id
stringlengths
6
6
text
stringlengths
20
17.2k
title
stringclasses
1 value
119078
class_name Player extends CharacterBody2D signal coin_collected() const WALK_SPEED = 300.0 const ACCELERATION_SPEED = WALK_SPEED * 6.0 const JUMP_VELOCITY = -725.0 ## Maximum speed at which the player can fall. const TERMINAL_VELOCITY = 700 ## The player listens for input actions appended with this suffix.[br] ## Us...
119087
extends Node var tween: Tween var sub_tween: Tween @onready var icon: Sprite2D = %Icon @onready var icon_start_position := icon.position @onready var countdown_label: Label = %CountdownLabel @onready var path: Path2D = $Path2D @onready var progress: TextureProgressBar = %Progress func _process(_delta: float) -> voi...
119106
[node name="Camera2D" type="Camera2D" parent="."] offset = Vector2(265, 247) [node name="Player" parent="." instance=ExtResource("3")] position = Vector2(120, 456) [node name="SecretDetector" type="Area2D" parent="."] position = Vector2(280, 440) [node name="CollisionShape2D" type="CollisionShape2D" parent="SecretDe...
119111
[gd_scene load_steps=4 format=2] [ext_resource path="res://player/player.gd" type="Script" id=1] [ext_resource path="res://player/player.png" type="Texture2D" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2(7, 7) [node name="Player" type="CharacterBody2D"] script = ExtResource( 1 ) [node name="S...
119113
extends CharacterBody2D const WALK_FORCE = 600 const WALK_MAX_SPEED = 200 const STOP_FORCE = 1300 const JUMP_SPEED = 200 @onready var gravity: float = ProjectSettings.get_setting("physics/2d/default_gravity") func _physics_process(delta: float) -> void: # Horizontal movement code. First, get the player's input. va...
119199
[gd_scene format=3 uid="uid://dv7rxhg55y3t6"] [node name="StaticScene" type="Node2D"] [node name="StaticBodyPolygon" type="StaticBody2D" parent="."] position = Vector2(-7.85718, 399.596) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBodyPolygon"] build_mode = 1 polygon = PackedVector2Array(...
119201
[gd_scene load_steps=2 format=3 uid="uid://cx2q80okt25o1"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(1600, 100) [node name="StaticSceneFlat" type="Node2D"] [node name="StaticBodyPolygon" type="StaticBody2D" parent="."] position = Vector2(512, 550) [node name="CollisionShape2D" type="CollisionShap...
119202
[gd_scene load_steps=2 format=3 uid="uid://gk0nqu0jrwm"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(40, 40) [node name="StackBox" type="RigidDynamicBody2D"] position = Vector2(-180, -20) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( "1" )
119203
extends Test const BOX_SIZE = Vector2(40, 40) const BOX_SPACE = Vector2(50, 50) @export_range(1, 1000) var row_size := 100 @export_range(1, 1000) var column_size := 100 var _objects: Array[Node2D] = [] var _log_physics := false var _log_physics_time := 0 var _log_physics_time_start := 0 func _ready() -> void: awa...
119215
[gd_scene load_steps=7 format=3 uid="uid://dwka2imbe5gcs"] [ext_resource type="Texture2D" uid="uid://c5duuyhbmd0m4" path="res://assets/texture/godot-head.png" id="1"] [ext_resource type="Script" path="res://tests/functional/test_raycasting.gd" id="2"] [ext_resource type="PackedScene" uid="uid://blh3twy74kbkv" path="re...
119220
[gd_scene load_steps=12 format=3 uid="uid://bxx2ftwccdlft"] [ext_resource type="Script" path="res://tests/functional/test_character_pixels.gd" id="1"] [ext_resource type="Script" path="res://utils/rigidbody_controller.gd" id="2"] [ext_resource type="PackedScene" uid="uid://blh3twy74kbkv" path="res://tests/test_options...
