content
stringlengths 5
1.05M
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-- This file is auto-generated by shipwright.nvim
local common_fg = "#9FA1BB"
local inactive_bg = "#1F2031"
local inactive_fg = "#D2D9F8"
return {
normal = {
a = { bg = "#4A4E6F", fg = common_fg, gui = "bold" },
b = { bg = "#353751", fg = common_fg },
c = { bg = "#232437", fg = "#C0CAF5" },
},
insert = {
a = { bg = "#313F61", fg = common_fg, gui = "bold" },
},
command = {
a = { bg = "#641DAE", fg = common_fg, gui = "bold" },
},
visual = {
a = { bg = "#27396A", fg = common_fg, gui = "bold" },
},
replace = {
a = { bg = "#381E22", fg = common_fg, gui = "bold" },
},
inactive = {
a = { bg = inactive_bg, fg = inactive_fg, gui = "bold" },
b = { bg = inactive_bg, fg = inactive_fg },
c = { bg = inactive_bg, fg = inactive_fg },
},
}
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return {'omhaal','omhakken','omhalen','omhaling','omhanden','omhangen','omhangsel','omheen','omheinen','omheining','omhelsd','omhelzen','omhelzing','omhoog','omhoogdrijven','omhoogduwen','omhooggaan','omhooggevallen','omhooghalen','omhooghouden','omhoogkomen','omhooglopen','omhoogschieten','omhoogsteken','omhoogtillen','omhoogtrekken','omhoogvallen','omhoogvliegen','omhoogwerken','omhoogzitten','omhouwen','omhullen','omhulling','omhulsel','omhoogkijken','omhoogslaan','omheiningsmuur','omhaalde','omhaalt','omhak','omhakt','omhakte','omhakten','omhalingen','omhang','omhangt','omhein','omheind','omheinde','omheinden','omheiningen','omheininkje','omheint','omhels','omhelsde','omhelsden','omhelst','omhelzingen','omhing','omhingen','omhooggedreven','omhooggeduwd','omhooggehaald','omhooggehouden','omhooggekomen','omhooggeschoten','omhooggestoken','omhooggestuwd','omhooggetild','omhooggetrokken','omhooggevlogen','omhooggevoerd','omhooggevoerde','omhooggezeten','omhooghield','omhooghielden','omhoogkwam','omhoogkwamen','omhoogschoot','omhoogschoten','omhoogstak','omhoogstaken','omhoogtilde','omhoogtrok','omhoogtrokken','omhul','omhuld','omhulde','omhulden','omhullend','omhullende','omhulsels','omhult','omhelzend','omhooggaande','omhooggaat','omhooggegaan','omhooggelopen','omhooggewerkt','omhullingen','omhooggekeken','omhooggeslagen'}
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local Rock = GameObject:extend()
function Rock:new(zone, x, y, opts)
Rock.super.new(self, area, x, y, opts)
--local direction = table.random({-1, 1})
self.w = opts.w or 8
self.h = opts.h or 8
self.size = opts.size or 8
self.hp = opts.hp or 10 * self.size
self.points = opts.points or 8
self.collider = self.zone.world:newPolygonCollider(createIrregularPolygon(self.points, self.size))
self.collider:setPosition(self.x, self.y)
self.collider:setObject(self)
self.collider:setCollisionClass('Enemy')
self.collider:setFixedRotation(false)
self.r = random(0, 2*math.pi)
self.v = random(10, 20)
self.collider:setLinearVelocity(self.v*math.cos(self.r), self.v*math.sin(self.r))
self.collider:applyAngularImpulse(random(-100, 100))
end
function Rock:update(dt)
Rock.super.update(self, dt)
end
function Rock:hit(damage)
self.hp = self.hp - damage
if self.hp <= 0 then
self:die()
else
self.hit_flash = true
self.timer:after(0.2, function() self.hit_flash = false end)
end
end
function Rock:draw()
useColor(hp_color)
local points = {self.collider:getWorldPoints(self.collider.shapes.main:getPoints())}
love.graphics.polygon('line', points)
useColor(default_color)
end
function Rock:die()
self.dead = true
self.zone:addGameObject('EnemyDeathEffect', self.x, self.y,
{color = hp_color, w = self.w * self.size/8})
local rx, ry = self.collider:getLinearVelocity()
for i = 1, love.math.random(12, 16) do
local gaussR = math.atan2(
gaussRandom(ry - ry/4, ry + ry/4, 1),
gaussRandom(rx - rx/4, rx + rx/4, 1)
)
self.zone:addGameObject('ExplodeParticle', self.x, self.y, {color = hp_color, s = random(3, 8),
r = gaussR})
end
if (self.size > 2 and random(0, self.size) > 2) then
for i = 1, love.math.random(0, self.size/2) do
self.zone:addGameObject('Rock', self.x, self.y, { size = self.size / random(2, 4)})
end
end
end
return Rock
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local CCScene = require("CCScene")
local oPlatformWorld = require("oPlatformWorld")
local oVec2 = require("oVec2")
local oBody = require("oBodyEx")
local CCDirector = require("CCDirector")
local CCRect = require("CCRect")
local scene = CCScene()
local world = oPlatformWorld()
world.camera.boudary = CCRect(-2500,-2500,5000,5000)
world.camera.followRatio = oVec2(0.02,0.02)
world:setShouldContact(0,0,true)
world.showDebug = true
scene:addChild(world)
local car = oBody("BodyEditor/Body/Output/car.body",world)
car.data.wheel.enabled = true
world:addChild(car)
world.camera:follow(car.data.rect)
CCDirector:run(CCScene:crossFade(0.5,scene))
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local dap_install = require("dap-install")
dap_install.config(
"go_delve",
{}
)
|
--autowalk
--author: amfero
function main()
local autowalk = Module.new("AutoWalk", "xd", "MOVEMENT", this)
autowalk:body(function(mod)
autowalk:registerCallback("tick", function(tick)
mc.options.keyForward:setPressed(true)
end)
autowalk:onDisable(function()
mc.options.keyForward:setPressed(false)
end)
end)
end
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--* Tip (this is a modified tooltip mod based on FatalEntity work)
local E, C, L, _ = select(2, shCore()):unpack()
if C['tooltip'].enable ~= true then return end;
local _G = _G
local unpack = unpack
local select = select
local type = type
local format = string.format
local hooksecurefunc = hooksecurefunc
local CreateFrame = CreateFrame
local UnitExists = UnitExists
local UnitRace = UnitRace
local UnitClass = UnitClass
local UnitClassification = UnitClassification
local UnitCreatureType = UnitCreatureType
local UnitLevel = UnitLevel
local UnitIsPlayer = UnitIsPlayer
local UnitName, UnitReaction = UnitName, UnitReaction
local UnitCanAttack = UnitCanAttack
local UnitIsDead = UnitIsDead
local UnitIsAFK, UnitIsDND, UnitIsPVP = UnitIsAFK, UnitIsDND, UnitIsPVP
local UnitIsTapped, UnitIsTappedByPlayer = UnitIsTapped, UnitIsTappedByPlayer
local tooltips = {
GameTooltip,
ItemRefTooltip,
ChatMenu,
EmoteMenu,
LanguageMenu,
ShoppingTooltip1,
ShoppingTooltip2,
WorldMapTooltip,
FriendsTooltip,
QuestTip,
DropDownList1MenuBackdrop,
DropDownList2MenuBackdrop,
DropDownList3MenuBackdrop,
}
for i = 1, #tooltips do
tooltips[i]:SetBackdrop(nil)
tooltips[i]:SetScale(1)
tooltips[i]:SetLayout()
tooltips[i]:SetShadow()
end
local gt = GameTooltip
local unitExists, maxHealth
GameTooltipHeaderText:SetShadowOffset(1, -1)
GameTooltipHeaderText:SetShadowColor(0, 0, 0, 1)
GameTooltipText:SetShadowOffset(1, -1)
GameTooltipText:SetShadowColor(0, 0, 0, 1)
ItemRefCloseButton:CloseTemplate()
--* setup new health statusbar
local StatusBar = CreateFrame('StatusBar', 'TooltipStatusBar', GameTooltip);
StatusBar:SetSize(1, 5)
StatusBar:ClearAllPoints()
StatusBar:SetAnchor('BOTTOMLEFT', 10, 3);
StatusBar:SetAnchor('BOTTOMRIGHT', -10, 6);
StatusBar:SetStatusBarTexture(A.FetchMedia)
StatusBar:SetLayout()
StatusBar:Hide()
--* setup Anchor/Healthbar/Instanthide
local function gtUpdate(self, ...)
local owner = self:GetOwner()
--* update healthbar for world units
if UnitExists('mouseover') and unitExists then
local currentHealth = UnitHealth('mouseover')
local green = currentHealth/maxHealth*2
local red = 1-green
StatusBar:SetValue(currentHealth)
StatusBar:SetStatusBarColor(red+1, green, 0)
else
StatusBar:Hide()
--StatusBar.owner = E.hoop
E.hoop(StatusBar)
end
if (owner == UIParent) then
--* instantly hide World Unit tooltips
if not UnitExists('mouseover') and unitExists then
self:Hide()
unitExists = false
elseif (C['tooltip'].showUnits ~= false) and UnitExists('mouseover') or (C['tooltip'].showInCombat ~= false) and InCombatLockdown() then
self:Hide()
unitExists = false
end
end
end
--* get unitName
local function unitName(unit)
if not unit then return end
local color
local unitName, unitRealm = UnitName(unit)
local Reaction = UnitReaction(unit, 'player') or 5
local Attackable = UnitCanAttack('player', unit)
local Dead = UnitIsDead(unit)
local AFK = UnitIsAFK(unit)
local DND = UnitIsDND(unit)
local Tapped = UnitIsTapped(unit) and not UnitIsTappedByPlayer(unit)
local Class, engClass = UnitClass(unit)
local Player = UnitIsPlayer(unit)
if unitRealm then
unitName = unitName..' - '..unitRealm
end
if Attackable then
if Tapped or Dead then
return '|cff888888'..unitName..'|r'
else
if (Reaction < 4) then
return '|cffff4444'..unitName..'|r'
elseif (Reaction == 4) then
return '|cffffff44'..unitName..'|r'
end
end
else
if AFK then Status = '[AFK]' elseif
DND then Status = '[DND]' elseif
Dead then Status = ' (Dead)' else
Status = '' end
if Player then
color = E.oUF_colors.class[engClass]
local r, g, b = color[1], color[2], color[3]
local c = format('%02x%02x%02x', r*255, g*255, b*255)
return '|cff'..c..unitName..'|r |cffe52b50'..Status..'|r'
--else
--return '|cff'..Color..unitName..'|r |cffe52b50'..Status..'|r'
end
end
end
--* get unit information
local function unitInformation(unit)
if not unit then return end
local color
local Race = UnitRace(unit) or ''
local Class, engClass = UnitClass(unit)
local Classification = UnitClassification(unit) or ''
local creatureType = UnitCreatureType(unit) or ''
local Level = UnitLevel(unit) or ''
local Player = UnitIsPlayer(unit)
local Difficulty = E.GetQuestDifficultyColor(Level)
local LevelColor = format('%02x%02x%02x', Difficulty.r*255, Difficulty.g*255, Difficulty.b*255)
if Level == -1 then
Level = '??'
LevelColor = 'ff0000'
end
if Player then
color = E.oUF_colors.class[engClass]
local r, g, b = color[1], color[2], color[3]
local c = format('%02x%02x%02x', r*255, g*255, b*255)
return '|cff'..LevelColor..Level..'|r |cff'..c..Class..'|r '..'|cffefefef'..Race..'|r'
else
if (Classification == 'worldboss') then Type = '|cffAF5050Boss|r' elseif
(Classification == 'rareelite') then Type = '|cffAF5050+ Rare|r' elseif
(Classification == 'rare') then Type = '|cffAF5050Rare|r' elseif
(Classification == 'elite') then Type = '|cffAF5050+|r' else
Type = '' end
return '|cff'..LevelColor..Level..'|r'..Type..' '..creatureType
end
end
--* get unit guild
local function unitGuild(unit)
local GuildName = GameTooltipTextLeft2:GetText()
if GuildName and not GuildName:find('^Level') then
return '<'..'|cff00a86b'..GuildName..'|r'..'>'
else
return nil
end
end
--* get unit target
local function unitTarget(unit)
if UnitExists(unit..'target') then
local color
local _, targetClass = UnitClass(unit..'target')
local mouseoverTarget, _ = UnitName(unit..'target')
if (mouseoverTarget == E.Name) and not UnitIsPlayer(unit) then
return 'Target: '..L_Tooltip_Target
else
if UnitCanAttack('player', unit..'target') or UnitIsPlayer(unit..'target') then
color = E.oUF_colors.class[targetClass]
local r, g, b = color[1], color[2], color[3]
local c = format('%02x%02x%02x', r*255, g*255, b*255)
return 'Target: |cff'..c..mouseoverTarget..'|r'
else
return 'Target: |cffffffff'..mouseoverTarget..'|r'
end
end
else
return nil
end
end
--* set unit tooltip
local function gtUnit(self, ...)
--* make sure the unit exists
local _, unit = self:GetUnit()
if not unit then return end
--* only show unit tooltips for world units, not frames
if self:GetOwner() ~= UIParent then self:Hide(); return end
unitExists = true
--* setup statusbar
maxHealth = UnitHealthMax(unit)
StatusBar:SetMinMaxValues(0, maxHealth)
StatusBar:Show()
--* setup tooltip
local gtUnitGuild, gtUnitTarget = unitGuild(unit), unitTarget(unit)
local gtIdx, gtText = 1, {}
GameTooltipTextLeft1:SetText(unitName(unit))
if gtUnitGuild then
GameTooltipTextLeft2:SetText(gtUnitGuild)
GameTooltipTextLeft3:SetText(unitInformation(unit))
else
GameTooltipTextLeft2:SetText(unitInformation(unit))
end
for i=1, self:NumLines() do
local gtLine = _G['GameTooltipTextLeft'..i]
local gtLineText = gtLine:GetText()
if not (gtLineText and UnitIsPVP(unit) and gtLineText:find('^'..PVP_ENABLED)) then
gtText[gtIdx] = gtLineText
gtIdx = gtIdx + 1
end
end
self:ClearLines()
for i = 1, gtIdx - 1 do
local line = gtText[i]
if line then
self:AddLine(line, 1, 1, 1, 1)
end
end
if gtUnitTarget then
self:AddLine(gtUnitTarget, 1, 1, 1, 1)
end
end
--* set default position for non world tooltips
local function gtDefault(tooltip, parent)
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetAnchor('BOTTOMLEFT', 10, 3);
GameTooltipStatusBar:SetAnchor('BOTTOMRIGHT', -10, 6);
GameTooltipStatusBar:SetStatusBarTexture(A.FetchMedia)
GameTooltipStatusBar:SetStatusBarColor(.3, .9, .3, 1)
GameTooltipStatusBar:Height(2)
GameTooltipStatusBar:SetLayout()
if (C['tooltip'].cursor ~= false) then
tooltip:SetOwner(parent, 'ANCHOR_CURSOR')
tooltip.default = 1;
else
tooltip:SetOwner(parent, 'ANCHOR_NONE')
tooltip:ClearAllPoints()
tooltip:SetAnchor(M.ttposZ, M.ttposX, M.ttposY)
tooltip.default = 1;
end
end
gt:HookScript('OnUpdate', gtUpdate)
gt:HookScript('OnTooltipSetUnit', gtUnit)
hooksecurefunc('GameTooltip_SetDefaultAnchor', gtDefault)
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AddCSLuaFile("shared.lua")
include("shared.lua")
sfad_sentient_idle_lines_male = {
"vo/npc/male01/pain01.wav",
"vo/npc/male01/pain02.wav",
"vo/npc/male01/pain03.wav",
"vo/npc/male01/pain04.wav",
"vo/npc/male01/pain05.wav",
"vo/npc/male01/pain06.wav",
"vo/npc/male01/pain07.wav",
"vo/npc/male01/pain08.wav",
"vo/npc/male01/pain09.wav",
"vo/npc/male01/help01.wav",
"vo/npc/Barney/ba_pain01.wav",
"vo/npc/Barney/ba_pain02.wav",
"vo/npc/Barney/ba_pain03.wav",
"vo/npc/Barney/ba_pain04.wav",
"vo/npc/Barney/ba_pain05.wav",
"vo/npc/Barney/ba_pain06.wav",
"vo/npc/Barney/ba_pain07.wav",
"vo/npc/Barney/ba_pain08.wav",
"vo/npc/Barney/ba_pain09.wav",
"vo/npc/Barney/ba_pain10.wav",
"vo/npc/male01/finally.wav",
"vo/npc/male01/gethellout.wav",
"vo/npc/male01/goodgod.wav",
"vo/npc/male01/hi01.wav",
"vo/npc/male01/hi02.wav",
"vo/npc/male01/hitingut01.wav",
"vo/npc/male01/hitingut02.wav",
"vo/npc/male01/imhurt01.wav",
"vo/npc/male01/imhurt02.wav",
"vo/npc/male01/moan01.wav",
"vo/npc/male01/moan02.wav",
"vo/npc/male01/moan03.wav",
"vo/npc/male01/moan04.wav",
"vo/npc/male01/moan05.wav",
"vo/npc/male01/myarm01.wav",
"vo/npc/male01/myarm02.wav",
"vo/npc/male01/mygut02.wav",
"vo/npc/male01/myleg01.wav",
"vo/npc/male01/myleg02.wav",
"vo/npc/male01/no01.wav",
"vo/npc/male01/no02.wav",
"vo/npc/male01/ohno.wav",
"vo/npc/male01/overhere01.wav",
"vo/npc/male01/ow01.wav",
"vo/npc/male01/ow02.wav",
"vo/npc/male01/runforyourlife01.wav",
"vo/npc/male01/runforyourlife02.wav",
"vo/npc/male01/runforyourlife03.wav",
"vo/npc/male01/sorry01.wav",
"vo/npc/male01/sorry02.wav",
"vo/npc/male01/sorry03.wav",
"vo/npc/male01/startle01.wav",
"vo/npc/male01/startle02.wav",
"vo/npc/male01/uhoh.wav",
"vo/npc/male01/wetrustedyou01.wav",
"vo/npc/male01/wetrustedyou02.wav",
"vo/npc/male01/whoops01.wav"
};
sfad_sentient_idle_lines_female = {
"vo/npc/female01/pain01.wav",
"vo/npc/female01/pain02.wav",
"vo/npc/female01/pain03.wav",
"vo/npc/female01/pain04.wav",
"vo/npc/female01/pain05.wav",
"vo/npc/female01/pain06.wav",
"vo/npc/female01/pain07.wav",
"vo/npc/female01/pain08.wav",
"vo/npc/female01/pain09.wav",
"vo/npc/female01/help01.wav",
"vo/npc/Alyx/hurt04.wav",
"vo/npc/Alyx/hurt05.wav",
"vo/npc/Alyx/hurt06.wav",
"vo/npc/Alyx/hurt08.wav",
"vo/npc/female01/headsup01.wav",
"vo/npc/female01/headsup02.wav",
"vo/npc/female01/hi01.wav",
"vo/npc/female01/hi02.wav",
"vo/npc/female01/hitingut01.wav",
"vo/npc/female01/hitingut02.wav",
"vo/npc/female01/moan01.wav",
"vo/npc/female01/moan02.wav",
"vo/npc/female01/moan03.wav",
"vo/npc/female01/moan04.wav",
"vo/npc/female01/moan05.wav",
"vo/npc/female01/myarm01.wav",
"vo/npc/female01/myarm02.wav",
"vo/npc/female01/mygut02.wav",
"vo/npc/female01/myleg01.wav",
"vo/npc/female01/myleg02.wav",
"vo/npc/female01/no01.wav",
"vo/npc/female01/no02.wav",
"vo/npc/female01/overhere01.wav",
"vo/npc/female01/ow01.wav",
"vo/npc/female01/ow02.wav",
"vo/npc/female01/runforyourlife01.wav",
"vo/npc/female01/runforyourlife02.wav",
"vo/npc/female01/sorry01.wav",
"vo/npc/female01/sorry02.wav",
"vo/npc/female01/sorry03.wav",
"vo/npc/female01/startle01.wav",
"vo/npc/female01/startle02.wav",
"vo/npc/female01/wetrustedyou01.wav",
"vo/npc/female01/wetrustedyou02.wav"
};
function ENT:SpawnFunction(ply,trace,classname)
if (!trace.Hit) then return end
local sfad_frisbee_spawn = ents.Create(classname);
if (!sfad_frisbee_spawn:IsValid()) then return; end
sfad_frisbee_spawn:SetModel(GetConVar("sfad_frisbee_model"):GetString());
if (!util.IsValidProp(sfad_frisbee_spawn:GetModel())) then
sfad_frisbee_spawn:SetModel("models/props_junk/sawblade001a.mdl")
end
local min, max = sfad_frisbee_spawn:GetModelBounds();
local center = max - min;
center = center + (center / 2);
sfad_frisbee_spawn:SetPos(trace.HitPos + trace.HitNormal * center:Length() / 4);
sfad_frisbee_spawn:Spawn();
sfad_frisbee_spawn:Activate();
sfad_frisbee_spawn.OriginPlayer = ply;
ply:AddCleanup("ent_frisbee", sfad_frisbee_spawn);
return sfad_frisbee_spawn;
end
function ENT:Initialize()
if (#ents.FindByClass("ent_frisbee*") > GetConVar("sfad_frisbee_max"):GetInt()) and (GetConVar("sfad_frisbee_max"):GetInt() ~= -1) then self:Remove() end
self:SetModel(GetConVar("sfad_frisbee_model"):GetString());
if (!util.IsValidProp(self:GetModel())) then
self:SetModel("models/props_junk/sawblade001a.mdl")
end
self:SetMaterial("models/flesh")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetFriction(0)
self:SetColor(Color(math.random(128,255),math.random(0,128),math.random(0,128)))
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
phys:SetMass(10);
phys:SetMaterial("models/flesh")
phys:EnableDrag(false)
if (!GetConVar("sfad_frisbee_self_collisions"):GetBool()) then self:SetCollisionGroup(COLLISION_GROUP_INTERACTIVE_DEBRIS) end
end
self:SetHealth(math.Round(math.random(100,150)))
self.sfad_rainbow_frisbee = false;
if (math.random(0,1000) > 999) then
self.sfad_rainbow_frisbee = true;
end
self:SetUseType(SIMPLE_USE);
self.sfad_evil_frisbee = false;
self.sfad_gender = math.Round(math.random(0,1));
self.sfad_move_timer = math.Round(math.random(10,25));
local sfad_player = ents.FindByClass("Player");
cleanup.Add(sfad_player[math.random(1,#sfad_player)],"ent_frisbee",self)
end
function ENT:Think()
if (self.sfad_rainbow_frisbee) then
self:SetColor(Color(math.random(128,255),math.random(0,128),math.random(0,128)))
end
if (math.random(1,100) >= 99) then
if (self.sfad_gender == 1) then
sound.Play(sfad_sentient_idle_lines_male[math.random(1,#sfad_sentient_idle_lines_male)],self:GetPos(),78,math.random(30,100),1)
else
sound.Play(sfad_sentient_idle_lines_female[math.random(1,#sfad_sentient_idle_lines_female)],self:GetPos(),78,math.random(30,100),1)
end
end
self.sfad_move_timer = self.sfad_move_timer - 1;
if (self.sfad_move_timer <= 0) then
self.sfad_move_timer = math.Round(math.random(10,25));
self:GetPhysicsObject():ApplyForceCenter(Vector(math.random(-50,50),math.random(-50,50),math.random(-50,50)) * self:GetPhysicsObject():GetMass()*2);
end
end
function ENT:GravGunPickupAllowed(ply)
return true;
end
function ENT:Use( activator, caller, useType, value )
if (activator:IsPlayer() and !self:GetPhysicsObject():IsAsleep()) then
activator:PickupObject(self);
end
end
function ENT:OnTakeDamage(dmg)
self:SetHealth(self:Health() - dmg:GetDamage());
self:GetPhysicsObject():ApplyForceOffset(dmg:GetDamageForce(),dmg:GetDamagePosition());
if (self.sfad_gender == 1) then
sound.Play("vo/npc/male01/pain0" .. tostring(math.Round(math.random(1,9))) .. ".wav",self:GetPos(),78,math.random(30,100),1)
else
sound.Play("vo/npc/female01/pain0" .. tostring(math.Round(math.random(1,9))) ..".wav",self:GetPos(),78,math.random(30,100),1)
end
local sfad_ble = EffectData();
sfad_ble:SetOrigin(dmg:GetDamagePosition());
util.Effect("BloodImpact",sfad_ble);
if (self:Health() <= 0) then
self:Remove();
end
end
function ENT:Starttouch(ent)
end
function ENT:PhysicsUpdate()
local sfad_frisbee_physobj = self:GetPhysicsObject();
if (IsValid(sfad_frisbee_physobj)) then
local sfad_frisbee_velocity = sfad_frisbee_physobj:GetVelocity();
local sfad_frisbee_angle = sfad_frisbee_physobj:GetAngles();
local sfad_frisbee_angular_velocity = sfad_frisbee_physobj:GetAngleVelocity();
sfad_frisbee_physobj:SetVelocityInstantaneous(Vector(sfad_frisbee_velocity.x,sfad_frisbee_velocity.y,sfad_frisbee_z_vector_equation(sfad_frisbee_velocity,sfad_frisbee_angle)));
end
end
|
-- Waterdragon (Hydra)
mobs:register_mob("dmobs:waterdragon", {
type = "monster",
passive = false,
attack_type = "dogshoot",
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
shoot_interval = 2.5,
arrow = "dmobs:ice",
shoot_offset = 0,
pathfinding = false,
reach = 5,
damage = 2,
hp_min = 100,
hp_max = 127,
armor = 100,
collisionbox = {-0.4, -0.5, -0.4, 0.4, 5, 0.4},
visual_size = {x = 4, y = 4},
visual = "mesh",
mesh = "water_dragon.b3d",
textures = {
{"dmobs_waterdragon.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
shoot_attack = "dmobs_wave"
},
view_range = 15,
rotate = 180,
walk_velocity = 0.01,
run_velocity = 0.01,
jump = false,
drops = {
{name = "dmobs:dragon_gem_ice", chance = 1, min = 1, max = 1},
{name = "dmobs:dragon_gem_fire", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 5,
fire_damage = 4,
light_damage = 0,
floats = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
punch_start = 40,
punch_end = 60,
shoot_start = 20,
shoot_end = 40,
},
do_custom = function(self)
--follow thanks to TenPlus1 and Byakuren
if not self.hydra then
self.hydra = true -- flip switch so this part is done only once
-- get head position and define a few temp variables
local pos = self.object:get_pos()
local obj, obj2, ent
-- add body and make it follow head
obj = minetest.add_entity(
{x=pos.x+1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2")
ent = obj:get_luaentity()
ent.following = self.object
-- add body and make it follow previous body segment
obj2 = minetest.add_entity(
{x=pos.x-1, y=pos.y, z=pos.z}, "dmobs:waterdragon_2")
ent = obj2:get_luaentity()
ent.following = self.object
end
end,
})
mobs:register_mob("dmobs:waterdragon_2", {
type = "monster",
passive = false,
attack_type = "shoot",
dogshoot_switch = 2,
dogshoot_count = 0,
dogshoot_count_max =5,
shoot_interval = 3,
arrow = "dmobs:ice",
shoot_offset = 0,
pathfinding = false,
reach = 5,
damage = 2,
hp_min = 50,
hp_max = 60,
armor = 50,
collisionbox = {-0.4, -0.2, -0.4, 0.4, 5, 0.4},
visual_size = {x=3, y=3},
visual = "mesh",
mesh = "water_dragon.b3d",
textures = {
{"dmobs_waterdragon.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
sounds = {
shoot_attack = "dmobs_wave",
random = "velociraptor",
},
view_range = 15,
rotate = 180,
floats = 0,
walk_velocity = 0.01,
run_velocity = 0.01,
jump = false,
water_damage = 0,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 1,
stand_end = 20,
walk_start = 1,
walk_end = 20,
run_start = 1,
run_end = 20,
punch_start = 40,
punch_end = 60,
shoot_start = 20,
shoot_end = 40,
},
})
|
-- clear default mapgen biomes, decorations and ores
minetest.clear_registered_biomes()
minetest.clear_registered_decorations()
--minetest.clear_registered_ores()
local path = minetest.get_modpath("ethereal")
dofile(path .. "/ores.lua")
path = path .. "/schematics/"
local dpath = minetest.get_modpath("default") .. "/schematics/"
-- tree schematics
dofile(path .. "orange_tree.lua")
dofile(path .. "banana_tree.lua")
dofile(path .. "bamboo_tree.lua")
dofile(path .. "birch_tree.lua")
dofile(path .. "bush.lua")
dofile(path .. "waterlily.lua")
--= Biomes (Minetest 0.4.13 and above)
local add_biome = function(a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p)
if p ~= 1 then return end
minetest.register_biome({
name = a,
node_dust = b,
node_top = c,
depth_top = d,
node_filler = e,
depth_filler = f,
node_stone = g,
node_water_top = h,
depth_water_top = i,
node_water = j,
node_river_water = k,
y_min = l,
y_max = m,
heat_point = n,
humidity_point = o,
})
end
add_biome("underground", nil, nil, nil, nil, nil, nil, nil, nil, nil, nil,
-31000, -192, 50, 50, 1)
add_biome("mountain", nil, "default:snow", 1, "default:snowblock", 2,
nil, nil, nil, nil, nil, 140, 31000, 50, 50, 1)
add_biome("desert", nil, "default:desert_sand", 1, "default:desert_sand", 3,
"default:desert_stone", nil, nil, nil, nil, 3, 23, 35, 20, ethereal.desert)
add_biome("desert_ocean", nil, "default:sand", 1, "default:sand", 2,
"default:desert_stone", nil, nil, nil, nil, -192, 3, 35, 20, ethereal.desert)
if ethereal.glacier == 1 then
minetest.register_biome({
name = "glacier",
node_dust = "default:snowblock",
node_top = "default:snowblock",
depth_top = 1,
node_filler = "default:snowblock",
depth_filler = 3,
node_stone = "default:ice",
node_water_top = "default:ice",
depth_water_top = 10,
--node_water = "",
node_river_water = "default:ice",
node_riverbed = "default:gravel",
depth_riverbed = 2,
y_min = -8,
y_max = 31000,
heat_point = 0,
humidity_point = 50,
})
minetest.register_biome({
name = "glacier_ocean",
node_dust = "default:snowblock",
node_top = "default:sand",
depth_top = 1,
node_filler = "default:sand",
depth_filler = 3,
--node_stone = "",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "",
y_min = -112,
y_max = -9,
heat_point = 0,
humidity_point = 50,
})
end
add_biome("clearing", nil, "ethereal:green_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 71, 45, 65, 1) -- ADDED
add_biome("bamboo", nil, "ethereal:bamboo_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 71, 45, 75, ethereal.bamboo)
add_biome("bamboo_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 45, 75, ethereal.bamboo)
--add_biome("mesa", nil, "bakedclay:orange", 1, "bakedclay:orange", 15,
add_biome("mesa", nil, "default:dirt_with_dry_grass", 1, "bakedclay:orange", 15,
nil, nil, nil, nil, nil, 1, 71, 25, 28, ethereal.mesa)
add_biome("mesa_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 25, 28, ethereal.mesa)
add_biome("alpine", nil, "default:dirt_with_snow", 1, "default:dirt", 2,
nil, nil, nil, nil, nil, 40, 140, 10, 40, ethereal.alpine)
add_biome("snowy", nil, "ethereal:cold_dirt", 1, "default:dirt", 2,
nil, nil, nil, nil, nil, 4, 40, 10, 40, ethereal.snowy)
add_biome("frost", nil, "ethereal:crystal_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 1, 71, 10, 40, ethereal.frost)
add_biome("frost_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 10, 40, ethereal.frost)
add_biome("grassy", nil, "ethereal:green_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 91, 13, 40, ethereal.grassy)
add_biome("grassy_ocean", nil, "defaut:sand", 2, "default:gravel", 1,
nil, nil, nil, nil, nil, -31000, 3, 13, 40, ethereal.grassy)
add_biome("caves", nil, "default:desert_stone", 3, "air", 8,
nil, nil, nil, nil, nil, 4, 41, 15, 25, ethereal.caves)
add_biome("grayness", nil, "ethereal:gray_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 2, 41, 15, 30, ethereal.grayness)
if minetest.registered_nodes["default:silver_sand"] then
add_biome("grayness_ocean", nil, "default:silver_sand", 2, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 15, 30, ethereal.grayness)
else
add_biome("grayness_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 15, 30, ethereal.grayness)
end
add_biome("grassytwo", nil, "ethereal:green_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 1, 91, 15, 40, ethereal.grassytwo)
add_biome("grassytwo_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 15, 40, ethereal.grassytwo)
add_biome("prairie", nil, "ethereal:prairie_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 26, 20, 40, ethereal.prairie)
add_biome("prairie_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 20, 40, ethereal.prairie)
add_biome("jumble", nil, "ethereal:green_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 1, 71, 25, 50, ethereal.jumble)
add_biome("jumble_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 25, 50, ethereal.jumble)
if minetest.registered_nodes["default:dirt_with_rainforest_litter"] then
add_biome("junglee", nil, "default:dirt_with_rainforest_litter", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 1, 71, 30, 60, ethereal.junglee)
else
add_biome("junglee", nil, "ethereal:jungle_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 1, 71, 30, 60, ethereal.junglee)
end
add_biome("junglee_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 30, 60, ethereal.junglee)
add_biome("grove", nil, "ethereal:grove_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 23, 45, 35, ethereal.grove)
add_biome("grove_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 45, 35, ethereal.grove)
add_biome("mushroom", nil, "ethereal:mushroom_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 50, 45, 55, ethereal.mushroom)
add_biome("mushroom_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 45, 55, ethereal.mushroom)
add_biome("sandstone", nil, "default:sandstone", 1, "default:sandstone", 1,
"default:sandstone", nil, nil, nil, nil, 3, 23, 50, 20, ethereal.sandstone)
add_biome("sandstone_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 50, 20, ethereal.sandstone)
add_biome("quicksand", nil, "ethereal:quicksand2", 3, "default:gravel", 1,
nil, nil, nil, nil, nil, 1, 1, 50, 38, ethereal.quicksand)
add_biome("plains", nil, "ethereal:dry_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 25, 65, 25, ethereal.plains)
add_biome("plains_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 2, 55, 25, ethereal.plains)
add_biome("savannah", nil, "default:dirt_with_dry_grass", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 3, 50, 55, 25, ethereal.savannah)
add_biome("savannah_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 1, 55, 25, ethereal.savannah)
add_biome("fiery", nil, "ethereal:fiery_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 5, 20, 75, 10, ethereal.fiery)
add_biome("fiery_ocean", nil, "default:sand", 1, "default:sand", 2,
nil, nil, nil, nil, nil, -192, 4, 75, 10, ethereal.fiery)
add_biome("sandclay", nil, "default:sand", 3, "default:clay", 2,
nil, nil, nil, nil, nil, 1, 11, 65, 2, ethereal.sandclay)
add_biome("swamp", nil, "ethereal:green_dirt", 1, "default:dirt", 3,
nil, nil, nil, nil, nil, 1, 7, 80, 90, ethereal.swamp)
add_biome("swamp_ocean", nil, "default:sand", 2, "default:clay", 2,
nil, nil, nil, nil, nil, -192, 1, 80, 90, ethereal.swamp)
--= schematic decorations
local add_schem = function(a, b, c, d, e, f, g)
if g ~= 1 then return end
minetest.register_decoration({
deco_type = "schematic",
place_on = a,
sidelen = 80,
fill_ratio = b,
biomes = c,
y_min = d,
y_max = e,
schematic = f,
flags = "place_center_x, place_center_z",
})
end
-- redwood tree
--add_schem({"bakedclay:orange"}, 0.0025, {"mesa"}, 1, 100, path .. "redwood.mts", ethereal.mesa)
add_schem({"default:dirt_with_dry_grass"}, 0.0025, {"mesa"}, 1, 100, path .. "redwood.mts", ethereal.mesa)
-- banana tree
add_schem({"ethereal:grove_dirt"}, 0.015, {"grove"}, 1, 100, ethereal.bananatree, ethereal.grove)
-- healing tree
add_schem({"default:dirt_with_snow"}, 0.01, {"alpine"}, 120, 140, path .. "yellowtree.mts", ethereal.alpine)
-- crystal frost tree
add_schem({"ethereal:crystal_dirt"}, 0.01, {"frost"}, 1, 100, path .. "frosttrees.mts", ethereal.frost)
-- giant mushroom
add_schem({"ethereal:mushroom_dirt"}, 0.02, {"mushroom"}, 1, 100, path .. "mushroomone.mts", ethereal.mushroom)
-- small lava crater
add_schem({"ethereal:fiery_dirt"}, 0.01, {"fiery"}, 1, 100, path .. "volcanom.mts", ethereal.fiery)
-- large lava crater
add_schem({"ethereal:fiery_dirt"}, 0.01, {"fiery"}, 1, 100, path .. "volcanol.mts", ethereal.fiery)
-- default jungle tree
add_schem({"ethereal:jungle_dirt", "default:dirt_with_rainforest_litter"}, 0.08, {"junglee"}, 1, 100, dpath .. "jungle_tree.mts", ethereal.junglee)
-- willow tree
add_schem({"ethereal:gray_dirt"}, 0.02, {"grayness"}, 1, 100, path .. "willow.mts", ethereal.grayness)
-- pine tree (default for lower elevation and ethereal for higher)
add_schem({"ethereal:cold_dirt"}, 0.025, {"snowy"}, 10, 40, dpath .. "pine_tree.mts", ethereal.snowy)
add_schem({"default:dirt_with_snow"}, 0.025, {"alpine"}, 40, 140, path .. "pinetree.mts", ethereal.alpine)
-- default apple tree
add_schem({"ethereal:green_dirt"}, 0.02, {"jumble"}, 1, 100, dpath .. "apple_tree.mts", ethereal.grassy)
add_schem({"ethereal:green_dirt"}, 0.03, {"grassy"}, 1, 100, dpath .. "apple_tree.mts", ethereal.grassy)
-- big old tree
add_schem({"ethereal:green_dirt"}, 0.001, {"jumble"}, 1, 100, path .. "bigtree.mts", ethereal.jumble)
-- aspen tree
add_schem({"ethereal:green_dirt"}, 0.02, {"grassytwo"}, 1, 50, dpath .. "aspen_tree.mts", ethereal.jumble)
-- birch tree
add_schem({"ethereal:green_dirt"}, 0.02, {"grassytwo"}, 50, 100, ethereal.birchtree, ethereal.grassytwo)
-- orange tree
add_schem({"ethereal:prairie_dirt"}, 0.01, {"prairie"}, 1, 100, ethereal.orangetree, ethereal.prairie)
-- default acacia tree
add_schem({"default:dirt_with_dry_grass"}, 0.004, {"savannah"}, 1, 100, dpath .. "acacia_tree.mts", ethereal.savannah)
-- large cactus (by Paramat)
if ethereal.desert == 1 then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:desert_sand"},
sidelen = 80,
noise_params = {
offset = -0.0005,
scale = 0.0015,
spread = {x = 200, y = 200, z = 200},
seed = 230,
octaves = 3,
persist = 0.6
},
biomes = {"desert"},
y_min = 5,
y_max = 31000,
schematic = dpath.."large_cactus.mts",
flags = "place_center_x", --, place_center_z",
rotation = "random",
})
end
-- palm tree
add_schem({"default:sand"}, 0.0025, {"desert_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.desert)
add_schem({"default:sand"}, 0.0025, {"plains_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.plains)
add_schem({"default:sand"}, 0.0025, {"sandclay"}, 1, 1, path .. "palmtree.mts", ethereal.sandclay)
add_schem({"default:sand"}, 0.0025, {"sandstone_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.sandstone)
add_schem({"default:sand"}, 0.0025, {"mesa_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.mesa)
add_schem({"default:sand"}, 0.0025, {"grove_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.grove)
add_schem({"default:sand"}, 0.0025, {"grassy_ocean"}, 1, 1, path .. "palmtree.mts", ethereal.grassy)
-- bamboo tree
add_schem({"ethereal:bamboo_dirt"}, 0.025, {"bamboo"}, 1, 100, ethereal.bambootree, ethereal.bamboo)
-- bush
add_schem({"ethereal:bamboo_dirt"}, 0.08, {"bamboo"}, 1, 100, ethereal.bush, ethereal.bamboo)
-- vine tree
add_schem({"ethereal:green_dirt"}, 0.02, {"swamp"}, 1, 100, path .. "vinetree.mts", ethereal.swamp)
-- bushes
if minetest.registered_nodes["default:acacia_bush_stem"] then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass", "default:dirt_with_snow"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 137,
octaves = 3,
persist = 0.7,
},
biomes = {"grassy", "grassytwo", "jumble"},
y_min = 1,
y_max = 31000,
schematic = dpath .. "/bush.mts",
flags = "place_center_x, place_center_z",
})
-- Acacia bush
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = -0.004,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 90155,
octaves = 3,
persist = 0.7,
},
biomes = {"savannah", "mesa"},
y_min = 1,
y_max = 31000,
schematic = dpath .. "/acacia_bush.mts",
flags = "place_center_x, place_center_z",
})
end
--= simple decorations
local add_node = function(a, b, c, d, e, f, g, h, i, j)
if j ~= 1 then return end
minetest.register_decoration({
deco_type = "simple",
place_on = a,
sidelen = 80,
fill_ratio = b,
biomes = c,
y_min = d,
y_max = e,
decoration = f,
height_max = g,
spawn_by = h,
num_spawn_by = i,
})
end
-- scorched tree
add_node({"ethereal:dry_dirt"}, 0.006, {"plains"}, 1, 100, {"ethereal:scorched_tree"}, 6, nil, nil, ethereal.plains)
-- dry shrub
add_node({"ethereal:dry_dirt"}, 0.015, {"plains"}, 1, 100, {"default:dry_shrub"}, nil, nil, nil, ethereal.plains)
add_node({"default:sand"}, 0.015, {"grassy_ocean"}, 1, 100, {"default:dry_shrub"}, nil, nil, nil, ethereal.grassy)
add_node({"default:desert_sand"}, 0.015, {"desert"}, 1, 100, {"default:dry_shrub"}, nil, nil, nil, ethereal.desert)
add_node({"default:sandstone"}, 0.015, {"sandstone"}, 1, 100, {"default:dry_shrub"}, nil, nil, nil, ethereal.sandstone)
add_node({"bakedclay:red", "bakedclay:orange"}, 0.015, {"mesa"}, 1, 100, {"default:dry_shrub"}, nil, nil, nil, ethereal.mesa)
-- dry grass
add_node({"default:dirt_with_dry_grass"}, 0.25, {"savannah"}, 1, 100, {"default:dry_grass_2",
"default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5"}, nil, nil, nil, ethereal.savannah)
add_node({"default:dirt_with_dry_grass"}, 0.10, {"mesa"}, 1, 100, {"default:dry_grass_2",
"default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5"}, nil, nil, nil, ethereal.mesa)
-- flowers & strawberry
add_node({"ethereal:green_dirt"}, 0.025, {"grassy"}, 1, 100, {"flowers:dandelion_white",
"flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip",
"flowers:viola", "ethereal:strawberry_7"}, nil, nil, nil, ethereal.grassy)
add_node({"ethereal:green_dirt"}, 0.025, {"grassytwo"}, 1, 100, {"flowers:dandelion_white",
"flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip",
"flowers:viola", "ethereal:strawberry_7"}, nil, nil, nil, ethereal.grassytwo)
-- prairie flowers & strawberry
add_node({"ethereal:prairie_dirt"}, 0.035, {"prairie"}, 1, 100, {"flowers:dandelion_white",
"flowers:dandelion_yellow", "flowers:geranium", "flowers:rose", "flowers:tulip",
"flowers:viola", "ethereal:strawberry_7"}, nil, nil, nil, ethereal.prairie)
-- crystal spike & crystal grass
add_node({"ethereal:crystal_dirt"}, 0.02, {"frost"}, 1, 100, {"ethereal:crystal_spike",
"ethereal:crystalgrass"}, nil, nil, nil, ethereal.frost)
-- red shrub
add_node({"ethereal:fiery_dirt"}, 0.10, {"fiery"}, 1, 100, {"ethereal:dry_shrub"}, nil, nil, nil, ethereal.fiery)
-- fire flower
--add_node({"ethereal:fiery_dirt"}, 0.02, {"fiery"}, 1, 100, {"ethereal:fire_flower"}, nil, nil, nil, ethereal.fiery)
-- snowy grass
add_node({"ethereal:gray_dirt"}, 0.05, {"grayness"}, 1, 100, {"ethereal:snowygrass"}, nil, nil, nil, ethereal.grayness)
add_node({"ethereal:cold_dirt"}, 0.05, {"snowy"}, 1, 100, {"ethereal:snowygrass"}, nil, nil, nil, ethereal.snowy)
-- cactus
add_node({"default:sandstone"}, 0.0025, {"sandstone"}, 1, 100, {"default:cactus"}, 3, nil, nil, ethereal.sandstone)
add_node({"default:desert_sand"}, 0.005, {"desert"}, 1, 100, {"default:cactus"}, 4, nil, nil, ethereal.desert)
-- wild red mushroom
add_node({"ethereal:mushroom_dirt"}, 0.01, {"mushroom"}, 1, 100, {"flowers:mushroom_fertile_red"}, nil, nil, nil, ethereal.mushroom)
local list = {
{"junglee", {"ethereal:jungle_dirt", "default:dirt_with_rainforest_litter"}, ethereal.junglee},
{"grassy", {"ethereal:green_dirt"}, ethereal.grassy},
{"grassytwo", {"ethereal:green_dirt"}, ethereal.grassytwo},
{"prairie", {"ethereal:prairie_dirt"}, ethereal.prairie},
{"mushroom", {"ethereal:mushroom_dirt"}, ethereal.mushroom},
{"swamp", {"ethereal:green_dirt"}, ethereal.swamp},
}
-- wild red and brown mushrooms
for _, row in pairs(list) do
if row[3] == 1 then
minetest.register_decoration({
deco_type = "simple",
place_on = row[2],
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.009,
spread = {x = 200, y = 200, z = 200},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {row[1]},
y_min = 1,
y_max = 120,
decoration = {"flowers:mushroom_brown", "flowers:mushroom_red"},
})
end
end
-- jungle grass
add_node({"ethereal:jungle_dirt", "default:dirt_with_rainforest_litter"}, 0.10, {"junglee"}, 1, 100, {"default:junglegrass"}, nil, nil, nil, ethereal.junglee)
add_node({"ethereal:green_dirt"}, 0.15, {"jumble"}, 1, 100, {"default:junglegrass"}, nil, nil, nil, ethereal.jumble)
add_node({"ethereal:green_dirt"}, 0.25, {"swamp"}, 1, 100, {"default:junglegrass"}, nil, nil, nil, ethereal.swamp)
-- grass
add_node({"ethereal:green_dirt"}, 0.35, {"grassy"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.grassy)
add_node({"ethereal:green_dirt"}, 0.35, {"grassytwo"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.grassytwo)
add_node({"ethereal:green_dirt"}, 0.35, {"jumble"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.jumble)
add_node({"ethereal:jungle_dirt", "default:dirt_with_rainforest_litter"}, 0.35, {"junglee"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.junglee)
add_node({"ethereal:prairie_dirt"}, 0.35, {"prairie"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.prairie)
add_node({"ethereal:grove_dirt"}, 0.35, {"grove"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.grove)
add_node({"ethereal:bamboo_dirt"}, 0.35, {"bamboo"}, 1, 100, {"default:grass_2", "default:grass_3",
"default:grass_4", "default:grass_5"}, nil, nil, nil, ethereal.bamboo)
add_node({"ethereal:green_dirt"}, 0.35, {"clearing", "swamp"}, 1, 100, {"default:grass_3",
"default:grass_4"}, nil, nil, nil, 1)
-- grass on sand
add_node({"default:sand"}, 0.25, {"sandclay"}, 3, 4, {"default:grass_2", "default:grass_3"}, nil, nil, nil, ethereal.sandclay)
-- ferns
add_node({"ethereal:grove_dirt"}, 0.2, {"grove"}, 1, 100, {"ethereal:fern"}, nil, nil, nil, ethereal.grove)
add_node({"ethereal:green_dirt"}, 0.1, {"swamp"}, 1, 100, {"ethereal:fern"}, nil, nil, nil, ethereal.swamp)
-- snow
add_node({"ethereal:cold_dirt"}, 0.8, {"snowy"}, 4, 40, {"default:snow"}, nil, nil, nil, ethereal.snowy)
add_node({"default:dirt_with_snow"}, 0.8, {"alpine"}, 40, 140, {"default:snow"}, nil, nil, nil, ethereal.alpine)
-- wild onion
add_node({"ethereal:green_dirt"}, 0.25, {"grassy"}, 1, 100, {"ethereal:onion_4"}, nil, nil, nil, ethereal.grassy)
add_node({"ethereal:green_dirt"}, 0.25, {"grassytwo"}, 1, 100, {"ethereal:onion_4"}, nil, nil, nil, ethereal.grassytwo)
add_node({"ethereal:green_dirt"}, 0.25, {"jumble"}, 1, 100, {"ethereal:onion_4"}, nil, nil, nil, ethereal.jumble)
add_node({"ethereal:prairie_dirt"}, 0.25, {"prairie"}, 1, 100, {"ethereal:onion_4"}, nil, nil, nil, ethereal.prairie)
-- papyrus
add_node({"ethereal:green_dirt"}, 0.1, {"grassy"}, 1, 1, {"default:papyrus"}, 4, "default:water_source", 1, ethereal.grassy)
add_node({"ethereal:jungle_dirt", "default:dirt_with_rainforest_litter"}, 0.1, {"junglee"}, 1, 1, {"default:papyrus"}, 4, "default:water_source", 1, ethereal.junglee)
add_node({"ethereal:green_dirt"}, 0.1, {"swamp"}, 1, 1, {"default:papyrus"}, 4, "default:water_source", 1, ethereal.swamp)
--= Farming Redo plants
if farming and farming.mod and farming.mod == "redo" then
print ("[MOD] Ethereal - Farming Redo detected and in use")
-- potato
add_node({"ethereal:jungle_dirt", "default:dirt_with_rainforest_litter"}, 0.035, {"junglee"}, 1, 100, {"farming:potato_3"}, nil, nil, nil, ethereal.junglee)
-- carrot, cucumber, potato, tomato, corn, coffee, raspberry, rhubarb
add_node({"ethereal:green_dirt"}, 0.05, {"grassytwo"}, 1, 100, {"farming:carrot_7", "farming:cucumber_4",
"farming:potato_3", "farming:tomato_7", "farming:corn_8", "farming:coffee_5",
"farming:raspberry_4", "farming:rhubarb_3", "farming:blueberry_4"}, nil, nil, nil, ethereal.grassytwo)
add_node({"ethereal:green_dirt"}, 0.05, {"grassy"}, 1, 100, {"farming:carrot_7", "farming:cucumber_4",
"farming:potato_3", "farming:tomato_7", "farming:corn_8", "farming:coffee_5",
"farming:raspberry_4", "farming:rhubarb_3", "farming:blueberry_4"}, nil, nil, nil, ethereal.grassy)
add_node({"ethereal:green_dirt"}, 0.05, {"jumble"}, 1, 100, {"farming:carrot_7", "farming:cucumber_4",
"farming:potato_3", "farming:tomato_7", "farming:corn_8", "farming:coffee_5",
"farming:raspberry_4", "farming:rhubarb_3", "farming:blueberry_4"}, nil, nil, nil, ethereal.jumble)
add_node({"ethereal:prairie_dirt"}, 0.05, {"prairie"}, 1, 100, {"farming:carrot_7", "farming:cucumber_4",
"farming:potato_3", "farming:tomato_7", "farming:corn_8", "farming:coffee_5",
"farming:raspberry_4", "farming:rhubarb_3", "farming:blueberry_4"}, nil, nil, nil, ethereal.prairie)
-- melon and pumpkin
add_node({"ethereal:jungle_dirt", "default:dirt_with_rainforest_litter"}, 0.015, {"junglee"}, 1, 1, {"farming:melon_8", "farming:pumpkin_8"}, nil, "default:water_source", 1, ethereal.junglee)
add_node({"ethereal:green_dirt"}, 0.015, {"grassy"}, 1, 1, {"farming:melon_8", "farming:pumpkin_8"}, nil, "default:water_source", 1, ethereal.grassy)
add_node({"ethereal:green_dirt"}, 0.015, {"grassytwo"}, 1, 1, {"farming:melon_8", "farming:pumpkin_8"}, nil, "default:water_source", 1, ethereal.grassytwo)
add_node({"ethereal:green_dirt"}, 0.015, {"jumble"}, 1, 1, {"farming:melon_8", "farming:pumpkin_8"}, nil, "default:water_source", 1, ethereal.jumble)
-- green beans
add_node({"ethereal:green_dirt"}, 0.035, {"grassytwo"}, 1, 100, {"farming:beanbush"}, nil, nil, nil, ethereal.grassytwo)
-- grape bushel
add_node({"ethereal:green_dirt"}, 0.025, {"grassytwo"}, 1, 100, {"farming:grapebush"}, nil, nil, nil, ethereal.grassytwo)
add_node({"ethereal:green_dirt"}, 0.025, {"grassy"}, 1, 100, {"farming:grapebush"}, nil, nil, nil, ethereal.grassy)
add_node({"ethereal:prairie_dirt"}, 0.025, {"prairie"}, 1, 100, {"farming:grapebush"}, nil, nil, nil, ethereal.prairie)
minetest.register_decoration({
deco_type = "simple",
place_on = {
"default:dirt_with_grass", "ethereal:prairie_dirt",
"default:dirt_with_rainforest_litter",
},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.06,
spread = {x = 100, y = 100, z = 100},
seed = 420,
octaves = 3,
persist = 0.6
},
y_min = 5,
y_max = 35,
decoration = "farming:hemp_7",
spawn_by = "group:tree",
num_spawn_by = 1,
})
end
-- place waterlily in beach areas
local list = {
{"desert_ocean", ethereal.desert},
{"plains_ocean", ethereal.plains},
{"sandclay", ethereal.sandclay},
{"sandstone_ocean", ethereal.sandstone},
{"mesa_ocean", ethereal.mesa},
{"grove_ocean", ethereal.grove},
{"grassy_ocean", ethereal.grassy},
{"swamp_ocean", ethereal.swamp},
}
for _, row in pairs(list) do
if row[2] == 1 then
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
sidelen = 16,
noise_params = {
offset = -0.12,
scale = 0.3,
spread = {x = 200, y = 200, z = 200},
seed = 33,
octaves = 3,
persist = 0.7
},
biomes = {row[1]},
y_min = 0,
y_max = 0,
schematic = ethereal.waterlily,
rotation = "random",
})
end
end
-- Generate Illumishroom in caves next to coal
minetest.register_on_generated(function(minp, maxp)
if minp.y > -30 or maxp.y < -3000 then
return
end
local bpos
local coal = minetest.find_nodes_in_area_under_air(minp, maxp, "default:stone_with_coal")
for n = 1, #coal do
bpos = {x = coal[n].x, y = coal[n].y + 1, z = coal[n].z }
if math.random(1, 2) == 1 then
if bpos.y > -3000 and bpos.y < -2000 then
minetest.swap_node(bpos, {name = "ethereal:illumishroom3"})
elseif bpos.y > -2000 and bpos.y < -1000 then
minetest.swap_node(bpos, {name = "ethereal:illumishroom2"})
elseif bpos.y > -1000 and bpos.y < -30 then
minetest.swap_node(bpos, {name = "ethereal:illumishroom"})
end
end
end
end)
-- coral reef (0.4.15 only)
if ethereal.reefs == 1 and minetest.registered_nodes["default:coral_orange"] then
-- override corals so crystal shovel can pick them up intact
minetest.override_item("default:coral_skeleton", {groups = {crumbly = 3}})
minetest.override_item("default:coral_orange", {groups = {crumbly = 3}})
minetest.override_item("default:coral_brown", {groups = {crumbly = 3}})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:sand"},
noise_params = {
offset = -0.15,
scale = 0.1,
spread = {x = 100, y = 100, z = 100},
seed = 7013,
octaves = 3,
persist = 1,
},
biomes = {
"desert_ocean",
"grove_ocean",
},
y_min = -8,
y_max = -2,
schematic = dpath .. "corals.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
end
-- is baked clay mod active? add new flowers if so
if minetest.get_modpath("bakedclay") then
minetest.register_decoration({
deco_type = "simple",
place_on = {
"ethereal:prairie_grass", "ethereal:green_dirt",
"ethereal:grove_dirt"
},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.004,
spread = {x = 100, y = 100, z = 100},
seed = 7133,
octaves = 3,
persist = 0.6
},
y_min = 10,
y_max = 90,
decoration = "bakedclay:delphinium",
})
minetest.register_decoration({
deco_type = "simple",
place_on = {
"ethereal:prairie_grass", "ethereal:green_dirt",
"ethereal:grove_dirt", "ethereal:bamboo_dirt"
},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.004,
spread = {x = 100, y = 100, z = 100},
seed = 7134,
octaves = 3,
persist = 0.6
},
y_min = 15,
y_max = 90,
decoration = "bakedclay:thistle",
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"ethereal:jungle_dirt", "default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 7135,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 90,
decoration = "bakedclay:lazarus",
spawn_by = "default:jungletree",
num_spawn_by = 1,
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"ethereal:green_dirt", "default:sand"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.009,
spread = {x = 100, y = 100, z = 100},
seed = 7136,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 15,
decoration = "bakedclay:mannagrass",
spawn_by = "group:water",
num_spawn_by = 1,
})
end
|
-- recursive print a table
function pprint(tbl, level)
local newlevel = level or 0
newlevel = newlevel + 1
if type(tbl) ~= "table" then
print(tbl)
else
for k, v in pairs(tbl) do
if type(v) == "table" then
print(k)
pprint(v, newlevel)
else
print(string.rep(' ', newlevel), k, v)
end
end
end
end
-- convert arguments to EasyDestroy.Debug into concatenated strings
local function handler(...)
local ret = ""
for k, v in ipairs({...}) do
if tostring(v) then v = tostring(v) end
ret = ret .. v .. " "
end
return ret
end
-- send messages to the debug frame
function EasyDestroy.Debug(...)
if EasyDestroy.DebugActive then
if EasyDestroy.DebugFrame then
EasyDestroy.DebugFrame:AddMessage(date("[%H:%M:%S]") .. " " .. handler(...) .. "\n")
else
print(date(), ...)
end
end
end
-- create a frame for capturing debug messages
function EasyDestroy:CreateBG(frame, r, g, b)
local bg = frame:CreateTexture(nil, "BACKGROUND");
bg:SetAllPoints(true);
bg:SetColorTexture(r, g, b, 0.5);
end
-- My own personal hell, err, chat window for debug messages.
if EasyDestroy.DebugActive then
local f = CreateFrame("Frame", nil, UIParent, "UIPanelDialogTemplate")
f:SetPoint("CENTER")
f:SetHeight(300)
f:SetWidth(600)
f:SetMovable(true)
f:EnableMouse(true)
f:RegisterForDrag("LeftButton")
f:SetScript("OnDragStart", f.StartMoving)
f:SetScript("OnDragStop", f.StopMovingOrSizing)
local c = CreateFrame("ScrollingMessageFrame", nil, f )
c:SetPoint("TOPLEFT", 10, -28)
c:SetPoint("BOTTOMRIGHT", -10, 8)
c:SetFontObject("GameFontNormal")
c:SetTextColor(1,1,1,1)
c:SetFading(false)
c:SetJustifyH("LEFT")
c:SetMaxLines(1000)
c:EnableMouseWheel(true)
c:SetScript("OnMouseWheel", FloatingChatFrame_OnMouseScroll)
c:Show()
c:AddMessage("TEST")
EasyDestroy.DebugFrame = c
function EasyDestroy.ShowDebugFrame()
f:Show()
end
local function DBG(e)
EasyDestroy.Debug(e)
end
-- Would probably be better if this went to a separate frame, but I
-- just want to see what events fire and when...
EasyDestroy.RegisterCallback(f, "ED_NEW_CRITERIA_AVAILABLE", DBG)
EasyDestroy.RegisterCallback(f, "ED_BLACKLIST_UPDATED", DBG)
EasyDestroy.RegisterCallback(f, "ED_INVENTORY_UPDATED", DBG)
EasyDestroy.RegisterCallback(f, "ED_INVENTORY_UPDATED_DELAYED", DBG)
EasyDestroy.RegisterCallback(f, "ED_FILTER_CRITERIA_CHANGED", DBG)
EasyDestroy.RegisterCallback(f, "ED_FILTER_LOADED", DBG)
EasyDestroy.RegisterCallback(f, "ED_FILTERS_AVAILABLE_CHANGED", DBG)
EasyDestroy.RegisterCallback(f, "ED_ADDON_LOADED", function ()
EasyDestroy:CreateBG(EasyDestroyFrameSearch, 1, 0, 0)
EasyDestroy:CreateBG(EasyDestroyConfiguration, 0, 1, 0)
end)
end
|
#!/usr/bin/env lua
-------------------------------------
-- Builds the adapter.
-- @param options The parameters.
-------------------------------------
local function build_adapter(client, options)
local type = tostring(options.type)
local Adapter = require('adapters/' .. type)
local adapter = Adapter:new(client)
local r = adapter:test_credentials(options.username, options.password)
if r ~= 0
then
io.stderr:write('Test fail!\n')
else
print('Passed!')
end
end
-- Export the builder function
core.build_adapter = build_adapter
|
-- Copyright 2014 by Ida Bruhns
--
-- This file may be distributed and/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
--- This is the parent class for forces. It provides a constructor and methods
-- stubs to be overwritten in the subclasses.
-- Imports
local lib = require "pgf.gd.lib"
local ForceTemplate = lib.class {}
-- constructor
function ForceTemplate:constructor()
self.force = self.force
self.fw_attributes = self.fw_attributes
if not self.force.time_fun then
self.force.time_fun = function() return 1 end
end
end
-- Method stub for preprocessing
--
-- @param v The vertices the list will be build on
function ForceTemplate:preprocess(v)
end
-- Method stub for applying the forces
--
-- @param data A table holding data like the table the forces are collected
-- in, the current iteration, the current time stamp, some options
-- or the natural spring length
function ForceTemplate:applyTo(data)
end
return ForceTemplate
|
--[[
Derived from roethlin.lua.
Original Copyright follows.
Copyright (c) 2010 Gerhard Roethlin
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
Value serialization
store(path, ...): Stores arbitrary items to the file at the given path
storeWithHooks(path, hooks, ...): Hooks keyed on the type are called before each write.
load(path): Loads files that were previously stored with store and returns them
Limitations: Does not export userdata, threads or most function values
]] --
local writers = {}
local typeHooks = {}
-- Private methods
-- write thing (dispatcher)
local function write(file, item, level, objRefNames)
local itemType = type(item)
local hook = typeHooks[itemType]
if hook then item = hook(item) end
writers[itemType](file, item, level, objRefNames);
end
-- write indent
local function writeIndent(file, level)
for i = 1, level do file:write("\t"); end
end
-- recursively count references
local function refCount(objRefCount, item)
-- only count reference types (tables)
if type(item) == "table" then
-- Increase ref count
if objRefCount[item] then
objRefCount[item] = objRefCount[item] + 1;
else
objRefCount[item] = 1;
-- If first encounter, traverse
for k, v in pairs(item) do
refCount(objRefCount, k);
refCount(objRefCount, v);
end
end
end
end
writers["nil"] = function(file, item)
file:write("nil");
end
writers["number"] = function(file, item)
file:write(tostring(item));
end
writers["string"] = function(file, item)
file:write(string.format("%q", item));
end
writers["boolean"] = function(file, item)
if item then
file:write("true");
else
file:write("false");
end
end
writers["table"] = function(file, item, level, objRefNames)
local refIdx = objRefNames[item];
if refIdx then
-- Table with multiple references
file:write("shared[" .. refIdx .. "]");
else
-- Single use table
file:write("{\n");
for k, v in pairs(item) do
writeIndent(file, level + 1);
file:write("[");
write(file, k, level + 1, objRefNames);
file:write("] = ");
write(file, v, level + 1, objRefNames);
file:write(";\n");
end
writeIndent(file, level);
file:write("}");
end
end
writers["function"] = function(file, item)
-- Does only work for "normal" functions, not those
-- with upvalues or c functions
local dInfo = debug.getinfo(item, "uS");
if dInfo.nups > 0 then
file:write("nil --[[functions with upvalue not supported]]");
elseif dInfo.what ~= "Lua" then
file:write("nil --[[non-lua function not supported]]");
else
local r, s = pcall(string.dump, item);
if r then
file:write(string.format("loadstring(%q)", s));
else
file:write("nil --[[function could not be dumped]]");
end
end
end
writers["thread"] = function(file, item)
file:write("nil --[[thread]]\n");
end
writers["userdata"] = function(file, item)
file:write("nil --[[userdata]]\n");
end
-- Public Methods
local function store(path, ...)
local file, e;
if type(path) == "string" then
-- Path, open a file
file, e = io.open(path, "w");
if not file then
app.logError("Failed to open %s. %s", path, e)
return false; -- error(e);
end
else
-- Just treat it as file
file = path;
end
local n = select("#", ...);
-- Count references
local objRefCount = {}; -- Stores reference that will be exported
for i = 1, n do refCount(objRefCount, (select(i, ...))); end
-- Export Objects with more than one ref and assign name
-- First, create empty tables for each
local objRefNames = {};
local objRefIdx = 0;
--file:write("-- Persistent Data\n");
file:write("local shared = {\n");
for obj, count in pairs(objRefCount) do
if count > 1 then
objRefIdx = objRefIdx + 1;
objRefNames[obj] = objRefIdx;
file:write("{};"); -- table objRefIdx
end
end
file:write("\n} -- shared\n");
-- Then fill them (this requires all empty shared to exist)
for obj, idx in pairs(objRefNames) do
for k, v in pairs(obj) do
file:write("shared[" .. idx .. "][");
write(file, k, 0, objRefNames);
file:write("] = ");
write(file, v, 0, objRefNames);
file:write(";\n");
end
end
-- Create the remaining objects
for i = 1, n do
file:write("local " .. "obj" .. i .. " = ");
write(file, (select(i, ...)), 0, objRefNames);
file:write("\n");
end
-- Return them
if n > 0 then
file:write("return obj1");
for i = 2, n do file:write(" ,obj" .. i); end
file:write("\n");
else
file:write("return\n");
end
file:close();
return true;
end
local function storeWithHooks(path, hooks, ...)
local saved = typeHooks
typeHooks = hooks
local result = store(path, ...)
typeHooks = saved
return result
end
local function load(path)
local f, e = loadfile(path);
if f then
return f();
else
return nil, e;
end
end
return {store = store, load = load, storeWithHooks = storeWithHooks}
|
object_mobile_asn_121 = object_mobile_shared_asn_121:new {
}
ObjectTemplates:addTemplate(object_mobile_asn_121, "object/mobile/asn_121.iff")
|
local function Move(Camera, Mouse, dt, mx, my)
if love.mouse.isDown(2) then
local s, c = math.sin(Camera.angle), math.cos(Camera.angle)
local dx = (-mx + Mouse.screen.x) / Camera.zoom
local dy = (-my + Mouse.screen.y) / Camera.zoom
Camera.x = Camera.x + dx * c - dy * s
Camera.y = Camera.y + dy * c + dx * s
end
if love.keyboard.isDown('q') then
Camera.angle = Camera.angle + dt
end
if love.keyboard.isDown('e') then
Camera.angle = Camera.angle - dt
end
if love.keyboard.isDown('a') then
Camera.x = Camera.x - (dt * 400)
end
if love.keyboard.isDown('d') then
Camera.x = Camera.x + (dt * 400)
end
if love.keyboard.isDown('w') then
Camera.y = Camera.y - (dt * 400)
end
if love.keyboard.isDown('s') then
Camera.y = Camera.y + (dt * 400)
end
Camera.pos:update(Camera.x, Camera.y)
end
return Move
|
--- inspire by https://github.com/sony/sonyflake/blob/master/sonyflake.go
--- lua number has 52 bit
local BIT_LEN_SEQUENCE = 8
local BIT_LEN_TICK = 52 - BIT_LEN_SEQUENCE
local Snowflake = {
tick = 0,
sequence = 0,
}
local MASK_SEQUENCE = bit32.lshift(1, BIT_LEN_SEQUENCE - 1)
local TICK_BIT_OFFSET = bit32.lshift(1, BIT_LEN_SEQUENCE)
local TICK_LIMIT = math.pow(2, BIT_LEN_TICK)
function Snowflake:to_id()
if self.tick >= TICK_LIMIT then
error("over the time limit")
end
return self.tick * TICK_BIT_OFFSET + self.sequence
end
function Snowflake:next_id()
if game and self.tick < game.tick then
self.tick = game.tick
self.sequence = 0
else
self.sequence = bit32.band((self.sequence + 1), MASK_SEQUENCE)
if self.sequence == 0 then
self.tick = self.tick + 1
end
end
return 'k' .. self:to_id()
end
return Snowflake
|
#!/usr/bin/lua
-- Copyright (C) 2021 Lienol <lawlienol@gmail.com>
local jsonc = require "luci.jsonc"
local gen_path = "/etc/ddns"
local gen4_path = gen_path .. "/services"
local gen6_path = gen_path .. "/services_ipv6"
local ddns_path = "/usr/share/ddns/default"
local file, err = io.open(ddns_path, "rb")
if file then
file:close()
os.execute("mkdir -p " .. gen_path)
local s = io.popen("ls " .. ddns_path)
local files_name = s:read("*all")
string.gsub(files_name, '[^' .. "\n" .. ']+', function(name)
file = io.open(ddns_path .. "/" .. name, "r")
local t = jsonc.parse(file:read("*a"))
if t and t.name then
if t.ipv4 and t.ipv4.url then
--local str = string.format('\"%s\" \"%s\"', t.name, t.ipv4.url)
os.execute(string.format("sed -i '/%s/d' %s >/dev/null 2>&1", t.name, gen4_path))
os.execute("printf \"%s\\t%s\\n\" '\"" .. t.name .. "\"' " .. "'\"" .. t.ipv4.url .. "\"'" .. ">>" .. gen4_path)
end
if t.ipv6 and t.ipv6.url then
--local str = string.format('"%s" "%s"', t.name, t.ipv6.url)
os.execute(string.format("sed -i '/%s/d' %s >/dev/null 2>&1", t.name, gen6_path))
os.execute("printf \"%s\\t%s\\n\" '\"" .. t.name .. "\"' " .. "'\"" .. t.ipv6.url .. "\"'" .. ">>" .. gen6_path)
end
end
file:close()
end)
end
|
JUNKNOTSELLABLE = 0
JUNKGENERIC = 1
JUNKFINERY = 2
JUNKARMS = 4
JUNKGEO = 8
JUNKTUSKEN = 16
JUNKJEDI = 32
JUNKJAWA = 64
JUNKGUNGAN = 128
JUNKCORSEC = 256
includeFile("items/attachment_armor.lua")
includeFile("items/attachment_clothing.lua")
includeFile("items/balanced_feed_mechanism.lua")
includeFile("items/blacksun_razor_knuckler_schematic.lua")
includeFile("items/blank_canvas.lua")
includeFile("items/bubble_tank_schematic.lua")
includeFile("items/crystalline_clothing_treatment.lua")
includeFile("items/fine_tuned_vibro_motor.lua")
includeFile("items/firework_casing.lua")
includeFile("items/fireworks_packager.lua")
includeFile("items/force_color_crystal.lua")
includeFile("items/force_power_crystal.lua")
includeFile("items/heavy_duty_clasp.lua")
includeFile("items/heavy_duty_leather.lua")
includeFile("items/high_frequency_vibro_motor.lua")
includeFile("items/high_powered_energy_capacitor.lua")
includeFile("items/high_powered_vibro_motor.lua")
includeFile("items/high_valocity_feed_mechanism.lua")
includeFile("items/jedi_holocron_dark.lua")
includeFile("items/jedi_holocron_light.lua")
includeFile("items/large_energy_capacitor.lua")
includeFile("items/lightsaber_vader.lua")
includeFile("items/mellichae_cybernetic_arm.lua")
includeFile("items/packaged_flash_powder.lua")
includeFile("items/paint_cartridge.lua")
includeFile("items/paint_disperser.lua")
includeFile("items/passkey_hall.lua")
includeFile("items/passkey_mine.lua")
includeFile("items/passkey_storage.lua")
includeFile("items/picture_printer.lua")
includeFile("items/pistol_de10.lua")
includeFile("items/treasure_map.lua")
includeFile("items/viewscreen_printer.lua")
includeFile("items/viewscreen_reader.lua")
--armor sub-folder
includeFile("items/armor/bh_armor_belt.lua")
includeFile("items/armor/bh_armor_bicep_l.lua")
includeFile("items/armor/bh_armor_bicep_r.lua")
includeFile("items/armor/bh_armor_boots.lua")
includeFile("items/armor/bh_armor_bracer_l.lua")
includeFile("items/armor/bh_armor_bracer_r.lua")
includeFile("items/armor/bh_armor_chest_plate.lua")
includeFile("items/armor/bh_armor_gloves.lua")
includeFile("items/armor/bh_armor_helmet.lua")
includeFile("items/armor/bh_armor_leggings.lua")
includeFile("items/armor/bone_armor_bicep_l.lua")
includeFile("items/armor/bone_armor_bicep_r.lua")
includeFile("items/armor/bone_armor_boots.lua")
includeFile("items/armor/bone_armor_bracer_l.lua")
includeFile("items/armor/bone_armor_bracer_r.lua")
includeFile("items/armor/bone_armor_chest_plate.lua")
includeFile("items/armor/bone_armor_gloves.lua")
includeFile("items/armor/bone_armor_helmet.lua")
includeFile("items/armor/bone_armor_leggings.lua")
includeFile("items/armor/chitin_armor_bicep_l.lua")
includeFile("items/armor/chitin_armor_bicep_r.lua")
includeFile("items/armor/chitin_armor_boots.lua")
includeFile("items/armor/chitin_armor_bracer_l.lua")
includeFile("items/armor/chitin_armor_bracer_r.lua")
includeFile("items/armor/chitin_armor_chest_plate.lua")
includeFile("items/armor/chitin_armor_gloves.lua")
includeFile("items/armor/chitin_armor_helmet.lua")
includeFile("items/armor/chitin_armor_leggings.lua")
includeFile("items/armor/composite_armor_bicep_l.lua")
includeFile("items/armor/composite_armor_bicep_r.lua")
includeFile("items/armor/composite_armor_boots.lua")
includeFile("items/armor/composite_armor_bracer_l.lua")
includeFile("items/armor/composite_armor_bracer_r.lua")
includeFile("items/armor/composite_armor_chest_plate.lua")
includeFile("items/armor/composite_armor_gloves.lua")
includeFile("items/armor/composite_armor_helmet.lua")
includeFile("items/armor/composite_armor_leggings.lua")
includeFile("items/armor/ithorian_defender_armor_bicep_l.lua")
includeFile("items/armor/ithorian_defender_armor_bicep_r.lua")
includeFile("items/armor/ithorian_defender_armor_boots.lua")
includeFile("items/armor/ithorian_defender_armor_bracer_l.lua")
includeFile("items/armor/ithorian_defender_armor_bracer_r.lua")
includeFile("items/armor/ithorian_defender_armor_chest_plate.lua")
includeFile("items/armor/ithorian_defender_armor_gloves.lua")
includeFile("items/armor/ithorian_defender_armor_helmet.lua")
includeFile("items/armor/ithorian_defender_armor_leggings.lua")
includeFile("items/armor/ithorian_guardian_armor_bicep_l.lua")
includeFile("items/armor/ithorian_guardian_armor_bicep_r.lua")
includeFile("items/armor/ithorian_guardian_armor_boots.lua")
includeFile("items/armor/ithorian_guardian_armor_bracer_l.lua")
includeFile("items/armor/ithorian_guardian_armor_bracer_r.lua")
includeFile("items/armor/ithorian_guardian_armor_chest_plate.lua")
includeFile("items/armor/ithorian_guardian_armor_gloves.lua")
includeFile("items/armor/ithorian_guardian_armor_helmet.lua")
includeFile("items/armor/ithorian_guardian_armor_leggings.lua")
includeFile("items/armor/ithorian_sentinel_armor_bicep_l.lua")
includeFile("items/armor/ithorian_sentinel_armor_bicep_r.lua")
includeFile("items/armor/ithorian_sentinel_armor_boots.lua")
includeFile("items/armor/ithorian_sentinel_armor_bracer_l.lua")
includeFile("items/armor/ithorian_sentinel_armor_bracer_r.lua")
includeFile("items/armor/ithorian_sentinel_armor_chest_plate.lua")
includeFile("items/armor/ithorian_sentinel_armor_gloves.lua")
includeFile("items/armor/ithorian_sentinel_armor_helmet.lua")
includeFile("items/armor/ithorian_sentinel_armor_leggings.lua")
includeFile("items/armor/kashyyykian_black_mtn_armor_bracer_l.lua")
includeFile("items/armor/kashyyykian_black_mtn_armor_bracer_r.lua")
includeFile("items/armor/kashyyykian_black_mtn_armor_chest_plate.lua")
includeFile("items/armor/kashyyykian_black_mtn_armor_leggings.lua")
includeFile("items/armor/kashyyykian_ceremonial_armor_bracer_l.lua")
includeFile("items/armor/kashyyykian_ceremonial_armor_bracer_r.lua")
includeFile("items/armor/kashyyykian_ceremonial_armor_chest_plate.lua")
includeFile("items/armor/kashyyykian_ceremonial_armor_leggings.lua")
includeFile("items/armor/kashyyykian_hunting_armor_bracer_l.lua")
includeFile("items/armor/kashyyykian_hunting_armor_bracer_r.lua")
includeFile("items/armor/kashyyykian_hunting_armor_chest_plate.lua")
includeFile("items/armor/kashyyykian_hunting_armor_leggings.lua")
includeFile("items/armor/mabari_armor_belt.lua")
includeFile("items/armor/mabari_armor_boots.lua")
includeFile("items/armor/mabari_armor_gloves.lua")
includeFile("items/armor/mabari_armor_helmet.lua")
includeFile("items/armor/mabari_armor_chest_plate.lua")
includeFile("items/armor/mabari_armor_pants.lua")
includeFile("items/armor/padded_armor_belt.lua")
includeFile("items/armor/padded_armor_bicep_l.lua")
includeFile("items/armor/padded_armor_bicep_r.lua")
includeFile("items/armor/padded_armor_boots.lua")
includeFile("items/armor/padded_armor_bracer_l.lua")
includeFile("items/armor/padded_armor_bracer_r.lua")
includeFile("items/armor/padded_armor_chest_plate.lua")
includeFile("items/armor/padded_armor_gloves.lua")
includeFile("items/armor/padded_armor_helmet.lua")
includeFile("items/armor/padded_armor_leggings.lua")
includeFile("items/armor/tantel_armor_boots.lua")
includeFile("items/armor/tantel_armor_chest_plate.lua")
includeFile("items/armor/tantel_armor_helmet.lua")
includeFile("items/armor/ubese_armor_bandolier.lua")
includeFile("items/armor/ubese_armor_boots.lua")
includeFile("items/armor/ubese_armor_bracer_l.lua")
includeFile("items/armor/ubese_armor_bracer_r.lua")
includeFile("items/armor/ubese_armor_gloves.lua")
includeFile("items/armor/ubese_armor_helmet.lua")
includeFile("items/armor/ubese_armor_jacket.lua")
includeFile("items/armor/ubese_armor_pants.lua")
includeFile("items/armor/ubese_armor_shirt.lua")
--bestine_election sub-folder
includeFile("items/bestine_election/bestine_quest_badge.lua")
includeFile("items/bestine_election/bestine_history_quest_painting.lua")
includeFile("items/bestine_election/bestine_quest_imp_banner.lua")
includeFile("items/bestine_election/bestine_quest_painting.lua")
includeFile("items/bestine_election/bestine_quest_rug.lua")
includeFile("items/bestine_election/bestine_quest_statue.lua")
includeFile("items/bestine_election/bestine_quest_sword.lua")
includeFile("items/bestine_election/bestine_quest_tusken_rifle.lua")
includeFile("items/bestine_election/carved_stone.lua")
includeFile("items/bestine_election/smooth_stone.lua")
includeFile("items/bestine_election/tusken_head.lua")
includeFile("items/bestine_election/victor_baton_gaderiffi.lua")
--coa sub-folder
includeFile("items/coa/coa_decoder_housing.lua")
includeFile("items/coa/coa_decoder_power.lua")
includeFile("items/coa/coa_decoder_processor.lua")
includeFile("items/coa/coa_decoder_reader.lua")
includeFile("items/coa/coa_decoder_screen.lua")
includeFile("items/coa/coa_decoder_translation.lua")
includeFile("items/coa/coa_imp_1.lua")
includeFile("items/coa/coa_imp_2.lua")
includeFile("items/coa/coa_imp_3.lua")
includeFile("items/coa/coa_imp_4.lua")
includeFile("items/coa/coa_reb_1.lua")
includeFile("items/coa/coa_reb_2.lua")
includeFile("items/coa/coa_reb_3.lua")
includeFile("items/coa/coa_reb_4.lua")
includeFile("items/coa/coa_rebel_message.lua")
-- component loot sub-folder
includeFile("items/component_loot/ancient_blackwing_pack.lua")
includeFile("items/component_loot/ancient_jedaii_holocron_dode.lua")
includeFile("items/component_loot/ancient_jedaii_holocron_cube.lua")
includeFile("items/component_loot/ancient_jedaii_holocron_triangle.lua")
includeFile("items/component_loot/biologic_effect_controller_advanced.lua")
includeFile("items/component_loot/biologic_effect_controller.lua")
includeFile("items/component_loot/blaster_pistol_barrel_advanced.lua")
includeFile("items/component_loot/blaster_pistol_barrel.lua")
includeFile("items/component_loot/blaster_power_handler_advanced.lua")
includeFile("items/component_loot/blaster_power_handler.lua")
includeFile("items/component_loot/blaster_rifle_barrel_advanced.lua")
includeFile("items/component_loot/blaster_rifle_barrel.lua")
includeFile("items/component_loot/dispersal_mechanism_advanced.lua")
includeFile("items/component_loot/dispersal_mechanism.lua")
includeFile("items/component_loot/infection_amplifier_advanced.lua")
includeFile("items/component_loot/infection_amplifier.lua")
includeFile("items/component_loot/liquid_delivery_suspension_advanced.lua")
includeFile("items/component_loot/liquid_delivery_suspension.lua")
--includeFile("items/component_loot/orbalisk_shell.lua") // not in use atm.
