text
stringlengths
11
6.3k
embedding
listlengths
768
768
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) { C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) }
[ -0.18371246755123138, 0.07129015773534775, 0.33266258239746094, -0.8154926896095276, -0.12273430079221725, 1.5919115543365479, 0.07215839624404907, -0.1817953884601593, 0.26486146450042725, 0.8634399771690369, -0.6175746917724609, 0.9601931571960449, -0.37402912974357605, -1.17001914978027...
func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
[ 0.006623296532779932, 0.3324680030345917, 0.37099727988243103, -0.735637366771698, 0.06737891584634781, 1.3624484539031982, 0.3673636317253113, 0.04611460492014885, 0.33897072076797485, 0.4398880898952484, -0.3629004657268524, 0.8215617537498474, -0.2625909745693207, -0.9973767399787903, ...
func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) { C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2)) }
[ -0.2675013542175293, 0.09569165110588074, 0.4368177354335785, -1.0576850175857544, -0.26421865820884705, 1.483046293258667, 0.09798069298267365, -0.023694699630141258, 0.663419246673584, 0.16383932530879974, -0.2363235056400299, 1.2199681997299194, -0.5240415334701538, -1.0518549680709839,...
func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
[ -0.24325129389762878, 0.1735168993473053, 0.43456825613975525, -0.8864938616752625, -0.3493861258029938, 1.4832779169082642, 0.6706931591033936, 0.34299352765083313, 0.7126251459121704, 0.14585943520069122, -0.1698705554008484, 0.9171184301376343, -0.15514861047267914, -1.0656744241714478,...
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) { C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3)) }
[ -0.18536415696144104, 0.2808683514595032, 0.49522823095321655, -1.2241829633712769, 0.41043326258659363, 0.407383531332016, 0.8661121129989624, -0.12941420078277588, -0.1908656656742096, 0.04317563772201538, -0.4553517699241638, 0.34600594639778137, -0.1852378398180008, -0.5267865061759949...
func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
[ -0.4417790174484253, 0.28479525446891785, 0.42152783274650574, -0.7355499267578125, -0.1481967568397522, -0.06403091549873352, 0.9620880484580994, -0.29247307777404785, -0.28463491797447205, -0.3911168575286865, -0.24306966364383698, 0.321039617061615, 0.33488792181015015, -0.1113959997892...
func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) { C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3)) }
[ -0.5496217012405396, 0.062108345329761505, 0.4954545795917511, -0.691300630569458, -0.05895496904850006, 0.8375040888786316, 0.634681761264801, -0.36988189816474915, -0.024052269756793976, 0.36225566267967224, -0.705613911151886, 0.22729545831680298, -0.5612462759017944, -0.733482956886291...
func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
[ -0.4500041604042053, 0.0712665542960167, 0.48243725299835205, -0.6204249262809753, -0.1592588871717453, 0.6643992066383362, 0.8016972541809082, -0.2727135717868805, 0.055841509252786636, -0.028564542531967163, -0.4434264898300171, 0.3712606132030487, -0.1835259050130844, -0.587194561958313...
func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3)) }
[ -0.5561481714248657, -0.14813297986984253, 0.6076093316078186, -0.9090125560760498, -0.14350159466266632, 0.8472118377685547, 0.5302460789680481, -0.31452322006225586, 0.36716148257255554, -0.17965707182884216, -0.273558646440506, 0.6235343813896179, -0.6991989016532898, -0.603855311870575...
func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
[ -0.5131052732467651, -0.13435618579387665, 0.5223357081413269, -0.743236243724823, -0.35253849625587463, 0.799262523651123, 1.0034176111221313, 0.0974082499742508, 0.25489553809165955, -0.24693238735198975, -0.2596062123775482, 0.5387831330299377, -0.1439712643623352, -0.6277134418487549, ...
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
[ 0.20300760865211487, 0.3036205768585205, 0.4767611026763916, -0.300258070230484, -0.5074117183685303, 0.10710594058036804, 1.012559175491333, -0.08732104301452637, -0.4803052246570587, -0.3397640883922577, -0.1082824319601059, 0.6164337396621704, 0.5934439301490784, 0.20299780368804932, ...