119224
extends TestCharacter const OPTION_TEST_CASE_ALL = "Test Cases/TEST ALL (0)" const OPTION_TEST_CASE_JUMP_ONE_WAY_RIGID = "Test Cases/Jump through one-way tiles (Rigid Body)" const OPTION_TEST_CASE_JUMP_ONE_WAY_CHARACTER = "Test Cases/Jump through one-way tiles (Character Body)" const OPTION_TEST_CASE_JUMP_ONE_WAY_CORN...
119227
extends TestCharacter const OPTION_TEST_CASE_ALL = "Test Cases/TEST ALL (0)" const OPTION_TEST_CASE_DETECT_FLOOR_NO_SNAP = "Test Cases/Floor detection (Character Body)" const OPTION_TEST_CASE_DETECT_FLOOR_MOTION_CHANGES = "Test Cases/Floor detection with motion changes (Character Body)" const MOTION_CHANGES_DIR = Vec...
119229
[gd_scene load_steps=15 format=3 uid="uid://bqmku5ewlo6j5"] [ext_resource type="Script" path="res://tests/functional/test_character.gd" id="1"] [ext_resource type="PackedScene" uid="uid://blh3twy74kbkv" path="res://tests/test_options.tscn" id="3"] [ext_resource type="Script" path="res://utils/slider.gd" id="3_cd5g0"] ...
119241
extends RigidBody2D var _initial_velocity := Vector2.ZERO var _constant_velocity := Vector2.ZERO var _motion_speed := 400.0 var _gravity_force := 50.0 var _jump_force := 1000.0 var _velocity := Vector2.ZERO var _floor_max_angle := 45.0 var _on_floor := false var _jumping := false var _keep_velocity := false func _rea...
119242
extends Node enum PhysicsEngine { GODOT_PHYSICS, OTHER, } var _engine: PhysicsEngine = PhysicsEngine.OTHER func _enter_tree() -> void: process_mode = Node.PROCESS_MODE_ALWAYS # Always enable visible collision shapes on startup # (same as the Debug > Visible Collision Shapes option). get_tree().debug_collision...
119299
class_name Player extends CharacterBody2D # Keep this in sync with the AnimationTree's state names. const States = { IDLE = "idle", WALK = "walk", RUN = "run", FLY = "fly", FALL = "fall", } const WALK_SPEED = 200.0 const ACCELERATION_SPEED = WALK_SPEED * 6.0 const JUMP_VELOCITY = -400.0 ## Maximum speed at which...
119328
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://blst65bnoqyam"] [sub_resource type="Shader" id="1"] code = "// original wind shader from https://github.com/Maujoe/godot-simple-wind-shader-2d/tree/master/assets/maujoe.simple_wind_shader_2d // original script modified by HungryProton so that the asse...
119362
extends Control var dialogue_node: Node = null func _ready() -> void: visible = false func show_dialogue(player: Pawn, dialogue: Node) -> void: visible = true $Button.grab_focus() dialogue_node = dialogue for c in dialogue.get_signal_connection_list("dialogue_started"): if player == c.callable.get_object():...
119437
extends CharacterBody2D var movement_speed := 200.0 @onready var navigation_agent: NavigationAgent2D = $NavigationAgent2D func _ready() -> void: # These values need to be adjusted for the actor's speed # and the navigation layout. navigation_agent.path_desired_distance = 2.0 navigation_agent.target_desired_dista...
119522
[gd_scene load_steps=12 format=3 uid="uid://jlfslyfbhid5"] [ext_resource type="Script" path="res://logic/paddle.gd" id="1"] [ext_resource type="Texture2D" uid="uid://dvrb8efddt0aa" path="res://paddle.png" id="2"] [ext_resource type="Script" path="res://logic/ball.gd" id="4"] [ext_resource type="Texture2D" uid="uid://c...
119534
[gd_scene format=3 uid="uid://bywptem1jb35a"] [node name="Explanations" type="RichTextLabel"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 10.0 offset_top = -370.0 offset_right = -10.0 offset_bottom = -730.0 size_flags_vertical = 4 mouse_filter = 2 bbcode_enabled = true text = "This example...