includeFile("items/component_loot/projectile_feed_mechanism_advanced.lua")
includeFile("items/component_loot/projectile_feed_mechanism.lua")
includeFile("items/component_loot/projectile_pistol_barrel_advanced.lua")
includeFile("items/component_loot/projectile_pistol_barrel.lua")
includeFile("items/component_loot/projectile_rifle_barrel_advanced.lua")
includeFile("items/component_loot/projectile_rifle_barrel.lua")
includeFile("items/component_loot/reinforcement_core_advanced.lua")
includeFile("items/component_loot/reinforcement_core.lua")
includeFile("items/component_loot/release_mechanism_duration_advanced.lua")
includeFile("items/component_loot/release_mechanism_duration.lua")
includeFile("items/component_loot/resilience_compound_advanced.lua")
includeFile("items/component_loot/resilience_compound.lua")
includeFile("items/component_loot/scope_weapon_advanced.lua")
includeFile("items/component_loot/scope_weapon.lua")
includeFile("items/component_loot/solid_delivery_shell_advanced.lua")
includeFile("items/component_loot/solid_delivery_shell.lua")
includeFile("items/component_loot/stock_advanced.lua")
includeFile("items/component_loot/stock.lua")
includeFile("items/component_loot/sword_core_advanced.lua")
includeFile("items/component_loot/sword_core.lua")
includeFile("items/component_loot/vibro_unit_advanced.lua")
includeFile("items/component_loot/vibro_unit.lua")
includeFile("items/component_loot/legendary_bone_shards.lua")
includeFile("items/component_loot/legendary_bones.lua")
includeFile("items/component_loot/legendary_tissue.lua")
includeFile("items/component_loot/legendary_tooth.lua")
includeFile("items/component_loot/legendary_vibro_unit.lua")
--corellian_corvette sub-folder
includeFile("items/corellian_corvette/shirt_s03_rebel.lua")
includeFile("items/corellian_corvette/armor_marine_chest_plate_rebel.lua")
includeFile("items/corellian_corvette/bantha_doll.lua")
includeFile("items/corellian_corvette/berserker_schematic.lua")
includeFile("items/corellian_corvette/corellian_corvette_rifle_berserker_schematic.lua")
includeFile("items/corellian_corvette/corvette_rifle_barrel.lua")
includeFile("items/corellian_corvette/droid_maint_module.lua")
includeFile("items/corellian_corvette/bootdisk.lua")
includeFile("items/corellian_corvette/spice_crash_n_burn.lua")
includeFile("items/corellian_corvette/spice_giggledust.lua")
includeFile("items/corellian_corvette/veh_power_plant_av21.lua")
-- creature sub-folder
includeFile("items/creature/brackaset_plates.lua")
includeFile("items/creature/brackaset_plating_segment.lua")
includeFile("items/creature/fambaa_hide_segment.lua")
includeFile("items/creature/fambaa_plates.lua")
includeFile("items/creature/giant_dune_kimogila_scale.lua")
includeFile("items/creature/gurk_king_hide.lua")
includeFile("items/creature/kimogila_bone_segment.lua")
includeFile("items/creature/kimogila_scales.lua")
includeFile("items/creature/kimogila_tissue.lua")
includeFile("items/creature/kimogila_pearl.lua")
includeFile("items/creature/kliknik_chitin_armor_segment.lua")
includeFile("items/creature/kliknik_gland.lua")
includeFile("items/creature/krayt_composite_segment.lua")
includeFile("items/creature/krayt_dragon_pearl.lua")
includeFile("items/creature/krayt_dragon_pearl_premium.lua")
includeFile("items/creature/krayt_dragon_pearl_flawless.lua")
includeFile("items/creature/krayt_dragon_scales.lua")
includeFile("items/creature/krayt_dragon_tissue_common.lua")
includeFile("items/creature/krayt_dragon_tissue_rare.lua")
includeFile("items/creature/krayt_dragon_tissue_uncommon.lua")
includeFile("items/creature/mythosaur_bone_segment.lua")
includeFile("items/creature/mythosaur_scales.lua")
includeFile("items/creature/mythosaur_tissue.lua")
includeFile("items/creature/mythosaur_pearl.lua")
includeFile("items/creature/peko_albatross_feather.lua")
includeFile("items/creature/rancor_bile.lua")
includeFile("items/creature/rancor_hides.lua")
includeFile("items/creature/rancor_padded_armor_segment.lua")
includeFile("items/creature/rancor_tooth.lua")
includeFile("items/creature/sharnaff_plating.lua")
includeFile("items/creature/sharnaff_plating_segment.lua")
includeFile("items/creature/voritor_lizard_hide_segment.lua")
includeFile("items/creature/voritor_lizard_scales.lua")
includeFile("items/creature/woolamander_harrower_bone_fragments.lua")
-- death_watch_bunker sub-folder
includeFile("items/death_watch_bunker/alum_gel_packet.lua")
includeFile("items/death_watch_bunker/art_crate.lua")
includeFile("items/death_watch_bunker/art_lg_s1.lua")
includeFile("items/death_watch_bunker/art_lg_s2.lua")
includeFile("items/death_watch_bunker/art_sm_s1.lua")
includeFile("items/death_watch_bunker/art_sm_s2.lua")
includeFile("items/death_watch_bunker/art_sm_s3.lua")
includeFile("items/death_watch_bunker/art_sm_s4.lua")
includeFile("items/death_watch_bunker/binary_liquid.lua")
includeFile("items/death_watch_bunker/de10_pistol_barrel.lua")
includeFile("items/death_watch_bunker/death_watch_overlord_vial.lua")
includeFile("items/death_watch_bunker/dirty_battery.lua")
includeFile("items/death_watch_bunker/ducted_fan.lua")
includeFile("items/death_watch_bunker/executioners_hack_schematic.lua")
includeFile("items/death_watch_bunker/fuel_dispersion_unit.lua")
includeFile("items/death_watch_bunker/injector_tank.lua")
includeFile("items/death_watch_bunker/jet_pack_base.lua")
includeFile("items/death_watch_bunker/jetpack_stabilizer.lua")
includeFile("items/death_watch_bunker/mandalorian_rebreather.lua")
includeFile("items/death_watch_bunker/mandalorian_wine_schematic.lua")
includeFile("items/death_watch_bunker/pistol_de10_schematic.lua")
includeFile("items/death_watch_bunker/protective_liquid_coating.lua")
--forage sub-folder
includeFile("items/forage/foraged_alever_tweth_pek.lua")
includeFile("items/forage/foraged_bait_chum.lua")
includeFile("items/forage/foraged_bait_grub.lua")
includeFile("items/forage/foraged_bait_insect.lua")
includeFile("items/forage/foraged_bait_worm.lua")
includeFile("items/forage/foraged_berries.lua")
includeFile("items/forage/foraged_biologic_effect_controller.lua")
includeFile("items/forage/foraged_bugs.lua")
includeFile("items/forage/foraged_dispersal_mechanism.lua")
includeFile("items/forage/foraged_etost_ew_zann.lua")
includeFile("items/forage/foraged_flurr_clie_onion.lua")
includeFile("items/forage/foraged_fungus.lua")
includeFile("items/forage/foraged_grubs.lua")
includeFile("items/forage/foraged_infection_amplifier.lua")
includeFile("items/forage/foraged_ko_do_fruit.lua")
includeFile("items/forage/foraged_liquid_delivery_suspension.lua")
includeFile("items/forage/foraged_livers.lua")
includeFile("items/forage/foraged_maroj_melon.lua")
includeFile("items/forage/foraged_release_mechanism_duration.lua")
includeFile("items/forage/foraged_resilience_compound.lua")
includeFile("items/forage/foraged_sample_bats.lua")
includeFile("items/forage/foraged_sample_bees.lua")
includeFile("items/forage/foraged_sample_bugs.lua")
includeFile("items/forage/foraged_sample_butterflies.lua")
includeFile("items/forage/foraged_sample_flies.lua")
includeFile("items/forage/foraged_sample_glowzees.lua")
includeFile("items/forage/foraged_sample_moths.lua")
includeFile("items/forage/foraged_schule_nef.lua")
includeFile("items/forage/foraged_sijjo_sewi.lua")
includeFile("items/forage/foraged_solid_delivery_shell.lua")
includeFile("items/forage/foraged_sosi_hodor.lua")
includeFile("items/forage/foraged_stimpack.lua")
includeFile("items/forage/foraged_wild_snaff.lua")
-- geonosian_lab sub-folder
includeFile("items/geonosian_lab/acklay_bone_armor_schematic.lua")
includeFile("items/geonosian_lab/acklay_bones.lua")
includeFile("items/geonosian_lab/acklay_bones_rare.lua")
includeFile("items/geonosian_lab/acklay_hide.lua")
includeFile("items/geonosian_lab/acklay_ris_armor_schematic.lua")
includeFile("items/geonosian_lab/acklay_venom.lua")
includeFile("items/geonosian_lab/geo_kliknik_fortitude_boost.lua")
includeFile("items/geonosian_lab/geo_kwi_adrenal_boost.lua")
includeFile("items/geonosian_lab/geo_passkey.lua")
includeFile("items/geonosian_lab/geo_power_cube_green.lua")
includeFile("items/geonosian_lab/geo_power_cube_red.lua")
includeFile("items/geonosian_lab/geo_power_cube_white.lua")
includeFile("items/geonosian_lab/geo_power_cube_yellow.lua")
includeFile("items/geonosian_lab/geo_reinforcement_core.lua")
includeFile("items/geonosian_lab/geo_reinforcement_core_schematic.lua")
includeFile("items/geonosian_lab/geo_relic_chemical_tablet.lua")
includeFile("items/geonosian_lab/geo_relic_data_tablet.lua")
includeFile("items/geonosian_lab/geo_relic_honey_carafe.lua")
includeFile("items/geonosian_lab/geo_relic_ration_kit.lua")
includeFile("items/geonosian_lab/geo_relic_small_ball.lua")
includeFile("items/geonosian_lab/geo_relic_spice_container.lua")
includeFile("items/geonosian_lab/geo_relic_tech_kit.lua")
includeFile("items/geonosian_lab/geo_solidifying_agent.lua")
includeFile("items/geonosian_lab/geo_sonic_blaster.lua")
includeFile("items/geonosian_lab/geo_sonic_blaster_schematic.lua")
includeFile("items/geonosian_lab/geo_spider_fang.lua")
includeFile("items/geonosian_lab/geo_spider_venom.lua")
includeFile("items/geonosian_lab/geo_spider_venom_base.lua")
includeFile("items/geonosian_lab/geo_spider_venom_rare.lua")
includeFile("items/geonosian_lab/geo_sword_core.lua")
includeFile("items/geonosian_lab/geo_sword_core_schematic.lua")
includeFile("items/geonosian_lab/geo_tenloss_dxr6_schematic.lua")
includeFile("items/geonosian_lab/kliknik_reinforced_chitin_armor_segment.lua")
includeFile("items/geonosian_lab/rifle_tenloss_dxr6_disruptor.lua")
-- hero_of_tatooine sub-folder
includeFile("items/hero_of_tatooine/mark_of_courage.lua")
--junk sub-folder
includeFile("items/junk/broken_binoculars_s1.lua")
includeFile("items/junk/broken_binoculars_s2.lua")
includeFile("items/junk/broken_decryptor.lua")
includeFile("items/junk/broken_viewscreen_grey.lua")
includeFile("items/junk/broken_viewscreen_tan.lua")
includeFile("items/junk/camera.lua")
includeFile("items/junk/cargo_pocket.lua")
includeFile("items/junk/corrupt_datadisk.lua")
includeFile("items/junk/corsec_id_badge.lua")
includeFile("items/junk/datadisk_repair_kit.lua")
includeFile("items/junk/datapad_backlight.lua")
includeFile("items/junk/datapad_battery.lua")
includeFile("items/junk/datapad_broken.lua")
includeFile("items/junk/datapad_casing.lua")
includeFile("items/junk/datapad_connectors.lua")
includeFile("items/junk/damaged_datapad.lua")
includeFile("items/junk/decorative_bowl.lua")
includeFile("items/junk/decorative_shisa.lua")
includeFile("items/junk/dermal_analyzer.lua")
includeFile("items/junk/dud_firework_grey.lua")
includeFile("items/junk/dud_firework_red.lua")
includeFile("items/junk/empty_cage.lua")
includeFile("items/junk/expensive_basket.lua")
includeFile("items/junk/expired_ticket.lua")
includeFile("items/junk/hyperdrive_part.lua")
includeFile("items/junk/ledger.lua")
includeFile("items/junk/locked_briefcase.lua")
includeFile("items/junk/locked_container.lua")
includeFile("items/junk/loudspeaker.lua")
includeFile("items/junk/magic_eight_ball.lua")
includeFile("items/junk/magnetic_burner.lua")
includeFile("items/junk/magnetic_reader.lua")
includeFile("items/junk/palm_frond.lua")
includeFile("items/junk/photographic_image.lua")
includeFile("items/junk/recorded_image_1.lua")
includeFile("items/junk/recording_rod.lua")
includeFile("items/junk/recovery_software.lua")
includeFile("items/junk/satchel.lua")
includeFile("items/junk/slave_collar.lua")
includeFile("items/junk/used_ticket.lua")
includeFile("items/junk/wiring.lua")
includeFile("items/junk/worklight.lua")
--loot_kit sub-folder
includeFile("items/loot_kit/blue_rug_adhesive.lua")
includeFile("items/loot_kit/blue_rug_dye.lua")
includeFile("items/loot_kit/blue_rug_patches.lua")
includeFile("items/loot_kit/blue_rug_thread_1.lua")
includeFile("items/loot_kit/blue_rug_thread_2.lua")
includeFile("items/loot_kit/blue_rug_thread_3.lua")
includeFile("items/loot_kit/blue_rug_thread_4.lua")
includeFile("items/loot_kit/blue_rug_thread_5.lua")
includeFile("items/loot_kit/blue_rug_thread_6.lua")
includeFile("items/loot_kit/blue_rug_thread_7.lua")
includeFile("items/loot_kit/gong_adhesive.lua")
includeFile("items/loot_kit/gong_skin_back.lua")
includeFile("items/loot_kit/gong_skin_front.lua")
includeFile("items/loot_kit/gong_structure_01.lua")
includeFile("items/loot_kit/gong_structure_02.lua")
includeFile("items/loot_kit/gong_structure_03.lua")
includeFile("items/loot_kit/gong_structure_04.lua")
includeFile("items/loot_kit/gong_structure_05.lua")
includeFile("items/loot_kit/gong_structure_06.lua")
includeFile("items/loot_kit/gong_structure_07.lua")
includeFile("items/loot_kit/light_table_adhesive.lua")
includeFile("items/loot_kit/light_table_glasstop_1.lua")
includeFile("items/loot_kit/light_table_glasstop_2.lua")
includeFile("items/loot_kit/light_table_structure_1.lua")
includeFile("items/loot_kit/light_table_structure_2.lua")
includeFile("items/loot_kit/light_table_structure_3.lua")
includeFile("items/loot_kit/light_table_structure_4.lua")
includeFile("items/loot_kit/light_table_structure_5.lua")
includeFile("items/loot_kit/light_table_structure_6.lua")
includeFile("items/loot_kit/light_table_structure_7.lua")
includeFile("items/loot_kit/orange_rug_adhesive.lua")
includeFile("items/loot_kit/orange_rug_dye.lua")
includeFile("items/loot_kit/orange_rug_patches.lua")
includeFile("items/loot_kit/orange_rug_thread_1.lua")
includeFile("items/loot_kit/orange_rug_thread_2.lua")
includeFile("items/loot_kit/orange_rug_thread_3.lua")
includeFile("items/loot_kit/orange_rug_thread_4.lua")
includeFile("items/loot_kit/orange_rug_thread_5.lua")
includeFile("items/loot_kit/orange_rug_thread_6.lua")
includeFile("items/loot_kit/orange_rug_thread_7.lua")
includeFile("items/loot_kit/sculpture_adhesive.lua")
includeFile("items/loot_kit/sculpture_goldinlay_1.lua")
includeFile("items/loot_kit/sculpture_goldinlay_2.lua")
includeFile("items/loot_kit/sculpture_structure_1.lua")
includeFile("items/loot_kit/sculpture_structure_2.lua")
includeFile("items/loot_kit/sculpture_structure_3.lua")
includeFile("items/loot_kit/sculpture_structure_4.lua")
includeFile("items/loot_kit/sculpture_structure_5.lua")
includeFile("items/loot_kit/sculpture_structure_6.lua")
includeFile("items/loot_kit/sculpture_structure_7.lua")
--loot_schematic sub-folder
includeFile("items/loot_schematic/cantina_chair_schematic.lua")
includeFile("items/loot_schematic/carved_bowl_schematic.lua")
includeFile("items/loot_schematic/closed_basket_schematic.lua")
includeFile("items/loot_schematic/couch_blue_schematic.lua")
includeFile("items/loot_schematic/droid_body_schematic.lua")
includeFile("items/loot_schematic/elegant_cabinet_schematic.lua")
includeFile("items/loot_schematic/fat_bottle_schematic.lua")
includeFile("items/loot_schematic/gambling_table_schematic.lua")
includeFile("items/loot_schematic/kitchen_utensils.lua")
includeFile("items/loot_schematic/pear_bottle_schematic.lua")
includeFile("items/loot_schematic/plain_bowl_schematic.lua")
includeFile("items/loot_schematic/portable_stove_schematic.lua")
includeFile("items/loot_schematic/radar_screen_schematic.lua")
includeFile("items/loot_schematic/radio_schematic.lua")
includeFile("items/loot_schematic/slave_brazier_schematic.lua")
includeFile("items/loot_schematic/spear_rack_schematic.lua")
includeFile("items/loot_schematic/streetlamp_schematic.lua")
includeFile("items/loot_schematic/tall_bottle_schematic.lua")
includeFile("items/loot_schematic/tanned_hide_s01_schematic.lua")
includeFile("items/loot_schematic/tanned_hide_s02_schematic.lua")
includeFile("items/loot_schematic/tatooine_tapestry_schematic.lua")
includeFile("items/loot_schematic/technical_console_schematic_1.lua")
includeFile("items/loot_schematic/technical_console_schematic_2.lua")
includeFile("items/loot_schematic/throw_pillow_schematic.lua")
--npc sub-folder
includeFile("items/npc/aakuan_belt.lua")
includeFile("items/npc/aakuan_ring.lua")
includeFile("items/npc/aakuan_robe.lua")
includeFile("items/npc/aakuan_shirt.lua")
includeFile("items/npc/donkuwah_bone_armor_segment.lua")
includeFile("items/npc/donkuwah_poison.lua")
includeFile("items/npc/gorax_bone_shards.lua")
includeFile("items/npc/gorax_bone_shards_common.lua")
includeFile("items/npc/gorax_bone_shards_rare.lua")
includeFile("items/npc/gungan_lance.lua")
includeFile("items/npc/gungan_signet.lua")
includeFile("items/npc/janta_blood.lua")
includeFile("items/npc/janta_hides.lua")
includeFile("items/npc/jawa_beads.lua")
includeFile("items/npc/nightsister_lance_schematic.lua")
includeFile("items/npc/nightsister_layer.lua")
includeFile("items/npc/nightsister_shards.lua")
includeFile("items/npc/nightsister_vibro_unit.lua")
includeFile("items/npc/nyax_necklace.lua")
includeFile("items/npc/tusken_raider_bandolier_1.lua")
includeFile("items/npc/tusken_raider_bandolier_2.lua")
includeFile("items/npc/tusken_raider_bandolier_3.lua")
includeFile("items/npc/tusken_raider_belt.lua")
includeFile("items/npc/tusken_raider_boots.lua")
includeFile("items/npc/tusken_raider_gloves.lua")
includeFile("items/npc/tusken_raider_helmet_1.lua")
includeFile("items/npc/tusken_raider_helmet_2.lua")
includeFile("items/npc/tusken_raider_robe_1.lua")
includeFile("items/npc/tusken_raider_robe_2.lua")
includeFile("items/npc/mokk_hide.lua")
includeFile("items/npc/mokk_blood.lua")
--painting sub-folder
includeFile("items/painting/be_poster.lua")
includeFile("items/painting/defensive_stance_poster.lua")
includeFile("items/painting/freedom_painting.lua")
includeFile("items/painting/painting_bw_stormtrooper.lua")
includeFile("items/painting/painting_han_wanted.lua")
includeFile("items/painting/painting_leia_wanted.lua")
includeFile("items/painting/painting_luke_wanted.lua")
includeFile("items/painting/painting_trandoshan_wanted.lua")
includeFile("items/painting/painting_vader_victory.lua")
includeFile("items/painting/party_poster.lua")
includeFile("items/painting/RIS_diagram.lua")
includeFile("items/painting/spitting_rawl_poster.lua")
includeFile("items/painting/valley_view_painting.lua")
--quest sub-folder
includeFile("items/quest/camp_frequency_datapad.lua")
includeFile("items/quest/camp_waypoint_datapad.lua")
includeFile("items/quest/fs_tracking_device_assembly_bracket_01.lua")
includeFile("items/quest/fs_tracking_device_assembly_bracket_02.lua")
includeFile("items/quest/fs_tracking_device_assembly_bracket_03.lua")
includeFile("items/quest/fs_tracking_device_case_01.lua")
includeFile("items/quest/fs_tracking_device_case_02.lua")
includeFile("items/quest/fs_tracking_device_case_03.lua")
includeFile("items/quest/waypoint_datapad.lua")
includeFile("items/quest/theater_datapad.lua")
includeFile("items/quest/village_ardanium_ii.lua")
includeFile("items/quest/village_endrine.lua")
includeFile("items/quest/village_ostrine.lua")
includeFile("items/quest/village_rudic.lua")
includeFile("items/quest/village_wind_crystal.lua")
includeFile("items/quest/village_medic_puzzle_ice_pendant.lua")
--recycler sub-folder
includeFile("items/recycler/agitator_motor_schematic.lua")
includeFile("items/recycler/blue_wiring.lua")
includeFile("items/recycler/cheap_copper_battery.lua")
includeFile("items/recycler/chemical_recycler_schematic.lua")
includeFile("items/recycler/creature_recycler_schematic.lua")
includeFile("items/recycler/feed_tube.lua")
includeFile("items/recycler/flora_recycler_schematic.lua")
includeFile("items/recycler/heating_element.lua")
includeFile("items/recycler/metal_recycler_schematic.lua")
includeFile("items/recycler/ore_recycler_schematic.lua")
includeFile("items/recycler/processor_attachment.lua")
includeFile("items/recycler/pulverizer.lua")
includeFile("items/recycler/red_wiring.lua")
includeFile("items/recycler/small_motor.lua")
includeFile("items/recycler/spinner_blade.lua")
includeFile("items/recycler/tumble_blender_schematic.lua")
--skill_buff sub-folder
includeFile("items/skill_buff/skill_buff_carbine_accuracy.lua")
includeFile("items/skill_buff/skill_buff_carbine_speed.lua")
includeFile("items/skill_buff/skill_buff_heavy_weapon_accuracy.lua")
includeFile("items/skill_buff/skill_buff_heavy_weapon_speed.lua")
includeFile("items/skill_buff/skill_buff_mask_scent.lua")
includeFile("items/skill_buff/skill_buff_melee_accuracy.lua")
includeFile("items/skill_buff/skill_buff_melee_defense.lua")
includeFile("items/skill_buff/skill_buff_ranged_accuracy.lua")
includeFile("items/skill_buff/skill_buff_ranged_defense.lua")
includeFile("items/skill_buff/skill_buff_onehandmelee_accuracy.lua")
includeFile("items/skill_buff/skill_buff_onehandmelee_speed.lua")
includeFile("items/skill_buff/skill_buff_pistol_accuracy.lua")
includeFile("items/skill_buff/skill_buff_pistol_speed.lua")
includeFile("items/skill_buff/skill_buff_polearm_accuracy.lua")
includeFile("items/skill_buff/skill_buff_polearm_speed.lua")
includeFile("items/skill_buff/skill_buff_rifle_accuracy.lua")
includeFile("items/skill_buff/skill_buff_rifle_speed.lua")
includeFile("items/skill_buff/skill_buff_thrown_accuracy.lua")
includeFile("items/skill_buff/skill_buff_thrown_speed.lua")
includeFile("items/skill_buff/skill_buff_twohandmelee_accuracy.lua")
includeFile("items/skill_buff/skill_buff_twohandmelee_speed.lua")
includeFile("items/skill_buff/skill_buff_unarmed_accuracy.lua")
includeFile("items/skill_buff/skill_buff_unarmed_speed.lua")
--task_loot sub-folder
includeFile("items/task_loot/ancient_lightsaber.lua")
includeFile("items/task_loot/ancient_lightsaber_two.lua")
includeFile("items/task_loot/bank_codes_quest_bardo.lua")
includeFile("items/task_loot/bantha_horns.lua")
includeFile("items/task_loot/bioweapon_quest_kritus.lua")
includeFile("items/task_loot/booto_lubble_thermal_detonator.lua")
includeFile("items/task_loot/booto_lubble_rank_cylinder.lua")
includeFile("items/task_loot/bren_kingal_atst_pilots_helmet.lua")
includeFile("items/task_loot/bren_kingal_farandans_datadisk.lua")
includeFile("items/task_loot/bren_kingal_shield_generator.lua")
includeFile("items/task_loot/bren_kingal_stamina_medpack.lua")
includeFile("items/task_loot/briefcase_quest_jusani.lua")
includeFile("items/task_loot/didina_lippinoss_correspondence.lua")
includeFile("items/task_loot/draya_korbinari_art_holo.lua")
includeFile("items/task_loot/electronic_key.lua")
includeFile("items/task_loot/empty_cage.lua")
includeFile("items/task_loot/eng_prototype_quest_jusani.lua")
includeFile("items/task_loot/garm_datadisc.lua")
includeFile("items/task_loot/gins_darone_special_forces_vibroknuckler.lua")
includeFile("items/task_loot/gins_darone_stranded_rebels_weapon.lua")
includeFile("items/task_loot/glass_heirloom.lua")
includeFile("items/task_loot/hyperdrive_part.lua")
includeFile("items/task_loot/hyperdrive_part_quest_gravin.lua")
includeFile("items/task_loot/hyperdrive_part_quest_megan.lua")
includeFile("items/task_loot/imp_orders_quest_yith.lua")
includeFile("items/task_loot/ind_petrified_avian_egg.lua")
includeFile("items/task_loot/quest_bowl.lua")
includeFile("items/task_loot/quest_briefcase.lua")
includeFile("items/task_loot/quest_keepsakes.lua")
includeFile("items/task_loot/quest_ledger.lua")
includeFile("items/task_loot/ledger_quest_serjix.lua")
includeFile("items/task_loot/lian_byrne_rebel_spy_report.lua")
includeFile("items/task_loot/luthin_datadisc.lua")
includeFile("items/task_loot/grizzled_dewback_hide.lua")
includeFile("items/task_loot/haleen_snowline_evidence.lua")
includeFile("items/task_loot/igbi_freemo_spice.lua")
includeFile("items/task_loot/kaeline_ungasan_jabbas_enforcers.lua")
includeFile("items/task_loot/medallion_black_sun.lua")
includeFile("items/task_loot/medallion_dark_jedi.lua")
includeFile("items/task_loot/melios_purl_q2.lua")
includeFile("items/task_loot/mozo_bondog_bondogs_backpack.lua")
includeFile("items/task_loot/nightsister_force_crystal.lua")
includeFile("items/task_loot/nurla_slinthiss_datadisc.lua")
includeFile("items/task_loot/padawan_braid.lua")
includeFile("items/task_loot/quest_camera.lua")
includeFile("items/task_loot/rakir_banai_contract.lua")
includeFile("items/task_loot/rare_artifact.lua")
includeFile("items/task_loot/singing_mountain_clan_force_crystal.lua")
includeFile("items/task_loot/sith_altar.lua")
includeFile("items/task_loot/spice_jar.lua")
includeFile("items/task_loot/sports_award.lua")
includeFile("items/task_loot/squill_carcass.lua")
includeFile("items/task_loot/stella_deed.lua")
includeFile("items/task_loot/thrackan_death_squad.lua")
includeFile("items/task_loot/toxic_rations.lua")
includeFile("items/task_loot/two_handed_sword_scythe_schematic.lua")
includeFile("items/task_loot/vordin_sildor_datadisc.lua")
includeFile("items/task_loot/wilhalm_skrim_q1_datadisc.lua")
includeFile("items/task_loot/wilhalm_skrim_q2_datadisc.lua")
includeFile("items/task_loot/womp_rat_hide.lua")
includeFile("items/task_loot/xalox_guul_datadisc.lua")
includeFile("items/task_loot/zakarisz_package.lua")
--task_reward sub-folder
includeFile("items/task_reward/blerx_tango_nalargon.lua")
includeFile("items/task_reward/bren_kingal_bantha_steak_soup.lua")
includeFile("items/task_reward/bren_kingal_eopie_cream_pie.lua")
includeFile("items/task_reward/bren_kingal_tusken_bread.lua")
includeFile("items/task_reward/bren_kingal_worrt_casserole.lua")
includeFile("items/task_reward/hedon_istee_treasure_map.lua")
includeFile("items/task_reward/huff_quest_borvos_money.lua")
includeFile("items/task_reward/huff_quest_corsec_badge.lua")
includeFile("items/task_reward/huff_quest_krayt_dragon_skull.lua")
includeFile("items/task_reward/huff_quest_tusken_king_rifle.lua")
includeFile("items/task_reward/ind_mystical_orb.lua")
includeFile("items/task_reward/ind_republic_blaster.lua")
includeFile("items/task_reward/kitster_banai_anakin_droid_brain.lua")
includeFile("items/task_reward/kitster_banai_anakin_podrace_helmet.lua")
includeFile("items/task_reward/lytus_family_artifact.lua")
includeFile("items/task_reward/mining_suit_quest_jazeen.lua")
includeFile("items/task_reward/no_drop_holocron_dark.lua")
includeFile("items/task_reward/no_drop_holocron_light.lua")
includeFile("items/task_reward/om_aynat_corellian_ale.lua")
includeFile("items/task_reward/om_aynat_official_proclamation.lua")
includeFile("items/task_reward/painting_endor_style_01.lua")
includeFile("items/task_reward/phinea_shantee_six_sided_dice_set.lua")
includeFile("items/task_reward/phinea_shantee_wine.lua")
includeFile("items/task_reward/schematic_shellfish_harvester.lua")
includeFile("items/task_reward/shield_generator_personal_imperial_test_schematic.lua")
includeFile("items/task_reward/skull_bol.lua")
includeFile("items/task_reward/treated_protective_coverall.lua")
includeFile("items/task_reward/valarian_dagger.lua")
includeFile("items/task_reward/zicx_bug_jar.lua")
--themepark_loot sub-folder
includeFile("items/themepark_loot/healing_salve_smc_vurlene.lua")
includeFile("items/themepark_loot/sacred_tome_smc_aujante.lua")
includeFile("items/themepark_loot/shoulder_pad_smc_vhaunda.lua")
includeFile("items/themepark_loot/slave_collar_ns_geth.lua")
includeFile("items/themepark_loot/heart_of_slave_ns_geth.lua")
includeFile("items/themepark_loot/malkloc_heart_ns_kais.lua")
includeFile("items/themepark_loot/gaping_spider_poison_sacs_ns_kais.lua")
includeFile("items/themepark_loot/healing_salve_ns_diax.lua")
includeFile("items/themepark_loot/big_creature_cage.lua")
includeFile("items/themepark_loot/charal_commlink.lua")
includeFile("items/themepark_loot/charal_ewok_spleen.lua")
includeFile("items/themepark_loot/holocron_splinters.lua")
includeFile("items/themepark_loot/king_terak_hyperdrive.lua")
includeFile("items/themepark_loot/king_terak_staff.lua")
includeFile("items/themepark_loot/petrified_avian_egg.lua")
includeFile("items/themepark_loot/r2_motivator_unit.lua")
includeFile("items/themepark_loot/raglith_pelt.lua")
includeFile("items/themepark_loot/scholar_szingo_rifle.lua")
includeFile("items/themepark_loot/themepark_loot_chicken_leg.lua")
includeFile("items/themepark_loot/themepark_loot_code_cylinder.lua")
includeFile("items/themepark_loot/themepark_loot_compound.lua")
includeFile("items/themepark_loot/themepark_loot_datapad.lua")
includeFile("items/themepark_loot/themepark_loot_design_documents.lua")
includeFile("items/themepark_loot/themepark_loot_documents.lua")
includeFile("items/themepark_loot/themepark_loot_fambaa_blood.lua")
includeFile("items/themepark_loot/themepark_loot_holodisc.lua")
includeFile("items/themepark_loot/themepark_loot_information.lua")
includeFile("items/themepark_loot/themepark_loot_jabba_datapad.lua")
includeFile("items/themepark_loot/themepark_loot_jabba_ledger.lua")
includeFile("items/themepark_loot/themepark_loot_plans.lua")
includeFile("items/themepark_loot/themepark_loot_rantok.lua")
includeFile("items/themepark_loot/themepark_loot_rocket.lua")
includeFile("items/themepark_loot/themepark_loot_shipping_manifest.lua")
includeFile("items/themepark_loot/themepark_loot_transponder.lua")
--themepark_reward sub-folder
includeFile("items/themepark_reward/stim_d_smc_vurlene.lua")
includeFile("items/themepark_reward/stim_c_smc_vurlene.lua")
includeFile("items/themepark_reward/stim_b_smc_vurlene.lua")
includeFile("items/themepark_reward/stim_a_smc_vurlene.lua")
includeFile("items/themepark_reward/stim_b_ns_diax.lua")
includeFile("items/themepark_reward/armor_marauder_bicep_l.lua")
includeFile("items/themepark_reward/armor_marauder_bicep_r.lua")
includeFile("items/themepark_reward/armor_marauder_boots.lua")
includeFile("items/themepark_reward/armor_marauder_bracer_l.lua")
includeFile("items/themepark_reward/armor_marauder_bracer_r.lua")
includeFile("items/themepark_reward/armor_marauder_chest_plate.lua")
includeFile("items/themepark_reward/armor_marauder_leggings.lua")
includeFile("items/themepark_reward/armor_stormtrooper_chestplate.lua")
includeFile("items/themepark_reward/armor_stormtrooper_helmet.lua")
includeFile("items/themepark_reward/armor_stormtrooper_leggings.lua")
includeFile("items/themepark_reward/atat_helmet.lua")
includeFile("items/themepark_reward/atat_suit.lua")
includeFile("items/themepark_reward/b_wing_pilot_survival_suit.lua")
includeFile("items/themepark_reward/bile_soaked_rancor_tooth.lua")
includeFile("items/themepark_reward/demolitionist_belt_schematic_quest.lua")
includeFile("items/themepark_reward/droidsmith_schematic.lua")
includeFile("items/themepark_reward/enhanced_carbine_schematic.lua")
includeFile("items/themepark_reward/exotic_leotard_schematic_quest.lua")
includeFile("items/themepark_reward/fwg5_quest_schematic.lua")
includeFile("items/themepark_reward/gamorrean_battleaxe_quest.lua")
includeFile("items/themepark_reward/grooved_two_handed_sword.lua")
includeFile("items/themepark_reward/high_velocity_blaster_pistol_barrel.lua")
includeFile("items/themepark_reward/imperial_medallion.lua")
includeFile("items/themepark_reward/insulated_ubese_armor_helmet.lua")
includeFile("items/themepark_reward/insulated_ubese_armor_jacket.lua")
includeFile("items/themepark_reward/insulated_ubese_armor_pants.lua")
includeFile("items/themepark_reward/jagged_vibroblade.lua")
includeFile("items/themepark_reward/light_weight_vibro_unit.lua")
includeFile("items/themepark_reward/lightweight_backpack_schematic.lua")
includeFile("items/themepark_reward/mabari_armor_chest_plate_quest.lua")
includeFile("items/themepark_reward/mabari_armor_helmet_quest.lua")
includeFile("items/themepark_reward/mabari_armor_leggings_quest.lua")
includeFile("items/themepark_reward/padded_tantel_armor_boots.lua")
includeFile("items/themepark_reward/padded_tantel_armor_helmet.lua")
includeFile("items/themepark_reward/padded_tantel_armor_jacket.lua")
includeFile("items/themepark_reward/palowick_painting_quest_01.lua")
includeFile("items/themepark_reward/projectile_pistol_barrel_quest.lua")
includeFile("items/themepark_reward/projectile_rifle_barrel_quest.lua")
includeFile("items/themepark_reward/rebel_banner.lua")
includeFile("items/themepark_reward/rebel_signet_ring.lua")
includeFile("items/themepark_reward/schematic_crafters_apron.lua")
includeFile("items/themepark_reward/schematic_crafters_apron_02.lua")
includeFile("items/themepark_reward/schematic_crafters_apron_03.lua")
includeFile("items/themepark_reward/schematic_crafters_apron_04.lua")
includeFile("items/themepark_reward/schematic_pistol_republic_blaster_quest.lua")
includeFile("items/themepark_reward/schematic_spec_ops_field_agent_pack.lua")
includeFile("items/themepark_reward/schematic_weaponsmiths_tool_set.lua")
includeFile("items/themepark_reward/tie_helmet.lua")
includeFile("items/themepark_reward/tie_suit.lua")
includeFile("items/themepark_reward/tuned_weapon_scope_quest.lua")
includeFile("items/themepark_reward/twilek_painting_lg_quest_01.lua")
includeFile("items/themepark_reward/twilek_painting_lg_quest_02.lua")
includeFile("items/themepark_reward/twilek_painting_lg_quest_03.lua")
includeFile("items/themepark_reward/twilek_painting_lg_quest_04.lua")
includeFile("items/themepark_reward/twilek_painting_quest_01.lua")
includeFile("items/themepark_reward/twilek_painting_quest_02.lua")
includeFile("items/themepark_reward/twilek_painting_quest_03.lua")
includeFile("items/themepark_reward/twilek_painting_quest_04.lua")
includeFile("items/themepark_reward/weapon_scope_quest.lua")
includeFile("items/themepark_reward/weapon_stock_quest.lua")
--weapon sub folder
includeFile("items/weapon/axe_heavy_duty.lua")
includeFile("items/weapon/axe_vibroaxe.lua")
includeFile("items/weapon/baton_gaderiffi.lua")
includeFile("items/weapon/baton_stun.lua")
includeFile("items/weapon/carbine_cdef.lua")
includeFile("items/weapon/carbine_dh17.lua")
includeFile("items/weapon/carbine_dh17_snubnose.lua")
includeFile("items/weapon/carbine_dxr6.lua")
includeFile("items/weapon/carbine_e11.lua")
includeFile("items/weapon/carbine_ee3.lua")
includeFile("items/weapon/carbine_elite.lua")
includeFile("items/weapon/carbine_laser.lua")
includeFile("items/weapon/corsec_cdef_carbine.lua")
includeFile("items/weapon/corsec_cdef_pistol.lua")
includeFile("items/weapon/grenade_cryoban.lua")
includeFile("items/weapon/grenade_fragmentation_light.lua")
includeFile("items/weapon/grenade_fragmentation.lua")
includeFile("items/weapon/grenade_glop.lua")
includeFile("items/weapon/grenade_imperial_detonator.lua")
includeFile("items/weapon/grenade_proton.lua")
includeFile("items/weapon/grenade_thermal_detonator.lua")
includeFile("items/weapon/heavy_acid_beam.lua")
includeFile("items/weapon/heavy_lightning_beam.lua")
includeFile("items/weapon/heavy_particle_beam.lua")
includeFile("items/weapon/heavy_rocket_launcher.lua")
includeFile("items/weapon/knife_dagger.lua")
includeFile("items/weapon/knife_donkuwah.lua")
includeFile("items/weapon/knife_janta.lua")
includeFile("items/weapon/knife_stone.lua")
includeFile("items/weapon/knife_survival.lua")
includeFile("items/weapon/knife_vibroblade.lua")
includeFile("items/weapon/melee_vibroknuckler.lua")
includeFile("items/weapon/mine_anti_vehicle.lua")
includeFile("items/weapon/mine_drx55.lua")
includeFile("items/weapon/mine_xg.lua")
includeFile("items/weapon/nightsister_controllerfp_lance.lua")
includeFile("items/weapon/nyax_sword.lua")
includeFile("items/weapon/one_handed_sword.lua")
includeFile("items/weapon/one_handed_curved_sword.lua")
includeFile("items/weapon/one_handed_ryyk_blade.lua")
includeFile("items/weapon/pistol_cdef.lua")
includeFile("items/weapon/pistol_d18.lua")
includeFile("items/weapon/pistol_dh17.lua")
includeFile("items/weapon/pistol_dl44.lua")
includeFile("items/weapon/pistol_dl44_metal.lua")
includeFile("items/weapon/pistol_dx2.lua")
includeFile("items/weapon/pistol_fwg5.lua")
includeFile("items/weapon/pistol_launcher.lua")
includeFile("items/weapon/pistol_power5.lua")
includeFile("items/weapon/pistol_republic_blaster.lua")
includeFile("items/weapon/pistol_scatter.lua")
includeFile("items/weapon/pistol_scout_trooper.lua")
includeFile("items/weapon/pistol_sr_combat.lua")
includeFile("items/weapon/pistol_striker.lua")
includeFile("items/weapon/pistol_tangle.lua")
includeFile("items/weapon/polearm_lance.lua")
includeFile("items/weapon/polearm_lance_vibrolance.lua")
includeFile("items/weapon/polearm_staff_janta.lua")
includeFile("items/weapon/polearm_staff_metal.lua")
includeFile("items/weapon/polearm_staff_wood.lua")
includeFile("items/weapon/polearm_staff_wood_reinforced.lua")
includeFile("items/weapon/polearm_vibro_axe.lua")
includeFile("items/weapon/rifle_acid_beam.lua")
includeFile("items/weapon/rifle_bowcaster.lua")
includeFile("items/weapon/rifle_cdef.lua")
includeFile("items/weapon/rifle_dlt20.lua")
includeFile("items/weapon/rifle_dlt20a.lua")
includeFile("items/weapon/rifle_e11.lua")
includeFile("items/weapon/rifle_ewok_crossbow.lua")
includeFile("items/weapon/rifle_flame_thrower.lua")
includeFile("items/weapon/rifle_jawa_ion.lua")
includeFile("items/weapon/rifle_laser.lua")
includeFile("items/weapon/rifle_lightning.lua")
includeFile("items/weapon/rifle_sg82.lua")
includeFile("items/weapon/rifle_spraystick.lua")
includeFile("items/weapon/rifle_t21.lua")
includeFile("items/weapon/rifle_tusken.lua")
includeFile("items/weapon/two_handed_sword_battleaxe.lua")
includeFile("items/weapon/two_handed_sword_cleaver.lua")
includeFile("items/weapon/two_handed_sword_katana.lua")
includeFile("items/weapon/two_handed_sword_maul.lua")
--wearables sub folder
includeFile("items/wearables/apron/apron_chef_s01.lua")
includeFile("items/wearables/bandolier/bandolier_s02.lua")
includeFile("items/wearables/bandolier/bandolier_s03.lua")
includeFile("items/wearables/bandolier/bandolier_s04.lua")
includeFile("items/wearables/bandolier/bandolier_s05.lua")
includeFile("items/wearables/bandolier/bandolier_s06.lua")
includeFile("items/wearables/bandolier/bandolier_s07.lua")
includeFile("items/wearables/bandolier/bandolier_s08.lua")
includeFile("items/wearables/belt/belt_s01.lua")
includeFile("items/wearables/belt/belt_s02.lua")
includeFile("items/wearables/belt/belt_s03.lua")
includeFile("items/wearables/belt/belt_s04.lua")
includeFile("items/wearables/belt/belt_s05.lua")
includeFile("items/wearables/belt/belt_s07.lua")
includeFile("items/wearables/belt/belt_s09.lua")
includeFile("items/wearables/belt/belt_s11.lua")
includeFile("items/wearables/belt/belt_s12.lua")
includeFile("items/wearables/belt/belt_s13.lua")
includeFile("items/wearables/belt/belt_s14.lua")
includeFile("items/wearables/belt/belt_s15.lua")
includeFile("items/wearables/belt/belt_s16.lua")
includeFile("items/wearables/belt/belt_s17.lua")
includeFile("items/wearables/belt/belt_s18.lua")
includeFile("items/wearables/belt/belt_s19.lua")
includeFile("items/wearables/belt/belt_s20.lua")
includeFile("items/wearables/bikini/bikini_leggings_s01.lua")
includeFile("items/wearables/bikini/bikini_s01.lua")
includeFile("items/wearables/bikini/bikini_s02.lua")
includeFile("items/wearables/bikini/bikini_s03.lua")
includeFile("items/wearables/bikini/bikini_s04.lua")
includeFile("items/wearables/bodysuit/bodysuit_s01.lua")
includeFile("items/wearables/bodysuit/bodysuit_s06.lua")
includeFile("items/wearables/bodysuit/bodysuit_s08.lua")
includeFile("items/wearables/bodysuit/bodysuit_s12.lua")
includeFile("items/wearables/bodysuit/bodysuit_s13.lua")
includeFile("items/wearables/bodysuit/bodysuit_s14.lua")
includeFile("items/wearables/bodysuit/bodysuit_s15.lua")
includeFile("items/wearables/bodysuit/bodysuit_s16.lua")
includeFile("items/wearables/boots/boots_s03.lua")
includeFile("items/wearables/boots/boots_s04.lua")
includeFile("items/wearables/boots/boots_s05.lua")
includeFile("items/wearables/boots/boots_s12.lua")
includeFile("items/wearables/boots/boots_s14.lua")
includeFile("items/wearables/boots/boots_s15.lua")
includeFile("items/wearables/boots/boots_s19.lua")
includeFile("items/wearables/boots/boots_s21.lua")
includeFile("items/wearables/boots/boots_s34.lua")
includeFile("items/wearables/bracelet/bracelet_l.lua")
includeFile("items/wearables/bracelet/bracelet_r.lua")
includeFile("items/wearables/bracelet/bracelet_s02_l.lua")
includeFile("items/wearables/bracelet/bracelet_s02_r.lua")
includeFile("items/wearables/bracelet/bracelet_s03_l.lua")
includeFile("items/wearables/bracelet/bracelet_s03_r.lua")
includeFile("items/wearables/bracelet/bracelet_s04_l.lua")
includeFile("items/wearables/bracelet/bracelet_s04_r.lua")
includeFile("items/wearables/bracelet/bracelet_s05_l.lua")
includeFile("items/wearables/bracelet/bracelet_s05_r.lua")
includeFile("items/wearables/bracelet/bracelet_s06_l.lua")
includeFile("items/wearables/bracelet/bracelet_s06_r.lua")
includeFile("items/wearables/bustier/bustier_s01.lua")
includeFile("items/wearables/bustier/bustier_s02.lua")
includeFile("items/wearables/bustier/bustier_s03.lua")
includeFile("items/wearables/dress/dress_s05.lua")
includeFile("items/wearables/dress/dress_s06.lua")
includeFile("items/wearables/dress/dress_s07.lua")
includeFile("items/wearables/dress/dress_s09.lua")
includeFile("items/wearables/dress/dress_s10.lua")
includeFile("items/wearables/dress/dress_s11.lua")
includeFile("items/wearables/dress/dress_s12.lua")
includeFile("items/wearables/dress/dress_s13.lua")
includeFile("items/wearables/dress/dress_s14.lua")
includeFile("items/wearables/dress/dress_s15.lua")
includeFile("items/wearables/dress/dress_s16.lua")
includeFile("items/wearables/dress/dress_s18.lua")
includeFile("items/wearables/dress/dress_s19.lua")
includeFile("items/wearables/dress/dress_s23.lua")
includeFile("items/wearables/dress/dress_s26.lua")
includeFile("items/wearables/dress/dress_s27.lua")
includeFile("items/wearables/dress/dress_s29.lua")
includeFile("items/wearables/dress/dress_s30.lua")
includeFile("items/wearables/dress/dress_s31.lua")
includeFile("items/wearables/dress/dress_s32.lua")
includeFile("items/wearables/dress/dress_s33.lua")
includeFile("items/wearables/dress/dress_s34.lua")
includeFile("items/wearables/dress/dress_s35.lua")
includeFile("items/wearables/gloves/gloves_s02.lua")
includeFile("items/wearables/gloves/gloves_s03.lua")
includeFile("items/wearables/gloves/gloves_s06.lua")
includeFile("items/wearables/gloves/gloves_s07.lua")
includeFile("items/wearables/gloves/gloves_s10.lua")
includeFile("items/wearables/gloves/gloves_s11.lua")
includeFile("items/wearables/gloves/gloves_s12.lua")
includeFile("items/wearables/gloves/gloves_s13.lua")
includeFile("items/wearables/gloves/gloves_s14.lua")
includeFile("items/wearables/hat/hat_chef_s01.lua")
includeFile("items/wearables/hat/hat_chef_s02.lua")
includeFile("items/wearables/hat/hat_s02.lua")
includeFile("items/wearables/hat/hat_s04.lua")
includeFile("items/wearables/hat/hat_s10.lua")
includeFile("items/wearables/hat/hat_s12.lua")
includeFile("items/wearables/hat/hat_s13.lua")
includeFile("items/wearables/hat/hat_s14.lua")
includeFile("items/wearables/hat/hat_twilek_s01.lua")
includeFile("items/wearables/hat/hat_twilek_s02.lua")
includeFile("items/wearables/hat/hat_twilek_s03.lua")
includeFile("items/wearables/hat/hat_twilek_s04.lua")
includeFile("items/wearables/hat/hat_twilek_s05.lua")
includeFile("items/wearables/ithorian/apron_chef_jacket_s01_ith.lua")
includeFile("items/wearables/ithorian/hat_chef_s01_ith.lua")
includeFile("items/wearables/ithorian/hat_chef_s02_ith.lua")
includeFile("items/wearables/ithorian/ith_bodysuit_s01.lua")
includeFile("items/wearables/ithorian/ith_bodysuit_s02.lua")
includeFile("items/wearables/ithorian/ith_bodysuit_s03.lua")
includeFile("items/wearables/ithorian/ith_bodysuit_s04.lua")
includeFile("items/wearables/ithorian/ith_bodysuit_s05.lua")
includeFile("items/wearables/ithorian/ith_bodysuit_s06.lua")
includeFile("items/wearables/ithorian/ith_dress_s03.lua")
includeFile("items/wearables/ithorian/ith_dress_short_s01.lua")
includeFile("items/wearables/ithorian/ith_gloves_s02.lua")
includeFile("items/wearables/ithorian/ith_hat_s01.lua")
includeFile("items/wearables/ithorian/ith_hat_s02.lua")
includeFile("items/wearables/ithorian/ith_hat_s03.lua")
includeFile("items/wearables/ithorian/ith_hat_s04.lua")
includeFile("items/wearables/ithorian/ith_jacket_s01.lua")
includeFile("items/wearables/ithorian/ith_jacket_s02.lua")
includeFile("items/wearables/ithorian/ith_jacket_s03.lua")
includeFile("items/wearables/ithorian/ith_jacket_s04.lua")
includeFile("items/wearables/ithorian/ith_jacket_s05.lua")
includeFile("items/wearables/ithorian/ith_jacket_s06.lua")
includeFile("items/wearables/ithorian/ith_jacket_s07.lua")
includeFile("items/wearables/ithorian/ith_jacket_s08.lua")
includeFile("items/wearables/ithorian/ith_jacket_s09.lua")
includeFile("items/wearables/ithorian/ith_jacket_s10.lua")
includeFile("items/wearables/ithorian/ith_jacket_s11.lua")
includeFile("items/wearables/ithorian/ith_jacket_s12.lua")
includeFile("items/wearables/ithorian/ith_jacket_s13.lua")
includeFile("items/wearables/ithorian/ith_jacket_s14.lua")
includeFile("items/wearables/ithorian/ith_jacket_s15.lua")
includeFile("items/wearables/ithorian/ith_necklace_s01.lua")
includeFile("items/wearables/ithorian/ith_necklace_s02.lua")
includeFile("items/wearables/ithorian/ith_necklace_s03.lua")
includeFile("items/wearables/ithorian/ith_necklace_s04.lua")
includeFile("items/wearables/ithorian/ith_necklace_s05.lua")
includeFile("items/wearables/ithorian/ith_necklace_s06.lua")
includeFile("items/wearables/ithorian/ith_necklace_s07.lua")
includeFile("items/wearables/ithorian/ith_necklace_s08.lua")
includeFile("items/wearables/ithorian/ith_necklace_s09.lua")
includeFile("items/wearables/ithorian/ith_necklace_s10.lua")
includeFile("items/wearables/ithorian/ith_necklace_s11.lua")
includeFile("items/wearables/ithorian/ith_necklace_s12.lua")
includeFile("items/wearables/ithorian/ith_pants_s01.lua")
includeFile("items/wearables/ithorian/ith_pants_s02.lua")
includeFile("items/wearables/ithorian/ith_pants_s03.lua")
includeFile("items/wearables/ithorian/ith_pants_s04.lua")
includeFile("items/wearables/ithorian/ith_pants_s05.lua")
includeFile("items/wearables/ithorian/ith_pants_s06.lua")
includeFile("items/wearables/ithorian/ith_pants_s07.lua")
includeFile("items/wearables/ithorian/ith_pants_s08.lua")
includeFile("items/wearables/ithorian/ith_pants_s09.lua")
includeFile("items/wearables/ithorian/ith_pants_s10.lua")
includeFile("items/wearables/ithorian/ith_pants_s11.lua")
includeFile("items/wearables/ithorian/ith_pants_s12.lua")
includeFile("items/wearables/ithorian/ith_pants_s13.lua")
includeFile("items/wearables/ithorian/ith_pants_s14.lua")
includeFile("items/wearables/ithorian/ith_pants_s15.lua")
includeFile("items/wearables/ithorian/ith_pants_s16.lua")
includeFile("items/wearables/ithorian/ith_pants_s17.lua")
includeFile("items/wearables/ithorian/ith_pants_s18.lua")
includeFile("items/wearables/ithorian/ith_pants_s19.lua")
includeFile("items/wearables/ithorian/ith_pants_s20.lua")
includeFile("items/wearables/ithorian/ith_pants_s21.lua")
includeFile("items/wearables/ithorian/ith_robe_s02.lua")
includeFile("items/wearables/ithorian/ith_robe_s03.lua")
includeFile("items/wearables/ithorian/ith_shirt_s01.lua")
includeFile("items/wearables/ithorian/ith_shirt_s02.lua")
includeFile("items/wearables/ithorian/ith_shirt_s03.lua")
includeFile("items/wearables/ithorian/ith_shirt_s04.lua")
includeFile("items/wearables/ithorian/ith_shirt_s05.lua")
includeFile("items/wearables/ithorian/ith_shirt_s06.lua")
includeFile("items/wearables/ithorian/ith_shirt_s07.lua")
includeFile("items/wearables/ithorian/ith_shirt_s08.lua")
includeFile("items/wearables/ithorian/ith_shirt_s09.lua")
includeFile("items/wearables/ithorian/ith_shirt_s10.lua")
includeFile("items/wearables/ithorian/ith_shirt_s11.lua")
includeFile("items/wearables/ithorian/ith_shirt_s12.lua")
includeFile("items/wearables/ithorian/ith_shirt_s13.lua")
includeFile("items/wearables/ithorian/ith_shirt_s14.lua")
includeFile("items/wearables/ithorian/ith_skirt_s01.lua")
includeFile("items/wearables/ithorian/ith_skirt_s02.lua")
includeFile("items/wearables/ithorian/ith_skirt_s03.lua")
includeFile("items/wearables/ithorian/ith_vest_s01.lua")
includeFile("items/wearables/jacket/jacket_s02.lua")
includeFile("items/wearables/jacket/jacket_s03.lua")
includeFile("items/wearables/jacket/jacket_s05.lua")
includeFile("items/wearables/jacket/jacket_s06.lua")
includeFile("items/wearables/jacket/jacket_s07.lua")
includeFile("items/wearables/jacket/jacket_s08.lua")
includeFile("items/wearables/jacket/jacket_s10.lua")
includeFile("items/wearables/jacket/jacket_s11.lua")
includeFile("items/wearables/jacket/jacket_s12.lua")
includeFile("items/wearables/jacket/jacket_s13.lua")
includeFile("items/wearables/jacket/jacket_s14.lua")
includeFile("items/wearables/jacket/jacket_s15.lua")
includeFile("items/wearables/jacket/jacket_s16.lua")
includeFile("items/wearables/jacket/jacket_s17.lua")
includeFile("items/wearables/jacket/jacket_s18.lua")
includeFile("items/wearables/jacket/jacket_s19.lua")
includeFile("items/wearables/jacket/jacket_s21.lua")
includeFile("items/wearables/jacket/jacket_s22.lua")
includeFile("items/wearables/jacket/jacket_s24.lua")
includeFile("items/wearables/jacket/jacket_s25.lua")
includeFile("items/wearables/jacket/jacket_s26.lua")
includeFile("items/wearables/jacket/jacket_s35.lua")
includeFile("items/wearables/jacket/jacket_s36.lua")
includeFile("items/wearables/necklace/necklace_s01.lua")
includeFile("items/wearables/necklace/necklace_s02.lua")
includeFile("items/wearables/necklace/necklace_s03.lua")
includeFile("items/wearables/necklace/necklace_s04.lua")
includeFile("items/wearables/necklace/necklace_s05.lua")
includeFile("items/wearables/necklace/necklace_s06.lua")
includeFile("items/wearables/necklace/necklace_s07.lua")
includeFile("items/wearables/necklace/necklace_s08.lua")
includeFile("items/wearables/necklace/necklace_s09.lua")
includeFile("items/wearables/necklace/necklace_s10.lua")
includeFile("items/wearables/necklace/necklace_s11.lua")
includeFile("items/wearables/necklace/necklace_s12.lua")
includeFile("items/wearables/pants/pants_s01.lua")
includeFile("items/wearables/pants/pants_s02.lua")
includeFile("items/wearables/pants/pants_s04.lua")
includeFile("items/wearables/pants/pants_s05.lua")
includeFile("items/wearables/pants/pants_s06.lua")
includeFile("items/wearables/pants/pants_s07.lua")
includeFile("items/wearables/pants/pants_s08.lua")
includeFile("items/wearables/pants/pants_s09.lua")
includeFile("items/wearables/pants/pants_s10.lua")
includeFile("items/wearables/pants/pants_s11.lua")
includeFile("items/wearables/pants/pants_s12.lua")
includeFile("items/wearables/pants/pants_s13.lua")
includeFile("items/wearables/pants/pants_s14.lua")
includeFile("items/wearables/pants/pants_s15.lua")
includeFile("items/wearables/pants/pants_s17.lua")
includeFile("items/wearables/pants/pants_s18.lua")
includeFile("items/wearables/pants/pants_s21.lua")
includeFile("items/wearables/pants/pants_s22.lua")
includeFile("items/wearables/pants/pants_s24.lua")
includeFile("items/wearables/pants/pants_s25.lua")
includeFile("items/wearables/pants/pants_s26.lua")
includeFile("items/wearables/pants/pants_s27.lua")
includeFile("items/wearables/pants/pants_s28.lua")
includeFile("items/wearables/pants/pants_s29.lua")
includeFile("items/wearables/pants/pants_s30.lua")
includeFile("items/wearables/pants/pants_s31.lua")
includeFile("items/wearables/pants/pants_s32.lua")
includeFile("items/wearables/pants/pants_s33.lua")
includeFile("items/wearables/ring/ring_s01.lua")
includeFile("items/wearables/ring/ring_s02.lua")
includeFile("items/wearables/robe/robe_s01.lua")
includeFile("items/wearables/robe/robe_s04.lua")
includeFile("items/wearables/robe/robe_s05.lua")
includeFile("items/wearables/robe/robe_s05_h1.lua")
includeFile("items/wearables/robe/robe_s12.lua")
includeFile("items/wearables/robe/robe_s18.lua")
includeFile("items/wearables/robe/robe_s27.lua")
includeFile("items/wearables/shirt/shirt_s03.lua")
includeFile("items/wearables/shirt/shirt_s04.lua")
includeFile("items/wearables/shirt/shirt_s05.lua")
includeFile("items/wearables/shirt/shirt_s07.lua")
includeFile("items/wearables/shirt/shirt_s08.lua")
includeFile("items/wearables/shirt/shirt_s09.lua")
includeFile("items/wearables/shirt/shirt_s10.lua")
includeFile("items/wearables/shirt/shirt_s11.lua")
includeFile("items/wearables/shirt/shirt_s12.lua")
includeFile("items/wearables/shirt/shirt_s13.lua")
includeFile("items/wearables/shirt/shirt_s14.lua")
includeFile("items/wearables/shirt/shirt_s15.lua")
includeFile("items/wearables/shirt/shirt_s16.lua")
includeFile("items/wearables/shirt/shirt_s24.lua")
includeFile("items/wearables/shirt/shirt_s26.lua")
includeFile("items/wearables/shirt/shirt_s27.lua")
includeFile("items/wearables/shirt/shirt_s28.lua")
includeFile("items/wearables/shirt/shirt_s30.lua")
includeFile("items/wearables/shirt/shirt_s32.lua")
includeFile("items/wearables/shirt/shirt_s34.lua")
includeFile("items/wearables/shirt/shirt_s38.lua")
includeFile("items/wearables/shirt/shirt_s42.lua")
includeFile("items/wearables/shoes/shoes_s01.lua")
includeFile("items/wearables/shoes/shoes_s02.lua")
includeFile("items/wearables/shoes/shoes_s03.lua")
includeFile("items/wearables/shoes/shoes_s07.lua")
includeFile("items/wearables/shoes/shoes_s08.lua")
includeFile("items/wearables/shoes/shoes_s09.lua")
includeFile("items/wearables/skirt/skirt_s03.lua")
includeFile("items/wearables/skirt/skirt_s04.lua")
includeFile("items/wearables/skirt/skirt_s05.lua")
includeFile("items/wearables/skirt/skirt_s06.lua")
includeFile("items/wearables/skirt/skirt_s07.lua")
includeFile("items/wearables/skirt/skirt_s09.lua")
includeFile("items/wearables/skirt/skirt_s10.lua")
includeFile("items/wearables/skirt/skirt_s11.lua")
includeFile("items/wearables/skirt/skirt_s12.lua")
includeFile("items/wearables/skirt/skirt_s13.lua")
includeFile("items/wearables/skirt/skirt_s14.lua")
includeFile("items/wearables/vest/vest_s01.lua")
includeFile("items/wearables/vest/vest_s02.lua")
includeFile("items/wearables/vest/vest_s03.lua")
includeFile("items/wearables/vest/vest_s04.lua")
includeFile("items/wearables/vest/vest_s05.lua")
includeFile("items/wearables/vest/vest_s06.lua")
includeFile("items/wearables/vest/vest_s09.lua")
includeFile("items/wearables/vest/vest_s10.lua")
includeFile("items/wearables/vest/vest_s11.lua")
includeFile("items/wearables/vest/vest_s15.lua")
includeFile("items/wearables/wookiee/wke_gloves_s01.lua")
includeFile("items/wearables/wookiee/wke_gloves_s02.lua")
includeFile("items/wearables/wookiee/wke_gloves_s03.lua")
includeFile("items/wearables/wookiee/wke_gloves_s04.lua")
includeFile("items/wearables/wookiee/wke_hat_s01.lua")
includeFile("items/wearables/wookiee/wke_hood_s01.lua")
includeFile("items/wearables/wookiee/wke_hood_s02.lua")
includeFile("items/wearables/wookiee/wke_hood_s03.lua")
includeFile("items/wearables/wookiee/wke_shirt_s01.lua")
includeFile("items/wearables/wookiee/wke_shirt_s02.lua")
includeFile("items/wearables/wookiee/wke_shirt_s03.lua")
includeFile("items/wearables/wookiee/wke_shirt_s04.lua")
includeFile("items/wearables/wookiee/wke_shoulder_pad_s01.lua")
includeFile("items/wearables/wookiee/wke_shoulder_pad_s02.lua")
includeFile("items/wearables/wookiee/wke_skirt_s01.lua")
includeFile("items/wearables/wookiee/wke_skirt_s02.lua")
includeFile("items/wearables/wookiee/wke_skirt_s03.lua")
includeFile("items/wearables/wookiee/wke_skirt_s04.lua")
--Collections Tier 1, Tier 2, Tier 3 crate loot box's
includeFile("items/collection/collectiontierone.lua")
includeFile("items/collection/collectiontiertwo.lua")
includeFile("items/collection/collectiontierthree.lua")
includeFile("items/collection/collectiondiamond.lua")
includeFile("items/collection/collectionheroic.lua")
includeFile("items/collection/rareloot1.lua")
includeFile("items/collection/rareloot2.lua")
includeFile("items/collection/rareloot3.lua")
includeFile("items/collection/contraband.lua")
includeFile("items/collection/force_bread.lua")
includeFile("items/collection/resource_crate.lua")
includeFile("items/collection/resource_deed.lua")
includeFile("items/collection/darkfrs.lua")
includeFile("items/collection/lightfrs.lua")
--Halloween
includeFile("items/halloween/halloweenitems.lua")
includeFile("items/halloween/halloweenitems1.lua")
includeFile("items/halloween/halloweenitems2.lua")
includeFile("items/halloween/halloweenitems3.lua")
includeFile("items/halloween/halloweenitems4.lua")
includeFile("items/halloween/halloweenitems5.lua")
includeFile("items/halloween/halloweenitems6.lua")
includeFile("items/halloween/halloweenitems7.lua")
includeFile("items/halloween/halloweenitems8.lua")
includeFile("items/halloween/halloweenitems9.lua")
includeFile("items/halloween/halloweenitems10.lua")
includeFile("items/halloween/halloweenitems11.lua")
includeFile("items/halloween/halloweenitems12.lua")
includeFile("items/halloween/halloweenitems13.lua")
includeFile("items/halloween/halloweenitems14.lua")
includeFile("items/halloween/halloweenitems15.lua")
includeFile("items/halloween/halloweenitems16.lua")
--Color crystals
includeFile("items/force_crystal_mauls_vengence.lua")
includeFile("items/force_crystal_qui_gons_devotion.lua")
includeFile("items/force_crystal_baass_wisdom.lua")
includeFile("items/force_crystal_banes_heart.lua")
includeFile("items/force_crystal_bnars_sacrifice.lua")
includeFile("items/force_crystal_bondaras_folly.lua")
includeFile("items/force_crystal_dawn_of_dagobah.lua")
includeFile("items/force_crystal_gallias_intuition.lua")
includeFile("items/force_crystal_horns_future.lua")
includeFile("items/force_crystal_kenobis_legacy.lua")
includeFile("items/force_crystal_kits_ferocity.lua")
includeFile("items/force_crystal_kuns_blood.lua")
includeFile("items/force_crystal_mundis_response.lua")
includeFile("items/force_crystal_prowess_of_plo_koon.lua")
includeFile("items/force_crystal_quintessence_of_the_force.lua")
includeFile("items/force_crystal_strength_of_luminaria.lua")
includeFile("items/force_crystal_sunriders_destiny.lua")
includeFile("items/force_crystal_ulics_redemption.lua")
includeFile("items/force_crystal_windus_guile.lua")
--Nightsister wearables
includeFile("items/nightsister01.lua")
includeFile("items/nightsister02.lua")
includeFile("items/nightsister03.lua")
includeFile("items/nightsister04.lua")
includeFile("items/nightsister05.lua")
includeFile("items/nightsister06.lua")
--World boss token
includeFile("items/bonepile.lua")
--Bh saber loot when Deathblowing a Player jedi. Trophy no stats
includeFile("items/saber28.lua")
--Christmas Present Gift
includeFile("items/flurry_presents.lua")
--Christmas Coal
includeFile("items/flurry_coals.lua")
--Faction /point /loot
includeFile("items/imppointsitem.lua")
includeFile("items/rebpointsitem.lua")
--World Boss Crate
includeFile("items/world.lua")
--Clease Dot Pack
includeFile("items/dot_cleanse.lua")
--Event Player Crate
includeFile("items/eventplayer.lua")
--Test padawan pouch
includeFile("items/schematic_padawan_pouch.lua")
--Normal Vehicle Deeds
includeFile("items/vehicle/vehicle1.lua")
includeFile("items/vehicle/vehicle2.lua")
includeFile("items/vehicle/vehicle3.lua")
includeFile("items/vehicle/vehicle4.lua")
includeFile("items/vehicle/vehicle5.lua")
includeFile("items/vehicle/vehicle6.lua")
includeFile("items/vehicle/vehicle7.lua")
includeFile("items/vehicle/vehicle8.lua")
includeFile("items/vehicle/vehicle9.lua")
includeFile("items/vehicle/vehicle10.lua")
includeFile("items/vehicle/vehicle11.lua")
includeFile("items/vehicle/vehicle12.lua")
includeFile("items/vehicle/vehicle13.lua")
includeFile("items/vehicle/vehicle14.lua")
includeFile("items/vehicle/vehicle15.lua")
includeFile("items/vehicle/vehicle16.lua")
includeFile("items/vehicle/vehicle17.lua")
includeFile("items/vehicle/vehicle18.lua")
includeFile("items/vehicle/vehicle19.lua")
includeFile("items/vehicle/vehicle20.lua")
--Rare Vehicle Deeds
includeFile("items/vehicle/rarevehicle1.lua")
includeFile("items/vehicle/rarevehicle2.lua")
includeFile("items/vehicle/rarevehicle3.lua")
includeFile("items/vehicle/rarevehicle4.lua")
includeFile("items/vehicle/rarevehicle5.lua")
includeFile("items/vehicle/rarevehicle6.lua")
includeFile("items/vehicle/rarevehicle7.lua")
includeFile("items/vehicle/rarevehicle8.lua")
includeFile("items/vehicle/rarevehicle9.lua")
includeFile("items/vehicle/rarevehicle10.lua")
includeFile("items/vehicle/rarevehicle11.lua")
includeFile("items/vehicle/rarevehicle12.lua")
includeFile("items/vehicle/rarevehicle13.lua")
includeFile("items/vehicle/rarevehicle14.lua")
includeFile("items/vehicle/rarevehicle15.lua")
includeFile("items/vehicle/rarevehicle16.lua")
--CU / NGE Weapons
includeFile("items/ngeweapons/nge1.lua")
includeFile("items/ngeweapons/nge2.lua")
includeFile("items/ngeweapons/nge3.lua")
includeFile("items/ngeweapons/nge4.lua")
includeFile("items/ngeweapons/nge5.lua")
includeFile("items/ngeweapons/nge6.lua")
includeFile("items/ngeweapons/nge7.lua")
includeFile("items/ngeweapons/nge8.lua")
includeFile("items/ngeweapons/nge9.lua")
includeFile("items/ngeweapons/nge10.lua")
includeFile("items/ngeweapons/nge11.lua")
includeFile("items/ngeweapons/nge12.lua")
includeFile("items/ngeweapons/nge13.lua")
includeFile("items/ngeweapons/nge14.lua")
includeFile("items/ngeweapons/nge15.lua")
includeFile("items/ngeweapons/nge16.lua")
includeFile("items/ngeweapons/nge17.lua")
includeFile("items/ngeweapons/nge18.lua")
includeFile("items/ngeweapons/nge19.lua")
includeFile("items/ngeweapons/nge20.lua")
includeFile("items/ngeweapons/nge21.lua")
includeFile("items/ngeweapons/nge22.lua")
includeFile("items/ngeweapons/nge23.lua")
includeFile("items/ngeweapons/nge24.lua")
includeFile("items/ngeweapons/nge25.lua")
includeFile("items/ngeweapons/nge26.lua")
includeFile("items/ngeweapons/nge27.lua")
includeFile("items/ngeweapons/nge28.lua")
includeFile("items/ngeweapons/nge29.lua")
includeFile("items/ngeweapons/nge30.lua")
includeFile("items/ngeweapons/nge31.lua")
includeFile("items/ngeweapons/nge32.lua")
includeFile("items/ngeweapons/nge33.lua")
includeFile("items/ngeweapons/nge34.lua")
includeFile("items/ngeweapons/nge35.lua")
includeFile("items/ngeweapons/nge36.lua")
includeFile("items/ngeweapons/nge37.lua")
includeFile("items/ngeweapons/nge38.lua")
includeFile("items/ngeweapons/nge39.lua")
includeFile("items/ngeweapons/nge40.lua")
includeFile("items/ngeweapons/nge41.lua")
includeFile("items/ngeweapons/nge42.lua")
includeFile("items/ngeweapons/nge43.lua")
includeFile("items/ngeweapons/nge44.lua")
includeFile("items/ngeweapons/nge45.lua")
includeFile("items/ngeweapons/nge46.lua")
includeFile("items/ngeweapons/nge47.lua")
includeFile("items/ngeweapons/nge48.lua")
includeFile("items/ngeweapons/nge49.lua")
includeFile("items/ngeweapons/nge50.lua")
includeFile("items/ngeweapons/nge51.lua")
includeFile("items/ngeweapons/nge52.lua")
includeFile("items/ngeweapons/nge53.lua")
includeFile("items/ngeweapons/nge54.lua")
includeFile("items/ngeweapons/nge55.lua")
includeFile("items/ngeweapons/nge56.lua")
includeFile("items/ngeweapons/nge57.lua")
includeFile("items/ngeweapons/nge58.lua")
includeFile("items/ngeweapons/nge59.lua")
includeFile("items/ngeweapons/nge60.lua")
includeFile("items/ngeweapons/nge61.lua")
includeFile("items/ngeweapons/nge62.lua")
includeFile("items/ngeweapons/nge63.lua")
includeFile("items/ngeweapons/nge64.lua")
includeFile("items/ngeweapons/nge65.lua")
includeFile("items/ngeweapons/nge66.lua")
includeFile("items/ngeweapons/nge67.lua")
includeFile("items/ngeweapons/nge68.lua")
includeFile("items/ngeweapons/nge69.lua")
includeFile("items/ngeweapons/nge70.lua")
includeFile("items/ngeweapons/nge71.lua")
includeFile("items/ngeweapons/nge72.lua")
includeFile("items/ngeweapons/nge73.lua")
includeFile("items/ngeweapons/nge74.lua")
includeFile("items/ngeweapons/nge75.lua")
includeFile("items/ngeweapons/nge76.lua")
includeFile("items/ngeweapons/nge77.lua")
includeFile("items/ngeweapons/nge78.lua")
includeFile("items/ngeweapons/nge79.lua")
includeFile("items/ngeweapons/nge80.lua")
includeFile("items/ngeweapons/nge81.lua")
includeFile("items/ngeweapons/nge82.lua")
includeFile("items/ngeweapons/nge83.lua")
includeFile("items/ngeweapons/nge84.lua")
includeFile("items/ngeweapons/nge85.lua")
includeFile("items/ngeweapons/nge86.lua")
includeFile("items/ngeweapons/nge87.lua")
includeFile("items/ngeweapons/nge88.lua")
includeFile("items/ngeweapons/nge89.lua")
includeFile("items/ngeweapons/nge90.lua")
includeFile("items/ngeweapons/nge91.lua")
includeFile("items/ngeweapons/nge92.lua")
includeFile("items/ngeweapons/nge93.lua")
includeFile("items/ngeweapons/nge94.lua")
includeFile("items/ngeweapons/nge95.lua")
includeFile("items/ngeweapons/nge96.lua")
includeFile("items/ngeweapons/nge97.lua")
includeFile("items/ngeweapons/nge98.lua")
includeFile("items/ngeweapons/nge99.lua")
includeFile("items/ngeweapons/nge100.lua")
includeFile("items/ngeweapons/nge101.lua")
includeFile("items/ngeweapons/nge102.lua")
includeFile("items/ngeweapons/nge103.lua")
includeFile("items/ngeweapons/nge104.lua")
includeFile("items/ngeweapons/nge105.lua")
includeFile("items/ngeweapons/nge106.lua")
includeFile("items/ngeweapons/nge107.lua")
includeFile("items/ngeweapons/nge108.lua")
includeFile("items/ngeweapons/nge109.lua")
includeFile("items/ngeweapons/nge110.lua")
includeFile("items/ngeweapons/nge111.lua")
includeFile("items/ngeweapons/nge112.lua")
includeFile("items/ngeweapons/nge113.lua")
includeFile("items/ngeweapons/nge114.lua")
includeFile("items/ngeweapons/nge115.lua")
includeFile("items/ngeweapons/nge116.lua")
includeFile("items/ngeweapons/nge117.lua")
includeFile("items/ngeweapons/nge118.lua")
includeFile("items/ngeweapons/nge119.lua")
includeFile("items/ngeweapons/nge120.lua")
includeFile("items/ngeweapons/nge121.lua")
includeFile("items/ngeweapons/nge122.lua")
includeFile("items/ngeweapons/nge123.lua")
includeFile("items/ngeweapons/nge124.lua")
includeFile("items/ngeweapons/nge125.lua")
includeFile("items/ngeweapons/nge126.lua")
includeFile("items/ngeweapons/nge127.lua")
includeFile("items/ngeweapons/nge128.lua")
includeFile("items/ngeweapons/nge129.lua")
includeFile("items/ngeweapons/nge130.lua")
includeFile("items/ngeweapons/nge131.lua")
includeFile("items/ngeweapons/nge132.lua")
includeFile("items/ngeweapons/nge133.lua")
includeFile("items/ngeweapons/nge134.lua")
includeFile("items/ngeweapons/nge135.lua")
includeFile("items/ngeweapons/nge136.lua")
includeFile("items/ngeweapons/nge137.lua")
includeFile("items/ngeweapons/nge138.lua")
includeFile("items/ngeweapons/nge139.lua")
includeFile("items/ngeweapons/nge140.lua")
includeFile("items/ngeweapons/nge141.lua")
includeFile("items/ngeweapons/nge142.lua")
includeFile("items/ngeweapons/nge143.lua")
includeFile("items/ngeweapons/nge144.lua")
includeFile("items/ngeweapons/nge145.lua")
includeFile("items/ngeweapons/nge146.lua")
includeFile("items/ngeweapons/nge147.lua")
includeFile("items/ngeweapons/nge148.lua")
includeFile("items/ngeweapons/nge149.lua")
includeFile("items/ngeweapons/nge150.lua")
includeFile("items/ngeweapons/nge151.lua")
includeFile("items/ngeweapons/nge152.lua")
includeFile("items/ngeweapons/nge153.lua")
includeFile("items/ngeweapons/nge154.lua")
includeFile("items/ngeweapons/nge155.lua")
includeFile("items/ngeweapons/nge156.lua")
includeFile("items/ngeweapons/nge157.lua")
includeFile("items/ngeweapons/nge158.lua")
includeFile("items/ngeweapons/nge159.lua")
includeFile("items/ngeweapons/nge160.lua")
includeFile("items/ngeweapons/nge161.lua")
includeFile("items/ngeweapons/nge162.lua")
includeFile("items/ngeweapons/nge163.lua")
includeFile("items/ngeweapons/nge164.lua")
includeFile("items/ngeweapons/nge165.lua")
includeFile("items/ngeweapons/nge166.lua")
includeFile("items/ngeweapons/nge167.lua")
includeFile("items/ngeweapons/nge168.lua")
includeFile("items/ngeweapons/nge169.lua")
includeFile("items/ngeweapons/nge170.lua")
includeFile("items/ngeweapons/nge171.lua")
includeFile("items/ngeweapons/nge172.lua")
includeFile("items/ngeweapons/nge173.lua")
includeFile("items/ngeweapons/nge174.lua")
includeFile("items/ngeweapons/nge175.lua")
includeFile("items/ngeweapons/nge176.lua")
includeFile("items/ngeweapons/nge177.lua")
includeFile("items/ngeweapons/nge178.lua")
includeFile("items/ngeweapons/nge179.lua")
includeFile("items/ngeweapons/nge180.lua")
includeFile("items/ngeweapons/nge181.lua")
includeFile("items/ngeweapons/nge182.lua")
includeFile("items/ngeweapons/nge183.lua")
includeFile("items/ngeweapons/nge184.lua")
includeFile("items/ngeweapons/nge185.lua")
includeFile("items/ngeweapons/nge186.lua")
includeFile("items/ngeweapons/nge187.lua")
includeFile("items/ngeweapons/nge188.lua")
includeFile("items/ngeweapons/nge189.lua")
includeFile("items/ngeweapons/nge190.lua")
includeFile("items/ngeweapons/nge191.lua")
includeFile("items/ngeweapons/nge192.lua")
includeFile("items/ngeweapons/nge193.lua")
includeFile("items/ngeweapons/nge194.lua")
includeFile("items/ngeweapons/nge195.lua")
includeFile("items/ngeweapons/nge196.lua")
includeFile("items/ngeweapons/nge197.lua")
includeFile("items/ngeweapons/nge198.lua")
includeFile("items/ngeweapons/nge199.lua")
includeFile("items/ngeweapons/nge200.lua")
includeFile("items/ngeweapons/nge201.lua")
includeFile("items/ngeweapons/nge202.lua")
includeFile("items/ngeweapons/nge203.lua")
includeFile("items/ngeweapons/nge204.lua")
--Custom Capes and Wings
includeFile("items/wearables/cape/cape1.lua")
includeFile("items/wearables/cape/cape2.lua")
includeFile("items/wearables/cape/cape3.lua")
includeFile("items/wearables/cape/cape4.lua")
includeFile("items/wearables/cape/cape5.lua")
includeFile("items/wearables/cape/cape6.lua")
includeFile("items/wearables/cape/cape7.lua")
includeFile("items/wearables/cape/cape8.lua")
includeFile("items/wearables/cape/cape9.lua")
includeFile("items/wearables/cape/cape10.lua")
includeFile("items/wearables/cape/wings_angel.lua")
includeFile("items/wearables/cape/wings_bat.lua")
includeFile("items/wearables/cape/wings_blue.lua")
includeFile("items/wearables/cape/wings_golden.lua")
includeFile("items/wearables/cape/wings_pink.lua")
includeFile("items/wearables/helmet/ace.lua")
-- includeFile("custom_loot/items/weapons/mandalorian_saber.lua") -- Disabled, crashing server on creation
-- Mando/BH Armor schematics (Disabled till can be fixed)
--includeFile("custom_loot/items/mandalore/clothing_armor_bounty_hunter_belt.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_bounty_hunter_bicep_l.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_bounty_hunter_bicep_r.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_bounty_hunter_boots.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_bounty_hunter_bracer_l.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_bounty_hunter_bracer_r.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_bounty_hunter_chest_plate.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_bounty_hunter_gloves.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_bounty_hunter_helmet.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_bounty_hunter_leggings.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_mandalorian_belt.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_mandalorian_bicep_l.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_mandalorian_bicep_r.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_mandalorian_boots.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_mandalorian_bracer_l.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_mandalorian_bracer_r.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_mandalorian_chest_plate.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_mandalorian_gloves.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_mandalorian_helmet.lua")
--includeFile("custom_loot/items/mandalore/clothing_armor_mandalorian_leggings.lua")
|
local Chara = require("api.Chara")
local Calc = require("mod.elona.api.Calc")
local Rand = require("api.Rand")
local Filters = require("mod.elona.api.Filters")
local I18N = require("api.I18N")
local function mkgenerate(categories)
return function(self, quest)
local quality = 2
if Rand.one_in(2) then
quality = 3
if Rand.one_in(12) then
quality = 4
end
end
local category = Rand.choice(categories)
return {
level = math.floor(quest.difficulty + Chara.player():calc("level") / 2 + 1),
quality = Calc.calc_object_quality(quality),
categories = {category}
}
end
end
data:add {
_id = "wear",
_type = "elona_sys.quest_reward",
elona_id = 1,
generate = mkgenerate(Filters.fsetwear)
}
data:add {
_id = "magic",
_type = "elona_sys.quest_reward",
elona_id = 2,
generate = mkgenerate(Filters.fsetmagic)
}
data:add {
_id = "armor",
_type = "elona_sys.quest_reward",
elona_id = 3,
generate = mkgenerate(Filters.fsetarmor)
}
data:add {
_id = "weapon",
_type = "elona_sys.quest_reward",
elona_id = 4,
generate = mkgenerate(Filters.fsetweapon)
}
data:add {
_id = "supply",
_type = "elona_sys.quest_reward",
elona_id = 5,
generate = mkgenerate(Filters.fsetrewardsupply)
}
data:add {
_id = "by_category",
_type = "elona_sys.quest_reward",
params = { category = types.data_id("base.item_type") },
generate = function(self, quest)
return mkgenerate({self.category})(self, quest)
end,
localize = function(self)
return I18N.get("item.filter_name." .. self.category)
end
}
|
ControlManager = setmetatable({}, {__index = PhysicalEntity})
function ControlManager.new(cell)
local self = setmetatable(
PhysicalEntity.new(cell)
, {__index = ControlManager})
self:createBody_(MOAIBox2DBody.STATIC)
local touchedBy = {}
local ownedBy = {}
local groupsOwnedBy = {}
local fixtureToArea = {}
self.staticHandler_ = function(phase, a, b)
local area = fixtureToArea[a]
local player = cell:lookupBody(b:getBody())
if player == nil then return end
if not touchedBy[player] then touchedBy[player] = {} end
if phase == MOAIBox2DArbiter.BEGIN then
touchedBy[player][area] = true
elseif phase == MOAIBox2DArbiter.END then
touchedBy[player][area] = nil
end
end
self.fixtureToArea_ = fixtureToArea
self.touchedBy_ = touchedBy
self.ownedBy_ = ownedBy
self.groupsOwnedBy_ = groupsOwnedBy
self.maskLayer_ = cell.fgLayer_
self.scores_ = {}
self.enabled_ = true
self.scoresChanged_ = EventSource.new()
return self
end
function ControlManager:disable()
self.enabled_ = false
end
function ControlManager:scoresChangedSource()
return self.scoresChanged_
end
function ControlManager:recomputeScores()
local groupsOwnedBy = self.groupsOwnedBy_
local scoreDisplay = 'Scores: '
local maxPlayer = nil
for player, _ in pairs(groupsOwnedBy) do
local score, totalAreas = 0, 0
for group, _ in pairs(groupsOwnedBy[player]) do
local areasInGroup = 0
for area, _ in pairs(group.areas_) do
areasInGroup = areasInGroup + 1
end
group.numAreas_ = areasInGroup
totalAreas = totalAreas + areasInGroup
score = score + areasInGroup * areasInGroup
end
score = score + totalAreas * 10
player.score_ = score
if not maxPlayer or score > maxPlayer.score_ then maxPlayer = player end
scoreDisplay = scoreDisplay .. player.name_ .. ': ' .. tostring(score) .. ' '
end
for player, _ in pairs(groupsOwnedBy) do
if player == maxPlayer then
player.effect_ = LeadingEffect.attach(player)
elseif player.effect_ then
player.effect_:remove()
end
end
self.scoresChanged_:emit()
end
function ControlManager:captureTouching(player)
if not self.enabled_ then return end
if self.touchedBy_[player] == nil then return end
if self.ownedBy_[player] == nil then self.ownedBy_[player] = {} end
local any_new_areas = false
for area, _ in pairs(self.touchedBy_[player]) do
if area.owner_ ~= player then
any_new_areas = true
area:setOwner(player)
end
end
if any_new_areas then
player:playHitSound()
self:recomputeScores()
end
end
function ControlManager:addFromDefinition(def)
local dualWorld = MOAIBox2DWorld.new()
local dualFixtureToArea = {}
for _, object in pairs(def) do
local area = ControlArea.new(self, self.maskLayer_)
local dualBody = dualWorld:addBody(MOAIBox2DBody.DYNAMIC)
if not object.convex then
error('Non-convexified control area. Did you forget triangulate?')
end
for _, ccw_poly in pairs(object.convex) do
local cw_poly = reversed_poly(ccw_poly)
local fixture = self.body:addPolygon(cw_poly)
fixture:setSensor(true)
fixture:setCollisionHandler(self.staticHandler_, MOAIBox2DArbiter.ALL)
self.fixtureToArea_[fixture] = area
local dualFixture = dualBody:addPolygon(cw_poly)
dualFixture:setSensor(true)
dualFixture:setCollisionHandler(
function(phase, a, b)
local a = dualFixtureToArea[a]
local b = dualFixtureToArea[b]
if not a or not b then error('non-fixture collision') end
if a ~= b then a:connectTo(b) end
end, MOAIBox2DArbiter.BEGIN)
dualFixtureToArea[dualFixture] = area
area:addPoly(cw_poly)
end
end
MOAICoroutine.new():run(
function()
dualWorld:start()
coroutine.yield()
dualWorld:stop()
end)
end
function ControlManager:destroy()
for _, area in pairs(self.fixtureToArea_) do
area:destroy() end
PhysicalEntity.destroy(self)
end
ControlArea = {}
function ControlArea.new(manager, layer)
local self = setmetatable({}, {__index = ControlArea})
self.manager_ = manager
self.layer_ = layer
self.polys_ = {}
self.connections_ = {}
self.owner_ = nil
self.centre_ = nil
self.group_ = nil
self.pulsing_ = false
self.destroyed_ = false
return self
end
function ControlArea:addPoly(poly)
table.insert(self.polys_, poly)
self:updateCentre_()
end
function ControlArea:updateCentre_()
local cx, cy = 0, 0
local totalVerts = 0
for _, poly in pairs(self.polys_) do
local nVerts = #poly / 2
totalVerts = totalVerts + nVerts
for iVert = 1, nVerts do
cx, cy = cx + poly[iVert * 2 - 1], cy + poly[iVert * 2]
end
end
self.centreX_, self.centreY_ = cx / totalVerts, cy / totalVerts
end
function ControlArea:pulse()
if not self.group_ then print('pulse with no group') end
if self.pulsing_ then return end
if delay == nil then delay = 0 end
self.pulsing_ = true
for area, _ in pairs(self.group_.areas_) do
area:pulse(math.random() * 0.1)
end
self.coroutine_ = MOAICoroutine.new():run(
function()
local timer = MOAITimer.new()
timer:setSpan(delay)
timer:start()
MOAICoroutine.blockOnAction(timer)
MOAICoroutine.blockOnAction(self.mask_:seekScl(1.4, 1.4, 0.1,
MOAIEaseType.LINEAR))
MOAICoroutine.blockOnAction(self.mask_:seekScl(1, 1, 0.3,
MOAIEaseType.EASE_IN))
self.pulsing_ = false
self.coroutine_ = nil
end)
end
function ControlArea:setOwner(new_owner)
if new_owner == self.owner_ then return end
if self.owner_ ~= nil then
self.owner_:removeMask(self.mask_)
self.mask_ = nil
self.manager_.ownedBy_[self.owner_][self] = nil
self.owner_ = new_owner
if self.group_ then
self.group_:removeAndSplit(self)
end
end
if self.group_ then error('shouldn\'t have a group') end
self.owner_ = new_owner
if new_owner then
self.mask_ = new_owner:placeMaskAt(
self.centreX_, self.centreY_, math.random() * 360)
self.manager_.ownedBy_[new_owner][self] = true
for other, _ in pairs(self.connections_) do
if other.owner_ == new_owner then
if self.group_ then
if other.group_ ~= self.group_ then
if other.group_ == nil then
self.group_:add(other)
else
self.group_:merge(other.group_)
end
end
else
other.group_:add(self)
end
end
end
if not self.group_ then
self.group_ = ControlGroup.new(self.manager_, self)
end
if self.owner_ and self.group_.numAreas_ > 3 then
self.owner_:playPulseSound()
end
self:pulse()
end
end
function ControlArea:getOwner()
return self.owner_
end
function ControlArea:connectTo(other)
self.connections_[other] = true
other.connections_[self] = true
end
function ControlArea:destroy()
if not self.destroyed_ then
self.destroyed_ = true
if self.mask_ and self.owner_ then
self.owner_:removeMask(self.mask_)
end
if self.coroutine_ then self.coroutine_:stop() end
end
end
ControlGroup = {}
function ControlGroup.new(manager, seed)
local self = setmetatable({}, {__index = ControlGroup})
local owner = seed.owner_
self.areas_ = {}
self.areas_[seed] = true
self.numAreas_ = 1
self.owner_ = owner
self.manager_ = manager
if manager.groupsOwnedBy_[owner] == nil then
manager.groupsOwnedBy_[owner] = {}
end
manager.groupsOwnedBy_[owner][self] = true
return self
end
function crawlFromArea(seed, into)
if into[seed] then return 0 end
local nCrawled = 1
into[seed] = true
for other, _ in pairs(seed.connections_) do
if other.group_ == seed.group_ then
if other.owner_ ~= seed.owner_ then
error('adjacent, same owner, diff groups')
end
nCrawled = nCrawled + crawlFromArea(other, into)
end
end
return nCrawled
end
function ControlGroup:removeAndSplit(area)
local areas = self.areas_
if not areas[area] then error('area not owned by group!') end
if area.group_ ~= self then error('area doesn\'t know about us') end
areas[area] = nil
area.group_ = nil
-- Otherwise we may need to split the group. Remove the area and start
-- crawling from one spot
local seed, _ = next(areas)
self.numAreas_ = self.numAreas_ - 1
if seed == nil then
-- This was a singleton group, we should just remove ourselves from the
-- manager.
self.manager_.groupsOwnedBy_[self.owner_][self] = nil
return
end
local crawled = {}
local nCrawled = crawlFromArea(seed, crawled)
if nCrawled ~= self.numAreas_ then
-- We lost connectivity; move the crawled areas into a new group.
local new_group = ControlGroup.new(self.manager_, seed)
-- Force group assignment since we've already crawled everything.
new_group.numAreas_ = nCrawled
new_group.areas_ = crawled
self.numAreas_ = self.numAreas_ - nCrawled
for area, _ in pairs(crawled) do
areas[area] = nil
area.group_ = new_group
end
end
end
function ControlGroup:merge(other)
if other == self then error('merge with self') end
if other.owner_ ~= self.owner_ then
error('attempted to merge groups with different owners')
end
self.numAreas_ = self.numAreas_ + other.numAreas_
for area, _ in pairs(other.areas_) do
area.group_ = self
if self.areas_[area] then error('double group') end
self.areas_[area] = true
end
self.manager_.groupsOwnedBy_[self.owner_][other] = nil
end
function ControlGroup:add(area)
if area.owner_ ~= self.owner_ then
error('attempted to add area from different owner')
end
if area.group_ ~= nil then
error('attempted to add area from different group')
end
self.areas_[area] = true
area.group_ = self
end
|
local PetBattleConstants =
{
Tables =
{
{
Name = "PetbattleAuraStateFlags",
Type = "Enumeration",
NumValues = 7,
MinValue = 0,
MaxValue = 32,
Fields =
{
{ Name = "None", Type = "PetbattleAuraStateFlags", EnumValue = 0 },
{ Name = "Infinite", Type = "PetbattleAuraStateFlags", EnumValue = 1 },
{ Name = "Canceled", Type = "PetbattleAuraStateFlags", EnumValue = 2 },
{ Name = "InitDisabled", Type = "PetbattleAuraStateFlags", EnumValue = 4 },
{ Name = "CountdownFirstRound", Type = "PetbattleAuraStateFlags", EnumValue = 8 },
{ Name = "JustApplied", Type = "PetbattleAuraStateFlags", EnumValue = 16 },
{ Name = "RemoveEventHandled", Type = "PetbattleAuraStateFlags", EnumValue = 32 },
},
},
{
Name = "PetbattleCheatFlags",
Type = "Enumeration",
NumValues = 2,
MinValue = 0,
MaxValue = 1,
Fields =
{
{ Name = "None", Type = "PetbattleCheatFlags", EnumValue = 0 },
{ Name = "AutoPlay", Type = "PetbattleCheatFlags", EnumValue = 1 },
},
},
{
Name = "PetbattleEffectFlags",
Type = "Enumeration",
NumValues = 15,
MinValue = 0,
MaxValue = 8192,
Fields =
{
{ Name = "None", Type = "PetbattleEffectFlags", EnumValue = 0 },
{ Name = "InvalidTarget", Type = "PetbattleEffectFlags", EnumValue = 1 },
{ Name = "Miss", Type = "PetbattleEffectFlags", EnumValue = 2 },
{ Name = "Crit", Type = "PetbattleEffectFlags", EnumValue = 4 },
{ Name = "Blocked", Type = "PetbattleEffectFlags", EnumValue = 8 },
{ Name = "Dodge", Type = "PetbattleEffectFlags", EnumValue = 16 },
{ Name = "Heal", Type = "PetbattleEffectFlags", EnumValue = 32 },
{ Name = "Unkillable", Type = "PetbattleEffectFlags", EnumValue = 64 },
{ Name = "Reflect", Type = "PetbattleEffectFlags", EnumValue = 128 },
{ Name = "Absorb", Type = "PetbattleEffectFlags", EnumValue = 256 },
{ Name = "Immune", Type = "PetbattleEffectFlags", EnumValue = 512 },
{ Name = "Strong", Type = "PetbattleEffectFlags", EnumValue = 1024 },
{ Name = "Weak", Type = "PetbattleEffectFlags", EnumValue = 2048 },
{ Name = "SuccessChain", Type = "PetbattleEffectFlags", EnumValue = 4096 },
{ Name = "AuraReapply", Type = "PetbattleEffectFlags", EnumValue = 8192 },
},
},
{
Name = "PetbattleEffectType",
Type = "Enumeration",
NumValues = 18,
MinValue = 0,
MaxValue = 17,
Fields =
{
{ Name = "SetHealth", Type = "PetbattleEffectType", EnumValue = 0 },
{ Name = "AuraApply", Type = "PetbattleEffectType", EnumValue = 1 },
{ Name = "AuraCancel", Type = "PetbattleEffectType", EnumValue = 2 },
{ Name = "AuraChange", Type = "PetbattleEffectType", EnumValue = 3 },
{ Name = "PetSwap", Type = "PetbattleEffectType", EnumValue = 4 },
{ Name = "StatusChange", Type = "PetbattleEffectType", EnumValue = 5 },
{ Name = "SetState", Type = "PetbattleEffectType", EnumValue = 6 },
{ Name = "SetMaxHealth", Type = "PetbattleEffectType", EnumValue = 7 },
{ Name = "SetSpeed", Type = "PetbattleEffectType", EnumValue = 8 },
{ Name = "SetPower", Type = "PetbattleEffectType", EnumValue = 9 },
{ Name = "TriggerAbility", Type = "PetbattleEffectType", EnumValue = 10 },
{ Name = "AbilityChange", Type = "PetbattleEffectType", EnumValue = 11 },
{ Name = "NpcEmote", Type = "PetbattleEffectType", EnumValue = 12 },
{ Name = "AuraProcessingBegin", Type = "PetbattleEffectType", EnumValue = 13 },
{ Name = "AuraProcessingEnd", Type = "PetbattleEffectType", EnumValue = 14 },
{ Name = "ReplacePet", Type = "PetbattleEffectType", EnumValue = 15 },
{ Name = "OverrideAbility", Type = "PetbattleEffectType", EnumValue = 16 },
{ Name = "WorldStateUpdate", Type = "PetbattleEffectType", EnumValue = 17 },
},
},
{
Name = "PetbattleEnviros",
Type = "Enumeration",
NumValues = 3,
MinValue = 0,
MaxValue = 2,
Fields =
{
{ Name = "Pad0", Type = "PetbattleEnviros", EnumValue = 0 },
{ Name = "Pad1", Type = "PetbattleEnviros", EnumValue = 1 },
{ Name = "Weather", Type = "PetbattleEnviros", EnumValue = 2 },
},
},
{
Name = "PetbattleInputMoveMsgDebugFlag",
Type = "Enumeration",
NumValues = 3,
MinValue = 0,
MaxValue = 2,
Fields =
{
{ Name = "None", Type = "PetbattleInputMoveMsgDebugFlag", EnumValue = 0 },
{ Name = "DontValidate", Type = "PetbattleInputMoveMsgDebugFlag", EnumValue = 1 },
{ Name = "EnemyCast", Type = "PetbattleInputMoveMsgDebugFlag", EnumValue = 2 },
},
},
{
Name = "PetbattleMoveType",
Type = "Enumeration",
NumValues = 6,
MinValue = 0,
MaxValue = 5,
Fields =
{
{ Name = "Quit", Type = "PetbattleMoveType", EnumValue = 0 },
{ Name = "Ability", Type = "PetbattleMoveType", EnumValue = 1 },
{ Name = "Swap", Type = "PetbattleMoveType", EnumValue = 2 },
{ Name = "Trap", Type = "PetbattleMoveType", EnumValue = 3 },
{ Name = "FinalRoundOk", Type = "PetbattleMoveType", EnumValue = 4 },
{ Name = "Pass", Type = "PetbattleMoveType", EnumValue = 5 },
},
},
{
Name = "PetbattlePboid",
Type = "Enumeration",
NumValues = 9,
MinValue = 0,
MaxValue = 8,
Fields =
{
{ Name = "P0Pet_0", Type = "PetbattlePboid", EnumValue = 0 },
{ Name = "P0Pet_1", Type = "PetbattlePboid", EnumValue = 1 },
{ Name = "P0Pet_2", Type = "PetbattlePboid", EnumValue = 2 },
{ Name = "P1Pet_0", Type = "PetbattlePboid", EnumValue = 3 },
{ Name = "P1Pet_1", Type = "PetbattlePboid", EnumValue = 4 },
{ Name = "P1Pet_2", Type = "PetbattlePboid", EnumValue = 5 },
{ Name = "EnvPad_0", Type = "PetbattlePboid", EnumValue = 6 },
{ Name = "EnvPad_1", Type = "PetbattlePboid", EnumValue = 7 },
{ Name = "EnvWeather", Type = "PetbattlePboid", EnumValue = 8 },
},
},
{
Name = "PetbattlePetStatus",
Type = "Enumeration",
NumValues = 5,
MinValue = 0,
MaxValue = 8,
Fields =
{
{ Name = "FlagNone", Type = "PetbattlePetStatus", EnumValue = 0 },
{ Name = "FlagTrapped", Type = "PetbattlePetStatus", EnumValue = 1 },
{ Name = "Stunned", Type = "PetbattlePetStatus", EnumValue = 2 },
{ Name = "SwapOutLocked", Type = "PetbattlePetStatus", EnumValue = 4 },
{ Name = "SwapInLocked", Type = "PetbattlePetStatus", EnumValue = 8 },
},
},
{
Name = "PetbattlePlayer",
Type = "Enumeration",
NumValues = 2,
MinValue = 0,
MaxValue = 1,
Fields =
{
{ Name = "Player_0", Type = "PetbattlePlayer", EnumValue = 0 },
{ Name = "Player_1", Type = "PetbattlePlayer", EnumValue = 1 },
},
},
{
Name = "PetbattlePlayerInputFlags",
Type = "Enumeration",
NumValues = 5,
MinValue = 0,
MaxValue = 8,
Fields =
{
{ Name = "None", Type = "PetbattlePlayerInputFlags", EnumValue = 0 },
{ Name = "TurnInProgress", Type = "PetbattlePlayerInputFlags", EnumValue = 1 },
{ Name = "AbilityLocked", Type = "PetbattlePlayerInputFlags", EnumValue = 2 },
{ Name = "SwapLocked", Type = "PetbattlePlayerInputFlags", EnumValue = 4 },
{ Name = "WaitingForPet", Type = "PetbattlePlayerInputFlags", EnumValue = 8 },
},
},
{
Name = "PetbattleResult",
Type = "Enumeration",
NumValues = 24,
MinValue = 0,
MaxValue = 23,
Fields =
{
{ Name = "FailUnknown", Type = "PetbattleResult", EnumValue = 0 },
{ Name = "FailNotHere", Type = "PetbattleResult", EnumValue = 1 },
{ Name = "FailNotHereOnTransport", Type = "PetbattleResult", EnumValue = 2 },
{ Name = "FailNotHereUnevenGround", Type = "PetbattleResult", EnumValue = 3 },
{ Name = "FailNotHereObstructed", Type = "PetbattleResult", EnumValue = 4 },
{ Name = "FailNotWhileInCombat", Type = "PetbattleResult", EnumValue = 5 },
{ Name = "FailNotWhileDead", Type = "PetbattleResult", EnumValue = 6 },
{ Name = "FailNotWhileFlying", Type = "PetbattleResult", EnumValue = 7 },
{ Name = "FailTargetInvalid", Type = "PetbattleResult", EnumValue = 8 },
{ Name = "FailTargetOutOfRange", Type = "PetbattleResult", EnumValue = 9 },
{ Name = "FailTargetNotCapturable", Type = "PetbattleResult", EnumValue = 10 },
{ Name = "FailNotATrainer", Type = "PetbattleResult", EnumValue = 11 },
{ Name = "FailDeclined", Type = "PetbattleResult", EnumValue = 12 },
{ Name = "FailInBattle", Type = "PetbattleResult", EnumValue = 13 },
{ Name = "FailInvalidLoadout", Type = "PetbattleResult", EnumValue = 14 },
{ Name = "FailInvalidLoadoutAllDead", Type = "PetbattleResult", EnumValue = 15 },
{ Name = "FailInvalidLoadoutNoneSlotted", Type = "PetbattleResult", EnumValue = 16 },
{ Name = "FailNoJournalLock", Type = "PetbattleResult", EnumValue = 17 },
{ Name = "FailWildPetTapped", Type = "PetbattleResult", EnumValue = 18 },
{ Name = "FailRestrictedAccount", Type = "PetbattleResult", EnumValue = 19 },
{ Name = "FailOpponentNotAvailable", Type = "PetbattleResult", EnumValue = 20 },
{ Name = "FailLogout", Type = "PetbattleResult", EnumValue = 21 },
{ Name = "FailDisconnect", Type = "PetbattleResult", EnumValue = 22 },
{ Name = "Success", Type = "PetbattleResult", EnumValue = 23 },
},
},
{
Name = "PetbattleSlot",
Type = "Enumeration",
NumValues = 3,
MinValue = 0,
MaxValue = 2,
Fields =
{
{ Name = "Slot_0", Type = "PetbattleSlot", EnumValue = 0 },
{ Name = "Slot_1", Type = "PetbattleSlot", EnumValue = 1 },
{ Name = "Slot_2", Type = "PetbattleSlot", EnumValue = 2 },
},
},
{
Name = "PetbattleSlotAbility",
Type = "Enumeration",
NumValues = 3,
MinValue = 0,
MaxValue = 2,
Fields =
{
{ Name = "Ability_0", Type = "PetbattleSlotAbility", EnumValue = 0 },
{ Name = "Ability_1", Type = "PetbattleSlotAbility", EnumValue = 1 },
{ Name = "Ability_2", Type = "PetbattleSlotAbility", EnumValue = 2 },
},
},
{
Name = "PetbattleSlotResult",
Type = "Enumeration",
NumValues = 9,
MinValue = 0,
MaxValue = 8,
Fields =
{
{ Name = "Success", Type = "PetbattleSlotResult", EnumValue = 0 },
{ Name = "SlotLocked", Type = "PetbattleSlotResult", EnumValue = 1 },
{ Name = "SlotEmpty", Type = "PetbattleSlotResult", EnumValue = 2 },
{ Name = "NoTracker", Type = "PetbattleSlotResult", EnumValue = 3 },
{ Name = "NoSpeciesRec", Type = "PetbattleSlotResult", EnumValue = 4 },
{ Name = "CantBattle", Type = "PetbattleSlotResult", EnumValue = 5 },
{ Name = "Revoked", Type = "PetbattleSlotResult", EnumValue = 6 },
{ Name = "Dead", Type = "PetbattleSlotResult", EnumValue = 7 },
{ Name = "NoPet", Type = "PetbattleSlotResult", EnumValue = 8 },
},
},
{
Name = "PetbattleState",
Type = "Enumeration",
NumValues = 7,
MinValue = 0,
MaxValue = 6,
Fields =
{
{ Name = "Created", Type = "PetbattleState", EnumValue = 0 },
{ Name = "WaitingPreBattle", Type = "PetbattleState", EnumValue = 1 },
{ Name = "RoundInProgress", Type = "PetbattleState", EnumValue = 2 },
{ Name = "WaitingForFrontPets", Type = "PetbattleState", EnumValue = 3 },
{ Name = "CreatedFailed", Type = "PetbattleState", EnumValue = 4 },
{ Name = "FinalRound", Type = "PetbattleState", EnumValue = 5 },
{ Name = "Finished", Type = "PetbattleState", EnumValue = 6 },
},
},
{
Name = "PetbattleTrapstatus",
Type = "Enumeration",
NumValues = 9,
MinValue = 0,
MaxValue = 8,
Fields =
{
{ Name = "Invalid", Type = "PetbattleTrapstatus", EnumValue = 0 },
{ Name = "CanTrap", Type = "PetbattleTrapstatus", EnumValue = 1 },
{ Name = "CantTrapNewbie", Type = "PetbattleTrapstatus", EnumValue = 2 },
{ Name = "CantTrapPetDead", Type = "PetbattleTrapstatus", EnumValue = 3 },
{ Name = "CantTrapPetHealth", Type = "PetbattleTrapstatus", EnumValue = 4 },
{ Name = "CantTrapNoRoomInJournal", Type = "PetbattleTrapstatus", EnumValue = 5 },
{ Name = "CantTrapPetNotCapturable", Type = "PetbattleTrapstatus", EnumValue = 6 },
{ Name = "CantTrapTrainerBattle", Type = "PetbattleTrapstatus", EnumValue = 7 },
{ Name = "CantTrapTwice", Type = "PetbattleTrapstatus", EnumValue = 8 },
},
},
{
Name = "PetbattleType",
Type = "Enumeration",
NumValues = 4,
MinValue = 0,
MaxValue = 3,
Fields =
{
{ Name = "PvE", Type = "PetbattleType", EnumValue = 0 },
{ Name = "PvP", Type = "PetbattleType", EnumValue = 1 },
{ Name = "Lfpb", Type = "PetbattleType", EnumValue = 2 },
{ Name = "Npc", Type = "PetbattleType", EnumValue = 3 },
},
},
},
};
APIDocumentation:AddDocumentationTable(PetBattleConstants);
|
-- clear cache so this reloads changes.
-- useful for development
package.loaded["github-theme"] = nil
package.loaded["github-theme.util"] = nil
package.loaded["github-theme.colors"] = nil
package.loaded["github-theme.theme"] = nil
package.loaded["github-theme.config"] = nil
|
require("plugins")
local cmd = vim.cmd
local opt = vim.opt
local g = vim.g
opt.backspace = {"indent", "eol", "start"}
opt.cursorcolumn = true
opt.cursorline = true
opt.expandtab = true -- Use spaces instead of tabs
opt.hidden = true -- Enable background buffers
opt.hlsearch = true -- Highlight found searches
opt.ignorecase = true -- Ignore case
opt.incsearch = true -- Shows the match while typing
opt.joinspaces = false -- No double spaces with join
opt.linebreak = true -- Stop words being broken on wrap
opt.list = false -- Show some invisible characters
opt.mouse = ""
opt.number = true -- Show line numbers
opt.numberwidth = 5 -- Make the gutter wider by default
opt.relativenumber = true -- Relative line numbers
opt.shiftwidth = 2
opt.smartcase = true
opt.softtabstop = 2
opt.tabstop = 2
opt.title = true
g.mapleader = ","
-- providers
g.python_host_prog = os.getenv("HOME") .. "/.pyenv/versions/neovim2/bin/python"
g.python3_host_prog = os.getenv("HOME") .. "/.pyenv/versions/neovim3/bin/python"
function map(mode, shortcut, command)
vim.api.nvim_set_keymap(mode, shortcut, command, {noremap = true, silent = true})
end
-- Configure Neovim to automatically run `:PackerCompile` whenever
-- `plugins.lua` is updated with an autocommand:
vim.cmd(
[[
augroup packer_user_config
autocmd!
autocmd BufWritePost plugins.lua source <afile> | PackerCompile
augroup end
]]
)
----------------
-- Treesitter --
----------------
require("me.treesitter")
-- Color Scheme with Tree-Sitter Support
opt.termguicolors = true
opt.background = "dark" -- or ligth
-- Set contrast.
-- This configuration option should be placed before `colorscheme everforest`.
