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local vlua = require("vlua.vlua") local Binder = require("vlua.binder") local HookIds = Binder.HookIds local Generic = {} Generic.install = function() end return Generic
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ITEM.name = "Pulse-Rifle" ITEM.description = "A dark energy powered assault rifle." ITEM.model = "models/weapons/w_irifle.mdl" ITEM.class = "weapon_ar2" ITEM.weaponCategory = "primary" ITEM.classes = {CLASS_EOW} ITEM.width = 4 ITEM.height = 2 ITEM.iconCam = { ang = Angle(-0.70499622821808, 268.25439453125, 0), fov = ...
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util = {} do local serialize_any, serialize_table serialize_table = function( val, bck ) if bck[val] then return "nil" end bck[val] = true local entries = {} for k, v in pairs( val ) do entries[#entries + 1] = string.format( "[%s] = %s", serialize_any( k, bck ), serialize_any( v, bck ) ) end ret...
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local mod = get_mod("Pause") -- luacheck: ignore get_mod -- luacheck: globals Managers mod.do_pause = function() if not Managers.player.is_server then mod:echo_localized("not_server") return end if Managers.state.debug.time_paused then Managers.state.debug:set_time_scale(Managers.state.debug.time_scale_inde...
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------------------------------------------------------------------------------ -- DynASM ARM64 module. -- -- Copyright (C) 2005-2016 Mike Pall. All rights reserved. -- See dynasm.lua for full copyright notice. ------------------------------------------------------------------------------ -- Module information: ...
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--*********************************************************** --** THE INDIE STONE ** --*********************************************************** ---@class ISRainPanel : ISPanel ISRainPanel = ISPanel:derive("ISRainPanel") function ISRainPanel:createChildren() local label = ISL...
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-- TODO Add Lua Websocket client
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-------------------------------- -- @module PhysicsSprite3D -- @extend Sprite3D -- @parent_module cc ---@class cc.PhysicsSprite3D:cc.Sprite3D local PhysicsSprite3D = {} cc.PhysicsSprite3D = PhysicsSprite3D -------------------------------- --- synchronize node transformation to physics. ---@return cc.PhysicsSprite3...
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local InCombat = { } local OutCombat = { } XB.CR:Add(65, '[XB] Paladin - Holy', inCombat, outCombat)
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function Rot(keys) local caster = keys.caster local ability = keys.ability local damage = ability:GetLevelSpecialValueFor("rot_damage", ability:GetLevel() - 1) * ability:GetLevelSpecialValueFor("rot_tick", ability:GetLevel() - 1) local radius = ability:GetAbilitySpecial("rot_radius") local passive_stacks = caster:...
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--光と闇の洗礼 function c69542932.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(c69542932.cost) e1:SetTarget(c69542932.target) e1:SetOperation(c69542932.activate) c:RegisterEffect...
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require "lib.classes.class" -------------------------------------------------------------------------------------------------------- -- class: State -- The state of an automaton that executes functions when it makes a transition. local State = class(function(self) self.transitions = {} self.transition_actions ...
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---@type Config local Config = ECSLoader:ImportModule("Config") local _Config = Config.private ---@type Stats local Stats = ECSLoader:ImportModule("Stats") ---@type i18n local i18n = ECSLoader:ImportModule("i18n") function _Config:LoadDefenseSection() return { type = "group", order = 4, in...
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--[[ Pudge AI ]] require("ai/ai_core_new") behaviorSystem = {} -- create the global so we can assign to it function Spawn(entityKeyValues) thisEntity:SetContextThink("AIThink", AIThink, 1) behaviorSystem = AICore:CreateBehaviorSystem({BehaviorNone, BehaviorPurification}) end function AIThink() -- For some re...
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--- -- @module RxValueBaseUtils -- @author Quenty local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local RxInstanceUtils = require("RxInstanceUtils") local RxBrioUtils = require("RxBrioUtils") local RxValueBaseUtils = {} -- TODO: Handle default value/nothing there, instead of ...
