content
stringlengths 5
1.05M
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object_tangible_storyteller_prop_pr_item_sitholantern3 = object_tangible_storyteller_prop_shared_pr_item_sitholantern3:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_item_sitholantern3, "object/tangible/storyteller/prop/pr_item_sitholantern3.iff")
|
function SWEP:GetReloadTime()
-- Only works with classic mag-fed weapons.
local mult = self:GetBuff_Mult("Mult_ReloadTime")
local anim = self:SelectReloadAnimation()
if !self.Animations[anim] then return false end
local full = self:GetAnimKeyTime(anim) * mult
local magin = self:GetAnimKeyTime(anim, true) * mult
return { full, magin }
end
function SWEP:SetClipInfo(load)
load = self:GetBuff_Hook("Hook_SetClipInfo", load) or load
self.LastLoadClip1 = load - self:Clip1()
self.LastClip1 = load
end
function SWEP:Reload()
if self:GetOwner():IsNPC() then
return
end
if self:GetInUBGL() then
if self:GetNextSecondaryFire() > CurTime() then return end
self:ReloadUBGL()
return
end
if self:GetNextPrimaryFire() >= CurTime() then return end
--if self:GetNextSecondaryFire() > CurTime() then return end
-- don't succumb to
-- californication
-- if !game.SinglePlayer() and !IsFirstTimePredicted() then return end
-- DEBUG
--[[]
local vm = self.Owner:GetViewModel()
vm:SendViewModelMatchingSequence(vm:LookupSequence("reload"))
print("reload", CurTime())
if SERVER then
PrintMessage(HUD_PRINTTALK, "SERVER: " .. tostring(self:GetOwner()) .. " " .. CurTime())
end
if true then self:SetNextPrimaryFire(CurTime() + 2) return end
]]
if self.Throwing then return end
if self.PrimaryBash then return end
if self:HasBottomlessClip() then return end
-- with the lite 3D HUD, you may want to check your ammo without reloading
local Lite3DHUD = self:GetOwner():GetInfo("arccw_hud_3dfun") == "1"
if self:GetOwner():KeyDown(IN_WALK) and Lite3DHUD then
return
end
-- Don't accidently reload when changing firemode
if self:GetOwner():GetInfoNum("arccw_altfcgkey", 0) == 1 and self:GetOwner():KeyDown(IN_USE) then return end
if self:GetMalfunctionJam() then
local r = self:MalfunctionClear()
if r then return end
end
if !self:GetMalfunctionJam() and self:Ammo1() <= 0 and !self:HasInfiniteAmmo() then return end
if self:GetBuff_Hook("Hook_PreReload") then return end
self.LastClip1 = self:Clip1()
local reserve = self:Ammo1()
reserve = reserve + self:Clip1()
if self:HasInfiniteAmmo() then reserve = self:GetCapacity() + self:Clip1() end
local clip = self:GetCapacity()
local chamber = math.Clamp(self:Clip1(), 0, self:GetChamberSize())
if self:GetNeedCycle() then chamber = 0 end
local load = math.Clamp(clip + chamber, 0, reserve)
if !self:GetMalfunctionJam() and load <= self:Clip1() then return end
self:SetBurstCount(0)
local shouldshotgunreload = self:GetBuff_Override("Override_ShotgunReload")
local shouldhybridreload = self:GetBuff_Override("Override_HybridReload")
if shouldshotgunreload == nil then shouldshotgunreload = self.ShotgunReload end
if shouldhybridreload == nil then shouldhybridreload = self.HybridReload end
if shouldhybridreload then
shouldshotgunreload = self:Clip1() != 0
end
local mult = self:GetBuff_Mult("Mult_ReloadTime")
if shouldshotgunreload then
local anim = "sgreload_start"
local insertcount = 0
local empty = self:Clip1() == 0 --or self:GetNeedCycle()
if self.Animations.sgreload_start_empty and empty then
anim = "sgreload_start_empty"
empty = false
insertcount = (self.Animations.sgreload_start_empty or {}).RestoreAmmo or 1
else
insertcount = (self.Animations.sgreload_start or {}).RestoreAmmo or 0
end
anim = self:GetBuff_Hook("Hook_SelectReloadAnimation", anim) or anim
local time = self:GetAnimKeyTime(anim)
local time2 = self:GetAnimKeyTime(anim, true)
if time2 >= time then
time2 = 0
end
if insertcount > 0 then
self:SetMagUpCount(insertcount)
self:SetMagUpIn(CurTime() + time2 * mult)
end
self:PlayAnimation(anim, mult, true, 0, true, nil, true)
self:SetReloading(CurTime() + time * mult)
self:SetShotgunReloading(empty and 4 or 2)
else
local anim = self:SelectReloadAnimation()
if !self.Animations[anim] then print("Invalid animation \"" .. anim .. "\"") return end
self:PlayAnimation(anim, mult, true, 0, false, nil, true)
local reloadtime = self:GetAnimKeyTime(anim, true) * mult
local reloadtime2 = self:GetAnimKeyTime(anim, false) * mult
self:SetNextPrimaryFire(CurTime() + reloadtime2)
self:SetReloading(CurTime() + reloadtime2)
self:SetMagUpCount(0)
self:SetMagUpIn(CurTime() + reloadtime)
end
self:SetClipInfo(load)
if game.SinglePlayer() then
self:CallOnClient("SetClipInfo", tostring(load))
end
for i, k in pairs(self.Attachments) do
if !k.Installed then continue end
local atttbl = ArcCW.AttachmentTable[k.Installed]
if atttbl.DamageOnReload then
self:DamageAttachment(i, atttbl.DamageOnReload)
end
end
if !self.ReloadInSights then
self:ExitSights()
self.Sighted = false
end
self:GetBuff_Hook("Hook_PostReload")
end
function SWEP:ReloadTimed()
-- yeah my function names are COOL and QUIRKY and you can't say a DAMN thing about it.
self:RestoreAmmo((self:GetMagUpCount() != 0 and self:GetMagUpCount()))
self:SetMagUpCount(0)
self:SetLastLoad(self:Clip1())
self:SetNthReload(self:GetNthReload() + 1)
end
function SWEP:Unload()
if !self:GetOwner():IsPlayer() then return end
if SERVER then
self:GetOwner():GiveAmmo(self:Clip1(), self.Primary.Ammo or "", true)
end
self:SetClip1(0)
end
function SWEP:HasBottomlessClip()
if GetConVar("arccw_mult_bottomlessclip"):GetBool() then return true end
if self.BottomlessClip or self:GetBuff_Override("Override_BottomlessClip") then return true end
return false
end
function SWEP:HasInfiniteAmmo()
if GetConVar("arccw_mult_infiniteammo"):GetBool() then return true end
if self.InfiniteAmmo or self:GetBuff_Override("Override_InfiniteAmmo") then return true end
return false
end
function SWEP:RestoreAmmo(count)
if self:GetOwner():IsNPC() then return end
local chamber = math.Clamp(self:Clip1(), 0, self:GetChamberSize())
if self:GetNeedCycle() then chamber = 0 end
local clip = self:GetCapacity()
count = count or (clip + chamber)
local reserve = (self:HasInfiniteAmmo() and math.huge or self:Ammo1())
reserve = reserve + self:Clip1()
local load = math.Clamp(self:Clip1() + count, 0, reserve)
load = math.Clamp(load, 0, clip + chamber)
reserve = reserve - load
if !self:HasInfiniteAmmo() then
self:GetOwner():SetAmmo(reserve, self.Primary.Ammo, true)
end
self:SetClip1(load)
end
-- local lastframeclip1 = 0
SWEP.LastClipOutTime = 0
function SWEP:GetVisualBullets()
local reserve = self:Ammo1()
local chamber = math.Clamp(self:Clip1(), 0, self:GetChamberSize())
local abouttoload = math.Clamp(self:GetCapacity() + chamber, 0, reserve + self:Clip1())
local h = self:GetBuff_Hook("Hook_GetVisualBullets")
if h then return h end
if self.LastClipOutTime > CurTime() then
return self.LastClip1_B or self:Clip1()
else
self.LastClip1_B = self:Clip1()
if self:GetReloading() and !(self.ShotgunReload or (self.HybridReload and self:Clip1() == 0)) then
return abouttoload
else
return self:Clip1()
end
end
end
function SWEP:GetVisualClip()
-- local reserve = self:Ammo1()
-- local chamber = math.Clamp(self:Clip1(), 0, self:GetChamberSize())
-- local abouttoload = math.Clamp(self:GetCapacity() + chamber, 0, reserve + self:Clip1())
-- local h = self:GetBuff_Hook("Hook_GetVisualClip")
-- if h then return h end
-- if self.LastClipOutTime > CurTime() then
-- return self.LastClip1 or self:Clip1()
-- else
-- if !self.RevolverReload then
-- self.LastClip1 = self:Clip1()
-- else
-- if self:Clip1() > lastframeclip1 then
-- self.LastClip1 = self:Clip1()
-- end
-- lastframeclip1 = self:Clip1()
-- end
-- if self:GetReloading() and !(self.ShotgunReload or (self.HybridReload and self:Clip1() == 0)) then
-- return abouttoload
-- else
-- return self.LastClip1 or self:Clip1()
-- end
-- end
local reserve = self:Ammo1()
local chamber = math.Clamp(self:Clip1(), 0, self:GetChamberSize())
local abouttoload = math.Clamp(self:GetCapacity() + chamber, 0, reserve + self:Clip1())
local h = self:GetBuff_Hook("Hook_GetVisualClip")
if h then return h end
if self.LastClipOutTime > CurTime() then
return self:GetLastLoad() or self:Clip1()
end
if self.RevolverReload then
if self:GetReloading() and !(self.ShotgunReload or (self.HybridReload and self:Clip1() == 0)) then
return abouttoload
else
return self:GetLastLoad() or self:Clip1()
end
else
return self:Clip1()
end
end
function SWEP:GetVisualLoadAmount()
return self.LastLoadClip1 or self:Clip1()
end
function SWEP:SelectReloadAnimation()
local ret
if self.Animations.reload_empty and self:Clip1() == 0 then
ret = "reload_empty"
else
ret = "reload"
end
ret = self:GetBuff_Hook("Hook_SelectReloadAnimation", ret) or ret
return ret
end
function SWEP:ReloadInsert(empty)
local total = self:GetCapacity()
-- if !game.SinglePlayer() and !IsFirstTimePredicted() then return end
if !empty and !self:GetNeedCycle() then
total = total + (self:GetChamberSize())
end
local mult = self:GetBuff_Mult("Mult_ReloadTime")
if self:Clip1() >= total or (self:Ammo1() == 0 and !self:HasInfiniteAmmo()) or ((self:GetShotgunReloading() == 3 or self:GetShotgunReloading() == 5) and self:Clip1() > 0) then
local ret = "sgreload_finish"
if empty then
if self.Animations.sgreload_finish_empty then
ret = "sgreload_finish_empty"
end
if self:GetNeedCycle() then
self:SetNeedCycle(false)
end
end
ret = self:GetBuff_Hook("Hook_SelectReloadAnimation", ret) or ret
self:PlayAnimation(ret, mult, true, 0, true, nil, true)
self:SetReloading(CurTime() + (self:GetAnimKeyTime(ret, true) * mult))
self:SetTimer(self:GetAnimKeyTime(ret, true) * mult,
function()
self:SetNthReload(self:GetNthReload() + 1)
if self:GetOwner():KeyDown(IN_ATTACK2) then
self:EnterSights()
end
end)
self:SetShotgunReloading(0)
else
local insertcount = self:GetBuff_Override("Override_InsertAmount") or 1
local insertanim = "sgreload_insert"
local ret = self:GetBuff_Hook("Hook_SelectInsertAnimation", {count = insertcount, anim = insertanim, empty = empty})
if ret then
insertcount = ret.count
insertanim = ret.anim
end
local load = self:GetCapacity() + math.min(self:Clip1(), self:GetChamberSize())
if load - self:Clip1() > self:Ammo1() then load = self:Clip1() + self:Ammo1() end
self:SetClipInfo(load)
if game.SinglePlayer() then
self:CallOnClient("SetClipInfo", tostring(load))
end
local time = self:GetAnimKeyTime(insertanim, false)
local time2 = self:GetAnimKeyTime(insertanim, true)
if time2 >= time then
time2 = 0
end
self:SetMagUpCount(insertcount)
self:SetMagUpIn(CurTime() + time2 * mult)
self:SetReloading(CurTime() + time * mult)
self:PlayAnimation(insertanim, mult, true, 0, true, nil, true)
self:SetShotgunReloading(empty and 4 or 2)
end
end
function SWEP:GetCapacity()
local clip = self.RegularClipSize or self.Primary.ClipSize
if !self.RegularClipSize then
self.RegularClipSize = self.Primary.ClipSize
end
local level = 1
if self:GetBuff_Override("MagExtender") then
level = level + 1
end
if self:GetBuff_Override("MagReducer") then
level = level - 1
end
if level == 0 then
clip = self.ReducedClipSize
elseif level == 2 then
clip = self.ExtendedClipSize
end
clip = self:GetBuff("ClipSize", true, clip) or clip
local ret = self:GetBuff_Hook("Hook_GetCapacity", clip)
clip = ret or clip
clip = math.Clamp(clip, 0, math.huge)
self.Primary.ClipSize = clip
return clip
end
function SWEP:GetChamberSize()
return self:GetBuff("ChamberSize") --(self:GetBuff_Override("Override_ChamberSize") or self.ChamberSize) + self:GetBuff_Add("Add_ChamberSize")
end
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return {
init_effect = "",
name = "提速",
time = 240,
picture = "",
desc = "6s减速",
stack = 1,
id = 1000000,
icon = 310,
last_effect = "Darkness",
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onStack",
"onRemove"
},
arg_list = {
attr = "velocity",
number = 8000
}
}
}
}
|
-------------------------------------------------------------------------------
-- Mob Framework Settings Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
--! @file path.lua
--! @brief path support for mobf
--! @copyright Sapier
--! @author Sapier
--! @date 2013-02-09
--
-- Contact sapier a t gmx net
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-------------------------------------------------------------------------------
mobf_assert_backtrace(not core.global_exists("mobf_path"))
mobf_path = {}
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] find_path()
--
--! @brief workaround for broken mintest find_path function
--! @ingroup mobf_path
-------------------------------------------------------------------------------
function mobf_path.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)
local interim_path = minetest.find_path(pos1, pos2, searchdistance,
max_jump, max_drop, algorithm)
if interim_path == nil then
return nil
end
local pos_n_minor_1 = nil
local pos_n_minor_2 = nil
local path_optimized = {}
table.insert(path_optimized, interim_path[1])
for i,v in ipairs(interim_path) do
if ( pos_n_minor_1 ~= nil ) and ( pos_n_minor_2 ~= nil) then
local x_pitch = pos_n_minor_2.x - v.x
local y_pitch = pos_n_minor_2.y - v.y
local z_pitch = pos_n_minor_2.z - v.z
local x_delta = (pos_n_minor_1.x - pos_n_minor_2.x) / x_pitch;
local y_delta = (pos_n_minor_1.y - pos_n_minor_2.y) / y_pitch;
local z_delta = (pos_n_minor_1.z - pos_n_minor_2.z) / z_pitch;
if (x_pitch ~= 0) and (y_pitch ~= 0) and (x_delta ~= y_delta ) then
table.insert(path_optimized, pos_n_minor_1)
elseif (y_pitch ~= 0) and (z_pitch ~= 0) and (y_delta ~= z_delta) then
table.insert(path_optimized, pos_n_minor_1)
elseif (x_pitch ~= 0) and (z_pitch ~= 0) and (y_delta ~= z_delta) then
table.insert(path_optimized, pos_n_minor_1)
end
end
pos_n_minor_2 = pos_n_minor_1
pos_n_minor_1 = v
end
table.insert(path_optimized, interim_path[#interim_path])
return path_optimized
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] init()
--
--! @brief initialize path subsystem
--! @ingroup mobf_path
-------------------------------------------------------------------------------
function mobf_path.init()
mobf_path.load()
if mobf_rtd.path_data == nil then
mobf_rtd.path_data = {}
end
if mobf_rtd.path_data.users == nil then
mobf_rtd.path_data.users = {}
end
--register path marker entity
minetest.register_entity("mobf:path_marker_entity",
{
physical = false,
collisionbox = {-0.5,-0.5,-0.5,0.5,1.5,0.5 },
visual = "mesh",
textures = { "mobf_path_marker.png" },
mesh = "mobf_path_marker.b3d",
initial_sprite_basepos = {x=0, y=0},
automatic_rotate = 2,
on_step = function(self,dtime)
if self.creationtime == nil then
self.creationtime = 0
end
self.creationtime = self.creationtime + dtime
if self.creationtime > 30 then
self.object:remove()
end
end
})
minetest.register_craftitem(":mobf:path_marker", {
description = S("Path marker tool"),
image = "mobf_path_marker_item.png",
on_place = function(item, placer, pointed_thing)
if pointed_thing.type == "node" then
local pos = pointed_thing.above
local entity =
spawning.spawn_and_check("mobf:path_marker_entity",
pos,"path_marker_click")
if entity ~= nil then
mobf_path.handle_path_marker_place(placer,pos)
end
return item
end
end
})
minetest.register_on_player_receive_fields(mobf_path.button_handler)
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] save()
--
--! @brief save all path data
--! @ingroup mobf_path
-------------------------------------------------------------------------------
function mobf_path.save()
mobf_set_world_setting("mobf_path_data",minetest.serialize(mobf_rtd.path_data))
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] load()
--
--! @brief save all path data
--! @ingroup mobf_path
-------------------------------------------------------------------------------
function mobf_path.load()
local paths_raw = mobf_get_world_setting("mobf_path_data")
if paths_raw ~= nil then
mobf_rtd.path_data = minetest.deserialize(mobf_get_world_setting("mobf_path_data"))
end
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] handle_path_marker_place(placer,pos)
--
--! @brief initialize path subsystem
--! @ingroup mobf_path
--
--! @param placer player object placing the path marker
--! @param pos position placed at
-------------------------------------------------------------------------------
function mobf_path.handle_path_marker_place(placer,pos)
mobf_assert_backtrace(placer ~= nil)
mobf_assert_backtrace(pos ~= nil)
if placer:is_player() then
local playername = placer:get_player_name()
local player_paths = mobf_path.get_editable_path_names(playername)
mobf_path.show_add_point_menu(playername,player_paths,pos)
end
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] get_editable_path_names(playername)
--
--! @brief get list of pathnames for a player
--! @ingroup mobf_path
--
--! @param playername name of player to get paths for
--
--! @return list of names
-------------------------------------------------------------------------------
function mobf_path.get_editable_path_names(playername)
if mobf_rtd.path_data.users[playername] == nil then
return nil
end
if mobf_rtd.path_data.users[playername].paths == nil then
return nil
end
local retval = {}
for k,v in pairs(mobf_rtd.path_data.users[playername].paths) do
if not v.locked then
table.insert(retval,k)
end
end
if #retval > 0 then
return retval
end
return nil
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] add_point(playername,pathname,point)
--
--! @brief add a point to a path
--! @ingroup mobf_path
--
--! @param playername name of player to store point
--! @param pathname name of path to add point to
--! @param point point to add
-------------------------------------------------------------------------------
function mobf_path.add_point(playername,pathname,point)
if mobf_rtd.path_data.users[playername] == nil then
mobf_rtd.path_data.users[playername] = {}
end
if mobf_rtd.path_data.users[playername].paths == nil then
mobf_rtd.path_data.users[playername].paths = {}
end
if mobf_rtd.path_data.users[playername].paths[pathname] == nil then
mobf_rtd.path_data.users[playername].paths[pathname] = {}
mobf_rtd.path_data.users[playername].paths[pathname].locked = false
mobf_rtd.path_data.users[playername].paths[pathname].points = {}
end
table.insert(mobf_rtd.path_data.users[playername].paths[pathname].points,point)
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] show_add_point_menu(pathnames)
--
--! @brief show a menu containing all paths a point may be added to
--! @ingroup mobf_path
--
--! @param playername player to show menu
--! @param pathnames names of paths
--! @param point point to add
-------------------------------------------------------------------------------
function mobf_path.show_add_point_menu(playername,pathnames,point)
local buttons = ""
local y_pos = 0.25
local storage_id = mobf_global_data_store(point)
if pathnames ~= nil then
for i = 1, #pathnames, 1 do
buttons = buttons .. "button_exit[0," .. y_pos .. ";4.5,0.5;" ..
"mobfpath:existing:" .. storage_id ..
":" .. pathnames[i] .. ";" .. pathnames[i] .. "]"
y_pos = y_pos + 0.75
end
end
local y_size = y_pos + 3 * 0.75 - 0.25
--add new path element
local formspec = "size[4.5," .. y_size .. "]" ..
buttons ..
"label[0," .. y_pos .. ";-----------------------------]" ..
"field[0.25," .. (y_pos + 1) .. ";4.5,0.5;new_path_name;;]" ..
"button_exit[1.5," .. (y_pos + 1.5) .. ";1.5,0.5;mobfpath:addnew:" ..
storage_id .. ";new path]"
--show formspec
minetest.show_formspec(playername,"mobf:path:path_name_menu",formspec)
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] button_handler(player, formname, fields)
--
--! @brief handle button click in mobf_path menu
--! @ingroup mobf_path
--
--! @param player player issuing click
--! @param formname name of form beeing clicked
--! @param fields data submitted to form
--
--! @return true/false event has been handled by this handler
-------------------------------------------------------------------------------
function mobf_path.button_handler(player, formname, fields)
local playername = player:get_player_name()
mobf_assert_backtrace(playername ~= nil)
if formname == "mobf:path:path_name_menu" then
dbg_mobf.path_lvl2("MOBF: Path marker rightclick path selected")
for k,v in pairs(fields) do
local parts = string.split(k,":")
if parts[1] == "mobfpath" then
local point = mobf_global_data_get(parts[3])
local pathname = parts[4]
if parts[2] == "addnew" then
pathname = fields.new_path_name
end
if point ~= nil and
pathname ~= nil and
pathname ~= "" then
mobf_path.add_point(playername,pathname,point)
mobf_path.save()
end
end
end
return true
end
if formname == "mobf:path:add_path_to_entity" then
dbg_mobf.path_lvl2("MOBF: Adding path to an entity")
for k,v in pairs(fields) do
local parts = string.split(k,":")
if parts[1] == "mobfpath" then
local entity = mobf_global_data_get(parts[2])
local pathname = parts[3]
if entity ~= nil and
pathname ~= nil and
mobf_rtd.path_data.users[playername].paths[pathname] ~= nil and
entity.data.patrol ~= nil then
--switch to guard state
mobf_path.switch_patrol(entity,playername,pathname)
end
end
end
return true
end
--not handled by this callback
return false
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] delete_path(ownername,pathname)
--
--! @brief show path markers
--! @ingroup mobf_path
--
--! @param ownername name of path owner
--! @param pathname name of path
--
-------------------------------------------------------------------------------
function mobf_path.delete_path(ownername, pathname)
dbg_mobf.path_lvl1("MOBF: delete path issued: "
.. pathname .. " owner: " .. ownername)
mobf_rtd.path_data.users[ownername].paths[pathname] = nil
mobf_path.save()
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] show_pathmarkers(ownername,pathname)
--
--! @brief show path markers
--! @ingroup mobf_path
--
--! @param ownername name of path owner
--! @param pathname name of path
--
-------------------------------------------------------------------------------
function mobf_path.show_pathmarkers(ownername,pathname)
for i,v in ipairs(mobf_rtd.path_data.users[ownername].paths[pathname].points) do
local objects = minetest.get_objects_inside_radius(v,0.5)
dbg_mobf.path_lvl3("MOBF: got " .. #objects ..
" around pos checking for marker")
local found = false;
for i=1,#objects,1 do
local luaentity = objects[i]:get_luaentity()
dbg_mobf.path_lvl3("MOBF: checking: " .. dump(luaentity))
if luaentity.name == "mobf:path_marker_entity" then
found = true
break
end
end
local node_at = minetest.get_node(v)
if not found and
node_at.name ~= nil and
node_at.name ~= "ignore" then
spawning.spawn_and_check("mobf:path_marker_entity",v,"mark_path")
end
end
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] get_pathlist(playername,isadmin)
--
--! @brief get a list of paths for a specific player
--! @ingroup mobf_path
--
--! @param playername name of player to get paths
--! @param isadmin does this player have admin rights?
--
--! @return list of paths
-------------------------------------------------------------------------------
function mobf_path.get_pathlist(playername,isadmin)
local retval = {}
if isadmin then
for local_playername,userdata in pairs(mobf_rtd.path_data.users) do
for pathname,path in pairs(userdata.paths) do
dbg_mobf.path_lvl3("MOBF: Adding path: " .. pathname ..
" data:" .. dump(path))
local toadd = {
ownername = local_playername,
pathname = pathname
}
dbg_mobf.path_lvl3("MOBF: Adding path entry: " .. dump(toadd))
table.insert(retval,toadd)
end
end
else
if playername ~= nil and
mobf_rtd.path_data.users[playername] ~= nil then
for pathname,path in pairs(mobf_rtd.path_data.users[playername].paths) do
local toadd = {
ownername = playername,
pathname = pathname
}
table.insert(retval,toadd)
end
end
end
return retval
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] make_button_name(buttonid,data)
--
--! @brief create a button name
--! @ingroup mobf_path
--
--! @param buttonid id to use for this button
--! @param data information to add to this button
--
--! @return string containing data
-------------------------------------------------------------------------------
function mobf_path.make_button_name(buttonid,data)
local retval = buttonid .. ":"
if data.pathname ~= nil then
retval = retval .. data.pathname .. ":"
else
retval = retval .. ":"
end
if data.ownername ~= nil then
retval = retval .. data.ownername .. ":"
else
retval = retval .. ":"
end
return retval
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] parse_button_name(datastring)
--
--! @brief get data from button name
--! @ingroup mobf_path
--
--! @param datastring name to parse
--
--! @return parsed data
-------------------------------------------------------------------------------
function mobf_path.parse_button_name(datastring)
mobf_assert_backtrace(datastring ~= nil)
local data = {}
local parts = string.split(datastring,":")
data.buttonid = parts[1]
data.pathname = parts[2]
data.ownername = parts[3]
if data.pathname == "" then
data.pathname = nil
data.ownername = nil
end
return data
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] mob_rightclick_callback(entity,player)
--
--! @brief do rightclick action
--! @ingroup mobf_path
--
--! @param entity mobf rightclicked
--! @param player issuing rightclick
-------------------------------------------------------------------------------
function mobf_path.mob_rightclick_callback(entity,player)
local playername = player:get_player_name()
if entity.dynamic_data.spawning.spawner ~= playername then
core.show_formspec(playername,"mobf:path:add_path_to_entity",
"size[4,1]label[0,0;This is not your mob keep away!]" ..
"button_exit[1,0.75;2,0.5;btn_exit;Okay Okay!]")
return
end
if entity.dynamic_data.patrol_state_before ~= nil then
mobf_path.switch_patrol(entity,nil,nil)
else
local buttons = ""
local y_pos = 0.25
local storage_id = mobf_global_data_store(entity)
local playername = player:get_player_name()
local pathlist = mobf_path.get_pathlist(playername,false)
dbg_mobf.path_lvl2("MOBF: Pathlist contains: " .. dump(pathlist))
for i = 1, #pathlist, 1 do
buttons = buttons .. "button_exit[0," .. y_pos .. ";4.5,0.5;" ..
"mobfpath:" .. storage_id ..
":" .. pathlist[i].pathname .. ";" .. pathlist[i].pathname .. "]"
y_pos = y_pos + 0.75
end
local y_size = y_pos - 0.25
local formspec = "size[4.5," .. y_size .. "]" ..
buttons
--show formspec
core.show_formspec(playername,"mobf:path:add_path_to_entity",formspec)
end
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] config_check(entity)
--
--! @brief check if mob is configured as trader
--! @ingroup mobf_path
--
--! @param entity mob being checked
--! @return true/false if trader or not
-------------------------------------------------------------------------------
function mobf_path.config_check(entity)
if entity.data.patrol ~= nil then
return true
end
return false
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] buttontext(entity)
--
--! @brief return text for rightclick button
--! @ingroup mobf_path
--
--! @param entity to get text for
--! @return buttonname
-------------------------------------------------------------------------------
function mobf_path.buttontext(entity)
if entity.dynamic_data.patrol_state_before == nil then
return "Select path"
end
return "Disable path"
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] switch_patrol(entity,points)
--
--! @brief check if mob is configured as trader
--! @ingroup mobf_path
--
--! @param entity mob being switched
--! @param pathowner owner of path to switch to
--! @param pathname path to switch to
-------------------------------------------------------------------------------
function mobf_path.switch_patrol(entity,pathowner,pathname)
if pathowner ~= nil and
pathname ~= nil and
entity.data.patrol.state ~= nil then
if entity.dynamic_data.patrol_state_before == nil then
if entity.dynamic_data.state.current ~= entity.data.patrol.state then
entity.dynamic_data.patrol_state_before = entity.dynamic_data.state.current
else
entity.dynamic_data.patrol_state_before = "default"
end
mob_state.lock(entity,true)
end
local new_state = mob_state.get_state_by_name(entity,entity.data.patrol.state)
mobf_assert_backtrace(new_state ~= nil)
mob_state.change_state(entity,new_state)
entity.dynamic_data.p_movement.pathowner = pathowner
entity.dynamic_data.p_movement.pathname = pathname
entity.dynamic_data.p_movement.path =
mobf_rtd.path_data.users[pathowner].paths[pathname].points
entity.dynamic_data.p_movement.next_path_index = 1
else
if entity.dynamic_data.patrol_state_before ~= nil then
local new_state = mob_state.get_state_by_name(entity,entity.dynamic_data.patrol_state_before)
if new_state == nil then
new_state = mob_state.get_state_by_name(entity,"default")
end
mobf_assert_backtrace(new_state ~= nil)
mob_state.change_state(entity,new_state)
entity.dynamic_data.patrol_state_before = nil
mob_state.lock(entity,false)
end
end
end
-------------------------------------------------------------------------------
-- @function [parent=#mobf_path] getpoints(owner,name)
--
--! @brief get a path by owner and name
--! @ingroup mobf_path
--
--! @param pathowner player owning the path
--! @param pathname name of path
--! @return list of points
-------------------------------------------------------------------------------
function mobf_path.getpoints(pathowner,pathname)
if mobf_rtd.path_data.users[pathowner] == nil then
dbg_mobf.path_lvl2("MOBF: no paths for " .. dump(pathowner) .. " found")
return nil
end
if mobf_rtd.path_data.users[pathowner].paths[pathname] == nil then
dbg_mobf.path_lvl2(
"MOBF: no path " .. dump(pathname) ..
" found for owner " .. pathowner ..
" have paths: " .. dump(mobf_rtd.path_data.users[pathowner].paths))
return nil
end
return mobf_rtd.path_data.users[pathowner].paths[pathname].points
end
|
local props = { { Model = "prop_npc_phone_02", Bone = 0x6F06, Offset = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 } } }
Config = {
EnabledControls = { 30, 31, 32, 33, 34, 35, 59, 60, 61, 62, 63, 64, 249 },
Kvp = "roleplay_device-%s-%s",
LocalData = {
["options/background"] = true,
["options/notify"] = true,
["options/ringtone"] = true,
},
Anims = {
Call = {
Dict = "cellphone@str",
Name = "cellphone_call_listen_c",
Flag = 49,
Props = props,
},
},
Devices = {
["phone"] = {
name = "Phone",
item = "Mobile Phone",
anim = {
Sequence = {
{
Dict = "cellphone@",
Name = "cellphone_text_in",
Flag = 50,
Duration = 700,
},
{
Dict = "cellphone@",
Name = "cellphone_text_read_base",
Flag = 49,
Props = props,
},
{
Dict = "cellphone@",
Name = "cellphone_text_out",
Flag = 48,
Duration = 600,
},
},
},
},
["tablet"] = {
name = "Tablet",
item = "Tablet",
anim = {
Dict = "amb@code_human_in_bus_passenger_idles@female@tablet@base",
Name = "base",
Flag = 49,
Props = { { Model = "prop_cs_tablet", Bone = 60309, Offset = { 0.03, 0.002, 0.0, 10.0, -20.0, 0.0 } } }
},
},
},
}
|
local UnitTest = require("luatest.UnitTest")
require("examples.Example_01")
require("examples.Example_02")
UnitTest.main()
|
-- Copyright (c) Jérémie N'gadi
--
-- All rights reserved.
--
-- Even if 'All rights reserved' is very clear :
--
-- You shall not use any piece of this software in a commercial product / service
-- You shall not resell this software
-- You shall not provide any facility to install this particular software in a commercial product / service
-- If you redistribute this software, you must link to ORIGINAL repository at https://github.com/ESX-Org/es_extended
-- This copyright should appear in every part of the project code
-- Immediate definitions
local _print = print
print = function(...)
local args = {...}
local str = '[^4esx^7]'
for i=1, #args, 1 do
str = str .. ' ' .. tostring(args[i])
end
_print(str)
end
local tableIndexOf = function(t, val)
for i=1, #t, 1 do
if t[i] == val then
return i
end
end
return -1
end
-- ESX base
ESX = {}
ESX.Loaded = false
ESX.Ready = false
ESX.Modules = {}
ESX.TimeoutCount = 1
ESX.CancelledTimeouts = {}
ESX.GetConfig = function()
return Config
end
ESX.LogError = function(err, loc)
loc = loc or '<unknown location>'
print(debug.traceback('^1[error] in ^5' .. loc .. '^7\n\n^5message: ^1' .. err .. '^7\n'))
end
ESX.EvalFile = function(resource, file, env)
env = env or {}
env._G = env
local code = LoadResourceFile(resource, file)
local fn = load(code, '@' .. resource .. ':' .. file, 't', env)
local success = true
local status, result = xpcall(fn, function(err)
success = false
ESX.LogError(err, trace, '@' .. resource .. ':' .. file)
end)
return env, success
end
ESX.SetTimeout = function(msec, cb)
local id = (ESX.TimeoutCount + 1 < 65635) and (ESX.TimeoutCount + 1) or 1
SetTimeout(msec, function()
if ESX.CancelledTimeouts[id] then
ESX.CancelledTimeouts[id] = nil
else
cb()
end
end)
ESX.TimeoutCount = id;
return id
end
ESX.ClearTimeout = function(id)
ESX.CancelledTimeouts[id] = true
end
ESX.SetInterval = function(msec, cb)
local id = (ESX.TimeoutCount + 1 < 65635) and (ESX.TimeoutCount + 1) or 1
local run
run = function()
ESX.SetTimeout(msec, function()
if ESX.CancelledTimeouts[id] then
ESX.CancelledTimeouts[id] = nil
else
cb()
run()
end
end)
end
ESX.TimeoutCount = id;
run()
return id
end
ESX.ClearInterval = function(id)
ESX.CancelledTimeouts[id] = true
end
-- ESX main module
ESX.Modules['boot'] = {}
local self = ESX.Modules['boot']
local resName = GetCurrentResourceName()
local modType = IsDuplicityVersion() and 'server' or 'client'
self.CoreEntries = json.decode(LoadResourceFile(resName, 'modules/__core__/modules.json'))
self.Entries = json.decode(LoadResourceFile(resName, 'modules.json'))
self.CoreOrder = {}
self.Order = {}
self.GetModuleEntryPoints = function(name)
local isCore = self.IsCoreModule(name)
local prefix = isCore and '__core__/' or ''
local shared, current = false, false
if LoadResourceFile(resName, 'modules/' .. prefix .. name .. '/shared/module.lua') ~= nil then
shared = true
end
if LoadResourceFile(resName, 'modules/' .. prefix .. name .. '/' .. modType .. '/module.lua') ~= nil then
current = true
end
return shared, current
end
self.IsCoreModule = function(name)
return tableIndexOf(self.CoreEntries, name) ~= -1
end
self.IsUserModule = function(name)
return tableIndexOf(self.Entries, name) ~= -1
end
self.DoesModuleExist = function(name)
return self.IsCoreModule(name) or self.IsUserModule(name)
end
self.ModuleHasEntryPoint = function(name)
local isCore = self.IsCoreModule(name)
local shared, current = self.GetModuleEntryPoints(name, isCore)
return shared or current
end
self.createModuleEnv = function(name, isCore)
local env = {}
for k,v in pairs(env) do
env[k] = v
end
env.__RESOURCE__ = resName
env.__ISCORE__ = isCore
env.__MODULE__ = name
env.module = {}
env.self = env.module
env.M = self.LoadModule
env.print = function(...)
local args = {...}
local str = '[^3' .. name .. '^7]'
for i=1, #args, 1 do
str = str .. ' ' .. tostring(args[i])
end
print(str)
end
local menv = setmetatable(env, {__index = _G, __newindex = _G})
env._ENV = menv
env.module.__ENV__ = menv
return env
end
self.LoadModule = function(name)
local isCore = self.IsCoreModule(name)
local prefix = isCore and '__core__/' or ''
if ESX.Modules[name] == nil then
if not self.DoesModuleExist(name) then
ESX.LogError('module [' .. name .. '] is not declared in modules.json', '@' .. resName .. ':modules/__core__/__main__/module.lua')
end
TriggerEvent('esx:module:load:before', name, isCore)
local menv = self.createModuleEnv(name, isCore)
local shared, current = self.GetModuleEntryPoints(name, isCore)
local env, success = nil, true
local _env, _success
if shared then
env, _success = ESX.EvalFile(resName, 'modules/' .. prefix .. name .. '/shared/module.lua', menv)
if _success then
env, _success = ESX.EvalFile(resName, 'modules/' .. prefix .. name .. '/shared/events.lua', env)
else
success = false
end
if _success then
env, _success = ESX.EvalFile(resName, 'modules/' .. prefix .. name .. '/shared/main.lua', env)
else
success = false
end
end
if current then
if env then
env, _success = ESX.EvalFile(resName, 'modules/' .. prefix .. name .. '/' .. modType .. '/module.lua', env)
else
env, _success = ESX.EvalFile(resName, 'modules/' .. prefix .. name .. '/' .. modType .. '/module.lua', menv)
end
if _success then
env, _success = ESX.EvalFile(resName, 'modules/' .. prefix .. name .. '/' .. modType .. '/events.lua', env)
else
success = false
end
if _success then
env, _success = ESX.EvalFile(resName, 'modules/' .. prefix .. name .. '/' .. modType .. '/main.lua', env)
else
success = false
end
end
if success then
ESX.Modules[name] = env['module']
if isCore then
self.CoreOrder[#self.CoreOrder + 1] = name
else
self.Order[#self.Order + 1] = name
end
TriggerEvent('esx:module:load:done', name, isCore)
else
ESX.LogError('module [' .. name .. '] does not exist', '@' .. resName .. ':modules/__core__/__main__/module.lua')
TriggerEvent('esx:module:load:error', name, isCore)
return nil, true
end
end
return ESX.Modules[name], false
end
M = self.LoadModule
|
return {
description = "Replaces the Lua REPL with an advanced version.",
dependencies = {
"bin/lua.lua",
"lib/stack_trace.lua"
},
-- When updating the defaults, one should also update bin/lua.lua
settings = {
{
name = "mbs.lua.enabled",
description = "Whether the extended Lua REPL is enabled.",
default = true,
},
{
name = "mbs.lua.history_file",
description = "The file to save history to. Set to false to disable.",
default = ".lua_history",
},
{
name = "mbs.lua.history_max",
description = "The maximum size of the history file",
default = 1e4,
},
{
name = "mbs.lua.traceback",
description = "Show an error traceback when an input errors",
default = true,
},
{
name= "mbs.lua.pretty_height",
description = "The height to fit the pretty-printer output to. Set to "
.. "false to disable, true to use the terminal height or a number for a constant height.",
default = true,
},
},
enabled = function() return settings.get("mbs.lua.enabled") end,
setup = function(path)
if not _G["stack_trace"] then
os.loadAPI(fs.combine(path, "lib/stack_trace.lua"))
if not _G["stack_trace"] then _G["stack_trace"] = _G["stack_trace.lua"] end
end
shell.setAlias("lua", "/" .. fs.combine(path, "bin/lua.lua"))
end
}
|
-- Copyright (c) 2021 Kirazy
-- Part of Artisanal Reskins: Bob's Mods
--
-- See LICENSE in the project directory for license information.
-- Check to see if reskinning needs to be done.
if not (reskins.bobs and reskins.bobs.triggers.plates.technologies) then return end
-- Setup inputs
local inputs = {
mod = "bobs",
group = "plates",
type = "technology",
flat_icon = true,
}
-- Setup light layer extras
local function return_technology_light_layer(mod, name, directory)
local directory = directory and directory or name
return
{
{
icon = reskins.bobs.directory.."/graphics/technology/"..mod.."/"..directory.."/"..name.."-technology-lights.png",
icon_size = 256,
icon_mipmaps = 4,
tint = {1, 1, 1, 0}
}
}
end
local technologies = {
-- Nuclear
-- ["uranium-processing"] = {}, -- uraniuym proc, centri t3
["thorium-processing"] = {subgroup = "nuclear", technology_icon_size = 256, technology_icon_mipmaps = 4},
["thorium-fuel-reprocessing"] = {subgroup = "nuclear"},
["deuterium-fuel-reprocessing"] = {subgroup = "nuclear", image = "deuterium-fuel-reprocessing-pink"},
["bobingabout-enrichment-process"] = {subgroup = "nuclear", technology_icon_size = 256, technology_icon_mipmaps = 4},
-- ["plutonium-fuel-cell"] = {}, -- plut fuel cell icon, is broken/sized wrong
-- ["thorium-plutonium-fuel-cell"] = {}, -- ^^^
-- ["deuterium-fuel-cell-2"] = {}, -- check color from revamp settings?
-- Furnaces
["alloy-processing-1"] = {subgroup = "smelting"},
["chemical-processing-1"] = {subgroup = "smelting"},
["advanced-material-processing"] = {subgroup = "smelting"}, -- yellow steel
["fluid-furnace"] = {subgroup = "smelting"}, -- yellow fluid steel
["steel-mixing-furnace"] = {subgroup = "smelting"}, -- blue steel
["fluid-mixing-furnace"] = {subgroup = "smelting"}, -- blue fluid steel
["steel-chemical-furnace"] = {subgroup = "smelting"}, -- red steel
["fluid-chemical-furnace"] = {subgroup = "smelting"}, -- red fluid steel
["advanced-material-processing-2"] = {technology_icon_size = 256, technology_icon_mipmaps = 4, flat_icon = false, tint = util.color("ffb700"), icon_name = "advanced-material-processing", technology_icon_extras = return_technology_light_layer(inputs.group, "advanced-material-processing")}, -- yellow electric
["advanced-material-processing-3"] = {technology_icon_size = 256, technology_icon_mipmaps = 4, flat_icon = false, tier = 4, icon_name = "advanced-material-processing", technology_icon_extras = return_technology_light_layer(inputs.group, "advanced-material-processing")}, -- yellow electric
["advanced-material-processing-4"] = {technology_icon_size = 256, technology_icon_mipmaps = 4, flat_icon = false, tier = 5, icon_name = "advanced-material-processing", technology_icon_extras = return_technology_light_layer(inputs.group, "advanced-material-processing")}, -- yellow electric
["electric-chemical-furnace"] = {technology_icon_size = 256, technology_icon_mipmaps = 4, flat_icon = false, tint = util.color("e50000"), icon_name = "electric-chemical-furnace", technology_icon_extras = return_technology_light_layer(inputs.group, "electric-chemical-furnace")}, -- red electric
["electric-mixing-furnace"] = {technology_icon_size = 256, technology_icon_mipmaps = 4, flat_icon = false, tint = util.color("00bfff"), icon_name = "electric-mixing-furnace", technology_icon_extras = return_technology_light_layer(inputs.group, "electric-mixing-furnace")}, -- blue electric
["multi-purpose-furnace-1"] = {technology_icon_size = 256, technology_icon_mipmaps = 4, flat_icon = false, tier = 4, icon_name = "multi-purpose-furnace", technology_icon_extras = return_technology_light_layer(inputs.group, "multi-purpose-furnace")}, -- purple electric
["multi-purpose-furnace-2"] = {technology_icon_size = 256, technology_icon_mipmaps = 4, flat_icon = false, tier = 5, icon_name = "multi-purpose-furnace", technology_icon_extras = return_technology_light_layer(inputs.group, "multi-purpose-furnace")}, -- green electric
-- Barreling pumps
["water-bore-1"] = {flat_icon = false, tier = 1, prog_tier = 2, icon_name = "water-bore"},
["water-bore-2"] = {flat_icon = false, tier = 2, prog_tier = 3, icon_name = "water-bore"},
["water-bore-3"] = {flat_icon = false, tier = 3, prog_tier = 4, icon_name = "water-bore"},
["water-bore-4"] = {flat_icon = false, tier = 4, prog_tier = 5, icon_name = "water-bore"},
-- Air compressors
["air-compressor-1"] = {flat_icon = false, tier = 1, prog_tier = 2, icon_name = "air-compressor"},
["air-compressor-2"] = {flat_icon = false, tier = 2, prog_tier = 3, icon_name = "air-compressor"},
["air-compressor-3"] = {flat_icon = false, tier = 3, prog_tier = 4, icon_name = "air-compressor"},
["air-compressor-4"] = {flat_icon = false, tier = 4, prog_tier = 5, icon_name = "air-compressor"},
-- Assorted processes
-- ["plastics"] = {}, -- Plastic, plastic pipes
-- ["ceramics"] = {}, -- silicon nitride, ceramic bearing, ball bearing, pipes
-- ["advanced-oil-processing"] = {}, -- oil recipes
["grinding"] = {subgroup = "processing-steps", technology_icon_size = 256, technology_icon_mipmaps = 4},
["polishing"] = {subgroup = "processing-steps", technology_icon_size = 256, technology_icon_mipmaps = 4},
["electrolysis-1"] = {subgroup = "processing-steps", image = "electrolysis", technology_icon_size = 256, technology_icon_mipmaps = 4},
["electrolysis-2"] = {subgroup = "processing-steps", image = "electrolysis", technology_icon_size = 256, technology_icon_mipmaps = 4},
["void-fluid"] = {subgroup = "processing-steps", technology_icon_size = 256, technology_icon_mipmaps = 4},
-- Plate processing
-- ["aluminium-processing"] = {subgroup = "plates"},
-- ["gold-processing"] = {subgroup = "plates"}, -- gold plate
-- ["zinc-processing"] = {subgroup = "plates"}, -- zinc plate, brass, gunmetal, brass gear, brass pipes, brass chest
-- ["nickel-processing"] = {}, -- nickel plate
-- ["steel-processing"] = {}, -- vanilla fine as is
-- ["silicon-processing"] = {}, -- silicon boule, wager, powder
-- ["invar-processing"] = {}, -- invar plate
-- ["lead-processing"] = {}, -- lead plate, lead oxide
-- ["aluminium-processing"] = {}, -- alumina, aluminium plate
-- ["cobalt-processing"] = {}, -- cobalt oxide, cobalt plate, copper plate from cobalt, cobalt steel plate, gear, bearing, ball bearing
-- ["tungsten-alloy-processing"] = {}, -- copper-tungsten, tungsten carbide, c-tun-pipes
-- ["nitinol-processing"] = {}, -- nitinol plate, gear, bearing, ball,. pipes
-- ["titanium-processing"] = {}, -- titanium plate, gear, ball, bearing, pipes, chest
-- ["tungsten-processing"] = {}, -- tungsten plate, gear, pipe, acid, oxide, powdered
-- Gasses
-- ["nitrogen-processing"] = {}, -- fluids: nitrogen, nitrogen-dioxide, nitric acid, ammonia, nitric oxide, hydrogen peroxide
-- ["chemical-processing-2"] = {}, -- hydro chloride, calcium, ferric chloride, limestone, carbon dioxide,
-- Chemicals and fluids processing
-- ["lithium-processing"] = {}, -- lithium, lithium chloride, perchlorate, sodium chlorate, perchlorate, (Bob's revamp does something to this?)
