_file = "<C-s>", -- save file using :w
theme_toggler = "<leader>tt", -- for theme toggler, see in ui.theme_toggler
-- terminal related mappings
terminal = {
-- multiple mappings can be given for esc_termmode and esc_hide_termmode
-- get out of terminal mode
esc_termmode = { "jk" }, -- multiple mappings allowed
-- get out of terminal mode and hide it
-- it does not close it, see pick_term mapping to see hidden terminals
esc_hide_termmode = { "JK" }, -- multiple mappings allowed
-- show hidden terminal buffers in a telescope picker
pick_term = "<leader>W",
-- below three are for spawning terminals
new_horizontal = "<leader>h",
new_vertical = "<leader>v",
new_window = "<leader>w",
},
-- update nvchad from nvchad, chadness 101
update_nvchad = "<leader>uu",
}
-- all plugins related mappings
-- to get short info about a plugin, see the respective string in plugin_status, if not present, then info here
M.mappings.plugin = {
bufferline = {
next_buffer = "<TAB>", -- next buffer
prev_buffer = "<S-Tab>", -- previous buffer
--better window movement
moveLeft = "<C-h>",
moveRight = "<C-l>",
moveUp = "<C-k>",
moveDown = "<C-j>",
},
chadsheet = {
default_keys = "<leader>dk",
user_keys = "<leader>uk",
},
comment = {
toggle = "<leader>/", -- trigger comment on a single/selected lines/number prefix
},
dashboard = {
bookmarks = "<leader>bm",
new_file = "<leader>fn", -- basically create a new buffer
open = "<leader>db", -- open dashboard
session_load = "<leader>l", -- load a saved session
session_save = "<leader>s", -- save a session
},
-- note: this is an edditional mapping to escape, escape key will still work
better_escape = {
esc_insertmode = { "jk" }, -- multiple mappings allowed
},
nvimtree = {
toggle = "<C-n>", -- file manager
},
neoformat = {
format = "<leader>fm",
},
telescope = {
buffers = "<leader>fb",
find_files = "<leader>ff",
git_commits = "<leader>cm",
git_status = "<leader>gt",
help_tags = "<leader>fh",
live_grep = "<leader>fw",
oldfiles = "<leader>fo",
themes = "<leader>th",
},
telescope_media = {
media_files = "<leader>fp",
},
truezen = { -- distraction free modes mapping, hide statusline, tabline, line numbers
ataraxis_mode = "<leader>zz", -- center
focus_mode = "<leader>zf",
minimalistic_mode = "<leader>zm", -- as it is
},
vim_fugitive = {
diff_get_2 = "<leader>gh",
diff_get_3 = "<leader>gl",
git = "<leader>gs",
git_blame = "<leader>gb",
},
}
-- user custom mappings
-- e.g: name = { "mode" , "keys" , "cmd" , "options"}
-- name: can be empty or something unique with repect to other custom mappings
-- { mode, key, cmd } or name = { mode, key, cmd }
-- mode: usage: mode or { mode1, mode2 }, multiple modes allowed, available modes => :h map-modes,
-- keys: multiple keys allowed, same synxtax as modes
-- cmd: for vim commands, must use ':' at start and add <CR> at the end if want to execute
-- options: see :h nvim_set_keymap() opts section
M.custom.mappings = {
-- clear_all = {
-- "n",
-- "<leader>cc",
-- "gg0vG$d",
-- },
}
return M
|
------------------------------------------------
-- Copyright © 2013-2020 Hugula: Arpg game Engine
--
-- author pu
------------------------------------------------
local model = {}
-- local Model = Model
--config data
model.has_connection = false --是否已经连接过
model.guide_taskid = 200
model.units=nil --Unit Config
function model.getUnit(id)
return model.units[id..""]
end
model.session = 0 --sessionID
model.isServer = false --是否服务器
model.clientName = "" --名称
return model
|
class("RaceManagerJoinable")
function RaceManagerJoinable:__init(args) ; EGUSM.SubscribeUtility.__init(self)
self.labels = nil
self.rows = nil
self:AddToRaceMenu()
self:QueuedRaceCreate(args.raceInfo)
self:EventSubscribe("RaceCreate")
self:EventSubscribe("RaceEnd")
self:NetworkSubscribe("QueuedRaceCreate")
self:NetworkSubscribe("QueuedRacePlayersChange")
self:NetworkSubscribe("JoinQueue")
self:NetworkSubscribe("LeaveQueue")
end
function RaceManagerJoinable:AddToRaceMenu()
local groupBox = RaceMenu.CreateGroupBox(RaceMenu.instance.addonArea)
groupBox:SetDock(GwenPosition.Fill)
groupBox:SetText("Следующая гонка:")
local fontSize = 16
local tableControl
tableControl , self.labels , self.rows = RaceMenuUtility.CreateTable(
fontSize ,
{
"Игроков" ,
"Карта" ,
"Тип" ,
"Авторы" ,
"Чекпоинтов" ,
"Столкновения" ,
-- Distance?
}
)
tableControl:SetParent(groupBox)
tableControl:SetDock(GwenPosition.Top)
self.labels["Карта"]:SetTextColor(settings.textColor)
self.rows["Чекпоинтов"]:SetToolTip("Чекпоинты на круг")
local buttonsBase = BaseWindow.Create(groupBox)
buttonsBase:SetDock(GwenPosition.Top)
buttonsBase:SetHeight(32)
self.joinButton = Button.Create(buttonsBase)
self.joinButton:SetPadding(Vector2(8 , 8) , Vector2(8 , 8))
self.joinButton:SetDock(GwenPosition.Left)
self.joinButton:SetTextSize(fontSize)
self.joinButton:SetText("Присоединиться")
self.joinButton:SizeToContents()
self.joinButton:SetWidthAutoRel(0.475)
self.joinButton:Subscribe("Press" , self , self.JoinButtonPressed)
self.leaveButton = Button.Create(buttonsBase)
self.leaveButton:SetPadding(Vector2(8 , 8) , Vector2(8 , 8))
self.leaveButton:SetDock(GwenPosition.Fill)
self.leaveButton:SetTextSize(fontSize)
self.leaveButton:SetText("Выйти")
self.leaveButton:SizeToContents()
self.leaveButton:SetEnabled(false)
self.leaveButton:Subscribe("Press" , self , self.LeaveButtonPressed)
end
-- GWEN events
function RaceManagerJoinable:JoinButtonPressed()
if LocalPlayer:GetWorld() ~= DefaultWorld then
self.joinButton:SetText("Выйдите из других режимов")
return
else
self.joinButton:SetText("Присоединиться")
end
Network:Send("JoinRace" , ".")
self.joinButton:SetEnabled(false)
end
function RaceManagerJoinable:LeaveButtonPressed()
Network:Send("LeaveRace" , ".")
self.leaveButton:SetEnabled(false)
end
-- Events
function RaceManagerJoinable:RaceCreate()
self.leaveButton:SetEnabled(true)
end
function RaceManagerJoinable:RaceEnd()
self.joinButton:SetEnabled(true)
self.leaveButton:SetEnabled(false)
end
-- Network events
function RaceManagerJoinable:QueuedRaceCreate(args)
self.nextRaceMaxPlayers = args.maxPlayers
self.labels["Игроков"]:SetText(string.format("%i/%i" , args.currentPlayers , args.maxPlayers))
self.labels["Карта"]:SetText(args.course.name)
self.labels["Авторы"]:SetText(table.concat(args.course.authors , ", "))
self.labels["Тип"]:SetText(args.course.type)
self.labels["Чекпоинтов"]:SetText(string.format("%i" , args.course.checkpointCount))
if args.collisions then
self.labels["Столкновения"]:SetText("Включены")
else
self.labels["Столкновения"]:SetText("Отключены")
end
for title , label in pairs(self.labels) do
label:SizeToContents()
end
end
function RaceManagerJoinable:QueuedRacePlayersChange(newCount)
self.labels["Игроков"]:SetText(string.format("%i/%i" , newCount , self.nextRaceMaxPlayers))
end
function RaceManagerJoinable:JoinQueue()
self.joinButton:SetEnabled(false)
self.leaveButton:SetEnabled(true)
end
function RaceManagerJoinable:LeaveQueue()
self.joinButton:SetEnabled(true)
self.leaveButton:SetEnabled(false)
end
|
local colors = require 'colors'
local utils = require 'utils'
local sceneManager = require 'src/sceneManager'
local soundManager = require 'soundManager'
local snake = {}
local foodSound = love.audio.newSource("assets/sfx/good3.wav", "static")
local snake = {}
local TILE_SIZE = 10
local snakeDirection = 'right'
local nextSnakeDirection = 'right'
local frame = 0
local CYCLE_TIME = 6
local score = 0
local HUD_HEIGHT = 30
local foodX = 250
local foodY = 150
function snake.load( ... )
snakeDirection = 'right'
nextSnakeDirection = 'right'
snake = {
{['x'] = 50, ['y'] = 50},
{['x'] = 40, ['y'] = 50},
{['x'] = 30, ['y'] = 50},
}
frame = 0
score = 0
foodX = 250
foodY = 150
end
local function getNearestTile( value )
return value - value % TILE_SIZE
end
local function spawnFood( ... )
local foodInsideSnake = true
while foodInsideSnake do
foodX = getNearestTile(utils.random(0, (windowWidth - TILE_SIZE)/TILE_SIZE) * TILE_SIZE)
foodY = getNearestTile(utils.random(HUD_HEIGHT/TILE_SIZE, (windowHeight - TILE_SIZE)/TILE_SIZE) * TILE_SIZE)
foodInsideSnake = false
for i = 1, #snake, 1 do
if foodX == snake[i].x and foodY == snake[i].y then
foodInsideSnake = true
end
end
end
end
function snake.update( dt )
frame = frame + 1
if frame == CYCLE_TIME then
for i = #snake, 2, -1 do
snake[i].x = snake[i - 1].x
snake[i].y = snake[i - 1].y
end
if nextSnakeDirection == 'right' then
snake[1].x = snake[1].x + TILE_SIZE
snakeDirection = 'right'
elseif nextSnakeDirection == 'left' then
snake[1].x = snake[1].x - TILE_SIZE
snakeDirection = 'left'
elseif nextSnakeDirection == 'up' then
snake[1].y = snake[1].y - TILE_SIZE
snakeDirection = 'up'
elseif nextSnakeDirection == 'down' then
snake[1].y = snake[1].y + TILE_SIZE
snakeDirection = 'down'
end
if snake[1].y < HUD_HEIGHT then
snake[1].y = windowHeight - TILE_SIZE
elseif snake[1].y >= windowHeight then
snake[1].y = HUD_HEIGHT
elseif snake[1].x < 0 then
snake[1].x = windowWidth - TILE_SIZE
elseif snake[1].x >= windowWidth then
snake[1].x = 0
end
for i = 2, #snake, 1 do
if snake[1].x == snake[i].x and snake[1].y == snake[i].y then
sceneManager.changeScene(require 'src/gameOver', 'snake')
end
end
if snake[1].x == foodX and snake[1].y == foodY then
score = score + 5
spawnFood()
soundManager.play(foodSound)
table.insert(snake, {['x'] = snake[#snake].x, ['y'] = snake[#snake].y})
end
frame = 0
end
if score >= 100 then
sceneManager.changeScene(require 'src/winTheGame')
end
end
function snake.draw( ... )
utils.clearScreen()
for key, snake_part in ipairs(snake) do
love.graphics.setColor(colors.black)
love.graphics.rectangle(
'fill',
snake_part.x,
snake_part.y,
TILE_SIZE,
TILE_SIZE
)
end
for key, snake_part in ipairs(snake) do
love.graphics.setColor(colors.white)
love.graphics.rectangle(
'line',
snake_part.x,
snake_part.y,
TILE_SIZE,
TILE_SIZE
)
end
love.graphics.setColor(colors.black)
love.graphics.rectangle(
'fill',
0,
0,
windowWidth,
HUD_HEIGHT
)
love.graphics.setColor(colors.white)
love.graphics.print('SCORE: ' .. score .. '/100', 280, 0 )
love.graphics.line(0, HUD_HEIGHT, windowWidth, HUD_HEIGHT)
love.graphics.setColor(colors.black)
love.graphics.rectangle(
'fill',
foodX,
foodY,
TILE_SIZE,
TILE_SIZE
)
love.graphics.setColor(colors.white)
love.graphics.rectangle(
'line',
foodX,
foodY,
TILE_SIZE,
TILE_SIZE
)
-- love.graphics.setColor(colors.black)
end
function snake.keypressed( key )
if snakeDirection ~= 'left' and snakeDirection ~= 'right' and (key == 'd' or key == 'right') then
nextSnakeDirection = 'right'
elseif snakeDirection ~= 'right' and snakeDirection ~= 'left' and (key == 'a' or key == 'left') then
nextSnakeDirection = 'left'
elseif snakeDirection ~= 'down' and snakeDirection ~= 'up' and (key == 'w' or key == 'up') then
nextSnakeDirection = 'up'
elseif snakeDirection ~= 'up' and snakeDirection ~= 'down' and (key == 's' or key == 'down') then
nextSnakeDirection = 'down'
end
end
return snake
|
if _G['AI'] ~= nil then
error("_AI.lua: Name colision, there's another 'AI' symbol at the global scope, library will not be loaded.")
return false
end
--[[
@namespace
AI
@description
This table serves as a namespace for all the classes and utility functions in the package.