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x3fv(gpProgramUniformMatrix2x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
[ -0.41462090611457825, 0.5788565278053284, 0.3568950295448303, -0.5080808997154236, -0.07228361815214157, -0.0038322547916322947, 0.4146564304828644, -0.002232322935014963, -0.13566341996192932, -0.05764966458082199, 0.005330804269760847, 0.5466129779815674, 0.5218619704246521, -0.303228765...
func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
[ -0.6655258536338806, 0.37945356965065, 0.5007887482643127, -0.5539129376411438, -0.15687119960784912, -0.46224531531333923, 0.8919422030448914, -0.3409072458744049, -0.39595451951026917, -0.4291223883628845, -0.10295439511537552, 0.04211204871535301, 0.43360400199890137, 0.2469993382692337...
func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
[ 0.02581331692636013, 0.8765479326248169, 0.38520675897598267, -0.803583025932312, -0.04194210469722748, 0.31375616788864136, 0.7520232796669006, 0.11851134896278381, -0.004931698553264141, 0.02740461751818657, 0.03613762930035591, 0.3491404056549072, 0.09877903759479523, -0.295342564582824...
func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
[ 0.025467360392212868, 0.5158427953720093, 0.4606177806854248, -0.6081260442733765, -0.23678751289844513, 0.4596126973628998, 0.2363280951976776, -0.09783913940191269, 0.05045143887400627, 0.07887227088212967, -0.14069369435310364, 0.7179460525512695, 0.661355197429657, -0.39185240864753723...
func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
[ -0.25193414092063904, 0.9675351977348328, 0.42240259051322937, -0.9659987092018127, 0.3116840124130249, 0.17346014082431793, 0.5737670063972473, -0.09738020598888397, 0.24600054323673248, 0.3124280273914337, 0.018513619899749756, 0.10892655700445175, 0.027316736057400703, -0.38336548209190...
func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
[ -0.521390438079834, 0.6515247225761414, 0.49478062987327576, -0.7456941604614258, -0.1171775758266449, -0.2606313228607178, 1.165224313735962, -0.1918603777885437, -0.251947283744812, -0.3929131031036377, -0.11245070397853851, -0.04534923657774925, 0.16740958392620087, 0.08344004303216934,...
func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
[ -0.5069218277931213, 0.3380155861377716, 0.5670129656791687, -0.403323233127594, -0.5117893218994141, -0.2426488995552063, 0.6401916146278381, -0.2491186261177063, -0.3521936237812042, -0.5687263607978821, -0.3548532724380493, 0.24009868502616882, 0.7488418221473694, -0.09407363086938858, ...
func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
[ -0.6685109734535217, 1.1238384246826172, 0.43184641003608704, -0.8472152352333069, -0.13496439158916473, -0.017930353060364723, 0.5755211114883423, -0.10976456850767136, 0.27248215675354004, 0.06043417751789093, -0.20151975750923157, -0.029301488772034645, 0.15337932109832764, -0.577852606...
func ProvokingVertex(mode uint32) { C.glowProvokingVertex(gpProvokingVertex, (C.GLenum)(mode)) }
[ -0.2671845555305481, 0.9439318776130676, 0.30762141942977905, 0.14346842467784882, -0.09476648271083832, 0.6950308680534363, 0.4630822539329529, -0.09023712575435638, 0.48027339577674866, -0.21989122033119202, -0.46202147006988525, 1.1533664464950562, -0.4101520776748657, -0.13624246418476...
func PushAttrib(mask uint32) { C.glowPushAttrib(gpPushAttrib, (C.GLbitfield)(mask)) }
[ 0.5809354186058044, 0.3346375524997711, 0.24638406932353973, 0.3206914961338043, -0.07882101833820343, 1.3592585325241089, 0.7009398341178894, -1.1880881786346436, -0.39133211970329285, 0.986836850643158, 0.06735502928495407, 0.9087543487548828, 0.3345984220504761, -0.18368051946163177, ...