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function Auctionator.ReagentSearch.DoTradeSkillReagentsSearch() local recipeIndex = TradeSkillFrame.RecipeList:GetSelectedRecipeID() local items = { C_TradeSkillUI.GetRecipeInfo(recipeIndex).name } for reagentIndex = 1, C_TradeSkillUI.GetRecipeNumReagents(recipeIndex) do local reagentName = C_TradeSkillUI....
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local MarketplaceService = game:GetService("MarketplaceService") local Players = game:GetService("Players") local AvatarEditorService = game:GetService("AvatarEditorService") local Modules = script.Parent.Parent local GrantAsset = require(Modules.AvatarExperience.AvatarEditor.Thunks.GrantAsset) local GrantOutfit = re...
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function NethermineRavager_OnEnterCombat(Unit,Event) Unit:RegisterEvent("NethermineRavager_Rend", 15000, 0) Unit:RegisterEvent("NethermineRavager_RockShell", 18000, 0) end function NethermineRavager_Rend(Unit,Event) Unit:FullCastSpellOnTarget(13443,Unit:GetClosestPlayer()) end function NethermineRavager_RockShell(...
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function descriptor() return { title = "Smart Playlist Extender"; description = "Extends the playlist by files in last item's directory"; version = "0.2.1"; author = "thebamby/Tcc100"; capabilities = {} } end function activate() local playlistItems = vlc.playlist.get...
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ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) RegisterNetEvent("esx:spyroktvogs") AddEventHandler("esx:spyroktvogs", function() local xPlayer = ESX.GetPlayerFromId(source) local nome = xPlayer.getName() local gruppo = xPlayer.getGroup() local lavoro = xPlayer.job.name local grado = xPla...
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resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' dependency "vrp" ui_page "NUI/panel.html" files { "NUI/panel.js", "NUI/panel.html", "NUI/panel.css", "NUI/iphone.png", "NUI/robinhood-logo.png", } client_scripts { "lib/Tunnel.lua", "lib/Proxy.lua", "config.lua", "clie...
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local spath = vmplugin.temp_dir print ('Listing items of directory',spath) local i = 0 for file in lfs.dir(spath) do print ('-',file) i = i + 1 end return i
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----------------------------------------------- -- Example for normalizing IP addresses ----------------------------------------------- -- code copied from Kong `utils` module -- see http://github.com/Kong/kong and from -- Penlight see https://github.com/stevedonovan/Penlight local _M = {} local gsub = string.gsub l...
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AI_trace("LOADING KUSHAN UPGRADE INFO") function DoResearchTechDemand_Kushan() ResearchDemandSet( FIGHTERDRIVE, 10 ) ResearchDemandSet( SUPERCAPITALSHIPDRIVE, 4 ) ResearchDemandSet( IONCANNONS, 1 ) ResearchDemandSet( HEAVYGUNS, 1 ) if (Util_CheckResearch(FIGHTERCHASSIS)) and (GetRU() > 200) then local demand ...
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return { desc_get = "BOSS每20秒获得吸血buff所有攻击伤害都会转为自身血量持续10秒", name = "BOSS每20秒获得吸血buff所有攻击伤害都会转为自身血量持续10秒", init_effect = "", time = 0, color = "blue", picture = "", desc = "BOSS每20秒获得吸血buff所有攻击伤害都会转为自身血量持续10秒", stack = 1, id = 8511, icon = 8511, last_effect = "", effect_list = { { type = "BattleBuffCastS...
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-- luacheck: globals vim local sessions = require("impromptu.sessions") local proxy = function(session) local obj = { session_id = session, _debug = function(this) print(vim.inspect(sessions[this.session_id])) end } setmetatable(obj, { __index = function(_, key) local s = sessions[se...