-- Available values: 'hard', 'medium'(default), 'soft'
g.everforest_background = "soft"
cmd([[colorscheme everforest]])
---------------
-- Telescope --
---------------
require("me.telescope")
-------------
-- lualine --
-------------
require("me.lualine")
---------------
-- Formatter --
---------------
require("me.formatter")
-- Format on save
vim.cmd(
[[
augroup FormatAutogroup
autocmd!
autocmd BufWritePost *.js,*.rs,*.lua lua vim.lsp.buf.formatting()
autocmd BufWritePost *.ex,*.exs FormatWrite
augroup END
]]
)
-------------
-- Aliases --
-------------
--map("n", "<leader>ff", [[<cmd>lua require('telescope.builtin').git_files()<cr>]])
map("n", "<leader>,", [[:Format<CR>]]) -- Format
map("n", "<leader>ff", [[<cmd>lua require('telescope.builtin').find_files()<cr>]])
map("n", "<leader>fg", [[<cmd>lua require('telescope.builtin').live_grep()<cr>]])
map("n", "<leader>fb", [[<cmd>lua require('telescope.builtin').buffers()<cr>]])
map("n", "<leader>f?", [[<cmd>lua require('telescope.builtin').help_tags()<cr>]])
map("n", "<leader>fh", [[<cmd>lua require('telescope.builtin').command_history()<cr>]])
map("n", "<leader>ft", [[<cmd>lua require('telescope.builtin').tags()<cr>]])
map("n", "<leader>fq", [[<cmd>lua require('telescope.builtin').quickfix()<cr>]])
map("n", "<leader>fs", [[<cmd>lua require('telescope.builtin').spell_suggest()<cr>]])
map("n", "<leader>tt", [[:TestNearest<CR>]]) -- test this
map("n", "<leader>tf", [[:TestFile<CR>]])
map("n", "<leader>ta", [[:TestSuite<CR>]]) -- test all
map("n", "<leader>tl", [[:TestLast<CR>]])
map("n", "<leader>tv", [[:TestVisit<CR>]])
map("n", "<leader>ot", [[:vsplit term://fish<cr>]])
-- To map <Esc> to exit terminal-mode:
-- :tnoremap <Esc> <C-\><C-n>
-----------------------
-- LSP configuration --
-----------------------
-- Add additional capabilities supported by nvim-cmp
local capabilities = require("cmp_nvim_lsp").update_capabilities(vim.lsp.protocol.make_client_capabilities())
-- Use an on_attach function to only map the following keys
-- after the language server attaches to the current buffer
local on_attach = function(client, bufnr)
local function buf_set_keymap(...)
vim.api.nvim_buf_set_keymap(bufnr, ...)
end
local function buf_set_option(...)
vim.api.nvim_buf_set_option(bufnr, ...)
end
-- Enable completion triggered by <c-x><c-o>
buf_set_option("omnifunc", "v:lua.vim.lsp.omnifunc")
-- Mappings.
local opts = {noremap = true, silent = true}
-- See `:help vim.lsp.*` for documentation on any of the below functions
buf_set_keymap("n", "gD", "<cmd>lua vim.lsp.buf.declaration()<CR>", opts)
buf_set_keymap("n", "gd", "<cmd>lua vim.lsp.buf.definition()<CR>", opts)
buf_set_keymap("n", "K", "<cmd>lua vim.lsp.buf.hover()<CR>", opts)
buf_set_keymap("n", "gi", "<cmd>lua vim.lsp.buf.implementation()<CR>", opts)
buf_set_keymap("n", "<C-k>", "<cmd>lua vim.lsp.buf.signature_help()<CR>", opts)
buf_set_keymap("n", "<space>wa", "<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>", opts)
buf_set_keymap("n", "<space>wr", "<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>", opts)
buf_set_keymap("n", "<space>wl", "<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>", opts)
buf_set_keymap("n", "<space>D", "<cmd>lua vim.lsp.buf.type_definition()<CR>", opts)
buf_set_keymap("n", "<space>rn", "<cmd>lua vim.lsp.buf.rename()<CR>", opts)
buf_set_keymap("n", "<space>ca", "<cmd>lua vim.lsp.buf.code_action()<CR>", opts)
buf_set_keymap("n", "gr", "<cmd>lua vim.lsp.buf.references()<CR>", opts)
buf_set_keymap("n", "<space>e", "<cmd>lua vim.diagnostic.open_float()<CR>", opts)
buf_set_keymap("n", "[d", "<cmd>lua vim.diagnostic.goto_prev()<CR>", opts)
buf_set_keymap("n", "]d", "<cmd>lua vim.diagnostic.goto_next()<CR>", opts)
buf_set_keymap("n", "<space>q", "<cmd>lua vim.diagnostic.setloclist()<CR>", opts)
buf_set_keymap("n", "<space>f", "<cmd>lua vim.lsp.buf.formatting()<CR>", opts)
end
local lspconfig = require("lspconfig")
-- Enable some language servers with the additional completion capabilities offered by nvim-cmp
-- local servers = {"clangd", "rust_analyzer", "pyright", "tsserver"}
--for _, lsp in ipairs(servers) do
-- lspconfig[lsp].setup {
-- -- on_attach = my_custom_on_attach,
-- capabilities = capabilities
-- }
--end
local path_to_elixirls = vim.fn.expand("~/.cache/nvim/lspconfig/elixirls/elixir-ls/release/language_server.sh")
lspconfig.elixirls.setup(
{
cmd = {path_to_elixirls},
capabilities = capabilities,
on_attach = on_attach,
flags = {
debounce_text_changes = 150
},
settings = {
elixirLS = {
dialyzerEnabled = true,
fetchDeps = true
}
}
}
)
lspconfig.efm.setup(
{
cmd = {"efm-langserver", "-logfile", "/tmp/efm.log", "-loglevel", "1"},
capabilities = capabilities,
on_attach = on_attach,
init_options = {documentFormatting = true},
filetypes = {"sh", "lua", "yaml"},
settings = {
rootMarkers = {".git/"},
languages = {
lua = {
{formatCommand = "luafmt --indent-count 2 --stdin", formatStdin = true}
},
yaml = {
{lintCommand = "yamllint -f parsable -", lintStdin = true}
},
sh = {
{formatCommand = "shfmt -i 2 -ci -bn -s", formatStdin = true},
{
lintCommand = "shellcheck -f gcc -x",
lintSource = "shellcheck",
lintFormats = {"%f:%l:%c: %trror: %m", "%f:%l:%c: %tarning: %m", "%f:%l:%c: %tote: %m"}
}
}
}
}
}
)
-- Set completeopt to have a better completion experience
vim.o.completeopt = "menu,menuone,noselect"
-------------------
-- luasnip setup --
-------------------
local luasnip = require "luasnip"
--------------------
-- nvim-cmp setup --
--------------------
local has_words_before = function()
local line, col = unpack(vim.api.nvim_win_get_cursor(0))
return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil
end
local cmp = require "cmp"
cmp.setup {
snippet = {
expand = function(args)
luasnip.lsp_expand(args.body)
end
},
mapping = {
["<C-b>"] = cmp.mapping(cmp.mapping.scroll_docs(-4), {"i", "c"}),
["<C-f>"] = cmp.mapping(cmp.mapping.scroll_docs(4), {"i", "c"}),
["<C-Space>"] = cmp.mapping(cmp.mapping.complete(), {"i", "c"}),
["<C-y>"] = cmp.config.disable, -- Specify `cmp.config.disable` if you want to remove the default `<C-y>` mapping.
["<C-e>"] = cmp.mapping(
{
i = cmp.mapping.abort(),
c = cmp.mapping.close()
}
),
["<CR>"] = cmp.mapping.confirm({select = true}), -- Accept currently selected item. Set `select` to `false` to only confirm explicitly selected items.
["<Tab>"] = cmp.mapping(
function(fallback)
if cmp.visible() then
cmp.select_next_item()
elseif luasnip.expand_or_jumpable() then
luasnip.expand_or_jump()
elseif has_words_before() then
cmp.complete()
else
fallback()
end
end,
{"i", "s"}
),
["<S-Tab>"] = cmp.mapping(
function(fallback)
if cmp.visible() then
cmp.select_prev_item()
elseif luasnip.jumpable(-1) then
luasnip.jump(-1)
else
fallback()
end
end,
{"i", "s"}
)
},
sources = cmp.config.sources(
{
{name = "nvim_lsp"},
{name = "luasnip"}
},
{
{name = "buffer"}
}
)
}
-- Use buffer source for `/` (if you enabled `native_menu`, this won't work anymore).
cmp.setup.cmdline(
"/",
{
sources = {
{name = "buffer"}
}
}
)
-- Use cmdline & path source for ':' (if you enabled `native_menu`, this won't work anymore).
cmp.setup.cmdline(
":",
{
sources = cmp.config.sources(
{
{name = "path"}
},
{
{name = "cmdline"}
}
)
}
)
-- Customizing how diagnostics are displayed
vim.diagnostic.config({
virtual_text = true,
signs = true,
underline = true,
update_in_insert = true,
severity_sort = false,
})
vim.o.updatetime = 150
-- Show line diagnostics automatically in hover window
-- for diagnostics for specific cursor position
vim.cmd [[autocmd! CursorHold,CursorHoldI * lua vim.diagnostic.open_float(nil, {focus=false, scope="cursor"})]]
|
-- sample rate is 11025
local Kaes = {}
Kaes.ohh = {}
Kaes.ohh.B = 1.2172689310896
Kaes.ohh.gainV = 1
Kaes.ohh.areas = {}
Kaes.ohh.areas[1] = 1
Kaes.ohh.areas[2] = 0.060878348187811
Kaes.ohh.areas[3] = 0.44413692621599
Kaes.ohh.areas[4] = 0.2421205145311
Kaes.ohh.areas[5] = 2.6249065351972
Kaes.ohh.areas[6] = 0.60852610044658
Kaes.ohh.areas[7] = 1.3102614710244
Kaes.ohh.areas[8] = 0.49220365288907
Kaes.ohh.areas[9] = 1.481743650596
Kaes.ohh.kaes = {}
Kaes.ohh.kaes[1] = -0.88523029376214
Kaes.ohh.kaes[2] = 0.75890492318403
Kaes.ohh.kaes[3] = -0.29437409300068
Kaes.ohh.kaes[4] = 0.83109994406642
Kaes.ohh.kaes[5] = -0.62360366272147
Kaes.ohh.kaes[6] = 0.36571811336043
Kaes.ohh.kaes[7] = -0.45385500517157
Kaes.ohh.kaes[8] = 0.50130010865025
Kaes.ohh.A = {}
Kaes.ohh.A[1] = -3.1649328463705
Kaes.ohh.A[2] = 5.6201129618605
Kaes.ohh.A[3] = -7.537116755316
Kaes.ohh.A[4] = 7.9192363094723
Kaes.ohh.A[5] = -6.3351922311192
Kaes.ohh.A[6] = 4.0329096034119
Kaes.ohh.A[7] = -1.9263816056736
Kaes.ohh.A[8] = 0.50130010865025
Kaes.ohh.Gain = 1.2172689310896
Kaes.ohh.gainN = 0
Kaes.altoU = {}
Kaes.altoU.B = 1.1583495865889
Kaes.altoU.gainV = 1
Kaes.altoU.areas = {}
Kaes.altoU.areas[1] = 1
Kaes.altoU.areas[2] = 0.016134240155893
Kaes.altoU.areas[3] = 0.26097224921864
Kaes.altoU.areas[4] = 0.38737307170487
Kaes.altoU.areas[5] = 0.43759294684058
Kaes.altoU.areas[6] = 0.32856785264192
Kaes.altoU.areas[7] = 0.15050605452897
Kaes.altoU.areas[8] = 0.13493980643729
Kaes.altoU.areas[9] = 0.16497708781771
Kaes.altoU.areas[10] = 0.24941126800486
Kaes.altoU.areas[11] = 1.3417737647507
Kaes.altoU.kaes = {}
Kaes.altoU.kaes[1] = -0.9682438805459
Kaes.altoU.kaes[2] = 0.88355205832739
Kaes.altoU.kaes[3] = 0.19495910343917
Kaes.altoU.kaes[4] = 0.06087508334495
Kaes.altoU.kaes[5] = -0.14230053831037
Kaes.altoU.kaes[6] = -0.3716791823718
Kaes.altoU.kaes[7] = -0.054533101439953
Kaes.altoU.kaes[8] = 0.10015201529423
Kaes.altoU.kaes[9] = 0.20375616013521
Kaes.altoU.kaes[10] = 0.6865087807256
Kaes.altoU.A = {}
Kaes.altoU.A[1] = -1.4202912930886
Kaes.altoU.A[2] = 0.18760711521066
Kaes.altoU.A[3] = -0.092735947399129
Kaes.altoU.A[4] = 0.030341078275876
Kaes.altoU.A[5] = 0.78792419858854
Kaes.altoU.A[6] = -0.1026023369255
Kaes.altoU.A[7] = -0.13461912578007
Kaes.altoU.A[8] = 0.011473850246548
Kaes.altoU.A[9] = -0.86731540184513
Kaes.altoU.A[10] = 0.6865087807256
Kaes.altoU.Gain = 1.1583495865889
Kaes.altoU.gainN = 0
Kaes.ahh = {}
Kaes.ahh.B = 3.190086220916
Kaes.ahh.gainV = 1
Kaes.ahh.areas = {}
Kaes.ahh.areas[1] = 1
Kaes.ahh.areas[2] = 0.088056699891162
Kaes.ahh.areas[3] = 5.0179510926357
Kaes.ahh.areas[4] = 1.1205271712518
Kaes.ahh.areas[5] = 3.5262605792929
Kaes.ahh.areas[6] = 1.3983506659996
Kaes.ahh.areas[7] = 6.219436435075
Kaes.ahh.areas[8] = 5.119183625245
Kaes.ahh.areas[9] = 10.176650096878
Kaes.ahh.kaes = {}
Kaes.ahh.kaes[1] = -0.8381395015536
Kaes.ahh.kaes[2] = 0.96550859165548
Kaes.ahh.kaes[3] = -0.63491695398067
Kaes.ahh.kaes[4] = 0.51771966726029
Kaes.ahh.kaes[5] = -0.43209703412172
Kaes.ahh.kaes[6] = 0.63287221145828
Kaes.ahh.kaes[7] = -0.097035865385453
Kaes.ahh.kaes[8] = 0.330643400256
Kaes.ahh.A = {}
Kaes.ahh.A[1] = -3.1797600689922
Kaes.ahh.A[2] = 5.3914393327112
Kaes.ahh.A[3] = -6.3833877047987
Kaes.ahh.A[4] = 6.0639859358473
Kaes.ahh.A[5] = -4.50178463851
Kaes.ahh.A[6] = 2.6130651121192
Kaes.ahh.A[7] = -1.1377940949711
Kaes.ahh.A[8] = 0.330643400256
Kaes.ahh.Gain = 3.190086220916
Kaes.ahh.gainN = 0
Kaes.counterTenorE = {}
Kaes.counterTenorE.B = 7.485722096999
Kaes.counterTenorE.gainV = 1
Kaes.counterTenorE.areas = {}
Kaes.counterTenorE.areas[1] = 1
Kaes.counterTenorE.areas[2] = 1.0803974458321
Kaes.counterTenorE.areas[3] = 24.231231126703
Kaes.counterTenorE.areas[4] = 6.9046159114979
Kaes.counterTenorE.areas[5] = 17.358205695357
Kaes.counterTenorE.areas[6] = 3.9398635700646
Kaes.counterTenorE.areas[7] = 11.330094154894
Kaes.counterTenorE.areas[8] = 2.4314638442145
Kaes.counterTenorE.areas[9] = 9.8819499230203
Kaes.counterTenorE.areas[10] = 7.7736549283025
Kaes.counterTenorE.areas[11] = 56.036035313499
Kaes.counterTenorE.kaes = {}
Kaes.counterTenorE.kaes[1] = 0.038645233867767
Kaes.counterTenorE.kaes[2] = 0.91463232460637
Kaes.counterTenorE.kaes[3] = -0.55648446608653
Kaes.counterTenorE.kaes[4] = 0.4308480667766
Kaes.counterTenorE.kaes[5] = -0.63002622247443
Kaes.counterTenorE.kaes[6] = 0.48397190862882
Kaes.counterTenorE.kaes[7] = -0.64662956848753
Kaes.counterTenorE.kaes[8] = 0.6050707155339
Kaes.counterTenorE.kaes[9] = -0.11941222135813
Kaes.counterTenorE.kaes[10] = 0.7563487646204
Kaes.counterTenorE.A = {}
Kaes.counterTenorE.A[1] = -2.1178853830746
Kaes.counterTenorE.A[2] = 4.4430319823638
Kaes.counterTenorE.A[3] = -6.7474115043858
Kaes.counterTenorE.A[4] = 8.3194475345947
Kaes.counterTenorE.A[5] = -8.9703658527197
Kaes.counterTenorE.A[6] = 7.8282707795287
Kaes.counterTenorE.A[7] = -5.9700092024896
Kaes.counterTenorE.A[8] = 3.7193319020342
Kaes.counterTenorE.A[9] = -1.652960846685
Kaes.counterTenorE.A[10] = 0.7563487646204
Kaes.counterTenorE.Gain = 7.485722096999
Kaes.counterTenorE.gainN = 0
Kaes.nng = {}
Kaes.nng.B = 0.45311900477437
Kaes.nng.gainV = 1
Kaes.nng.areas = {}
Kaes.nng.areas[1] = 1
Kaes.nng.areas[2] = 0.038332281723613
Kaes.nng.areas[3] = 0.084056871615817
Kaes.nng.areas[4] = 0.0089095316945733
Kaes.nng.areas[5] = 0.063870313746796
Kaes.nng.areas[6] = 0.015288350499263
Kaes.nng.areas[7] = 0.069959706671626
Kaes.nng.areas[8] = 0.064552309655821
Kaes.nng.areas[9] = 0.20531683248771
Kaes.nng.kaes = {}
Kaes.nng.kaes[1] = -0.92616567471064
Kaes.nng.kaes[2] = 0.37360001801297
Kaes.nng.kaes[3] = -0.80832792541566
Kaes.nng.kaes[4] = 0.75516486355414
Kaes.nng.kaes[5] = -0.61372894186945
Kaes.nng.kaes[6] = 0.64132084632461
Kaes.nng.kaes[7] = -0.040200103778396
Kaes.nng.kaes[8] = 0.52160288395264
Kaes.nng.A = {}
Kaes.nng.A[1] = -3.0884067141679
Kaes.nng.A[2] = 5.5216941591445
Kaes.nng.A[3] = -7.247235978638
Kaes.nng.A[4] = 7.1384942393989
Kaes.nng.A[5] = -5.6103490867804
Kaes.nng.A[6] = 3.4359762002298
Kaes.nng.A[7] = -1.6401847278165
Kaes.nng.A[8] = 0.52160288395264
Kaes.nng.Gain = 0.45311900477437
Kaes.nng.gainN = 0
Kaes.tenorO = {}
Kaes.tenorO.B = 2.194621114963
Kaes.tenorO.gainV = 1
Kaes.tenorO.areas = {}
Kaes.tenorO.areas[1] = 1
Kaes.tenorO.areas[2] = 0.26889619030935
Kaes.tenorO.areas[3] = 0.53388191369012
Kaes.tenorO.areas[4] = 0.042133096501404
Kaes.tenorO.areas[5] = 0.70090402010355
Kaes.tenorO.areas[6] = 0.44308549172117
Kaes.tenorO.areas[7] = 2.4667249084471
Kaes.tenorO.areas[8] = 0.23444529023805
Kaes.tenorO.areas[9] = 0.97178114643663
Kaes.tenorO.areas[10] = 0.6277270966062
Kaes.tenorO.areas[11] = 4.8163618382412
Kaes.tenorO.kaes = {}
Kaes.tenorO.kaes[1] = -0.57617306701222
Kaes.tenorO.kaes[2] = 0.3300858880687
Kaes.tenorO.kaes[3] = -0.85370833830391
Kaes.tenorO.kaes[4] = 0.88659221575924
Kaes.tenorO.kaes[5] = -0.22536791265782
Kaes.tenorO.kaes[6] = 0.69545404628731
Kaes.tenorO.kaes[7] = -0.82641205626201
Kaes.tenorO.kaes[8] = 0.61127482683207
Kaes.tenorO.kaes[9] = -0.21509989168665
Kaes.tenorO.kaes[10] = 0.76939131446287
Kaes.tenorO.A = {}
Kaes.tenorO.A[1] = -3.538468004053
Kaes.tenorO.A[2] = 7.5582450214773
Kaes.tenorO.A[3] = -12.728370449558
Kaes.tenorO.A[4] = 16.75903230238
Kaes.tenorO.A[5] = -17.729591365466
Kaes.tenorO.A[6] = 15.790838577417
Kaes.tenorO.A[7] = -11.340640723914
Kaes.tenorO.A[8] = 6.3491719608293
Kaes.tenorO.A[9] = -2.810235264452
Kaes.tenorO.A[10] = 0.76939131446287
Kaes.tenorO.Gain = 2.194621114963
Kaes.tenorO.gainN = 0
Kaes.altoO = {}
Kaes.altoO.B = 1.7046518702342
Kaes.altoO.gainV = 1
Kaes.altoO.areas = {}
Kaes.altoO.areas[1] = 1
Kaes.altoO.areas[2] = 0.041164086883766
Kaes.altoO.areas[3] = 0.13498184462419
Kaes.altoO.areas[4] = 0.21381835197295
Kaes.altoO.areas[5] = 0.69064571280117
Kaes.altoO.areas[6] = 1.3239635257525
Kaes.altoO.areas[7] = 0.66546189971597
Kaes.altoO.areas[8] = 0.39531274311883
Kaes.altoO.areas[9] = 0.35447828931739
Kaes.altoO.areas[10] = 0.42339709717772
Kaes.altoO.areas[11] = 2.9058379986929
Kaes.altoO.kaes = {}
Kaes.altoO.kaes[1] = -0.92092680221622
Kaes.altoO.kaes[2] = 0.53261382160387
Kaes.altoO.kaes[3] = 0.22602196936204
Kaes.altoO.kaes[4] = 0.52719326217488
Kaes.altoO.kaes[5] = 0.31436260731435
Kaes.altoO.kaes[6] = -0.3310009099142
Kaes.altoO.kaes[7] = -0.2546715821517
Kaes.altoO.kaes[8] = -0.054461112543254
Kaes.altoO.kaes[9] = 0.088598776946594
Kaes.altoO.kaes[10] = 0.74564902448441
Kaes.altoO.A = {}
Kaes.altoO.A[1] = -0.95080529539382
Kaes.altoO.A[2] = -0.15659130563707
Kaes.altoO.A[3] = -0.44838884306247
Kaes.altoO.A[4] = 0.15114160155241
Kaes.altoO.A[5] = 1.1199025487335
Kaes.altoO.A[6] = 0.080531387958816
Kaes.altoO.A[7] = -0.4238485943176
Kaes.altoO.A[8] = -0.18075560413966
Kaes.altoO.A[9] = -0.66962851666944
Kaes.altoO.A[10] = 0.74564902448441
Kaes.altoO.Gain = 1.7046518702342
Kaes.altoO.gainN = 0
Kaes.altoI = {}
Kaes.altoI.B = 1.2325572020467
Kaes.altoI.gainV = 1
Kaes.altoI.areas = {}
Kaes.altoI.areas[1] = 1
Kaes.altoI.areas[2] = 0.28561342631116
Kaes.altoI.areas[3] = 0.29663563841868
Kaes.altoI.areas[4] = 0.16569541147476
Kaes.altoI.areas[5] = 0.12535882986153
Kaes.altoI.areas[6] = 0.11773706298392
Kaes.altoI.areas[7] = 0.1074091141772
Kaes.altoI.areas[8] = 0.12969818580457
Kaes.altoI.areas[9] = 0.1598972739921
Kaes.altoI.areas[10] = 0.2656386765181
Kaes.altoI.areas[11] = 1.5191972563173
Kaes.altoI.kaes = {}
Kaes.altoI.kaes[1] = -0.5556775925549
Kaes.altoI.kaes[2] = 0.01893040757848
Kaes.altoI.kaes[3] = -0.28321746284205
Kaes.altoI.kaes[4] = -0.13858785025099
Kaes.altoI.kaes[5] = -0.031352923278115
Kaes.altoI.kaes[6] = -0.04587219262145
Kaes.altoI.kaes[7] = 0.094004156046997
Kaes.altoI.kaes[8] = 0.10428025428551
Kaes.altoI.kaes[9] = 0.24848993933232
Kaes.altoI.kaes[10] = 0.70233826915833
Kaes.altoI.A = {}
Kaes.altoI.A[1] = -0.3205971684703
Kaes.altoI.A[2] = 0.14772339794465
Kaes.altoI.A[3] = -0.17559868384436
Kaes.altoI.A[4] = -0.25838975828731
Kaes.altoI.A[5] = -0.092181749947989
Kaes.altoI.A[6] = -0.24755232899997
Kaes.altoI.A[7] = -0.084126582496672
Kaes.altoI.A[8] = 0.090986789276648
Kaes.altoI.A[9] = -0.099252600866224
Kaes.altoI.A[10] = 0.70233826915833
Kaes.altoI.Gain = 1.2325572020467
Kaes.altoI.gainN = 0
Kaes.zhh = {}
Kaes.zhh.B = 157.33902117588
Kaes.zhh.gainV = 1
Kaes.zhh.areas = {}
Kaes.zhh.areas[1] = 1
Kaes.zhh.areas[2] = 6.2352452834771
Kaes.zhh.areas[3] = 22.482042276707
Kaes.zhh.areas[4] = 89.423358799832
Kaes.zhh.areas[5] = 513.20251844741
Kaes.zhh.areas[6] = 1940.511451648
Kaes.zhh.areas[7] = 8038.0720004455
Kaes.zhh.areas[8] = 16675.611114788
Kaes.zhh.areas[9] = 24755.567584583
Kaes.zhh.kaes = {}
Kaes.zhh.kaes[1] = 0.72357537006142
Kaes.zhh.kaes[2] = 0.56574970596303
Kaes.zhh.kaes[3] = 0.59819558197498
Kaes.zhh.kaes[4] = 0.70322097946304
Kaes.zhh.kaes[5] = 0.58169328234501
Kaes.zhh.kaes[6] = 0.61106474461745
Kaes.zhh.kaes[7] = 0.34950432414578
Kaes.zhh.kaes[8] = 0.195021158544
Kaes.zhh.A = {}
Kaes.zhh.A[1] = 2.9382722661609
Kaes.zhh.A[2] = 5.1649731373702
Kaes.zhh.A[3] = 6.5729834236609
Kaes.zhh.A[4] = 6.3234794078692
Kaes.zhh.A[5] = 4.5960724771684
Kaes.zhh.A[6] = 2.4882630001659
Kaes.zhh.A[7] = 0.90923679947704
Kaes.zhh.A[8] = 0.195021158544
Kaes.zhh.Gain = 157.33902117588
Kaes.zhh.gainN = 1
Kaes.thh = {}
Kaes.thh.B = 0.19667712232217
Kaes.thh.gainV = 0
Kaes.thh.areas = {}
Kaes.thh.areas[1] = 1
Kaes.thh.areas[2] = 0.10208696214709
Kaes.thh.areas[3] = 0.015410078321613
Kaes.thh.areas[4] = 0.01052082986776
Kaes.thh.areas[5] = 0.016280017382935
Kaes.thh.areas[6] = 0.027141278534229
Kaes.thh.areas[7] = 0.034999396395277
Kaes.thh.areas[8] = 0.03806027887345
Kaes.thh.areas[9] = 0.038681890444929
Kaes.thh.kaes = {}
Kaes.thh.kaes[1] = -0.81473882614817
Kaes.thh.kaes[2] = -0.73769418769797
Kaes.thh.kaes[3] = -0.18854906346305
Kaes.thh.kaes[4] = 0.21488826309494
Kaes.thh.kaes[5] = 0.25013673410425
Kaes.thh.kaes[6] = 0.12645691199786
Kaes.thh.kaes[7] = 0.041895648549139
Kaes.thh.kaes[8] = 0.0081
Kaes.thh.A = {}
Kaes.thh.A[1] = -0.024115845755085
Kaes.thh.A[2] = -0.86373527156351
Kaes.thh.A[3] = -0.46448374779813
Kaes.thh.A[4] = 0.053245983699954
Kaes.thh.A[5] = 0.20194373080432
Kaes.thh.A[6] = 0.11820591185034
Kaes.thh.A[7] = 0.041697561425022
Kaes.thh.A[8] = 0.0081
Kaes.thh.Gain = 0.19667712232217
Kaes.thh.gainN = 0.7
Kaes.aww = {}
Kaes.aww.B = 1.2172689310896
Kaes.aww.gainV = 1
Kaes.aww.areas = {}
Kaes.aww.areas[1] = 1
Kaes.aww.areas[2] = 0.060878348187811
Kaes.aww.areas[3] = 0.44413692621599
Kaes.aww.areas[4] = 0.2421205145311
Kaes.aww.areas[5] = 2.6249065351972
Kaes.aww.areas[6] = 0.60852610044658
Kaes.aww.areas[7] = 1.3102614710244
Kaes.aww.areas[8] = 0.49220365288907
Kaes.aww.areas[9] = 1.481743650596
Kaes.aww.kaes = {}
Kaes.aww.kaes[1] = -0.88523029376214
Kaes.aww.kaes[2] = 0.75890492318403
Kaes.aww.kaes[3] = -0.29437409300068
Kaes.aww.kaes[4] = 0.83109994406642
Kaes.aww.kaes[5] = -0.62360366272147
Kaes.aww.kaes[6] = 0.36571811336043
Kaes.aww.kaes[7] = -0.45385500517157
Kaes.aww.kaes[8] = 0.50130010865025
Kaes.aww.A = {}
Kaes.aww.A[1] = -3.1649328463705
Kaes.aww.A[2] = 5.6201129618605
Kaes.aww.A[3] = -7.537116755316
Kaes.aww.A[4] = 7.9192363094723
Kaes.aww.A[5] = -6.3351922311192
Kaes.aww.A[6] = 4.0329096034119
Kaes.aww.A[7] = -1.9263816056736
Kaes.aww.A[8] = 0.50130010865025
Kaes.aww.Gain = 1.2172689310896
Kaes.aww.gainN = 0
Kaes.bassE = {}
Kaes.bassE.B = 3.5088576424109
Kaes.bassE.gainV = 1
Kaes.bassE.areas = {}
Kaes.bassE.areas[1] = 1
Kaes.bassE.areas[2] = 0.61619885646989
Kaes.bassE.areas[3] = 4.3667341352822
Kaes.bassE.areas[4] = 0.65508785060295
Kaes.bassE.areas[5] = 1.9086367519548
Kaes.bassE.areas[6] = 0.38082057219084
Kaes.bassE.areas[7] = 1.4499408406978
Kaes.bassE.areas[8] = 0.37661305370512
Kaes.bassE.areas[9] = 2.2815278982734
Kaes.bassE.areas[10] = 1.6046608868214
Kaes.bassE.areas[11] = 12.312081954705
Kaes.bassE.kaes = {}
Kaes.bassE.kaes[1] = -0.23747148563662
Kaes.bassE.kaes[2] = 0.75267624208881
Kaes.bassE.kaes[3] = -0.73910351563866
Kaes.bassE.kaes[4] = 0.48895614610915
Kaes.bassE.kaes[5] = -0.66732677811939
Kaes.bassE.kaes[6] = 0.58397574964181
Kaes.bassE.kaes[7] = -0.58762448251959
Kaes.bassE.kaes[8] = 0.71663424889128
Kaes.bassE.kaes[9] = -0.17417244732117
Kaes.bassE.kaes[10] = 0.76939131446287
Kaes.bassE.A = {}
Kaes.bassE.A[1] = -3.0729966659288
Kaes.bassE.A[2] = 6.7677719021027
Kaes.bassE.A[3] = -11.071991462561
Kaes.bassE.A[4] = 14.355956914813
Kaes.bassE.A[5] = -15.425230346147
Kaes.bassE.A[6] = 13.540725821768
Kaes.bassE.A[7] = -9.8447181758686
Kaes.bassE.A[8] = 5.6994780471569
Kaes.bassE.A[9] = -2.4354057479373
Kaes.bassE.A[10] = 0.76939131446287
Kaes.bassE.Gain = 3.5088576424109
Kaes.bassE.gainN = 0
Kaes.thz = {}
Kaes.thz.B = 157.33902117588
Kaes.thz.gainV = 1
Kaes.thz.areas = {}
Kaes.thz.areas[1] = 1
Kaes.thz.areas[2] = 6.2352452834771
Kaes.thz.areas[3] = 22.482042276707
Kaes.thz.areas[4] = 89.423358799832
Kaes.thz.areas[5] = 513.20251844741
Kaes.thz.areas[6] = 1940.511451648
Kaes.thz.areas[7] = 8038.0720004455
Kaes.thz.areas[8] = 16675.611114788
Kaes.thz.areas[9] = 24755.567584583
Kaes.thz.kaes = {}
Kaes.thz.kaes[1] = 0.72357537006142
Kaes.thz.kaes[2] = 0.56574970596303
Kaes.thz.kaes[3] = 0.59819558197498
Kaes.thz.kaes[4] = 0.70322097946304
Kaes.thz.kaes[5] = 0.58169328234501
Kaes.thz.kaes[6] = 0.61106474461745
Kaes.thz.kaes[7] = 0.34950432414578
Kaes.thz.kaes[8] = 0.195021158544
Kaes.thz.A = {}
Kaes.thz.A[1] = 2.9382722661609
Kaes.thz.A[2] = 5.1649731373702
Kaes.thz.A[3] = 6.5729834236609
Kaes.thz.A[4] = 6.3234794078692
Kaes.thz.A[5] = 4.5960724771684
Kaes.thz.A[6] = 2.4882630001659
Kaes.thz.A[7] = 0.90923679947704
Kaes.thz.A[8] = 0.195021158544
Kaes.thz.Gain = 157.33902117588
Kaes.thz.gainN = 1
Kaes.shh = {}
Kaes.shh.B = 157.33902117588
Kaes.shh.gainV = 0
Kaes.shh.areas = {}
Kaes.shh.areas[1] = 1
Kaes.shh.areas[2] = 6.2352452834771
Kaes.shh.areas[3] = 22.482042276707
Kaes.shh.areas[4] = 89.423358799832
Kaes.shh.areas[5] = 513.20251844741
Kaes.shh.areas[6] = 1940.511451648
Kaes.shh.areas[7] = 8038.0720004455
Kaes.shh.areas[8] = 16675.611114788
Kaes.shh.areas[9] = 24755.567584583
Kaes.shh.kaes = {}
Kaes.shh.kaes[1] = 0.72357537006142
Kaes.shh.kaes[2] = 0.56574970596303
Kaes.shh.kaes[3] = 0.59819558197498
Kaes.shh.kaes[4] = 0.70322097946304
Kaes.shh.kaes[5] = 0.58169328234501
Kaes.shh.kaes[6] = 0.61106474461745
Kaes.shh.kaes[7] = 0.34950432414578
Kaes.shh.kaes[8] = 0.195021158544
Kaes.shh.A = {}
Kaes.shh.A[1] = 2.9382722661609
Kaes.shh.A[2] = 5.1649731373702
Kaes.shh.A[3] = 6.5729834236609
Kaes.shh.A[4] = 6.3234794078692
Kaes.shh.A[5] = 4.5960724771684
Kaes.shh.A[6] = 2.4882630001659
Kaes.shh.A[7] = 0.90923679947704
Kaes.shh.A[8] = 0.195021158544
Kaes.shh.Gain = 157.33902117588
Kaes.shh.gainN = 0.7
Kaes.tenorI = {}
Kaes.tenorI.B = 2.6941744866446
Kaes.tenorI.gainV = 1
Kaes.tenorI.areas = {}
Kaes.tenorI.areas[1] = 1
Kaes.tenorI.areas[2] = 1.1576089870161
Kaes.tenorI.areas[3] = 6.4316706003408
Kaes.tenorI.areas[4] = 0.91158888470934
Kaes.tenorI.areas[5] = 1.3196993974341
Kaes.tenorI.areas[6] = 0.26759943209992
Kaes.tenorI.areas[7] = 0.7086225652888
Kaes.tenorI.areas[8] = 0.23455707278156
Kaes.tenorI.areas[9] = 0.9476051853814
Kaes.tenorI.areas[10] = 0.96635078929917
Kaes.tenorI.areas[11] = 7.2585761644867
Kaes.tenorI.kaes = {}
Kaes.tenorI.kaes[1] = 0.073047984117845
Kaes.tenorI.kaes[2] = 0.69493573831578
Kaes.tenorI.kaes[3] = -0.75172091179259
Kaes.tenorI.kaes[4] = 0.18290353424558
Kaes.tenorI.kaes[5] = -0.66282412974692
Kaes.tenorI.kaes[6] = 0.45176520747184
Kaes.tenorI.kaes[7] = -0.50262481649533
Kaes.tenorI.kaes[8] = 0.60317279432343
Kaes.tenorI.kaes[9] = 0.0097941667236614
Kaes.tenorI.kaes[10] = 0.76501899780292
Kaes.tenorI.A = {}
Kaes.tenorI.A[1] = -1.4735899769346
Kaes.tenorI.A[2] = 2.9850186864859
Kaes.tenorI.A[3] = -4.3635559683666
Kaes.tenorI.A[4] = 4.862885559021
Kaes.tenorI.A[5] = -5.5654310354561
Kaes.tenorI.A[6] = 4.5892533795115
Kaes.tenorI.A[7] = -3.8324688140063
Kaes.tenorI.A[8] = 2.5277191777596
Kaes.tenorI.A[9] = -1.1232622365112
Kaes.tenorI.A[10] = 0.76501899780292
Kaes.tenorI.Gain = 2.6941744866446
Kaes.tenorI.gainN = 0
Kaes.uhh = {}
Kaes.uhh.B = 1.4152479573291
Kaes.uhh.gainV = 1
Kaes.uhh.areas = {}
Kaes.uhh.areas[1] = 1
Kaes.uhh.areas[2] = 0.046282750710118
Kaes.uhh.areas[3] = 0.57884300479461
Kaes.uhh.areas[4] = 0.28736532606598
Kaes.uhh.areas[5] = 1.2697896971983
Kaes.uhh.areas[6] = 0.36409725191292
Kaes.uhh.areas[7] = 0.8771345660223
Kaes.uhh.areas[8] = 0.55795158732452
Kaes.uhh.areas[9] = 2.0029267807241
Kaes.uhh.kaes = {}
Kaes.uhh.kaes[1] = -0.91152917186352
Kaes.uhh.kaes[2] = 0.85192499172347
Kaes.uhh.kaes[3] = -0.33649835535413
Kaes.uhh.kaes[4] = 0.63090980438984
Kaes.uhh.kaes[5] = -0.55431769363115
Kaes.uhh.kaes[6] = 0.41332916760288
Kaes.uhh.kaes[7] = -0.22241380975867
Kaes.uhh.kaes[8] = 0.56424983373992
Kaes.uhh.A = {}
Kaes.uhh.A[1] = -2.9833223327966
Kaes.uhh.A[2] = 4.8916664043349
Kaes.uhh.A[3] = -6.1549531567254
Kaes.uhh.A[4] = 6.3569924188511
Kaes.uhh.A[5] = -5.1650266325521
Kaes.uhh.A[6] = 3.4611719949191
Kaes.uhh.A[7] = -1.8349413039378
Kaes.uhh.A[8] = 0.56424983373992
Kaes.uhh.Gain = 1.4152479573291
Kaes.uhh.gainN = 0
Kaes.nnn = {}
Kaes.nnn.B = 0.45311900477437
Kaes.nnn.gainV = 1
Kaes.nnn.areas = {}
Kaes.nnn.areas[1] = 1
Kaes.nnn.areas[2] = 0.038332281723613
Kaes.nnn.areas[3] = 0.084056871615817
Kaes.nnn.areas[4] = 0.0089095316945733
Kaes.nnn.areas[5] = 0.063870313746796
Kaes.nnn.areas[6] = 0.015288350499263
Kaes.nnn.areas[7] = 0.069959706671626
Kaes.nnn.areas[8] = 0.064552309655821
Kaes.nnn.areas[9] = 0.20531683248771
Kaes.nnn.kaes = {}
Kaes.nnn.kaes[1] = -0.92616567471064
Kaes.nnn.kaes[2] = 0.37360001801297
Kaes.nnn.kaes[3] = -0.80832792541566
Kaes.nnn.kaes[4] = 0.75516486355414
Kaes.nnn.kaes[5] = -0.61372894186945
Kaes.nnn.kaes[6] = 0.64132084632461
Kaes.nnn.kaes[7] = -0.040200103778396
Kaes.nnn.kaes[8] = 0.52160288395264
Kaes.nnn.A = {}
Kaes.nnn.A[1] = -3.0884067141679
Kaes.nnn.A[2] = 5.5216941591445
Kaes.nnn.A[3] = -7.247235978638
Kaes.nnn.A[4] = 7.1384942393989
Kaes.nnn.A[5] = -5.6103490867804
Kaes.nnn.A[6] = 3.4359762002298
Kaes.nnn.A[7] = -1.6401847278165
Kaes.nnn.A[8] = 0.52160288395264
Kaes.nnn.Gain = 0.45311900477437
Kaes.nnn.gainN = 0
Kaes.hoo = {}
Kaes.hoo.B = 1.0599495190387
Kaes.hoo.gainV = 0
Kaes.hoo.areas = {}
Kaes.hoo.areas[1] = 1
Kaes.hoo.areas[2] = 0.017348731730435
Kaes.hoo.areas[3] = 0.15400250307244
Kaes.hoo.areas[4] = 0.067106715159801
Kaes.hoo.areas[5] = 0.81156891779124
Kaes.hoo.areas[6] = 0.12619147953443
Kaes.hoo.areas[7] = 0.49678707204434
Kaes.hoo.areas[8] = 0.1870888054235
Kaes.hoo.areas[9] = 1.1234929829103
Kaes.hoo.kaes = {}
Kaes.hoo.kaes[1] = -0.96589422842072
Kaes.hoo.kaes[2] = 0.7975067789807
Kaes.hoo.kaes[3] = -0.39299939010852
Kaes.hoo.kaes[4] = 0.84725486256078
Kaes.hoo.kaes[5] = -0.73086626414528
Kaes.hoo.kaes[6] = 0.59487696899153
Kaes.hoo.kaes[7] = -0.45285742168235
Kaes.hoo.kaes[8] = 0.71449503252849
Kaes.hoo.A = {}
Kaes.hoo.A[1] = -4.0295560781273
Kaes.hoo.A[2] = 8.5065997077972
Kaes.hoo.A[3] = -12.59523792424
Kaes.hoo.A[4] = 13.924667822671
Kaes.hoo.A[5] = -11.523431718125
Kaes.hoo.A[6] = 7.1309119867367
Kaes.hoo.A[7] = -3.1007700818467
Kaes.hoo.A[8] = 0.71449503252849
Kaes.hoo.Gain = 1.0599495190387
Kaes.hoo.gainN = 0.1
Kaes.ooo = {}
Kaes.ooo.B = 1.0599495190387
Kaes.ooo.gainV = 1
Kaes.ooo.areas = {}
Kaes.ooo.areas[1] = 1
Kaes.ooo.areas[2] = 0.017348731730435
Kaes.ooo.areas[3] = 0.15400250307244
Kaes.ooo.areas[4] = 0.067106715159801
Kaes.ooo.areas[5] = 0.81156891779124
Kaes.ooo.areas[6] = 0.12619147953443
Kaes.ooo.areas[7] = 0.49678707204434
Kaes.ooo.areas[8] = 0.1870888054235
Kaes.ooo.areas[9] = 1.1234929829103
Kaes.ooo.kaes = {}
Kaes.ooo.kaes[1] = -0.96589422842072
Kaes.ooo.kaes[2] = 0.7975067789807
Kaes.ooo.kaes[3] = -0.39299939010852
Kaes.ooo.kaes[4] = 0.84725486256078
Kaes.ooo.kaes[5] = -0.73086626414528
Kaes.ooo.kaes[6] = 0.59487696899153
Kaes.ooo.kaes[7] = -0.45285742168235
Kaes.ooo.kaes[8] = 0.71449503252849
Kaes.ooo.A = {}
Kaes.ooo.A[1] = -4.0295560781273
Kaes.ooo.A[2] = 8.5065997077972
Kaes.ooo.A[3] = -12.59523792424
Kaes.ooo.A[4] = 13.924667822671
Kaes.ooo.A[5] = -11.523431718125
Kaes.ooo.A[6] = 7.1309119867367
Kaes.ooo.A[7] = -3.1007700818467
Kaes.ooo.A[8] = 0.71449503252849
Kaes.ooo.Gain = 1.0599495190387
Kaes.ooo.gainN = 0
Kaes.zzz = {}
Kaes.zzz.B = 0.19667712232217
Kaes.zzz.gainV = 1
Kaes.zzz.areas = {}
Kaes.zzz.areas[1] = 1
Kaes.zzz.areas[2] = 0.10208696214709
Kaes.zzz.areas[3] = 0.015410078321613
Kaes.zzz.areas[4] = 0.01052082986776
Kaes.zzz.areas[5] = 0.016280017382935
Kaes.zzz.areas[6] = 0.027141278534229
Kaes.zzz.areas[7] = 0.034999396395277
Kaes.zzz.areas[8] = 0.03806027887345
Kaes.zzz.areas[9] = 0.038681890444929
Kaes.zzz.kaes = {}
Kaes.zzz.kaes[1] = -0.81473882614817
Kaes.zzz.kaes[2] = -0.73769418769797
Kaes.zzz.kaes[3] = -0.18854906346305
Kaes.zzz.kaes[4] = 0.21488826309494
Kaes.zzz.kaes[5] = 0.25013673410425
Kaes.zzz.kaes[6] = 0.12645691199786
Kaes.zzz.kaes[7] = 0.041895648549139
Kaes.zzz.kaes[8] = 0.0081
Kaes.zzz.A = {}
Kaes.zzz.A[1] = -0.024115845755085
Kaes.zzz.A[2] = -0.86373527156351
Kaes.zzz.A[3] = -0.46448374779813
Kaes.zzz.A[4] = 0.053245983699954
Kaes.zzz.A[5] = 0.20194373080432
Kaes.zzz.A[6] = 0.11820591185034
Kaes.zzz.A[7] = 0.041697561425022
Kaes.zzz.A[8] = 0.0081
Kaes.zzz.Gain = 0.19667712232217
Kaes.zzz.gainN = 1
Kaes.counterTenorA = {}
Kaes.counterTenorA.B = 5.5616908320416
Kaes.counterTenorA.gainV = 1
Kaes.counterTenorA.areas = {}
Kaes.counterTenorA.areas[1] = 1
Kaes.counterTenorA.areas[2] = 0.66671594457583
Kaes.counterTenorA.areas[3] = 2.4201054615286
Kaes.counterTenorA.areas[4] = 0.32861550403488
Kaes.counterTenorA.areas[5] = 2.8339136636568
Kaes.counterTenorA.areas[6] = 2.2420801725548
Kaes.counterTenorA.areas[7] = 11.044535601116
Kaes.counterTenorA.areas[8] = 2.1461379982845
Kaes.counterTenorA.areas[9] = 6.5558583685256
Kaes.counterTenorA.areas[10] = 4.8945020044526
Kaes.counterTenorA.areas[11] = 30.932404911216
Kaes.counterTenorA.kaes = {}
Kaes.counterTenorA.kaes[1] = -0.1999645209544
Kaes.counterTenorA.kaes[2] = 0.56802428332436
Kaes.counterTenorA.kaes[3] = -0.76089569792507
Kaes.counterTenorA.kaes[4] = 0.79218183510084
Kaes.counterTenorA.kaes[5] = -0.11659460397291
Kaes.counterTenorA.kaes[6] = 0.66250545500114
Kaes.counterTenorA.kaes[7] = -0.67459766446164
Kaes.counterTenorA.kaes[8] = 0.50674812817207
Kaes.counterTenorA.kaes[9] = -0.14509205911053
Kaes.counterTenorA.kaes[10] = 0.72676949109932
Kaes.counterTenorA.A = {}
Kaes.counterTenorA.A[1] = -2.485882244656
Kaes.counterTenorA.A[2] = 4.6633975534499
Kaes.counterTenorA.A[3] = -7.2678916955905
Kaes.counterTenorA.A[4] = 9.1206160808512
Kaes.counterTenorA.A[5] = -9.251813739262
Kaes.counterTenorA.A[6] = 8.4861003131769
Kaes.counterTenorA.A[7] = -6.3309604426212
Kaes.counterTenorA.A[8] = 3.7862220958378
Kaes.counterTenorA.A[9] = -1.8751186934191
Kaes.counterTenorA.A[10] = 0.72676949109932
Kaes.counterTenorA.Gain = 5.5616908320416
Kaes.counterTenorA.gainN = 0
Kaes.tenorU = {}
Kaes.tenorU.B = 1.7278311224963
Kaes.tenorU.gainV = 1
Kaes.tenorU.areas = {}
Kaes.tenorU.areas[1] = 1
Kaes.tenorU.areas[2] = 0.039193849953601
Kaes.tenorU.areas[3] = 0.084214693821866
Kaes.tenorU.areas[4] = 0.033693892802856
Kaes.tenorU.areas[5] = 1.4161232357091
Kaes.tenorU.areas[6] = 0.72731031905778
Kaes.tenorU.areas[7] = 1.4170710838673
Kaes.tenorU.areas[8] = 0.13887886013003
Kaes.tenorU.areas[9] = 0.47210540313702
Kaes.tenorU.areas[10] = 0.37235669556612
Kaes.tenorU.areas[11] = 2.9854003878669
Kaes.tenorU.kaes = {}
Kaes.tenorU.kaes[1] = -0.92456874151949
Kaes.tenorU.kaes[2] = 0.36481140195753
Kaes.tenorU.kaes[3] = -0.4284743161226
Kaes.tenorU.kaes[4] = 0.9535198030976
Kaes.tenorU.kaes[5] = -0.32135958454109
Kaes.tenorU.kaes[6] = 0.32165955359837
Kaes.tenorU.kaes[7] = -0.82148672498649
Kaes.tenorU.kaes[8] = 0.54539300443708
Kaes.tenorU.kaes[9] = -0.11812100001182
Kaes.tenorU.kaes[10] = 0.77821105796884
Kaes.tenorU.A = {}
Kaes.tenorU.A[1] = -3.1051417318744
Kaes.tenorU.A[2] = 5.795433439832
Kaes.tenorU.A[3] = -9.4462439508552
Kaes.tenorU.A[4] = 12.063122762693
Kaes.tenorU.A[5] = -12.346175304104
Kaes.tenorU.A[6] = 11.344515364185
Kaes.tenorU.A[7] = -8.4386177707191
Kaes.tenorU.A[8] = 4.8625376064698
Kaes.tenorU.A[9] = -2.4630410840154
Kaes.tenorU.A[10] = 0.77821105796884
Kaes.tenorU.Gain = 1.7278311224963
Kaes.tenorU.gainN = 0
Kaes.tenorA = {}
Kaes.tenorA.B = 5.0115644087922
Kaes.tenorA.gainV = 1
Kaes.tenorA.areas = {}
Kaes.tenorA.areas[1] = 1
Kaes.tenorA.areas[2] = 0.52049142873833
Kaes.tenorA.areas[3] = 1.7548900156723
Kaes.tenorA.areas[4] = 0.24758903518933
Kaes.tenorA.areas[5] = 2.6750975184055
Kaes.tenorA.areas[6] = 1.8978953008264
Kaes.tenorA.areas[7] = 9.3616643339252
Kaes.tenorA.areas[8] = 1.7218086380404
Kaes.tenorA.areas[9] = 5.7875776846001
Kaes.tenorA.areas[10] = 3.9741243932766
Kaes.tenorA.areas[11] = 25.115777823472
Kaes.tenorA.kaes = {}
Kaes.tenorA.kaes[1] = -0.31536420541321
Kaes.tenorA.kaes[2] = 0.54250182533843
Kaes.tenorA.kaes[3] = -0.75271747778554
Kaes.tenorA.kaes[4] = 0.83057434955876
Kaes.tenorA.kaes[5] = -0.16995483008644
Kaes.tenorA.kaes[6] = 0.66288285467777
Kaes.tenorA.kaes[7] = -0.68930160385729
Kaes.tenorA.kaes[8] = 0.54142494098374
Kaes.tenorA.kaes[9] = -0.18577224308385
Kaes.tenorA.kaes[10] = 0.72676949109932
Kaes.tenorA.A = {}
Kaes.tenorA.A[1] = -2.8395351824615
Kaes.tenorA.A[2] = 5.6339762354833
Kaes.tenorA.A[3] = -8.9527867924521
Kaes.tenorA.A[4] = 11.414178285835
Kaes.tenorA.A[5] = -11.797597809816
Kaes.tenorA.A[6] = 10.63162708085
Kaes.tenorA.A[7] = -7.7992815972476
Kaes.tenorA.A[8] = 4.5782810024167
Kaes.tenorA.A[9] = -2.1513360182784
Kaes.tenorA.A[10] = 0.72676949109932
Kaes.tenorA.Gain = 5.0115644087922
Kaes.tenorA.gainN = 0
Kaes.aaa = {}
Kaes.aaa.B = 1.8320727177784
Kaes.aaa.gainV = 1
Kaes.aaa.areas = {}
Kaes.aaa.areas[1] = 1
Kaes.aaa.areas[2] = 0.13779785890095
Kaes.aaa.areas[3] = 0.98447264186222
Kaes.aaa.areas[4] = 0.23970313942624
Kaes.aaa.areas[5] = 2.001529235874
Kaes.aaa.areas[6] = 0.82530360653726
Kaes.aaa.areas[7] = 2.7287171108165
Kaes.aaa.areas[8] = 2.3648211973696
Kaes.aaa.areas[9] = 3.3564904432279
Kaes.aaa.kaes = {}
Kaes.aaa.kaes[1] = -0.75778147616827
Kaes.aaa.kaes[2] = 0.75443022193448
Kaes.aaa.kaes[3] = -0.60838444430922
Kaes.aaa.kaes[4] = 0.78609702227407
Kaes.aaa.kaes[5] = -0.41609309602241
Kaes.aaa.kaes[6] = 0.53556623769387
Kaes.aaa.kaes[7] = -0.071442657624089
Kaes.aaa.kaes[8] = 0.173329003584
Kaes.aaa.A = {}
Kaes.aaa.A[1] = -2.8672878525758
Kaes.aaa.A[2] = 4.813079787524
Kaes.aaa.A[3] = -5.5088425414395
Kaes.aaa.A[4] = 4.7190571570285
Kaes.aaa.A[5] = -3.0215923497795
Kaes.aaa.A[6] = 1.5489055062637
Kaes.aaa.A[7] = -0.56628045637426
Kaes.aaa.A[8] = 0.173329003584
Kaes.aaa.Gain = 1.8320727177784
Kaes.aaa.gainN = 0
Kaes.sopranoI = {}
Kaes.sopranoI.B = 3.2057005656857
Kaes.sopranoI.gainV = 1
Kaes.sopranoI.areas = {}
Kaes.sopranoI.areas[1] = 1
Kaes.sopranoI.areas[2] = 1.1966863208824
Kaes.sopranoI.areas[3] = 1.57080183389
Kaes.sopranoI.areas[4] = 0.8240084530592
Kaes.sopranoI.areas[5] = 0.33372098773068
Kaes.sopranoI.areas[6] = 0.16999494306039
Kaes.sopranoI.areas[7] = 0.16299734739651
Kaes.sopranoI.areas[8] = 0.27576041078482
Kaes.sopranoI.areas[9] = 0.64331597552892
Kaes.sopranoI.areas[10] = 1.3276870390118
Kaes.sopranoI.areas[11] = 10.276516116837
Kaes.sopranoI.kaes = {}
Kaes.sopranoI.kaes[1] = 0.08953773645906
Kaes.sopranoI.kaes[2] = 0.13518233578072
Kaes.sopranoI.kaes[3] = -0.31183822154955
Kaes.sopranoI.kaes[4] = -0.42349053937336
Kaes.sopranoI.kaes[5] = -0.32503646333592
Kaes.sopranoI.kaes[6] = -0.021014287310607
Kaes.sopranoI.kaes[7] = 0.25700528659759
Kaes.sopranoI.kaes[8] = 0.39991840745501
Kaes.sopranoI.kaes[9] = 0.34721969394976
Kaes.sopranoI.kaes[10] = 0.77117135555446
Kaes.sopranoI.A = {}
Kaes.sopranoI.A[1] = 0.84003324217226
Kaes.sopranoI.A[2] = 0.67984049843794
Kaes.sopranoI.A[3] = -0.22088699624241
Kaes.sopranoI.A[4] = -1.0539943955909
Kaes.sopranoI.A[5] = -1.3409738217123
Kaes.sopranoI.A[6] = -0.85396109052796
Kaes.sopranoI.A[7] = 0.0043309736594883
Kaes.sopranoI.A[8] = 0.74735023059505
Kaes.sopranoI.A[9] = 0.7885358897883
Kaes.sopranoI.A[10] = 0.77117135555446
Kaes.sopranoI.Gain = 3.2057005656857
Kaes.sopranoI.gainN = 0
Kaes.sopranoE = {}
Kaes.sopranoE.B = 3.101449237766
Kaes.sopranoE.gainV = 1
Kaes.sopranoE.areas = {}
Kaes.sopranoE.areas[1] = 1
Kaes.sopranoE.areas[2] = 0.29448701636473
Kaes.sopranoE.areas[3] = 0.75266609250657
Kaes.sopranoE.areas[4] = 0.38199844623061
Kaes.sopranoE.areas[5] = 0.24638797786748
Kaes.sopranoE.areas[6] = 0.25389506265228
Kaes.sopranoE.areas[7] = 0.31391440717237
Kaes.sopranoE.areas[8] = 0.56526481262996
Kaes.sopranoE.areas[9] = 0.84681580694665
Kaes.sopranoE.areas[10] = 1.5582782359621
Kaes.sopranoE.areas[11] = 9.6189873744392
Kaes.sopranoE.kaes = {}
Kaes.sopranoE.kaes[1] = -0.54501356500008
Kaes.sopranoE.kaes[2] = 0.43754735793669
Kaes.sopranoE.kaes[3] = -0.32667597657409
Kaes.sopranoE.kaes[4] = -0.21580744453187
Kaes.sopranoE.kaes[5] = 0.015005675141415
Kaes.sopranoE.kaes[6] = 0.10570331723883
Kaes.sopranoE.kaes[7] = 0.28589211368543
Kaes.sopranoE.kaes[8] = 0.19938733696459
Kaes.sopranoE.kaes[9] = 0.29581480654079
Kaes.sopranoE.kaes[10] = 0.72117004457476
Kaes.sopranoE.A = {}
Kaes.sopranoE.A[1] = -0.49803458420275
Kaes.sopranoE.A[2] = 0.4835023037883
Kaes.sopranoE.A[3] = 0.0093955027050026
Kaes.sopranoE.A[4] = -0.3043595401379
Kaes.sopranoE.A[5] = -0.065060154514755
Kaes.sopranoE.A[6] = -0.26248456923345
Kaes.sopranoE.A[7] = 0.1312904435004
Kaes.sopranoE.A[8] = 0.33501303690926
Kaes.sopranoE.A[9] = -0.21720202520469
Kaes.sopranoE.A[10] = 0.72117004457476
Kaes.sopranoE.Gain = 3.101449237766
Kaes.sopranoE.gainN = 0
Kaes.jjj = {}
Kaes.jjj.B = 157.33902117588
Kaes.jjj.gainV = 1
Kaes.jjj.areas = {}
Kaes.jjj.areas[1] = 1
Kaes.jjj.areas[2] = 6.2352452834771
Kaes.jjj.areas[3] = 22.482042276707
Kaes.jjj.areas[4] = 89.423358799832
Kaes.jjj.areas[5] = 513.20251844741
Kaes.jjj.areas[6] = 1940.511451648
Kaes.jjj.areas[7] = 8038.0720004455
Kaes.jjj.areas[8] = 16675.611114788
Kaes.jjj.areas[9] = 24755.567584583
Kaes.jjj.kaes = {}
Kaes.jjj.kaes[1] = 0.72357537006142
Kaes.jjj.kaes[2] = 0.56574970596303
Kaes.jjj.kaes[3] = 0.59819558197498
Kaes.jjj.kaes[4] = 0.70322097946304
Kaes.jjj.kaes[5] = 0.58169328234501
Kaes.jjj.kaes[6] = 0.61106474461745
Kaes.jjj.kaes[7] = 0.34950432414578
Kaes.jjj.kaes[8] = 0.195021158544
Kaes.jjj.A = {}
Kaes.jjj.A[1] = 2.9382722661609
Kaes.jjj.A[2] = 5.1649731373702
Kaes.jjj.A[3] = 6.5729834236609
Kaes.jjj.A[4] = 6.3234794078692
Kaes.jjj.A[5] = 4.5960724771684
Kaes.jjj.A[6] = 2.4882630001659
Kaes.jjj.A[7] = 0.90923679947704
Kaes.jjj.A[8] = 0.195021158544
Kaes.jjj.Gain = 157.33902117588
Kaes.jjj.gainN = 0.1
Kaes.altoE = {}
Kaes.altoE.B = 1.5053301660428
Kaes.altoE.gainV = 1
Kaes.altoE.areas = {}
Kaes.altoE.areas[1] = 1
Kaes.altoE.areas[2] = 0.31431721907677
Kaes.altoE.areas[3] = 0.61440085490998
Kaes.altoE.areas[4] = 0.19033697551649
Kaes.altoE.areas[5] = 0.25479345785657
Kaes.altoE.areas[6] = 0.29400161027885
Kaes.altoE.areas[7] = 0.16498283550543
Kaes.altoE.areas[8] = 0.20274381081815
Kaes.altoE.areas[9] = 0.26004969164327
Kaes.altoE.areas[10] = 0.38996115726137
Kaes.altoE.areas[11] = 2.2660189087986
Kaes.altoE.kaes = {}
Kaes.altoE.kaes[1] = -0.52170265364466
Kaes.altoE.kaes[2] = 0.32311596407834
Kaes.altoE.kaes[3] = -0.52695904598988
Kaes.altoE.kaes[4] = 0.1448035845396
Kaes.altoE.kaes[5] = 0.071444068467115
Kaes.altoE.kaes[6] = -0.28109618083673
Kaes.altoE.kaes[7] = 0.10268762323927
Kaes.altoE.kaes[8] = 0.12382602720293
Kaes.altoE.kaes[9] = 0.19986045746315
Kaes.altoE.kaes[10] = 0.70635234635638
Kaes.altoE.A = {}
Kaes.altoE.A[1] = -0.79681471482797
Kaes.altoE.A[2] = 0.65305492643296
Kaes.altoE.A[3] = -0.36140059659646
Kaes.altoE.A[4] = -0.38210144555991
Kaes.altoE.A[5] = 0.53213369303026
Kaes.altoE.A[6] = -0.45196780873864
Kaes.altoE.A[7] = -0.19373177677311
Kaes.altoE.A[8] = 0.42692047182913
Kaes.altoE.A[9] = -0.46268859094205
Kaes.altoE.A[10] = 0.70635234635638
Kaes.altoE.Gain = 1.5053301660428
Kaes.altoE.gainN = 0
Kaes.ddd = {}
Kaes.ddd.B = 0.19667712232217
Kaes.ddd.gainV = 1
Kaes.ddd.areas = {}
Kaes.ddd.areas[1] = 1
Kaes.ddd.areas[2] = 0.10208696214709
Kaes.ddd.areas[3] = 0.015410078321613
Kaes.ddd.areas[4] = 0.01052082986776
Kaes.ddd.areas[5] = 0.016280017382935
Kaes.ddd.areas[6] = 0.027141278534229
Kaes.ddd.areas[7] = 0.034999396395277
Kaes.ddd.areas[8] = 0.03806027887345
Kaes.ddd.areas[9] = 0.038681890444929
Kaes.ddd.kaes = {}
Kaes.ddd.kaes[1] = -0.81473882614817
Kaes.ddd.kaes[2] = -0.73769418769797
Kaes.ddd.kaes[3] = -0.18854906346305
Kaes.ddd.kaes[4] = 0.21488826309494
Kaes.ddd.kaes[5] = 0.25013673410425
Kaes.ddd.kaes[6] = 0.12645691199786
Kaes.ddd.kaes[7] = 0.041895648549139
Kaes.ddd.kaes[8] = 0.0081
Kaes.ddd.A = {}
Kaes.ddd.A[1] = -0.024115845755085
Kaes.ddd.A[2] = -0.86373527156351
Kaes.ddd.A[3] = -0.46448374779813
Kaes.ddd.A[4] = 0.053245983699954
Kaes.ddd.A[5] = 0.20194373080432
Kaes.ddd.A[6] = 0.11820591185034
Kaes.ddd.A[7] = 0.041697561425022
Kaes.ddd.A[8] = 0.0081
Kaes.ddd.Gain = 0.19667712232217
Kaes.ddd.gainN = 0.1
Kaes.bbb = {}
Kaes.bbb.B = 14.019447654305
Kaes.bbb.gainV = 1
Kaes.bbb.areas = {}
Kaes.bbb.areas[1] = 1
Kaes.bbb.areas[2] = 2.4479517592507
Kaes.bbb.areas[3] = 3.4351354710328
Kaes.bbb.areas[4] = 10.083714147538
Kaes.bbb.areas[5] = 30.538604815656
Kaes.bbb.areas[6] = 88.633164268499
Kaes.bbb.areas[7] = 110.84737919015
Kaes.bbb.areas[8] = 143.04884098229
Kaes.bbb.areas[9] = 196.5449125318
Kaes.bbb.kaes = {}
Kaes.bbb.kaes[1] = 0.41994548078172
Kaes.bbb.kaes[2] = 0.16780028463635
Kaes.bbb.kaes[3] = 0.49180062387647
Kaes.bbb.kaes[4] = 0.50353823194218
Kaes.bbb.kaes[5] = 0.48748591968806
Kaes.bbb.kaes[6] = 0.11136030881254
Kaes.bbb.kaes[7] = 0.12682922877022
Kaes.bbb.kaes[8] = 0.15752961
Kaes.bbb.A = {}
Kaes.bbb.A[1] = 1.154434634956
Kaes.bbb.A[2] = 1.2127391971064
Kaes.bbb.A[3] = 1.4463854055824
Kaes.bbb.A[4] = 1.3504134987123
Kaes.bbb.A[5] = 0.95455290002392
Kaes.bbb.A[6] = 0.43820389059963
Kaes.bbb.A[7] = 0.30553952596271
Kaes.bbb.A[8] = 0.15752961
Kaes.bbb.Gain = 14.019447654305
Kaes.bbb.gainN = 0.1
Kaes.counterTenorU = {}
Kaes.counterTenorU.B = 1.8543156340551
Kaes.counterTenorU.gainV = 1
Kaes.counterTenorU.areas = {}
Kaes.counterTenorU.areas[1] = 1
Kaes.counterTenorU.areas[2] = 0.04140480549199
Kaes.counterTenorU.areas[3] = 0.087040932294876
Kaes.counterTenorU.areas[4] = 0.041157977812234
Kaes.counterTenorU.areas[5] = 1.3843821479711
Kaes.counterTenorU.areas[6] = 0.79052967422591
Kaes.counterTenorU.areas[7] = 1.5038036793061
Kaes.counterTenorU.areas[8] = 0.16290629663132
Kaes.counterTenorU.areas[9] = 0.50438049723708
Kaes.counterTenorU.areas[10] = 0.42886825672787
Kaes.counterTenorU.areas[11] = 3.4384864707013
Kaes.counterTenorU.kaes = {}
Kaes.counterTenorU.kaes[1] = -0.92048278388262
Kaes.counterTenorU.kaes[2] = 0.35529498751147
Kaes.counterTenorU.kaes[3] = -0.35790440374499
Kaes.counterTenorU.kaes[4] = 0.94225630402425
Kaes.counterTenorU.kaes[5] = -0.27304668984019
Kaes.counterTenorU.kaes[6] = 0.31088507865787
Kaes.counterTenorU.kaes[7] = -0.80451752376451
Kaes.counterTenorU.kaes[8] = 0.51173528944902
Kaes.counterTenorU.kaes[9] = -0.080913304398626
Kaes.counterTenorU.kaes[10] = 0.77821105796884
Kaes.counterTenorU.A = {}
Kaes.counterTenorU.A[1] = -2.8202774538696
Kaes.counterTenorU.A[2] = 4.8936481670209
Kaes.counterTenorU.A[3] = -7.9170792116639
Kaes.counterTenorU.A[4] = 9.9529007172349
Kaes.counterTenorU.A[5] = -9.9624460123824
Kaes.counterTenorU.A[6] = 9.3431662365376
Kaes.counterTenorU.A[7] = -7.0763641068863
Kaes.counterTenorU.A[8] = 4.0967808875738
Kaes.counterTenorU.A[9] = -2.2266823009654
Kaes.counterTenorU.A[10] = 0.77821105796884
Kaes.counterTenorU.Gain = 1.8543156340551
Kaes.counterTenorU.gainN = 0
Kaes.bassO = {}
Kaes.bassO.B = 1.9953259631594
Kaes.bassO.gainV = 1
Kaes.bassO.areas = {}
Kaes.bassO.areas[1] = 1
Kaes.bassO.areas[2] = 0.10432245586772
Kaes.bassO.areas[3] = 0.23717591596384
Kaes.bassO.areas[4] = 0.034603143740609
Kaes.bassO.areas[5] = 0.9625892811424
Kaes.bassO.areas[6] = 0.4513401615815
Kaes.bassO.areas[7] = 1.9080761995037
Kaes.bassO.areas[8] = 0.19548653786379
Kaes.bassO.areas[9] = 0.93337385471369
Kaes.bassO.areas[10] = 0.5188949887435
Kaes.bassO.areas[11] = 3.9813256992578
Kaes.bassO.kaes = {}
Kaes.bassO.kaes[1] = -0.81106522770878
Kaes.bassO.kaes[2] = 0.38903102050994
Kaes.bassO.kaes[3] = -0.74535827905035
Kaes.bassO.kaes[4] = 0.93059886361518
Kaes.bassO.kaes[5] = -0.36158036187152
Kaes.bassO.kaes[6] = 0.61741372228689
Kaes.bassO.kaes[7] = -0.81413766807028
Kaes.bassO.kaes[8] = 0.6536568398552
Kaes.bassO.kaes[9] = -0.28540092134973
Kaes.bassO.kaes[10] = 0.76939131446287
Kaes.bassO.A = {}
Kaes.bassO.A[1] = -4.1108884491341
Kaes.bassO.A[2] = 9.653316347803
Kaes.bassO.A[3] = -16.840445174319
Kaes.bassO.A[4] = 22.726805971255
Kaes.bassO.A[5] = -24.418007549745
Kaes.bassO.A[6] = 21.435760278376
Kaes.bassO.A[7] = -15.010151921324
Kaes.bassO.A[8] = 8.1253273043007
Kaes.bassO.A[9] = -3.2793360047266
Kaes.bassO.A[10] = 0.76939131446287
Kaes.bassO.Gain = 1.9953259631594
Kaes.bassO.gainN = 0
Kaes.hah = {}
Kaes.hah.B = 3.190086220916
Kaes.hah.gainV = 0
Kaes.hah.areas = {}
Kaes.hah.areas[1] = 1
Kaes.hah.areas[2] = 0.088056699891162
Kaes.hah.areas[3] = 5.0179510926357
Kaes.hah.areas[4] = 1.1205271712518
Kaes.hah.areas[5] = 3.5262605792929
Kaes.hah.areas[6] = 1.3983506659996
Kaes.hah.areas[7] = 6.219436435075
Kaes.hah.areas[8] = 5.119183625245
Kaes.hah.areas[9] = 10.176650096878
Kaes.hah.kaes = {}
Kaes.hah.kaes[1] = -0.8381395015536
Kaes.hah.kaes[2] = 0.96550859165548
Kaes.hah.kaes[3] = -0.63491695398067
Kaes.hah.kaes[4] = 0.51771966726029
Kaes.hah.kaes[5] = -0.43209703412172
Kaes.hah.kaes[6] = 0.63287221145828
Kaes.hah.kaes[7] = -0.097035865385453
Kaes.hah.kaes[8] = 0.330643400256
Kaes.hah.A = {}
Kaes.hah.A[1] = -3.1797600689922
Kaes.hah.A[2] = 5.3914393327112
Kaes.hah.A[3] = -6.3833877047987
Kaes.hah.A[4] = 6.0639859358473
Kaes.hah.A[5] = -4.50178463851
Kaes.hah.A[6] = 2.6130651121192
Kaes.hah.A[7] = -1.1377940949711
Kaes.hah.A[8] = 0.330643400256
Kaes.hah.Gain = 3.190086220916
Kaes.hah.gainN = 0.1
Kaes.rrr = {}
Kaes.rrr.B = 0.91803260614958
Kaes.rrr.gainV = 1
Kaes.rrr.areas = {}
Kaes.rrr.areas[1] = 1
Kaes.rrr.areas[2] = 0.084722246603882
Kaes.rrr.areas[3] = 1.1158169788369
Kaes.rrr.areas[4] = 0.046574692902123
Kaes.rrr.areas[5] = 0.4170117716649
Kaes.rrr.areas[6] = 0.19923640037377
Kaes.rrr.areas[7] = 1.2036021052517
Kaes.rrr.areas[8] = 0.29229220039769
Kaes.rrr.areas[9] = 0.84278386595379
Kaes.rrr.kaes = {}
Kaes.rrr.kaes[1] = -0.84378997136062
Kaes.rrr.kaes[2] = 0.85885967770395
Kaes.rrr.kaes[3] = -0.91986402856372
Kaes.rrr.kaes[4] = 0.79906793462737
Kaes.rrr.kaes[5] = -0.35338907468186
Kaes.rrr.kaes[6] = 0.71595247838604
Kaes.rrr.kaes[7] = -0.60920741620069
Kaes.rrr.kaes[8] = 0.48498218037982
Kaes.rrr.A = {}
Kaes.rrr.A[1] = -4.3605650891309
Kaes.rrr.A[2] = 9.5938625906727
Kaes.rrr.A[3] = -13.974628162236
Kaes.rrr.A[4] = 14.891312524999
Kaes.rrr.A[5] = -11.918490915616
Kaes.rrr.A[6] = 6.8911958080378
Kaes.rrr.A[7] = -2.5807134963157
Kaes.rrr.A[8] = 0.48498218037982
Kaes.rrr.Gain = 0.91803260614958
Kaes.rrr.gainN = 0
Kaes.sopranoU = {}
Kaes.sopranoU.B = 1.1526590896673
Kaes.sopranoU.gainV = 1
Kaes.sopranoU.areas = {}
Kaes.sopranoU.areas[1] = 1
Kaes.sopranoU.areas[2] = 0.017302698489957
Kaes.sopranoU.areas[3] = 0.12408801517565
Kaes.sopranoU.areas[4] = 0.38529395371498
Kaes.sopranoU.areas[5] = 0.51969800560152
Kaes.sopranoU.areas[6] = 0.33977126730067
Kaes.sopranoU.areas[7] = 0.17449126427252
Kaes.sopranoU.areas[8] = 0.12563017261689
Kaes.sopranoU.areas[9] = 0.14263604478262
Kaes.sopranoU.areas[10] = 0.24696677643992
Kaes.sopranoU.areas[11] = 1.3286229769927
Kaes.sopranoU.kaes = {}
Kaes.sopranoU.kaes[1] = -0.96598318570148
Kaes.sopranoU.kaes[2] = 0.75524985988997
Kaes.sopranoU.kaes[3] = 0.51278991894472
Kaes.sopranoU.kaes[4] = 0.14851408402352
Kaes.sopranoU.kaes[5] = -0.20934633031531
Kaes.sopranoU.kaes[6] = -0.32139227122487
Kaes.sopranoU.kaes[7] = -0.16280440398409
Kaes.sopranoU.kaes[8] = 0.063391776760352
Kaes.sopranoU.kaes[9] = 0.26778741316584
Kaes.sopranoU.kaes[10] = 0.6865087807256
Kaes.sopranoU.A = {}
Kaes.sopranoU.A[1] = -0.95309185058219
Kaes.sopranoU.A[2] = -0.60014115228039
Kaes.sopranoU.A[3] = -0.095229579067739
Kaes.sopranoU.A[4] = 0.45819264465062
Kaes.sopranoU.A[5] = 0.64611290254368
Kaes.sopranoU.A[6] = 0.26013709191747
Kaes.sopranoU.A[7] = -0.24195455037769
Kaes.sopranoU.A[8] = -0.54185740035277
Kaes.sopranoU.A[9] = -0.51272519414394
Kaes.sopranoU.A[10] = 0.6865087807256
Kaes.sopranoU.Gain = 1.1526590896673
Kaes.sopranoU.gainN = 0
Kaes.bassA = {}
Kaes.bassA.B = 5.1769674590744
Kaes.bassA.gainV = 1
Kaes.bassA.areas = {}
Kaes.bassA.areas[1] = 1
Kaes.bassA.areas[2] = 0.34009497422521
Kaes.bassA.areas[3] = 1.916200439517
Kaes.bassA.areas[4] = 0.2162743597621
Kaes.bassA.areas[5] = 3.3482304969941
Kaes.bassA.areas[6] = 1.3160428189786
Kaes.bassA.areas[7] = 8.0842983532022
Kaes.bassA.areas[8] = 1.1736643738875
Kaes.bassA.areas[9] = 7.4948468282508
Kaes.bassA.areas[10] = 3.7179943752401
Kaes.bassA.areas[11] = 26.800992072315
Kaes.bassA.kaes = {}
Kaes.bassA.kaes[1] = -0.4924315354263
Kaes.bassA.kaes[2] = 0.69853683861268
Kaes.bassA.kaes[3] = -0.79716115769789
Kaes.bassA.kaes[4] = 0.87865110670158
Kaes.bassA.kaes[5] = -0.43569223764317
Kaes.bassA.kaes[6] = 0.72000105211643
Kaes.bassA.kaes[7] = -0.74645299220028
Kaes.bassA.kaes[8] = 0.72921200734032
Kaes.bassA.kaes[9] = -0.33683277810399
Kaes.bassA.kaes[10] = 0.75634876462039
Kaes.bassA.A = {}
Kaes.bassA.A[1] = -4.3723613945276
Kaes.bassA.A[2] = 11.041784292709
Kaes.bassA.A[3] = -19.845525514422
Kaes.bassA.A[4] = 27.303956480347
Kaes.bassA.A[5] = -29.595658549081
Kaes.bassA.A[6] = 25.687691342544
Kaes.bassA.A[7] = -17.583840390056
Kaes.bassA.A[8] = 9.2216148051316
Kaes.bassA.A[9] = -3.4511731949529
Kaes.bassA.A[10] = 0.75634876462039
Kaes.bassA.Gain = 5.1769674590744
Kaes.bassA.gainN = 0
Kaes.sopranoO = {}
Kaes.sopranoO.B = 1.6978763466537
Kaes.sopranoO.gainV = 1
Kaes.sopranoO.areas = {}
Kaes.sopranoO.areas[1] = 1
Kaes.sopranoO.areas[2] = 0.043201379731981
Kaes.sopranoO.areas[3] = 0.10103969371575
Kaes.sopranoO.areas[4] = 0.29295038324462
Kaes.sopranoO.areas[5] = 0.74540211390782
Kaes.sopranoO.areas[6] = 1.0945257892157
Kaes.sopranoO.areas[7] = 0.7487687115376
Kaes.sopranoO.areas[8] = 0.41502216849114
Kaes.sopranoO.areas[9] = 0.32622804041143
Kaes.sopranoO.areas[10] = 0.42003801155504
Kaes.sopranoO.areas[11] = 2.882784088526
Kaes.sopranoO.kaes = {}
Kaes.sopranoO.kaes[1] = -0.91717537846225
Kaes.sopranoO.kaes[2] = 0.4009836629837
Kaes.sopranoO.kaes[3] = 0.48709523602588
Kaes.sopranoO.kaes[4] = 0.43574001305336
Kaes.sopranoO.kaes[5] = 0.18974856281878
Kaes.sopranoO.kaes[6] = -0.18757560310454
Kaes.sopranoO.kaes[7] = -0.28677535524098
Kaes.sopranoO.kaes[8] = -0.11978968371715
Kaes.sopranoO.kaes[9] = 0.12570580009155
Kaes.sopranoO.kaes[10] = 0.74564902448441
Kaes.sopranoO.A = {}
Kaes.sopranoO.A[1] = -0.66347582622527
Kaes.sopranoO.A[2] = -0.65754039965781
Kaes.sopranoO.A[3] = -0.36311100575941
Kaes.sopranoO.A[4] = 0.41988646651721
Kaes.sopranoO.A[5] = 0.8711183642025
Kaes.sopranoO.A[6] = 0.3499598568685
Kaes.sopranoO.A[7] = -0.38325622366955
Kaes.sopranoO.A[8] = -0.58490447719251
Kaes.sopranoO.A[9] = -0.43890578050124
Kaes.sopranoO.A[10] = 0.74564902448441
Kaes.sopranoO.Gain = 1.6978763466537
Kaes.sopranoO.gainN = 0
Kaes.altoA = {}
Kaes.altoA.B = 5.2678114011272
Kaes.altoA.gainV = 1
Kaes.altoA.areas = {}
Kaes.altoA.areas[1] = 1
Kaes.altoA.areas[2] = 0.15164896064532
Kaes.altoA.areas[3] = 0.38359358797439
Kaes.altoA.areas[4] = 0.53571440283727
Kaes.altoA.areas[5] = 1.7135726767821
Kaes.altoA.areas[6] = 4.5404482912219
Kaes.altoA.areas[7] = 3.8000085952663
Kaes.altoA.areas[8] = 3.410229008219
Kaes.altoA.areas[9] = 3.7322889354132
Kaes.altoA.areas[10] = 4.3909173245098
Kaes.altoA.areas[11] = 27.749836957845
Kaes.altoA.kaes = {}
Kaes.altoA.kaes[1] = -0.73664030303063
Kaes.altoA.kaes[2] = 0.43334489742494
Kaes.altoA.kaes[3] = 0.16547317806797
Kaes.altoA.kaes[4] = 0.52365848922413
Kaes.altoA.kaes[5] = 0.45200929592373
Kaes.altoA.kaes[6] = -0.088776874700374
Kaes.altoA.kaes[7] = -0.054059187572246
Kaes.altoA.kaes[8] = 0.045090531061443
Kaes.altoA.kaes[9] = 0.081079855419398
Kaes.altoA.kaes[10] = 0.72676949109932
Kaes.altoA.A = {}
Kaes.altoA.A[1] = -0.63598674813889
Kaes.altoA.A[2] = 0.18021267043228
Kaes.altoA.A[3] = -0.1932684719739
Kaes.altoA.A[4] = 0.11137379682214
Kaes.altoA.A[5] = 0.86361238049123
Kaes.altoA.A[6] = 0.055815491534362
Kaes.altoA.A[7] = -0.17329660548884
Kaes.altoA.A[8] = 0.12552401867466
Kaes.altoA.A[9] = -0.4239617943649
Kaes.altoA.A[10] = 0.72676949109932
Kaes.altoA.Gain = 5.2678114011272
Kaes.altoA.gainN = 0
Kaes.xxx = {}
Kaes.xxx.B = 22.356885884293
Kaes.xxx.gainV = 0
Kaes.xxx.areas = {}
Kaes.xxx.areas[1] = 1
Kaes.xxx.areas[2] = 1.1954835913358
Kaes.xxx.areas[3] = 54.936321247644
Kaes.xxx.areas[4] = 73.416186817347
Kaes.xxx.areas[5] = 435.364899761
Kaes.xxx.areas[6] = 400.25511330561
Kaes.xxx.areas[7] = 603.89814755358
Kaes.xxx.areas[8] = 473.58819907601
Kaes.xxx.areas[9] = 499.83034644328
Kaes.xxx.kaes = {}
Kaes.xxx.kaes[1] = 0.089038967135638
Kaes.xxx.kaes[2] = 0.9574044128898
Kaes.xxx.kaes[3] = 0.14397744031886
Kaes.xxx.kaes[4] = 0.71140363211579
Kaes.xxx.kaes[5] = -0.042016449949
Kaes.xxx.kaes[6] = 0.20280074983148
Kaes.xxx.kaes[7] = -0.12093883962909
Kaes.xxx.kaes[8] = 0.02695875015744
Kaes.xxx.A = {}
Kaes.xxx.A[1] = 0.34835750791421
Kaes.xxx.A[2] = 1.8066992959947
Kaes.xxx.A[3] = 0.22556920028108
Kaes.xxx.A[4] = 1.0155578782244
Kaes.xxx.A[5] = -0.17630600301774
Kaes.xxx.A[6] = 0.2059023138462
Kaes.xxx.A[7] = -0.11145966137813
Kaes.xxx.A[8] = 0.02695875015744
Kaes.xxx.Gain = 22.356885884293
Kaes.xxx.gainN = 0.7
Kaes.sss = {}
Kaes.sss.B = 12.169429142217
Kaes.sss.gainV = 0
Kaes.sss.areas = {}
Kaes.sss.areas[1] = 1
Kaes.sss.areas[2] = 5.7561800823904
Kaes.sss.areas[3] = 12.019712403545
Kaes.sss.areas[4] = 22.709486980865
Kaes.sss.areas[5] = 38.720922098688
Kaes.sss.areas[6] = 91.78911657158
Kaes.sss.areas[7] = 114.41820024841
Kaes.sss.areas[8] = 122.32513203692
Kaes.sss.areas[9] = 148.09500564745
Kaes.sss.kaes = {}
Kaes.sss.kaes[1] = 0.70397473489304
Kaes.sss.kaes[2] = 0.352361060133
Kaes.sss.kaes[3] = 0.30780365706095
Kaes.sss.kaes[4] = 0.26064347214566
Kaes.sss.kaes[5] = 0.4066215519786
Kaes.sss.kaes[6] = 0.10973947979056
Kaes.sss.kaes[7] = 0.033398751771294
Kaes.sss.kaes[8] = 0.09529569
Kaes.sss.A = {}
Kaes.sss.A[1] = 1.2981666651
Kaes.sss.A[2] = 1.163393027873
Kaes.sss.A[3] = 1.0988987315806
Kaes.sss.A[4] = 0.95701699176504
Kaes.sss.A[5] = 0.68063881402425
Kaes.sss.A[6] = 0.26234602081263
Kaes.sss.A[7] = 0.15680513682351
Kaes.sss.A[8] = 0.09529569
Kaes.sss.Gain = 12.169429142217
Kaes.sss.gainN = 0.7
Kaes.eee = {}
Kaes.eee.B = 1.3177039894267
Kaes.eee.gainV = 1
Kaes.eee.areas = {}
Kaes.eee.areas[1] = 1
Kaes.eee.areas[2] = 0.030805224618876
Kaes.eee.areas[3] = 0.060799393758649
Kaes.eee.areas[4] = 0.011746849819428
Kaes.eee.areas[5] = 0.14750287695673
Kaes.eee.areas[6] = 0.076440194476543
Kaes.eee.areas[7] = 0.89904341021255
Kaes.eee.areas[8] = 1.246087215984
Kaes.eee.areas[9] = 1.736343803751
Kaes.eee.kaes = {}
Kaes.eee.kaes[1] = -0.94023075575647
Kaes.eee.kaes[2] = 0.3274307526304
Kaes.eee.kaes[3] = -0.6761555322493
Kaes.eee.kaes[4] = 0.85247259060056
Kaes.eee.kaes[5] = -0.31732476484033
Kaes.eee.kaes[6] = 0.8432773362687
Kaes.eee.kaes[7] = 0.16178213183537
Kaes.eee.kaes[8] = 0.16438153456794
Kaes.eee.A = {}
Kaes.eee.A[1] = -2.4209716392901
Kaes.eee.A[2] = 3.7508165884934
Kaes.eee.A[3] = -4.4677229980468
Kaes.eee.A[4] = 3.5712683591797
Kaes.eee.A[5] = -2.3065055179052
Kaes.eee.A[6] = 1.0303080963954
Kaes.eee.A[7] = -0.2405524631009
Kaes.eee.A[8] = 0.16438153456794
Kaes.eee.Gain = 1.3177039894267
Kaes.eee.gainN = 0
Kaes.mmm = {}
Kaes.mmm.B = 0.7310607141412
Kaes.mmm.gainV = 1
Kaes.mmm.areas = {}
Kaes.mmm.areas[1] = 1
Kaes.mmm.areas[2] = 0.012395563369738
Kaes.mmm.areas[3] = 0.080556164013978
Kaes.mmm.areas[4] = 0.027226715474157
Kaes.mmm.areas[5] = 0.18066524978694
Kaes.mmm.areas[6] = 0.064019181880251
Kaes.mmm.areas[7] = 0.16278654660141
Kaes.mmm.areas[8] = 0.088586008205023
Kaes.mmm.areas[9] = 0.53444976776064
Kaes.mmm.kaes = {}
Kaes.mmm.kaes[1] = -0.97551241072515
Kaes.mmm.kaes[2] = 0.73329030629914
Kaes.mmm.kaes[3] = -0.49478589543241
Kaes.mmm.kaes[4] = 0.73806861232022
Kaes.mmm.kaes[5] = -0.47672043174919
Kaes.mmm.kaes[6] = 0.43547120869633
Kaes.mmm.kaes[7] = -0.29518154220745
Kaes.mmm.kaes[8] = 0.71563107088764
Kaes.mmm.A = {}
Kaes.mmm.A[1] = -3.3180884015119
Kaes.mmm.A[2] = 5.9482594682054
Kaes.mmm.A[3] = -7.9429106251331
Kaes.mmm.A[4] = 8.4063744142106
Kaes.mmm.A[5] = -7.1549972676373
Kaes.mmm.A[6] = 4.8981217330002
Kaes.mmm.A[7] = -2.5185380157268
Kaes.mmm.A[8] = 0.71563107088764
Kaes.mmm.Gain = 0.7310607141412
Kaes.mmm.gainN = 0
Kaes.bassU = {}
Kaes.bassU.B = 1.6808675790965
Kaes.bassU.gainV = 1
Kaes.bassU.areas = {}
Kaes.bassU.areas[1] = 1
Kaes.bassU.areas[2] = 0.029874536359345
Kaes.bassU.areas[3] = 0.094405688991147
Kaes.bassU.areas[4] = 0.036141383775728
Kaes.bassU.areas[5] = 1.3784116218411
Kaes.bassU.areas[6] = 0.5560725650162
Kaes.bassU.areas[7] = 1.7702662628674
Kaes.bassU.areas[8] = 0.15273815959605
Kaes.bassU.areas[9] = 0.64494771055741
Kaes.bassU.areas[10] = 0.36822966282028
Kaes.bassU.areas[11] = 2.8253158184577
Kaes.bassU.kaes = {}
Kaes.bassU.kaes[1] = -0.94198412465861
Kaes.bassU.kaes[2] = 0.51923910219677
Kaes.bassU.kaes[3] = -0.44630878334181
Kaes.bassU.kaes[4] = 0.9489006299061
Kaes.bassU.kaes[5] = -0.42509474226349
Kaes.bassU.kaes[6] = 0.52193329849368
Kaes.bassU.kaes[7] = -0.8411463251859
Kaes.bassU.kaes[8] = 0.61704684685799
Kaes.bassU.kaes[9] = -0.27311905596018
Kaes.bassU.kaes[10] = 0.76939131446287
Kaes.bassU.A = {}
Kaes.bassU.A[1] = -4.0482981886354
Kaes.bassU.A[2] = 9.2619795563515
Kaes.bassU.A[3] = -15.997051103429
Kaes.bassU.A[4] = 21.453137181103
Kaes.bassU.A[5] = -22.945039702612
Kaes.bassU.A[6] = 20.225751351702
Kaes.bassU.A[7] = -14.253027406391
Kaes.bassU.A[8] = 7.786818594486
Kaes.bassU.A[9] = -3.2261681463569
Kaes.bassU.A[10] = 0.76939131446287
Kaes.bassU.Gain = 1.6808675790965
Kaes.bassU.gainN = 0
Kaes.sopranoA = {}
Kaes.sopranoA.B = 6.0937581609592
Kaes.sopranoA.gainV = 1
Kaes.sopranoA.areas = {}
Kaes.sopranoA.areas[1] = 1
Kaes.sopranoA.areas[2] = 0.043447572052212
Kaes.sopranoA.areas[3] = 6.5794038156296
Kaes.sopranoA.areas[4] = 1.1810648918347
Kaes.sopranoA.areas[5] = 0.93551939422094
Kaes.sopranoA.areas[6] = 4.3626529152864
Kaes.sopranoA.areas[7] = 15.10062214762
Kaes.sopranoA.areas[8] = 11.354552781425
Kaes.sopranoA.areas[9] = 5.0108788611344
Kaes.sopranoA.areas[10] = 5.2551717395796
Kaes.sopranoA.areas[11] = 37.133888524257
Kaes.sopranoA.kaes = {}
Kaes.sopranoA.kaes[1] = -0.91672303771475
Kaes.sopranoA.kaes[2] = 0.98687949660685
Kaes.sopranoA.kaes[3] = -0.69562021667617
Kaes.sopranoA.kaes[4] = -0.11601026202047
Kaes.sopranoA.kaes[5] = 0.64685203139121
Kaes.sopranoA.kaes[6] = 0.5517041298357
Kaes.sopranoA.kaes[7] = -0.14160062733445
Kaes.sopranoA.kaes[8] = -0.3876264347219
Kaes.sopranoA.kaes[9] = 0.02379618881171
Kaes.sopranoA.kaes[10] = 0.75205056649661
Kaes.sopranoA.A = {}
Kaes.sopranoA.A[1] = -2.1599445890137
Kaes.sopranoA.A[2] = 0.2595393711919
Kaes.sopranoA.A[3] = 2.3677209631563
Kaes.sopranoA.A[4] = -0.1884966902786
Kaes.sopranoA.A[5] = -2.5096438442522
Kaes.sopranoA.A[6] = 0.096246785013665
Kaes.sopranoA.A[7] = 2.0994741538985
Kaes.sopranoA.A[8] = 0.0043759188278187
Kaes.sopranoA.A[9] = -1.6140500127239
Kaes.sopranoA.A[10] = 0.75205056649661
Kaes.sopranoA.Gain = 6.0937581609592
Kaes.sopranoA.gainN = 0
Kaes.uuu = {}
Kaes.uuu.B = 1.5085888728108
Kaes.uuu.gainV = 1
Kaes.uuu.areas = {}
Kaes.uuu.areas[1] = 1
Kaes.uuu.areas[2] = 0.039739252115058
Kaes.uuu.areas[3] = 0.40762300025191
Kaes.uuu.areas[4] = 0.24497997315843
Kaes.uuu.areas[5] = 1.1689021320057
Kaes.uuu.areas[6] = 0.33490994096986
Kaes.uuu.areas[7] = 0.74622037242698
Kaes.uuu.areas[8] = 0.35491052570804
Kaes.uuu.areas[9] = 2.2758403871685
Kaes.uuu.kaes = {}
Kaes.uuu.kaes[1] = -0.92355919614611
Kaes.uuu.kaes[2] = 0.82233971728817
Kaes.uuu.kaes[3] = -0.24922201356753
Kaes.uuu.kaes[4] = 0.65346478003555
Kaes.uuu.kaes[5] = -0.55458538072889
Kaes.uuu.kaes[6] = 0.38044482368162
Kaes.uuu.kaes[7] = -0.35537087133029
Kaes.uuu.kaes[8] = 0.73018310173655
Kaes.uuu.A = {}
Kaes.uuu.A[1] = -3.0189175376552
Kaes.uuu.A[2] = 5.0390897517471
Kaes.uuu.A[3] = -6.6425770661149
Kaes.uuu.A[4] = 7.2165520028485
Kaes.uuu.A[5] = -6.1278984660826
Kaes.uuu.A[6] = 4.2924190988317
Kaes.uuu.A[7] = -2.3702612928415
Kaes.uuu.A[8] = 0.73018310173655
Kaes.uuu.Gain = 1.5085888728108
Kaes.uuu.gainN = 0
Kaes.ngg = {}
Kaes.ngg.B = 0.45311900477437
Kaes.ngg.gainV = 1
Kaes.ngg.areas = {}
Kaes.ngg.areas[1] = 1
Kaes.ngg.areas[2] = 0.038332281723613
Kaes.ngg.areas[3] = 0.084056871615817
Kaes.ngg.areas[4] = 0.0089095316945733
Kaes.ngg.areas[5] = 0.063870313746796
Kaes.ngg.areas[6] = 0.015288350499263
Kaes.ngg.areas[7] = 0.069959706671626
Kaes.ngg.areas[8] = 0.064552309655821
Kaes.ngg.areas[9] = 0.20531683248771
Kaes.ngg.kaes = {}
Kaes.ngg.kaes[1] = -0.92616567471064
Kaes.ngg.kaes[2] = 0.37360001801297
Kaes.ngg.kaes[3] = -0.80832792541566
Kaes.ngg.kaes[4] = 0.75516486355414
Kaes.ngg.kaes[5] = -0.61372894186945
Kaes.ngg.kaes[6] = 0.64132084632461
Kaes.ngg.kaes[7] = -0.040200103778396
Kaes.ngg.kaes[8] = 0.52160288395264
Kaes.ngg.A = {}
Kaes.ngg.A[1] = -3.0884067141679
Kaes.ngg.A[2] = 5.5216941591445
Kaes.ngg.A[3] = -7.247235978638
Kaes.ngg.A[4] = 7.1384942393989
Kaes.ngg.A[5] = -5.6103490867804
Kaes.ngg.A[6] = 3.4359762002298
Kaes.ngg.A[7] = -1.6401847278165
Kaes.ngg.A[8] = 0.52160288395264
Kaes.ngg.Gain = 0.45311900477437
Kaes.ngg.gainN = 0
Kaes.fff = {}
Kaes.fff.B = 22.356885884293
Kaes.fff.gainV = 0
Kaes.fff.areas = {}
Kaes.fff.areas[1] = 1
Kaes.fff.areas[2] = 1.1954835913358
Kaes.fff.areas[3] = 54.936321247644
Kaes.fff.areas[4] = 73.416186817347
Kaes.fff.areas[5] = 435.364899761
Kaes.fff.areas[6] = 400.25511330561
Kaes.fff.areas[7] = 603.89814755358
Kaes.fff.areas[8] = 473.58819907601
Kaes.fff.areas[9] = 499.83034644328
Kaes.fff.kaes = {}
Kaes.fff.kaes[1] = 0.089038967135638
Kaes.fff.kaes[2] = 0.9574044128898
Kaes.fff.kaes[3] = 0.14397744031886
Kaes.fff.kaes[4] = 0.71140363211579
Kaes.fff.kaes[5] = -0.042016449949
Kaes.fff.kaes[6] = 0.20280074983148
Kaes.fff.kaes[7] = -0.12093883962909
Kaes.fff.kaes[8] = 0.02695875015744
Kaes.fff.A = {}
Kaes.fff.A[1] = 0.34835750791421
Kaes.fff.A[2] = 1.8066992959947
Kaes.fff.A[3] = 0.22556920028108
Kaes.fff.A[4] = 1.0155578782244
Kaes.fff.A[5] = -0.17630600301774
Kaes.fff.A[6] = 0.2059023138462
Kaes.fff.A[7] = -0.11145966137813
Kaes.fff.A[8] = 0.02695875015744
Kaes.fff.Gain = 22.356885884293
Kaes.fff.gainN = 0.7
Kaes.lll = {}
Kaes.lll.B = 1.3866868589507
Kaes.lll.gainV = 1
Kaes.lll.areas = {}
Kaes.lll.areas[1] = 1
Kaes.lll.areas[2] = 0.017534326666493
Kaes.lll.areas[3] = 4.4760845180261
Kaes.lll.areas[4] = 0.79689658334026
Kaes.lll.areas[5] = 2.0036020514975
Kaes.lll.areas[6] = 1.8498989940734
Kaes.lll.areas[7] = 1.9223596933233
Kaes.lll.areas[8] = 1.9222829868306
Kaes.lll.areas[9] = 1.9229004447865
Kaes.lll.kaes = {}
Kaes.lll.kaes[1] = -0.96553565573766
Kaes.lll.kaes[2] = 0.99219589944207
Kaes.lll.kaes[3] = -0.69774343278653
Kaes.lll.kaes[4] = 0.43088950415688
Kaes.lll.kaes[5] = -0.039886600679864
Kaes.lll.kaes[6] = 0.019208836205202
Kaes.lll.kaes[7] = -1.9951527101499e-005
Kaes.lll.kaes[8] = 0.000160579584
Kaes.lll.A = {}
Kaes.lll.A[1] = -2.9344379479993
Kaes.lll.A[2] = 3.4234738595116
Kaes.lll.A[3] = -1.9957476399877
Kaes.lll.A[4] = 0.61291532715899
Kaes.lll.A[5] = -0.096627791094435
Kaes.lll.A[6] = 0.01981712222711
Kaes.lll.A[7] = -0.00049116235155058
Kaes.lll.A[8] = 0.000160579584
Kaes.lll.Gain = 1.3866868589507
Kaes.lll.gainN = 0
Kaes.ggg = {}
Kaes.ggg.B = 157.33902117588
Kaes.ggg.gainV = 1
Kaes.ggg.areas = {}
Kaes.ggg.areas[1] = 1
Kaes.ggg.areas[2] = 6.2352452834771
Kaes.ggg.areas[3] = 22.482042276707
Kaes.ggg.areas[4] = 89.423358799832
Kaes.ggg.areas[5] = 513.20251844741
Kaes.ggg.areas[6] = 1940.511451648
Kaes.ggg.areas[7] = 8038.0720004455
Kaes.ggg.areas[8] = 16675.611114788
Kaes.ggg.areas[9] = 24755.567584583
Kaes.ggg.kaes = {}
Kaes.ggg.kaes[1] = 0.72357537006142
Kaes.ggg.kaes[2] = 0.56574970596303
Kaes.ggg.kaes[3] = 0.59819558197498
Kaes.ggg.kaes[4] = 0.70322097946304
Kaes.ggg.kaes[5] = 0.58169328234501
Kaes.ggg.kaes[6] = 0.61106474461745
Kaes.ggg.kaes[7] = 0.34950432414578
Kaes.ggg.kaes[8] = 0.195021158544
Kaes.ggg.A = {}
Kaes.ggg.A[1] = 2.9382722661609
Kaes.ggg.A[2] = 5.1649731373702
Kaes.ggg.A[3] = 6.5729834236609
Kaes.ggg.A[4] = 6.3234794078692
Kaes.ggg.A[5] = 4.5960724771684
Kaes.ggg.A[6] = 2.4882630001659
Kaes.ggg.A[7] = 0.90923679947704
Kaes.ggg.A[8] = 0.195021158544
Kaes.ggg.Gain = 157.33902117588
Kaes.ggg.gainN = 0.1
Kaes.hee = {}
Kaes.hee.B = 1.3177039894267
Kaes.hee.gainV = 0
Kaes.hee.areas = {}
Kaes.hee.areas[1] = 1
Kaes.hee.areas[2] = 0.030805224618876
Kaes.hee.areas[3] = 0.060799393758649
Kaes.hee.areas[4] = 0.011746849819428
Kaes.hee.areas[5] = 0.14750287695673
Kaes.hee.areas[6] = 0.076440194476543
Kaes.hee.areas[7] = 0.89904341021255
Kaes.hee.areas[8] = 1.246087215984
Kaes.hee.areas[9] = 1.736343803751
Kaes.hee.kaes = {}
Kaes.hee.kaes[1] = -0.94023075575647
Kaes.hee.kaes[2] = 0.3274307526304
Kaes.hee.kaes[3] = -0.6761555322493
Kaes.hee.kaes[4] = 0.85247259060056
Kaes.hee.kaes[5] = -0.31732476484033
Kaes.hee.kaes[6] = 0.8432773362687
Kaes.hee.kaes[7] = 0.16178213183537
Kaes.hee.kaes[8] = 0.16438153456794
Kaes.hee.A = {}
Kaes.hee.A[1] = -2.4209716392901
Kaes.hee.A[2] = 3.7508165884934
Kaes.hee.A[3] = -4.4677229980468
Kaes.hee.A[4] = 3.5712683591797
Kaes.hee.A[5] = -2.3065055179052
Kaes.hee.A[6] = 1.0303080963954
Kaes.hee.A[7] = -0.2405524631009
Kaes.hee.A[8] = 0.16438153456794
Kaes.hee.Gain = 1.3177039894267
Kaes.hee.gainN = 0.1
Kaes.vvv = {}
Kaes.vvv.B = 14.019447654305
Kaes.vvv.gainV = 1
Kaes.vvv.areas = {}
Kaes.vvv.areas[1] = 1
Kaes.vvv.areas[2] = 2.4479517592507
Kaes.vvv.areas[3] = 3.4351354710328
Kaes.vvv.areas[4] = 10.083714147538
Kaes.vvv.areas[5] = 30.538604815656
Kaes.vvv.areas[6] = 88.633164268499
Kaes.vvv.areas[7] = 110.84737919015
Kaes.vvv.areas[8] = 143.04884098229
Kaes.vvv.areas[9] = 196.5449125318
Kaes.vvv.kaes = {}
Kaes.vvv.kaes[1] = 0.41994548078172
Kaes.vvv.kaes[2] = 0.16780028463635
Kaes.vvv.kaes[3] = 0.49180062387647
Kaes.vvv.kaes[4] = 0.50353823194218
Kaes.vvv.kaes[5] = 0.48748591968806
Kaes.vvv.kaes[6] = 0.11136030881254
Kaes.vvv.kaes[7] = 0.12682922877022
Kaes.vvv.kaes[8] = 0.15752961
Kaes.vvv.A = {}
Kaes.vvv.A[1] = 1.154434634956
Kaes.vvv.A[2] = 1.2127391971064
Kaes.vvv.A[3] = 1.4463854055824
Kaes.vvv.A[4] = 1.3504134987123
Kaes.vvv.A[5] = 0.95455290002392
Kaes.vvv.A[6] = 0.43820389059963
Kaes.vvv.A[7] = 0.30553952596271
Kaes.vvv.A[8] = 0.15752961
Kaes.vvv.Gain = 14.019447654305
Kaes.vvv.gainN = 1
Kaes.ihh = {}
Kaes.ihh.B = 1.1217487025312
Kaes.ihh.gainV = 1
Kaes.ihh.areas = {}
Kaes.ihh.areas[1] = 1
Kaes.ihh.areas[2] = 0.059306870626708
Kaes.ihh.areas[3] = 0.18472725646673
Kaes.ihh.areas[4] = 0.026331318870024
Kaes.ihh.areas[5] = 0.25784159527994
Kaes.ihh.areas[6] = 0.15755082705689
Kaes.ihh.areas[7] = 0.86789891491137
Kaes.ihh.areas[8] = 1.0155143547123
Kaes.ihh.areas[9] = 1.2583201516303
Kaes.ihh.kaes = {}
Kaes.ihh.kaes[1] = -0.88802702546124
Kaes.ihh.kaes[2] = 0.51394609161365
Kaes.ihh.kaes[3] = -0.75048330703445
Kaes.ihh.kaes[4] = 0.81468100892875
Kaes.ihh.kaes[5] = -0.24143620063856
Kaes.ihh.kaes[6] = 0.69271857876821
Kaes.ihh.kaes[7] = 0.078376552922143
Kaes.ihh.kaes[8] = 0.10678252803392
Kaes.ihh.A = {}
Kaes.ihh.A[1] = -2.6428161931641
Kaes.ihh.A[2] = 4.1356611936673
Kaes.ihh.A[3] = -4.6772162209273
Kaes.ihh.A[4] = 3.6308878267965
Kaes.ihh.A[5] = -2.1477493295331
Kaes.ihh.A[6] = 0.91680799798224
Kaes.ihh.A[7] = -0.2047237306076
Kaes.ihh.A[8] = 0.10678252803392
Kaes.ihh.Gain = 1.1217487025312
Kaes.ihh.gainN = 0
Kaes.bassI = {}
Kaes.bassI.B = 1.5805312087851
Kaes.bassI.gainV = 1
Kaes.bassI.areas = {}
Kaes.bassI.areas[1] = 1
Kaes.bassI.areas[2] = 0.81958307967759
Kaes.bassI.areas[3] = 4.1929661656795
Kaes.bassI.areas[4] = 0.53938127122487
Kaes.bassI.areas[5] = 0.9705892300591
Kaes.bassI.areas[6] = 0.16436267416039
Kaes.bassI.areas[7] = 0.44033513174347
Kaes.bassI.areas[8] = 0.11018789169625
Kaes.bassI.areas[9] = 0.43811599473762
Kaes.bassI.areas[10] = 0.34654848899892
Kaes.bassI.areas[11] = 2.4980789019437
Kaes.bassI.kaes = {}
Kaes.bassI.kaes[1] = -0.099152889657765
Kaes.bassI.kaes[2] = 0.67298752009799
Kaes.bassI.kaes[3] = -0.77204494031076
Kaes.bassI.kaes[4] = 0.28557376350568
Kaes.bassI.kaes[5] = -0.71036186899317
Kaes.bassI.kaes[6] = 0.45638078208433
Kaes.bassI.kaes[7] = -0.59969742588498
Kaes.bassI.kaes[8] = 0.59807729099677
Kaes.bassI.kaes[9] = -0.11669638123885
Kaes.bassI.kaes[10] = 0.75634876462039
Kaes.bassI.A = {}
Kaes.bassI.A[1] = -2.2234025651529
Kaes.bassI.A[2] = 4.4814601136301
Kaes.bassI.A[3] = -6.8999474495464
Kaes.bassI.A[4] = 8.3802208270562
Kaes.bassI.A[5] = -9.1176832248804
Kaes.bassI.A[6] = 7.885746249318
Kaes.bassI.A[7] = -6.0948667658459
Kaes.bassI.A[8] = 3.7486265317178
Kaes.bassI.A[9] = -1.7316064297553
Kaes.bassI.A[10] = 0.75634876462039
Kaes.bassI.Gain = 1.5805312087851
Kaes.bassI.gainN = 0
Kaes.counterTenorI = {}
Kaes.counterTenorI.B = 2.6670278702045
Kaes.counterTenorI.gainV = 1
Kaes.counterTenorI.areas = {}
Kaes.counterTenorI.areas[1] = 1
Kaes.counterTenorI.areas[2] = 1.4007131931025
Kaes.counterTenorI.areas[3] = 7.8329087047782
Kaes.counterTenorI.areas[4] = 0.93803841985538
Kaes.counterTenorI.areas[5] = 1.2162311329196
Kaes.counterTenorI.areas[6] = 0.26193046936628
Kaes.counterTenorI.areas[7] = 0.73257974284489
Kaes.counterTenorI.areas[8] = 0.23908161599322
Kaes.counterTenorI.areas[9] = 0.8743776307181
Kaes.counterTenorI.areas[10] = 0.94697491652959
Kaes.counterTenorI.areas[11] = 7.1130376604478
Kaes.counterTenorI.kaes = {}
Kaes.counterTenorI.kaes[1] = 0.16691422959385
Kaes.counterTenorI.kaes[2] = 0.69660590208399
Kaes.counterTenorI.kaes[3] = -0.78610327789553
Kaes.counterTenorI.kaes[4] = 0.12913551728283
Kaes.counterTenorI.kaes[5] = -0.64559968414655
Kaes.counterTenorI.kaes[6] = 0.47324730073126
Kaes.counterTenorI.kaes[7] = -0.50789106962305
Kaes.counterTenorI.kaes[8] = 0.57056063488742
Kaes.counterTenorI.kaes[9] = 0.039858997052052
Kaes.counterTenorI.kaes[10] = 0.76501899780292
Kaes.counterTenorI.A = {}
Kaes.counterTenorI.A[1] = -1.231734390693
Kaes.counterTenorI.A[2] = 2.5167382601143
Kaes.counterTenorI.A[3] = -3.6920914258755
Kaes.counterTenorI.A[4] = 3.9209814048754
Kaes.counterTenorI.A[5] = -4.6060451757374
Kaes.counterTenorI.A[6] = 3.7012156242184
Kaes.counterTenorI.A[7] = -3.2349186328501
Kaes.counterTenorI.A[8] = 2.1407479989425
Kaes.counterTenorI.A[9] = -0.92576885220657
Kaes.counterTenorI.A[10] = 0.76501899780292
Kaes.counterTenorI.Gain = 2.6670278702045
Kaes.counterTenorI.gainN = 0
Kaes.tenorE = {}
Kaes.tenorE.B = 2.5101706341176
Kaes.tenorE.gainV = 1
Kaes.tenorE.areas = {}
Kaes.tenorE.areas[1] = 1
Kaes.tenorE.areas[2] = 0.78525426197846
Kaes.tenorE.areas[3] = 3.1517436428599
Kaes.tenorE.areas[4] = 0.78920677092643
Kaes.tenorE.areas[5] = 1.7718492093422
Kaes.tenorE.areas[6] = 0.46647527134182
Kaes.tenorE.areas[7] = 1.1359056651119
Kaes.tenorE.areas[8] = 0.34603715733702
Kaes.tenorE.areas[9] = 1.0192893464237
Kaes.tenorE.areas[10] = 0.87410649502352
Kaes.tenorE.areas[11] = 6.3009566123863
Kaes.tenorE.kaes = {}
Kaes.tenorE.kaes[1] = -0.12028860123462
Kaes.tenorE.kaes[2] = 0.60108982480614
Kaes.tenorE.kaes[3] = -0.59948403909595
Kaes.tenorE.kaes[4] = 0.38368643480908
Kaes.tenorE.kaes[5] = -0.58319245009618
Kaes.tenorE.kaes[6] = 0.41777231527207
Kaes.tenorE.kaes[7] = -0.53299526527592
Kaes.tenorE.kaes[8] = 0.49310709726373
Kaes.tenorE.kaes[9] = -0.076678551955212
Kaes.tenorE.kaes[10] = 0.75634876462039
Kaes.tenorE.A = {}
Kaes.tenorE.A[1] = -1.8316560776478
Kaes.tenorE.A[2] = 3.4557017092998
Kaes.tenorE.A[3] = -5.008651379969
Kaes.tenorE.A[4] = 5.9038726802698
Kaes.tenorE.A[5] = -6.3430340181089
Kaes.tenorE.A[6] = 5.5473964670371
Kaes.tenorE.A[7] = -4.4218948394347
Kaes.tenorE.A[8] = 2.8816936630315
Kaes.tenorE.A[9] = -1.4181843662341
Kaes.tenorE.A[10] = 0.75634876462039
Kaes.tenorE.Gain = 2.5101706341176
Kaes.tenorE.gainN = 0
Kaes.ehh = {}
Kaes.ehh.B = 1.1798043256367
Kaes.ehh.gainV = 1
Kaes.ehh.areas = {}
Kaes.ehh.areas[1] = 1
Kaes.ehh.areas[2] = 0.046352361762679
Kaes.ehh.areas[3] = 0.25977163230117
Kaes.ehh.areas[4] = 0.078628088822924
Kaes.ehh.areas[5] = 0.75934104602434
Kaes.ehh.areas[6] = 0.38256912660048
Kaes.ehh.areas[7] = 1.1524357280529
Kaes.ehh.areas[8] = 1.1935831390561
Kaes.ehh.areas[9] = 1.391938246791
Kaes.ehh.kaes = {}
Kaes.ehh.kaes[1] = -0.91140200288822
Kaes.ehh.kaes[2] = 0.69716609830322
Kaes.ehh.kaes[3] = -0.53529460035169
Kaes.ehh.kaes[4] = 0.8123365514238
Kaes.ehh.kaes[5] = -0.3299488247467
Kaes.ehh.kaes[6] = 0.50154017371251
Kaes.ehh.kaes[7] = 0.017539249824526
Kaes.ehh.kaes[8] = 0.07671764342025
Kaes.ehh.A = {}
Kaes.ehh.A[1] = -2.7781990718461
Kaes.ehh.A[2] = 4.2583054406287
Kaes.ehh.A[3] = -4.5773490255443
Kaes.ehh.A[4] = 3.4919120631142
Kaes.ehh.A[5] = -1.9127513633647
Kaes.ehh.A[6] = 0.77665789207542
Kaes.ehh.A[7] = -0.19570086487268
Kaes.ehh.A[8] = 0.07671764342025
Kaes.ehh.Gain = 1.1798043256367
Kaes.ehh.gainN = 0
Kaes.counterTenorO = {}
Kaes.counterTenorO.B = 2.1280758199412
Kaes.counterTenorO.gainV = 1
Kaes.counterTenorO.areas = {}
Kaes.counterTenorO.areas[1] = 1
Kaes.counterTenorO.areas[2] = 0.14352875844507
Kaes.counterTenorO.areas[3] = 0.21166795312627
Kaes.counterTenorO.areas[4] = 0.042273424425224
Kaes.counterTenorO.areas[5] = 0.74889027381287
Kaes.counterTenorO.areas[6] = 0.52822858619962
Kaes.counterTenorO.areas[7] = 1.8732216114109
Kaes.counterTenorO.areas[8] = 0.24119872108943
Kaes.counterTenorO.areas[9] = 0.7657315202888
Kaes.counterTenorO.areas[10] = 0.59023636528399
Kaes.counterTenorO.areas[11] = 4.5287066954184
Kaes.counterTenorO.kaes = {}
Kaes.counterTenorO.kaes[1] = -0.748972192636
Kaes.counterTenorO.kaes[2] = 0.19183509436156
Kaes.counterTenorO.kaes[3] = -0.66706154914316
Kaes.counterTenorO.kaes[4] = 0.89313608670528
Kaes.counterTenorO.kaes[5] = -0.17278085425118
Kaes.counterTenorO.kaes[6] = 0.56007533554082
Kaes.counterTenorO.kaes[7] = -0.77185357387837
Kaes.counterTenorO.kaes[8] = 0.52092267929248
Kaes.counterTenorO.kaes[9] = -0.12942427093741
Kaes.counterTenorO.kaes[10] = 0.76939131446287
Kaes.counterTenorO.A = {}
Kaes.counterTenorO.A[1] = -2.8688511406725
Kaes.counterTenorO.A[2] = 5.2860846714682
Kaes.counterTenorO.A[3] = -8.5439127367411
Kaes.counterTenorO.A[4] = 10.824387000208
Kaes.counterTenorO.A[5] = -11.064554639419
Kaes.counterTenorO.A[6] = 10.173011437754
Kaes.counterTenorO.A[7] = -7.6077076005066
Kaes.counterTenorO.A[8] = 4.4223079388428
Kaes.counterTenorO.A[9] = -2.2600790420376
Kaes.counterTenorO.A[10] = 0.76939131446287
Kaes.counterTenorO.Gain = 2.1280758199412
Kaes.counterTenorO.gainN = 0
for k,v in pairs(Kaes) do v.kaes = -1*TA(v.kaes) end
return Kaes
|
IUPVAL = {parent = WIDGET}
function IUPVAL:CreateIUPelement (obj)
return iupCreateVal (obj[1])
end
function iupval (o)
return IUPVAL:Constructor (o)
end
iup.val = iupval
-- must set here because it is also used elsewhere with a different signature
iup_callbacks.mousemove = {"MOUSEMOVE_CB", nil}
iup_callbacks.mousemove_cb = iup_callbacks.mousemove
iup_callbacks.mousemove.val = iup_val_mousemove_cb
iup_callbacks.buttonpress = {"BUTTON_PRESS_CB", iup_val_button_press_cb}
iup_callbacks.buttonrelease = {"BUTTON_RELEASE_CB", iup_val_button_release_cb}
iup_callbacks.button_press_cb = iup_callbacks.buttonpress
iup_callbacks.button_release_cb = iup_callbacks.buttonrelease
|
workspace "ArcticFox"
architecture "x64"
configurations {
"Debug",
"Release"
}
flags
{
"MultiProcessorCompile"
}
startproject "ArcticFoxEditor"
--Gets from windows propertie enviroments path to installed vulkan/spirv sdk(located in c:\VulkanSDK\1.2.170.0) from there we get include folder.