-- ["nitroglycerin-processing"] = {}, -- glycerol, nitroglycerin, sulfuric and nitric acid
-- ["sulfur-processing"] = {}, -- sulfur, sulfuric acid, sulfur-dioxide, hydrogen-sulfide, hydrogen-peroxide, petroleum-gas
-- ["heavy-water-processing"] = {}, -- heavy water
-- ["deuterium-processing"] = {}, -- heavy water electrolysis
-- Gems
-- ["gem-processing-1"] = {}, -- cut gems
-- ["gem-processing-2"] = {}, -- polished gems
-- Alien plates
["alien-blue-research"] = {subgroup = "alien", technology_icon_size = 256, technology_icon_mipmaps = 4},
["alien-orange-research"] = {subgroup = "alien", technology_icon_size = 256, technology_icon_mipmaps = 4},
["alien-purple-research"] = {subgroup = "alien", technology_icon_size = 256, technology_icon_mipmaps = 4},
["alien-yellow-research"] = {subgroup = "alien", technology_icon_size = 256, technology_icon_mipmaps = 4},
["alien-green-research"] = {subgroup = "alien", technology_icon_size = 256, technology_icon_mipmaps = 4},
["alien-red-research"] = {subgroup = "alien", technology_icon_size = 256, technology_icon_mipmaps = 4},
-- Fluid Handling
["fluid-handling"] = {flat_icon = false, tier = 1, prog_tier = 2, icon_name = "fluid-handling"},
["bob-fluid-handling-2"] = {flat_icon = false, tier = 2, prog_tier = 3, icon_name = "fluid-handling"},
["bob-fluid-handling-3"] = {flat_icon = false, tier = 3, prog_tier = 4, icon_name = "fluid-handling"},
["bob-fluid-handling-4"] = {flat_icon = false, tier = 4, prog_tier = 5, icon_name = "fluid-handling"},
-- Miscellaneous
-- ["gas-canisters"] = {}, -- gas cans
}
-- Handle nuclear update
if reskins.lib.setting("bobmods-plates-nuclearupdate") == true then
technologies["nuclear-fuel-reprocessing"] = {subgroup = "nuclear", defer_to_data_updates = true}
-- Handle deuterium's default process color
if reskins.lib.setting("bobmods-plates-bluedeuterium") == true then
technologies["deuterium-fuel-reprocessing"].image = "deuterium-fuel-reprocessing-blue"
end
else
technologies["thorium-fuel-reprocessing"].image = "thorium-fuel-reprocessing-alternate"
-- Handle deuterium's alternate process color
if reskins.lib.setting("bobmods-plates-bluedeuterium") == true then
technologies["deuterium-fuel-reprocessing"].image = "deuterium-fuel-reprocessing-alternate-blue"
else
technologies["deuterium-fuel-reprocessing"].image = "deuterium-fuel-reprocessing-alternate-pink"
end
end
-- Angel's Compatibility
if mods["angelssmelting"] then
-- Use metal-mixing sprites to be consistent with new "Filtering Furnace" progression
technologies["multi-purpose-furnace-1"].icon_name = "electric-mixing-furnace"
technologies["multi-purpose-furnace-1"].technology_icon_extras = return_technology_light_layer(inputs.group, "electric-mixing-furnace")
technologies["multi-purpose-furnace-2"].icon_name = "electric-mixing-furnace"
technologies["multi-purpose-furnace-2"].technology_icon_extras = return_technology_light_layer(inputs.group, "electric-mixing-furnace")
end
reskins.lib.create_icons_from_list(technologies, inputs)
|
return function(PackageId, Name)
return Import(LoadedPackages[PackageId].Entrypoints[Name])
end
|
local mash = {
split = {"ctrl", "alt", "cmd"},
corner = {"ctrl", "alt", "shift"},
focus = {"ctrl", "alt"}
}
-- Resize windows
local function adjust(x, y, w, h)
return function()
local win = hs.window.focusedWindow()
if not win then return end
local f = win:frame()
local max = win:screen():frame()
f.w = math.floor(max.w * w)
f.h = math.floor(max.h * h)
f.x = math.floor((max.w * x) + max.x)
f.y = math.floor((max.h * y) + max.y)
win:setFrame(f)
end
end
-- top half
hs.hotkey.bind(mash.split, "K", adjust(0, 0, 1, 0.5))
-- -- right half
hs.hotkey.bind(mash.split, "L", adjust(0.5, 0, 0.5, 1))
-- -- bottom half
hs.hotkey.bind(mash.split, "J", adjust(0, 0.5, 1, 0.5))
-- -- left half
hs.hotkey.bind(mash.split, "H", adjust(0, 0, 0.5, 1))
-- -- top left
hs.hotkey.bind(mash.corner, "J", adjust(0, 0, 0.5, 0.5))
-- -- top right
hs.hotkey.bind(mash.corner, "K", adjust(0.5, 0, 0.5, 0.5))
-- -- bottom right
hs.hotkey.bind(mash.corner, "L", adjust(0.5, 0.5, 0.5, 0.5))
-- -- bottom left
hs.hotkey.bind(mash.corner, "H", adjust(0, 0.5, 0.5, 0.5))
hs.hotkey.bind({"cmd", "alt", "ctrl"}, "R", function()
hs.reload()
end)
hs.alert.show("Config loaded")
hs.hotkey.bind({"cmd", "alt", "ctrl"}, "M", function()
local win = hs.window.focusedWindow()
win:maximize()
end)
-- hs.hotkey.bind({"cmd"}, "J", function()
-- local app = hs.application.frontmostApplication()
-- if app:name() == "Mail" then
-- hs.eventtap.keyStroke({}, "down")
-- end
-- end)
--hs.hotkey.bind({"cmd"}, "K", function()
-- local app = hs.application.frontmostApplication()
-- if app:name() == "Mail" then
-- hs.eventtap.keyStroke({}, "up")
-- end
--end)
local function appl(appName)
return function()
hs.application.launchOrFocus(appName)
end
end
-- hs.hotkey.bind(mash.focus, "H", appl("HipChat"))
-- hs.hotkey.bind(mash.focus, "B", appl("Safari"))
-- hs.hotkey.bind(mash.focus, "M", appl("Mail"))
-- hs.hotkey.bind(mash.focus, "I", appl("iTerm"))
-- hs.hotkey.bind({"cmd", "alt", "ctrl"}, "H", function()
-- local win = hs.window.focusedWindow()
-- local f = win:frame()
-- local screen = win:screen()
-- local max = screen:frame()
--
-- f.x = max.x
-- f.y = max.y
-- f.w = max.w / 2
-- f.h = max.h
-- win:setFrame(f)
-- end)
--
-- hs.hotkey.bind({"cmd", "alt", "ctrl"}, "J", function()
-- local win = hs.window.focusedWindow()
-- local f = win:frame()
-- local screen = win:screen()
-- local max = screen:frame()
--
-- f.x = max.x
-- f.y = max.y + (max.h / 2)
-- f.w = max.w
-- f.h = max.h / 2
-- win:setFrame(f)
-- end)
--
-- hs.hotkey.bind({"cmd", "alt", "ctrl"}, "K", function()
-- local win = hs.window.focusedWindow()
-- local f = win:frame()
-- local screen = win:screen()
-- local max = screen:frame()
--
-- f.x = max.x
-- f.y = max.y
-- f.w = max.w
-- f.h = max.h / 2
-- win:setFrame(f)
-- end)
--
-- hs.hotkey.bind({"cmd", "alt", "ctrl"}, "L", function()
-- local win = hs.window.focusedWindow()
-- local f = win:frame()
-- local screen = win:screen()
-- local max = screen:frame()
--
-- f.x = max.x + (max.w / 2)
-- f.y = max.y
-- f.w = max.w / 2
-- f.h = max.h
-- win:setFrame(f)
-- end)
--
hs.hotkey.bind({"shift", "cmd", "alt", "ctrl"}, "H", function()
local win = hs.window.focusedWindow()
local nextScreen = win:screen():previous()
win:moveToScreen(nextScreen)
end)
hs.hotkey.bind({"shift", "cmd", "alt", "ctrl"}, "L", function()
local win = hs.window.focusedWindow()
local nextScreen = win:screen():next()
win:moveToScreen(nextScreen)
end)
|
local jsonConfig = {}
local function GetFileName(name)
return 'custom/config__' .. name .. '.json'
end
function jsonConfig.Load(name, default, keyOrderArray)
local filename = GetFileName(name)
local existingFile = fileDrive.LoadAsync(filename)
local result = nil
if not existingFile.content then
fileDrive.SaveAsync(filename, jsonInterface.encode(default, keyOrderArray))
result = tableHelper.deepCopy(default)
else
result = jsonInterface.decode(existingFile.content)
end
return result
end
return jsonConfig
|
-- require("testing.ultest-plugin")
require("testing.neotest-plugin")
require("testing.whichkey-reg")
|
DownedShipScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "DownedShipScreenPlay",
lootContainers = {
6036667,
6036668,
6036669,
6036670
},
lootLevel = 38,
lootGroups = {
{
groups = {
{group = "color_crystals", chance = 3100000},
{group = "junk", chance = 3500000},
{group = "heavy_weapons_consumable", chance = 600000},
{group = "rifles", chance = 600000},
{group = "carbines", chance = 600000},
{group = "pistols", chance = 600000},
{group = "clothing_attachments", chance = 500000},
{group = "armor_attachments", chance = 500000}
},
lootChance = 8000000
}
},
lootContainerRespawn = 1800 -- 30 minutes
}
registerScreenPlay("DownedShipScreenPlay", true)
function DownedShipScreenPlay:start()
if (isZoneEnabled("taanab")) then
self:spawnMobiles()
self:spawnSceneObjects()
self:initializeLootContainers()
end
end
function DownedShipScreenPlay:spawnSceneObjects()
--Lower Floor
spawnSceneObject("taanab", "object/tangible/terminal/terminal_elevator_down.iff",-3.5,9,-21.4,6036662,1,0,0,0) --Middle
spawnSceneObject("taanab", "object/tangible/terminal/terminal_elevator_up.iff",-3.5,0,-21.4,6036662,1,0,0,0)
spawnSceneObject("taanab", "object/tangible/terminal/terminal_elevator_down.iff",0.5,9,-21.4,6036661,1,0,0,0) --Left
spawnSceneObject("taanab", "object/tangible/terminal/terminal_elevator_up.iff",0.5,0,-21.4,6036661, 1,0,0,0)
spawnSceneObject("taanab", "object/tangible/terminal/terminal_elevator_down.iff",-7.5,9,-21.4,6036663,1,0,0,0) --Right
spawnSceneObject("taanab", "object/tangible/terminal/terminal_elevator_up.iff",-7.5,0,-21.4,6036663,1,0,0,0)
--Upper Floor
spawnSceneObject("taanab", "object/tangible/terminal/terminal_elevator_up.iff",13.5,7,-17.95,6036664,1,0,0,0)
spawnSceneObject("taanab", "object/tangible/terminal/terminal_elevator_down.iff",13.5,15,-17.95,6036664,1,0,0,0)
end
function DownedShipScreenPlay:spawnMobiles()
-- Inside Ship, main floor
spawnMobile("taanab", "black_sun_thug",600,-15,7,4.2,75,6036635)
spawnMobile("taanab", "black_sun_guard",600,1.5,7,2.8,-90,6036635)
spawnMobile("taanab", "black_sun_guard",600,1.5,7,-2.9,-90,6036635)
spawnMobile("taanab", "black_sun_henchman",600,21.1,7,-10.6,-9,6036639)
spawnMobile("taanab", "black_sun_henchman",600,21.8,7,9.4,-151,6036639)
spawnMobile("taanab", "black_sun_henchman",600,25.8,7,-3.2,-61,6036639)
spawnMobile("taanab", "black_sun_assassin",600,34.5,7,0.1,-90,6036642)
spawnMobile("taanab", "black_sun_thug",600,33.6,7,-4.1,-28,6036642)
spawnMobile("taanab", "black_sun_thug",600,33.8,7,4.1,-142,6036642)
-- Lower level
spawnMobile("taanab", "black_sun_henchman",600,-20.3,0,-3.3,-13,6036650)
spawnMobile("taanab", "black_sun_henchman",600,-19.9,0,2.6,151,6036650)
spawnMobile("taanab", "black_sun_henchman",600,-23.9,0,0.5,92,6036650)
spawnMobile("taanab", "black_sun_guard",600,23.5,0,-3.3,-79,6036653)
spawnMobile("taanab", "black_sun_guard",600,23.1,0,2.2,-139,6036653)
spawnMobile("taanab", "black_sun_guard",600,9.6,0,-3.2,2,6036653)
spawnMobile("taanab", "black_sun_guard",600,9.4,0,2.3,-177,6036653)
spawnMobile("taanab", "black_sun_assassin",600,31.1,-0.3,-0.6,-90,6036660)
spawnMobile("taanab", "black_sun_assassin",600,-4,0,12.9,-180,6036648)
spawnMobile("taanab", "black_sun_guard",600,-3.6,0,7.7,-1,6036648)
spawnMobile("taanab", "black_sun_thug",600,11.5,7,0.1,90,6036639)
spawnMobile("taanab", "black_sun_assassin",600,-25.2,9,3.5,150,6036637)
--Outside guards
spawnMobile("taanab", "black_sun_henchman",600,3342.1,53.6,-1285.7,-3,0)
spawnMobile("taanab", "black_sun_thug",600,3309.3,55.3,-1280.4,0,0)
spawnMobile("taanab", "black_sun_thug",600,3305.6,54.5,-1274.3,133,0)
--ramp
spawnMobile("taanab", "black_sun_guard",600,3320.5,64.1,-1306.6,46,0)
end
|
local function searchProjects()
hideKeyboard()
output.clear()
matches = {}
for _, p in ipairs( listProjects( "documents" ) ) do
for _, t in ipairs( listProjectTabs( p ) ) do
local code = readProjectTab( p .. ":" .. t )
local i = 1
for l in string.gmatch( code, "([^\r\n]*)\r?\n?" ) do
if string.find( l, Search ) then
table.insert( matches, { project = p, tab = t, line = i, code = l } )
print( p, t, i, l )
end
i = i + 1
end
end
end
searched = true
end
local function drawSearch( y )
fill( 65, 150, 190 )
fontSize( 27 )
local w, h = textSize( "Search(" )
text( "Search(", 36, y )
local w2, h2 = textSize( Search )
fill( 255 )
text( Search, 36 + w, y )
if isKeyboardShowing() then
fill( 0, 155, 225, 155 + math.sin( ElapsedTime * 6 ) * 100 )
rect( 36 + w + w2, y, 3, h2 )
end
fill( 65, 150, 190 )
text( ")", 36 + w + w2, y )
return y - h2
end
local function drawLabel( col, str, y )
fill( col )
fontSize( 17 )
local _, h = textSize( str )
text( str, 36, y )
return y - h
end
local function drawLine( str, y )
fill( 110 )
fontSize( 11 )
local w = textSize( str )
text( str, 24 - w, y )
end
function setup()
supportedOrientations( CurrentOrientation )
displayMode( FULLSCREEN )
parameter.text( "Search", "" )
parameter.action( "Go", searchProjects )
font( "Inconsolata" )
textMode( CORNER )
showKeyboard()
matches = {}
searched = false
scroll = HEIGHT - 33
end
function draw()
background( 30, 32, 40 )
fill( 20, 22, 30 )
rect( 0, 0, 27, HEIGHT )
local y = drawSearch( scroll )
if searched then
y = drawLabel( color( 220, 130, 120 ), #matches .. "_MATCHES", y )
local prevTitle = ""
for _, match in ipairs( matches ) do
local title = "-- " .. match.project .. "/" .. match.tab .. ":"
if title ~= prevTitle then
y = drawLabel( color( 30, 160, 140 ), title, y )
end
prevTitle = title
drawLine( match.line, y )
y = drawLabel( color( 225, 230, 245 ), match.code, y )
end
end
end
function touched( touch )
if touch.state == BEGAN and touch.y > scroll - 16 then
showKeyboard()
else
scroll = scroll + touch.deltaY
end
end
function keyboard( key )
if key == "\n" then
searchProjects()
elseif key == BACKSPACE then
Search = string.sub( Search, 1, -2 )
else
Search = Search .. key
end
end
|
mokk_worldboss_sp = ScreenPlay:new {
numberOfActs = 1,
planet = "dantooine",
}
registerScreenPlay("mokk_worldboss_sp", true)
-----------------------------
--Start mokk_worldboss ScreenPlay
-----------------------------
function mokk_worldboss_sp:start()
if (isZoneEnabled(self.planet)) then
self:spawnMobiles()
print("Mokk Chieftain Loaded")
end
end
-----------------------
--mokk_worldboss Has Spawned
-----------------------
function mokk_worldboss_sp:spawnMobiles()
local pBoss = spawnMobile("dantooine", "mokk_chieftain", -1, -7046.9, 2.2, -3329.2, -165,0)--Spawn Mokk Chieftain
local creature = CreatureObject(pBoss)
print("Mokk Chieftain Spawned")
createObserver(DAMAGERECEIVED, "mokk_worldboss_sp", "npcDamageObserver", pBoss)
createObserver(OBJECTDESTRUCTION, "mokk_worldboss_sp", "bossDead", pBoss)--Mokk Chieftain Has Died Trigger Respawn Function
end
-----------------------------
--mokk_worldboss Damage Observers
-----------------------------
function mokk_worldboss_sp:npcDamageObserver(bossObject, playerObject, damage)
local player = LuaCreatureObject(playerObject)
local boss = LuaCreatureObject(bossObject)
health = boss:getHAM(0)
action = boss:getHAM(3)
mind = boss:getHAM(6)
maxHealth = boss:getMaxHAM(0)
maxAction = boss:getMaxHAM(3)
maxMind = boss:getMaxHAM(6)
-----------------------
--mokk_worldboss Boss 90% health
-----------------------
if (((health <= (maxHealth * 0.9)) or (action <= (maxAction * 0.9)) or (mind <= (maxMind * 0.9))) and readData("mokk_worldboss_sp:spawnState") == 0) then
writeData("mokk_worldboss_sp:spawnState",1)
createEvent(0 * 1000, "mokk_worldboss_sp", "bomb", playerObject, "")
self:spawnSupport(playerObject)
CreatureObject(playerObject):sendSystemMessage("Enemy Wave Starting!")
CreatureObject(bossObject):playEffect("clienteffect/ui_quest_spawn_enemy.cef", "")
CreatureObject(bossObject):playEffect("clienteffect/medic_reckless_stimulation.cef", "")
spatialChat(bossObject, "Boss Current Health = 90%")
end
-----------------------
--mokk_worldboss Boss 70% health
-----------------------
if (((health <= (maxHealth * 0.7)) or (action <= (maxAction * 0.7)) or (mind <= (maxMind * 0.7))) and readData("mokk_worldboss_sp:spawnState") == 1) then
writeData("mokk_worldboss_sp:spawnState",2)
createEvent(0 * 1000, "mokk_worldboss_sp", "bomb", playerObject, "")
self:spawnSupport(playerObject)
CreatureObject(playerObject):sendSystemMessage("Enemy Wave Starting!")
CreatureObject(bossObject):playEffect("clienteffect/ui_quest_spawn_enemy.cef", "")
CreatureObject(bossObject):playEffect("clienteffect/medic_reckless_stimulation.cef", "")
spatialChat(bossObject, "Boss Current Health = 70%")
end
-----------------------
--mokk_worldboss Boss 50% health
-----------------------
if (((health <= (maxHealth * 0.5)) or (action <= (maxAction * 0.5)) or (mind <= (maxMind * 0.5))) and readData("mokk_worldboss_sp:spawnState") == 2) then
writeData("mokk_worldboss_sp:spawnState",3)
createEvent(0 * 1000, "mokk_worldboss_sp", "bomb", playerObject, "")
self:spawnSupport(playerObject)
CreatureObject(playerObject):sendSystemMessage("Enemy Wave Starting!")
CreatureObject(bossObject):playEffect("clienteffect/ui_quest_spawn_enemy.cef", "")
CreatureObject(bossObject):playEffect("clienteffect/medic_reckless_stimulation.cef", "")
spatialChat(bossObject, "Boss Current Health = 50%")
end
-----------------------
--mokk_worldboss Boss 30% health
-----------------------
if (((health <= (maxHealth * 0.3)) or (action <= (maxAction * 0.3)) or (mind <= (maxMind * 0.3))) and readData("mokk_worldboss_sp:spawnState") == 3) then
writeData("mokk_worldboss_sp:spawnState",4)
createEvent(0 * 1000, "mokk_worldboss_sp", "bomb", playerObject, "")
self:spawnSupport(playerObject)
CreatureObject(playerObject):sendSystemMessage("Enemy Wave Starting!")
CreatureObject(bossObject):playEffect("clienteffect/ui_quest_spawn_enemy.cef", "")
CreatureObject(bossObject):playEffect("clienteffect/medic_reckless_stimulation.cef", "")
spatialChat(bossObject, "Boss Current Health = 30%")
end
-----------------------
--mokk_worldboss Boss 10% health
-----------------------
if (((health <= (maxHealth * 0.1)) or (action <= (maxAction * 0.1)) or (mind <= (maxMind * 0.1))) and readData("mokk_worldboss_sp:spawnState") == 4) then
writeData("mokk_worldboss_sp:spawnState",5)
createEvent(0 * 1000, "mokk_worldboss_sp", "bomb", playerObject, "")
self:spawnSupport(playerObject)
CreatureObject(playerObject):sendSystemMessage("Enemy Wave Starting!")
CreatureObject(bossObject):playEffect("clienteffect/ui_quest_spawn_enemy.cef", "")
CreatureObject(bossObject):playEffect("clienteffect/medic_reckless_stimulation.cef", "")
spatialChat(bossObject, "Boss Current Health = 10%")
end
return 0
end
--------------------------------
--Deploy Boss Trigger Trap Bomb
--------------------------------
function mokk_worldboss_sp:bomb(playerObject)
if (CreatureObject(playerObject):isGrouped()) then
local groupSize = CreatureObject(playerObject):getGroupSize()
for i = 0, groupSize - 1, 1 do
local pMember = CreatureObject(playerObject):getGroupMember(i)
if pMember ~= nil and SceneObject(pMember):isInRangeWithObject(playerObject, 200) then
local trapDmg = getRandomNumber(2000, 2500)
CreatureObject(pMember):inflictDamage(pMember, 0, trapDmg, 1)
CreatureObject(pMember):playEffect("clienteffect/underground_explosion.cef", "")
CreatureObject(pMember):playEffect("clienteffect/lava_player_burning.cef", "")
end
end
else
local trapDmg = getRandomNumber(2000, 2500)
CreatureObject(playerObject):inflictDamage(playerObject, 0, trapDmg, 1)
CreatureObject(playerObject):playEffect("clienteffect/underground_explosion.cef", "")
CreatureObject(playerObject):playEffect("clienteffect/lava_player_burning.cef", "")
end
end
-----------------------
--mokk_worldboss Boss Support
-----------------------
function mokk_worldboss_sp:spawnSupport(playerObject)
local pGuard1 = spawnMobile("dantooine", "mokk_huurton_reaper", -1, -7053, 2.7, -3350, 16, 0)
spatialChat(pGuard1, "!!!!!!!!")
CreatureObject(pGuard1):engageCombat(playerObject)
CreatureObject(pGuard1):playEffect("clienteffect/attacker_berserk.cef", "")
local pGuard2 = spawnMobile("dantooine", "mokk_guard", -1, -7049, 2.5, -3339, -165, 0)
spatialChat(pGuard2, "Im coming Boss! Attack you useless mutt!")
CreatureObject(pGuard2):engageCombat(playerObject)
CreatureObject(pGuard2):playEffect("clienteffect/attacker_berserk.cef", "")
end
---------------------------------------------------------------
--mokk_worldboss Has Died Respawn NSTamer With A New Dynamic Spawn
---------------------------------------------------------------
function mokk_worldboss_sp:bossDead(pBoss)
print("Mokk Chieftain Has Died")
local creature = CreatureObject(pBoss)
createEvent(120 * 1000, "mokk_worldboss_sp", "KillBoss", pBoss, "")--Despawn Corpse
createEvent(10800 * 1000, "mokk_worldboss_sp", "KillSpawn", pBoss, "")--Respawn Boss In 3 Hours
createEvent(1 * 1000, "mokk_worldboss_sp", "BroadcastDead", pBoss, "")--Broadcast Dead
createEvent(10800 * 1000, "mokk_worldboss_sp", "KillSpawnCast3", pBoss, "")--Broadcast Respawn 1
return 0
end
-----------------------
-- mokk Boss
-----------------------
function mokk_worldboss_sp:KillSpawn()
local pBoss = spawnMobile("dantooine", "mokk_chieftain", -1, -7046.9, 2.2, -3329.2, -165,0)--Spawn mokk_worldboss After Death 3 Hour Timer
print("Mokk Chieftain Respawned")
createObserver(DAMAGERECEIVED, "mokk_worldboss_sp", "npcDamageObserver", pBoss)
createObserver(OBJECTDESTRUCTION, "mokk_worldboss_sp", "bossDead", pBoss)
end
-----------------------------------------------------------------------------
--mokk_worldboss Has Died Without Being Looted, "Abandon" Destroy NPC, Destroy Loot
-----------------------------------------------------------------------------
function mokk_worldboss_sp:KillBoss(pBoss)
writeData("mokk_worldboss_sp:spawnState",0)
dropObserver(pBoss, OBJECTDESTRUCTION)
if SceneObject(pBoss) then
print("Mokk Chieftain Destroyed")
SceneObject(pBoss):destroyObjectFromWorld()
end
return 0
end
----------------------------
--Broadcast Dead
----------------------------
function mokk_worldboss_sp:BroadcastDead(bossObject)
local boss = LuaCreatureObject(bossObject)
CreatureObject(bossObject):broadcastToServer("\\#63C8F9 Mokk Chieftain Boss Has Died.")
CreatureObject(bossObject):broadcastToDiscord("Mokk Chieftain Boss Has Died.")
end
-----------------------
--Broadcast Respawn 1
-----------------------
function mokk_worldboss_sp:KillSpawnCast3(bossObject)
local boss = LuaCreatureObject(bossObject)
CreatureObject(bossObject):broadcastToServer("\\#63C8F9 Mokk Chieftain Boss Respawning.")
CreatureObject(bossObject):broadcastToDiscord("Mokk Chieftain Boss Respawning.")
end
|
Config = Config or {}
--[[
These values are going to be all the allowed values for settings.
Some of these may be dependant on other resources
]]--
Config.Ringtones = {
{ name = 'Ringtone 1', value = 1 },
{ name = 'Ringtone 2', value = 1 },
{ name = 'Ringtone 3', value = 1 },
}
Config.Settings = {
volume = 100,
wallpaper = 1,
ringtone = 1,
text = 1
}
|
vim.g.minimap_width = 10
vim.g.minimap_auto_start = 0
vim.g.minimap_auto_start_win_enter = 0
vim.g.minimap_highlight_range = 1
|
--- Ragdolls the humanoid on death
-- @classmod RagdollHumanoidOnDeathClient
-- @author Quenty
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local BaseObject = require("BaseObject")
local RagdollBindersClient = require("RagdollBindersClient")
local CharacterUtils = require("CharacterUtils")
local RagdollRigging = require("RagdollRigging")
local RagdollHumanoidOnDeathClient = setmetatable({}, BaseObject)
RagdollHumanoidOnDeathClient.ClassName = "RagdollHumanoidOnDeathClient"
RagdollHumanoidOnDeathClient.__index = RagdollHumanoidOnDeathClient
function RagdollHumanoidOnDeathClient.new(humanid)
local self = setmetatable(BaseObject.new(humanid), RagdollHumanoidOnDeathClient)
self._maid:GiveTask(self._obj.Died:Connect(function()
self:_handleDeath(self._obj)
end))
return self
end
function RagdollHumanoidOnDeathClient:_handleDeath()
local player = CharacterUtils.getPlayerFromCharacter(self._obj)
if player == Players.LocalPlayer then
RagdollBindersClient.Ragdoll:BindClient(self._obj)
end
local character = self._obj.Parent
delay(Players.RespawnTime - 0.5, function()
if not character:IsDescendantOf(Workspace) then
return
end
-- fade into the mist...
RagdollRigging.disableParticleEmittersAndFadeOutYielding(character, 0.4)
end)
end
return RagdollHumanoidOnDeathClient
|
slot0 = class("GetCommanderHomeCommand", pm.SimpleCommand)
slot0.execute = function (slot0, slot1)
slot2 = slot1:getBody()
if getProxy(CommanderProxy):GetCommanderHome() then
return
end
pg.ConnectionMgr.GetInstance():Send(25026, {
type = 0
}, 25027, function (slot0)
slot0:AddCommanderHome(slot1)
for slot5, slot6 in ipairs(slot0.slots) do
if slot6.commander_id ~= 0 and slot6.commander_level and slot6.commander_level ~= 0 and slot6.commander_exp then
slot1:UpdateCommanderLevelAndExp(slot6.commander_id, slot6.commander_level, slot6.commander_exp)
end
end
end)
end
slot0.UpdateCommanderLevelAndExp = function (slot0, slot1, slot2, slot3)
if getProxy(CommanderProxy):getCommanderById(slot1) then
slot5:UpdateLevelAndExp(slot2, slot3)
slot4:updateCommander(slot5)
end
end
return slot0
|
-- with this you can turn on/off specific anticheese components, note: you can also turn these off while the script is running by using events, see examples for such below
Components = {
Teleport = true,
GodMode = true,
Speedhack = true,
WeaponBlacklist = true,
CustomFlag = true,
}
--[[
event examples are:
anticheese:SetComponentStatus( component, state )
enables or disables specific components
component:
an AntiCheese component, such as the ones listed above, must be a string
state:
the state to what the component should be set to, accepts booleans such as "true" for enabled and "false" for disabled
anticheese:ToggleComponent( component )
sets a component to the opposite mode ( e.g. enabled becomes disabled ), there is no reason to use this.
component:
an AntiCheese component, such as the ones listed above, must be a string
anticheese:SetAllComponents( state )
enables or disables **all** components
state:
the state to what the components should be set to, accepts booleans such as "true" for enabled and "false" for disabled
These can be used by triggering them like following:
TriggerEvent("anticheese:SetComponentStatus", "Teleport", false)
Triggering these events from the clientside is not recommended as these get disabled globally and not just for one player.
]]
Users = {}
violations = {}
RegisterServerEvent("anticheese:timer:b2k")
AddEventHandler("anticheese:timer:b2k", function()
if Users[source] then
if (os.time() - Users[source]) < 15 and Components.Speedhack then -- prevent the player from doing a good old cheat engine speedhack
--DropPlayer(source, "Speedhacking")
else
Users[source] = os.time()
end
else
Users[source] = os.time()
end
end)
AddEventHandler('playerDropped', function()
if(Users[source])then
Users[source] = nil
end
end)
RegisterServerEvent("anticheese:kick")
AddEventHandler("anticheese:kick", function(reason)
DropPlayer(source, reason)
end)
RegisterServerEvent("anticheese:SetComponentStatus")
AddEventHandler("anticheese:SetComponentStatus", function(component, state)
if source ~= "" then
SendWebhookMessage(ac_webhook_gameplay,"**"..GetPlayerName(source).." Tried Bypassing :cheese: and was swiftly banned**")
TriggerEvent("banCheater", source,"Cheating")
return
end
if type(component) == "string" and type(state) == "boolean" then
Components[component] = state -- changes the component to the wished status
end
end)
RegisterServerEvent("anticheese:ToggleComponent")
AddEventHandler("anticheese:ToggleComponent", function(component)
if source ~= "" then
SendWebhookMessage(ac_webhook_gameplay,"**"..GetPlayerName(source).." Tried Bypassing :cheese: and was swiftly banned**")
TriggerEvent("banCheater", source,"Cheating")
return
end
if type(component) == "string" then
Components[component] = not Components[component]
end
end)
RegisterServerEvent("anticheese:SetAllComponents")
AddEventHandler("anticheese:SetAllComponents", function(state)
if source ~= "" then
SendWebhookMessage(ac_webhook_gameplay,"**"..GetPlayerName(source).." Tried Bypassing :cheese: and was swiftly banned**")
TriggerEvent("banCheater", source,"Cheating")
return
end
if type(state) == "boolean" then
for i,theComponent in pairs(Components) do
Components[i] = state
end
end
end)
Citizen.CreateThread(function()
ac_webhook_joins = GetConvar("ac_webhook_joins", "none")
ac_webhook_gameplay = GetConvar("ac_webhook_gameplay", "none")
ac_webhook_bans = GetConvar("ac_webhook_bans", "none")
ac_webhook_wl = GetConvar("ac_webhook_wl", "none")
ac_webhook_arsenal = GetConvar("ac_webhook_arsenal", "none")
ac_webhook_keys = GetConvar("ac_webhook_keys", "none")
function SendWebhookMessage(webhook,message)
if webhook ~= "none" then
PerformHttpRequest(webhook, function(err, text, headers) end, 'POST', json.encode({content = message}), { ['Content-Type'] = 'application/json' })
end
end
function WarnPlayer(playername, reason)
local isKnown = false
local isKnownCount = 1
local isKnownExtraText = ""
for i,thePlayer in ipairs(violations) do
if thePlayer.name == name then
isKnown = true
if violations[i].count == 3 then
TriggerEvent("banCheater", source,"Cheating")
isKnownCount = violations[i].count
table.remove(violations,i)
isKnownExtraText = ", was banned."
else
violations[i].count = violations[i].count+1
isKnownCount = violations[i].count
end
end
end
if not isKnown then
table.insert(violations, { name = name, count = 1 })
end
return isKnown, isKnownCount,isKnownExtraText
end
function GetPlayerNeededIdentifiers(player)
local ids = GetPlayerIdentifiers(player)
for i,theIdentifier in ipairs(ids) do
if string.find(theIdentifier,"license:") or -1 > -1 then
license = theIdentifier
elseif string.find(theIdentifier,"steam:") or -1 > -1 then
steam = theIdentifier
end
end
if not steam then
steam = "steam: missing"
end
return license, steam
end
RegisterServerEvent('AntiCheese:SpeedFlag')
AddEventHandler('AntiCheese:SpeedFlag', function(rounds, roundm)
if Components.Speedhack and not IsPlayerAceAllowed(source,"anticheese.bypass") then
license, steam = GetPlayerNeededIdentifiers(source)
name = GetPlayerName(source)
isKnown, isKnownCount, isKnownExtraText = WarnPlayer(name,"Speed Hacking")
SendWebhookMessage(ac_webhook_gameplay, "**Speed Hacker!** \n```\nUser:"..name.."\n"..license.."\n"..steam.."\nWas travelling "..rounds.. " units. That's "..roundm.." more than normal! \nAnticheat Flags:"..isKnownCount..""..isKnownExtraText.." ```")
end
end)
RegisterServerEvent('AntiCheese:NoclipFlag')
AddEventHandler('AntiCheese:NoclipFlag', function(distance)
if Components.Speedhack and not IsPlayerAceAllowed(source,"anticheese.bypass") then
license, steam = GetPlayerNeededIdentifiers(source)
name = GetPlayerName(source)
isKnown, isKnownCount, isKnownExtraText = WarnPlayer(name,"Noclip/Teleport Hacking")
SendWebhookMessage(ac_webhook_gameplay,"**Noclip/Teleport!** \n```\nUser:"..name.."\n"..license.."\n"..steam.."\nCaught with "..distance.." units between last checked location\nAnticheat Flags:"..isKnownCount..""..isKnownExtraText.." ```")
end
end)
RegisterServerEvent('AntiCheese:CustomFlag')
AddEventHandler('AntiCheese:CustomFlag', function(reason,extrainfo)
if Components.CustomFlag and not IsPlayerAceAllowed(source,"anticheese.bypass") then
license, steam = GetPlayerNeededIdentifiers(source)
name = GetPlayerName(source)
if not extrainfo then extrainfo = "no extra informations provided" end
isKnown, isKnownCount, isKnownExtraText = WarnPlayer(name,reason)
SendWebhookMessage(ac_webhook_gameplay,"**"..reason.."** \n```\nUser:"..name.."\n"..license.."\n"..steam.."\n"..extrainfo.."\nAnticheat Flags:"..isKnownCount..""..isKnownExtraText.." ```")
end
end)
RegisterServerEvent('AntiCheese:HealthFlag')
AddEventHandler('AntiCheese:HealthFlag', function(invincible,oldHealth, newHealth, curWait)
if Components.GodMode and not IsPlayerAceAllowed(source,"anticheese.bypass") then
license, steam = GetPlayerNeededIdentifiers(source)
name = GetPlayerName(source)
isKnown, isKnownCount, isKnownExtraText = WarnPlayer(name,"Health Hacking")
if invincible then
SendWebhookMessage(ac_webhook_gameplay,"**Health Hack!** \n```\nUser:"..name.."\n"..license.."\n"..steam.."\nRegenerated "..newHealth-oldHealth.."hp ( to reach "..newHealth.."hp ) in "..curWait.."ms! ( PlayerPed was invincible )\nAnticheat Flags:"..isKnownCount..""..isKnownExtraText.." ```")
else
SendWebhookMessage(ac_webhook_gameplay,"**Health Hack!** \n```\nUser:"..name.."\n"..license.."\n"..steam.."\nRegenerated "..newHealth-oldHealth.."hp ( to reach "..newHealth.."hp ) in "..curWait.."ms! ( Health was Forced )\nAnticheat Flags:"..isKnownCount..""..isKnownExtraText.." ```")
end
end
end)
RegisterServerEvent('AntiCheese:JumpFlag')
AddEventHandler('AntiCheese:JumpFlag', function(jumplength)
if Components.SuperJump and not IsPlayerAceAllowed(source,"anticheese.bypass") then
license, steam = GetPlayerNeededIdentifiers(source)
name = GetPlayerName(source)
isKnown, isKnownCount, isKnownExtraText = WarnPlayer(name,"SuperJump Hacking")
SendWebhookMessage(ac_webhook_gameplay,"**SuperJump Hack!** \n```\nUser:"..name.."\n"..license.."\n"..steam.."\nJumped "..jumplength.."ms long\nAnticheat Flags:"..isKnownCount..""..isKnownExtraText.." ```")
end
end)
RegisterServerEvent('AntiCheese:WeaponFlag')
AddEventHandler('AntiCheese:WeaponFlag', function(weapon)
if Components.WeaponBlacklist and not IsPlayerAceAllowed(source,"anticheese.bypass") then
license, steam = GetPlayerNeededIdentifiers(source)
name = GetPlayerName(source)
isKnown, isKnownCount, isKnownExtraText = WarnPlayer(name,"Inventory Cheating")
SendWebhookMessage(ac_webhook_gameplay,"**Inventory Hack!** \n```\nUser:"..name.."\n"..license.."\n"..steam.."\nGot Weapon: "..weapon.."( Blacklisted )\nAnticheat Flags:"..isKnownCount..""..isKnownExtraText.." ```")
end
end)
end)
|
mars_extra = class({})
mars_extra_recast = class({})
LinkLuaModifier("modifier_mars_extra_recast", "abilities/heroes/mars/mars_extra/modifier_mars_extra_recast", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_mars_soldier", "abilities/heroes/mars/modifier_mars_soldier", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_mars_soldier_debuff", "abilities/heroes/mars/modifier_mars_soldier_debuff", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_mars_soldier_displacement", "abilities/heroes/mars/modifier_mars_soldier_displacement", LUA_MODIFIER_MOTION_BOTH)
function mars_extra:GetCastAnimationCustom() return ACT_DOTA_GENERIC_CHANNEL_1 end
function mars_extra:GetPlaybackRateOverride() return 2.0 end
function mars_extra:GetCastPointSpeed() return 10 end
function mars_extra:OnSpellStart()
local caster = self:GetCaster()
local origin = caster:GetAbsOrigin()
local point = ClampPosition(origin, CustomAbilitiesLegacy:GetCursorPosition(self), self:GetCastRange(Vector(0,0,0), nil), nil)
local direction = (origin - point):Normalized()
local duration = 5.0
local radius = self:GetSpecialValueFor('radius')
local spawnPoint = point + (direction * radius * -1)
local callback = function(unit)
CustomEntitiesLegacy:FullyFaceTowards(unit, direction)
unit:SetNeverMoveToClearSpace(true)
unit:AddNewModifier(
caster, -- player source
self, -- ability source
"modifier_mars_soldier", -- modifier name
{
duration = duration,
model = 1,
fade = 0,
marker = 1,
x = direction.x,
y = direction.y,
radius = radius,
} -- kv
)
unit:SetModelScale(1.3)
EFX("particles/mars/mars_extra.vpcf", PATTACH_ABSORIGIN_FOLLOW, unit, {
cp1 = unit:GetAbsOrigin(),
release = true
})
EFX("particles/units/heroes/hero_invoker_kid/invoker_kid_forge_spirit_ambient.vpcf", PATTACH_ABSORIGIN_FOLLOW, unit, {
release = true
})
EFX("particles/items_fx/aegis_respawn_aegis_trail.vpcf", PATTACH_ABSORIGIN_FOLLOW, unit, {
release = true
})
unit:StartGesture(ACT_DOTA_SPAWN)
EmitSoundOn('Hero_Mars.Spear.Root', unit)
end
local unit = CreateUnitByNameAsync(
"npc_dota_mars_ultimate_soldier",
spawnPoint,
false,
caster,
nil,
caster:GetTeamNumber(),
callback
)
if self:GetName() == 'mars_extra' then
if self:GetLevel() == 2 then
caster:AddNewModifier(caster, self, "modifier_mars_extra_recast", { duration = 1.5 })
end
end
end
mars_extra_recast.GetCastAnimationCustom = mars_extra.GetCastAnimationCustom
mars_extra_recast.GetPlaybackRateOverride = mars_extra.GetPlaybackRateOverride
mars_extra_recast.GetCastPointSpeed = mars_extra.GetCastPointSpeed
mars_extra_recast.OnSpellStart = mars_extra.OnSpellStart
if IsClient() then require("wrappers/abilities") end
Abilities.Castpoint(mars_extra)
Abilities.Castpoint(mars_extra_recast)
|
CoreTrash = CreateFrame("Frame")
CoreTrashConfig = {}
CoreTrashConfig.enabled = false
trashList = {
"Troll Sweat",
"Broken Obsidian Club",
"Cracked Pottery",
"Crusted Bandages",
"Thick Scaly Tail",
"Turtle Meat",
"Tarnished Silver Necklace",
"Moonberry Juice",
"Cured Ham Steak",
"Gelatinous Goo",
"Slimy Ichor",
"Raw Black Truffle",
"Khadgar's Whisker",
"Earthroot",
"Silverleaf",
"Mageroyal",
"Broken Weapon",
"Peacebloom",
"Lifeless Skull"}
function trash(item)
for k, v in pairs(trashList) do
if v and item:find(v) then
return true
end
end
return false
end
CoreTrash:SetScript("OnUpdate", function()
if (CoreTrash.tick or 2) > GetTime() then return else CoreTrash.tick = GetTime() + 2 end
if CoreTrashConfig.enabled then
for bag = 0, 4 do
for bagSlot = 1, GetContainerNumSlots(bag) do
local item = GetContainerItemLink(bag, bagSlot)
if item and trash(item) then
PickupContainerItem(bag, bagSlot)
DeleteCursorItem()
end
end
end
end
end)
|
local dev = GetSelf()
local update_time_step = 0.1
make_default_activity(update_time_step)
--update will be called 10 times per second
local sensor_data = get_base_data()
-- Const
local degrees_per_radian = 57.2957795
local feet_per_meter_per_minute = 196.8
-- Variables
local DC_BUS_V = get_param_handle("DC_BUS_V")
local ias = get_param_handle("D_IAS")
local mach = get_param_handle("D_MACH")
local AOA = get_param_handle("D_AOA")
local hdg = get_param_handle("D_HDG")
local vv = get_param_handle("D_VV")
local altitude_source = get_param_handle("ALT_SOURCE")
local altitude = get_param_handle("D_ALT")
local RPMG = get_param_handle("D_RPMG")
local RPMD = get_param_handle("D_RPMD")
local test = get_param_handle("D_TEST")
local pitch = get_param_handle("D_PITCH")
local L_VD_G = get_param_handle("L_VD_G")
local L_VD_D = get_param_handle("L_VD_D")
local ELEC_P2 = get_param_handle("ELEC_P2")
local FLAPSPOS = get_param_handle("FLAPSPOS")
local COCKPIT = get_param_handle("COCKPIT")
-- Initialisation
DC_BUS_V:set(0)
mach:set(0.0)
AOA:set(0.0)
ias:set(0.0)
hdg:set(0.0)
vv:set(0.0)
altitude:set(0.0)
RPMG:set(0.0)
RPMD:set(0.0)
test:set(0.0)
pitch:set(0.0)
L_VD_G:set(0.0)
L_VD_D:set(0.0)
FLAPSPOS:set(0.0)
COCKPIT:set(0.0)
function post_initialize()
electric_system = GetDevice(3) --devices["ELECTRIC_SYSTEM"]
-- print("post_initialize called")
end
function SetCommand(command,value)
end
function update()
ias:set(sensor_data.getIndicatedAirSpeed()*1.9438444924574)
mach:set(sensor_data.getMachNumber())
AOA:set(sensor_data.getAngleOfAttack()*degrees_per_radian)
hdg:set(360-(sensor_data.getHeading()*degrees_per_radian))
vv:set(sensor_data.getVerticalVelocity()*feet_per_meter_per_minute)
RPMG:set(sensor_data.getEngineLeftRPM()) -- sensor_data.getEngineLeftRPM()
RPMD:set(sensor_data.getEngineRightRPM())
pitch:set(sensor_data.getStickRollPosition()) -- *degrees_per_radian
test:set(sensor_data.getHorizontalAcceleration())
FLAPSPOS:set(sensor_data.getFlapsPos())
COCKPIT:set(sensor_data.getCanopyPos())
-- Altitude
local barometric_altitude = sensor_data.getBarometricAltitude()*3.28084
local radar_altitude = sensor_data.getRadarAltitude()*3.28084
if radar_altitude > 495 then
altitude:set(barometric_altitude)
altitude_source:set("B")
else
altitude:set(radar_altitude)
altitude_source:set("R")
end
-- Light Vanne Decharge
if RPMG:get() > 5 and RPMG:get() < 80 and ELEC_P2:get() == 1 then
L_VD_G:set(1)
else
L_VD_G:set(0)
end
if RPMD:get() > 5 and RPMD:get() < 80 and ELEC_P2:get() == 1 then
L_VD_D:set(1)
else
L_VD_D:set(0)
end
-- Dinosaur electric system
if electric_system ~= nil then
local DC_V = electric_system:get_DC_Bus_1_voltage()
local prev_val = DC_BUS_V:get()
-- add some dynamic:
DC_V = prev_val + (DC_V - prev_val) * update_time_step
DC_BUS_V:set(DC_V)
end
end
need_to_be_closed = false -- close lua state after initialization
-- getAngleOfAttack
-- getAngleOfSlide
-- getBarometricAltitude
-- getCanopyPos
-- getCanopyState
-- getEngineLeftFuelConsumption --
-- getEngineLeftRPM
-- getEngineLeftTemperatureBeforeTurbine
-- getEngineRightFuelConsumption
-- getEngineRightRPM
-- getEngineRightTemperatureBeforeTurbine
-- getFlapsPos
-- getFlapsRetracted
-- getHeading
-- getHelicopterCollective
-- getHelicopterCorrection
-- getHorizontalAcceleration
-- getIndicatedAirSpeed
-- getLandingGearHandlePos
-- getLateralAcceleration
-- getLeftMainLandingGearDown
-- getLeftMainLandingGearUp
-- getMachNumber
-- getMagneticHeading
-- getNoseLandingGearDown
-- getNoseLandingGearUp
-- getPitch
-- getRadarAltitude
-- getRateOfPitch
-- getRateOfRoll
-- getRateOfYaw
-- getRightMainLandingGearDown
-- getRightMainLandingGearUp
-- getRoll
-- getRudderPosition --
-- getSpeedBrakePos
-- getStickPitchPosition
-- getStickRollPosition
-- getThrottleLeftPosition
-- getThrottleRightPosition
-- getTotalFuelWeight
-- getTrueAirSpeed
-- getVerticalAcceleration
-- getVerticalVelocity
-- getWOW_LeftMainLandingGear
-- getWOW_NoseLandingGear
-- getWOW_RightMainLandingGear
|
-- load init.lua
local filepath = require("filepath")
local root = filepath.dir(debug.getinfo(1).source)
dofile(filepath.join(root, "init.lua"))
function metric_exists(metric)
local sql_query = string.format([[
select
count(*)
from
metric m
where
plugin = md5('%s')::uuid
and host = md5('%s')::uuid
and ts > extract( epoch from (now()-'3 minute'::interval) )
and (value_jsonb::text <> '{}' or value_jsonb is null)
]], metric, tested_plugin:host())
local result = target:query(sql_query).rows[1]
if result and result[1] then
return result[1] > 0
end
return false
end
function plugin_check_error()
if tested_plugin:error_count() > 0 then
error(tested_plugin:last_error())
end
end
function run_plugin_test(timeout, success_exit_function, check_error_function)
check_error_function = check_error_function or plugin_check_error
success_exit_function = success_exit_function or function() return false end
tested_plugin:create()
timeout = timeout or 120
while timeout > 0 do
check_error_function()
if success_exit_function() then
tested_plugin:remove()
return
end
time.sleep(1)
timeout = timeout - 1
end
tested_plugin:remove()
error("execution timeout")
end
|
local M = {}
local vim = vim
M.HERMES_HOME = vim.fn.stdpath('data') .. '/site/pack/hermes/start/'
M.HERMES_OPT = vim.fn.stdpath('data') .. '/site/pack/hermes/opt/'
M.HERMES_LOG = vim.fn.stdpath('cache') .. '/hermes.log'
return M
|
-----------------------------------
-- Area: Gusgen Mines
-- NPC: Clay
-- Involved in Quest: A Potter's Preference
-- !pos 117 -21 432 196
-----------------------------------
require("scripts/globals/titles");
require("scripts/globals/quests");
require("scripts/globals/settings");
local ID = require("scripts/zones/Gusgen_Mines/IDs");
-----------------------------------
function onTrade(player,npc,trade)
end;
function onTrigger(player,npc)
local GUSGENCLAY = 569;
if (player:hasItem(GUSGENCLAY) == false) then
if (player:getFreeSlotsCount() == 0) then
player:messageSpecial(ID.text.ITEM_CANNOT_BE_OBTAINED,GUSGENCLAY);
else
player:addItem(GUSGENCLAY);
player:messageSpecial(ID.text.ITEM_OBTAINED, GUSGENCLAY);
end
else
player:messageSpecial(ID.text.NOTHING_OUT_OF_ORDINARY);
end
end;
function onEventUpdate(player,csid,option)
-- printf("CSID2: %u",csid);
-- printf("RESULT2: %u",option);
end;
function onEventFinish(player,csid,option)
end;
|
function setup()
color(0,0,0)
fillrect(0,0,128,128);
color(255,255,255)
text("Hello World", 32, 32)
end
function loop()
end
|
local Concord = require("lib.concord")
local Shapes = require("lib.hc.shapes")
local Vector = require("lib.vector")
local Quad = require("src.classes.quad")
local Animation = require("src.classes.animation")
local C = require("src.components")
local function collisionCallback(eShape, otherShape, sepX, sepY)
local e = eShape.entity
local eTransform = e[C.transform]
local shouldResolve = false
local other = otherShape.entity
if not other then
shouldResolve = true
else
local otherCollider = other[C.collider]
if otherCollider.isSolid then
shouldResolve = true
end
end
if shouldResolve then
eShape:move(sepX, sepY)
eTransform.position.x = eTransform.position.x + sepX
eTransform.position.y = eTransform.position.y + sepY
end
end
local voicelines = {
love.audio.newSource("sounds/voicelines/gnome_more.wav", "static"),
love.audio.newSource("sounds/voicelines/gnomes_candy.wav", "static"),
love.audio.newSource("sounds/voicelines/meow_meow.wav", "static"),
love.audio.newSource("sounds/voicelines/nyeay.wav", "static"),
love.audio.newSource("sounds/voicelines/owo.wav", "static"),
love.audio.newSource("sounds/voicelines/purrfect_execution.wav", "static"),
love.audio.newSource("sounds/voicelines/theme_song.wav", "static"),
love.audio.newSource("sounds/voicelines/trick_or_treat.wav", "static"),
love.audio.newSource("sounds/voicelines/santa_doesnt_exist.wav", "static"),
}
local lastVoicelineTime = love.timer.getTime()
local function onDeath()
score = score + 1
if score == 150 then
currentWorld = require("src.worlds.gameWin")
return
end
if score < 150 then
if love.timer.getTime() - lastVoicelineTime > 4 then
local shouldPlay = love.math.random(0, 4) == 0
if shouldPlay then
local line = love.math.random(1, #voicelines)
voicelines[line]:setVolume(1)
voicelines[line]:play()
lastVoicelineTime = love.timer.getTime()
end
end
end
end
return Concord.assemblage(function(e, position, target)
e:give(C.transform, position, 0)
:give(C.sprite, Quad(0, 128, 16, 16, 320, 384), "enemy")
:give(C.collider, Shapes.CircleShape(position.x, position.y, 20), "game", true, false, collisionCallback)
:give(C.health, 100, onDeath)
:give(C.animation, {
idle = Animation({
Quad( 0, 0, 64, 64, 768, 64),
}, 1),
walk_down = Animation({
Quad( 0, 0, 64, 64, 768, 64),
Quad( 64, 0, 64, 64, 768, 64),
Quad(128, 0, 64, 64, 768, 64),
Quad(192, 0, 64, 64, 768, 64),
}, 0.25),
walk_right = Animation({
Quad(256, 0, 64, 64, 768, 64),
Quad(320, 0, 64, 64, 768, 64),
Quad(384, 0, 64, 64, 768, 64),
Quad(448, 0, 64, 64, 768, 64),
}, 0.25),
walk_left = Animation({
Quad(512, 0, 64, 64, 768, 64),
Quad(576, 0, 64, 64, 768, 64),
Quad(640, 0, 64, 64, 768, 64),
Quad(704, 0, 64, 64, 768, 64),
}, 0.25)
}, "idle")
:give(C.enemyControls, target)
:give(C.speed, Vector(0, 0))
:give(C.spells, 2)
end)
|
require "Polycode/Resource"
class "Font" (Resource)
function Font:__getvar(name)
if name == "loaded" then
return Polycode.Font_get_loaded(self.__ptr)
end
if Resource["__getvar"] ~= nil then
return Resource.__getvar(self, name)
end
end
function Font:__setvar(name,value)
if name == "loaded" then
Polycode.Font_set_loaded(self.__ptr, value)
return true
end
if Resource["__setvar"] ~= nil then
return Resource.__setvar(self, name, value)
else
return false
end
end
function Font:Font(...)