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local status_ok, scrollbar = pcall(require, "scrollbar") if not status_ok then return end local colors = require("tokyonight.colors").setup() scrollbar.setup({ handle = { color = colors.bg_highlight, }, marks = { Search = { color = colors.orange }, Error = { color = colors.error }, Warn = { color = colors...
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function foo() end function add(a, b) return a + b end function sum_and_difference(a, b) return (a+b), (a-b) end function bar() return 4, true, "hi" end function execute() return cadd(5, 6); end function doozy(a) x, y = doozy_c(a, 2 * a) return x * y end mytable = {} function mytable.foo() re...
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local _M = {} function _M.bind(func, ...) local args = {...} return function(...) func(table.unpack(args), ...) end end function _M.dump(value, dep) dep = dep or "" local ret = "" if type(value) == "table" then ret = ret .. "{\n" for k, v in pairs(value) do ret = string.format("%s%s\t[%s] = %s\n", ret,...
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local Guidance = ACF.RegisterGuidance("Infrared", "Anti-radiation") if CLIENT then Guidance.Description = "This guidance package will detect a contraption in front of itself and guide the munition towards it." else function Guidance:UpdateTarget(Missile) local Position = Missile.Position local Targets = AC...
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AuctionatorConfigShoppingFrameMixin = CreateFromMixins(AuctionatorPanelConfigMixin) function AuctionatorConfigShoppingFrameMixin:OnLoad() Auctionator.Debug.Message("AuctionatorConfigShoppingFrameMixin:OnLoad()") self.name = AUCTIONATOR_L_CONFIG_SHOPPING_CATEGORY self.parent = "Auctionator" self:SetupPanel() ...
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object_mobile_dressed_bestinejobs_jasha = object_mobile_shared_dressed_bestinejobs_jasha:new { } ObjectTemplates:addTemplate(object_mobile_dressed_bestinejobs_jasha, "object/mobile/dressed_bestinejobs_jasha.iff")
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pfUI:RegisterSkin("Battlefield", "vanilla:tbc", function () local rawborder, border = GetBorderSize() local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel() StripTextures(BattlefieldFrame) CreateBackdrop(BattlefieldFrame, nil, nil, .75) CreateBackdropShadow(BattlefieldFrame) Battle...
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insulate("Order:attack()", function() require "init" require "spec.mocks" require "spec.asserts" require "spec.orders.helper" testSignature(Order.attack, {CpuShip():setFactionId(2)}, it, assert) testHappyShipCase(Order.attack, function() local enemy = CpuShip():setFactionId(2) ...
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-- Load config local modules = { 'options', 'mappings', 'commands', 'plugins', 'looks', 'autocmd' } for i = 1, #modules, 1 do pcall(require, modules[i]) end
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local msgpack = require('colyseus.messagepack.MessagePack') local Connection = require('colyseus.connection') local protocol = require('colyseus.protocol') local EventEmitter = require('colyseus.eventemitter') local utils = require('colyseus.utils') local decode = require('colyseus.serialization.schema.schema') local...
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dofile("table_show.lua") dofile("urlcode.lua") JSON = (loadfile "JSON.lua")() local urlparse = require("socket.url") local http = require("socket.http") local item_value = os.getenv('item_value') local item_type = os.getenv('item_type') local item_dir = os.getenv('item_dir') local warc_file_base = os.getenv('warc_file...
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Klappa2 = LibStub("AceAddon-3.0"):NewAddon("Klappa2", "AceConsole-3.0") --"LibFuBarPlugin-3.0", local _G = getfenv(0) local L = LibStub("AceLocale-3.0"):GetLocale("Klappa2") -- LDB local ldb = LibStub:GetLibrary("LibDataBroker-1.1"):NewDataObject("Klappa", { type = "launcher", icon = "Interface\\Icon...