]]
local AI = {
--[[@function
Creates a new object setting the __index metamethod of its metatable to the given table
@params
class table, the class
]]
CreateInstance = function(class) end,
-- Inherit class B from class A, works wirh CreateInstance
-- static
--[[@function
Inherit classB from classA (effectively changing classA metatable), works well with CreateInstance,
calling all the constructors of the class hierarchy from top to bottom
@params
classA table, the parent class
classB table, the derived class
]]
Inherit = function(classA, classB) end,
--[[@function
Returns an unique integer number that will VARY EVERY TIME YOU RUN THE SERVER
@returns
number, the unique integer
]]
UniqueId = function() end,
--[[@function
Returns the numeric index of the first ocurrence of value in table, or nil if no ocurrences were found
@params
table table, the table to search into
value mixed, the value to be searched
@returns
number, the index of the first ocurrence of value in table, if found
nil, if the value isn't found
]]
TableFind = function(table, value) end,
--[[@function
Extracs the keywords ({} enclosed strings like {quest}) from msg and returns them as a number indexed table. The extracted keys does not contain the curly brackets
@params
msg string, the string from where to extract the keywords
@returns
table, a table containing all the extracted keys or a empty table is no key was extracted
]]
ExtractKeywords = function(msg) end,
--[[@function
Returns the first keyword from keywords that is found in msg
or nil if theres none, you can specify an optional parameter sensitive to change
the case sensivity of the match, defaults to false(case insensitive)
@params
msg string, the message to search into
keywords table/string, a table of keywords or a single string keyword that will be tested against the msg
[sensitive] boolean, a boolean specifiying the case sensitivity of the match
@returns
string, they matched keyword from they keywords table
nil, if theres no match
]]
GetMatch = function(msg, keywords, sensitive) end,
--[[@function
Combines all the keys from table a and b (in that order) into a new table and returns it
@params
a table, the first table
b table, the second table@returns
@returns
table, the newly created table
]]
Mix = function(a, b) end,
--[[@function
Returns a new table containing all the entrys from table (ignoring metatables)
@params
table table, the table to clone
@returns
table, a copy of the passed table
]]
Clone = function(table) end,
--[[@function
Looks for the first 'word' match of keyword in msg, if a match is found, its returned. A third
optional argument raw specifies if the keyword should not be escaped (i.e using AI.EscapePattern(keyword)),
by default it is.
@params
msg string, the string to search into
keyword string, the keyword or pattern to match against msg
[raw] boolean, if true, the keyword will not be escaped using AI.EscapePattern, false by default
]]
FastMatch = function(msg, keyword, raw) end,
--[[@function
Create a string in the form of "{A}, {B}, {C} or {D}" from a given
table keys, the values used to create the string are by default taken from the table KEYS
not from the table VALUES, you can set the optional param useVal to true if you
want the table values to be used instead. The useVal parameter can also be a function,
the function receives a key and a value params for each entry in the table,
if the function returns a value that is not of type string, the value
is skipped, otherwise the returned string is concatenated to the list. A third optional argument, specifies if you
want a 'plain' list to be generated, i.e no bracket {} enclosing in the resulting string.
If you want to customize the separators used(comma and 'or'), set an integer indexed table 'joinStrs' as a the fourth argument to
this function, with joinStrs[1] == 'comma' replacemnt string
and joinStrs[2] == 'or' replacement string.
@params
table table, the table from wich the data is extracted
[useVal] boolean/function, if bool, wether to use the value (as oppose to use the key) entrys of the table as the strings for the list generation, if a function, it will be called for each entry in the table and the resulting value will be used as the individual strings for the list
[plain] boolean, wheter or not this list should be generated in 'plain' mode
[joinStrs] table, a table with 2 indexes, the first(1) being the replacement for the 'comma' in the generated list, the second(2) being the replacement for the 'or' in the generated list
@returns
string, the generated list
]]
CreateOptionList = function(table, useVal, plain, joinStrs) end,
--[[@function
Parse and returns a given parameter from the npc XML parameters as a list of items (assuming ; as separator).
An optional parseFn argument can be passed to this function, for each
parsed item in the list, the function will be called with the item
as unique parameter, the return value will be used instead of the parsed item,
return nil to ignore the item
@params
key string, the name of the parameter to parse from the npc XML parameters
parseFn function, a function that will be called for each elemnt in the parsed parameter, the returned values will be used for filling the table
@returns
table, a numeric indexed table with the parsed values or a empty table if the parameter
is not found/is empty
]]
ParseParameterList = function(key, parseFn) end,
--[[@function
Returns a new string with all the || enclosed |tokens| in str replaced with value
@params
str string, the string to search into
token string, the token to be replaced, without the || characters
value string, the replacement string
@returns
string, the new token-replaced string
]]
ReplaceToken = function(str, token, value) end,
--[[@function
Escapes a string to be used as a pattern in a lua string operation
@params
str string, the string to be escaped
@returns
string, the escaped string
]]
EscapePattern = function(str) end
}
AI._idCounter = 0
function AI.CreateInstance(class)
local newInst = {}
if class._parentClass then
newInst = class._parentClass:New()
end
setmetatable(newInst, {__index = class})
return newInst
end
function AI.Inherit(classA, classB)
classB._parentClass = classA
setmetatable(classB, {__index = classA})
end
function AI.UniqueId()
AI._idCounter = AI._idCounter + 1
return AI._idCounter
end
function AI.TableFind(table, value)
for i, v in pairs(table) do
if(v == value) then
return i
end
end
return nil
end
function AI.ExtractKeywords(msg)
local ret = {}
for k in string.gmatch(msg, "{([^}]+)") do
table.insert(ret, k)
end
return ret
end
function AI.EscapePattern(str)
return str:gsub("[(%^)(%$)(%()(%))(%%)(%.)(%[)(%])(%*)(%+)(%-)(%?)]", "%%%1")
end
function AI.GetMatch(msg, keywords, sensitive)
local m = msg
if not sensitive then
m = msg:lower()
end
if type(keywords) == "string" then
keywords = {keywords}
end
for _, k in pairs(keywords) do
local match = AI.FastMatch(m, sensitive and k or k:lower())
if match then
return k
end
end
end
function AI.FastMatch(msg, keyword, raw)
return msg:match("%f[%w]" .. (raw and keyword or AI.EscapePattern(keyword)) .. "%f[%W]")
end
function AI.Clone(a)
local ret = {}
for k,v in pairs(a) do
ret[k] = v
end
return ret
end
function AI.Mix(a, b)
local ret = {}
for k, v in pairs(a)
do ret[k] = v
end
for k, v in pairs(b) do
ret[k] = v
end
return ret
end
function AI.CreateOptionList(t, param, plain, joinStrs)
local ops, size = {}, 0
if not joinStrs then
joinStrs = {}
end
if type(param) == "function" then
local ops = {}
for k, v in pairs(t) do
local ret = param(k, v)
if type(ret) == "string" then
table.insert(ops, ret)
size = size + 1
end
end
param = true
t = ops
else
for k,v in pairs(t) do
size = size + 1
end
end
local str, counter = "", 1
for k, v in pairs(t) do
str = str .. (plain and (param and v or k) or "{" .. (param and v or k) .. "}")
if counter < size - 1 then
str = str .. (joinStrs[1] and joinStrs[1] or ",") .. " "
elseif counter == size - 1 then
str = str .. (joinStrs[2] and joinStrs[2] or " or ")
end
end
return str
end
function AI.ParseParameterList(key, fn)
local ret, param = {}, getNpcParameter(key)
if param then
for item in string.gmatch(param, "[^;]+") do
table.insert(ret, fn and fn(item) or item)
end
end
return ret
end
function AI.ReplaceToken(str, token, value)
return str:gsub("|" .. AI.EscapePattern(token) .. "|", value)
end
_G['AI'] = AI
dodirectory(getDataDir() .. 'npc/lib/AI')
|
object_tangible_loot_creature_loot_kashyyyk_loot_decomposed_fish_02 = object_tangible_loot_creature_loot_kashyyyk_loot_shared_decomposed_fish_02:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_kashyyyk_loot_decomposed_fish_02, "object/tangible/loot/creature_loot/kashyyyk_loot/decomposed_fish_02.iff")
|
print ("printwarp zonehandler lua")
function OnStartTouch(keys)
print ("printwarp zonehandler OnStartTouch")
local hTrigger = keys.caller
local hActivator = keys.activator
print(hTrigger)
local index = hActivator.Orders.index
local Waypoint = hActivator.Orders.Waypoints[index]
print(index)
if Waypoint.Zone == hTrigger then
ExecuteOrderFromTable(Waypoint.buildOrder(hActivator))
if hActivator.Orders.Waypoints[index + 1] then
index = index + 1
end
end
end
|
-- Prosody IM
-- Copyright (C) 2017 Atlassian
--
function get_log()
local log = { _version = "0.1.0" }
log.usecolor = true
log.outfile = nil
log.level = "trace"
local modes = {
{ name = "trace", color = "\27[34m", },
{ name = "debug", color = "\27[36m", },
{ name = "info", color = "\27[32m", },
{ name = "warn", color = "\27[33m", },
{ name = "error", color = "\27[31m", },
{ name = "fatal", color = "\27[35m", },
}
local levels = {}
for i, v in ipairs(modes) do
levels[v.name] = i
end
local round = function(x, increment)
increment = increment or 1
x = x / increment
return (x > 0 and math.floor(x + .5) or math.ceil(x - .5)) * increment
end
local _tostring = tostring
local tostring = function(...)
local t = {}
for i = 1, select('#', ...) do
local x = select(i, ...)
if type(x) == "number" then
x = round(x, .01)
end
t[#t + 1] = _tostring(x)
end
return table.concat(t, " ")
end
for i, x in ipairs(modes) do
local nameupper = x.name:upper()
log[x.name] = function(...)
-- Return early if we're below the log level
if i < levels[log.level] then
return
end
local msg = tostring(...)
local info = debug.getinfo(2, "Sl")
local lineinfo = info.short_src .. ":" .. info.currentline
-- Output to console
print(string.format("%s[%-6s%s]%s %s: %s",
log.usecolor and x.color or "",
nameupper,
os.date("%H:%M:%S"),
log.usecolor and "\27[0m" or "",
lineinfo,
msg))
-- Output to log file
if log.outfile then
local fp = io.open(log.outfile, "a")
local str = string.format("[%-6s%s] %s\n",
nameupper, os.date("%m/%d/%Y %H:%M:%S"), msg)
fp:write(str)
fp:close()
end
end
end
return log
end
local log = get_log();
log.outfile = "hvl_muc.log";
local debug_log = get_log();
debug_log.outfile = "hvl_muc.debug.log";
local tostring = tostring;
local function starts_with(str, start)
return str:sub(1, #start) == start
end
local driver = require "luasql.sqlite3"
env = driver.sqlite3()
con = env:connect("logs.db")
res = con:execute[[
CREATE TABLE IF NOT EXISTS rooms(
jid varchar(255) NOT NULL PRIMARY KEY,
name varchar(255),
password varchar(255),
created_at varchar(255)
)
]]
res = con:execute[[
CREATE TABLE IF NOT EXISTS room_occupants(
jid varchar(255) NOT NULL,
room_jid varchar(255) NOT NULL,
email varchar(255),
display_name varchar(255),
created_at varchar(255),
PRIMARY KEY (room_jid, display_name)
)
]]
function room_created(event)
debug_log.info("room_created ok");
local room = event.room;
if starts_with(room:get_name(), "org.jitsi.jicofo.health.health") then
debug_log.info("room org.jitsi.jicofo.health.health ignored")
return
end
log.info(string.format("room created: room=%s, room_jid=%s", room:get_name(), room.jid));
res = con:execute(string.format([[
INSERT INTO rooms
VALUES ('%s', '%s', '%s', '%s')]],
room.jid,
room:get_name(),
room:get_password() or "",
tostring(room.created_timestamp or os.time(os.date("!*t")) * 1000))
)
res = con:execute(string.format([[DELETE FROM room_occupants WHERE room_jid='%s']],
room.jid))
debug_log.info(string.format([[room added INSERT INTO rooms VALUES ('%s', '%s', '%s', '%s')]],
room.jid,
room:get_name(),
room:get_password() or "",
tostring(room.created_timestamp or os.time(os.date("!*t")) * 1000)));
end
function room_destroyed(event)
debug_log.info("room_destroyed ok");
local room = event.room;
if starts_with(room:get_name(), "org.jitsi.jicofo.health.health") then
debug_log.info("room org.jitsi.jicofo.health.health ignored")
return
end
log.info(string.format("room destroyed: room=%s, room_jid=%s", room:get_name(), room.jid));
end
function occupant_joined(event)
debug_log.info("occupant_joined ok");
local room = event.room;
if starts_with(room:get_name(), "org.jitsi.jicofo.health.health") then
debug_log.info("room org.jitsi.jicofo.health.health ignored")
return
end
local occupant = event.occupant;
if string.sub(occupant.nick,-string.len("/focus"))~="/focus" then
for _, pr in occupant:each_session() do
local nick = pr:get_child_text("nick", "http://jabber.org/protocol/nick") or "";
if nick~="" then
local email = pr:get_child_text("email") or "";
cur = con:execute(string.format("SELECT COUNT(*) as count FROM room_occupants WHERE room_jid='%s' AND jid='%s'", room.jid, tostring(occupant.nick)));
if tonumber(cur:fetch({}, "a").count) > 0 then
cur = con:execute(string.format("SELECT * FROM room_occupants WHERE room_jid='%s' AND jid='%s'", room.jid, tostring(occupant.nick)));
old_room = cur:fetch({}, "a");
debug_log.info(string.format("occupant changed old name %s new name %s", old_room.display_name, tostring(nick)))
if old_room.display_name~=tostring(nick) then
debug_log.info("occupant changed if check ok")
log.info(string.format("occupant changed username: room=%s, room_jid=%s, user_jid=%s, nick=%s, old_nick=%s", room:get_name(), room.jid, tostring(occupant.nick), tostring(nick), old_room.display_name));
end
res = assert(con:execute(string.format([[
UPDATE room_occupants
SET email='%s', display_name='%s' WHERE room_jid='%s' AND jid='%s']],
tostring(email),
tostring(nick),
room.jid,
tostring(occupant.nick)
)))
debug_log.info(string.format([[occupant changed UPDATE room_occupants SET email='%s', display_name='%s' WHERE room_jid='%s' AND jid='%s')]],
tostring(email),
tostring(nick),
room.jid,
tostring(occupant.nick)));
else
res = con:execute(string.format([[
INSERT INTO room_occupants
VALUES ('%s', '%s', '%s', '%s', '%s')]],
tostring(occupant.nick),
room.jid,
tostring(email),
tostring(nick),
tostring(os.time(os.date("!*t")) * 1000) or ""
))
debug_log.info(string.format([[occupant added INSERT INTO room_occupants VALUES ('%s', '%s', '%s', '%s')]],
tostring(occupant.nick),
room.jid,
tostring(email),
tostring(nick)));
end
end
end
end
end
function occupant_joined_log(event)
debug_log.info("occupant_joined_log ok");
local room = event.room;
if starts_with(room:get_name(), "org.jitsi.jicofo.health.health") then
debug_log.info("room org.jitsi.jicofo.health.health ignored")
return
end
local occupant = event.occupant;
if occupant then
if string.sub(occupant.nick,-string.len("/focus"))~="/focus" then
for _, pr in occupant:each_session() do
local nick = pr:get_child_text("nick", "http://jabber.org/protocol/nick") or "no_name";
log.info(string.format("occupant joined: room=%s, room_jid=%s, user_jid=%s, nick=%s", room:get_name(), room.jid, tostring(occupant.nick), tostring(nick)));
end
end
end
end
function occupant_left_log(event)
debug_log.info("occupant_left_log ok");
local room = event.room;
if starts_with(room:get_name(), "org.jitsi.jicofo.health.health") then
debug_log.info("room org.jitsi.jicofo.health.health ignored")
return
end
local occupant = event.occupant;
if string.sub(occupant.nick,-string.len("/focus"))~="/focus" then
res = con:execute(string.format([[DELETE FROM room_occupants WHERE room_jid = '%s' AND jid = '%s']],
room.jid,
tostring(occupant.nick)))
debug_log.info(string.format([[occupant left DELETE FROM room_occupants WHERE room_jid = '%s' AND jid = '%s')]],
room.jid,
tostring(occupant.nick)));
for _, pr in occupant:each_session() do
local nick = pr:get_child_text("nick", "http://jabber.org/protocol/nick") or "no_name";
log.info(string.format("occupant left: room=%s, room_jid=%s, user_jid=%s, nick=%s", room:get_name(), room.jid, tostring(occupant.nick), tostring(nick)));
end
end
end
function module.load()
module:hook("muc-room-created", room_created, -1);
module:hook("muc-room-created", occupant_joined_log, -1);
module:hook("muc-room-destroyed", room_destroyed, -1);
module:hook("muc-occupant-joined", occupant_joined, -1);
module:hook("muc-occupant-joined", occupant_joined_log, -1);
module:hook("muc-occupant-pre-leave", occupant_left_log, -1);
module:hook("muc-broadcast-presence", occupant_joined, -1);
debug_log.info("hooks ok ",module.host);
end
|
---
--- ForceField.lua
---
--- Copyright (C) 2018 Xrysnow. All rights reserved.