VULKAN_SDK = os.getenv("VULKAN_SDK")--Can be copied and added to vendor folder. Then no need for vulkan sdk installation.
MONO_SDK = os.getenv("MONO_PROJECT")--Can be copied and added to vendor folder. Then no need for MONO Project sdk installation.
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["AL"] = "%{wks.location}/vendor/AL/include"
IncludeDir["glew"] = "%{wks.location}/vendor/glew/include/GL"
IncludeDir["GLFW"] = "%{wks.location}/vendor/GLFW/include"
IncludeDir["glm"] = "%{wks.location}/vendor/glm"
IncludeDir["spdlog"] = "%{wks.location}/vendor/spdlog/include"
IncludeDir["stb"] = "%{wks.location}/vendor/stb/include"
IncludeDir["entt"] = "%{wks.location}/vendor/entt/include"
IncludeDir["yaml"] = "%{wks.location}/vendor/yaml-cpp/include"
IncludeDir["optick"] = "%{wks.location}/vendor/optick/include"
IncludeDir["assimp"] = "%{wks.location}/vendor/assimp/include"
IncludeDir["VulkanSDK"] = "%{VULKAN_SDK}/include" --Getting includes from c:\VulkanSDK\1.2.170.0\include
IncludeDir["Mono"] = "%{MONO_SDK}/include/mono-2.0" --Getting includes from C:\Program Files\Mono
LibraryDir = {}
LibraryDir["AL"] = "%{wks.location}/vendor/AL/lib/Win64/"
LibraryDir["glew"] = "%{wks.location}/vendor/glew/lib/x64/"
LibraryDir["GLFW"] = "%{wks.location}/vendor/GLFW/lib/"
LibraryDir["assimp"] = "%{wks.location}/vendor/assimp/lib/x64/"
LibraryDir["VulkanSDK"] = "%{VULKAN_SDK}/Lib"
LibraryDir["VulkanSDK_Debug"] = "%{wks.location}/vendor/SPIRV/Lib"
LibraryDir["VulkanSDK_DebugDLL"] = "%{wks.location}/vendor/SPIRV/Bin"
LibraryDir["MonoSDK"] = "%{MONO_SDK}/lib"
Library = {}
Library["Vulkan"] = "%{LibraryDir.VulkanSDK}/vulkan-1.lib"
Library["VulkanUtils"] = "%{LibraryDir.VulkanSDK}/VkLayer_utils.lib"
Library["ShaderC_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/shaderc_sharedd.lib"
Library["SPIRV_Cross_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/spirv-cross-cored.lib"
Library["SPIRV_Cross_GLSL_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/spirv-cross-glsld.lib"
Library["SPIRV_Tools_Debug"] = "%{LibraryDir.VulkanSDK_Debug}/SPIRV-Toolsd.lib"
Library["ShaderC_Release"] = "%{LibraryDir.VulkanSDK}/shaderc_shared.lib"
Library["SPIRV_Cross_Release"] = "%{LibraryDir.VulkanSDK}/spirv-cross-core.lib"
Library["SPIRV_Cross_GLSL_Release"] = "%{LibraryDir.VulkanSDK}/spirv-cross-glsl.lib"
group "Dependencies"
include "vendor/yaml-cpp"
include "vendor/optick"
group ""
include "AppFrame"
include "ArcticFox"
include "ArcticFoxRuntime"
include "ArcticFoxEditor"
include "GameScript"
|
--unit/wound-change.lua v2.0
local utils = require 'utils'
validArgs = validArgs or utils.invert({
'help',
'unit',
'corpse',
'animate',
'remove',
'recent',
'regrow',
'resurrect',
'fitForResurrect',
'fitForAnimate',
'syndrome',
'dur',
})
local args = utils.processArgs({...}, validArgs)
if args.help then -- Help declaration
print([[
-unit UNIT_ID
The unit id of the item to remove wounds from, animate, or resurrect. If using animate or resurrect will take corpse parts from unit.corpse_parts
-corpse ITEM_ID
Can either be the item id for an item_corpsest or an item_corpsepartst, only applicable when using animate and resurrect
-remove # or All
Will remove a number of wounds from the unit, note that this removes wounds found in unit.body.wounds, each wound may effect multiple parts (i.e. a stab wound will effect all the layers of a body part and possible other body parts). Removing this wound will reset all damage to the layers defined in unit.body.wounds[#].parts
-recent
Starts with the most recent wounds first, if absent will select wounds at random to remove
-animate UNIT_ID or nothing
If left blank:
Will bring a unit back from the dead that is hostile to everyone and is a zombie
If a UNIT_ID is included:
Will bring a unit back from the dead that is a zombie loyal to the UNIT_ID faction
If fitForResurrect will only bring back the UPPERBODY of the unit
if fitForAnimate will only bring back the parts of the unit, note this will create several new creatures, they will all be hostile Hand/Head/etc... zombies
-resurrect UNIT_ID or nothing
If left blank:
Will bring a unit back from the dead with the same loyalties
If a UNIT_ID is included:
Will bring a unit back from the dead loyal to the UNIT_ID faction
If fitForResurrect will only bring back the UPPERBODY of the unit (standard DF resurrection)
if fitForAnimate will only bring back the parts of the unit, note this will create several new creatures, they will retain the same loyalties and you will end up with friendly Hands/Head/etc... zombies
-regrow
If used with animate or resurrect, regrow makes the UPPERBODY of the corpse/unit regrow all lost parts, including this without fitForResurrect or fitForAnimate will treat it as -fitForResurrect -regrow
If used with remove, regrow will regrow any lost limbs as if they were tracked in the unit.body.wounds (normally linked severed body parts are not tracked)
-fitForResurrect
Will only resurrect/animate the item_corpsest of a unit (i.e. the UPPERBODY and everything still attached to it)
-fitForAnimate
Will only resurrect/animate the item_corpsepartst of a unit (i.e. everything that has been chopped off the UPPERBODY)
-syndrome SYN_NAME
-dur #
examples:
unit/wound-change -unit \\UNIT_ID -remove All regrow (completely heals a unit)
unit/wound-change -unit \\UNIT_ID -remove 2 -recent (heal the last two wounds the unit suffered, doesn't regrow lost limbs)
unit/wound-change -unit \\UNIT_ID -resurrect -fitForResurrect -regrow (fully restores a unit to life, including all of their lost body parts)
unit/wound-change -unit \\UNIT_ID -animate -dur 1000 (animates all body parts and main body of unit for 1000 ticks)
unit/wound-change -unit \\UNIT_ID -resurrect -fitForAnimate -regrow (if unit was chopped into 4 pieces, would create one original and 3 copies, all complete units)
]])
return
end
regrow = false
if args.regrow then regrow = true end
changeLife = false
reference = false
if args.animate then
changeLife = 'Animate'
if tonumber(args.animate) then
reference = df.unit.find(tonumber(args.animate))
end
elseif args.resurrect then
changeLife = 'Resurrect'
if tonumber(args.resurrect) then
reference = df.unit.find(tonumber(args.resurrect))
end
end
dur = tonumber(dur) or 0
if args.remove then
if tonumber(args.remove) then
number = tonumber(args.remove)
elseif args.remove == 'All' then
number = 9999
end
if args.unit and tonumber(args.unit) then
unit = df.unit.find(tonumber(args.unit))
else
print('No unit declared for wound removal')
return
end
if #unit.body.wounds == 0 then return end
if #unit.body.wounds <= number or number == 9999 then
while #unit.body.wounds > 0 do
unit.body.wounds:erase(#unit.body.wounds-1)
end
unit.body.wound_next_id=1
dfhack.script_environment('functions/unit').changeWound(unit,'All','All',regrow)
return
end
if args.recent then
wounds = unit.body.wounds
else
wounds = dfhack.script_environment('functions/misc').permute(unit.body.wounds)
end
j = 0
while j < number do
j = j + 1
for _,part in pairs(wounds[#wounds-1].parts) do
bp_id = part.body_part_id
if unit.body.components.body_part_status[bp_id].missing and regrow then
con_parts = dfhack.script_environment('functions/unit').checkBodyConnectedParts(unit,bp_id)
else
con_parts = {bp_id}
end
for _,con_part in pairs(con_parts) do
dfhack.script_environment('functions/unit').changeWound(unit,con_part,'All',regrow)
end
end
wounds:erase(#wounds-1)
end
elseif changeLife then
if args.unit then
corpseparts = dfhack.script_environment('functions/unit').checkBodyCorpseParts(args.unit)
elseif args.corpse then
corpseparts = dfhack.script_environment('functions/unit').checkBodyCorpseParts(args.corpse)
else
print('Neither a unit nor a corpse item declared for resurrection/animation')
return
end
if not corpseparts.Corpse and #corpseparts.Parts == 0 then
print('No corpse parts found for resurrection/animation')
return
end
if args.fitForResurrect then
if not corpseparts.Corpse then
print('Targeted corpse unfit for resurrection/animation')
return
end
dfhack.script_environment('functions/unit').changeLife(corpseparts.Unit,corpseparts.Corpse,changeLife,reference,regrow,args.syndrome,dur)
elseif args.fitForAnimate then
for _,id in pairs(corpseparts.Parts) do
dfhack.script_environment('functions/unit').changeLife(corpseparts.Unit,id,changeLife,reference,regrow,args.syndrome,dur)
end
else
if corpseparts.Corpse then
dfhack.script_environment('functions/unit').changeLife(corpseparts.Unit,corpseparts.Corpse,changeLife,reference,regrow,args.syndrome,dur)
end
if not regrow then
for _,id in pairs(corpseparts.Parts) do
dfhack.script_environment('functions/unit').changeLife(corpseparts.Unit,id,changeLife,reference,regrow,args.syndrome,dur)
end
end
end
end
|
--[[
Code library for Crystalis lua scripts
--]]
--Global value to track whether we are on dolphin or not.
dolphinMode = false
--Returns true if hitting diagonal this frame will result in 2 pixel movement.
function fastDiagonalThisFrame()
local counter = memory.readbyte(0x0480)
if counter % 2 == 1 then return true end;
return false
end;
--Returns true if the "wait to move" counter is keepng you from moving
function mustWaitToMove()
local counter = memory.readbyte(0x0DA0)
if counter > 1 then return true end;
return false
end;
--No input for some number of frames
function skipFrame(num)
if num==nil then num=1 end;
for i=1,num do
joypad.set(1, {})
frameAdvanceWithRewind()
end
end
function getPlayerCoords()
local pdata = {}
pdata.px = 256*memory.readbyte(0x0090) + memory.readbyte(0x0070)
--for some reason the y coord rolls over at 240...
pdata.py = 240*memory.readbyte(0x00d0) + memory.readbyte(0x00b0)
pdata.relx = memory.readbyte(0x05c0)
pdata.rely = memory.readbyte(0x05e0)
return pdata
end;
--displays player coords onscreen
function showPlayerCoords()
local pdata = getPlayerCoords()
if pdata.relx > 0 and pdata.relx < 255 and
pdata.rely > 0 and pdata.rely < 240 then
safetext(math.max(0,pdata.relx-20),pdata.rely,pdata.px..","..pdata.py)
end;
end;
function showPlayerHitbox()
local pdata = getPlayerCoords()
--Draw hitbox. Offsets are stored in the same table as the
--enemies, but I'll just hardcode here.
--When hitboxes exactly touch the hit happens when player is
--on the right or bottom. So player hitbox has been expanded
--a pixel to account for this.
local x1 = pdata.relx - 7
local x2 = pdata.relx + 6
local y1 = pdata.rely - 1
local y2 = pdata.rely - 22
safebox(x1,y1,x2,y2,"green")
--gui.text(50,50,x1..","..y1.." "..x2..","..y2);
end;
--Get the hitbox for a sword shot. The offset tells what shot it is.
--For a simple shot, offset is 4.
function getShotHitbox(offset)
local mem1 = memory.readbyte(0x03a0+offset)
local mem2 = memory.readbyte(0x0420+offset)
local hbtableOffset = OR(4*AND(mem1, 0x0F), AND(mem2, 0x40))
--get rel coords of shot
local relx = memory.readbyte(0x05c0+offset)
local rely = memory.readbyte(0x05e0+offset)
local hitbox = {}
hitbox.x1 = relx + memory.readbyte(0x9691+hbtableOffset) - 256
hitbox.x2 = hitbox.x1 + memory.readbyte(0x9692+hbtableOffset)
hitbox.y1 = rely + memory.readbyte(0x9693+hbtableOffset) - 256
hitbox.y2 = hitbox.y1 + memory.readbyte(0x9694+hbtableOffset)
--Adjust left and top sides to account for touching hitbox behavior.
hitbox.x1 = hitbox.x1-1
hitbox.y1 = hitbox.y1-1
return hitbox
end;
function showShotHitbox()
--For now, only simple shots are supported.
local offset
for offset=4,12 do
if memory.readbyte(0x04a0+offset) ~= 0 then
local hitbox = getShotHitbox(offset)
safebox(hitbox.x1, hitbox.y1, hitbox.x2, hitbox.y2,"green")
end;
end;
end;
--Shows actual sword hitbox based on coords that pop up when swinging.
function showActualSwordHitbox()
--When hitboxes exactly touch the hit happens when sword is
--on the right or bottom. So sword hitbox has been expanded
--a pixel to account for this.
--Note that hit detection only happens every other frame, so
--overlapping hitboxes won't necessarily result in a hit.
local relx = memory.readbyte(0x05c2)
local rely = memory.readbyte(0x05e2)
safebox(relx-6, rely-14, relx+5, rely-3 ,"green")
end;
--Helper function to draw each box at offset from player coords
local function drawSwordBox(dir, x, y)
if dir == "l" then x=x-14; y=y-3
elseif dir == "r" then x=x+14; y=y-3
elseif dir == "u" then y=y-19
elseif dir == "d" then y=y+14
end;
if dolphinMode then
y = y + 2
safebox(x-6, y-14, x+5, y-3 ,"#e69c2d")
else
safebox(x-6, y-14, x+5, y-3 ,"blue")
end;
end;
function showPotentialSwordHitbox(showDiag)
--Shows all possible sword hitbox locations on the next frame.
--When hitboxes exactly touch the hit happens when sword is
--on the right or bottom. So sword hitbox has been expanded
--a pixel to account for this.
--Note that hit detection only happens every other frame, so
--overlapping hitboxes won't necessarily result in a hit.
local pdata = getPlayerCoords()
--One step in each dir
drawSwordBox("l", pdata.relx-2, pdata.rely)
drawSwordBox("r", pdata.relx+2, pdata.rely)
drawSwordBox("u", pdata.relx, pdata.rely-2)
drawSwordBox("d", pdata.relx, pdata.rely+2)
if showDiag then
--One step in each diag dir
local diagStep
if fastDiagonalThisFrame() then
diagStep = 2
else
diagStep = 1
end;
drawSwordBox("u", pdata.relx-diagStep, pdata.rely-diagStep)
drawSwordBox("u", pdata.relx+diagStep, pdata.rely-diagStep)
drawSwordBox("r", pdata.relx+diagStep, pdata.rely+diagStep)
drawSwordBox("d", pdata.relx-diagStep, pdata.rely+diagStep)
end;
--Now account for the funky extension, but only for manhattan dirs
drawSwordBox("l", pdata.relx-5, pdata.rely)
drawSwordBox("r", pdata.relx+5, pdata.rely)
drawSwordBox("u", pdata.relx, pdata.rely-5)
drawSwordBox("d", pdata.relx, pdata.rely+5)
end;
local function coordsAreSafe(x,y)
return x > 0 and x < 255 and y > 0 and y < 240
end;
-- draw a box and take care of coordinate checking
function safebox(x1,y1,x2,y2,color,style)
if coordsAreSafe(x1,y1) and coordsAreSafe(x2,y2) then
--The nil here specifies an open box instead of filled.
gui.drawbox(x1,y1,x2,y2,nil,color);
if style == "x" then
gui.drawline(x1,y1,x2,y2,color)
gui.drawline(x1,y2,x2,y1,color)
end;
end;
end;
-- safety wrapper around gui.text
function safetext(x, y, t)
if coordsAreSafe(x,y) then gui.text(x, y, t) end;
end;
function displayGlobalCounter()
local counter = memory.readbyte(0x0008)
gui.text(80,10,toHexStr(counter))
end;
function displaySwordCounter()
local counter = memory.readbyte(0x0600)
if counter > 0 then gui.text(80,20,counter) end;
end;
function displaySwordChargeCounter()
local counter = memory.readbyte(0x0EC0)
if counter > 0 then gui.text(80,30,counter) end;
end;
function displayRandSeed()
local seed = memory.readbyte(0x000E)
gui.text(200,10,seed)
end;
function displayRelCoords()
local pdata = getPlayerCoords()
gui.text(190,20,pdata.relx..","..pdata.rely)
end;
function displaySlopeCounter()
local slopeCounter = memory.readbyte(0x0660)
--iup.Message("debug", "slope counter is "..slopeCounter)
if slopeCounter > 0 then
--iup.Message("debug", "nonzero slope counter")
gui.text(200,30,slopeCounter)
end;
end;
function displayFastDiagonalIndicator()
if dolphinMode then
local counter = memory.readbyte(0x0480)
if (counter % 4) == 0 then
gui.text(120,20,"")
else
gui.text(120,20,"D")
end;
if (counter % 2) == 0 then
gui.text(130,20,"M")
else
gui.text(130,20,"")
end;
else
if fastDiagonalThisFrame() then
gui.text(120,20,"D")
else
gui.text(120,20,"")
end;
end;
end;
function displayWaitToMoveIndicator()
if mustWaitToMove() then
gui.text(130,20,"W")
else
gui.text(120,20,"")
end;
end;
--for convenience in toggling menu items
function toggleMenuItem(i)
if i.value == "ON" then
i.value = "OFF"
else
i.value = "ON"
end
end;
--Radio button function. Give it a list of items to act as radio with.
function toggleRadioItem(ritem, rlist)
--Nothing to do if item is already on
if ritem.value == "OFF" then
for i,h in ipairs(rlist) do h.value="OFF" end;
ritem.value = "ON"
rlist.value = ritem.title
end;
end;
function toHexStr(n)
return string.format("%X",n);
end;
|
ITEM.name = "IMI Desert Eagle"
ITEM.description = "The IMI Desert Eagle is a semi-automatic handgun notable for chambering the largest centerfire cartridge of any magazine fed, self-loading pistol. It has a unique design with a triangular barrel and large muzzle.\n\nAmmo: .50AE\nMagazine Capacity: 7"
ITEM.model = "models/weapons/ethereal/w_deagle.mdl"
ITEM.class = "cw_kk_ins2_deagle"
ITEM.weaponCategory = "secondary"
ITEM.width = 2
ITEM.height = 1
ITEM.price = 11000
ITEM.weight = 5
|
include("shared.lua")
function ENT:Initialize()
self.bfarm = {}
self.a = 0
print("Init?")
PrintTable( self:GetSequenceList() )
self:SetBodygroup(0,1)
self:SetBodygroup(0,0)
self:UseClientSideAnimation()
self:SetSequence(1)
self:ResetSequence(1)
self.smoothSoilAmount = 0
self.cam2d3dSin = 0
self.smoothLight = 0
end
--Credit to the Wiki for this func (slightly modified though)
function draw.Circle( x, y, radius, seg , percent )
local cir = {}
if percent == nil then percent = 100 end
percent = percent / 100.0
table.insert( cir, { x = x, y = y, u = 0.5, v = 0.5 } )
for i = 0, seg do
local a = math.rad( ((( i / seg ) * -360) * percent ) + 180)
table.insert( cir, { x = x + math.sin( a ) * radius, y = y + math.cos( a ) * radius, u = math.sin( a ) / 2 + 0.5, v = math.cos( a ) / 2 + 0.5 } )
end
local a = math.rad( 0 )
surface.DrawPoly( cir )
end
local icon_dirt = Material("models/bluechu/bfarm/icon_dirt.png","noclamp smooth")
local icon_water = Material("models/bluechu/bfarm/icon_water.png","noclamp smooth")
local icon_sun = Material("models/bluechu/bfarm/icon_sun.png","noclamp smooth")
function ENT:Draw()
self:DrawModel()
--These draw the sun beams for debug purpouses
-- render.DrawLine( self:GetPos() + (self:GetAngles():Up() * 25), self:GetPos() + (self:GetAngles():Up() * 100000), Color(0,0,255), true )
-- render.DrawLine( self:GetPos() + (self:GetAngles():Up() * 25), self:GetPos() + (self:GetAngles():Up() * 100000) + (self:GetAngles():Right() * 35000), Color(0,0,255), true )
-- render.DrawLine( self:GetPos() + (self:GetAngles():Up() * 25), self:GetPos() + (self:GetAngles():Up() * 100000) + (self:GetAngles():Right() * -35000), Color(0,0,255) , true)
-- render.DrawLine( self:GetPos() + (self:GetAngles():Up() * 25), self:GetPos() + (self:GetAngles():Up() * 100000) + (self:GetAngles():Forward() * 35000), Color(0,0,255), true )
-- render.DrawLine( self:GetPos() + (self:GetAngles():Up() * 25), self:GetPos() + (self:GetAngles():Up() * 100000) + (self:GetAngles():Forward() * -35000), Color(0,0,255), true )
--Now do the cam2D3D
if LocalPlayer():GetPos():Distance(self:GetPos()) < 250 then
local alpha = (LocalPlayer():GetPos():Distance(self:GetPos()) / 200.0)
alpha = math.Clamp(1.25 - alpha, 0 ,1)
local a = Angle(0,0,0)
a:RotateAroundAxis(Vector(1,0,0),90)
a.y = LocalPlayer():GetAngles().y - 90
self.smoothLight = Lerp(4 * FrameTime() , self.smoothLight , self:GetSunLevel())
cam.Start3D2D(self:GetPos() + Vector(0,0,56), a , 0.10)
draw.RoundedBox(8,-150,-100,300,100 , Color(45,45,45,255 * alpha))
local tri = {{x = -25 , y = 0},{x = 25 , y = 0},{x = 0 , y = 25}}
surface.SetDrawColor(Color(45,45,45,255 * alpha))
draw.NoTexture()
surface.DrawPoly( tri )
--Now draw the icons and such
--Draw Soil
surface.SetDrawColor(Color(139/2,69/2,19/2 , 255 * alpha))
draw.Circle( (300/3 - 50) - 150, 50 - 100 , 45, 18)
surface.SetDrawColor(Color(139,69,19 , 255 * alpha))
draw.Circle( (300/3 - 50) - 150, 50 - 100 , 45, 18 , (self:GetSoilAmount()/self:GetMaxSoilAmount()) * 100)
surface.SetDrawColor(Color(60,60,60,255 * alpha))
draw.Circle( (300/3 - 50) - 150, 50 - 100 , 35, 18)
surface.SetDrawColor(Color(139,69,19 , 255 * alpha))
surface.SetMaterial(icon_dirt)
surface.DrawTexturedRect(((300/3 - 50) - 150) - 25 , 50 - 100 - 25 , 50 , 50)
draw.NoTexture()
--Draw Water
surface.SetDrawColor(Color(100/4,100/4,255/4 , 255 * alpha))
draw.Circle( ((300/3) * 2) - 50 - 150, 50 - 100 , 45, 18)
surface.SetDrawColor(Color(100,100,255 , 255 * alpha))
draw.Circle( ((300/3) * 2) - 50 - 150, 50 - 100 , 45, 18 , (self:GetWaterLevel()/self:GetMaxWaterAmount())*100)
surface.SetDrawColor(Color(60,60,60,255 * alpha))
draw.Circle( ((300/3) * 2) - 50 - 150, 50 - 100 , 35, 18)
surface.SetDrawColor(Color(100,100,255, 255 * alpha))
surface.SetMaterial(icon_water)
surface.DrawTexturedRect( ((300/3) * 2) - 50 - 150 - 25, 50 - 100 - 25 , 50 , 50)
draw.NoTexture()
--Draw Sun
surface.SetDrawColor(Color(255/4,255/4,0 , 255 * alpha))
draw.Circle( ((300/3) * 3) - 50 - 150, 50 - 100 , 45, 18)
surface.SetDrawColor(Color(255,255,0 , 255 * alpha))
draw.Circle( ((300/3) * 3) - 50 - 150, 50 - 100 , 45, 18 , (self.smoothLight / 5) * 100)
surface.SetDrawColor(Color(60,60,60,255 * alpha))
draw.Circle( ((300/3) * 3) - 50 - 150, 50 - 100 , 35, 18)
surface.SetDrawColor(Color(255,255,0, 255 * alpha))
surface.SetMaterial(icon_sun)
surface.DrawTexturedRect( ((300/3) * 3) - 50 - 150 - 25, 50 - 100 - 25 , 50 , 50)
draw.NoTexture()
cam.End3D2D()
end
end
--Animates the soil
function ENT:Think()
self.cam2d3dSin = self.cam2d3dSin + (1.5 * FrameTime())
if self:GetSoilAmount() > 0 then
self:SetBodygroup(0,1)
self:SetBodygroup(1,0)
self:SetCycle(self.smoothSoilAmount / self:GetMaxSoilAmount())
else
self:SetBodygroup(1,1)
self:SetBodygroup(0,0)
self:SetCycle(0)
end
self.smoothSoilAmount = Lerp(8 * FrameTime() , self.smoothSoilAmount , self:GetSoilAmount())
end
|
require "lang.Signal"
local AdRegisterNetworkResponse = require("ad.response.AdRegisterNetworkResponse")
describe("AdRegisterNetworkResponse", function()
local subject
local strAppIds
local appIds
before_each(function()
strAppIds = "1,2"
appIds = {1, 2}
end)
it("should be successful when success is 1", function()
subject = AdRegisterNetworkResponse(1, strAppIds, nil)
assert.truthy(subject.isSuccess())
assert.truthy(table.equals(appIds, subject.getAdIds()))
end)
it("should be successful when success is true", function()
subject = AdRegisterNetworkResponse(true, strAppIds, nil)
assert.truthy(subject.isSuccess())
assert.truthy(table.equals(appIds, subject.getAdIds()))
end)
it("should be failure when success is 0", function()
subject = AdRegisterNetworkResponse(0, strAppIds, "error")
assert.falsy(subject.isSuccess())
assert.truthy(table.equals(appIds, subject.getAdIds()))
end)
it("should be failure when success is false", function()
subject = AdRegisterNetworkResponse(false, strAppIds, "error")
assert.falsy(subject.isSuccess())
assert.truthy(table.equals(appIds, subject.getAdIds()))
end)
end)
|
return Def.Quad {
InitCommand=function(self)
self:FullScreen():diffuse(Color.Black):diffusealpha(0)
end,
StartTransitioningCommand=function(self)
self:linear(0.2):diffusealpha(1)
end
}
|
--[[
#!#!#!#Cake mod created by Jordan4ibanez#!#!#
#!#!#!#Released under CC Attribution-ShareAlike 3.0 Unported #!#!#
]]--
cake_texture = {"cake_top.png","cake_bottom.png","cake_inner.png","cake_side.png","cake_side.png","cake_side.png"}
slice_1 = { -7/16, -8/16, -7/16, -5/16, 0/16, 7/16}
slice_2 = { -7/16, -8/16, -7/16, -2/16, 0/16, 7/16}
slice_3 = { -7/16, -8/16, -7/16, 1/16, 0/16, 7/16}
slice_4 = { -7/16, -8/16, -7/16, 3/16, 0/16, 7/16}
slice_5 = { -7/16, -8/16, -7/16, 5/16, 0/16, 7/16}
slice_6 = { -7/16, -8/16, -7/16, 7/16, 0/16, 7/16}
minetest.register_craft({
output = "cake:cake",
recipe = {
{'bucket:bucket_water', 'bucket:bucket_water', 'bucket:bucket_water'},
{'default:sugar', 'default:leaves', 'default:sugar'},
{'farming:wheat_harvested', 'farming:wheat_harvested', 'farming:wheat_harvested'},
},
replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}},
})
minetest.register_node("cake:cake", {
description = "Cake",
tiles = {"cake_top.png","cake_bottom.png","cake_side.png","cake_side.png","cake_side.png","cake_side.png"},
paramtype = "light",
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = slice_6
},
node_box = {
type = "fixed",
fixed = slice_6
},
is_ground_content = true,
stack_max = 1,
groups = {crumbly=3,falling_node=1},
drop = '',
--legacy_mineral = true,
on_rightclick = function(pos, node, clicker, itemstack)
if clicker:get_hp() < 20 then
clicker:set_hp(clicker:get_hp()+2)
minetest.env:add_node(pos,{type="node",name="cake:cake_5",param2=param2})
end
end,
})
minetest.register_node("cake:cake_5", {
description = "Cake [5 Slices Left]",
tiles = cake_texture,
paramtype = "light",
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = slice_5
},
node_box = {
type = "fixed",
fixed = slice_5
},
is_ground_content = true,
groups = {crumbly=3,falling_node=1,not_in_creative_inventory=1},
drop = '',
--legacy_mineral = true,
on_rightclick = function(pos, node, clicker, itemstack)
if clicker:get_hp() < 20 then
clicker:set_hp(clicker:get_hp()+2)
minetest.env:add_node(pos,{type="node",name="cake:cake_4",param2=param2})
end
end,
})
minetest.register_node("cake:cake_4", {
description = "Cake [4 Slices Left]",
tiles = cake_texture,
paramtype = "light",
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = slice_4
},
node_box = {
type = "fixed",
fixed = slice_4
},
is_ground_content = true,
groups = {crumbly=3,falling_node=1,not_in_creative_inventory=1},
drop = '',
--legacy_mineral = true,
on_rightclick = function(pos, node, clicker, itemstack)
if clicker:get_hp() < 20 then
clicker:set_hp(clicker:get_hp()+2)
minetest.env:add_node(pos,{type="node",name="cake:cake_3",param2=param2})
end
end,
})
minetest.register_node("cake:cake_3", {
description = "Cake [3 Slices Left]",
tiles = cake_texture,
paramtype = "light",
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = slice_3
},
node_box = {
type = "fixed",
fixed = slice_3
},
is_ground_content = true,
groups = {crumbly=3,falling_node=1,not_in_creative_inventory=1},
drop = '',
--legacy_mineral = true,
on_rightclick = function(pos, node, clicker, itemstack)
if clicker:get_hp() < 20 then
clicker:set_hp(clicker:get_hp()+2)
minetest.env:add_node(pos,{type="node",name="cake:cake_2",param2=param2})
end
end,
})
minetest.register_node("cake:cake_2", {
description = "Cake [2 Slices Left]",
tiles = cake_texture,
paramtype = "light",
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = slice_2
},
node_box = {
type = "fixed",
fixed = slice_2
},
is_ground_content = true,
groups = {crumbly=3,falling_node=1,not_in_creative_inventory=1},
drop = '',
--legacy_mineral = true,
on_rightclick = function(pos, node, clicker, itemstack)
if clicker:get_hp() < 20 then
clicker:set_hp(clicker:get_hp()+2)
minetest.env:add_node(pos,{type="node",name="cake:cake_1",param2=param2})
end
end,
})
minetest.register_node("cake:cake_1", {
description = "Cake [1 Slice Left]",
tiles = cake_texture,
paramtype = "light",
drawtype = "nodebox",
selection_box = {
type = "fixed",
fixed = slice_1
},
node_box = {
type = "fixed",
fixed = slice_1
},
is_ground_content = true,
groups = {crumbly=3,falling_node=1,not_in_creative_inventory=1},
drop = '',
--legacy_mineral = true,
on_rightclick = function(pos, node, clicker, itemstack)
if clicker:get_hp() < 20 then
clicker:set_hp(clicker:get_hp()+2)
minetest.env:remove_node(pos)
end
end,
})
|
-- _ __ __ ___ _____ _ __
-- | '__/ _` \ \ / / _ \ '_ \ Antonin Fischer (raven2cz)
-- | | | (_| |\ V / __/ | | | https://fishlive.org/
-- |_| \__,_| \_/ \___|_| |_| https://github.com/raven2cz
--
-- A customized theme.lua for awesomewm-git (Master) / OneDark Eighties Theme (https://github.com/raven2cz)
------------------------
-- OneDark 80s Theme --
------------------------
local theme_name = "one-dark-80s"
local awful = require("awful")
local gfs = require("gears.filesystem")
local gears = require("gears")
local themes_path = gfs.get_themes_dir()
local rnotification = require("ruled.notification")
local dpi = require("beautiful.xresources").apply_dpi
-- Widget and layout library
local wibox = require("wibox")
-- Window Enhancements
local lain = require("lain")
-- Fishlive Utilities
local fishlive = require("fishlive")
-- Notification library
local naughty = require("naughty")
local menubar = require('menubar')
local xdg_menu = require("archmenu")
-- freedesktop
local freedesktop = require("freedesktop")
-- Use Polybar instead of classic Awesome Bar
local usePolybar = false
-- {{{ Main
local theme = {}
theme.dir = os.getenv("HOME") .. "/.config/awesome/themes/" .. theme_name
-- }}}
-- activate random seed by time
math.randomseed(os.time());
-- To guarantee unique random numbers on every platform, pop a few
for i = 1,10 do
math.random()
end
-- {{{ Styles
-- Global font
theme.font = "Iosevka Nerd Font 9"
theme.font_larger = "Iosevka Nerd Font 11"
theme.font_notify = "mononoki Nerd Font 11"
-- {{{ Colors
--base16-eighties-one-dark color palatte
theme.base00 = "#2d2d2d"
theme.base01 = "#393939"
theme.base02 = "#515151"
theme.base03 = "#747369"
theme.base04 = "#a09f93"
theme.base05 = "#d3d0c8"
theme.base06 = "#e8e6df"
theme.base07 = "#f2f0ec"
theme.base08 = "#f2777a"
theme.base09 = "#f99157"
theme.base0A = "#ffcc66"
theme.base0F = "#d27b53"
theme.base0E = "#cc99cc"
theme.base0C = "#66cccc"
theme.base0D = "#6699cc"
theme.base0B = "#99cc99"
--one-dark-extended color palette
theme.base10 = "#2C2C2C"
theme.base11 = "#273450"
theme.base18 = "#b74822"
theme.base1A = "#F0DFAF"
-- random shuffle foreground colors, 8 colors
theme.baseColors = {
theme.base08,
theme.base09,
theme.base0A,
theme.base0E,
theme.base0C,
theme.base0D,
theme.base0B,
theme.base18,
theme.base1A,
}
fishlive.util.shuffle(theme.baseColors)
theme.fg_normal = theme.base06
theme.fg_focus = theme.base1A
theme.fg_urgent = theme.base0E
theme.fg_minimize = theme.base07
theme.bg_normal = theme.base10
theme.bg_focus = theme.base00
theme.bg_urgent = theme.base18
theme.bg_systray = theme.base10
theme.bg_minimize = theme.base03
theme.bg_underline = theme.base0C
theme.notification_opacity = 0.84
theme.notification_bg = theme.bg_normal
theme.notification_fg = theme.fg_focus
-- }}}
-- {{{ Borders
theme.useless_gap = dpi(5)
theme.border_width = dpi(1)
theme.border_color_normal = theme.base10
theme.border_color_active = theme.base0A
theme.border_color_marked = theme.base0E
-- }}}
-- {{{ Titlebars
theme.titlebar_bg_focus = theme.base02
theme.titlebar_bg_normal = theme.base02
-- }}}
-- There are other variable sets
-- overriding the default one when
-- defined, the sets are:
-- [taglist|tasklist]_[bg|fg]_[focus|urgent|occupied|empty|volatile]
-- titlebar_[normal|focus]
-- tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
-- }}}
-- {{{ Widgets
-- You can add as many variables as
-- you wish and access them by using
-- beautiful.variable in your rc.lua
theme.widgetbar_fg = theme.base05
theme.fg_widget = theme.base05
--theme.fg_center_widget = "#88A175"
--theme.fg_end_widget = "#FF5656"
--theme.bg_widget = "#494B4F"
--theme.border_widget = "#3F3F3F"
-- }}}
-- {{{ Mouse finder
theme.mouse_finder_color = theme.base0E
-- mouse_finder_[timeout|animate_timeout|radius|factor]
-- }}}
-- {{{ Menu
-- Variables set for theming the menu:
-- menu_[bg|fg]_[normal|focus]
-- menu_[border_color|border_width]
theme.menu_height = dpi(15)
theme.menu_width = dpi(100)
-- }}}
-- {{{ Notification Center
theme.clear_icon = theme.dir .. "/icons/clear.png"
theme.clear_grey_icon = theme.dir .. "/icons/clear_grey.png"
theme.notification_icon = theme.dir .. "/icons/notification.png"
theme.delete_icon = theme.dir .. "/icons/delete.png"
theme.delete_grey_icon = theme.dir .. "/icons/delete_grey.png"
theme.xcolor0 = theme.base02
theme.groups_bg = theme.base01
theme.xbackground = theme.base01
theme.bg_very_light = theme.base03
theme.bg_light = theme.base02
theme.border_radius = dpi(0)
theme.wibar_height = dpi(27)
-- }}}
-- {{{ Icons
-- {{{ Taglist
theme.taglist_squares_sel = theme.dir .. "/taglist/squarefz.png"
theme.taglist_squares_unsel = theme.dir .. "/taglist/squarez.png"
--theme.taglist_squares_resize = "false"
-- }}}
-- {{{ Misc
theme.awesome_icon = theme.dir .. "/awesome-icon.png"
theme.menu_submenu_icon = themes_path .. "default/submenu.png"
-- }}}
-- {{{ Layout
theme.layout_tile = theme.dir .. "/layouts/tile.png"
theme.layout_tileleft = theme.dir .. "/layouts/tileleft.png"
theme.layout_tilebottom = theme.dir .. "/layouts/tilebottom.png"
theme.layout_tiletop = theme.dir .. "/layouts/tiletop.png"
theme.layout_fairv = theme.dir .. "/layouts/fairv.png"
theme.layout_fairh = theme.dir .. "/layouts/fairh.png"
theme.layout_spiral = theme.dir .. "/layouts/spiral.png"
theme.layout_dwindle = theme.dir .. "/layouts/dwindle.png"
theme.layout_max = theme.dir .. "/layouts/max.png"
theme.layout_fullscreen = theme.dir .. "/layouts/fullscreen.png"
theme.layout_magnifier = theme.dir .. "/layouts/magnifier.png"
theme.layout_floating = theme.dir .. "/layouts/floating.png"
theme.layout_cornernw = theme.dir .. "/layouts/cornernw.png"
theme.layout_cornerne = theme.dir .. "/layouts/cornerne.png"
theme.layout_cornersw = theme.dir .. "/layouts/cornersw.png"
theme.layout_cornerse = theme.dir .. "/layouts/cornerse.png"
theme.layout_cascade = theme.dir .. "/layouts/cascade.png"
theme.layout_cascadetile = theme.dir .. "/layouts/cascadetile.png"
theme.layout_centerfair = theme.dir .. "/layouts/centerfair.png"
theme.layout_centerwork = theme.dir .. "/layouts/centerwork.png"
theme.layout_centerworkh = theme.dir .. "/layouts/centerworkh.png"
theme.layout_termfair = theme.dir .. "/layouts/termfair.png"
theme.layout_treetile = theme.dir .. "/layouts/treetile.png"
theme.layout_machi = theme.dir .. "/layouts/machi.png"
-- }}}
-- {{{ Titlebar
theme.titlebar_close_button_focus = theme.dir .. "/titlebar/close_focus.png"
theme.titlebar_close_button_normal = theme.dir .. "/titlebar/close_normal.png"
theme.titlebar_minimize_button_normal = theme.dir .. "/titlebar/minimize_normal.png"
theme.titlebar_minimize_button_focus = theme.dir .. "/titlebar/minimize_focus.png"
theme.titlebar_ontop_button_focus_active = theme.dir .. "/titlebar/ontop_focus_active.png"
theme.titlebar_ontop_button_normal_active = theme.dir .. "/titlebar/ontop_normal_active.png"
theme.titlebar_ontop_button_focus_inactive = theme.dir .. "/titlebar/ontop_focus_inactive.png"
theme.titlebar_ontop_button_normal_inactive = theme.dir .. "/titlebar/ontop_normal_inactive.png"
theme.titlebar_sticky_button_focus_active = theme.dir .. "/titlebar/sticky_focus_active.png"
theme.titlebar_sticky_button_normal_active = theme.dir .. "/titlebar/sticky_normal_active.png"
theme.titlebar_sticky_button_focus_inactive = theme.dir .. "/titlebar/sticky_focus_inactive.png"
theme.titlebar_sticky_button_normal_inactive = theme.dir .. "/titlebar/sticky_normal_inactive.png"
theme.titlebar_floating_button_focus_active = theme.dir .. "/titlebar/floating_focus_active.png"
theme.titlebar_floating_button_normal_active = theme.dir .. "/titlebar/floating_normal_active.png"
theme.titlebar_floating_button_focus_inactive = theme.dir .. "/titlebar/floating_focus_inactive.png"
theme.titlebar_floating_button_normal_inactive = theme.dir .. "/titlebar/floating_normal_inactive.png"
theme.titlebar_maximized_button_focus_active = theme.dir .. "/titlebar/maximized_focus_active.png"
theme.titlebar_maximized_button_normal_active = theme.dir .. "/titlebar/maximized_normal_active.png"
theme.titlebar_maximized_button_focus_inactive = theme.dir .. "/titlebar/maximized_focus_inactive.png"
theme.titlebar_maximized_button_normal_inactive = theme.dir .. "/titlebar/maximized_normal_inactive.png"
-- }}}
---------------------
-- Wallpaper Support
---------------------
-- {{{ Tag Wallpaper
-- CONFIGURE IT: Set according to cloud wallpaper directory
wppath = os.getenv("HOME") .."/Pictures/wallpapers/public-wallpapers/"
wppath_user = os.getenv("HOME") .."/Pictures/wallpapers/user-wallpapers/"
-- Set wallpaper for each tag
local wp_selected = {
"random",
"00022-alone-samurai.jpg",
"00002-GUWEIZ-samurai-girl.jpg",
"00019-wallhaven-95j8kw.jpg",
"00009-purple-rain-l8.jpg",
"00015-wallhaven-zx5xwv.jpg",
"00033-GUWEIZ-1120523.jpg",
"00008-manga-life3.jpg",
"00027-lovers.jpg",
}
-- Feature: place random wallpaper if the wp_selected has "random" text
local wp_random = {
"00024-anime-street-at-night.jpg",
"00012-wallhaven-ymz61d.jpg",
"00016-wallhaven-r28dm7.jpg",
"00010-girl-getting-out-of-train.jpg",
"00013-island.jpg",
"00014-lake-house.jpg",
"00029-fantasy-town.jpg",
"00025-anime-girl-looking-away.jpg",
"00028-clock-room.jpg.jpg",
}
-- Feature: User wallpaper folder - the wallpaper can be set for active tag by keybinding
-- The directory is defined in the configuration settings in this theme file
local wp_user = {}
-- settings for currecnt user wallpaper
local wp_user_idx = 0
-- }}}
-- {{{ Wallpaper Changer
theme.change_wallpaper_user = function(direction)
local maxIdx = #wp_user
wp_user_idx = wp_user_idx + direction
if wp_user_idx < 1 then wp_user_idx = maxIdx end
if wp_user_idx > maxIdx then wp_user_idx = 1 end
local wp = wp_user[wp_user_idx]
for s in screen do
for i = 1,#s.tags do
local tag = s.tags[i]
if tag.selected then
theme.wallpaper_user = wppath_user .. wp
theme.wallpaper_user_tag = tag
gears.wallpaper.maximized(theme.wallpaper_user, s, false)
end
end
end
end
theme.change_wallpaper_per_tag = function()
-- For each screen
for scr in screen do
-- Go over each tab
for t = 1,#wp_selected do
local tag = scr.tags[t]
tag:connect_signal("property::selected", function (tag)
-- And if selected
if not tag.selected then return end
-- Set the color of tag
--theme.taglist_fg_focus = theme.baseColors[tag.index]
-- Set random wallpaper
if theme.wallpaper_user_tag == tag then
wp = theme.wallpaper_user
elseif wp_selected[t] == "random" then
local position = math.random(1, #wp_random)
wp = wppath .. wp_random[position]
else
wp = wppath .. wp_selected[t]
end
--gears.wallpaper.fit(wppath .. wp_selected[t], s)
gears.wallpaper.maximized(wp, s, false)
end)
end
end
end
-- }}}
-- {{{ Wibar
local markup = lain.util.markup
-- Separators
local separators = lain.util.separators
--------------------------
-- Widgets Declarations
--------------------------
local calendar_widget = require("awesome-wm-widgets.calendar-widget.calendar")
-- local weather_widget = require("awesome-wm-widgets.weather-widget.weather")
local spotify_widget = require("awesome-wm-widgets.spotify-widget.spotify")
local todo_widget = require("awesome-wm-widgets.todo-widget.todo")
-- fix params for wibox boxes
local wiboxMargin = 7
local underLineSize = 1.5
local wiboxBox0 = fishlive.widget.wiboxBox0Underline
local wiboxBox1 = fishlive.widget.wiboxBoxIconUnderline
local wiboxBox2 = fishlive.widget.wiboxBox2IconUnderline
-- Keyboard map indicator and switcher
local wboxColor = theme.baseColors[1]
local keyboardText = wibox.widget.textbox();
keyboardText:set_markup(markup.fontfg(theme.font_larger, wboxColor, " "))
theme.mykeyboardlayout = awful.widget.keyboardlayout()
local keyboardWibox = wiboxBox1(keyboardText, theme.mykeyboardlayout, wboxColor, 3, 6, underLineSize, wiboxMargin)
-- FS ROOT
wboxColor = theme.baseColors[2]
local fsicon = wibox.widget.textbox();
fsicon:set_markup(markup.fontfg(theme.font_larger, wboxColor, " "))
theme.fs = lain.widget.fs({
notification_preset = { fg = theme.fg_normal, bg = theme.bg_normal, font = theme.font_notify },
settings = function()
local fsp = string.format(" %3.2f %s ", fs_now["/"].free, fs_now["/"].units)
widget:set_markup(markup.font(theme.font, fsp))
end
})
local fsWibox = wiboxBox1(fsicon, theme.fs.widget, wboxColor, 2, 3, underLineSize, wiboxMargin)
-- MEM
wboxColor = theme.baseColors[3]
local memicon = wibox.widget.textbox();
memicon:set_markup(markup.fontfg(theme.font_larger, wboxColor, " "))
local mem = lain.widget.mem({
settings = function()
widget:set_markup(markup.fontfg(theme.font, theme.widgetbar_fg, " " .. mem_now.used .. " MB "))
end
})
local memWibox = wiboxBox1(memicon, mem.widget, wboxColor, 2, 3, underLineSize, wiboxMargin)
-- CPU
wboxColor = theme.baseColors[4]
local cpuicon = wibox.widget.textbox();
cpuicon:set_markup(markup.fontfg(theme.font_larger, wboxColor, " "))
local cpu = lain.widget.cpu({
settings = function()
widget:set_markup(markup.fontfg(theme.font, theme.widgetbar_fg, " " .. cpu_now.usage .. " % "))
end
})
local cpuWibox = wiboxBox1(cpuicon, cpu.widget, wboxColor, 3, 4, underLineSize, wiboxMargin)
-- CPU and GPU temps (lain, average)
-- wboxColor = theme.baseColors[5]
-- local tempicon = wibox.widget.textbox();
-- tempicon:set_markup(markup.fontfg(theme.font_larger, wboxColor, ""))
-- local tempcpu = lain.widget.temp_ryzen({
-- settings = function()
-- widget:set_markup(markup.fontfg(theme.font, theme.widgetbar_fg, " cpu " .. coretemp_now .. "°C "))
-- end
-- })
-- local tempgpu = lain.widget.temp_gpu({
-- settings = function()
-- widget:set_markup(markup.fontfg(theme.font, theme.widgetbar_fg, " gpu " .. coretemp_now .. "°C "))
-- end
-- })
-- local tempWibox = wiboxBox2(tempicon, tempcpu.widget, tempgpu.widget, wboxColor, 4, 4, underLineSize, wiboxMargin)
-- Weather widget
-- wboxColor = theme.baseColors[6]
-- local tempicon = wibox.widget.textbox();
-- tempicon:set_markup(markup.fontfg(theme.font_larger, wboxColor, ""))
-- local myWeather = weather_widget({
-- api_key='7df2ce22b859742524de7ab6c97a352d', --fill your API KEY
-- coordinates = { 49.261749, 13.903450 }, -- fill your coords
-- font_name = 'Carter One',
-- show_hourly_forecast = true,
-- show_daily_forecast = true,
-- })
-- local weatherWibox = wiboxBox0(myWeather, wboxColor, 3, 3, underLineSize, wiboxMargin)
-- ALSA volume
local alsaColor = theme.baseColors[7]
local volicon = wibox.widget.textbox();
theme.volume = lain.widget.alsa({
settings = function()
if volume_now.status == "off" then
volicon:set_markup(markup.fontfg(theme.font_larger, alsaColor, "ﱝ "))
elseif tonumber(volume_now.level) == 0 then
volicon:set_markup(markup.fontfg(theme.font_larger, alsaColor, " "))
elseif tonumber(volume_now.level) <= 25 then
volicon:set_markup(markup.fontfg(theme.font_larger, alsaColor, " "))
elseif tonumber(volume_now.level) <= 70 then
volicon:set_markup(markup.fontfg(theme.font_larger, alsaColor, "墳 "))
else
volicon:set_markup(markup.fontfg(theme.font_larger, alsaColor, " "))
end
widget:set_markup(markup.fontfg(theme.font, theme.widgetbar_fg, " " .. volume_now.level .. "% "))
end
})
local alsaWibox = wiboxBox1(volicon, theme.volume.widget, alsaColor, 3, 3, underLineSize, wiboxMargin)
-- Net
wboxColor = theme.baseColors[8]
local neticon = wibox.widget.textbox();
neticon:set_markup(markup.fontfg(theme.font_larger, wboxColor, " "))
local net = lain.widget.net({
settings = function()
widget:set_markup(markup.fontfg(theme.font, theme.widgetbar_fg, string.format("%#7.1f", net_now.sent) .. " ﰵ " .. string.format("%#7.1f", net_now.received) .. " ﰬ "))
end
})
local netWibox = wiboxBox1(neticon, net.widget, wboxColor, 3, 3, underLineSize, wiboxMargin)
-- Textclock widget
wboxColor = theme.baseColors[9]
local clockicon = wibox.widget.textbox();
clockicon:set_markup(markup.fontfg(theme.font_larger, wboxColor, " "))
local mytextclock = wibox.widget.textclock(markup.fontfg(theme.font, theme.widgetbar_fg, " %a %d-%m-%Y") .. markup.fontfg(theme.font_larger, theme.base0A, " %H:%M:%S "), 1)
local clockWibox = wiboxBox1(clockicon, mytextclock, wboxColor, 0, 0, underLineSize, wiboxMargin)
-- Calendar widget
local cw = calendar_widget({
theme = 'outrun',
placement = 'top_right'
})
-- Spotify widge
local spotifyWibox = spotify_widget({
font = theme.font,
max_length = 150,
play_icon = '/usr/share/icons/Papirus-Light/24x24/categories/spotify.svg',
pause_icon = '/usr/share/icons/Papirus-Dark/24x24/panel/spotify-indicator.svg'
})
-- Separators
local separator = wibox.widget.textbox()
-- {{{ Menu - Press Button Awesome
-- Create a launcher widget and a main menu
myawesomemenu = {
{ "hotkeys", function() hotkeys_popup.show_help(nil, awful.screen.focused()) end },
{ "manual", terminal .. " -e man awesome" },
{ "edit config", editor_cmd .. " " .. awesome.conffile },
{ "restart", awesome.restart },
{ "quit", function() awesome.quit() end },
}
-- mymainmenu = awful.menu({ items = { { "awesome", myawesomemenu, theme.awesome_icon },
-- { "Applications", xdgmenu },
-- { "open terminal", terminal }
-- }
-- })
-- mymainmenu = freedesktop.menu.build( {
-- { "awesome", myawesomemenu, theme.awesome_icon },
-- { "Applications", xdgmenu },
-- { "open terminal", terminal }
-- })
mymainmenu = freedesktop.menu.build({
before = {
{ "Awesome", myawesomemenu, theme.awesome_icon },
-- other triads can be put here
},
after = {
{ "Open terminal", terminal },
-- other triads can be put here
}
})
theme.mymainmenu = mymainmenu
mylauncher = awful.widget.launcher({ image = theme.awesome_icon, menu = mymainmenu })
-- Keyboard map indicator and switcher
mykeyboardlayout = awful.widget.keyboardlayout()
-- Set Wallpapers
--[[
screen.connect_signal("request::wallpaper", function(s)
-- Wallpaper
local wallpaper = theme.wppath .. wp_selected[3]
-- If wallpaper is a function, call it with the screen
if type(wallpaper) == "function" then
wallpaper = wallpaper(s)
end
gears.wallpaper.maximized(wallpaper, s, true)
end)
--]]
-------------------------------------
-- DESKTOP and PANELS CONFIGURATION
-------------------------------------
screen.connect_signal("request::desktop_decoration", function(s)
local tags = {
icons = {
" ", " ", " ", " ", "懲", "摒 ", " ", " ", " "
},
names = { "/main", "/w3", "/apps", "/dev", "/water", "/air", "/fire", "/earth", "/love" },
layouts = {
awful.layout.layouts[13], --main
awful.layout.layouts[2], --www (machi)
awful.layout.layouts[2], --apps (machi)
awful.layout.suit.floating, --idea
awful.layout.layouts[11],--water (machi to empty placement)
awful.layout.suit.magnifier, --air (machi)
awful.layout.layouts[5], --fire (center-work)
awful.layout.layouts[6], --earth (termfair)
awful.layout.suit.max --love
}
}
-- Each screen has its own tag table.
for s = 1, screen.count() do
tags[s] = awful.tag(tags.names, s, tags.layouts)
-- Set additional optional parameters for each tag
--tags[s][1].column_count = 2
end
-- Create a promptbox for each screen
s.mypromptbox = awful.widget.prompt()
-- Create an imagebox widget which will contain an icon indicating which layout we're using.
-- We need one layoutbox per screen.
s.mylayoutbox = awful.widget.layoutbox {
screen = s,
buttons = {
awful.button({ }, 1, function () awful.layout.inc( 1) end),
awful.button({ }, 3, function () awful.layout.inc(-1) end),
awful.button({ }, 4, function () awful.layout.inc(-1) end),
awful.button({ }, 5, function () awful.layout.inc( 1) end),
}
}
-- TAGLIST COMPONENT
-- Taglist Callbacks
local update_tag = function(self, c3, index, objects)
local focused = false
for _, x in pairs(awful.screen.focused().selected_tags) do
if x.index == index then
focused = true
break
end
end
local color
if focused then
color = theme.bg_underline
else
color = theme.bg_normal
end
local tagBox = self:get_children_by_id("overline")[1]
local iconBox = self:get_children_by_id("icon_text_role")[1]
iconBox:set_markup(markup.fontfg(theme.font_larger, theme.baseColors[index], tags.icons[index]))
tagBox.bg = color
end
-- Create a taglist widget
s.mytaglist = awful.widget.taglist {
screen = s,
filter = awful.widget.taglist.filter.all,
buttons = {
awful.button({ }, 1, function(t) t:view_only() end),
awful.button({ modkey }, 1, function(t)
if client.focus then
client.focus:move_to_tag(t)
end
end),
awful.button({ }, 3, awful.tag.viewtoggle),
awful.button({ modkey }, 3, function(t)
if client.focus then
client.focus:toggle_tag(t)
end
end),
awful.button({ }, 4, function(t) awful.tag.viewprev(t.screen) end),
awful.button({ }, 5, function(t) awful.tag.viewnext(t.screen) end),
},
widget_template = {
{
{
layout = wibox.layout.fixed.vertical,
{
layout = wibox.layout.fixed.horizontal,
{
{
id = 'icon_text_role',
widget = wibox.widget.textbox
},
left = 7,
right = 0,
top = 0,
widget = wibox.container.margin
},
{
{
id = 'text_role',
widget = wibox.widget.textbox
},
top = 0,
right = 7,
widget = wibox.container.margin
}
},
{
{
bottom = 1,
widget = wibox.container.margin
},
id = 'overline',
bg = theme.bg_normal,
shape = gears.shape.rectangle,
widget = wibox.container.background
}
},
widget = wibox.container.margin
},
id = 'background_role',
widget = wibox.container.background,
shape = gears.shape.rectangle,
create_callback = update_tag,
update_callback = update_tag
},
}
-- TASKLIST
-- Create a tasklist widget
s.mytasklist = awful.widget.tasklist {
screen = s,
filter = awful.widget.tasklist.filter.currenttags,
buttons = {
awful.button({ }, 1, function (c)
c:activate { context = "tasklist", action = "toggle_minimization" }
end),
awful.button({ }, 3, function() awful.menu.client_list { theme = { width = 250 } } end),
awful.button({ }, 4, function() awful.client.focus.byidx(-1) end),
awful.button({ }, 5, function() awful.client.focus.byidx( 1) end),
}
}
-- bind calendar with clock widget
mytextclock:connect_signal("button::press",
function(_, _, _, button)
if button == 1 then cw.toggle() end
end
)
-- separator type
separator:set_text(" ")
-- MAIN PANEL CONFIGURATION
-- Create the wibox
if usePolybar then
-- Polybar support
awful.util.spawn(os.getenv("HOME") .. "/.config/polybar/launch.sh")
s.mywibox = awful.wibar({ position = "top", height = 35, screen = s })
else
-- Add widgets to the wibox
--awful.util.spawn("killall -q polybar")
s.mywibox = awful.wibar({ position = "top", bg = theme.bg_normal, screen = s })
s.mywibox.widget = {
layout = wibox.layout.align.horizontal,
{ -- Left widgets
layout = wibox.layout.fixed.horizontal,
mylauncher,
separator,
s.mytaglist,
separator,
s.mypromptbox,
},
s.mytasklist, -- Middle widget
{ -- Right widgets
layout = wibox.layout.fixed.horizontal,
separator,
spotifyWibox,
separator,
todo_widget(),
separator,
wibox.widget.systray(),
separator,
keyboardWibox,
fsWibox,
memWibox,
cpuWibox,
-- tempWibox,
alsaWibox,
netWibox,
-- weatherWibox,
clockWibox,
s.mylayoutbox,
},
}
end
--------------------------
-- NAUGHTY CONFIGURATION
--------------------------
naughty.config.defaults.ontop = true
naughty.config.defaults.icon_size = dpi(32)
naughty.config.defaults.timeout = 10
naughty.config.defaults.title = 'System Notification Title'
naughty.config.defaults.margin = dpi(16)
naughty.config.defaults.border_width = 0
naughty.config.defaults.position = 'top_middle'
naughty.config.defaults.shape = function(cr, w, h)
gears.shape.rounded_rect(cr, w, h, dpi(6))
end
-- Apply theme variables
naughty.config.padding = dpi(8)
naughty.config.spacing = dpi(8)
naughty.config.icon_dirs = {
'/usr/share/icons/Papirus-Dark/',
'/usr/share/icons/Tela',
'/usr/share/icons/Tela-blue-dark',
'/usr/share/icons/la-capitaine/'
}
naughty.config.icon_formats = { 'svg', 'png', 'jpg', 'gif' }
rnotification.connect_signal('request::rules', function()
-- Critical notifs
rnotification.append_rule {
rule = { urgency = 'critical' },
properties = {
font = theme.font_notify,
bg = theme.base18,
fg = theme.base06,
margin = dpi(16),
position = 'top_middle',
implicit_timeout = 0
}
}
-- Normal notifs
rnotification.append_rule {
rule = { urgency = 'normal' },
properties = {
font = theme.font_notify,
bg = theme.notification_bg,
fg = theme.notification_fg,
margin = dpi(16),
position = 'top_middle',
implicit_timeout = 10,
icon_size = dpi(260),
opacity = 0.87
}
}
-- Low notifs
rnotification.append_rule {
rule = { urgency = 'low' },
properties = {
font = theme.font_notify,
bg = theme.notification_bg,
fg = theme.notification_fg,
margin = dpi(16),
position = 'top_middle',
implicit_timeout = 10,
icon_size = dpi(260),
opacity = 0.87
}
}
end
)
-- Error handling
naughty.connect_signal('request::display_error', function(message, startup)
naughty.notification {
urgency = 'critical',
title = 'Oops, an error happened'..(startup and ' during startup!' or '!'),
message = message,
app_name = 'System Notification',
icon = theme.awesome_icon
}
end
)
-- XDG icon lookup
naughty.connect_signal('request::icon', function(n, context, hints)
if context ~= 'app_icon' then return end
local path = menubar.utils.lookup_icon(hints.app_icon) or
menubar.utils.lookup_icon(hints.app_icon:lower())
if path then
n.icon = path
end
end
)
-- naughty.connect_signal("request::display", function(n)
-- naughty.layout.box { notification = n }
-- end)
-----------------------------------------------
-- WALLPAPER PER TAG and USER WALLS keybinding
-----------------------------------------------
-- Set actual wallpaper for first tag and screen
local wp = wp_selected[1]
if wp == "random" then wp = wp_random[1] end
gears.wallpaper.maximized(wppath .. wp, s, false)
-- Try to load user wallpapers
wp_user = fishlive.util.scandir(wppath_user)
-- Change wallpaper per tag
theme.change_wallpaper_per_tag()
-- }}}
end)
-- }}}
return theme
-- vim: filetype=lua:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:textwidth=80
|
--- === cp.rx.go.First ===
---
--- _Extends:_ [Statement](cp.rx.go.Statement.md)
---
--- A [Statement](cp.rx.go.Statement.md) that will complete after the first result resolves.
local Statement = require "cp.rx.go.Statement"
local toObservable = Statement.toObservable
--- cp.rx.go.First(resolvable) -> First
--- Constructor
--- Creates a new `First` `Statement` that will return the first value from the `resolvable` and complete.
---
--- Example:
---
--- ```lua
--- First(someObservable)
--- ```
---
--- Parameters:
--- * resolvable - a `resolvable` value, of which the first result will be returned.
---
--- Returns:
--- * The `Statement` which will return the first value when executed.
local First = Statement.named("First")
:onInit(function(context, resolvable)
assert(resolvable ~= nil, "The First `resolveable` may not be `nil`.")
context.resolvable = resolvable
end)
:onObservable(function(context)
return toObservable(context.resolvable):first()
end)
:define()
return First
|
---@class CS.FairyEditor.PublishHandler
---@field public CODE_FILE_MARK string
---@field public genCodeHandler (fun(obj:CS.FairyEditor.PublishHandler):void)
---@field public pkg CS.FairyEditor.FPackage
---@field public project CS.FairyEditor.FProject
---@field public isSuccess boolean
---@field public publishDescOnly boolean
---@field public exportPath string
---@field public exportCodePath string
---@field public useAtlas boolean
---@field public fileName string
---@field public fileExtension string
---@field public genCode boolean
---@field public items CS.System.Collections.Generic.List_CS.FairyEditor.FPackageItem
---@field public paused boolean
---@type CS.FairyEditor.PublishHandler
CS.FairyEditor.PublishHandler = { }
---@return CS.FairyEditor.PublishHandler
---@param pkg CS.FairyEditor.FPackage
---@param branch string
function CS.FairyEditor.PublishHandler.New(pkg, branch) end
---@param descFile string
function CS.FairyEditor.PublishHandler:ExportBinaryDesc(descFile) end
---@param zipArchive CS.System.IO.Compression.ZipStorer
function CS.FairyEditor.PublishHandler:ExportDescZip(zipArchive) end
---@param zipArchive CS.System.IO.Compression.ZipStorer
---@param compress boolean
function CS.FairyEditor.PublishHandler:ExportResZip(zipArchive, compress) end
---@return CS.System.Threading.Tasks.Task
---@param resPrefix string
function CS.FairyEditor.PublishHandler:ExportResFiles(resPrefix) end
---@param folder string
function CS.FairyEditor.PublishHandler:ClearOldResFiles(folder) end
---@return CS.System.Collections.Generic.List_CS.FairyEditor.PublishHandler.ClassInfo
---@param stripMember boolean
---@param stripClass boolean
---@param fguiNamespace string
function CS.FairyEditor.PublishHandler:CollectClasses(stripMember, stripClass, fguiNamespace) end
---@overload fun(path:string, codeFileExtensions:string): void
---@param path string
---@param codeFileExtensions string
---@param optional fileMark string
function CS.FairyEditor.PublishHandler:SetupCodeFolder(path, codeFileExtensions, fileMark) end
---@return string
---@param source string
function CS.FairyEditor.PublishHandler:ToFilename(source) end
---@param value (fun():void)
function CS.FairyEditor.PublishHandler:add_onComplete(value) end
---@param value (fun():void)
function CS.FairyEditor.PublishHandler:remove_onComplete(value) end
---@return boolean
---@param item CS.FairyEditor.FPackageItem
function CS.FairyEditor.PublishHandler:IsInList(item) end
---@return CS.System.Object
---@param item CS.FairyEditor.FPackageItem
function CS.FairyEditor.PublishHandler:GetItemDesc(item) end
---@return CS.FairyGUI.Utils.XML
---@param item CS.FairyEditor.FPackageItem
function CS.FairyEditor.PublishHandler:GetScriptData(item) end
---@return CS.System.Threading.Tasks.Task
function CS.FairyEditor.PublishHandler:Run() end
return CS.FairyEditor.PublishHandler
|
--[[
Lexical Tools - lua/entities/base_moneypot.lua
Copyright 2010-2016 Lex Robinson
This is the main code for Moneypot style entities
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
]] --
AddCSLuaFile()
ENT.Type = "anim"
ENT.PrintName = "Money Pot"
ENT.Author = "Lexi"
ENT.Spawnable = false
ENT.AdminSpawnable = false
ENT.IsMoneyPot = true
local BaseClass
if (WireLib) then
BaseClass = "base_wire_entity"
else
BaseClass = "base_gmodentity"
end
DEFINE_BASECLASS(BaseClass)
function ENT:SetupDataTables()
self:NetworkVar("Int", 0, "Money")
end
if (CLIENT) then
if not WireLib then
-- Slightly improved performance for sandbox tooltips
function ENT:Think()
if (self:BeingLookedAtByLocalPlayer()) then
local text = self:GetOverlayText()
AddWorldTip(self:EntIndex(), text, 0.5, self:GetPos(), self)
halo.Add({self}, color_white, 1, 1, 1, true, true)
end
end
end
-- Sandbox
function ENT:GetOverlayText()
local txt = string.format(
language.GetPhrase("tool.moneypot.overlay"),
self:FormatMoney(self:GetMoney())
)
if (game.SinglePlayer()) then
return txt
end
local PlayerName = self:GetPlayerName()
return txt .. "\n(" .. PlayerName .. ")"
end
-- Wiremod
function ENT:GetOverlayData()
return {
txt = string.format(
language.GetPhrase("tool.moneypot.overlay"),
self:FormatMoney(self:GetMoney())
),
}
end
function ENT:FormatMoney(amount)
return string.format("$%d", amount)
end
return
end
--------------------------------------
-- --
-- Overridables for customisation --
-- --
--------------------------------------
function ENT:IsMoneyEntity(ent)
return false
end
function ENT:SpawnMoneyEntity(amount)
return NULL
end
function ENT:GetNumMoneyEntities()
return math.huge
end
function ENT:InvalidateMoneyEntity(ent)
ent._InvalidMoney = true
end
function ENT:IsMoneyEntityInvalid(ent)
return ent._InvalidMoney == true
end
function ENT:GetMoneyAmount(ent)
return 0
end
--------------------------------------
-- --
-- / END --
-- --
--------------------------------------
function ENT:Initialize()
self:SetModel("models/props_lab/powerbox02b.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
if (WireLib) then
WireLib.CreateSpecialInputs(self, {"SpawnAll", "SpawnAmount"})
WireLib.CreateSpecialOutputs(self, {"StoredAmount", "LastAmount", "Updated"})
end
local phys = self:GetPhysicsObject()
if (not phys:IsValid()) then
local mdl = self:GetModel()
self:Remove()
error(
"Entity of type " .. self.ClassName ..