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function Client_SaveConfigureUI(alert) Mod.Settings.WastelandsPerTurn = numberInputField1.GetValue(); end
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-- 20151026 mvh Created; based on nh_queryseries for table colors etc -- 20151027 mvh Firefox compat -- 20151206 mvh fix 1.4.17d compatibility -- 20160124 mvh Added anonymize option; passed to all WADO text display and heading of table -- 20160319 mvh Small fix in slope default -- 20160717 mvh F...
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return function (db, limit, max) local hashCache = {} local count = 0 local realLoad = db.load function db.load(hash) local raw = hashCache[hash] if raw then return raw end raw = realLoad(hash) local size = #raw if size < limit then count = count + size if count > max then ...
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require("common/commonScene") require("hall/activity/activityScene"); require("hall/activity/activityController"); require("common/messageBox"); local activity = require(ActivityViewPath .. "activity") ActivityState = class(CommonState) ActivityState.ctor = function(self) self.m_controller = nil; end ...
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-- @module table module ("table", package.seeall) --require "list" FIXME: allow require loops -- FIXME: use consistent name for result table: t_? (currently r and -- u) -- @func sort: Make table.sort return its result -- @param t: table -- @param c: comparator function -- @returns -- @param t: sorted table l...
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--[[ moneyFrame.lua A money frame object --]] local ADDON, Addon = ... local Cache = LibStub('LibItemCache-2.0') local L = LibStub('AceLocale-3.0'):GetLocale(ADDON) local MoneyFrame = Addon:NewClass('MoneyFrame', 'Frame') MoneyFrame.Type = 'PLAYER' --[[ Constructor ]]-- function MoneyFrame:New(parent) local f =...
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-- inculdes return { width = 32, height = 48, greeting = 'Hello and welcome to {{teal}}The Test Level{{white}}!', animations = { default = { 'loop',{'1,1','11,1'},.5, }, walking = { 'loop',{'1,1','2,1','3,1'},.2, }, }, stare = true, talk_items = { { ['text']='i am done ...
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require("iuplua") counter = 0 function addCount() counter = counter + 1 end function getCount() return counter end --********************************** Main ***************************************** txt_count = iup.text{value = getCount(), readonly = "YES", size = "60"} btn_count = iup.button{title = "Count", s...
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object_ship_kimogilla_s01_tier10 = object_ship_shared_kimogilla_s01_tier10:new { } ObjectTemplates:addTemplate(object_ship_kimogilla_s01_tier10, "object/ship/kimogilla_s01_tier10.iff")
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local utils = require ("data/scripts/libs/Utils") require("data/scripts/libs/Context") utils.enable_debug() context:inst():put_state('scene', {}) context:inst():enable_dummy() require ("data/scripts/inst/charas/Player") local w = {} p = player:ret(w) print(p)
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--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by ttwings. --- DateTime: 2018/11/1 10:14 --- town = {} town[1] = {x = 0, y = 0, links = {2}} town[2] = {x = 48, y = 0, opts = {name = "小镇1"},stats = {'4% Increased HP', 'hp_multiplier', 0.04}, links = {3}} town[3] = {x = 96, y = 0, opts = {name = "小...
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local luaunit = require("luaunit") local types = require("lualife.types") local Point = require("lualife.models.point") -- luacheck: globals TestPoint TestPoint = {} function TestPoint.test_new() local point = Point:new(23, 42) luaunit.assert_true(types.is_instance(point, Point)) luaunit.assert_is_number(poin...
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AddCSLuaFile() local VehicleName = "FCV 12 Impala" local EMV = {} ---CUSTOM COLORS--- local B = "BLUE" local R = "RED" local A = "AMBER" local W = "WHITE" local G = "GREEN" local DR = "D_RED" local CW = "C_WHITE" local SW = "S_WHITE" -------------------- local PA = "A" local PB = "B" local PCA = "CA" local PTT =...
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-- This system should load/save data (using the appropriate system according to the configs) -- Use a table/column-row system, each system/plugin can create a table and make it synchronizable/savable -- Use types (similar to uac.command) to tell the type of each column and check the values being placed there -- Mark a ...