119550
extends Node2D var bullet := preload("Bullet.tscn") func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("fire"): fire() func fire() -> void: if not $CooldownTimer.is_stopped(): return $CooldownTimer.start() var new_bullet := bullet.instantiate() add_child(new_bullet) new_bullet.p...
119559
extends Label var start_position := Vector2() func _ready() -> void: start_position = position func _physics_process(_delta: float) -> void: position = $"../BodyPivot".position + start_position func _on_StateMachine_state_changed(current_state: Node) -> void: text = String(current_state.name)
119590
shader_type canvas_item; uniform sampler2D screen_texture : hint_screen_texture, filter_linear_mipmap; uniform float amount: hint_range(0.0, 5.0); void fragment() { COLOR.rgb = textureLod(screen_texture, SCREEN_UV, amount).rgb; }
119603
[node name="MovingPlatform1" type="CharacterBody2D" parent="."] position = Vector2(268.651, 152) [node name="Collision" type="CollisionShape2D" parent="MovingPlatform1"] shape = SubResource("3") [node name="Sprite2D" type="Sprite2D" parent="MovingPlatform1"] modulate = Color(0.4, 2, 0.8, 1) texture = ExtResource("2")...
119610
extends Node func _on_body_entered(body: Node2D) -> void: if body.name == "Player": $"../WinText".show()
119611
[gd_scene load_steps=4 format=2] [ext_resource path="res://player/player.gd" type="Script" id=1] [ext_resource path="res://player/player.png" type="Texture2D" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2(7, 7) [node name="Player" type="CharacterBody2D"] script = ExtResource( 1 ) [node name="S...
119613
extends CharacterBody2D const WALK_FORCE = 600 const WALK_MAX_SPEED = 200 const STOP_FORCE = 1300 const JUMP_SPEED = 200 @onready var gravity := float(ProjectSettings.get_setting("physics/2d/default_gravity")) func _physics_process(delta: float) -> void: # Horizontal movement code. First, get the player's input. v...
119627
extends Area2D signal hit @export var speed = 400 # How fast the player will move (pixels/sec). var screen_size # Size of the game window. func _ready(): screen_size = get_viewport_rect().size hide() func _process(delta): var velocity = Vector2.ZERO # The player's movement vector. if Input.is_action_pressed(&"...
119667
[node name="TopLight12" type="Polygon2D" parent="Ambient"] light_mask = 512 material = SubResource("22") position = Vector2(1042, -63) scale = Vector2(0.296875, 1) color = Color(1, 0.584314, 0, 0.341176) texture = ExtResource("13") polygon = PackedVector2Array(414.316, 138, -124.632, 59, 154.947, 16, 683.79, 92) uv = P...
119695
[gd_scene load_steps=3 format=2] [ext_resource path="res://tileset/isotiles.png" type="Texture2D" id=1] [sub_resource type="OccluderPolygon2D" id=2] polygon = PackedVector2Array( 0, -100, -67, -68, -66, 0, -1, 33, 66, -2, 64, -67 ) [node name="TilesetEdit" type="Node2D"] [node name="Base" type="Sprite2D" parent="."...
119700
extends CharacterBody2D const MOTION_SPEED = 160 # Pixels/second. var last_direction = Vector2(1, 0) var anim_directions = { "idle": [ # list of [animation name, horizontal flip] ["side_right_idle", false], ["45front_right_idle", false], ["front_idle", false], ["45front_left_idle", false], ["side_left_idl...
119726
extends CharacterBody2D const MOTION_SPEED = 30 const FRICTION_FACTOR = 0.89 const TAN30DEG = tan(deg_to_rad(30)) func _physics_process(_delta: float) -> void: var motion := Vector2() motion.x = Input.get_axis(&"move_left", &"move_right") motion.y = Input.get_axis(&"move_up", &"move_down") # Make diagonal movemen...
