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local class = require 'std.class' local cls = class('Node') local node_table = {} function cls.exist(name) return name and node_table[name] end function cls:_new(args) return { _args_ = args, _name_ = nil, parent_ = nil, tree_ = nil, _decorator_ = {}, } end functio...
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local _, Engine = ... local Module = Engine:GetModule("ActionBars") local MenuWidget = Module:SetWidget("Menu: Main") local L = Engine:GetLocale() -- Lua API local ipairs, unpack = ipairs, unpack local floor = math.floor -- WoW API local CreateFrame = CreateFrame local GetFramerate = GetFramerate local GetNetStats = ...
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function GetInfo() local info = { name = "uh_effect_rotate2", displayname = { en = "uh_effect_rotate2", ja = "UH_VS回転" }, tag = "effect", affects = AF_Angle, thumbnail = nil } return info end function InitEffect() SetDuration(0....
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---@class PS_FourFlames : ModulBase PS_FourFlames = ModulBase:extend() function PS_FourFlames:new() PS_FourFlames.super.new(self) self.Flame_A = nil ---@type GameObject self.Flame_B = nil ---@type GameObject self.Flame_C = nil ---@type GameObject self.Flame_D = nil ---@type GameObject end function PS_FourFl...
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local luasnip = require("luasnip") luasnip.snippets = { go = {}, typescript = {}, javascript = {}, } require("luasnip.loaders.from_vscode").load({ paths = "", include = { "go", "typescript", "javascript" } }) -- require("luasnip/loaders/from_vscode").lazy_load()
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local barrier = {} barrier.name = "BrokemiaHelper/moveBlockBarrier" barrier.depth = 0 barrier.color = {0.45, 0.0, 0.45, 0.8} barrier.placements = { name = "barrier", data = { width = 8, height = 8, blockDebris = false } } return barrier
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--- required and optional dependencies local f = require('f') local typex = require('typex')() local on_attach = require('plugins.lspconfig.on_attach') local has_lspinstall, lspinstall = pcall(require, 'nvim-lsp-installer') local has_lspconfig, lspconfig = pcall(require, 'lspconfig') local log = require('log'...
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-- check for available hunger mods local hmod = minetest.get_modpath("hunger") local hbmod = minetest.get_modpath("hbhunger") local stmod = minetest.get_modpath("stamina") -- eat pie slice function local replace_pie = function(node, puncher, pos) -- is this my pie? if minetest.is_protected(pos, puncher:get_player_...
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drinkListTable = { -- Non Alcoholic -- Vanilla [8079] = 0, -- Conjured Crystal Water [18300] = 10, -- Hyjal Nectar [8766] = 0, -- Morning Glory Dew [8078] = 0, -- Conjured Sparkling Water [8077] = 0, -- Conjured Mineral Water [1645] = 3, -- Moonberry Juice [19300] = 0, -- Bottled Winterspring Water [3772] = 0, -- Conj...
nilq/small-lua-stack
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local function createULibSyncUsersTable() local q = ULibSync.mysql:query('CREATE TABLE IF NOT EXISTS `ulib_users` (' .. '`id` INT AUTO_INCREMENT PRIMARY KEY,' .. '`steamid` VARCHAR(19) UNIQUE NOT NULL,' .. '`removed` BOOLEAN NOT NULL DEFAULT FALSE,' .. '`group` VARCHAR(20),' .. '`date_created` d...
nilq/small-lua-stack
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object_tangible_loot_npc_loot_shared_aero_magnifier_generic = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/loot/npc_loot/shared_aero_magnifier_generic.iff" } ObjectTemplates:addClientTemplate(object_tangible_loot_npc_loot_shared_aero_magnifier_generic, "object/tangible/loot/npc_loot/sh...
nilq/small-lua-stack
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local ls = require("luasnip") -- some shorthands... local s = ls.snippet local sn = ls.snippet_node local t = ls.text_node local i = ls.insert_node local f = ls.function_node local c = ls.choice_node local d = ls.dynamic_node local l = require("luasnip.extras").lambda local r = require("luasnip.extras").rep local p = r...
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bEnabled = false msBt = {L = 1, R = 2, M = 3, B = 4, F = 5, D = 6} function OnEvent(event, arg, family) local x1, y1, x2, y2, t1, t2 if(event == "MOUSE_BUTTON_PRESSED" and bEnabled == false and IsKeyLockOn("scrolllock") == false) then t1 = GetRunningTime() bEnabled = true ...