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computed_vertexes = {} computed_segments = {} computed_colors = {} local index1 = 0 local index2 = 1 local index3 = 2 local index4 = 3 for i=0,100 do local x = math.random(0, 200) local y = math.random(0, 100) table.insert(computed_vertexes, {x-1,y-1,0}) table.insert(computed_vertexes, {x-1,y+1,0}) table.i...
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function onCreate() -- background shit makeLuaSprite('bg1', 'flowey/images/BGs/bg1', -600, -300); setScrollFactor('bg1', 0.9, 0.9); scaleObject('bg1', 1.2, 1.2); makeLuaSprite('bg2', 'flowey/images/BGs/bg2', -600, -300); setScrollFactor('bg2', 0.9, 0.9); scaleObject('bg2', 1, 1); makeLuaSprite('bg...
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test_run = require('test_run').new() require('console').listen(os.getenv('ADMIN')) local fio = require('fio') local NAME = fio.basename(arg[0], '.lua') -- Call a configuration provider cfg = require('localcfg') cfg.sharding['cbf06940-0790-498b-948d-042b62cf3d29'].replicas['3de2e3e1-9ebe-4d0d-abb1-26d301b84633'] = nil...
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-- init.lua uart.setup(0,115200,8,0,1) -- ls() l = file.list() for k,v in pairs(l) do print("name: "..k..",size: "..v) end -- cat() local f=... print(args: ..f) file.open(f, r) print(file.read(EOF)) file.close() -- list nearby APs function listap(t) for k,v in pairs(t) do print(k.. : ..v) end end wifi.sta...
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--[[ -- Orca, a free and open-source Roblox script hub. -- This script was generated by ci/bundle.lua, and is not intended to be modified. -- To view the source code, see the 'src' folder on GitHub! -- -- Author: 0866 -- License: MIT -- Version: __VERSION__ -- GitHub: https://github.com/richie0866/orca --]] -- Runtime...
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temp = 0 humid = 0 err = 0 timeFromBoot = 0 lastReadTime = 0 dofile("conf.lua") tmr.alarm(0, 2000, 1, function() timeFromBoot = tmr.time() t,h = dofile("dht22.lua").read(4, true) if t and h then temp = t humid = h err = 0 else err = 1 end if err == 0 then lastReadTime = timeFromBoot end end)...
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local Array2d = require "array2d" local Graph = Object:extend() function Graph:new() self.matrix = Array2d() self.vertices = {} self.size = 0 end function Graph:addVertice(id) self.size = self.size + 1 self.vertices[self.size] = id for i = 1, self.size do self.matrix:set(self.size, i,...
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--[[-- key = -- key to be used with tempstore.pop(...) to regain the stored string tempstore.save( blob -- string to be stored ) This function stores data temporarily. It is used to restore slot information after a 303 HTTP redirect. It returns a key, which can be passed to tempstore.pop(...) to...
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local M = {} local config = require("core.utils").user_settings() local opts = { noremap = true, silent = true } local map = vim.api.nvim_set_keymap -- Remap space as leader key map("", "<Space>", "<Nop>", opts) vim.g.mapleader = " " vim.g.maplocalleader = " " -- Normal -- -- Better window navigation map("n", "<C-h...
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local g = vim.g local utils = require 'utils' local map = utils.map map('n', '<leader>', "<cmd>WhichKey '<space>'<cr>", {silent = true}) map('n', '<localleader>', "<cmd>WhichKey '<,>'<cr>", {silent = true})
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return NOTESKIN:LoadActor("DownLeft", "Ready Receptor") .. {}
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SWEP.Base = "weapon_maw_base" SWEP.Slot = 3 SWEP.PrintName = "P90" SWEP.HoldType = "ar2" SWEP.ViewModel = "models/weapons/v_smg_p90.mdl" SWEP.WorldModel = "models/weapons/w_smg_p90.mdl" SWEP.Primary.Sound = "Weapon.Fire_P90" SWEP.Primary.Recoil = 0.6 SWEP.Primary.Damage = 17 SWEP.Primary.D...