119778
#!/usr/bin/env bash # vi:syntax=sh APP_NAME="learn_to_code" # This is used while developing to supply the `GODOT_VERSION` variable that is # normally provided by the CI local_godot_version=${GODOT_VERSION:-"3.4.4"} ######################################## HELP help(){ if [ "$1" == "help" ]; then echo "Show...
119891
extends PanelContainer signal toggled(is_pressed) const OPTION_FONT := preload("res://ui/theme/fonts/font_text.tres") const OPTION_SELECTED_FONT := preload("res://ui/theme/fonts/font_text_bold.tres") var _button_text := "" onready var _margin_container := $MarginContainer as MarginContainer onready var _label := $...
119934
extends Button const EDITOR_EXPAND_ICON := preload("res://ui/icons/fullscreen_on.png") const EDITOR_COLLAPSE_ICON := preload("res://ui/icons/fullscreen_off.png") func _ready() -> void: if OS.has_feature("JavaScript"): modulate.a = 0.0 return connect("pressed", self, "_toggle_fullscreen") Events.connect("fulls...
119955
extends Panel const TEXTURE_PROCESSING := preload("robot_tutor_running_code.svg") onready var _texture_rect := $Layout/TextureRect as TextureRect func _ready() -> void: _texture_rect.texture = TEXTURE_PROCESSING
119962
extends Button func _ready() -> void: connect("pressed", get_tree(), "quit") if OS.has_feature("JavaScript"): queue_free()
119974
# Displays a scene inside a frame. class_name GameView extends Control var paused := false setget set_paused var _viewport := Viewport.new() onready var _viewport_container = $ViewportContainer as ViewportContainer onready var _pause_rect := $PauseRect as ColorRect onready var _scene_tree := get_tree() func _ready...
119981
tool class_name Revealer, "./Revealer.svg" extends Container const ANIMATION_ICON_DURATION := 0.1 const ANIMATION_REVEAL_DURATION := 0.24 const TOGGLE_OPACITY := 0.65 const TOGGLE_OPACITY_HOVER := 1.0 signal expanded export var title := "Expand" setget set_title export var is_expanded := false setget set_is_expande...
120342
[gd_scene load_steps=3 format=2] [ext_resource path="res://course/lesson-10-the-game-loop/rotating-and-moving/RotateAndMoveSprite.gd" type="Script" id=1] [ext_resource path="res://course/common/Robot.tscn" type="PackedScene" id=2] [node name="RotateAndMoveSprite" type="Node2D"] [node name="Robot" parent="." instance...
120419
[gd_scene load_steps=4 format=2] [ext_resource path="res://ui/theme/fonts/font_title.tres" type="DynamicFont" id=1] [ext_resource path="res://ui/theme/panel_normal.tres" type="StyleBox" id=2] [sub_resource type="Theme" id=1] default_font = ExtResource( 1 ) [node name="VisualFunctionDefinition" type="PanelContainer"]...
120440
extends Panel signal used signal restored const SWORD := preload("res://course/common/inventory/sword.png") const SHIELD := preload("res://course/common/inventory/shield.png") const HEALTH := preload("res://course/common/inventory/healing_heart.png") const GEMS := preload("res://course/common/inventory/gems.png") co...
120538
[gd_resource type="Resource" load_steps=3 format=2] [ext_resource path="res://addons/gdscript-slice-exporter/collections/SceneProperties.gd" type="Script" id=1] [ext_resource path="res://course/lesson-12-using-variables/fixing_error/FixingError.tscn" type="PackedScene" id=2] [resource] script = ExtResource( 1 ) scene...
120621
When programs stop responding on your computer, it's often due to an infinite loop!" answer_options = [ "It would draw squares infinitely until the program is terminated", "It would draw 10 squares", "It would draw 20 squares" ] valid_answers = [ "It would draw squares infinitely until the program is terminated" ] is_m...