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-- Implementation of CQL Binary protocol V2 available at https://git-wip-us.apache.org/repos/asf?p=cassandra.git;a=blob_plain;f=doc/native_protocol_v2.spec;hb=HEAD local tcp if ngx then -- openresty tcp = ngx.socket.tcp else -- fallback to luasocket local socket = require("socket") tcp = socket.tcp...
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-- Generated by CSharp.lua Compiler local System = System local SlipeMtaDefinitions local SlipeSharedElements local SlipeSharedUtilities System.import(function (out) SlipeMtaDefinitions = Slipe.MtaDefinitions SlipeSharedElements = Slipe.Shared.Elements SlipeSharedUtilities = Slipe.Shared.Utilities end) System.nam...
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local area = {} local values = {} local max_x = 21 local max_y = 21 local function get_index(x,y) return math.floor(x) + math.floor(y) * 65536 end local function get_xy(index) local x = index % 65536 local y = ( index - x ) / 65536 return x,y end local adj = { -1, -1, -1, 0, -1, 1, 0, 1, 1, 1, 1, 0...
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-- random -- by Qige -- 2017.01.05 -- 2017.03.13: add local, change "require 'six.seed'" to "local seed = require 'six.seed'" local seed = {} function seed.seed() --return math.randomseed(tostring(os.time()):reverse():sub(1, 6)) return tostring(os.time()):reverse():sub(1, 6) end function seed.random(from, to) ...
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local _defaultCPath = "" local os = "" if(love.system == nil) then os = "Thread" else os = love.system.getOS() end if(os ~= "Web") then _defaultCPath = love.filesystem.getCRequirePath() end local _defaultLPath = love.filesystem.getRequirePath() local function setReqPath(path) if(os ~= "Web") then ...
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local prefabs = { "spider", "spider_warrior", "silk", "spidereggsack", "spiderqueen", } local assets = { Asset("ANIM", "anim/spider_cocoon.zip"), Asset("SOUND", "sound/spider.fsb"), } local function SetStage(inst, stage) if stage <= 3 then inst.SoundEmitter:PlaySound("dontstarve/creatures/sp...
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function uptime() return tmr.now() / 1000000 end function mod(a, b) return a - math.floor(a/b)*b end function step(amt) return mod(tmr.now() / 1000, step * 1000) end function file_exists(name) local f=io.open(name,"r") if f~=nil then io.close(f) return true else return false end end function monitor(interval) ...
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local Object = require 'libs.classic' local Piece = require 'tetris.components.piece' local Ruleset = Object:extend() Ruleset.name = "" Ruleset.hash = "" Ruleset.enable_IRS_wallkicks = false -- Component functions. function Ruleset:rotatePiece(inputs, piece, grid, prev_inputs, initial) local new_inputs = {} for...
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local ffi = require 'ffi' local gl = require 'gl' local class = require 'ext.class' local GLTex = require 'gl.tex' local GLTex3D = class(GLTex) GLTex3D.target = gl.GL_TEXTURE_3D function GLTex3D:create(args) self.width = args.width self.height = args.height self.depth = args.depth gl.glTexImage3D( args.target ...
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module ("mi.util.micrypto", package.seeall) local b = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' function base64_enc(str) return ((str:gsub('.', function(x) local r,b='',x:byte() for i=8,1,-1 do r=r..(b%2^i-b%2^(i-1)>0 and '1' or '0') end return r; end)..'0000')...
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local MyMathService = { } function MyMathService.Exec() print('MyMathService.Exec') end return MyMathService
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--[[ MailSlurp API MailSlurp is an API for sending and receiving emails from dynamically allocated email addresses. It's designed for developers and QA teams to test applications, process inbound emails, send templated notifications, attachments, and more. ## Resources - [Homepage](https://www.mailslurp.com) - ...
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wHunter, optionOne, optionTwo, hunterText = nil function createhunterGUI() -- Window variables local Width = 400 local Height = 250 local screenwidth, screenheight = guiGetScreenSize() local X = (screenwidth - Width)/2 local Y = (screenheight - Height)/2 if not (wHunter) then -- Create the wi...