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require 'torch' require 'optim' require 'rosenbrock' require 'l2' x = torch.Tensor(2):fill(0) x,fx,i=optim.cg(rosenbrock,x,{maxIter=50}) print() print('Rosenbrock test: compare with http://www.gatsby.ucl.ac.uk/~edward/code/minimize/example.html') print() print('Number of function evals = ',i) print('x=');print(x) p...
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local function printBits(x) print(string.format("%X", x)) end printBits (bit32.bnot(0)) printBits (bit32.bnot(bit32.bnot(0))) print (bit32.btest()) print (bit32.btest(0x10,0x20)) printBits (bit32.band()) printBits (bit32.band(0x11, 0x12, 0x13, 0x14)) printBits (bit32.bor()) printBits (bit32.bor(0x101, 0x202, 0x303...
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-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local roleMgr = require "manager.roleMgr" local CFriend = require "game.model.role.friend" local _M = function(role,data) if not data.id or type(data.id) ~= "number" then return 2 end if not data...
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-- httpserver-init.lua -- Part of nodemcu-httpserver, launches the server. -- Author: Marcos Kirsch -- Function for starting the server. -- If you compiled the mdns module, then it will also register with mDNS. local startServer = function(ip) local conf = dofile('httpserver-conf.lua') if (dofile("httpserver.lc"...
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#!/usr/bin/env lua _RUNTESTS = true dofile 'pak.lua' math.randomseed(os.time()) T = nil STATS = { count = 0, mem = 0, trails = 0, bytes = 0, } function check (mod) assert(T[mod]==nil or T[mod]==false or type(T[mod])=='string') local ok, msg = pcall(dofile, mod..'.lua') if T[mod...
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slot0 = class("LotteryMediator", import("..base.ContextMediator")) slot0.ON_LAUNCH = "LotteryMediator:ON_LAUNCH" slot0.ON_SWITCH = "LotteryMediator:ON_SWITCH" slot0.OPEN = "LotteryMediator:OPEN" slot0.register = function (slot0) slot0:bind(slot0.ON_LAUNCH, function (slot0, slot1, slot2, slot3, slot4) if not slot0:g...
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function gadget:GetInfo() -- loaded by default? return { name = "Com Counter", desc = "Tells each team the total number of commanders alive in enemy allyteams", author = "Bluestone", date = "08/03/2014", license = "Horses", layer = 0, enabled = true } end --------------------------------...
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local _M = {} local tablex = require "pl.tablex" local data = {} function _M.push(key) data[key] = (data[key] or 0) + 1 end function _M.pop() local copy = tablex.copy(data) data = {} return copy end return _M
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local vim = vim local global=require('jw.global') local lspconfig = require'lspconfig' local lsp_status = require('lsp-status') local log = require 'vim.lsp.log' local util = require'jw.util' local path = require'lspconfig/util'.path local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocu...
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----------------------------------- -- Area: Southern SandOria [S] -- NPC: Geltpix -- !pos 154 -2 103 80 ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:showText(npc, 7043); -- Don't hurt poor Geltpix! Geltpix's just a merchant from Boodlix's Empo...
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local redis = require "resty.redis" local red = redis:new() red:set_timeout(1000) local ok, err = red:connect("127.0.0.1", 6379) if not ok then ngx.say("failed to connect: ", err) return end ok, err = red:set("dog", "an animal") if not ok then ngx.say("failed to set dog: ", err) end ngx.say("set resu...
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 -- Place this file into your %FARPROFILE%\Macros\scripts -- Note! This is just an example of calling GuiMacro from Far Manager -- Note! Ctrl+Wheel may be already binded in ConEmu Keys&Macro settings -- Increase/decrease font size in ConEmu window with Ctrl+Wheel local ConEmu = "4b675d80-1d4a-4ea9-8436-...