local arg = {...}
if type(arg[1]) == "table" and count(arg) == 1 then
if ""..arg[1].__classname == "Resource" then
self.__ptr = arg[1].__ptr
return
end
end
for k,v in pairs(arg) do
if type(v) == "table" then
if v.__ptr ~= nil then
arg[k] = v.__ptr
end
end
end
if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then
self.__ptr = Polycode.Font(unpack(arg))
end
end
function Font:getFace()
local retVal = Polycode.Font_getFace(self.__ptr)
if retVal == nil then return nil end
local __c = _G["FT_Face"]("__skip_ptr__")
__c.__ptr = retVal
return __c
end
function Font:isValid()
local retVal = Polycode.Font_isValid(self.__ptr)
return retVal
end
function Font:setFontName(fontName)
local retVal = Polycode.Font_setFontName(self.__ptr, fontName)
end
function Font:getFontName()
local retVal = Polycode.Font_getFontName(self.__ptr)
return retVal
end
function Font:getFontPath()
local retVal = Polycode.Font_getFontPath(self.__ptr)
return retVal
end
function Font:__delete()
if self then Polycode.delete_Font(self.__ptr) end
end
|
object_static_worldbuilding_structures_mun_nboo_cloning_facility_destroyed = object_static_worldbuilding_structures_shared_mun_nboo_cloning_facility_destroyed:new {
}
ObjectTemplates:addTemplate(object_static_worldbuilding_structures_mun_nboo_cloning_facility_destroyed, "object/static/worldbuilding/structures/mun_nboo_cloning_facility_destroyed.iff")
|
cfg.table("Person", function(tb)
tb.sqls.Add1 = function (sk)
-- each函数用于遍历获取SqlParameters的key或者value,调用each进行遍历的SqlParameter参数会在执行sql之前自动移除,函数中的参数说明:
-- (Func<string, string, string, string, string, string, bool?, List<string>, object>)
-- (type, sqlkey, key, prefix, suffix, separate, is2sqlparams, ignores)
-- type: 操作类型,目前有
-- list / dict.pair / model.pair / dict.keys / model.keys / dict.vals / model.vals / (遍历集合生成相应的字符串)
-- list.notnull / dict.pair.notnull / dict.vals.notnull / dict.keys.notnull /
-- model.pair.notnull / model.vals.notnull / model.keys.notnull
-- (遍历集合生成相应的字符串,而且集合的值(dict和model的为检验Value的)不为null(包括string不为empty))
-- sqlkey: 传递lua sql函数的第一个参数(sk),用于获取SqlParameters
-- key: 指定哪个SqlParameter参数
-- prefix: 每个key/value的前缀
-- suffix: 每个key/value的后缀
-- separate: key - key之间的分隔符,默认为","
-- is2sqlparams: 是否将值生成SqlParameter(list,或dict和model的vals时候生成,而使用pair使这个值忽略,因为pair必须会将值生成为SqlParameter)
-- ignores: 需要忽略的key(用于dict和model)
--return "insert into Person(name, birthday, addrid) values(@name, @birthday, @addrid)"
--下面的会生成上面的一样sql,
return "insert into Person("
.. cfg.each("list", sk, "names", nil, nil, nil, false)
.. ") values("
.. cfg.each("list", sk, "vals")
.. ")"
end
tb.sqls.Add11 = function (sk)
return "insert into Person("
.. cfg.each("list", sk, "names", " ", " ", " , ", false)
.. ") values("
.. cfg.each("list", sk, "vals", "'", "'", " , ", false)
.. ")"
end
tb.sqls.Add12 = function (sk)
return "insert into Person("
.. cfg.each("list.notnull", sk, "names", " ", " ", " , ", false)
.. ") values("
.. cfg.each("list.notnull", sk, "vals")
.. ")"
end
tb.sqls.Add13 = function (sk)
local sql = "insert into Person(";
local names = cfg.param("get", sk, "names") --获取参数
--使用lua进行遍历
local bsplit = false;
for k,v in pairs(names) do
if bsplit then
sql = sql .. ',';
else
bsplit = true;
end
sql = sql .. v;
end
sql = sql .. ") values(";
local vals = cfg.param("get", sk, "vals") --获取参数
--使用lua进行遍历(注意,lua中并不支持DateTime / Guid等类型,可能会抛异常,因此遍历应该使用cfg.each("list"),这里只是演示而已)
bsplit = false;
for k,v in pairs(vals) do
if bsplit then
sql = sql .. ',';
else
bsplit = true;
end
sql = sql .. "'" .. v .. "'";
end
--遍历完成之后不需要的参数删除
cfg.param("del", sk, "names");
cfg.param("del", sk, "vals");
return sql .. ")";
end
tb.sqls.Add2 = function (sk)
return "insert into Person("
.. cfg.each("dict.keys", sk, "dparams")
.. ") values("
.. cfg.each("dict.vals", sk, "dparams")
.. ")"
end
tb.sqls.Add21 = function (sk)
return "insert into Person("
.. cfg.each("dict.keys", sk, "dparams", " ", " ", " , ")
.. ") values("
.. cfg.each("dict.vals", sk, "dparams", "'", "'", " , ", false)
.. ")"
end
tb.sqls.Add22 = function (sk)
return "insert into Person("
.. cfg.each("dict.keys.notnull", sk, "dparams")
.. ") values("
.. cfg.each("dict.vals.notnull", sk, "dparams")
.. ")"
end
tb.sqls.Add23 = function (sk)
return "insert into Person("
.. cfg.each("dict.keys.notnull", sk, "dparams", " ", " ", " , ")
.. ") values("
.. cfg.each("dict.vals.notnull", sk, "dparams", "'", "'", " , ", false)
.. ")"
end
tb.sqls.Add24 = function (sk)
return "insert into Person("
.. cfg.each("dict.keys.notnull", sk, "dparams", " ", " ", " , ", nil, { "id" })
.. ") values("
.. cfg.each("dict.vals.notnull", sk, "dparams", "'", "'", " , ", false, { "id" })
.. ")"
end
tb.sqls.Add3 = function (sk)
return "insert into Person("
.. cfg.each("model.keys", sk, "mparams")
.. ") values("
.. cfg.each("model.vals", sk, "mparams")
.. ")"
end
tb.sqls.Add31 = function (sk)
return "insert into Person("
.. cfg.each("model.keys", sk, "mparams", " ", " ", " , ")
.. ") values("
.. cfg.each("model.vals", sk, "mparams", "'", "'", " , ", false)
.. ")"
end
tb.sqls.Add32 = function (sk)
return "insert into Person("
.. cfg.each("model.keys.notnull", sk, "mparams")
.. ") values("
.. cfg.each("model.vals.notnull", sk, "mparams")
.. ")"
end
tb.sqls.Add33 = function (sk)
return "insert into Person("
.. cfg.each("model.keys.notnull", sk, "mparams", " ", " ", " , ")
.. ") values("
.. cfg.each("model.vals.notnull", sk, "mparams", "'", "'", " , ", false)
.. ")"
end
tb.sqls.Add34 = function (sk)
return "insert into Person("
.. cfg.each("model.keys.notnull", sk, "mparams", " ", " ", " , ", nil, { "id" })
.. ") values("
.. cfg.each("model.vals.notnull", sk, "mparams", "'", "'", " , ", false, { "id" })
.. ")"
end
----------------------------------------update start
tb.sqls.Update = function (sk)
local sql = "update Person set "
--.. cfg.each("dict.pair", sk, "dparams", " ", " ", ',', nil, { "name" })
.. cfg.each("dict.pair", sk, "dparams")
.. " where name=@name";
return sql;
end
tb.sqls.Update1 = function (sk)
local sql = "update Person set "
--.. cfg.each("dict.pair.notnull", sk, "dparams", " ", " ", ',', nil, { "name" })
.. cfg.each("dict.pair.notnull", sk, "dparams")
.. " where name=@name";
return sql;
end
tb.sqls.Update2 = function (sk)
local sql = "update Person set "
--.. cfg.each("model.pair", sk, "mparams", " ", " ", ',', nil, { "name" })
.. cfg.each("model.pair", sk, "mparams")
.. " where name=@name";
return sql;
end
tb.sqls.Update3 = function (sk)
local sql = "update Person set "
--.. cfg.each("model.pair.notnull", sk, "mparams", " ", " ", ',', nil, { "name" })
.. cfg.each("model.pair.notnull", sk, "mparams")
.. " where name=@name";
return sql;
end
----------------------------------------update end
tb.sqls.Delete = function ()
return "delete from Person where name=@name"
end
end);
|
--
-- Test case for hang on [1]s and :join()s.
--
require "lanes"
local function ret(b)
return b
end
local lgen = lanes.gen("*", {}, ret)
for i=1,10000 do
local ln = lgen(i)
print( "getting result for "..i )
-- Hangs here forever every few hundred runs or so,
-- can be illustrated by putting another print() statement
-- after, which will never be called.
--
local result = ln[1];
assert (result == i);
end
print "Finished!"
|
flail_butcher = Creature:new {
objectName = "@mob/creature_names:flail_butcher",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "flail",
faction = "flail",
level = 22,
chanceHit = 0.35,
damageMin = 220,
damageMax = 230,
baseXp = 2219,
baseHAM = 6300,
baseHAMmax = 7700,
armor = 0,
resists = {0,0,0,0,0,0,0,-1,-1},
meatType = "",
meatAmount = 0,
hideType = "",
hideAmount = 0,
boneType = "",
boneAmount = 0,
milk = 0,
tamingChance = 0.0,
ferocity = 0,
pvpBitmask = ATTACKABLE + AGGRESSIVE + ENEMY,
creatureBitmask = PACK + KILLER,
diet = HERBIVORE,
templates = {"object/mobile/dressed_mugger.iff",
"object/mobile/dressed_goon_twk_female_01.iff",
"object/mobile/dressed_goon_twk_male_01.iff",
"object/mobile/dressed_gran_thug_male_01.iff",
"object/mobile/dressed_gran_thug_male_02.iff",
"object/mobile/dressed_ravager_human_female_01.iff",
"object/mobile/dressed_ravager_human_male_01.iff",
"object/mobile/dressed_raider_trandoshan_female_01.iff",
"object/mobile/dressed_raider_trandoshan_male_01.iff",
"object/mobile/dressed_ruffian_zabrak_female_01.iff",
"object/mobile/dressed_criminal_thug_zabrak_male_01.iff",
"object/mobile/dressed_villain_trandoshan_female_01.iff",
"object/mobile/dressed_villain_trandoshan_male_01.iff"},
lootGroups = {
{
groups = {
{group = "junk", chance = 3500000},
{group = "wearables_common", chance = 3000000},
{group = "rifles", chance = 2000000},
{group = "color_crystals", chance = 1000000},
{group = "flail_common", chance = 500000}
}
}
},
weapons = {"pirate_weapons_medium"},
reactionStf = "@npc_reaction/slang",
attacks = merge(brawlermaster,marksmanmaster)
}
CreatureTemplates:addCreatureTemplate(flail_butcher, "flail_butcher")
|
local gl = require 'gl'
local table = require 'ext.table'
local class = require 'ext.class'
local GLTex = require 'gl.tex'
local GLTex2D = require 'gl.tex2d'
local GLTexCube = class(GLTex)
GLTexCube.target = gl.GL_TEXTURE_CUBE_MAP
function GLTexCube:create(args)
-- now args.data should be a 6-indexed array of whatever data you were gonna pass the texture
local data = args.data or {}
if args.filenames then data = {} end -- I'm breaking with tradition: no more GLTexCube.load, now just through the ctor
local baseWidth, baseHeight = args.width, args.height
local width, height = baseWidth, baseHeight
local baseFormat, baseInternalFormat, baseType = args.format, args.internalFormat or args.format, args.type
for i=1,6 do
local width, height, format, internalFormat, glType = baseWidth, baseHeight, baseFormat, baseInternalFormat, baseType
if args.filenames then
local filename = args.filenames[i]
local Image = require 'image'
local image = Image(filename)
if baseWidth and baseHeight then image = image:resample(baseWidth, baseHeight) end
data[i] = image:data()
local channels
width, height, channels = image:size()
glType = gl.GL_UNSIGNED_BYTE
if channels == 3 then
format = gl.GL_RGB
internalFormat = gl.GL_RGB
else
format = gl.GL_RGBA
internalFormat = gl.GL_RGB
end
end
-- hijacking from GLTex2D...
GLTex2D.create(self, table(args, {
target = (args.target or gl.GL_TEXTURE_CUBE_MAP_POSITIVE_X) + i-1,
data = data[i],
format = format,
internalFormat = internalFormat,
type = glType,
width = width,
height = height,
}))
end
end
return GLTexCube
|
PLUGIN.Name = "I like trains"
PLUGIN.Description = "Adds commands to apply actions on players through trains."
PLUGIN.Author = "MetaMan"
PLUGIN:AddPermission("trainslay", "Allows users to awesomely slay players with trains")
PLUGIN:AddPermission("trainkick", "Allows users to awesomely kick players with trains")
PLUGIN:AddPermission("trainban", "Allows users to awesomely ban players with trains")
function PLUGIN:TrainSlay(ply, targets)
for i = 1, #targets do
local target = targets[i]
target:SetMoveType(MOVETYPE_WALK)
local train = ents.Create("uac_train")
train:SetPos(target:GetPos() + Vector(0, 0, 100) + target:GetForward() * 1000)
local vec = target:GetPos() + Vector(0, 0, 100) - train:GetPos()
vec:Normalize()
train:SetAngles(vec:Angle() - Angle(0, 90, 0))
train:SetOwner(target)
train:Spawn()
train:Activate()
train:SetHitCallback(function(self, targ)
if not IsValid(targ) then
return
end
local vel = targ:GetPos() - self:GetPos() + Vector(0, 0, 400)
vel:Normalize()
targ:SetLocalVelocity(vel * 2000)
targ:Kill()
end)
end
end
PLUGIN:AddCommand("trainslay", PLUGIN.TrainSlay)
:SetPermission("trainslay")
:SetDescription("Slays a player in a awesome way")
:AddParameter(uac.command.players)
function PLUGIN:TrainKick(ply, target, reason)
reason = string.gsub(reason, "[;,:.\\/]", "_")
target:SetMoveType(MOVETYPE_WALK)
local train = ents.Create("uac_train")
train:SetPos(target:GetPos() + Vector(0, 0, 100) + target:GetForward() * 1000)
local vec = target:GetPos() + Vector(0, 0, 100) - train:GetPos()
vec:Normalize()
train:SetAngles(vec:Angle() - Angle(0, 90, 0))
train:SetOwner(target)
train:Spawn()
train:Activate()
train:SetHitCallback(function(self, targ)
if IsValid(targ) then
targ:Kick(reason)
end
end)
end
PLUGIN:AddCommand("trainkick", PLUGIN.TrainKick)
:SetPermission("trainkick")
:SetDescription("Kicks a player in a awesome way")
:AddParameter(uac.command.player)
:AddParameter(uac.command.string("Kicked from server"))
function PLUGIN:TrainBan(ply, target, time, reason)
reason = string.gsub(reason, "[;,:.\\/]", "_")
target:SetMoveType(MOVETYPE_WALK)
local train = ents.Create("uac_train")
train:SetPos(target:GetPos() + Vector(0, 0, 100) + target:GetForward() * 1000)
local vec = target:GetPos() + Vector(0, 0, 100) - train:GetPos()
vec:Normalize()
train:SetAngles(vec:Angle() - Angle(0, 90, 0))
train:SetOwner(target)
train:Spawn()
train:Activate()
train:SetHitCallback(function(self, targ)
if IsValid(targ) then
targ:Ban(time, reason)
targ:Kick(reason)
end
end)
local name = target:Nick()
local steamid = target:SteamID()
train:SetEndCallback(function(self, targ, success)
if success then
return
end
uac.ban.Add(steamid, time, reason, ply, name)
end)
end
PLUGIN:AddCommand("trainban", PLUGIN.TrainBan)
:SetPermission("trainban")
:SetDescription("Bans a player in a awesome way")
:AddParameter(uac.command.player)
:AddParameter(uac.command.number(0, math.huge, 5))
:AddParameter(uac.command.string("Banned from server"))
------------------------------------------------------------
local ENT = {}
ENT.Type = "anim"
ENT.Base = "base_anim"
ENT.PrintName = "UAC Train"
ENT.Author = "MetaMan"
ENT.Spawnable = false
ENT.AdminSpawnable = false
if CLIENT then
language.Add("uac_train", "Train")
ENT.RenderGroup = RENDERGROUP_OPAQUE
function ENT:Draw()
self:DrawModel()
end
elseif SERVER then
ENT.honk = Sound("Trainyard.train_horn_everywhere")
ENT.shadowparams = {}
function ENT:Initialize()
self:SetColor(uac.color.yellow)
self:SetModel("models/props_trainstation/train001.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetNotSolid(true)
self:SetTrigger(true)
self:StartMotionController()
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:EnableGravity(false)
phys:Wake()
end
end
function ENT:SetKick(bool)
self.kick = bool
end
function ENT:SetHitCallback(func)
self.hitcallback = func
end
function ENT:SetEndCallback(func)
self.endcallback = func
end
function ENT:StartTouch(ent)
if self:GetOwner() == ent and ent:Alive() and not self.done then
self.done = CurTime() + 1
if self.hitcallback then
self.hitcallback(self, ent)
end
end
end
function ENT:Think()
local curtime = CurTime()
if not IsValid(self:GetOwner()) or (self.done and self.done < curtime) then
if self.endcallback then
self.endcallback(self, self:GetOwner(), self.done and self.done >= curtime or false)
end
self:Remove()
return
end
if not self.soundplayed and self:GetPos():Distance(self:GetOwner():GetPos()) < 2000 then
self:EmitSound(self.honk, 100, 90)
self.soundplayed = true
end
end
function ENT:PhysicsUpdate(phys, delta)
phys:Wake()
if not IsValid(self:GetOwner()) then
return SIM_NOTHING
end
if self:GetOwner():Alive() and not self.done then
self.shadowparams.pos = self:GetOwner():GetPos() + Vector(0, 0, 100)
local ang = (self.shadowparams.pos - self:GetPos()):Angle()
ang.r = -ang.p
ang.p = 0
self.shadowparams.angle = ang - Angle(0, 90, 0)
else
self.shadowparams.pos = self:GetPos() + -self:GetRight() * 10000
end
self.shadowparams.secondstoarrive = 1
self.shadowparams.maxangular = 1000
self.shadowparams.maxangulardamp = 2000
self.shadowparams.maxspeed = 1000
self.shadowparams.maxspeeddamp = 2000
self.shadowparams.dampfactor = 0.1
self.shadowparams.teleportdistance = 90000
self.shadowparams.deltatime = delta
phys:ComputeShadowControl(self.shadowparams)
end
end
scripted_ents.Register(ENT, "uac_train")
|
local skynet = require "skynet"
local socket = require "skynet.socket"
local websocket = require "chestnut.websocket"
local httpd = require "http.httpd"
local urllib = require "http.url"
local sockethelper = require "http.sockethelper"
local log = require "chestnut.skynet.log"
local servicecode = require "chestnut.servicecode"
local server = {}
local users = {}
local username_map = {}
local internal_id = 0
local forwarding = {} -- agent -> connection
-- login server disallow multi login, so login_handler never be reentry
-- call by login server
function server.login_handler(uid, secret)
if users[uid] then
error(string.format("%s is already login", uid))
end
internal_id = internal_id + 1
local id = internal_id
local username = string.format("%d:%d", uid, id)
log.info("gated username: %s, uid: %s", username, uid)
-- you can use a pool to alloc new agent
-- local agent = skynet.newservice "agent"
local agent = skynet.call(".AGENT_MGR", "lua", "enter", uid)
if agent == 0 or agent == -1 then
local res = {}
res.errorcode = servicecode.NOT_ENOUGH_AGENT
res.subid = id
return res
end
local u = {
username = username,
agent = agent,
uid = uid,
subid = id,
}
-- trash subid (no used)
local err = skynet.call(agent, "lua", "login", skynet.self(), uid, id, secret)
if err == servicecode.SUCCESS then
log.info("gated call login err = %d", err)
users[uid] = u
username_map[username] = u
-- you should return unique subid
local res = {}
res.errorcode = err
res.subid = id
return res
else
log.info("gated call login err = %d", err)
local res = {}
res.errorcode = err
res.subid = 0
return res
end
end
-- call by agent
function server.logout_handler(uid, subid)
local u = users[uid]
if u then
local username = string.format("%d:%d", uid, subid)
assert(u.username == username)
users[uid] = nil
username_map[u.username] = nil
forwarding[u.fd] = nil
log.info("call login logout")
local err = skynet.call(".wslogind", "lua", "logout", uid, subid)
if err ~= servicecode.SUCCESS then
log.error("wslogind service logout failture.")
else
log.info("wslogind service logout ok.")
end
return err
else
log.error("wsgate service not contains uid(%d)", uid)
return servicecode.FAIL
end
end
-- call by login server
function server.kick_handler(uid, subid)
local u = users[uid]
if u then
-- local username = msgserver.username(uid, subid, servername)
local username = string.format("%d:%d", uid, subid)
assert(u.username == username)
-- NOTICE: logout may call skynet.exit, so you should use pcall.
-- pcall(skynet.call, u.agent.handle, "lua", "logout")
log.info("uid(%d) kick agent, call agent logout", uid)
local ok = skynet.call(u.agent, "lua", "logout")
if not ok then
log.error("gated pcall agent kick error.")
return false
else
return ok
end
else
log.error("uid = %d not existence.")
return false
end
end
-- call by self (when socket disconnect)
function server.disconnect_handler(fd)
local u = forwarding[fd]
if u then
forwarding[fd] = nil
skynet.call(u.agent, "lua", "afk")
skynet.call(u.agent, "lua", "logout")
log.info("agent logout ok.")
end
end
-- call by self
function server.start_handler(username, fd, ws)
-- body
local u = username_map[username]
if u then
local agent = u.agent
if agent then
local conf = {
client = fd,
}
skynet.call(agent, "lua", "auth", conf)
u.ws = ws
u.fd = fd
forwarding[fd] = u
return true
end
end
return false
end
local handler = {}
function handler.on_open(ws)
log.info(string.format("%d::open", ws.id))
-- skynet.error("New client from : " .. addr)
-- log.info("New client from : %d", ws.id)
end
function handler.on_message(ws, message)
if forwarding[ws.id] then
if forwarding[ws.id] and forwarding[ws.id].agent then
skynet.redirect(forwarding[ws.id].agent, skynet.self(), "client", 1, message)
end
else
log.info("wsgate auth: %s", message)
if not server.start_handler(message, ws.id, ws) then
ws:send_text("500")
ws:close()
else
ws:send_text("200")
end
end
-- ws:send_text(message .. "from server")
-- ws:close()
end
function handler.on_close(ws, code, reason)
log.info(string.format("%d close:%s %s", ws.id, code, reason))
server.disconnect_handler(ws.id)
end
function handler.on_socket_close(id)
-- body
server.disconnect_handler(id)
end
local function handle_socket(id)
-- limit request body size to 8192 (you can pass nil to unlimit)
local code, url, method, header, body = httpd.read_request(sockethelper.readfunc(id), 8192)
if code then
if header.upgrade == "websocket" then
local ws = websocket.new(id, header, handler)
ws:start()
end
end
end
local CMD = {}
function CMD.start()
-- body
return skynet.call(".wslogind", "lua", "register_gate", "sample1", skynet.self(), "gated")
end
function CMD.kick(uid, subid)
-- body
return server.kick_handler(uid, subid)
end
function CMD.login(uid, secret)
-- body
return server.login_handler(uid, secret)
end
function CMD.logout(uid, subid)
-- body
return server.logout_handler(uid, subid)
end
function CMD.push_client(id, args)
-- body
if forwarding[id] and forwarding[id].ws then
forwarding[id].ws:send_binary(args)
end
return servicecode.NORET
end
skynet.register_protocol {
name = "client",
id = skynet.PTYPE_CLIENT,
pack = function(m) return skynet.pack(m) end,
-- unpack = skynet.tostring,
}
skynet.start(function()
local address = skynet.getenv 'wsgated'
skynet.error("Listening "..address)
local id = assert(socket.listen(address))
socket.start(id , function(id, addr)
socket.start(id)
pcall(handle_socket, id)
end)
skynet.dispatch("lua", function ( _, _, cmd, ... )
-- body
local f = assert(CMD[cmd])
local r = f( ... )
if r ~= servicecode.NORET then
if r ~= nil then
skynet.retpack(r)
else
log.error("wsgate cmd = %s not return", cmd)
end
end
end)
end)
|
-- init.lua
--
-- initialize wireshark's lua
--
-- This file is going to be executed before any other lua script.
-- It can be used to load libraries, disable functions and more.
--
-- Wireshark - Network traffic analyzer
-- By Gerald Combs <gerald@wireshark.org>
-- Copyright 1998 Gerald Combs
--
-- SPDX-License-Identifier: GPL-2.0-or-later
-- Set enable_lua to false to disable Lua support.
enable_lua = true
if not enable_lua then
return
end
-- If set and we are running with special privileges this setting
-- tells whether scripts other than this one are to be run.
-- run_user_scripts_when_superuser = false
-- set to true by WGM
run_user_scripts_when_superuser = true
-- disable potentialy harmful lua functions when running superuser
if running_superuser then
local hint = "has been disabled due to running Wireshark as superuser. See https://wiki.wireshark.org/CaptureSetup/CapturePrivileges for help in running Wireshark as an unprivileged user."
local disabled_lib = {}
setmetatable(disabled_lib,{ __index = function() error("this package ".. hint) end } );
dofile = function() error("dofile " .. hint) end
loadfile = function() error("loadfile " .. hint) end
loadlib = function() error("loadlib " .. hint) end
require = function() error("require " .. hint) end
os = disabled_lib
io = disabled_lib
file = disabled_lib
end
function typeof(obj)
local mt = getmetatable(obj)
return mt and mt.__typeof or obj.__typeof or type(obj)
end
-- the following function checks if a file exists
-- since 1.11.3
function file_exists(name)
local f = io.open(name,"r")
if f ~= nil then io.close(f) return true else return false end
end
-- the following function prepends the given directory name to
-- the package.path, so that a 'require "foo"' will work if 'foo'
-- is in the directory name given to this function. For example,
-- if your Lua file will do a 'require "foo"' and the foo.lua
-- file is in a local directory (local to your script) named 'bar',
-- then call this function before doing your 'require', by doing
-- package.prepend_path("bar")
-- and that will let Wireshark's Lua find the file "bar/foo.lua"
-- when you later do 'require "foo"'
--
-- Because this function resides here in init.lua, it does not
-- have the same environment as your script, so it has to get it
-- using the debug library, which is why the code appears so
-- cumbersome.
--
-- since 1.11.3
function package.prepend_path(name)
-- get the function calling this package.prepend_path function
local dt = debug.getinfo(2, "f")
if not dt then
error("could not retrieve debug info table")
end
-- get its upvalue
local _, val = debug.getupvalue(dt.func, 1)
if not val or type(val) ~= 'table' then
error("No calling function upvalue or it is not a table")
end
-- get the __DIR__ field in its upvalue table
local dir = val["__DIR__"]
-- get the platform-specific directory separator character
local sep = package.config:sub(1,1)
-- prepend the dir and given name to path
if dir and dir:len() > 0 then
package.path = dir .. sep .. name .. sep .. "?.lua;" .. package.path
end
-- also prepend just the name as a directory
package.path = name .. sep .. "?.lua;" .. package.path
end
-- Wiretap encapsulations XXX
wtap_encaps = {
["PER_PACKET"] = -1,
["UNKNOWN"] = 0,
["ETHERNET"] = 1,
["TOKEN_RING"] = 2,
["SLIP"] = 3,
["PPP"] = 4,
["FDDI"] = 5,
["FDDI_BITSWAPPED"] = 6,
["RAW_IP"] = 7,
["ARCNET"] = 8,
["ARCNET_LINUX"] = 9,
["ATM_RFC1483"] = 10,
["LINUX_ATM_CLIP"] = 11,
["LAPB"] = 12,
["ATM_PDUS"] = 13,
["ATM_PDUS_UNTRUNCATED"] = 14,
["NULL"] = 15,
["ASCEND"] = 16,
["ISDN"] = 17,
["IP_OVER_FC"] = 18,
["PPP_WITH_PHDR"] = 19,
["IEEE_802_11"] = 20,
["IEEE_802_11_PRISM"] = 21,
["IEEE_802_11_WITH_RADIO"] = 22,
["IEEE_802_11_RADIOTAP"] = 23,
["IEEE_802_11_AVS"] = 24,
["SLL"] = 25,
["FRELAY"] = 26,
["FRELAY_WITH_PHDR"] = 27,
["CHDLC"] = 28,
["CISCO_IOS"] = 29,
["LOCALTALK"] = 30,
["OLD_PFLOG"] = 31,
["HHDLC"] = 32,
["DOCSIS"] = 33,
["COSINE"] = 34,
["WFLEET_HDLC"] = 35,
["SDLC"] = 36,
["TZSP"] = 37,
["ENC"] = 38,
["PFLOG"] = 39,
["CHDLC_WITH_PHDR"] = 40,
["BLUETOOTH_H4"] = 41,
["MTP2"] = 42,
["MTP3"] = 43,
["IRDA"] = 44,
["USER0"] = 45,
["USER1"] = 46,
["USER2"] = 47,
["USER3"] = 48,
["USER4"] = 49,
["USER5"] = 50,
["USER6"] = 51,
["USER7"] = 52,
["USER8"] = 53,
["USER9"] = 54,
["USER10"] = 55,
["USER11"] = 56,
["USER12"] = 57,
["USER13"] = 58,
["USER14"] = 59,
["USER15"] = 60,
["SYMANTEC"] = 61,
["APPLE_IP_OVER_IEEE1394"] = 62,
["BACNET_MS_TP"] = 63,
["NETTL_RAW_ICMP"] = 64,
["NETTL_RAW_ICMPV6"] = 65,
["GPRS_LLC"] = 66,
["JUNIPER_ATM1"] = 67,
["JUNIPER_ATM2"] = 68,
["REDBACK"] = 69,
["NETTL_RAW_IP"] = 70,
["NETTL_ETHERNET"] = 71,
["NETTL_TOKEN_RING"] = 72,
["NETTL_FDDI"] = 73,
["NETTL_UNKNOWN"] = 74,
["MTP2_WITH_PHDR"] = 75,
["JUNIPER_PPPOE"] = 76,
["GCOM_TIE1"] = 77,
["GCOM_SERIAL"] = 78,
["NETTL_X25"] = 79,
["K12"] = 80,
["JUNIPER_MLPPP"] = 81,
["JUNIPER_MLFR"] = 82,
["JUNIPER_ETHER"] = 83,
["JUNIPER_PPP"] = 84,
["JUNIPER_FRELAY"] = 85,
["JUNIPER_CHDLC"] = 86,
["JUNIPER_GGSN"] = 87,
["LINUX_LAPD"] = 88,
["CATAPULT_DCT2000"] = 89,
["BER"] = 90,
["JUNIPER_VP"] = 91,
["USB_FREEBSD"] = 92,
["IEEE802_16_MAC_CPS"] = 93,
["NETTL_RAW_TELNET"] = 94,
["USB_LINUX"] = 95,
["MPEG"] = 96,
["PPI"] = 97,
["ERF"] = 98,
["BLUETOOTH_H4_WITH_PHDR"] = 99,
["SITA"] = 100,
["SCCP"] = 101,
["BLUETOOTH_HCI"] = 102,
["IPMB"] = 103,
["IEEE802_15_4"] = 104,
["X2E_XORAYA"] = 105,
["FLEXRAY"] = 106,
["LIN"] = 107,
["MOST"] = 108,
["CAN20B"] = 109,
["LAYER1_EVENT"] = 110,
["X2E_SERIAL"] = 111,
["I2C"] = 112,
["IEEE802_15_4_NONASK_PHY"] = 113,
["TNEF"] = 114,
["USB_LINUX_MMAPPED"] = 115,
["GSM_UM"] = 116,
["DPNSS"] = 117,
["PACKETLOGGER"] = 118,
["NSTRACE_1_0"] = 119,
["NSTRACE_2_0"] = 120,
["FIBRE_CHANNEL_FC2"] = 121,
["FIBRE_CHANNEL_FC2_WITH_FRAME_DELIMS"] = 122,
["JPEG_JFIF"] = 123,
["IPNET"] = 124,
["SOCKETCAN"] = 125,
["IEEE_802_11_NETMON"] = 126,
["IEEE802_15_4_NOFCS"] = 127,
["RAW_IPFIX"] = 128,
["RAW_IP4"] = 129,
["RAW_IP6"] = 130,
["LAPD"] = 131,
["DVBCI"] = 132,
["MUX27010"] = 133,
["MIME"] = 134,
["NETANALYZER"] = 135,
["NETANALYZER_TRANSPARENT"] = 136,
["IP_OVER_IB_SNOOP"] = 137,
["MPEG_2_TS"] = 138,
["PPP_ETHER"] = 139,
["NFC_LLCP"] = 140,
["NFLOG"] = 141,
["V5_EF"] = 142,
["BACNET_MS_TP_WITH_PHDR"] = 143,
["IXVERIWAVE"] = 144,
["SDH"] = 145,
["DBUS"] = 146,
["AX25_KISS"] = 147,
["AX25"] = 148,
["SCTP"] = 149,
["INFINIBAND"] = 150,
["JUNIPER_SVCS"] = 151,
["USBPCAP"] = 152,
["RTAC_SERIAL"] = 153,
["BLUETOOTH_LE_LL"] = 154,
["WIRESHARK_UPPER_PDU"] = 155,
["STANAG_4607"] = 156,
["STANAG_5066_D_PDU"] = 157,
["NETLINK"] = 158,
["BLUETOOTH_LINUX_MONITOR"] = 159,
["BLUETOOTH_BREDR_BB"] = 160,
["BLUETOOTH_LE_LL_WITH_PHDR"] = 161,
["NSTRACE_3_0"] = 162,
["LOGCAT"] = 163,
["LOGCAT_BRIEF"] = 164,
["LOGCAT_PROCESS"] = 165,
["LOGCAT_TAG"] = 166,
["LOGCAT_THREAD"] = 167,
["LOGCAT_TIME"] = 168,
["LOGCAT_THREADTIME"] = 169,
["LOGCAT_LONG"] = 170,
["PKTAP"] = 171,
["EPON"] = 172,
["IPMI_TRACE"] = 173,
["LOOP"] = 174,
["JSON"] = 175,
["NSTRACE_3_5"] = 176,
["ISO14443"] = 177,
["GFP_T"] = 178,
["GFP_F"] = 179,
["IP_OVER_IB_PCAP"] = 180,
["JUNIPER_VN"] = 181,
["USB_DARWIN"] = 182,
["LORATAP"] = 183,
["3MB_ETHERNET"] = 184,
["VSOCK"] = 185,
["NORDIC_BLE"] = 186,
["NETMON_NET_NETEVENT"] = 187,
["NETMON_HEADER"] = 188,
["NETMON_NET_FILTER"] = 189,
["NETMON_NETWORK_INFO_EX"] = 190,
["MA_WFP_CAPTURE_V4"] = 191,
["MA_WFP_CAPTURE_V6"] = 192,
["MA_WFP_CAPTURE_2V4"] = 193,
["MA_WFP_CAPTURE_2V6"] = 194,
["MA_WFP_CAPTURE_AUTH_V4"] = 195,
["MA_WFP_CAPTURE_AUTH_V6"] = 196,
["JUNIPER_ST"] = 197,
["ETHERNET_MPACKET"] = 198,
["DOCSIS31_XRA31"] = 199,
["DPAUXMON"] = 200,
["RUBY_MARSHAL"] = 201,
["RFC7468"] = 202,
["SYSTEMD_JOURNAL"] = 203
}
wtap = wtap_encaps -- for bw compatibility
-- Wiretap file types
wtap_filetypes = {
["UNKNOWN"] = 0,
["PCAP"] = 1,
["PCAPNG"] = 2,
["PCAP_NSEC"] = 3,
["PCAP_AIX"] = 4,
["PCAP_SS991029"] = 5,
["PCAP_NOKIA"] = 6,
["PCAP_SS990417"] = 7,
["PCAP_SS990915"] = 8,
["5VIEWS"] = 9,
["IPTRACE_1_0"] = 10,
["IPTRACE_2_0"] = 11,
["BER"] = 12,
["HCIDUMP"] = 13,
["CATAPULT_DCT2000"] = 14,
["NETXRAY_OLD"] = 15,
["NETXRAY_1_0"] = 16,
["COSINE"] = 17,
["CSIDS"] = 18,
["DBS_ETHERWATCH"] = 19,
["ERF"] = 20,
["EYESDN"] = 21,
["NETTL"] = 22,
["ISERIES"] = 23,
["ISERIES_UNICODE"] = 24,
["I4BTRACE"] = 25,
["ASCEND"] = 26,
["NGSNIFFER_UNCOMPRESSED"] = 29,
["NGSNIFFER_COMPRESSED"] = 30,
["NETXRAY_1_1"] = 31,
["NETWORK_INSTRUMENTS"] = 33,
["LANALYZER"] = 34,
["PPPDUMP"] = 35,
["RADCOM"] = 36,
["SNOOP"] = 37,
["SHOMITI"] = 38,
["VMS"] = 39,
["K12"] = 40,
["TOSHIBA"] = 41,
["VISUAL_NETWORKS"] = 42,
["PEEKCLASSIC_V56"] = 43,
["PEEKCLASSIC_V7"] = 44,
["PEEKTAGGED"] = 45,
["MPEG"] = 46,
["K12TEXT"] = 47,
["NETSCREEN"] = 48,
["COMMVIEW"] = 49,
["BTSNOOP"] = 50,
["TNEF"] = 51,
["DCT3TRACE"] = 52,
["PACKETLOGGER"] = 53,
["DAINTREE_SNA"] = 54,
["NETSCALER_1_0"] = 55,
["NETSCALER_2_0"] = 56,
["JPEG_JFIF"] = 57,
["IPFIX"] = 58,
["MIME"] = 59,
["AETHRA"] = 60,
["MPEG_2_TS"] = 61,
["VWR_80211"] = 62,
["VWR_ETH"] = 63,
["CAMINS"] = 64,
["STANAG_4607"] = 65,
["NETSCALER_3_0"] = 66,
["LOGCAT"] = 67,
["LOGCAT_BRIEF"] = 68,
["LOGCAT_PROCESS"] = 69,
["LOGCAT_TAG"] = 70,
["LOGCAT_THREAD"] = 71,
["LOGCAT_TIME"] = 72,
["LOGCAT_THREADTIME"] = 73,
["LOGCAT_LONG"] = 74,
["COLASOFT_CAPSA"] = 75,
["COLASOFT_PACKET_BUILDER"] = 76,
["JSON"] = 77,
["NETSCALER_3_5"] = 78,
["NETTRACE_3GPP_32_423"] = 79,
["MPLOG"] = 80,
["DPA400"] = 81,
["RFC7468"] = 82,
["RUBY_MARSHAL"] = 83,
["SYSTEMD_JOURNAL"] = 84,
["TSPREC_SEC"] = 0,
["TSPREC_DSEC"] = 1,
["TSPREC_CSEC"] = 2,
["TSPREC_MSEC"] = 3,
["TSPREC_USEC"] = 6,
["TSPREC_NSEC"] = 9
}
-- Wiretap timestamp precision types
wtap_tsprecs = {
["SEC"] = 0,
["DSEC"] = 1,
["CSEC"] = 2,
["MSEC"] = 3,
["USEC"] = 6,
["NSEC"] = 9
}
-- Wiretap file comment types
wtap_comments = {
["PER_SECTION"] = 0x00000001,
["PER_INTERFACE"] = 0x00000002,
["PER_PACKET"] = 0x00000004
}
-- Field Types
ftypes = {
["NONE"] = 0,
["PROTOCOL"] = 1,
["BOOLEAN"] = 2,
["CHAR"] = 3,
["UINT8"] = 4,
["UINT16"] = 5,
["UINT24"] = 6,
["UINT32"] = 7,
["UINT40"] = 8,
["UINT48"] = 9,
["UINT56"] = 10,
["UINT64"] = 11,
["INT8"] = 12,
["INT16"] = 13,
["INT24"] = 14,
["INT32"] = 15,
["INT40"] = 16,
["INT48"] = 17,
["INT56"] = 18,
["INT64"] = 19,
["IEEE_11073_SFLOAT"] = 20,
["IEEE_11073_FLOAT"] = 21,
["FLOAT"] = 22,
["DOUBLE"] = 23,
["ABSOLUTE_TIME"] = 24,
["RELATIVE_TIME"] = 25,
["STRING"] = 26,
["STRINGZ"] = 27,
["UINT_STRING"] = 28,
["ETHER"] = 29,
["BYTES"] = 30,
["UINT_BYTES"] = 31,
["IPv4"] = 32,
["IPv6"] = 33,
["IPXNET"] = 34,
["FRAMENUM"] = 35,
["PCRE"] = 36,
["GUID"] = 37,
["OID"] = 38,
["EUI64"] = 39,
["AX25"] = 40,
["VINES"] = 41,
["REL_OID"] = 42,
["SYSTEM_ID"] = 43,
["STRINGZPAD"] = 44,
["FCWWN"] = 45
}
-- the following table is since 2.0
-- Field Type FRAMENUM Types
frametype = {
["NONE"] = 0,
["REQUEST"] = 1,
["RESPONSE"] = 2,
["ACK"] = 3,
["DUP_ACK"] = 4,
["RETRANS_PREV"] = 5,
["RETRANS_NEXT"] = 6
}
-- the following table is since 1.12
-- Wiretap record_types
wtap_rec_types = {
["PACKET"] = 0, -- packet
["FT_SPECIFIC_EVENT"] = 1, -- file-type-specific event
["FT_SPECIFIC_REPORT"] = 2, -- file-type-specific report
["SYSCALL"] = 3, -- system call
}
-- the following table is since 1.11.3
-- Wiretap presence flags
wtap_presence_flags = {
["TS"] = 1, -- time stamp
["CAP_LEN"] = 2, -- captured length separate from on-the-network length
["INTERFACE_ID"] = 4, -- interface ID
["COMMENTS"] = 8, -- comments
["DROP_COUNT"] = 16, -- drop count
["PACK_FLAGS"] = 32, -- packet flags
}
-- Display Bases
base = {
["NONE"] = 0, -- none
["DEC"] = 1, -- decimal
["HEX"] = 2, -- hexadecimal
["OCT"] = 3, -- octal
["DEC_HEX"] = 4, -- decimal (hexadecimal)
["HEX_DEC"] = 5, -- hexadecimal (decimal)
["CUSTOM"] = 6, -- call custom routine (in ->strings) to format
["ASCII"] = 0, -- shows non-printable ASCII characters as C-style escapes
["UNICODE"] = 7, -- shows non-printable UNICODE characters as \\uXXXX (XXX for now non-printable characters display depends on UI)
["DOT"] = 8, -- hexadecimal bytes with a period (.) between each byte
["DASH"] = 9, -- hexadecimal bytes with a dash (-) between each byte
["COLON"] = 10, -- hexadecimal bytes with a colon (:) between each byte
["SPACE"] = 11, -- hexadecimal bytes with a space between each byte
["NETMASK"] = 12, -- Used for IPv4 address that shouldn't be resolved (like for netmasks)
["PT_UDP"] = 13, -- UDP port
["PT_TCP"] = 14, -- TCP port
["PT_DCCP"] = 15, -- DCCP port
["PT_SCTP"] = 16, -- SCTP port
["OUI"] = 17, -- OUI resolution
["RANGE_STRING"] = 256, -- Use the supplied range string to convert the field to text
["UNIT_STRING"] = 4096, -- Add unit text to the field value
["LOCAL"] = 1000, -- local time in our time zone, with month and day
["UTC"] = 1001, -- UTC, with month and day
["DOY_UTC"] = 1002, -- UTC, with 1-origin day-of-year
}
-- Encodings
ENC_BIG_ENDIAN = 0
ENC_LITTLE_ENDIAN = 2147483648
ENC_TIME_SECS_NSECS = 0
ENC_TIME_TIMESPEC = 0
ENC_TIME_NTP = 2
ENC_TIME_TOD = 4
ENC_TIME_RTPS = 8
ENC_TIME_NTP_BASE_ZERO = 8
ENC_TIME_SECS_USECS = 16
ENC_TIME_TIMEVAL = 16
ENC_TIME_SECS = 18
ENC_TIME_MSECS = 20
ENC_TIME_SECS_NTP = 24
ENC_TIME_RFC_3971 = 32
ENC_TIME_MSEC_NTP = 34
ENC_CHARENCODING_MASK = 2147483646
ENC_ASCII = 0
ENC_UTF_8 = 2
ENC_UTF_16 = 4
ENC_UCS_2 = 6
ENC_UCS_4 = 8
ENC_ISO_8859_1 = 10
ENC_ISO_8859_2 = 12
ENC_ISO_8859_3 = 14
ENC_ISO_8859_4 = 16
ENC_ISO_8859_5 = 18
ENC_ISO_8859_6 = 20
ENC_ISO_8859_7 = 22
ENC_ISO_8859_8 = 24
ENC_ISO_8859_9 = 26
ENC_ISO_8859_10 = 28
ENC_ISO_8859_11 = 30
ENC_ISO_8859_13 = 34
ENC_ISO_8859_14 = 36
ENC_ISO_8859_15 = 38
ENC_ISO_8859_16 = 40
ENC_WINDOWS_1250 = 42
ENC_3GPP_TS_23_038_7BITS = 44
ENC_EBCDIC = 46
ENC_MAC_ROMAN = 48
ENC_CP437 = 50
ENC_ASCII_7BITS = 52
ENC_T61 = 54
ENC_EBCDIC_CP037 = 56
ENC_ZIGBEE = 58
ENC_NA = 0
ENC_STR_NUM = 16777216
ENC_STR_HEX = 33554432
ENC_STRING = 50331648
ENC_STR_MASK = 65534
ENC_NUM_PREF = 2097152
ENC_VARINT_PROTOBUF = 2
ENC_VARINT_QUIC = 4
ENC_SEP_NONE = 65536
ENC_SEP_COLON = 131072
ENC_SEP_DASH = 262144
ENC_SEP_DOT = 524288
ENC_SEP_SPACE = 1048576
ENC_SEP_MASK = 2031616
ENC_ISO_8601_DATE = 65536
ENC_ISO_8601_TIME = 131072
ENC_ISO_8601_DATE_TIME = 196608
ENC_RFC_822 = 262144
ENC_RFC_1123 = 524288
ENC_STR_TIME_MASK = 983040
-- Expert flags and facilities (deprecated - see 'expert' table below)
PI_SEVERITY_MASK = 15728640
PI_COMMENT = 1048576
PI_CHAT = 2097152
PI_NOTE = 4194304
PI_WARN = 6291456
PI_ERROR = 8388608
PI_GROUP_MASK = 4278190080
PI_CHECKSUM = 16777216
PI_SEQUENCE = 33554432
PI_RESPONSE_CODE = 50331648
PI_REQUEST_CODE = 67108864
PI_UNDECODED = 83886080
PI_REASSEMBLE = 100663296
PI_MALFORMED = 117440512
PI_DEBUG = 134217728
PI_PROTOCOL = 150994944
PI_SECURITY = 167772160
PI_COMMENTS_GROUP = 184549376
PI_DECRYPTION = 201326592
PI_ASSUMPTION = 218103808
PI_DEPRECATED = 234881024
-- the following table is since 1.11.3
-- Expert flags and facilities
expert = {
-- Expert event groups
group = {
-- The protocol field has a bad checksum, usually uses PI_WARN severity
["CHECKSUM"] = 16777216,
-- The protocol field indicates a sequence problem (e.g. TCP window is zero)
["SEQUENCE"] = 33554432,
-- The protocol field indicates a bad application response code (e.g. HTTP 404), usually PI_NOTE severity
["RESPONSE_CODE"] = 50331648,
-- The protocol field indicates an application request (e.g. File Handle == xxxx), usually PI_CHAT severity
["REQUEST_CODE"] = 67108864,
-- The data is undecoded, the protocol dissection is incomplete here, usually PI_WARN severity
["UNDECODED"] = 83886080,
-- The protocol field indicates a reassemble (e.g. DCE/RPC defragmentation), usually PI_CHAT severity (or PI_ERROR)
["REASSEMBLE"] = 100663296,
-- The packet data is malformed, the dissector has "given up", usually PI_ERROR severity
["MALFORMED"] = 117440512,
-- A generic debugging message (shouldn't remain in production code!), usually PI_ERROR severity
["DEBUG"] = 134217728,
-- The protocol field violates a protocol specification, usually PI_WARN severity
["PROTOCOL"] = 150994944,
-- The protocol field indicates a security problem (e.g. insecure implementation)
["SECURITY"] = 167772160,
-- The protocol field indicates a packet comment
["COMMENTS_GROUP"] = 184549376,
-- The protocol field indicates a decryption problem
["DECRYPTION"] = 201326592,
-- The protocol field has incomplete data, decode based on assumed value
["ASSUMPTION"] = 218103808,
-- The protocol field has been deprecated, usually PI_NOTE severity
["DEPRECATED"] = 234881024,
},
-- Expert severity levels
severity = {
-- Packet comment
["COMMENT"] = 1048576,
-- Usual workflow, e.g. TCP connection establishing
["CHAT"] = 2097152,
-- Notable messages, e.g. an application returned an "unusual" error code like HTTP 404
["NOTE"] = 4194304,
-- Warning, e.g. application returned an "unusual" error code
["WARN"] = 6291456,
-- Serious problems, e.g. a malformed packet
["ERROR"] = 8388608,
},
}
-- menu groups for register_menu
MENU_ANALYZE_UNSORTED = 0
MENU_ANALYZE_CONVERSATION = 1
MENU_STAT_UNSORTED = 2
MENU_STAT_GENERIC = 3
MENU_STAT_CONVERSATION = 4
MENU_STAT_ENDPOINT = 5
MENU_STAT_RESPONSE = 6
MENU_STAT_TELEPHONY = 7
MENU_STAT_TELEPHONY_ANSI = 8
MENU_STAT_TELEPHONY_GSM = 9
MENU_STAT_TELEPHONY_LTE = 10
MENU_STAT_TELEPHONY_MTP = 11
MENU_STAT_TELEPHONY_SCTP = 12
MENU_TOOLS_UNSORTED = 13
-- other useful constants
-- DATA_DIR and USER_DIR have a trailing directory separator.