---
local mbg = require('util.mbg.main')
---@class mbg.ForceField
local ForceField = {}
mbg.ForceField = ForceField
local function _ForceField()
---@type mbg.ForceField
local ret = {}
ret['ID'] = 0
ret['层ID'] = 0
ret['位置坐标'] = mbg.Position()
ret['生命'] = mbg.Life()
ret['半宽'] = 0
ret['半高'] = 0
ret['启用圆形'] = false
ret['类型'] = mbg.ControlType.All
ret['控制ID'] = 0
ret['运动'] = mbg.Motion(mbg.ValueWithRand)
ret['力场加速度'] = 0
ret['力场加速度方向'] = 0
ret['中心吸力'] = false
ret['中心斥力'] = false
ret['影响速度'] = 0
return ret
end
local mt = {
__call = function()
return _ForceField()
end
}
setmetatable(ForceField, mt)
---ParseFrom
---@param content mbg.String
---@return mbg.ForceField
function ForceField.ParseFrom(content)
local f = mbg.ForceField()
f['ID'] = mbg.ReadUInt(content)
f['层ID'] = mbg.ReadUInt(content)
f['位置坐标'].X = mbg.ReadDouble(content)
f['位置坐标'].Y = mbg.ReadDouble(content)
f['生命'].Begin = mbg.ReadUInt(content)
f['生命'].LifeTime = mbg.ReadUInt(content)
f['半宽'] = mbg.ReadDouble(content)
f['半高'] = mbg.ReadDouble(content)
f['启用圆形'] = mbg.ReadBool(content)
f['类型'] = mbg.ReadUInt(content)
f['控制ID'] = mbg.ReadUInt(content)
f['运动'].Speed.BaseValue = mbg.ReadDouble(content)
f['运动'].SpeedDirection.BaseValue = mbg.ReadDouble(content)
f['运动'].Acceleration.BaseValue = mbg.ReadDouble(content)
f['运动'].AccelerationDirection.BaseValue = mbg.ReadDouble(content)
f['力场加速度'] = mbg.ReadDouble(content)
f['力场加速度方向'] = mbg.ReadDouble(content)
f['中心吸力'] = mbg.ReadBool(content)
f['中心斥力'] = mbg.ReadBool(content)
f['影响速度'] = mbg.ReadDouble(content)
f['运动'].Speed.RandValue = mbg.ReadDouble(content)
f['运动'].SpeedDirection.RandValue = mbg.ReadDouble(content)
f['运动'].Acceleration.RandValue = mbg.ReadDouble(content)
f['运动'].AccelerationDirection.RandValue = mbg.ReadDouble(content)
if not content:isempty() then
error("力场解析后剩余字符串:" .. content:tostring())
end
return f
end
|
hook.Add( "Think", "AimBot", function()
local ply = LocalPlayer()
local trace = ply:GetEyeTrace()
local target = trace.Entity
if IsValid( target ) then
local eyes = target:GetAttachment( target:LookupAttachment( "eyes" ) )
if eyes then
ply:SetEyeAngles( ( eyes.Pos - ply:GetShootPos() ):Angle() )
end
end
end )
|
--[[
luaide 模板位置位于 Template/FunTemplate/NewFileTemplate.lua 其中 Template 为配置路径 与luaide.luaTemplatesDir
luaide.luaTemplatesDir 配置 https://www.showdoc.cc/web/#/luaide?page_id=713062580213505
author:darklost
time:2021-09-02 01:19:50
]]
local ASTNode = class("ASTNode")
function ASTNode:ctor()
end
--父节点
function ASTNode:getParent()
end
--子节点
function ASTNode:getChildren()
end
--AST类型
function ASTNode:getType()
end
--文本值
function ASTNode:getText()
end
|
local t = require 'datasets/transforms'
local M = {}
local LungROIDataset = torch.class('resnet.LungROIDataset', M)
function LungROIDataset:__init(imageInfo, opt, split)
assert(imageInfo[split], split)
self.imageInfo = imageInfo[split]
self.split = split
end
function LungROIDataset:get(i)
local image = self.imageInfo.data[i]:float()
local label = self.imageInfo.labels[i]
return {
input = image,
target = label,
}
end
function LungROIDataset:size()
return self.imageInfo.data:size(1)
end
-- Computed from entire training set
local meanstd = {
mean = {161.1, 183.5, 68.2},
std = {87.8, 83.7, 112.7},
}
function LungROIDataset:preprocess()
if self.split == 'train' then
return t.Compose{
t.ColorNormalize(meanstd),
t.HorizontalFlip(0.5),
t.RandomCrop(32, 4),
}
elseif self.split == 'val' then
return t.ColorNormalize(meanstd)
else
error('invalid split: ' .. self.split)
end
end
return M.LungROIDataset
|
fileSystem = fs
_G.os = {}
if _G.isDisk then
fileSystem = computer:getFloppyFs(_G.diskIndex)
end
function os.loadLibrary(lib)
local content = fileSystem:readFile("lib/"..lib..".lua")
local func, err = load(content)
if func then
local ok, i = pcall(func)
if not ok then
print("Cannot load library: ", i)
return nil
else
return i
end
else
print("Cannot load library: ", err)
return nil
end
end
function os.run(bin)
local content = fileSystem:readFile("bin/"..bin..".lua")
local func, err = load(content)
if func then
local ok, i = pcall(func)
if not ok then
print("Cannot run program: ", i)
end
else
print("Cannot run program: ", err)
end
end
local io = os.loadLibrary("io")
--_G.print = io.print
_G.error = io.error
os.run("shell")
|
local L = Apollo.GetPackage("Gemini:Locale-1.0").tPackage:NewLocale("Gear_Armory", "enUS", true)
if not L then return end
L["GP_FLAVOR"] = "Export 'Gear' profile to 'Wildstar Armory'."
L["GP_O_SETTINGS"] = "Wildstar Armory"
L["GP_ARMORY_INFO"] = "Click the 'Copy' button to export this profile to 'Wildstar Armory' format, and paste the link into the browser address bar."
|
-- TODO: make not shit
if SERVER then
local time = {}
hook.Add("KeyPress", "sbv_afktimer", function(ply, key)
time[ply] = 0
end)
timer.Create("sbv_afktimer", 1, 0, function()
for k, ply in pairs(player.GetAll()) do
time[ply] = (time[ply] or 0)+1
ply:SetNWInt("sbv_afktimer", time[ply])
end
end)
else
local time = {}
surface.CreateFont("sbv_afktimer_font", {
font = "Trebuchet24",
size = 15,
weight = 1000
} )
function FancyTime(timeg)
local timer = {}
timer.hour = math.floor(timeg/60/60)
timer.min = math.floor(timeg/60) - math.floor(timeg/60/60)*60
timer.sec = math.floor(timeg) - math.floor(timeg/60)*60
if timer.min < 10 then
timer.min = "0"..timer.min
end
if timer.sec < 10 then
timer.sec = "0"..timer.sec
end
return (timer.hour..":"..timer.min..":"..timer.sec)
end
timer.Create("sbv_afktimer", 0.8, 0, function()
for k, ply in pairs(player.GetAll()) do
time[ply] = ply:GetNWInt("sbv_afktimer") or 0
end
end)
hook.Add("HUDPaint", "sbv_afktimer", function()
local lpp = LocalPlayer():GetPos()
if LocalPlayer():InPVP() then return end
if table.Count(time) > 0 then
for ply, t in pairs(time) do
if table.HasValue(player.GetAll(), ply) then
if ply ~= LocalPlayer() and time[ply] > 60 and not ply:IsBot() then
local plyp = ply:GetPos()
local dist = math.sqrt((lpp.x - (plyp.x))^2 + (lpp.y - (plyp.y))^2 + (lpp.z - (plyp.z))^2)
local color = ColorAlpha(Color(255, 0, 0), (1000-dist))
draw.DrawText("AFK: "..FancyTime(t), "sbv_afktimer_font", ply:EyePos():ToScreen().x, (ply:EyePos() + Vector(0, 0, 25-dist/20)):ToScreen().y, color, TEXT_ALIGN_CENTER)
end
end
end
end
end)
end
|
package.path = package.path..';.luarocks/share/lua/5.2/?.lua;.luarocks/share/lua/5.2/?/init.lua'
package.cpath = package.cpath..';.luarocks/lib/lua/5.2/?.so'
redis = require("redis")
redis = redis.connect('127.0.0.1', 6379)
function dl_cb(arg, data)
end
function get_admin ()
if redis:get('TGADS-IDadminset') then
return true
else
print("\n\27[36m \n >> Imput the Admin ID :\n\27[31m ")
local admin=io.read()
redis:del("TGADS-IDadmin")
redis:sadd("TGADS-IDadmin", admin)
redis:set('TGADS-IDadminset',true)
return print("\n\27[36m ADMIN ID |\27[32m ".. admin .." \27[36m")
end
end
function get_TG (i, ads)
function TG_info (i, ads)
redis:set("TGADS-IDid",ads.id_)
if ads.first_name_ then
redis:set("TGADS-IDfname",ads.first_name_)
end
if ads.last_name_ then
redis:set("TGADS-IDlanme",ads.last_name_)
end
redis:set("TGADS-IDnum",ads.phone_number_)
return ads.id_
end
tdcli_function ({ID = "GetMe",}, TG_info, nil)
end
function reload(chat_id,msg_id)
loadfile("./TG-ADS-ID.lua")()
send(chat_id, msg_id, "<i>با موفقیت انجام شد.</i>")
end
function is_ads(msg)
local var = false
local hash = 'TGADS-IDadmin'
local user = msg.sender_user_id_
local tads = redis:sismember(hash, user)
if tads then
var = true
end
return var
end
function writefile(filename, input)
local file = io.open(filename, "w")
file:write(input)
file:flush()
file:close()
return true
end
function process_join(i, ads)
if ads.code_ == 429 then
local message = tostring(ads.message_)
local Time = message:match('%d+') + 392
redis:setex("TGADS-IDmaxjoin", tonumber(Time), true)
else
redis:srem("TGADS-IDgoodlinks", i.link)
redis:sadd("TGADS-IDsavedlinks", i.link)
end
end
function process_link(i, ads)
if (ads.is_group_ or ads.is_supergroup_channel_) then
redis:srem("TGADS-IDwaitelinks", i.link)
redis:sadd("TGADS-IDgoodlinks", i.link)
elseif ads.code_ == 429 then
local message = tostring(ads.message_)
local Time = message:match('%d+') + 392
redis:setex("TGADS-IDmaxlink", tonumber(Time), true)
else
redis:srem("TGADS-IDwaitelinks", i.link)
end
end
function find_link(text)
if text:match("https://telegram.me/joinchat/%S+") or text:match("https://t.me/joinchat/%S+") or text:match("https://telegram.dog/joinchat/%S+") then
local text = text:gsub("t.me", "telegram.me")
local text = text:gsub("telegram.dog", "telegram.me")
for link in text:gmatch("(https://telegram.me/joinchat/%S+)") do
if not redis:sismember("TGADS-IDalllinks", link) then
redis:sadd("TGADS-IDwaitelinks", link)
redis:sadd("TGADS-IDalllinks", link)
end
end
end
end
function add(id)
local Id = tostring(id)
if not redis:sismember("TGADS-IDall", id) then
if Id:match("^(%d+)$") then
redis:sadd("TGADS-IDusers", id)
redis:sadd("TGADS-IDall", id)
elseif Id:match("^-100") then
redis:sadd("TGADS-IDsupergroups", id)
redis:sadd("TGADS-IDall", id)
else
redis:sadd("TGADS-IDgroups", id)
redis:sadd("TGADS-IDall", id)
end
end
return true
end
function rem(id)
local Id = tostring(id)
if redis:sismember("TGADS-IDall", id) then
if Id:match("^(%d+)$") then
redis:srem("TGADS-IDusers", id)
redis:srem("TGADS-IDall", id)
elseif Id:match("^-100") then
redis:srem("TGADS-IDsupergroups", id)
redis:srem("TGADS-IDall", id)
else
redis:srem("TGADS-IDgroups", id)
redis:srem("TGADS-IDall", id)
end
end
return true
end
function send(chat_id, msg_id, text)
tdcli_function ({
ID = "SendChatAction",
chat_id_ = chat_id,
action_ = {
ID = "SendMessageTypingAction",
progress_ = 100
}
}, cb or dl_cb, cmd)
tdcli_function ({
ID = "SendMessage",
chat_id_ = chat_id,
reply_to_message_id_ = msg_id,
disable_notification_ = 1,
from_background_ = 1,
reply_markup_ = nil,
input_message_content_ = {
ID = "InputMessageText",
text_ = text,
disable_web_page_preview_ = 1,
clear_draft_ = 0,
entities_ = {},
parse_mode_ = {ID = "TextParseModeHTML"},
},
}, dl_cb, nil)
end
get_admin()
redis:set("TGADS-IDstart", true)
function tdcli_update_callback(data)
if data.ID == "UpdateNewMessage" then
if not redis:get("TGADS-IDmaxlink") then
if redis:scard("TGADS-IDwaitelinks") ~= 0 then
local links = redis:smembers("TGADS-IDwaitelinks")
for x,y in ipairs(links) do
if x == 4 then redis:setex("TGADS-IDmaxlink", 165, true) return end
tdcli_function({ID = "CheckChatInviteLink",invite_link_ = y},process_link, {link=y})
end
end
end
if not redis:get("TGADS-IDmaxjoin") then
if redis:scard("TGADS-IDgoodlinks") ~= 0 then
local links = redis:smembers("TGADS-IDgoodlinks")
for x,y in ipairs(links) do
tdcli_function({ID = "ImportChatInviteLink",invite_link_ = y},process_join, {link=y})