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local sceneManager = require 'sceneManager' function love.load( ... ) sceneManager.changeScene(require 'game') end function love.update(dt) sceneManager.currentScene.update(dt) end function love.draw() sceneManager.draw() end function love.keypressed(key) sceneManager.currentScene.keypressed(key) end funct...
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MSD.Language["tr"] = { -- UI lang_name = "Türkçe", ok = "OK", map = "Harita", off = "Kapalı", on = "Açık", time_add = "Eklenecek zaman", type = "Tür", delay = "Gecikme", cancel = "İptal", enable = "Aktif Et", model = "Model", name = "İsim", settings = "Ayarlar", editor = "Düzenleyici...
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--[[ roblox script object on server simple automated example of a single perceptron calculating a binary result using linear regression first is a simple single control calculation showcasing learning secondly runs a new perceptron with a larger control set reusing same training data to showcase the amount of errors...
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--[[------------------------------------------------------------------ They Hunger theme ]]-------------------------------------------------------------------- -- create theme local THEME = GSRCHUD.theme.create() --[[ Colour ]]-- THEME:setColour(Color(255, 0, 0)) --[[ Custom element parameters ]]-- THEME:addPreDra...
nilq/small-lua-stack
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for k, v in next, lang do if k ~= "en" then table.merge(v, lang.en) end end
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--[[ ################################################################################ # # Copyright (c) 2014-2019 Ultraschall (http://ultraschall.fm) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), t...
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turret = class("turret") local turretSheet = love.graphics.newImage("assets/gfx/images/turret.png") function turret:initialize(x, y) self.x = x self.y = y self.base = love.graphics.newQuad(0, 0, 15, 15, turretSheet:getWidth(), turretSheet:getHeight()) self.head = love.graphics.newQuad(15, 0, 15, 15, turretSheet:g...
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local L = LibStub:GetLibrary("AceLocale-3.0"):NewLocale("Grid2", "itIT") if not L then return end L["?"] = "?" L["AFK"] = "AFK" L["Beast"] = "Bestia" L["Border"] = "Bordo" L["By Class"] = "Per Classe" L["By Class 1 x 25 Wide"] = "Per Classe 1 x 25" L["By Class 25"] = "Per Classe 25" L["By Class 2 x 15 Wide"...
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local isDebug=arg[#arg] == "-debug" if isDebug then require("mobdebug").start() end _traceback=debug.traceback LG=love.graphics LK=love.keyboard Pow=require "lib/powlov/pow" Gamera=require "lib/gamera/gamera" Allen=Pow.allen TSerial=require "lib/TSerial" Serpent=require "lib/serpent/src/serpent" Lume=Pow.lume Moses=...
nilq/small-lua-stack
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-- -- Created by IntelliJ IDEA. -- User: nander -- Date: 21/04/2018 -- Time: 14:09 -- To change this template use File | Settings | File Templates. -- local menu = {} -- previously: Gamestate.new() menu.name = "shuffleDiscardPile" function menu:enter(prev) menu.prev = prev -- setup entities here menu.anima...
nilq/small-lua-stack
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-- Debug backend to show what the VFS is doing. local abspath = vfs.abspath return { debug = function() -- stubs, not actually usable local cwd = "/" return { write = function(loc, str) print("Write to "..abspath(loc, cwd).." with content: "..str) return true end, read = function(loc) print("Reading "..abspa...