func PushClientAttrib(mask uint32) { C.glowPushClientAttrib(gpPushClientAttrib, (C.GLbitfield)(mask)) }
[ 0.4393061399459839, -0.09929387271404266, 0.27547135949134827, -0.2364191710948944, -0.5316975116729736, 1.2193992137908936, 0.9346517324447632, -1.796618938446045, -0.5384340286254883, 0.6625214219093323, -0.1259603351354599, 0.7338944673538208, -0.3158407211303711, -0.29544031620025635, ...
func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) { C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message))) }
[ -0.44489848613739014, 1.5264232158660889, 0.38626712560653687, -1.2172260284423828, -0.5107333660125732, 0.121986024081707, -0.3905108869075775, -1.2484655380249023, -0.17740945518016815, 0.7003879547119141, -0.9024324417114258, 1.2035787105560303, -0.707059383392334, 0.9806050658226013, ...
func PushMatrix() { C.glowPushMatrix(gpPushMatrix) }
[ 0.23166584968566895, 0.7671687006950378, 0.17977656424045563, 0.6409779787063599, -0.245430126786232, 1.0972025394439697, -0.03722620755434036, -0.48475930094718933, 0.04677287116646767, 0.4261464774608612, 0.6084506511688232, 0.9418869018554688, 0.27403128147125244, 0.6809302568435669, ...
func PushName(name uint32) { C.glowPushName(gpPushName, (C.GLuint)(name)) }
[ -0.23958685994148254, 1.3052592277526855, 0.5479316711425781, -0.47030967473983765, -0.8423299789428711, 0.7794969081878662, -0.2871338427066803, -1.5013269186019897, -0.0928981751203537, 1.4020453691482544, -1.087368130683899, -0.061397258192300797, -0.29886594414711, 0.6424335241317749, ...
func QueryCounter(id uint32, target uint32) { C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target)) }
[ -0.09437917172908783, -0.40349236130714417, 0.2290516197681427, -0.9135380387306213, -0.1892423778772354, 0.9824487566947937, 0.0614926740527153, -0.5312107801437378, 0.037930186837911606, -0.7114779949188232, -0.3381759226322174, 1.019789695739746, 0.008454623632133007, 0.268177330493927,...
func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32 { ret := C.glowQueryMatrixxOES(gpQueryMatrixxOES, (*C.GLfixed)(unsafe.Pointer(mantissa)), (*C.GLint)(unsafe.Pointer(exponent))) return (uint32)(ret) }
[ -0.38015249371528625, 0.7298216223716736, 0.41717633605003357, -0.6947998404502869, -1.2779431343078613, -0.18545454740524292, -0.5189734101295471, -0.5288304686546326, 0.26518377661705017, -0.30128350853919983, 0.07648295164108276, 0.34084174036979675, 0.020950762555003166, -0.32754415273...
func ReadBuffer(src uint32) { C.glowReadBuffer(gpReadBuffer, (C.GLenum)(src)) }
[ -0.5190616846084595, 0.8237762451171875, 0.379517525434494, -0.15811815857887268, -0.20598763227462769, 1.3243869543075562, 0.9322492480278015, -0.5486348271369934, 0.1837940812110901, -0.9471089243888855, -0.41450604796409607, 0.8082732558250427, 0.053035542368888855, 0.5786251425743103, ...
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
[ -0.3154903054237366, 0.3593393564224243, 0.5477042198181152, -1.208332896232605, -0.44958800077438354, 0.47042810916900635, -0.4862334430217743, -1.408950924873352, 0.2992955148220062, 0.03414185345172882, 0.961416482925415, 0.8097023367881775, -0.5375564694404602, 0.23583006858825684, 0...
func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { C.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data) }
[ -0.2956520915031433, 0.3966430723667145, 0.6853323578834534, -1.1707417964935303, -0.7650966644287109, 0.19054661691188812, -0.25768187642097473, -1.754941463470459, 0.31887000799179077, -0.21869097650051117, -0.20825590193271637, 0.33245065808296204, -0.21972164511680603, 0.55111145973205...
func ReleaseShaderCompiler() { C.glowReleaseShaderCompiler(gpReleaseShaderCompiler) }
[ 0.2669423222541809, -0.33358141779899597, 0.3824293613433838, 0.27910012006759644, -0.4957304894924164, -0.16950947046279907, 1.0305469036102295, -0.1515055149793625, 0.3006952106952667, -0.8981152772903442, -0.3961864113807678, 0.5574789047241211, -0.05925546586513519, 1.4512419700622559,...