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pushenv("CONDA_DEFAULT_ENV","spades-3.12.0") prepend_path{"PATH","/util/opt/anaconda/deployed-conda-envs/packages/spades/envs/spades-3.12.0/bin",priority=100} append_path("CONDA_ENVS_PATH", "/util/opt/anaconda/deployed-conda-envs/packages/spades/envs")
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-- Transform between YAML 1.1 streams and Lua table representations. -- Written by Gary V. Vaughan, 2013 -- -- Copyright (c) 2013-2015 Gary V. Vaughan -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the "Software"), -- to deal in...
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includeFile("custom_content/draft_schematic/weapon/core/weapon_core_heavy_advanced.lua") includeFile("custom_content/draft_schematic/weapon/core/weapon_core_heavy_standard.lua") includeFile("custom_content/draft_schematic/weapon/core/weapon_core_melee_advanced.lua") includeFile("custom_content/draft_schematic/weapon/co...
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--*********************************************************** --** ROBERT JOHNSON ** --** Simple collapsable window wich handle our farming info panel ** --*********************************************************** require "ISUI/ISCollapsableWindow" ---@class ISFarmingWindow : ...
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local group = ARGV[1] local min_idle = ARGV[3] local id = ARGV[2] local stream = KEYS[1] local result = redis.call('XCLAIM', stream, group, "reclaimer", min_idle, id) -- non-empty table? if next(result) then for k, v in pairs(result) do if v then redis.call('XADD', stream, '*', 'job', v[2][2]) redis...
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-- file opens with the cursor at the same position where last left off vim.cmd([[ autocmd BufReadPost * if line("'\"") >= 1 && line("'\"") <= line("$") && &ft !~# 'commit' | exe "normal! g`\"" | endif ]]) vim.cmd([[ augroup numbertoggle autocmd! autocmd BufEnter,InsertLeave,WinEnter * if &nu | set rnu | endif...
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--[[ 2020-2021 Xalalau Xubilozo. MIT License https://xalalau.com/ --]] -- MAIN CONFIGURATIONS -- ----------------------------------------------------------------------------------- -- If true, will enable code live reloading, the command bs_tests and more time without hibernation -- Unsafe! Only used while...
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require 'init'.init()
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gr_worrt_gutbuster = Creature:new { objectName = "@mob/creature_names:worrt_gutbuster", socialGroup = "worrt", faction = "", level = 16, chanceHit = 0.33, damageMin = 160, damageMax = 170, baseXp = 960, baseHAM = 2900, baseHAMmax = 3500, armor = 0, resists = {0,0,0,0,0,110,0,-1,-1}, meatType = "meat_reptil...
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ITEM.name = "Кассета Наемников" ITEM.desc = "Список треков:\n1. Тимур Муцураев - Нет дороги назад\n2. Тимур Муцураев - Шамиль ведет отряд\n3. Тимур Муцураев - Мама, приезжай и меня забери\n4. Тимур Муцураев - Они ушли\n5. Тимур Муцураев - Если духом ты слаб\n6. Любэ - Комбат\n\nНа кассете написано «Танксит-Бекдорщик»...
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-- * _JOKER_VERSION: 0.0.1 ** Please do not modify this line. --[[---------------------------------------------------------- Utility Functions - Frequent needs not specific to Joker (isEmpty, setContains, etc) - Imported from Joker.lua CONTENTS: - isEmpty() - trim() - addToSet() - setContains() - dif...
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ENT.Type = "anim" ENT.PrintName = "Sign" ENT.Category = "Metrostroi (utility)" ENT.Spawnable = false ENT.AdminSpawnable = false ENT.RenderGroup = RENDERGROUP_BOTH ENT.SignModels = {} -------------------------------------------------------------------------------- -- Inside ----------------------...
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-- luacheck: globals vim local utils = {} utils.keys = function(tbl) local new = {} for k, _ in pairs(tbl) do table.insert(new, k) end return new end utils.LRU = function(sz) return { __newindex = function(tbl, key, value) local lru = rawget(tbl, "__lru_tbl") if lru == nil then l...
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local Minimal = game:GetService("ReplicatedStorage"):WaitForChild("Minimal") local Commands = Minimal:WaitForChild("Commands"):GetChildren() local Config = require(Minimal:WaitForChild("Configuration")) local List = script.Parent:WaitForChild("List") local ASEP = Config.Settings.ArgumentSeperator for _,v in ipairs(Co...