120692
[gd_scene load_steps=2 format=2] [ext_resource path="res://course/lesson-22-functions-return-values/convert-grid-coordinates/ConvertGridCoordinates.gd" type="Script" id=1] [node name="ConvertGridCoordinates" type="Node2D"] script = ExtResource( 1 ) [node name="Camera2D" type="Camera2D" parent="."] current = true
120727
[gd_resource type="Resource" load_steps=25 format=2] [ext_resource path="res://resources/Lesson.gd" type="Script" id=1] [ext_resource path="res://resources/ContentBlock.gd" type="Script" id=2] [ext_resource path="res://resources/QuizChoice.gd" type="Script" id=3] [ext_resource path="res://course/Documentation.tres" ty...
120765
[gd_resource type="Resource" load_steps=3 format=2] [ext_resource path="res://addons/gdscript-slice-exporter/collections/SceneProperties.gd" type="Script" id=1] [ext_resource path="res://course/lesson-8-defining-variables/define-health-variable/DefineHealthVar.tscn" type="PackedScene" id=2] [resource] script = ExtRes...
120803
[gd_resource type="Resource" load_steps=3 format=2] [ext_resource path="res://course/lesson-14-multiplying/reducing_damage/ReducingDamage.tscn" type="PackedScene" id=1] [ext_resource path="res://addons/gdscript-slice-exporter/collections/SceneProperties.gd" type="Script" id=2] [resource] script = ExtResource( 2 ) sce...
120819
tool extends Path2D const COLOR_GREY := Color("928fb8") export var graph_size := Vector2.ONE * 250 export var text_x := "x-axis" export var text_y := "y-axis" export var axis_increments := 50 export var show_speed := 400 var _line var _points := [] var _last_point := Vector2.ZERO # Need a draw offset as the scene is...
120852
{ "patterns": [ ["Expected", "type for"], ["Expected type after"], ], "raw": [ "Expected a type for the class variable.", "Expected a type for the class constant.", "Expected a type for the variable.", "Expected a type for an argument.", "Expected a return type for the function.", "Exp...
120929
func assert_file_exists(file_path): var disp = 'expected [' + file_path + '] to exist.' var f = File.new() if(f.file_exists(file_path)): _pass(disp) else: _fail(disp) # ------------------------------------------------------------------------------ # Asserts that a file should not exist # ----------------------...
121043
extends Object # ResourceLoader is unreliable when it comes to cache. # Sub-resources get cached regardless of the argument passed to load function. # This is a workaround that generates a new file on a fly, # while making sure that there is no cache record for it. # This file is then used to load the resource, after ...
121046
"Using own name in class file is not allowed (creates a cyclic reference)" "Can't load global class %IDENTIFIER%, cyclic reference?" "Identifier not found: %IDENTIFIER%" "'self' not present in static function!" "Invalid native class type '%NATIVE_TYPE%'." "Parser bug: unresolved data type." "Attempt to call a non-ident...
121053
# Compiling for web Because I need this often, here's a one-liner to compile for web: ```sh rm -rf build/web && \ mkdir -p build/web && \ godot -v --export "HTML5" build/web/index.html && \ cp -r html_export/static/* build/web && \ cd build/web && \ python -m http.server 8000 && \ cd - ``` (This assumes ...
121069
# Global signal bus registered as an auto-loaded node. Allows us to emit events # different nodes listen to without having to bubble signals through long chains # of UI nodes. extends Node signal lesson_started(lesson) signal lesson_completed(lesson) signal lesson_reading_block(block, previous_blocks) signal quiz_comp...
121094
extends KinematicBody2D export var jump_speed := 200 export var jump_max_height := 100.0 export var gravity := 4000 var is_walking := false onready var animated_sprite := $AnimatedSprite as AnimatedSprite var _velocity_y = 0.0 var _jump_starting_point := 0.0 func _ready() -> void: add_to_group("Player") func _...
121098
[gd_scene load_steps=2 format=2] [ext_resource path="res://game_demos/run_and_jump/Obstacle.gd" type="Script" id=1] [node name="Area2D" type="Area2D"] script = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 0, -0.203634 ) [node name="Sprite" type="Sprite" pare...