GUI_ENABLED = gui_enabled()
DATA_DIR = Dir.global_config_path()..package.config:sub(1,1)
USER_DIR = Dir.personal_config_path()..package.config:sub(1,1)
-- deprecated function names
datafile_path = Dir.global_config_path
persconffile_path = Dir.personal_config_path
--
-- tewok additions
--
local wgmdebug = 0
if(wgmdebug == 1) then
local wgmlog = io.open("/tmp/z","a")
if wgmlog ~= nil then
-- USER_DIR = Dir.personal_config_path()..package.config:sub(1,1)
-- datafile_path = Dir.global_config_path
-- persconffile_path = Dir.personal_config_path
wgmlogdf = datafile_path
wgmlogpc = persconffile_path
wgmlog:write("\n\ninit.lua: down in\n\n")
wgmlog:write("DATA_DIR - <" .. DATA_DIR .. ">\n")
wgmlog:write("USER_DIR - <" .. USER_DIR .. ">\n")
wgmlog:write("persconffile_path - <" .. wgmlogpc() .. ">\n")
wgmlog:write("datafile_path - <" .. wgmlogdf() .. ">\n")
io.close(wgmlog)
end
end
dofile(DATA_DIR.."console.lua")
--dofile(DATA_DIR.."dtd_gen.lua")
--
-- Run script for GAWSEED project.
--
dofile(DATA_DIR .. "gawseed.lua")
|
function exemplo(a, b)
print("--------------------------")
print("Nos vimos que se vc passar mais valor do que a função vai receber, ")
print("a função descarta tudo a mais.")
print("Se você passar menos")
print(a)
print(b)
print("O resto vai como nil")
print("--------------------------")
coroutine.yield()
print("--------------------------")
print("Nada mais a dizer")
print("--------------------------")
end
function love.load()
thread = coroutine.create(exemplo)
valor = 3
print("EXEMPLO 5")
coroutine.resume(thread, valor)
print("RODANDOD NOVAMENTE")
coroutine.resume(thread)
print("FIM")
end
function love.update()
end
function love.draw()
end
|
return
{
entities =
{
{"pipe-to-ground", {x = -0.5, y = -6.5}, {}},
{"pipe-to-ground", {x = -0.5, y = -0.5}, {}},
{"pipe-to-ground", {x = -0.5, y = -1.5}, {dir = "south", }},
{"pipe-to-ground", {x = -6.5, y = 0.5}, {dir = "west", }},
{"pipe-to-ground", {x = 3.5, y = 0.5}, {dir = "east", }},
{"pipe-to-ground", {x = 4.5, y = 0.5}, {dir = "west", }},
{"pipe-to-ground", {x = -0.5, y = 6.5}, {dir = "south", }},
},
}
|
if not Holo:ShouldModify("HUD", "Interaction") then
return
end
HUDInteraction.SHOW_CIRCLE = false --thanks
Holo:Post(HUDInteraction, "init", function(self)
self._progress = self._hud_panel:rect({
name = "line",
alpha = 0,
w = 0,
h = 6,
})
self._progress_bg = self._hud_panel:rect({
name = "line_bg",
alpha = 0,
w = 256,
h = 6,
})
self:set_current_color(Holo:GetColor("TextColors/Interaction"))
end)
Holo:Post(HUDInteraction, "show_interaction_bar", function(self)
local interact_text = self._hud_panel:child(self._child_name_text)
local invalid_text = self._hud_panel:child(self._child_ivalid_name_text)
self._interact_circle:set_visible(false)
self._progress:stop()
self._progress:set_w(0)
self._progress:set_alpha(1)
play_value(self._progress_bg, "alpha", 0.25)
self:set_current_color(Holo:GetColor("Colors/Interaction"))
end)
Holo:Replace(HUDInteraction, "hide_interaction_bar", function(self, o, complete, ...)
play_value(self._progress_bg, "alpha", 0)
local function hide_func()
play_value(self._progress, "alpha", 0, {callback = function()
self:set_current_color(Holo:GetColor("TextColors/Interaction"))
self._progress:set_w(0)
end})
end
if complete then
play_anim(self._progress, {set = {w = 0, center_x = {value = self._progress:center_x(), sticky = true}}, callback = hide_func})
else
hide_func()
end
if self._interact_circle then
self._interact_circle:remove()
self._interact_circle = nil
end
return o(self, false, ...)
end)
Holo:Post(HUDInteraction, "set_interaction_bar_width", function(self, current, total)
local interact_text = self._hud_panel:child(self._child_name_text)
local invalid_text = self._hud_panel:child(self._child_ivalid_name_text)
local _,_,w,h = interact_text:text_rect()
self._progress:set_w(self._progress_bg:w() * (current / total))
self._progress_bg:set_center_x(self._hud_panel:w() / 2, self._hud_panel:h() / 2)
self._progress_bg:set_y(interact_text:y() + h)
self._progress:set_position(self._progress_bg:position())
end)
Holo:Post(HUDInteraction, "set_bar_valid", function(self, valid)
self:set_current_color(valid and Holo:GetColor("Colors/Interaction") or Holo:GetColor("Colors/InteractionRed"))
end)
Holo:Replace(HUDInteraction, "show_interact", function(self, o, ...)
local text = self._hud_panel:child(self._child_name_text)
local visible = text:visible()
if not visible then
text:set_alpha(0)
end
o(self, ...)
play_value(text, "alpha", 1)
end)
Holo:Replace(HUDInteraction, "remove_interact", function(self, o, ...)
local text = self._hud_panel:child(self._child_name_text)
local visible = text:visible()
o(self, ...)
if visible then
text:set_visible(true)
play_value(text, "alpha", 0)
end
end)
Holo:Post(HUDInteraction, "destroy", function(self)
self._hud_panel:remove(self._progress)
self._hud_panel:remove(self._progress_bg)
end)
function HUDInteraction:set_current_color(color)
self._progress:set_color(color)
self._progress_bg:set_color(color)
self._hud_panel:child(self._child_name_text):set_color(color)
self._hud_panel:child(self._child_ivalid_name_text):set_color(color)
end
|
local require = require
local ffi = require "ffi"
local ffi_cdef = ffi.cdef
local ffi_new = ffi.new
local ffi_str = ffi.string
local ffi_typeof = ffi.typeof
local C = ffi.C
local type = type
local random = math.random
local randomseed = math.randomseed
local concat = table.concat
local tostring = tostring
local pcall = pcall
ffi_cdef[[
typedef unsigned char u_char;
u_char * ngx_hex_dump(u_char *dst, const u_char *src, size_t len);
int RAND_bytes(u_char *buf, int num);
]]
local ok, new_tab = pcall(require, "table.new")
if not ok then
new_tab = function () return {} end
end
local alnum = {
'A','B','C','D','E','F','G','H','I','J','K','L','M',
'N','O','P','Q','R','S','T','U','V','W','X','Y','Z',
'a','b','c','d','e','f','g','h','i','j','k','l','m',
'n','o','p','q','r','s','t','u','v','w','x','y','z',
'0','1','2','3','4','5','6','7','8','9','.','_','-',
'+','!'
}
local t = ffi_typeof "uint8_t[?]"
local function bytes(len, format)
local s = ffi_new(t, len)
C.RAND_bytes(s, len)
if not s then return nil end
if format == "hex" then
local b = ffi_new(t, len * 2)
C.ngx_hex_dump(b, s, len)
return ffi_str(b, len * 2), true
else
return ffi_str(s, len), true
end
end
local function seed()
local a,b,c,d = bytes(4):byte(1, 4)
return randomseed(a * 0x1000000 + b * 0x10000 + c * 0x100 + d)
end
local function number(min, max, reseed)
if reseed then seed() end
if min and max then return random(min, max)
elseif min then return random(min)
else return random() end
end
local function token(len, chars, sep)
chars = chars or alnum
local count
local token = new_tab(len, 0)
if type(chars) ~= "table" then
chars = tostring(chars)
count = #chars
local n
for i=1,len do
n = number(1, count)
token[i] = chars:sub(n, n)
end
else
count = #chars
for i=1,len do token[i] = chars[number(1, count)] end
end
return concat(token, sep)
end
seed()
return {
bytes = bytes,
number = number,
token = token
}
|
local pretty = require 'pl.pretty'
return function(options, busted)
local handler = require 'busted.outputHandlers.base'(busted)
local language = require('busted.languages.' .. options.language)
handler.suiteEnd = function(name, parent)
local system, sayer_pre, sayer_post
local messages
if system == 'Linux' then
sayer_pre = 'espeak -s 160 '
sayer_post = ' > /dev/null 2>&1'
elseif system and system:match('^Windows') then
sayer_pre = 'echo '
sayer_post = ' | ptts'
else
sayer_pre = 'say '
sayer_post = ''
end
if handler.failuresCount > 0 then
messages = language.failure_messages
else
messages = language.success_messages
end
io.popen(sayer_pre .. '"' .. messages[math.random(1, #messages)] .. '"' .. sayer_post)
return nil, true
end
busted.subscribe({ 'suite', 'end' }, handler.suiteEnd)
return handler
end
|
Config = {}
Config.admin_groups = {"admin","superadmin"} -- groups that can use admin commands
Config.banformat = "BANNED!\nReason: %s\nExpires: %s\nBanned by: %s (Ban ID: #%s)" -- message shown when banned (1st %s = reason, 2nd %s = expire, 3rd %s = banner, 4th %s = ban id)
Config.popassistformat = "Player %s is requesting help\nWrite <span class='text-success'>/accassist %s</span> to accept or <span class='text-danger'>/decassist</span> to decline" -- popup assist message format
Config.chatassistformat = "Player %s is requesting help\nWrite ^2/accassist %s^7 to accept or ^1/decassist^7 to decline\n^4Reason^7: %s" -- chat assist message format
Config.enable_ban_json = false -- http://<server-ip>:<server-port>/el_bwh/bans.json
Config.enable_warning_json = false -- http://<server-ip>:<server-port>/el_bwh/warnings.json
Config.assist_keys = {accept=208,decline=207} -- keys for accepting/declining assist messages (default = page up, page down) - https://docs.fivem.net/game-references/controls/
-- Config.assist_keys = nil -- coment the line above and uncomment this one to disable assist keys
Config.warning_screentime = 7.5 * 1000 -- warning display length (in ms)
Config.backup_kick_method = false -- set this to true if banned players don't get kicked
Config.discord_webhook = nil -- set to nil to disable, otherwise put "<your webhook url here>" <-- with the quotes!
Config.page_element_limit = 250
|
local t = LoadFallbackB();
local difficulty_icon_map= {
Difficulty_Beginner= "_diconbeginner.png",
Difficulty_Easy= "_diconlight.png",
Difficulty_Medium= "_diconstandard.png",
Difficulty_Hard= "_diconheavy.png",
Difficulty_Challenge= "_dicononi.png",
Difficulty_Edit= "_diconedit.png",
}
local difficulty_positions= {
[PLAYER_1]= {_screen.cx-268, _screen.cy+10},
[PLAYER_2]= {_screen.cx-53, _screen.cy+10}
}
local function difficulty_icon(pn)
local args= {
InitCommand= function(self)
self:xy(difficulty_positions[pn][1], difficulty_positions[pn][2]):visible(false)
end,
OnCommand=function(self)
self:addx(-SCREEN_WIDTH*0.6):bounceend(0.5):addx(SCREEN_WIDTH*0.6)
end,
}
args["CurrentSteps" .. ToEnumShortString(pn) .. "ChangedMessageCommand"]=
function(self)
local steps= GAMESTATE:GetCurrentSteps(pn)
if steps then
local path= THEME:GetPathG("", difficulty_icon_map[steps:GetDifficulty()])
self:Load(path):visible(true)
else
self:visible(false)
end
end
return Def.Sprite(args)
end
if not GAMESTATE:IsCourseMode() then
local function GenerateModIconRow(pn)
local MetricsName = "ModIcons" .. ToEnumShortString(pn);
return Def.ActorFrame {
InitCommand=function(self) self:name(MetricsName); ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen"); end;
LoadActor( THEME:GetPathG("OptionIcon","Player") )..{
InitCommand=cmd(pause;halign,0;x,-19);
BeginCommand=function(self)
self:setstate( pn == PLAYER_1 and 0 or 1 );
end;
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1;);
OffCommand=cmd(linear,0.5;zoomy,0;);
};
Def.ModIconRow {
InitCommand=cmd(Load,"ModIconRowSelectMusic"..ToEnumShortString(pn),pn;x,152;);
OnCommand=cmd(zoomy,0;linear,0.5;zoomy,1;);
OffCommand=cmd(linear,0.5;zoomy,0;);
};
};
end;
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
if ShowStandardDecoration("ModIcons") then
t[#t+1] = GenerateModIconRow(pn);
end
end;
end;
-- Banner Frame
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(visible,not GAMESTATE:IsCourseMode(););
LoadActor("_bannerframe") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-160;y,SCREEN_CENTER_Y-88;draworder,140);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6;);
};
LoadActor("BPMDisplay label") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-195+20;y,SCREEN_CENTER_Y-130;draworder,140);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
OnCommand=cmd(zoom,0.7;draworder,1000;horizalign,left;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6;);
};
LoadFont("_impact 24px") .. {
InitCommand=cmd(zoom,0.6;x,SCREEN_CENTER_X-122;y,SCREEN_CENTER_Y-131;uppercase,true;horizalign,left;maxwidth,SCREEN_WIDTH;diffuse,color("#979797");visible,not GAMESTATE:IsCourseMode();draworder,1000;shadowlength,1;);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
OnCommand=cmd(zoom,0.6;draworder,1000;horizalign,left;addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6;);
SortOrderChangedMessageCommand=cmd(playcommand,"Set");
ChangedLanguageDisplayMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local sortorder = GAMESTATE:GetSortOrder();
if sortorder then
self:settext(SortOrderToLocalizedString(sortorder));
self:playcommand("Refresh");
else
self:settext("");
self:playcommand("Refresh");
end
end;
};
};
if not GAMESTATE:IsCourseMode() then
local function CDTitleUpdate(self)
local song = GAMESTATE:GetCurrentSong();
local cdtitle = self:GetChild("CDTitle");
local height = cdtitle:GetHeight();
if song then
if song:HasCDTitle() then
cdtitle:visible(true);
cdtitle:Load(song:GetCDTitlePath());
else
cdtitle:visible(false);
end;
else
cdtitle:visible(false);
end;
self:zoom(scale(height,32,480,1,32/480))
end;
t[#t+1] = Def.ActorFrame {
OnCommand=cmd(draworder,105;x,SCREEN_CENTER_X-64;y,SCREEN_CENTER_Y-87;zoom,0;sleep,0.5;decelerate,0.25;zoom,1;SetUpdateFunction,CDTitleUpdate);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
Def.Sprite {
Name="CDTitle";
OnCommand=cmd(draworder,106;shadowlength,1;zoom,0.75;diffusealpha,1;zoom,0;bounceend,0.35;zoom,0.75;spin;effectperiod,2;effectmagnitude,0,90,0);
BackCullCommand=cmd(diffuse,color("0.5,0.5,0.5,1"));
};
};
end;
-- Difficulty frames
t[#t+1] = LoadActor("_dfp1") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-250;y,SCREEN_CENTER_Y+11;visible,not GAMESTATE:IsCourseMode(););
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6;);
}
t[#t+1] = LoadActor("_dfp2") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-250+180;y,SCREEN_CENTER_Y+11;visible,not GAMESTATE:IsCourseMode(););
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6;);
}
t[#t+1] = Def.ActorFrame{
difficulty_icon(PLAYER_1), difficulty_icon(PLAYER_2),
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6;);
}
t[#t+1] = LoadActor("_diffframep1") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-240;y,SCREEN_CENTER_Y+195);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6;);
}
t[#t+1] = LoadActor("_diffframep2") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-240+160;y,SCREEN_CENTER_Y+195);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6;);
}
-- Difficulty numbers
t[#t+1] = LoadFont("_neuropol 36px") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-250+32;y,SCREEN_CENTER_Y+11-10;horizalign,right;diffuse,PlayerColor(PLAYER_1);zoom,0.6);
OnCommand=cmd(diffusealpha,0;sleep,0.3;smooth,0.2;diffusealpha,1;);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
CurrentStepsP1ChangedMessageCommand=cmd(playcommand,"Set";playcommand,"Transition";);
TransitionCommand=cmd(finishtweening;diffusealpha,0;smooth,0.2;diffusealpha,1);
PlayerJoinedMessageCommand=cmd(playcommand,"Set";diffusealpha,0;smooth,0.3;diffusealpha,1;);
ChangedLanguageDisplayMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
stepsP1 = GAMESTATE:GetCurrentSteps(PLAYER_1)
local song = GAMESTATE:GetCurrentSong();
if song then
if stepsP1 ~= nil then
self:settext(stepsP1:GetMeter())
else
self:settext("")
end
else
self:settext("")
end
end
};
t[#t+1] = LoadFont("_neuropol 36px") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-250+180-32;y,SCREEN_CENTER_Y+11-10;horizalign,left;diffuse,PlayerColor(PLAYER_2);zoom,0.6);
OnCommand=cmd(diffusealpha,0;sleep,0.3;smooth,0.2;diffusealpha,1;);
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
CurrentStepsP2ChangedMessageCommand=cmd(playcommand,"Set";playcommand,"Transition";);
TransitionCommand=cmd(finishtweening;diffusealpha,0;smooth,0.2;diffusealpha,1);
PlayerJoinedMessageCommand=cmd(playcommand,"Set";diffusealpha,0;smooth,0.3;diffusealpha,1;);
ChangedLanguageDisplayMessageCommand=cmd(playcommand,"Set");
SetCommand=function(self)
stepsP2 = GAMESTATE:GetCurrentSteps(PLAYER_2)
local song = GAMESTATE:GetCurrentSong();
if song then
if stepsP2 ~= nil then
self:settext(stepsP2:GetMeter())
else
self:settext("")
end
else
self:settext("")
end
end
};
if GAMESTATE:IsCourseMode() then
t[#t+1] = LoadActor("_courseframe") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-160;y,SCREEN_CENTER_Y-88;draworder,80;visible,GAMESTATE:IsCourseMode(););
OffCommand=cmd(bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6);
OnCommand=cmd(addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6;);
};
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(draworder,80;);
StandardDecorationFromFileOptional("SongTime","SongTime") .. {
SetCommand=function(self)
local curSelection = nil;
local length = 0.0;
if GAMESTATE:IsCourseMode() then
curSelection = GAMESTATE:GetCurrentCourse();
self:playcommand("Reset");
if curSelection then
self:settext("");
end;
else
curSelection = GAMESTATE:GetCurrentSong();
self:playcommand("Reset");
if curSelection then
length = curSelection:MusicLengthSeconds();
if curSelection:IsLong() then
self:playcommand("Long");
elseif curSelection:IsMarathon() then
self:playcommand("Marathon");
else
self:playcommand("Reset");
end
else
length = 0.0;
self:playcommand("Reset");
end;
self:settext( SecondsToMSS(length) );
end;
end;
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
CurrentCourseChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP1ChangedMessageCommand=cmd(playcommand,"Set");
CurrentTrailP2ChangedMessageCommand=cmd(playcommand,"Set");
};
Def.ActorFrame {
OnCommand=cmd(diffusealpha,0;sleep,2.0;smooth,0.4;diffusealpha,1;);
LoadFont("_numbers2") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-220-96;y,SCREEN_CENTER_Y-78;horizalign,center;diffuse,color("#FFFFFF");strokecolor,Color("Outline");zoom,1.0;diffusealpha,0;);
CurrentCourseChangedMessageCommand=cmd(queuecommand,"Set");
ChangedLanguageDisplayMessageCommand=cmd(queuecommand,"Set");
OnCommand=cmd(smooth,0.2;diffusealpha,1;);
OffCommand=cmd(decelerate,0.3;diffusealpha,0;);
SetCommand=function(self)
local course = GAMESTATE:GetCurrentCourse();
if course then
self:settext(course:GetEstimatedNumStages());
self:queuecommand("Refresh");
else
self:settext("");
self:queuecommand("Refresh");
end
end;
};
};
};
end;
t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay");
t[#t+1] = StandardDecorationFromFileOptional("GrooveRadar","GrooveRadar");
t[#t+1] = StandardDecorationFromFileOptional("AvailableDifficulties", "AvailableDifficulties")
t[#t+1] = StandardDecorationFromFileOptional("CourseContentsList","CourseContentsList");
t[#t+1] = StandardDecorationFromFileOptional("SongOptions","SongOptionsText") .. {
ShowPressStartForOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsShowCommand");
ShowEnteringOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsEnterCommand");
HidePressStartForOptionsCommand=THEME:GetMetric(Var "LoadingScreen","SongOptionsHideCommand");
};
t[#t+1] = Def.ActorFrame{
Def.Quad{
InitCommand=cmd(draworder,99;FullScreen;diffuse,color("0,0,0,1");diffusealpha,0);
ShowPressStartForOptionsCommand=cmd(linear,0.8;diffusealpha,1);
};
};
return t;
|
/******************************************************************************\
Built-in Sound support v1.18
\******************************************************************************/
E2Lib.RegisterExtension("sound", true, "Allows E2s to play sounds.", "Sounds can be played out of arbitrary entities, including other players.")
local wire_expression2_maxsounds = CreateConVar( "wire_expression2_maxsounds", 16, {FCVAR_ARCHIVE} )
local wire_expression2_sound_burst_max = CreateConVar( "wire_expression2_sound_burst_max", 8, {FCVAR_ARCHIVE} )
local wire_expression2_sound_burst_rate = CreateConVar( "wire_expression2_sound_burst_rate", 0.1, {FCVAR_ARCHIVE} )
---------------------------------------------------------------
-- Helper functions
---------------------------------------------------------------
local function isAllowed( self )
local data = self.data.sound_data
local count = data.count
if count == wire_expression2_maxsounds:GetInt() then return false end
if data.burst == 0 then return false end
data.burst = data.burst - 1
local timerid = "E2_sound_burst_count_" .. self.entity:EntIndex()
if not timer.Exists( timerid ) then
timer.Create( timerid, wire_expression2_sound_burst_rate:GetFloat(), 0, function()
if not IsValid( self.entity ) then
timer.Remove( timerid )
return
end
data.burst = data.burst + 1
if data.burst == wire_expression2_sound_burst_max:GetInt() then
timer.Remove( timerid )
end
end)
end
return true
end
local function getSound( self, index )
if isnumber( index ) then index = math.floor( index ) end
return self.data.sound_data.sounds[index]
end
local function soundStop(self, index, fade)
local sound = getSound( self, index )
if not sound then return end
fade = math.abs( fade )
if fade == 0 then
sound:Stop()
if isnumber( index ) then index = math.floor( index ) end
self.data.sound_data.sounds[index] = nil
self.data.sound_data.count = self.data.sound_data.count - 1
else
sound:FadeOut( fade )
timer.Simple( fade, function() soundStop( self, index, 0 ) end)
end
timer.Remove( "E2_sound_stop_" .. self.entity:EntIndex() .. "_" .. index )
end
local function soundCreate(self, entity, index, time, path, fade)
if path:match('["?]') then return end
local data = self.data.sound_data
if not isAllowed( self ) then return end
path = path:Trim()
path = path:gsub( "\\", "/" )
if isnumber( index ) then index = math.floor( index ) end
local timerid = "E2_sound_stop_" .. self.entity:EntIndex() .. "_" .. index
local sound = getSound( self, index )
if sound then
sound:Stop()
timer.Remove( timerid )
else
data.count = data.count + 1
end
local filter = RecipientFilter()
filter:AddAllPlayers()
local sound = CreateSound( entity, path, filter )
data.sounds[index] = sound
sound:Play()
entity:CallOnRemove( "E2_stopsound", function()
soundStop( self, index, 0 )
end )
if time == 0 and fade == 0 then return end
time = math.abs( time )
timer.Create( timerid, time, 1, function()
if not self or not IsValid( self.entity ) or not IsValid( entity ) then return end
soundStop( self, index, fade )
end)
end
local function soundPurge( self )
local sound_data = self.data.sound_data
if sound_data.sounds then
for k,v in pairs( sound_data.sounds ) do
v:Stop()
timer.Remove( "E2_sound_stop_" .. self.entity:EntIndex() .. "_" .. k )
end
end
sound_data.sounds = {}
sound_data.count = 0
end
---------------------------------------------------------------
-- Play functions
---------------------------------------------------------------
__e2setcost(25)
e2function void soundPlay( index, duration, string path )
soundCreate(self,self.entity,index,duration,path,0)
end
e2function void entity:soundPlay( index, duration, string path)
if not IsValid(this) or not isOwner(self, this) then return end
soundCreate(self,this,index,duration,path,0)
end
e2function void soundPlay( index, duration, string path, fade )
soundCreate(self,self.entity,index,duration,path,fade)
end
e2function void entity:soundPlay( index, duration, string path, fade )
if not IsValid(this) or not isOwner(self, this) then return end
soundCreate(self,this,index,duration,path,fade)
end
e2function void soundPlay( string index, duration, string path ) = e2function void soundPlay( index, duration, string path )
e2function void entity:soundPlay( string index, duration, string path ) = e2function void entity:soundPlay( index, duration, string path )
e2function void soundPlay( string index, duration, string path, fade ) = e2function void soundPlay( index, duration, string path, fade )
e2function void entity:soundPlay( string index, duration, string path, fade ) = e2function void entity:soundPlay( index, duration, string path, fade )
---------------------------------------------------------------
-- Modifier functions
---------------------------------------------------------------
__e2setcost(5)
e2function void soundStop( index )
soundStop(self, index, 0)
end
e2function void soundStop( index, fadetime )
soundStop(self, index, fadetime)
end
e2function void soundVolume( index, volume )
local sound = getSound( self, index )
if not sound then return end
sound:ChangeVolume( math.Clamp( volume, 0, 1 ), 0 )
end
e2function void soundVolume( index, volume, fadetime )
local sound = getSound( self, index )
if not sound then return end
sound:ChangeVolume( math.Clamp( volume, 0, 1 ), math.abs( fadetime ) )
end
e2function void soundPitch( index, pitch )
local sound = getSound( self, index )
if not sound then return end
sound:ChangePitch( math.Clamp( pitch, 0, 255 ), 0 )
end
e2function void soundPitch( index, pitch, fadetime )
local sound = getSound( self, index )
if not sound then return end
sound:ChangePitch( math.Clamp( pitch, 0, 255 ), math.abs( fadetime ) )
end
e2function void soundStop( string index ) = e2function void soundStop( index )
e2function void soundStop( string index, fadetime ) = e2function void soundStop( index, fadetime )
e2function void soundVolume( string index, volume ) = e2function void soundVolume( index, volume )
e2function void soundVolume( string index, volume, fadetime ) = e2function void soundVolume( index, volume, fadetime )
e2function void soundPitch( string index, pitch ) = e2function void soundPitch( index, pitch )
e2function void soundPitch( string index, pitch, fadetime ) = e2function void soundPitch( index, pitch, fadetime )
---------------------------------------------------------------
-- Other
---------------------------------------------------------------
e2function void soundPurge()
soundPurge( self )
end
__e2setcost(5000)
e2function number soundDuration(string sound)
return SoundDuration(sound) or 0
end
__e2setcost(nil)
---------------------------------------------------------------
registerCallback("construct", function(self)
self.data.sound_data = {}
self.data.sound_data.burst = wire_expression2_sound_burst_max:GetInt()
self.data.sound_data.sounds = {}
self.data.sound_data.count = 0
end)
registerCallback("destruct", function(self)
soundPurge( self )
end)
|
local Helper = require('spec.helper.helper')
local Promise = require('promise')
local dummy = { dummy = 'dummy' }
local sentinel = { sentinel = 'sentinel' }
describe("2.2.2: If `onFulfilled` is a function,", function()
describe("2.2.2.1: it must be called after `promise` is fulfilled, with `promise`’s fulfillment value as its first argument.", function()
describe("can be fulfilled with any type of value", function(done)
local function testFulfillValue(fulfillValue, stringRepresentation)
Helper.test_fulfilled(it, fulfillValue, function(promise, done)
async()
promise:next(function(value)
assert.are_equals(value, fulfillValue)
done()
end)
end, " with " .. stringRepresentation)
end
testFulfillValue(5, "`number`")
testFulfillValue(false, "`boolean`")
testFulfillValue("test", "`string`")
testFulfillValue({}, "`table`")
testFulfillValue(nil, "`nil`")
end)
end)
describe("2.2.2.2: it must not be called before `promise` is fulfilled", function()
it("fulfilled after a delay", function(done)
async()
local p = Promise.new()
local fulfillment = spy.new(function() end)
p:next(fulfillment)
Helper.timeout(0.05, function()
p:resolve(dummy)
end)
Helper.timeout(0.1, function()
assert.spy(fulfillment).was_called(1)
done()
end)
end)
it("never fulfilled", function(done)
async()
local p = Promise.new()
local fulfillment = spy.new(function() end)
p:next(fulfillment)
Helper.timeout(0.15, function()
assert.spy(fulfillment).was_not_called()
done()
end)
end)
end)
describe("2.2.2.3: it must not be called more than once.", function()
it("already-fulfilled", function(done)
async()
local callback = spy.new(function() end)
Helper.resolved(dummy):next(callback)
Helper.timeout(0.1, function()
assert.spy(callback).was_called(1)
done()
end)
end)
it("trying to fulfill a pending promise more than once, immediately", function(done)
async()
local p = Promise.new()
local callback = spy.new(function() end)
p:next(callback)
p:resolve(dummy)
p:resolve(dummy)
Helper.timeout(0.1, function()
assert.spy(callback).was_called(1)
done()
end)
end)
it("trying to fulfill a pending promise more than once, delayed", function(done)
async()
local p = Promise.new()
local callback = spy.new(function() end)
p:next(callback)
Helper.timeout(0.05, function()
p:resolve(dummy)
p:resolve(dummy)
end)
Helper.timeout(0.1, function()
assert.spy(callback).was_called(1)
done()
end)
end)
it("trying to fulfill a pending promise more than once, immediately then delayed", function(done)
async()
local p = Promise.new()
local callback = spy.new(function() end)
p:next(callback)
p:resolve(dummy)
Helper.timeout(0.05, function()
p:resolve(dummy)
end)
Helper.timeout(0.1, function()
assert.spy(callback).was_called(1)
done()
end)
end)
it("when multiple `next` calls are made, spaced apart in time", function(done)
async()
local p = Promise.new()
local callback_1 = spy.new(function() end)
local callback_2 = spy.new(function() end)
local callback_3 = spy.new(function() end)
p:next(callback_1)
Helper.timeout(0.05, function()
p:next(callback_2)
end)
Helper.timeout(0.1, function()
p:next(callback_3)
end)
Helper.timeout(0.15, function()
p:resolve(dummy)
end)
Helper.timeout(0.2, function()
assert.spy(callback_1).was_called(1)
assert.spy(callback_2).was_called(1)
assert.spy(callback_3).was_called(1)
done()
end)
end)
it("when `next` is interleaved with fulfillment", function(done)
async()
local p = Promise.new()
local callback_1 = spy.new(function() end)
local callback_2 = spy.new(function() end)
p:next(callback_1)
p:resolve(dummy)
p:next(callback_2)
Helper.timeout(0.1, function()
assert.spy(callback_1).was_called(1)
assert.spy(callback_2).was_called(1)
done()
end)
end)
end)
end)
|
while wait() do
for i,v in pairs(game:GetService'Players':GetPlayers()) do
if v.Character ~= nil and v.Character:FindFirstChild'Head' then
for _,x in pairs(v.Character.Head:GetChildren()) do
if x:IsA'Sound' then x.Playing = true end
end
end
end
end
while wait() do
for i,v in pairs(game:GetService'Players':GetPlayers()) do
if v.Character ~= nil and v.Character:FindFirstChild'Head' then
for _,x in pairs(v.Character.Head:GetChildren()) do
if x:IsA'Sound' then x.Playing = false end
end
end
end
end
|
local noclipping = false
local speed = 250
local pressing =
{
F=false,
B=false,
L=false,
R=false,
U=false,
below=false
}
local keys =
{
F="Z",
B="S",
L="Q",
R="D",
U="Up", -- No spacebar please
below="Left Shift",
toggle="F8"
}
AddEvent("OnKeyPress", function(key)
if key == keys['toggle'] then
noclipping = not noclipping
GetPlayerActor(GetPlayerId()):SetActorEnableCollision(not noclipping)
CallRemoteEvent("Setnoclipserver", noclipping)
end
if noclipping then
if key == keys['F'] then
pressing['F'] = true
elseif key == keys['B'] then
pressing['B'] = true
elseif key == keys['L'] then
pressing['L'] = true
elseif key == keys['R'] then
pressing['R'] = true
elseif key == keys['U'] then
pressing['U'] = true
elseif key == keys['below'] then
pressing['below'] = true
end
end
end)
AddEvent("OnKeyRelease", function(key)
if noclipping then
if key == keys['F'] then
pressing['F'] = false
elseif key == keys['B'] then
pressing['B'] = false
elseif key == keys['L'] then
pressing['L'] = false
elseif key == keys['R'] then
pressing['R'] = false
elseif key == keys['U'] then
pressing['U'] = false
elseif key == keys['below'] then
pressing['below'] = false
end
end
end)
AddRemoteEvent("Setnoclip", function(bool)
noclipping = bool
GetPlayerActor(GetPlayerId()):SetActorEnableCollision(not bool)
end)
AddEvent("OnGameTick", function(DeltaS)
if noclipping then
local fx, fy, fz = GetCameraForwardVector()
local rx, ry, rz = GetCameraRightVector()
local ux, uy, uz = GetCameraUpVector()
local x, y, z = GetPlayerLocation()
fx = fx*speed
fy = fy*speed
fz = fz*speed
rx = rx*speed
ry = ry*speed
rz = rz*speed
ux = ux*speed
uy = uy*speed
uz = uz*speed
if pressing['F'] then
CallRemoteEvent("tp_noc", x+fx, y+fy, z+fz)
elseif pressing['B'] then
CallRemoteEvent("tp_noc", x+fx*-1, y+fy*-1, z+fz*-1)
elseif pressing['L'] then
CallRemoteEvent("tp_noc", x+rx*-1, y+ry*-1, z+rz*-1)
elseif pressing['R'] then
CallRemoteEvent("tp_noc", x+rx, y+ry, z+rz)
elseif pressing['U'] then
CallRemoteEvent("tp_noc", x+ux, y+uy, z+uz)
elseif pressing['below'] then
CallRemoteEvent("tp_noc", x+ux*-1, y+uy*-1, z+uz*-1)
end
end
end)
|
local tile_trigger_effects = {}
tile_trigger_effects.sand_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "sand-1-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "sand-1-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "sand-1-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "sand-1-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.red_desert_0_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-0-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-0-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-0-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-0-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.red_desert_1_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-1-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-1-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-1-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-1-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.red_desert_2_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-2-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-2-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-2-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-2-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.red_desert_3_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-3-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-3-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-3-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "red-desert-3-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.dirt_1_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-1-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-1-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-1-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-1-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.dirt_2_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-2-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-2-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-2-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-2-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.dirt_3_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-3-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-3-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-3-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-3-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.dirt_4_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-4-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-4-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-4-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-4-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.dirt_5_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-5-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-5-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-5-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-5-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.dirt_6_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-6-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-6-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-6-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-6-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.dirt_7_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-7-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-7-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-7-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dirt-7-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.dry_dirt_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dry-dirt-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dry-dirt-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dry-dirt-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "dry-dirt-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.grass_1_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-1-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-1-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-1-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-1-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "green-carpet-grass-vegetation-particle-small-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.6992, -0.5 }, { 0.6992, 0.5 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.09,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.02,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.grass_2_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-2-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-2-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-2-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-2-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "green-carpet-grass-vegetation-particle-small-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.6992, -0.5 }, { 0.6992, 0.5 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.09,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.02,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.grass_3_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-3-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-3-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-3-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-3-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "green-carpet-grass-vegetation-particle-small-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.6992, -0.5 }, { 0.6992, 0.5 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.09,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.02,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.grass_4_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-4-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-4-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-4-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "grass-4-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "green-carpet-grass-vegetation-particle-small-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.6992, -0.5 }, { 0.6992, 0.5 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.09,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.02,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.landfill_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "landfill-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "landfill-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "landfill-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "landfill-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.stone_path_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "stone-path-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "stone-path-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "stone-path-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "stone-path-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.concrete_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "concrete-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "concrete-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "concrete-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "concrete-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.hazard_concrete_left_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "hazard-concrete-left-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "hazard-concrete-left-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "hazard-concrete-left-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "hazard-concrete-left-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.hazard_concrete_right_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "hazard-concrete-right-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "hazard-concrete-right-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "hazard-concrete-right-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "hazard-concrete-right-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.lab_tile_white_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-white-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-white-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-white-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-white-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.lab_tile_dark_1_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-1-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-1-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-1-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-1-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.lab_tile_dark_2_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-2-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-2-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-2-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "lab-tile-2-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
tile_trigger_effects.water_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "water-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "water-lower-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
}
}
end
tile_trigger_effects.deep_water_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "deep-water-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "deep-water-lower-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
}
}
end
tile_trigger_effects.green_water_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "green-water-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "green-water-lower-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
}
}
end
tile_trigger_effects.deep_green_water_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "deep-green-water-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "deep-green-water-lower-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
}
}
end
tile_trigger_effects.shallow_water_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "shallow-water-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "shallow-water-lower-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
}
}
end
tile_trigger_effects.water_mud_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 10,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "shallow-water-2-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "shallow-water-2-lower-particle",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2969, -0.2969 }, { 0.2969, 0.2969 } },
tile_collision_mask = nil,
initial_height = 0.1,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.069,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0,
tail_length = 12,
tail_length_deviation = 20,
tail_width = 1
}
}
end
tile_trigger_effects.tutorial_grid_trigger_effect = function()
return
{
{
type = "create-particle",
repeat_count = 20,
repeat_count_deviation = 5,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "tutorial-grid-stone-particle-small",
offsets = { { 0, 0 } },
offset_deviation = { { -0.5, -0.5977 }, { 0.5, 0.5977 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.22,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.041,
speed_from_center = 0.05,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "tutorial-grid-stone-particle-medium",
offsets = { { 0, 0 } },
offset_deviation = { { -0.2, -0.2 }, { 0.3, 0.3 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 7,
repeat_count_deviation = 2,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "tutorial-grid-stone-lower-particle-medium",
offsets = { { 0, 0 } },
offset_deviation =
{
left_top = { -0.3984, -0.7969 },
right_bottom = { 0.3984, 0.7969 }
},
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.2,
initial_vertical_speed = 0.125,
initial_vertical_speed_deviation = 0.042,
speed_from_center = 0.03,
speed_from_center_deviation = 0.05,
frame_speed = 1,
frame_speed_deviation = 0
},
{
type = "create-particle",
repeat_count = 15,
repeat_count_deviation = 4,
probability = 1,
affects_target = false,
show_in_tooltip = false,
particle_name = "tutorial-grid-stone-particle-tiny",
offsets = { { 0, 0 } },
offset_deviation = { { -0.4, -0.4 }, { 0.4, 0.4 } },
tile_collision_mask = nil,
initial_height = 0.2,
initial_height_deviation = 0.5,
initial_vertical_speed = 0.1,
initial_vertical_speed_deviation = 0.05,
speed_from_center = 0.03,
speed_from_center_deviation = 0.02,
frame_speed = 1,
frame_speed_deviation = 0
}
}
end
return tile_trigger_effects
|
local Class = require 'lib.hump.class'
local EntityFactory = getClass 'wyx.entity.EntityFactory'
local property = require 'wyx.component.property'
local depths = require 'wyx.system.renderDepths'
-- HeroEntityFactory
-- creates entities based on data files
local HeroEntityFactory = Class{name='HeroEntityFactory',
inherits=EntityFactory,
function(self)
EntityFactory.construct(self, 'hero')
self._renderDepth = depths.gamehero
-- required components (can be parent classes)
self._requiredComponents = {
getClass 'wyx.component.HealthComponent',
getClass 'wyx.component.TimeComponent',
getClass 'wyx.component.GraphicsComponent',
getClass 'wyx.component.CombatComponent',
getClass 'wyx.component.CollisionComponent',
getClass 'wyx.component.MotionComponent',
getClass 'wyx.component.InputComponent',
getClass 'wyx.component.ContainerComponent',
getClass 'wyx.component.WeaponAttachmentComponent',
getClass 'wyx.component.ArmorAttachmentComponent',
getClass 'wyx.component.RingAttachmentComponent',
}
end
}
-- destructor
function HeroEntityFactory:destroy()
EntityFactory.destroy(self)
end
-- set input component explicitly
function HeroEntityFactory:setInputComponent(id, component)
local entity = EntityRegistry:get(id)
local InputComponent = getClass 'wyx.component.InputComponent'
verifyClass(InputComponent, component)
entity:removeComponent(InputComponent)
entity:addComponent(component)
end
-- set time component explicitly
function HeroEntityFactory:setTimeComponent(id, component)
local entity = EntityRegistry:get(id)
local TimeComponent = getClass 'wyx.component.TimeComponent'
verifyClass(TimeComponent, component)
local currentComps = entity:getComponentsByClass(TimeComponent)
for _,comp in pairs(currentComps) do
comp:exhaust()
entity:removeComponent(comp)
end
entity:addComponent(component)
TimeSystem:register(component)
end
-- the class
return HeroEntityFactory
|
getglobal game
getfield -1 Players
getfield -1 YourName
getfield -1 Pstats
getfield -1 Chars
getfield -1 Char1
getfield -1 Hat
pushstring (Hat Name Here)
getfield -1 Value
|
require 'stdlib/game'
-- Determines if a given chunk should have a cavern below it.
-- Arguments:
-- @param cavern_map [required] The map of already determined cavern chunks. Will be modified.