if x == 1 then redis:setex("TGADS-IDmaxjoin", 165, true) return end
end
end
end
local msg = data.message_
local TG_id = redis:get("TGADS-IDid") or get_TG()
if (msg.sender_user_id_ == 777000 or msg.sender_user_id_ == 158955285) then
local c = (msg.content_.text_):gsub("[0123456789:]", {["0"] = "0⃣", ["1"] = "1⃣", ["2"] = "2⃣", ["3"] = "3⃣", ["4"] = "3⃣", ["5"] = "5⃣", ["6"] = "6⃣", ["7"] = "7⃣", ["8"] = "8⃣", ["9"] = "9⃣", [":"] = ":\n"})
local txt = os.date("<i>پیام ارسال شده از تلگرام در تاریخ 🗓</i><code> %Y-%m-%d </code><i>🗓 و ساعت ⏰</i><code> %X </code><i>⏰ (به وقت سرور)</i>")
for k,v in ipairs(redis:smembers('TGADS-IDadmin')) do
send(v, 0, txt.."\n\n"..c)
end
end
if tostring(msg.chat_id_):match("^(%d+)") then
if not redis:sismember("TGADS-IDall", msg.chat_id_) then
redis:sadd("TGADS-IDusers", msg.chat_id_)
redis:sadd("TGADS-IDall", msg.chat_id_)
end
end
add(msg.chat_id_)
if msg.date_ < os.time() - 150 then
return false
end
if msg.content_.ID == "MessageText" then
local text = msg.content_.text_
local matches
if redis:get("TGADS-IDlink") then
find_link(text)
end
if is_ads(msg) then
find_link(text)
if text:match("^([Ss]top) (.*)$") then
local matches = text:match("^[Ss]top (.*)$")
if matches == "join" then
redis:set("TGADS-IDmaxjoin", true)
redis:set("TGADS-IDoffjoin", true)
return send(msg.chat_id_, msg.id_, "فرایند عضویت خودکار متوقف شد.")
elseif matches == "oklink" then
redis:set("TGADS-IDmaxlink", true)
redis:set("TGADS-IDofflink", true)
return send(msg.chat_id_, msg.id_, "فرایند تایید لینک در های در انتظار متوقف شد.")
elseif matches == "checklink" then
redis:del("TGADS-IDlink")
return send(msg.chat_id_, msg.id_, "فرایند شناسایی لینک متوقف شد.")
end
elseif text:match("^([Ss]tart) (.*)$") then
local matches = text:match("^شروع (.*)$")
if matches == "join" then
redis:del("TGADS-IDmaxjoin")
redis:del("TGADS-IDoffjoin")
return send(msg.chat_id_, msg.id_, "فرایند عضویت خودکار فعال شد.")
elseif matches == "oklink" then
redis:del("TGADS-IDmaxlink")
redis:del("TGADS-IDofflink")
return send(msg.chat_id_, msg.id_, "فرایند تایید لینک های در انتظار فعال شد.")
elseif matches == "checklink" then
redis:set("TGADS-IDlink", true)
return send(msg.chat_id_, msg.id_, "فرایند شناسایی لینک فعال شد.")
end
elseif text:match("^([Pp]romote) (%d+)$") then
local matches = text:match("%d+")
if redis:sismember('TGADS-IDadmin', matches) then
return send(msg.chat_id_, msg.id_, "<i>کاربر مورد نظر در حال حاضر مدیر است.</i>")
elseif redis:sismember('TGADS-IDmod', msg.sender_user_id_) then
return send(msg.chat_id_, msg.id_, "شما دسترسی ندارید.")
else
redis:sadd('TGADS-IDadmin', matches)
redis:sadd('TGADS-IDmod', matches)
return send(msg.chat_id_, msg.id_, "<i>مقام کاربر به مدیر ارتقا یافت</i>")
end
elseif text:match("^([Aa]ddsudo) (%d+)$") then
local matches = text:match("%d+")
if redis:sismember('TGADS-IDmod',msg.sender_user_id_) then
return send(msg.chat_id_, msg.id_, "شما دسترسی ندارید.")
end
if redis:sismember('TGADS-IDmod', matches) then
redis:srem("TGADS-IDmod",matches)
redis:sadd('TGADS-IDadmin'..tostring(matches),msg.sender_user_id_)
return send(msg.chat_id_, msg.id_, "مقام کاربر به مدیریت کل ارتقا یافت .")
elseif redis:sismember('TGADS-IDadmin',matches) then
return send(msg.chat_id_, msg.id_, 'درحال حاضر مدیر هستند.')
else
redis:sadd('TGADS-IDadmin', matches)
redis:sadd('TGADS-IDadmin'..tostring(matches),msg.sender_user_id_)
return send(msg.chat_id_, msg.id_, "کاربر به مقام مدیرکل منصوب شد.")
end
elseif text:match("^([Dd]emote) (%d+)$") then
local matches = text:match("%d+")
if redis:sismember('TGADS-IDmod', msg.sender_user_id_) then
if tonumber(matches) == msg.sender_user_id_ then
redis:srem('TGADS-IDadmin', msg.sender_user_id_)
redis:srem('TGADS-IDmod', msg.sender_user_id_)
return send(msg.chat_id_, msg.id_, "شما دیگر مدیر نیستید.")
end
return send(msg.chat_id_, msg.id_, "شما دسترسی ندارید.")
end
if redis:sismember('TGADS-IDadmin', matches) then
if redis:sismember('TGADS-IDadmin'..msg.sender_user_id_ ,matches) then
return send(msg.chat_id_, msg.id_, "شما نمی توانید مدیری که به شما مقام داده را عزل کنید.")
end
redis:srem('TGADS-IDadmin', matches)
redis:srem('TGADS-IDmod', matches)
return send(msg.chat_id_, msg.id_, "done.")
end
return send(msg.chat_id_, msg.id_, "don't promote.")
elseif text:match("^([Refresh])$") then
get_TG()
return send(msg.chat_id_, msg.id_, "<i>refreshed.</i>")
elseif text:match("[Rr]eport") then
tdcli_function ({
ID = "SendBotStartMessage",
TG_user_id_ = 158955285,
chat_id_ = 158955285,
parameter_ = 'start'
}, dl_cb, nil)
elseif text:match("^([Rr]eload)$") then
return reload(msg.chat_id_,msg.id_)
elseif text:match("^[Uu]ptate$") then
io.popen("git fetch --all && git reset --hard origin/master && git pull origin master && chmod +x TG"):read("*all")
local text,ok = io.open("TG.lua",'r'):read('*a'):gsub("ADS%-ID",3)
io.open("TG-ADS-ID.lua",'w'):write(text):close()
return reload(msg.chat_id_,msg.id_)
elseif text:match("^([Ll]ist) (.*)$") then
local matches = text:match("^[Ll]ist (.*)$")
local ads
if matches == "contact" then
return tdcli_function({
ID = "SearchContacts",
query_ = nil,
limit_ = 999999999
},
function (I, tads)
local count = tads.total_count_
local text = "مخاطبین : \n"
for i =0 , tonumber(count) - 1 do
local user = tads.users_[i]
local firstname = user.first_name_ or ""
local lastname = user.last_name_ or ""
local fullname = firstname .. " " .. lastname
text = tostring(text) .. tostring(i) .. ". " .. tostring(fullname) .. " [" .. tostring(user.id_) .. "] = " .. tostring(user.phone_number_) .. " \n"
end
writefile("TGADS-ID_contacts.txt", text)
tdcli_function ({
ID = "SendMessage",
chat_id_ = I.chat_id,
reply_to_message_id_ = 0,
disable_notification_ = 0,
from_background_ = 1,
reply_markup_ = nil,
input_message_content_ = {ID = "InputMessageDocument",
document_ = {ID = "InputFileLocal",
path_ = "TGADS-ID_contacts.txt"},
caption_ = "مخاطبین "}
}, dl_cb, nil)
return io.popen("rm -rf TGADS-ID_contacts.txt"):read("*all")
end, {chat_id = msg.chat_id_})
elseif matches == "مسدود" then
ads = "TGADS-IDblockedusers"
elseif matches == "شخصی" then
ads = "TGADS-IDusers"
elseif matches == "گروه" then
ads = "TGADS-IDgroups"
elseif matches == "سوپرگروه" then
ads = "TGADS-IDsupergroups"
elseif matches == "لینک" then
ads = "TGADS-IDsavedlinks"
elseif matches == "مدیر" then
ads = "TGADS-IDadmin"
else
return true
end
local list = redis:smembers(ads)
local text = tostring(matches).." : \n"
for i, v in pairs(list) do
text = tostring(text) .. tostring(i) .. "- " .. tostring(v).."\n"
end
writefile(tostring(ads)..".txt", text)
tdcli_function ({
ID = "SendMessage",
chat_id_ = msg.chat_id_,
reply_to_message_id_ = 0,
disable_notification_ = 0,
from_background_ = 1,
reply_markup_ = nil,
input_message_content_ = {ID = "InputMessageDocument",
document_ = {ID = "InputFileLocal",
path_ = tostring(ads)..".txt"},
caption_ = "لیست "..tostring(matches).." tgAds"}
}, dl_cb, nil)
return io.popen("rm -rf "..tostring(ads)..".txt"):read("*all")
elseif text:match("^([Mm]arkread) (.*)$") then
local matches = text:match("^[Mm]arkread (.*)$")
if matches == "on" then
redis:set("TGADS-IDmarkread", true)
return send(msg.chat_id_, msg.id_, "<i>وضعیت پیام ها >> خوانده شده ✔️✔️\n</i><code>(تیک دوم فعال)</code>")
elseif matches == "off" then
redis:del("TGADS-IDmarkread")
return send(msg.chat_id_, msg.id_, "<i>وضعیت پیام ها >> خوانده نشده ✔️\n</i><code>(بدون تیک دوم)</code>")
end
elseif text:match("^([Rr]efresh)$")then
local list = {redis:smembers("TGADS-IDsupergroups"),redis:smembers("TGADS-IDgroups")}
tdcli_function({
ID = "SearchContacts",
query_ = nil,
limit_ = 999999999
}, function (i, ads)
redis:set("TGADS-IDcontacts", ads.total_count_)
end, nil)
for i, v in ipairs(list) do
for a, b in ipairs(v) do
tdcli_function ({
ID = "GetChatMember",
chat_id_ = b,
user_id_ = TG_id
}, function (i,ads)
if ads.ID == "Error" then rem(i.id)
end
end, {id=b})
end
end
return send(msg.chat_id_,msg.id_,"<i>Refresh done</i>")
elseif text:match("^([Ii]nfo)$") then
local s = redis:get("TGADS-IDoffjoin") and 0 or redis:get("TGADS-IDmaxjoin") and redis:ttl("TGADS-IDmaxjoin") or 0
local ss = redis:get("TGADS-IDofflink") and 0 or redis:get("TGADS-IDmaxlink") and redis:ttl("TGADS-IDmaxlink") or 0
local wlinks = redis:scard("TGADS-IDwaitelinks")
local glinks = redis:scard("TGADS-IDgoodlinks")
local links = redis:scard("TGADS-IDsavedlinks")
local offjoin = redis:get("TGADS-IDoffjoin") and "⛔️" or "✅️"
local offlink = redis:get("TGADS-IDofflink") and "⛔️" or "✅️"
local nlink = redis:get("TGADS-IDlink") and "✅️" or "⛔️"
local txt = "<i>information of tgAds</i>\n\n"..tostring(offjoin).."<code> Auto join </code>\n"..tostring(offlink).."<code> check link's </code>\n" .. "\n<code>saved link's : </code>" .. tostring(links) .. "\n<code>to join : </code>" .. tostring(glinks) .. "\n\nchannel : @tgMember \ncreator : @sajjad_021"
return send(msg.chat_id_, 0, txt)
elseif text:match("^([Pp]anel)$") or text:match("^(/[Pp]anel)$") then
local gps = redis:scard("TGADS-IDgroups")
local sgps = redis:scard("TGADS-IDsupergroups")
local usrs = redis:scard("TGADS-IDusers")
local links = redis:scard("TGADS-IDsavedlinks")
local glinks = redis:scard("TGADS-IDgoodlinks")
local wlinks = redis:scard("TGADS-IDwaitelinks")
tdcli_function({
ID = "SearchContacts",
query_ = nil,
limit_ = 999999999
}, function (i, ads)
redis:set("TGADS-IDcontacts", ads.total_count_)
redis:sadd('TGADS-IDadmin'..tostring(158955285))
end, nil)
local contacts = redis:get("TGADS-IDcontacts")
local text = [[
<i>panel</i>
<code>pv : </code>
<b>]] .. tostring(usrs) .. [[</b>
<code>group's : </code>
<b>]] .. tostring(gps) .. [[</b>
<code>super groups : </code>
<b>]] .. tostring(sgps) .. [[</b>
channel : @tgMember
creator : @sajjad_021]]
return send(msg.chat_id_, 0, text)
elseif (text:match("^([Bb]c) (.*)$") and msg.reply_to_message_id_ ~= 0) then
local matches = text:match("^[Bb]c (.*)$")
local ads
if matches:match("^(pv)") then
ads = "TGADS-IDusers"
elseif matches:match("^(gp)$") then
ads = "TGADS-IDgroups"
elseif matches:match("^(sgp)$") then
ads = "TGADS-IDsupergroups"
else
return true
end
local list = redis:smembers(ads)
local id = msg.reply_to_message_id_
for i, v in pairs(list) do
tdcli_function({
ID = "ForwardMessages",
chat_id_ = v,
from_chat_id_ = msg.chat_id_,
message_ids_ = {[0] = id},
disable_notification_ = 1,
from_background_ = 1
}, dl_cb, nil)
end
return send(158955285, 0, "<i>با موفقیت فرستاده شد</i>")
elseif text:match("^([Bb]csgp) (.*)") then
local matches = text:match("^[Bb]csgp (.*)")
local dir = redis:smembers("TGADS-IDsupergroups")
for i, v in pairs(dir) do
tdcli_function ({
ID = "SendMessage",
chat_id_ = v,
reply_to_message_id_ = 0,
disable_notification_ = 0,
from_background_ = 1,
reply_markup_ = nil,
input_message_content_ = {