" created without a physobj! (Model: " .. mdl .. ")"
)
end
phys:Wake()
end
function ENT:SpawnAll(immediate)
local amount = self:GetMoney()
if (immediate) then
self:SpawnAmount(amount)
else
self:DelayedSpawn(amount)
end
end
function ENT:Use(activator)
self:SpawnAll(false)
end
function ENT:UpdateWireOutputs(amount)
if (not Wire_TriggerOutput) then
return
end
Wire_TriggerOutput(self, "StoredAmount", self:GetMoney())
Wire_TriggerOutput(self, "LastAmount", amount)
Wire_TriggerOutput(self, "Updated", 1)
timer.Simple(
0.1, function()
if (IsValid(self)) then
Wire_TriggerOutput(self, "Updated", 0)
end
end
)
end
function ENT:IsGoodMoneyEntity(ent)
return IsValid(ent) and self:IsMoneyEntity(ent) and
not self:IsMoneyEntityInvalid(ent) and (ent.MoneyPotPause or 0) <
CurTime()
end
function ENT:StartTouch(ent)
if (not self:IsGoodMoneyEntity(ent)) then
return
end
local amt = self:GetMoneyAmount(ent)
if (amt <= 0) then
return
end
self:InvalidateMoneyEntity(ent)
ent.MoneyPotPause = CurTime() + 100
ent:Remove()
self:AddMoney(amt)
end
local spos = Vector(0, 0, 17)
function ENT:SpawnAmount(amount)
amount = math.Clamp(math.floor(amount), 0, self:GetMoney())
if (amount == 0) then
return
end
-- Prevent people spawning too many
if (self:GetNumMoneyEntities() >= 50) then
return
end
local cash = self:SpawnMoneyEntity(amount)
if (cash == NULL) then
error("Moneypot (" .. self.ClassName .. ") unable to create cash entity!")
end
-- Remove our money before the new money exists
self:AddMoney(-amount)
cash:SetPos(self:LocalToWorld(spos))
cash:Spawn()
cash:Activate()
cash.MoneyPotPause = CurTime() + 5
end
-- For calling from lua (ie so /givemoney can give direct to it)
function ENT:AddMoney(amount)
self:SetMoney(self:GetMoney() + amount)
self:UpdateWireOutputs(amount)
end
local cvar_delay = CreateConVar(
"moneypot_spawn_delay", 1, FCVAR_ARCHIVE,
"How long in seconds to wait before spawning money"
)
function ENT:DelayedSpawn(amount)
amount = math.Clamp(amount, 0, self:GetMoney())
if (amount == 0) then
return
end
if (self.DoSpawn) then
self.DoSpawn = self.DoSpawn + amount
else
self.DoSpawn = amount
end
self.SpawnTime = CurTime() + cvar_delay:GetFloat()
end
-- From Moneyprinter
ENT.DoSpawn = false
ENT.SpawnTime = 0
function ENT:Think()
BaseClass.Think(self)
if (not self.DoSpawn) then
return
end
local ctime = CurTime()
if (self.SpawnTime < ctime) then
self:SpawnAmount(self.DoSpawn)
self.DoSpawn = false
return
end
local effectdata = EffectData()
effectdata:SetOrigin(self:GetPos())
effectdata:SetMagnitude(1)
effectdata:SetScale(1)
effectdata:SetRadius(2)
util.Effect("Sparks", effectdata)
end
function ENT:OnRemove()
self:SpawnAll(true)
BaseClass.OnRemove(self)
end
function ENT:TriggerInput(key, value)
if (key == "SpawnAll" and value ~= 0) then
self:SpawnAll(false)
elseif (key == "SpawnAmount" and value > 0) then
self:DelayedSpawn(value)
end
end
function ENT:OnEntityCopyTableFinish(data)
if (data.DT) then
data.DT.Money = 0
end
end
function ENT:OnDuplicated(data)
self:SetMoney(0)
-- AdvDupe restores DTVars *AFTER* calling this function 😒
if (data.DT) then
data.DT.Money = 0
end
end
function ENT:PostEntityPaste()
self:SetMoney(0)
end
|
local api = require "luci.model.cbi.passwall.api.api"
local appname = api.appname
local sys = api.sys
local has_chnlist = api.fs.access("/usr/share/passwall/rules/chnlist")
m = Map(appname)
local global_proxy_mode = (m:get("@global[0]", "tcp_proxy_mode") or "") .. (m:get("@global[0]", "udp_proxy_mode") or "")
-- [[ ACLs Settings ]]--
s = m:section(TypedSection, "acl_rule", translate("ACLs"), "<font color='red'>" .. translate("ACLs is a tools which used to designate specific IP proxy mode.") .. "</font>")
s.template = "cbi/tblsection"
s.sortable = true
s.anonymous = true
s.addremove = true
s.extedit = api.url("acl_config", "%s")
function s.create(e, t)
t = TypedSection.create(e, t)
luci.http.redirect(e.extedit:format(t))
end
function s.remove(e, t)
sys.call("rm -rf /tmp/etc/passwall_tmp/dns_" .. t .. "*")
TypedSection.remove(e, t)
end
---- Enable
o = s:option(Flag, "enabled", translate("Enable"))
o.default = 1
o.rmempty = false
---- Remarks
o = s:option(Value, "remarks", translate("Remarks"))
o.rmempty = true
local mac_t = {}
sys.net.mac_hints(function(e, t)
mac_t[e] = {
ip = t,
mac = e
}
end)
o = s:option(DummyValue, "sources", translate("Source"))
o.rawhtml = true
o.cfgvalue = function(t, n)
local e = ''
local v = Value.cfgvalue(t, n) or ''
string.gsub(v, '[^' .. " " .. ']+', function(w)
local a = w
if mac_t[w] then
a = a .. ' (' .. mac_t[w].ip .. ')'
end
if #e > 0 then
e = e .. "<br />"
end
e = e .. a
end)
return e
end
---- TCP Proxy Mode
tcp_proxy_mode = s:option(ListValue, "tcp_proxy_mode", translatef("%s Proxy Mode", "TCP"))
tcp_proxy_mode.default = "default"
tcp_proxy_mode.rmempty = false
tcp_proxy_mode:value("default", translate("Default"))
tcp_proxy_mode:value("disable", translate("No Proxy"))
tcp_proxy_mode:value("global", translate("Global Proxy"))
if has_chnlist and global_proxy_mode:find("returnhome") then
tcp_proxy_mode:value("returnhome", translate("China List"))
else
tcp_proxy_mode:value("gfwlist", translate("GFW List"))
tcp_proxy_mode:value("chnroute", translate("Not China List"))
end
tcp_proxy_mode:value("direct/proxy", translate("Only use direct/proxy list"))
---- UDP Proxy Mode
udp_proxy_mode = s:option(ListValue, "udp_proxy_mode", translatef("%s Proxy Mode", "UDP"))
udp_proxy_mode.default = "default"
udp_proxy_mode.rmempty = false
udp_proxy_mode:value("default", translate("Default"))
udp_proxy_mode:value("disable", translate("No Proxy"))
udp_proxy_mode:value("global", translate("Global Proxy"))
if has_chnlist and global_proxy_mode:find("returnhome") then
udp_proxy_mode:value("returnhome", translate("China List"))
else
udp_proxy_mode:value("gfwlist", translate("GFW List"))
udp_proxy_mode:value("chnroute", translate("Not China List"))
end
udp_proxy_mode:value("direct/proxy", translate("Only use direct/proxy list"))
--[[
---- TCP No Redir Ports
o = s:option(Value, "tcp_no_redir_ports", translate("TCP No Redir Ports"))
o.default = "default"
o:value("disable", translate("No patterns are used"))
o:value("default", translate("Default"))
o:value("1:65535", translate("All"))
---- UDP No Redir Ports
o = s:option(Value, "udp_no_redir_ports", translate("UDP No Redir Ports"))
o.default = "default"
o:value("disable", translate("No patterns are used"))
o:value("default", translate("Default"))
o:value("1:65535", translate("All"))
---- TCP Redir Ports
o = s:option(Value, "tcp_redir_ports", translate("TCP Redir Ports"))
o.default = "default"
o:value("default", translate("Default"))
o:value("1:65535", translate("All"))
o:value("80,443", "80,443")
o:value("80:65535", "80 " .. translate("or more"))
o:value("1:443", "443 " .. translate("or less"))
---- UDP Redir Ports
o = s:option(Value, "udp_redir_ports", translate("UDP Redir Ports"))
o.default = "default"
o:value("default", translate("Default"))
o:value("1:65535", translate("All"))
o:value("53", "53")
]]--
return m
|
-- Copy ext/rf/premake5.lua script as rf.lua to be able to include it
os.copyfile("ext/rf/premake5.lua", "ext/rf/rf.lua")
require "ext/rf"
workspace "Radar"
language "C++"
cppdialect "C++11"
architecture "x86_64"
platforms { "Windows", "Unix" }
configurations { "Debug", "Release", "ReleaseDbg" }
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
optimize "On"
filter "configurations:ReleaseDbg"
optimize "Debug"
buildoptions { "-fno-omit-frame-pointer" }
filter "platforms:Windows"
buildoptions { "-W4" }
filter "platforms:Unix"
buildoptions { "-Wall" }
filter {}
externalproject "glfw3"
kind "StaticLib"
location "ext/rf"
targetdir "ext/rf/lib"
externalproject "rf"
kind "StaticLib"
location "ext/rf"
targetdir "ext/rf/lib"
includedirs { "ext/rf/ext/glfw/include" }
project "radar"
kind "ConsoleApp"
targetdir "bin/"
debugdir "bin/"
defines { "GLEW_STATIC" }
defines { "HAVE_SSE2=1" }
files { "src/**.cpp", "src/**.h" }
removefiles { "src/radar_unix.cpp", "src/radar_win32.cpp" }
includedirs { "src", "ext/rf/include", "ext/rf/ext/cjson", "ext/openal-soft/include",
"ext/rf/ext/glew/include", "ext/rf/ext/glfw/include" }
libdirs { "ext/rf/lib", "ext/openal-soft/build" }
filter "configurations:Debug"
links { "rf_d", "glfw3_d" }
filter "configurations:ReleaseDbg"
links { "rf_p", "glfw3_p" }
filter { "configurations:Release" }
links { "rf", "glfw3" }
filter "platforms:Windows"
libdirs{ "ext/openal-soft/build/Release" }
links { "openal32", "opengl32", "PowrProf" }
filter "platforms:Unix"
links { "openal", "GL", "X11", "dl", "pthread" }
filter {}
|
local Object = require "object"
local Work = require "work"
local WorkQueue = require "work_queue"
local Deque = require "deque"
local test = Work:extend()
function test:setId(id)
self.id = id
end
function test:getId()
return self.id
end
function test:workBegin()
print("work begin: ", self.id)
end
function test:workEnd()
print("work end: ", self.id)
print("=============================")
end
function test:work(callback)
-- do the dirty work. As an example, the work is to print the test id
print("working ... ", self.id)
callback()
end
function main()
local function finishCallback()
print("all done")
end
local workQueue = WorkQueue:new()
workQueue:setQueueType(WorkQueue.FIFO)
workQueue:setCallback(finishCallback)
for i=1, 10 do
local work = test:new()
work:setId(i)
print("add work", work:getId())
workQueue:addWork(work)
end
print("================ work queue start ================")
workQueue:start()
end
main()
|
local rules = require "scripts.rules"
local animations = require "character.animations"
local Character = require "character.character"
local ComeInnWaitress = Character:new()
function ComeInnWaitress:new(o, control)
o = o or Character:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
function ComeInnWaitress:create()
Character.create(self)
self:set_skin("bunny_girl")
local stats = self.data.stats
stats.name = "Debbie"
stats.hit_die = "d6",
rules.set_ability_scores_map(stats, {
str = 10,
dex = 13,
con = 10,
int = 10,
wis = 8,
cha = 15,
})
end
function ComeInnWaitress:on_interact(interactor_name)
local dialogue = {
start = {
text = "I will attend to you shortly.",
go_to = "end"
}
}
sfml_dialogue(dialogue)
end
return ComeInnWaitress
|
-- kind of trivial right now, but when there are agents/entities,
-- this will also handle triggering encounters, etc.
startTile = gtr("TunnelStart")
endTile = gtr("TunnelEnd")
path = FindSimplePath(startTile, endTile)
for _, tile in pairs(path) do
tile:SetAttributeInt("open", 1)
end
|
local S = mobs.intllib
mobs:register_mob("drwho_mobs:cyberman", {
type = "monster",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
attack_npcs = false,
owner_loyal = true,
pathfinding = true,
hp_min = 10,
hp_max = 20,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "mobs_character.b3d",
drawtype = "front",
textures = {
{"mobs_cyberman.png"},
},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
},
water_damage = 0,
lava_damage = 2,
light_damage = 0,
view_range = 15,
fear_height = 3,
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
})
mobs:register_egg("drwho_mobs:cyberman", S("Cyberman"), "default_brick.png", 1)
mobs:alias_mob("drwho_mobs:cyberman", "drwho_mobs:cyberman")
|
Cable.receive('fl_hook_run_cl', function(hook_name, ...)
hook.run(hook_name, ...)
end)
Cable.receive('fl_player_initial_spawn', function(ply_index)
hook.run('PlayerInitialSpawn', Entity(ply_index))
end)
Cable.receive('fl_player_disconnected', function(ply_index)
hook.run('PlayerDisconnected', Entity(ply_index))
end)
Cable.receive('fl_player_model_changed', function(ply_index, new_model, old_model)
util.wait_for_ent(ply_index, function(player)
hook.run('PlayerModelChanged', player, new_model, old_model)
end)
end)
Cable.receive('fl_notification', function(message, arguments, color)
if IsValid(PLAYER) and PLAYER:has_initialized() then
PLAYER:notify(message, arguments, color)
end
end)
Cable.receive('fl_player_take_damage', function()
PLAYER.last_damage = CurTime()
end)
Cable.receive('fl_player_interact', function(target)
local interaction_menu = DermaMenu()
hook.run('CreatePlayerInteractions', interaction_menu, target)
if interaction_menu:ChildCount() > 0 then
interaction_menu:Open()
interaction_menu:Center()
else
interaction_menu:safe_remove()
end
end)
Cable.receive('fl_entity_interact', function(entity)
local interaction_menu = DermaMenu()
hook.run('CreateEntityInteractions', interaction_menu, entity)
if interaction_menu:ChildCount() > 0 then
interaction_menu:Open()
interaction_menu:Center()
else
interaction_menu:safe_remove()
end
end)
|
local to = ".build/"..(_ACTION or "nullaction")
--------------------------------------------------------------------------------
local function setup_cfg(cfg)
configuration(cfg)
targetdir(to.."/bin/"..cfg)
objdir(to.."/obj/")
configuration({cfg, "x32"})
targetsuffix("_x86")
configuration({cfg, "x64"})
targetsuffix("_x64")
end
--------------------------------------------------------------------------------
local function define_project(name)
project(name)
flags("fatalwarnings")
language("c++")
end
--------------------------------------------------------------------------------
local function define_exe(name)
define_project(name)
kind("consoleapp")
end
--------------------------------------------------------------------------------
workspace("conemu2404")
configurations({"debug", "release"})
platforms({"x32", "x64"})
location(".")
characterset("MBCS")
flags("NoManifest")
staticruntime("on")
rtti("off")
symbols("on")
exceptionhandling("off")
setup_cfg("release")
setup_cfg("debug")
configuration("debug")
optimize("off")
defines("DEBUG")
defines("_DEBUG")
configuration("release")
optimize("full")
defines("NDEBUG")
configuration("vs*")
defines("_HAS_EXCEPTIONS=0")
defines("_CRT_SECURE_NO_WARNINGS")
defines("_CRT_NONSTDC_NO_WARNINGS")
--------------------------------------------------------------------------------
define_exe("repro")
files("*.cpp")
|
slot0 = class("WorldGoods", import("...BaseEntity"))
slot0.Fields = {
config = "table",
item = "table",
count = "number",
id = "number",
moneyItem = "table"
}
slot0.EventUpdateCount = "WorldGoods.EventUpdateCount"
slot0.CreateItem = function (slot0, slot1, slot2)
return (slot0 == DROP_TYPE_WORLD_ITEM and WorldItem) or Item.New({
type = slot0,
id = slot1,
count = slot2
})
end
slot0.Setup = function (slot0, slot1)
slot0.id = slot1.goods_id
slot0.config = pg.world_goods_data[slot0.id]
slot0.count = slot1.count
slot0.item = slot0.CreateItem(slot0.config.item_type, slot0.config.item_id, slot0.config.item_num)
slot0.moneyItem = slot0.CreateItem(slot0.config.price_type, slot0.config.price_id, slot0.config.price_num)
end
slot0.UpdateCount = function (slot0, slot1)
if slot0.count ~= slot1 then
slot0.count = slot1
slot0:DispatchEvent(slot0.EventUpdateCount)
end
end
slot0.sortFunc = function (slot0, slot1)
if slot0.config.priority == slot1.config.priority then
return slot0.id < slot1.id
else
return slot1.config.priority < slot0.config.priority
end
end
return slot0
|
local GTools = class("GTools")
function GTools:ctor()
end
function GTools:delayOneFrame(callback)
return self:delayCall(0.01, callback, true)
end
--默认游戏时间,受timeScale影响
function GTools:delayCall(t, callback, isUseRealTime)
return CS.Game.GScheduler.DelayCall(t, callback, isUseRealTime)
end
function GTools:loopCall(t, callback, isUseRealTime)
return CS.Game.GScheduler.LoopCall(t, callback, isUseRealTime)
end
function GTools:stopLoopCall(timer)
return CS.Game.GScheduler.StopLoop(timer)
end
function GTools:frameCall(callback, isUseRealTime)
return CS.Game.GScheduler.FrameCall(callback, isUseRealTime)
end
function GTools:pause(timer)
CS.Game.GScheduler.Pause(timer)
end
function GTools:resume(timer)
CS.Game.GScheduler.Resume(timer)
end
function GTools:stop(timer)
CS.Game.GScheduler.StopLoop(timer)
end
function GTools:stopFrameCall(timer)
CS.Game.GScheduler.StopLoop(timer)
end
function GTools:stopAllTimer()
CS.Game.GScheduler.StopAllTimer()
end
function GTools:listTable(tb, table_list, level)
local ret = ""
local indent = string.rep(" ", level*4)
for k, v in pairs(tb) do
local quo = type(k) == "string" and "\"" or ""
ret = ret .. indent .. "[" .. quo .. tostring(k) .. quo .. "] = "
if type(v) == "table" then
local t_name = table_list[v]
if t_name then
ret = ret .. tostring(v) .. " -- > [\"" .. t_name .. "\"]\n"
else
table_list[v] = tostring(k)
ret = ret .. "{\n"
ret = ret .. self:listTable(v, table_list, level+1)
ret = ret .. indent .. "}\n"
end
elseif type(v) == "string" then
ret = ret .. "\"" .. tostring(v) .. "\"\n"
else
ret = ret .. tostring(v) .. "\n"
end
end
local mt = getmetatable(tb)
if mt then
ret = ret .. "\n"
local t_name = table_list[mt]
ret = ret .. indent .. "<metatable> = "
if t_name then
ret = ret .. tostring(mt) .. " -- > [\"" .. t_name .. "\"]\n"
else
ret = ret .. "{\n"
ret = ret .. self:listTable(mt, table_list, level+1)
ret = ret .. indent .. "}\n"
end
end
return ret
end
function GTools:tableToString(t)
if type(t) ~= "table" then
error("Sorry, it's not table, it is " .. type(t) .. ".")
end
local ret = " = {\n"
local table_list = {}
table_list[t] = "root table"
ret = ret .. self:listTable(t, table_list, 1)
ret = ret .. "}"
return ret
end
function GTools:printTable(t)
-- log.writeToFile(self:tableToString(t))
print(tostring(t) .. self:tableToString(t))
end
--表内位置随机重排
function GTools:shuffle(t)
local count = #t
for i = count,2,-1 do
local j = math.random(i)
local temp = t[i]
t[i] = t[j]
t[j] = temp
end
end
function GTools:deepCopy(t)
local lookup_table = {}
local function _copy(t)
if type(t) ~= "table" then
return t
elseif lookup_table[t] then
return lookup_table[t]
end
local new_table = {}
lookup_table[t] = new_table
for index, value in pairs(t) do
new_table[_copy(index)] = _copy(value)
end
return setmetatable(new_table, getmetatable(t))
end
return _copy(t)
end
return GTools
|
return {'oreade','oregano','oremus','orenmaffia','oreren','ore','oreel','oreaden','oreer','oreerde','oreerden','oreert','oren','oremussen','ores'}
|
local avatar_sizes = {184, 128, 84, 64, 32, 16}
local glint_fraction
local glint_fraction_offset = -0.03
local glint_offset = 3
local glint_offset_half = glint_offset * 0.5
local glint_percent
local glint_period = 2
--local glint_power = 1 --used for a more advanced form of the glint_fraction equation
local glint_speed = 0.75
local last_updated_frame
local PANEL = {}
local pi = math.pi
local tau = 2 * pi
--colors
local associated_colors = PYRITION.Colors.Panel.Avatar
local color_alive = associated_colors.Alive
local color_dead = associated_colors.Dead
--panel functions
function PANEL:CalculateGlintPoly(width, height, fraction, glint_scale)
local glint_height, glint_width = height * glint_scale, width * glint_scale
local glint_height_half, glint_width_half = glint_height * 0.5, glint_width * 0.5
local inverted_fraction = 1 - fraction
local offset_x, offset_y = width * inverted_fraction * glint_offset - width * glint_offset_half, height * fraction * glint_offset - height * glint_offset_half
--we don;t really need the two spiked corners now that I'm using the half sizes to cover the whole square
local glint_poly = {
--[[{
x = offset_x - glint_width_half,
y = offset_y - glint_height_half
},]]
{
x = offset_x + glint_width_half,
y = offset_y - glint_height_half
},
{
x = offset_x + width + glint_width_half,
y = offset_y + height - glint_height_half
},
--[[{
x = offset_x + width + glint_width_half,
y = offset_y + height + glint_height_half
},]]
{
x = offset_x + width - glint_width_half,
y = offset_y + height + glint_height_half
},
{
x = offset_x - glint_width_half,
y = offset_y + glint_height_half
}
}
self.GlintPoly = glint_poly
end
function PANEL:Init()
self.Glint = false
self.AliveColor = table.Copy()
self.DeadColor = table.Copy(color_dead)
do --avatar
local avatar = vgui.Create("AvatarImage", self)
avatar:Dock(FILL)
avatar:DockMargin(2, 2, 2, 2)
self.AvatarImage = avatar
end
do --cover panel
local cover = vgui.Create("DPanel", self)
local parent_panel = self
cover:Dock(FILL)
cover:SetVisible(false)
function cover:Paint(width, height) parent_panel.PaintGlint(self, parent_panel, width, height) end
self.CoverPanel = cover
end
end
function PANEL:Paint(width, height)
surface.SetDrawColor(IsValid(self.Player) and self.Player:Alive() and self.AliveColor or self.DeadColor)
surface.DrawRect(0, 0, width, height)
end
function PANEL:PaintGlint(true_self, width, height)
if true_self.Glint then
--only update the glint poly once per frame
if last_updated_frame ~= FrameNumber() then
last_updated_frame = FrameNumber()
glint_percent = math.min((RealTime() * glint_speed + glint_fraction_offset) % glint_period, 1)
local real_time_tau = glint_percent * tau
--local glint_fraction = 1 - (RealTime() % 1 - 0.5) ^ 2 * 4
--put that math degree to use
--glint_fraction = (((math.sin(real_time_tau) + real_time_tau) / tau) ^ glint_power + glint_fraction_offset) % 1
glint_fraction = ((math.sin(real_time_tau) + real_time_tau) / tau + glint_fraction_offset) % 1
--glint_fraction = (math.sin(real_time_tau) + real_time_tau) / tau
true_self:CalculateGlintPoly(
width,
height,
glint_fraction,
0.35 - math.sin(glint_percent * pi) ^ 3 * 0.2
)
end
local color = true_self.GlintColor
draw.NoTexture()
surface.SetDrawColor(color.r, color.g, color.b, math.sin(glint_percent * pi) ^ 5 * 128)
surface.DrawPoly(true_self.GlintPoly)
end
end
function PANEL:PerformLayout(width, height) self:UpdateAvatar(math.max(width, height)) end
function PANEL:SetGlint(color)
self.Glint = true
self.GlintColor = color
self.CoverPanel:SetVisible(true)
end
function PANEL:SetPlayer(ply)
local glint_color = hook.Run("PyritionCredationGetGlint", ply)
self.Player = ply
if glint_color then self:SetGlint(glint_color) end
--if alive_color then self.AliveColor = alive_color end
self:UpdateAvatar()
end
function PANEL:UpdateAvatar(size)
size = size or math.max(self:GetSize())
--updates the avatar image to something that won't have large amounts of minification filtering
if self.Player then
for index, avatar_size in ipairs(avatar_sizes) do if size <= avatar_size then return self.AvatarImage:SetPlayer(self.Player, avatar_size) end end
self.AvatarImage:SetPlayer(self.Player, 16)
end
end
--post
return "Avatar", "A player's avatar for general usage.", "DPanel"
|
function ReduceArmor(keys)
local caster = keys.caster
local unit = keys.target
local ability = keys.ability
local stacks = ability:GetAbilitySpecial("armor_per_hit")
if unit:IsBoss() then
stacks = math.min(stacks, ability:GetAbilitySpecial("boss_max_armor") - unit:GetModifierStackCount("modifier_stegius_desolating_touch_debuff", ability))
end
ModifyStacks(ability, caster, unit, "modifier_stegius_desolating_touch_debuff", stacks, true)
unit:EmitSound("Item_Desolator.Target")
Timers:CreateTimer(ability:GetAbilitySpecial("duration"), function()
if IsValidEntity(caster) and IsValidEntity(unit) then
ModifyStacks(ability, caster, unit, "modifier_stegius_desolating_touch_debuff", -stacks)
end
end)
end
|
D3Anim={}
D3Anim._animated={}
D3Anim._animatedModel={}
function D3Anim.updateBones()
for k,a in pairs(D3Anim._animated) do
if D3Anim._animatedModel[k.bonesTop].dirty then
local bt={}
local bn=1
for n,bd in ipairs(k.animBones) do
local b=bd.bone
local name=b.name
local m=Matrix.new()
m:setMatrix(bd.poseIMat:getMatrix())
while true do
local m1=b:getMatrix()
m1:multiply(m) m=m1
b=b:getParent()
if b==k.bonesTop then break end
end
bt[bn],bt[bn+1],bt[bn+2],bt[bn+3],
bt[bn+4],bt[bn+5],bt[bn+6],bt[bn+7],
bt[bn+8],bt[bn+9],bt[bn+10],bt[bn+11],
bt[bn+12],bt[bn+13],bt[bn+14],bt[bn+15]=m:getMatrix()
bn=bn+16
end
k:setShaderConstant("bones",Shader.CMATRIX,#k.animBones,bt)
a.dirty=false
end
end
end
function D3Anim.animate(m,a)
local ta={}
local dtm=(os:timer()-a.tm)*1000
local hasNext=false
for _,b in ipairs(a.anim.bones) do
local cf=1
while cf<#b.keyframes and b.keyframes[cf].keytime<dtm do cf+=1 end
if cf<#b.keyframes then
hasNext=true
else
end
local f=b.keyframes[cf]
if m.bones[b.boneId] then
local nf=m.bones[b.boneId]
local cm={ s=f.scale or nf.srt.s, r=f.rotation or nf.srt.r, t=f.translation or nf.srt.t}
ta[b.boneId]=cm
end
end
if not hasNext then
if not a.loop then return nil end
a.tm=os:timer()
end
return ta
end
function D3Anim.tick()
for k,a in pairs(D3Anim._animatedModel) do
local ares={}
local aend={}
for slot,anim in pairs(a.animations) do
local function animateIns(mvs,ratio)
for bone,srt in pairs(mvs) do
ares[bone]=ares[bone] or {}
table.insert(ares[bone],{ratio=ratio,mat={G3DFormat.srtToMatrix(srt):getMatrix()}})
end
end
local ao,ac,aor=nil,nil,1
if anim.oldAnim then
local aratio=(os:timer()-anim.oldStart)/anim.oldLen
if aratio>=1 then
anim.oldAnim=nil
else
if aratio<0 then aratio=0 end
ao=D3Anim.animate(k,anim.oldAnim)
if ao then aor=1-aratio end
end
end
ac=D3Anim.animate(k,anim)
if ao and ac then
animateIns(ao,aor)
animateIns(ac,1-aor)
elseif ao then
animateIns(ao,1)
elseif ac then
animateIns(ac,1)
else
aend[slot]=true
end
end
for slot,_ in pairs(aend) do
a.animations[slot]=nil
end
for bone,srtl in pairs(ares) do
if #srtl>0 then
local cm={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
local tsr=0
for _,srt in ipairs(srtl) do tsr+=srt.ratio end
if tsr>0 then
for _,srt in ipairs(srtl) do
local rsc=srt.ratio/tsr
for k=1,16 do cm[k]+=srt.mat[k]*rsc end
end
local rm=Matrix.new() rm:setMatrix(unpack(cm))
k.bones[bone]:setMatrix(rm)
end
end
end
a.dirty=true
end
D3Anim.updateBones()
end
function D3Anim.setAnimation(model,anim,track,loop,transitionTime)
assert(D3Anim._animatedModel[model],"Model not animatable")
local an=D3Anim._animatedModel[model]
local oldAnim,oldStart,oldLen,tm=nil,nil,nil,os:timer()
if transitionTime and an.animations[track] then
oldAnim=an.animations[track]
oldStart=tm
oldLen=transitionTime
end
an.animations[track]={anim=anim,tm=tm,loop=loop,oldAnim=oldAnim,oldStart=oldStart,oldLen=oldLen}
end
function D3Anim._addMesh(m)
D3Anim._animated[m]={ dirty=true, animations={} }
D3Anim._animatedModel[m.bonesTop]={dirty=true,animations={}}
end
|
require 'lib.class'
require 'factories.base'
require 'helpers.base'
local eal = require 'lib.eal.manager'
-- CameraFactory allows creating different kinds of cameras
local CameraFactory = class(EntityFactory, function(self)
EntityFactory.init(self, "camera")
end)
-- createAndAttach shorthand method to create camera and attach it
-- @param type camera type
-- @param name camera name
-- @param settings camera settings
-- @returns camera entity from eal
function CameraFactory:createAndAttach(type, name, settings)
local cam = self:create(type, name, settings)
if cam then
cam:attach()
return true
end
return false
end
-- singleton
camera = camera or CameraFactory()
local createCamera = function(name, settings)
return {
type = "camera",
clipDistance = settings.clipDistance or 0.01,
bgColour = settings.bgColour or "0x000000",
name = name
}
end
camera:register("free", function(name, settings)
settings.mixins = {"freeCamera"}
settings.class = "camera"
settings.enabled = true
local config = {
id = name,
flags = {"dynamic"},
vars = settings,
render = {
root = {
position = settings.position or Vector3.ZERO,
children = {
{
type = "node",
name = "yaw",
children = {
{
type = "node",
name = "pitch",
children = {
{
type = "node",
name = "roll",
children = {
createCamera(name, settings)
}
}
}
}
}
}
}
}
}
}
local e = data:createEntity(config)
if not e then
return nil
end
return eal:getEntity(e.id)
end)
camera:register("orbit", function(name, settings)
settings.mixins = {"orbitCamera"}
settings.class = "camera"
local config = {
id = name,
vars = settings,
render = {
root = {
position = settings.position or Vector3.ZERO,
children = {
{
type = "node",
name = "pitch",
children = {
{
type = "node",
name = "flip",
children = {
createCamera(name, settings)
}
}
}
}
}
}
}
}
local e = data:createEntity(config)
if not e then
return nil
end
return eal:getEntity(e.id)
end)
return camera
|
require("array")
local a = array.new(10)
local mt = getmetatable(a)
for k = 1, array.size(a) do
array.set(a, k, k * 2)
end
for k = 1, array.size(a) do
print(array.get(a, k))
end
mt.__index = mt
mt.set = array.set
mt.get = array.get
mt.size = array.size
for k = 1, a:size() do
a:set(k, k / 10)
print(a:get(k))
end
--[[
mt.__index = array.get
mt.__newindex = array.set
for k = 1, array.size(a) do
a[k] = k / 10
print(a[k])
end
]]
|
-- by Qige <qigezhao@gmail.com>
-- 2017.10.20 ARN iOMC v3.0-alpha-201017Q
--local DBG = print
local DBG = function(msg) end
local CCFF = require 'arn.utils.ccff'
local ARNMngr = require 'arn.device.mngr'
local TOKEN = require 'arn.service.wsync.v2.util_token'
local exec = CCFF.execute
local ssplit = CCFF.split
local fwrite = CCFF.file.write
local fread = CCFF.file.read
local striml = CCFF.triml
local tbl_push = table.insert
local sfmt = string.format
local schar = string.char
local sbyte = string.byte
local ssub = string.sub
local ts = os.time
local dt = function() return os.date('%X %x') end
local WSync2Agent = {}
WSync2Agent.VERSION = 'ARN-Agent-WSync v2.0-alpha-20171206Q'
WSync2Agent.Comm = require 'arn.service.wsync.v2.util_comm'
WSync2Agent.conf = {}
WSync2Agent.conf.fmtTokenKey = "6W+ARN+%s"
WSync2Agent.instant = {}
WSync2Agent.instant.__index = WSync2Agent.instant -- OOP liked(1/2)
function WSync2Agent.New(
protocol, port,
interval, flagLoop
)
local instant = {}
setmetatable(instant, WSync2Agent.instant) -- OOP liked(2/2)
instant.VERSION = WSync2Agent.VERSION
instant.conf = {}
instant.conf.protocol = protocol or 'udp'
instant.conf.port = port or 3003
instant.conf.interval = interval or 1
instant.conf.flagLoop = flagLoop
-- Resource
instant.res = {}
instant.res.channels = nil
instant.res.timeouts = nil
instant.res.loops = 0
instant.cache = {}
instant.cache.index = 1
instant.cache.target = nil
instant.cache.timeout = nil
return (instant)
end
function WSync2Agent.instant:Prepare(timeout, port, protocol)
DBG(sfmt("Agent.instant:Prepare(%s)", timeout or '-'))
if ((not ARNMngr)) then
return 'error: need packet ARN-Scripts'
end
if ((not WSync2Agent.Comm) or (not WSync2Agent.Comm.Env())) then
return 'error: utility wsync2 comm failed'
end
-- enable run again & again
if (self.conf.flagLoop == 'on' and self.conf.flagLoop == '1') then
self.conf.flagLoop = 1
else
self.conf.flagLoop = 0
end
-- init socket
local sockfd = WSync2Agent.Comm.Socket(timeout, port, protocol)
if (not sockfd) then
return 'error: bad local socket'
end
self.res.sockfd = sockfd
-- init TOKEN
local token = self:tokenGenerate()
if (not token) then
return 'error: cannot calc local token'
end
self.res.TOKEN = token
self.res.ts = ts()
return nil
end
function WSync2Agent.instant:AllParamsReset()
DBG('------# reset loops & index')
self.res.loops = 0
self.res.channels = nil
self.res.timeouts = nil
self.cache.index = 1
self.cache.timeout = nil
end
function WSync2Agent.findMaxSize(size1, size2)
if (size1 and size2) then
if (size1 > size2) then
return size1
end
return size2
end
return 0
end
function WSync2Agent.GetMsgType(config)
return WSync2Agent.parseConfig(config, 3)
end
function WSync2Agent.GetChannels(config)
return WSync2Agent.parseConfig(config, 1, 1)
end
function WSync2Agent.GetTimers(config)
return WSync2Agent.parseConfig(config, 2, 1)
end
function WSync2Agent.parseConfig(config, idx, flagTable)
local i = idx or 1
local cfg = ssplit(config, ':')
if (cfg and i <= #cfg) then
local vs = cfg[i]
if (not flagTable) then
return vs
end
if (vs) then
local vl = ssplit(vs, ',')
return vl
end
end
return nil
end
function WSync2Agent.sayStatusAppend(path, msg)
local oldTxt = fread(path) or ''
local txt = oldTxt .. msg
WSync2Agent.sayStatus(path, txt)
end
function WSync2Agent.sayStatus(path, msg)
local txt = sfmt('%s [%s]\n', msg or '-', dt())
fwrite(path, txt)
end
function WSync2Agent.writeLocalConfig(stdin, msg)
local lmsgRaw = fread(stdin)
local lmsg = string.gsub(lmsgRaw, '\n', '')
local lmtype = WSync2Agent.GetMsgType(lmsg) or ''
DBG(sfmt('### local config: %s, local mtype: %s', lmsg or '-', lmtype or '-'))
-- overwrite local config if not user defined
local flagLocalUserDefined = string.find(lmtype, 'cliset')
if (msg and lmtype and (not flagLocalUserDefined)) then
fwrite(stdout, s)
fwrite(stdin, msg..'\n')
end
end
function WSync2Agent.freeRunIdle(stdout, status, sockfd, port, msg)
WSync2Agent.sayStatus(stdout, status)
WSync2Agent.Comm.TellEveryPeerMsg(sockfd, port, msg)
print('----'..status)
end
-- check local config type before write
-- must not 'cliset'
function WSync2Agent.instant:TaskLanSync(
stdin, stdout
)
local msg, host, port = WSync2Agent.Comm.HearFromAllPeers(self.res.sockfd)
local s = sfmt('# heard from: %s:%s [%s]\n',
host or '-', port or '-', msg or '-', dt())
DBG('========' .. s)
WSync2Agent.writeLocalConfig(stdin, msg)
return msg
end
function WSync2Agent.instant:TaskLocalCountdown(
uinput, stdout
)
DBG("WSync2Agent.instant:Task()")
local port = self.conf.port
local sockfd = self.res.sockfd
local channels = WSync2Agent.GetChannels(uinput)
local timeouts = WSync2Agent.GetTimers(uinput)
self.res.channels = channels
self.res.timeouts = timeouts
if (not self.cache.index) then
self.cache.index = 1
end
DBG(sfmt("self: f %s, loop %s", self.conf.flagLoop, self.res.loops or '-'))
DBG(sfmt("self: %s, cache.timeout = %s, cache.targe = %s",
self.cache.index or '-',
self.cache.timeout or '-',
self.cache.target or '-'))
if (channels and timeouts) then
-- in case two table size
local sizeChannelsList = #channels or 0
local sizeTimeoutsList = #timeouts or 0
local sizeMax = WSync2Agent.findMaxSize(sizeChannelsList, sizeTimeoutsList)
-- find valid index: force between 1 to sizeChannelsList
local i = self.cache.index
if ((not i) or i < 0) then
i = 1
end
if (i > sizeChannelsList) then
i = sizeChannelsList
-- tried each channel in the list
local loops = tonumber(self.res.loops) or 0
self.res.loops = loops + 1
end
-- find valid channel here
local channel = tonumber(channels[i]) or 0
-- find valid index: force between 1 to sizeTimeoutsList
i = self.cache.index
if ((not i) or i < 1) then
i = 1
end
if (i > sizeTimeoutsList) then
i = sizeTimeoutsList
end
-- find valid timeout
local timeout = tonumber(timeouts[i])
-- check cache timeout
i = self.cache.index -- reload index, remove list size filter
local ltimeout = tonumber(self.cache.timeout) or tonumber(timeout) or 30
-- tried current channel
if (ltimeout == 0) then
-- set right index
i = i + 1
end
if (ltimeout < 0 or ltimeout > timeout) then
ltimeout = timeout
end
-- allow multi-loops running, or only first loop
if (channel > 0) then
if (self.res.loops < 1 or self.res.flagLoop) then
DBG(sfmt('------# doing wsync [%s in %s/%ss]',
channel or '-', ltimeout or '-', timeout or '-'))
-- tell all peer(s)
local msg = sfmt('%s:%s:m_set\n', channel or '', ltimeout or '')
WSync2Agent.Comm.TellEveryPeerMsg(sockfd, port, msg)
print('====# tell every peer(s): ' .. msg)
-- switch channel when timeup!
WSync2Agent.doSwitchChannel(channel, ltimeout)
-- save stat to tmp file
local msg = nil
if (ltimeout > 0) then
msg = sfmt('> T- %s: switch to ch%s in %ss',
timeout or '-', channel or '-', ltimeout or '-')
else
msg = sfmt('# NOW! Switching CHANNEL %s ...',
channel or '-')
end
WSync2Agent.sayStatusAppend(stdout, msg)
-- save for next loop
ltimeout = ltimeout - 1
self.cache.target = channel
self.cache.timeout = ltimeout
else
DBG('------# single loop done (reason: single/no multi-loop)')
local msg = '::m_hold'
local status = '- idle (reason: single/no multi-loop)'
WSync2Agent.freeRunIdle(stdout, status, sockfd, port, msg)
end
else
DBG('------# single loop done (reason: invalid next channel)')
local msg = '0:0:m_hold'
local status = '- idle (reason: invalid next channel)'
WSync2Agent.freeRunIdle(stdout, status, sockfd, port, msg)
end
-- save index
self.cache.index = i
else
DBG('------# bad channels or timeouts list (reason invalid channels/timeouts)')
local msg = '::m_hold'
local status = '- idle (reason invalid channels/timeouts)'
WSync2Agent.freeRunIdle(stdout, status, sockfd, port, msg)
end
print(sfmt('-------- -------- [%s] -------- --------', dt()))
end
function WSync2Agent.instant:TellEveryPeerMsg(msg)
end
function WSync2Agent.doSwitchChannel(channel, ltimeout)
if (channel and ltimeout) then
local ltval = tonumber(ltimeout)
if (ltval < 1) then
DBG(sfmt('==========# switch to channel %s ...', channel))
ARNMngr.SAFE_SET('channel', channel)
end
end
end
-- TODO: send stop & clear three times
function WSync2Agent.instant:Cleanup()
if (self.res.sockfd) then
DBG('----# closing sockfd')
WSync2Agent.Comm.Close(self.res.sockfd)
self.res.sockfd = nil
end
end
function WSync2Agent.instant:Idle(sec)
exec('sleep ' .. sec or 1)
end
function WSync2Agent.instant:tokenGenerate()
local arn_safe = ARNMngr.SAFE_GET()
local devWmac = arn_safe.abb_safe.wmac or '-'
local fmtTokenKey = WSync2Agent.conf.fmtTokenKey
local tokenKey = sfmt(fmtTokenKey, devWmac)
local token = TOKEN.WSyncToken(tokenKey)
DBG(sfmt('token=%s,key=%s', token, tokenKey))
return token
end
return WSync2Agent
|
A2ADispatcherOptions = {
ClassName = "A2ADispatcherOptions",
__index = A2ADispatcherOptions,
EngageRadius = nil,
InterceptDelay = nil,
TacticalDisplay = true,
DetectionGroups = {},
CAPZones = {},
AssignedCAPS = {}
}
function A2ADispatcherOptions:New()
local self = BASE:Inherit( self, BASE:New() )
return self
end
--function A2ADispatcherOptions:SetCommandCenter(_commandCenterName)
-- self.CommandCenter = GROUP:FindByName(_commandCenterName)
-- return self
--end
--function A2ADispatcherOptions:SetDetectionArea(_DetectionArea)
-- self.DetectionArea = _DetectionArea
-- return self
--end
function A2ADispatcherOptions:SetEngageRadius(_EngageRadius)
self.EngageRadius = _EngageRadius
return self
end
--function A2ADispatcherOptions:SetReactivity(_reactivity)
-- self.Reactivity = _reactivity
-- return self
--end
function A2ADispatcherOptions:SetTacticalDisplay(_tacticalDisplay)
self.TacticalDisplay = _tacticalDisplay
return self
end
function A2ADispatcherOptions:SetInterceptDelay(_InterceptDelay)
self.InterceptDelay = _InterceptDelay
return self
end
function A2ADispatcherOptions:SetDetectionGroups(_Groups, _arePrefix)
if _arePrefix then
self.DetectionGroups = SET_GROUP:New()
:FilterPrefixes(_Groups)
:FilterStart()
else
local foundedGroups = {}
for groupId, groupName in ipairs(_Groups) do
--table.insert(foundedGroups, GROUP:FindByName(group))
local group = GROUP:FindByName(group)
foundedGroups[groupName] = group
end
self.DetectionGroups = foundedGroups
end
return self
end
function A2ADispatcherOptions:SetCAPZones(_Groups, _arePrefix)
if _arePrefix then
self.CAPZones = SET_GROUP:New()
:FilterPrefixes(_Groups)
:FilterStart()
.Set
else
local foundedGroups = {}
for id, group in ipairs(_Groups) do
foundedGroups[_Groups] = GROUP:FindByName(_Groups)
end
self.DefenceCoordinates = foundedGroups
end
return self
end
function A2ADispatcherOptions:GetAvailableCap()
local foundCap = nil
for i,capZone in pairs(self.CAPZones) do
if self.AssignedCAPS[capZone.GroupName] == nil then
self.AssignedCAPS[capZone.GroupName] = true
foundCap = capZone
break
end
end
return foundCap
end
|
return {
{
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.01667,
attr = "loadSpeed"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.01563,
attr = "loadSpeed"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.01471,
attr = "loadSpeed"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.0137,
attr = "loadSpeed"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.01299,
attr = "loadSpeed"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.01235,
attr = "loadSpeed"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.01163,
attr = "loadSpeed"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.01111,
attr = "loadSpeed"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.01064,
attr = "loadSpeed"
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.01,
attr = "loadSpeed"
}
}
}
},
time = 0,
name = "底力爆发 +",
init_effect = "jinengchufared",
color = "red",
picture = "",
desc = "装填提高",
stack = 1,
id = 18043,
icon = 18040,
last_effect = "",
blink = {
1,
0,
0,
0.3,
0.3
},
effect_list = {
{
type = "BattleBuffAddAttrBloodrage",
trigger = {
"onAttach",
"onHPRatioUpdate"
},
arg_list = {
threshold = 1,
value = 0.01667,
attr = "loadSpeed"
}
}
}
}
|
--
-- Copyright (c) 2020 Tim Winchester
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
local defaults = require("defaults")
local ModeIndicator = {}
local mode_indicator_settings = {}
mode_indicator_settings.pos = {}
mode_indicator_settings.pos.x = 0
mode_indicator_settings.pos.y = windower.get_windower_settings().ui_y_res - 36
mode_indicator_settings.bg = {}
mode_indicator_settings.bg.alpha = 255
mode_indicator_settings.bg.blue = 255
mode_indicator_settings.bg.green = 128
mode_indicator_settings.bg.red = 0
mode_indicator_settings.bg.visible = true
mode_indicator_settings.padding = 2
mode_indicator_settings.text = {}
mode_indicator_settings.text.font = "MS UI Gothic"
mode_indicator_settings.text.size = 12
ModeIndicator.text = require("texts").new(mode_indicator_settings, defaults)
ModeIndicator.activate_kana_mode = (function()
ModeIndicator.text:text("あ")
ModeIndicator.text:visible(true)
end)
ModeIndicator.deactivate_kana_mode = (function()
ModeIndicator.text:text("A")
ModeIndicator.text:visible(true)
end)
ModeIndicator.hide = (function()
ModeIndicator.text:visible(false)
end)
ModeIndicator.show = (function()
ModeIndicator.text:visible(true)
end)
return ModeIndicator
|
-- ZPU Emulator V3
-- Based on ZPU Emulator V2.1 by gamemanj.
-- Thank you.
-- To get a zpu instance, call zpu.new(f:memget32, f:memset32) -> t
-- You need to provide memget32, memset32 and a bit32 compatible bit library.
-- To set the bit32 compatible library: zpu.set_bit32(<your bit32)
-- memget32(t:zpu_inst, i:addr) -> i:val: Memory reader.
-- memset32(t:zpu_inst, i:addr, i:val): Memory setter.
--
-- You can also apply changes, like EMULATE implementations, globally like this:
-- zpu:apply(f:changee)
-- Or locally:
-- zpu_inst:apply(f:changee)
-- The 'changee' is a function that takes the zpu library/instance and modifies it.
-- See emu.lua and zpu_emus.lua, too.
--
-- All further calls/elements are on the returned zpu instance, not the library.
-- Other things:
-- zpu.rSP: Stack pointer. Set this to the top of the memory.
-- zpu.rIP: Instruction Pointer.
-- zpu:op_emulate(i:op) -> s:disassembly: Run one EMULATE opcode, can be overridden.
-- zpu:run() -> s:disassembly: Run one opcode. Returns nil if unknown.
-- zpu:run_trace(f:file, i:stackdump) -> s:disassembly: Run one opcode, giving an instruction and stack trace to the file.
-- zpu:v_pop/zpu:v_push: helper functions
--[[
The MIT License (MIT)
Copyright (c) 2016 Adrian Pistol
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local zpu = {}
zpu.__index = zpu
-- Local cache of some functions.
-- Many may be set at runtime.
local bnot, band, bor, bxor, lshift, rshift -- set at runtime.
-- sets local cache of bit functions
local function assert_bitfn(bit, name)
assert(bit[name], "zpuemu: Did not find function "..name.." in bitlib. We need it.")
end
function zpu.set_bit32(bitlib)
assert_bitfn(bitlib, "bnot") bnot = bitlib.bnot
assert_bitfn(bitlib, "band") band = bitlib.band
assert_bitfn(bitlib, "bor") bor = bitlib.bor
assert_bitfn(bitlib, "bxor") bxor = bitlib.bxor
assert_bitfn(bitlib, "lshift") lshift = bitlib.lshift
assert_bitfn(bitlib, "rshift") rshift = bitlib.rshift
zpu.bit32 = bitlib
end
-- Used for byte extraction by the opcode getter.
-- This ZPU implementation does not yet implement any instruction cache.
local function split32(v)
return {
band(rshift(v, 24), 0xFF),
band(rshift(v, 16), 0xFF),
band(rshift(v, 8), 0xFF),
band(v, 0xFF)
}
end
-- helpers
local function v_push(self, v)
self.rSP = band(self.rSP - 4, 0xFFFFFFFF)
self:set32(self.rSP, v)
end
zpu.v_push = v_push
local function v_pop(self)
local v = self:get32(self.rSP)
self.rSP = band(self.rSP + 4, 0xFFFFFFFC)
return v
end
zpu.v_pop = v_pop
-- OPs!
local function op_im(self, i, last)
if last then
self:v_push(bor(lshift(band(self:v_pop(), 0x1FFFFFFF), 7), i))
else
if band(i, 0x40) ~= 0 then i = bor(i, 0xFFFFFF80) end
self:v_push(i)
end
end
local function op_loadsp(self, i)
local addr = band(self.rSP + lshift(bxor(i, 0x10), 2), 0xFFFFFFFC)
self:v_push(self:get32(addr))
end
local function op_storesp(self, i)
-- Careful with the ordering! Documentation suggests the OPPOSITE of what it should be!
-- https://github.com/zylin/zpugcc/blob/master/toolchain/gcc/libgloss/zpu/crt0.S#L836
-- This is a good testpoint:
-- 0x81 0x3F
-- This should leave zpuinst.rSP + 4 on stack.
-- You can work it out from the sources linked.
local bsp = band(self.rSP + lshift(bxor(i, 0x10), 2), 0xFFFFFFFC)
self:set32(bsp, self:v_pop())
end
local function op_addsp(self, i)
local addr = band(self.rSP + lshift(i, 2), 0xFFFFFFFC)
self:v_push(band(self:get32(addr) + self:v_pop(), 0xFFFFFFFF))
end
local function op_load(self)
self:set32(self.rSP, self:get32(band(self:get32(self.rSP), 0xFFFFFFFC)))
end
local function op_store(self)
self:set32(band(self:v_pop(), 0xFFFFFFFC), self:v_pop())
end
local function op_add(self)
local a = self:v_pop()
self:set32(self.rSP, band(a + self:get32(self.rSP), 0xFFFFFFFF))
end
local function op_and(self)
self:v_push(band(self:v_pop(), self:v_pop()))
end
local function op_or(self)
self:v_push(bor(self:v_pop(), self:v_pop()))
end
local function op_not(self)
self:v_push(bnot(self:v_pop()))
end
local op_flip_tb = {
[0] = 0,
[1] = 2,
[2] = 1,
[3] = 3
}
local function op_flip_byte(i)
local a = op_flip_tb[rshift(band(i, 0xC0), 6)]
local b = op_flip_tb[rshift(band(i, 0x30), 4)]
local c = op_flip_tb[rshift(band(i, 0x0C), 2)]
local d = op_flip_tb[band(i, 0x03)]
return bor(bor(a, lshift(b, 2)), bor(lshift(c, 4), lshift(d, 6)))
end
local function op_flip(self)
local v = self:v_pop()
local a = op_flip_byte(band(rshift(v, 24), 0xFF))
local b = op_flip_byte(band(rshift(v, 16), 0xFF))
local c = op_flip_byte(band(rshift(v, 8), 0xFF))
local d = op_flip_byte(band(v, 0xFF))
self:v_push(bor(bor(lshift(d, 24), lshift(c, 16)), bor(lshift(b, 8), a)))
end
function zpu.op_emulate(self, op)
self:v_push(band(self.rIP + 1, 0xFFFFFFFF))
self.rIP = lshift(op, 5)
return "EMULATE ".. op .. "/" .. bor(op, 0x20)
end
local function ip_adv(self)
self.rIP = band(self.rIP + 1, 0xFFFFFFFF)
end
-- OP lookup tables
local op_table_basic = {
-- basic ops
[0x04] = function(self) self.rIP = self:v_pop() return "POPPC" end,
[0x08] = function(self) op_load(self) ip_adv(self) return "LOAD" end,
[0x0C] = function(self) op_store(self) ip_adv(self) return "STORE" end,
[0x02] = function(self) self:v_push(self.rSP) ip_adv(self) return "PUSHSP" end,
[0x0D] = function(self) self.rSP = band(self:v_pop(), 0xFFFFFFFC) ip_adv(self) return "POPSP" end,
[0x05] = function(self) op_add(self) ip_adv(self) return "ADD" end,
[0x06] = function(self) op_and(self) ip_adv(self) return "AND" end,
[0x07] = function(self) op_or(self) ip_adv(self) return "OR" end,
[0x09] = function(self) op_not(self) ip_adv(self) return "NOT" end,
[0x0A] = function(self) op_flip(self) ip_adv(self) return "FLIP" end,
[0x0B] = function(self) ip_adv(self) return "NOP" end
}
local op_table_advanced = {
-- "advanced" ops, their lookup is more... involved
[0x80] = function(self, op, lim) local tmp = band(op, 0x7F) op_im(self, tmp, lim) self.fLastIM = true ip_adv(self) return "IM "..tmp end,
[0x60] = function(self, op) local tmp = band(op, 0x1F) op_loadsp(self, tmp) ip_adv(self) return "LOADSP " .. (bxor(0x10, tmp) * 4) end,
[0x40] = function(self, op) local tmp = band(op, 0x1F) op_storesp(self, tmp) ip_adv(self) return "STORESP " .. (bxor(0x10, tmp) * 4) end,
[0x20] = function(self, op) return self:op_emulate(band(op, 0x1F)) end, -- EMULATE
[0x10] = function(self, op) local tmp = band(op, 0xF) op_addsp(self, tmp) ip_adv(self) return "ADDSP " .. tmp end,
}
-- Run a single instruction
function zpu.run(self)
-- NOTE: The ZPU porbably can't be trusted to have a consistent memory
-- access pattern, *unless* it is accessing memory in the IO range.
-- In the case of the IO range, it is specifically
-- assumed MMIO will happen there, so the processor bypasses caches.
-- For now, we're just using the behavior that would be used for
-- a naive processor, which is exactly what this is.
local op = split32(self:get32(band(self.rIP, 0xFFFFFFFC)))[band(self.rIP, 3) + 1]
local lim = self.fLastIM
self.fLastIM = false
-- check if OP is found in lookup tables
-- By the amount of ops we have, a lookup table is a good thing.
-- For a few ifs, it would probably be slower. But for many, it is faster on average.
local opimpl = op_table_basic[op]
if opimpl then
return opimpl(self), op
end
opimpl = op_table_advanced[band(op, 0x80)] or op_table_advanced[band(op, 0xE0)] or op_table_advanced[(band(op, 0xF0))]
if opimpl then -- "advanced" op
return opimpl(self, op, lim), op
end
return nil, op
end
function zpu.run_trace(self, fh, tracestack)
fh:write(self.rIP .. " (" .. string.format("%x", self.rSP))
fh:flush()
local cSP = self.rSP
for i=1, tracestack do
fh:write(string.format("/%x", self:get32(cSP)))
cSP = cSP + 4
end
fh:write(") :")
local op, opb = self:run()
if op == nil then
fh:write("UNKNOWN\n")
else
fh:write(op .. "\n")
end
return op, opb
end
-- Create a new ZPU instance
function zpu.new(memget32, memset32)
assert(zpu.bit32, "zpuemu: Did not set bit32 library. Bailing out.")
local zpu_instance = {}
setmetatable(zpu_instance, zpu)
zpu_instance.get32 = memget32
zpu_instance.set32 = memset32
zpu_instance.rSP = 0
zpu_instance.rIP = 0
zpu.fLastIM = false
return zpu_instance
end
-- Apply changes
function zpu.apply(self, changee)
self = changee(self)
return self
end
-- Hooray! We're done!
return zpu
|
local class = require "middleclass"
local array = require "array"
local margin = 50
local ww, wh = love.graphics.getWidth(), love.graphics.getHeight()
local InstanceManager = class("InstanceManager")
local instances = {}
local queue = {}
InstanceManager.static.instances = instances
function InstanceManager.static.update(dt)
array.join(instances, queue)
array.clear(queue)
array.filter(instances, function(v)
v:update(dt)
local tlx, tly, brx, bry = v.fixture:getBoundingBox()
if
type(v.fixture:getUserData()) == "nil" or
tlx > ww + margin or tly > wh + margin or
brx < 0 - margin or bry < 0 - margin
then
v.fixture:destroy()
v.body:destroy()
return nil
end
return v
end)
end
function InstanceManager.static.draw()
for _,v in ipairs(instances) do
v:draw()
end
end
function InstanceManager.static.add(...)
assert(select(1, ...) ~= InstanceManager, "Make sure that you are using 'InstanceManager.add' instead of 'InstanceManager:add'")
array.append(queue, ...)
end
return InstanceManager
|
-- A basic Hero Entity you can copy and modify for your own creations.
sprite = "Idle/0"
name = "Ralsei"
hooded = false -- Set to true
hp = 70
attack = 8
defense = 2
immortal = false
dialogbubble = "automatic" -- Chapter 2's automatic dialogue bubble, very similar to CYF's
magic = 7 -- MAGIC stat of the Hero. Can be used in spells, has no effect by default.
magicuser = true -- Does the Hero use magic or act?
canact = true -- If the Hero is a magic user, do they have X-ACTION?
statuses = {} -- Status effects that can be applied to a Hero.
herocolor = { 0, 1, 0 } -- Color used in this Hero's main UI
attackbarcolor = { 0, .5, 0 } -- Color used in this Hero's attack bar
damagecolor = { 180/255, 230/255, 29/255 } -- Color used in this Hero's damage text
actioncolor = { 0.5, 1, 0.5 } -- Color used in this Hero's X-Action text
-- Spell name, desc, cost, target type, party members required
AddSpell("Pacify", "Spare\nTIRED Foe", 16, "Enemy")
AddSpell("Heal Prayer", "Heal\nAlly", 32, "Hero")
-- The animations table --
-- KROMER searches "Heroes/<hero name>/<animation name or refer><addition>/<frame name>"
-- The first argument is the name of the frames
-- The second argument is the speed of the animation (Seconds per frame)
-- The third argument contains various miscellaneous information
-- loopmode - The animation's loop mode
-- next - Queues an animation after the current one
-- immediate - If the animation doesn't loop, the queued animation plays immediately after
-- offset - The X & Y offset of the animation
-- addition - An additional string added to the search path of the animation, after the animation name. supply a function, and it's run every time the animation switches
-- refer - Replaces the animation name portion of the search path, if supplied
-- onselect - If supplied, this animation will play when the hero selects the supplied action.
-- Because hooded and unhooded Ralsei have different numbers of frames, I just use auto to fill the table, which returns the folder's sprites in order.
animations = {
Intro = { "Auto", 1/15, { loopmode = "ONESHOT", next = "Idle", offset = {16,3}, addition = ((hooded and "/Hooded/") or "") } },
Idle = { "Auto", 1/6, { offset = {16,3}, addition = ((hooded and "/Hooded/") or "") } },
AttackReady = { "Auto", 1, { next = "Attack", offset = {12,3}, addition = ((hooded and "/Hooded/") or ""), onselect = "fight" } },
Attack = { "Auto", 1/15, { loopmode = "ONESHOT", next = "Idle", offset = {12,3}, addition = ((hooded and "/Hooded/") or "") } },
ActReady = { "Auto", 1/6, { next = "Act", offset = {16,3}, addition = ((hooded and "/Hooded/") or ""), onselect = "act" } },
Act = { "Auto", 1/15, { loopmode = "ONESHOT", next = "Idle", immediate = true, offset = {16,3}, addition = ((hooded and "/Hooded/") or "") } },
ItemReady = { "Auto", 1, { next = "Item", offset = {13.5,7}, addition = ((hooded and "/Hooded/") or ""), onselect = "item" } },
Item = { "Auto", 1/15, { loopmode = "ONESHOT", next = "Idle", immediate = true, offset = {13.5,7}, addition = ((hooded and "/Hooded/") or "") } },
SpellReady = { "Auto", 1/6, { next = "Spell", offset = {11.5,3}, addition = ((hooded and "/Hooded/") or ""), onselect = "magic" } },
Spell = { "Auto", 1/15, { loopmode = "ONESHOT", next = "Idle", immediate = true, offset = {11.5,3}, addition = ((hooded and "/Hooded/") or "") } },
--MercyReady = { "Auto", 1/6, { next = "Mercy", offset = {16,3}, addition = ((hooded and "/Hooded/") or ""), refer = "ActReady", onselect = "mercy" } },
Mercy = { "Auto", 1/15, { loopmode = "ONESHOT", next = "Idle", immediate = true, offset = {16,3}, addition = ((hooded and "/Hooded/") or ""), refer = "Spell" } },
Defend = { "Auto", 1/15, { loopmode = "ONESHOT", next = "Idle", offset = {16,3}, addition = ((hooded and "/Hooded/") or ""), onselect = "defend" } },
Hurt = { "Auto", 1, { next = "Idle", offset = {15,0}, addition = ((hooded and "/Hooded/") or "") } },
Down = { "Auto", 1, { offset = {20,0}, addition = ((hooded and "/Hooded/") or "") } },
Victory = { "Auto", 1/15, { loopmode = "ONESHOT", offset = {16,3}, addition = ((hooded and "/Hooded/") or "") } },
}
function OnDown() end
function OnRevive() end
-- Started when this Hero casts a spell through the MAGIC command.
function HandleCustomSpell(spell) end
-- Function called whenever this entity's animation is changed.
-- It should return the next animation to play in string form, or false to not change animation
function HandleAnimationChange(oldAnim, newAnim)
return newAnim
end
|
local objects =
{
-- Fox
createObject(6400,2.3949372768402,7.6736159324646,1000.7486572266,0,0,0,2),
createObject(6400,-0.78046905994415,6.6728477478027,1000.7486572266,0,0,0,2),
createObject(2725,0.92446130514145,-1.4625927209854,998.86157226563,0,0,0,2),
createObject(9254,0.72266608476639,0.34503030776978,1001.1474609375,0,180,0,2),
createObject(6400,-1.780272603035,3.2218728065491,1000.7486572266,0,0,0,2),
createObject(6400,-1.779296875,0.12167971581221,1000.7486572266,0,0,0,2),
createObject(6400,-1.779296875,-5.4789047241211,1000.7486572266,0,0,0,2),
createObject(6400,-1.954296708107,-2.7535135746002,1000.7486572266,0,0,0,2),
createObject(6400,2.4958953857422,-4.1279349327087,1000.7486572266,0,0,0,2),
createObject(6400,2.4951171875,0.29707083106041,1000.7486572266,0,0,0,2),
createObject(6400,2.4951171875,3.8968782424927,1000.7486572266,0,0,0,2),
createObject(6400,3.8451175689697,5.4464845657349,1000.7486572266,0,0,89.999969482422,2),
createObject(6400,-1.9052728414536,5.4462890625,1000.7486572266,0,0,89.999969482422,2),
createObject(6400,-2.9792976379395,2.7212862968445,1000.7486572266,0,0,89.999969482422,2),
createObject(6400,0.89648616313934,7.545702457428,1000.7486572266,0,0,89.999938964844,2),
createObject(6400,0.89648616313934,7.545702457428,1000.7486572266,0,0,89.999938964844,2),
createObject(6400,0.89648616313934,7.545702457428,1000.7486572266,0,0,89.999938964844,2),
createObject(1754,0.96798592805862,-0.17823004722595,998.52764892578,0,0,0,2),
createObject(2335,-1.1492209434509,2.1697707176208,998.18029785156,0,0,89.999938964844,2),
createObject(1793,-1.9250900745392,7.2961716651917,998.18029785156,0,0,270.26989746094,2),
createObject(2139,-1.1295750141144,2.1740775108337,998.22991943359,0,0,89.72998046875,2),
createObject(2139,-1.1295750141144,1.2010201215744,998.37878417969,0,0,89.72998046875,2),
createObject(2139,-1.0303750038147,0.20902003347874,998.37878417969,0,0,89.72998046875,2),
createObject(2139,-1.4271750450134,-1.6420249938965,998.37878417969,0,0,89.72998046875,2),
createObject(2139,-1.4271750450134,-0.89802491664886,998.37878417969,0,0,89.72998046875,2),
createObject(2139,-1.4271750450134,-3.6883718967438,998.37878417969,0,0,90.225982666016,2),
createObject(2139,0.64164960384369,0.79485023021698,998.32916259766,0,0,269.68566894531,2),
createObject(2139,1.4352496862411,0.79485023021698,998.32916259766,0,0,269.68566894531,2),
createObject(2139,2.1792492866516,0.79485023021698,998.32916259766,0,0,269.68566894531,2),
createObject(2139,1.7824496030807,1.8512626886368,998.32916259766,0,0,269.68566894531,2),
createObject(2139,1.8816496133804,2.8928606510162,998.32916259766,0,0,269.68566894531,2),
createObject(2139,1.7824496030807,3.867981672287,998.32916259766,0,0,269.68566894531,2),
createObject(1754,1.9599858522415,-0.17823004722595,998.52764892578,0,0,0,2),
createObject(1754,2.158385515213,-1.4151327610016,998.52764892578,0,0,270.26989746094,2),
createObject(1754,2.158385515213,-0.4727326631546,998.52764892578,0,0,270.26989746094,2),
createObject(1754,2.158385515213,-4.700448513031,998.52764892578,0,0,270.26989746094,2),
createObject(1754,2.158385515213,-5.6428508758545,998.52764892578,0,0,270.26989746094,2),
createObject(1754,1.8270316123962,-5.9404516220093,998.52764892578,0,0,180.53979492188,2),
createObject(1754,0.88463151454926,-5.9404516220093,998.52764892578,0,0,180.53979492188,2),
createObject(1754,-0.2065684646368,-5.9404516220093,998.52764892578,0,0,180.53979492188,2),
createObject(1754,-1.214413523674,-5.9404516220093,998.52764892578,0,0,180.53979492188,2),
createObject(1754,-1.4624135494232,-4.6825361251831,998.52764892578,0,0,90.809692382813,2),
createObject(1754,-1.4624135494232,-5.5753383636475,998.52764892578,0,0,90.809692382813,2),
createObject(6400,0.35088610649109,-6.2551684379578,1000.7486572266,0,0,89.999969482422,2),
createObject(9254,0.72266608476639,0.34503030776978,998.86743164063,0,0,0,2)
}
local col = createColSphere(2.3949372768402,7.6736159324646,1000.7486572266,50)
local function watchChanges( )
if getElementDimension( getLocalPlayer( ) ) > 0 and getElementDimension( getLocalPlayer( ) ) ~= getElementDimension( objects[1] ) and getElementInterior( getLocalPlayer( ) ) == getElementInterior( objects[1] ) then
for key, value in pairs( objects ) do
setElementDimension( value, getElementDimension( getLocalPlayer( ) ) )
end
elseif getElementDimension( getLocalPlayer( ) ) == 0 and getElementDimension( objects[1] ) ~= 65535 then
for key, value in pairs( objects ) do
setElementDimension( value, 65535 )
end
end
end
addEventHandler( "onClientColShapeHit", col,
function( element )
if element == getLocalPlayer( ) then
addEventHandler( "onClientRender", root, watchChanges )
end
end
)
addEventHandler( "onClientColShapeLeave", col,
function( element )
if element == getLocalPlayer( ) then
removeEventHandler( "onClientRender", root, watchChanges )
end
end
)
-- Put them standby for now.
for key, value in pairs( objects ) do
setElementDimension( value, 65535 )
setElementAlpha( value, 0 )
end
|
tutorials = {
firstTurn=[[It's the first turn!.]],
lowHealth=[[You're low on health!]],
stairs=[[You found the stairs!]],
death=[[Oh no, you died! Condolences.]]
}
|
--level2.lua
local composer = require("composer")
local buff = require("buff")
local ai = require("AI").newAI
local timers = require("timer").timer
local scene = composer.newScene()
local function backToStart()
composer.gotoScene( "restart2" )
end
local function nextLevel()
composer.gotoScene( "Story3" ,"fade" )
end
local physics = require("physics")
physics.start()
physics.setGravity(0,60)
-- physics.setDrawMode("hybrid")
local lives = 3
local died = false
local livesText
local backGroup = display.newGroup()
local mainGroup = display.newGroup()
local uiGroup = display.newGroup()
local background
local background2
local floor
local enemiesKilled = 0
local killCounter
local scrollSpeed = 2
local sceneGroup = display.newGroup()
local music = audio.loadSound( "music/LevelTwo.mp3" )
local musicChannel
local spacePressed
local rand = math.random(7)
function scene:create(event)
composer.removeScene( "story2" )
composer.removeScene( "level1")
local sceneGroup = self.view
physics.pause()
sceneGroup:insert(backGroup)
sceneGroup:insert(mainGroup)
sceneGroup:insert(uiGroup)
background = display.newImageRect(backGroup,"img/Level2Background.png",1920,1080)
background.x = display.contentCenterX
background.y = display.contentCenterY
background2 = display.newImageRect( backGroup , "img/Level2Background.png" , 1920 , 1080 )
background2.x = display.contentCenterX+1920
background2.y = display.contentCenterY
floor = display.newImageRect( backGroup, "img/floor.png",3840 ,100 )
floor.y = 1080
floor.x = display.contentCenterX
floor.objType = "floor"
physics.addBody( floor,"static", {friction = 0.3,bounce = 0})
physics.addBody( buff,"dynamic", {density =1,bounce=0} )
buff.isFixedRotation = true
buff.x = 400
buff.y = 900
livesText = display.newText( uiGroup,"Lives: "..lives,160,80,"Font.ttf",108 )
killCounter = display.newText( uiGroup,"Killed: "..enemiesKilled,1760,80,"Font.ttf",108 )
end
local function musicPlay()
musicChannel = audio.play( music ,{channel = 1,loops = -1} )
end
local function updateText()
livesText.text = "Lives: "..lives
killCounter.text = "Killed: "..enemiesKilled
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
physics.start()
if ( phase == "will" ) then
elseif ( phase == "did" ) then
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
elseif ( phase == "did" ) then
end
end
function scene:destroy( event )
local sceneGroup = self.view
end
local function bgScroll(event)
background.x = background.x - scrollSpeed
background2.x = background2.x - scrollSpeed
if (background.x + 1920/2 < 0) then
background.x = background.width*3/2-scrollSpeed
end
if (background2.x + 1920/2 < 0) then
background2.x = background2.width*3/2-scrollSpeed
end
end
local function finishLevel(event)
if(enemiesKilled == 20) then
timer.cancel( ninjas )
timer.cancel( ducks )
Runtime:removeEventListener("enterFrame",bgScroll)
nextLevel()
end
end
local function gameOver()
if (lives == 0) then
lives = 3
backToStart()
end
end
buff.type = "player"
local duckOptions =
{
width = 320,
height = 320,
numFrames = 4
}
local duckSheet = graphics.newImageSheet( "img/ducksheetlarge.png", duckOptions )
local duckseq = {
{
start = 1,
name = "duckwalk",
count = 3,
time = 413,
loopCount = 0,
loopDirection = "forward"
},
{
name = "duckMelee",
frames = {1,4},
time = 413,
loopCount = 1,
loopDirection = "bounce"
}
}
local duckSprite = {duckSheet,duckseq}
function createDucks()
local enemy1 = ai({group = mainGroup,x =math.random(1920), y = 900, ai_type = "patrol",sprite = duckSprite})
enemy1.limitLeft = 1000
enemy1.limitRight = 1000
enemy1.stalker = true
function enemy1:defaultActionOnAiCollisionWithPlayer(event)
if(event.other.type == "player" and spacePressed == true) then
enemiesKilled = enemiesKilled + 1
updateText()
enemy1:remove( )
finishLevel()
elseif(event.other.type == "player" and spacePressed == false) then
lives = lives - 1
updateText()
gameOver()
end
end
function enemy1:customActionOnAiCollisionWithPlayerEnd(event)
if(event.other.type == "player" and spacePressed == false) then
lives = lives - 1
updateText()
gameOver()
end
end
function enemy1:customActionOnAiCollisionWithObjects(event)
if(event.other.type == 'enemy') then
enemy1:SwitchDirection()
end
end
function enemy1:addExtraAction()
if(rand == 3)then
enemy1:setLinearVelocity(0,-200)
end
end
end
local ninjaOptions =
{
width = 294,
height = 294,
numFrames = 4
}
local ninjaSheet = graphics.newImageSheet( "img/ninjaSheet.png", ninjaOptions )
local ninjaseq = {
{
name = "ninjawalk",
start = 1,
count = 3,
time = 413,
loopCount = 0,
loopDirection = "forward"
},
{
name = "ninjaMelee",
frames = {1,4},
time = 413,
loopCount = 1,
loopDirection = "bounce"
}
}
local ninjasprite = {ninjaSheet,ninjaseq}
function createNinjas()
local enemy = ai({group = mainGroup,x =math.random(1920), y = 900, ai_type = "patrol",sprite = ninjasprite})
enemy.limitLeft = 1000
enemy.limitRight = 1000
enemy.lastPlayerNoticedPosition = buff.x
enemy.stalker = true
function enemy:defaultActionOnAiCollisionWithPlayer(event)
if (event.other.type == "player" and spacePressed == true) then
enemiesKilled = enemiesKilled + 1
updateText()
enemy:remove()
finishLevel()
elseif(event.other.type == "player" and spacePressed == false)then
lives = lives - 1
updateText()
gameOver()
end
end
function enemy:customActionOnAiCollisionWithObjects(event)
if(event.other.type == "enemy") then
enemy:SwitchDirection()
end
end
end
function spacePressed(event)
if (event.phase == "down") then
if (event.keyName == "space") then
spacePressed = true
end
elseif (event.phase == "up") then
if (event.keyName == "space") then
spacePressed = false
end
end
end
ducks = timer.performWithDelay( 5000, createDucks ,-1 )
ninjas = timer.performWithDelay( 3000, createNinjas ,-1 )
Runtime:addEventListener("key",spacePressed)
Runtime:addEventListener("enterFrame",bgScroll)
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
return scene
|
--Client settings module for ULX GUI -- by Stickly Man!
--A settings module for modifing XGUI-based settings, and allows for modules to add clientside setting here.
local client = xlib.makepanel{ parent=xgui.null }
client.panel = xlib.makepanel{ x=160, y=5, w=425, h=322, parent=client }
client.catList = xlib.makelistview{ x=5, y=5, w=150, h=302, parent=client }
client.catList:AddColumn( "Clientside Settings" )
client.catList.Columns[1].DoClick = function() end
client.catList.OnRowSelected = function( self, LineID, Line )
local nPanel = xgui.modules.submodule[Line:GetValue(2)].panel
if nPanel ~= client.curPanel then
nPanel:SetZPos( 0 )
xlib.addToAnimQueue( "pnlSlide", { panel=nPanel, startx=-435, starty=0, endx=0, endy=0, setvisible=true } )
if client.curPanel then
client.curPanel:SetZPos( -1 )
xlib.addToAnimQueue( client.curPanel.SetVisible, client.curPanel, false )
end
xlib.animQueue_start()
client.curPanel = nPanel
else
xlib.addToAnimQueue( "pnlSlide", { panel=nPanel, startx=0, starty=0, endx=-435, endy=0, setvisible=false } )
self:ClearSelection()
client.curPanel = nil
xlib.animQueue_start()
end
if nPanel.onOpen then nPanel.onOpen() end --If the panel has it, call a function when it's opened
end
xlib.makebutton{ x=5, y=307, w=150, label="Save Clientside Settings", parent=client }.DoClick=function()
xgui.saveClientSettings()
end
--Process modular settings
function client.processModules()
client.catList:Clear()
for i, module in ipairs( xgui.modules.submodule ) do
if module.mtype == "client" and ( not module.access or LocalPlayer():query( module.access ) ) then
local x,y = module.panel:GetSize()
if x == y and y == 0 then module.panel:SetSize( 425, 327 ) end
module.panel:SetParent( client.panel )
local line = client.catList:AddLine( module.name, i )
if ( module.panel == client.curPanel ) then
client.curPanel = nil
client.catList:SelectItem( line )
else
module.panel:SetVisible( false )
end
end
end
client.catList:SortByColumn( 1, false )
end
client.processModules()
xgui.hookEvent( "onProcessModules", nil, client.processModules, "xguiProcessModules" )
xgui.addSettingModule( "Client", client, "icon16/layout_content.png" )
--------------------General Clientside Module--------------------
local genpnl = xlib.makepanel{ parent=xgui.null }
genpnl.pickupplayers = xlib.makecheckbox{ x=10, y=10, w=150, label="Enable picking up players with physgun (for yourself)", convar="cl_pickupplayers", parent=genpnl }
function genpnl.processModules()
genpnl.pickupplayers:SetDisabled( not LocalPlayer():query( "ulx physgunplayer" ) )
end
xgui.hookEvent( "onProcessModules", nil, genpnl.processModules, "clientGeneralProcessModules" )
xgui.addSubModule( "General Settings", genpnl, nil, "client" )
--------------------XGUI Clientside Module--------------------
local xguipnl = xlib.makepanel{ parent=xgui.null }
xlib.makebutton{ x=10, y=10, w=150, label="Refresh XGUI Modules", parent=xguipnl }.DoClick=function()
xgui.processModules()
end
local databutton = xlib.makebutton{ x=10, y=30, w=150, label="Refresh Server Data", parent=xguipnl }
databutton.DoClick=function( self )
if xgui.offlineMode then
self:SetDisabled( true )
RunConsoleCommand( "_xgui", "getInstalled" )
timer.Simple( 10, function() self:SetDisabled( false ) end )
else
if xgui.isInstalled then --We can't be in offline mode to do this
self:SetDisabled( true )
RunConsoleCommand( "xgui", "refreshdata" )
timer.Simple( 10, function() self:SetDisabled( false ) end )
end
end
end
xlib.makelabel{ x=10, y=55, label="Animation transition time:", parent=xguipnl }
xlib.makeslider{ x=10, y=70, w=150, label="<--->", max=2, value=xgui.settings.animTime, decimal=2, parent=xguipnl }.OnValueChanged = function( self, val )
local testval = math.Clamp( tonumber( val ), 0, 2 )
if testval ~= tonumber( val ) then self:SetValue( testval ) end
xgui.settings.animTime = tonumber( val )
end
xlib.makecheckbox{ x=10, y=97, w=150, label="Show Startup Messages", value=xgui.settings.showLoadMsgs, parent=xguipnl }.OnChange = function( self, bVal )
xgui.settings.showLoadMsgs = bVal
end
xlib.makelabel{ x=10, y=120, label="Infobar color:", parent=xguipnl }
xlib.makecolorpicker{ x=10, y=135, color=xgui.settings.infoColor, addalpha=true, alphamodetwo=true, parent=xguipnl }.OnChangeImmediate = function( self, color )
xgui.settings.infoColor = color
end
----------------
--SKIN MANAGER--
----------------
xlib.makelabel{ x=10, y=273, label="Derma Theme:", parent=xguipnl }
xguipnl.skinselect = xlib.makecombobox{ x=10, y=290, w=150, parent=xguipnl }
if not derma.SkinList[xgui.settings.skin] then
xgui.settings.skin = "Default"
end
xguipnl.skinselect:SetText( derma.SkinList[xgui.settings.skin].PrintName )
xgui.base.refreshSkin = true
xguipnl.skinselect.OnSelect = function( self, index, value, data )
xgui.settings.skin = data
xgui.base:SetSkin( data )
end
for skin, skindata in pairs( derma.SkinList ) do
xguipnl.skinselect:AddChoice( skindata.PrintName, skin )
end
----------------
--TAB ORDERING--
----------------
xguipnl.mainorder = xlib.makelistview{ x=175, y=10, w=115, h=110, parent=xguipnl }
xguipnl.mainorder:AddColumn( "Main Modules" )
xguipnl.mainorder.OnRowSelected = function( self, LineID, Line )
xguipnl.upbtnM:SetDisabled( LineID <= 1 )
xguipnl.downbtnM:SetDisabled( LineID >= #xgui.settings.moduleOrder )
end
xguipnl.updateMainOrder = function()
local selected = xguipnl.mainorder:GetSelectedLine() and xguipnl.mainorder:GetSelected()[1]:GetColumnText(1)
xguipnl.mainorder:Clear()
for i, v in ipairs( xgui.settings.moduleOrder ) do
local found = false
for _, tab in pairs( xgui.modules.tab ) do
if tab.name == v then
found = true
break
end
end
if found then
local l = xguipnl.mainorder:AddLine( v )
if v == selected then xguipnl.mainorder:SelectItem( l ) end
else
table.remove( xgui.settings.moduleOrder, i )
end
end
end
xgui.hookEvent( "onProcessModules", nil, xguipnl.updateMainOrder, "clientXGUIUpdateTabOrder" )
xguipnl.upbtnM = xlib.makebutton{ x=250, y=120, w=20, icon="icon16/bullet_arrow_up.png", centericon=true, disabled=true, parent=xguipnl }
xguipnl.upbtnM.DoClick = function( self )
self:SetDisabled( true )
local i = xguipnl.mainorder:GetSelectedLine()
table.insert( xgui.settings.moduleOrder, i-1, xgui.settings.moduleOrder[i] )
table.remove( xgui.settings.moduleOrder, i+1 )
xgui.processModules()
end
xguipnl.downbtnM = xlib.makebutton{ x=270, y=120, w=20, icon="icon16/bullet_arrow_down.png", centericon=true, disabled=true, parent=xguipnl }
xguipnl.downbtnM.DoClick = function( self )
self:SetDisabled( true )
local i = xguipnl.mainorder:GetSelectedLine()
table.insert( xgui.settings.moduleOrder, i+2, xgui.settings.moduleOrder[i] )
table.remove( xgui.settings.moduleOrder, i )
xgui.processModules()
end
xguipnl.settingorder = xlib.makelistview{ x=300, y=10, w=115, h=110, parent=xguipnl }
xguipnl.settingorder:AddColumn( "Setting Modules" )
xguipnl.settingorder.OnRowSelected = function( self, LineID, Line )
xguipnl.upbtnS:SetDisabled( LineID <= 1 )
xguipnl.downbtnS:SetDisabled( LineID >= #xgui.settings.settingOrder )
end
xguipnl.updateSettingOrder = function()
local selected = xguipnl.settingorder:GetSelectedLine() and xguipnl.settingorder:GetSelected()[1]:GetColumnText(1)
xguipnl.settingorder:Clear()
for i, v in ipairs( xgui.settings.settingOrder ) do
local found = false
for _, tab in pairs( xgui.modules.setting ) do
if tab.name == v then
found = true
break
end
end
if found then
local l = xguipnl.settingorder:AddLine( v )
if v == selected then xguipnl.settingorder:SelectItem( l ) end
else
table.remove( xgui.settings.settingOrder, i )
end
end
end
xgui.hookEvent( "onProcessModules", nil, xguipnl.updateSettingOrder, "clientXGUIUpdateSettingOrder" )
xguipnl.upbtnS = xlib.makebutton{ x=395, y=120, w=20, icon="icon16/bullet_arrow_up.png", centericon=true, disabled=true, parent=xguipnl }
xguipnl.upbtnS.DoClick = function( self )
self:SetDisabled( true )
local i = xguipnl.settingorder:GetSelectedLine()
table.insert( xgui.settings.settingOrder, i-1, xgui.settings.settingOrder[i] )
table.remove( xgui.settings.settingOrder, i+1 )
xgui.processModules()
end
xguipnl.downbtnS = xlib.makebutton{ x=375, y=120, w=20, icon="icon16/bullet_arrow_down.png", centericon=true, disabled=true, parent=xguipnl }
xguipnl.downbtnS.DoClick = function( self )
self:SetDisabled( true )
local i = xguipnl.settingorder:GetSelectedLine()
table.insert( xgui.settings.settingOrder, i+2, xgui.settings.settingOrder[i] )
table.remove( xgui.settings.settingOrder, i )
xgui.processModules()
end
--------------------
--XGUI POSITIONING--
--------------------
xlib.makelabel{ x=175, y=145, label="XGUI Positioning:", parent=xguipnl }
local pos = tonumber( xgui.settings.xguipos.pos )
xguipnl.b7 = xlib.makebutton{ x=175, y=160, w=20, disabled=pos==7, parent=xguipnl }
xguipnl.b7.DoClick = function( self ) xguipnl.updatePos( 7 ) end
xguipnl.b8 = xlib.makebutton{ x=195, y=160, w=20, icon="icon16/arrow_up.png", centericon=true, disabled=pos==8, parent=xguipnl }
xguipnl.b8.DoClick = function( self ) xguipnl.updatePos( 8 ) end
xguipnl.b9 = xlib.makebutton{ x=215, y=160, w=20, disabled=pos==9, parent=xguipnl }
xguipnl.b9.DoClick = function( self ) xguipnl.updatePos( 9 ) end
xguipnl.b4 = xlib.makebutton{ x=175, y=180, w=20, icon="icon16/arrow_left.png", centericon=true, disabled=pos==4, parent=xguipnl }
xguipnl.b4.DoClick = function( self ) xguipnl.updatePos( 4 ) end
xguipnl.b5 = xlib.makebutton{ x=195, y=180, w=20, icon="icon16/bullet_green.png", centericon=true, disabled=pos==5, parent=xguipnl }
xguipnl.b5.DoClick = function( self ) xguipnl.updatePos( 5 ) end
xguipnl.b6 = xlib.makebutton{ x=215, y=180, w=20, icon="icon16/arrow_right.png", centericon=true, disabled=pos==6, parent=xguipnl }
xguipnl.b6.DoClick = function( self ) xguipnl.updatePos( 6 ) end
xguipnl.b1 = xlib.makebutton{ x=175, y=200, w=20, disabled=pos==1, parent=xguipnl }
xguipnl.b1.DoClick = function( self ) xguipnl.updatePos( 1 ) end
xguipnl.b2 = xlib.makebutton{ x=195, y=200, w=20, icon="icon16/arrow_down.png", centericon=true, disabled=pos==2, parent=xguipnl }
xguipnl.b2.DoClick = function( self ) xguipnl.updatePos( 2 ) end
xguipnl.b3 = xlib.makebutton{ x=215, y=200, w=20, disabled=pos==3, parent=xguipnl }
xguipnl.b3.DoClick = function( self ) xguipnl.updatePos( 3 ) end
function xguipnl.updatePos( position, xoffset, yoffset, ignoreanim )
position = position or 5
xoffset = xoffset or tonumber( xgui.settings.xguipos.xoff )
yoffset = yoffset or tonumber( xgui.settings.xguipos.yoff )
xgui.settings.xguipos = { pos=position, xoff=xoffset, yoff=yoffset }
xgui.SetPos( position, xoffset, yoffset, ignoreanim )
xguipnl.b1:SetDisabled( position==1 )
xguipnl.b2:SetDisabled( position==2 )
xguipnl.b3:SetDisabled( position==3 )
xguipnl.b4:SetDisabled( position==4 )
xguipnl.b5:SetDisabled( position==5 )
xguipnl.b6:SetDisabled( position==6 )
xguipnl.b7:SetDisabled( position==7 )
xguipnl.b8:SetDisabled( position==8 )
xguipnl.b9:SetDisabled( position==9 )
end
xguipnl.xwang = xlib.makenumberwang{ x=245, y=167, w=50, min=-1000, max=1000, value=xgui.settings.xguipos.xoff, decimal=0, parent=xguipnl }
xguipnl.xwang.OnValueChanged = function( self, val )
xguipnl.updatePos( xgui.settings.xguipos.pos, tonumber( val ), xgui.settings.xguipos.yoffset, true )
end
xguipnl.xwang.OnEnter = function( self )
local val = tonumber( self:GetValue() )
if not val then val = 0 end
xguipnl.updatePos( xgui.settings.xguipos.pos, tonumber( val ), xgui.settings.xguipos.yoffset )
end
xguipnl.xwang.OnLoseFocus = function( self )
hook.Call( "OnTextEntryLoseFocus", nil, self )
self:OnEnter()
end
xlib.makelabel{ x=300, y=169, label="X Offset", parent=xguipnl }
xguipnl.ywang = xlib.makenumberwang{ x=245, y=193, w=50, min=-1000, max=1000, value=xgui.settings.xguipos.yoff, decimal=0, parent=xguipnl }
xguipnl.ywang.OnValueChanged = function( self, val )
xguipnl.updatePos( xgui.settings.xguipos.pos, xgui.settings.xguipos.xoffset, tonumber( val ), true )
end
xguipnl.ywang.OnEnter = function( self )
local val = tonumber( self:GetValue() )
if not val then val = 0 end
xguipnl.updatePos( xgui.settings.xguipos.pos, xgui.settings.xguipos.xoffset, tonumber( val ) )
end
xguipnl.ywang.OnLoseFocus = function( self )
hook.Call( "OnTextEntryLoseFocus", nil, self )
self:OnEnter()
end
xlib.makelabel{ x=300, y=195, label="Y Offset", parent=xguipnl }
-------------------------
--OPEN/CLOSE ANIMATIONS--
-------------------------
xlib.makelabel{ x=175, y=229, label="XGUI Animations:", parent=xguipnl }
xlib.makelabel{ x=175, y=247, label="On Open:", parent=xguipnl }
xguipnl.inAnim = xlib.makecombobox{ x=225, y=245, w=150, choices={ "Fade In", "Slide From Top", "Slide From Left", "Slide From Bottom", "Slide From Right" }, parent=xguipnl }
xguipnl.inAnim:ChooseOptionID( tonumber( xgui.settings.animIntype ) )
function xguipnl.inAnim:OnSelect( index, value, data )
xgui.settings.animIntype = index
end
xlib.makelabel{ x=175, y=272, label="On Close:", parent=xguipnl }
xguipnl.outAnim = xlib.makecombobox{ x=225, y=270, w=150, choices={ "Fade Out", "Slide To Top", "Slide To Left", "Slide To Bottom", "Slide To Right" }, parent=xguipnl }
xguipnl.outAnim:ChooseOptionID( tonumber( xgui.settings.animOuttype ) )
function xguipnl.outAnim:OnSelect( index, value, data )
xgui.settings.animOuttype = index
end
xgui.addSubModule( "XGUI Settings", xguipnl, nil, "client" )
|
--// Syn Admin Commands; Information \\--
--[[
ToDo:
-- Setup Instructions
-- GitHub
-- Plugins
--]]
|
return PlaceObj('ModDef', {
'title', "AutoShuttleConstruction",
'description', "Automatically construct Shuttles at Shuttle Hubs if there are plenty of resources available (threshold configurable) and the hub is not maxed out already.\n\nBy default, new shuttles will be built if there are more than 5 times the base cost of building one.\n\nIf ModConfig (Old or Reborn) is installed, the resource threshold can be edited as a multiplier of the base cost. Notifications can be disabled as well.",
'image', "AutoShuttleConstruction.png",
'last_changes', "Fix thread problems when loading a save without this mod.",
'id', "yzrZ1l2",
'steam_id', "1345485647",
'pops_desktop_uuid', "130f823d-1b2f-46b5-a2dd-0c56def791e9",
'pops_any_uuid', "63fefeab-3b81-402d-9921-c12da7e18ff2",
'author', "akarnokd",
'version', 25,
'lua_revision', 1007000,
'saved_with_revision', 1008033,
'code', {
"Code/AutoShuttleConstructionScript.lua",
},
'saved', 1632348469,
})
|
local Utils = require "plugin.wattageTileEngine.utils"
local TileEngine = require "plugin.wattageTileEngine.tileEngine"
local requireParams = Utils.requireParams
local TileEngineViewControl = {}
TileEngineViewControl.new = function(params)
requireParams({"parentGroup","centerX","centerY","pixelWidth","pixelHeight","tileEngineInstance"}, params)
local self = {}
local container
local camera
local tileEngineInstance = params.tileEngineInstance
function self.getCamera()
return camera
end
function self.render()
tileEngineInstance.render(camera)
end
function self.destroy()
if container ~= nil then
container:removeSelf()
end
container = nil
camera = nil
tileEngineInstance = nil
end
local function initialize()
if params.useContainer then
container = display.newContainer(params.pixelWidth, params.pixelHeight)
params.parentGroup:insert(container)
container:insert(tileEngineInstance.getMasterGroup())
container.x = params.centerX
container.y = params.centerY
else
local tileEngineGroup = tileEngineInstance.getMasterGroup()
params.parentGroup:insert(tileEngineGroup)
tileEngineGroup.x = params.centerX
tileEngineGroup.y = params.centerY
end
camera = TileEngine.Camera.new({
x = 0,
y = 0,
width = params.pixelWidth / tileEngineInstance.getTileSize(),
height = params.pixelHeight / tileEngineInstance.getTileSize(),
pixelWidth = params.pixelWidth,
pixelHeight = params.pixelHeight,
layer = 1
})
end
initialize()
return self
end
return TileEngineViewControl
|
-- Attack methods base config script
-- IT'S NOT A GOOD IDEA TO CHANGE THINGS IN HERE UNLESS
-- YOU KNOW WHAT YOU'RE DOING, but reading this file over
-- is a good way to get to know how DSB works.
-- These functions are not called by the engine directly,
-- but they are used by objects and so you should be careful
-- about overriding them.
-- utility function to handle a lot of dirty work
function method_finish(m, ppos, who, what, xxp)
if (xxp == nil or xxp) then
if (xxp == nil or xxp == true) then xxp = 1 end
local extra = 0
if (m.extra_xp) then extra = m.extra_xp end
xp_up(who, m.xp_class, m.xp_sub, xxp * (m.xp_get + extra))
end
att_idle(ppos, m.idleness)
burn_stamina(who, m.stamina_used)
if (m.charge) then
local ch = m.charge
use_charge(what, ch)
end
end
-- utility function to play a method's sound
function play_method_sound(m, ppos, who, what, lev, px, py, default_sound)
local active_sound = nil
if (m.sound) then
active_sound = m.sound
elseif (default_sound) then
active_sound = default_sound
end
if (active_sound) then
if (type(active_sound) == "function") then
local use_sound = active_sound(m, ppos, who, what)
if (use_sound) then
dsb_3dsound(use_sound, lev, px, py)
end
else
dsb_3dsound(active_sound, lev, px, py)
end
end
end
-- Make this something easy to override, for two handed etc. fighting
function att_idle(ppos, idleness)
dsb_set_idle(ppos, idleness)
end
-- dummy method
function method_x(name, ppos, who, what)
local namewho = dsb_get_charname(who)
dsb_write(debug_color, namewho .. " DID A " .. name .. ".")
att_idle(ppos, 4)
end
function method_flip_coin(name, ppos, who, what)
local m = lookup_method_info(name, what)
if (not m) then return end
if (dsb_rand(0, 1) == 0) then
dsb_write(system_color, "IT COMES UP HEADS.")
else
dsb_write(system_color, "IT COMES UP TAILS.")
end
att_idle(ppos, m.idleness)
end
-- A standard physical attack method used by most weapons
function method_physattack(name, ppos, who, what)
local lev, px, py, pface = dsb_party_coords()
local cface = dsb_get_pfacing(ppos)
local where = dsb_ppos_tile(ppos)
local front_row = false
local char_dir = (pface+cface)%4
local weapon = nil
if (what) then weapon = dsb_find_arch(what) end
local m = lookup_method_info(name, weapon)
if (not m) then return end
if (m.back_attack or (weapon and weapon.back_attack)) then
front_row = true
else
front_row = front_row_check(where, char_dir)
end
-- Find where the monster is
local dx, dy = dsb_forward(char_dir)
local monx = px+dx
local mony = py+dy
local monster_id = search_for_monster(lev, monx, mony, where, char_dir)
local door_id = nil
if (not monster_id) then
door_id = search_for_type(lev, monx, mony, CENTER, "DOOR")
end
if ((monster_id or door_id) and not front_row) then
dsb_attack_text("CAN'T REACH")
return false
end
local default_sound = base_physical_attack_sound
if (weapon and weapon.physical_attack_sound) then
default_sound = weapon.physical_attack_sound
end
play_method_sound(m, ppos, who, what, lev, px, py, default_sound)
if (not monster_id) then
local dv = false
if (door_id) then
if (m.door_basher) then
attack_door(ppos, who, door_id, what, weapon)
else
dsb_msg(2, door_id, M_BASH, 0)
end
dv = true
end
if (weapon and weapon.on_empty_square_attack) then
weapon:on_empty_square_attack(what, ppos, who, m, lev, monx, mony, char_dir)
return true
end
if (not dv) then
dsb_set_pfacing(ppos, 0)
end
failed_attack(m, ppos, who, multiplier)
return dv
end
local monster_arch = dsb_find_arch(monster_id)
-- Make sure we're swinging the right weapon at
-- the right kind of monster
local type_ok = false
if (monster_arch.nonmat) then
if (weapon and weapon.hits_nonmat) then
type_ok = true
elseif (m.hits_nonmat) then
type_ok = true
end
else
type_ok = true
if (weapon and weapon.only_nonmat) then
type_ok = false
elseif (m.only_nonmat) then
type_ok = false
end
end
type_ok = h_nonmaterial_check(type_ok, who, monster_id, weapon)
if (not type_ok) then
failed_attack_idle(m, ppos)
return false
end
local quickness = calc_quickness(who)
if (ch_exvar[who] and ch_exvar[who].quickness_bonus) then
quickness = quickness + ch_exvar[who].quickness_bonus
end
local difficulty
local multiplier
if (exvar[monster_id] and exvar[monster_id].multiplier) then
multiplier = exvar[monster_id].multiplier
difficulty = exvar[monster_id].multiplier
else
difficulty = dsb_get_xp_multiplier(lev)
multiplier = nil
end
local req_quickness = monster_arch.quickness + dsb_rand(0, 31)
req_quickness = req_quickness + difficulty - 16
local hit = false
if (quickness > req_quickness) then
hit = true
elseif (dsb_rand(0, 3) == 0) then
hit = true
elseif (have_luck(who, 75 - m.req_luck)) then
hit = true
end
hit = h_hit_calculation(hit, who, monster_id, quickness, req_quickness, weapon)
if (ch_exvar[who] and ch_exvar[who].ddefense) then
ch_exvar[who].ddefense = nil
end
if (not hit) then
failed_attack(m, ppos, who, multiplier)
return false
end
local used_method, att_loc = dsb_get_lastmethod(ppos)
local hit_power = calc_tpower(who, what, att_loc, false)
if (hit_power > 0) then
hit_power = hit_power + dsb_rand(0, (hit_power/2)+1)
hit_power = hit_power * m.power / 32
local monster_def = difficulty + monster_arch.armor + dsb_rand(0, 31)
if (weapon and weapon.monster_def_factor) then
monster_def = math.floor(monster_def * weapon.monster_def_factor)
end
hit_power = (hit_power + dsb_rand(0, 31)) - monster_def
end
local b_power = 0
if (weapon) then
-- Curses remove the ability to get bonus power. Since bonus power is my
-- tweak anyway, I might as well make curses matter a little more.
if (not weapon.cursed and (not exvar[what] or not exvar[what].cursed)) then
if (weapon.bonus_power) then
b_power = b_power + (weapon.bonus_power * dsb_rand(2, 3))
end
if (exvar[what] and exvar[what].bonus_power) then
b_power = b_power + (exvar[what].bonus_power * dsb_rand(2, 3))
end
end
end
if (b_power > 0) then
if (dsb_rand(0, 5) == 0) then
b_power = b_power * 2
end
hit_power = hit_power + b_power
end
-- Armor would block everything, see if we can do damage anyway
if (hit_power < 2) then
local rand = dsb_rand(0, 3)
if (rand == 0) then
monster_retaliate(monster_arch, monster_id, ppos, who, char_dir)
failed_attack(m, ppos, who, multiplier)
return false
end
hit_power = hit_power + dsb_rand(0, 15)
if (hit_power > 0 or (dsb_rand(0, 1) > 0)) then
local old_hit_power = hit_power
hit_power = rand + dsb_rand(0, 3)
if (dsb_rand(0, 3) == 0) then
local hit_bonus = dsb_rand(0, 15) + old_hit_power
if (hit_bonus < 1) then hit_bonus = 1 end
hit_power = hit_power + hit_bonus
end
end
end
hit_power = hit_power / 2
if (hit_power > 1) then
hit_power = hit_power + dsb_rand(0, hit_power)
end
hit_power = hit_power + dsb_rand(0, 3)
if (hit_power > 0) then
hit_power = hit_power + dsb_rand(0, hit_power)
end
hit_power = (hit_power / 4) + dsb_rand(1, 4)
if (weapon) then
if (weapon.hits_nonmat and (not monster_arch.nonmat)) then
hit_power = hit_power / 2
if (hit_power < 1) then
monster_retaliate(monster_arch, monster_id, ppos, who, char_dir)
failed_attack(m, ppos, who, multiplier)
return false
end
end
end
-- Ninja skill bonus
-- This is something I added mainly for custom dungeons where ninja
-- skills might possibly be more important
if (m.backstab and not monster_arch.instant_turn) then
local facedir = dsb_get_facedir(monster_id)
if (facedir == char_dir) then
local n_skill = determine_xp_level(who, CLASS_NINJA, SKILL_MARTIALARTS)
hit_power = hit_power + dsb_rand(1, ((m.backstab * n_skill) + 1))
end
end
-- +1 because "neophyte" is level 1 in DM, but 0 in DSB
local my_skill = determine_xp_level(who, m.xp_class, m.xp_sub) + 1
local vs_skill = dsb_rand(0, 63)
if (my_skill >= vs_skill) then
-- DM had a flat 10 hp bonus, all the time, but we'll include a hook
-- for more deadly methods to hit harder sometimes. It's rare enough...
if (m.enhanced_critical_hit and my_skill >= 3) then
hit_power = hit_power + (3*my_skill) + dsb_rand(1, 6)
else
hit_power = hit_power + 10
end
end
if (monster_arch.armor == 999) then
hit_power = 0
end
if (hit_power < 1) then
monster_retaliate(monster_arch, monster_id, ppos, who, char_dir)
failed_attack(m, ppos, who, multiplier)
return false
end
if (m.bonus_damage) then
hit_power = hit_power + m.bonus_damage
end
if (weapon and exvar[what] and exvar[what].bonus_damage) then
hit_power = hit_power + exvar[what].bonus_damage
end
hit_power = math.floor(hit_power + 0.5)
att_idle(ppos, m.idleness)
local xpb = m.xp_get + ((hit_power * monster_arch.xp_factor) / 16) + 3
if (m.extra_xp) then
xpb = xpb + m.extra_xp
end
xp_up(who, m.xp_class, m.xp_sub, xpb, multiplier)
attack_stamina(who, m.stamina_used)
if (m.ddefense) then
defensive_attack(m, ppos, who, monster_id, hit_power)
end
if (hit_power and hit_power > 0) then
hit_power = monster_damaged(true, hit_power, "armor", monster_id, what,
monster_arch, weapon, who)
if (not hit_power) then hit_power = 0 end
if (hit_power > 0) then
if (m.special_effect) then
m:special_effect(ppos, who, monster_id, hit_power)
end
if (weapon and weapon.on_melee_damage_monster) then
local rv = weapon:on_melee_damage_monster(what, ppos, who, monster_id, hit_power)
if (rv) then hit_power = rv end
end
if (monster_arch.on_take_melee_damage) then
local rv = monster_arch:on_take_melee_damage(monster_id, ppos, who, what, name, hit_power)
if (rv) then hit_power = rv end
end
local new_monster_hp = dsb_get_hp(monster_id) - hit_power
if (new_monster_hp >= 1) then
monster_retaliate(monster_arch, monster_id, ppos, who, char_dir, true)
else
new_monster_hp = 0
end
dsb_attack_damage(hit_power)
dsb_hide_mouse(true)
dsb_delay_func(2, dsb_show_mouse)
dsb_set_hp(monster_id, new_monster_hp)
end
end
return true
end
-- A helper function to knock down a door
function attack_door(ppos, who, door_id, what, weapon)
local success = 0
local used_method, att_loc = dsb_get_lastmethod(ppos)
local my_bash_power = calc_tpower(who, what, att_loc, false)
local door_bash_power = 9999
local door_arch = dsb_find_arch(door_id)
if (exvar[door_id] and exvar[door_id].bash_power) then
door_bash_power = exvar[door_id].bash_power
else
local door_arch = dsb_find_arch(door_id)
if (door_arch.bash_power) then
door_bash_power = door_arch.bash_power
end
end
if (my_bash_power > door_bash_power) then
success = 1
end
dsb_msg(2, door_id, M_BASH, success)
end
-- A helper function to find something to attack
function search_for_monster(lev, monx, mony, where, char_dir)
local front_mon = where
local back_mon = where
local shift_mon = dsb_tileshift(where, char_dir)
if (char_dir == where or (char_dir+1)%4 == where) then
front_mon = shift_mon
else
back_mon = shift_mon
end
local monster_id = search_for_type(lev, monx, mony, front_mon, "MONSTER")
if (monster_id) then
return monster_id
end
local monster_id = search_for_type(lev, monx, mony, CENTER, "MONSTER")
if (monster_id) then
return monster_id
end
monster_id = search_for_type(lev, monx, mony, back_mon, "MONSTER")
if (monster_id) then
return monster_id
end
front_mon = dsb_tileshift(front_mon, (char_dir+1)%4)
back_mon = dsb_tileshift(back_mon, (char_dir+1)%4)
monster_id = search_for_type(lev, monx, mony, front_mon, "MONSTER")
if (not monster_id) then
monster_id = search_for_type(lev, monx, mony, back_mon, "MONSTER")
end
return monster_id
end
function have_luck(who, needed)
if (dsb_rand(0, 1) == 0 and dsb_rand(0, 100) > needed) then
return true
end
local got_luck = (dsb_get_stat(who, STAT_LUC)/10)
if (dsb_rand(0, got_luck) > needed) then
got_luck = got_luck*10 - dsb_rand(15, 25)
if (got_luck < 10) then got_luck = 0 end
dsb_set_stat(who, STAT_LUC, got_luck)
return true
else
got_luck = got_luck*10 + dsb_rand(15, 25)
local maxluck = dsb_get_maxstat(who, STAT_LUC)
if (got_luck > maxluck) then
dsb_set_stat(who, STAT_LUC, maxluck)
else
dsb_set_stat(who, STAT_LUC, got_luck)
end
return false
end
return false
end
function failed_attack_idle(info, ppos)
local staminause = info.stamina_used + dsb_rand(2, 3)
local idletime = info.idleness
local who = dsb_ppos_char(ppos)
burn_stamina(who, staminause)
att_idle(ppos, idletime)
end
function failed_attack(info, ppos, who, multiplier)
local xpbonus = info.xp_get / 2
if (info.extra_xp) then xpbonus = xpbonus + info.extra_xp end
local staminause = info.stamina_used + dsb_rand(2, 3)
local idletime = info.idleness
xp_up(who, info.xp_class, info.xp_sub, xpbonus, multiplier)
burn_stamina(who, staminause)
att_idle(ppos, idletime)
end
function attack_stamina(who, use)
burn_stamina(who, use + dsb_rand(4, 7))
end
-- War crying and other such methods
function method_causefear(name, ppos, who, what)
local lev, px, py, pface = dsb_party_coords()
local cface = dsb_get_pfacing(ppos)
local char_dir = (pface+cface)%4
local weapon = nil
if (what) then weapon = dsb_find_arch(what) end
local m = lookup_method_info(name, weapon)
if (not m) then return end
local xxp = 0
if (m.extra_xp) then xxp = m.extra_xp end
local dx, dy = dsb_forward(char_dir)
local monx = px+dx
local mony = py+dy
local bdir = dsb_rand(0, 4)
local near_mon
for p=0,4 do
local dir = (p+bdir)%5
near_mon = search_for_type(lev, monx, mony, dir, "MONSTER")
if (near_mon) then break end
end
play_method_sound(m, ppos, who, what, lev, px, py, nil)
att_idle(ppos, m.idleness)
if (not near_mon) then return end
local fear_mon = dsb_ai_boss(near_mon)
local mon_arch = dsb_find_arch(fear_mon)
if (mon_arch.bravery >= 15) then
xp_up(who, CLASS_PRIEST, SKILL_FEAR, xxp + m.xp_get / 2)
return
end
local max_fear = m.base_fear + determine_xp_level(who, CLASS_PRIEST, SKILL_FEAR) + 1
local cause_fear = dsb_rand(0, max_fear)
if (cause_fear < mon_arch.bravery) then
xp_up(who, CLASS_PRIEST, SKILL_FEAR, xxp + m.xp_get / 2)
return
end
xp_up(who, CLASS_PRIEST, SKILL_FEAR, xxp + m.xp_get)
-- As of DSB 0.58, I've reverted back to the DM formula because I can't
-- find anything in the CSBwin code that suggests anything other than
-- StateOfFear5 actually makes the monster run away. The other states
-- have to do with whether the monster is attacking, hunting the party
-- or whatever. Fear durations still seem somewhat short in DSB compared
-- to CSBwin, but that's probably just because the clock ticks faster.