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
[ -0.7142963409423828, -0.07272335886955261, 0.4995929002761841, -0.9507725238800049, -0.5660828351974487, 0.2203557789325714, 0.029236117377877235, -0.7561304569244385, 0.6106919646263123, -0.40537622570991516, -0.7231290340423584, 0.5311989784240723, -0.7732018828392029, -0.185536473989486...
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
[ -0.7366267442703247, -0.3270268440246582, 0.6603768467903137, -0.6390804648399353, -0.5573815107345581, -0.13985088467597961, -0.2875777781009674, -0.541289746761322, 1.08316969871521, 0.05201806128025055, -1.1027907133102417, 0.2583565413951874, -0.8758606910705566, 0.11128654330968857, ...
func ResetHistogram(target uint32) { C.glowResetHistogram(gpResetHistogram, (C.GLenum)(target)) }
[ 0.026430312544107437, 1.2917022705078125, 0.33029434084892273, 0.348590612411499, 0.7685990929603577, -0.04343895614147186, 0.9781075716018677, 0.2504109740257263, 0.5114483833312988, -0.21891622245311737, -0.6779256463050842, 1.550036072731018, -0.11150570958852768, -0.37950399518013, 0...
func ResetMinmax(target uint32) { C.glowResetMinmax(gpResetMinmax, (C.GLenum)(target)) }
[ -1.1255425214767456, 0.0552087239921093, 0.36366674304008484, 0.7460153102874756, -0.1259414404630661, -0.02092280238866806, -0.2166927456855774, -0.47574111819267273, 0.1431354284286499, 0.15727481245994568, -0.8093497157096863, 2.2952799797058105, -0.6881939768791199, -0.584928572177887,...
func ResumeTransformFeedback() { C.glowResumeTransformFeedback(gpResumeTransformFeedback) }
[ 0.5805659890174866, -0.2729688882827759, 0.43850818276405334, -0.9484562277793884, 0.002857535146176815, -0.08761858940124512, 0.9603170156478882, -0.287112832069397, 0.04229031130671501, -0.6275877952575684, -0.7980769872665405, 0.2987542450428009, -0.8681075572967529, -0.6140507459640503...
func SampleCoverage(value float32, invert bool) { C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert))) }
[ 0.0439334362745285, -0.34214210510253906, 0.5780388116836548, 0.41697436571121216, -1.3700159788131714, 0.6047548651695251, 0.5127459168434143, -0.3511667251586914, 0.9364616274833679, 0.27363014221191406, -0.020332973450422287, 0.2484312653541565, -0.49434584379196167, 0.24255841970443726...
func SampleMaski(maskNumber uint32, mask uint32) { C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask)) }
[ 0.17870070040225983, -0.32301944494247437, 0.2293170839548111, 0.37838807702064514, -0.9584046602249146, -0.006694958545267582, 0.7596821784973145, -0.5902915596961975, 0.8793268203735352, -0.13470147550106049, 0.12385421991348267, 0.6102501153945923, -0.33943748474121094, -0.0335466898977...
func Scissor(x int32, y int32, width int32, height int32) { C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) }
[ 0.10364393889904022, -0.30098551511764526, 0.49626466631889343, -0.6955358386039734, -1.1097582578659058, 0.9752563834190369, -0.1449217051267624, -0.9065732955932617, 0.574446976184845, -0.6065517663955688, -0.07975293695926666, 0.4737316071987152, -0.3273930847644806, 0.6338639855384827,...