121105
[gd_resource type="Resource" load_steps=3 format=2] [ext_resource path="res://addons/gdscript-slice-exporter/collections/ScriptProperties.gd" type="Script" id=1] [ext_resource path="res://game_demos/run_and_jump/Player.gd" type="Script" id=2] [resource] script = ExtResource( 1 ) nodes_paths = [ NodePath("Level/Player...
121151
- Fix editor crash when unsupported `Resource` is dropped in scene ([GH-89126](https://github.com/godotengine/godot/pull/89126)). - Update lock and group button state when selection changed in CanvasItemEditor ([GH-89132](https://github.com/godotengine/godot/pull/89132)). - Expose TileMapLayer ([GH-89179](https://githu...
121153
- Fix `Path3D` tilt gizmo raycasting against local plane ([GH-91109](https://github.com/godotengine/godot/pull/91109)). - Simplify the GPUParticles3D editor gizmo to improve readability ([GH-91226](https://github.com/godotengine/godot/pull/91226)). - Add MultiNodeEdit support to MeshInstance3D editor ([GH-91620](https:...
121177
revent race condition on initial breakpoints from DAP ([GH-84895](https://github.com/godotengine/godot/pull/84895)). - Do not bother with line colors if `line_number_gutter` is not yet calculated ([GH-84907](https://github.com/godotengine/godot/pull/84907)). - Improve search/replace bar behavior ([GH-84932](https://git...
121179
ix data race against `EditorFileSystem.scanning_changes_done` ([GH-88124](https://github.com/godotengine/godot/pull/88124)). - Use `SafeFlag` for `EditorHTTPServer.server_quit` ([GH-88155](https://github.com/godotengine/godot/pull/88155)). - Use highlighted version of the tab icon in the bottom file system dock ([GH-88...
121199
iversal: Fix texture decompression ([GH-88676](https://github.com/godotengine/godot/pull/88676)). - Properly calculate binormal when creating SurfaceTool from arrays ([GH-88725](https://github.com/godotengine/godot/pull/88725)). - Multiple fixes for compressed meshes ([GH-88738](https://github.com/godotengine/godot/pul...
121295
// This service worker is required to expose an exported Godot project as a // Progressive Web App. It provides an offline fallback page telling the user // that they need an Internet connection to run the project if desired. // Incrementing CACHE_VERSION will kick off the install event and force // previously cached r...
121412
#ifndef DISABLE_LIGHT_SPOT for (uint i = 0u; i < MAX_FORWARD_LIGHTS; i++) { if (i >= spot_light_count) { break; } #if defined(USE_LIGHTMAP) && !defined(DISABLE_LIGHTMAP) if (spot_lights[spot_light_indices[i]].bake_mode == LIGHT_BAKE_STATIC) { continue; } #endif light_process_spot(spot_light_indices[i],...
121413
#ifndef USE_VERTEX_LIGHTING light_compute(normal, normalize(directional_lights[directional_shadow_index].direction), normalize(view), directional_lights[directional_shadow_index].size, directional_lights[directional_shadow_index].color * directional_lights[directional_shadow_index].energy, true, directional_shadow, f0...
121754
/**************************************************************************/ /* http_client_tcp.h */ /**************************************************************************/ /* This file is part of: */ /* ...
121767
public: enum ThreadLoadStatus { THREAD_LOAD_INVALID_RESOURCE, THREAD_LOAD_IN_PROGRESS, THREAD_LOAD_FAILED, THREAD_LOAD_LOADED }; enum LoadThreadMode { LOAD_THREAD_FROM_CURRENT, LOAD_THREAD_SPAWN_SINGLE, LOAD_THREAD_DISTRIBUTE, }; struct LoadToken : public RefCounted { String local_path; String ...
121769
/**************************************************************************/ /* stream_peer_tcp.h */ /**************************************************************************/ /* This file is part of: */ /* ...
121784
/**************************************************************************/ /* json.h */ /**************************************************************************/ /* This file is part of: */ /* ...