-- I'll just add 1 round to the fear duration to compensate.
dsb_ai(fear_mon, AI_FEAR, ((4*(16-mon_arch.bravery)) / mon_arch.act_rate) + 1)
if (m.charge) then
use_charge(what, m.charge)
end
end
-- Magical items that shoot a spell (flamitt, stormring, etc.)
function method_shoot_spell(name, ppos, who, what)
local obj_arch = dsb_find_arch(what)
local m = lookup_method_info(name, obj_arch)
if (not m) then return end
local lev, xc, yc, dir = dsb_party_coords()
dsb_set_pfacing(ppos, 0)
local tilepos = dsb_ppos_tile(ppos)
local side = 1
if (tilepos == dir or (tilepos+1)%4 == dir) then
side = 0
end
local start_pos = (dir + side) % 4
local p = obj_arch.spell_power
if (obj_arch.random_spell_power) then
p = p + dsb_rand(0, obj_arch.random_spell_power)
end
if (m.mana_used) then
-- +1 because "neophyte" is level 1 in DM, but 0 in DSB
local sk = determine_xp_level(who, m.xp_class, m.xp_sub) + 1
local usemana = m.mana_used - (sk * 10)
if (usemana < 10) then usemana = 10 end
local mana = dsb_get_bar(who, MANA)
if (mana < usemana) then
-- Sharp power reduction if you are short of mana
-- if it even works at all
if (m.must_have_mana) then
att_idle(ppos, m.idleness / 2)
return
end
local pmod = (mana/usemana)
if (pmod < 0.125) then pmod = 0.125 end
p = p * pmod
dsb_set_bar(who, MANA, 0)
else
dsb_set_bar(who, MANA, mana - usemana)
end
end
local d = dsb_get_maxbar(who, MANA) / 8
if (d > 8) then d = 8 end
local delta = 10 - d
if (p < 4*delta) then
p = p + 3
delta = delta - 1
end
local missile_type
if (obj_arch.missile_type) then
missile_type = obj_arch.missile_type
else missile_type = m.missile_type end
if (type(missile_type) == "function") then
missile_type = missile_type(what)
end
local default_sound = nil
if (weapon and weapon.ranged_attack_sound) then
default_sound = weapon.ranged_attack_sound
end
play_method_sound(m, ppos, who, what, lev, xc, yc, default_sound)
local missile_id = dsb_spawn(missile_type, LIMBO, 0, 0, 0)
dsb_set_openshot(missile_id, dir)
dsb_shoot(missile_id, lev, xc, yc, dir, start_pos, p, p, delta)
set_thrower_owner(missile_id, who)
-- The launcher can set the shot object's flyreps
if (obj_arch.flyreps) then
dsb_set_flyreps(missile_id, obj_arch.flyreps)
end
method_finish(m, ppos, who, what)
end
function method_freezelife(name, ppos, who, what)
local obj_arch = dsb_find_arch(what)
local freeze = obj_arch.freeze_time
local m = lookup_method_info(name, obj_arch)
if (not m) then return end
for id in dsb_insts() do
local arch = dsb_find_arch(id)
if (arch.type == "MONSTER" and not arch.no_freeze) then
dsb_ai(id, AI_DELAY_EVERYTHING, freeze + 1)
dsb_set_gfxflag(id, GF_FREEZE)
change_exvar(id, "freeze_count", 1)
dsb_delay_msgs_to(id, freeze + 1)
dsb_msg(freeze, id, M_UNFREEZE, 0, what)
end
end
local lev, px, py = dsb_party_coords()
play_method_sound(m, ppos, who, what, lev, px, py)
method_finish(m, ppos, who, what)
end
function method_shield(name, ppos, who, what)
local m = lookup_method_info(name, what)
if (not m) then return end
local mana = dsb_get_bar(who, MANA)
local itime = m.idleness
if (mana <= 0) then
burn_stamina(who, m.stamina_used)
att_idle(ppos, itime / 2)
return
end
local arch = dsb_find_arch(what)
local sh_power = arch.shield_power
local sh_duration = arch.shield_duration
local n_ppos
for n_ppos=0,3 do
local char = dsb_ppos_char(n_ppos)
if (valid_and_alive(char)) then
magic_shield(char, m.shield_type, sh_power, sh_duration)
end
end
local lev, px, py = dsb_party_coords()
play_method_sound(m, ppos, who, what, lev, px, py)
method_finish(m, ppos, who, what)
end
function method_light(name, ppos, who, what)
local arch = dsb_find_arch(what)
local m = lookup_method_info(name, arch)
if (not m) then return end
magic_light(arch.light_power, arch.light_fade, arch.light_fade_time)
local lev, px, py = dsb_party_coords()
play_method_sound(m, ppos, who, what, lev, px, py)
method_finish(m, ppos, who, what)
end
function method_window(name, ppos, who, what)
local arch = dsb_find_arch(what)
local m = lookup_method_info(name, obj_arch)
if (not m) then return end
local duration = arch.window_duration
local cpower = dsb_get_condition(PARTY, C_WINDOW)
if (not cpower) then cpower = duration
else
cpower = cpower + duration
end
dsb_set_condition(PARTY, C_WINDOW, cpower)
dsb_set_gameflag(GAME_WINDOW)
local lev, px, py = dsb_party_coords()
play_method_sound(m, ppos, who, what, lev, px, py)
method_finish(m, ppos, who, what)
end
function method_heal(name, ppos, who, what)
local m = lookup_method_info(name, what)
if (not m) then return end
att_idle(ppos, m.idleness)
burn_stamina(who, m.stamina_used)
local hp = dsb_get_bar(who, HEALTH)
local needed_hp = dsb_get_maxbar(who, HEALTH) - hp
if (needed_hp > 0) then
local mana = dsb_get_bar(who, MANA)
if (mana > 0) then
local healinc = (determine_xp_level(who, m.xp_class, m.xp_sub) + 1) * 10
if (healinc > 100) then healinc = 100 end
for i=0,29 do
hp = hp + healinc
needed_hp = needed_hp - healinc
mana = mana - m.mana_used
if (needed_hp < healinc) then healinc = needed_hp end
xp_up(who, m.xp_class, m.xp_sub, m.xp_get)
if (mana <= 0 or needed_hp <= 0) then break end
end
if (mana < 0) then dsb_set_bar(who, MANA, 0)
else dsb_set_bar(who, MANA, mana) end
dsb_set_bar(who, HEALTH, hp)
else
return
end
else
return
end
local lev, px, py = dsb_party_coords()
play_method_sound(m, ppos, who, what, lev, px, py)
if (m.charge) then
use_charge(what, m.charge)
end
end
function method_climbdown(name, ppos, who, what)
local idle_set = false
local m = lookup_method_info(name, what)
if (not m) then return end
local lev, xc, yc, face = dsb_party_coords()
local dx, dy = dsb_forward(face)
xc = xc + dx
yc = yc + dy
local always_give_xp = false
if (what) then
local what_arch = dsb_find_arch(what)
always_give_xp = what_arch.always_give_xp
end
-- Original DM gives xp even if there is no pit.
-- I consider it a bug, but some people liked this behavior,
-- so let's just make it an option.
if (always_give_xp) then
burn_stamina(who, m.stamina_used)
att_idle(ppos, m.idleness)
idle_set = true
xp_up(who, m.xp_class, m.xp_sub, m.xp_get)
end
local got_pit = dsb_fetch(lev, xc, yc, CENTER)
if (got_pit) then
local blocked = false
for d=0,4 do
local got_monster = search_for_type(lev, xc, yc, d, "MONSTER")
if (got_monster) then
blocked = true
break
end
end
if (not blocked) then
for i in pairs(got_pit) do
local v = got_pit[i]
local arch = dsb_find_arch(v)
if (arch.class == "PIT") then
if (not dsb_get_gfxflag(v, GF_INACTIVE)) then
if (not always_give_xp) then
burn_stamina(who, m.stamina_used)
att_idle(ppos, m.idleness)
idle_set = true
xp_up(who, m.xp_class, m.xp_sub, m.xp_get)
end
gt_rope_use = true
dsb_party_place(lev, xc, yc, face)
end
end
end
end
end
if (not idle_set) then
att_idle(ppos, m.idleness / 2)
end
end
function method_fuse(name, ppos, who, what)
local escaped = false
local fused = false
local m = lookup_method_info(name, what)
if (not m) then return end
local lev, px, py, face = dsb_party_coords()
local dx, dy = dsb_forward(face)
local xc = px + dx
local yc = py + dy
local chaos_id = nil
local mons = dsb_fetch(lev, xc, yc, CENTER)
if (mons) then
for i in pairs(mons) do
local v = mons[i]
local arch = dsb_find_arch(v)
if (arch.type == "MONSTER" and arch.class == "CHAOS") then
dsb_ai(v, AI_HAZARD, 0)
dsb_ai(v, AI_MOVE_NOW, 0)
chaos_id = v
end
end
end
if (chaos_id) then
local clev, cxc, cyc = dsb_get_coords(chaos_id)
if (cxc == xc and cyc == yc) then
local chaos_arch = dsb_find_arch(chaos_id)
escaped = chaos_arch:escape(chaos_id)
if (not escaped) then
dsb_set_facedir(chaos_id, (face + 2) % 4)
-- Don't let the fluxcages block our view of the festivities
local cage_here = search_for_class(lev, px, py, CENTER, "FLUXCAGE")
if (cage_here) then dsb_delete(cage_here) end
local cage_there = search_for_class(lev, xc, yc, CENTER, "FLUXCAGE")
if (cage_there) then dsb_delete(cage_there) end
dsb_lock_game()
local zid = dsb_spawn("zap", lev, xc, yc, CENTER)
dsb_set_charge(zid, 16)
dsb_sound(snd.zap)
dsb_delay_func(2, function()
dsb_set_charge(zid, 32)
dsb_sound(snd.zap)
end)
dsb_delay_func(4, function()
dsb_set_charge(zid, 48)
dsb_sound(snd.zap)
end)
dsb_delay_func(6, function()
dsb_set_charge(zid, 64)
dsb_sound(snd.zap)
end)
dsb_delay_func(8, function()
dsb_qswap(zid, "explosion")
dsb_set_charge(zid, 16)
dsb_sound(snd.explosion)
end)
dsb_delay_func(10, function()
dsb_set_charge(zid, 32)
dsb_sound(snd.explosion)
end)
dsb_delay_func(12, function()
dsb_set_charge(zid, 48)
dsb_sound(snd.explosion)
end)
dsb_delay_func(14, function()
dsb_set_charge(zid, 64)
dsb_sound(snd.explosion)
end)
dsb_delay_func(20, function()
dsb_disable(zid)
dsb_qswap(chaos_id, "lordorder")
dsb_sound(snd.buzz)
end)
dsb_delay_func(24, function()
dsb_qswap(chaos_id, "lordchaos")
dsb_sound(snd.buzz)
end)
dsb_delay_func(26, function()
dsb_qswap(chaos_id, "lordorder")
dsb_sound(snd.buzz)
end)
dsb_delay_func(28, function()
dsb_qswap(chaos_id, "lordchaos")
dsb_sound(snd.buzz)
end)
dsb_delay_func(29, function()
dsb_qswap(chaos_id, "lordorder")
dsb_sound(snd.buzz)
end)
dsb_delay_func(30, function()
dsb_qswap(chaos_id, "lordchaos")
dsb_sound(snd.buzz)
end)
dsb_delay_func(31, function()
dsb_qswap(chaos_id, "lordorder")
dsb_sound(snd.buzz)
end)
dsb_delay_func(32, function()
dsb_qswap(chaos_id, "lordchaos")
dsb_sound(snd.buzz)
end)
dsb_delay_func(34, function()
dsb_set_charge(zid, 64)
dsb_enable(zid)
dsb_swap(chaos_id, "greylord")
dsb_sound(snd.explosion)
end)
dsb_delay_func(36, function()
dsb_delete(zid)
end)
dsb_delay_func(38, function()
dsb_unlock_game()
if (h_fused_chaos) then
h_fused_chaos(chaos_id)
end
end)
fused = true
end
end
end
if (not fused) then
if (escaped) then
dsb_delay_func(2, function()
dsb_sound(snd.zap)
local id = dsb_spawn("zap", lev, xc, yc, CENTER)
dsb_set_charge(id, 48)
end)
else
dsb_sound(snd.zap)
local id = dsb_spawn("zap", lev, xc, yc, CENTER)
dsb_set_charge(id, 48)
end
end
damage_monster_group(lev, xc, yc, 100, 32, "anti_desew", 1, nil)
burn_stamina(who, m.stamina_used)
att_idle(ppos, m.idleness)
xp_up(who, m.xp_class, m.xp_sub, m.xp_get)
end
function method_fluxcage(name, ppos, who, what)
local m = lookup_method_info(name, what)
if (not m) then return end
local lev, xc, yc, face = dsb_party_coords()
local dx, dy = dsb_forward(face)
xc = xc + dx
yc = yc + dy
if (not dsb_get_cell(lev, xc, yc)) then
local id = dsb_spawn("fluxcage", lev, xc, yc, CENTER)
dsb_msg(90, id, M_DESTROY, 0)
end
play_method_sound(m, ppos, who, what, lev, xc, yc)
method_finish(m, ppos, who, what)
end
-- For the bow etc.
function method_shoot_ammo(name, ppos, who, what)
local weapon = dsb_find_arch(what)
local shooting
local ammoloc = weapon.ammo_location
if (ammoloc == nil) then ammoloc = INV_L_HAND end
local m = lookup_method_info(name, weapon)
if (not m) then return end
local ammo, ammo_obj, shooting = find_ammo_at_loc(who, ammoloc, weapon, false)
if (not ammo) then
dsb_attack_text("NEED AMMO")
att_idle(ppos, 6)
if (not dsb_fetch(CHARACTER, who, ammoloc, 0)) then
get_more_shooting_ammo(ppos, who, ammoloc, weapon.need_ammo_type)
end
return
end
local lev, xc, yc, dir = dsb_party_coords()
dsb_set_pfacing(ppos, 0)
local tilepos = dsb_ppos_tile(ppos)
local side = 1
if (tilepos == dir or (tilepos+1)%4 == dir) then
side = 0
end
local start_pos = (dir + side) % 4
local ninjaskill = determine_xp_level(who, CLASS_NINJA, SKILL_SHOOTING)
local shot_power = weapon.base_shot_power + ninjaskill + 1
-- If throwing the ammo would give more power than using the weapon,
-- use the throwing power, so the weapon doesn't seem worthless.
-- (That is, a strong but not very skilled character can get more power
-- by just using brute force)
local used_method, att_loc = dsb_get_lastmethod(ppos)
local arm_power = (calc_tpower(who, ammo, att_loc, true)*3)/2
if (arm_power > shot_power) then
shot_power = arm_power
end
shot_power = shot_power + shooting.base_range + dsb_rand(0, 31)
-- DM sets damage, clobbers it, and then sets damage and delta to the
-- same value. Completely insane! I doubt if it mattered much to the DM
-- engine, though, since the "damage" value rarely got used in the code
-- for when flying things impacted the party or monsters. However, since
-- I've made it count, I'll have to improvise these a bit.
local damage = (8*ninjaskill) + dsb_rand(1, weapon.base_shot_damage)
if (shooting.bonus_damage) then
damage = damage + shooting.bonus_damage
end
local delta = weapon.base_delta - ninjaskill
if (delta < weapon.min_delta) then
delta = weapon.min_delta
end
local xpsub = 0
if (m.xp_sub) then xpsub = m.xp_sub end
xp_up(who, m.xp_class, xpsub, m.xp_get)
att_idle(ppos, m.idleness)
attack_stamina(who, m.stamina_used)
dsb_set_openshot(ammo, dir)
dsb_shoot(ammo, lev, xc, yc, dir, start_pos, shot_power, damage, delta)
set_thrower_owner(ammo, who)
-- The launcher can set the shot object's flyreps
if (weapon.flyreps) then
dsb_set_flyreps(ammo, weapon.flyreps)
end
local default_sound = base_throw_sound
if (weapon and weapon.ranged_attack_sound) then
default_sound = weapon.ranged_attack_sound
end
play_method_sound(m, ppos, who, what, lev, xc, yc, default_sound)
if (m.charge) then
use_charge(what, m.charge)
end
get_more_shooting_ammo(ppos, who, ammoloc, weapon.need_ammo_type)
end
function method_throw_obj(name, ppos, who, what)
local throw_arch = dsb_find_arch(what)
local used_method, att_loc = dsb_get_lastmethod(ppos)
local alt_loc = INV_L_HAND
-- call the on_throw so we're consistent with sys_mouse_throw
if (throw_arch.on_throw and throw_arch:on_throw(what, att_loc, who)) then
return true
end
local lev, xc, yc, dir = dsb_party_coords()
dsb_set_pfacing(ppos, 0)
local tilepos = dsb_ppos_tile(ppos)
local side = 1
if (tilepos == dir or (tilepos+1)%4 == dir) then
side = 0
end
local start_pos = (dir + side) % 4
local power, damage, delta = calc_throw(who, what, att_loc)
dsb_set_openshot(what, dir)
dsb_shoot(what, lev, xc, yc, dir, start_pos, power, damage, delta)
set_thrower_owner(what, who)
dsb_sound(base_throw_sound)
att_idle(ppos, 5)
get_more_throwing_ammo(ppos, who, att_loc, nil, alt_loc)
end
function set_thrower_owner(what, who)
use_exvar(what)
exvar[what].last_owner = who
end
function get_more_shooting_ammo(ppos, who, location, type)
local ammo = search_quiv_for_ammo(who, type)
if (ammo) then
dsb_set_gfxflag(ammo, GF_UNMOVED)
if (dsb_get_idle(ppos) < 5) then
dsb_set_idle(ppos, 5)
end
delay_ammo_move(5, ammo, who, location)
end
end
function get_more_throwing_ammo(ppos, who, location, type, alt_location)
local moved = false
local v_weapon = { need_ammo_type = type }
local lhandammo, lhand, lhandammoarch, lhandarch = find_ammo_at_loc(who, alt_location, v_weapon, true)
local quivammo = search_quiv_for_ammo(who, type)
if (lhandammo) then
dsb_set_gfxflag(lhandammo, GF_UNMOVED)
delay_ammo_move(3, lhandammo, who, location)
-- The ammo didn't come out of a container
if (lhandammoarch == lhandarch) then
if (quivammo) then
dsb_set_gfxflag(quivammo, GF_UNMOVED)
delay_ammo_move(5, quivammo, who, alt_location)
end
end
moved = true
elseif (quivammo) then
dsb_set_gfxflag(quivammo, GF_UNMOVED)
delay_ammo_move(5, quivammo, who, location)
moved = true
end
if (moved) then
if (dsb_get_idle(ppos) < 5) then
dsb_set_idle(ppos, 5)
end
end
end
function search_quiv_for_ammo(who, need_type)
local qloclist = { INV_QUIVER, INV_QUIV2, INV_QUIV3, INV_QUIV4 }
local ploclist = { INV_POUCH, INV_POUCH2 }
local qammo
qammo = search_llist_for_ammo(who, need_type, qloclist, false)
if (not qammo) then
qammo = search_llist_for_ammo(who, need_type, ploclist, false)
if (not qammo) then
qammo = search_llist_for_ammo(who, need_type, qloclist, true)
end
end
return qammo
end
function search_llist_for_ammo(who, need_type, llist, anygrab)
local ic
-- Grab anything!
if (anygrab) then
for ic=1,#llist do
local loc = llist[ic]
local qitem = dsb_fetch(CHARACTER, who, loc, 0)
if (qitem) then
local qarch = dsb_find_arch(qitem)
if (not qarch.ammo_holder) then
return qitem
end
end
end
return false
end
-- grab loose missiles first
for ic=1,#llist do
local loc = llist[ic]
local qitem = dsb_fetch(CHARACTER, who, loc, 0)
if (qitem) then
local qarch = dsb_find_arch(qitem)
if (qarch.missile_type) then
if (not need_type or qarch.missile_type == need_type) then
return qitem
end
end
end
end
-- Support for containers, DM2 style quivers etc.
for ic=1,#llist do
local loc = llist[ic]
local qitem = dsb_fetch(CHARACTER, who, loc, 0)
if (qitem) then
local qarch = dsb_find_arch(qitem)
if (qarch.ammo_holder) then
local iobj
for iobj in dsb_in_obj(qitem) do
local iarch = dsb_find_arch(iobj)
if (iarch.missile_type) then
if (not need_type or
iarch.missile_type == need_type)
then
return iobj
end
end
end
end
end
end
return false
end
function delay_ammo_move(delay, ammo_id, owner, dest)
dsb_delay_func(delay,
function() move_ammo_in(ammo_id, owner, dest) end
)
end
function move_ammo_in(ammo_id, owner, dest)
if (not dsb_get_gfxflag(ammo_id, GF_UNMOVED)) then
return false
end
local ch, c_owner, where_now = dsb_get_coords(ammo_id)
if (ch == CHARACTER and c_owner == owner) then
if (where_now == dest) then return true end
end
if (dsb_fetch(CHARACTER, owner, dest, 0)) then
return false
end
dsb_move(ammo_id, CHARACTER, owner, dest, 0)
return true
end
-- Randomly determines something to shoot
function invoke_firestaff(id)
local shot = dsb_rand(0, 5)
if (shot == 0) then
return "poison_desven"
elseif (shot == 1) then
return "poison_ohven"
elseif (shot == 2) then
return "desewspell"
else
return "fireball"
end
end
-- Get information on the attack method in use
function lookup_method_info(name, weapon)
local m = nil
if (weapon) then
-- Take the weapon value as an id or an arch
if (type(weapon) ~= "table") then
if (type(weapon) == "string") then
weapon = obj[weapon]
else
weapon = dsb_find_arch(weapon)
end
end
if (weapon.method_info and weapon.method_info[name]) then
return weapon.method_info[name]
end
end
m = method_info[name]
if (m) then return m
else
dsb_write(debug_color, "ERROR: NO INFO FOR " .. name)
return nil
end
end
-- An attack might give a temporary boost or penalty
function defensive_attack(self, ppos, who, id, hit_power)
local db = self.ddefense
if (db > 0) then db = db + 2
elseif (db < 0) then db = db - 2 end
if (not ch_exvar[who]) then
ch_exvar[who] = { ddefense = db }
else
local my_db = ch_exvar[who].ddefense
if (not my_db) then
ch_exvar[who].ddefense = db
else
if (db > my_db) then
ch_exvar[who].ddefense = db
end
end
end
end
-- An attack so imposing looking it can cause fear to the monster
-- As of DSB 0.64, I decided this was sort of stupid...
function frightening_attack(self, ppos, who, id, hit_power)
return
end
-- A stun attack can freeze the monster momentarily
function stun_attack(self, ppos, who, id, hit_power)
if (hit_power > 30) then
if (dsb_rand(0, 7) == 0) then
local boss_id = dsb_ai_boss(id)
dsb_ai(boss_id, AI_STUN, dsb_rand(2, 3))
end
end
end
unarmed_methods = {
{ "PUNCH", 0, CLASS_NINJA, "method_physattack" },
{ "KICK", 0, CLASS_NINJA, "method_physattack" },
{ "WAR CRY", 0, CLASS_PRIEST, "method_causefear" }
}
shield_methods = {
{ "BLOCK", 0, CLASS_FIGHTER, "method_physattack" },
{ "HIT", 0, CLASS_NINJA, "method_physattack" }
}
club_methods = {
{ "THROW", 0, CLASS_NINJA, "method_throw_obj" },
{ "BASH", 0, CLASS_FIGHTER, "method_physattack" }
}
coin_methods = {
{ "FLIP", 0, CLASS_PRIEST, "method_flip_coin" }
}
magicbox_methods = {
{ "FREEZE LIFE", 0, CLASS_WIZARD, "method_freezelife" }
}
throwable_object_methods = {
{ "THROW", 0, CLASS_NINJA, "method_throw_obj" },
{ "STAB", 0, CLASS_NINJA, "method_physattack" }
}
swing_method = {
{ "SWING", 0, CLASS_FIGHTER, "method_physattack" }
}
shoot_method = {
{ "SHOOT", 0, CLASS_NINJA, "method_shoot_ammo" }
}
throw_method = {
{ "THROW", 0, CLASS_NINJA, "method_throw_obj" }
}
-- This stores information on attack methods, which may or may not
-- be bound to specific weapons. First, the specific version is searched,
-- in the method_info table of a specific arch. Then this table is searched.
method_info = {
BASH = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_BASHING,
xp_get = 11,
idleness = 20,
stamina_used = 9,
power = 50,
req_luck = 32,
door_basher = true
},
BERZERK = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_SWINGING,
xp_get = 40,
idleness = 30,
stamina_used = 30,
power = 96,
req_luck = 46,
special_effect = frightening_attack,
ddefense = -10,
door_basher = true,
enhanced_critical_hit = true
},
BLOCK = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_DEFENSE,
xp_get = 8,
idleness = 6,
stamina_used = 4,
power = 15,
req_luck = 22,
ddefense = 36
},
["BLOW HORN"] = {
xp_class = CLASS_PRIEST,
xp_sub = SKILL_FEAR,
xp_get = 20,
idleness = 10,
stamina_used = 2,
base_fear = 6,
sound = snd.horn_of_fear
},
BRANDISH = {
xp_class = CLASS_PRIEST,
xp_sub = SKILL_FEAR,
xp_get = 30,
idleness = 10,
stamina_used = 2,
base_fear = 6,
ddefense = -4
},
CALM = {
xp_class = CLASS_PRIEST,
xp_sub = SKILL_FEAR,
xp_get = 35,
idleness = 10,
stamina_used = 2,
base_fear = 7
},
CHOP = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_BASHING,
xp_get = 10,
idleness = 8,
stamina_used = 8,
power = 48,
req_luck = 48,
door_basher = true
},
CLEAVE = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_SWINGING,
xp_get = 12,
idleness = 12,
stamina_used = 10,
power = 48,
req_luck = 40,
door_basher = true,
enhanced_critical_hit = true
},
["CLIMB DOWN"] = {
xp_class = CLASS_NINJA,
xp_sub = SKILL_CLIMBING,
xp_get = 21,
idleness = 35,
stamina_used = 80
},
CONFUSE = {
xp_class = CLASS_PRIEST,
xp_sub = SKILL_FEAR,
xp_get = 45,
idleness = 10,
stamina_used = 2,
base_fear = 12,
charge = 1
},
DISPELL = {
xp_class = CLASS_WIZARD,
xp_sub = SKILL_AIR,
xp_get = 25,
idleness = 31,
stamina_used = 5,
mana_used = 70,
missile_type = "desewspell",
ddefense = -7,
charge = 1
},
DISRUPT = {
xp_class = CLASS_WIZARD,
xp_sub = SKILL_AIR,
xp_get = 10,
idleness = 9,
stamina_used = 5,
power = 57,
req_luck = 46,
hits_nonmat = true
},
FIREBALL = {
xp_class = CLASS_WIZARD,
xp_sub = SKILL_FIRE,
xp_get = 35,
idleness = 35,
stamina_used = 5,
mana_used = 70,
missile_type = "fireball",
ddefense = -7,
charge = 1
},
FIRESHIELD = {
xp_class = CLASS_PRIEST,
xp_sub = SKILL_SHIELDS,
xp_get = 20,
idleness = 35,
stamina_used = 5,
mana_used = 40,
shield_type = C_FIRESHIELD,
ddefense = 5,
charge = 1
},
FLIP = {
xp_class = CLASS_PRIEST,
xp_sub = SKILL_LUCK,
xp_get = 0,
idleness = 5,
stamina_used = 1
},
FLUXCAGE = {
xp_class = CLASS_WIZARD,
xp_sub = 0,
xp_get = 1,
idleness = 10,
stamina_used = 2,
ddefense = 8
},
["FREEZE LIFE"] = {
xp_class = CLASS_PRIEST,
xp_sub = SKILL_FEAR,
xp_get = 22,
idleness = 20,
stamina_used = 3,
charge = 1
},
FUSE = {
xp_class = CLASS_WIZARD,
xp_sub = 0,
xp_get = 1,
idleness = 10,
stamina_used = 2,
ddefense = 8
},
HEAL = {
xp_class = CLASS_PRIEST,
xp_sub = SKILL_POTIONS,
xp_get = 2,
idleness = 10,
stamina_used = 1,
mana_used = 20
},
HIT = {
xp_class = CLASS_NINJA,
xp_sub = SKILL_MARTIALARTS,
xp_get = 10,
idleness = 5,
stamina_used = 3,
power = 20,
req_luck = 20,
ddefense = 16
},
INVOKE = {
xp_class = CLASS_WIZARD,
xp_sub = 0,
xp_get = 25,
idleness = 20,
stamina_used = 5,
mana_used = 70,
missile_type = invoke_firestaff,
ddefense = -7
},
JAB = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_STABBING,
xp_get = 11,
idleness = 2,
stamina_used = 3,
power = 8,
req_luck = 70
},
KICK = {
xp_class = CLASS_NINJA,
xp_sub = SKILL_MARTIALARTS,
xp_get = 13,
idleness = 5,
stamina_used = 3,
power = 48,
req_luck = 38,
ddefense = -10,
door_basher = true
},
LIGHT = {
xp_class = CLASS_WIZARD,
xp_sub = SKILL_AIR,
xp_get = 20,
idleness = 10,
stamina_used = 3,
charge = 1
},
LIGHTNING = {
xp_class = CLASS_WIZARD,
xp_sub = SKILL_AIR,
xp_get = 30,
idleness = 35,
stamina_used = 4,
mana_used = 70,
missile_type = "lightning",
ddefense = -7,
charge = 1
},
MELEE = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_BASHING,
xp_get = 24,
idleness = 20,
stamina_used = 17,
power = 61,
req_luck = 64,
ddefense = -12,
enhanced_critical_hit = true
},
PARRY = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_DEFENSE,
xp_get = 17,
idleness = 15,
stamina_used = 1,
power = 8,
req_luck = 18,
ddefense = 28
},
-- Not actually used in DM. However, it balances out the spell methods.
POISON = {
xp_class = CLASS_WIZARD,
xp_sub = SKILL_POISON,
xp_get = 30,
idleness = 35,
stamina_used = 4,
mana_used = 70,
missile_type = "poison_ohven",
ddefense = -7,
charge = 1
},
PUNCH = {
xp_class = CLASS_NINJA,
xp_sub = SKILL_MARTIALARTS,
xp_get = 8,
idleness = 2,
stamina_used = 2,
power = 16,
req_luck = 38,
ddefense = -10
},
SHOOT = {
xp_class = CLASS_NINJA,
xp_sub = SKILL_SHOOTING,
xp_get = 9,
idleness = 14,
stamina_used = 3
},
SLASH = {
xp_class = CLASS_NINJA,
xp_sub = SKILL_MARTIALARTS,
xp_get = 9,
idleness = 4,
stamina_used = 3,
power = 16,
req_luck = 26,
ddefense = 4
},
SPELLSHIELD = {
xp_class = CLASS_PRIEST,
xp_sub = SKILL_SHIELDS,
xp_get = 20,
idleness = 30,
stamina_used = 5,
mana_used = 40,
shield_type = C_SPELLSHIELD,
ddefense = 5,
charge = 1
},
SPIT = {
xp_class = CLASS_WIZARD,
xp_sub = SKILL_FIRE,
xp_get = 25,
idleness = 20,
stamina_used = 8,
mana_used = 70,
missile_type = "fireball",
ddefense = -8,
charge = 1
},
STAB = {
xp_class = CLASS_NINJA,
xp_sub = SKILL_MARTIALARTS,
xp_get = 15,
idleness = 5,
stamina_used = 3,
power = 48,
req_luck = 30,
ddefense = -20,
backstab = 2
},
STUN = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_BASHING,
xp_get = 10,
idleness = 7,
stamina_used = 5,
power = 16,
req_luck = 50,
defense = 8,
special_effect = stun_attack
},
SWING = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_SWINGING,
xp_get = 6,
idleness = 6,
stamina_used = 2,
power = 16,
req_luck = 32,
ddefense = 5
},
THRUST = {
xp_class = CLASS_FIGHTER,
xp_sub = SKILL_STABBING,
xp_get = 19,
idleness = 16,
stamina_used = 13,
power = 66,
req_luck = 57,
ddefense = -20,
enhanced_critical_hit = true
},
["WAR CRY"] = {
xp_class = CLASS_PRIEST,
xp_sub = SKILL_FEAR,
xp_get = 12,
extra_xp = 7,
idleness = 5,
stamina_used = 1,
base_fear = 3,
ddefense = 4,
sound = base_warcry_sound
},
WINDOW = {
xp_class = CLASS_WIZARD,
xp_sub = SKILL_DES,
xp_get = 30,
idleness = 12,
stamina_used = 1,
ddefense = -4,
charge = 1
}
}
|
--constants
addGlobalValue("gravitySpeed", "double")
setGlobalValue("gravitySpeed", 500)
addGlobalValue("sizeMultiplier", "double")
setGlobalValue("sizeMultiplier", 3)
sizeMultiplier = getGlobalValue("sizeMultiplier")
--player
addGlobalValue("player", "entity")
playerEntity = createEntity("player", 224 * sizeMultiplier, 320 * sizeMultiplier)
setGlobalValue("player", playerEntity)
--background textures
createEntity("animation", 0, 0, getAnimationWidth("school") * sizeMultiplier, getAnimationHeight("school") * sizeMultiplier, "school")
createEntity("animation", 0, 1000 * sizeMultiplier, getAnimationWidth("cafeteria") * sizeMultiplier, getAnimationHeight("cafeteria") * sizeMultiplier, "cafeteria")
createEntity("animation", 0, 2000 * sizeMultiplier, getAnimationWidth("physicsRoom") * sizeMultiplier, getAnimationHeight("physicsRoom") * sizeMultiplier, "physicsRoom")
--collisions
--main school
--horizontal
createEntity("block", 100, 432, 2055, 16)--first floor
createEntity("block", 476, 337, 529, 17)--first hallway ceiling left to right
createEntity("block", 1095, 337, 99, 17)
createEntity("block", 1471, 337, 368, 17)
createEntity("block", 1178, 282, 309, 17)--library ceiling
createEntity("block", 100, 266, 2055, 16)--second floor and some roof
createEntity("block", 476, 171, 402, 17)--second hallway ceiling left to right
createEntity("block", 1178, 171, 661, 17)
createEntity("block", 862, 100, 332, 16)--small commons ceiling
--vertical
createEntity("block", 100, 266, 16, 182)--pillar
createEntity("block", 160, 266, 16, 129)--main commons wall left
createEntity("block", 476, 171, 16, 224)--main commons wall left and second wall left
createEntity("block", 989, 266, 16, 88)--ramp walls left to right
createEntity("block", 1095, 266, 16, 88)
createEntity("block", 1178, 266, 16, 129)--library walls left to right
createEntity("block", 1471, 266, 16, 129)
createEntity("block", 1823, 171, 16, 224)--gym wall left and second wall right
createEntity("block", 2139, 266, 16, 182)--gym wall right
createEntity("block", 862, 100, 16, 88)--small commons left to right
createEntity("block", 1178, 100, 16, 88)
createEntity("block", 1637, 171, 16, 58)--bathroom wall
--cafeteria
createEntity("block", 0, (166 + 1000), 472, 16)--floor
createEntity("block", 316, (71 + 1000), 156, 17)
createEntity("block", 0, (0 + 1000), 472, 16)--roof
createEntity("block", 0, (0 + 1000), 16, 129)
createEntity("block", 316, (0 + 1000), 16, 129)
createEntity("block", 456, (0 + 1000), 16, 182)
--physics
createEntity("block", 0, 2000 + 95, 332, 16)
createEntity("block", 0, 2000 + 0, 332, 17)
createEntity("block", 0, 2000 + 0, 16, 111)
createEntity("block", 316, 2000 + 0, 16, 111)
--entities
--1st floor
--large commons
createEntity("object", 176 , 282, "ceilingLights", false, true)
createEntity("object", 192, 432 , "glassOffice", true, false)
createEntity("object", 321 , 432 - (getAnimationHeight("officeHole") / sizeMultiplier), "officeHole", true, false)
createEntity("stickerRoll", 449, 432)
--first hallway
for i = 0,5 + rand() % 10 do
createEntity("poster", 492, 354, 497, 41)
end
createEntity("animatedTeleporter", 540, 432, 16, 166 + 1000, "cafeteriaDoor", true)--cafeteria doors
createEntity("object", 614, 432, "barrelTrashCan",true, false)
for j = 0,1 do
for i = 0,10 do
createEntity("object", (660) + (i * getAnimationWidth("locker")) / sizeMultiplier + (j * getAnimationWidth("locker") * 11) / sizeMultiplier + (j * 33), 432, "locker", true, false)
end
end
createEntity("object", 950, 432, "waterFountain", true, false)
createEntity("object", 970, 432, "waterFountain", true, false)
createEntity("teleporter", 1005, 432, 90, 150, 1047, 266, false)--ramp
createEntity("teleporter", 1005, 266, 90, 27, 1051, 432, false)--ramp
createEntity("item", 1127, 432, "pottedPlant")
--library
--hallway before gym
createEntity("object", 1768, 432, "waterFountain", true, false)
createEntity("object", 1788, 432, "waterFountain", true, false)
for i = 0,2 do
createEntity("object", 1503 + (i * getAnimationWidth("trophyCase")) / sizeMultiplier + (i * 33), 432, "trophyCase", true, false)
end
--gym
createEntity("basketBall", 2012, 432)
createEntity("basketBallHoop", 1883, 336)
createEntity("basketBallHoop", 2067, 336)
--2nd floor
--first hallway
for i = 0,5 + rand() % 10 do
createEntity("poster", 492, 188, 386, 41)
end
for j = 0,1 do
for i = 0,10 do
createEntity("object", (508) + (i * getAnimationWidth("locker")) / sizeMultiplier + (j * getAnimationWidth("locker") * 11) / sizeMultiplier + (j * 33), 266, "locker", true, false)
end
end
createEntity("object", 805, 266, "waterFountain", true, false)
createEntity("object", 825, 266, "waterFountain", true, false)
--small commons
createEntity("animatedTeleporter", 894, 266, 32, 95 + 2000, "door", true)
--second hallway
for i = 0,5 + rand() % 10 do
createEntity("poster", 1194, 188, 427, 41)
end
for j = 0,1 do
for i = 0,10 do
createEntity("object", 1243 + (i * getAnimationWidth("locker")) / sizeMultiplier + (j * getAnimationWidth("locker") * 11) / sizeMultiplier + 33, (266), "locker", true, false)
end
end
createEntity("object", 1580, 266, "waterFountain", true, false)
createEntity("object", 1600, 266, "waterFountain", true, false)
--restroom
--cafeteria
for i = 0,2 do
createEntity("object", (48 + (i * 16)) + (i * getAnimationWidth("lunchTable")) / sizeMultiplier, 1000 + 166, "lunchTable", true, false)
end
--physics room
createEntity("animatedTeleporter", 32, 95 + 2000, 894, 266, "door", true)
createEntity("electronEmitterButton", 111, 95 + 2000, 111, 50 + 2000)
createEntity("electricFieldButton", 150, 95 + 2000, 197, 17 + 2000, 78, 78)
|
local tyColSphere = createColSphere( 2532.8212890625, -2029.841796875, 13.546875, 1)
exports.pool:allocateElement(tyColSphere)
tyrese = createPed (174, 219.3525390625, 1242.6259765625, 1082.140625)
exports.pool:allocateElement(tyrese)
setPedRotation(tyrese, 220)
setPedFrozen(tyrese, true)
setElementInterior( tyrese, 2 )
setElementDimension( tyrese, 364 )
setElementData (tyrese, "activeConvo", 0) -- Set the convo state to 0 so people can start talking to him.
setElementData(tyrese, "name", "Ty")
setElementData(tyrese, "talk", true)
setElementData(tyrese, "rotation", getPedRotation(tyrese), false)
function startTy(thePlayer, matchingDimension )
if matchingDimension then
local logged = getElementData(thePlayer, "loggedin")
if (logged==1) then
if (isElementWithinColShape(thePlayer, tyColSphere)) then
triggerClientEvent( thePlayer, "startTy_c", getRootElement())
end
end
end
end
addEventHandler("onColShapeHit", tyColSphere, startTy )
function tyIntro () -- When player enters the colSphere create GUI with intro output to all local players as local chat.
-- Give the player the "Find Ty" achievement.
exports.global:sendLocalMeAction(source,"knocks on the door")
local theTeam = getPlayerTeam(source)
local factionType = getElementData(theTeam, "type")
if(factionType ~= 0 or getElementData( tyrese, "activeConvo" )==1)then
exports.global:sendLocalText(source, "Ty shouts: Yo', I'm busy!", 255, 255, 255, 10)
triggerClientEvent(source, "closeTyWindow", getRootElement())
else
-- Friend of Ty/Rook
local query = mysql:query_fetch_assoc("SELECT tyrese, rook FROM characters WHERE charactername='" .. mysql:escape_string(getPlayerName(source)) .."'")
local tysFriend = tonumber(query["tyrese"])
local rooksFriend = tonumber(query["rook"])
local factionLeader = tonumber( getElementData(source, "factionleader"))
if factionLeader == 0 then
exports.global:sendLocalText(source, "Ty shouts: Yo', I'm busy!", 255, 255, 255, 10)
triggerClientEvent(source, "closeTyWindow", getRootElement())
else
-- Output chat.
exports.global:sendLocalText(source, "Ty shouts: Yo', who is it?!", 255, 255, 255, 10)
setElementData (tyrese, "activeConvo", 1)
talkingToTy = source
addEventHandler("onPlayerQuit", talkingToTy, resetTyConvoStateDelayed)
addEventHandler("onPlayerWasted", talkingToTy, resetTyConvoStateDelayed)
triggerClientEvent( source, "callback", getRootElement(), rooksFriend, tysFriend)
end
end
end
addEvent( "startTyConvo", true )
addEventHandler( "startTyConvo", getRootElement(), tyIntro )
---------------------------- Non-Friends ------------------------------------
-- Statement 4
function tyStatement4_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " shouts: Yo', c'mon open the fuckin' door, homie.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Ty shouts: I don't know you. Get the fuck up outta here!", 255, 255, 255, 5)
setElementData (tyrese, "activeConvo", 0)
end
addEvent( "tyStatement4ServerEvent", true )
addEventHandler( "tyStatement4ServerEvent", getRootElement(), tyStatement4_S )
-- Statement 5
function tyStatement5_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " shouts: Rook sent me. He said you needed some help with some business.", 255, 255, 255, 10)
exports.global:sendLocalText(source, "Ty shouts: A'ight, hold up!", 255, 255, 255, 10)
exports.global:sendLocalText(source, "* The door unlocks", 255, 51, 102, 10)
exports.global:sendLocalText(source, "Ty says: Only you. Anyone else is gonna have to wait outside.", 255, 255, 255, 10)
setElementPosition(source, 226.48, 1239.87, 1082.14)
setElementDimension(source, 364)
setElementInterior(source, 2)
-- Output the text from the last option to all player in radius
outputChatBox( "Ty says: So you talked to Rook, right? What did he tell you?.", source, 255, 255, 255)
end
addEvent( "tyStatement5ServerEvent", true )
addEventHandler( "tyStatement5ServerEvent", getRootElement(), tyStatement5_S )
-- Statement 6
function tyStatement6_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " says: He said you had connects but needed someone to put it all to use.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Ty says: Yeah that's right. So you down? Here's how it'll work.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Ty says: I got some people's I can call up on when I need that produce.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Ty says: I'll act as middle man and sell to you at wholesale. You then can do whatever you want with it.", 255, 255, 255, 5)
end
addEvent( "tyStatement6ServerEvent", true )
addEventHandler( "tyStatement6ServerEvent", getRootElement(), tyStatement6_S )
-- Statement 7
function tyStatement7_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " says: He said you had connects but didn't know what to do with them.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Ty says: Fuck you! I ain't no amateur. Get the fuck up out of here. ", 255, 255, 255, 5)
setElementPosition(source, 2532.8212890625, -2029.841796875, 13.546875)
setElementDimension(source, 0)
setElementInterior(source, 0)
resetTyConvoStateDelayed()
end
addEvent( "tyStatement7ServerEvent", true )
addEventHandler( "tyStatement7ServerEvent", getRootElement(), tyStatement7_S )
-- Statement 8
function tyStatement8_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " says: Sounds a'ight.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Ty says: You ever need the shit just come by.", 255, 255, 255, 5)
setElementPosition(source, 2532.8212890625, -2029.841796875, 13.546875)
setElementDimension(source, 0)
setElementInterior(source, 0)
resetTyConvoStateDelayed()
mysql:query_free("UPDATE characters SET tyrese='1' WHERE charactername='" .. mysql:escape_string(getPlayerName(source)) .. "' LIMIT 1")
end
addEvent( "tyStatement8ServerEvent", true )
addEventHandler( "tyStatement8ServerEvent", getRootElement(), tyStatement8_S )
-- Statement 9
function tyStatement9_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " says: Wholesale? I thought we were partners.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Ty says: If you ain't down I can find some other niggas.", 255, 255, 255, 5)
end
addEvent( "tyStatement9ServerEvent", true )
addEventHandler( "tyStatement9ServerEvent", getRootElement(), tyStatement9_S )
-- Statement 10
function tyStatement10_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " says: Na, it's cool. We got a deal.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Ty says: You ever need me to hook you up, just stop by.", 255, 255, 255, 5)
setElementPosition(source, 2532.8212890625, -2029.841796875, 13.546875)
setElementDimension(source, 0)
setElementInterior(source, 0)
resetTyConvoStateDelayed()
mysql:query_free("UPDATE characters SET tyrese='1' WHERE charactername='" .. mysql:escape_string(getPlayerName(source)) .. "' LIMIT 1")
end
addEvent( "tyStatement10ServerEvent", true )
addEventHandler( "tyStatement10ServerEvent", getRootElement(), tyStatement10_S )
-- Statement 11
function tyStatement11_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " says: Yeah you do that.", 255, 255, 255, 5)
exports.global:sendLocalText(source, "Ty says: Then we're done here. Get the steppin'.", 255, 255, 255, 5)
setElementPosition(source, 2532.8212890625, -2029.841796875, 13.546875)
setElementDimension(source, 0)
setElementInterior(source, 0)
resetTyConvoStateDelayed()
end
addEvent( "tyStatement11ServerEvent", true )
addEventHandler( "tyStatement11ServerEvent", getRootElement(), tyStatement11_S )
---------------- friends----------------------
function tyFriendStatement2_S()
-- Output the text from the last option to all player in radius
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText(source, name .. " shouts: Yo it's me. Open the door.", 255, 255, 255, 10)
exports.global:sendLocalText(source, "Ty shouts: A'ight hold up..", 255, 255, 255, 10)
exports.global:sendLocalText(source, "* The door unlocks", 255, 51, 102, 10)
setElementPosition(source, 226.48, 1239.87, 1082.14)
setElementDimension(source, 364)
setElementInterior(source, 2)
outputChatBox("Ty says: So what you looking for this time?", source, 255, 255, 255)
end
addEvent( "tyFriendStatement2ServerEvent", true )
addEventHandler( "tyFriendStatement2ServerEvent", getRootElement(), tyFriendStatement2_S )
local count = 0
function giveTyItems( itemNumber )
if(itemNumber == 1)then
itemID = 30
cost = 10
elseif (itemNumber == 2)then
itemID = 32
cost = 20
elseif (itemNumber == 3)then
itemID = 33
cost = 20
--elseif (itemNumber == 4)then
-- itemID = 31
-- cost = 25
end
-- does the player have enough money?
if not exports.global:takeMoney(source, cost) then
exports.global:sendLocalText(tyrese, "Ty says: I ain't givin' this shit away. Come back when you got the money.", 255, 255, 255, 5)
setElementPosition(source, 2532.8212890625, -2029.841796875, 13.546875)
setElementDimension(source, 0)
setElementInterior(source, 0)
triggerClientEvent(source, "closeTyWindow", getRootElement())
setTimer(resetTyConvoStateDelayed, 600000, 1)
else
count = count + 1
exports.global:giveItem(source, itemID, 1)
outputChatBox("You have bought a drug item from Ty for $"..cost..".", source)
if count >= 4 then
tyClose_S()
end
end
end
addEvent("tyGiveItem", true)
addEventHandler("tyGiveItem", getRootElement(), giveTyItems)
function tyClose_S()
local name = string.gsub(getPlayerName(source), "_", " ")
exports.global:sendLocalText( tyrese, name .. " says: I'm set.", 255, 255, 255, 5)
exports.global:sendLocalText( tyrese, "Ty says: Peace, homie.", 255, 255, 255, 5)
setElementPosition(source, 2532.8212890625, -2029.841796875, 13.546875)
setElementDimension(source, 0)
setElementInterior(source, 0)
setTimer(resetTyConvoStateDelayed, 600000, 1)
end
addEvent("tyFriendClose", true)
addEventHandler("tyFriendClose", getRootElement(), tyClose_S)
------------------------ Reset -----------------------------
function resetTyConvoState()
setElementData(tyrese,"activeConvo", 0)
end
function resetTyConvoStateDelayed()
if talkingToTy then
removeEventHandler("onPlayerQuit", talkingToTy, resetTyConvoStateDelayed)
removeEventHandler("onPlayerWasted", talkingToTy, resetTyConvoStateDelayed)
triggerClientEvent(talkingToTy, "closeTyWindow", getRootElement())
talkingToTy = nil
count = 0
end
setTimer(resetTyConvoState, 120000, 1)
end
|
local Playback = require("Playback")
local Event = require("Event")
local KShootParser = require("KShootParser")
local parser, chart, playback
local lastevent
local source
function love.load()
print("")
parser, chart = KShootParser()
--love.filesystem.newFile("songs/tests/test1/test1.ksh")
local file = love.filesystem.newFile("songs/tests/test2/test2.ksh")
for l in file:lines() do
parser:parseLine(l)
end
--local source = love.audio.newSource("songs/tests/max_burning_blacky/inf.ogg")
--source:play()
playback = Playback(chart)
end
function love.update(dt)
local event = playback:update(dt)
if event and lastevent ~= event then
lastevent = event
for i=1,2 do
local analogEvent = event.analogEvents[i]
if analogEvent then
print(i, analogEvent.value)
end
end
end
love.event.push("quit")
end
function love.draw()
love.graphics.setLineWidth(10)
local scale = 20
local starttick = playback.tick
local endtick = playback.tick + (600 / scale)
for tick = starttick, endtick do
local event = chart:eventByTick(tick)
if event then
love.graphics.setColor(255, 150, 0, 50)
for i = 1, 2 do
local effectEvent = event.effectEvents[i]
if effectEvent then
if getmetatable(effectEvent)[1] == Event.Short then
love.graphics.rectangle(
"fill",
(i - 1) * 200,
600 - (event.tick - playback.tick) * scale,
200,
10
)
elseif getmetatable(effectEvent)[1] == Event.LongUp then
love.graphics.rectangle(
"fill",
(i - 1) * 200,
600 - (effectEvent.previousEvent.parent.tick - playback.tick) * scale,
200,
effectEvent:length() * scale
)
end
end
end
love.graphics.setColor(255, 255, 255)
for i = 1, 4 do
local beatEvent = event.beatEvents[i]
if beatEvent then
if getmetatable(beatEvent)[1] == Event.Short then
love.graphics.rectangle(
"fill",
(i - 1) * 100,
600 - (event.tick - playback.tick) * scale,
99,
10
)
elseif getmetatable(beatEvent)[1] == Event.LongDown then
love.graphics.rectangle(
"fill",
(i - 1) * 100,
600 - (beatEvent.nextEvent.parent.tick - playback.tick) * scale,
99,
beatEvent:length() * scale
)
end
end
end
for i = 1, 2 do
local analogEvent = event.analogEvents[i]
if analogEvent then
if i == 1 then
love.graphics.setColor(0, 255, 255, 100)
else
love.graphics.setColor(255, 0, 0, 100)
end
if analogEvent.nextEvent then
love.graphics.line(
analogEvent.nextEvent.value * 400,
600 - (analogEvent.nextEvent.parent.tick - playback.tick) * scale,
analogEvent.value * 400,
600 - (analogEvent.parent.tick - playback.tick) * scale
)
elseif analogEvent.previousEvent then
love.graphics.line(
analogEvent.previousEvent.value * 400,
600 - (analogEvent.previousEvent.parent.tick - playback.tick) * scale,
analogEvent.value * 400,
600 - (analogEvent.parent.tick - playback.tick) * scale
)
end
end
end
end
end
end
|
local io = io
local os = os
local table = table
local pairs = pairs
local ipairs = ipairs
local math = math
local type = type
local tonumber = tonumber
local tostring = tostring
local setmetatable = setmetatable
local cosocket = cosocket
local ngx = ngx
local tcp
local base64_encode = base64_encode
local insert=table.insert
local concat=table.concat
local match = string.match
local char = string.char
local function trim(s)
return match(s,'^()%s*$') and '' or match(s,'^%s*(.*%S)')
end
if ngx and ngx.say then
tcp = ngx.socket.tcp
base64_encode = ngx.encode_base64
base64_decode = ngx.decode_base64
else
tcp = cosocket.tcp
end
local zlib = nil
pcall(function()
-- download from: https://github.com/LuaDist/lzlib
zlib = require('zlib')
if not zlib.inflate then zlib = nil end
end)
module(...)
_VERSION = '0.1'
local mt = { __index = _M }
function httprequest(url, params)
if not params then params = {} end
local chunk, protocol = url:match('^(([a-z0-9+]+)://)')
url = url:sub((chunk and #chunk or 0) + 1)
local sock, err
if not params['ssl_cert'] then
sock, err = tcp(protocol=='https')
else
sock, err = tcp(params['ssl_cert'], params['ssl_key'], params['ssl_pw'])
end
if not sock then
return nil, err
end
if not params.pool_size then params.pool_size = 0 end
if params.pool_size then
if ngx then
sock:setkeepalive(60, params.pool_size)
else
sock:setkeepalive(params.pool_size)
end
end
if params.timeout then
sock:settimeout(params.timeout)
end
local host = url:match('^([^/]+)')
local hostname, port
local user,pw
url = url:sub((host and #host or 0) + 1)
if host then
user,pw = host:match('^(%w+):(%w+)@')
if user then
host = host:sub(#user+#pw+3)
end
hostname = host:match('^([^:/]+)')
port = host:match(':(%d+)$')
port = port and port or (protocol=='https' and 443 or 80)
end
local uri = url
if not params then params = {} end
if not params.method then
if not params.data then
params.method = 'GET'
else
if type(params.data) == 'table' then
params.method = 'POST'
else
params.method = 'PUT'
end
end
end
params.method = params.method:upper()
if not uri or uri =='' then uri = '/' end
-- connect to server
local ok, err = sock:connect(hostname, port)
if not ok then
sock:close()
return nil, err
end
if params.host then
hostname = params.host
end
local contents
local is_multipart = false
local is_post = false
--multipart/form-data
local boundary = ''
local send_file_length_sum = 0
if params.data then
local k,v
if type(params.data) == 'table' then
for k,v in pairs(params.data) do
if type(v) == 'table' then
is_multipart = true
if type(v.file) ~= 'string' then
v.file:seek('set', 0)
send_file_length_sum = send_file_length_sum+v.file:seek('end')
v.file:seek('set', 0)
end
end
end
end
if type(params.data) == 'table' then
contents = {}
local i = 1
if not is_multipart then
is_post = true
for k,v in pairs(params.data) do
contents[i] = k..'='..tostring(v)
i = i+1
end
contents = concat(contents, '&')
else
boundary = '--'..base64_encode(os.time()..math.random()):sub(1,16)
for k,v in pairs(params.data) do
if type(v) == 'string' then
contents[i] = 'Content-Disposition: form-data; name="'..k..'"\r\n\r\n'..v
else
if not v.name then v.name = '' end
contents[i] = 'Content-Disposition: form-data; name="'..k..'"; filename="'..v.name..
'"\r\nContent-Type: '..(v.type and v.type or 'application/octet-stream')..';\r\n\r\n'..
(type(v.file)=='string' and v.file or '')
end
i = i+1
end
contents = '--'..boundary..'\r\n'..concat(contents, '\r\n--'..boundary..'\r\n')..'\r\n--'..boundary..'--'
end
else
contents = params.data
end
end
local request_headers = {params.method..' '..uri..' HTTP/1.1',
'Host: '..hostname,
'User-Agent: lua-http-client(v1)',
'Connection: '..(params.pool_size > 0 and 'keep-alive' or 'close'),
'Accept: */*',
}
if zlib then
insert(request_headers, 'Accept-Encoding: gzip,deflate')
end
if user and pw then
insert(request_headers, 'Authorization: Basic ' .. base64_encode(user..':'..pw))
end
if params.header then
if type(params.header) == 'table' then
local k,v
for k,v in ipairs(params.header) do
insert(request_headers, v)
end
else
insert(request_headers, tostring(params.header))
end
end
if contents then
if is_post then
insert(request_headers, 'Content-Type: application/x-www-form-urlencoded')
elseif is_multipart then
insert(request_headers, 'Content-Type: multipart/form-data; boundary='..boundary)
end
if type(contents) == 'string' then
insert(request_headers, 'Content-Length: '..#contents+send_file_length_sum)
else
contents:seek('set', 0)
local content_length = contents:seek('end')
insert(request_headers, 'Content-Length: '..content_length)
contents:seek('set', 0)
end
end
--send request
local bytes, err = sock:send(concat(request_headers, '\r\n')..'\r\n\r\n')
if err then
sock:close()
return nil, err
end
if send_file_length_sum == 0 then
if contents then
if type(contents) == 'string' then
bytes, err = sock:send(contents)
if err then
sock:close()
return nil, err
end
else
local buf = contents:read(40960)
while buf do
bytes, err = sock:send(buf)
if err then
contents:close()
sock:close()
return nil, err
end
buf = contents:read(40960)
end
contents:close()
end
end
else
local i,k,v=1
bytes, err = sock:send('--'..boundary..'\r\n')
for k,v in pairs(params.data) do
if i > 1 then
bytes, err = sock:send('\r\n--'..boundary..'\r\n')
if err then
sock:close()
return nil, err
end
end
if type(v) == 'string' then
bytes, err = sock:send('Content-Disposition: form-data; name="'..k..'"\r\n\r\n'..v)
if err then
sock:close()
return nil, err
end
else
if not v.name then v.name = '' end
local t = type(v.file)
bytes, err = sock:send('Content-Disposition: form-data; name="'..k..'"; filename="'..v.name..
'"\r\nContent-Type: '..(v.type and v.type or 'application/octet-stream')..';\r\n\r\n'..
(t=='string' and v.file or ''))
if err then
sock:close()
return nil, err
end
if t~='string' then
local buf = v.file:read(40960)
while buf do
bytes, err = sock:send(buf)
if err then
v.file:close()
v.file = nil
sock:close()
return nil, err
end
buf = v.file:read(40960)
end
v.file:close()
v.file = nil
end
end
i = i+1
end
bytes, err = sock:send('\r\n--'..boundary..'--')
end
local is_chunked = false
local gziped = false
local deflated = false
local headers = {}
local i = 1
local line,err = sock:receive('*l')
if err then
sock:close()
return nil, err
end
local get_body_length = 0
while not err do
if line == '' then break end
local te = 'transfer-encod' --ing
local cl = 'content-length'
local ce = 'content-encodi' --ng
local _line = line:sub(1, #cl):lower()
if not is_chunked then
if #line > #te then
if _line == te and line:find('chunked') then
is_chunked = true
elseif _line == cl and params.method ~= 'HEAD' then
get_body_length = tonumber(line:sub(line:find(':')+1, #line))
end
end
end
if _line == ce and gziped == false and deflated == false then
if line:find('gzip') then
gziped = true
elseif line:find('deflate') then
deflated = true
end
end
headers[i] = line
i = i+1
line,err = sock:receive('*l')
if err then
sock:close()
return nil, err
end
end
err = nil
local bodys = {}
local body_length = 0
local buf
local rterr
if is_chunked then
rterr = 'error chunk format!'
i = 1
err = nil
while not err do
line,err = sock:receive('*l')
if err then
sock:close()
return nil, err
end
local read_length = tonumber(line, 16)
if read_length == 0 then rterr = nil break end
if not read_length or read_length < 1 then break end
while read_length > 0 do
local rl = read_length
if rl > 40960 then rl = 40960 end
read_length = read_length - rl
buf,err = sock:receive(rl)
if buf then
bodys[i] = buf
i = i+1
else
break
end
end
line,err = sock:receive('*l')
if err then
sock:close()
return nil, err
end
end
if err then rterr = err end
elseif get_body_length > 0 then
local buf,err = sock:receive(get_body_length < 40960 and get_body_length or 40960)
if err then
sock:close()
return nil, err
end
i = 1
while not err do
bodys[i] = buf
i = i+1
body_length = body_length+#buf
if body_length >= get_body_length then
break
end
buf,err = sock:receive(get_body_length-body_length < 40960 and get_body_length-body_length or 40960)
if err then
sock:close()
return nil, err
end
end
if err then
sock:close()
sock = nil
end
if body_length < get_body_length then
rterr = 'body length < '..get_body_length
end
else
local buf,err = sock:receive('*l')
local i = 1
while not err do
bodys[i] = buf
i = i + 1
buf,err = sock:receive('*l')
end
if err then
sock:close()
end
end
if params.pool_size and sock then
if ngx then
sock:setkeepalive(60, params.pool_size)
else
sock:close()
end
end
if zlib and (gziped or deflated) then
if deflated and bodys[1]:byte(1) ~= 120 and bodys[1]:byte(1) ~= 156 then
bodys[1] = char(120,156) .. bodys[1]
end
if #bodys < 1024 then bodys = {concat(bodys)} end
i = 1
local maxi = #bodys
local stream,err = zlib.inflate(function()
i=i+1
if i > maxi+1 then return nil end
return bodys[i-1]
end)
if err then
return nil, err
end
bodys,err = stream:read('*a')
if err then
stream:close()
return nil, err
end
stream:close()
end
if type(bodys) == 'table' then bodys = concat(bodys) end
--return bodys, headers, rterr
local res = {}
res.body = bodys
res.status = 0
if headers and headers[1] then
local i = headers[1]:find(' ', 1, true)
if i then
local e = headers[1]:find(' ', i+1, true)
res.status = e and tonumber(headers[1]:sub(i+1, e)) or 0
else
res.status = 0
end
local header = {}
for k,v in ipairs(headers) do
local i = v:find(':', 1, true)
if i then
header[v:sub(1,i-1):lower()] = trim(v:sub(i+1))
end
end
res.header = header
end
return res, rterr
end
local class_mt = {
-- to prevent use of casual module global variables
__newindex = function (table, key, val)
error('attempt to write to undeclared variable "' .. key .. '"')
end
}
setmetatable(_M, class_mt)
|
local awful = require("awful")
do
local cmds = {
"/usr/lib/mate-polkit/polkit-mate-authentication-agent-1",
"xautolock -time 15 -detectsleep -locker 'gpg-connect-agent reloadagent /bye;slimlock'",
"clipmenud",
"xfce4-power-manager",
"light -S 30",
"udiskie",
}
for _, value in ipairs(cmds) do
awful.spawn.with_shell(value .. "&")
end
end
|
return {[1]={stats={[1]="base_actor_scale_+%"}},[2]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Sacrifices %1%%% of Skeleton's Life to deal that much Chaos Damage"}}},name="skeletal_chains_aoe_health_percent",stats={[1]="skeletal_chains_aoe_%_health_dealt_as_chaos_damage"}},[3]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Sacrifices %1%%% of your total Energy Shield and Life\nDeals %2%%% of Sacrificed Energy Shield and Life as Fire Damage per second"}}},name="vrf_loss",stats={[1]="vaal_righteous_fire_life_and_es_%_to_lose_on_use",[2]="vaal_righteous_fire_life_and_es_%_as_damage_per_second"}},[4]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Physical Damage"}}},name="weapon_physical_damage_range",stats={[1]="0"}},[5]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Cast Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Cast Speed"}}},name="cast_speed_incr_skill_granted",stats={[1]="cast_speed_+%_granted_from_skill"}},[6]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Fire Damage"}}},name="weapon_fire_damage_range",stats={[1]="0"}},[7]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Cold Damage"}}},name="weapon_cold_damage_range",stats={[1]="0"}},[8]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Lightning Damage"}}},name="weapon_lightning_damage_range",stats={[1]="0"}},[9]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Chaos Damage"}}},name="weapon_chaos_damage_range",stats={[1]="0"}},[10]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Physical Damage"}}},name="spell_physical_damage_range",stats={[1]="spell_minimum_physical_damage",[2]="spell_maximum_physical_damage"}},[11]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Fire Damage"}}},name="spell_fire_damage_range",stats={[1]="spell_minimum_fire_damage",[2]="spell_maximum_fire_damage"}},[12]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Cold Damage"}}},name="spell_cold_damage_range",stats={[1]="spell_minimum_cold_damage",[2]="spell_maximum_cold_damage"}},[13]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Lightning Damage"}}},name="spell_lightning_damage_range",stats={[1]="spell_minimum_lightning_damage",[2]="spell_maximum_lightning_damage"}},[14]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Chaos Damage"}}},name="spell_chaos_damage_range",stats={[1]="spell_minimum_chaos_damage",[2]="spell_maximum_chaos_damage"}},[15]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Physical Damage"}}},name="secondary_physical_damage_range",stats={[1]="secondary_minimum_physical_damage",[2]="secondary_maximum_physical_damage"}},[16]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Fire Damage"}}},name="secondary_fire_damage_range",stats={[1]="secondary_minimum_fire_damage",[2]="secondary_maximum_fire_damage"}},[17]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Cold Damage"}}},name="secondary_cold_damage_range",stats={[1]="secondary_minimum_cold_damage",[2]="secondary_maximum_cold_damage"}},[18]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Lightning Damage"}}},name="secondary_lightning_damage_range",stats={[1]="secondary_minimum_lightning_damage",[2]="secondary_maximum_lightning_damage"}},[19]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Chaos Damage"}}},name="secondary_chaos_damage_range",stats={[1]="secondary_minimum_chaos_damage",[2]="secondary_maximum_chaos_damage"}},[20]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Deals %1% to %2% base Lightning Damage per Power Charge removed"}}},name="lightning_damage_per_power_charge_range",stats={[1]="spell_minimum_base_lightning_damage_per_removable_power_charge",[2]="spell_maximum_base_lightning_damage_per_removable_power_charge"}},[21]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Deals %1% to %2% base Fire Damage per Endurance Charge removed"}}},name="fire_damage_per_endurance_charge_range",stats={[1]="spell_minimum_base_fire_damage_per_removable_endurance_charge",[2]="spell_maximum_base_fire_damage_per_removable_endurance_charge"}},[22]={lang={English={[1]={[1]={k="milliseconds_to_seconds_2dp",v=1},limit={[1]={[1]="#",[2]="#"}},text="Additional %1% seconds Base Duration per extra Corpse consumed"}}},name="offering_duration_per_corpse",stats={[1]="offering_skill_effect_duration_per_corpse"}},[23]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Deals %1% to %2% base Cold Damage per Frenzy Charge removed"}}},name="cold_damage_per_frenzy_charge_range",stats={[1]="spell_minimum_base_cold_damage_per_removable_frenzy_charge",[2]="spell_maximum_base_cold_damage_per_removable_frenzy_charge"}},[24]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Added Attack Fire Damage"}}},name="attack_added_fire",stats={[1]="attack_minimum_added_fire_damage",[2]="attack_maximum_added_fire_damage"}},[25]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Added Attack Cold Damage"}}},name="attack_added_cold",stats={[1]="attack_minimum_added_cold_damage",[2]="attack_maximum_added_cold_damage"}},[26]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% Added Attack Lightning Damage"}}},name="attack_added_lightning",stats={[1]="attack_minimum_added_lightning_damage",[2]="attack_maximum_added_lightning_damage"}},[27]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Deals %1% to %2% base Cold Damage per 10 Intelligence"}}},name="cold_damage_per_int",stats={[1]="spell_minimum_base_cold_damage_+_per_10_intelligence",[2]="spell_maximum_base_cold_damage_+_per_10_intelligence"}},[28]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Explosion deals base Fire Damage equal to %1%%% of the corpse's maximum Life"}}},name="corpse_life_percentage",stats={[1]="corpse_explosion_monster_life_%"}},[29]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Modifiers to Spell Damage apply to this Skill's Damage Over Time effect"}}},name="spell_damage_over_time",stats={[1]="spell_damage_modifiers_apply_to_skill_dot"}},[30]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect"}}},name="projectile_damage_over_time",stats={[1]="projectile_damage_modifiers_apply_to_skill_dot"}},[31]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Increases and Reductions to Light Radius also apply to this Skill's Area of Effect"}}},name="light_raidus_is_area",stats={[1]="light_radius_increases_apply_to_area_of_effect"}},[32]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention"}}},name="soul_prevention_skill_duration",stats={[1]="modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration"}},[33]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention"}}},name="soul_prevention_buff_duration",stats={[1]="modifiers_to_buff_effect_duration_also_affect_soul_prevention_duration"}},[34]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"},[2]={[1]=1,[2]=1}},text="Places a Remote Mine which uses this Skill when detonated"},[2]={limit={[1]={[1]=1,[2]="#"},[2]={[1]=2,[2]="#"}},text="Places %2% Remote Mines which use this Skill when detonated"}}},name="mine",stats={[1]="is_remote_mine",[2]="number_of_mines_to_place"}},[35]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"},[2]={[1]=1,[2]=1}},text="Throws a Trap which uses this Skill when Triggered"},[2]={limit={[1]={[1]=1,[2]="#"},[2]={[1]=2,[2]="#"}},text="Throws up to %2% Traps which use this Skill when Triggered"}}},name="trap",stats={[1]="is_trap",[2]="number_of_traps_to_throw"}},[36]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Traps are thrown randomly around you"}}},name="trap_throw_random",stats={[1]="throw_traps_in_circle_radius"}},[37]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Summons a Totem which uses this Skill"},[2]={limit={[1]={[1]=1,[2]="#"}},text="Summons %1% Totems which use this Skill"}}},name="totem",stats={[1]="number_of_totems_to_summon"}},[38]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Trap Trigger Area of Effect"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Trap Trigger Area of Effect"}}},name="trap_radius",stats={[1]="trap_trigger_radius_+%"}},[39]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Mine Detonation Area of Effect"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Mine Detonation Area of Effect"}}},name="mine_radius",stats={[1]="mine_detonation_radius_+%"}},[40]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Skill cannot be used with Melee Weapons"}}},name="disable_melee",stats={[1]="display_disable_melee_weapons"}},[41]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Spell Repeats an additional time"},[2]={limit={[1]={[1]=2,[2]="#"}},text="Spell Repeats an additional %1% times"}}},name="multicast",stats={[1]="spell_repeat_count"}},[42]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Transfers %1%%% of Damage taken by each nearby enemy to the target"}}},name="damage_infusion",stats={[1]="damage_infusion_%"}},[43]={lang={English={[1]={limit={[1]={[1]=1,[2]=1},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0},[4]={[1]=0,[2]=0},[5]={[1]="#",[2]="#"},[6]={[1]=0,[2]=0},[7]={[1]=0,[2]=0}},text="Fires %1% Projectile"},[2]={limit={[1]={[1]=2,[2]="#"},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0},[4]={[1]=0,[2]=0},[5]={[1]="#",[2]="#"},[6]={[1]=0,[2]=0},[7]={[1]=0,[2]=0}},text="Fires %1% Projectiles"},[3]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=1,[2]=1},[3]={[1]=0,[2]=0},[4]={[1]=0,[2]=0},[5]={[1]="#",[2]="#"},[6]={[1]=0,[2]=0},[7]={[1]=0,[2]=0}},text="Fires %2% Arrow"},[4]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=2,[2]="#"},[3]={[1]=0,[2]=0},[4]={[1]=0,[2]=0},[5]={[1]="#",[2]="#"},[6]={[1]=0,[2]=0},[7]={[1]=0,[2]=0}},text="Fires %2% Arrows"},[5]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=2,[2]="#"},[3]={[1]=0,[2]=0},[4]={[1]=0,[2]=0},[5]={[1]="#",[2]="#"},[6]={[1]=1,[2]=1},[7]={[1]="#",[2]="#"}},text="Fires 1 sequence of %2% Arrows"},[6]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=2,[2]="#"},[3]={[1]=0,[2]=0},[4]={[1]=0,[2]=0},[5]={[1]="#",[2]="#"},[6]={[1]=2,[2]="#"},[7]={[1]="#",[2]="#"}},text="Fires %6% sequences of %2% Arrows"},[7]={limit={[1]={[1]=1,[2]=1},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0},[4]={[1]=1,[2]="#"},[5]={[1]=0,[2]=0},[6]={[1]=0,[2]=0},[7]={[1]="#",[2]="#"}},text="Fires %1% Projectile in a random direction"},[8]={limit={[1]={[1]=2,[2]="#"},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0},[4]={[1]=1,[2]="#"},[5]={[1]=0,[2]=0},[6]={[1]=0,[2]=0},[7]={[1]="#",[2]="#"}},text="Fires %1% Projectiles in random directions"},[9]={limit={[1]={[1]=1,[2]=1},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0},[4]={[1]=1,[2]="#"},[5]={[1]="#",[2]="#"},[6]={[1]=0,[2]=0},[7]={[1]="#",[2]="#"}},text="Fires %1% Projectile"},[10]={limit={[1]={[1]=2,[2]="#"},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0},[4]={[1]=1,[2]="#"},[5]={[1]="#",[2]="#"},[6]={[1]=0,[2]=0},[7]={[1]="#",[2]="#"}},text="Fires %1% Projectiles in a spiral"},[11]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=1,[2]=1},[3]={[1]=0,[2]=0},[4]={[1]=1,[2]="#"},[5]={[1]=0,[2]=0},[6]={[1]=0,[2]=0},[7]={[1]="#",[2]="#"}},text="Fires %2% Arrow in a random direction"},[12]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=2,[2]="#"},[3]={[1]=0,[2]=0},[4]={[1]=1,[2]="#"},[5]={[1]=0,[2]=0},[6]={[1]=0,[2]=0},[7]={[1]="#",[2]="#"}},text="Fires %2% Arrows in random directions"},[13]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=1,[2]=1},[3]={[1]=0,[2]=0},[4]={[1]=1,[2]="#"},[5]={[1]="#",[2]="#"},[6]={[1]=0,[2]=0},[7]={[1]="#",[2]="#"}},text="Fires %2% Arrow"},[14]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=2,[2]="#"},[3]={[1]=0,[2]=0},[4]={[1]=1,[2]="#"},[5]={[1]="#",[2]="#"},[6]={[1]=0,[2]=0},[7]={[1]="#",[2]="#"}},text="Fires %2% Arrows in a spiral"},[15]={limit={[1]={[1]=1,[2]="#"},[2]={[1]=0,[2]=0},[3]={[1]="#",[2]="#"},[4]={[1]="#",[2]="#"},[5]={[1]="#",[2]="#"},[6]={[1]=0,[2]=0},[7]={[1]=1,[2]="#"}},text="Fires %1% Projectiles in a Nova"},[16]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=1,[2]="#"},[3]={[1]="#",[2]="#"},[4]={[1]="#",[2]="#"},[5]={[1]="#",[2]="#"},[6]={[1]=0,[2]=0},[7]={[1]=1,[2]="#"}},text="Fires %1% Arrows in a 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second"}}},name="chaos_damage_per_minute",stats={[1]="intermediary_chaos_damage_to_deal_per_minute"}},[134]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Deals %1% Chaos Damage per second"}}},name="chaos_skill_dot_area_damage_per_minute",stats={[1]="intermediary_chaos_skill_dot_area_damage_to_deal_per_minute"}},[135]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Deals %1% Chaos Damage per second"}}},name="chaos_skill_dot_damage_per_minute",stats={[1]="intermediary_chaos_skill_dot_damage_to_deal_per_minute"}},[136]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Deals %1% Cold Damage per second"}}},name="cold_area_damage_per_minute",stats={[1]="intermediary_cold_area_damage_to_deal_per_minute"}},[137]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Deals %1% Cold Damage per second"}}},name="cold_damage_per_minute",stats={[1]="intermediary_cold_damage_to_deal_per_minute"}},[138]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Deals %1% Cold Damage per second"}}},name="cold_skill_dot_area_damage_per_minute",stats={[1]="intermediary_cold_skill_dot_area_damage_to_deal_per_minute"}},[139]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Deals %1% Cold Damage per second"}}},name="cold_skill_dot_damage_per_minute",stats={[1]="intermediary_cold_skill_dot_damage_to_deal_per_minute"}},[140]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Deals %1% Fire Damage per second"}}},name="fire_area_damage_per_minute",stats={[1]="intermediary_fire_area_damage_to_deal_per_minute"}},[141]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Deals %1% Fire Damage per second"}}},name="fire_damage_per_minute",stats={[1]="intermediary_fire_damage_to_deal_per_minute"}},[142]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Deals %1% Fire Damage per second"}}},name="fire_skill_dot_area_damage_per_minute",stats={[1]="intermediary_fire_skill_dot_area_damage_to_deal_per_minute"}},[143]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Deals %1% Fire Damage per second"}}},name="fire_skill_dot_damage_per_minute",stats={[1]="intermediary_fire_skill_dot_damage_to_deal_per_minute"}},[144]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]=1,[2]="#"}},text="Adds %1% seconds to monster response time"}}},name="monster_response_time",stats={[1]="monster_response_time_ms"}},[145]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Melee Physical Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Melee 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prevented"}}},name="fire_shield_damage_threshold",stats={[1]="fire_shield_damage_threshold"}},[161]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Armour"},[2]={limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Armour"}}},name="armour_incr",stats={[1]="physical_damage_reduction_rating_+%"}},[162]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d%% to all Elemental Resistances"}}},name="elemental_resist",stats={[1]="base_resist_all_elements_%"}},[163]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Enemies Burn for %1%%% of your maximum Life per second as Fire Damage"}}},name="righteous_fire_damage_to_nearby_from_life",stats={[1]="base_righteous_fire_%_of_max_life_to_deal_to_nearby_per_minute"}},[164]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Enemies Burn for %1%%% of your maximum Energy Shield per second as Fire Damage"}}},name="righteous_fire_damage_to_nearby_from_es",stats={[1]="base_righteous_fire_%_of_max_energy_shield_to_deal_to_nearby_per_minute"}},[165]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="You Burn for %1%%% of your maximum Life per second as Fire Damage"}}},name="righteous_fire_self_damage_from_life",stats={[1]="base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute"}},[166]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="You Burn for %1%%% of your maximum Energy Shield per second as Fire Damage"}}},name="righteous_fire_self_damage_from_es",stats={[1]="base_nonlethal_fire_damage_%_of_maximum_energy_shield_taken_per_minute"}},[167]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Grants %1%%% more Spell Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Grants %1%%% less Spell 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target"}}},name="lighnting_arrow_targets",stats={[1]="lightning_arrow_maximum_number_of_extra_targets"}},[172]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextElementalStatusAilments"},limit={[1]={[1]="#",[2]="#"}},text="Elemental Ailments caused by this skill spread to other nearby enemies"}}},name="elemental_status_aura",stats={[1]="elemental_status_effect_aura_radius"}},[173]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Ignites caused by this Skill spread to other nearby Enemies"}}},name="ignite_aura",stats={[1]="support_ignite_proliferation_radius"}},[174]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextElementalStatusAilments"},limit={[1]={[1]="#",[2]="#"}},text="Cannot inflict Elemental Ailments"}}},name="cannot_inflict_ailments",stats={[1]="cannot_inflict_status_ailments"}},[175]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Spend Life instead of Mana for this skill"}}},name="blood_magic",stats={[1]="base_use_life_in_place_of_mana"}},[176]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextCullingStrike"},limit={[1]={[1]=1,[2]="#"}},text="Culling Strike"}}},name="culling_strike",stats={[1]="kill_enemy_on_hit_if_under_10%_life"}},[177]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextKeystonePointBlank"},limit={[1]={[1]="#",[2]="#"}},text="Point Blank"}}},name="point_blank",stats={[1]="keystone_point_blank"}},[178]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% chance to cause Monsters to Flee when Hit"}}},name="chance_to_flee",stats={[1]="global_hit_causes_monster_flee_%"}},[179]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Totem range: %1%"}}},name="totem_range",stats={[1]="totem_range"}},[180]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Maximum %1% Summoned Totem"},[2]={limit={[1]={[1]="#",[2]="#"}},text="Maximum %1% Summoned Totems"}}},name="num_totems",stats={[1]="skill_display_number_of_totems_allowed"}},[181]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Can have up to %1% Trap placed at a time"},[2]={limit={[1]={[1]="#",[2]="#"}},text="Can have up to %1% Traps placed at a time"}}},name="num_traps",stats={[1]="skill_display_number_of_traps_allowed"}},[182]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Can have up to %1% Remote Mine placed at a time"},[2]={limit={[1]={[1]="#",[2]="#"}},text="Can have up to %1% Remote Mines placed at a time"}}},name="num_mines",stats={[1]="skill_display_number_of_remote_mines_allowed"}},[183]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Totem lasts %1% seconds"}}},name="totem_duration",stats={[1]="totem_duration"}},[184]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Totems Summoned by this Skill cannot Evade"}}},name="totems_cannot_evade",stats={[1]="totems_cannot_evade"}},[185]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Trap lasts %1% seconds"}}},name="trap_duration",stats={[1]="trap_duration"}},[186]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Trap Throwing Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Trap Throwing Speed"}}},name="trap_throw_speed_incr",stats={[1]="trap_throwing_speed_+%"}},[187]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Mine Laying Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Mine Laying Speed"}}},name="mine_laying_speed_incr",stats={[1]="mine_laying_speed_+%"}},[188]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Mine lasts %1% seconds"}}},name="mine_duration",stats={[1]="mine_duration"}},[189]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased totem life"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced totem life"}}},name="totem_life_incr",stats={[1]="totem_life_+%"}},[190]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Freezes enemies as though dealing %1%%% more Damage"}}},name="freeze_mine_damage_incr",stats={[1]="freeze_as_though_dealt_damage_+%"}},[191]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Every third successive strike Freezes enemies as though dealing %1%%% more Damage"}}},name="glacial_hammer_freeze_damage_incr",stats={[1]="glacial_hammer_third_hit_freeze_as_though_dealt_damage_+%"}},[192]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="%1% Life regenerated per second"}}},name="life_regen_per_minute",stats={[1]="base_life_regeneration_rate_per_minute"}},[193]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="%1%%% of maximum Life regenerated per second"}}},name="life_regen_per_minute_percent",stats={[1]="life_regeneration_rate_per_minute_%"}},[194]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Life Regeneration rate"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Life Regeneration rate"}}},name="life_regen_incr",stats={[1]="life_regeneration_rate_+%"}},[195]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d%% to Cold Resistance"}}},name="cold_resist",stats={[1]="base_cold_damage_resistance_%"}},[196]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Second form has %1%%% increased Critical Strike Chance"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Second form has %1%%% reduced Critical Strike Chance"}}},name="ice_spear_crit_bonus",stats={[1]="ice_spear_second_form_critical_strike_chance_+%"}},[197]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Second form has %1$+d%% to Critical Strike Multiplier"}}},name="ice_spear_crit_multi",stats={[1]="ice_spear_second_form_critical_strike_multiplier_+"}},[198]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Second form has %1%%% more Projectile Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Second form has %1%%% less Projectile Speed"}}},name="ice_spear_projectile_speed_incr",stats={[1]="ice_spear_second_form_projectile_speed_+%_final"}},[199]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextBlind"},limit={[1]={[1]="#",[2]="#"}},text="%1%%% chance to Blind enemies on hit"}}},name="chance_to_blind",stats={[1]="global_chance_to_blind_on_hit_%"}},[200]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Blinding duration"},[2]={limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Blinding duration"}}},name="blind_duration_incr",stats={[1]="blind_duration_+%"}},[201]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Penetrates %1%%% Fire Resistance"}}},name="fire_penetration",stats={[1]="base_reduce_enemy_fire_resistance_%"}},[202]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Penetrates %1%%% Cold Resistance"}}},name="cold_penetration",stats={[1]="base_reduce_enemy_cold_resistance_%"}},[203]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Penetrates %1%%% Lightning Resistance"}}},name="lightning_penetration",stats={[1]="base_reduce_enemy_lightning_resistance_%"}},[204]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Penetrates %1%%% Elemental Resistances"}}},name="elemental_penetration",stats={[1]="reduce_enemy_elemental_resistance_%"}},[205]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Uses your Life if no Skeletons in range"}}},name="skeletal_chains_target_self",stats={[1]="skeletal_chains_no_minions_targets_self"}},[206]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]="#"}},text="%1%%% more Damage with Hits and Ailments if using your Life"}}},name="skeletal_chains_damage",stats={[1]="skeletal_chains_no_minions_damage_+%_final"}},[207]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d Radius if using your Life"}}},name="skeletal_chains_radius",stats={[1]="skeletal_chains_no_minions_radius_+"}},[208]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Chains %1% Time"},[2]={limit={[1]={[1]=2,[2]="#"}},text="Chains %1% Times"}}},name="chain_num",stats={[1]="virtual_number_of_chains"}},[209]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Projectiles Split into %1% on hit"}}},name="split_num",stats={[1]="projectile_number_to_split"}},[210]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Projectiles Fork"}}},name="fork",stats={[1]="virtual_projectiles_fork"}},[211]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=0,[2]=0}},text="Projectiles Return to you after hitting targets"},[2]={limit={[1]={[1]=0,[2]=0},[2]={[1]="#",[2]="#"}},text="Projectiles Return to you at end of flight"},[3]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Projectiles Return to you"}}},name="return",stats={[1]="projectiles_return",[2]="projectiles_return_if_no_hit_object"}},[212]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextLifeLeech"},limit={[1]={[1]="#",[2]="#"}},text="Leeches %1% Life to you for each corpse consumed"}}},name="corpse_consumption_life",stats={[1]="corpse_consumption_life_to_gain"}},[213]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextManaLeech"},limit={[1]={[1]="#",[2]="#"}},text="Leeches %1% Mana to you for each corpse consumed"}}},name="corpse_consumption_mana",stats={[1]="corpse_consumption_mana_to_gain"}},[214]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Hits and Ailments for each stage"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Hits and Ailments for each stage"}}},name="flamethrower_damage_incr",stats={[1]="flamethrower_damage_+%_per_stage_final"}},[215]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Incinerate Damage for each stage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Incinerate Damage for each stage"}}},name="incinerate_damage_incr",stats={[1]="incinerate_damage_+%_per_stage"}},[216]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Hit Rate for each blade"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Hit Rate for each blade"}}},name="blade_vortex_rate_per_blade",stats={[1]="blade_vortex_hit_rate_+%_per_blade"}},[217]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage for each blade"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage for each blade"}}},name="blade_vortex_damage_per_blade",stats={[1]="blade_vortex_damage_+%_per_blade_final"}},[218]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Ailments for each blade"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Ailments for each blade"}}},name="blade_vortex_ailment_damage_per_blade",stats={[1]="blade_vortex_ailment_damage_+%_per_blade_final"}},[219]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Movement Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Movement Speed"}}},name="cyclone_movement_speed_incr",stats={[1]="cyclone_movement_speed_+%_final"}},[220]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="%1% Mana drained per second"}}},name="mana_degen",stats={[1]="mana_degeneration_per_minute"}},[221]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=1},limit={[1]={[1]="#",[2]="#"}},text="Additional %1% Mana drained per second while moving"}}},name="ice_shield_moving_mana_degen",stats={[1]="ice_shield_moving_mana_degeneration_per_minute"}},[222]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d Physical Damage taken when Hit"}}},name="phys_damage_taken_plus",stats={[1]="physical_damage_taken_+"}},[223]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d Fire Damage taken when Hit"}}},name="fire_damage_taken_plus",stats={[1]="fire_damage_taken_+"}},[224]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Melee Strike Skills deal Splash Damage to surrounding targets"}}},name="melee_splash",stats={[1]="melee_splash"}},[225]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Attack repeats %1% additional times"}}},name="mulitple_attacks",stats={[1]="attack_repeat_count"}},[226]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to gain a Power Charge on Critical Strike"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Gain a Power Charge on Critical Strike"}}},name="power_charge_on_crit_chance",stats={[1]="add_power_charge_on_critical_strike_%"}},[227]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Melee Attack Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Melee Attack Speed"}}},name="multiple_attacks_speed",stats={[1]="support_multiple_attacks_melee_attack_speed_+%_final"}},[228]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Totems and Minions summoned by this Skill have %1$+d%% Fire Resistance"}}},name="summon_fire_resist",stats={[1]="summon_fire_resistance_+"}},[229]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Totems and Minions summoned by this Skill have %1$+d%% Cold Resistance"}}},name="summon_cold_resist",stats={[1]="summon_cold_resistance_+"}},[230]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Totems and Minions summoned by this Skill have %1$+d%% Lightning Resistance"}}},name="summon_lightning_resist",stats={[1]="summon_lightning_resistance_+"}},[231]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Minions have %1$+d%% to all Elemental Resistances"}}},name="minion_elemental_resist",stats={[1]="virtual_minion_elemental_resistance_%"}},[232]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to apply linked Curses on Hit"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Applies linked Curses on Hit"}}},name="apply_linked_curses_on_hit",stats={[1]="apply_linked_curses_on_hit_%"}},[233]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% more Area of Effect for each stage"}}},name="reave_area_incr",stats={[1]="reave_area_of_effect_+%_final_per_stage"}},[234]={lang={English={[1]={limit={[1]={[1]=0,[2]=0},[2]={[1]=0,[2]=99}},text="%2%%% chance to gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"},[2]={limit={[1]={[1]=0,[2]=0},[2]={[1]=100,[2]="#"}},text="Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"},[3]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Gain an Endurance Charge when this Skill Stuns an Enemy with a Melee Hit"}}},name="endurance_charge_on_stun",stats={[1]="gain_endurance_charge_on_melee_stun",[2]="gain_endurance_charge_on_melee_stun_%"}},[235]={lang={English={[1]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Enemies lose %1%%% Cold Resistance while Frozen"}}},name="freeze_mine_cold_resist_debuff",stats={[1]="freeze_mine_cold_resistance_+_while_frozen"}},[236]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger a linked Spell when you Crit an Enemy"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger a linked Spell when you Crit an Enemy"}}},name="cast_on_crit",stats={[1]="cast_linked_spells_on_attack_crit_%"}},[237]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Cast a linked Spell on Melee Kill"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Cast a linked Spell on Melee Kill"}}},name="cast_on_melee_kill",stats={[1]="cast_linked_spells_on_melee_kill_%"}},[238]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="You cannot Cast this Spell directly"}}},name="triggered_cannot_cast",stats={[1]="spell_uncastable_if_triggerable",[2]="spell_only_castable_on_death"}},[239]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this Skill when Hit"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Skill when Hit"}}},name="counterattack_on_hit",stats={[1]="melee_counterattack_trigger_on_hit_%"}},[240]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this Skill when Critically Hit"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Skill when Critically Hit"}}},name="counterattack_when_crit",stats={[1]="attack_trigger_when_critically_hit_%"}},[241]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this Skill when you Block"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Skill when you Block"}}},name="counterattack_on_block",stats={[1]="melee_counterattack_trigger_on_block_%"}},[242]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="You cannot use this Attack directly"}}},name="triggered_cannot_attack",stats={[1]="attack_unusable_if_triggerable"}},[243]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Can use Items requiring up to Level %1%"}}},name="item_level_req",stats={[1]="animate_item_maximum_level_requirement"}},[244]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this Attack on Kill"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Attack on Kill"}}},name="attack_on_kill",stats={[1]="attack_trigger_on_kill_%"}},[245]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this Spell when you Attack"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Spell when you 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Attack Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Attack Speed"}}},name="attack_speed_more",stats={[1]="active_skill_attack_speed_+%_final"}},[265]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Spell Damage for each stage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Spell Damage for each stage"}}},name="charged_blast_damage_per_stack",stats={[1]="charged_blast_spell_damage_+%_final_per_stack"}},[266]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Ailments for each stage"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Ailments for each 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%1%"}}},name="desecrate_corpse_level",stats={[1]="desecrate_corpse_level"}},[275]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Creates Corpses with Level %1%"}}},name="unearth_corpse_level",stats={[1]="unearth_corpse_level"}},[276]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Causes smaller novas up to %1% times on enemies hit"}}},name="ice_nova_repeat_count",stats={[1]="ice_nova_number_of_repeats"}},[277]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Area of Effect each repeat"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Area of Effect each repeat"}}},name="ice_nova_repeat_size",stats={[1]="ice_nova_radius_+%_per_repeat"}},[278]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Beams deal %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Beams deal %1%%% less Damage"}}},name="vaal_lightning_strike_beam_damage",stats={[1]="vaal_lightning_strike_beam_damage_+%_final"}},[279]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Can't be Evaded"}}},name="always_hit",stats={[1]="global_always_hit"}},[280]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Enemy Block Chance reduced by %1%%% against this Skill"}}},name="reduce_block",stats={[1]="global_reduce_enemy_block_%"}},[281]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Enemies have %1%%% reduced chance to Dodge Hits from this Skill"}}},name="reduce_dodge",stats={[1]="reduce_enemy_dodge_%"}},[282]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Hits against Burning enemies"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Hits against Burning 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Reflected"}}},name="no_reflect",stats={[1]="damage_cannot_be_reflected"}},[287]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Projectiles leave Shocking Ground"}}},name="lightning_trap_shocking_ground",stats={[1]="lightning_trap_projectiles_leave_shocking_ground"}},[288]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Gain %1%%% of your Physical Damage as Extra Fire Damage"}}},name="physical_damage_to_add_as_fire",stats={[1]="physical_damage_%_to_add_as_fire"}},[289]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Gain %1%%% of your Physical Damage as Extra Chaos Damage"}}},name="physical_damage_to_add_as_chaos",stats={[1]="physical_damage_%_to_add_as_chaos"}},[290]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Fire Damage"}}},name="fire_damage_incr",stats={[1]="fire_damage_+%"}},[291]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Cold Damage"}}},name="cold_damage_incr",stats={[1]="cold_damage_+%"}},[292]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Adds %1% to %2% Cold Damage to Spells"}}},name="spell_added_cold",stats={[1]="spell_minimum_added_cold_damage",[2]="spell_maximum_added_cold_damage"}},[293]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Burning Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Burning Damage"}}},name="herald_of_ash_burning_damage",stats={[1]="herald_of_ash_burning_damage_+%_final"}},[294]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Fire Damage"}}},name="herald_of_ash_fire_damage_incr",stats={[1]="herald_of_ash_fire_damage_+%"}},[295]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Spell Fire Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Spell Fire Damage"}}},name="herald_of_ash_spell_fire_damage_incr",stats={[1]="herald_of_ash_spell_fire_damage_+%_final"}},[296]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Cold Damage"}}},name="herald_of_ice_cold_damage_incr",stats={[1]="herald_of_ice_cold_damage_+%"}},[297]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Lightning Damage"}}},name="herald_of_thunder_lightning_damage_incr",stats={[1]="herald_of_thunder_lightning_damage_+%"}},[298]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Adds %1% to %2% Lightning Damage to Spells"}}},name="spell_added_lightning",stats={[1]="spell_minimum_added_lightning_damage",[2]="spell_maximum_added_lightning_damage"}},[299]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamageTypes"},limit={[1]={[1]="#",[2]="#"}},text="Only Deals Damage of the chosen Element\nDeals no Damage of other Damage Types"}}},name="elemental_hit_damage_turnoff",stats={[1]="elemental_hit_no_physical_chaos_damage"}},[300]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]=1,[2]="#"}},text="Explosion deals %1%%% more Damage with Hits and Ailments"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]=-1}},text="Explosion deals %1%%% less Damage with Hits and Ailments"}}},name="static_strike_damage",stats={[1]="static_strike_explosion_damage_+%_final"}},[301]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Arrow Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Arrow Speed"}}},name="arrow_speed",stats={[1]="base_arrow_speed_+%"}},[302]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Creates %1% explosions"}}},name="cluster_burst_spawn_amount",stats={[1]="cluster_burst_spawn_amount"}},[303]={lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Movement Speed per Nearby Enemy"},[2]={limit={[1]={[1]=-300,[2]=-300}},text="Locks enemy in place"},[3]={[1]={k="divide_by_one_hundred_and_negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Movement Speed per Nearby Enemy"}}},name="movement_speed_incr_per_enemy",stats={[1]="abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies"}},[304]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Ring deals %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Ring deals %1%%% less Damage"}}},name="newshocknova_first_ring_damage",stats={[1]="newshocknova_first_ring_damage_+%_final"}},[305]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Explosion deals Chaos Damage equal to %1%%% of the Monster's maximum Life"}}},name="abyssal_cry_max_life_as_chaos_on_death",stats={[1]="abyssal_cry_%_max_life_as_chaos_on_death"}},[306]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextFortify"},limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Fortify on Melee hit"},[2]={[1]={k="reminderstring",v="ReminderTextFortify"},limit={[1]={[1]=100,[2]="#"}},text="Grants Fortify on Melee Hit"}}},name="chance_to_fortify_on_melee_hit",stats={[1]="chance_to_fortify_on_melee_hit_+%"}},[307]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Fortify duration"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Fortify duration"}}},name="fortify_duration_incr",stats={[1]="fortify_duration_+%"}},[308]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% of Physical Damage Converted to Cold Damage"}}},name="base_physical_damage_to_convert_to_cold",stats={[1]="base_physical_damage_%_to_convert_to_cold"}},[309]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Second Stage deals %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Second Stage deals %1%%% less Damage"}}},name="ice_crash_second_hit_damage",stats={[1]="ice_crash_second_hit_damage_+%_final"}},[310]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Third Stage deals %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Third Stage deals %1%%% less Damage"}}},name="ice_crash_third_hit_damage",stats={[1]="ice_crash_third_hit_damage_+%_final"}},[311]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Golems Grant %1%%% increased Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Golems Grant %1%%% reduced 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Hit"}}},name="grants_poison_chance",stats={[1]="skill_buff_grants_chance_to_poison_%"}},[345]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Damage over Time"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Damage over Time"}}},name="damage_over_time_incr",stats={[1]="damage_over_time_+%"}},[346]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage per Volley"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage per Volley"}}},name="bladefall_damage_per_volley",stats={[1]="bladefall_damage_per_stage_+%_final"}},[347]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextPoison"},limit={[1]={[1]="#",[2]="#"}},text="Poisons Enemies on Hit"}}},name="poison_on_hit",stats={[1]="global_poison_on_hit"}},[348]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Damage with Poison"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Damage with Poison"}}},name="poison_damage",stats={[1]="base_poison_damage_+%"}},[349]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Poison Duration"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Poison Duration"}}},name="poison_duration",stats={[1]="base_poison_duration_+%"}},[350]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Melee Splash Area of Effect"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Melee Splash Area of Effect"}}},name="melee_splash_radius",stats={[1]="melee_splash_area_of_effect_+%_final"}},[351]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="First Hit deals %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="First Hit deals %1%%% less Damage"}}},name="cyclone_first_hit_damage",stats={[1]="cyclone_first_hit_damage_+%_final"}},[352]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Shockwaves deal %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Shockwaves deal %1%%% less Damage"}}},name="sunder_explosion_damage",stats={[1]="shockwave_slam_explosion_damage_+%_final"}},[353]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Causes %1% Explosions"}}},name="blast_rain_number",stats={[1]="blast_rain_number_of_blasts"}},[354]={lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},limit={[1]={[1]="#",[2]="#"}},text="%1$+d%% to Critical Strike Chance"}}},name="additional_crit",stats={[1]="additional_base_critical_strike_chance"}},[355]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Ring