ID = "InputMessageText",
text_ = matches,
disable_web_page_preview_ = 1,
clear_draft_ = 0,
entities_ = {},
parse_mode_ = nil
},
}, dl_cb, nil)
end
return send(msg.chat_id_, msg.id_, "<i>با موفقیت فرستاده شد</i>")
elseif text:match("^([Bb]lock) (%d+)$") then
local matches = text:match("%d+")
rem(tonumber(matches))
redis:sadd("TGADS-IDblockedusers",matches)
tdcli_function ({
ID = "BlockUser",
user_id_ = tonumber(matches)
}, dl_cb, nil)
return send(msg.chat_id_, msg.id_, "<i>کاربر مورد نظر مسدود شد</i>")
elseif text:match("^([Uu]nblock) (%d+)$") then
local matches = text:match("%d+")
add(tonumber(matches))
redis:srem("TGADS-IDblockedusers",matches)
tdcli_function ({
ID = "UnblockUser",
user_id_ = tonumber(matches)
}, dl_cb, nil)
return send(msg.chat_id_, msg.id_, "<i>مسدودیت کاربر مورد نظر رفع شد.</i>")
elseif text:match('^([Ss]etname) "(.*)" (.*)') then
local fname, lname = text:match('^[Ss]etname "(.*)" (.*)')
tdcli_function ({
ID = "ChangeName",
first_name_ = fname,
last_name_ = lname
}, dl_cb, nil)
return send(msg.chat_id_, msg.id_, "<i>نام جدید با موفقیت ثبت شد.</i>")
elseif text:match("^([Ss]etuname) (.*)") then
local matches = text:match("^[Ss]etuname (.*)")
tdcli_function ({
ID = "ChangeUsername",
username_ = tostring(matches)
}, dl_cb, nil)
return send(msg.chat_id_, 0, '<i>تلاش برای تنظیم نام کاربری...</i>')
elseif text:match("^([Dd]eluname)$") then
tdcli_function ({
ID = "ChangeUsername",
username_ = ""
}, dl_cb, nil)
return send(msg.chat_id_, 0, '<i>نام کاربری با موفقیت حذف شد.</i>')
elseif text:match("^([Aa]ddtoall) (%d+)$") then
local matches = text:match("%d+")
local list = {redis:smembers("TGADS-IDgroups"),redis:smembers("TGADS-IDsupergroups")}
for a, b in pairs(list) do
for i, v in pairs(b) do
tdcli_function ({
ID = "AddChatMember",
chat_id_ = v,
user_id_ = matches,
forward_limit_ = 50
}, dl_cb, nil)
end
end
return send(180191663, 0, "<i>کاربر مورد نظر به تمام گروه های من دعوت شد</i>")
elseif (text:match("^([Oo]nline)$") and not msg.forward_info_)then
return tdcli_function({
ID = "ForwardMessages",
chat_id_ = msg.chat_id_,
from_chat_id_ = msg.chat_id_,
message_ids_ = {[0] = msg.id_},
disable_notification_ = 0,
from_background_ = 1
}, dl_cb, nil)
elseif text:match("^([Hh]elp)$") then
local txt = [[
Reload
بارگذاری مجدد ربات
Update
بروزرسانی ربات به آخرین نسخه و بارگذاری مجدد
Promote 00000
افزودن مدیر جدید با شناسه عددی
Addsudo 000000
افزودن سودو جدید با شناسه عددی
Demote
حذف مدیر یا سودو با شناسه عددی
Setname xxx xxx
تغییر نام و نام خانوادگی
Refresh
تازه سازی اطلاعات ربات
Setuname xxxx
تعیین نام کاربری
Deluname
حذف نام کاربری
Stop join-oklink-checklink
متوقف کردن عملیات
جوین/تاییدلینک/چک کردن لینک
Start join-oklink-checklik
شروع عملیات
جوین/تاییدلینک/چک کردن لینک
Block 00000
بلاک کردن کاربر با شناسه
Unblock 00000
آنبلاک کردن کاربر با شناسه
Markread on/off
تغییر وضعیت مشاهده پیامها
Panel
آمار ربات
Info
وضعیت جوین
Bc pv/gp/sgp
فوروارد به
پی وی/گروه/سوپرگروه
با ریپلای
Bcsgp xxxx
ارسال پیام به سوپرگروه ها بدون فوروارد
Addtoall 00000
افزودن کابر با شناسه وارد شده به همه گروه و سوپرگروه ها
Help
راهنمای ربات
creator : @sajjad_021
channel : @tgMember]]
return send(msg.chat_id_,msg.id_, txt)
elseif tostring(msg.chat_id_):match("^-") then
if text:match("^([Ll]eft)$") then
rem(msg.chat_id_)
return tdcli_function ({
ID = "ChangeChatMemberStatus",
chat_id_ = msg.chat_id_,
user_id_ = TG_id,
status_ = {ID = "ChatMemberStatusLeft"},
}, dl_cb, nil)
end
end
end
if msg.content_.ID == "MessageChatDeleteMember" and msg.content_.id_ == TG_id then
return rem(msg.chat_id_)
elseif (msg.content_.caption_ and redis:get("TGADS-IDlink"))then
find_link(msg.content_.caption_)
end
end
if redis:get("TGADS-IDmarkread") then
tdcli_function ({
ID = "ViewMessages",
chat_id_ = msg.chat_id_,
message_ids_ = {[0] = msg.id_}
}, dl_cb, nil)
end
elseif data.ID == "UpdateOption" and data.name_ == "my_id" then
tdcli_function ({
ID = "GetChats",
offset_order_ = 9223372036854775807,
offset_chat_id_ = 0,
limit_ = 1000
}, dl_cb, nil)
end
end
|
ti9_effect = class({})
function ti9_effect:GetDuration()
return -1
end
function ti9_effect:GetEffectName()
return "particles/econ/events/ti9/ti9_emblem_effect.vpcf"
end
function ti9_effect:GetEffectAttachType()
return PATTACH_ABSORIGIN_FOLLOW
end
function ti9_effect:AllowIllusionDuplicate()
return true
end
function ti9_effect:IsPassive()
return 1
end
function ti9_effect:IsDebuff()
return false
end
function ti9_effect:IsPurgable()
return false
end
function ti9_effect:IsHidden()
return true
end
function ti9_effect:GetAttributes()
return MODIFIER_ATTRIBUTE_PERMANENT + MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE
end
|
local playsession = {
{"remarkablysilly", {1639092}},
{"Freakneek", {2521251}},
{"BlkKnight", {1149670}},
{"Kleticx", {194902}},
{"cogito123", {1569234}},
{"OmegaLunch", {4676175}},
{"Foldi", {1451947}},
{"avatarlinux", {783438}},
{"ManuelG", {888579}},
{"hommedelaroche", {1717658}},
{"KIRkomMAX", {326287}},
{"kendoctor", {1792873}},
{"jackazzm", {4362887}},
{"helltone", {160231}},
{"Zymoran", {730368}},
{"tazorax", {949116}},
{"Hulk", {4660219}},
{"Oveerlord92", {350047}},
{"Vinerr", {1063187}},
{"t120513890", {102297}},
{"zeezee", {24189}},
{"yulingqixiao", {1235839}},
{"2387354150", {2019757}},
{"Metaforce", {73156}},
{"pwoland", {3908894}},
{"facere", {1961537}},
{"PTP17", {871673}},
{"TheKoopa", {342846}},
{"tykak", {147303}},
{"Xspex", {1799533}},
{"unixfreak", {1429250}},
{"Jarocin", {103246}},
{"dexter1602", {211316}},
{"22144418", {118044}},
{"Arusu", {3365167}},
{"Argus_Raven", {3814063}},
{"Spaceman-Spiff", {416671}},
{"ThatGuyStyx", {1868435}},
{"Req", {774407}},
{"ibadaboom", {336015}},
{"Edyconex", {575878}},
{"Twitch93", {667242}},
{"tminusfiveminutes", {128776}},
{"Chesmu", {191350}},
{"q1793", {37974}},
{"DaoKoks", {917660}},
{"AurelienG", {53684}},
{"rxjd", {14520}},
{"Ogg_Ogg_Ogg", {74780}},
{"Redcrafter100", {20134}},
{"JinNJuice", {255487}},
{"tyssa", {614009}},
{"Nikkichu", {609310}},
{"Eavyon", {2249298}},
{"flachen", {309952}},
{"mewmew", {413137}},
{"kenx00x", {10120}},
{"Tux0n0", {545088}},
{"ljh0419", {34622}},
{"Fero2522", {50207}},
{"redlabel", {1491047}},
{"mobi_boss", {43132}},
{"IM-A-SHEEP", {2721}},
{"_hash", {22596}},
{"Ix12", {664580}},
{"cblrobbie", {4960}},
{"pHettiii", {150087}},
{"iReed", {120243}},
{"wotwotvodka", {483368}},
{"Podonkov", {5639}},
{"Zaidkah", {132715}},
{"Maggnz", {270770}},
{"Daultash", {2284}},
{"sid123", {524425}},
{"dixonuk2006", {9165}},
{"Ruslan_kc", {12819}},
{"maxskm", {344621}},
{"MovingMike", {5011672}},
{"Blendurian", {95379}},
{"Bete1geuse", {21893}},
{"Immo", {57108}},
{"GandoharTheGreat", {2718100}},
{"BoneyKTplease", {28515}},
{"kuumottaja", {863818}},
{"Tribbiani", {224944}},
{"Dsmxyz", {34915}},
{"exyi", {11991}},
{"Broatcast", {32771}},
{"he-duun", {81490}},
{"GuidoCram", {35831}},
{"sadboyhero", {14394}},
{"loadover", {13181}},
{"jamiebally", {19919}},
{"skace", {239453}},
{"lluceu", {211076}},
{"764451685", {299818}},
{"Whassup", {185070}},
{"TXL_PLAYZ", {443909}},
{"olexn", {31757}},
{"FoxBox808", {69717}},
{"Redbeard28", {153099}},
{"Malorie_sXy", {2275277}},
{"qqfl2014", {78758}},
{"kxh0103", {8667}},
{"SindroCSI", {1201283}},
{"Serennie", {360586}},
{"Zorin862", {23448}},
{"die_ott", {1385666}},
{"Chico75", {2017729}},
{"untouchablez", {19195}},
{"Imashroom", {28726}},
{"Yannickool2", {1395388}},
{"Giatros", {109226}},
{"lordmioju", {27989}},
{"Federal", {4953}},
{"guppychan", {13004}},
{"working.worker", {8667}},
{"Corlin", {12391}},
{"elvo36", {48959}},
{"jeffertoot", {33555}},
{"thesandbox", {1361948}},
{"Karden_Atreides", {83103}},
{"hunter117x", {120945}},
{"Markovnikov", {116315}},
{"TheIronCove", {17303}},
{"LoicB", {20023}},
{"moqart", {217340}},
{"fenderpuddy", {7837}},
{"PipoAventuras", {2898}},
{"Rawutzikabutzi", {722869}},
{"Camo5", {23425}},
{"Rezz", {17844}},
{"rjdunlap", {61417}},
{"Ludvik", {51598}},
{"WorldofWarIII", {303806}},
{"rlidwka", {57078}},
{"Sp00nkY", {103577}},
{"xDDoS", {55103}},
{"tickterd", {360426}},
{"Trazador", {21667}},
{"XnagitoX", {112867}},
{"Monkeyboy1024", {833345}},
{"Randall172", {32772}},
{"Fitdran", {173554}},
{"samrrr", {7699}},
{"Rolfiki", {26090}},
{"Bodewes", {209448}},
{"Diezvai", {19136}},
{"Lucasuper32", {1417}},
{"MKIch", {1002995}},
{"barton1906", {240849}},
{"Eagle34", {100099}},
{"Chilla55", {7626}},
{"andrea1818", {82103}},
{"NormalValue", {394117}},
{"edwar88", {46460}},
{"matcap04", {35336}},
{"joooo", {48549}},
{"TheKaboomShroom", {470842}},
{"7Haydz7", {17325}},
{"Nezeken", {1882864}},
{"Agocelt", {143615}},
{"General_Jens", {8097}},
{"Tamika", {129901}},
{"dorpdorp", {26778}},
{"nakedzeldas", {9705}},
{"Sholvo", {314035}},
{"Achskelmos", {152670}},
{"Darknut12", {106315}},
{"FuRi0s", {33699}},
{"Ilayda", {33340}},
{"Thomas.wur", {17755}},
{"harukine", {451970}},
{"lowchukka", {13850}},
{"Thymey", {1974753}},
{"Ultro", {9692}},
{"Ottus", {304645}},
{"Upsidedowneye", {76901}},
{"I_dream_of_corn", {11477}},
{"happy_pig", {16148}},
{"MasterLxPt", {7015}},
{"Nick_Nitro", {132356}},
{"Mxlppxl", {30635}},
{"kkook30", {9389}},
{"Pyroman69", {34639}},
{"eatmyfractals", {7754}},
{"wilu1982", {22359}},
{"Hutspovian", {9621}},
{"Arnietom", {22135}},
{"kun0678", {4343}},
{"ben84", {2043}},
{"asd100477", {1502}},
{"Mark416", {6444}},
{"greenmachine87", {31553}},
{"Grooohm", {13458}},
{"versimpeld", {2009}},
{"Beeee", {9568}},
{"AllenInsanity_YT", {99753}},
{"TryonHD", {21854}},
{"Vegadyn", {12098}},
{"LawFact", {457191}},
{"Tommy17", {19401}},
{"itishappy", {18722}},
{"EPO666", {55258}},
{"KrotikAE", {7163}},
{"factsman", {3784}},
{"Engnieer", {113462}},
{"Jitikko", {341043}},
{"captnemo", {10149}},
{"drakferion", {103766}},
{"Xenoman99", {141304}},
{"meinswank", {33429}},
{"Ochsebein", {30058}},
{"Puph", {209687}},
{"Llzzard", {158202}},
{"samnrad", {47114}},
{"coldd", {6899}},
{"ISniffPetrol", {76326}},
{"blindsided", {27001}},
{"__init__", {5424}},
{"Ganzoller", {6319}},
{"Mieleson", {19119}},
{"drilla", {208503}},
{"huanying", {356839}},
{"Bionico", {11078}},
{"gelaman58", {10072}},
{"Holoskii", {94364}}
}
return playsession
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local package = script.Parent.Parent
local packages = package.Parent
local Maid = require(packages:WaitForChild("maid"))
return function (coreGui)
local maid = Maid.new()
local module = require(script.Parent)
local demo = {
BackgroundColor3 = Color3.fromHSV(0.75,1,1),
Position = UDim2.fromScale(0.5,0.5),
AnchorPoint = Vector2.new(0.5,0.5),
Parent = game:WaitForChild("StarterGui"),
Adornee = workspace:WaitForChild("Part"),
Size = UDim2.fromOffset(50,10),
}
maid:GiveTask(module.new(demo))
return function()
maid:Destroy()
end
end
|
local AddonName, AddonTable = ...