-- @param chunk_event [required] The event trigged from on_chunk_generated.
function choose_cavern_tiles(cavern_map, chunk_event)
-- For now, let's make this really simple and make each one random
if math.random() < 0.003 then
Game.print_all("There is a cavern under chunk "..chunk_event.area.left_top.x..":"..chunk_event.area.left_top.y)
cavern_map[chunk_event.area] = true
else
cavern_map[chunk_event.area] = false
end
end
|
object_building_general_srii_skyscraper_02 = object_building_general_shared_srii_skyscraper_02:new {
}
ObjectTemplates:addTemplate(object_building_general_srii_skyscraper_02, "object/building/general/srii_skyscraper_02.iff")
|
-- $Id: nestedloop.lua,v 1.1.1.1 2004-05-19 18:10:56 bfulgham Exp $
-- http://www.bagley.org/~doug/shootout/
require 'benchmarks/bench'
for pass = 1,2 do
local n = tonumber((arg and arg[1]) or 1)
local x = 0
for a=1,n do
for b=1,n do
for c=1,n do
for d=1,n do
for e=1,n do
for f=1,n do
x = x + 1
end
end
end
end
end
end
io.write(x,"\n")
logPass(pass)
end
logEnd()
|
--Dan_BB Speed Cameras
--Define coordinates of Cameras
local speedCameras = {
["Vinewood Blvd / Alta St"]={
x = 278.49673461914, y = 180.99287414551, z = 104.52822875977,
maxSpeed=60.0,
pointingDirection="W",
additionalFine=0},
}
--Creating Blips for Cameras
Citizen.CreateThread(function()
for _, create in pairs(speedCameras) do
create.blip = AddBlipForCoord(create.x, create.y, create.z)
SetBlipSprite(create.blip, 135)
SetBlipDisplay(create.blip, 4)
SetBlipScale(create.blip, 1.0)
SetBlipColour(create.blip, 1)
SetBlipAsShortRange(create.blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Speed Camera")
EndTextCommandSetBlipName(create.blip)
end
end)
--Main Camera Function
local alertAlready = false
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
for x in pairs (speedCameras) do
local playerCoordinates = GetEntityCoords(GetPlayerPed(-1), false)
local distFromCam = Vdist(playerCoordinates.x, playerCoordinates.y, playerCoordinates.z, speedCameras[x].x, speedCameras[x].y, speedCameras[x].z)
if (distFromCam <= 40) then
local playerID = GetPlayerServerId(PlayerId())
local player = GetPlayerPed(-1)
local playerCar = GetVehiclePedIsIn(player, false)
local plate = GetVehicleNumberPlateText(playerCar)
local speedKM = math.floor((GetEntitySpeed(player)*3.6)+0.5)
local maxSpeed = speedCameras[x].maxSpeed
local cameraName, crossing = GetStreetNameFromHashKey(GetStreetNameAtCoord(speedCameras[x].x, speedCameras[x].y, speedCameras[x].z))
local cameraFineAdd = speedCameras[x].additionalFine
local class = GetVehicleClass(playerCar)
local bumperOn = IsVehicleBumperBrokenOff(playerCar, true)
local directions = { [0] = 'N', [45] = 'NW', [90] = 'W', [135] = 'SW', [180] = 'S', [225] = 'SE', [270] = 'E', [315] = 'NE', [360] = 'N', }
if (speedKM > maxSpeed) then
if IsPedInAnyVehicle(player, false) then
if( class == 18) then
else
for k,v in pairs(directions)do
direction = GetEntityHeading(playerCar)
if(math.abs(direction - k) < 22.5)then
direction = v
break;
end
end
cameraName = ''..cameraName..' '..direction..' bound'
if (speedCameras[x].pointingDirection == direction) then
if (GetPedInVehicleSeat(playerCar, -1) == player) then
if (bumperOn == false) then
local perOver = ((speedKM - maxSpeed)/maxSpeed)*100
if (alertAlready==false) then
if (perOver <= 20) then
TriggerEvent('chat:addMessage', {
color = { 255, 0, 0},
multiline = false,
args = {"SpeedCam", 'You were caught doing '..speedKM..' KM/H in a '..maxSpeed..' KM/H zone.'}
})
TriggerServerEvent('esx_billing:sendBill', playerID, 'society_police', 'Speeding ' .. speedKM .. ' KM/H in a '..maxSpeed..' KM/H Zone', (perOver*100)+cameraFineAdd)
alertAlready = true
Citizen.Wait(6000)
else
local x,y,z = table.unpack(GetEntityCoords(GetPlayerPed(-1), false))
TriggerServerEvent('esx_phone:send', 'police', 'Vehicle '..plate..' speeding at '..cameraName..' going '..math.floor(perOver+0.5)..'% over the limit', true, {x =x, y =y, z =z})
TriggerEvent('chat:addMessage', {
color = { 255, 0, 0},
multiline = false,
args = {"SpeedCam", 'You were caught doing '..speedKM..' KM/H in a '..maxSpeed..' KM/H zone. Police have been informed'}
})
TriggerServerEvent('esx_billing:sendBill', playerID, 'society_police', 'Speeding ' .. speedKM .. ' KM/H in a '..maxSpeed..' KM/H Zone', (perOver*100)+cameraFineAdd)
alertAlready = true
Citizen.Wait(10000)
end
end
end
end
end
end
end
alertAlready = false
end
end
end
end
end)
|
local Class = require "Base.Class"
local Chain = require "Chain"
-- GlobalChain Class
local GlobalChain = Class {}
GlobalChain:include(Chain)
function GlobalChain:init(args)
args.depth = 9999 -- to force high priority
args.sourceType = "global"
Chain.init(self, args)
self:setClassName("GlobalChain")
self.isGlobal = true
end
function GlobalChain:getOutputDisplayName(channel)
return self.title
end
function GlobalChain:upReleased(shifted)
if shifted then return false end
self:hide()
return true
end
function GlobalChain:homeReleased()
self:hide()
return true
end
return GlobalChain
|
local ls = require("luasnip")
-- some shorthands...
local s = ls.snippet
local sn = ls.snippet_node
local t = ls.text_node
local i = ls.insert_node
local f = ls.function_node
local c = ls.choice_node
local d = ls.dynamic_node
local l = require("luasnip.extras").lambda
local r = require("luasnip.extras").rep
local p = require("luasnip.extras").partial
local m = require("luasnip.extras").match
local n = require("luasnip.extras").nonempty
local dl = require("luasnip.extras").dynamic_lambda
local types = require("luasnip.util.types")
-- Every unspecified option will be set to the default.
ls.config.set_config({
history = true,
-- Update more often, :h events for more info.
updateevents = "TextChanged,TextChangedI",
ext_opts = {
[types.choiceNode] = {
active = {
virt_text = { { "choiceNode", "Comment" } },
},
},
},
-- treesitter-hl has 100, use something higher (default is 200).
ext_base_prio = 300,
-- minimal increase in priority.
ext_prio_increase = 1,
enable_autosnippets = true,
})
-- args is a table, where 1 is the text in Placeholder 1, 2 the text in
-- placeholder 2,...
local function copy(args)
return args[1]
end
-- 'recursive' dynamic snippet. Expands to some text followed by itself.
local rec_ls
rec_ls = function()
return sn(
nil,
c(1, {
-- Order is important, sn(...) first would cause infinite loop of expansion.
t(""),
sn(nil, { t({ "", "\t\\item " }), i(1), d(2, rec_ls, {}) }),
})
)
end
-- complicated function for dynamicNode.
local function jdocsnip(args, old_state)
local nodes = {
t({ "/**", " * " }),
i(1, "A short Description"),
t({ "", "" }),
}
-- These will be merged with the snippet; that way, should the snippet be updated,
-- some user input eg. text can be referred to in the new snippet.
local param_nodes = {}
if old_state then
nodes[2] = i(1, old_state.descr:get_text())
end
param_nodes.descr = nodes[2]
-- At least one param.
if string.find(args[2][1], ", ") then
vim.list_extend(nodes, { t({ " * ", "" }) })
end
local insert = 2
for indx, arg in ipairs(vim.split(args[2][1], ", ", true)) do
-- Get actual name parameter.
arg = vim.split(arg, " ", true)[2]
if arg then
local inode
-- if there was some text in this parameter, use it as static_text for this new snippet.
if old_state and old_state[arg] then
inode = i(insert, old_state["arg" .. arg]:get_text())
else
inode = i(insert)
end
vim.list_extend(
nodes,
{ t({ " * @param " .. arg .. " " }), inode, t({ "", "" }) }
)
param_nodes["arg" .. arg] = inode
insert = insert + 1
end
end
if args[1][1] ~= "void" then
local inode
if old_state and old_state.ret then
inode = i(insert, old_state.ret:get_text())
else
inode = i(insert)
end
vim.list_extend(
nodes,
{ t({ " * ", " * @return " }), inode, t({ "", "" }) }
)
param_nodes.ret = inode
insert = insert + 1
end
if vim.tbl_count(args[3]) ~= 1 then
local exc = string.gsub(args[3][2], " throws ", "")
local ins
if old_state and old_state.ex then
ins = i(insert, old_state.ex:get_text())
else
ins = i(insert)
end
vim.list_extend(
nodes,
{ t({ " * ", " * @throws " .. exc .. " " }), ins, t({ "", "" }) }
)
param_nodes.ex = ins
insert = insert + 1
end
vim.list_extend(nodes, { t({ " */" }) })
local snip = sn(nil, nodes)
-- Error on attempting overwrite.
snip.old_state = param_nodes
return snip
end
-- Make sure to not pass an invalid command, as io.popen() may write over nvim-text.
local function bash(_, command)
local file = io.popen(command, "r")
local res = {}
for line in file:lines() do
table.insert(res, line)
end
return res
end
-- Returns a snippet_node wrapped around an insert_node whose initial
-- text value is set to the current date in the desired format.
local date_input = function(args, state, fmt)
local fmt = fmt or "%Y-%m-%d"
return sn(nil, i(1, os.date(fmt)))
end
ls.snippets = {
-- When trying to expand a snippet, luasnip first searches the tables for
-- each filetype specified in 'filetype' followed by 'all'.
-- If ie. the filetype is 'lua.c'
-- - luasnip.lua
-- - luasnip.c
-- - luasnip.all
-- are searched in that order.
all = {
-- trigger is fn.
s("fn", {
-- Simple static text.
t("//Parameters: "),
-- function, first parameter is the function, second the Placeholders
-- whose text it gets as input.
f(copy, 2),
t({ "", "function " }),
-- Placeholder/Insert.
i(1),
t("("),
-- Placeholder with initial text.
i(2, "int foo"),
-- Linebreak
t({ ") {", "\t" }),
-- Last Placeholder, exit Point of the snippet. EVERY 'outer' SNIPPET NEEDS Placeholder 0.
i(0),
t({ "", "}" }),
}),
s("class", {
-- Choice: Switch between two different Nodes, first parameter is its position, second a list of nodes.
c(1, {
t("public "),
t("private "),
}),
t("class "),
i(2),
t(" "),
c(3, {
t("{"),
-- sn: Nested Snippet. Instead of a trigger, it has a position, just like insert-nodes. !!! These don't expect a 0-node!!!!
-- Inside Choices, Nodes don't need a position as the choice node is the one being jumped to.
sn(nil, {
t("extends "),
i(1),
t(" {"),
}),
sn(nil, {
t("implements "),
i(1),
t(" {"),
}),
}),
t({ "", "\t" }),
i(0),
t({ "", "}" }),
}),
-- Use a dynamic_node to interpolate the output of a
-- function (see date_input above) into the initial
-- value of an insert_node.
s("novel", {
t("It was a dark and stormy night on "),
d(1, date_input, {}, "%A, %B %d of %Y"),
t(" and the clocks were striking thirteen."),
}),
-- Parsing snippets: First parameter: Snippet-Trigger, Second: Snippet body.
-- Placeholders are parsed into choices with 1. the placeholder text(as a snippet) and 2. an empty string.
-- This means they are not SELECTed like in other editors/Snippet engines.
ls.parser.parse_snippet(
"lspsyn",
"Wow! This ${1:Stuff} really ${2:works. ${3:Well, a bit.}}"
),
-- When wordTrig is set to false, snippets may also expand inside other words.
ls.parser.parse_snippet(
{ trig = "te", wordTrig = false },
"${1:cond} ? ${2:true} : ${3:false}"
),
-- When regTrig is set, trig is treated like a pattern, this snippet will expand after any number.
ls.parser.parse_snippet({ trig = "%d", regTrig = true }, "A Number!!"),
-- The last entry of args passed to the user-function is the surrounding snippet.
s(
{ trig = "a%d", regTrig = true },
f(function(args)
return "Triggered with " .. args[1].trigger .. "."
end, {})
),
-- It's possible to use capture-groups inside regex-triggers.
s(
{ trig = "b(%d)", regTrig = true },
f(function(args)
return "Captured Text: " .. args[1].captures[1] .. "."
end, {})
),
-- Use a function to execute any shell command and print its text.
s("bash", f(bash, {}, "ls")),
-- Short version for applying String transformations using function nodes.
s("transform", {
i(1, "initial text"),
t({ "", "" }),
-- lambda nodes accept an l._1,2,3,4,5, which in turn accept any string transformations.
-- This list will be applied in order to the first node given in the second argument.
l(l._1:match("[^i]*$"):gsub("i", "o"):gsub(" ", "_"):upper(), 1),
}),
s("transform2", {
i(1, "initial text"),
t("::"),
i(2, "replacement for e"),
t({ "", "" }),
-- Lambdas can also apply transforms USING the text of other nodes:
l(l._1:gsub("e", l._2), { 1, 2 }),
}),
-- Set store_selection_keys = "<Tab>" (for example) in your
-- luasnip.config.setup() call to access TM_SELECTED_TEXT. In
-- this case, select a URL, hit Tab, then expand this snippet.
s("link_url", {
t('<a href="'),
f(function(args)
return args[1].env.TM_SELECTED_TEXT[1] or {}
end, {}),
t('">'),
i(1),
t("</a>"),
i(0),
}),
-- Shorthand for repeating the text in a given node.
s("repeat", { i(1, "text"), t({ "", "" }), r(1) }),
-- Directly insert the ouput from a function evaluated at runtime.
s("part", p(os.date, "%Y")),
-- use matchNodes to insert text based on a pattern/function/lambda-evaluation.
s("mat", {
i(1, { "sample_text" }),
t(": "),
m(1, "%d", "contains a number", "no number :("),
}),
-- The inserted text defaults to the first capture group/the entire
-- match if there are none
s("mat2", {
i(1, { "sample_text" }),
t(": "),
m(1, "[abc][abc][abc]"),
}),
-- It is even possible to apply gsubs' or other transformations
-- before matching.
s("mat3", {
i(1, { "sample_text" }),
t(": "),
m(
1,
l._1:gsub("[123]", ""):match("%d"),
"contains a number that isn't 1, 2 or 3!"
),
}),
-- `match` also accepts a function, which in turn accepts a string
-- (text in node, \n-concatted) and returns any non-nil value to match.
-- If that value is a string, it is used for the default-inserted text.
s("mat4", {
i(1, { "sample_text" }),
t(": "),
m(1, function(text)
return (#text % 2 == 0 and text) or nil
end),
}),
-- The nonempty-node inserts text depending on whether the arg-node is
-- empty.
s("nempty", {
i(1, "sample_text"),
n(1, "i(1) is not empty!"),
}),
-- dynamic lambdas work exactly like regular lambdas, except that they
-- don't return a textNode, but a dynamicNode containing one insertNode.
-- This makes it easier to dynamically set preset-text for insertNodes.
s("dl1", {
i(1, "sample_text"),
t({ ":", "" }),
dl(2, l._1, 1),
}),
-- Obviously, it's also possible to apply transformations, just like lambdas.
s("dl2", {
i(1, "sample_text"),
i(2, "sample_text_2"),
t({ "", "" }),
dl(3, l._1:gsub("\n", " linebreak ") .. l._2, { 1, 2 }),
}),
},
java = {
-- Very long example for a java class.
s("fn", {
d(6, jdocsnip, { 2, 4, 5 }),
t({ "", "" }),
c(1, {
t("public "),
t("private "),
}),
c(2, {
t("void"),
t("String"),
t("char"),
t("int"),
t("double"),
t("boolean"),
i(nil, ""),
}),
t(" "),
i(3, "myFunc"),
t("("),
i(4),
t(")"),
c(5, {
t(""),
sn(nil, {
t({ "", " throws " }),
i(1),
}),
}),
t({ " {", "\t" }),
i(0),
t({ "", "}" }),
}),
},
tex = {
-- rec_ls is self-referencing. That makes this snippet 'infinite' eg. have as many
-- \item as necessary by utilizing a choiceNode.
s("ls", {
t({ "\\begin{itemize}", "\t\\item " }),
i(1),
d(2, rec_ls, {}),
t({ "", "\\end{itemize}" }),
}),
},
}
-- autotriggered snippets have to be defined in a separate table, luasnip.autosnippets.
ls.autosnippets = {
all = {
s("autotrigger", {
t("autosnippet"),
}),
},
}
--[[
-- Beside defining your own snippets you can also load snippets from "vscode-like" packages
-- that expose snippets in json files, for example <https://github.com/rafamadriz/friendly-snippets>.
-- Mind that this will extend `ls.snippets` so you need to do it after your own snippets or you
-- will need to extend the table yourself instead of setting a new one.
]]
require("luasnip/loaders/from_vscode").load({ include = { "python" } }) -- Load only python snippets
-- The directories will have to be structured like eg. <https://github.com/rafamadriz/friendly-snippets> (include
-- a similar `package.json`)
require("luasnip/loaders/from_vscode").load({ paths = { "./my-snippets" } }) -- Load snippets from my-snippets folder
-- You can also use lazy loading so you only get in memory snippets of languages you use
require("luasnip/loaders/from_vscode").lazy_load() -- You can pass { paths = "./my-snippets/"} as well
|
---------------------------------------------
-- Stormwind
--
-- Description: Creates a whirlwind that deals Wind damage to targets in an area of effect.
-- Type: Magical
-- Utsusemi/Blink absorb: Wipes shadows
-- Range: Unknown radial
-- Notes:
---------------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
require("scripts/globals/monstertpmoves")
function onMobSkillCheck(target,mob,skill)
return 0
end
function onMobWeaponSkill(target, mob, skill)
local dmgmod = 1
if (mob:getName() == "Kreutzet") then
local stormwindDamage = mob:getLocalVar("stormwindDamage")
if (stormwindDamage == 2) then
dmgmod = 1.25
elseif (stormwindDamage == 3) then
dmgmod = 1.6
end
end
local info = MobMagicalMove(mob,target,skill,mob:getWeaponDmg()*3,tpz.magic.ele.WIND,dmgmod,TP_NO_EFFECT)
local dmg = MobFinalAdjustments(info.dmg,mob,skill,target,tpz.attackType.MAGICAL,tpz.damageType.WIND,MOBPARAM_WIPE_SHADOWS)
target:takeDamage(dmg, mob, tpz.attackType.MAGICAL, tpz.damageType.WIND)
return dmg
end
|
vim.cmd [[
augroup arduino
au BufRead,BufNewFile *.pde set filetype=arduino
au BufRead,BufNewFile *.ino set filetype=arduino
augroup END
]]
|
local HighlighterFactory = require("thetto.lib.highlight").HighlighterFactory
local jobs = require("thetto.lib.job")
local pathlib = require("thetto.lib.path")
local filelib = require("thetto.lib.file")
local listlib = require("thetto.lib.list")
local timelib = require("thetto.lib.time")
local modulelib = require("thetto.lib.module")
local SourceResult = require("thetto.core.source_result").SourceResult
local base = require("thetto.handler.source.base")
local vim = vim
local M = {}
local Source = {
errors = {skip_empty_pattern = "skip_empty_pattern"},
jobs = jobs,
pathlib = pathlib,
filelib = filelib,
listlib = listlib,
timelib = timelib,
}
M.Source = Source
function Source.new(name, source_opts, opts)
vim.validate({
name = {name, "string"},
source_opts = {source_opts, "table"},
opts = {opts, "table"},
})
local origin = modulelib.find("thetto.handler.source." .. name)
if origin == nil then
return nil, "not found source: " .. name
end
local config = require("thetto.core.custom").config
local source_config = config.source[name] or {}
local tbl = {
name = name,
opts = vim.tbl_extend("force", origin.opts or base.opts, source_config.opts or {}, source_opts),
highlights = HighlighterFactory.new("thetto-list-highlight"),
filters = opts.filters or source_config.filters or origin.filters or config.filters,
sorters = opts.sorters or source_config.sorters or origin.sorters or config.sorters,
bufnr = vim.api.nvim_get_current_buf(),
compiled_colors = vim.tbl_map(function(color)
return {regex = vim.regex(color.pattern), chunks = color.chunks}
end, origin.colors or source_config.colors or base.colors),
ctx = {},
_origin = origin,
}
return setmetatable(tbl, Source)
end
function Source.__index(self, k)
return rawget(Source, k) or self._origin[k] or base[k]
end
function Source.collect(self, opts, append, reset)
self.append = function(_, items, source_ctx)
local err = append(items)
if err ~= nil then
return err
end
if source_ctx ~= nil then
self.ctx = source_ctx
end
end
self.reset = reset
local all_items, job, err = self._origin.collect(self, opts)
if err ~= nil and err ~= Source.errors.skip_empty_pattern then
return nil, err
end
local empty_is_err = not ((opts.interactive and err == Source.errors.skip_empty_pattern) or opts.allow_empty)
local result, res_err = SourceResult.new(self.name, all_items, job, empty_is_err)
if res_err ~= nil then
return nil, res_err
end
local start_err = result:start()
if start_err ~= nil then
return nil, start_err
end
return result, nil
end
function Source.all_names()
local paths = vim.api.nvim_get_runtime_file("lua/thetto/handler/source/**/*.lua", true)
local already = {}
local names = {}
for _, path in ipairs(paths) do
local source_file = vim.split(pathlib.adjust_sep(path), "lua/thetto/handler/source/", true)[2]
local name = source_file:sub(1, #source_file - 4)
if not already[name] then
table.insert(names, name)
already[name] = true
end
end
return names
end
return M
|
--region modifier.lua
--Author : jefflwq
--Date : 2016/02/27
--说明 : 定义modifier关键字,可以用这个关键字定义用于class成员的修饰符
--用例 : public.static.const.A("111")
--endregion
using "Joop"
local rawset = rawset
local rawget = rawget
local Joop = Joop
local JStack = JStack
local keyword = keyword
local GetJoopTypeName = Joop.GetJoopTypeName
local GetJoopTypeInfo = Joop.GetJoopTypeInfo
local SetOnCall = Joop.SetOnCall
local SetOnIndex = Joop.SetOnIndex
--存储用modifier定义的modifiers
local RegisteredModifiers = {}
--存储使用了modifier的key modifiedKeys = { key = {const = true, static = true}}
local ModifiedKeys = false --obj.___ModifiedKeys的引用
local KeyModifiers = {} --{const = true, static = true}
---取得keyword__index的__index函数
local keyword__index = GetMetaKey(keyword, "__index")
local function IsModifier(name)
return rawget(RegisteredModifiers, name)
end
local function GetModifiedKeys()
if ModifiedKeys then
return ModifiedKeys
end
if JStack:Size() <= 1 then
--当前不在一个对象中
return false
end
local v = GetJoopTypeInfo(JStack:Top(), "___modifiedKeys")
if not v then
--当前对象不支持___modifiedKeys
return false
end
ModifiedKeys = v --保存引用
return v
end
--用于设置初始值, 例如 const.AAA("123")
local function InitValue(self, value)
self.___value = value
setmetatable(self, nil)
end
local function OnModifierIndex(self, key)
local v = keyword__index(self, key)
if v then
return v
end
local modifiedKeys = GetModifiedKeys()
if not modifiedKeys then
--当前对象不支持 modifier
return
end
--看一下key是不是还是modifier,如果是的话,暂时将当前modifier入栈保存
v = rawget(RegisteredModifiers, key)
if v then
rawset(KeyModifiers, GetJoopTypeName(self), true)
return v
end
--key不是modifier了
if rawget(modifiedKeys, key) then --检查时候重复定义了该key
Error("Redefined '" .. key .. "' in " .. GetJoopTypeName(JStack:Top()), 4)
return
end
rawset(KeyModifiers, GetJoopTypeName(self), true)
rawset(KeyModifiers, "___value", false)--用modifier修饰的成员默认值为false
--把这个key加入到该类的___modifiedKeys中 modifiedKeys{ key1 = {const = true, static = true, ___value = false}}
rawset(modifiedKeys, key, KeyModifiers)
SetOnCall(KeyModifiers, InitValue) --用于设置初始值, 例如 const.AAA("123")
v = KeyModifiers
KeyModifiers = {}
ModifiedKeys = false
return v
end
--用modifier定义新修饰符的时候,使用OnRegisterModifier注册
local function OnRegisterModifier(mdfr)
keyword.___OnRegister(mdfr)--新定义的modifier,也是一个keyword,所以也要注册到keyword中
local name = GetJoopTypeName(mdfr)
RegisteredModifiers[name] = mdfr--注册到modifier.RegisteredModifiers中
RegisteredModifiers[mdfr.___Priority] = name--注册到modifier.RegisteredModifiers中
SetOnIndex(mdfr, OnModifierIndex)--将新定义的modifier的__index替换为OnModifierIndex
return true
end
local function CheckModifiers(obj, mdfInfo, key, value)
--按___Priority的顺序遍历指定的modifier
for _, v in ipairs(RegisteredModifiers) do
if mdfInfo[v] then --该key指定了这个modifier
v = RegisteredModifiers[v]
--返回值:true(检查通过,继续下一个) false(检查未通过,终止) nil(检查通过,并终止其他的)
if not v:___OnCheckModifier(obj, key, value) then
return
end
end
end
return true
end
keyword "modifier"
{
___OnRegister = --响应keyword的___OnRegister事件,把modifier关键字注册到keyword当中
function(self)
keyword.___OnRegister(self)--注册modifier关键字到keyword中
self.___OnRegister = OnRegisterModifier--用modifier定义新修饰符的时候,将使用OnRegisterModifier注册
return true
end,
___OnCheckModifier = --返回值:true(检查通过,继续下一个) false(检查未通过,终止) nil(检查通过,并终止其他的)
function(self, obj, key, value)
return true
end,
CheckModifiers = CheckModifiers,
}
|
GlobalUI = nil
function OnPackageStart()
ShowHealthHUD(true)
GlobalUI = CreateWebUI(0, 0, 0, 0, 5, 90)
SetWebAlignment(GlobalUI, 0.0, 0.0)
SetWebAnchors(GlobalUI, 0.0, 0.0, 1.0, 1.0)
SetWebVisibility(GlobalUI, WEB_HITINVISIBLE)
LoadWebFile(GlobalUI, "http://asset/"..GetPackageName().."/ui/web/dist/index.html")
end
AddEvent("OnPackageStart", OnPackageStart)
function DispatchToUI(payload)
ExecuteWebJS(GlobalUI, "dispatchPayload("..payload..")")
end
AddRemoteEvent("GlobalUI:DispatchToUI", DispatchToUI)
function RemoteCallInterface(remoteCallType, parameters)
CallRemoteEvent(remoteCallType, parameters)
end
AddEvent("RemoteCallInterface", RemoteCallInterface)
function RequestToogleUI(ui)
CallRemoteEvent("GlobalUI:ToogleWindow", ui)
end
AddEvent("RequestToogleUI", RequestToogleUI)
function LocalToogleUI(ui, state)
ExecuteWebJS(GlobalUI, 'dispatchPayload({"type": "SET_WINDOW_STATE", "windowType": "'..ui..'", "windowState": '..state..'})')
end
AddEvent("OnKeyPress", function(key)
if key == "I" and not IsCtrlPressed() then
CallRemoteEvent("GlobalUI:ToogleWindow", "inventory")
end
if key == "J" and not IsCtrlPressed() then
CallRemoteEvent("Job:CharacterJobRequest")
end
if key == "F1" then
if GetPlayerPropertyValue(GetPlayerId(), "cuffed") == 1 then
return
end
CallRemoteEvent("GlobalUI:ToogleWindow", "phone")
end
if key == "H" and IsCtrlPressed() then
CallRemoteEvent("House:RequestHouseMenu")
end
if key == "Tab" then
LocalToogleUI("help", "true")
end
end)
AddEvent("OnKeyRelease", function(key)
if key == "Tab" then
LocalToogleUI("help", "false")
end
end)
AddEvent("SetInputMode", function(mode)
if(mode == 0) then
SetInputMode(0)
ShowMouseCursor(false)
IsMouseCursorEnabled(false)
SetIgnoreLookInput(false)
SetWebVisibility(GlobalUI, WEB_HITINVISIBLE)
else
SetInputMode(mode)
ShowMouseCursor(true)
IsMouseCursorEnabled(true)
SetIgnoreLookInput(true)
SetWebVisibility(GlobalUI, WEB_VISIBLE)
end
end)
|
require 'luacov'
local guard = require('guard')
local env = _ENV and _ENV or _G
context('require ("guard")', function()
test('returns the guard module', function()
assert_type(guard, 'table')
end)
test('it does not pollute the global environment', function()
assert_nil(env.guard)
end)
test('the module can be called as a function', function()
assert_not_error(guard)
end)
test('it has a _DESCRIPTION', function()
assert_type(guard._DESCRIPTION, 'string')
end)
test('it has a _VERSION', function()
assert_type(guard._VERSION, 'string')
end)
test('it has an _URL', function()
assert_type(guard._URL, 'string')
end)
test('it has a _LICENSE', function()
assert_type(guard._LICENSE, 'string')
end)
end)
context('Guards', function()
local g
before(function()
g = guard()
end)
test('can be empty', function()
assert_type(g, 'table')
end)
test('but in that case, calling them raises an error', function()
assert_error(g)
end)
test('implements when() clause', function()
assert_type(g.when, 'function')
end)
test('and also a any() clause', function()
assert_type(g.any, 'function')
end)
end)
context('The any() clause', function()
local g, f, f2
before(function()
f = function() return 'default' end
f2 = function() return 'new_any' end
g = guard().any(f)
end)
test('any() expects one function argument', function()
assert_error(function() guard().any() end)
assert_error(function() guard().any({}) end)
assert_error(function() guard().any('') end)
assert_not_error(function() guard().any(function() end) end)
end)
test('when being the only clause provided, it is always evaluated', function()
assert_equal(g(), 'default')
end)
test('there can be one single any clause', function()
g.any(f2)
assert_equal(g(), 'new_any')
end)
end)
context('The when() clause', function()
local g
local isOdd, doubleIfOdd
before(function()
isOdd = function(n) return n%2 ~= 0 end
doubleIfOdd = function(n) return n * 2 end
g = guard().when(isOdd, doubleIfOdd)
end)
test('when() expects two function arguments', function()
assert_error(function() guard().when() end)
assert_error(function() guard().when('',nil) end)
assert_error(function() guard().when(nil, {}) end)
assert_error(function() guard().when('', {}) end)
assert_error(function() guard().when(function() end, {}) end)
assert_error(function() guard().when('', function() end) end)
assert_not_error(function() guard().when(function() end, function() end) end)
end)
test('it executes the clause when filter evaluates to true', function()
assert_equal(g(3), 6)
end)
test('it raises a error in case the argument does not pass the filter', function()
assert_error(function() g(2) end)
end)
test('unless a any clause was defined', function()
g.any(function() return 'default case' end)
assert_equal(g(2), 'default case')
end)
end)
context('For a chain of when() clauses', function()
local truthy, falsy
local f_one, f_two, f_three, f_four
local g, h
before(function()
truthy = function() return true end
falsy = function() return false end
f_one = function() return 1 end
f_two = function() return 2 end
f_three = function() return 3 end
f_four = function() return 4 end
g = guard()
.when(falsy, f_one)
.when(truthy, f_two)
.when(falsy, f_three)
.when(truthy, f_four)
h = guard()
.when(falsy, f_one)
.when(falsy, f_two)
.when(falsy, f_three)
end)
test('the first truthy clause will be evaluated', function()
assert_equal(g(), 2)
end)
test('falsy ones will be ignored', function()
assert_not_equal(g(), 1)
assert_not_equal(g(), 3)
end)
test('evaluation is FIFO, so only the first truthy clause is examined', function()
assert_not_equal(g(), 4)
end)
test('if all when clauses fail, an error is raised', function()
assert_error(h)
end)
test('unless a any() clause is provided', function()
h.any(f_four)
assert_equal(h(), 4)
end)
end)
|
--
-- main.lua
-- Kochava Sample App
--
-- Copyright (c) 2016 Corona Labs Inc. All rights reserved.
--
local kochava = require( "plugin.kochava" )
local widget = require( "widget" )
local json = require("json")
-----------------------
-- Setup
-----------------------
display.setStatusBar( display.HiddenStatusBar )
display.setDefault( "background", 1 )
local logString = ""
local processEventTable = function(event)
local logString = json.prettify(event):gsub("\\","")
logString = "\nPHASE: "..event.phase.." - - - - - - - - - - - -\n" .. logString
print(logString)
eventDataTextBox.text = logString .. eventDataTextBox.text
end
-- set app id and store data
local appGUID
local storeName
local receiptData
local receiptSignature
if (system.getInfo( "platformName" ) == "Android") then
appGUID = "kocorona-plugin-sample-android570b199f380e5"
storeName = "Google"
receiptData = [[{"orderId":"12999763169054705758.1370659711695372","packageName":"com.swipeware.freemium.bigfatgoalie","productId":"com.swipeware.freemium.bigfatgoalie.lifetimepass","purchaseTime":1375685100000,"purchaseState":0,"purchaseToken":"tqhfxyywyhzwnbgitqyskmmv.AO-J1OxU2eO3XVD_KUkvEK3NW8Wh1WcP9N6OcjTNIVoJ14sk8hSo1UOl5BmWhls6WwA6_fVTaVVy2QowWFugtmRnd-7wTr46wBA-XGFx2oB8Rd0lFDtiRBPfdT6B4srHpldf4IsONvW-KjZP8eLuamp7Cr9hhRc6CqnNT6ol-pRH16vSxmW3aBRkJZbrSWC9YX9y_SppNgbJ"}]]
receiptSignature = "iS8qp3hIJ8d3wJQWiWu3WbKpTzBRQhbdz7EV+mNLgjTB1OjqTqW5J30cXX71UQiYRTCc699Ffd+tbvLxwot8I9+n0W1j/d8piu+ekW0jRSQPiDHnkdWOJoTbkoneuBhT6bt0ev4uW4F4Fh/UoKKJtkJd+pzPWT2V1pFTKvbmyj3HkTI8cFo35Iw9lE2pUjXO6ZLJGvPcHoqCLeV+F3rd6K0C3uoKP2cSK8xreEGURqhIYZkQU88FMWsIsKZBQ32sVMNW6Vx3dW10DeyXDUEvEdk04bcKi1lEnfht7p4quIJKZ7zNF3jE/529WJC6P4QcPLqO+qLl03ZGNpCEIMUXQA=="
else -- iOS
appGUID = "kocorona-plugin-sample-ios570b196ee5db8"
storeName = "Apple"
receiptData = "<7b0a0922 7369676e 61747572 6522203d 20224179 4e513436 477a7141 454c5732 524e3032 714d3052 6a377332 62642b33 6a6f4261 32794632 4331682f 59377036 34625677 6b654c32 64723931 4a386d4b 48547a47 62333030 54576346 59485248 57634776 51376942 6a67774c 386a5537 4e782f64 66356c72 64544941 5536466d 4f71344e 48483879 67333568 50564451 4a642f4d 5876574b 355a6b74 33633046 56666d44 64416248 56576975 4575647a 61374434 494e3941 67346871 44732f56 576c7151 75305743 47682b61 4d433758 6a4d4653 624c6f61 4f484a74 2f2f746b 4c554143 4b394648 4f705750 67637869 71646949 76657748 4e437a36 546b4379 46727261 4f53536a 52712f78 6c617a59 37716770 424f5951 68797143 7a525049 746c7264 6b796266 6864514d 6f2f624f 43397651 4e4f4956 4f336a70 6c394f30 366e576f 76783832 4f2f7731 6b69686a 446d514b 4e622f47 644b5858 57614e70 4e703267 487a557a 73414141 57414d49 49466644 43434247 53674177 49424167 49494475 7458682b 65654359 30774451 594a4b6f 5a496876 634e4151 45464251 4177675a 5978437a 414a4267 4e564241 5954416c 56544d52 4d774551 59445651 514b4441 70426348 42735a53 424a626d 4d754d53 77774b67 59445651 514c4443 4e426348 42735a53 42586233 4a735a48 64705a47 55675247 56325a57 78766347 56794946 4a6c6247 46306157 3975637a 46454d45 49474131 55454177 77375158 42776247 55675632 39796247 52336157 526c4945 526c646d 56736233 426c6369 42535a57 78686447 6c76626e 4d675132 56796447 6c6d6157 4e686447 6c766269 42426458 526f6233 4a706448 6b774868 634e4d54 55784d54 457a4d44 49784e54 41355768 634e4d6a 4d774d6a 41334d6a 45304f44 5133576a 43426954 45334d44 55474131 55454177 77755457 466a4945 46776343 42546447 39795a53 4268626d 51676156 5231626d 567a4946 4e306233 4a6c4946 4a6c5932 56706348 51675532 6c6e626d 6c755a7a 45734d43 6f474131 55454377 776a5158 42776247 55675632 39796247 52336157 526c4945 526c646d 56736233 426c6369 42535a57 78686447 6c76626e 4d78457a 41524267 4e564241 6f4d436b 46776347 786c4945 6c755979 3478437a 414a4267 4e564241 5954416c 56544d49 4942496a 414e4267 6b71686b 69473977 30424151 45464141 4f434151 38414d49 49424367 4b434151 45417063 2b422f53 57696756 7657682b 306a326a 4d636a75 496a774b 58454a73 73397870 2f735367 31566876 2b6b4174 6558796a 6c556258 312f736c 51596e63 5173556e 474f5a48 75437a6f 6d365364 59493562 53496363 382f5730 59757873 51647541 4f70574b 49455069 46343164 75333049 34536a59 4e4d5779 706f4e35 50433872 3065784e 4b684445 70595571 7353342b 33644835 67566b44 55747773 7753796f 31496766 64596546 52723649 77784e68 394b4267 78485650 4d336b4c 69796b6f 6c395836 53465375 48416e4f 4336704c 75436c32 50304b35 50422f54 35767973 4831504b 6d505568 72414a51 70324474 372b6d66 372f776d 76315731 36736331 464a4346 614a7a45 4f517a49 36424174 43676c37 5a637361 46706159 65514547 676d4a6a 6d344852 427a7341 70647858 50513333 59373243 335a6942 376a3741 6650346f 3751302f 6f6d5659 48763467 4e4a4977 49444151 41426f34 4942317a 43434164 4d775077 59494b77 59424251 55484151 45454d7a 41784d43 38474343 73474151 5546427a 41426869 4e6f6448 52774f69 38766232 4e7a6343 35686348 42735a53 356a6232 30766232 4e7a6344 417a4c58 64335a48 49774e44 41644267 4e564851 34454667 51556b61 53632f4d 52327435 2b676976 524e3959 38325865 30724249 55774441 59445652 30544151 482f4241 49774144 41664267 4e564853 4d454744 41576742 53494a78 634a7162 59595949 76733637 72325231 6e46556c 536a747a 43434152 34474131 55644941 53434152 55776767 45524d49 49424451 594b4b6f 5a496876 646a5a41 55474154 43422f6a 43427777 59494b77 59424251 55484167 49776762 594d6762 4e535a57 78705957 356a5a53 42766269 42306147 6c7a4947 4e6c636e 52705a6d 6c6a5958 526c4947 4a354947 46756553 42775958 4a306553 42686333 4e316257 567a4947 466a5932 56776447 46755932 55676232 59676447 686c4948 526f5a57 34675958 42776247 6c6a5957 4a735a53 427a6447 46755a47 46795a43 42305a58 4a746379 4268626d 51675932 39755a47 6c306157 39756379 42765a69 42316332 55734947 4e6c636e 52705a6d 6c6a5958 526c4948 42766247 6c6a6553 4268626d 51675932 56796447 6c6d6157 4e686447 6c766269 4277636d 466a6447 6c6a5a53 427a6447 46305a57 316c626e 527a4c6a 41324267 67724267 45464251 63434152 59716148 52306344 6f764c33 64336479 35686348 42735a53 356a6232 30765932 56796447 6c6d6157 4e686447 56686458 526f6233 4a706448 6b764d41 34474131 55644477 45422f77 51454177 49486744 41514267 6f71686b 69473932 4e6b4267 73424241 49464144 414e4267 6b71686b 69473977 30424151 55464141 4f434151 45414461 59623079 34393431 73724232 35436c6d 7a543649 78444d49 4a663446 7a526a62 36394437 30612f43 57533234 79467734 425a332b 50693179 3446464b 774e3237 61342f76 77314c6e 7a4c7252 64726a6e 38663548 65357357 65567442 4e657068 6d476476 6861494a 586e5934 7750632f 7a6f3763 59667270 6e345a55 68636f4f 416f4f73 41514e79 32356f41 51354833 4f357941 58393874 352f4769 6f716269 73422f4b 4167584e 6e726653 656d4d2f 6a316d4f 432b524e 75785447 66386267 70507965 4947714e 4b583836 654f6131 4769576f 52315a64 45574247 4c6a7756 2f31434b 6e50614e 6d53414d 6e426a4c 50346a51 426b756c 68677748 79766a33 584b6162 6c624b74 59646147 36595176 564d707a 635a6d38 77374848 6f5a512f 4f6a6262 39495941 594d4e70 4972374e 34597452 48614c53 50516a76 7967615a 77584735 3641657a 6c485254 42684c38 63547141 3d3d223b 0a092270 75726368 6173652d 696e666f 22203d20 2265776f 4a496d39 79615764 70626d46 734c5842 31636d4e 6f59584e 6c4c5752 68644755 7463484e 30496941 39494349 794d4445 7a4c5441 334c5445 32494441 314f6a55 7a4f6a51 33494546 745a584a 70593245 76544739 7a583046 755a3256 735a584d 694f776f 4a496e56 75615846 315a5331 705a4756 7564476c 6d615756 79496941 39494349 354d6a6b 794e7a46 6a597a42 684e5456 6c4f574a 6b593252 684e7a68 6d4e5467 31596a67 334f5449 32596a67 774f4752 694d6d49 78496a73 4b43534a 76636d6c 6e615735 68624331 30636d46 75633246 6a64476c 76626931 705a4349 67505341 694d5441 774d4441 774d4441 344d4455 344e7a67 7a4e6949 3743676b 69596e5a 79637949 67505341 694d5334 32496a73 4b43534a 30636d46 75633246 6a64476c 76626931 705a4349 67505341 694d5441 774d4441 774d4445 784f4451 7a4f444d 354e7949 3743676b 69635856 68626e52 7064486b 69494430 67496a45 694f776f 4a496d39 79615764 70626d46 734c5842 31636d4e 6f59584e 6c4c5752 68644755 7462584d 69494430 67496a45 7a4e7a4d 354e7a6b 794d6a63 774d4441 694f776f 4a496e56 75615846 315a5331 325a5735 6b623349 74615752 6c626e52 705a6d6c 6c636949 67505341 69515463 314f5456 434e5545 744f554a 46524330 30524549 304c546b 314d5451 74526a55 344d6a56 424e6a41 344d3046 46496a73 4b43534a 77636d39 6b64574e 304c576c 6b496941 3949434a 6a623230 75633364 70634756 3359584a 6c4c6d5a 795a5756 74615856 744c6d4a 705a325a 68644764 76595778 705a5335 7361575a 6c64476c 745a5642 6863334d 694f776f 4a496d6c 305a5730 74615751 69494430 67496a51 334f5445 304d5445 324d6949 3743676b 69596d6c 6b496941 3949434a 6a623230 75633364 70634756 3359584a 6c4c6d5a 795a5756 74615856 744c6d4a 705a325a 68644764 76595778 705a5349 3743676b 69634856 79593268 68633255 745a4746 305a5331 74637949 67505341 694d5451 774e6a59 304e5459 784d5441 774d4349 3743676b 69634856 79593268 68633255 745a4746 305a5349 67505341 694d6a41 784e4330 774e7930 794f5341 784e446f 314d7a6f 7a4d5342 4664474d 76523031 55496a73 4b43534a 7764584a 6a614746 7a5a5331 6b595852 6c4c5842 7a644349 67505341 694d6a41 784e4330 774e7930 794f5341 774e7a6f 314d7a6f 7a4d5342 42625756 7961574e 684c3078 76633139 42626d64 6c624756 7a496a73 4b43534a 76636d6c 6e615735 68624331 7764584a 6a614746 7a5a5331 6b595852 6c496941 39494349 794d4445 7a4c5441 334c5445 32494445 794f6a55 7a4f6a51 33494556 30597939 48545651 694f7770 39223b0a 0922656e 7669726f 6e6d656e 7422203d 20225361 6e64626f 78223b0a 0922706f 6422203d 20223130 30223b0a 09227369 676e696e 672d7374 61747573 22203d20 2230223b 0a7d>"
receiptSignature = nil
end
print( "Using " .. appGUID )
local kochavaListener = function(event)
processEventTable(event)
end
kochava.init(kochavaListener, {
appGUID = appGUID,
enableDebugLogging = true,
enableAttributionData = true,
--limitAdTracking = true
})
-----------------------
-- UI
-----------------------
local kochavaLogo = display.newImage( "kochava-logo.png" )
kochavaLogo.anchorY = 0
kochavaLogo.x, kochavaLogo.y = display.contentCenterX, 0
kochavaLogo:scale( 0.8, 0.8 )
local subTitle = display.newText {
text = "plugin for Corona SDK",
x = display.contentCenterX,
y = 75,
font = display.systemFont,
fontSize = 20
}
subTitle:setTextColor( 0.2, 0.2, 0.2 )
eventDataTextBox = native.newTextBox( display.contentCenterX, display.contentHeight - 50, 310, 150)
eventDataTextBox.placeholder = "Event data will appear here"
local logCustomEventButton = widget.newButton {
label = "Log Custom Event",
onRelease = function(event)
kochava.logEvent("playerDied", {
level="1",
score="23451",
mode="expert",
boss="hugo",
weaponEmpty=true,
durationTimeInterval=652,
timeDelta=146
})
end
}
logCustomEventButton.x = display.contentCenterX;
logCustomEventButton.y = 120;
local idLinkButton = widget.newButton {
label = "Set ID Link",
onRelease = function(event)
kochava.setIdentityLink({mySpecialID="1234567890"})
end
}
idLinkButton.x = display.contentCenterX;
idLinkButton.y = logCustomEventButton.y + idLinkButton.contentHeight;
local receiptButton = widget.newButton {
label = "Log " .. storeName .. " Receipt",
onRelease = function(event)
kochava.logEvent("purchase", {
name = "Bonus Pack",
receiptData = receiptData,
receiptDataSignature = receiptSignature
})
end
}
receiptButton.x = display.contentCenterX;
receiptButton.y = idLinkButton.y + receiptButton.contentHeight;
local deepLinkButton = widget.newButton {
label = "Log Deep link",
onRelease = function(event)
kochava.logDeeplinkEvent("testapp://news/123", "com.sample.openme")
end
}
deepLinkButton.x = display.contentCenterX;
deepLinkButton.y = receiptButton.y + deepLinkButton.contentHeight;
local attributionButton = widget.newButton {
label = "Get Attribution",
onRelease = function(event)
kochava.getAttributionData()
end
}
attributionButton.x = display.contentCenterX;
attributionButton.y = deepLinkButton.y + attributionButton.contentHeight;
|
local mod = get_mod("Rebalance")
--Create table for NewDamageProfileTemplates
NewDamageProfileTemplates = {}
--Include other files
--Weapons
mod:dofile("scripts/mods/FixMeta/rebalance/weapons.lua")
--Add the new templates to the DamageProfile templates
--Setup proper linkin in NetworkLookup
for key, _ in pairs(NewDamageProfileTemplates) do
i = #NetworkLookup.damage_profiles + 1
NetworkLookup.damage_profiles[i] = key
NetworkLookup.damage_profiles[key] = i
end
--Merge the tables together
table.merge_recursive(DamageProfileTemplates, NewDamageProfileTemplates)
|
local local0 = 0.3
local local1 = 0.5 - local0
local local2 = 0.5 - local0
local local3 = 0.5 - local0
local local4 = 0.5 - local0
local local5 = 0.5 - local0
local local6 = 0.5 - local0
local local7 = 0.5 - local0
local local8 = 0.5 - local0
local local9 = 0.5 - local0
local local10 = 0.5 - local0
local local11 = 1.5 - local0
local local12 = 0.5 - local0
local local13 = 0.5 - local0
function OnIf_212070(arg0, arg1, arg2)
if arg2 == 0 then
DarkBrigade_OrbAndHammer_Boss212070_ActAfter_RealTime(arg0, arg1)
end
return
end
function DarkBrigade_OrbAndHammer_Boss212070Battle_Activate(arg0, arg1)
local local0 = {}
local local1 = {}
local local2 = {}
Common_Clear_Param(local0, local1, local2)
local local3 = arg0:GetDist(TARGET_ENE_0)
local local4 = arg0:GetEventRequest(0)
local local5 = arg0:GetEventRequest(1)
local local6 = arg0:GetRandam_Int(1, 100)
local local7 = arg0:GetHpRate(TARGET_SELF)
local local8 = arg0:GetTeamRecordCount(COORDINATE_TYPE_Attack, TARGET_ENE_0, 20)
local local9 = arg0:GetTeamRecordCount(COORDINATE_TYPE_AttackOrder, TARGET_ENE_0, 20)
local local10 = 1
if local5 == 30 then
local10 = 0
else
local10 = 1
end
if local5 == 50 then
local0[12] = 100
elseif local4 == 50 then
local0[16] = 100
elseif local4 == 40 then
local0[17] = 100
elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_B, 180) then
local0[10] = 100
elseif local5 == 20 then
if 8 <= local3 then
local0[1] = 0
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 0
local0[6] = 15
local0[7] = 65
local0[8] = 0
local0[9] = 0
local0[11] = 20
local0[17] = 0
elseif 5 <= local3 then
local0[1] = 0
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 0
local0[6] = 20
local0[7] = 60
local0[8] = 0
local0[9] = 0
local0[11] = 20
local0[17] = 0
elseif 2 <= local3 then
local0[1] = 0
local0[2] = 5
local0[3] = 5
local0[4] = 0
local0[5] = 0
local0[6] = 20
local0[7] = 40
local0[8] = 10
local0[9] = 5
local0[11] = 15
local0[17] = 0
else
local0[1] = 0
local0[2] = 5
local0[3] = 5
local0[4] = 5
local0[5] = 0
local0[6] = 15
local0[7] = 30
local0[8] = 13
local0[9] = 12
local0[11] = 15
local0[17] = 0
end
elseif local5 == 10 or local5 == 30 then
if 8 <= local3 then
local0[1] = 0
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 10
local0[6] = 20
local0[7] = 60
local0[8] = 0
local0[9] = 0
local0[17] = 10
local0[19] = 100 * local10
elseif 5 <= local3 then
local0[1] = 0
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 8
local0[6] = 20
local0[7] = 60
local0[8] = 5
local0[9] = 0
local0[17] = 7
local0[19] = 100 * local10
elseif 2 <= local3 then
local0[1] = 0
local0[2] = 5
local0[3] = 5
local0[4] = 10
local0[5] = 0
local0[6] = 15
local0[7] = 50
local0[8] = 10
local0[9] = 5
local0[17] = 5
local0[19] = 100 * local10
else
local0[1] = 5
local0[2] = 5
local0[3] = 5
local0[4] = 20
local0[5] = 0
local0[6] = 15
local0[7] = 30
local0[8] = 15
local0[9] = 5
local0[17] = 0
local0[19] = 0 * local10
end
elseif 8 <= local3 then
local0[1] = 0
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 0
local0[7] = 75
local0[8] = 0
local0[9] = 0
local0[11] = 25
elseif 5 <= local3 then
local0[1] = 0
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 0
local0[7] = 75
local0[8] = 0
local0[9] = 0
local0[11] = 25
elseif 2 <= local3 then
local0[1] = 0
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 0
local0[7] = 60
local0[8] = 5
local0[9] = 5
local0[11] = 30
else
local0[1] = 0
local0[2] = 0
local0[3] = 0
local0[4] = 0
local0[5] = 0
local0[7] = 35
local0[8] = 10
local0[9] = 5
local0[11] = 50
end
if arg0:HasSpecialEffectId(TARGET_SELF, 5635) then
local0[6] = 0
end
local1[1] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act01)
local1[2] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act02)
local1[3] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act03)
local1[4] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act04)
local1[5] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act05)
local1[6] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act06)
local1[7] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act07)
local1[8] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act08)
local1[9] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act09)
local1[10] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act10)
local1[11] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act11)
local1[12] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act12)
local1[16] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act16)
local1[17] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act17)
local1[19] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act19)
local1[20] = REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_Act20)
Common_Battle_Activate(arg0, arg1, local0, local1, REGIST_FUNC(arg0, arg1, DarkBrigade_OrbAndHammer_Boss212070_ActAfter_AdjustSpace), local2)
return
end
local0 = 3.9 - local0
local0 = 4 - local0
function DarkBrigade_OrbAndHammer_Boss212070_Act01(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, 30, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3000, TARGET_ENE_0, UPVAL0 + 1, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3001, TARGET_ENE_0, UPVAL1 + 1, 0)
arg0:SetNumber(2, 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 4.4 - local0
function DarkBrigade_OrbAndHammer_Boss212070_Act02(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, 30, 0, 3)
end
arg0:SetNumber(2, 1)
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3002, TARGET_ENE_0, UPVAL0 + 1, 0, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 4.6 - local0
function DarkBrigade_OrbAndHammer_Boss212070_Act03(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, 30, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3003, TARGET_ENE_0, UPVAL0 + 1, 0, 0)
arg0:SetNumber(2, 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 3.4 - local0
local0 = 3.9 - local0
function DarkBrigade_OrbAndHammer_Boss212070_Act04(arg0, arg1, arg2)
local local0 = UPVAL0 + 1
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, 30, 0, 3)
end
if arg0:GetRandam_Int(1, 100) <= 60 then
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3004, TARGET_ENE_0, local0, 0, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3004, TARGET_ENE_0, local0, 0, 0)
arg1:AddSubGoal(GOAL_COMMON_ComboFinal, 10, 3005, TARGET_ENE_0, UPVAL1 + 1, 0)
end
arg0:SetNumber(2, 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 8.8 - local0
function DarkBrigade_OrbAndHammer_Boss212070_Act05(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, 0, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3006, TARGET_ENE_0, UPVAL0 + 1, 0, 0)
arg0:SetNumber(2, 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 15 - local0
function DarkBrigade_OrbAndHammer_Boss212070_Act06(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL0 + 1
local local3 = UPVAL0
if local0 <= 4 then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0)
elseif local3 <= local0 then
Approach_Act(arg0, arg1, local3, 30, 0, 3)
end
if arg0:HasSpecialEffectId(TARGET_SELF, 5538) == true then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3015, TARGET_ENE_0, local2, 0, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3015, TARGET_ENE_0, local2, 0, 0)
end
arg0:SetNumber(2, 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 15 - local0
local0 = 4.1 - local0
function DarkBrigade_OrbAndHammer_Boss212070_Act07(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = UPVAL0 + 1
local local3 = UPVAL1 + 1
local local4 = UPVAL0
if local0 <= 3 then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0)
elseif local4 <= local0 then
Approach_Act(arg0, arg1, local4, 30, 0, 3)
end
if arg0:HasSpecialEffectId(TARGET_SELF, 5538) == true then
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3016, TARGET_ENE_0, local2, 0, 0)
else
arg1:AddSubGoal(GOAL_COMMON_ComboAttackTunableSpin, 10, 3016, TARGET_ENE_0, local2, 0, 0)
end
arg0:SetNumber(2, 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 4.6 - local0
function DarkBrigade_OrbAndHammer_Boss212070_Act08(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, 30, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3007, TARGET_ENE_0, UPVAL0 + 1, 0, 0)
arg0:SetNumber(2, 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
local0 = 3.9 - local0
function DarkBrigade_OrbAndHammer_Boss212070_Act09(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, 30, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3008, TARGET_ENE_0, UPVAL0 + 1, 0, 0)
arg0:SetNumber(2, 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function DarkBrigade_OrbAndHammer_Boss212070_Act10(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = arg0:GetRandam_Float(1, 2)
local local2 = arg0:IsOnNearMesh(TARGET_SELF, AI_DIR_TYPE_B, 4, 2)
local local3 = arg0:IsOnNearMesh(TARGET_SELF, AI_DIR_TYPE_L, 4, 2)
local local4 = arg0:IsOnNearMesh(TARGET_SELF, AI_DIR_TYPE_R, 4, 2)
if arg0:GetDist(TARGET_ENE_0) <= 2.5 then
if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
if local4 == false and local2 == false then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local1, TARGET_ENE_0, 1, arg0:GetRandam_Int(30, 45), false, true, -1)
elseif local4 == false then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0)
else
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0)
end
elseif local3 == false and local2 == false then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local1, TARGET_ENE_0, 0, arg0:GetRandam_Int(30, 45), false, true, -1)
elseif local3 == false then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0)
else
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0)
end
elseif arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_R, 180) then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local1, TARGET_ENE_0, 0, arg0:GetRandam_Int(30, 45), false, true, -1)
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local1, TARGET_ENE_0, 1, arg0:GetRandam_Int(30, 45), false, true, -1)
end
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function DarkBrigade_OrbAndHammer_Boss212070_Act11(arg0, arg1, arg2)
if arg0:GetDist(TARGET_ENE_0) <= 2.5 then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 4)
else
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 10, TARGET_ENE_0, true, -1)
end
if arg0:GetRandam_Int(1, 100) <= 50 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, 0, arg0:GetRandam_Int(30, 45), true, true, -1)
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, 1, arg0:GetRandam_Int(30, 45), true, true, -1)
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, 1, arg0:GetRandam_Int(30, 45), true, true, -1)
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 3, TARGET_ENE_0, 0, arg0:GetRandam_Int(30, 45), true, true, -1)
end
arg0:SetNumber(2, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function DarkBrigade_OrbAndHammer_Boss212070_Act12(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = 0
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3034, TARGET_ENE_0, 999, 0, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function DarkBrigade_OrbAndHammer_Boss212070_Act16(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, 10, TARGET_ENE_0, arg0:GetRandam_Int(0, 1), 360, true, true, -1)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
local0 = 7.3 - local0
function DarkBrigade_OrbAndHammer_Boss212070_Act17(arg0, arg1, arg2)
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = UPVAL0
if local1 <= arg0:GetDist(TARGET_ENE_0) then
Approach_Act(arg0, arg1, local1, 20, 0, 3)
end
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3010, TARGET_ENE_0, UPVAL0 + 1, 0, 0)
arg0:SetNumber(2, 1)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function DarkBrigade_OrbAndHammer_Boss212070_Act19(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = 0
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3038, TARGET_ENE_0, AttDist1, 0, 0)
GetWellSpace_Odds = 100
return GetWellSpace_Odds
end
function DarkBrigade_OrbAndHammer_Boss212070_Act20(arg0, arg1, arg2)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = 0
arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3037, TARGET_ENE_0, AttDist1, 0, 0)
GetWellSpace_Odds = 0
return GetWellSpace_Odds
end
function DarkBrigade_OrbAndHammer_Boss212070_ActAfter_AdjustSpace(arg0, arg1, arg2)
arg1:AddSubGoal(GOAL_COMMON_If, 10, 0)
return
end
function DarkBrigade_OrbAndHammer_Boss212070_ActAfter_RealTime(arg0, arg1)
local local0 = arg0:GetDist(TARGET_ENE_0)
local local1 = arg0:GetDist(TARGET_FRI_0)
local local2 = arg0:GetRandam_Int(1, 100)
local local3 = arg0:GetRandam_Int(0, 1)
local local4 = arg0:GetRandam_Float(1, 1.5)
local local5 = arg0:GetRandam_Float(3.5, 4.5)
if arg0:IsInsideTarget(TARGET_FRI_0, AI_DIR_TYPE_B, 180) then
if arg0:IsInsideTarget(TARGET_FRI_0, AI_DIR_TYPE_L, 180) then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 0)
else
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0)
end
elseif arg0:GetTeamOrder(ORDER_TYPE_Role) == ROLE_TYPE_Attack then
if local0 <= 1.5 then
if local2 <= 100 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 4, TARGET_ENE_0, true, -1)
end
elseif local0 <= 3.5 then
if local2 <= 100 then
arg1:AddSubGoal(GOAL_COMMON_LeaveTarget, local4, TARGET_ENE_0, 4, TARGET_ENE_0, true, -1)
end
elseif local0 <= 5.5 then
if local2 <= 40 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(45, 60), true, true, -1)
end
elseif local0 <= 8.5 then
if local2 <= 30 then
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(45, 60), true, true, -1)
elseif local2 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 3, TARGET_SELF, true, -1)
end
elseif local2 <= 85 then
arg1:AddSubGoal(GOAL_COMMON_ApproachTarget, 10, TARGET_ENE_0, 15, TARGET_SELF, false, -1)
else
arg1:AddSubGoal(GOAL_COMMON_SidewayMove, local5, TARGET_ENE_0, local3, arg0:GetRandam_Int(45, 60), true, true, -1)
end
end
return
end
function DarkBrigade_OrbAndHammer_Boss212070Battle_Update(arg0, arg1)
return GOAL_RESULT_Continue
end
function DarkBrigade_OrbAndHammer_Boss212070Battle_Terminate(arg0, arg1)
return
end
function DarkBrigade_OrbAndHammer_Boss212070Battle_Interupt(arg0, arg1)
if arg0:IsLadderAct(TARGET_SELF) then
return false
end
local local0 = arg0:GetRandam_Int(1, 100)
local local1 = arg0:GetRandam_Int(1, 100)
local local2 = arg0:GetDist(TARGET_ENE_0)
local local3 = arg0:GetHpRate(TARGET_SELF)
if arg0:IsInterupt(INTERUPT_Damaged) and arg0:GetRandam_Int(1, 100) <= 40 and arg0:HasSpecialEffectId(TARGET_SELF, 5659) == false then
arg1:ClearSubGoal()
if arg0:IsInsideTarget(TARGET_ENE_0, AI_DIR_TYPE_L, 180) then
if right ~= false or back ~= false then
if right == false then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0)
else
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0)
end
end
elseif left ~= false or back ~= false then
if left == false then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 701, TARGET_ENE_0, 0, AI_DIR_TYPE_B, 0)
else
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 0)
end
end
return true
end
local local4 = arg0:GetRandam_Int(1, 100)
local local5 = arg0:GetRandam_Int(1, 100)
local local6 = arg0:GetDist(TARGET_ENE_0)
local local7 = Shoot_2dist(arg0, arg1, 4, 20, 50, 80)
if local7 == 1 then
if local5 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
elseif local7 == 2 then
if local5 <= 50 then
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 702, TARGET_ENE_0, 0, AI_DIR_TYPE_L, 4)
else
arg1:AddSubGoal(GOAL_COMMON_SpinStep, 5, 703, TARGET_ENE_0, 0, AI_DIR_TYPE_R, 4)
end
return true
end
return false
end
return
|
local olua = {}
package.loaded['olua'] = olua
local scrpath = select(2, ...)