deals %1%%% increased Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Ring deals %1%%% reduced Damage"}}},name="shock_nova_ring_damage",stats={[1]="shock_nova_ring_damage_+%"}},[356]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Buff Effect"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Buff Effect"}}},name="skill_buff_effect",stats={[1]="skill_buff_effect_+%"}},[357]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Melee Skills deal %1%%% more Area Damage while in Blood Stance"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Melee Skills deal %1%%% less Area Damage while in Blood Stance"}}},name="blood_stance_melee_area_damage",stats={[1]="blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance"}},[358]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Melee Skills have %1%%% more Area of Effect while in Blood Stance"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Melee Skills have %1%%% less Area of Effect while in Blood Stance"}}},name="blood_stance_melee_area_of_effect",stats={[1]="blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance"}},[359]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Melee Skills have %1%%% more Area of Effect while in Sand Stance"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Melee Skills have %1%%% less Area of Effect while in Sand Stance"}}},name="sand_stance_melee_area_of_effect",stats={[1]="blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance"}},[360]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Melee Skills deal %1%%% more Area Damage while in Sand Stance"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Melee Skills deal %1%%% less Area Damage while in Sand Stance"}}},name="sand_stance_melee_area_damage",stats={[1]="blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance"}},[361]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Projectiles deal %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Projectiles deal %1%%% less Damage"}}},name="active_skill_projectile_damage_incr",stats={[1]="active_skill_projectile_damage_+%_final"}},[362]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Deals up to %1%%% more Damage to closer targets"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Deals up to %1%%% less Damage to closer targets"}}},name="ground_slam_close_damage",stats={[1]="groundslam_damage_to_close_targets_+%_final"}},[363]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Damage over time caused by Projectiles deals %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Damage over time caused by Projectiles deals %1%%% less Damage"}}},name="active_skill_projectile_dot_incr",stats={[1]="active_skill_damage_over_time_from_projectile_hits_+%_final"}},[364]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Gain Arcane Surge after Spending a total of %1% Mana with this Spell"}}},name="support_arcane_surge_chance",stats={[1]="support_arcane_surge_gain_buff_on_mana_use_threshold"}},[365]={lang={English={[1]={[1]={k="per_minute_to_per_second",v=3},limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"},[3]={[1]="#",[2]="#"}},text="Arcane Surge grants %1%%% more Spell Damage\nArcane Surge grants %2%%% increased Cast Speed\nArcane Surge grants %3%%% of maximum Mana Regenerated per second"}}},name="support_arcane_surge_damage",stats={[1]="support_arcane_surge_spell_damage_+%_final",[2]="support_arcane_surge_cast_speed_+%",[3]="support_arcane_surge_mana_regeneration_rate_per_minute_%"}},[366]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]=1000,[2]=1000}},text="Arcane Surge lasts %1% second"},[2]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Arcane Surge lasts %1% seconds"}}},name="support_arcane_surge_duration",stats={[1]="support_arcane_surge_duration_ms"}},[367]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Gain Innervation on Killing a Shocked Enemy"}}},name="support_innervate_buff",stats={[1]="support_innervate_gain_buff_on_killing_shocked_enemy"}},[368]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Innervation grants %1% to %2% Lightning Damage"}}},name="support_innervate_damage",stats={[1]="support_innervate_minimum_added_lightning_damage",[2]="support_innervate_maximum_added_lightning_damage"}},[369]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]=1000,[2]=1000}},text="Innervation lasts %1% second"},[2]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Innervation lasts %1% seconds"}}},name="support_innervate_buff_duration",stats={[1]="support_innervate_buff_duration_ms"}},[370]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Every third Attack deals a Ruthless Blow with Melee Hits"}}},name="support_ruthless_count",stats={[1]="support_ruthless_big_hit_max_count"}},[371]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Ruthless Blows deal %1%%% more Melee Damage"}}},name="support_ruthless_damage",stats={[1]="support_ruthless_big_hit_damage_+%_final"}},[372]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Ruthless Blows deal %1%%% more Damage with Bleeding caused by Melee Hits"}}},name="support_ruthless_bleeding_damage",stats={[1]="support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"}},[373]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Ruthless Blows have a base Stun Duration of %1% seconds"}}},name="support_ruthless_stun",stats={[1]="support_ruthless_big_hit_stun_base_duration_override_ms"}},[374]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="At least %1% Rage required to start Berserking"}}},name="berserk_min_rage",stats={[1]="berserk_minimum_rage"}},[375]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Attacks"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Attacks"}}},name="berserk_attack_damage",stats={[1]="berserk_attack_damage_+%_final"}},[376]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Attack Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Attack Speed"}}},name="berserk_attack_speed",stats={[1]="berserk_attack_speed_+%_final"}},[377]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Movement Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Movement Speed"}}},name="berserk_move_speed",stats={[1]="berserk_movement_speed_+%_final"}},[378]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage taken"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage taken"}}},name="berserk_damage_taken",stats={[1]="berserk_base_damage_taken_+%_final"}},[379]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Lose %1% Rage per second"}}},name="berserk_rage_loss_per_second",stats={[1]="berserk_base_rage_loss_per_second"}},[380]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Each second, %1%%% increased Rage loss Rate"}}},name="berserk_increased_rage_loss_per_second",stats={[1]="berserk_rage_loss_+%_per_second"}},[381]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Area Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Area Damage"}}},stats={[1]="active_skill_area_damage_+%_final"}},[382]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Area of Effect when Cast on Frostbolt"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Area of Effect when Cast on Frostbolt"}}},name="active_skill_if_used_through_frostbolt_area",stats={[1]="active_skill_area_of_effect_+%_final_when_cast_on_frostbolt"}},[383]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d to Area of Effect length"}}},name="area_length_add",stats={[1]="active_skill_base_area_length_+"}},[384]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage when Cast on Frostbolt"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage when Cast on Frostbolt"}}},name="active_skill_if_used_through_frostbolt_damage",stats={[1]="active_skill_if_used_through_frostbolt_damage_+%_final"}},[385]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Ignite"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Ignite"}}},name="ignite_damage_final",stats={[1]="active_skill_ignite_damage_+%_final"}},[386]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% chance to gain a Frenzy Charge on Hit"}}},name="frenzy_on_hit_chance",stats={[1]="add_frenzy_charge_on_skill_hit_%"}},[387]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% chance to Chain an additional time"}}},name="additional_chain_chance",stats={[1]="additional_chain_chance_%"}},[388]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"},[2]={[1]=0,[2]=0}},text="Fire Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take %1% Fire Damage"},[2]={limit={[1]={[1]=1,[2]="#"},[2]={[1]=1,[2]=1}},text="Cold Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take %1% Cold Damage"},[3]={limit={[1]={[1]=1,[2]="#"},[2]={[1]=2,[2]=2}},text="Elemental Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take %1% Elemental Damage"},[4]={limit={[1]={[1]=1,[2]="#"},[2]={[1]=3,[2]=3}},text="Lightning Damage from Hits is taken from the Aegis before your Life or Energy Shield\nAegis can take %1% Lightning Damage"}}},name="aegis_value",stats={[1]="aegis_unique_shield_max_value",[2]="active_skill_display_aegis_variation"}},[389]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Damaging Hits always Stun Enemies that are on Full Life"}}},name="always_stun_full_life",stats={[1]="always_stun_enemies_that_are_on_full_life"}},[390]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Curse is applied by Bane"}}},name="apply_with_dark_ritual",stats={[1]="apply_linked_curses_with_dark_ritual"}},[391]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Overpowered applies -%1%%% chance to Block Attack and Spell Damage"}}},name="support_overpowered_on_enemy_block",stats={[1]="apply_overpowered_on_enemy_block_reduced_block_and_spell_block_%"}},[392]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage for each remaining Chain"},[2]={limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage for each remaining Chain"}}},name="arc_damage_per_remaining_chain",stats={[1]="arc_damage_+%_final_for_each_remaining_chain"}},[393]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage for each time beam has Chained"},[2]={limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage for each time beam has Chained"}}},name="arc_damage_per_chain",stats={[1]="arc_damage_+%_final_per_chain"}},[394]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Chill Enemy for %1% seconds when Hit, reducing their Action Speed by 30%%"}}},name="arctic_armour_chill_when_hit_duration",stats={[1]="arctic_armour_chill_when_hit_duration"}},[395]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Can have up to %1% Chilling Area"},[2]={limit={[1]={[1]="#",[2]="#"}},text="Can have up to %1% Chilling Areas"}}},name="actic_breath_areas",stats={[1]="arctic_breath_maximum_number_of_skulls_allowed"}},[396]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Area of Effect per Stage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Area of Effect per Stage"}}},name="frost_fury_aoe_per_stage",stats={[1]="area_of_effect_+%_per_frost_fury_stage"}},[397]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Area of Effect when Cast on Frostbolt"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Area of Effect when Cast on Frostbolt"}}},name="area_of_effect_incr_when_cast_on_frostbolt",stats={[1]="area_of_effect_+%_when_cast_on_frostbolt"}},[398]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Attack Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Attack Damage"}}},stats={[1]="attack_damage_+%"}},[399]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this Skill when you kill a Bleeding Enemy"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Skill when you kill a Bleeding Enemy"}}},name="attack_on_kill_bleeding_enemy",stats={[1]="attack_trigger_on_killing_bleeding_enemy_%"}},[400]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextImpale"},limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Impale Enemies on Hit"},[2]={[1]={k="reminderstring",v="ReminderTextImpale"},limit={[1]={[1]=100,[2]="#"}},text="Impale Enemies on Hit"}}},name="attack_impale_chance",stats={[1]="attacks_impale_on_hit_%_chance"}},[401]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Avoid All Damage when Hit"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Avoid All Damage when Hit"}}},name="avoid_damage_chance",stats={[1]="avoid_damage_%"}},[402]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextShock"},limit={[1]={[1]="#",[2]="#"}},text="Aura grants %1%%% chance to Shock"}}},name="skill_grants_shock_chance",stats={[1]="base_chance_to_shock_%_from_skill"}},[403]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Cooldown Recovery Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Cooldown Recovery Speed"}}},name="cooldown_speed_incr",stats={[1]="base_cooldown_speed_+%"}},[404]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Damage taken"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Damage taken"}}},name="damage_taken_incr",stats={[1]="base_damage_taken_+%"}},[405]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Deals no Chaos Damage"}}},name="deal_no_chaos",stats={[1]="base_deal_no_chaos_damage"}},[406]={lang={English={[1]={[1]={k="divide_by_one_hundred",v=1},[2]={k="reminderstring",v="ReminderTextEnergyShieldLeech"},limit={[1]={[1]=1,[2]="#"}},text="%1%%% of Spell Damage Leeched as Energy Shield"}}},name="spell_es_leech",stats={[1]="base_energy_shield_leech_from_spell_damage_permyriad"}},[407]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Maximum 1 Summoned Phantasm"},[2]={limit={[1]={[1]=2,[2]="#"}},text="Maximum %1% Summoned Phantasms"}}},name="ghost_limit",stats={[1]="number_of_support_ghosts_allowed"}},[408]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Critical Strike Chance for each blade"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Critical Strike Chance for each blade"}}},name="blade_vortex_crit_chance_per_blade",stats={[1]="blade_vortex_critical_strike_chance_+%_per_blade"}},[409]={lang={English={[1]={[1]={k="milliseconds_to_seconds_2dp",v=1},limit={[1]={[1]=1,[2]="#"}},text="Hits Enemies every %1% Seconds"},[2]={limit={[1]={[1]="#",[2]=-1}},text="Never Hits Enemies"}}},name="blade_vortex_hit_rate",stats={[1]="blade_vortex_hit_rate_ms"}},[410]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Critical Strike Chance per Volley"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Critical Strike Chance per Volley"}}},name="bladefall_crit_chance_per_stage",stats={[1]="bladefall_critical_strike_chance_+%_per_stage"}},[411]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Attack Speed while you're in a Blood Bladestorm"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Attack Speed while you're in a Blood Bladestorm"}}},name="skill_attack_speed_in_bloodstorm",stats={[1]="bladestorm_attack_speed_+%_final_while_in_bloodstorm"}},[412]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Maximum of %1% Bladestorms at a time"}}},name="bladestorm_limit",stats={[1]="bladestorm_maximum_number_of_storms_allowed"}},[413]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Sand Bladestorms grant %1%%% increased Movement Speed to you"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Sand Bladestorms grant %1%%% reduced Movement Speed to you"}}},name="sandstorm_grants_movement_speed",stats={[1]="bladestorm_movement_speed_+%_while_in_sandstorm"}},[414]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]=1,[2]="#"}},text="Bladestorm deals %1%%% more Damage with Hits and Ailments"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]=-1}},text="Bladestorm deals %1%%% less Damage with Hits and Ailments"}}},name="bladestorm_damage_incr",stats={[1]="bladestorm_storm_damage_+%_final"}},[415]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextBleeding"},limit={[1]={[1]=1,[2]=99},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0}},text="%1%%% chance to cause Bleeding"},[2]={[1]={k="reminderstring",v="ReminderTextBleeding"},limit={[1]={[1]=100,[2]="#"},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0}},text="Causes Bleeding"},[3]={[1]={k="reminderstring",v="ReminderTextBleeding"},limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"},[3]={[1]=0,[2]=0}},text="Causes Bleeding"},[4]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"},[3]={[1]="#",[2]="#"}},text="Cannot cause Bleeding"}}},name="bleeding_chance",stats={[1]="bleed_on_hit_with_attacks_%",[2]="global_bleed_on_hit",[3]="cannot_cause_bleeding"}},[416]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Damage with Bleeding"},[2]={limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Damage with Bleeding"}}},name="bleeding_damage_incr",stats={[1]="bleeding_damage_+%"}},[417]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Skill cannot Knock Enemies Back"}}},name="cannot_knockback",stats={[1]="cannot_knockback"}},[418]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this Spell when you Crit an Enemy"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Spell when you Crit an Enemy"}}},name="cast_this_spell_on_crit",stats={[1]="cast_on_crit_%"}},[419]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Spell is Triggered when Equipped"}}},name="cast_on_equip",stats={[1]="cast_on_gain_skill"}},[420]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Shockwave has +1 Radius per %1% Rage"}}},name="chain_strike_radius",stats={[1]="chain_strike_cone_radius_+_per_x_rage"}},[421]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Gain %1% Rage if this Skill Hits any Enemies"}}},name="chain_strike_rage",stats={[1]="chain_strike_gain_x_rage_if_attack_hits"}},[422]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextBleeding"},[2]={k="reminderstring",v="ReminderTextBloodStanceDefault"},limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to cause Bleeding while in Blood Stance"},[2]={[1]={k="reminderstring",v="ReminderTextBleeding"},[2]={k="reminderstring",v="ReminderTextBloodStanceDefault"},limit={[1]={[1]=100,[2]="#"}},text="Causes Bleeding while in Blood Stance"}}},name="blood_stance_bleeding_chance",stats={[1]="chance_to_bleed_on_hit_%_chance_in_blood_stance"}},[423]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% chance to deal Double Damage"}}},name="double_damage_chance",stats={[1]="chance_to_deal_double_damage_%"}},[424]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% chance to deal Double Damage to Bleeding Enemies"}}},name="double_damage_chance_vs_bleed",stats={[1]="chance_to_deal_double_damage_%_vs_bleeding_enemies"}},[425]={lang={English={[1]={limit={[1]={[1]=1,[2]=99},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0}},text="%1%%% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area"},[2]={limit={[1]={[1]=1,[2]=99},[2]={[1]="#",[2]="#"},[3]={[1]=0,[2]=0}},text="%1%%% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area"},[3]={limit={[1]={[1]=100,[2]="#"},[2]={[1]=0,[2]=0},[3]={[1]=0,[2]=0}},text="Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area"},[4]={limit={[1]={[1]=100,[2]="#"},[2]={[1]="#",[2]="#"},[3]={[1]=0,[2]=0}},text="Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Frenzy Charge if an Enemy is in this Skill's Area"},[5]={limit={[1]={[1]=1,[2]=99},[2]={[1]=0,[2]=0},[3]={[1]="#",[2]="#"}},text="%1%%% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area"},[6]={limit={[1]={[1]=1,[2]=99},[2]={[1]="#",[2]="#"},[3]={[1]="#",[2]="#"}},text="%1%%% chance to gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in this Skill's Area"},[7]={limit={[1]={[1]=100,[2]="#"},[2]={[1]=0,[2]=0},[3]={[1]="#",[2]="#"}},text="Gain a Power Charge when an Enemy Dies while in this Skill's Area"},[8]={limit={[1]={[1]=100,[2]="#"},[2]={[1]="#",[2]="#"},[3]={[1]="#",[2]="#"}},text="Gain a Power Charge when an Enemy Dies while in this Skill's Area\nEvery second, gain a Power Charge if an Enemy is in Skill's Area"}}},name="cold_snap_frenzy_chance",stats={[1]="chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%",[2]="vaal_cold_snap_gain_frenzy_charge_every_second_if_enemy_in_aura",[3]="active_skill_cooldown_bypass_type_override_to_power_charge"}},[426]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Gain a Power Charge when Projectile Hits a Rare or Unique Enemy"}}},name="power_charge_vs_rare_or_unique",stats={[1]="chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"}},[427]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Summon a Phantasm when this Skill Hits a Rare or Unique Enemy"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Summon a Phantasm when this Skill Hits a Rare or Unique Enemy"}}},name="ghost_rare_chance",stats={[1]="chance_to_summon_support_ghost_on_hitting_rare_or_unique_%"}},[428]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Summon a Phantasm when this Skill deals a Killing Blow"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Summon a Phantasm when this Skill deals a Killing Blow"}}},name="ghost_chance",stats={[1]="chance_to_summon_support_ghost_on_killing_blow_%"}},[429]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this Skill when your Animated Guardian Kills an Enemy"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Skill when your Animated Guardian Kills an Enemy"}}},name="trigger_on_animate_guardian_kill",stats={[1]="chance_to_trigger_on_animate_guardian_kill_%"}},[430]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this Skill when an Animated Weapon Kills an Enemy"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Skill when an Animated Weapon Kills an Enemy"}}},name="trigger_on_animate_weapon_kill",stats={[1]="chance_to_trigger_on_animate_weapon_kill_%"}},[431]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Hits and Ailments for each stage"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Hits and Ailments for each stage"}}},name="charged_attack_damage_stages",stats={[1]="charged_attack_damage_per_stack_+%_final"}},[432]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Deals %1%%% more Damage while Channelling if Illusion has finished moving"}}},name="charged_dash_damage_when_stopped_moving",stats={[1]="charged_dash_channelling_damage_at_full_stacks_+%_final"}},[433]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Final wave deals %1%%% of Damage per stage"}}},name="charged_dash_final_wave_damage_per_stage",stats={[1]="charged_dash_damage_+%_final_per_stack"}},[434]={lang={English={[1]={[1]={k="multiplicative_damage_modifier",v=1},limit={[1]={[1]="#",[2]="#"}},text="Illusion moves at %1%%% of your Movement Speed"}}},name="charged_dash_built_in_move_speed",stats={[1]="charged_dash_skill_inherent_movement_speed_+%_final"}},[435]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextChilledGround"},limit={[1]={[1]="#",[2]="#"}},text="Chilled Ground from this Skill has a base effect of %1%%%"}}},name="chilled_ground_magnitude_override",stats={[1]="chilled_ground_base_magnitude_override"}},[436]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Chilling Area has %1%%% increased Movement Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Chilling Area has %1%%% reduced Movement Speed"}}},name="chilling_area_movement_velocity",stats={[1]="chilling_area_movement_velocity_+%"}},[437]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Cleave has +1 to Radius per Nearby Enemy, up to +10"}}},name="cleave_radius_per_enemy",stats={[1]="cleave_+1_base_radius_per_nearby_enemy_up_to_10"}},[438]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextElementalStatusAilments"},limit={[1]={[1]="#",[2]="#"}},text="Consecrated Ground grants Immunity to Curses to you and Allies"}}},name="consecrated_ground_immune_to_curses",stats={[1]="consecrated_ground_immune_to_curses"}},[439]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Maximum of %1% Geysers at a time"}}},name="cremation_max_geysers",stats={[1]="corpse_erruption_maximum_number_of_geyers"}},[440]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text=" Slipstreams grant %1%%% increased Action Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Slipstreams grant %1%%% reduced Action Speed"}}},name="slipstream_action_speed",stats={[1]="created_slipstream_action_speed_+%"}},[441]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Critical Strike Chance against Shocked Enemies"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Critical Strike Chance against Shocked Enemies"}}},name="crit_chance_vs_shocked_enemies",stats={[1]="critical_strike_chance_+%_vs_shocked_enemies"}},[442]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Critical Strike Chance per Power Charge"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Critical Strike Chance per Power Charge"}}},name="crit_chance_per_power_charge",stats={[1]="critical_strike_chance_+%_per_power_charge"}},[443]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1$+d%% to Critical Strike Multiplier for each blade"}}},name="crit_multi_per_blade",stats={[1]="critical_strike_multiplier_+_per_blade"}},[444]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d%% to Critical Strike Multiplier per Power Charge"}}},name="crit_multi_per_power_charge",stats={[1]="critical_strike_multiplier_+_per_power_charge"}},[445]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Maximum %1% Stages"}}},name="cyclone_max_stages",stats={[1]="cyclone_max_number_of_stages"}},[446]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d to Melee range per Stage"}}},name="cyclone_range_per_stage",stats={[1]="cyclone_melee_weapon_range_+_per_stage"}},[447]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Lose 1 Stage every %1% seconds while not Channelling"}}},name="cyclone_stage_decay_time",stats={[1]="cyclone_stage_decay_time_ms"}},[448]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Damage for each time this Skill has Chained"}}},name="damage_per_chain",stats={[1]="damage_+%_per_chain"}},[449]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Damage while Leeching Energy Shield"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Damage while Leeching Energy Shield"}}},name="damage_while_es_leeching",stats={[1]="damage_+%_while_es_leeching"}},[450]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Damage while Leeching Life"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Damage while Leeching Life"}}},name="damage_while_life_leeching",stats={[1]="damage_+%_while_life_leeching"}},[451]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Damage while Leeching Mana"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Damage while Leeching Mana"}}},name="damage_while_mana_leeching",stats={[1]="damage_+%_while_mana_leeching"}},[452]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Nearby Enemies are Blinded while in Sand Stance\nYou take %1%%% more Damage from Enemies that aren't nearby while in Sand Stance\nNearby Enemies are Maimed while in Blood Stance"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Nearby Enemies are Blinded while in Sand Stance\nYou take %1%%% less Damage from Enemies that aren't nearby while in Sand Stance\nNearby Enemies are Maimed while in Blood Stance"}}},name="sand_armour_damage_taken",stats={[1]="damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"}},[453]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% more Damage per Curse applied"}}},name="dark_ritual_damage",stats={[1]="dark_ritual_damage_+%_final_per_curse_applied"}},[454]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% increased Debuff Duration per Curse applied"}}},name="dark_ritual_duration",stats={[1]="dark_ritual_skill_effect_duration_+%_per_curse_applied"}},[455]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Deals no Elemental Damage"}}},name="deal_no_elemental",stats={[1]="deal_no_elemental_damage"}},[456]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Maximum of %1% Corpses allowed"}}},name="desecrate_maximum_corpse_count",stats={[1]="desecrate_maximum_number_of_corpses"}},[457]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Applied Curses have %1%%% increased Effect"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Applied Curses have %1%%% reduced Effect"}}},name="linked_curse_effect_incr",stats={[1]="display_linked_curse_effect_+%"}},[458]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Debuff can have up to %1% layers of Damage"}}},name="blight_max_stacks",stats={[1]="display_max_blight_stacks"}},[459]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Burning Debuff can have a maximum of %1% stages"}}},name="fire_beam_max_stacks",stats={[1]="display_max_fire_beam_stacks"}},[460]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Modifiers to Melee Attack Range also apply to this Skill's Area radius"}}},name="display_melee_range_applies_to_radius",stats={[1]="display_modifiers_to_melee_attack_range_apply_to_skill_radius"}},[461]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Buff expiry rate cannot be modified"}}},name="display_fixed_duration_buff",stats={[1]="display_skill_fixed_duration_buff"}},[462]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Minions have the same Level as the Corpse"}}},name="display_minions_level_is_corpse_level",stats={[1]="display_skill_minions_level_is_corpse_level"}},[463]={lang={English={[1]={[1]={k="milliseconds_to_seconds_1dp",v=1},limit={[1]={[1]="#",[2]="#"}},text="Orbs jump every %1% seconds"}}},name="storm_burst_jump_time",stats={[1]="display_storm_burst_jump_time_ms"}},[464]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Skill's Cooldown does not recover during its effect"}}},name="display_no_cooldown_during_buff",stats={[1]="display_this_skill_cooldown_does_not_recover_during_buff"}},[465]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Monsters from the Breach do not grant Experience or drop Items"}}},name="display_vaal_breach_no_drops_xp",stats={[1]="display_vaal_breach_no_drops_xp"}},[466]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Projectiles travel %1%%% increased distance before changing forms"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Projectiles travel %1%%% reduced distance before changing forms"}}},name="distance_before_form_change",stats={[1]="distance_before_form_change_+%"}},[467]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Beam deals %1%%% more Damage with Ailments per Stage after the first"}}},name="divine_tempest_stage_ailment_damage",stats={[1]="divine_tempest_ailment_damage_+%_final_per_stage"}},[468]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage while Channelling"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage while Channelling"}}},name="divine_tempest_channelling_damage",stats={[1]="divine_tempest_damage_+%_final_while_channelling"}},[469]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Beam deals %1%%% more Damage with Hits per Stage after the first"}}},name="divine_tempest_stage_hit_damage",stats={[1]="divine_tempest_hit_damage_+%_final_per_stage"}},[470]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% chance to gain an additional Stage when Hitting a Normal or Magic Enemy"}}},name="divine_tempest_normal_magic_chance",stats={[1]="divine_tempest_stage_on_hitting_normal_magic_%_chance"}},[471]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Gains an additional Stage when Hitting a Rare or Unique Enemy"}}},name="divine_tempest_rare_unique_chance",stats={[1]="divine_tempest_stage_on_hitting_rare_unique"}},[472]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextBloodStanceDefault"},limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Bleeding while in Blood Stance"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextBloodStanceDefault"},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Bleeding while in Blood Stance"}}},name="blood_stance_bleeding_damage",stats={[1]="double_slash_bleeding_damage_+%_final_in_blood_stance"}},[473]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% more Critical Strike Chance against Enemies that are on Full Life"}}},name="dual_strike_crit_full_life",stats={[1]="dual_strike_critical_strike_chance_+%_final_against_enemies_on_full_life"}},[474]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% more Damage with Hits and Ailments against Enemies that are on Full Life"}}},name="dual_strike_damage_full_life",stats={[1]="dual_strike_damage_+%_final_against_enemies_on_full_life"}},[475]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Aftershock deals %1% to %2% Added Attack Physical Damage"}}},name="quake_slam_aftershock_added_phys",stats={[1]="earthquake_aftershock_minimum_added_physical_damage",[2]="earthquake_aftershock_maximum_added_physical_damage"}},[476]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="80%% more Area Radius against Enemies affected by an Ailment of the chosen Element"}}},name="elemental_hit_aoe_vs_associated_element",stats={[1]="elemental_hit_area_of_effect_+100%_final_vs_enemy_with_associated_ailment"}},[477]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="10%% more Damage per Elemental Ailment on the Enemy"}}},name="elemental_hit_damage_per_ailment",stats={[1]="elemental_hit_damage_+10%_final_per_enemy_elemental_ailment"}},[478]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Charged Slam Deals %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Charged Slam Deals %1%%% less Damage"}}},name="endurance_charge_slam_extra_damage",stats={[1]="endurance_charge_slam_damage_+%_final_with_endurance_charge"}},[479]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Energy Shield Regeneration rate"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Energy Shield Regeneration rate"}}},name="energy_shield_regen_rate",stats={[1]="energy_shield_regeneration_rate_+%"}},[480]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% increased angle per stage, up to 300%%"}}},name="expanding_fire_cone_angle_per_stage",stats={[1]="expanding_fire_cone_angle_+%_per_stage"}},[481]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Final wave always Ignites"}}},name="expanding_fire_cone_always_ignite",stats={[1]="expanding_fire_cone_final_wave_always_ignite"}},[482]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1% maximum stages"}}},name="expanding_fire_cone_stages",stats={[1]="expanding_fire_cone_maximum_number_of_stages"}},[483]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1$+d to radius per stage, up to %2$+d"}}},name="expanding_fire_cone_radius_per_stage",stats={[1]="expanding_fire_cone_radius_+_per_stage",[2]="expanding_fire_cone_radius_limit"}},[484]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Final wave deals %1%%% more Damage with Hits"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Final wave deals %1%%% less Damage with Hits"}}},name="expanding_fire_cone_release_hit",stats={[1]="expanding_fire_cone_release_hit_damage_+%_final"}},[485]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDealsDamageFaster"},limit={[1]={[1]="#",[2]="#"}},text="Bleeding inflicted by this Skill deals Damage %1%%% faster"}}},name="faster_bleed",stats={[1]="faster_bleed_%"}},[486]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"},[3]={[1]="#",[2]="#"}},text="Gain %1% Life per Corpse consumed\nGain %2% Mana per Corpse consumed\nGain %3% Energy Shield per Corpse consumed"}}},name="feast_of_flesh_bonus_per_corpse",stats={[1]="feast_of_flesh_gain_X_life_per_corpse_consumed",[2]="feast_of_flesh_gain_X_mana_per_corpse_consumed",[3]="feast_of_flesh_gain_X_energy_shield_per_corpse_consumed"}},[487]={lang={English={[1]={[1]={k="multiplicative_damage_modifier",v=1},limit={[1]={[1]="#",[2]="#"}},text="Additional Debuff stages add %1%%% of Damage"}}},name="fire_beam_add_damage",stats={[1]="fire_beam_additional_stack_damage_+%_final"}},[488]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Total Fire Resistance penalty from all Beams cannot exceed %1$+d%%"}}},name="fire_beam_resistance_cap",stats={[1]="fire_beam_enemy_fire_resistance_%_maximum"}},[489]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Debuff applies %1$+d%% Fire Resistance per stage"}}},name="fire_beam_resistance_minus",stats={[1]="fire_beam_enemy_fire_resistance_%_per_stack"}},[490]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased beam length"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced beam length"}}},name="fire_beam_length_incr",stats={[1]="fire_beam_length_+%"}},[491]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Skill's Duration cannot be modified"}}},name="fixed_duration",stats={[1]="fixed_skill_effect_duration"}},[492]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d%% chance to Ignite for each Stage"}}},name="flameblast_ignite_chance",stats={[1]="flameblast_ignite_chance_+%_per_stage"}},[493]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Modifiers to Cast Speed apply to the rotation speed of the Flames"}}},name="flamethrower_tower_trap_rotation",stats={[1]="flamethrower_tower_trap_display_cast_speed_affects_rotation"}},[494]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Has %1% Flames"}}},name="flamethrower_tower_trap_flames",stats={[1]="flamethrower_tower_trap_number_of_flamethrowers"}},[495]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage against Burning Enemies"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage against Burning Enemies"}}},name="flamethrower_trap_damage_against_burn",stats={[1]="flamethrower_trap_damage_+%_final_vs_burning_enemies"}},[496]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Buff grants %1%%% increased Movement Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Buff grants %1%%% reduced Movement Speed"}}},name="flicker_strike_move_speed",stats={[1]="flicker_strike_buff_movement_speed_+%"}},[497]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Attack Damage per Frenzy Charge"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Attack Damage per Frenzy Charge"}}},name="frenzy_more_attack_damage_per_frenzy_charge",stats={[1]="frenzy_skill_attack_damage_+%_final_per_frenzy_charge"}},[498]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Attack Speed per Frenzy Charge"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Attack Speed per Frenzy 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Enemy"}}},name="frenzy_charge_on_trap_trig",stats={[1]="%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"}},[556]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1%%% chance to gain a Power Charge when your Trap is triggered by an Enemy"},[2]={limit={[1]={[1]=100,[2]=100}},text="Gain a Power Charge when your Trap is triggered by an Enemy"}}},name="power_charge_on_trap_trig",stats={[1]="%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"}},[557]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Enemy Action Speed is reduced by %1%%% every 0.3 seconds"}}},name="petrification_statue_action_speed",stats={[1]="petrification_statue_target_action_speed_-%"}},[558]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]=0,[2]=0}},text="Releases %1% waves"},[2]={[1]={k="milliseconds_to_seconds",v=2},limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Releases %1% waves every %2% seconds"}}},name="phys_cascade_trap_number_of_cascades",stats={[1]="phys_cascade_trap_number_of_cascades",[2]="phys_cascade_trap_interval_duration_ms"}},[559]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Grants %1%%% additional Physical Damage Reduction per Crab Barrier"}}},name="phys_reduction_per_crab_barrier",stats={[1]="physical_damage_reduction_%_per_crab_aspect_stack"}},[560]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextImpale"},limit={[1]={[1]=1,[2]=99}},text="Primary Projectile has %1$+d%% chance to Impale Enemies on Hit"},[2]={[1]={k="reminderstring",v="ReminderTextImpale"},limit={[1]={[1]=100,[2]="#"}},text="Primary Projectile Impales Enemies on Hit"}}},name="primary_proj_impale_chance",stats={[1]="primary_projectile_impale_chance_%"}},[561]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Bleeding"},[2]={limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with 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Hits"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Projectiles gain Damage as they travel farther, dealing up to %1%%% less Damage with Hits"}}},name="shattering_steel_damage_scaling",stats={[1]="shattering_steel_damage_+%_final_scaled_by_projectile_distance"}},[572]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Effect of Shock"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Effect of Shock"}}},name="shock_effect",stats={[1]="shock_effect_+%"}},[573]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Shocked Ground causes %1%%% increased Damage taken"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Shocked Ground causes %1%%% reduced Damage taken"}}},name="shocked_ground_stat_override",stats={[1]="shocked_ground_base_magnitude_override"}},[574]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Causes %1% smaller 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Poison"}}},name="spider_grants_poison_damage",stats={[1]="summoned_spider_grants_poison_damage_+%"}},[596]={lang={English={[1]={[1]={k="milliseconds_to_seconds_2dp",v=1},limit={[1]={[1]=1,[2]="#"}},text="Aura Lasts %1% seconds"}}},name="aura_duration_buff",stats={[1]="support_aura_duration_buff_duration"}},[597]={lang={English={[1]={[1]={k="milliseconds_to_seconds_2dp",v=1},limit={[1]={[1]=1,[2]="#"}},text="Mana Reservation Lasts %1% seconds"}}},name="aura_duration_reserve",stats={[1]="support_aura_duration_reserve_duration"}},[598]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Ailments"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Ailments"}}},name="support_better_ailments_bonus",stats={[1]="support_better_ailments_ailment_damage_+%_final"}},[599]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="This Skill has a %1%%% chance to Trigger Shockwave Skill on Hit"},[2]={limit={[1]={[1]=100,[2]="#"}},text="This Skill will Trigger Shockwave Skill on Hit"}}},stats={[1]="support_blunt_chance_to_trigger_shockwave_on_hit_%"}},[600]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Supported Attacks deal %1%%% more Damage with Bleeding"},[2]={limit={[1]={[1]="#",[2]=-1}},text="Supported Attacks deal %1%%% less Damage with Bleeding"}}},name="chance_to_bleed_damage_incr",stats={[1]="support_chance_to_bleed_bleeding_damage_+%_final"}},[601]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextChillingArea"},limit={[1]={[1]=1,[2]="#"}},text="Enemies in Chilling Areas from this Skill take %1%%% increased Cold Damage over Time"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextChillingArea"},limit={[1]={[1]="#",[2]=-1}},text="Enemies in Chilling Areas from this Skill take %1%%% reduced Cold Damage over Time"}}},name="support_chilling_areas_incr_cold_dot_taken",stats={[1]="support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%"}},[602]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextChillingArea"},limit={[1]={[1]="#",[2]="#"}},text="Enemies in Chilling Areas from this Skill have Cold Damage taken increased by Chill Effect"}}},name="support_chilling_areas_incr_cold_damage_taken",stats={[1]="support_chilling_areas_also_grant_cold_damage_taken_+%_equal_to_slow_amount"}},[603]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Enemies Chilled by this Skill take %1%%% increased Cold Damage over Time"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Enemies Chilled by this Skill take %1%%% reduced Cold Damage over 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Shield"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage while Leeching Energy Shield"}}},name="damage_while_es_leeching_more",stats={[1]="support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"}},[607]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]=1,[2]="#"}},text="Phantasms last %1% seconds"}}},name="ghost_duration",stats={[1]="support_ghost_duration"}},[608]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Area of Effect per Repeat"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Area of Effect per Repeat"}}},name="greater_spell_echo_area_per_repeat",stats={[1]="support_greater_spell_echo_area_of_effect_+%_per_repeat"}},[609]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Spell Damage per Repeat"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Spell Damage per Repeat"}}},name="greater_spell_echo_damage_per_repeat",stats={[1]="support_greater_spell_echo_spell_damage_+%_final_per_repeat"}},[610]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Ignite"},[2]={limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Ignite"}}},name="ignite_prolif_damage",stats={[1]="support_ignite_prolif_ignite_damage_+%_final"}},[611]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Physical Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Physical Damage"}}},name="maim_phys_damage",stats={[1]="support_maim_chance_physical_damage_+%_final"}},[612]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Enemies Maimed by this Skill take %1%%% increased Physical Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Enemies Maimed by this Skill take %1%%% reduced Physical Damage"}}},name="maimed_phys_damage_taken_incr",stats={[1]="support_maimed_enemies_physical_damage_taken_+%"}},[613]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1% to %2% added Fire Damage against Burning Enemies"}}},name="added_fire_against_burning",stats={[1]="global_minimum_added_fire_damage_vs_burning_enemies",[2]="global_maximum_added_fire_damage_vs_burning_enemies"}},[614]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Minions and Skills used by Totems deal %1%%% more Elemental Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Minions and Skills used by Totems deal %1%%% less Elemental Damage"}}},name="minion_totem_resistance_support_damage",stats={[1]="support_minion_totem_resistance_elemental_damage_+%_final"}},[615]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Mirage Archer uses this Skill with %1%%% more Attack Speed"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Mirage Archer uses this Skill with %1%%% less Attack Speed"}}},name="mirage_archer_attack_speed",stats={[1]="support_mirage_archer_attack_speed_+%_final"}},[616]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]=1,[2]="#"}},text="Mirage Archer lasts %1% seconds"}}},name="mirage_archer_duration",stats={[1]="support_mirage_archer_duration"}},[617]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},[2]={k="reminderstring",v="ReminderTextOverpowered"},limit={[1]={[1]="#",[2]="#"}},text="Inflict Overpowered for %1% seconds when Blocked"}}},name="support_overpowered_on_enemy_block_duration",stats={[1]="support_overpowered_duration_ms"}},[618]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Also fires Projectiles from up to %1% point on each side of you"},[2]={limit={[1]={[1]=2,[2]="#"}},text="Also fires Projectiles from up to %1% points on each side of you"}}},name="support_parallel_projectiles",stats={[1]="support_parallel_projectile_number_of_points_per_side"}},[619]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage per Power Charge"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage per Power Charge"}}},name="power_charge_on_crit_damage",stats={[1]="support_power_charge_on_crit_damage_+%_final_per_power_charge"}},[620]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Area of Effect"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Area of Effect"}}},name="pulverise_area_of_effect",stats={[1]="support_pulverise_area_of_effect_+%_final"}},[621]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Gain 1 Rage on Melee Hit, no more than once every %1% seconds"}}},name="angry_hit",stats={[1]="support_rage_gain_rage_on_melee_hit_cooldown_ms"}},[622]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Enemies have -%1%%% chance to Block Attack or Spell Damage from this Skill"}}},name="support_reduced_block_chance",stats={[1]="support_reduce_enemy_block_and_spell_block_%"}},[623]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Enemies have -%1%%% chance to Dodge Attack or Spell Hits from this Skill"}}},name="support_reduced_dodge_chance",stats={[1]="support_reduce_enemy_dodge_and_spell_dodge_%"}},[624]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextOnslaught"},limit={[1]={[1]="#",[2]="#"}},text="%1%%% chance to gain Onslaught for 3 seconds when you Hit a Unique Enemy"}}},name="support_scion_unique_chance",stats={[1]="support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance"}},[625]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=2},[2]={k="reminderstring",v="ReminderTextOnslaught"},limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="%1%%% chance to grant Onslaught for %2% seconds on\ndealing a Killing Blow"}}},name="support_scion_chance",stats={[1]="support_scion_onslaught_on_killing_blow_%_chance",[2]="support_scion_onslaught_on_killing_blow_duration_ms"}},[626]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]=1000,[2]=1000}},text="Grants Combat Rush on Hit\nCombat Rush lasts %1% second or until you use a Travel Skill"},[2]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Grants Combat Rush on Hit\nCombat Rush lasts %1% seconds or until you use a Travel Skill"}}},name="combat_rush_buff_duration",stats={[1]="support_slashing_buff_duration_ms"}},[627]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Combat Rush grants %1%%% more Attack and Cast Speed to Travel Skills that are not Supported by Close Combat"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Combat Rush grants %1%%% less Attack and Cast Speed to Travel Skills that are not Supported by Close Combat"}}},name="combat_rush_speed",stats={[1]="support_slashing_buff_attack_cast_speed_+%_final_to_grant"}},[628]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Deals up to %1%%% more Melee Damage to Enemies, based on proximity"}}},stats={[1]="support_slashing_damage_+%_final_from_distance"}},[629]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Area Damage per Intensity"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Area Damage per Intensity"}}},name="spell_focus_damage",stats={[1]="support_spell_boost_area_damage_+%_final_per_charge"}},[630]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Area of Effect per Intensity"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Area of Effect per Intensity"}}},name="spell_focus_area",stats={[1]="support_spell_boost_area_of_effect_+%_final_per_charge"}},[631]={lang={English={[1]={[1]={k="milliseconds_to_seconds_2dp",v=1},limit={[1]={[1]="#",[2]="#"}},text="This Skill gains Intensity when used, up to a maximum of 4\nIntensity is lowered every %1% seconds while moving, or immediately if you teleport"}}},name="spell_focus_loss",stats={[1]="support_spell_boost_charge_loss_interval_ms_while_moving"}},[632]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Area of Effect"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Area of Effect"}}},name="support_cascade_area_of_effect",stats={[1]="support_spell_cascade_area_of_effect_+%_final"}},[633]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Also affects areas in front and behind the targeted area"}}},name="support_spell_cascade",stats={[1]="support_spell_cascade_number_of_cascades_per_side"}},[634]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Infusion grants %1%%% more Chaos Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Infusion grants %1%%% less Chaos Damage"}}},name="storm_barrier_damage_buff",stats={[1]="support_storm_barrier_chaos_damage_+%_final_to_apply"}},[635]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Infusion grants %1%%% more Cold Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Infusion grants %1%%% less Cold Damage"}}},name="storm_barrier_cold_damage_buff",stats={[1]="support_storm_barrier_cold_damage_+%_final_to_apply"}},[636]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]=1000,[2]=1000}},text="Infusion lasts %1% second after you finish Channelling"},[2]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Infusion lasts %1% seconds after you finish Channelling"}}},name="storm_barrier_damage_buff_duration",stats={[1]="support_storm_barrier_damage_buff_duration_ms"}},[637]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Infusion grants %1%%% more Fire Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Infusion grants %1%%% less Fire Damage"}}},name="storm_barrier_fire_damage_buff",stats={[1]="support_storm_barrier_fire_damage_+%_final_to_apply"}},[638]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Infusion grants %1%%% more Lightning Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Infusion grants %1%%% less Lightning Damage"}}},name="storm_barrier_lightning_damage_buff",stats={[1]="support_storm_barrier_lightning_damage_+%_final_to_apply"}},[639]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Infusion grants %1%%% more Physical Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Infusion grants %1%%% less Physical Damage"}}},name="storm_barrier_phys_damage_buff",stats={[1]="support_storm_barrier_physical_damage_+%_final_to_apply"}},[640]={lang={English={[1]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]="#"}},text="While Channelling this Skill, you take %1%%% less Physical Damage from Hits"}}},name="storm_barrier_phys_damage_taken_extra",stats={[1]="support_storm_barrier_physical_damage_taken_when_hit_+%_final"}},[641]={lang={English={[1]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]="#"}},text="While Channelling this Skill, you take %1%%% less Chaos Damage from Hits"}}},name="storm_barrier_chaos_damage_taken",stats={[1]="support_storm_barrier_chaos_damage_taken_+%_final_from_hits_while_channelling"}},[642]={lang={English={[1]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]="#"}},text="While Channelling this Skill, you take %1%%% less Cold Damage from Hits"}}},name="storm_barrier_cold_damage_taken",stats={[1]="support_storm_barrier_cold_damage_taken_+%_final_from_hits_while_channelling"}},[643]={lang={English={[1]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]="#"}},text="While Channelling this Skill, you take %1%%% less Fire Damage from Hits"}}},name="storm_barrier_fire_damage_taken",stats={[1]="support_storm_barrier_fire_damage_taken_+%_final_from_hits_while_channelling"}},[644]={lang={English={[1]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]="#"}},text="While Channelling this Skill, you take %1%%% less Lightning Damage from Hits"}}},name="storm_barrier_lightning_damage_taken",stats={[1]="support_storm_barrier_lightning_damage_taken_+%_final_from_hits_while_channelling"}},[645]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Ailments"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Ailments"}}},name="ailment_damage_incr",stats={[1]="support_unbound_ailments_ailment_damage_+%_final"}},[646]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Skill can only be used with Axes and Swords"}}},name="skill_can_only_use_axe_sword",stats={[1]="supported_skill_can_only_use_axe_and_sword"}},[647]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Skill can only be used with Maces and Staves"}}},name="skill_can_only_use_mace_staff",stats={[1]="supported_skill_can_only_use_mace_and_staff"}},[648]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% chance to consume an Endurance Charge to create a Charged Slam"}}},name="tectonic_slam_endurance_charge_use",stats={[1]="tectonic_slam_chance_to_use_endurance_charge_%"}},[649]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d%% to Critical Strike Multiplier per Power Charge when used by Traps"}}},name="trap_crit_per_power_charge",stats={[1]="trap_critical_strike_multiplier_+_per_power_charge"}},[650]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Trap Throwing Speed per Frenzy Charge"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced Trap Throwing Speed per Frenzy Charge"}}},name="trap_throwing_speed_per_frenzy",stats={[1]="trap_throwing_speed_+%_per_frenzy_charge"}},[651]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this Skill after Spending a total of 200 Mana"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Skill after Spending a total of 200 Mana"}}},name="trigger_on_200_mana_spent",stats={[1]="trigger_after_spending_200_mana_%_chance"}},[652]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger when you Attack with a Bow"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Attack when you Attack with a Bow"}}},name="attack_on_bow_attack",stats={[1]="trigger_on_bow_attack_%"}},[653]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="%1%%% chance to Trigger this Skill when you Consume a Corpse"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this Skill when you Consume a Corpse"}}},name="trigger_on_corpse_consume",stats={[1]="trigger_on_corpse_consume_%_chance"}},[654]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Trigger this skill when you Kill a Frozen Enemy"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Trigger this skill when you Kill a Frozen Enemy"}}},name="trigger_on_frozen_kill",stats={[1]="trigger_on_kill_vs_frozen_enemy_%"}},[655]={lang={English={[1]={limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to Consume a Void Charge to Trigger this Skill when you fire Arrows"},[2]={limit={[1]={[1]=100,[2]="#"}},text="Consume a Void Charge to Trigger this Skill when you fire Arrows"}}},name="trigger_on_skill_use_void_arrow",stats={[1]="trigger_on_skill_use_%_if_you_have_a_void_arrow"}},[656]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="This Skill is Triggered by the Item granting it"}}},name="trigger_every_5_seconds",stats={[1]="triggered_by_item_buff"}},[657]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Has 10 blades"}}},name="vaal_blade_vortex_has_ten_blades",stats={[1]="vaal_blade_vortex_has_10_spinning_blades"}},[658]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Ongoing effect ends after %1% Aftershocks"}}},name="vaal_earthquake_max_aftershocks",stats={[1]="vaal_earthquake_maximum_aftershocks"}},[659]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1$+d to Radius for each Stage"}}},name="vaal_flameblast_radius",stats={[1]="vaal_flameblast_radius_+_per_stage"}},[660]={lang={English={[1]={[1]={k="milliseconds_to_seconds_2dp",v=1},limit={[1]={[1]=1000,[2]=1000}},text="Strikes an Enemy every %1% second"},[2]={[1]={k="milliseconds_to_seconds_2dp",v=1},limit={[1]={[1]="#",[2]="#"}},text="Strikes an Enemy every %1% seconds"}}},name="vaal_storm_call_delay",stats={[1]="vaal_storm_call_delay_ms"}},[661]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="1 Volley"},[2]={limit={[1]={[1]=2,[2]="#"}},text="%1% Volleys"}}},name="bladefall_volleys",stats={[1]="virtual_bladefall_number_of_volleys"}},[662]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Chills from your Hits always reduce Action Speed by at least %1%%%"}}},name="chill_minimum_slow",stats={[1]="virtual_chill_minimum_slow_%"}},[663]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Damages %1% nearby Enemies when you gain Stages"}}},name="divine_tempest_zap_limit",stats={[1]="virtual_divine_tempest_number_of_nearby_enemies_to_zap"}},[664]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Projectiles Chain %1% Time"},[2]={limit={[1]={[1]=2,[2]="#"}},text="Projectiles Chain %1% Times"}}},name="projectile_chain_num",stats={[1]="virtual_number_of_chains_for_projectiles"}},[665]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Inflicts Spider's Webs and Hinder every %1% Seconds"}}},name="spider_aspect_interval",stats={[1]="virtual_spider_aspect_web_interval_ms"}},[666]={lang={English={[1]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]=1000,[2]=1000}},text="Gain Infusion after Channelling for %1% second"},[2]={[1]={k="milliseconds_to_seconds",v=1},limit={[1]={[1]="#",[2]="#"}},text="Gain Infusion after Channelling for %1% seconds"}}},name="storm_barrier_damage_buff_threshold",stats={[1]="virtual_support_storm_barrier_damage_buff_time_threshold_ms"}},[667]={lang={English={[1]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]="#"}},text="While Channelling this Skill, you take %1%%% less Physical Damage from Hits"}}},name="storm_barrier_phys_damage_taken",stats={[1]="virtual_support_storm_barrier_physical_damage_taken_+%_final_from_hits_while_channelling"}},[668]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="%1%%% chance to create a Charged Slam"}}},name="tectonic_slam_charged_slam_chance",stats={[1]="virtual_tectonic_slam_%_chance_to_do_charged_slam"}},[669]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]=1,[2]="#"}},text="%1%%% more Damage with Hits and Ailments per Stage"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]=-1}},text="%1%%% less Damage with Hits and Ailments per Stage"}}},name="virulent_arrow_damage_per_stage",stats={[1]="virulent_arrow_damage_+%_final_per_stage"}},[670]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="%1% maximum Stages"}}},name="virulent_arrow_max_stacks",stats={[1]="virulent_arrow_maximum_number_of_stacks"}},[671]={lang={English={[1]={limit={[1]={[1]="#",[2]="#"}},text="Each Spore Pod fires %1% Thorn Arrows"}}},name="virulent_arrow_pod_arrows",stats={[1]="virulent_arrow_number_of_pod_projectiles"}},[672]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="Thorn Arrows deal %1%%% more Damage"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="Thorn Arrows deal %1%%% less Damage"}}},name="virulent_arrow_bloom_damage",stats={[1]="virulent_arrow_pod_projectile_damage_+%_final"}},[673]={lang={English={[1]={limit={[1]={[1]=1,[2]=1}},text="Destroys up to 1 Corpse"},[2]={limit={[1]={[1]="#",[2]="#"}},text="Destroys up to %1% Corpses"}}},name="volatile_dead_number_of_corpses",stats={[1]="volatile_dead_number_of_corpses_to_consume"}},[674]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextWithered"},limit={[1]={[1]=1,[2]=99}},text="%1%%% chance to inflict Withered on Hit"},[2]={[1]={k="reminderstring",v="ReminderTextWithered"},limit={[1]={[1]=100,[2]="#"}},text="Inflicts Withered on Hit"}}},name="withered_on_hit_chance",stats={[1]="withered_on_hit_chance_%"}},[675]={lang={English={[1]={[1]={k="milliseconds_to_seconds_2dp",v=1},[2]={k="reminderstring",v="ReminderTextReoccurringSpell"},limit={[1]={[1]="#",[2]="#"},[2]={[1]="#",[2]="#"}},text="Gains a Seal every %1% seconds, to a maximum of %2% Seals\nUnsealed when cast, and effects Reoccur for each Seal lost"}}},name="anticipation_reoccurring",stats={[1]="support_anticipation_charge_gain_interval_ms",[2]="support_anticipation_rapid_fire_count"}},[676]={lang={English={[1]={limit={[1]={[1]=1,[2]="#"}},text="This Skill's effects deal %1%%% more Damage when Reoccurring"},[2]={[1]={k="negate",v=1},limit={[1]={[1]="#",[2]=-1}},text="This Skill's effects deal %1%%% less Damage when Reoccurring"}}},name="anticipation_reoccur_damage",stats={[1]="support_spell_rapid_fire_repeat_use_damage_+%_final"}},["%_chance_to_gain_frenzy_charge_on_trap_triggered_by_an_enemy"]=555,["%_chance_to_gain_power_charge_on_trap_triggered_by_an_enemy"]=556,["0"]=9,["abyssal_cry_%_max_life_as_chaos_on_death"]=305,["abyssal_cry_movement_velocity_+%_per_one_hundred_nearby_enemies"]=303,["accuracy_rating"]=101,["accuracy_rating_+%"]=102,["active_skill_area_damage_+%_final"]=381,["active_skill_area_of_effect_+%_final_when_cast_on_frostbolt"]=382,["active_skill_attack_speed_+%_final"]=264,["active_skill_base_area_length_+"]=383,["active_skill_base_radius_+"]=62,["active_skill_cooldown_bypass_type_override_to_power_charge"]=425,["active_skill_damage_over_time_from_projectile_hits_+%_final"]=363,["active_skill_display_aegis_variation"]=388,["active_skill_ground_consecration_radius_+"]=63,["active_skill_if_used_through_frostbolt_damage_+%_final"]=384,["active_skill_ignite_damage_+%_final"]=385,["active_skill_minion_energy_shield_+%_final"]=122,["active_skill_minion_life_+%_final"]=121,["active_skill_minion_movement_velocity_+%_final"]=118,["active_skill_projectile_damage_+%_final"]=361,["add_frenzy_charge_on_kill"]=106,["add_frenzy_charge_on_kill_%_chance"]=107,["add_frenzy_charge_on_skill_hit_%"]=386,["add_power_charge_on_critical_strike_%"]=226,["additional_base_critical_strike_chance"]=354,["additional_chain_chance_%"]=387,["additional_chance_to_freeze_chilled_enemies_%"]=332,["aegis_unique_shield_max_value"]=388,["always_freeze"]=88,["always_stun"]=127,["always_stun_enemies_that_are_on_full_life"]=389,["animate_item_maximum_level_requirement"]=243,["apply_linked_curses_on_hit_%"]=232,["apply_linked_curses_with_dark_ritual"]=390,["apply_overpowered_on_enemy_block_reduced_block_and_spell_block_%"]=391,["arc_damage_+%_final_for_each_remaining_chain"]=392,["arc_damage_+%_final_per_chain"]=393,["arctic_armour_chill_when_hit_duration"]=394,["arctic_breath_maximum_number_of_skulls_allowed"]=395,["area_of_effect_+%_per_frost_fury_stage"]=396,["area_of_effect_+%_when_cast_on_frostbolt"]=397,["area_of_effect_+%_while_dead"]=65,["arrow_number_of_targets_to_pierce"]=85,["arrows_always_pierce"]=85,["attack_damage_+%"]=398,["attack_maximum_added_cold_damage"]=25,["attack_maximum_added_fire_damage"]=24,["attack_maximum_added_lightning_damage"]=26,["attack_minimum_added_cold_damage"]=25,["attack_minimum_added_fire_damage"]=24,["attack_minimum_added_lightning_damage"]=26,["attack_repeat_count"]=225,["attack_speed_+%"]=44,["attack_speed_+%_granted_from_skill"]=45,["attack_speed_+%_when_on_low_life"]=46,["attack_trigger_on_hit_%"]=260,["attack_trigger_on_kill_%"]=244,["attack_trigger_on_killing_bleeding_enemy_%"]=399,["attack_trigger_on_melee_hit_%"]=261,["attack_trigger_when_critically_hit_%"]=240,["attack_unusable_if_triggerable"]=242,["attacks_impale_on_hit_%_chance"]=400,["aura_effect_+%"]=68,["avoid_damage_%"]=401,["backstab_damage_+%"]=128,["base_actor_scale_+%"]=1,["base_arrow_speed_+%"]=301,["base_attack_speed_+%_per_frenzy_charge"]=69,["base_aura_area_of_effect_+%"]=67,["base_buff_duration_ms_+_per_removable_endurance_charge"]=154,["base_cast_speed_+%"]=53,["base_chance_to_freeze_%"]=88,["base_chance_to_ignite_%"]=90,["base_chance_to_poison_on_hit_%"]=343,["base_chance_to_shock_%"]=89,["base_chance_to_shock_%_from_skill"]=402,["base_chaos_damage_%_of_maximum_life_to_deal_per_minute"]=103,["base_chaos_damage_taken_per_minute_per_viper_strike_orb"]=131,["base_cold_damage_resistance_%"]=195,["base_cooldown_speed_+%"]=403,["base_critical_strike_multiplier_+"]=110,["base_damage_taken_+%"]=404,["base_deal_no_chaos_damage"]=405,["base_energy_shield_leech_from_spell_damage_permyriad"]=406,["base_life_regeneration_rate_per_minute"]=192,["base_mana_regeneration_rate_per_minute"]=320,["base_movement_velocity_+%"]=97,["base_nonlethal_fire_damage_%_of_maximum_energy_shield_taken_per_minute"]=166,["base_nonlethal_fire_damage_%_of_maximum_life_taken_per_minute"]=165,["base_number_of_effigies_allowed"]=551,["base_number_of_projectiles_in_spiral_nova"]=43,["base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute"]=105,["base_physical_damage_%_of_maximum_life_to_deal_per_minute"]=104,["base_physical_damage_%_to_convert_to_cold"]=308,["base_physical_damage_reduction_rating"]=170,["base_poison_damage_+%"]=348,["base_poison_duration_+%"]=349,["base_projectile_speed_+%"]=87,["base_reduce_enemy_cold_resistance_%"]=202,["base_reduce_enemy_fire_resistance_%"]=201,["base_reduce_enemy_lightning_resistance_%"]=203,["base_resist_all_elements_%"]=162,["base_righteous_fire_%_of_max_energy_shield_to_deal_to_nearby_per_minute"]=164,["base_righteous_fire_%_of_max_life_to_deal_to_nearby_per_minute"]=163,["base_skill_area_of_effect_+%"]=64,["base_stun_duration_+%"]=126,["base_stun_recovery_+%"]=150,["base_stun_threshold_reduction_+%"]=61,["base_use_life_in_place_of_mana"]=175,["berserk_attack_damage_+%_final"]=375,["berserk_attack_speed_+%_final"]=376,["berserk_base_damage_taken_+%_final"]=378,["berserk_base_rage_loss_per_second"]=379,["berserk_minimum_rage"]=374,["berserk_movement_speed_+%_final"]=377,["berserk_rage_loss_+%_per_second"]=380,["blade_vortex_ailment_damage_+%_per_blade_final"]=218,["blade_vortex_critical_strike_chance_+%_per_blade"]=408,["blade_vortex_damage_+%_per_blade_final"]=217,["blade_vortex_hit_rate_+%_per_blade"]=216,["blade_vortex_hit_rate_ms"]=409,["bladefall_critical_strike_chance_+%_per_stage"]=410,["bladefall_damage_per_stage_+%_final"]=346,["bladestorm_attack_speed_+%_final_while_in_bloodstorm"]=411,["bladestorm_maximum_number_of_storms_allowed"]=412,["bladestorm_movement_speed_+%_while_in_sandstorm"]=413,["bladestorm_storm_damage_+%_final"]=414,["blast_rain_number_of_blasts"]=353,["bleed_on_hit_with_attacks_%"]=415,["bleeding_damage_+%"]=416,["bleeding_skill_effect_duration"]=76,["blind_duration_+%"]=200,["blood_sand_stance_melee_skills_area_damage_+%_final_in_blood_stance"]=357,["blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance"]=360,["blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance"]=358,["blood_sand_stance_melee_skills_area_of_effect_+%_final_in_sand_stance"]=359,["buff_effect_duration"]=71,["buff_effect_duration_+%_per_removable_endurance_charge"]=155,["buff_effect_duration_+%_per_removable_endurance_charge_limited_to_5"]=156,["burn_damage_+%"]=96,["cannot_cause_bleeding"]=415,["cannot_inflict_status_ailments"]=174,["cannot_knockback"]=417,["cast_linked_spells_on_attack_crit_%"]=236,["cast_linked_spells_on_melee_kill_%"]=237,["cast_on_any_damage_taken_%"]=251,["cast_on_attack_use_%"]=245,["cast_on_crit_%"]=418,["cast_on_damage_taken_%"]=262,["cast_on_damage_taken_threshold"]=262,["cast_on_death_%"]=253,["cast_on_gain_avians_flight_or_avians_might_%"]=256,["cast_on_gain_skill"]=419,["cast_on_hit_%"]=257,["cast_on_hit_if_cursed_%"]=258,["cast_on_lose_cats_stealth"]=259,["cast_on_skill_use_%"]=246,["cast_on_stunned_%"]=255,["cast_speed_+%_granted_from_skill"]=5,["cast_speed_+%_when_on_low_life"]=52,["cast_when_hit_%"]=252,["cast_while_channelling_time_ms"]=267,["chain_strike_cone_radius_+_per_x_rage"]=420,["chain_strike_gain_x_rage_if_attack_hits"]=421,["chance_to_bleed_on_hit_%_chance_in_blood_stance"]=422,["chance_to_cast_on_kill_%"]=247,["chance_to_cast_on_kill_%_target_self"]=248,["chance_to_cast_on_rampage_tier_%"]=254,["chance_to_cast_when_your_trap_is_triggered_%"]=263,["chance_to_deal_double_damage_%"]=423,["chance_to_deal_double_damage_%_vs_bleeding_enemies"]=424,["chance_to_fortify_on_melee_hit_+%"]=306,["chance_to_freeze_shock_ignite_%"]=331,["chance_to_gain_frenzy_charge_on_killing_enemy_affected_by_cold_snap_ground_%"]=425,["chance_to_gain_power_charge_on_rare_or_unique_enemy_hit_%"]=426,["chance_to_summon_support_ghost_on_hitting_rare_or_unique_%"]=427,["chance_to_summon_support_ghost_on_killing_blow_%"]=428,["chance_to_trigger_on_animate_guardian_kill_%"]=429,["chance_to_trigger_on_animate_weapon_kill_%"]=430,["chaos_damage_taken_+%"]=342,["chaos_golem_grants_additional_physical_damage_reduction_%"]=314,["charged_attack_damage_per_stack_+%_final"]=431,["charged_blast_spell_damage_+%_final_per_stack"]=265,["charged_dash_channelling_damage_at_full_stacks_+%_final"]=432,["charged_dash_damage_+%_final_per_stack"]=433,["charged_dash_skill_inherent_movement_speed_+%_final"]=434,["chill_duration_+%"]=92,["chill_effect_+%"]=93,["chilled_ground_base_magnitude_override"]=435,["chilling_area_movement_velocity_+%"]=436,["cleave_+1_base_radius_per_nearby_enemy_up_to_10"]=437,["cluster_burst_spawn_amount"]=302,["cold_damage_+%"]=291,["consecrated_ground_immune_to_curses"]=438,["corpse_consumption_life_to_gain"]=212,["corpse_consumption_mana_to_gain"]=213,["corpse_erruption_maximum_number_of_geyers"]=439,["corpse_explosion_monster_life_%"]=28,["created_slipstream_action_speed_+%"]=440,["critical_strike_chance_+%"]=108,["critical_strike_chance_+%_per_power_charge"]=442,["critical_strike_chance_+%_vs_shocked_enemies"]=441,["critical_strike_multiplier_+_per_blade"]=443,["critical_strike_multiplier_+_per_power_charge"]=444,["curse_effect_+%"]=268,["curse_effect_+%_vs_players"]=269,["curse_effect_duration"]=70,["cyclone_first_hit_damage_+%_final"]=351,["cyclone_max_number_of_stages"]=445,["cyclone_melee_weapon_range_+_per_stage"]=446,["cyclone_movement_speed_+%_final"]=219,["cyclone_stage_decay_time_ms"]=447,["damage_+%"]=321,["damage_+%_per_chain"]=448,["damage_+%_vs_burning_enemies"]=283,["damage_+%_while_es_leeching"]=449,["damage_+%_while_life_leeching"]=450,["damage_+%_while_mana_leeching"]=451,["damage_cannot_be_reflected"]=286,["damage_infusion_%"]=42,["damage_over_time_+%"]=345,["damage_taken_+%_final_from_enemies_unaffected_by_sand_armour"]=452,["dark_ritual_damage_+%_final_per_curse_applied"]=453,["dark_ritual_skill_effect_duration_+%_per_curse_applied"]=454,["deal_no_elemental_damage"]=455,["degen_effect_+%"]=153,["desecrate_corpse_level"]=274,["desecrate_maximum_number_of_corpses"]=456,["desecrate_number_of_corpses_to_create"]=273,["display_disable_melee_weapons"]=40,["display_linked_curse_effect_+%"]=457,["display_max_blight_stacks"]=458,["display_max_fire_beam_stacks"]=459,["display_modifiers_to_melee_attack_range_apply_to_skill_radius"]=460,["display_skill_fixed_duration_buff"]=461,["display_skill_minions_level_is_corpse_level"]=462,["display_storm_burst_jump_time_ms"]=463,["display_this_skill_cooldown_does_not_recover_during_buff"]=464,["display_vaal_breach_no_drops_xp"]=465,["distance_before_form_change_+%"]=466,["divine_tempest_ailment_damage_+%_final_per_stage"]=467,["divine_tempest_damage_+%_final_while_channelling"]=468,["divine_tempest_hit_damage_+%_final_per_stage"]=469,["divine_tempest_stage_on_hitting_normal_magic_%_chance"]=470,["divine_tempest_stage_on_hitting_rare_unique"]=471,["double_slash_bleeding_damage_+%_final_in_blood_stance"]=472,["doubles_have_movement_speed_+%"]=114,["dual_strike_critical_strike_chance_+%_final_against_enemies_on_full_life"]=473,["dual_strike_damage_+%_final_against_enemies_on_full_life"]=474,["earthquake_aftershock_maximum_added_physical_damage"]=475,["earthquake_aftershock_minimum_added_physical_damage"]=475,["elemental_hit_area_of_effect_+100%_final_vs_enemy_with_associated_ailment"]=476,["elemental_hit_damage_+10%_final_per_enemy_elemental_ailment"]=477,["elemental_hit_no_physical_chaos_damage"]=299,["elemental_status_effect_aura_radius"]=172,["elemental_strike_physical_damage_%_to_convert"]=333,["endurance_charge_slam_damage_+%_final_with_endurance_charge"]=478,["endurance_charges_granted_per_one_hundred_nearby_enemies_during_endurance_warcry"]=81,["enemy_aggro_radius_+%"]=338,["energy_shield_delay_-%"]=151,["energy_shield_leech_from_any_damage_permyriad"]=58,["energy_shield_recharge_rate_+%"]=152,["energy_shield_regeneration_rate_+%"]=479,["expanding_fire_cone_angle_+%_per_stage"]=480,["expanding_fire_cone_final_wave_always_ignite"]=481,["expanding_fire_cone_maximum_number_of_stages"]=482,["expanding_fire_cone_radius_+_per_stage"]=483,["expanding_fire_cone_radius_limit"]=483,["expanding_fire_cone_release_hit_damage_+%_final"]=484,["faster_bleed_%"]=485,["feast_of_flesh_gain_X_energy_shield_per_corpse_consumed"]=486,["feast_of_flesh_gain_X_life_per_corpse_consumed"]=486,["feast_of_flesh_gain_X_mana_per_corpse_consumed"]=486,["fire_beam_additional_stack_damage_+%_final"]=487,["fire_beam_enemy_fire_resistance_%_maximum"]=488,["fire_beam_enemy_fire_resistance_%_per_stack"]=489,["fire_beam_length_+%"]=490,["fire_damage_+%"]=290,["fire_damage_taken_+"]=223,["fire_golem_grants_damage_+%"]=311,["fire_nova_damage_+%_per_repeat_final"]=322,["fire_shield_damage_threshold"]=160,["fire_storm_fireball_delay_ms"]=149,["fixed_skill_effect_duration"]=491,["flame_whip_damage_+%_final_vs_burning_enemies"]=282,["flameblast_ailment_damage_+%_final_per_stack"]=266,["flameblast_ignite_chance_+%_per_stage"]=492,["flamethrower_damage_+%_per_stage_final"]=214,["flamethrower_tower_trap_display_cast_speed_affects_rotation"]=493,["flamethrower_tower_trap_number_of_flamethrowers"]=494,["flamethrower_trap_damage_+%_final_vs_burning_enemies"]=495,["flicker_strike_buff_movement_speed_+%"]=496,["fortify_duration_+%"]=307,["freeze_as_though_dealt_damage_+%"]=190,["freeze_duration_+%"]=91,["freeze_mine_cold_resistance_+_while_frozen"]=235,["frenzy_skill_attack_damage_+%_final_per_frenzy_charge"]=497,["frenzy_skill_attack_speed_+%_final_per_frenzy_charge"]=498,["frost_bolt_nova_number_of_frost_bolts_to_detonate"]=499,["frost_fury_added_duration_per_stage_ms"]=500,["frost_fury_base_fire_interval_ms"]=501,["frost_fury_duration_+%_per_stage"]=502,["frost_fury_fire_speed_+%_final_while_channelling"]=503,["frost_fury_fire_speed_+%_per_stage"]=504,["frost_fury_max_number_of_stages"]=505,["fuse_arrow_explosion_radius_+_per_fuse_arrow_orb"]=148,["gain_endurance_charge_on_melee_stun"]=234,["gain_endurance_charge_on_melee_stun_%"]=234,["gain_rage_on_hit"]=506,["glacial_hammer_third_hit_freeze_as_though_dealt_damage_+%"]=191,["global_always_hit"]=279,["global_bleed_on_hit"]=415,["global_chance_to_blind_on_hit_%"]=199,["global_chance_to_knockback_%"]=59,["global_hit_causes_monster_flee_%"]=178,["global_maim_on_hit"]=507,["global_maximum_added_fire_damage_vs_burning_enemies"]=613,["global_maximum_added_physical_damage_vs_bleeding_enemies"]=508,["global_minimum_added_fire_damage_vs_burning_enemies"]=613,["global_minimum_added_physical_damage_vs_bleeding_enemies"]=508,["global_poison_on_hit"]=347,["global_reduce_enemy_block_%"]=280,["grant_expanding_fire_cone_release_ignite_damage_+%_final"]=509,["groundslam_damage_to_close_targets_+%_final"]=362,["herald_of_agony_add_stack_on_poison"]=510,["herald_of_agony_poison_damage_+%_final"]=511,["herald_of_ash_burning_%_overkill_damage_per_minute"]=512,["herald_of_ash_burning_damage_+%_final"]=293,["herald_of_ash_fire_damage_+%"]=294,["herald_of_ash_spell_fire_damage_+%_final"]=295,["herald_of_ice_cold_damage_+%"]=296,["herald_of_light_attack_maximum_added_physical_damage"]=513,["herald_of_light_attack_minimum_added_physical_damage"]=513,["herald_of_light_spell_maximum_added_physical_damage"]=514,["herald_of_light_spell_minimum_added_physical_damage"]=514,["herald_of_light_summon_champion_on_kill"]=515,["herald_of_light_summon_champion_on_unique_or_rare_enemy_hit_%"]=516,["herald_of_thunder_lightning_damage_+%"]=297,["hinder_enemy_chaos_damage_taken_+%"]=517,["ice_crash_second_hit_damage_+%_final"]=309,["ice_crash_third_hit_damage_+%_final"]=310,["ice_dash_cooldown_recovery_per_nearby_normal_or_magic_enemy"]=518,["ice_dash_cooldown_recovery_per_nearby_rare_or_unique_enemy"]=518,["ice_golem_grants_accuracy_+%"]=313,["ice_golem_grants_critical_strike_chance_+%"]=312,["ice_nova_number_of_frost_bolts_to_cast_on"]=519,["ice_nova_number_of_repeats"]=276,["ice_nova_radius_+%_per_repeat"]=277,["ice_shield_moving_mana_degeneration_per_minute"]=221,["ice_spear_second_form_critical_strike_chance_+%"]=196,["ice_spear_second_form_critical_strike_multiplier_+"]=197,["ice_spear_second_form_projectile_speed_+%_final"]=198,["ignite_duration_+%"]=95,["ignites_apply_fire_resistance_+"]=520,["impale_debuff_effect_+%"]=521,["impurity_cold_damage_taken_+%_final"]=522,["impurity_fire_damage_taken_+%_final"]=523,["impurity_lightning_damage_taken_+%_final"]=524,["incinerate_damage_+%_per_stage"]=215,["infernal_blow_explosion_damage_%_of_total_per_stack"]=525,["inspiring_cry_damage_+%_per_one_hundred_nearby_enemies"]=318,["intermediary_chaos_area_damage_to_deal_per_minute"]=132,["intermediary_chaos_damage_to_deal_per_minute"]=133,["intermediary_chaos_skill_dot_area_damage_to_deal_per_minute"]=134,["intermediary_chaos_skill_dot_damage_to_deal_per_minute"]=135,["intermediary_cold_area_damage_to_deal_per_minute"]=136,["intermediary_cold_damage_to_deal_per_minute"]=137,["intermediary_cold_skill_dot_area_damage_to_deal_per_minute"]=138,["intermediary_cold_skill_dot_damage_to_deal_per_minute"]=139,["intermediary_fire_area_damage_to_deal_per_minute"]=140,["intermediary_fire_damage_to_deal_per_minute"]=141,["intermediary_fire_skill_dot_area_damage_to_deal_per_minute"]=142,["intermediary_fire_skill_dot_damage_to_deal_per_minute"]=143,["intimidating_cry_attack_speed_+%_per_100_enemies"]=319,["is_remote_mine"]=34,["is_trap"]=35,["keystone_minion_instability"]=125,["keystone_point_blank"]=177,["kill_enemy_on_hit_if_under_10%_life"]=176,["killed_monster_dropped_item_quantity_+%"]=100,["killed_monster_dropped_item_rarity_+%"]=99,["knockback_distance_+%"]=60,["lacerate_hit_and_ailment_damage_+%_final_vs_bleeding_enemies"]=526,["life_gain_per_target"]=112,["life_leech_from_any_damage_permyriad"]=55,["life_leech_from_physical_attack_damage_permyriad"]=56,["life_regeneration_rate_+%"]=194,["life_regeneration_rate_per_minute_%"]=193,["light_radius_increases_apply_to_area_of_effect"]=31,["lightning_arrow_maximum_number_of_extra_targets"]=171,["lightning_golem_grants_attack_and_cast_speed_+%"]=316,["lightning_tendrils_channelled_larger_pulse_damage_+%_final"]=527,["lightning_tendrils_channelled_larger_pulse_interval"]=119,["lightning_tendrils_channelled_larger_pulse_radius_+"]=528,["lightning_tower_trap_interval_duration_ms"]=529,["lightning_tower_trap_number_of_beams"]=529,["lightning_trap_projectiles_leave_shocking_ground"]=287,["maim_effect_+%"]=530,["maim_on_hit_%"]=531,["mana_degeneration_per_minute"]=220,["mana_leech_from_any_damage_permyriad"]=57,["max_crab_aspect_stacks"]=532,["maximum_added_cold_damage_per_frenzy_charge"]=534,["maximum_added_cold_damage_vs_chilled_enemies"]=535,["maximum_added_lightning_damage_from_skill"]=536,["maximum_fire_damage_per_fuse_arrow_orb"]=147,["maximum_ignite_damage_to_deal_per_minute_from_secondary_damage"]=537,["maximum_number_of_spinning_blades"]=341,["maximum_secondary_physical_damage_per_15_strength"]=538,["melee_ancestor_totem_grant_owner_attack_speed_+%"]=50,["melee_ancestor_totem_grant_owner_attack_speed_+%_final"]=47,["melee_attack_number_of_spirit_strikes"]=533,["melee_counterattack_trigger_on_block_%"]=241,["melee_counterattack_trigger_on_hit_%"]=239,["melee_damage_vs_bleeding_enemies_+%"]=324,["melee_physical_damage_+%"]=146,["melee_range_+"]=335,["melee_splash"]=224,["melee_splash_area_of_effect_+%_final"]=350,["melee_weapon_range_+"]=334,["mine_detonation_radius_+%"]=39,["mine_duration"]=188,["mine_laying_speed_+%"]=187,["minimum_added_cold_damage_per_frenzy_charge"]=534,["minimum_added_cold_damage_vs_chilled_enemies"]=535,["minimum_added_lightning_damage_from_skill"]=536,["minimum_fire_damage_per_fuse_arrow_orb"]=147,["minimum_ignite_damage_to_deal_per_minute_from_secondary_damage"]=537,["minimum_secondary_physical_damage_per_15_strength"]=538,["minion_attack_speed_+%"]=115,["minion_cast_speed_+%"]=116,["minion_chance_to_deal_double_damage_%"]=539,["minion_damage_+%"]=113,["minion_duration"]=78,["minion_maximum_life_+%"]=124,["minion_movement_speed_+%"]=117,["modifiers_to_buff_effect_duration_also_affect_soul_prevention_duration"]=33,["modifiers_to_skill_effect_duration_also_affect_soul_prevention_duration"]=32,["molten_shell_damage_absorb_limit_%_of_armour"]=540,["molten_shell_damage_absorbed_%"]=540,["molten_shell_max_damage_absorbed"]=540,["monster_response_time_ms"]=144,["mortal_call_elemental_damage_taken_+%_final"]=543,["mortal_call_physical_damage_taken_+%_final"]=544,["mortal_call_physical_damage_taken_per_endurance_charge_consumed_final_permyriad"]=545,["movement_velocity_cap"]=120,["multistrike_damage_+%_final_on_first_repeat"]=546,["multistrike_damage_+%_final_on_second_repeat"]=547,["never_freeze"]=284,["never_ignite"]=285,["new_arctic_armour_fire_damage_taken_when_hit_+%_final"]=330,["new_arctic_armour_physical_damage_taken_when_hit_+%_final"]=329,["newpunishment_applied_buff_duration_ms"]=328,["newpunishment_attack_speed_+%"]=327,["newpunishment_melee_damage_+%_final"]=326,["newshocknova_first_ring_damage_+%_final"]=304,["no_movement_speed"]=98,["non_damaging_ailment_effect_+%"]=548,["number_of_champions_of_light_allowed"]=549,["number_of_corpses_to_consume"]=550,["number_of_herald_scorpions_allowed"]=552,["number_of_mines_to_place"]=34,["number_of_relics_allowed"]=553,["number_of_support_ghosts_allowed"]=407,["number_of_totems_to_summon"]=37,["number_of_traps_to_throw"]=35,["offering_skill_effect_duration_per_corpse"]=22,["orb_of_storms_bolt_frequency_ms"]=554,parent="active_skill_gem_stat_descriptions",["petrification_statue_target_action_speed_-%"]=557,["phase_run_melee_physical_damage_+%_final"]=145,["phase_through_objects"]=337,["phys_cascade_trap_interval_duration_ms"]=558,["phys_cascade_trap_number_of_cascades"]=558,["physical_damage_%_to_add_as_chaos"]=289,["physical_damage_%_to_add_as_fire"]=288,["physical_damage_reduction_%_per_crab_aspect_stack"]=559,["physical_damage_reduction_rating_+%"]=161,["physical_damage_taken_+"]=222,["poison_skill_effect_duration"]=77,["power_siphon_fire_at_all_targets"]=43,["primary_projectile_display_targets_to_pierce"]=86,["primary_projectile_impale_chance_%"]=560,["projectile_damage_modifiers_apply_to_skill_dot"]=30,["projectile_ground_effect_duration"]=75,["projectile_number_of_targets_to_pierce"]=85,["projectile_number_to_split"]=209,["projectile_spiral_nova_angle"]=43,["projectiles_nova"]=43,["projectiles_return"]=211,["projectiles_return_if_no_hit_object"]=211,["puncture_bleeding_damage_+%_final"]=561,["purge_expose_resist_%_matching_highest_element_damage"]=562,["quake_slam_fully_charged_explosion_damage_+%_final"]=339,["quick_guard_damage_absorb_limit"]=563,["quick_guard_damage_absorbed_%"]=563,["rain_of_arrows_additional_sequence_chance_%"]=564,["rain_of_arrows_sequences_to_fire"]=43,["raised_spectre_max_level"]=565,["reave_area_of_effect_+%_final_per_stage"]=233,["recall_sigil_target_search_range_+%"]=566,["reduce_enemy_dodge_%"]=281,["reduce_enemy_elemental_resistance_%"]=204,["righteous_fire_spell_damage_+%_final"]=167,["sanctify_wave_damage_+%_final"]=567,["scorpion_minion_attack_speed_+%"]=568,["scorpion_minion_maximum_added_physical_damage"]=570,["scorpion_minion_minimum_added_physical_damage"]=570,["scorpion_minion_physical_damage_+%"]=569,["secondary_buff_effect_duration"]=72,["secondary_maximum_chaos_damage"]=19,["secondary_maximum_cold_damage"]=17,["secondary_maximum_fire_damage"]=16,["secondary_maximum_lightning_damage"]=18,["secondary_maximum_physical_damage"]=15,["secondary_minimum_chaos_damage"]=19,["secondary_minimum_cold_damage"]=17,["secondary_minimum_fire_damage"]=16,["secondary_minimum_lightning_damage"]=18,["secondary_minimum_physical_damage"]=15,["secondary_minion_duration"]=79,["secondary_skill_effect_duration"]=74,["shattering_steel_damage_+%_final_scaled_by_projectile_distance"]=571,["shield_block_%"]=158,["shield_charge_damage_+%_maximum"]=84,["shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range"]=82,["shield_charge_stun_duration_+%_maximum"]=83,["shield_spell_block_%"]=159,["shock_duration_+%"]=94,["shock_effect_+%"]=572,["shock_nova_ring_damage_+%"]=355,["shocked_ground_base_magnitude_override"]=573,["shockwave_slam_explosion_damage_+%_final"]=352,["shrapnel_trap_number_of_secondary_explosions"]=574,["sigil_attached_target_fire_penetration_%"]=575,["sigil_attached_target_lightning_penetration_%"]=576,["sigil_recall_extend_base_secondary_skill_effect_duration"]=577,["sigil_recall_extend_base_skill_effect_duration"]=578,["siphon_life_leech_from_damage_permyriad"]=340,["skeletal_chains_aoe_%_health_dealt_as_chaos_damage"]=2,["skeletal_chains_no_minions_damage_+%_final"]=206,["skeletal_chains_no_minions_radius_+"]=207,["skeletal_chains_no_minions_targets_self"]=205,["skill_angle_+%_in_sand_stance"]=579,["skill_buff_effect_+%"]=356,["skill_buff_grants_chance_to_poison_%"]=344,["skill_can_own_mirage_archers"]=580,["skill_code_movement_speed_+%_final"]=581,["skill_display_number_of_remote_mines_allowed"]=182,["skill_display_number_of_totems_allowed"]=180,["skill_display_number_of_traps_allowed"]=181,["skill_effect_and_damaging_ailment_duration_+%"]=582,["skill_effect_duration"]=73,["skill_effect_duration_+%_per_removable_frenzy_charge"]=157,["skill_effect_duration_per_100_int"]=583,["skill_triggered_when_you_focus_chance_%"]=584,["skill_withered_duration_ms"]=111,["slam_ancestor_totem_grant_owner_melee_damage_+%"]=51,["slam_ancestor_totem_grant_owner_melee_damage_+%_final"]=48,["slash_ancestor_totem_grant_owner_physical_damage_added_as_fire_+%"]=49,["spectre_duration"]=80,["spell_cast_time_cannot_be_modified"]=585,["spell_damage_+%"]=169,["spell_damage_modifiers_apply_to_skill_dot"]=29,["spell_maximum_added_cold_damage"]=292,["spell_maximum_added_lightning_damage"]=298,["spell_maximum_base_cold_damage_+_per_10_intelligence"]=27,["spell_maximum_base_cold_damage_per_removable_frenzy_charge"]=23,["spell_maximum_base_fire_damage_per_removable_endurance_charge"]=21,["spell_maximum_base_lightning_damage_per_removable_power_charge"]=20,["spell_maximum_chaos_damage"]=14,["spell_maximum_cold_damage"]=12,["spell_maximum_fire_damage"]=11,["spell_maximum_lightning_damage"]=13,["spell_maximum_physical_damage"]=10,["spell_minimum_added_cold_damage"]=292,["spell_minimum_added_lightning_damage"]=298,["spell_minimum_base_cold_damage_+_per_10_intelligence"]=27,["spell_minimum_base_cold_damage_per_removable_frenzy_charge"]=23,["spell_minimum_base_fire_damage_per_removable_endurance_charge"]=21,["spell_minimum_base_lightning_damage_per_removable_power_charge"]=20,["spell_minimum_chaos_damage"]=14,["spell_minimum_cold_damage"]=12,["spell_minimum_fire_damage"]=11,["spell_minimum_lightning_damage"]=13,["spell_minimum_physical_damage"]=10,["spell_only_castable_on_death"]=238,["spell_repeat_count"]=41,["spell_uncastable_if_triggerable"]=238,["spider_aspect_max_web_count"]=586,["static_strike_base_zap_frequency_ms"]=587,["static_strike_beam_damage_+%_final"]=588,["static_strike_beam_damage_+%_final_while_moving"]=589,["static_strike_explosion_damage_+%_final"]=300,["static_strike_number_of_beam_targets"]=590,["static_strike_zap_speed_+%_per_stack"]=591,["stone_golem_grants_base_life_regeneration_rate_per_minute"]=315,["storm_burst_new_damage_+%_final_per_remaining_teleport_zap"]=592,["summon_cold_resistance_+"]=229,["summon_fire_resistance_+"]=228,["summon_lightning_resistance_+"]=230,["summon_mirage_archer_on_hit"]=593,["summon_totem_cast_speed_+%"]=325,["summoned_spider_grants_attack_speed_+%"]=594,["summoned_spider_grants_poison_damage_+%"]=595,["support_anticipation_charge_gain_interval_ms"]=675,["support_anticipation_rapid_fire_count"]=675,["support_arcane_surge_cast_speed_+%"]=365,["support_arcane_surge_duration_ms"]=366,["support_arcane_surge_gain_buff_on_mana_use_threshold"]=364,["support_arcane_surge_mana_regeneration_rate_per_minute_%"]=365,["support_arcane_surge_spell_damage_+%_final"]=365,["support_attack_totem_attack_speed_+%_final"]=272,["support_aura_duration_buff_duration"]=596,["support_aura_duration_reserve_duration"]=597,["support_better_ailments_ailment_damage_+%_final"]=598,["support_bloodlust_melee_physical_damage_+%_final_vs_bleeding_enemies"]=323,["support_blunt_chance_to_trigger_shockwave_on_hit_%"]=599,["support_chance_to_bleed_bleeding_damage_+%_final"]=600,["support_chilling_areas_also_grant_cold_damage_taken_+%_equal_to_slow_amount"]=602,["support_chilling_areas_also_grant_cold_damage_taken_per_minute_+%"]=601,["support_chills_also_grant_cold_damage_taken_+%_equal_to_slow_amount"]=604,["support_chills_also_grant_cold_damage_taken_per_minute_+%"]=603,["support_concentrated_effect_skill_area_of_effect_+%_final"]=66,["support_debilitate_hit_damage_+%_final_per_poison_stack"]=605,["support_debilitate_hit_damage_max_poison_stacks"]=605,["support_energy_shield_leech_damage_+%_while_leeching_energy_shield_final"]=606,["support_ghost_duration"]=607,["support_greater_spell_echo_area_of_effect_+%_per_repeat"]=608,["support_greater_spell_echo_spell_damage_+%_final_per_repeat"]=609,["support_hypothermia_damage_+%_vs_chilled_enemies_final"]=336,["support_ignite_prolif_ignite_damage_+%_final"]=610,["support_ignite_proliferation_radius"]=173,["support_innervate_buff_duration_ms"]=369,["support_innervate_gain_buff_on_killing_shocked_enemy"]=367,["support_innervate_maximum_added_lightning_damage"]=368,["support_innervate_minimum_added_lightning_damage"]=368,["support_maim_chance_physical_damage_+%_final"]=611,["support_maimed_enemies_physical_damage_taken_+%"]=612,["support_minion_maximum_life_+%_final"]=123,["support_minion_totem_resistance_elemental_damage_+%_final"]=614,["support_mirage_archer_attack_speed_+%_final"]=615,["support_mirage_archer_duration"]=616,["support_multicast_cast_speed_+%_final"]=54,["support_multiple_attacks_melee_attack_speed_+%_final"]=227,["support_multiple_projectiles_critical_strike_chance_+%_final"]=109,["support_overpowered_duration_ms"]=617,["support_parallel_projectile_number_of_points_per_side"]=618,["support_power_charge_on_crit_damage_+%_final_per_power_charge"]=619,["support_projectile_attack_speed_+%_final"]=270,["support_pulverise_area_of_effect_+%_final"]=620,["support_rage_gain_rage_on_melee_hit_cooldown_ms"]=621,["support_reduce_enemy_block_and_spell_block_%"]=622,["support_reduce_enemy_dodge_and_spell_dodge_%"]=623,["support_ruthless_big_hit_damage_+%_final"]=371,["support_ruthless_big_hit_max_count"]=370,["support_ruthless_big_hit_stun_base_duration_override_ms"]=373,["support_ruthless_blow_bleeding_damage_from_melee_hits_+%_final"]=372,["support_scion_onslaught_for_3_seconds_on_hitting_unique_enemy_%_chance"]=624,["support_scion_onslaught_on_killing_blow_%_chance"]=625,["support_scion_onslaught_on_killing_blow_duration_ms"]=625,["support_slashing_buff_attack_cast_speed_+%_final_to_grant"]=627,["support_slashing_buff_duration_ms"]=626,["support_slashing_damage_+%_final_from_distance"]=628,["support_spell_boost_area_damage_+%_final_per_charge"]=629,["support_spell_boost_area_of_effect_+%_final_per_charge"]=630,["support_spell_boost_charge_loss_interval_ms_while_moving"]=631,["support_spell_cascade_area_of_effect_+%_final"]=632,["support_spell_cascade_number_of_cascades_per_side"]=633,["support_spell_rapid_fire_repeat_use_damage_+%_final"]=676,["support_spell_totem_cast_speed_+%_final"]=271,["support_storm_barrier_chaos_damage_+%_final_to_apply"]=634,["support_storm_barrier_chaos_damage_taken_+%_final_from_hits_while_channelling"]=641,["support_storm_barrier_cold_damage_+%_final_to_apply"]=635,["support_storm_barrier_cold_damage_taken_+%_final_from_hits_while_channelling"]=642,["support_storm_barrier_damage_buff_duration_ms"]=636,["support_storm_barrier_fire_damage_+%_final_to_apply"]=637,["support_storm_barrier_fire_damage_taken_+%_final_from_hits_while_channelling"]=643,["support_storm_barrier_lightning_damage_+%_final_to_apply"]=638,["support_storm_barrier_lightning_damage_taken_+%_final_from_hits_while_channelling"]=644,["support_storm_barrier_physical_damage_+%_final_to_apply"]=639,["support_storm_barrier_physical_damage_taken_when_hit_+%_final"]=640,["support_unbound_ailments_ailment_damage_+%_final"]=645,["supported_skill_can_only_use_axe_and_sword"]=646,["supported_skill_can_only_use_mace_and_staff"]=647,["tectonic_slam_chance_to_use_endurance_charge_%"]=648,["throw_traps_in_circle_radius"]=36,["total_number_of_arrows_to_fire"]=43,["total_number_of_projectiles_to_fire"]=43,["totem_duration"]=183,["totem_life_+%"]=189,["totem_range"]=179,["totems_cannot_evade"]=184,["trap_critical_strike_multiplier_+_per_power_charge"]=649,["trap_duration"]=185,["trap_throwing_speed_+%"]=186,["trap_throwing_speed_+%_per_frenzy_charge"]=650,["trap_trigger_radius_+%"]=38,["trigger_after_spending_200_mana_%_chance"]=651,["trigger_on_bow_attack_%"]=652,["trigger_on_corpse_consume_%_chance"]=653,["trigger_on_kill_vs_frozen_enemy_%"]=654,["trigger_on_skill_use_%_if_you_have_a_spirit_charge"]=250,["trigger_on_skill_use_%_if_you_have_a_void_arrow"]=655,["trigger_on_skill_use_from_chest_%"]=249,["triggered_by_item_buff"]=656,["unearth_corpse_level"]=275,["vaal_blade_vortex_has_10_spinning_blades"]=657,["vaal_cold_snap_gain_frenzy_charge_every_second_if_enemy_in_aura"]=425,["vaal_earthquake_maximum_aftershocks"]=658,["vaal_flameblast_radius_+_per_stage"]=659,["vaal_lightning_strike_beam_damage_+%_final"]=278,["vaal_righteous_fire_life_and_es_%_as_damage_per_second"]=3,["vaal_righteous_fire_life_and_es_%_to_lose_on_use"]=3,["vaal_righteous_fire_spell_damage_+%_final"]=168,["vaal_storm_call_delay_ms"]=660,["virtual_always_pierce"]=85,["virtual_bladefall_number_of_volleys"]=661,["virtual_chill_minimum_slow_%"]=662,["virtual_divine_tempest_number_of_nearby_enemies_to_zap"]=663,["virtual_firestorm_drop_chilled_ground_duration_ms"]=317,["virtual_minion_elemental_resistance_%"]=231,["virtual_number_of_chains"]=208,["virtual_number_of_chains_for_projectiles"]=664,["virtual_projectiles_cannot_pierce"]=85,["virtual_projectiles_fork"]=210,["virtual_spider_aspect_web_interval_ms"]=665,["virtual_support_storm_barrier_damage_buff_time_threshold_ms"]=666,["virtual_support_storm_barrier_physical_damage_taken_+%_final_from_hits_while_channelling"]=667,["virtual_tectonic_slam_%_chance_to_do_charged_slam"]=668,["virulent_arrow_damage_+%_final_per_stage"]=669,["virulent_arrow_maximum_number_of_stacks"]=670,["virulent_arrow_number_of_pod_projectiles"]=671,["virulent_arrow_pod_projectile_damage_+%_final"]=672,["volatile_dead_number_of_corpses_to_consume"]=673,["wall_expand_delay_ms"]=129,["wall_maximum_length"]=130,["withered_on_hit_chance_%"]=674}
|
cc = cc or {}
---LayerGradient object
---@class LayerGradient : LayerColor
local LayerGradient = {}
cc.LayerGradient = LayerGradient
--------------------------------
--- Returns the start color of the gradient.<br>
---return The start color.