121836
/**************************************************************************/ /* transform_interpolator.h */ /**************************************************************************/ /* This file is part of: */ /* ...
121838
/**************************************************************************/ /* quaternion.h */ /**************************************************************************/ /* This file is part of: */ /* ...
121894
struct [[nodiscard]] Vector3 { static const int AXIS_COUNT = 3; enum Axis { AXIS_X, AXIS_Y, AXIS_Z, }; union { struct { real_t x; real_t y; real_t z; }; real_t coord[3] = { 0 }; }; _FORCE_INLINE_ const real_t &operator[](int p_axis) const { DEV_ASSERT((unsigned int)p_axis < 3); return...
121895
Vector3 Vector3::slerp(const Vector3 &p_to, real_t p_weight) const { // This method seems more complicated than it really is, since we write out // the internals of some methods for efficiency (mainly, checking length). real_t start_length_sq = length_squared(); real_t end_length_sq = p_to.length_squared(); if (un...
121896
bool Vector3::operator<(const Vector3 &p_v) const { if (x == p_v.x) { if (y == p_v.y) { return z < p_v.z; } return y < p_v.y; } return x < p_v.x; } bool Vector3::operator>(const Vector3 &p_v) const { if (x == p_v.x) { if (y == p_v.y) { return z > p_v.z; } return y > p_v.y; } return x > p_v.x; }...
121925
#ifndef OBJECT_H #define OBJECT_H #include "core/extension/gdextension_interface.h" #include "core/object/message_queue.h" #include "core/object/object_id.h" #include "core/os/rw_lock.h" #include "core/os/spin_lock.h" #include "core/templates/hash_map.h" #include "core/templates/hash_set.h" #include "core/templates/li...
121926
struct PropertyInfo { Variant::Type type = Variant::NIL; String name; StringName class_name; // For classes PropertyHint hint = PROPERTY_HINT_NONE; String hint_string; uint32_t usage = PROPERTY_USAGE_DEFAULT; // If you are thinking about adding another member to this class, ask the maintainer (Juan) first. _F...
122003
#ifndef TYPED_ARRAY_H #define TYPED_ARRAY_H #include "core/object/object.h" #include "core/variant/array.h" #include "core/variant/binder_common.h" #include "core/variant/method_ptrcall.h" #include "core/variant/type_info.h" #include "core/variant/variant.h" template <typename T> class TypedArray : public Array { pub...
122012
uint64_t get_indexed_size() const; /* Keying */ static bool is_keyed(Variant::Type p_type); typedef void (*ValidatedKeyedSetter)(Variant *base, const Variant *key, const Variant *value, bool *valid); typedef void (*ValidatedKeyedGetter)(const Variant *base, const Variant *key, Variant *value, bool *valid); type...
122202
#!/usr/bin/env python3 import argparse import contextlib import os import socket import subprocess import sys from http.server import HTTPServer, SimpleHTTPRequestHandler from pathlib import Path # See cpython GH-17851 and GH-17864. class DualStackServer(HTTPServer): def server_bind(self): # Suppress exc...
122217
/**************************************************************************/ /* http_client_web.h */ /**************************************************************************/ /* This file is part of: */ /* ...
122257
const Features = { /** * Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for. * * @param {number=} [majorVersion=1] The major WebGL version to check for. * @returns {boolean} If the given major version of WebGL is available. * @function Engine.isWebGLAvailable *...
122264
<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorExportPlatformWeb" inherits="EditorExportPlatform" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Exporter for the Web. </brief_description> <description> The Web exporter customize...
122450
boolean handleMouseEvent(final MotionEvent event, int eventActionOverride, boolean doubleTap) { return handleMouseEvent(event, eventActionOverride, event.getButtonState(), doubleTap); } boolean handleMouseEvent(final MotionEvent event, int eventActionOverride, int buttonMaskOverride, boolean doubleTap) { final f...