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-- do things when net is up dofile("rtc/init.lua") --dofile(arch=='linux' and "shell/main.lua" or "shell/main.lc") --if arch=='esp32' then -- dofile("httpd/init.lua") --end --dofile("tftpd/init.lua")() --dofile("demo/init.lua") --dofile("example/init2.lua") --dofile("httpd/init.lua")
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local function get_ancestors_of_class(instance: Instance, class_name: string): { Instance? } instance = instance.Parent local ancestors = { instance } while instance do instance = instance.Parent if not instance or instance.ClassName ~= class_name then continue end ...
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Ext.Require("Server/Modules/RealJump.lua") Ext.Require("Server/Modules/FallDamage.lua") Ext.Require("Server/Modules/GBTalents.lua") Ext.Require("Server/Modules/Corrogic.lua") PersistentVars = {} function EnableFallDamage(cmd) if cmd == "on" then print("Fall damage module activated") PersistentVars...
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resource.AddWorkshop(2181831767) resource.AddWorkshop(788109554) resource.AddWorkshop(1275272057) resource.AddWorkshop(442214334) resource.AddWorkshop(892493593) AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") AddCSLuaFile("cl_hud.lua") AddCSLuaFile("cl_scoreboard.lua") AddCSLuaFile("cl_menu.lua") Ad...
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local _M= { mContext=nil, } _M.new=function() local p={} setmetatable(p,_M) _M.__index=_M return p end _M.show=function(t) oTUIObject_Show(t.mContext) end _M.getVisible=function(t) return oTUIObject_GetVisible(t.mContext) end _M.setVisible=function(t,value) oTUIObject_SetVisible(t.m...
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-- Copyright 2011-2012 Nils Nordman <nino at nordman.org> -- Copyright 2012-2014 Robert Gieseke <rob.g@web.de> -- License: MIT (see LICENSE) --[[-- The Textredux core module allows you to easily create text based interfaces for the [Textadept](http://foicica.com/textadept/) editor. It currently consists of the follow...
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--[[ Graphite for Lua List Copyright (c) 2014 Lucien Greathouse (LPGhatguy) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for an...
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function Div (div) div.attributes.five = ("%d"):format(div.attributes.two + div.attributes.three) div.attributes.two = nil div.attributes.one = "eins" return div end
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--other items require("items.cooked_fish") require("items.gauss_coil") require("items.laser_axe") --armor items require("items.armor.power_armor_3") --ammunition items require("items.ammunition.auxiliary_tesla_coil") require("items.ammunition.basic_arrow") require("items.ammunition.heavy_duty_bullets") require("it...
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CHANNEL_GPS = 65534 local function trilaterate( A, B, C ) local a2b = B.vPosition - A.vPosition local a2c = C.vPosition - A.vPosition if math.abs( a2b:normalize():dot( a2c:normalize() ) ) > 0.999 then return nil end local d = a2b:length() local ex = a2b:normalize( ) local i = ex:dot( a2c ) local ey = (...
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if SERVER then AddCSLuaFile() return end local PANEL = {} DEFINE_BASECLASS( "Panel" ) local DEBUG = false local JS_CallbackHack = [[(function(){ var funcname = '%s'; window[funcname] = function(){ _gm[funcname].apply(_gm,arguments); } })();]] local FilterCVar = CreateClientConVar( "js_console_filter", 0, true...
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------------------------------------------------------------------------------- -- Mob Framework Mod by Sapier -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allow to pretend you have written it. -- --! @file dont_move.lua --! @brief moveme...
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local M={} ; package.loaded[(...)]=M ; M.module_name=(...) setmetatable(M,{__index=io}) -- use io as prototype local pmio=M -- -- pmio.lua -- Additpmions to the I/O namespace. -- Copyright (c) 2008-2009 Jason Perkins and the Premake project -- -- -- Prepare to capture the output from all subsequent calls to pmio...
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local object = require "es.object" local script = object:extend() function script:new() script.super.new(self, "script") script._script = {} end function script:init(name, source, params) if nil == name or not self:is_string(name) then return end if nil == source or not self:is_string(so...
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--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] include("shared.lua") -- Called each frame. function ENT:Think() if (!Clockwork....