func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) { C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height)) }
[ -0.06765539944171906, -0.323068231344223, 0.3726907968521118, -0.964549720287323, -0.19898459315299988, 0.2714543044567108, 0.08963514119386673, -1.1778863668441772, 1.0451921224594116, -0.6486974954605103, -0.36239439249038696, 1.0846134424209595, -0.6787069439888, 0.040334198623895645, ...
func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowSecondaryColorPointer(gpSecondaryColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) }
[ 1.1372207403182983, -0.8637527823448181, 0.7613268494606018, -0.8337764143943787, -0.27163219451904297, -0.14946821331977844, 0.47568610310554504, -1.4902212619781494, -0.053482167422771454, -0.3243415057659149, -0.7713509202003479, 1.7324098348617554, -0.37300437688827515, 0.3457424044609...
func SelectBuffer(size int32, buffer *uint32) { C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer))) }
[ 0.24428114295005798, -0.3625358045101166, 0.39377453923225403, -0.32455629110336304, -0.3715023398399353, 0.624138355255127, 0.5445951819419861, -1.4616358280181885, 1.0832369327545166, -0.803404688835144, -0.6887475848197937, 1.096328854560852, -1.0721429586410522, -0.38209959864616394, ...
func SeparableFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer) { C.glowSeparableFilter2D(gpSeparableFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C....
[ -0.5697920322418213, -0.07717123627662659, 0.8018119931221008, -0.44061988592147827, -1.35840904712677, 0.3009893596172333, 0.19708813726902008, -0.8501368165016174, -0.02733861841261387, -0.7082309722900391, -0.16935108602046967, 1.0984203815460205, -0.09965550154447556, -0.13559357821941...
func ShadeModel(mode uint32) { C.glowShadeModel(gpShadeModel, (C.GLenum)(mode)) }
[ -0.3179716169834137, 0.5294329524040222, 0.3969428241252899, -0.06189882755279541, -0.17926202714443207, 1.7620388269424438, 1.022650122642517, -0.23622244596481323, 0.15637245774269104, -0.37817296385765076, -1.3983023166656494, -0.19830849766731262, 0.1432863026857376, 0.4572341144084930...
func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) { C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length)) }
[ -0.09294849634170532, -0.08647599071264267, 0.7027525901794434, -0.25942060351371765, 0.20935659110546112, 0.7022709846496582, -0.3572540879249573, -1.1996210813522339, -0.17666713893413544, -0.24693916738033295, -0.8801115155220032, 0.3379325568675995, -0.6125526428222656, -0.016707541421...
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) { C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length))) }
[ 0.04778684303164482, 0.3666979968547821, 0.36576950550079346, -1.7638437747955322, -0.786856472492218, 0.21895527839660645, -0.06364545226097107, -0.4777313768863678, 0.5800979733467102, 0.05373245105147362, -0.8604236245155334, 0.31365397572517395, -0.3766387403011322, -1.0696661472320557...
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) { C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding)) }
[ -0.1391681432723999, -0.18628929555416107, 0.35932233929634094, 0.4446581304073334, 0.09843490272760391, 0.7965924143791199, 0.27107492089271545, -1.2507225275039673, 0.5518118739128113, -0.04790443181991577, -0.7035874128341675, 1.0321011543273926, -0.3278105556964874, -0.0932368338108062...
func StencilFunc(xfunc uint32, ref int32, mask uint32) { C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) }
[ 1.658982753753662, -0.02304605208337307, 0.34615442156791687, -0.6919379234313965, -0.3569304049015045, -0.5588563680648804, 1.4723807573318481, -0.3833063840866089, -0.31244421005249023, 0.5013979077339172, -0.06423205137252808, 1.1802699565887451, 0.14165782928466797, -0.9811677932739258...
func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) { C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) }
[ 1.2403093576431274, -0.0006446759216487408, 0.5283041596412659, -0.47173386812210083, -0.1173802837729454, -0.5484612584114075, 0.8313087821006775, -0.9408310055732727, -0.26484254002571106, -0.107640340924263, 0.003958448767662048, 0.5652023553848267, -0.6392483711242676, -0.9191769957542...