nilq/small-lua-stack
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fx_version "bodacious" games {"gta5"} lua54 'yes' client_scripts { "config.lua", "client.lua" } server_scripts { "config.lua", "server.lua" }
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object_tangible_tcg_series8_decorative_bespin_sconce_on = object_tangible_tcg_series8_shared_decorative_bespin_sconce_on:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series8_decorative_bespin_sconce_on, "object/tangible/tcg/series8/decorative_bespin_sconce_on.iff")
nilq/small-lua-stack
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return { file_os_conflict = { aesfileencrypt = { ["0.1.3-1"] = { current_os = "OSX", from = "/Users/sp/PrjLocal/x86/luarockstree/lib/lua/5.1/AesFileEncrypt.so", to = "/Users/sp/Dropbox/Prj/upkg/luarocksorg/package/aesfileencrypt/0.1.3-103/AesFileEncrypt/OSX/x86/-AesFileEncrypt.so" ...
nilq/small-lua-stack
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local subprocess = require'xcq.subprocess' local Promise = require'cqueues.promise'.new local utils = require'live-share.utils' local image_processor = require'live-share.media.image_processor' local thumbnail_config = require'live-share.config'.thumbnail assert(image_processor.init(arg[0])) assert(utils.program_is_a...
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-- Gkyl ------------------------------------------------------------------------ local Plasma = require "App.PlasmaOnCartGrid" local prng = require "sci.prng" local Mpi = require "Comm.Mpi" local rank = Mpi.Comm_rank(Mpi.COMM_WORLD) local rng = prng.mrg32k3a(rank+1234) -- Constants epsilon0 = 1.0 mu0 = 1.0 lightSpeed...
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--[[ TheNexusAvenger Tests the FileSelectionFrame class. --]] local NexusUnitTesting = require("NexusUnitTesting") local NexusGit = require(game:GetService("ServerStorage"):WaitForChild("NexusGit")) local Directory = NexusGit:GetResource("NexusGitRequest.File.Directory") local File = NexusGit:GetResource("NexusGitRe...
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--- src/terralib.lua.orig 2017-10-17 06:05:35 UTC +++ src/terralib.lua @@ -3366,12 +3366,12 @@ function terra.includecstring(code,cargs local args = terra.newlist {"-O3","-Wno-deprecated","-resource-dir",clangresourcedirectory} target = target or terra.nativetarget - if (target == terra.nativetarget and ...
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-- CLIENTSIDE: local frame net.Receive( "f4menu", function() if not IsValid( frame ) then local frame = vgui.Create( "DFrame" ) frame:SetTitle( "DarkRP Menu" ) frame:SetSize( ScrW() * 0.75, ScrH() * 0.75 ) frame:Center() frame:MakePopup() end end ) -- SERVERSIDE: util.A...
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vim.g.floaterm_autoclose = 1 vim.g.floaterm_height = 0.25 vim.g.floaterm_wintype = 'float' vim.g.floaterm_position = 'bottom' vim.cmd('let g:floaterm_width=1.0')
nilq/small-lua-stack
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local function isVowel(char) local vowels = {"a", "e", "i", "o", "u"} for index, vowel in pairs(vowels) do if string.lower(char) == vowel then return true end end return false end local vowelsCount = 0 local consonantsCount = 0 local str = "abcdefghijklmnopqrstuvwxyz" fo...
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--- -- @author wesen -- @copyright 2019-2020 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local TestCase = require "wLuaUnit.TestCase" local tablex = require "pl.tablex" --- -- Checks that the StringRenderer works as expected. -- -- @type TestStringRenderer -- local TestStringRenderer = TestCase:extend(...
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local GLayer = require("graphic.core.GLayer"); local ProtocolLayer = class("ProtocolLayer", GLayer) function ProtocolLayer:ctor() GLayer.ctor(self) end function ProtocolLayer:init() GLayer.init(self) local go = self:loadUiPrefab("Sandbox/Prefabs/UI/gm.prefab") local t = self:getInfo() local btn =...
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local dap = require('dap') dap.adapters.lldb = { type = 'executable', command = '/usr/local/bin/lldb-vscode', -- adjust as needed name = "lldb" } dap.configurations.cpp = { { name = "Launch", type = "lldb", request = "launch", --[[ program = function() return vim....
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