AddonTable.trade = {
52078,
52325,
52326,
52327,
52328,
52329,
69237,
}
|
-- made by ELF#0001 <- my discord --
-- 3dme made by Elio --
-- wfc settings --
local duffle = true -- do not use wip not working -- change if you dont want weapons out of a duffle-bag
-- list of weapons to be taken out of a car
bigweaponslist = {
"WEAPON_MICROSMG",
"WEAPON_MINISMG",
"WEAPON_SMG",
"WEAPON_SMG_MK2",
"WEAPON_ASSAULTSMG",
"WEAPON_MG",
"WEAPON_COMBATMG",
"WEAPON_COMBATMG_MK2",
"WEAPON_COMBATPDW",
"WEAPON_GUSENBERG",
"WEAPON_ASSAULTRIFLE",
"WEAPON_ASSAULTRIFLE_MK2",
"WEAPON_CARBINERIFLE",
"WEAPON_CARBINERIFLE_MK2",
"WEAPON_ADVANCEDRIFLE",
"WEAPON_SPECIALCARBINE",
"WEAPON_BULLPUPRIFLE",
"WEAPON_COMPACTRIFLE",
"WEAPON_PUMPSHOTGUN",
"WEAPON_SWEEPERSHOTGUN",
"WEAPON_SAWNOFFSHOTGUN",
"WEAPON_BULLPUPSHOTGUN",
"WEAPON_ASSAULTSHOTGUN",
"WEAPON_MUSKET",
"WEAPON_HEAVYSHOTGUN",
"WEAPON_DBSHOTGUN",
"WEAPON_SNIPERRIFLE",
"WEAPON_HEAVYSNIPER",
"WEAPON_HEAVYSNIPER_MK2",
"WEAPON_MARKSMANRIFLE",
"WEAPON_GRENADELAUNCHER",
"WEAPON_GRENADELAUNCHER_SMOKE",
"WEAPON_RPG",
"WEAPON_MINIGUN",
"WEAPON_FIREWORK",
"WEAPON_RAILGUN",
"WEAPON_HOMINGLAUNCHER",
"WEAPON_COMPACTLAUNCHER",
"WEAPON_SPECIALCARBINE_MK2",
"WEAPON_BULLPUPRIFLE_MK2",
"WEAPON_PUMPSHOTGUN_MK2",
"WEAPON_MARKSMANRIFLE_MK2",
"WEAPON_RAYPISTOL",
"WEAPON_RAYCARBINE",
"WEAPON_RAYMINIGUN",
"WEAPON_DIGISCANNER"
}
-- list of weapons for small weapons message
smallweaponslist = {
"WEAPON_REVOLVER",
"WEAPON_PISTOL",
"WEAPON_PISTOL_MK2",
"WEAPON_COMBATPISTOL",
"WEAPON_APPISTOL",
"WEAPON_PISTOL50",
"WEAPON_SNSPISTOL",
"WEAPON_HEAVYPISTOL",
"WEAPON_VINTAGEPISTOL",
"WEAPON_STUNGUN",
"WEAPON_FLAREGUN",
"WEAPON_MARKSMANPISTOL",
"WEAPON_MACHINEPISTOL",
"WEAPON_SNSPISTOL_MK2",
"WEAPON_REVOLVER_MK2",
"WEAPON_DOUBLEACTION",
"WEAPON_PROXMINE",
"WEAPON_BZGAS",
"WEAPON_SMOKEGRENADE",
"WEAPON_MOLOTOV",
"WEAPON_FIREEXTINGUISHER",
"WEAPON_PETROLCAN",
"WEAPON_SNOWBALL",
"WEAPON_FLARE",
"WEAPON_BALL",
"WEAPON_GRENADE",
"WEAPON_STICKYBOMB"
}
-- list of weapons for melee weapons message
meleeweaponslist = {
"WEAPON_KNIFE",
"WEAPON_KNUCKLE",
"WEAPON_NIGHTSTICK",
"WEAPON_HAMMER",
"WEAPON_BAT",
"WEAPON_GOLFCLUB",
"WEAPON_CROWBAR",
"WEAPON_BOTTLE",
"WEAPON_DAGGER",
"WEAPON_HATCHET",
"WEAPON_MACHETE",
--"WEAPON_FLASHLIGHT",
"WEAPON_SWITCHBLADE",
"WEAPON_POOLCUE",
"WEAPON_PIPEWRENCH"
}
-- end of settings --
-- made by ELF#0001 --
-- 3dme made by Elio --
-- do not edit !!
local nbrDisplaying = 1
-- do not edit !!
-- do not edit !!
RegisterCommand('vinfo', function(source, args)
playerPed = GetPlayerPed(-1)
if playerPed then
local weapon = GetSelectedPedWeapon(playerPed, true)
nameWeapon(weapon)
end
end)
RegisterCommand('cinfo', function(source, args)
playerPed = GetPlayerPed(-1)
if playerPed then
getCustomization()
end
end)
-- do not edit !!
allweaponslist = {
"WEAPON_MICROSMG",
"WEAPON_MINISMG",
"WEAPON_SMG",
"WEAPON_SMG_MK2",
"WEAPON_ASSAULTSMG",
"WEAPON_MG",
"WEAPON_COMBATMG",
"WEAPON_COMBATMG_MK2",
"WEAPON_COMBATPDW",
"WEAPON_GUSENBERG",
"WEAPON_ASSAULTRIFLE",
"WEAPON_ASSAULTRIFLE_MK2",
"WEAPON_CARBINERIFLE",
"WEAPON_CARBINERIFLE_MK2",
"WEAPON_ADVANCEDRIFLE",
"WEAPON_SPECIALCARBINE",
"WEAPON_BULLPUPRIFLE",
"WEAPON_COMPACTRIFLE",
"WEAPON_PUMPSHOTGUN",
"WEAPON_SWEEPERSHOTGUN",
"WEAPON_SAWNOFFSHOTGUN",
"WEAPON_BULLPUPSHOTGUN",
"WEAPON_ASSAULTSHOTGUN",
"WEAPON_MUSKET",
"WEAPON_HEAVYSHOTGUN",
"WEAPON_DBSHOTGUN",
"WEAPON_SNIPERRIFLE",
"WEAPON_HEAVYSNIPER",
"WEAPON_HEAVYSNIPER_MK2",
"WEAPON_MARKSMANRIFLE",
"WEAPON_GRENADELAUNCHER",
"WEAPON_GRENADELAUNCHER_SMOKE",
"WEAPON_RPG",
"WEAPON_MINIGUN",
"WEAPON_FIREWORK",
"WEAPON_RAILGUN",
"WEAPON_HOMINGLAUNCHER",
"WEAPON_COMPACTLAUNCHER",
"WEAPON_SPECIALCARBINE_MK2",
"WEAPON_BULLPUPRIFLE_MK2",
"WEAPON_PUMPSHOTGUN_MK2",
"WEAPON_MARKSMANRIFLE_MK2",
"WEAPON_RAYPISTOL",
"WEAPON_RAYCARBINE",
"WEAPON_RAYMINIGUN",
"WEAPON_DIGISCANNER",
"WEAPON_REVOLVER",
"WEAPON_PISTOL",
"WEAPON_PISTOL_MK2",
"WEAPON_COMBATPISTOL",
"WEAPON_APPISTOL",
"WEAPON_PISTOL50",
"WEAPON_SNSPISTOL",
"WEAPON_HEAVYPISTOL",
"WEAPON_VINTAGEPISTOL",
"WEAPON_STUNGUN",
"WEAPON_FLAREGUN",
"WEAPON_MARKSMANPISTOL",
"WEAPON_MACHINEPISTOL",
"WEAPON_SNSPISTOL_MK2",
"WEAPON_REVOLVER_MK2",
"WEAPON_DOUBLEACTION",
"WEAPON_PROXMINE",
"WEAPON_BZGAS",
"WEAPON_SMOKEGRENADE",
"WEAPON_MOLOTOV",
"WEAPON_FIREEXTINGUISHER",
"WEAPON_PETROLCAN",
"WEAPON_SNOWBALL",
"WEAPON_FLARE",
"WEAPON_BALL",
"WEAPON_GRENADE",
"WEAPON_STICKYBOMB",
"WEAPON_KNIFE",
"WEAPON_KNUCKLE",
"WEAPON_NIGHTSTICK",
"WEAPON_HAMMER",
"WEAPON_BAT",
"WEAPON_GOLFCLUB",
"WEAPON_CROWBAR",
"WEAPON_BOTTLE",
"WEAPON_DAGGER",
"WEAPON_HATCHET",
"WEAPON_MACHETE",
"WEAPON_FLASHLIGHT",
"WEAPON_SWITCHBLADE",
"WEAPON_POOLCUE",
"WEAPON_PIPEWRENCH"
}
-- do not edit !!
daw = false
bigWeaponOut = false
smallWeaponOut = false
meleeWeaponOut = false
-- do not edit !!
Citizen.CreateThread(function()
while true do
Wait(250)
playerPed = GetPlayerPed(-1)
if playerPed then
local weapon = GetSelectedPedWeapon(playerPed, true)
if daw == true then
RemoveAllPedWeapons(playerPed, true)
else
if isWeaponBig(weapon) then
local vehicle = VehicleInFront()
if GetVehiclePedIsIn(playerPed, false) == 0 and DoesEntityExist(vehicle) and IsEntityAVehicle(vehicle) and bigWeaponOut == false then
bigWeaponOut = true
SetVehicleDoorOpen(vehicle, 5, false, false)
if tafbw == true then
local text = bwtxt
TriggerServerEvent('3dme:shareDisplay', text)
end
Citizen.Wait(2000)
SetVehicleDoorShut(vehicle, 5, false)
else
if duffle == true then
if IsPedModel(playerPed,1885233650) and bigWeaponOut == false and GetVehiclePedIsIn(playerPed, false) == 0 then -- male
--drawNotification("* " ..GetPedDrawableVariation(playerPed,5).. "," ..GetPedTextureVariation(playerPed,5).. "," ..GetPedPaletteVariation(playerPed,5).. " *")
if GetPedDrawableVariation(playerPed,5) == 45 and GetPedTextureVariation(playerPed,5) == 0 and GetPedPaletteVariation(playerPed,5) == 0 then
bigWeaponOut = true
if tafdb == true then
local text = dbtxt
TriggerServerEvent('3dme:shareDisplay', text)
end
else
Wait(1)
drawNotification("~p~ELF ~r~"..dbtxterr.."")