func StencilMask(mask uint32) { C.glowStencilMask(gpStencilMask, (C.GLuint)(mask)) }
[ 0.7239795923233032, 0.1651057004928589, 0.08059217780828476, -0.18461717665195465, 0.13767434656620026, -0.007634484674781561, 1.4884570837020874, -0.723846435546875, -0.011259252205491066, -0.6201591491699219, -0.4602576792240143, 0.40291568636894226, -0.5504786968231201, -0.6011484861373...
func StencilMaskSeparate(face uint32, mask uint32) { C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask)) }
[ 0.37854793667793274, -0.3061375021934509, 0.29648783802986145, -0.029196780174970627, 0.4174954295158386, -0.18141227960586548, 1.1904122829437256, -0.9294009208679199, -0.13273711502552032, -0.5720005035400391, -0.10663929581642151, 0.09720291197299957, -0.56769859790802, -0.3711439967155...
func StencilOp(fail uint32, zfail uint32, zpass uint32) { C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass)) }
[ 0.38054466247558594, -0.5992305874824524, 0.247624009847641, -0.11694595217704773, -0.20727421343326569, -0.14659640192985535, 0.7519699335098267, -0.3116418123245239, -0.7430047392845154, 0.6310521364212036, -0.22072643041610718, -0.10706580430269241, -0.5149277448654175, -0.9571832418441...
func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) { C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass)) }
[ 0.2162313610315323, 0.27167850732803345, 0.45412907004356384, -0.5490059852600098, -0.3737346827983856, -0.3825811445713043, 0.11901374906301498, -0.6173956990242004, 0.3086909353733063, 0.4675227701663971, -0.008984258398413658, -0.5882066488265991, -1.2068793773651123, -0.713067948818206...
func TexBuffer(target uint32, internalformat uint32, buffer uint32) { C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer)) }
[ -0.4157455265522003, -0.5345510840415955, 0.4486020505428314, -0.7958284020423889, -0.6282130479812622, 0.7370697259902954, -0.26068368554115295, -0.3827729821205139, 0.015847692266106606, -0.28249549865722656, -0.27590614557266235, 0.5285044312477112, -0.5554654002189636, -0.3565625250339...
func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) }
[ -0.1503315269947052, -1.1515476703643799, 0.6246084570884705, -0.9393778443336487, -0.5266069769859314, 0.7625278830528259, -0.40636083483695984, -0.009250838309526443, -0.5512505173683167, -0.16800923645496368, -0.6354354619979858, 0.6452746391296387, -0.43488961458206177, -0.453561991453...
func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowTexCoordPointer(gpTexCoordPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) }
[ 0.7090231776237488, -0.45220476388931274, 0.5665462017059326, -1.0939501523971558, -0.6921190023422241, 0.8445713520050049, 0.23024898767471313, -1.3912266492843628, -0.282920777797699, 0.8309038281440735, -0.2776191234588623, -0.00946892611682415, -1.0842183828353882, -0.23750507831573486...
func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype)...
[ -0.3745444416999817, -0.4045623242855072, 0.4962814152240753, -0.7959935069084167, -0.4486250579357147, 0.4729919135570526, -0.16998226940631866, -0.08678779006004333, -0.6628892421722412, 0.1649075597524643, 0.40521153807640076, 0.6271637678146362, -0.5386441349983215, 0.9836791753768921,...
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C...
[ -0.6637780666351318, -0.7831414937973022, 0.6263253688812256, -0.8313034176826477, -0.7910127639770508, 0.33721381425857544, -0.5886372327804565, -0.4230698049068451, -1.219840168952942, 0.000856053433381021, 0.3432636857032776, 0.9067603945732117, 0.03215989097952843, 0.5976338386535645, ...
func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolT...
[ -1.159639596939087, -0.45406702160835266, 0.6728910803794861, 0.025407718494534492, -1.158647894859314, -0.16491413116455078, -0.3411923050880432, -0.08580359816551208, -0.1596209853887558, 0.4432731866836548, -0.6543247699737549, 0.07724152505397797, -0.156965970993042, 0.5720964670181274...
func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsiz...