local osn = package.cpath:find('?.dll') and 'windows' or
((io.popen('uname'):read("*l"):find('Darwin')) and 'macosx' or 'linux')
if osn == 'windows' then
olua.HOMEDIR = os.getenv('TMP'):gsub('\\', '/') .. '/olua'
else
olua.HOMEDIR = os.getenv('HOME') .. '/.olua'
end
-- lua search path
package.path = scrpath:gsub('olua.lua', '?.lua;') .. package.path
-- lua c search path
local suffix = osn == 'windows' and 'dll' or 'so'
local version = string.match(_VERSION, '%d.%d'):gsub('%.', '')
package.cpath = string.format('%s/lib/lua%s/%s/?.%s;%s',
olua.HOMEDIR, version, osn, suffix, package.cpath)
-- unzip lib and header
local vf = io.open(olua.HOMEDIR .. '/version')
local LIB_VERSION = '3'
if not vf or vf:read('*a') ~= LIB_VERSION then
local dir = scrpath:gsub('olua.lua', '')
local libzip = dir .. 'lib.zip'
local includezip = dir .. 'include.zip'
if osn == 'windows' then
local unzip = dir .. 'unzip.exe'
os.execute('mkdir ' .. olua.HOMEDIR:gsub('/', '\\'))
os.execute(unzip .. ' -f ' .. libzip .. ' -o ' .. olua.HOMEDIR)
os.execute(unzip .. ' -f ' .. includezip .. ' -o ' .. olua.HOMEDIR)
else
os.execute('mkdir -p ' .. olua.HOMEDIR)
os.execute('unzip -o ' .. libzip .. ' -d ' .. olua.HOMEDIR)
os.execute('unzip -o ' .. includezip .. ' -d ' .. olua.HOMEDIR)
end
io.open(olua.HOMEDIR .. '/version', 'w+'):write(LIB_VERSION):close()
end
local _ipairs = ipairs
function ipairs(t)
local mt = getmetatable(t)
return (mt and mt.__ipairs or _ipairs)(t)
end
local _pairs = pairs
function pairs(t)
local mt = getmetatable(t)
return (mt and mt.__pairs or _pairs)(t)
end
function olua.write(path, content)
local f = io.open(path, 'r')
if f then
local flag = f:read("*a") == content
f:close()
if flag then
print("up-to-date: " .. path)
return
end
end
print("write: " .. path)
f = io.open(path, "w")
assert(f, path)
f:write(content)
f:flush()
f:close()
end
function olua.stringify(value, quote)
if value then
quote = quote or '"'
return quote .. tostring(value) .. quote
else
return nil
end
end
function olua.sort(arr, field)
if field then
table.sort(arr, function (a, b)
return a[field] < b[field]
end)
else
table.sort(arr)
end
return arr
end
function olua.newarray(sep, prefix, posfix)
local mt = {}
mt.__index = mt
function mt:clear()
for i = 1, #self do
self[i] = nil
end
return self
end
function mt:push(v)
self[#self + 1] = v
return self
end
function mt:pushf(v)
self[#self + 1] = olua.format(v)
return self
end
function mt:insert(v)
table.insert(self, 1, v)
end
function mt:insertf(v)
table.insert(self, 1, olua.format(v))
end
function mt:merge(t)
for _, v in ipairs(t) do
self[#self + 1] = v
end
return self
end
function mt:__tostring()
sep = sep or '\n'
prefix = prefix or ''
posfix = posfix or ''
return prefix .. table.concat(self, sep) .. posfix
end
return setmetatable({}, mt)
end
function olua.newhash()
local t = {}
local arr = {}
local map = {}
function t:replace(key, value)
local old = map[key]
map[key] = value
if old then
for i, v in ipairs(arr) do
if v == old then
arr[i] = value
break
end
end
else
arr[#arr + 1] = value
end
end
function t:take(key)
local value = map[key]
if value then
for i, v in ipairs(arr) do
if value == v then
table.remove(arr, i)
map[key] = nil
break
end
end
end
return value
end
local mt = {}
function mt:__len()
return #arr
end
function mt:__index(key)
if type(key) == 'number' then
return arr[key]
else
return map[key]
end
end
function mt:__newindex(key, value)
assert(type(key) == 'string', 'only support string key')
assert(not map[key], 'key conflict: ' .. key)
map[key] = value
arr[#arr + 1] = value
end
function mt:__pairs()
return pairs(map)
end
function mt:__ipairs()
return ipairs(arr)
end
return setmetatable(t, mt)
end
local function lookup(level, key)
assert(key and #key > 0, key)
local value
for i = 1, 256 do
local k, v = debug.getlocal(level, i)
if k == key then
value = v
elseif not k then
break
end
end
if value then
return value
end
local info1 = debug.getinfo(level, 'Sn')
local info2 = debug.getinfo(level + 1, 'Sn')
if info1.source == info2.source or
info1.short_src == info2.short_src then
return lookup(level + 1, key)
end
end
local function eval(line)
local function replace(str)
-- search caller file path
local level = 1
local path
while true do
local info = debug.getinfo(level, 'Sn')
if info then
if info.source == "=[C]" then
level = level + 1
else
path = path or info.source
if path ~= info.source then
break
else
level = level + 1
end
end
else
break
end
end
-- search in the functin local value
local indent = string.match(line, ' *')
local key = string.match(str, '[%w_]+')
local opt = string.match(str, '%?+')
local fix = string.match(str, '{{')
local value = lookup(level + 1, key) or _G[key]
for field in string.gmatch(string.match(str, "[%w_.]+"), '[^.]+') do
if not value then
break
elseif field ~= key then
value = value[field]
end
end
if value == nil and not opt then
error("value not found for '" .. str .. "'")
end
-- indent the value if value has multiline
local prefix, posfix = '', ''
if type(value) == 'table' then
local mt = getmetatable(value)
if mt and mt.__tostring then
value = tostring(value)
else
error("no meta method '__tostring' for " .. str)
end
elseif value == nil then
value = 'nil'
elseif type(value) == 'string' then
value = value:gsub('[\n]*$', '')
if opt then
value = olua.trim(value)
if string.find(value, '[\n\r]') then
value = '\n' .. value
prefix = '[['
posfix = '\n' .. indent .. ']]'
indent = indent .. ' '
elseif string.find(value, '[\'"]') then
value = '[[' .. value .. ']]'
else
value = "'" .. value .. "'"
end
end
else
value = tostring(value)
end
if fix then
value = string.gsub(value, '[^%w_]+', '_')
end
return prefix .. string.gsub(value, '\n', '\n' .. indent) .. posfix
end
line = string.gsub(line, '${[%w_.?]+}', replace)
line = string.gsub(line, '${{[%w_.?]+}}', replace)
return line
end
local function doeval(expr)
local arr = {}
local idx = 1
while idx <= #expr do
local from, to = string.find(expr, '[\n\r]', idx)
if not from then
from = #expr + 1
to = from
end
arr[#arr + 1] = eval(string.sub(expr, idx, from - 1))
idx = to + 1
end
return table.concat(arr, '\n')
end
function olua.trim(expr, indent)
if type(expr) == 'string' then
expr = string.gsub(expr, '[\n\r]', '\n')
expr = string.gsub(expr, '^[\n]*', '') -- trim head '\n'
expr = string.gsub(expr, '[ \n]*$', '') -- trim tail '\n' or ' '
local space = string.match(expr, '^[ ]*')
indent = string.rep(' ', indent or 0)
expr = string.gsub(expr, '^[ ]*', '') -- trim head space
expr = string.gsub(expr, '\n' .. space, '\n' .. indent)
expr = indent .. expr
end
return expr
end
function olua.format(expr, indent)
expr = doeval(olua.trim(expr, indent))
while true do
local s, n = string.gsub(expr, '\n[ ]+\n', '\n\n')
expr = s
if n == 0 then
break
end
end
while true do
local s, n = string.gsub(expr, '\n\n\n', '\n\n')
expr = s
if n == 0 then
break
end
end
expr = string.gsub(expr, '{\n\n', '{\n')
expr = string.gsub(expr, '\n\n}', '\n}')
return expr
end
require "parser"
require "basictype"
require "gen-class"
require "gen-func"
require "gen-callback"
require "gen-conv"
return olua
|
me = game.Players.robert147jansen
gui = Instance.new("ScreenGui")
gui.Parent = me.PlayerGui
gui.Name = "Kick"
pos = 135
pos2 = 10
pos3 = 0
enabled = false
button = Instance.new("TextButton")
button.Parent = gui
button.Size = UDim2.new(0, 100, 0, 30)
button.Position = UDim2.new(0, 8, 0, pos)
button.Text = "Kick"
button.MouseButton1Click:connect(function()
if enabled == false then
enabled = true
local a = game.Workspace:GetChildren()
red = 0
green = 0.5
blue = 0
for i=1, #a do
wait()
pos2 = pos2 + 23
if pos2 >= 450 then
pos3 = pos3 + 103
pos2 = 33
end
if green <= 0.9 then
green = green + 0.46
elseif green >= 0.9 then
green = green - 0.46
end
local bu = Instance.new("TextButton")
bu.Parent = button
bu.Size = UDim2.new(0, 100, 0, 20)
bu.Position = UDim2.new(0, pos3, 0, pos2)
bu.Text = a[i].Name
bu.BackgroundTransparency = 1
bu.TextTransparency = 1
bu.BackgroundColor3 = Color3.new(red,green,blue)
coroutine.resume(coroutine.create(function()
for i=1, 3 do
wait()
bu.BackgroundTransparency = bu.BackgroundTransparency - 0.34
bu.TextTransparency = bu.BackgroundTransparency
end
end))
bu.MouseButton2Down:connect(function()
local play = game.Workspace:findFirstChild(bu.Text)
if play ~= nil then
play:remove()
bu:remove()
end
end)
end
elseif enabled == true then
enabled = false
pos2 = 10
pos3 = 0
local o = button:GetChildren()
for i=1, #o do
wait()
o[i]:remove()
end
end
end)
--lego
|
----------------------------------------
-- Layout Code -------------------------
----------------------------------------
--
-- In here, all the window elements are
-- created and positioned. This code is
-- pretty much standalone and should not
-- include any complicated handlers or
-- dependencies. It simply draws a window!
--
----------------------------------------
--
-- MainForm : main form
-- StatusPanel0 : statusbar entry 0
-- StatusPanel1 : statusbar entry 1
-- ProjectTabCtrl : project tabs
-- ThreadTabCtrl : thread tabs
-- StackTabCtrl : stack tabs
-- ScriptPanel : script area
-- OutputPanel : output area
-- VarPanel : variable area
-- OpenDialog : open dialog
-- SaveDialog : save dialog
-- ConfirmDialog : confirm dialog
-- AboutDialog : about dialog
--
-- function CreateLayout()
-- function FreeLayout()
--
----------------------------------------
----------------------------------------
----------------------------------------
local StatusBar
local PanelB
local PanelC
local SplitA
local PanelD
local PanelE
local SplitB
----------------------------------------
function CreateLayout()
MainForm = Obj.Create("TForm")
MainForm.Left = 320
MainForm.Top = 320
MainForm.Width = 700
MainForm.Height = 420
MainForm.Font.Name = "Arial"
MainForm.Font.Size = 8
MainForm.Caption = Version
MainForm.OnClose = ExitHandler
local Icon = Obj.Create("TIcon")
Icon.Data = LoadData("icons/openeuo.ico")
MainForm.Icon = Icon
Obj.Free(Icon)
do -- MainForm's children:
StatusPanel0 = Obj.Create("TStatusPanel")
StatusPanel0.Alignment = C.taCenter
StatusPanel0.Width = 60
StatusPanel1 = Obj.Create("TStatusPanel")
StatusBar = Obj.Create("TStatusBar")
StatusBar.Parent = MainForm
StatusBar.Insert(0,StatusPanel0)
StatusBar.Insert(1,StatusPanel1)
ProjectTabCtrl = Obj.Create("TTabControl")
ProjectTabCtrl.Align = C.alClient
ProjectTabCtrl.HotTrack = true
ProjectTabCtrl.Parent = MainForm
ThreadTabCtrl = Obj.Create("TTabControl")
ThreadTabCtrl.Align = C.alClient
ThreadTabCtrl.HotTrack = true
ThreadTabCtrl.TabPosition = C.tpBottom
ThreadTabCtrl.Parent = ProjectTabCtrl
ThreadTabCtrl.Tabs.Add('Thread 1')
do -- ThreadTabControl's children:
PanelB = Obj.Create("TPanel")
PanelB.Height = 3
PanelB.BevelOuter = C.bvNone
PanelB.Align = C.alBottom
PanelB.Parent = ThreadTabCtrl
PanelC = Obj.Create("TPanel")
PanelC.BevelOuter = C.bvNone
PanelC.Align = C.alClient
PanelC.Parent = ThreadTabCtrl
do -- PanelC's children:
VarPanel = Obj.Create("TPanel")
VarPanel.Width = 150
VarPanel.BevelOuter = C.bvNone
VarPanel.Align = C.alRight
VarPanel.Parent = PanelC
SplitA = Obj.Create("TSplitter")
SplitA.Align = C.alRight
SplitA.AutoSnap = false
SplitA.Parent = PanelC
PanelD = Obj.Create("TPanel")
PanelD.BevelOuter = C.bvNone
PanelD.Align = C.alClient
PanelD.Parent = PanelC
do -- PanelD's children:
PanelE = Obj.Create("TPanel")
PanelE.Height = 95
PanelE.BevelOuter = C.bvNone
PanelE.Align = C.alBottom
PanelE.Parent = PanelD
do -- PanelE's children:
StackTabCtrl = Obj.Create("TTabControl")
StackTabCtrl.Align = C.alTop
StackTabCtrl.Style = C.tsButtons
StackTabCtrl.Height = 21
StackTabCtrl.Parent = PanelE
StackTabCtrl.TabHeight = 19
StackTabCtrl.Tabs.Add('StackLvl 1')
OutputPanel = Obj.Create("TPanel")
OutputPanel.Height = 72
OutputPanel.BevelOuter = C.bvNone
OutputPanel.Align = C.alClient
OutputPanel.Font.Name = "Courier New"
OutputPanel.Font.Size = 10
OutputPanel.Parent = PanelE
end
SplitB = Obj.Create("TSplitter")
SplitB.Align = C.alBottom
SplitB.AutoSnap = false
SplitB.Parent = PanelD
ScriptPanel = Obj.Create("TPanel")
ScriptPanel.BevelOuter = C.bvNone
ScriptPanel.Align = C.alClient
ScriptPanel.Font.Name = "Courier New"
ScriptPanel.Font.Size = 10
ScriptPanel.Parent = PanelD
end
end
end
end
local filter = "Lua Files (*.lua)|*.lua|Text Files (*.txt)|*.txt|All Files (*.*)|*.*"
OpenDialog = Obj.Create("TOpenDialog")
OpenDialog.DefaultExt = "lua"
OpenDialog.Filter = filter
OpenDialog.InitialDir = getinstalldir()
OpenDialog.Options = C.ofFileMustExist
SaveDialog = Obj.Create("TSaveDialog")
SaveDialog.DefaultExt = "lua"
SaveDialog.Filter = filter
SaveDialog.InitialDir = getinstalldir()
SaveDialog.Options = C.ofPathMustExist+C.ofOverwritePrompt
ConfirmDialog = Obj.Create("TMessageBox")
ConfirmDialog.Handle = MainForm.Handle
ConfirmDialog.Title = "Confirm"
ConfirmDialog.Button = C.mbYesNo
ConfirmDialog.Icon = C.mbIconQuestion
ConfirmDialog.Default = C.mbDefButton2
AboutDialog = Obj.Create("TMessageBox")
AboutDialog.Handle = MainForm.Handle
AboutDialog.Title = "About"
AboutDialog.Icon = C.mbIconInformation
dofile("wndpos.cfg",false)
end
----------------------------------------
function FreeLayout()
if MainForm.WindowState<2 then
SaveData("wndpos.cfg",
VarToData("MainForm.Left")..
VarToData("MainForm.Top")..
VarToData("MainForm.Width")..
VarToData("MainForm.Height")..
VarToData("OutputPanel.Height")..
VarToData("VarPanel.Width"))
end
Obj.Free(AboutDialog)
Obj.Free(ConfirmDialog)
Obj.Free(SaveDialog)
Obj.Free(OpenDialog)
Obj.Free(StackTabCtrl)
Obj.Free(OutputPanel)
Obj.Free(ScriptPanel)
Obj.Free(SplitB)
Obj.Free(PanelE)
Obj.Free(PanelD)
Obj.Free(SplitA)
Obj.Free(VarPanel)
Obj.Free(PanelC)
Obj.Free(PanelB)
Obj.Free(ThreadTabCtrl)
Obj.Free(ProjectTabCtrl)
Obj.Free(StatusPanel1)
Obj.Free(StatusPanel0)
Obj.Free(StatusBar)
Obj.Free(MainForm)
end
|
-- Copyright (c) 2016 Thermo Fisher Scientific
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files
-- (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,
-- merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished
-- to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-- MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
-- FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-- CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-- workbench.lua
-- TODO I'm keeping one big TODO list here instead of scattering throughout the code
-- Drag and drop of raw files
-- Tab Control Context Menu
-- New Page with type selector
-- Split Notebook and Flip page
-- Tear out to its own Notebook
-- Bind to a Notebook
-- Data page
-- Save Notebook and Restore Notebook
-- Allow drag for averaging spectra
-- Add marker to most recently clicked point
-- Utilities
-- Get Apex for lc utilities
-- Copy Lua command history to configuration file.
-- Clean up crash on close for LFW interpretter
-- headerPage
-- Respond to arrow keys to move scan number
-- This conflicts with normal use of arrow keys
-- properties
-- Clear up problem with combo box value disappearing on first click
-- Capture change in combobox and update grid
-- Nil string should turn into empty string
-- Enable start and end for chromatogram properties
-- msPane
-- Make distinct stick, line, and marker series
-- Load LuaInterface first. Loading the module creates a global, so no
-- reason to keep it local here
luannet = require ("luanet")
-- Load the primary assembly here to make them available
-- for all other items started with "require"
luanet.load_assembly ("System.Windows.Forms")
-- Load necessary libraries
local configure = require("configure")
local menu = require("menu")
local templates = require("templates")
local mdiNoteBook = require("mdiNoteBook")
local properties = require("properties")
-- Get assemblies
luanet.load_assembly("System.Drawing")
-- Get constructors
local Form = luanet.import_type("System.Windows.Forms.Form")
local ComboBox = luanet.import_type("System.Windows.Forms.ComboBox")
local Panel = luanet.import_type("System.Windows.Forms.Panel")
local Button = luanet.import_type("System.Windows.Forms.Button")
local OpenDialog = luanet.import_type("System.Windows.Forms.OpenFileDialog")
local Screen = luanet.import_type("System.Windows.Forms.Screen")
local Label = luanet.import_type("System.Windows.Forms.Label")
local Font = luanet.import_type("System.Drawing.Font")
-- Get enumerations
local AnchorStyle = luanet.import_type("System.Windows.Forms.AnchorStyles")
local DockStyle = luanet.import_type("System.Windows.Forms.DockStyle")
local DropDownStyle = luanet.import_type("System.Windows.Forms.ComboBoxStyle")
local DialogResult = luanet.import_type("System.Windows.Forms.DialogResult") -- Get the enumeration
local MdiLayout = luanet.import_type("System.Windows.Forms.MdiLayout")
local Shortcut = luanet.import_type("System.Windows.Forms.Shortcut")
local FormStartPosition = luanet.import_type("System.Windows.Forms.FormStartPosition")
local FormBorderStyle = luanet.import_type("System.Windows.Forms.FormBorderStyle")
local ContentAlignment = luanet.import_type("System.Drawing.ContentAlignment")
-- local variables
local comboBox, aboutForm
-- Forward declarations for local helper functions
local OKCB, RunCommandCB
local TileHorizontalCB, TileVerticalCB
local UndoCB
-- local functions
local function AboutBoxSetup()
local version
if type(jit) == "table" then
version = jit.version
else
version = _VERSION
end
aboutForm = Form()
aboutForm.Text = "About Xcalibur Workbench"
aboutForm.Width = 400
aboutForm.Height = 250
aboutForm.ControlBox = false
aboutForm.StartPosition = FormStartPosition.CenterScreen
aboutForm.FormBorderStyle = FormBorderStyle.FixedSingle
-- Add main label
local mainLabel = Label()
mainLabel.Parent = aboutForm
mainLabel.Left = 0
mainLabel.Top = 20
mainLabel.Height = 100
mainLabel.Width = aboutForm.Width
mainLabel.TextAlign = ContentAlignment.MiddleCenter
--mainLabel.FontHeight = 40
mainLabel.Font = Font("Arial", 20)
mainLabel.Text =
[[Xcalibur Workbench
Copyright 2016-2018
Thermo Fisher Scientific]]
-- Add version label
local versionLabel = Label()
versionLabel.Parent = aboutForm
versionLabel.Left = 0
versionLabel.Top = 120
versionLabel.Height = 40
versionLabel.Width = aboutForm.Width
versionLabel.TextAlign = ContentAlignment.MiddleCenter
versionLabel.Text = "Running using " .. version
-- Add OK Button
local OKButton = Button()
OKButton.Text = "OK"
OKButton.Top = 175
OKButton.Left = 175
OKButton.Click:Add(OKCB)
aboutForm.Controls:Add(OKButton)
end
local function AboutCB(sender, args)
aboutForm:Show()
end
local function AddCommandBar()
local panel = Panel()
panel.Dock = DockStyle.Bottom
panel.AutoSize = true
mainForm.Controls:Add(panel)
comboBox = ComboBox()
comboBox.DropDownStyle = DropDownStyle.DropDown
comboBox.Dock = DockStyle.Bottom
panel.Controls:Add(comboBox)
local button = Button()
button.Text = "Execute"
button.Dock = DockStyle.Left
button.Click:Add(RunCommandCB)
-- Don't show the button. Just use for accepting Enter keystrokes
--panel.Controls:Add(button)
mainForm.AcceptButton = button -- Make this the default button
end
local function CascadeCB(sender, args)
mainForm:LayoutMdi(MdiLayout.Cascade)
end
local function CloseNotebookCB(sender, args)
local noteBook = mainForm.ActiveMdiChild.Tag -- This is the active mdiNoteBook
if noteBook then noteBook:Close() end
return
end
-- When the parent form closes, all the Mdi Children should
-- have their close events triggered, so we don't really need
-- to do any cleanup here. But it doesn't appear to work that way
-- so I'm going to close the pages manually
local function ClosingCB(sender, args)
while mainForm.ActiveMdiChild do
local noteBook = mainForm.ActiveMdiChild.Tag
noteBook:Close()
end
end
local function ConsoleCB(sender, args)
print ("Breaking for ZBS Console")
-- See if a debug hook is set. If so, the debugger is running
-- If so, pause, so the user doesn't have to set a breakpoint
-- If not, start the debugger, which will force a break
local debugging = debug.gethook()
local mobdebug = mobdebug or require("mobdebug") -- Load the debugging library
if not debugging then
mobdebug.start() -- Start the debugger, this will break at the next line
mobdebug.off() -- Turn it back off to avoid speed issues
else
mobdebug.pause() -- Just pause, this will break at the next line
end
print ("Restarting MessageQueue")
end
local function ExitCB(sender, args)
mainForm:Close()
end
local function LoadLuaCB(sender, args)
local dialog = OpenDialog() -- Create the dialog
dialog.Filter = "Lua files (*.lua)|*.lua|All files (*.*)|*.*" -- Set the filter
dialog.Multiselect = true -- Allow selection of more than one file
-- Due to some .NET anomoly, the file dialog will not show up when running
-- with LuaJIT as the interpreter. Lord Google suggested setting the ShowHelp
-- property to resolve it. Unbelievable, but it works
dialog.ShowHelp = true -- Workaround for dialog not being visible
local result = dialog:ShowDialog() -- Show modal dialog
if result == DialogResult.OK then
-- Load Lua files one by one through the console
for i = 1, dialog.FileNames.Length do
local fileName = dialog.FileNames[i-1] -- Get the file name
fileName = fileName:gsub([[\]], [[\\]]) -- replace single slash with double slash
comboBox.Text = string.format("dofile('%s')", fileName) -- put the command in the console
RunCommandCB() -- trigger the execution
Application.DoEvents() -- Process the message queue to update the GUI
end
end
dialog:Dispose()
end
local function LoadOtherFiles(directory)
local lastChar = string.sub(directory, -1) -- check last character
if lastChar ~= "\\" then directory = directory .. "\\" end -- Add backslash if not includes
local command = directory -- set initial command
command = command .. "*.lua" -- add filter to directory
command = '"' .. command .. '"' -- put quotes around the directory and filter command
command = "dir " .. command.. " /b" -- complete command
--print ("Running command: ", command)
local files = {}
local popen = io.popen
for fileName in popen(command):lines() do
table.insert(files, fileName)
end
for index, fileName in ipairs(files) do
print ("Loading file: ", fileName)
dofile(directory .. fileName)
end
end
-- This has a forward declaration
function OKCB(sender, args)
aboutForm:Hide()
end
local function OpenCB(sender, args)
local dialog = OpenDialog() -- Create the dialog
dialog.Filter = "Raw files (*.raw)|*.raw|All files (*.*)|*.*" -- Set the filter
dialog.Multiselect = true -- Allow selection of more than one file
-- Due to some .NET anomoly, the file dialog will not show up when running
-- with LuaJIT as the interpreter. Lord Google suggested setting the ShowHelp
-- property to resolve it. Unbelievable, but it works
dialog.ShowHelp = true -- Workaround for dialog not being visible
local result = dialog:ShowDialog() -- Show modal dialog
if result == DialogResult.OK then
-- Create a new notebook using the default template
local args = {}
for key, value in pairs(templates.default) do
args[key] = value
end
for i = 1, dialog.FileNames.Length do
args.fileName = dialog.FileNames[i-1] -- Use base-0 indexing here
mdiNoteBook(args)
Application.DoEvents() -- Process the message queue so files are shown
end
end
dialog:Dispose()
end
local function PropertiesCB(sender, args)
properties.ShowForm()
end
-- This has a forward declaration
function RunCommandCB()
local f, err = loadstring(comboBox.Text)
if not f then
print (err)
return
end
local result, err = pcall(f)
if not result then
print (err)
return
end
comboBox.Items:Add(comboBox.Text)
print (comboBox.Text) -- Print the command
print ("Result: ", err) -- This is the result of the function execution, not really an error
comboBox:Focus() -- Call Focus() method. This will select all the text to simplify further editing.
return
end
local function SetUpMenu()
-- Attach the menu to the form
mainForm.Menu = menu.mainMenu
-- Create some menus, and add them to the main menu.
menu.AddMenu({name = "File", label = "&File"})
menu.AddMenu({name = "Edit"})
menu.AddMenu({name = "Tools"})
local mdiMenu = menu.AddMenu({name = "Windows"})
mdiMenu.MdiList = true -- Set MDI flag
menu.AddMenu({name = "Help", label = "&Help"})
-- Add menu items to File
menu.AddMenu({name = "Open", label = "&Open...", parentName = "File", callBack = OpenCB})
menu.AddMenu({name = "Templates", parentName = "File"})
menu.AddMenu({name = "Sep1", label = "-", parentName = "File"})
menu.AddMenu({name = "Close Notebook", parentName = "File", callBack = CloseNotebookCB})
menu.AddMenu({name = "Sep2", label = "-", parentName = "File"})
menu.AddMenu({name = "Load", label = "Load Lua...", parentName = "File", callBack = LoadLuaCB})
menu.AddMenu({name = "Exit", label = "E&xit", parentName = "File", callBack = ExitCB})
-- Add menu items to Edit
menu.AddMenu({name = "Undo", label = "Undo", parentName = "Edit", callBack = UndoCB,
shortCut = Shortcut.CtrlZ})
menu.AddMenu({name = "Properties", label = "Properties...", parentName = "Edit", callBack = PropertiesCB})
-- Add menu items to Tools
menu.AddMenu({name = "ZBS Console", parentName = "Tools", callBack = ConsoleCB})
-- Add menu items to Windows
menu.AddMenu({name = "Cascade", parentName = "Windows", callBack = CascadeCB})
menu.AddMenu({name = "Tile Horizontal", parentName = "Windows", callBack = TileHorizontalCB})
menu.AddMenu({name = "Tile Vertical", parentName = "Windows", callBack = TileVerticalCB})
menu.AddMenu({name = "Sep3", label = "-", parentName = "Windows"})
-- Add menu items to Help
menu.AddMenu({name = "About...", parentName = "Help", callBack = AboutCB})
end
-- This has a forward declaration
function TileHorizontalCB(sender, args)
mainForm:LayoutMdi(MdiLayout.TileHorizontal)
end
-- This has a forward declaration
function TileVerticalCB(sender, args)
mainForm:LayoutMdi(MdiLayout.TileVertical)
end
-- This has a foward declaration
function UndoCB(sender, args)
local noteBook = mainForm.ActiveMdiChild.Tag -- This is the active mdiNoteBook
if not noteBook then return end
local page = noteBook.pageList.active
if not page then return end
page:Undo()
return
end
-- This is a global so that slow Lua routines can call Application.DoEvents()
-- This is not an instance of the class, so use "." notation for methods, not ":"
Application = luanet.import_type("System.Windows.Forms.Application")
mainForm = Form()
mainForm.Text = "Xcalibur Workbench"
mainForm.IsMdiContainer = true
SetUpMenu()
mainForm.Closing:Add(ClosingCB)
-- Can't seem to do drag and drop in Win7
-- Something about different privaleges between
-- Explorer and Lua
--mainForm.AllowDrop = true
--mainForm.DragDrop:Add(DragDropCB)
templates.InitializeTemplates()
-- Set to eat up a bunch of the screen
local workingArea = Screen.FromControl(mainForm).WorkingArea
mainForm.Height = workingArea.Height * 0.8
mainForm.Width = workingArea.Width * 0.8
AddCommandBar()
AboutBoxSetup()
-- Users can load the utilities with require()
-- This will make sure they are found by the search path
package.path = package.path .. ";".. configure.utilityDirectory .. "/?.lua"
LoadOtherFiles(configure.userDirectory)
LoadOtherFiles(configure.tartareDirectory)
-- Calling mainForm:ShowDialog() does not reliably show the form.
-- This appears to be related to the form being a Mdi Parent. To
-- get the form started reliably, show it then start the message
-- queue with Application.Run()
mainForm.StartPosition = FormStartPosition.CenterScreen
mainForm.Visible = true
mainForm:Show()
-- Load files if passed as arguments
local fileNumber = 1
while arg[fileNumber] do
-- Create a new notebook using the default template
mdiNoteBook({fileName = arg[fileNumber], AddPages = templates.default.AddPages})
fileNumber = fileNumber + 1
end
-- Start the Message Queue with a pcall, using anonymous function syntax
local success, result = pcall (function() Application.Run(mainForm); return true end)
print ("Success: ", success)
print ("Result: ", result)
-- Is this required?
--mainForm:Dispose()
print ("Program Complete")
|
-- Utility methods for CombatObjects
--
-- See Also:
-- Callbacks-CombatObjects.lua
if nil ~= require then
require "fritomod/currying";
require "fritomod/Functions";
require "fritomod/CombatEvents";
end;
CombatObjects = CombatObjects or {};
do
-- Mapping of conventional names (like "Source" or "Spell") to the underlying
-- shared object.
local sharedObjects = {};
-- Register a combat object, referred to by eventType, as a shared object.
-- Shared objects are used by combat event handlers to minimize the creation
-- of short-lived objects.
--
-- Name should refer to the purpose of the combat object, like "Source" or
-- "Target". If eventType is unspecified, then name will be used.
function CombatObjects.AddSharedEvent(name, eventType)
eventType = eventType or name;
assert(sharedObjects[name] == nil or sharedObjects[name] == eventType,
"Refusing to overwrite the shared object with name: "..name);
sharedObjects[name] = eventType;
end;
-- Use a shared combat object by passing the specified arguments to it. The
-- shared object will then be returned.
--
-- It's important that client do not retain access to thse objects, since they
-- will be modified as other combat events are recorded.
function CombatObjects.SetSharedEvent(name, ...)
local sharedObject = sharedObjects[name];
if type(sharedObject) == "string" then
sharedObject = CombatObjects[sharedObject]:New(...);
sharedObjects[name] = sharedObject;
return sharedObject;
elseif sharedObject ~= nil then
sharedObject:Set(...);
return sharedObject;
else
error("No registered object for name: "..name);
end;
end;
end;
do
-- Internal registry of combat event handlers
local handlers={};
-- Register the specified function as a combat event handler for
-- spell-related combat events that contain the specified suffix.
function CombatObjects.SpellTypesHandler(suffix, func, ...)
if not func and select("#", ...) == 0 then
func=Curry(CombatObjects.SetSharedEvent, suffix);
suffix=suffix:upper();
elseif type(func) == "string" and select("#", ...) == 0 then
func=Curry(CombatObjects.SetSharedEvent, func);
else
func=Curry(func, ...);
end;
if type(suffix)=="table" then
for i=1, #suffix do
CombatObjects.SpellTypesHandler(suffix[i], func);
end;
return;
end;
CombatObjects.Handler("SPELL_"..suffix, func);
CombatObjects.Handler("SPELL_PERIODIC_"..suffix, func);
CombatObjects.Handler("SPELL_BUILDING_"..suffix, func);
end;
-- Register the specified function as a combat event handler for all
-- combat events that contain the specified suffix.
function CombatObjects.AllTypesHandler(suffix, func, ...)
func=Curry(func, ...);
if type(suffix)=="table" then
for i=1, #suffix do
CombatObjects.AllTypesHandler(suffix[i], func);
end;
return;
end;
CombatObjects.Handler("SWING_"..suffix, func);
CombatObjects.Handler("RANGE_"..suffix, func);
CombatObjects.Handler("ENVIRONMENTAL"..suffix, func);
CombatObjects.SpellTypesHandler(suffix, func);
end;
-- Registers the specified function as a handler for all combat events
-- that contain the specified suffix.
function CombatObjects.SimpleSuffixHandler(suffix, func, ...)
if not func and select("#", ...) == 0 then
func=Curry(CombatObjects.SetSharedEvent, suffix);
suffix=suffix:upper();
elseif type(func) == "string" and select("#", ...) == 0 then
func=Curry(CombatObjects.SetSharedEvent, func);
else
func=Curry(func, ...);
end;
if type(suffix)=="table" then
for i=1, #suffix do
CombatObjects.SimpleSuffixHandler(suffix[i], func);
end;
return;
end;
CombatObjects.AllTypesHandler(suffix, function(...)
return CombatObjects.SetSharedEvent("SourceSpell", ...),
func(select(4, ...));
end);
CombatObjects.Handler("SWING_"..suffix, function(...)
-- XXX This uses WoW-specific functionality, but I don't know where
-- the underlying code should belong.
return CombatObjects.SetSharedEvent("SourceSpell", nil, "Melee Swing", SCHOOL_MASK_PHYSICAL),
func(...);
end);
CombatObjects.Handler("ENVIRONMENTAL_"..suffix, function(envType, ...)
return CombatObjects.SetSharedEvent("SourceSpell", nil, envType, SCHOOL_MASK_PHYSICAL),
func(...);
end);
end;
-- A combat event handler that returns the passed arguments verbatim for all
-- combat events that contain the specified suffix.
function CombatObjects.NakedSuffixHandler(suffix)
if type(suffix)=="table" then
for i=1, #suffix do
CombatObjects.NakedSuffixHandler(suffix[i]);
end;
return;
end;
CombatObjects.SimpleSuffixHandler(suffix, Functions.Return);
end;
-- A combat event handler that returns the passed arguments verbatim.
function CombatObjects.NakedHandler(name)
if type(name)=="table" then
for i=1, #name do
CombatObjects.NakedHandler(name[i]);
end;
return;
end;
handlers[name] = Functions.Return;
end;
-- Register the specified function as a handler for the
-- specified combat event name.