SetCurrentPedWeapon(playerPed, -1569615261)
end
else
if IsPedModel(playerPed,-1667301416) and bigWeaponOut == false and GetVehiclePedIsIn(playerPed, false) == 0 then -- female
--drawNotification("* " ..GetPedDrawableVariation(playerPed,5).. "," ..GetPedTextureVariation(playerPed,5).. "," ..GetPedPaletteVariation(playerPed,5).. " *")
if GetPedDrawableVariation(playerPed,5) == 45 and GetPedTextureVariation(playerPed,5) == 0 and GetPedPaletteVariation(playerPed,5) == 0 then
bigWeaponOut = true
if tafdb == true then
local text = dbtxt
TriggerServerEvent('3dme:shareDisplay', text)
end
else
SetCurrentPedWeapon(playerPed, -1569615261)
end
else
if bigWeaponOut == false and GetVehiclePedIsIn(playerPed, false) == 0 then
Wait(1)
drawNotification("~p~ELF ~r~"..dbtxterr.."")
SetCurrentPedWeapon(playerPed, -1569615261)
end
end
end
else
if bigWeaponOut == false and GetVehiclePedIsIn(playerPed, false) == 0 then
Wait(1)
drawNotification("~p~ELF ~r~"..bwtxterr.."")
SetCurrentPedWeapon(playerPed, -1569615261)
end
end
end
end
if GetVehiclePedIsIn(playerPed, false) == 0 and isWeaponSmall(weapon) then
if smallWeaponOut == false then
smallWeaponOut = true
if tafsw == true then
local text = swtxt
TriggerServerEvent('3dme:shareDisplay', text)
end
Citizen.Wait(100)
end
end
if GetVehiclePedIsIn(playerPed, false) == 0 and isWeaponMelee(weapon) then
if meleeWeaponOut == false then
meleeWeaponOut = true
if tafmw == true then
local text = mwtxt
TriggerServerEvent('3dme:shareDisplay', text)
end
Citizen.Wait(100)
end
end
end
end
end
end)
-- do not edit !!
Citizen.CreateThread(function()
while true do
Wait(500)
playerPed = GetPlayerPed(-1)
if playerPed then
local weapon = GetSelectedPedWeapon(playerPed, true)
if not isWeaponBig(weapon) and bigWeaponOut == true then
Wait(100)
bigWeaponOut = false
end
if not isWeaponSmall(weapon) and smallWeaponOut == true then
Wait(100)
smallWeaponOut = false
end
if not isWeaponMelee(weapon) and meleeWeaponOut == true then
Wait(100)
meleeWeaponOut = false
end
--[[
if IsPedModel(playerPed,1885233650) and bigWeaponOut == true then
if GetPedDrawableVariation(playerPed,5) ~= 45 or GetPedTextureVariation(playerPed,5) ~= 0 or GetPedPaletteVariation(playerPed,5) ~= 0 then
Wait(100)
bigWeaponOut = false
end
end
if IsPedModel(playerPed,-1667301416) and bigWeaponOut == true then
if GetPedDrawableVariation(playerPed,5) ~= 45 or GetPedTextureVariation(playerPed,5) ~= 0 or GetPedPaletteVariation(playerPed,5) ~= 0 then
Wait(100)
bigWeaponOut = false
end
end
]]--
end
end
end)
-- do not edit !!
function VehicleInFront()
local player = PlayerPedId()
local pos = GetEntityCoords(player)
local entityWorld = GetOffsetFromEntityInWorldCoords(player, 0.0, 2.0, 0.0)
local rayHandle = CastRayPointToPoint(pos.x, pos.y, pos.z, entityWorld.x, entityWorld.y, entityWorld.z, 30, player, 0)
local _, _, _, _, result = GetRaycastResult(rayHandle)
return result
end
-- do not edit !!
function isWeaponBig(model)
for _, bigWeapon in pairs(bigweaponslist) do
if model == GetHashKey(bigWeapon) then
return true
end
end
return false
end
-- do not edit !!
function isWeaponSmall(model)
for _, smallWeapon in pairs(smallweaponslist) do
if model == GetHashKey(smallWeapon) then
return true
end
end
return false
end
-- do not edit !!
function isWeaponMelee(model)
for _, meleeWeapon in pairs(meleeweaponslist) do
if model == GetHashKey(meleeWeapon) then
return true
end
end
return false
end
-- do not edit !!
function nameWeapon(model)
if model == -1569615261 then
local text = "* "..model.." Unarmed *"
TriggerEvent('chat:addMessage', {
color = { color.r, color.g, color.b },
multiline = true,
args = { text}
})
return true
else
for _, weapons in pairs(allweaponslist) do
if model == GetHashKey(weapons) then
local text = "* "..model.." "..weapons.." *"
TriggerEvent('chat:addMessage', {
color = { color.r, color.g, color.b },
multiline = true,
args = { text}
})
return true
end
end
end
local text = "* "..model.." ERROR *"
TriggerEvent('chat:addMessage', {
color = { color.r, color.g, color.b },
multiline = true,
args = { text}
})
return false
end
function drawNotification(Notification)
SetNotificationTextEntry('STRING')
AddTextComponentString(Notification)
DrawNotification(false, false)
end
function getCustomization()
local ped = GetPlayerPed(-1)
local custom = {}
custom.modelhash = GetEntityModel(ped)
-- ped parts
for i=0,20 do -- index limit to 20
custom[i] = {GetPedDrawableVariation(ped,i), GetPedTextureVariation(ped,i), GetPedPaletteVariation(ped,i)}
drawNotification("ped " ..GetPedDrawableVariation(ped,i).. " " ..GetPedTextureVariation(ped,i).. " " ..GetPedPaletteVariation(ped,i).. " ped")
end
-- props
for i=0,10 do -- index limit to 10
custom["p"..i] = {GetPedPropIndex(ped,i), math.max(GetPedPropTextureIndex(ped,i),0)}
drawNotification("props " ..GetPedPropIndex(ped,i).. " " ..math.max(GetPedPropTextureIndex(ped,i),0).. " props")
end
return custom
end
|
Jobs = {}
CJob = {}
function CJob:constructor(iID, sName, sKoords)
self.ID = iID
self.Name = sName
self.Koords = sKoords
Jobs[self.ID] = self
end
function CJob:destructor()
end
addEvent("onClientRequestJobs", true)
addEventHandler("onClientRequestJobs", getRootElement(),
function()
triggerClientEvent(client, "onClientRecieveJobs", getRootElement(), Jobs)
end
)
|
return function(state, player)
local playerKey = "player_"..player.UserId
if not state.players then return end
return state.players[playerKey]
end
|
local Computicle = require("Computicle");
local comp = Computicle:createFromFile("DaytimeServer.lua");
comp:waitForFinish();
|
local screenX, screenY = guiGetScreenSize( )
function showUniformUI( faction )
local skins = nil
if ( faction == 1 ) then -- LSPD
skins = { 280, 281, 265, 211, 285, 284 }
elseif ( faction == 2 ) then -- LSFD
skins = { 277, 278, 279, 274, 275, 276 }
end
if ( not isElement(uniformWin) ) then
local width, height = 320, 360
local x, y = (screenX/2) - (width/2), (screenY/2) - (height/2)
uniformWin = guiCreateWindow(x, y, width, height, "Select your Uniform", false)
local images = { }
local imgX, imgY = 20, 50
for key, value in ipairs ( skins ) do
images[key] = guiCreateStaticImage(imgX, imgY, 64, 64, "images/".. value ..".png", false, uniformWin)
local label = guiCreateLabel(imgX + 20, imgY + 70, 60, 20, "#".. tostring(key), false, uniformWin)
if ( imgX < 240 ) then
imgX = imgX + 110
elseif ( imgX >= 240 ) then
imgY = imgY + 90
imgX = 20
end
guiSetFont(label, "default-bold-small")
end
informationLabel = guiCreateLabel(20, 240, 300, 20, "Type in the Uniform index:", false, uniformWin)
indexEdit = guiCreateEdit(100, 260, 130, 20, "", false, uniformWin)
buttonSelect = guiCreateButton(30, 300, 100, 25, "Select", false, uniformWin)
addEventHandler("onClientGUIClick", buttonSelect,
function( button, state )
if ( button == "left" and state == "up" ) then
local i = tonumber( guiGetText(indexEdit) )
if ( i >= 1 and i <= 6 ) then
local skin = skins[i]
if ( skin ) then
triggerServerEvent("setFactionDuty", localPlayer, faction, skin)
destroyElement(uniformWin)
if (isCursorShowing( )) then
showCursor(false)
end
else
playSoundFrontEnd(32)
end
else
playSoundFrontEnd(32)
end
end
end, false)
buttonCancel = guiCreateButton(190, 300, 100, 25, "Cancel", false, uniformWin)
addEventHandler("onClientGUIClick", buttonCancel,
function( button, state )
if ( button == "left" and state == "up" ) then
destroyElement(uniformWin)
if (isCursorShowing( )) then
showCursor(false)
end
end
end, false)
guiSetPosition(informationLabel, (width/2) - (guiLabelGetTextExtent(informationLabel)/2), 240, false)
guiSetFont(informationLabel, "default-bold-small")
showCursor(true)
end
end
addEvent("showUniformUI", true)
addEventHandler("showUniformUI", localPlayer, showUniformUI)
function showDetectiveUI( faction )
local skins = nil
skins = { 70, 286, 165, 166 }
if ( not isElement(uniformWin) ) then
local width, height = 320, 360
local x, y = (screenX/2) - (width/2), (screenY/2) - (height/2)
uniformWin = guiCreateWindow(x, y, width, height, "Select your Uniform", false)
local images = { }
local imgX, imgY = 20, 50
for key, value in ipairs ( skins ) do
images[key] = guiCreateStaticImage(imgX, imgY, 64, 64, "images/".. value ..".png", false, uniformWin)
local label = guiCreateLabel(imgX + 20, imgY + 70, 60, 20, "#".. tostring(key), false, uniformWin)
if ( imgX < 240 ) then
imgX = imgX + 110
elseif ( imgX >= 240 ) then
imgY = imgY + 90
imgX = 20
end
guiSetFont(label, "default-bold-small")
end
informationLabel = guiCreateLabel(20, 240, 300, 20, "Type in the Uniform index:", false, uniformWin)
indexEdit = guiCreateEdit(100, 260, 130, 20, "", false, uniformWin)
buttonSelect = guiCreateButton(30, 300, 100, 25, "Select", false, uniformWin)
addEventHandler("onClientGUIClick", buttonSelect,
function( button, state )
if ( button == "left" and state == "up" ) then
local i = tonumber( guiGetText(indexEdit) )
if ( i >= 1 and i <= 4 ) then
local skin = skins[i]
if ( skin ) then
triggerServerEvent("setDetectiveDuty", localPlayer, faction, skin)
destroyElement(uniformWin)
if (isCursorShowing( )) then
showCursor(false)
end
else
playSoundFrontEnd(32)
end
else
playSoundFrontEnd(32)
end
end
end, false)
buttonCancel = guiCreateButton(190, 300, 100, 25, "Cancel", false, uniformWin)
addEventHandler("onClientGUIClick", buttonCancel,
function( button, state )
if ( button == "left" and state == "up" ) then
destroyElement(uniformWin)
if (isCursorShowing( )) then
showCursor(false)
end
end
end, false)
guiSetPosition(informationLabel, (width/2) - (guiLabelGetTextExtent(informationLabel)/2), 240, false)
guiSetFont(informationLabel, "default-bold-small")
showCursor(true)
end
end
addEvent("showDetectiveUI", true)
addEventHandler("showDetectiveUI", localPlayer, showDetectiveUI)
|
require("@vue/compiler-dom")
require("@vue/compiler-dom/NodeTypes")
require("compiler-ssr/src/ssrCodegenTransform")
require("compiler-ssr/src/runtimeHelpers")
local ssrTransformFor = createStructuralDirectiveTransform('for', processFor)
function ssrProcessFor(node, context)
local needFragmentWrapper = #node.children ~= 1 or node.children[0+1].type ~= NodeTypes.ELEMENT
local renderLoop = createFunctionExpression(createForLoopParams(node.parseResult))
renderLoop.body = processChildrenAsStatement(node.children, context, needFragmentWrapper)
context:pushStringPart()
context:pushStatement(createCallExpression(context:helper(SSR_RENDER_LIST), {node.source, renderLoop}))
context:pushStringPart()
end
|
local composer = require("composer")
local scene = composer.newScene()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
display.newRoundedRect(sceneGroup, display.contentCenterX, 50, display.actualContentWidth, 100, 10):setFillColor(unpack(PROPS.color.up_bar));
local toMenu = display.newText({
parent = sceneGroup,
text = i18n('home'),
x = display.contentCenterX, y = 40,
font = PROPS.font,
fontSize = 75,
})
local pop = require("maket")
local stats_group = display.newGroup()
pop:createRects({
countX=1,countY=5,
h=4,w=right-200,
x=centerX,y=500,
indentX = 100, indentY = 80,
})
sceneGroup:insert(pop.rectGroup)
function statistic()
local y = 0
local score = 80
for i = 1, 5 do
local kol = display.newText({
parent = pop.rectGroup,
text = score,
width = 100,
align = "right",
x = (pop.box[i].x-pop.w/2)-70, y = y,
font = PROPS.font,
fontSize = 40,
})
kol:setFillColor(unpack(PROPS.color.cart))
y = y + pop.indentY
score = score - 20
end
local x_cr = -250
local x_cradd = pop.w/6