---@return color3b_table
function LayerGradient:getStartColor() end
--------------------------------
--- Get the compressedInterpolation<br>
---return The interpolation will be compressed if true.
---@return bool
function LayerGradient:isCompressedInterpolation() end
--------------------------------
--- Returns the start opacity of the gradient.<br>
---return The start opacity.
---@return char
function LayerGradient:getStartOpacity() end
--------------------------------
--- Sets the directional vector that will be used for the gradient.<br>
---The default value is vertical direction (0,-1). <br>
---param alongVector The direction of gradient.
---@param alongVector vec2_table
---@return LayerGradient
function LayerGradient:setVector(alongVector) end
--------------------------------
--- Returns the start opacity of the gradient.<br>
---param startOpacity The start opacity, from 0 to 255.
---@param startOpacity char
---@return LayerGradient
function LayerGradient:setStartOpacity(startOpacity) end
--------------------------------
--- Whether or not the interpolation will be compressed in order to display all the colors of the gradient both in canonical and non canonical vectors.<br>
---Default: true.<br>
---param compressedInterpolation The interpolation will be compressed if true.
---@param compressedInterpolation bool
---@return LayerGradient
function LayerGradient:setCompressedInterpolation(compressedInterpolation) end
--------------------------------
--- Returns the end opacity of the gradient.<br>
---param endOpacity The end opacity, from 0 to 255.
---@param endOpacity char
---@return LayerGradient
function LayerGradient:setEndOpacity(endOpacity) end
--------------------------------
--- Returns the directional vector used for the gradient.<br>
---return The direction of gradient.
---@return vec2_table
function LayerGradient:getVector() end
--------------------------------
--- Sets the end color of the gradient.<br>
---param endColor The end color.
---@param endColor color3b_table
---@return LayerGradient
function LayerGradient:setEndColor(endColor) end
--------------------------------
---@overload fun(color4b_table, color4b_table, vec2_table):bool
---@overload fun(color4b_table, color4b_table):bool
---@param start color4b_table
---@param end_ color4b_table
---@param v
---@return bool
function LayerGradient:initWithColor(start, end_, v) end
--------------------------------
--- Returns the end color of the gradient.<br>
---return The end color.
---@return color3b_table
function LayerGradient:getEndColor() end
--------------------------------
--- Returns the end opacity of the gradient.<br>
---return The end opacity.
---@return char
function LayerGradient:getEndOpacity() end
--------------------------------
--- Sets the start color of the gradient.<br>
---param startColor The start color.
---@param startColor color3b_table
---@return LayerGradient
function LayerGradient:setStartColor(startColor) end
--------------------------------
---@overload fun(color4b_table, color4b_table):LayerGradient
---@overload fun():LayerGradient
---@overload fun(color4b_table, color4b_table, vec2_table):LayerGradient
---@param start color4b_table
---@param end_ color4b_table
---@param v
---@return LayerGradient
function LayerGradient:create(start, end_, v) end
--------------------------------
--
---@return bool
function LayerGradient:init() end
--------------------------------
--
---@return string
function LayerGradient:getDescription() end
--------------------------------
--
---@return LayerGradient
function LayerGradient:LayerGradient() end
return LayerGradient
|
--[[
A simplistic window manager for glasses.
TODO: support moving windows via mouse drag.
]]
local Config = require('opus.config')
local Glasses = require('neural.glasses')
local UI = require('opus.ui')
local Util = require('opus.util')
local kernel = _G.kernel
local multishell = _ENV.multishell
local shell = _ENV.shell
local config = Config.load('nwm', { session = { } })
-- TODO: figure out how to better define scaling
local scale = .5
local xs, ys = 6 * scale, 9 * scale
local events = {
glasses_click = 'mouse_click',
glasses_up = 'mouse_up',
glasses_drag = 'mouse_drag',
glasses_scroll = 'mouse_scroll',
}
local function hook(e, eventData)
local currentTab = kernel.getFocused()
local x = math.floor(eventData[2] / xs)
local y = math.floor(eventData[3] / ys)
local clickedTab
for _,tab in ipairs(kernel.routines) do
if tab.window.type == 'glasses' then
local wx, wy = tab.window.getPosition()
local ww, wh = tab.window.getSize()
if x >= wx and x <= wx + ww and y >= wy and y <= wy + wh then
clickedTab = tab
x = x - wx
y = y - wy
break
end
end
end
if clickedTab then
if clickedTab ~= currentTab then
clickedTab.window.raise()
multishell.setFocus(clickedTab.uid)
end
kernel.event(events[e], {
eventData[1], x, y, clickedTab.window.side,
})
end
return true
end
local hookEvents = Util.keys(events)
kernel.hook(hookEvents, hook)
local function run(args)
local window = Glasses.create(args)
multishell.openTab({
path = args.path,
args = args.args,
hidden = true,
onDestroy = function()
Util.removeByValue(config.session, args)
Config.update('nwm', config)
window.destroy()
end,
window = window,
})
end
UI:setPage(UI.Page {
form = UI.Form {
values = {
x = 1, y = 25, width = 51, height = 19,
opacity = 255,
},
UI.TextEntry {
formKey = 'run', formLabel = 'Run', required = true,
},
UI.Slider {
min = 0, max = 255,
formLabel = 'Opacity', formKey = 'opacity', formIndex = 3,
},
UI.Text {
x = 10, y = 5,
textColor = 'yellow',
value = ' x y'
},
UI.TextEntry {
x = 10, y = 6, width = 7, limit = 3,
transform = 'number',
formKey = 'x', required = true,
},
UI.TextEntry {
x = 18, y = 6, width = 7, limit = 4,
transform = 'number',
formKey = 'y', required = true,
},
UI.Text {
x = 10, y = 8,
textColor = 'yellow',
value = ' width height'
},
UI.TextEntry {
x = 10, y = 9, width = 7, limit = 4,
transform = 'number',
formKey = 'width', required = true,
},
UI.TextEntry {
x = 18, y = 9, width = 7, limit = 4,
transform = 'number',
formKey = 'height', required = true,
},
},
notification = UI.Notification { },
eventHandler = function(self, event)
if event.type == 'form_complete' then
local opts = Util.shallowCopy(event.values)
local words = Util.split(opts.run, '(.-) ')
opts.path = shell.resolveProgram(table.remove(words, 1))
if not opts.path then
self.notification:error('Invalid program')
else
opts.args = #words > 0 and words
table.insert(config.session, opts)
Config.update('nwm', config)
run(opts)
self.notification:success('Started program')
end
end
return UI.Page.eventHandler(self, event)
end,
})
for _,v in pairs(config.session) do
run(v)
end
UI:start()
kernel.unhook(hookEvents, hook)
|
#!/usr/bin/env gt
--[[
Author: Sascha Steinbiss <ss34@sanger.ac.uk>
Copyright (c) 2014 Genome Research Ltd
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
]]
function usage()
io.stderr:write(string.format("Usage: %s <base GFF> <AGP/GFF> "
.. "<base FASTA> <target FASTA> "
.. "[gaps] [check]\n" , arg[0]))
os.exit(1)
end
if #arg < 2 then
usage()
end
package.path = gt.script_dir .. "/?.lua;" .. package.path
require("lib")
gff = arg[1]
agp = arg[2]
gaps = arg[5]
if arg[3] then
bkeys, bseqs = get_fasta(arg[3])
end
if arg[4] then
tkeys, tseqs = get_fasta(arg[4])
end
function get_seq(seqs, id)
for k,v in pairs(seqs) do
if k:match("^"..id.."$") then
return v
end
end
io.stderr:write("could not find sequence matching object " .. id
.. " in input\n")
os.exit(1)
end
gapqueue = {}
-- load and index AGP
mappings = {}
for l in io.lines(arg[2]) do
if string.sub(l, 1, 1) ~= '#' then
obj, obj_s, obj_e, part_n, type, c6, c7, c8, c9 = unpack(split(l, "%s+"))
if type == 'N' then
fn = gt.feature_node_new(obj, "gap", obj_s, obj_e, ".")
fn:add_attribute("estimated_length", obj_e-obj_s+1)
if gaps then
fn:add_attribute("gap_type", gaps)
table.insert(gapqueue, fn)
end
elseif type == 'U' then
fn = gt.feature_node_new(obj, "gap", obj_s, obj_e, ".")
if gaps then
fn:add_attribute("gap_type", gaps)
table.insert(gapqueue, fn)
end
else
mappings[c6] = {obj=obj, obj_s=tonumber(obj_s),
obj_e=tonumber(obj_e),
s_s=tonumber(c7), s_e=tonumber(c8),
strand=c9}
end
end
end
-- visitor for feature transformation
visitor = gt.custom_visitor_new()
function visitor:visit_feature(fn)
seqid = fn:get_seqid() --:gsub("%.%d+$","")
-- is this sequence/fragment part of a layout?
if mappings[seqid] then
-- yes, transform all children
for node in fn:children() do
-- assign new seqid
node:change_seqid(mappings[seqid].obj)
rng = node:get_range()
-- was the fragment used in reverse orientation?
if mappings[seqid].strand == "-" then
-- transform coordinates for reverse
new_rng = gt.range_new((mappings[seqid].s_e - rng:get_end() + 1)
+ mappings[seqid].obj_s - 1,
(mappings[seqid].s_e - rng:get_start() + 1)
+ mappings[seqid].obj_s - 1)
node:set_range(new_rng)
-- flip strands
if node:get_strand() == "+" then
node:set_strand("-")
elseif node:get_strand() == "-" then
node:set_strand("+")
end
else
-- otherwise just transform coordinates by offsetting
new_rng = gt.range_new(rng:get_start() + mappings[seqid].obj_s - 1,
rng:get_end() + mappings[seqid].obj_s - 1)
node:set_range(new_rng)
end
if arg[6] then -- optionally, check seqs -- must stay the same!
seq1 = get_seq(bseqs, seqid):sub(rng:get_start(), rng:get_end())
seq2 = get_seq(tseqs, mappings[seqid].obj):sub(new_rng:get_start(),
new_rng:get_end())
if mappings[seqid].strand == "-" then
seq2 = revcomp(seq2)
end
if seq1 ~= seq2 then
print(seq1)
print(seq2)
end
assert(seq1 == seq2)
end
end
else
-- this sequence is unassembled, do not change its coordinates
io.stderr:write("no mapping for seqid " .. seqid .. "\n")
--for node in fn:children() do
-- node:change_seqid(seqid)
--end
end
return 0
end
-- make simple visitor stream, just applies given visitor to every node
visitor_stream = gt.custom_stream_new_unsorted()
visitor_stream.instream = gt.gff3_in_stream_new_sorted(gff)
visitor_stream.vis = visitor
visitor_stream.queue = gapqueue
visitor_stream.gaps = false
function visitor_stream:next_tree()
local node = nil
if not self.gaps then
node = self.instream:next_tree()
if node then
node:accept(self.vis)
else
self.gaps = true
end
end
if self.gaps then
if table.getn(self.queue) > 0 then
return table.remove(self.queue)
else
return nil
end
end
return node
end
-- attach to output stream and pull
out_stream = gt.gff3_out_stream_new(visitor_stream)
local gn = out_stream:next_tree()
while (gn) do
gn = out_stream:next_tree()
end
|
x = {1, 2, 3}
print(x == {1, 2, 3})
function inspect(count)
print("inspect number: " .. count)
print(x[0])
print(x[1])
print(x[2])
print(x[3])
print(x[4])
print(x[5])
print(x[100])
print(x['test'])
print(x['test2'])
print(#x)
print("---")
end
inspect(1)
x[1] = 'hello'
inspect(2)
x['test'] = 'test-string'
inspect(3)
x.test = 'cc'
inspect(4)
x.test2 = 'new'
inspect(5)
table.remove(x, 1)
inspect(6)
table.insert(x, "last")
inspect(7)
x[#x + 1] = "new last"
inspect(8)
print(table.concat(x, "|"))
x.func = function() print("hi") end
x.func()
x = {1, 2, 3}
inspect(9)
x[100] = 100
inspect(10)
x[5] = 5
inspect(11)
x[4] = 4
inspect(12)
print(#{hello = 1, hi = 2})
print(#{[4.5] = 1, [3.2] = 2})
x.print = function(table) print(table[1]) end
x.set = function(table, key, val)
table[key] = 'got reset ! ' .. val
end
x.print(x)
x:print()
x:set('test', 'boom')
x:set(1, 'boom for 1 !')
inspect(13)
-- this also test that in the function not_method table refers
-- to the variable and not the builtin since it's a new scope
function x.not_method(table)
if table then
print(table[1])
else
print("nope")
end
end
x.not_method()
x:not_method()
-- TODO: uncomment once methods assignments are supported
-- function x:append(key, str)
-- x[key] = x[key] .. str
-- end
--
-- x:append(1, "and append !")
-- inspect(14)
--
-- x.y = {}
--
-- function x.y:set(key, val)
-- x.y[key] = val
-- end
--
-- x.y:set(1, 2)
-- print(x.y[1] * 50)
|
-------------------------------
-- "Zenburn" awesome theme --
-- By Adrian C. (anrxc) --
-- License: GNU GPL v2 --
-------------------------------
-- {{{ Main
theme = {}
theme.confdir = awful.util.getdir("config")
theme.wallpaper_cmd = { "/usr/bin/nitrogen --restore" }
--theme.wallpaper_cmd = { "awsetbg /usr/share/awesome/themes/zenburn/zenburn-background.png" }
-- }}}
-- {{{ Styles
theme.font = "sans 8"
-- {{{ Colors
theme.fg_normal = "#DCDCCC"
theme.fg_focus = "#F0DFAF"
theme.fg_urgent = "#CC9393"
theme.bg_normal = "#3F3F3F"
theme.bg_focus = "#1E2320"
theme.bg_urgent = theme.bg_normal
-- }}}
-- {{{ Borders
theme.border_width = 2
theme.border_focus = "#6F6F6F"
theme.border_normal = theme.bg_normal
theme.border_marked = theme.fg_urgent
-- }}}
-- {{{ Titlebars
theme.titlebar_bg_focus = theme.bg_normal
theme.titlebar_bg_normal = theme.bg_normal
-- theme.titlebar_[normal|focus]
-- }}}
-- {{{ Widgets
theme.fg_widget = "#AECF96"
theme.fg_center_widget = "#88A175"
theme.fg_end_widget = "#FF5656"
theme.fg_off_widget = "#494B4F"
theme.fg_netup_widget = "#7F9F7F"
theme.fg_netdn_widget = theme.fg_urgent
theme.bg_widget = theme.bg_normal
theme.border_widget = theme.bg_normal
-- }}}
-- {{{ Mouse finder
theme.mouse_finder_color = theme.fg_urgent
-- theme.mouse_finder_[timeout|animate_timeout|radius|factor]
-- }}}
-- {{{ Tooltips
-- theme.tooltip_[font|opacity|fg_color|bg_color|border_width|border_color]
-- }}}
-- {{{ Taglist and Tasklist
-- theme.[taglist|tasklist]_[bg|fg]_[focus|urgent]
-- }}}
-- {{{ Menu
theme.menu_height = "15"
theme.menu_width = "100"
-- theme.menu_[bg|fg]_[normal|focus]
-- theme.menu_[height|width|border_color|border_width]
-- }}}
-- }}}
-- {{{ Icons
--
-- {{{ Taglist icons
theme.taglist_squares_sel = "/usr/share/awesome/themes/zenburn/taglist/squarefz.png"
theme.taglist_squares_unsel = "/usr/share/awesome/themes/zenburn/taglist/squarez.png"
--theme.taglist_squares_resize = "false"
-- }}}
-- {{{ Misc icons
theme.awesome_icon = "/usr/share/awesome/themes/zenburn/awesome-icon.png"
theme.menu_submenu_icon = "/usr/share/awesome/themes/default/submenu.png"
theme.tasklist_floating_icon = "/usr/share/awesome/themes/default/tasklist/floatingw.png"
-- }}}
-- {{{ Layout icons
theme.layout_tile = theme.confdir .. "/icons/layouts/tile.png"
theme.layout_tileleft = theme.confdir .. "/icons/layouts/tileleft.png"
theme.layout_tilebottom = theme.confdir .. "/icons/layouts/tilebottom.png"
theme.layout_tiletop = theme.confdir .. "/icons/layouts/tiletop.png"
theme.layout_fairv = theme.confdir .. "/icons/layouts/fairv.png"
theme.layout_fairh = theme.confdir .. "/icons/layouts/fairh.png"
theme.layout_spiral = theme.confdir .. "/icons/layouts/spiral.png"
theme.layout_dwindle = theme.confdir .. "/icons/layouts/dwindle.png"
theme.layout_max = theme.confdir .. "/icons/layouts/max.png"
theme.layout_fullscreen = theme.confdir .. "/icons/layouts/fullscreen.png"
theme.layout_magnifier = theme.confdir .. "/icons/layouts/magnifier.png"
theme.layout_floating = theme.confdir .. "/icons/layouts/floating.png"
-- }}}
-- {{{ Widget icons
theme.widget_cpu = theme.confdir .. "/icons/cpu.png"
theme.widget_bat = theme.confdir .. "/icons/bat.png"
theme.widget_mem = theme.confdir .. "/icons/mem.png"
theme.widget_fs = theme.confdir .. "/icons/disk.png"
theme.widget_net = theme.confdir .. "/icons/down.png"
theme.widget_netup = theme.confdir .. "/icons/up.png"
theme.widget_wifi = theme.confdir .. "/icons/wifi.png"
theme.widget_mail = theme.confdir .. "/icons/mail.png"
theme.widget_vol = theme.confdir .. "/icons/vol.png"
theme.widget_org = theme.confdir .. "/icons/cal.png"
theme.widget_date = theme.confdir .. "/icons/time.png"
theme.widget_crypto = theme.confdir .. "/icons/crypto.png"
theme.widget_sep = theme.confdir .. "/icons/separator.png"
-- }}}
-- {{{ Titlebar icons
theme.titlebar_close_button_focus = theme.confdir .. "/icons/titlebar/close_focus.png"
theme.titlebar_close_button_normal = theme.confdir .. "/icons/titlebar/close_normal.png"
theme.titlebar_ontop_button_focus_active = theme.confdir .. "/icons/titlebar/ontop_focus_active.png"
theme.titlebar_ontop_button_normal_active = theme.confdir .. "/icons/titlebar/ontop_normal_active.png"
theme.titlebar_ontop_button_focus_inactive = theme.confdir .. "/icons/titlebar/ontop_focus_inactive.png"
theme.titlebar_ontop_button_normal_inactive = theme.confdir .. "/icons/titlebar/ontop_normal_inactive.png"
theme.titlebar_sticky_button_focus_active = theme.confdir .. "/icons/titlebar/sticky_focus_active.png"
theme.titlebar_sticky_button_normal_active = theme.confdir .. "/icons/titlebar/sticky_normal_active.png"
theme.titlebar_sticky_button_focus_inactive = theme.confdir .. "/icons/titlebar/sticky_focus_inactive.png"
theme.titlebar_sticky_button_normal_inactive = theme.confdir .. "/icons/titlebar/sticky_normal_inactive.png"
theme.titlebar_floating_button_focus_active = theme.confdir .. "/icons/titlebar/floating_focus_active.png"
theme.titlebar_floating_button_normal_active = theme.confdir .. "/icons/titlebar/floating_normal_active.png"
theme.titlebar_floating_button_focus_inactive = theme.confdir .. "/icons/titlebar/floating_focus_inactive.png"
theme.titlebar_floating_button_normal_inactive = theme.confdir .. "/icons/titlebar/floating_normal_inactive.png"
theme.titlebar_maximized_button_focus_active = theme.confdir .. "/icons/titlebar/maximized_focus_active.png"
theme.titlebar_maximized_button_normal_active = theme.confdir .. "/icons/titlebar/maximized_normal_active.png"
theme.titlebar_maximized_button_focus_inactive = theme.confdir .. "/icons/titlebar/maximized_focus_inactive.png"
theme.titlebar_maximized_button_normal_inactive = theme.confdir .. "/icons/titlebar/maximized_normal_inactive.png"
-- }}}
-- }}}
return theme
|
-- This file is under copyright, and is bound to the agreement stated in the EULA.
-- Any 3rd party content has been used as either public domain or with permission.
-- © Copyright 2016-2017 Aritz Beobide-Cardinal All rights reserved.
ARCPhone.Settings = {}
ARCPhone.EmergencyNumbers = {}
ARCPhone.PhoneSys = ARCPhone.PhoneSys or {}
ARCPhone.PhoneSys.Reception = 0
ARCPhone.PhoneSys.OldStatus = ARCPHONE_ERROR_CALL_ENDED
ARCPhone.PhoneSys.HideWhatsOffTheScreen = true
ARCPhone.PhoneSys.ValidKeys = {}
ARCPhone.PhoneSys.KeyDelay = {}
ARCPhone.PhoneSys.OutgoingTexts = ARCPhone.PhoneSys.OutgoingTexts or {}
ARCPhone.PhoneSys.TextApps = {}
ARCPhone.PhoneSys.Booted = false
ARCPhone.PhoneSys.ControlHints = 0
ARCPhone.PhoneSys.Ent = NULL
function ARCPhone.PhoneSys:SetPhoneCase(skin)
--lua_run Entity( 1 ):GetWeapon( "weapon_arc_phone" ):SetSkin(2) -- World
end
function ARCPhone.PhoneSys:EmitSound(snd,vol,pitch,Volume)
sound.Play( snd, LocalPlayer():GetPos(), vol, pitch,Volume)
end
function ARCPhone.PhoneSys:IsValid()
return true
end
local pressedKeys = {}
function ARCPhone.PhoneSys:Think(wep)
if !gui.IsGameUIVisible() && !self.PauseInput then
if self.TextInputTile then
return
end
if !self.Loading && !self.ShowConsole then
for k,v in pairs(self.ValidKeys) do
if (input.IsKeyDown(v) || input.WasKeyPressed(v)) then -- The only reason why I merge IsKeyDown and WasKeyPressed is because of people with shitty computers
if self.KeyDelay[v] <= CurTime() then
if self.KeyDelay[v] < CurTime() - 1 then
self:OnButtonDown(v)
self:OnButton(v)
self.KeyDelay[v] = CurTime() + 1
elseif self.KeyDelay[v] <= CurTime() then
self.KeyDelay[v] = CurTime() + 0.1
self:OnButton(v)
end
pressedKeys[v] = true
end
elseif pressedKeys[v] then
if self.KeyDelay[v] >= CurTime() - 1 then
self:OnButtonUp(v)
pressedKeys[v] = false
self.KeyDelay[v] = CurTime() - 2
end
end
end
end
end
end
ARCPhone.PhoneSys.icons_reception = {}
for i = 0,7 do
ARCPhone.PhoneSys.icons_reception[i] = surface.GetTextureID( "arcphone/icons/"..i )
end
ARCPhone.PhoneSys.icons_power = {}
for i = 0,11 do
ARCPhone.PhoneSys.icons_power[i] = surface.GetTextureID( "arcphone/icons/power_"..i )
end
ARCPhone.PhoneSys.icons_power[12] = surface.GetTextureID( "arcphone/icons/power_charge" )
function ARCPhone.PhoneSys:DrawScreen()
if not self.Initialized then return end
surface.SetDrawColor(ARCLib.ConvertColor(self.Settings.Personalization.CL_13_BackgroundColour))
surface.DrawRect( 0, 0, self.ScreenResX, self.ScreenResY )
local app = self:GetActiveApp()
if (app && self.Booted && app.Tiles && #app.Tiles > 0) then
app:Draw()
if !self.HideWhatsOffTheScreen then
surface.SetDrawColor( 255, 0, 0, 255 )
surface.DrawOutlinedRect( relx1, rely1, relx2-relx1, rely2-rely1 )
end
end
local multiplier
if self.ShowOptions then
surface.SetDrawColor(ARCLib.ConvertColor(self.Settings.Personalization.CL_18_FadeColour))
surface.DrawOutlinedRect( 0, 0, self.ScreenResX, self.ScreenResY )
multiplier = (ARCLib.BetweenNumberScaleReverse(self.OptionAnimStartTime,CurTime(),self.OptionAnimEndTime)^2 -1)*-1
else
multiplier = ARCLib.BetweenNumberScaleReverse(self.OptionAnimStartTime,CurTime(),self.OptionAnimEndTime)^2
end
if multiplier > 0 then
--[[ self.OptionAnimStartTime = 0
self.OptionAnimEndTime = 1]]
local size = #self.Options * 14
surface.SetDrawColor(ARCLib.ConvertColor(self.Settings.Personalization.CL_14_ContextMenuMain))
surface.DrawRect( 0, self.ScreenResY - size*multiplier, self.ScreenResX, size )
for i = 1,#self.Options do
if self.CurrentOption == i then
surface.SetDrawColor(ARCLib.ConvertColor(self.Settings.Personalization.CL_15_ContextMenuSelect))
surface.DrawRect( 0, self.ScreenResY - ((i)*14)*multiplier, self.ScreenResX, 14 )
end
draw.SimpleText(self.Options[i].text, "ARCPhoneSmall", 2, self.ScreenResY - (i*14)*multiplier, Color(255,255,255,255), TEXT_ALIGN_LEFT , TEXT_ALIGN_TOP )
end
surface.SetDrawColor(ARCLib.ConvertColor(self.Settings.Personalization.CL_16_ContextMenuBorder))
surface.DrawOutlinedRect( 0, self.ScreenResY - size*multiplier, self.ScreenResX, size )
end
local maxmsgbox = #self.MsgBoxs
if maxmsgbox > 0 then
surface.SetDrawColor( 0, 0, 0, 185 )
surface.DrawOutlinedRect( 0, 0, self.ScreenResX, self.ScreenResY )
local buttonwidth = self.ScreenResX - 8
local maxo = 1
local typ = self.MsgBoxs[maxmsgbox].Type
if typ < 2 then
maxo = 1
elseif typ > 1 && typ < 6 then
maxo = 2
else
maxo = 3
end
local txttab = ARCLib.FitText(self.MsgBoxs[maxmsgbox].Text,"ARCPhoneSmall",buttonwidth)
surface.SetDrawColor( 100, 100, 100, 255 )
surface.DrawRect( 0, 22, self.ScreenResX, 34 + 20*maxo + 12*#txttab)
surface.SetDrawColor(ARCLib.ConvertColor(self.Settings.Personalization.CL_21_PopupBoxText))
surface.DrawOutlinedRect( 0, 22, self.ScreenResX, 34 + 20*maxo + 12*#txttab)
surface.SetTexture(ARCPhone.GetIcon(self.MsgBoxs[maxmsgbox].Icon))
if self.MsgBoxs[maxmsgbox].Icon == "cancel-button" then
surface.SetDrawColor( 255, 32, 16, 255 )
elseif self.MsgBoxs[maxmsgbox].Icon == "report-symbol" then
surface.SetDrawColor( 255, 32, 16, 255 )
elseif self.MsgBoxs[maxmsgbox].Icon == "round-error-symbol" then
surface.SetDrawColor( 200, 200, 0, 255 )
elseif self.MsgBoxs[maxmsgbox].Icon == "warning-sign" then
surface.SetDrawColor( 200, 200, 0, 255 )
elseif self.MsgBoxs[maxmsgbox].Icon == "round-info-button" then
surface.SetDrawColor( 64, 255, 64, 255 )
elseif self.MsgBoxs[maxmsgbox].Icon == "help-round-button" then
surface.SetDrawColor( 64, 64, 255, 255 )
end
surface.DrawTexturedRect( 4, 26, 16, 16 )
draw.SimpleText(ARCLib.CutOutText(self.MsgBoxs[maxmsgbox].Title,"ARCPhone",buttonwidth),"ARCPhone", 24, 27, self.Settings.Personalization.CL_21_PopupBoxText, TEXT_ALIGN_LEFT , TEXT_ALIGN_TOP )
for i = 1,#txttab do
draw.SimpleText(txttab[i],"ARCPhoneSmall", 4, 34+(i*12), self.Settings.Personalization.CL_21_PopupBoxText, TEXT_ALIGN_LEFT , TEXT_ALIGN_TOP )
end
surface.SetDrawColor( self.Settings.Personalization.CL_22_PopupAccept )
surface.DrawRect( 4, 46 + 4 + 12*#txttab, buttonwidth, 20)
if typ == 1 || typ == 3 then -- Case statements would work really nice here :/
draw.SimpleText("OK","ARCPhone", self.HalfScreenResX, 46 + 6 + 12*#txttab, self.Settings.Personalization.CL_23_PopupAcceptText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if typ == 2 || typ == 6 then
draw.SimpleText("Yes","ARCPhone", self.HalfScreenResX, 46 + 6 + 12*#txttab, self.Settings.Personalization.CL_23_PopupAcceptText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if typ == 4 || typ == 7 then
draw.SimpleText("Retry","ARCPhone", self.HalfScreenResX, 46 + 6 + 12*#txttab, self.Settings.Personalization.CL_23_PopupAcceptText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if typ == 5 then
draw.SimpleText("Reply","ARCPhone", self.HalfScreenResX, 46 + 6 + 12*#txttab, self.Settings.Personalization.CL_23_PopupAcceptText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if typ == 8 then
draw.SimpleText("Answer","ARCPhone", self.HalfScreenResX, 46 + 6 + 12*#txttab, self.Settings.Personalization.CL_23_PopupAcceptText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if self.MsgBoxOption == 1 then
surface.SetDrawColor(ARCPhone.PhoneSys.Settings.Personalization.CL_00_CursorColour)
surface.DrawOutlinedRect( 4, 46 + 4 + 12*#txttab, buttonwidth, 20)
end
if maxo > 1 then
surface.SetDrawColor(self.Settings.Personalization.CL_24_PopupDeny)
surface.DrawRect( 4, 46 + 24 + 12*#txttab, buttonwidth, 20)
if typ == 2 || typ == 6 then -- Case statements would work really nice here :/
draw.SimpleText("No","ARCPhone",self.HalfScreenResX,46 + 26 + 12*#txttab, self.Settings.Personalization.CL_25_PopupDenyText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if typ == 3 then
draw.SimpleText("Cancel","ARCPhone",self.HalfScreenResX,46 + 26 + 12*#txttab, self.Settings.Personalization.CL_25_PopupDenyText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if typ == 4 || typ == 7 then
draw.SimpleText("Abort","ARCPhone",self.HalfScreenResX,46 + 26 + 12*#txttab, self.Settings.Personalization.CL_25_PopupDenyText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if typ == 5 then
draw.SimpleText("Close","ARCPhone",self.HalfScreenResX,46 + 26 + 12*#txttab, self.Settings.Personalization.CL_25_PopupDenyText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if typ == 8 then
draw.SimpleText("Ignore","ARCPhone",self.HalfScreenResX,46 + 26 + 12*#txttab, self.Settings.Personalization.CL_25_PopupDenyText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if self.MsgBoxOption == 2 then
surface.SetDrawColor(ARCPhone.PhoneSys.Settings.Personalization.CL_00_CursorColour)
surface.DrawOutlinedRect( 4, 46 + 24 + 12*#txttab, buttonwidth, 20)
end
end
if maxo > 2 then
surface.SetDrawColor(self.Settings.Personalization.CL_26_PopupDefer)
surface.DrawRect( 4, 46 + 44 + 12*#txttab, buttonwidth, 20)
if typ == 6 then -- Case statements would work really nice here :/
draw.SimpleText("Cancel","ARCPhone", self.HalfScreenResX, 46 + 46 + 12*#txttab, self.Settings.Personalization.CL_27_PopupDeferText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if typ == 7 then
draw.SimpleText("Ignore","ARCPhone", self.HalfScreenResX, 46 + 46 + 12*#txttab, self.Settings.Personalization.CL_27_PopupDeferText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if typ == 8 then
draw.SimpleText("Text Excuse","ARCPhone", self.HalfScreenResX, 46 + 46 + 12*#txttab, self.Settings.Personalization.CL_27_PopupDeferText, TEXT_ALIGN_CENTER , TEXT_ALIGN_TOP )
end
if self.MsgBoxOption == 3 then
surface.SetDrawColor(ARCPhone.PhoneSys.Settings.Personalization.CL_00_CursorColour)
surface.DrawOutlinedRect( 4, 46 + 44 + 12*#txttab, buttonwidth, 20)
end
end
--[[
self.MsgBoxs[i].Title = title or ""
self.MsgBoxs[i].Text = txt or "Message Box"
self.MsgBoxs[i].Icon = icon or ""
self.MsgBoxs[i].Type = typ or 1
]]
end
surface.SetDrawColor(ARCPhone.PhoneSys.Settings.Personalization.CL_12_HotbarColour)
surface.DrawRect( 0, 0, self.ScreenResX, 20 )
surface.SetDrawColor( ARCPhone.PhoneSys.Settings.Personalization.CL_12_HotbarBorder )
surface.DrawOutlinedRect( 0, 0, self.ScreenResX, self.ScreenResY )
surface.DrawOutlinedRect( 0, 0, self.ScreenResX, 21 )
surface.SetDrawColor( 255, 255, 255, 255 )
local sigicon = math.ceil(6*(self.Reception/100)+1)
--[[
if self.Reception <= 0 then
if math.sin(CurTime()*math.pi) > 0 then
surface.SetTexture( self.icons_reception[1] )
else
surface.SetTexture( self.icons_reception[2] )
end
end
]]
surface.SetTexture( self.icons_reception[sigicon] )
surface.DrawTexturedRect( 2, 2, 16, 16 )
local charge = system.BatteryPower()
if charge > 100 then
surface.SetTexture( self.icons_power[12] )
else
surface.SetTexture( self.icons_power[math.Round(charge/100*11)] )
end
surface.DrawTexturedRect( 20, 2, 16, 16 )
if self.Status != ARCPHONE_ERROR_CALL_ENDED then
surface.SetMaterial( ARCLib.GetWebIcon16("iphone") )
surface.DrawTexturedRect( 20+18, 2, 16, 16 )
if self.Status == ARCPHONE_ERROR_NOT_LOADED then
surface.SetDrawColor( 255, 255, 255, math.sin(CurTime()*5)^2 *255 )
surface.SetMaterial( ARCLib.GetWebIcon16("cancel") )
surface.DrawTexturedRect( 20+18, 2, 16, 16)
elseif self.Reception < 30 || self.Status > ARCPHONE_ERROR_NONE then
surface.SetDrawColor( 255, 255, 255, math.sin(CurTime()*5)^2 *255 )
surface.SetMaterial( ARCLib.GetWebIcon16("bullet_error") )
surface.DrawTexturedRect( 20+18, 2, 16, 16)
end
end
if ARCPhone.Settings.phone_clock_cycle then
draw.SimpleText(ARCPhone.AtmosTime,"ARCPhone",self.ScreenResX-4,4, color_white, TEXT_ALIGN_RIGHT , TEXT_ALIGN_TOP )
else
draw.SimpleText(os.date( "%H:%M"),"ARCPhone",self.ScreenResX-4,4, color_white, TEXT_ALIGN_RIGHT , TEXT_ALIGN_TOP )
end
--[[
surface.SetDrawColor( 255, 100, 100, 255 )
surface.SetMaterial( ARCLib.Icons16["cross"] )
--surface.DrawTexturedRect( -54, -98, 16, 16 )
]]
if self.Loading then
surface.SetDrawColor( ARCPhone.PhoneSys.Settings.Personalization.CL_19_MegaFadeColour )
surface.DrawRect( 0, 0, self.ScreenResX, self.ScreenResY )
if self.LoadingPer < 0 then
draw.SimpleText("Loading...", "ARCPhone", self.HalfScreenResX, self.HalfScreenResY, ARCPhone.PhoneSys.Settings.Personalization.CL_03_MainText, TEXT_ALIGN_CENTER , TEXT_ALIGN_CENTER )
else
draw.SimpleText("Loading... ("..self.LoadingPer.."%)", "ARCPhone", self.HalfScreenResX, self.HalfScreenResY, ARCPhone.PhoneSys.Settings.Personalization.CL_03_MainText , TEXT_ALIGN_CENTER , TEXT_ALIGN_CENTER )
end
end
surface.SetDrawColor( 255, 255, 255, 255 )
end
function ARCPhone.PhoneSys:Init(wep)
self.Booted = false
self:SetLoading(0)
self.ScreenResX = 138
self.ScreenResY = 250
self.HalfScreenResX = self.ScreenResX/2
self.HalfScreenResY = self.ScreenResY/2
self.LastWep = "weapon_physgun"
self.ActiveApp = "home"
self.ShowOptions = false
self.Options = {}
self.CurrentOption = 1
self.MsgBoxs = {}
self.MsgBoxOption = 1
self.OptionAnimStartTime = 0
self.OptionAnimEndTime = 1
self.Ent = wep or NULL
self.Initialized = true
if !wep then return end
wep.VElements["screen"].draw_func = function( weapon )
if self.HideWhatsOffTheScreen then
-- I have no idea how to stencil, but hey, it works, and doesn't cause significant FPS drop
render.ClearStencil() --Clear stencil
render.SetStencilEnable( true ) --Enable stencil
render.SetStencilWriteMask( 255 )
render.SetStencilTestMask( 255 )
--STENCILOPERATION_KEEP
--STENCILOPERATION_INCR
render.SetStencilCompareFunction( STENCILCOMPARISONFUNCTION_NEVER )
render.SetStencilFailOperation( STENCILOPERATION_INCR )
render.SetStencilPassOperation( STENCILOPERATION_KEEP )
render.SetStencilZFailOperation( STENCILOPERATION_KEEP )
-- Yeah yeah, I know drawing a giant box around the phone is probably not the best way to do it. If anyone is willing to teach me how to stencil, that would be appriciated (You'd get moneh for it toooo!)
surface.SetDrawColor( 0, 0, 0, 255 )
surface.DrawRect( self.ScreenResX, 0, 1000, self.ScreenResY )
surface.DrawRect( -5000, 0, 5000, self.ScreenResY )
surface.DrawRect( -5000, -4000, 6000+self.ScreenResX, 4000 )
surface.DrawRect( -5000, self.ScreenResY, 6000+self.ScreenResX, 1000 )
--render.SetStencilPassOperation( STENCILOPERATION_DECR )
--surface.SetDrawColor( 255, 255, 255, 255 )
--surface.DrawRect( -100, 0, 100, 100 ) --224
render.SetStencilReferenceValue( 0 ) --Reference value 1
render.SetStencilCompareFunction( STENCILCOMPARISONFUNCTION_EQUAL ) --Only draw if pixel value == reference value
-----------------------------------
--Thing to be drawn in the cutout--4
-----------------------------------
end
self:DrawScreen()
render.SetStencilEnable( false )
end
if game.SinglePlayer() then
self:AddMsgBox("CRITICAL ERROR","This is a single-player game.","cancel-button")
return
end
if !file.IsDir( "_arcphone_client","DATA" ) then
file.CreateDir("_arcphone_client")
end
if !file.IsDir( "_arcphone_client","DATA" ) then
self:AddMsgBox("CRITICAL ERROR","Failed to create root folder. All apps that require data to be saved (including the home screen) won't work.","cancel-button")
return
end
ARCPhone.ROOTDIR = "_arcphone_client/"..ARCPhone.GetPhoneNumber(LocalPlayer())
if !file.IsDir( ARCPhone.ROOTDIR,"DATA" ) then
file.CreateDir( ARCPhone.ROOTDIR)
end
if !file.IsDir( ARCPhone.ROOTDIR.."/appdata","DATA" ) then
file.CreateDir( ARCPhone.ROOTDIR.."/appdata")
end
if !file.IsDir( ARCPhone.ROOTDIR.."/messaging","DATA" ) then
file.CreateDir( ARCPhone.ROOTDIR.."/messaging")
end
if !file.IsDir( ARCPhone.ROOTDIR.."/contactphotos","DATA" ) then
file.CreateDir( ARCPhone.ROOTDIR.."/contactphotos")
end
if !file.IsDir( ARCPhone.ROOTDIR.."/camera","DATA" ) then
file.CreateDir( ARCPhone.ROOTDIR.."/camera")
end
if !file.IsDir( ARCPhone.ROOTDIR.."/qr_decode","DATA" ) then
file.CreateDir( ARCPhone.ROOTDIR.."/qr_decode")
end
if !file.IsDir( ARCPhone.ROOTDIR.."/photos","DATA" ) then
file.CreateDir( ARCPhone.ROOTDIR.."/photos")
end
if !file.IsDir( ARCPhone.ROOTDIR.."/photos/texts","DATA" ) then
file.CreateDir( ARCPhone.ROOTDIR.."/photos/texts")
end
if !file.IsDir( ARCPhone.ROOTDIR.."/photos/camera","DATA" ) then
file.CreateDir( ARCPhone.ROOTDIR.."/photos/camera")
end
if !file.IsDir( ARCPhone.ROOTDIR.."/photos/saved","DATA" ) then
file.CreateDir( ARCPhone.ROOTDIR.."/photos/saved")
end
if (ARCPhone.ClientFiles) then
for k,v in pairs(ARCPhone.ClientFiles) do
MsgN("WRITING "..ARCPhone.ROOTDIR..k)
file.Write(ARCPhone.ROOTDIR..k,util.Base64Decode(v))
end
ARCPhone.ClientFiles = nil
end
--contactphotos
self.RootDir = ARCPhone.ROOTDIR
self:Init_DLFiles(1,0)
end
function ARCPhone.PhoneSys:SetValidKeys(tab)
self.ValidKeys = tab
self.KeyDelay = {}
for k,v in pairs(ARCPhone.PhoneSys.ValidKeys) do
ARCPhone.PhoneSys.KeyDelay[v] = CurTime() - 1
end
end
function ARCPhone.PhoneSys:Init_Final()
for k,v in pairs(ARCPhone.Apps) do
if file.Exists(ARCPhone.ROOTDIR.."/appdata/"..k..".txt","DATA") then
local tab = util.JSONToTable(file.Read(ARCPhone.ROOTDIR.."/appdata/"..k..".txt","DATA"))
if tab then
v.Disk = tab
end
end
end
for k,v in pairs(ARCPhone.Apps) do
v._RTScreen = ARCLib.CreateRenderTarget(k.."_screencam",self.ScreenResX,self.ScreenResY)
if isstring(v.Number) then
v:RegisterTextNumber()
end
self:CloseApp(k)
v:PhoneStart()
end
table.Merge( self.Settings, ARCPhone.Apps.settings.Disk )
ARCPhone.Apps.settings.Disk = self.Settings
local s = self.Settings.System
ARCPhone.PhoneSys:SetValidKeys({s.KeyUp,s.KeyDown,s.KeyLeft,s.KeyRight,s.KeyEnter,s.KeyBack,s.KeyContext})
self:SetLoading(-2)
self:OpenApp("home")
self.Booted = true
if not ARCPhone.Settings.disable_beta_message then
self:AddMsgBox("BETA VERSION","This is an unfinished BETA version of ARCPhone.\nMost of the core functionality is here, and it works, but there's still a bit more to go. Because of this, features might be added, changed, replaced, or even removed.\nThank you for supporting ARitz Cracker! :)\n(Press ENTER to close this window)","round-info-button")
end
--self:AddMsgBox("My excuse for a tutorial","Use the Arrow keys to move the cursor. Press BACKSPACE to go back, press CTRL to access the context menu (It's kinda like right-clicking), and press ENTER to select.","info")
end
function ARCPhone.PhoneSys:Init_DLFiles(num,retries)
if (ARCPhone.ClientFilesDL && ARCPhone.ClientFilesDL[num]) then
if (file.Exists(ARCPhone.ROOTDIR..ARCPhone.ClientFilesDL[num],"DATA")) then
self:SetLoading(num/#ARCPhone.ClientFilesDL)
timer.Simple(0.1, function() ARCPhone.PhoneSys:Init_DLFiles(num+1) end)
else
http.Fetch( "https://update.aritzcracker.ca/arcphone_dlfiles"..ARCPhone.ClientFilesDL[num],
function( body, len, headers, code )
if code == 200 then
file.Write(ARCPhone.ROOTDIR..ARCPhone.ClientFilesDL[num],util.Base64Decode(body))
else
self:AddMsgBox("HTTP Error code: "..code.." while getting "..ARCPhone.ClientFilesDL[num].."\nThis may cause graphical glitches","warning-sign")
end
self:SetLoading(num/#ARCPhone.ClientFilesDL)
ARCPhone.PhoneSys:Init_DLFiles(num+1)
end,
function( err )
if retries < 10 then
timer.Simple(10,function() ARCPhone.PhoneSys:Init_DLFiles(num) end)
else
ARCPhone.PhoneSys:Init_DLFiles(num+1)
self:SetLoading(num/#ARCPhone.ClientFilesDL)
self:AddMsgBox("HTTP Error: "..err.." while getting "..ARCPhone.ClientFilesDL[num].."\nThis may cause graphical glitches","warning-sign")
end
end
);
end
else
ARCPhone.PhoneSys:Init_Final()
end
end
if IsValid(LocalPlayer()) then -- Lua autorefresh
local wep = LocalPlayer():GetWeapon( "weapon_arc_phone" )
if IsValid(wep) then
ARCPhone.PhoneSys:Init(wep)
end
wep = nil
end
function ARCPhone.PhoneSys:Lock()
if self.LastWep then
net.Start("arcphone_switchwep")
net.WriteString(self.LastWep)
net.SendToServer()
end
end
local lastback = 0;
--Tiny hack I'm doing to make people happy
local pressedContext
local pressedBack
function ARCPhone.PhoneSys:OnButton(button)
if (pressedContext and pressedBack and ARCPhone.PhoneSys.ControlHints > SysTime()-5) then
ARCPhone.PhoneSys.ControlHints = SysTime() + 5
end
local s = self.Settings.System
if self.ColourInputTile then
self:ColourInputFunc(button)
return
end
if self.ChoiceInputTile then
self:ChoiceInputFunc(button)
return
end
local app = self:GetActiveApp()
if #self.MsgBoxs > 0 then
local i = #self.MsgBoxs
local maxo = 1
local typ = self.MsgBoxs[i].Type
if typ < 2 then
maxo = 1
elseif typ > 1 && typ < 6 then
maxo = 2
else
maxo = 3
end
if button == s.KeyDown then
if self.MsgBoxOption < maxo then
self.MsgBoxOption = self.MsgBoxOption + 1
self:EmitSound("arcphone/menus/press.wav",50,100,0.8)
else
self:EmitSound("common/wpn_denyselect.wav",50,100,0.8)
end
elseif button == s.KeyUp then
if self.MsgBoxOption > 1 then
self.MsgBoxOption = self.MsgBoxOption - 1
self:EmitSound("arcphone/menus/press.wav",50,100,0.8)
else
self:EmitSound("common/wpn_denyselect.wav",50,100,0.8)
end
end
return
elseif button == s.KeyContext then
pressedContext = true
self.ShowOptions = !self.ShowOptions
self.OptionAnimStartTime = CurTime()
self.OptionAnimEndTime = CurTime() + 0.35
if self.ShowOptions then
self.Options = table.LiteCopy(app.Options)
self.Options[#self.Options+1] = {}
self.Options[#self.Options].text = "Opened Apps"
self.Options[#self.Options].args = {self}
self.Options[#self.Options].func = self.AppList
self.Options[#self.Options+1] = {}
self.Options[#self.Options].text = "Lock"
self.Options[#self.Options].args = {self}
self.Options[#self.Options].func = self.Lock
self.Options[#self.Options+1] = {}
self.Options[#self.Options].text = "Home"
self.Options[#self.Options].args = {self,"home",true}
self.Options[#self.Options].func = self.OpenApp
self.CurrentOption = #self.Options
end
elseif self.ShowOptions then
if button == s.KeyBack then
self.OptionAnimStartTime = CurTime()
self.OptionAnimEndTime = CurTime() + 0.35
self.ShowOptions = false
elseif button == s.KeyUp then
if self.CurrentOption < #self.Options then
self.CurrentOption = self.CurrentOption + 1
self:EmitSound("arcphone/menus/press.wav",50,100,0.8)
else
self:EmitSound("common/wpn_denyselect.wav",50,100,0.8)
end
elseif button == s.KeyDown then
if self.CurrentOption > 1 then
self.CurrentOption = self.CurrentOption - 1
self:EmitSound("arcphone/menus/press.wav",50,100,0.8)
else
self:EmitSound("common/wpn_denyselect.wav",50,100,0.8)
end
end
return
else
if !app.DisableTileSwitching then
app:_SwitchTile(button)
end
if button == s.KeyBack then
pressedBack = true
if (CurTime() < lastback) then
self:Lock()
end
lastback = CurTime() + 0.25
app:OnBack()
elseif button == s.KeyEnter then
app:OnEnter()
elseif button == s.KeyUp then
app:OnUp()
elseif button == s.KeyDown then
app:OnDown()
elseif button == s.KeyLeft then
app:OnLeft()
elseif button == s.KeyRight then
app:OnRight()
end
end
end
local ispressinginmanu = false
function ARCPhone.PhoneSys:OnButtonUp(button)
local s = self.Settings.System
if button == s.KeyContext then return end
if self.ColourInputTile && button == s.KeyEnter then
if isfunction(self.ColourInputTile.OnChosen) then
self.ColourInputTile:OnChosen(self.ColourInputTile:GetValue())
end
self.ColourInputTile = nil
return
end
if self.ChoiceInputTile && button == s.KeyEnter then
self.ChoiceInputTile.AnimStart = CurTime()
self.ChoiceInputTile.AnimEnd = CurTime() + 0.5
self.ChoiceInputTile.ChoiceText = nil
if isfunction(self.ChoiceInputTile.OnChosen) then
self.ChoiceInputTile:OnChosen(self.ChoiceInputTile:GetValue())
end
self.ChoiceInputTile = nil
return
end
local app = self:GetActiveApp()
if #self.MsgBoxs > 0 then
if ispressinginmanu then
local i = #self.MsgBoxs
if button == s.KeyEnter then
if self.MsgBoxOption == 1 then
self.MsgBoxs[i].GreenFunc()
elseif self.MsgBoxOption == 2 then
self.MsgBoxs[i].RedFunc()
elseif self.MsgBoxOption == 3 then
self.MsgBoxs[i].YellowFunc()
end
self.MsgBoxs[i] = nil
self.MsgBoxOption = 1
ispressinginmanu = false
end
end
return
elseif self.ShowOptions then
if button == s.KeyEnter then
self.Options[self.CurrentOption].func(unpack(self.Options[self.CurrentOption].args))
self.OptionAnimStartTime = CurTime()
self.OptionAnimEndTime = CurTime() + 0.1
self.ShowOptions = false
return
end
else
if button == s.KeyBack then
app:OnBackUp()
elseif button == s.KeyEnter then
app:_OnEnterUp()
app:OnEnterUp()
elseif button == s.KeyUp then
app:OnUpUp()
elseif button == s.KeyDown then
app:OnDownUp()
elseif button == s.KeyLeft then
app:OnLeftUp()
elseif button == s.KeyRight then
app:OnRightUp()
end
end
end
function ARCPhone.PhoneSys:OnButtonDown(button)
local s = self.Settings.System
if self.ColourInputTile || self.ChoiceInputTile || button == s.KeyContext then return end
if #self.MsgBoxs > 0 then
ispressinginmanu = true
return
elseif self.ShowOptions then return end
local app = self:GetActiveApp()
if button == s.KeyBack then
app:OnBackDown()
elseif button == s.KeyEnter then
app:_OnEnterDown()
app:OnEnterDown()
elseif button == s.KeyUp then
app:OnUpDown()
elseif button == s.KeyDown then
app:OnDownDown()
elseif button == s.KeyLeft then
app:OnLeftDown()
elseif button == s.KeyRight then
app:OnRightDown()
end
end
function ARCPhone.PhoneSys:GenerateImagePreviewStart()
if self.GeneratingThumbs then return end
self.GeneratingThumbs = true
self.ThumbMats = self.ThumbMats or {}
self:GenerateImagePreview()
end
function ARCPhone.PhoneSys:GenerateImagePreview()
local path = self.ThumbMats[self.ThumbMati]
if path then
self.PreviewRT:Capture("jpeg",100,function(data)
if !IsValid(self) then return end
local thumbfullpath = ARCPhone.ROOTDIR .. "/photos/"..string.sub( path, 1, #path-10 )..".thumb.jpg"
file.Write(thumbfullpath,data)
self.ThumbMaterials[path] = Material("../data/" .. thumbfullpath)
self.ThumbMati = self.ThumbMati + 1
self:GenerateImagePreview()
end)
else
self.ThumbMati = 1
self.GeneratingThumbs = false
self.PreviewRT:Destroy()
end
end
function ARCPhone.PhoneSys:ClearImageMaterials()
self.PhotoMaterials = {}
self.ThumbMaterials = {}
self.GeneratingThumbs = false
self.PreviewRT:Destroy()
self.PreviewRT = nil
self.ThumbMati = 1
self.ThumbMats = {}
end
function ARCPhone.PhoneSys:GetImageMaterials(path)
self.PhotoMaterials = self.PhotoMaterials or {}
self.ThumbMaterials = self.ThumbMaterials or {}
self.ThumbMats = self.ThumbMats or {}
self.ThumbMati = self.ThumbMati or 1
if !self.PhotoMaterials[path] or !self.ThumbMaterials[path] then
local fullpath = ARCPhone.ROOTDIR .. "/photos/"..path
if file.Exists(fullpath,"DATA") then
self.PhotoMaterials[path] = Material("../data/" .. fullpath)
local thumbfullpath = string.sub( fullpath, 1, #fullpath-10 )..".thumb.jpg"
if file.Exists(thumbfullpath,"DATA") then
self.ThumbMaterials[path] = Material("../data/" .. thumbfullpath)
else
self.ThumbMaterials[path] = ARCLib.GetWebIcon32("photo")
self.ThumbMats[#self.ThumbMats + 1] = path
if !IsValid(self.PreviewRT) then
self.PreviewRT = ARCLib.CreateRenderTarget("arcphone_imgthumb",128,128)
self.PreviewRT:Enable()
self.PreviewRT:SetFunc(function()
if !IsValid(self) then return end
if self.ThumbMats[self.ThumbMati] then
cam.Start2D()
--MsgN("RENDERING "..self.ThumbMats[self.ThumbMati])
local mat = self.PhotoMaterials[self.ThumbMats[self.ThumbMati]]
local w = mat:Width()
local h = mat:Height()
if w > h then
h = 128*(h/w)
w = 128
else
w = 128*(w/h)
h = 128
end
local x = 64 - w/2
local y = 64 - h/2
surface.SetDrawColor(255,255,255,255)
surface.SetMaterial(mat)
surface.DrawTexturedRect(x,y,w,h)
cam.End2D()
end
end)
end
self:GenerateImagePreviewStart()
end
else
self.PhotoMaterials[path] = ARCLib.GetWebIcon32("document_torn")
self.ThumbMaterials[path] = ARCLib.GetWebIcon32("document_torn")
end
end
return self.PhotoMaterials[path],self.ThumbMaterials[path]
end
--ARCPhone.PhoneSys.Init()
|
object_tangible_quest_quest_start_profession_smuggler_20 = object_tangible_quest_quest_start_shared_profession_smuggler_20:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_quest_start_profession_smuggler_20, "object/tangible/quest/quest_start/profession_smuggler_20.iff")
|
-- Invector, License MIT, Author Jordach
local track_def = {
grid_pos_offset = vector.new(4,8,4),
track_data = {},
music = "the_rush_of_eternity",
crescendo_music = "the_ravers_of_eternity",
track_icon_model = "default_kart.b3d",
track_icon_materials = "blue_kart_neo.png,blue_skin.png,transparent.png,transparent.png",
track_icon_rotation = "-15,0",
track_icon_animation = "{0,0}",
track_name = "Testing Track",
track_button = "test_track",
track_num_laps = 3,
track_num_waypoints = 11,
track_mapblocks_size_min = vector.new(1,1,1),
track_mapblocks_size_max = vector.new(3,1,3)
}
track_def.track_data = minetest.deserialize([[return{{{{["nodes"]={{1,160},{2,96},{1,129},{3,5},{1,11},{2,111},{1,129},3,3,3,3,{1,12},{2,111},{1,129},3,3,3,{1,13},{2,111},{1,129},3,3,{1,14},2,2,2,4,{2,107},{1,129},3,3,{1,14},{2,6},4,{2,104},{1,129},3,3,{1,14},{5,12},{2,99},{1,129},3,3,{1,14},{5,12},{2,99},{1,129},3,3,{1,14},2,2,2,4,2,2,2,2,1,1,1,{2,100},{1,129},3,3,{1,14},{2,6},4,2,1,1,1,{2,100},{1,129},3,3,{1,14},{2,8},1,1,1,6,6,6,6,{2,96},{1,129},3,3,{1,14},{2,8},1,1,1,6,6,6,6,{2,96},{1,129},3,3,{1,14},2,2,2,4,2,2,2,2,1,{2,102},{1,129},3,3,{1,14},{2,6},4,2,1,{2,102},{1,129},3,3,{1,14},{2,8},1,{2,102},{1,129},3,3,{1,14},{2,8},1,{2,102}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"solarsail:wireframe","air","invector:eternity_grass","invector:starting_grid_marker","invector:waypoint_9","invector:waypoint_8"}},{["nodes"]={{1,129},2,2,{1,14},3,3,3,4,3,3,3,3,1,{3,102},{1,129},2,2,{1,14},{3,6},4,3,1,{3,102},{1,129},2,2,{1,14},{5,8},1,{3,102},{1,129},2,2,{1,14},{5,8},1,{3,102},{1,129},2,2,{1,14},3,3,3,4,3,3,3,3,1,{3,102},{1,129},2,2,{1,14},{3,6},4,3,1,{3,102},{1,129},2,2,{1,14},{3,8},1,{3,102},{1,129},2,2,{1,14},{3,8},1,6,6,1,1,6,6,{3,96},{1,129},2,2,{1,14},3,3,3,4,3,3,3,3,1,6,6,1,1,6,6,{3,96},{1,129},2,2,{1,14},{3,6},4,3,1,{3,102},{1,129},2,2,{1,14},{3,8},1,{3,102},{1,129},2,2,{1,14},{3,8},1,{3,102},{1,129},2,2,{1,14},{7,8},1,{3,102},{1,129},2,2,{1,14},{7,8},1,{3,102},{1,129},2,2,{1,14},{3,8},1,{8,6},{3,96},{1,129},2,2,{1,14},{9,8},1,{8,6},{3,96}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"solarsail:wireframe","invector:eternity_grass","air","invector:starting_grid_marker","invector:waypoint_10","invector:waypoint_7","invector:waypoint_11","invector:waypoint_6","invector:sector_marker"}},{["nodes"]={{1,129},2,2,{1,14},{3,8},1,{3,102},{1,129},2,2,{1,14},{3,8},1,{3,102},{1,129},2,2,{1,14},{3,8},1,{3,6},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},{1,129},2,2,{1,14},{3,8},1,{3,6},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},{1,129},2,2,{1,14},{3,8},1,{3,6},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},{1,129},2,2,{1,14},{4,8},1,{3,6},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},{1,129},2,2,{1,14},{4,8},{1,8},{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},{1,129},2,2,{1,14},{3,9},5,5,3,3,3,3,1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},{1,129},2,2,{1,14},{3,9},5,5,3,3,3,3,1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},1,{3,15},{1,129},2,2,{1,14},{3,9},5,5,{3,100},{1,129},2,2,{1,14},{3,9},5,5,{3,100},{1,129},2,2,{1,14},{3,9},5,5,{3,100},{1,129},2,2,2,{1,13},{3,9},5,5,{3,100},{1,129},{2,15},1,{3,9},5,5,{3,100},{1,129},{2,15},1,{3,9},5,5,{3,100},{1,160},{3,96}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"solarsail:wireframe","invector:eternity_grass","air","invector:waypoint_1","invector:waypoint_2"}}}},{{{["nodes"]={{1,160},{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"solarsail:wireframe","air"}},{["nodes"]={{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,145},{2,14},1,{2,96},{1,160},{2,96}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"solarsail:wireframe","air"}},{["nodes"]={{1,138},{2,5},1,1,1,{3,12},4,1,{3,96},{1,139},2,2,2,2,1,1,1,{3,11},4,4,1,{3,96},{1,140},2,2,2,1,5,5,{3,10},4,4,3,1,{3,96},{1,141},2,2,1,5,5,{3,9},4,4,3,3,1,{3,96},{1,141},2,2,1,5,5,{3,8},4,4,3,3,3,1,{3,96},{1,141},2,2,1,5,5,{3,7},4,4,3,3,3,3,1,{3,96},{1,141},2,2,{1,10},4,{3,5},1,{3,96},{1,141},2,2,1,{3,7},1,1,{3,6},1,{3,96},{1,141},2,2,1,{3,7},1,1,{3,6},1,{3,96},{1,141},2,2,1,{3,7},6,6,{3,6},1,{3,96},{1,141},2,2,1,{3,7},6,6,{3,6},1,{3,96},{1,141},2,2,1,{3,7},6,6,{3,6},1,{3,96},{1,140},2,2,2,1,{3,7},6,6,{3,6},1,{3,96},{1,128},{2,15},1,{3,7},6,6,{3,6},1,{3,96},{1,128},{2,15},1,{3,7},6,6,{3,6},1,{3,96},{1,160},{3,96}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"solarsail:wireframe","invector:eternity_grass","air","invector:waypoint_4","invector:waypoint_5","invector:waypoint_3"}}}},{{{["nodes"]={{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"solarsail:wireframe","air"}},{["nodes"]={{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"solarsail:wireframe","air"}},{["nodes"]={{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112},{1,144},{2,112}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"solarsail:wireframe","air"}}}}}]])
--invector.game.register_track("test_track", track_def)
local circ_demo = {
grid_pos_offset = vector.new(21,9,18),
track_data = {},
music = "the_rush_of_eternity",
crescendo_music = "the_rush_of_eternity",
track_icon_model = "item_sand.b3d",
track_icon_materials = "solarsail_wireframe.png",
track_icon_rotation = "-15,0",
track_icon_animation = "{0,0}",
track_name = "Circuit 'l Demonstrata",
track_button = "circ_demo",
track_num_laps = 3,
track_num_waypoints = 18,
track_mapblocks_size_min = vector.new(1,1,1),
track_mapblocks_size_max = vector.new(7,2,7)
}
circ_demo.track_data = 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},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,240},{2,16},{1,112}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"air","solarsail:wireframe"}}},{{["nodes"]={{1,4096}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"air"}},{["nodes"]={{1,4096}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"air"}},{["nodes"]={{1,512},{2,6},{1,10},{2,6},{1,10},{2,6},{1,10},{2,6},{1,10},{2,6},{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,186}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"air","invector:invisible_wall"}},{["nodes"]={{1,5},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,186}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"air","invector:invisible_wall"}},{["nodes"]={{1,5},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,186}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"air","invector:invisible_wall"}},{["nodes"]={{1,5},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,191},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,190},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,190},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,190},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,190},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,190},2,{1,15},2,{1,15},2,{1,15},2,{1,15},2,{1,1727}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"air","invector:invisible_wall"}},{["nodes"]={{1,4096}},["size"]={["y"]=15,["x"]=15,["z"]=15},["nodenames"]={"air"}}}}}]])
invector.game.register_track("circ_demo", circ_demo)
|
workspace "Odd"
startproject "Sandbox"
architecture "x64"
configurations
{
"Debug",
"Release",
"Distribution"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-x64"
include "Odd/vendor/GLFW"
include "Odd/vendor/Glad"
include "Odd/vendor/ImGui"
project "Odd"
location "Odd"
kind "StaticLib"
language "C++"
cppdialect "C++latest"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "oddpch.h"
pchsource "Odd/src/oddpch.cpp"
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"%{prj.name}/src",
"%{prj.name}/vendor",
"Odd/vendor/GLFW/include",
"Odd/vendor/Glad/include",
"Odd/vendor/ImGui/include",
"Odd/vendor/glm"
}
links
{
"GLFW",
"Glad",
"ImGui",
"opengl32.lib"
}
filter "system:windows"
systemversion "latest"
defines
{
"ODD_PLATFORM_WINDOWS",
"ODD_BUILD_DLL",
"GLFW_INCLUDE_NONE"
}
filter "configurations:Debug"
defines "ODD_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "ODD_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Distribution"
defines "ODD_DISTRIBUTION"
runtime "Release"
optimize "on"
project "Sandbox"
location "Examples/%{prj.name}"
kind "ConsoleApp"
language "C++"
cppdialect "C++latest"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin-int/" .. outputdir .. "/%{prj.name}")
files
{
"Examples/%{prj.name}/src/**.h",
"Examples/%{prj.name}/src/**.cpp"
}
includedirs
{
"Odd/vendor",
"Odd/src",
"Odd/vendor/glm"
}
links
{
"Odd"
}
filter "system:windows"
systemversion "latest"
defines
{
"ODD_PLATFORM_WINDOWS"
}
filter "configurations:Debug"
defines "ODD_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "ODD_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Distribution"
defines "ODD_DISTRIBUTION"
runtime "Release"
optimize "on"
|
function myIter()
local n=10
return function()
if n > 0 then
local nn=n;
n=n-1;
return nn;
else
return nil;
end
end
end
for i in myIter() do
print(i)
end
io.write('ces','fdf','eee','\r\n')
|
-- This file is auto-generated by shipwright.nvim
local common_fg = "#A3A3A3"
local inactive_bg = "#242424"
local inactive_fg = "#CFCFCF"
return {
normal = {
a = { bg = "#525252", fg = common_fg, gui = "bold" },
b = { bg = "#3E3E3E", fg = common_fg },
c = { bg = "#2A2A2A", fg = "#BBBBBB" },
},
insert = {
a = { bg = "#324757", fg = common_fg, gui = "bold" },
},
command = {
a = { bg = "#65435E", fg = common_fg, gui = "bold" },
},
visual = {
a = { bg = "#404040", fg = common_fg, gui = "bold" },
},
replace = {
a = { bg = "#3E2225", fg = common_fg, gui = "bold" },
},
inactive = {
a = { bg = inactive_bg, fg = inactive_fg, gui = "bold" },
b = { bg = inactive_bg, fg = inactive_fg },
c = { bg = inactive_bg, fg = inactive_fg },
},
}
|
local module = {}
local alerts = {}
function module.alert()
end
function module.init(Modules)
if game.ReplicatedStorage:FindFirstChild("alertsOffset") then
script.Parent.Position = UDim2.new(0.5, 0, 0, script.Parent.Position.Y.Offset + game.ReplicatedStorage.alertsOffset.Value)
end
local tween = Modules.tween
local network = Modules.network
local utilities = Modules.utilities
function module.alert(textObject, duration, soundeffect)
duration = duration or 4
if soundeffect and game.ReplicatedStorage.assets.sounds:FindFirstChild(soundeffect) then
utilities.playSound(soundeffect)
--game.ReplicatedStorage.sounds[soundeffect]:Play()
end
local isNewAlert = false
local alert
if textObject.id and alerts[textObject.id] then
alert = alerts[textObject.id].alert
alerts[textObject.id].start = tick()
else
alert = script.Parent:WaitForChild("alert"):clone()
isNewAlert = true
if textObject.id then
alerts[textObject.id] = {alert = alert; start = tick()}
end
end
alert.TextLabel.Text = textObject.text or textObject.Text or ""
alert.TextLabel.TextColor3 = textObject.textColor3 or textObject.Color or Color3.new(1,1,1)
alert.TextLabel.TextStrokeColor3 = textObject.textStrokeColor3 or Color3.new(0,0,0)
alert.TextLabel.Font = textObject.font or textObject.Font or Enum.Font.SourceSansBold
alert.TextLabel.BackgroundColor3 = textObject.backgroundColor3 or Color3.new(1,1,1)
local textBounds = game.TextService:GetTextSize(alert.TextLabel.Text,alert.TextLabel.TextSize,alert.TextLabel.Font,Vector2.new())
alert.TextLabel.Size = UDim2.new(0,textBounds.X + 20,1,0)
alert.Parent = script.Parent
alert.Visible = true
if isNewAlert then
local textTransparency = textObject.textTransparency or 0
local textStrokeTransparency = textObject.textStrokeTransparency or 0
local backgroundTransparency = textObject.backgroundTransparency or 1
alert.TextLabel.TextTransparency = 1
alert.TextLabel.BackgroundTransparency = 1
alert.TextLabel.TextStrokeTransparency = 1
tween(alert.TextLabel, {"TextTransparency", "TextStrokeTransparency", "BackgroundTransparency"}, {textTransparency, textStrokeTransparency, backgroundTransparency}, 0.5)
else
alert.TextLabel.TextTransparency = textObject.textTransparency or 0
alert.TextLabel.TextStrokeTransparency = textObject.textStrokeTransparency or 0
alert.TextLabel.BackgroundTransparency = textObject.backgroundTransparency or 1
end
spawn(function()
wait(duration)
if textObject.id and alerts[textObject.id] then
if alerts[textObject.id].alert == alert then
alerts[textObject.id] = nil
tween(alert.TextLabel,{"TextTransparency", "TextStrokeTransparency", "BackgroundTransparency"}, {1, 1, 1}, 0.5)
game.Debris:AddItem(alert, 0.5)
end
elseif alert and alert.Parent == script.Parent then
tween(alert.TextLabel,{"TextTransparency", "TextStrokeTransparency", "BackgroundTransparency"}, {1, 1, 1}, 0.5)
game.Debris:AddItem(alert, 0.5)
end
end)
end
network:create("alert","BindableEvent", "Event", module.alert)
network:connect("alertPlayerNotification", "OnClientEvent", module.alert)
end
return module
|
local function a(b,c,d)
if type(b)~="table"then
error("Error at 'Check'. Bad argument description for argument #"..tostring(c)..". Expected table, got "..type(b),3)
end;
if#b==0 then
error("Error at 'Check'. Empty argument description for argument #"..tostring(c),3)
end;
if type(b[2]) ~= "string" then
error("Error at 'Check'. Bad type description for argument #"..tostring(c),3)
end;
if type(b[1])~=b[2]then
error("Bad argument at '"..tostring(d).."' [Expected "..tostring(b[2]).." at argument "..tostring(c)..", got "..type(b[1]).."]",3)
end;
return true
end;
function check(d,e)
if type(d)~="string"then
error("Argument type mismatch at 'check' ('funcname'). Expected 'string', got '"..type(d).."'.",2)
end;
if type(e) ~= "table" then
error("Argument number mismatch at 'Check'. Expected arguments table, got '"..type(e).."'",2)
end;
if not next(e)then
error("Argument number mismatch at 'Check'. Arguments table is empty",2)
end;
if #e == 2 and type(e[2]) == "string" then
return a(e,1,d)
end;
for c,b in ipairs(e)do
a(b,c,d)
end;
return true
end
|
ruins = {}
dofile(minetest.get_modpath('ruins')..'/structures.lua')
dofile(minetest.get_modpath('ruins')..'/nodes.lua')
|
local WIDGET, VERSION = 'TitleButton', 2
local GUI = LibStub('NetEaseGUI-2.0')
local TitleButton = GUI:NewClass(WIDGET, 'Button', VERSION)
if not TitleButton then
return
end
function TitleButton:Constructor()
self:SetSize(16, 16)
self:SetHighlightTexture([[INTERFACE\Challenges\challenges-metalglow]], 'ADD')
self:GetHighlightTexture():SetTexCoord(0.25, 0.75, 0.25, 0.75)
self:SetScript('OnEnter', self.OnEnter)
self:SetScript('OnLeave', GameTooltip_Hide)
end
function TitleButton:SetTexture(texture, left, right, top, bottom)
self:SetNormalTexture(texture)
self:GetNormalTexture():SetTexCoord(left or 0, right or 1, top or 0, bottom or 1)
end
function TitleButton:SetTooltip(...)
self.tooltips = {...}
end
function TitleButton:OnEnter()
if not self.tooltips then
return
end
GameTooltip:SetOwner(self, 'ANCHOR_RIGHT')
for i, v in ipairs(self.tooltips) do
if i == 1 then
GameTooltip:SetText(v)
else
GameTooltip:AddLine(v, 1, 1, 1, 1)
end
end
GameTooltip:Show()
end
local function AnimOnShow(self)
self.Group:Play()
end
local function AnimOnHide(self)
self.Group:Stop()
end
function TitleButton:PlayAnimation()
if not self.Anim then
local Anim = CreateFrame('Frame', nil, self)
Anim:Hide()
Anim:SetAllPoints(self)
Anim:SetScript('OnShow', AnimOnShow)
Anim:SetScript('OnHide', AnimOnHide)
local Icon = Anim:CreateTexture(nil, 'OVERLAY')
Icon:SetPoint('CENTER', 1, 0)
Icon:SetSize(48, 48)
Icon:SetTexture([[INTERFACE\Cooldown\star4]])
Icon:SetBlendMode('ADD')
-- Icon:SetVertexColor(0, 1, 0)
local Group = Anim:CreateAnimationGroup()
Group:SetLooping('BOUNCE')
local Alpha = Group:CreateAnimation('Alpha')
Alpha:SetDuration(0.75)
Alpha:SetFromAlpha(1)
Alpha:SetToAlpha(0.3)
local Scale = Group:CreateAnimation('Scale')
Scale:SetDuration(0.75)
Scale:SetScale(0.5, 0.5)
Anim.Group = Group
self.Anim = Anim
end
self.Anim:Show()
end
function TitleButton:StopAnimation()
if self.Anim then
self.Anim:Hide()
end
end
|
local awful = require('awful')
local screen = screen
local screens = {}
local function get_first_output(screen)
local next, t = pairs(screen.outputs)
return screen.outputs[next(t)]
end
function screens.primary_index()
return screen.primary.index
end
function screens.primary()
return screen.primary
end
function screens.xdpi(screen)
if not screen.outputs then
return nil
end
local output = get_first_output(screen)
if output then
return (screen.geometry.width * 25.4) / output.mm_width
end
end
function screens.ydpi(screen)
if not screen.outputs then
return nil
end
local output = get_first_output(screen)
if output then
return (screen.geometry.height * 25.4) / output.mm_height
end
end
function screens.output_name(screen)
if not screen.outputs then
return nil
end
local next, t = pairs(screen.outputs)
return next(t)
end
-- #########################
-- Screen position numbering
-- #########################
--- Iterates over all screen in their order form left to right.
-- This method just looks at x coordinates to order the screens and only
-- respects y coordinates of the screen if there are two screens with the same
-- x coordinates.
-- The passed function will be called for each screen and gets the position
-- starting from 0 as first argment and the screen object itself as second.
local function set_screen_positions()
local sorted_screens = {}
-- First copy all existing screen objects into the table
for s in screen do
table.insert(sorted_screens, s)
end
-- Sort that table first by its x coordinates and only respect y if x is the same
table.sort(sorted_screens, function(a, b)
if a.geometry.x == b.geometry.x then
return a.geometry.y < b.geometry.y
else
return a.geometry.x < b.geometry.x
end
end)
for i, s in ipairs(sorted_screens) do
s.position = i
s:emit_signal('property::position')
end
end
-- Every time the screen order or screens change make sure to attach the positional
-- number to each screen
screen.connect_signal('list', set_screen_positions)
screen.connect_signal('property::geometry', set_screen_positions)
set_screen_positions()
return screens
|
--[[
A paper lamp.
]]
local Cuboid = assert(foundation.com.Cuboid)
local ng = Cuboid.new_fast_node_box
local shoji_lamp_node_box = {
type = "fixed",
fixed = {
ng( 2, 3, 2,12,12,12), -- main box
-- legs
ng( 2, 0, 2, 2, 3, 2),
ng( 2, 0,12, 2, 3, 2),
ng(12, 0,12, 2, 3, 2),
ng(12, 0, 2, 2, 3, 2),
},
}
local lamp_sounds = yatm.node_sounds:build("leaves")
minetest.register_node("yatm_papercraft:shoji_lamp_off", {
basename = "yatm_papercraft:shoji_lamp",
description = "Shoji Lamp [OFF]",
groups = {
choppy = 1,
paper = 1,
lamp = 1,
},
is_ground_content = false,
sounds = lamp_sounds,
use_texture_alpha = "opaque",
tiles = {
"yatm_shoji_lamp_top.off.png",
"yatm_shoji_lamp_bottom.off.png",
"yatm_shoji_lamp_side.off.png",
"yatm_shoji_lamp_side.off.png",
"yatm_shoji_lamp_side.off.png",
"yatm_shoji_lamp_side.off.png",
},
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = shoji_lamp_node_box,
})
minetest.register_node("yatm_papercraft:shoji_lamp_on", {
basename = "yatm_papercraft:shoji_lamp",
description = "Shoji Lamp [ON]",
groups = {
choppy = 1,
paper = 1,
lamp = 1,
--not_in_creative_inventory = 1,
},
is_ground_content = false,
sounds = lamp_sounds,
use_texture_alpha = "opaque",
tiles = {
"yatm_shoji_lamp_top.on.png",
"yatm_shoji_lamp_bottom.on.png",
"yatm_shoji_lamp_side.on.png",
"yatm_shoji_lamp_side.on.png",
"yatm_shoji_lamp_side.on.png",
"yatm_shoji_lamp_side.on.png",
},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = false,
light_source = minetest.LIGHT_MAX,
drawtype = "nodebox",
node_box = shoji_lamp_node_box,
})
|
serverAddress = "http://172.16.4.195:3000"
state = http.get(serverAddress.."/lightState")
print(state)
http.get(serverAddress.."/modes/set?mode=colorBubbles")
|
vim.g.vscode_style = "dark"
vim.g.vscode_italic_comment = 1
vim.cmd[[colorscheme vscode]]
require('lualine').setup {
options = {
theme = 'vscode',
}
}
-- Buffer line setup
require'bufferline'.setup{
options = {
indicator_icon = ' ',
buffer_close_icon = '',
modified_icon = '●',
close_icon = '',
close_command = "Bdelete %d",
right_mouse_command = "Bdelete! %d",
left_trunc_marker = '',
right_trunc_marker = '',
offsets = {{filetype = "NvimTree", text = "EXPLORER", text_align = "center"}},
show_tab_indicators = true,
show_close_icon = false
},
highlights = {
fill = {
guifg = {attribute = "fg", highlight = "Normal"},
guibg = {attribute = "bg", highlight = "StatusLineNC"},
},
background = {
guifg = {attribute = "fg", highlight = "Normal"},
guibg = {attribute = "bg", highlight = "StatusLine"}
},
buffer_visible = {
gui = "",
guifg = {attribute = "fg", highlight="Normal"},
guibg = {attribute = "bg", highlight = "Normal"}
},
buffer_selected = {
gui = "",
guifg = {attribute = "fg", highlight="Normal"},
guibg = {attribute = "bg", highlight = "Normal"}
},
separator = {
guifg = {attribute = "bg", highlight = "Normal"},
guibg = {attribute = "bg", highlight = "StatusLine"},
},
separator_selected = {
guifg = {attribute = "fg", highlight="Special"},
guibg = {attribute = "bg", highlight = "Normal"}
},
separator_visible = {
guifg = {attribute = "fg", highlight = "Normal"},
guibg = {attribute = "bg", highlight = "StatusLineNC"},
},
close_button = {
guifg = {attribute = "fg", highlight = "Normal"},
guibg = {attribute = "bg", highlight = "StatusLine"}
},
close_button_selected = {
guifg = {attribute = "fg", highlight="normal"},
guibg = {attribute = "bg", highlight = "normal"}
},
close_button_visible = {
guifg = {attribute = "fg", highlight="normal"},
guibg = {attribute = "bg", highlight = "normal"}
},
}
}
|
function love.conf(t)
t.window.title = "Tic Tac Love"
t.window.width = 4*32*5
t.window.height = 4*32*5
end
|
--[[
sharesFanatic.lua
Copyright (C) 2016 Kano Computing Ltd.
License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2
This is a dialogue that revolves around shares.
]]--
return {
type = "decision",
dialogues = {
--- 1) Welcome dialogue - I LOVE SHARING - HERE'S THE NUMBER -------
{
type = "copy",
copy = {
"momaSharesFanatic"
},
arguments = {},
options = {
{ ok = 2 },
},
properties = {},
},
--- 2) Decision node ---------------------------------------------------------
{
type = "compare",
operator = "equals",
a = "MAKE_ART_APP_SHARES",
b = 0,
positive = 3,
negative = 4,
properties = {
save = true,
}
},
--- 3) No shares!! ---------------------------------------------
{
type = "copy",
copy = {
"momaSharesFanatic2"
},
arguments = {},
options = {
{ createArt = "CMD_MAKE_ART" },
{ maybeLater = 0 }
},
properties = {},
},
--- 4) Decision node ---------------------------------------------------------
{
type = "compare",
operator = "lessThan",
a = "MAKE_ART_APP_SHARES",
b = 2,
positive = 5,
negative = 6,
properties = {
save = true,
}
},
--- 5) You've made 1 share --------------------------------------------------
{
type = "copy",
copy = {
"momaSharesFanatic3"
},
arguments = {},
options = {},
properties = {},
},
--- 6) Decision node ---------------------------------------------------------
{
type = "compare",
operator = "lessOrEquals",
a = "MAKE_ART_APP_SHARES",
b = 5,
positive = 7,
negative = 8,
properties = {
save = true,
}
},
--- 7) Between 2-5 shares ------------------------------------------------
{
type = "copy",
copy = {
"momaSharesFanatic4"
},
arguments = {"MAKE_ART_APP_SHARES"},
options = {},
properties = {},
},
--- 8) Decision node ---------------------------------------------------------
{
type = "compare",
operator = "lessOrEquals",
a = "MAKE_ART_APP_SHARES",
b = 10,
positive = 9,
negative = 10,
properties = {
save = true,
}
},
--- 9) Between 5-10 shares answer ----------------------------------------
{
type = "copy",
copy = {
"momaSharesFanatic5"
},
arguments = {"MAKE_ART_APP_SHARES"},
options = {},
properties = {},
},
--- 10) More than 10 shares - AMAZING! ----------------------------------------
{
type = "copy",
copy = {
"momaSharesFanatic6"
},
arguments = {"MAKE_ART_APP_SHARES"},
options = {},
properties = {},
},
--- the end ---
}
}
|
// Wildfire Black Mesa Roleplay
// File description: BMRP client-side repair box script
// Copyright (c) 2022 KiwifruitDev
// Licensed under the MIT License.
//*********************************************************************************************
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//*********************************************************************************************
include("shared.lua")
-- font for the text
surface.CreateFont("BMRP_RepairBox_Text", {
font = "Roboto",
size = 750,
weight = 500,
antialias = true
})
function ENT:Draw()
self:DrawModel()
local text = "Spare Parts"
local offset = Vector(0, 0, 20)
local origin = self:GetPos()
if LocalPlayer():GetPos():DistToSqr(origin) > (150*150) then return end
local pos = origin + offset
local ang = (LocalPlayer():EyePos() - pos):Angle()
ang:RotateAroundAxis(ang:Right(), 90)
ang:RotateAroundAxis(ang:Up(), 90)
ang:RotateAroundAxis(ang:Forward(), 180)
cam.Start3D2D(pos, ang, 0.05)
surface.SetFont("XenCrystalText")
local w, h = surface.GetTextSize(text)
draw.SimpleText(text, "XenCrystalText", 4, 4, Color(0,0,0), 1, 1)
draw.SimpleText(text, "XenCrystalText", 0, 0, Color(255,255,255), 1, 1)
cam.End3D2D()
end
|
for ind, sofa_type in pairs({"small", "middle", "long", "corner_1", "corner_2"}) do
for color, rgb_code in pairs(sofas_rgb_colors) do
for _, pillow_color in ipairs({"red", "green" , "blue", "yellow", "violet"}) do
minetest.register_node("luxury_decor:simple_".. color .. "_" .. sofa_type .. "_sofa_with_" .. pillow_color .. "_pillows", {
description = minetest.colorize(sofas_rgb_colors[color], "Simple " .. string.upper(color) .. " " .. string.upper(sofa_type) .. " Sofa With " .. string.upper(pillow_color) .. " Pillows" ),
visual_scale = 0.5,
mesh = "simple_"..sofa_type.."_sofa.obj",
tiles = {"simple_sofa.png^(simple_sofa_2.png^[colorize:" .. rgb_code .. ")^(simple_sofa_3.png^[colorize:" .. pillow_color .. ")"},
paramtype = "light",
paramtype2 = "facedir",
groups = {choppy = 2.5},
drawtype = "mesh",
collision_box = {
type = "fixed",
fixed = sofas_collision_boxes[sofa_type]
},
selection_box = {
type = "fixed",
fixed = sofas_collision_boxes[sofa_type]
},
sounds = default.node_sound_wood_defaults(),
on_construct = function (pos)
local meta = minetest.get_meta(pos)
local seats_table = {
{["small"] =
{[1]=
{
is_busy = {bool=false, player=nil},
pos = {x = pos.x, y=pos.y+0.2, z = pos.z}
}
}
},
{["middle"] =
{[1]=
{
is_busy={bool=false, player=nil},
pos={x = pos.x, y = pos.y+0.2, z = pos.z}
},
[2]=
{
is_busy={bool=false, player=nil},
pos={x=pos.x+1, y=pos.y+0.2, z=pos.z}
}
}
},
{["long"] = {[1]={is_busy={bool=false, player_obj=nil}, pos={x=pos.x, y=pos.y+0.2, z=pos.z}},
[2]={is_busy={bool=false, player=nil}, pos={x=pos.x+1, y=pos.y+0.2, z=pos.z}},
[3]={is_busy={bool=false, player=nil}, pos={x=pos.x+2, y=pos.y+0.2, z=pos.z}}}},
{["corner_1"] = {[1]={is_busy={bool=false, player=nil}, pos={x=pos.x, y=pos.y+0.2, z=pos.z}},
[2]={is_busy={bool=false, player=nil}, pos={x=pos.x+1, y=pos.y+0.2, z=pos.z}},
[3]={is_busy={bool=false, player=nil}, pos={x=pos.x+2, y=pos.y+0.2, z=pos.z}},
[4]={is_busy={bool=false, player=nil}, pos={x=pos.x+2, y=pos.y+0.2, z=pos.z-1}}}},
{["corner_2"] = {[1]={is_busy={bool=false, player=nil}, pos={x=pos.x, y=pos.y+0.2, z=pos.z-1}},
[2]={is_busy={bool=false, player=nil}, pos={x=pos.x, y=pos.y+0.2, z=pos.z}},
[3]={is_busy={bool=false, player=nil}, pos={x=pos.x+1, y=pos.y+0.2, z=pos.z}},
[4]={is_busy={bool=false, player=nil}, pos={x=pos.x+2, y=pos.y+0.2, z=pos.z}}}}
}
for num, data in pairs(seats_table) do
for sf_type, sf_data in pairs(seats_table[num]) do
if minetest.get_node(pos).name == "luxury_decor:simple_" .. color .. "_" .. sf_type .. "_sofa_with_" .. pillow_color .. "_pillows" then
meta:set_string("seats_range", minetest.serialize(sf_data))
end
end
end
end,
after_dig_node = function (pos, oldnode, oldmetadata, digger)
--local seats = minetest.deserialize(minetest.get_meta(pos):get_string("seats_range"))
local seats = minetest.deserialize(oldmetadata.fields.seats_range)
if seats ~= nil then
for seat_num, seat_data in pairs(seats) do
if seat_data.is_busy.player ~= nil then
local player = minetest.get_player_by_name(seat_data.is_busy.player)
chairs.standup_player(player, pos, seats)
end
end
end
end,
on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
if string.find(itemstack:get_name(), "dye:") then
local get_player_contr = clicker:get_player_control()
if get_player_contr.sneak then
for _, p_color in ipairs({"red", "green", "blue", "yellow", "violet"}) do
if itemstack:get_name() == "dye:" .. p_color then
itemstack:take_item()
minetest.remove_node(pos)
minetest.set_node(pos, {name="luxury_decor:simple_" .. color .. "_" .. sofa_type .. "_sofa_with_" .. p_color .. "_pillows"})
end
end
else
for color2, rgb_code in pairs(sofas_rgb_colors) do
if "dye:" .. color2 == itemstack:get_name() then
itemstack:take_item()
minetest.remove_node(pos)
minetest.set_node(pos, {name="luxury_decor:simple_" .. color2 .. "_" .. sofa_type .. "_sofa_with_" .. pillow_color .. "_pillows"})
end
end
end
elseif string.find(itemstack:get_name(), "luxury_decor:simple_" .. color .. "_small_sofa_with_" .. pillow_color .. "_pillows") then
local dir = clicker:get_look_dir()
local player_pos = clicker:get_pos()
if pointed_thing.under.x ~= pointed_thing.above.x and string.find(node.name, "_long_") == nil then
local sofas_types_list = {"small", "middle", "long"}
if dir.x > 0 then
itemstack:take_item()
minetest.remove_node(pos)
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name="luxury_decor:simple_" .. color .. "_" .. sofas_types_list[ind+1] .. "_sofa_with_" .. pillow_color .. "_pillows"})
elseif dir.x < 0 then
itemstack:take_item()
minetest.remove_node(pos)
minetest.set_node({x=pos.x, y=pos.y, z=pos.z}, {name="luxury_decor:simple_" .. color .. "_" .. sofas_types_list[ind+1] .. "_sofa_with_" .. pillow_color .. "_pillows"})
end
elseif pointed_thing.under.x > pointed_thing.above.x and string.find(node.name, "_long_") == nil then
local sofas_types_list = {"small", "middle", "long"}
if dir.x < 0 then
itemstack:take_item()
minetest.remove_node(pos)
minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name="luxury_decor:simple_" .. color .. "_" .. sofas_types_list[ind+1] .. "_sofa_with_" .. pillow_color .. "_pillows"})
elseif dir.x > 0 then
itemstack:take_item()
minetest.remove_node(pos)
minetest.set_node({x=pos.x, y=pos.y, z=pos.z}, {name="luxury_decor:simple_" .. color .. "_" .. sofas_types_list[ind+1] .. "_sofa_with_" .. pillow_color .. "_pillows"})
end
elseif pointed_thing.above.z ~= pointed_thing.under.z and player_pos.z < pos.z and string.find(node.name, "_long_") ~= nil then
if dir.x > 0 then
itemstack:take_item()
minetest.remove_node(pos)
minetest.set_node({x=pos.x-3, y=pos.y, z=pos.z}, {name="luxury_decor:simple_" .. color .. "_corner1_sofa_with_" .. pillow_color .. "_pillows"})
elseif dir.x < 0 then
itemstack:take_item()
minetest.remove_node(pos)
minetest.set_node(pos, {name="luxury_decor:simple_" .. color .. "_corner2_sofa_with_" .. pillow_color .. "_pillows"})
end
--elseif pointed_thing.under.x > pointed_thing.above.x and dir.y > 0 and string.find(node.name, "_long_") == nil then
--itemstack:take_item()
--minetest.remove_node(pos)
--minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name="luxury_decor:simple_" .. color .. "_" .. footstools_types_list[ind+1] .. "_footstool"})
--elseif pointed_thing.under.y > pointed_thing.above.y and dir.y > 0 and string.find(node.name, "_long_") == nil then
--itemstack:take_item()
--minetest.remove_node(pos)
--minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name="luxury_decor:simple_" .. color .. "_" .. footstools_types_list[ind+1] .. "_footstool"})
elseif pointed_thing.under.y < pointed_thing.above.y and dir.y < 0 and string.find(node.name, "_long_") == nil then
itemstack:take_item()
--minetest.remove_node(pos)
--minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name="luxury_decor:simple_" .. color .. "_" .. footstools_types_list[ind+1] .. "_footstool"})
end
else
local meta = clicker:get_meta()
local is_attached = minetest.deserialize(meta:get_string("is_attached"))
if is_attached == nil or is_attached == "" then
chairs.sit_player(clicker, node, pos, {{{x=81, y=81}, frame_speed=15, frame_blend=0}})
elseif is_attached ~= nil or is_attached ~= "" then
chairs.standup_player(clicker, pos)
end
end
return itemstack
end
})
end
end
end
|
-- load all plugins
require "pluginList"
require "misc-utils"
require "top-bufferline"
require "statusline"
--require("colorizer").setup()
require("neoscroll").setup() -- smooth scroll
-- lsp stuff
require "nvim-lspconfig"
require "compe-completion"
local cmd = vim.cmd
local g = vim.g
g.mapleader = " "
g.auto_save = 1
-- colorscheme related stuff
cmd "syntax on"
cmd "colorscheme nord"
-- local base16 = require "base16"
-- base16(base16.themes["nord"], true)
--require "custom_highlights"
-- Remove ugly mode status below statusline
cmd "set noshowmode"
-- Column highlight
cmd "set cursorcolumn"
--Dashboard header
vim.g.dashboard_custom_header = {
" ███╗ ██╗ ███████╗ ██████╗ ██╗ ██╗ ██╗ ███╗ ███╗",
" ████╗ ██║ ██╔════╝██╔═══██╗ ██║ ██║ ██║ ████╗ ████║",
" ██╔██╗ ██║ █████╗ ██║ ██║ ██║ ██║ ██║ ██╔████╔██║",
" ██║╚██╗██║ ██╔══╝ ██║ ██║ ╚██╗ ██╔╝ ██║ ██║╚██╔╝██║",
" ██║ ╚████║ ███████╗╚██████╔╝ ╚████╔╝ ██║ ██║ ╚═╝ ██║",
" ╚═╝ ╚═══╝ ╚══════╝ ╚═════╝ ╚═══╝ ╚═╝ ╚═╝ ╚═╝",
}
-- blankline
g.indentLine_enabled = 1
g.indent_blankline_char = " " --"▏"
g.indent_blankline_filetype_exclude = {"help", "terminal"}
g.indent_blankline_buftype_exclude = {"terminal"}
g.indent_blankline_show_trailing_blankline_indent = false
g.indent_blankline_show_first_indent_level = false
require "treesitter-nvim"
require "mappings"
require "telescope-nvim"
require "nvimTree" -- file tree stuff
require "file-icons"
-- git signs , lsp symbols etc
require "gitsigns-nvim"
require("nvim-autopairs").setup()
require("lspkind").init()
-- hide line numbers in terminal windows
vim.api.nvim_exec([[
au BufEnter term://* setlocal nonumber
]], false)
-- setup for TrueZen.nvim
require "zenmode"
require "whichkey"
|
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
-- This file is automaticly generated. Don't edit manualy!
-- !!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!!!!
---@class C_MythicPlus
C_MythicPlus = {}
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetCurrentAffixes)
---@return table @affixIDs
function C_MythicPlus.GetCurrentAffixes()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetCurrentSeason)
---@return number @seasonID
function C_MythicPlus.GetCurrentSeason()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetLastWeeklyBestInformation)
---@return number, number @challengeMapId, level
function C_MythicPlus.GetLastWeeklyBestInformation()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetOwnedKeystoneChallengeMapID)
---@return number @challengeMapID
function C_MythicPlus.GetOwnedKeystoneChallengeMapID()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetOwnedKeystoneLevel)
---@return number @keyStoneLevel
function C_MythicPlus.GetOwnedKeystoneLevel()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetRewardLevelForDifficultyLevel)
---@param difficultyLevel number
---@return number, number @weeklyRewardLevel, endOfRunRewardLevel
function C_MythicPlus.GetRewardLevelForDifficultyLevel(difficultyLevel)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetRewardLevelFromKeystoneLevel)
---@param keystoneLevel number
---@return number @rewardLevel
function C_MythicPlus.GetRewardLevelFromKeystoneLevel(keystoneLevel)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetRunHistory)
---@param includePreviousWeeks boolean
---@param includeIncompleteRuns boolean
---@return table @runs
function C_MythicPlus.GetRunHistory(includePreviousWeeks, includeIncompleteRuns)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetSeasonBestForMap)
---@param mapChallengeModeID number
---@return MapSeasonBestInfo, MapSeasonBestInfo @intimeInfo, overtimeInfo
function C_MythicPlus.GetSeasonBestForMap(mapChallengeModeID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetWeeklyBestForMap)
---@param mapChallengeModeID number
---@return number, number, MythicPlusDate, table, table @durationSec, level, completionDate, affixIDs, members
function C_MythicPlus.GetWeeklyBestForMap(mapChallengeModeID)
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.GetWeeklyChestRewardLevel)
---@return number, number, number, number @currentWeekBestLevel, weeklyRewardLevel, nextDifficultyWeeklyRewardLevel, nextBestLevel
function C_MythicPlus.GetWeeklyChestRewardLevel()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.IsMythicPlusActive)
---@return boolean @isMythicPlusActive
function C_MythicPlus.IsMythicPlusActive()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.IsWeeklyRewardAvailable)
---@return boolean @weeklyRewardAvailable
function C_MythicPlus.IsWeeklyRewardAvailable()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.RequestCurrentAffixes)
function C_MythicPlus.RequestCurrentAffixes()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.RequestMapInfo)
function C_MythicPlus.RequestMapInfo()
end
---[Wowpedia documentation](https://wow.gamepedia.com/API_C_MythicPlus.RequestRewards)
function C_MythicPlus.RequestRewards()
end
---@class MapSeasonBestInfo
---@field public durationSec number
---@field public level number
---@field public completionDate MythicPlusDate
---@field public affixIDs table
---@field public members table
MapSeasonBestInfo = {}
---@class MythicPlusDate
---@field public year number
---@field public month number
---@field public day number
---@field public hour number
---@field public minute number
MythicPlusDate = {}
---@class MythicPlusKeystoneAffix
---@field public id number
---@field public seasonID number
MythicPlusKeystoneAffix = {}
---@class MythicPlusMember
---@field public name string
---@field public specID number
---@field public classID number
MythicPlusMember = {}
---@class MythicPlusRunInfo
---@field public mapChallengeModeID number
---@field public level number
---@field public thisWeek boolean
---@field public completed boolean
MythicPlusRunInfo = {}
|
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