--
-- Handlers take the combat event arguments, as given to us from Blizzard, and
-- return the converted arguments. We prefer an OOPish style, so conversion typically
-- means passing arguments into objects.
function CombatObjects.Handler(name, func, ...)
func=Curry(func, ...);
handlers[name] = func;
end;
function CombatObjects.AliasHandler(name, aliasedName)
CombatObjects.Handler(
name,
assert(handlers[aliasedName], "No handler for name: "..aliasedName));
end;
-- Handle the specific COMBAT_LOG_EVENT event. The handler
-- used will be determined by the event name, which was
-- previously registered.
function CombatObjects.Handle(event, ...)
local handler = handlers[event];
if handler then
return handler(...);
else
trace("Unhandled event: %s", event);
return ...
end;
end;
end;
|
-- Circuit break if this plugin has already completed
if vim.b.did_local_ftplugin == true then
return 0
end
-- Show line numbers
-- These get reset by the global ftplugin
vim.o.number = true
vim.o.relativenumber = true
-- Navigate up with C-k
-- This gets overridden by the default mapping for C-k in help buffers
vim.api.nvim_set_keymap("n", "<C-k>", "<C-w>k", { noremap = true })
-- Signal that the plugin has completed
vim.b.did_local_ftplugin = true
|
local app = require('app')
local tap = require('util/tap')
local assert = require('assert')
describe("test all", function ()
assert.equal(app.appName(), 'user')
console.log('rootPath', app.rootPath)
console.log('nodePath', app.nodePath)
console.log('appName', app.appName())
console.log('target', app.getSystemTarget())
end)
describe("test lock", function ()
end)
describe("test parseName", function ()
assert.equal(app.parseName('lnode -d /usr/local/lnode/app/user/lua/app.lua'), 'user')
-- assert.equal(app.parseName('lnode /usr/local/lnode/bin/lpm user start'), 'user')
-- assert.equal(app.parseName('lnode /lpm start user'), 'user')
assert.equal(app.parseName('lnode -d /usr/local/lnode/v4.6.226/app/gateway/lua/app.lua start'), 'gateway')
--local cmdline = 'lnode /lpm user start'
--console.log('find', cmdline:find('lnode.+/lpm%s([%w]+)%sstart'))
console.log(app.parseName('lnode -d /usr/local/lnode/v4.6.226/app/lci/lua/app.lua start'))
console.log(app.parseName('lnode -d /usr/local/lnode/v4.6.226/app/lpm/lua/app.lua run'))
end)
|
data:extend({
{
type = "technology",
name = "sulfuric-acid-processing-2",
icon = "__base__/graphics/technology/sulfur-processing.png",
effects =
{
{
type = "unlock-recipe",
recipe = "sulfuric-acid3",
},
},
prerequisites = {"sulfuric-acid-processing-1"},
unit =
{
count = 1,
ingredients =
{
{"science-pack-sulfuric-acid1", 10},
{"science-pack-sulfuric-acid2", 20},
},
time = 30
},
}
})
|
include('shared.lua')
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.RenderGroup = RENDERGROUP_OPAQUE
function ENT:Draw()
self.Entity:DrawModel()
end
|
ease = require("ease.ease")
local M = {}
M.xp = {}
M.xp_data_filename = "/xp/blank_data.lua"
M.xp_data = {}
M.initiated = false
M.verbose = false
local function catch(what)
return what[1]
end
local function try(what)
status, result = pcall(what[1])
if not status then
what[2](result)
end
return result
end
function M.node_exists(node)
local exists = true
try {
function()
gui.get_node(node)
end,
catch {
function(error)
exists = false
end
}
}
return exists
end
function M.init()
M.xp_data = assert(loadstring(sys.load_resource(M.xp_data_filename)))()
M.initiated = true
if M.verbose == true then print("XP: Initialized") end
end
function M.update_xp(dt)
for k,v in pairs(M.xp) do
M.xp[v.id].easing_timer = M.xp[v.id].easing_timer + dt
M.xp[v.id].easing = ease.out_cubic(math.min(M.xp[v.id].easing_timer, M.xp[v.id].easing_duration), M.xp[v.id].easing_duration, 0, M.xp[v.id].easing_range_total_new) + M.xp[v.id].easing_range_initial
if M.xp[v.id].easing > 100 then M.xp[v.id].easing = 100 end
if (M.xp[v.id].easing == M.xp[v.id].easing_range_total and M.xp[v.id].xp_current >= M.xp[v.id].xp_max) or M.xp[v.id].xp_current >= M.xp[v.id].xp_max and M.xp[v.id].easing >= 100 then
M.level_up(v.id)
elseif (M.xp[v.id].easing ~= M.xp[v.id].easing_range_total) then
if M.xp[v.id].node_clipper ~= nil then
M.scale_gui_bar_clipper_size_x(M.xp[v.id].node_clipper, M.xp[v.id].easing / 100, M.xp[v.id].node_clipper_size)
end
end
if M.xp[v.id].node_text_xp_current ~= nil then
M.xp[v.id].xp_current_visible = math.min(M.xp[v.id].xp_max, xp.update_xp_current_text(M.xp[v.id].node_text_xp_current, M.xp[v.id].xp_current_visible, M.xp[v.id].xp_current, M.xp[v.id].xp_max, 0.25, dt))
gui.set_text(M.xp[v.id].node_text_xp_current, M.xp[v.id].xp_current_visible)
end
if M.xp[v.id].node_text_max_xp ~= nil then
gui.set_text(M.xp[v.id].node_text_max_xp, "/" .. M.get_level_max_xp(M.xp[v.id]))
end
if M.xp[v.id].node_current_level_text ~= nil then
gui.set_text(M.xp[v.id].node_current_level_text, M.xp[v.id].level)
end
end
end
function M.update(dt)
M.update_xp(dt)
end
function M.get_data()
return M.xp
end
function M.load_data(data)
M.xp = data
end
local function setup_node(node_name)
if node_name ~= nil then
assert(M.node_exists(node_name), "XP: node_text_xp_current must be a node that exists")
return gui.get_node(node_name)
else
return nil
end
end
-- If you pass in data then it will overwrite all values listed within
function M.create_id(id, label, data)
assert(M.xp[id] == nil, "XP: You cannot have duplicate XP IDs")
assert(M.xp_data[label] ~= nil, "XP: create_id requires a valid label found in your xp data template")
local xp = {}
xp.id = id
xp.style = M.xp_data[label].style or 1
xp.loop = M.xp_data[label].loop or false
xp.loop_level = M.xp_data[label].loop_level or 100
xp.loop_reset_xp_amounts = M.xp_data[label].loop_reset_xp_amounts or false
xp.loops_done = M.xp_data[label].loops_done or 0
xp.max_level = M.xp_data[label].max_level or 100
xp.limit_by_max_level = M.xp_data[label].limit_by_max_level or false
xp.formulas = M.xp_data[label].formulas or {}
xp.xp_amounts = M.xp_data[label].xp_amounts or {}
xp.level = M.xp_data[label].level or 1
xp.xp_needed = M.xp_data[label].xp_needed or 100
xp.xp_total = M.xp_data[label].total_xp or 0
xp.xp_max = M.get_level_max_xp(xp)
xp.xp_accumulative = 0
xp.xp_current = 0
xp.xp_current_visible = 0
if data ~= nil then
for k,v in pairs(data) do
xp[k] = v
-- this should be from a table or something
if k == "node_text_xp_current" or k == "node_text_max_xp" or k == "node_clipper" or k == "node_current_level_text" then
xp[k] = setup_node(v)
end
end
end
xp.easing_timer = 0
xp.easing_duration = 0.75
xp.easing_range_initial = 0
xp.easing_range_total = math.min(xp.xp_current / M.get_level_max_xp(xp) * 100, 100)
xp.easing_range_total_new = xp.easing_range_total - xp.easing_range_initial
xp.easing = ease.out_cubic(math.min(xp.easing_timer, xp.easing_duration), xp.easing_duration, 0, xp.easing_range_total_new ) + xp.easing_range_initial
xp.node_text_xp_current = xp.node_text_xp_current or setup_node(M.xp_data[label].node_text_xp_current)
xp.node_text_max_xp = xp.node_text_max_xp or setup_node(M.xp_data[label].node_text_max_xp)
xp.node_clipper = xp.node_clipper or setup_node(M.xp_data[label].node_clipper)
xp.node_current_level_text = xp.node_current_level_text or setup_node(M.xp_data[label].node_current_level_text)
if xp.node_clipper ~= nil then
xp.node_clipper_size = gui.get_size(xp.node_clipper)
xp.node_clipper_width = xp.node_clipper_size.x
end
if xp.node_clipper ~= nil then
M.scale_gui_bar_clipper_size_x(xp.node_clipper, xp.easing / 100, xp.node_clipper_size)
end
M.xp[id] = xp
return M.xp[id]
end
function M.get_level_max_xp(xp)
if xp.style == 1 then -- look up table of pre made values
if #xp.xp_amounts >= xp.level then
return xp.xp_amounts[xp.level]
else
return xp.xp_amounts[#xp.xp_amounts]
end
elseif xp.style == 2 then -- xp formula function
local counter = 0
for k,v in ipairs(xp.formulas) do
counter = counter + 1
if xp.level <= v.level then
local level = xp.level
return v.formula(level)
end
if counter == #xp.formulas then
local level = xp.level
return v.formula(level)
end
end
end
end
function M.delete_id(id)
assert(M.xp[id] ~= nil, "XP: delete_id - Cannot find ID " .. id)
if M.verbose == true then print("XP: Deleting ID " .. id) end
M.xp[id] = nil
end
function M.level_up(id, level_up_amount)
if M.verbose == true then print("XP: Level Up! For ID " .. id) end
level_up_amount = level_up_amount or 1
M.xp[id].level = M.xp[id].level + level_up_amount
M.xp[id].easing_timer = 0
M.xp[id].xp_current = M.xp[id].xp_current - M.xp[id].xp_max
M.xp[id].easing_range_initial = 0
M.xp[id].xp_max = M.get_level_max_xp(M.xp[id])
M.xp[id].easing_range_total = math.min(M.xp[id].xp_current / M.xp[id].xp_max * 100, 100)
M.xp[id].easing_range_total_new = M.xp[id].easing_range_total - M.xp[id].easing_range_initial
M.xp[id].xp_current_visible = 0
-- need check for needing to do another level up here?
end
function M.add_xp_to_id(id, amount)
assert(M.xp[id] ~= nil, "XP: add_xp_to_id - Cannot find ID " .. id)
if M.xp[id].easing_range_initial ~= 100 then
M.xp[id].easing_timer = 0
M.xp[id].xp_current = M.xp[id].xp_current + amount
M.xp[id].xp_accumulative = M.xp[id].xp_accumulative + amount
M.xp[id].easing_range_initial = M.xp[id].easing_range_total
M.xp[id].easing_range_total = math.min(M.xp[id].xp_current / M.xp[id].xp_max * 100, 100)
M.xp[id].easing_range_total_new = M.xp[id].easing_range_total - M.xp[id].easing_range_initial
end
end
-- Percent is 0-1
function M.scale_gui_bar_clipper_size_x(node, percent, original_size)
assert(percent <= 1 and percent >= 0, "XP: scale_gui_bar_clipper_size_x requires a percent in the range of 0-1")
percent = math.max(0, percent)
percent = math.min(100, percent)
gui.set_size(node, vmath.vector3(original_size.x * percent, original_size.y, original_size.z))
end
function M.scale_gui_bar_clipper_size_y(node, percent, original_size)
M.scale_gui_bar_clipper_size_x(node, percent, original_size)
end
-- this makes the text of the visible current xp go up smoothly
-- you need fixed width bitmap fonts for counters if you don't want them to visibly jump around as they increase
function M.update_xp_current_text(node, xp_visible, xp_current, max_xp, ratio, dt)
xp_visible = M.get_xp_current_text(xp_visible, xp_current, max_xp, ratio, dt)
gui.set_text(node, xp_visible)
return xp_visible
end
function M.get_xp_current_text(xp_visible, xp_current, max_xp, ratio, dt)
dt = dt or 1
assert(ratio > 0 and ratio <= 1, "XP: get_xp_current_text requires a ratio > 0 and <= 1")
ratio = ratio or 0.14
if math.abs(xp_visible - xp_current) <= 1 then
xp_visible = xp_current
else
xp_visible = math.floor(xp_visible + (xp_current - xp_visible) * ratio * dt * 30)
end
return math.min(xp_visible, max_xp)
end
return M
|
-- Telescope
local M = {}
require("telescope").setup({
pickers = {
find_files = {
find_command = { "fd", "--type", "f", "--strip-cwd-prefix" },
},
git_files = {
shorten_path = true,
},
},
})
require("telescope").load_extension("fzy_native")
-- Launch mappings
vim.api.nvim_set_keymap(
"n",
"<Leader>f",
"<CMD>lua require'jesse.plugin.telescope'.git_or_find_files()<CR>",
{ noremap = true, silent = true }
)
vim.api.nvim_set_keymap(
"n",
"<Leader>g",
"<CMD>lua require('telescope.builtin').live_grep()<cr>",
{ noremap = true, silent = true }
)
-- Fallback to find_files if not in git repo
M.git_or_find_files = function()
local opts = {}
local ok = pcall(require("telescope.builtin").git_files, opts)
if not ok then
require("telescope.builtin").find_files(opts)
end
end
return M
|
local t = Def.Sprite{
Texture=ddrgame,
};
return t
|
Locales['en'] = {
-- 衣帽間
['cloakroom'] = '更衣室',
['citizen_wear'] = '民用服裝',
['police_wear'] = '警察制服',
['sheriff_wear'] = '警長制服',
['lieutenant_wear'] = '特警制服 ',
['commandant_wear'] = '聯邦警察',
['statepd_wear'] = '州警察制服',
['specops_wear'] = '特種部隊',
['open_cloackroom'] = '按 ~INPUT_CONTEXT~ 改變',
-- 軍械庫
['get_weapon'] = '領取武器',
['put_weapon'] = '存放武器',
['buy_weapons'] = '購買武器',
['armory'] = '軍械庫',
['open_armory'] = '按 ~INPUT_CONTEXT~ 進入軍械庫',
-- 車輛
['vehicle_menu'] = '車輛',
['vehicle_out'] = '車庫裡已經有一輛車了',
['vehicle_spawner'] = '按 ~INPUT_CONTEXT~ 領取車輛',
['store_vehicle'] = '按 ~INPUT_CONTEXT~ 存放車輛',
['service_max'] = '最大的軍官在職: ',
-- 動作菜單
['citizen_interaction'] = '公民互動',
['vehicle_interaction'] = '車輛互動',
['object_spawner'] = '道路互動',
['animations'] = '動畫',
['id_card'] = '身分證',
['search'] = '搜身',
['handcuff'] = '上銬 / 解銬',
['drag'] = '押送',
['put_in_vehicle'] = '押進車輛',
['out_the_vehicle'] = '押出車輛',
['fine'] = '罰單',
['no_players_nearby'] = '附近沒有玩家',
['vehicle_info'] = '車輛資料',
['pick_lock'] = '解鎖車輛',
['vehicle_unlocked'] = '車輛 ~g~已解鎖~s~',
['no_vehicles_nearby'] = '附近沒有車輛',
['traffic_interaction'] = '互動Voirie',
['cone'] = '三角錐',
['barrier'] = '路障',
['spikestrips'] = '釘刺帶',
['box'] = '箱子',
['cash'] = '錢箱',
['police_animations'] = '警察動畫',
['dotraffic'] = '停止交通',
['take_note'] = '做筆記',
['stand_by'] = '支持',
['stand_by_2'] = '支持 2',
['stand_by_3'] = '支持 3',
['crowd_control'] = '維持人群秩序',
['doinvestigate'] = '調查',
['dobinoculars'] = '使用雙筒望遠鏡',
['taking_notes'] = '我完成了做筆記',
['dealing_with_traffic'] = '處理交通很困難',
['standing_cop'] = '我不能再在這裡了',
['standing_cop_2'] = '我不能再在這裡了',
['standing_cop_3'] = '我不能再在這裡了',
['use_binoculars'] = '我什麼都看不見',
['do_crowd_control'] = '人群被遏制',
['investigate_done'] = '我的調查完成了',
['docrouch'] = '蹲伏',
['kneel'] = '讓我起床',
['hang_out'] = '空閒時間 1',
['hanging_out'] = '讓我們去工作吧',
['doleaning'] = '空閒時間 2',
['dosmoking'] = '空閒時間 3',
['dodrinking'] = '空閒時間 4',
['domobile'] = '空閒時間 5',
['aacoffe'] = '早上喝咖啡',
['push_ups'] = '鍛煉一下',
['exercise'] = '我累了',
['cancel_emote'] = '取消動畫',
['emotecanceled'] = '動畫停了',
-- 身份證菜單
['name'] = '身份證 : ',
['bac'] = '酒精濃度 : ',
-- 身體搜索菜單
['confiscate_dirty'] = '沒收髒錢: $',
['guns_label'] = '--- 槍砲 ---',
['confiscate'] = '沒收 ',
['inventory_label'] = '--- 庫存 ---',
['confiscate_inv'] = '沒收 x',
['traffic_offense'] = '交通罪行',
['minor_offense'] = '輕微罪行',
['average_offense'] = '普通罪行',
['major_offense'] = '重大罪刑',
['fine_total'] = '罰單: ',
-- 車輛資料菜單
['plate'] = '車牌: ',
['owner_unknown'] = '所有者: 失竊車',
['owner'] = '所有者: ',
-- 武器菜單
['get_weapon_menu'] = '軍械庫 - 拿取武器',
['put_weapon_menu'] = '軍械庫 - 存放武器',
['buy_weapon_menu'] = '軍械庫 - 購買武器',
['not_enough_money'] = '你沒有足夠的錢',
-- 老闆菜單
['take_company_money'] = '提款公司資金',
['deposit_money'] = '存款公司資金',
['amount_of_withdrawal'] = '提款金額',
['invalid_amount'] = '金額無效',
['amount_of_deposit'] = '存款金額',
['open_bossmenu'] = '按 ~INPUT_CONTEXT~ 打開菜單',
['quantity_invalid'] = '數量無效',
['have_withdraw'] = '你已經領出了 x',
['added'] = '你添加了 x',
['quantity'] = '數量',
['inventory'] = '庫存',
['police_stock'] = '警察股票',
-- 雜項
['remove_object'] = '按 ~INPUT_CONTEXT~ 刪除對象',
['map_blip'] = '警察局',
-- 通知
['from'] = '~s~ 從 ~b~',
['you_have_confinv'] = '你沒收了 ~y~x',
['confinv'] = '~s~ 沒收了你 ~y~x',
['you_have_confdm'] = '你沒收了 ~y~$',
['confdm'] = '~s~ 沒收了你 ~y~$',
['you_have_confweapon'] = '你沒收了 ~y~x1 ',
['confweapon'] = '~s~ 沒收了你 ~y~x1 ',
['alert_police'] = '提醒警察',
-- 授權車輛
['police'] = '巡邏車 1',
['police2'] = '巡邏車 2',
['police3'] = '巡邏車 3',
['police4'] = '無標誌巡邏車',
['policeb'] = '摩托車',
['policet'] = '運輸車',
}
|
--
-- tests/oven/test_lists.lua
-- Test the Premake oven list handling.
-- Copyright (c) 2011-2012 Jason Perkins and the Premake project
--
T.oven_lists = { }
local suite = T.oven_lists
local oven = premake5.oven
--
-- Setup and teardown
--
local sln, prj
function suite.setup()
sln = solution("MySolution")
end
--
-- API values that are not set in any configuration should be initialized
-- with empty defaults (makes downstream usage easier).
--
function suite.emptyDefaultsSet_forMissingApiValues()
local cfg = oven.bake(sln)
test.isequal(0, #cfg.defines)
end
--
-- Values defined at the solution level should be included in configurations
-- built from the solution.
--
function suite.solutionValuePresent_onSolutionConfig()
defines "SOLUTION"
local cfg = oven.bake(sln)
test.isequal("SOLUTION", table.concat(cfg.defines))
end
--
-- Values defined at the project level should be included in configurations
-- built from the project.
--
function suite.projectValuePreset_onProjectConfig()
prj = project "MyProject"
defines "PROJECT"
local cfg = oven.bake(prj, sln)
test.isequal("PROJECT", table.concat(cfg.defines))
end
--
-- Values defined at the solution level should also be present in
-- configurations built from projects within that solution.
--
function suite.solutionValuePresent_onProjectConfig()
defines("SOLUTION")
prj = project("MyProject")
local cfg = oven.bake(prj, sln)
test.isequal("SOLUTION", table.concat(cfg.defines))
end
--
-- When a list value is present at both the solution and project
-- level, the values should be merged, with the solution values
-- coming first.
--
function suite.solutionAndProjectValuesMerged_onProjectConfig()
defines("SOLUTION")
prj = project("MyProject")
defines("PROJECT")
local cfg = oven.bake(prj, sln)
test.isequal("SOLUTION|PROJECT", table.concat(cfg.defines, "|"))
end
--
-- A value specified in a block with more general terms should appear
-- in more specific configurations.
--
function suite.valueFromGeneralConfigPreset_onMoreSpecificConfig()
defines("SOLUTION")
local cfg = oven.bake(sln, nil, {"Debug"})
test.isequal("SOLUTION", table.concat(cfg.defines))
end
function suite.valueFromGeneralConfigPreset_onMoreSpecificConfig()
configuration("Debug")
defines("DEBUG")
local cfg = oven.bake(sln, nil, {"Debug","Windows"})
test.isequal("DEBUG", table.concat(cfg.defines))
end
--
-- Values present in a specific configuration should only be included
-- if a matching filter term is present.
--
function suite.configValueNotPresent_ifNoMatchingFilterTerm()
configuration("Debug")
defines("DEBUG")
cfg = oven.bake(sln)
test.isequal(0, #cfg.defines)
end
function suite.configValuePresent_ifMatchingFilterTerm()
configuration("Debug")
kind "SharedLib"
cfg = oven.bake(sln, nil, {"Debug"})
test.isequal("SharedLib", cfg.kind)
end
--
-- When values for a field are present in solution and project configurations,
-- all should be copied, with the solution values first.
--
function suite.solutionAndProjectAndConfigValuesMerged()
defines("SOLUTION")
configuration("Debug")
defines("SLN_DEBUG")
prj = project("MyProject")
defines("PROJECT")
configuration("Debug")
defines("PRJ_DEBUG")
cfg = oven.bake(prj , sln, {"Debug"})
test.isequal("SOLUTION|SLN_DEBUG|PROJECT|PRJ_DEBUG", table.concat(cfg.defines, "|"))
end
--
-- Duplicate values should be removed from list values.
--
function suite.removesDuplicateValues()
defines { "SOLUTION", "DUPLICATE" }
prj = project("MyProject")
defines { "PROJECT", "DUPLICATE" }
cfg = oven.bake(prj, sln, {"Debug"})
test.isequal("SOLUTION|PROJECT|DUPLICATE", table.concat(cfg.defines, "|"))
end
|
require("prototypes/planner")
|
------------------------------------------------------------------------------
-- lm_timed.lua:
-- Lua timed map feature markers.
------------------------------------------------------------------------------
require('dlua/lm_tmsg.lua')
require('dlua/lm_1way.lua')
TimedMarker = util.subclass(OneWayStair)
TimedMarker.CLASS = "TimedMarker"
function TimedMarker:new(props)
props = props or { }
local tmarker = OneWayStair.new(self, props)
if not props.msg then
error("No messaging object provided (msg = nil)")
end
props.high = props.high or props.low or props.turns or 1
props.low = props.low or props.high or props.turns or 1
props.high_short = props.high_short or props.low_short or props.turns_short or
props.high/10 or 1
props.low_short = props.low_short or props.high_short or props.turns_short or
props.low/10 or 1
local dur = crawl.random_range(props.low, props.high, props.navg or 1)
local dur_short = crawl.random_range(props.low_short, props.high_short,
props.navg or 1)
if fnum == dgn.feature_number('unseen') then
error("Bad feature name: " .. feat)
end
tmarker.started = false
tmarker.dur = dur * 10
tmarker.dur_short = dur_short * 10
if props.single_timed then
-- Disable LOS timer by setting it as long as the primary timer.
tmarker.dur_short = tmarker.dur
end
tmarker.msg = props.msg
props.msg = nil
return tmarker
end
function TimedMarker:activate(marker, verbose)
self.super.activate(self, marker, verbose)
self.msg:init(self, marker, verbose)
dgn.register_listener(dgn.dgn_event_type('entered_level'), marker)
dgn.register_listener(dgn.dgn_event_type('player_los'), marker, marker:pos())
dgn.register_listener(dgn.dgn_event_type('turn'), marker)
end
function TimedMarker:property(marker, pname)
return self.super.property(self, marker, pname)
end
function TimedMarker:start()
if not self.started then
self.started = true
end
end
function TimedMarker:start_short(marker)
self:start()
if self.dur_short < self.dur then
self.dur = self.dur_short
end
end
function TimedMarker:disappear(marker, affect_player, x, y)
dgn.remove_listener(marker)
self.super.disappear(self, marker, affect_player, x, y)
end
function TimedMarker:timeout(marker, verbose, affect_player)
local x, y = marker:pos()
local yx, yy = you.pos()
if x == yx and y == yy and you.taking_stairs() then
if verbose then
crawl.mpr( dgn.feature_desc_at(x, y, "The") .. " vanishes " ..
"just as you enter it!")
return
end
end
if verbose then
if you.see_cell(marker:pos()) then
crawl.mpr( util.expand_entity(self.props.entity, self.props.disappear) or
dgn.feature_desc_at(x, y, "The") .. " disappears!")
else
crawl.mpr("The walls and floor vibrate strangely for a moment.")
end
end
self:disappear(marker, affect_player, x, y)
end
function TimedMarker:event(marker, ev)
if self.super.event(self, marker, ev) then
return true
end
self.ticktype = self.ticktype or dgn.dgn_event_type('turn')
if ev:type() == dgn.dgn_event_type('entered_level') then
self:start()
elseif ev:type() == dgn.dgn_event_type('player_los') then
self:start_short(marker)
elseif ev:type() == self.ticktype then
self.dur = self.dur - ev:ticks()
self.msg:event(self, marker, ev)
if self.dur <= 0 then
self:timeout(marker, true, true)
return true
end
end
end
function TimedMarker:describe(marker)
local feat = self.props.floor or 'floor'
return feat .. "/" .. tostring(self.dur)
end
function TimedMarker:read(marker, th)
TimedMarker.super.read(self, marker, th)
self.started = file.unmarshall_boolean(th)
self.dur = file.unmarshall_number(th)
self.dur_short = file.unmarshall_number(th)
self.msg = lmark.unmarshall_marker(th)
setmetatable(self, TimedMarker)
return self
end
function TimedMarker:write(marker, th)
TimedMarker.super.write(self, marker, th)
file.marshall(th, self.started)
file.marshall(th, self.dur)
file.marshall(th, self.dur_short)
lmark.marshall_marker(th, self.msg)
end
function timed_marker(pars)
return TimedMarker:new(pars)
end
|
onEvent("Mouse", function(player, x, y)
TFM.movePlayer(player, x, y, false)
end)
|
local window = require 'window'
local camera = require 'camera'
local fonts = require 'fonts'
local utils = require 'utils'
local Timer = require 'vendor/timer'
local anim8 = require 'vendor/anim8'
local HUD = {}
HUD.__index = HUD
local lens = love.graphics.newImage('images/hud/lens.png')
local chevron = love.graphics.newImage('images/hud/chevron.png')
local energy = love.graphics.newImage('images/hud/energy.png')
local savingImage = love.graphics.newImage('images/hud/saving.png')
lens:setFilter('nearest', 'nearest')
chevron:setFilter('nearest', 'nearest')
energy:setFilter('nearest', 'nearest')
savingImage:setFilter('nearest', 'nearest')
function HUD.new(level)
local hud = {}
setmetatable(hud, HUD)
local character = level.player.character
hud.sheet = level.player.character:sheet()
hud.character_quad = love.graphics.newQuad(0, character.offset or 5, 48, 34, hud.sheet:getWidth(), hud.sheet:getHeight())
hud.character_stencil = function( x, y )
love.graphics.circle( 'fill', x + 31, y + 31, 21 )
end
hud.energy_stencil = function( x, y )
love.graphics.rectangle( 'fill', x + 50, y + 27, 59, 9 )
end
hud.saving = false
local h = anim8.newGrid(36, 36, savingImage:getWidth(), savingImage:getHeight())
hud.savingAnimation = anim8.newAnimation('loop', h('1-8,1'), .25)
hud.savingAnimation:pause()
return hud
end
function HUD:startSave()
self.saving = true
self.savingAnimation:gotoFrame(1)
self.savingAnimation:resume()
end
function HUD:endSave()
Timer.add(2, function()
self.saving = false
self.savingAnimation:pause()
end)
end
function HUD:update(dt)
if self.saving then
self.savingAnimation:update(dt)
end
end
function HUD:draw( player )
if not window.dressing_visible then
return
end
self.sheet = player.character:sheet()
fonts.set( 'big' )
self.x, self.y = camera.x + 10, camera.y + 10
love.graphics.setColor( 255, 255, 255, 255 )
love.graphics.draw( chevron, self.x, self.y)
--love.graphics.stencil(function() self.energy_stencil(self.x, self.y) end)--doesn't pass arguments so is essentially useless
love.graphics.setColor(
math.min(utils.map(player.health, player.max_health, player.max_health / 2 + 1, 0, 255 ), 255 ), -- green to yellow
math.min(utils.map(player.health, player.max_health / 2, 0, 255, 0), 255), -- yellow to red
0,
255
)
--HEALTH
local energy_quad = love.graphics.newQuad(50 + (player.max_health - player.health) * .56, 0, 59, 60, energy:getWidth(), energy:getHeight())
love.graphics.draw(energy, energy_quad, self.x + 50, self.y)
love.graphics.setColor(255, 255, 255, 255)
local currentWeapon = player.inventory:currentWeapon()
if currentWeapon and not player.doBasicAttack or (player.holdingAmmo and currentWeapon) then
local position = {x = self.x + 22, y = self.y + 22}
currentWeapon:draw(position, nil,false)
else
love.graphics.draw(self.sheet, self.character_quad, self.x + 7, self.y + 17)
end
love.graphics.draw(lens, self.x, self.y)
love.graphics.setColor( 0, 0, 0, 255 )
love.graphics.print(player.money, self.x + 69, self.y + 41,0,0.5,0.5)
love.graphics.print(player.character.name, self.x + 60, self.y + 15,0,0.5,0.5)
if player.activeEffects then
love.graphics.setColor( 0, 0, 0, 255 )
for i,effect in ipairs(player.activeEffects) do
love.graphics.printf(effect, self.x + 20, self.y + 40 + (20 * i), 350, "left",0,0.5,0.5)
end
end
love.graphics.setColor( 255, 255, 255, 255 )
if self.saving then
self.savingAnimation:draw(savingImage, self.x + camera:getWidth() - 60, self.y)
end
fonts.revert()
end
return HUD
|
-- Shake
-- Stephen Leitnick
-- December 09, 2021
--[=[
@within Shake
@type UpdateCallbackFn () -> (position: Vector3, rotation: Vector3, completed: boolean)
]=]
type UpdateCallbackFn = () -> (Vector3, Vector3, boolean)
local RunService = game:GetService("RunService")
local Trove = require(script.Parent.Trove)
local rng = Random.new()
local renderId = 0
--[=[
@class Shake
Create realistic shake effects, such as camera or object shakes.
Creating a shake is very simple with this module. For every shake,
simply create a shake instance by calling `Shake.new()`. From
there, configure the shake however desired. Once configured,
call `shake:Start()` and then bind a function to it with either
`shake:OnSignal(...)` or `shake:BindToRenderStep(...)`.
The shake will output its values to the connected function, and then
automatically stop and clean up its connections once completed.
Shake instances can be reused indefinitely. However, only one shake
operation per instance can be running. If more than one is needed
of the same configuration, simply call `shake:Clone()` to duplicate
it.
Example of a simple camera shake:
```lua
local priority = Enum.RenderPriority.Last.Value
local shake = Shake.new()
shake.FadeInTime = 0
shake.Frequency = 0.1
shake.Amplitude = 5
shake.RotationInfluence = Vector3.new(0.1, 0.1, 0.1)
shake:Start()
shake:BindToRenderStep(Shake.NextRenderName(), priority, function(pos, rot, isDone)
camera.CFrame *= CFrame.new(pos) * CFrame.Angles(rot.X, rot.Y, rot.Z)
end)
```
Shakes will automatically stop once the shake has been completed. Shakes can
also be used continuously if the `Sustain` property is set to `true`.
Here are some more helpful configuration examples:
```lua
local shake = Shake.new()
-- The magnitude of the shake. Larger numbers means larger shakes.
shake.Amplitude = 5
-- The speed of the shake. Smaller frequencies mean faster shakes.
shake.Frequency = 0.1
-- Fade-in time before max amplitude shake. Set to 0 for immediate shake.
shake.FadeInTime = 0
-- Fade-out time. Set to 0 for immediate cutoff.
shake.FadeOutTime = 0
-- How long the shake sustains full amplitude before fading out
shake.SustainTime = 1
-- Set to true to never end the shake. Call shake:StopSustain() to start the fade-out.
shake.Sustain = true
-- Multiplies against the shake vector to control the final amplitude of the position.
-- Can be seen internally as: position = shakeVector * fadeInOut * positionInfluence
shake.PositionInfluence = Vector3.new(1, 1, 1)
-- Multiplies against the shake vector to control the final amplitude of the rotation.
-- Can be seen internally as: position = shakeVector * fadeInOut * rotationInfluence
shake.RotationInfluence = Vector3.new(0.1, 0.1, 0.1)
```
]=]
local Shake = {}
Shake.__index = Shake
--[=[
@within Shake
@prop Amplitude number
Amplitude of the overall shake. For instance, an amplitude of `3` would mean the
peak magnitude for the outputted shake vectors would be about `3`.
Defaults to `1`.
]=]
--[=[
@within Shake
@prop Frequency number
Frequency of the overall shake. This changes how slow or fast the
shake occurs.
Defaults to `1`.
]=]
--[=[
@within Shake
@prop FadeInTime number
How long it takes for the shake to fade in, measured in seconds.
Defaults to `1`.
]=]
--[=[
@within Shake
@prop FadeOutTime number
How long it takes for the shake to fade out, measured in seconds.
Defaults to `1`.
]=]
--[=[
@within Shake
@prop SustainTime number
How long it takes for the shake sustains itself after fading in and
before fading out.
To sustain a shake indefinitely, set `Sustain`
to `true`, and call the `StopSustain()` method to stop the sustain
and fade out the shake effect.
Defaults to `0`.
]=]
--[=[
@within Shake
@prop Sustain boolean
If `true`, the shake will sustain itself indefinitely once it fades
in. If `StopSustain()` is called, the sustain will end and the shake
will fade out based on the `FadeOutTime`.
Defaults to `false`.
]=]
--[=[
@within Shake
@prop PositionInfluence Vector3
This is similar to `Amplitude` but multiplies against each axis
of the resultant shake vector, and only affects the position vector.
Defaults to `Vector3.one`.
]=]
--[=[
@within Shake
@prop RotationInfluence Vector3
This is similar to `Amplitude` but multiplies against each axis
of the resultant shake vector, and only affects the rotation vector.
Defaults to `Vector3.one`.
]=]
--[=[
@within Shake
@prop TimeFunction () -> number
The function used to get the current time. This defaults to
`time` during runtime, and `os.clock` otherwise. Usually this
will not need to be set, but it can be optionally configured
if desired.
]=]
--[=[
@return Shake
Construct a new Shake instance.
]=]
function Shake.new()
local self = setmetatable({}, Shake)
self.Amplitude = 1
self.Frequency = 1
self.FadeInTime = 1
self.FadeOutTime = 1
self.SustainTime = 0
self.Sustain = false
self.PositionInfluence = Vector3.one
self.RotationInfluence = Vector3.one
self.TimeFunction = if RunService:IsRunning() then time else os.clock
self._timeOffset = rng:NextNumber(-1e9, 1e9)
self._startTime = 0
self._trove = Trove.new()
self._running = false
return self
end
--[=[
Apply an inverse square intensity multiplier to the given vector based on the
distance away from some source. This can be used to simulate shake intensity
based on the distance the shake is occurring from some source.
For instance, if the shake is caused by an explosion in the game, the shake
can be calculated as such:
```lua
local function Explosion(positionOfExplosion: Vector3)
local cam = workspace.CurrentCamera
local renderPriority = Enum.RenderPriority.Last.Value
local shake = Shake.new()
-- Set shake properties here
local function ExplosionShake(pos: Vector3, rot: Vector3)
local distance = (cam.CFrame.Position - positionOfExplosion).Magnitude
pos = Shake.InverseSquare(pos, distance)
rot = Shake.InverseSquare(rot, distance)
cam.CFrame *= CFrame.new(pos) * CFrame.Angles(rot.X, rot.Y, rot.Z)
end
shake:BindToRenderStep("ExplosionShake", renderPriority, ExplosionShake)
end
```
]=]
function Shake.InverseSquare(shake: Vector3, distance: number): Vector3
if distance < 1 then
distance = 1
end
local intensity = 1 / (distance * distance)
return shake * intensity
end
--[=[
Returns a unique render name for every call, which can
be used with the `BindToRenderStep` method optionally.
```lua
shake:BindToRenderStep(Shake.NextRenderName(), ...)
```
]=]
function Shake.NextRenderName(): string
renderId += 1
return ("__shake_%.4i__"):format(renderId)
end
--[=[
Start the shake effect.
:::note
This **must** be called before calling `Update`. As such, it should also be
called once before or after calling `OnSignal` or `BindToRenderStep` methods.
:::
]=]
function Shake:Start()
self._startTime = self.TimeFunction()
self._running = true
self._trove:Add(function()
self._running = false
end)
end
--[=[
Stops the shake effect. If using `OnSignal` or `BindToRenderStep`, those bound
functions will be disconnected/unbound.
`Stop` is automatically called when the shake effect is completed _or_ when the
`Destroy` method is called.
]=]
function Shake:Stop()
self._trove:Clean()
end
--[=[
Returns `true` if the shake instance is currently running,
otherwise returns `false`.
]=]
function Shake:IsShaking(): boolean
return self._running
end
--[=[
Schedules a sustained shake to stop. This works by setting the
`Sustain` field to `false` and letting the shake effect fade out
based on the `FadeOutTime` field.
]=]
function Shake:StopSustain()
local now = self.TimeFunction()
self.Sustain = false
self.SustainTime = (now - self._startTime) - self.FadeInTime
end
--[=[
Calculates the current shake vector. This should be continuously
called inside a loop, such as `RunService.Heartbeat`. Alternatively,
`OnSignal` or `BindToRenderStep` can be used to automatically call
this function.
Returns a tuple of three values:
1. `position: Vector3` - Position shake offset
2. `rotation: Vector3` - Rotation shake offset
3. `completed: boolean` - Flag indicating if the shake is finished
```lua
local hb
hb = RunService.Heartbeat:Connect(function()
local offsetPosition, offsetRotation, isDone = shake:Update()
if isDone then
hb:Disconnect()
end
-- Use `offsetPosition` and `offsetRotation` here
end)
```
]=]
function Shake:Update(): (Vector3, Vector3, boolean)
local done = false
local now = self.TimeFunction()
local dur = now - self._startTime
local noiseInput = ((now + self._timeOffset) / self.Frequency) % 1000000
local multiplierFadeIn = 1
local multiplierFadeOut = 1
if dur < self.FadeInTime then
multiplierFadeIn = dur / self.FadeInTime
end
if not self.Sustain and dur > self.FadeInTime + self.SustainTime then
multiplierFadeOut = 1 - (dur - self.FadeInTime - self.SustainTime) / self.FadeOutTime
if (not self.Sustain) and dur >= self.FadeInTime + self.SustainTime + self.FadeOutTime then
done = true
end
end
local offset = Vector3.new(
math.noise(noiseInput, 0) / 2,
math.noise(0, noiseInput) / 2,
math.noise(noiseInput, noiseInput) / 2
) * self.Amplitude * math.min(multiplierFadeIn, multiplierFadeOut)
if done then
self:Stop()
end
return self.PositionInfluence * offset, self.RotationInfluence * offset, done
end
--[=[
@param signal Signal | RBXScriptSignal
@param callbackFn UpdateCallbackFn
@return Connection | RBXScriptConnection
Bind the `Update` method to a signal. For instance, this can be used
to connect to `RunService.Heartbeat`.
All connections are cleaned up when the shake instance is stopped
or destroyed.
```lua
local function SomeShake(pos: Vector3, rot: Vector3, completed: boolean)
-- Shake
end
shake:OnSignal(RunService.Heartbeat, SomeShake)
```
]=]
function Shake:OnSignal(signal, callbackFn: UpdateCallbackFn)
return self._trove:Connect(signal, function()
callbackFn(self:Update())
end)
end
--[=[
@param name string -- Name passed to `RunService:BindToRenderStep`
@param priority number -- Priority passed to `RunService:BindToRenderStep`
@param callbackFn UpdateCallbackFn
Bind the `Update` method to RenderStep.
All bond functions are cleaned up when the shake instance is stopped
or destroyed.
```lua
local renderPriority = Enum.RenderPriority.Camera.Value
local function SomeShake(pos: Vector3, rot: Vector3, completed: boolean)
-- Shake
end
shake:BindToRenderStep("SomeShake", renderPriority, SomeShake)
```
]=]
function Shake:BindToRenderStep(name: string, priority: number, callbackFn: UpdateCallbackFn)
self._trove:BindToRenderStep(name, priority, function()
callbackFn(self:Update())
end)
end
--[=[
@return Shake
Creates a new shake with identical properties as
this one. This does _not_ clone over playing state,
and thus the cloned instance will be in a stopped
state.
A use-case for using `Clone` would be to create a module
with a list of shake presets. These presets can be cloned
when desired for use. For instance, there might be presets
for explosions, recoil, or earthquakes.
```lua
--------------------------------------
-- Example preset module
local ShakePresets = {}
local explosion = Shake.new()
-- Configure `explosion` shake here
ShakePresets.Explosion = explosion
return ShakePresets
--------------------------------------
-- Use the module:
local ShakePresets = require(somewhere.ShakePresets)
local explosionShake = ShakePresets.Explosion:Clone()
```
]=]
function Shake:Clone()
local shake = Shake.new()
local cloneFields = {
"Amplitude", "Frequency", "FadeInTime",
"FadeOutTime", "SustainTime", "Sustain",
"PositionInfluence", "RotationInfluence",
"TimeFunction"
}
for _,field in ipairs(cloneFields) do
shake[field] = self[field]
end
return shake
end
--[=[
Destroy the Shake instance. Will call `Stop()`.
]=]
function Shake:Destroy()
self:Stop()
end
return Shake
|
local director = require( "director" )
local ui = require("ui")
local action = require("action")
local timer = require("timer")
local shape = require("shape")
local node = require("node")
local sprite = require("sprite")
local sound = require("sound")
local physics = require("physics")
local texture = require("texture")
local path = require("path")
local emitter = require("emitter")
scene = director.newScene()
local progressBarBackground
local progressBar
local sceneToLoad
local done
function scene:createScene( event )
print("Lua: Creating scene loader")
scene:setSize(1136,640)
scene:setBackgroundColor(0.7,0,0.7)
progressBarBackground = shape.newRectangle(500, 70, 568,320)
progressBarBackground:setFillColor(0,0,0.7)
progressBarBackground.setLineWidth = 0
scene:addChild(progressBarBackground)
progressBar = shape.newRectangle(490, 60)
progressBar:setFillColor(1,1,1)
progressBarBackground:addChild(progressBar)
end
function scene:didMoveToView()
print ("Lua: scene scene_load_page.lua moved to view")
progressBar.xScale = 0
print ("Lua: loading scene " .. nextSceneName)
sceneToLoad = director.loadScene(nextSceneName)
done = false
end
function scene:willMoveFromView( )
-----------------------------------------------------------------------------
-- INSERT code here (e.g. stop timers, remove listeners, unload sounds, etc.)
-----------------------------------------------------------------------------
--Runtime:removeEventListener("enterFrame", scene.starListener)
print("Lua: Exiting scene loader")
end
-- Called when the scene physics have been simulated
function scene:didSimulatePhysics()
end
-- Called when scenes actions have been updated
function scene:didEvaluateActions()
print ("scene_load_page didEvaluateActions")
progress = sceneToLoad.percentLoaded / 100.0
print ("Lua: load progres: " .. progress * 100)
progressBar.xScale = progress
-- if not done then
if progress == 1 and not done then
print ("Lua: Time to load scene " .. nextSceneName)
done = true
director.gotoScene(nextSceneName, {transition_type = "flip", orientation = "horizontal", pauses_outgoing_scene = true, duration=1.5})
end
end
-- Called when the scene's size changes
function scene:didChangeSize(width, height)
end
-- Called once every frame
function scene:update(currentTime)
-----------------------------------------
-- It is not recommended to use this --
-- method for animation - use physics --
-- and actions instead. --
-----------------------------------------
end
-- Called when scene is deallocated
function scene:destroyScene( )
-----------------------------------------------------------------------------
-- INSERT code here (e.g. remove listeners, widgets, save state, etc.)
-----------------------------------------------------------------------------
end
---------------------------------------------------------------------------------
-- END OF YOUR IMPLEMENTATION
---------------------------------------------------------------------------------
return scene
|
for line in io.lines(arg[1]) do
local s, n = {}, {}
for i in line:gmatch("[^,]+") do
if i:find("^%d+$") then
n[#n+1] = i
else
s[#s+1] = i
end
end
if #s > 0 then
io.write(s[1])
for i = 2, #s do
io.write("," .. s[i])
end
if #n > 0 then io.write("|") end
end
if #n > 0 then
io.write(n[1])
for i = 2, #n do
io.write("," .. n[i])
end
end
print()
end
|
-- Lua 编程语言中 repeat...until 循环语句不同于 for 和 while循环,
-- for 和 while 循环的条件语句在当前循环执行开始时判断,而 repeat...until 循环的条件语句在当前循环结束后判断。
-- 相当于其它语言的do while
--[ 变量定义 --]
a = 10
--[ 执行循环 --]
repeat
print("a的值为:", a)
a = a + 1
until( a > 15 )
|
local skynet = require "skynet"
local socket = require "socket"
local cjson = require "cjson"
local json = cjson.new()
skynet.start(function ( )
skynet.fork(function ( )
local fd=socket.listen("0.0.0.0",8888)
socket.start(fd,function ( id,addr )
skynet.error(addr,"sdfsdfsdfdf")
skynet.fork(function ( )
socket.start(id)
skynet.fork(function ( )
while true do
socket.write(id,"{\"action\":\"hello\",\"session\":2}\n")
skynet.sleep(300)
end
end)
while true do
socket.write(id,"{\"action\":\"hello\",\"session\":2}\n")
local x = socket.readline(id)
print(x)
local s,dd = pcall(json.decode,x)
print(s,dd)
-- socket.close(id)
if not x then
print("socket close!")
break
end
end
end)
end)
end)
skynet.sleep(100)
for i=1,5 do
skynet.newservice("client")
end
end)
|
local loot_to_add = {"artifact-ore"}
function RampantAddLootToCategory(category, probability_per_tier, c_min, c_max)
for name, table_entry in pairs(data.raw[category]) do
v, t = string.match(name, "%-v(%d+)%-t(%d+)%-rampant")
if v ~= nil and t ~= nil then
if table_entry.loot == nil then
table_entry.loot = {}
end
for _, loot in pairs(loot_to_add) do
local already_has_loot = false
for _, loot_entry in pairs(table_entry.loot) do
if loot_entry.item == loot then
already_has_loot = true
end
end
if not already_has_loot then
p = math.min(probability_per_tier * tonumber(t), 1)
table.insert(table_entry.loot, {
item = loot,
probability = p,
count_min = c_min,
count_max = c_max,
})
-- log("added loot " .. loot .. " (" .. p .. "," .. c_min .. "," .. c_max .. ") to " .. name)
else
-- log("skipping loot " .. loot .. " for " .. name)
end
end
end
end
end
RampantAddLootToCategory("unit",
settings.startup["rampant-alienmodule-compat-probability-per-tier-unit"].value,
settings.startup["rampant-alienmodule-compat-min-count-unit"].value,
settings.startup["rampant-alienmodule-compat-max-count-unit"].value)
RampantAddLootToCategory("turret",
settings.startup["rampant-alienmodule-compat-probability-per-tier-turret"].value,
settings.startup["rampant-alienmodule-compat-min-count-turret"].value,
settings.startup["rampant-alienmodule-compat-max-count-turret"].value)
RampantAddLootToCategory("unit-spawner",
settings.startup["rampant-alienmodule-compat-probability-per-tier-spawner"].value,
settings.startup["rampant-alienmodule-compat-min-count-spawner"].value,
settings.startup["rampant-alienmodule-compat-max-count-spawner"].value)
|
local L = LibStub("AceLocale-3.0"):NewLocale("ClassicCodex", "enUS", true, nil)
if not L then return end
L = L or {}
-- loader.lua
L['[ClassicCodex]'] = true
L['Missing component %s'] = true
L['Failed to load database, ClassicCodex cannot be launched'] = true
L['Failed to load database locales, ClassicCodex cannot be launched'] = true
L['Failed to load ClassicCodex core, ClassicCodex cannot be launched'] = true
L['Unable to load database patch, quest data may be inaccurate'] = true
|
-----------------------------------------------------------------------------------------------------------------------------------------
-- VRP UTILS
-----------------------------------------------------------------------------------------------------------------------------------------
local Tunnel = module("vrp", "lib/Tunnel")
local Proxy = module("vrp", "lib/Proxy")
vRPclient = Tunnel.getInterface("vRP")
VRPIds = {}
Tunnel.bindInterface("vrp_admin_ids",VRPIds)
Proxy.addInterface("vrp_admin_ids",VRPIds)
vRP = Proxy.getInterface("vRP")
-----------------------------------------------------------------------------------------------------------------------------------------
-- WEBHOOK
-----------------------------------------------------------------------------------------------------------------------------------------
local webhookids = "LINK DO WEBHOOK"
function SendWebhookMessage(webhook,message)
if webhook ~= nil and webhook ~= "" then
PerformHttpRequest(webhook, function(err, text, headers) end, 'POST', json.encode({content = message}), { ['Content-Type'] = 'application/json' })
end
end
-----------------------------------------------------------------------------------------------------------------------------------------
-- USER ADMIN PERMISSION
-----------------------------------------------------------------------------------------------------------------------------------------
function VRPIds.isAdmin()
local source = source
local user_id = vRP.getUserId(source)
if user_id then
return (vRP.hasPermission(user_id,"administrador.permissao"))
end
return false
end
-----------------------------------------------------------------------------------------------------------------------------------------
-- GET USER ID AND STEAMHEX
-----------------------------------------------------------------------------------------------------------------------------------------
function VRPIds.getId(sourceplayer)
if sourceplayer ~= nil and sourceplayer ~= 0 then
local user_id = vRP.getUserId(sourceplayer)
if user_id then
return user_id
end
end
end
-----------------------------------------------------------------------------------------------------------------------------------------
-- REPORT LOG WEBHOOK
-----------------------------------------------------------------------------------------------------------------------------------------
function VRPIds.reportLog(toggle)
local source = source
local user_id = vRP.getUserId(source)
if user_id then
SendWebhookMessage(webhookids,"```prolog\n[ID]: "..user_id.." \n[STATUS]: ".. toggle ..os.date("\n[Data]: %d/%m/%Y [Hora]: %H:%M:%S").." \r```")
end
end
|
botchecker = {
cast = function(player)
player:popUp("<b>Please read this carefully or your character will be jailed.\n\nYour character is being checked for AFK hunting.\n\nIf you closed the window accidentally, please wait for the next one to appear.\n\nYou will have 180 seconds to respond to the messages.\n\nIf you fail to answer the captcha within the time limit or logout, your character will automatically be jailed.")
player:setDuration("botchecker", 195000)
characterLog.bottingLog(
player,
"Botting check initiated on " .. player.name
)
end,
while_cast = function(player)
if #player:getCaptchaKey() == 0 then
player:setDuration("botchecker", 0)
end
if player:getDuration("botchecker") == 180000 then
player:sendURL(
0,
"https://tk0.retrotk.com/captcha/?name=" .. player.name .. "&key=" .. botcheck_hash[
player.ID
]
)
characterLog.bottingLog(
player,
"First Botting check window sent to " .. player.name
)
end
if player:getDuration("botchecker") == 120000 then
player:sendURL(
0,
"https://tk0.retrotk.com/captcha/?name=" .. player.name .. "&key=" .. botcheck_hash[
player.ID
]
)
characterLog.bottingLog(
player,
"Second Botting check window sent to " .. player.name
)
end
if player:getDuration("botchecker") == 60000 then
player:msg(
0,
"Final attempt. If you do not answer this, you will be jailed.",
player.ID
)
player:sendURL(
0,
"https://tk0.retrotk.com/captcha/?name=" .. player.name .. "&key=" .. botcheck_hash[
player.ID
]
)
characterLog.bottingLog(
player,
"Third/Final Botting check window sent to " .. player.name
)
end
end,
uncast = function(player)
if #player:getCaptchaKey() == 0 then
player:unlock()
characterLog.bottingLog(
player,
player.name .. " successfully answered the bot check and has been unlocked."