123212
{ const Vector3 vector_x = Vector3(1, 0, 0); const Vector3 vector_y = Vector3(0, 1, 0); const Vector3 vector_z = Vector3(0, 0, 1); const Vector3 a = Vector3(3.5, 8.5, 2.3); const Vector3 b = Vector3(5.2, 4.6, 7.8); CHECK_MESSAGE( vector_x.cross(vector_y) == vector_z, "Vector3 cross product of X and Y should...
123239
{ // Arbitrary Euler angles. Vector3 euler_yxz(Math::deg_to_rad(31.41), Math::deg_to_rad(-49.16), Math::deg_to_rad(12.34)); // Basis vectors from online calculation of rotation matrix. Vector3 i_unit(0.5545787, 0.1823950, 0.8118957); Vector3 j_unit(-0.5249245, 0.8337420, 0.1712555); Vector3 k_unit(-0.6456754, -0....
123381
/**************************************************************************/ /* test_button.h */ /**************************************************************************/ /* This file is part of: */ /* ...
123389
{ List<Node *> nodes; SceneTree::get_singleton()->get_nodes_in_group("nodes", &nodes); CHECK(nodes.is_empty()); SceneTree::get_singleton()->get_nodes_in_group("other_nodes", &nodes); CHECK(nodes.is_empty()); node1->add_to_group("nodes"); node2->add_to_group("other_nodes"); node1_1->add_to_group("nodes...
123398
{ // Cameras need a viewport to know how to compute their frustums, so we make a fake one here. Camera3D *test_camera = memnew(Camera3D); SubViewport *mock_viewport = memnew(SubViewport); // 4:2. mock_viewport->set_size(Vector2(400, 200)); SceneTree::get_singleton()->get_root()->add_child(mock_viewport); mock_vi...
123406
{ SubViewport *mock_viewport = memnew(SubViewport); Camera2D *test_camera = memnew(Camera2D); mock_viewport->set_size(Vector2(400, 200)); SceneTree::get_singleton()->get_root()->add_child(mock_viewport); mock_viewport->add_child(test_camera); SUBCASE("Anchor mode") { test_camera->set_anchor_mode(Camera2D::ANC...
123424
{ SIGNAL_WATCH(node_i, SceneStringName(mouse_entered)); SIGNAL_WATCH(node_i, SceneStringName(mouse_exited)); Array signal_args; signal_args.push_back(Array()); node_i->set_mouse_filter(Control::MOUSE_FILTER_PASS); node_j->set_mouse_filter(Control::MOUSE_FILTER_PASS); // Move to Control node_j. ...
123609
<?xml version="1.0" encoding="UTF-8" ?> <class name="PhysicsBody3D" inherits="CollisionObject3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Abstract base class for 3D game objects affected by physics. </brief_description> <description> ...
123616
<?xml version="1.0" encoding="UTF-8" ?> <class name="BaseButton" inherits="Control" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Abstract base class for GUI buttons. </brief_description> <description> [BaseButton] is an abstract base clas...
123617
<?xml version="1.0" encoding="UTF-8" ?> <class name="MeshInstance3D" inherits="GeometryInstance3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Node that instances meshes into a scenario. </brief_description> <description> MeshInstance3D ...
123618
<methods> <method name="bake_mesh_from_current_blend_shape_mix"> <return type="ArrayMesh" /> <param index="0" name="existing" type="ArrayMesh" default="null" /> <description> Takes a snapshot from the current [ArrayMesh] with all blend shapes applied according to their current weights and bakes it to the...
123627
<?xml version="1.0" encoding="UTF-8" ?> <class name="Viewport" inherits="Node" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Abstract base class for viewports. Encapsulates drawing and interaction with a game world. </brief_description> <des...
123628
<methods> <method name="find_world_2d" qualifiers="const"> <return type="World2D" /> <description> Returns the first valid [World2D] for this viewport, searching the [member world_2d] property of itself and any Viewport ancestor. </description> </method> <method name="find_world_3d" qualifiers="const...
123664
<?xml version="1.0" encoding="UTF-8" ?> <class name="ProjectSettings" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Stores globally-accessible variables. </brief_description> <description> Stores variables that can be acc...