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object_tangible_container_loot_npe_loot_crate_low = object_tangible_container_loot_shared_npe_loot_crate_low:new { } ObjectTemplates:addTemplate(object_tangible_container_loot_npe_loot_crate_low, "object/tangible/container/loot/npe_loot_crate_low.iff")
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afs = {} afs.isNormal = true return afs
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addEventHandler( "onResourceStart", root, function () for _, v in pairs( getElementsByType( "player" ) ) do resendPlayerModInfo( v ) end end ) addEventHandler( "onPlayerJoin", root, function () resendPlayerModInfo( source ) end ) addEventHandler( "onPlayerModInfo", root, function ( filename, itemlist ...
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local ModalRoot = script.Parent local DialogRoot = ModalRoot.Parent local AppRoot = DialogRoot.Parent local UIBlox = AppRoot.Parent local Packages = UIBlox.Parent local Roact = require(Packages.Roact) local t = require(Packages.t) local FitFrame = require(Packages.FitFrame) local FitFrameVertical = FitFrame.FitFrameVe...
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local old_settings = settings ---@type table<string, string> local old_settings_map = {} ---@type table<string, string> local old_settings_map_rev = {} ---Setting module. Extends the /set family of commands to work on arbitrary ---data types and allows plugins to register their own settings ---@class new_settings set...
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--[[ UI Container A UI item that contains other items Inherits ui.base, utility.container ]] local lib local ui_container local point_in_item ui_container = { clips_children = false, update = function(self, event) self:trigger_child_event("update", event) end, draw = function(self, event) love.graphics.push...
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if (not SILE.outputters) then SILE.outputters = {} end local f local cx local cy SILE.outputters.debug = { init = function() print("Set paper size ", SILE.documentState.paperSize[1],SILE.documentState.paperSize[2]) print("Begin page") end, newPage = function() print("New page") end, finish = funct...
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-- credit to atom0s for help with decompiling -- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec return { CloseCfg = { { CloseNum = { 0, 29 }, Desc = "σå╖µ╖í", Font = "Tgr2", Icon = "σÑ╜σÅïΣ║▓σ»åσ║\1661", Id =...
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delegate.create("gardenbot") -------------------------------------------------------------------------------- gardenbot = {} -------------------------------------------------------------------------------- function gardenbot.init(args) entity.setDeathParticleBurst("deathPoof") entity.setAnimationState("movement", "...
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local notify = require("blaz.helper.notify") -- Use an on_attach function to only map the following keys -- after the language server attaches to the current buffer local function on_attach(client, bufnr) if client.name == "tsserver" or client.name == "sumneko_lua" or client.name == "jsonls" then client.resolved_ca...
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local image = require 'image' local base64 = require 'base64' local ffi = require 'ffi' local etlua = require 'etlua' laia = laia or {} local Monitor = torch.class('laia.Monitor') -- This table contains for each module (e.g. nn.SpatialConvolution) the -- function that will generate the corresponding HTML file. Monito...
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local tableSort = table.sort local stringRep = string.rep local tableConcat = table.concat local tostring = tostring local type = type local pairs = pairs local ipairs = ipairs local next = next local rawset = rawset local move = table.move local setmetatable = debu...
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local skynet = require "skynet" local UserEntity = require "UserEntity" -- UserSingleEntity local UserSingleEntity = class("UserSingleEntity", UserEntity) -- self.recordset格式如下: --[[ { [uid1] = { field1 = 1, field2 = 2 }, [uid2] = { field1 = 1, field2 = 2 } } --]] function UserSingleEntity:ctor...
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common_io_validation.validate_instance_numbers("iot_spi")
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-- Strela-3 Russia Manpad GT = {}; GT_t.ws = 0; set_recursive_metatable(GT, GT_t.generic_human); set_recursive_metatable(GT.chassis, GT_t.CH_t.HUMAN); GT.animation = {}; set_recursive_metatable(GT.animation, GT_t.CH_t.HUMAN_ANIMATION); GT.visual.shape = "soldier_ru_03"; GT.visual.shape_dstr = "soldier_ru_03_d"; GT.m...
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-- Main.lua -- Implements the entire NearestAvoid AI controller -- The bots target the nearest enemy, but avoid going through a friend bot in front of it --- Returns true if the first number is between the second and third numbers, inclusive local function isBetweenOrEqual(a_Val, a_Bounds1, a_Bounds2) -- Check ...
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local a, b, c a = 1 b = 2 local d d = 3 f() summon = function(bid, count) if type(bid) == "string" then bid = beings[bid].nid end local last_being for i = 1, count or 1 do last_being = Level.drop_being(bid, Level.empty_coord()) end return last_being end f() --a, b = a and b, a or b f() --[[while a ...