[ -0.36337554454803467, 0.20518063008785248, 0.7988972663879395, -0.49167561531066895, -0.3408139646053314, 0.3348425626754761, -0.7630072236061096, 0.22512517869472504, -0.5581697225570679, 0.5509783625602722, 0.15193423628807068, 0.7346107959747314, -0.5264273285865784, 0.04102411493659019...
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLs...
[ -0.693615198135376, -0.4705476462841034, 0.7405477166175842, -0.12851658463478088, -0.8042697310447693, 0.380290687084198, -0.3454827070236206, -0.04373844340443611, 0.19617275893688202, 0.7647753357887268, -0.5674409866333008, 0.156710684299469, -0.8645702004432678, 0.10278478264808655, ...
func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) { C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) }
[ -0.6553802490234375, -0.8201820254325867, 0.36529698967933655, -0.7186934947967529, -0.5343263149261475, 0.42249006032943726, 0.53640216588974, -0.5999631285667419, 0.09167055785655975, -0.3905043303966522, 0.392708957195282, -0.4423316717147827, -0.6028050780296326, 0.22482240200042725, ...
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
[ -0.7762341499328613, -1.1578617095947266, 0.529731035232544, -0.7019308805465698, -0.9089778065681458, 0.4047236144542694, -0.0067519075237214565, -0.9246951341629028, -0.8820323944091797, -0.5650072693824768, 0.028723856434226036, -0.0337204709649086, -0.0347072035074234, -0.1129556223750...
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)...
[ -0.9900667667388916, -0.5214374661445618, 0.7149479985237122, -0.038439616560935974, -1.0411888360977173, -0.2094736546278, -0.21987409889698029, -0.23733918368816376, 0.21030932664871216, 0.19057729840278625, -0.8341465592384338, 0.13467030227184296, 0.0336412750184536, 0.3481760323047638...
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) }
[ -0.38459235429763794, -0.17840056121349335, 0.57997727394104, -0.5138973593711853, -0.4357413649559021, 0.4019722640514374, -0.21860843896865845, -0.33952876925468445, -0.2218122035264969, 0.010316452942788601, -0.1479858160018921, -0.04431508108973503, -0.586169421672821, -0.7932224273681...
func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), ...
[ -0.6133216023445129, -0.5301222205162048, 0.7266224026679993, -0.22719120979309082, -0.6435399651527405, 0.28407198190689087, -0.20556192100048065, -0.22340618073940277, 0.5585258603096008, 0.47895848751068115, -0.8721886873245239, 0.2108643651008606, -0.7091344594955444, -0.11618390679359...
func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
[ 0.0367012619972229, -0.6615135669708252, 0.4607672691345215, -0.6131234169006348, -1.0258225202560425, 0.9043545126914978, -0.27463647723197937, 0.20563949644565582, -0.2983758747577667, -0.30136796832084656, -0.16535134613513947, 0.9903011322021484, -0.13852371275424957, 0.146252959966659...
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GL...
[ -0.1893869936466217, -1.1070055961608887, 0.5954142808914185, -0.7964473366737366, -1.221171498298645, 0.6157787442207336, -0.6547537446022034, -0.1112215667963028, -0.893872857093811, -0.4823583960533142, -0.2626141607761383, 1.1688069105148315, 0.3822745084762573, -0.041119202971458435, ...
func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset)...
[ 0.160895437002182, -0.34260836243629456, 0.690308690071106, -0.6130191683769226, -0.8044803142547607, 0.6483567953109741, -0.4904279410839081, 0.24002549052238464, -0.28190508484840393, -0.0061885891482234, -0.42260339856147766, 0.9099597334861755, -0.25139400362968445, -0.5034142136573792...
func TextureBarrier() { C.glowTextureBarrier(gpTextureBarrier) }
[ 0.44269877672195435, -0.4379415214061737, 0.23984308540821075, 0.1629788875579834, -0.3435511291027069, 1.0076454877853394, 0.8444429636001587, -0.9345117211341858, -0.3563319146633148, -0.6935859322547913, 0.06584902852773666, -0.1338111311197281, -0.7026664018630981, 1.2363604307174683, ...