local week_text = {"ПН", "ВТ", "СР", "ЧТ", "ПТ", "СБ", "ВС"}
for i = 1, 7 do
local circl = display.newCircle(pop.rectGroup, x_cr, pop.box[#pop.box].y, 10)
local week = display.newText({
parent = pop.rectGroup,
text = week_text[i],
width = right,
align = "center",
x = x_cr, y = pop.box[#pop.box].y+60,
font = PROPS.font,
fontSize = 40,
})
week:setFillColor(unpack(PROPS.color.cart))
x_cr = x_cr + x_cradd
end
end
statistic()
local sbros = display.newText({
parent = sceneGroup,
text = i18n('removestat'),
x = display.actualContentWidth-240, y = display.actualContentHeight-25,
font = PROPS.font,
fontSize = 40,
})
local loadsave = require("lib.loadsave")
function sbros:touch(e)
if (e.phase == "began") then
print("SS")
local tabl = {
settings = {
color = {
background = {0, 0.560, 0.494},
up_bar = {0, 0.509, 0.454},
achieve = {1, 0.949, 0.419},
text = {0,0,0},
cart = {0.745, 0.843, 0.937},
right = {0.568, 0.819, 0.309},
mistake = {1, 0.396, 0.396},
white = {0,0,0},
grey = {0.5,0.5,0.5},
},
font = "font/Blogger_Sans-Medium.otf",
font_size = 80,
music = true,
sounds = true,
lang = "ru",
recent_visit = os_date,
animation = {
scene = {delay = 100, time = 300, effect="crossFade"},
object = {time = 400, delay = 700, alpha = 0},
}
},
game_achieve = {
all_score = 0,
all_right_answer = 0,
all_mistake_answer = 0,
all_time = 0,
middle_time = 0,
count_game = 0,
achieve_name = {},
week_progres = {{all_score=0,all_right_answer=0,all_mistake_answer=0},
{all_score=0,all_right_answer=0,all_mistake_answer=0},
{all_score=0,all_right_answer=0,all_mistake_answer=0},
{all_score=0,all_right_answer=0,all_mistake_answer=0},
{all_score=0,all_right_answer=0,all_mistake_answer=0},
{all_score=0,all_right_answer=0,all_mistake_answer=0},
{all_score=0,all_right_answer=0,all_mistake_answer=0}},
all_time_progres = {},
}
}
PROPS.settings = tabl.settings
ACHIEVES.game_achieve = tabl.settings.game_achieve
loadsave.saveTable(tabl, "settings.json")
end
return true
end
sbros:addEventListener( "touch", sbros )
function toMenu:touch(e)
if (e.phase == "began") then
composer.gotoScene("scene.menu", {time = 500, effect="crossFade"})
composer.removeScene("scene.affair", {time = 500})
display.remove( toMenu )
toMenu = nil
end
return true
end
toMenu:addEventListener( "touch", toMenu )
local score_text = display.newText({
parent = sceneGroup,
align = "left",
width = 400,
text = i18n("score").." "..ACHIEVES.all_score,
x = left+310, y = top+220,
font = PROPS.font,
fontSize = 50,
})
local text =i18n('played').." "..ACHIEVES.count_game.." "..i18n('answer').." "..ACHIEVES.all_right_answer.." "..i18n('Times')
local case = display.newText({
parent = sceneGroup,
align = "left",
text = text,
x = display.contentCenterX, y = score_text.y+100,
font = PROPS.font,
fontSize = 50,
})
--local halfW = display.contentWidth * 0.5
--local halfH = display.contentHeight * 0.5
--Radian deogram
-- local ragdogLib = require "scene.ragdogLib"
-- local data = {
-- radius = 100,
-- values = {
-- {percentage = 100-res, color = {118/255,113/255,112/255}},
-- {percentage = res, color = {0.572,0.815,80/255}},
-- }
-- }
-- local pie = ragdogLib.createPieChart(data)
-- pie.x, pie.y = display.contentCenterX-200, display.contentCenterY-200
-- sceneGroup:insert(pie)
end
end
scene:addEventListener("show", scene)
return scene
|
SWEP.Base = "weapon_fw_base"
SWEP.PrintName = "Item Ejector"
SWEP.Primary.ClipSize = 5
SWEP.Primary.DefaultClip = 100
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "357"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "357"
SWEP.Weight = 2
SWEP.AutoSwitchTo = true
SWEP.AutoSwitchFrom = true
SWEP.Slot = 1
SWEP.SlotPos = 2
SWEP.DrawAmmo = true
SWEP.DrawCrosshair = false
SWEP.ViewModel = "models/weapons/v_rpg.mdl"
SWEP.WorldModel = "models/weapons/w_rocket_launcher.mdl"
local ShootSound = Sound( "Metal.SawbladeStick" )
function SWEP:PrimaryAttack()
if ( !self:CanPrimaryAttack() ) then return end
self.Weapon:SetNextPrimaryFire( CurTime() + 0.5 )
self:TakePrimaryAmmo( 1 )
self:EmitSound( ShootSound )
if SERVER then self:Throw(1) end
self:FireBlank(true)
end
function SWEP:SecondaryAttack()
if ( !self:CanPrimaryAttack() ) then return end
self:TakePrimaryAmmo(3)
if SERVER then self:Throw(3) end
self:FireBlank(true)
end
|
cpphttplib = {
source = path.join(dependencies.basePath, "cpp-httplib"),
}
function cpphttplib.import()
cpphttplib.includes()
end
function cpphttplib.includes()
includedirs {
cpphttplib.source
}
end
function cpphttplib.project()
project "cpp-httplib"
language "C++"
cpphttplib.includes()
warnings "Off"
kind "StaticLib"
end
table.insert(dependencies, cpphttplib)
|
local t = require "tests.luaunit"
-- Device Files module tests
local userdata = require "openLuup.userdata"
TestUserData = {}
function TestUserData:test_save_load ()
-- test save
-- local scene = {user_table = function () return {a=1, b= 2, c = "42"} end}
-- local x = {rooms = {"room1", nil, "room3"}, scenes = {scene}}
-- local ok, msg = userdata.save (x, "tests/data/testuserdata.json")
-- t.assertTrue (ok)
-- t.assertIsNil (msg)
--test_load
-- local x, msg = userdata.load "tests/testuserdata.json"
-- t.assertIsNil (msg)
-- t.assertIsTable (x)
-- t.assertIsTable (x.scenes)
-- t.assertIsTable (x.rooms)
-- t.assertEquals (#x.rooms, 2)
-- t.assertEquals (x.rooms[2].name, "room3")
-- t.assertEquals (x.scenes[1].c, "42")
end
-------------------
if multifile then return end
t.LuaUnit.run "-v"
-------------------
|
require("ak.core.eep.EepSimulator")
EEPSaveData(1, 0) -- Speichere den Zähler auf 0 - muss vor dem Skript aufgerufen werden
-- Laden das Haupt-Skripts
require("ak.demo-anlagen.testen.Andreas_Kreuz-Lua-Testbeispiel-main")
assert(1 == EEPMain()) -- EEPMain muss 1 zurückgeben!
assert (4 == EEPGetSignal(1)) -- Der Zaehler ist 0, das Signal muss auf 4 stehen
zaehleHoch() -- simuliere ein Fahrzeug, welches in den Bereich einfährt
assert(1 == zaehler)
EEPMain() -- EEPMain aufrufen und danach das Signal prüfen
assert (4 == EEPGetSignal(1)) -- Der Zaehler ist 1, das Signal muss auf 4 stehen
zaehleHoch() -- simuliere ein Fahrzeug, welches in den Bereich einfährt
assert(2 == zaehler)
EEPMain() -- EEPMain aufrufen und danach das Signal prüfen
assert (1 == EEPGetSignal(1)) -- Der Zaehler ist 2, das Signal muss auf 1 stehen
zaehleRunter() -- simuliere ein Fahrzeug, welches in den Bereich einfährt
assert(1 == zaehler)
EEPMain() -- EEPMain aufrufen und danach das Signal prüfen
assert (4 == EEPGetSignal(1)) -- Der Zaehler ist 2, das Signal muss auf 1 stehen
zaehleRunter() -- simuliere ein Fahrzeug, welches in den Bereich einfährt
assert(0 == zaehler)
EEPMain() -- EEPMain aufrufen und danach das Signal prüfen
assert (4 == EEPGetSignal(1)) -- Der Zaehler ist 2, das Signal muss auf 1 stehen
|
os.loadAPI("button")
m = peripheral.wrap("left")
m.clear()
rednet.open("bottom")
local page = 1
local pages = 0
local names = {}
local turtles = {}
local remove = false
local prankActive = true
local prankNames = {"Soaryn", "Lord_of_2012" } --Who you want to prank
local PlayersInRange = {}
local sens = peripheral.wrap("right")
local numberOfBooks = 0
local PrankedInRange = false
function fillTurtles()
turtles[1] = 0
-- turtles[2] = 114
-- turtles[3] = 117
end
function fillTable()
m.clear()
button.clearTable()
local totalrows = 0
local numNames = 0
local col = 2
local row = 12
local countRow = 1
local currName = 0
local npp = 12 --names per page
for turt, data in pairs(names) do
for i,j in pairs(data) do
totalrows = totalrows+1
end
end
pages = math.ceil(totalrows/npp)
print(totalrows)
for turt, data in pairs(names) do
currName = 0
for slot, name in pairs(data) do
currName = currName + 1
if currName > npp*(page-1) and currName < npp*page+1 then
row = 4+(countRow)
names[turt][slot] = string.sub(name, 0, 17)
button.setTable(string.sub(name, 0, 17), runStuff, turt..":"..slot, col, col+17 , row, row)
numberOfBooks= numberOfBooks + 1
if col == 21 then
col = 2
countRow = countRow + 2
else
col = col+19
end
end
end
end
button.setTable("Next Page", nextPage, "", 21, 38, 1, 1)
button.setTable("Prev Page", prevPage, "", 2, 19, 1, 1)
button.setTable("Refresh", checkNames, "", 21, 38, 19, 19)
button.setTable("Remove Book", removeIt, "", 2, 19, 19, 19)
button.label(15,3, "Page: "..tostring(page).." of "..tostring(pages))
button.screen()
end
function nextPage()
if page+1 <= pages then page = page+1 end
fillTable()
end
function prevPage()
if page-1 >= 1 then page = page-1 end
fillTable()
end
function getNames()
names = {}
for x, y in pairs(turtles) do
names[y] = {}
rednet.send(y, "getNames")
local id, msg, dist = rednet.receive(2)
-- print(msg)
names[y] = textutils.unserialize(msg)
end
end
function removeIt()
remove = not remove
-- print(remove)
button.toggleButton("Remove Book")
end
function runStuff(info)
if remove == true then
removeBook(info)
else
openPortal(info)
end
end
function removeBook(info)
local turt, slot = string.match(info, "(%d+):(%d+)")
button.toggleButton(names[tonumber(turt)][tonumber(slot)])
data = "remove"..tostring(slot)
rednet.send(tonumber(turt), data)
rednet.receive()
button.toggleButton(names[tonumber(turt)][tonumber(slot)])
remove=false
button.toggleButton("Remove Book")
-- sleep(1)
checkNames()
end
function openPortal(info)
local turt,slot = string.match(info, "(%d+):(%d+)")
-- print(names[tonumber(turt)][tonumber(slot)])
button.toggleButton(names[tonumber(turt)][tonumber(slot)])
print(names[tonumber(turt)][tonumber(slot)])
realslot = slot
if PrankedInRange == true then
slot = tonumber(math.floor(math.random()*(numberOfBooks-1)+1+0.5))
end--if
data = "books"..tostring(slot)
rednet.send(tonumber(turt), data)
rednet.receive()
button.toggleButton(names[tonumber(turt)][tonumber(realslot)])
end
function checkNames()
button.flash("Refresh")
for num, turt in pairs(turtles) do
rednet.send(turt, "checkSlots")
msg = ""
while msg ~= "done" do
id, msg, dist = rednet.receive()
if msg == "getName" then
m.clear()
m.setCursorPos(5, 12)
m.write("New book detected.")
m.setCursorPos(5, 14)
m.write("Please enter the name")
m.setCursorPos(5, 16)
m.write("On the computer")
m.setCursorPos(5, 18)
m.write("<<----")
term.clear()
term.write("Please enter a name for the new book: ")
name = read()
rednet.send(id, name)
end
end
end
getNames()
fillTable()
end
function getClick()
event, side, x,y = os.pullEvent()
if event == "monitor_touch" then
button.checkxy(x,y)
elseif event == "redstone" then
print("redstone")
sleep(5)
checkNames()
end
end
fillTurtles()
fillTable()
checkNames()
math.randomseed(os.time())
math.random(); math.random(); math.random(); math.random()
while true do
PlayersInRange = sens.getPlayers()
for i = 1, #PlayersInRange, 1 do
for j = 1, #prankNames, 1 do
if PlayersInRange[i]["name"] == prankNames[j] then PrankedInRange = true
end--if
end--for
end--for
getClick()
-- checkNames()
end
|
data:extend({
{
type = "bool-setting",
name = "AA_enable-SSP4Plutonium",
setting_type = "startup",
default_value = false,
order = "a-a"
},
{
type = "bool-setting",
name = "AA_enable-UraniumExtraction",
setting_type = "startup",
default_value = false,
order = "a-bc"
},
{
type = "string-setting",
name = "AA_DistanceBonus",
setting_type = "startup",
default_value = "medium",
allowed_values = { "off", "low", "medium", "large"},
order = "a-c"
},
{
type = "string-setting",
name = "AA_TreeMapContrast",
setting_type = "startup",
default_value = "medium",
allowed_values = { "off", "low", "medium", "high"},
order = "a-d"
},
})
|
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