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hud = {} -- HUD statbar values hud.health = {} hud.hunger = {} hud.air = {} hud.armor = {} hud.hunger_out = {} hud.armor_out = {} -- HUD item ids local health_hud = {} local hunger_hud = {} local air_hud = {} local armor_hud = {} local armor_hud_bg = {} -- default settings HUD_SCALEABLE = false ...
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local oldBuildTechData = BuildTechData function BuildTechData() local techData = oldBuildTechData() table.insert(techData, { [kTechDataId] = kTechId.ProwlerMenu, [kTechDataDisplayName] = "UPGRADE_PROWLER", [kTechDataTooltipInfo] = "UPGRADE_PROWLER_TOOLTIP", }) table.insert(techData, { [kTe...
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----------------------------------------------------------------------------------------- -- Composites -- Sequencer -- Execute the child nodes in order or randonly and return Success if all children return -- Success, else return Failure. -- If is Dynamic, higher priority child status is revaluated. -- If a child r...
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function teleportUp(player, terrain) local x, y, z = GetPlayerLocation(player) CallEvent("SafeTeleport", player, x, y, terrain + 200) end AddRemoteEvent("Kuzkay:UnderMapFix", teleportUp)
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local insert, move = table.insert, table.move local class = { __newindex = function(t, k, v) if type(v) ~= 'function' then rawset(t, k, v) return end rawset(t, k, function(self, ...) if self.parents then return v(self, ...) end local cls = {parents = {}} for k, v in pairs(se...
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local vim = vim local api = vim.api local M = {} function M.cursor_offset() -- Get the offset to the start of the line where our cursor is located, -- which is index 1, so we need to subtract 1 local offset_to_line = api.nvim_call_function('line2byte', {'.'}) - 1 -- Get the offset from start of line to where...
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pg = pg or {} pg.guild_event_node = { { item = "sairendanchuan", success_describe = "轻松歼灭了出现的零星塞壬,$2舰队在搜索战场时获得了$1", id = 1, icon = "battle", fail_describe = "$2舰队报告,敌人逃离了战场,未能取得有效战果,获得了$1", success_award = { { 1, 8, 22 }, { 2, 17002, 2 } }, fail_award = { { 1,...
nilq/small-lua-stack
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--[[-------------------------------------------------------- -- Dragoon Framework - A Framework for Lua -- -- Copyright (c) 2014-2015 TsT worldmaster.fr -- --]]-------------------------------------------------------- -- Lua 5.2 have the ./?/init.lua in his path, but not Lua 5.1. -- This module fix the problem by ad...
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----------------------------------- -- Ability: Convert -- Swaps current HP with MP. -- Obtained: Red Mage Level 40 -- Recast Time: 10:00 -- Duration: Instant ----------------------------------- require("scripts/globals/status") ----------------------------------- function onAbilityCheck(player,target,ability) ret...
nilq/small-lua-stack
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local sha1 = { _VERSION = "sha.lua 0.5.0", _URL = "https://github.com/kikito/sha.lua", _DESCRIPTION = [[ SHA-1 secure hash computation, and HMAC-SHA1 signature computation in Lua (5.1) Based on code originally by Jeffrey Friedl (http://regex.info/blog/lua/sha1) And modified by Eike Deck...
nilq/small-lua-stack
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-------------------------------------------------------------------------- -------------------------------------------------------------------------- -- This class reads all the cache files in. It will on occasion -- write a user cache file. This is a singleton class. -- -- Rules: The rules about when to trust a cach...
nilq/small-lua-stack
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local status_ok, presence = pcall(require, "presence") if not status_ok then return end presence:setup{ -- General options auto_update = true, neovim_image_text = "NeoVim", main_image = "file", -- client_id = "793271441293967371", log_level = nil, debounce_timeout = 10...
nilq/small-lua-stack
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--[[ Title: share world to datasource Author(s): big CreateDate: 2017.05.12 ModifyDate: 2021.09.10 Desc: It can take snapshot for the current world. It can quick save or full save the world to datasource. use the lib: ------------------------------------------------------------ local ShareWorld = NPL.load('(gl)Mod/W...
nilq/small-lua-stack
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class 'Ammunition' extends 'ActiveRecord::Base' Ammunition:belongs_to 'Character'
nilq/small-lua-stack
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--[[----------------------------------------------------------------------------- * Infected Wars, an open source Garry's Mod game-mode. * * Infected Wars is the work of multiple authors, * a full list can be found in CONTRIBUTORS.md. * For more information, visit https://github.com/JarnoVgr/InfectedWars * * Inf...
nilq/small-lua-stack
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----------------------------------- -- Area: Port Windurst -- NPC: Rottata -- Outpost Teleporter NPC -- !pos 193.111 -12.999 215.638 240 ----------------------------------- require("scripts/globals/conquest") ----------------------------------- local teleporterNation = tpz.nation.WINDURST local teleporterEvent = 552...