)
else
player:sendURL(0, "https://tk0.retrotk.com/captcha/fail.php")
player:warp(666, 3, 4)
player:unlock()
characterLog.bottingLog(
player,
player.name .. " warped to jail for AFK Botting."
)
end
end
}
|
function onMoveCamera(focus)
if focus == 'boyfriend' then
-- called when the camera focus on boyfriend
if getPropertyFromObject('boyfriend', 'y') >= 450 then
doTweenX('scaleTweenX', 'boyfriend.scale', 1.5, 1, 'elasticInOut');
doTweenY('scaleTweenY', 'boyfriend.scale', 1.5, 1, 'elasticInOut');
doTweenY('bfTweenY', 'boyfriend', getPropertyFromObject('boyfriend', 'y') - 70, 1, 'elasticInOut');
end
elseif focus == 'dad' then
-- called when the camera focus on dad
if getPropertyFromObject('boyfriend', 'y') < 450 then
doTweenX('scaleTweenX', 'boyfriend.scale', 1, 1, 'elasticInOut');
doTweenY('scaleTweenY', 'boyfriend.scale', 1, 1, 'elasticInOut');
doTweenY('bfTweenY', 'boyfriend', getPropertyFromObject('boyfriend', 'y') + 70, 1, 'elasticInOut');
end
end
end
|
local DB = require("dashboard.model.db")
local stringy = require("orange.utils.stringy")
local ip_list_cache = ngx.shared.waf_ip_list
return function(config)
local model = {}
local mysql_config = config.store_mysql
local db = DB:new(mysql_config)
function model:get_ip_list(rule_id)
local sql="SELECT * from ip_list where rule_id=? order by create_time desc"
return db:query(sql, {rule_id})
end
function model:add_ip(rule_id,ip)
ip_list_cache:set("waf."..rule_id.."."..ip,ip)
local sql="insert into ip_list (rule_id,ip) values(?,?)"
return db:insert(sql, {rule_id,ip})
end
function model:get_delete_list(ip_list_str)
local ip_list = stringy.split(ip_list_str,",")
return ip_list;
end
function model:get_placeholder(count)
local placeholder = ''
for i=1,count do
placeholder = placeholder.."?"
if i < count then
placeholder = placeholder..","
end
end
return placeholder
end
function model:delete_ip(rule_id,ip_list)
local list = self:get_delete_list(ip_list)
for i,v in ipairs(list) do
ip_list_cache:delete("waf."..rule_id.."."..v)
end
local sql="delete from ip_list where rule_id=? and ip in ("..self:get_placeholder(#list)..")"
table.insert( list, 1, rule_id )
return db:delete(sql, list)
end
return model
end
|
-- Automatically generated file: Weapon Skills
return {
[1] = {id=1,en="Combo",ja="コンボ",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[2] = {id=2,en="Shoulder Tackle",ja="タックル",element=4,icon_id=591,prefix="/weaponskill",range=2,skill=1,skillchain_a="Impaction",skillchain_b="Reverberation",skillchain_c="",targets=32},
[3] = {id=3,en="One Inch Punch",ja="短勁",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Compression",skillchain_b="",skillchain_c="",targets=32},
[4] = {id=4,en="Backhand Blow",ja="バックハンドブロー",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Detonation",skillchain_b="",skillchain_c="",targets=32},
[5] = {id=5,en="Raging Fists",ja="乱撃",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[6] = {id=6,en="Spinning Attack",ja="スピンアタック",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Liquefaction",skillchain_b="Impaction",skillchain_c="",targets=32},
[7] = {id=7,en="Howling Fist",ja="空鳴拳",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Transfixion",skillchain_b="Impaction",skillchain_c="",targets=32},
[8] = {id=8,en="Dragon Kick",ja="双竜脚",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Fragmentation",skillchain_b="",skillchain_c="",targets=32},
[9] = {id=9,en="Asuran Fists",ja="夢想阿修羅拳",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Gravitation",skillchain_b="Liquefaction",skillchain_c="",targets=32},
[10] = {id=10,en="Final Heaven",ja="ファイナルヘヴン",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Light",skillchain_b="Fusion",skillchain_c="",targets=32},
[11] = {id=11,en="Ascetic's Fury",ja="アスケーテンツォルン",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Fusion",skillchain_b="Transfixion",skillchain_c="",targets=32},
[12] = {id=12,en="Stringing Pummel",ja="連環六合圏",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Gravitation",skillchain_b="Liquefaction",skillchain_c="",targets=32},
[13] = {id=13,en="Tornado Kick",ja="闘魂旋風脚",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Induration",skillchain_b="Impaction",skillchain_c="Detonation",targets=32},
[14] = {id=14,en="Victory Smite",ja="ビクトリースマイト",element=6,icon_id=590,prefix="/weaponskill",range=2,skill=1,skillchain_a="Light",skillchain_b="Fragmentation",skillchain_c="",targets=32},
[15] = {id=15,en="Shijin Spiral",ja="四神円舞",element=0,icon_id=592,prefix="/weaponskill",range=2,skill=1,skillchain_a="Fusion",skillchain_b="Reverberation",skillchain_c="",targets=32},
[16] = {id=16,en="Wasp Sting",ja="ワスプスティング",element=5,icon_id=593,prefix="/weaponskill",range=2,skill=2,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[17] = {id=17,en="Viper Bite",ja="バイパーバイト",element=5,icon_id=593,prefix="/weaponskill",range=2,skill=2,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[18] = {id=18,en="Shadowstitch",ja="シャドーステッチ",element=1,icon_id=594,prefix="/weaponskill",range=2,skill=2,skillchain_a="Reverberation",skillchain_b="",skillchain_c="",targets=32},
[19] = {id=19,en="Gust Slash",ja="ガストスラッシュ",element=2,icon_id=595,prefix="/weaponskill",range=10,skill=2,skillchain_a="Detonation",skillchain_b="",skillchain_c="",targets=32},
[20] = {id=20,en="Cyclone",ja="サイクロン",element=2,icon_id=595,prefix="/weaponskill",range=10,skill=2,skillchain_a="Detonation",skillchain_b="Impaction",skillchain_c="",targets=32},
[21] = {id=21,en="Energy Steal",ja="エナジースティール",element=7,icon_id=596,prefix="/weaponskill",range=2,skill=2,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[22] = {id=22,en="Energy Drain",ja="エナジードレイン",element=7,icon_id=596,prefix="/weaponskill",range=2,skill=2,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[23] = {id=23,en="Dancing Edge",ja="ダンシングエッジ",element=6,icon_id=597,prefix="/weaponskill",range=2,skill=2,skillchain_a="Scission",skillchain_b="Detonation",skillchain_c="",targets=32},
[24] = {id=24,en="Shark Bite",ja="シャークバイト",element=6,icon_id=597,prefix="/weaponskill",range=2,skill=2,skillchain_a="Fragmentation",skillchain_b="",skillchain_c="",targets=32},
[25] = {id=25,en="Evisceration",ja="エヴィサレーション",element=6,icon_id=597,prefix="/weaponskill",range=2,skill=2,skillchain_a="Gravitation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[26] = {id=26,en="Mercy Stroke",ja="マーシーストローク",element=6,icon_id=597,prefix="/weaponskill",range=2,skill=2,skillchain_a="Darkness",skillchain_b="Gravitation",skillchain_c="",targets=32},
[27] = {id=27,en="Mandalic Stab",ja="マンダリクスタッブ",element=6,icon_id=597,prefix="/weaponskill",range=2,skill=2,skillchain_a="Fusion",skillchain_b="Compression",skillchain_c="",targets=32},
[28] = {id=28,en="Mordant Rime",ja="モーダントライム",element=2,icon_id=595,prefix="/weaponskill",range=2,skill=2,skillchain_a="Fragmentation",skillchain_b="Distortion",skillchain_c="",targets=32},
[29] = {id=29,en="Pyrrhic Kleos",ja="ピリッククレオス",element=1,icon_id=594,prefix="/weaponskill",range=2,skill=2,skillchain_a="Distortion",skillchain_b="Scission",skillchain_c="",targets=32},
[30] = {id=30,en="Aeolian Edge",ja="イオリアンエッジ",element=2,icon_id=595,prefix="/weaponskill",range=2,skill=2,skillchain_a="Impaction",skillchain_b="Scission",skillchain_c="Detonation",targets=32},
[31] = {id=31,en="Rudra's Storm",ja="ルドラストーム",element=2,icon_id=595,prefix="/weaponskill",range=2,skill=2,skillchain_a="Darkness",skillchain_b="Distortion",skillchain_c="",targets=32},
[32] = {id=32,en="Fast Blade",ja="ファストブレード",element=6,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[33] = {id=33,en="Burning Blade",ja="バーニングブレード",element=0,icon_id=599,prefix="/weaponskill",range=2,skill=3,skillchain_a="Liquefaction",skillchain_b="",skillchain_c="",targets=32},
[34] = {id=34,en="Red Lotus Blade",ja="レッドロータス",element=0,icon_id=599,prefix="/weaponskill",range=2,skill=3,skillchain_a="Liquefaction",skillchain_b="Detonation",skillchain_c="",targets=32},
[35] = {id=35,en="Flat Blade",ja="フラットブレード",element=4,icon_id=600,prefix="/weaponskill",range=2,skill=3,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[36] = {id=36,en="Shining Blade",ja="シャインブレード",element=6,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[37] = {id=37,en="Seraph Blade",ja="セラフブレード",element=6,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[38] = {id=38,en="Circle Blade",ja="サークルブレード",element=6,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="Reverberation",skillchain_b="Impaction",skillchain_c="",targets=32},
[39] = {id=39,en="Spirits Within",ja="スピリッツウィズイン",element=15,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[40] = {id=40,en="Vorpal Blade",ja="ボーパルブレード",element=6,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="Scission",skillchain_b="Impaction",skillchain_c="",targets=32},
[41] = {id=41,en="Swift Blade",ja="スウィフトブレード",element=6,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="Gravitation",skillchain_b="",skillchain_c="",targets=32},
[42] = {id=42,en="Savage Blade",ja="サベッジブレード",element=6,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="Fragmentation",skillchain_b="Scission",skillchain_c="",targets=32},
[43] = {id=43,en="Knights of Round",ja="ナイツオブラウンド",element=6,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="Light",skillchain_b="Fusion",skillchain_c="",targets=32},
[44] = {id=44,en="Death Blossom",ja="ロズレーファタール",element=4,icon_id=600,prefix="/weaponskill",range=2,skill=3,skillchain_a="Fragmentation",skillchain_b="Distortion",skillchain_c="",targets=32},
[45] = {id=45,en="Atonement",ja="ロイエ",element=15,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="Fusion",skillchain_b="Reverberation",skillchain_c="",targets=32},
[46] = {id=46,en="Expiacion",ja="エクスピアシオン",element=6,icon_id=598,prefix="/weaponskill",range=2,skill=3,skillchain_a="Distortion",skillchain_b="Scission",skillchain_c="",targets=32},
[47] = {id=47,en="Sanguine Blade",ja="サンギンブレード",element=7,icon_id=601,prefix="/weaponskill",range=2,skill=3,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[48] = {id=48,en="Hard Slash",ja="ハードスラッシュ",element=6,icon_id=602,prefix="/weaponskill",range=2,skill=4,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[49] = {id=49,en="Power Slash",ja="パワースラッシュ",element=6,icon_id=602,prefix="/weaponskill",range=2,skill=4,skillchain_a="Transfixion",skillchain_b="",skillchain_c="",targets=32},
[50] = {id=50,en="Frostbite",ja="フロストバイト",element=1,icon_id=603,prefix="/weaponskill",range=2,skill=4,skillchain_a="Induration",skillchain_b="",skillchain_c="",targets=32},
[51] = {id=51,en="Freezebite",ja="フリーズバイト",element=1,icon_id=603,prefix="/weaponskill",range=2,skill=4,skillchain_a="Induration",skillchain_b="Detonation",skillchain_c="",targets=32},
[52] = {id=52,en="Shockwave",ja="ショックウェーブ",element=7,icon_id=604,prefix="/weaponskill",range=2,skill=4,skillchain_a="Reverberation",skillchain_b="",skillchain_c="",targets=32},
[53] = {id=53,en="Crescent Moon",ja="クレセントムーン",element=6,icon_id=602,prefix="/weaponskill",range=2,skill=4,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[54] = {id=54,en="Sickle Moon",ja="シックルムーン",element=6,icon_id=602,prefix="/weaponskill",range=2,skill=4,skillchain_a="Scission",skillchain_b="Impaction",skillchain_c="",targets=32},
[55] = {id=55,en="Spinning Slash",ja="スピンスラッシュ",element=6,icon_id=602,prefix="/weaponskill",range=2,skill=4,skillchain_a="Fragmentation",skillchain_b="",skillchain_c="",targets=32},
[56] = {id=56,en="Ground Strike",ja="グラウンドストライク",element=6,icon_id=602,prefix="/weaponskill",range=2,skill=4,skillchain_a="Fragmentation",skillchain_b="Distortion",skillchain_c="",targets=32},
[57] = {id=57,en="Scourge",ja="スカージ",element=6,icon_id=602,prefix="/weaponskill",range=2,skill=4,skillchain_a="Light",skillchain_b="Fusion",skillchain_c="",targets=32},
[58] = {id=58,en="Herculean Slash",ja="ヘラクレススラッシュ",element=1,icon_id=603,prefix="/weaponskill",range=2,skill=4,skillchain_a="Induration",skillchain_b="Impaction",skillchain_c="Detonation",targets=32},
[59] = {id=59,en="Torcleaver",ja="トアクリーバー",element=6,icon_id=602,prefix="/weaponskill",range=2,skill=4,skillchain_a="Light",skillchain_b="Distortion",skillchain_c="",targets=32},
[60] = {id=60,en="Resolution",ja="レゾルーション",element=6,icon_id=602,prefix="/weaponskill",range=2,skill=4,skillchain_a="Fragmentation",skillchain_b="Scission",skillchain_c="",targets=32},
[61] = {id=61,en="Dimidiation",ja="デミディエーション",element=6,icon_id=602,prefix="/weaponskill",range=2,skill=4,skillchain_a="Light",skillchain_b="Fragmentation",skillchain_c="",targets=32},
[64] = {id=64,en="Raging Axe",ja="レイジングアクス",element=6,icon_id=605,prefix="/weaponskill",range=2,skill=5,skillchain_a="Detonation",skillchain_b="Impaction",skillchain_c="",targets=32},
[65] = {id=65,en="Smash Axe",ja="スマッシュ",element=4,icon_id=606,prefix="/weaponskill",range=2,skill=5,skillchain_a="Impaction",skillchain_b="Reverberation",skillchain_c="",targets=32},
[66] = {id=66,en="Gale Axe",ja="ラファールアクス",element=2,icon_id=607,prefix="/weaponskill",range=2,skill=5,skillchain_a="Detonation",skillchain_b="",skillchain_c="",targets=32},
[67] = {id=67,en="Avalanche Axe",ja="アバランチアクス",element=6,icon_id=605,prefix="/weaponskill",range=2,skill=5,skillchain_a="Scission",skillchain_b="Impaction",skillchain_c="",targets=32},
[68] = {id=68,en="Spinning Axe",ja="スピニングアクス",element=6,icon_id=605,prefix="/weaponskill",range=2,skill=5,skillchain_a="Liquefaction",skillchain_b="Scission",skillchain_c="Impaction",targets=32},
[69] = {id=69,en="Rampage",ja="ランページ",element=6,icon_id=605,prefix="/weaponskill",range=2,skill=5,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[70] = {id=70,en="Calamity",ja="カラミティ",element=6,icon_id=605,prefix="/weaponskill",range=2,skill=5,skillchain_a="Scission",skillchain_b="Impaction",skillchain_c="",targets=32},
[71] = {id=71,en="Mistral Axe",ja="ミストラルアクス",element=6,icon_id=605,prefix="/weaponskill",range=10,skill=5,skillchain_a="Fusion",skillchain_b="",skillchain_c="",targets=32},
[72] = {id=72,en="Decimation",ja="デシメーション",element=6,icon_id=605,prefix="/weaponskill",range=2,skill=5,skillchain_a="Fusion",skillchain_b="Reverberation",skillchain_c="",targets=32},
[73] = {id=73,en="Onslaught",ja="オンスロート",element=6,icon_id=605,prefix="/weaponskill",range=2,skill=5,skillchain_a="Darkness",skillchain_b="Gravitation",skillchain_c="",targets=32},
[74] = {id=74,en="Primal Rend",ja="プライマルレンド",element=6,icon_id=605,prefix="/weaponskill",range=2,skill=5,skillchain_a="Gravitation",skillchain_b="Reverberation",skillchain_c="",targets=32},
[75] = {id=75,en="Bora Axe",ja="ボーラアクス",element=1,icon_id=608,prefix="/weaponskill",range=10,skill=5,skillchain_a="Scission",skillchain_b="Detonation",skillchain_c="",targets=32},
[76] = {id=76,en="Cloudsplitter",ja="クラウドスプリッタ",element=4,icon_id=606,prefix="/weaponskill",range=2,skill=5,skillchain_a="Darkness",skillchain_b="Fragmentation",skillchain_c="",targets=32},
[77] = {id=77,en="Ruinator",ja="ルイネーター",element=6,icon_id=605,prefix="/weaponskill",range=2,skill=5,skillchain_a="Distortion",skillchain_b="Detonation",skillchain_c="",targets=32},
[80] = {id=80,en="Shield Break",ja="シールドブレイク",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[81] = {id=81,en="Iron Tempest",ja="アイアンテンペスト",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[82] = {id=82,en="Sturmwind",ja="シュトルムヴィント",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Reverberation",skillchain_b="Scission",skillchain_c="",targets=32},
[83] = {id=83,en="Armor Break",ja="アーマーブレイク",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[84] = {id=84,en="Keen Edge",ja="キーンエッジ",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Compression",skillchain_b="",skillchain_c="",targets=32},
[85] = {id=85,en="Weapon Break",ja="ウェポンブレイク",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[86] = {id=86,en="Raging Rush",ja="レイジングラッシュ",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Induration",skillchain_b="Reverberation",skillchain_c="",targets=32},
[87] = {id=87,en="Full Break",ja="フルブレイク",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Distortion",skillchain_b="",skillchain_c="",targets=32},
[88] = {id=88,en="Steel Cyclone",ja="スチールサイクロン",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Distortion",skillchain_b="Detonation",skillchain_c="",targets=32},
[89] = {id=89,en="Metatron Torment",ja="メタトロントーメント",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Light",skillchain_b="Fusion",skillchain_c="",targets=32},
[90] = {id=90,en="King's Justice",ja="キングズジャスティス",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Fragmentation",skillchain_b="Scission",skillchain_c="",targets=32},
[91] = {id=91,en="Fell Cleave",ja="フェルクリーヴ",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Scission",skillchain_b="Detonation",skillchain_c="",targets=32},
[92] = {id=92,en="Ukko's Fury",ja="ウッコフューリー",element=3,icon_id=610,prefix="/weaponskill",range=2,skill=6,skillchain_a="Light",skillchain_b="Fragmentation",skillchain_c="",targets=32},
[93] = {id=93,en="Upheaval",ja="アップヒーバル",element=6,icon_id=609,prefix="/weaponskill",range=2,skill=6,skillchain_a="Fusion",skillchain_b="Compression",skillchain_c="",targets=32},
[96] = {id=96,en="Slice",ja="スライス",element=6,icon_id=611,prefix="/weaponskill",range=2,skill=7,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[97] = {id=97,en="Dark Harvest",ja="ダークハーベスト",element=7,icon_id=612,prefix="/weaponskill",range=2,skill=7,skillchain_a="Reverberation",skillchain_b="",skillchain_c="",targets=32},
[98] = {id=98,en="Shadow of Death",ja="シャドーオブデス",element=7,icon_id=612,prefix="/weaponskill",range=2,skill=7,skillchain_a="Induration",skillchain_b="Reverberation",skillchain_c="",targets=32},
[99] = {id=99,en="Nightmare Scythe",ja="ナイトメアサイス",element=7,icon_id=612,prefix="/weaponskill",range=2,skill=7,skillchain_a="Compression",skillchain_b="Scission",skillchain_c="",targets=32},
[100] = {id=100,en="Spinning Scythe",ja="スピニングサイス",element=6,icon_id=611,prefix="/weaponskill",range=2,skill=7,skillchain_a="Reverberation",skillchain_b="Scission",skillchain_c="",targets=32},
[101] = {id=101,en="Vorpal Scythe",ja="ボーパルサイス",element=6,icon_id=611,prefix="/weaponskill",range=2,skill=7,skillchain_a="Transfixion",skillchain_b="Scission",skillchain_c="",targets=32},
[102] = {id=102,en="Guillotine",ja="ギロティン",element=2,icon_id=613,prefix="/weaponskill",range=2,skill=7,skillchain_a="Induration",skillchain_b="",skillchain_c="",targets=32},
[103] = {id=103,en="Cross Reaper",ja="クロスリーパー",element=6,icon_id=611,prefix="/weaponskill",range=2,skill=7,skillchain_a="Distortion",skillchain_b="",skillchain_c="",targets=32},
[104] = {id=104,en="Spiral Hell",ja="スパイラルヘル",element=6,icon_id=611,prefix="/weaponskill",range=2,skill=7,skillchain_a="Distortion",skillchain_b="Scission",skillchain_c="",targets=32},
[105] = {id=105,en="Catastrophe",ja="カタストロフィ",element=6,icon_id=611,prefix="/weaponskill",range=2,skill=7,skillchain_a="Darkness",skillchain_b="Gravitation",skillchain_c="",targets=32},
[106] = {id=106,en="Insurgency",ja="インサージェンシー",element=6,icon_id=611,prefix="/weaponskill",range=2,skill=7,skillchain_a="Fusion",skillchain_b="Compression",skillchain_c="",targets=32},
[107] = {id=107,en="Infernal Scythe",ja="インファナルサイズ",element=7,icon_id=612,prefix="/weaponskill",range=2,skill=7,skillchain_a="Compression",skillchain_b="Reverberation",skillchain_c="",targets=32},
[108] = {id=108,en="Quietus",ja="クワイタス",element=7,icon_id=612,prefix="/weaponskill",range=2,skill=7,skillchain_a="Darkness",skillchain_b="Distortion",skillchain_c="",targets=32},
[109] = {id=109,en="Entropy",ja="エントロピー",element=7,icon_id=612,prefix="/weaponskill",range=2,skill=7,skillchain_a="Gravitation",skillchain_b="Reverberation",skillchain_c="",targets=32},
[112] = {id=112,en="Double Thrust",ja="ダブルスラスト",element=6,icon_id=614,prefix="/weaponskill",range=2,skill=8,skillchain_a="Transfixion",skillchain_b="",skillchain_c="",targets=32},
[113] = {id=113,en="Thunder Thrust",ja="サンダースラスト",element=4,icon_id=615,prefix="/weaponskill",range=2,skill=8,skillchain_a="Transfixion",skillchain_b="Impaction",skillchain_c="",targets=32},
[114] = {id=114,en="Raiden Thrust",ja="ライデンスラスト",element=4,icon_id=615,prefix="/weaponskill",range=2,skill=8,skillchain_a="Transfixion",skillchain_b="Impaction",skillchain_c="",targets=32},
[115] = {id=115,en="Leg Sweep",ja="足払い",element=4,icon_id=615,prefix="/weaponskill",range=2,skill=8,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[116] = {id=116,en="Penta Thrust",ja="ペンタスラスト",element=6,icon_id=614,prefix="/weaponskill",range=2,skill=8,skillchain_a="Compression",skillchain_b="",skillchain_c="",targets=32},
[117] = {id=117,en="Vorpal Thrust",ja="ボーパルスラスト",element=6,icon_id=614,prefix="/weaponskill",range=2,skill=8,skillchain_a="Reverberation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[118] = {id=118,en="Skewer",ja="スキュアー",element=6,icon_id=614,prefix="/weaponskill",range=2,skill=8,skillchain_a="Transfixion",skillchain_b="Impaction",skillchain_c="",targets=32},
[119] = {id=119,en="Wheeling Thrust",ja="大車輪",element=6,icon_id=614,prefix="/weaponskill",range=2,skill=8,skillchain_a="Fusion",skillchain_b="",skillchain_c="",targets=32},
[120] = {id=120,en="Impulse Drive",ja="インパルスドライヴ",element=6,icon_id=614,prefix="/weaponskill",range=2,skill=8,skillchain_a="Gravitation",skillchain_b="Induration",skillchain_c="",targets=32},
[121] = {id=121,en="Geirskogul",ja="ゲイルスコグル",element=6,icon_id=614,prefix="/weaponskill",range=2,skill=8,skillchain_a="Light",skillchain_b="Distortion",skillchain_c="",targets=32},
[122] = {id=122,en="Drakesbane",ja="雲蒸竜変",element=6,icon_id=614,prefix="/weaponskill",range=2,skill=8,skillchain_a="Fusion",skillchain_b="Transfixion",skillchain_c="",targets=32},
[123] = {id=123,en="Sonic Thrust",ja="ソニックスラスト",element=6,icon_id=614,prefix="/weaponskill",range=2,skill=8,skillchain_a="Transfixion",skillchain_b="Scission",skillchain_c="",targets=32},
[124] = {id=124,en="Camlann's Torment",ja="カムラン",element=6,icon_id=614,prefix="/weaponskill",range=2,skill=8,skillchain_a="Light",skillchain_b="Fragmentation",skillchain_c="",targets=32},
[125] = {id=125,en="Stardiver",ja="スターダイバー",element=3,icon_id=616,prefix="/weaponskill",range=2,skill=8,skillchain_a="Gravitation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[128] = {id=128,en="Blade: Rin",ja="臨",element=6,icon_id=617,prefix="/weaponskill",range=2,skill=9,skillchain_a="Transfixion",skillchain_b="",skillchain_c="",targets=32},
[129] = {id=129,en="Blade: Retsu",ja="烈",element=1,icon_id=618,prefix="/weaponskill",range=2,skill=9,skillchain_a="Scission",skillchain_b="",skillchain_c="",targets=32},
[130] = {id=130,en="Blade: Teki",ja="滴",element=5,icon_id=619,prefix="/weaponskill",range=2,skill=9,skillchain_a="Reverberation",skillchain_b="",skillchain_c="",targets=32},
[131] = {id=131,en="Blade: To",ja="凍",element=1,icon_id=618,prefix="/weaponskill",range=2,skill=9,skillchain_a="Induration",skillchain_b="Detonation",skillchain_c="",targets=32},
[132] = {id=132,en="Blade: Chi",ja="地",element=3,icon_id=620,prefix="/weaponskill",range=2,skill=9,skillchain_a="Impaction",skillchain_b="Transfixion",skillchain_c="",targets=32},
[133] = {id=133,en="Blade: Ei",ja="影",element=7,icon_id=621,prefix="/weaponskill",range=2,skill=9,skillchain_a="Compression",skillchain_b="",skillchain_c="",targets=32},
[134] = {id=134,en="Blade: Jin",ja="迅",element=6,icon_id=617,prefix="/weaponskill",range=2,skill=9,skillchain_a="Impaction",skillchain_b="Detonation",skillchain_c="",targets=32},
[135] = {id=135,en="Blade: Ten",ja="天",element=6,icon_id=617,prefix="/weaponskill",range=2,skill=9,skillchain_a="Gravitation",skillchain_b="",skillchain_c="",targets=32},
[136] = {id=136,en="Blade: Ku",ja="空",element=6,icon_id=617,prefix="/weaponskill",range=2,skill=9,skillchain_a="Gravitation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[137] = {id=137,en="Blade: Metsu",ja="生者必滅",element=6,icon_id=617,prefix="/weaponskill",range=2,skill=9,skillchain_a="Darkness",skillchain_b="Fragmentation",skillchain_c="",targets=32},
[138] = {id=138,en="Blade: Kamu",ja="カムハブリ",element=3,icon_id=620,prefix="/weaponskill",range=2,skill=9,skillchain_a="Fragmentation",skillchain_b="Compression",skillchain_c="",targets=32},
[139] = {id=139,en="Blade: Yu",ja="湧",element=5,icon_id=619,prefix="/weaponskill",range=2,skill=9,skillchain_a="Reverberation",skillchain_b="Scission",skillchain_c="",targets=32},
[140] = {id=140,en="Blade: Hi",ja="秘",element=6,icon_id=617,prefix="/weaponskill",range=2,skill=9,skillchain_a="Darkness",skillchain_b="Gravitation",skillchain_c="",targets=32},
[141] = {id=141,en="Blade: Shun",ja="瞬",element=6,icon_id=617,prefix="/weaponskill",range=2,skill=9,skillchain_a="Fusion",skillchain_b="Impaction",skillchain_c="",targets=32},
[144] = {id=144,en="Tachi: Enpi",ja="壱之太刀・燕飛",element=6,icon_id=622,prefix="/weaponskill",range=2,skill=10,skillchain_a="Transfixion",skillchain_b="Scission",skillchain_c="",targets=32},
[145] = {id=145,en="Tachi: Hobaku",ja="弐之太刀・鋒縛",element=4,icon_id=623,prefix="/weaponskill",range=2,skill=10,skillchain_a="Induration",skillchain_b="",skillchain_c="",targets=32},
[146] = {id=146,en="Tachi: Goten",ja="参之太刀・轟天",element=4,icon_id=623,prefix="/weaponskill",range=2,skill=10,skillchain_a="Transfixion",skillchain_b="Impaction",skillchain_c="",targets=32},
[147] = {id=147,en="Tachi: Kagero",ja="四之太刀・陽炎",element=0,icon_id=624,prefix="/weaponskill",range=2,skill=10,skillchain_a="Liquefaction",skillchain_b="",skillchain_c="",targets=32},
[148] = {id=148,en="Tachi: Jinpu",ja="五之太刀・陣風",element=2,icon_id=625,prefix="/weaponskill",range=2,skill=10,skillchain_a="Scission",skillchain_b="Detonation",skillchain_c="",targets=32},
[149] = {id=149,en="Tachi: Koki",ja="六之太刀・光輝",element=6,icon_id=622,prefix="/weaponskill",range=2,skill=10,skillchain_a="Reverberation",skillchain_b="Impaction",skillchain_c="",targets=32},
[150] = {id=150,en="Tachi: Yukikaze",ja="七之太刀・雪風",element=7,icon_id=626,prefix="/weaponskill",range=2,skill=10,skillchain_a="Induration",skillchain_b="Detonation",skillchain_c="",targets=32},
[151] = {id=151,en="Tachi: Gekko",ja="八之太刀・月光",element=2,icon_id=625,prefix="/weaponskill",range=2,skill=10,skillchain_a="Distortion",skillchain_b="Reverberation",skillchain_c="",targets=32},
[152] = {id=152,en="Tachi: Kasha",ja="九之太刀・花車",element=1,icon_id=627,prefix="/weaponskill",range=2,skill=10,skillchain_a="Fusion",skillchain_b="Compression",skillchain_c="",targets=32},
[153] = {id=153,en="Tachi: Kaiten",ja="零之太刀・回天",element=6,icon_id=622,prefix="/weaponskill",range=2,skill=10,skillchain_a="Light",skillchain_b="Fragmentation",skillchain_c="",targets=32},
[154] = {id=154,en="Tachi: Rana",ja="十之太刀・乱鴉",element=6,icon_id=622,prefix="/weaponskill",range=2,skill=10,skillchain_a="Gravitation",skillchain_b="Induration",skillchain_c="",targets=32},
[155] = {id=155,en="Tachi: Ageha",ja="十一之太刀・鳳蝶",element=2,icon_id=625,prefix="/weaponskill",range=2,skill=10,skillchain_a="Compression",skillchain_b="Scission",skillchain_c="",targets=32},
[156] = {id=156,en="Tachi: Fudo",ja="祖之太刀・不動",element=6,icon_id=622,prefix="/weaponskill",range=2,skill=10,skillchain_a="Light",skillchain_b="Distortion",skillchain_c="",targets=32},
[157] = {id=157,en="Tachi: Shoha",ja="十二之太刀・照破",element=6,icon_id=622,prefix="/weaponskill",range=2,skill=10,skillchain_a="Fragmentation",skillchain_b="Compression",skillchain_c="",targets=32},
[158] = {id=158,en="Tachi: Suikawari",ja="盛夏之太刀・西瓜割",element=6,icon_id=622,prefix="/weaponskill",range=2,targets=32},
[160] = {id=160,en="Shining Strike",ja="シャインストライク",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[161] = {id=161,en="Seraph Strike",ja="セラフストライク",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[162] = {id=162,en="Brainshaker",ja="ブレインシェイカー",element=4,icon_id=629,prefix="/weaponskill",range=2,skill=11,skillchain_a="Reverberation",skillchain_b="",skillchain_c="",targets=32},
[163] = {id=163,en="Starlight",ja="スターライト",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="",skillchain_b="",skillchain_c="",targets=1},
[164] = {id=164,en="Moonlight",ja="ムーンライト",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="",skillchain_b="",skillchain_c="",targets=1},
[165] = {id=165,en="Skullbreaker",ja="スカルブレイカー",element=0,icon_id=630,prefix="/weaponskill",range=2,skill=11,skillchain_a="Induration",skillchain_b="Reverberation",skillchain_c="",targets=32},
[166] = {id=166,en="True Strike",ja="トゥルーストライク",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="Detonation",skillchain_b="Impaction",skillchain_c="",targets=32},
[167] = {id=167,en="Judgment",ja="ジャッジメント",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[168] = {id=168,en="Hexa Strike",ja="ヘキサストライク",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="Fusion",skillchain_b="",skillchain_c="",targets=32},
[169] = {id=169,en="Black Halo",ja="ブラックヘイロー",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="Fragmentation",skillchain_b="Compression",skillchain_c="",targets=32},
[170] = {id=170,en="Randgrith",ja="ランドグリース",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="Light",skillchain_b="Fragmentation",skillchain_c="",targets=32},
[171] = {id=171,en="Mystic Boon",ja="ミスティックブーン",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[172] = {id=172,en="Flash Nova",ja="フラッシュノヴァ",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="Induration",skillchain_b="Reverberation",skillchain_c="",targets=32},
[173] = {id=173,en="Dagan",ja="ダガン",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="",skillchain_b="",skillchain_c="",targets=1},
[174] = {id=174,en="Realmrazer",ja="レルムレイザー",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="Fusion",skillchain_b="Impaction",skillchain_c="",targets=32},
[175] = {id=175,en="Exudation",ja="エクズデーション",element=6,icon_id=628,prefix="/weaponskill",range=2,skill=11,skillchain_a="Darkness",skillchain_b="Fragmentation",skillchain_c="",targets=32},
[176] = {id=176,en="Heavy Swing",ja="ヘヴィスイング",element=6,icon_id=631,prefix="/weaponskill",range=2,skill=12,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[177] = {id=177,en="Rock Crusher",ja="ロッククラッシャー",element=3,icon_id=632,prefix="/weaponskill",range=2,skill=12,skillchain_a="Impaction",skillchain_b="",skillchain_c="",targets=32},
[178] = {id=178,en="Earth Crusher",ja="アースクラッシャー",element=3,icon_id=632,prefix="/weaponskill",range=2,skill=12,skillchain_a="Detonation",skillchain_b="Impaction",skillchain_c="",targets=32},
[179] = {id=179,en="Starburst",ja="スターバースト",element=6,icon_id=631,prefix="/weaponskill",range=2,skill=12,skillchain_a="Compression",skillchain_b="Reverberation",skillchain_c="",targets=32},
[180] = {id=180,en="Sunburst",ja="サンバースト",element=6,icon_id=631,prefix="/weaponskill",range=2,skill=12,skillchain_a="Compression",skillchain_b="Reverberation",skillchain_c="",targets=32},
[181] = {id=181,en="Shell Crusher",ja="シェルクラッシャー",element=6,icon_id=631,prefix="/weaponskill",range=2,skill=12,skillchain_a="Detonation",skillchain_b="",skillchain_c="",targets=32},
[182] = {id=182,en="Full Swing",ja="フルスイング",element=6,icon_id=631,prefix="/weaponskill",range=2,skill=12,skillchain_a="Liquefaction",skillchain_b="Impaction",skillchain_c="",targets=32},
[183] = {id=183,en="Spirit Taker",ja="スピリットテーカー",element=6,icon_id=631,prefix="/weaponskill",range=2,skill=12,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[184] = {id=184,en="Retribution",ja="レトリビューション",element=6,icon_id=631,prefix="/weaponskill",range=2,skill=12,skillchain_a="Gravitation",skillchain_b="Reverberation",skillchain_c="",targets=32},
[185] = {id=185,en="Gate of Tartarus",ja="タルタロスゲート",element=6,icon_id=631,prefix="/weaponskill",range=2,skill=12,skillchain_a="Darkness",skillchain_b="Distortion",skillchain_c="",targets=32},
[186] = {id=186,en="Vidohunir",ja="ヴィゾフニル",element=7,icon_id=633,prefix="/weaponskill",range=2,skill=12,skillchain_a="Fragmentation",skillchain_b="Distortion",skillchain_c="",targets=32},
[187] = {id=187,en="Garland of Bliss",ja="ガーランドオブブリス",element=6,icon_id=631,prefix="/weaponskill",range=2,skill=12,skillchain_a="Fusion",skillchain_b="Reverberation",skillchain_c="",targets=32},
[188] = {id=188,en="Omniscience",ja="オムニシエンス",element=7,icon_id=633,prefix="/weaponskill",range=2,skill=12,skillchain_a="Gravitation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[189] = {id=189,en="Cataclysm",ja="カタクリスム",element=7,icon_id=633,prefix="/weaponskill",range=2,skill=12,skillchain_a="Compression",skillchain_b="Reverberation",skillchain_c="",targets=32},
[190] = {id=190,en="Myrkr",ja="ミルキル",element=7,icon_id=633,prefix="/weaponskill",range=2,skill=12,skillchain_a="",skillchain_b="",skillchain_c="",targets=1},
[191] = {id=191,en="Shattersoul",ja="シャッターソウル",element=4,icon_id=634,prefix="/weaponskill",range=2,skill=12,skillchain_a="Gravitation",skillchain_b="Induration",skillchain_c="",targets=32},
[192] = {id=192,en="Flaming Arrow",ja="フレイミングアロー",element=0,icon_id=635,prefix="/weaponskill",range=12,skill=25,skillchain_a="Liquefaction",skillchain_b="Transfixion",skillchain_c="",targets=32},
[193] = {id=193,en="Piercing Arrow",ja="ピアシングアロー",element=2,icon_id=636,prefix="/weaponskill",range=12,skill=25,skillchain_a="Reverberation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[194] = {id=194,en="Dulling Arrow",ja="ダリングアロー",element=0,icon_id=635,prefix="/weaponskill",range=12,skill=25,skillchain_a="Liquefaction",skillchain_b="Transfixion",skillchain_c="",targets=32},
[196] = {id=196,en="Sidewinder",ja="サイドワインダー",element=6,icon_id=637,prefix="/weaponskill",range=12,skill=25,skillchain_a="Reverberation",skillchain_b="Transfixion",skillchain_c="Detonation",targets=32},
[197] = {id=197,en="Blast Arrow",ja="ブラストアロー",element=6,icon_id=637,prefix="/weaponskill",range=4,skill=25,skillchain_a="Induration",skillchain_b="Transfixion",skillchain_c="",targets=32},
[198] = {id=198,en="Arching Arrow",ja="アーチングアロー",element=6,icon_id=637,prefix="/weaponskill",range=12,skill=25,skillchain_a="Fusion",skillchain_b="",skillchain_c="",targets=32},
[199] = {id=199,en="Empyreal Arrow",ja="エンピリアルアロー",element=6,icon_id=637,prefix="/weaponskill",range=12,skill=25,skillchain_a="Fusion",skillchain_b="Transfixion",skillchain_c="",targets=32},
[200] = {id=200,en="Namas Arrow",ja="南無八幡",element=6,icon_id=637,prefix="/weaponskill",range=12,skill=25,skillchain_a="Light",skillchain_b="Distortion",skillchain_c="",targets=32},
[201] = {id=201,en="Refulgent Arrow",ja="リフルジェントアロー",element=6,icon_id=637,prefix="/weaponskill",range=12,skill=25,skillchain_a="Reverberation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[202] = {id=202,en="Jishnu's Radiance",ja="ジシュヌの光輝",element=6,icon_id=637,prefix="/weaponskill",range=12,skill=25,skillchain_a="Light",skillchain_b="Fusion",skillchain_c="",targets=32},
[203] = {id=203,en="Apex Arrow",ja="エイペクスアロー",element=6,icon_id=637,prefix="/weaponskill",range=12,skill=25,skillchain_a="Fragmentation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[208] = {id=208,en="Hot Shot",ja="ホットショット",element=0,icon_id=638,prefix="/weaponskill",range=12,skill=26,skillchain_a="Reverberation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[209] = {id=209,en="Split Shot",ja="スプリットショット",element=2,icon_id=639,prefix="/weaponskill",range=12,skill=26,skillchain_a="Reverberation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[210] = {id=210,en="Sniper Shot",ja="スナイパーショット",element=0,icon_id=638,prefix="/weaponskill",range=12,skill=26,skillchain_a="Liquefaction",skillchain_b="Transfixion",skillchain_c="",targets=32},
[212] = {id=212,en="Slug Shot",ja="スラッグショット",element=6,icon_id=640,prefix="/weaponskill",range=12,skill=26,skillchain_a="Reverberation",skillchain_b="Transfixion",skillchain_c="Detonation",targets=32},
[213] = {id=213,en="Blast Shot",ja="ブラストショット",element=6,icon_id=640,prefix="/weaponskill",range=4,skill=26,skillchain_a="Induration",skillchain_b="Transfixion",skillchain_c="",targets=32},
[214] = {id=214,en="Heavy Shot",ja="ヘヴィショット",element=6,icon_id=640,prefix="/weaponskill",range=12,skill=26,skillchain_a="Fusion",skillchain_b="",skillchain_c="",targets=32},
[215] = {id=215,en="Detonator",ja="デトネーター",element=6,icon_id=640,prefix="/weaponskill",range=12,skill=26,skillchain_a="Fusion",skillchain_b="Transfixion",skillchain_c="",targets=32},
[216] = {id=216,en="Coronach",ja="カラナック",element=6,icon_id=640,prefix="/weaponskill",range=12,skill=26,skillchain_a="Darkness",skillchain_b="Fragmentation",skillchain_c="",targets=32},
[217] = {id=217,en="Trueflight",ja="トゥルーフライト",element=6,icon_id=640,prefix="/weaponskill",range=12,skill=26,skillchain_a="Fragmentation",skillchain_b="Scission",skillchain_c="",targets=32},
[218] = {id=218,en="Leaden Salute",ja="レデンサリュート",element=7,icon_id=641,prefix="/weaponskill",range=12,skill=26,skillchain_a="Gravitation",skillchain_b="Transfixion",skillchain_c="",targets=32},
[219] = {id=219,en="Numbing Shot",ja="ナビングショット",element=1,icon_id=642,prefix="/weaponskill",range=4,skill=26,skillchain_a="Induration",skillchain_b="Impaction",skillchain_c="Detonation",targets=32},
[220] = {id=220,en="Wildfire",ja="ワイルドファイア",element=0,icon_id=638,prefix="/weaponskill",range=12,skill=26,skillchain_a="Darkness",skillchain_b="Gravitation",skillchain_c="",targets=32},
[221] = {id=221,en="Last Stand",ja="ラストスタンド",element=6,icon_id=640,prefix="/weaponskill",range=12,skill=26,skillchain_a="Fusion",skillchain_b="Reverberation",skillchain_c="",targets=32},
[224] = {id=224,en="Exenterator",ja="エクゼンテレター",element=3,icon_id=643,prefix="/weaponskill",range=2,skill=2,skillchain_a="Fragmentation",skillchain_b="Scission",skillchain_c="",targets=32},
[225] = {id=225,en="Chant du Cygne",ja="シャンデュシニュ",element=6,icon_id=644,prefix="/weaponskill",range=2,skill=3,skillchain_a="Light",skillchain_b="Distortion",skillchain_c="",targets=32},
[226] = {id=226,en="Requiescat",ja="レクイエスカット",element=6,icon_id=644,prefix="/weaponskill",range=2,skill=3,skillchain_a="Gravitation",skillchain_b="Scission",skillchain_c="",targets=32},
[227] = {id=227,en="Knights of Rotund",ja="ナイスオブラウンド",element=6,icon_id=598,prefix="/weaponskill",range=2,targets=32},
[228] = {id=228,en="Final Paradise",ja="ファイナルパラダイス",element=6,icon_id=590,prefix="/weaponskill",range=2,targets=32},
[229] = {id=229,en="Fast Blade II",ja="ファストブレードII",element=6,icon_id=598,prefix="/weaponskill",range=2,targets=32},
[230] = {id=230,en="Dragon Blow",ja="ドラゴンブロウ",element=6,icon_id=590,prefix="/weaponskill",range=2,targets=32},
[238] = {id=238,en="Uriel Blade",ja="ウリエルブレード",element=6,icon_id=645,prefix="/weaponskill",range=2,skill=2,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[239] = {id=239,en="Glory Slash",ja="グローリースラッシュ",element=4,icon_id=646,prefix="/weaponskill",range=2,skill=2,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[240] = {id=240,en="Tartarus Torpor",ja="タルタロストーパー",element=7,icon_id=647,prefix="/weaponskill",range=2,skill=12,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[241] = {id=241,en="Netherspikes",ja="剣山獄",element=6,icon_id=46,prefix="/weaponskill",range=7,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[242] = {id=242,en="Carnal Nightmare",ja="白昼夢",element=6,icon_id=46,prefix="/weaponskill",range=7,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[243] = {id=243,en="Aegis Schism",ja="破鎧陣",element=6,icon_id=46,prefix="/weaponskill",range=7,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[244] = {id=244,en="Dancing Chains",ja="舞空鎖",element=6,icon_id=46,prefix="/weaponskill",range=7,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[245] = {id=245,en="Barbed Crescent",ja="偃月刃",element=6,icon_id=46,prefix="/weaponskill",range=11,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[246] = {id=246,en="Shackled Fists",ja="連環拳",element=6,icon_id=46,prefix="/weaponskill",range=2,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[247] = {id=247,en="Foxfire",ja="跳狐斬",element=6,icon_id=46,prefix="/weaponskill",range=2,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[248] = {id=248,en="Grim Halo",ja="輪天殺",element=6,icon_id=46,prefix="/weaponskill",range=2,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[249] = {id=249,en="Netherspikes",ja="剣山獄",element=6,icon_id=46,prefix="/weaponskill",range=7,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[250] = {id=250,en="Carnal Nightmare",ja="白昼夢",element=6,icon_id=46,prefix="/weaponskill",range=7,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[251] = {id=251,en="Aegis Schism",ja="破鎧陣",element=6,icon_id=46,prefix="/weaponskill",range=7,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[252] = {id=252,en="Dancing Chains",ja="舞空鎖",element=6,icon_id=46,prefix="/weaponskill",range=7,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[253] = {id=253,en="Barbed Crescent",ja="偃月刃",element=6,icon_id=46,prefix="/weaponskill",range=11,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[254] = {id=254,en="Vulcan Shot",ja="バルカンショット",element=6,icon_id=46,prefix="/weaponskill",range=12,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
[255] = {id=255,en="Dimensional Death",ja="次元殺",element=6,icon_id=46,prefix="/weaponskill",range=2,skillchain_a="",skillchain_b="",skillchain_c="",targets=32},
}, {"id", "en", "ja", "element", "icon_id", "prefix", "range", "skill", "skillchain_a", "skillchain_b", "skillchain_c", "targets"}
--[[
Copyright © 2013-2022, Windower
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of Windower nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL Windower BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
|
for line in io.lines(arg[1]) do
local a, r = {}, {}
for i in line:gmatch("-?%d+") do
a[#a + 1] = tonumber(i)
end
local n = select(2, line:gsub("|", "|")) + 1
local m = #a/n
for i = 1, m do
r[i] = a[i]
end
for i = 2, n do
for j = 1, m do
if a[(i-1)*m + j] > r[j] then
r[j] = a[(i-1)*m + j]
end
end
end
print(table.concat(r, " "))
end
|
-----------------------------------
-- Area: Pashhow Marshlands [S]
-- NM: Kinepikwa
-----------------------------------
require("scripts/globals/hunts")
mixins = {require("scripts/mixins/job_special")}
-----------------------------------
function onMobDeath(mob, player, isKiller)
tpz.hunts.checkHunt(mob, player, 507)
end
|
-------------------------------------------------------------------------------
-- Importing modules
-------------------------------------------------------------------------------
local Endpoint = require "elasticsearch.endpoints.Endpoint"
-------------------------------------------------------------------------------
-- Declaring module
-------------------------------------------------------------------------------
local TemplateEndpoint = Endpoint:new()
-------------------------------------------------------------------------------
-- Declaring instance variables
-------------------------------------------------------------------------------
TemplateEndpoint.id = nil
TemplateEndpoint.body = nil
-------------------------------------------------------------------------------
-- Function used to set the params to be sent as GET parameters
--
-- @param params The params provided by the user
--
-- @return string A string if an error is found otherwise nil
-------------------------------------------------------------------------------
function TemplateEndpoint:setParams(params)
-- Clearing parameters
self.id = nil
self.params = {}
self.body = nil
for i, v in pairs(params) do
if i == "id" then
self.id = v
elseif i == "body" then
self:setBody(v)
else
local err = self:setAllowedParam(i, v)
if err ~= nil then
return err
end
end
end
end
-------------------------------------------------------------------------------
-- Returns an instance of TemplateEndpoint class
-------------------------------------------------------------------------------
function TemplateEndpoint:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
return TemplateEndpoint
|
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