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--[[ TheNexusAvenger Prompt for the inventory. --]] local INVENTORY_GRID_SIZE = 5 local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService") local Replicated...
nilq/small-lua-stack
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "Infopanel Sections", id = "customBlackCubeDump", PlaceObj('XTemplateTemplate', { '__context_of_kind', "BlackCubeDumpSite", '__template', "InfopanelSection", 'RolloverText', T(492, --[[XTemplate customBlackCubeDu...
nilq/small-lua-stack
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--ZFUNC-rmedge-v1 local function rmedge( graph, from, to, undirected ) --> graph if not graph[ from ] then return graph end if not graph[ to ] then return graph end graph[ from ][ to ] = nil if undirected then graph[ to ][ from ] = nil end return graph end return rmedge
nilq/small-lua-stack
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-- This file is under a Creative Commons Attribution 4.0 International Licence -- http://creativecommons.org/licenses/by/4.0/ -- You can mess around with it, mod it to your liking, and even redistribute it. if !WireLib then return end -- Don't do anything if wiremod isn't installed. AddCSLuaFile() DEFINE_BASECLASS( "ba...
nilq/small-lua-stack
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-- premake5.lua -- Actions newaction { trigger = "clean", description = "clean up project files", execute = function() os.rmdir("./Projects") end } workspace "ZooRayTracer" location ("./") configurations { "Debug", "Release" } project "ZooRayTracer" location ("Projects/".. _ACTION...
nilq/small-lua-stack
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return {'gil','gild','gilde','gildeboek','gildebrief','gildebrieven','gildebroeder','gildedeken','gildedekens','gildehuis','gildekamer','gildekeur','gildemeester','gildepatroon','gildepatroons','gildepenning','gildepenningen','gildeproef','gilderecht','gildewezen','gildos','gilet','gillen','giller','gilletje','gilling'...
nilq/small-lua-stack
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AddCSLuaFile() E2Lib = {} local type = type local function checkargtype(argn, value, argtype) if type(value) ~= argtype then error(string.format("bad argument #%d to 'E2Lib.%s' (%s expected, got %s)", argn, debug.getinfo(2, "n").name, argtype, type(value)), 2) end end -- -------------------------- Helper functions ...
nilq/small-lua-stack
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module(..., package.seeall) function save_discussion(node, request, sputnik) request = request or {} local params = { author = request.user or "Anonymous user", creation_time = tostring(os.time()), activity_time = tostring(os.time()), activity_node = node.id, } local title = request...
nilq/small-lua-stack
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local global = exports.global local fonts = exports.fonts local screenWidth, screenHeight = guiGetScreenSize() local testShader, tec = nil, nil local greenShader = nil local previewObj = nil local previewObjName = "" local previewObjCost = 999999999 local defaultFont = nil local firstClickDisabled = false lo...
nilq/small-lua-stack
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-- Script: hello.lua local glfw = require "moonglfw" local nvg = require "nvg" local color = require "nvg.color" local pprint = require "pprint" -- Allocate a window and deal with OpenGL w = glfw.create_window(640, 480, "Hello world!") glfw.make_context_current(w) -- Only after this we can use nanovg local ctx = nvg.n...
nilq/small-lua-stack
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local Treesitter = {} Treesitter.config = function() if not lvim.builtin.treesitter.active then return end -- if you don't want all the parsers change this to a table of the ones you want lvim.builtin.treesitter.ensure_installed = "maintained" lvim.builtin.treesitter.highlight.enabled = true end return...
nilq/small-lua-stack
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----------------------------------------------------------------- -- Logo Watermark- A Simple FiveM Script, Made By Jordan.#2139 -- ----------------------------------------------------------------- fx_version "bodacious" game "gta5" -- Define the resource metadata name "Logo" description "A Simple Logo Water...
nilq/small-lua-stack
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