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) { C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer)) }
[ -0.5736023187637329, -0.3963276147842407, 0.5232596397399902, -0.981572687625885, -0.4385627210140228, 0.9231593608856201, 0.24879123270511627, -0.5547723770141602, 0.6045300960540771, -0.5991337895393372, -0.14386743307113647, -0.03021550551056862, -0.5800047516822815, 0.3778945207595825,...
func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) }
[ -0.2778673470020294, -0.9682639837265015, 0.6351378560066223, -1.1177215576171875, -0.4269269108772278, 0.8901691436767578, -0.21425198018550873, -0.16141001880168915, -0.2254919707775116, -0.1882169246673584, -0.5332918763160706, 0.14317214488983154, -0.37955519556999207, -0.0030037802644...
func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) { C.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) }
[ -0.42706671357154846, -0.77485191822052, 0.37081557512283325, -1.0951803922653198, -0.6907578706741333, 0.6875988245010376, 0.8143284916877747, -0.8645640015602112, 0.4509671926498413, -0.5264043807983398, 0.2554307281970978, -0.8970357179641724, -0.6536274552345276, 0.8643896579742432, ...
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
[ -0.540563702583313, -1.1784307956695557, 0.5179774165153503, -1.1938780546188354, -1.0177639722824097, 0.6479185819625854, 0.34588342905044556, -1.2024695873260498, -0.4472543001174927, -0.7983824610710144, 0.028510205447673798, -0.6211535334587097, -0.04562154784798622, 0.6028562188148499...
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height),...
[ -0.8915623426437378, -0.4279320240020752, 0.6774648427963257, -0.37798476219177246, -1.0310901403427124, -0.14390292763710022, -0.13352295756340027, -0.3451194763183594, 0.49249571561813354, 0.1026126965880394, -0.9644904732704163, -0.3479517698287964, 0.11358624696731567, 0.73147135972976...
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) }
[ -0.17515133321285248, -0.25560957193374634, 0.6306848526000977, -0.9857836365699768, -0.5239618420600891, 0.6225632429122925, 0.18729153275489807, -0.6159619092941284, 0.21401315927505493, -0.17220744490623474, -0.12435606867074966, -0.6216551065444946, -0.6937436461448669, -0.131360083818...
func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsi...
[ -0.3803609311580658, -0.44937601685523987, 0.6746101975440979, -0.512636661529541, -0.7107936143875122, 0.4364457428455353, -0.14004532992839813, -0.32390096783638, 0.8036321401596069, 0.4365927577018738, -0.9733580350875854, -0.27255958318710327, -0.7364692091941833, 0.23277226090431213, ...
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
[ 0.19110563397407532, -0.2499929517507553, 0.5426756143569946, -0.9727612137794495, -1.1596167087554932, 1.1168372631072998, 0.08126883953809738, -0.006185188423842192, 0.008009721525013447, -0.4499722719192505, 0.09379586577415466, 0.6250622272491455, -0.495374858379364, 0.5195014476776123...
func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(...
[ -0.11583894491195679, -0.7831388115882874, 0.6307024955749512, -1.1507784128189087, -1.3066604137420654, 0.8463430404663086, -0.24905681610107422, -0.298138290643692, -0.6559415459632874, -0.6748580932617188, -0.010689190588891506, 0.7389243841171265, 0.18742984533309937, 0.387434661388397...
func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.G...
[ 0.27679362893104553, 0.09807278215885162, 0.7933218479156494, -0.9026129841804504, -0.908838152885437, 0.8339417576789856, -0.21064011752605438, 0.2172180563211441, 0.10687921196222305, -0.15549473464488983, -0.13379225134849548, 0.6166508197784424, -0.43849611282348633, -0.210744068026542...
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) { C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLui...
[ 0.27616193890571594, -0.775043785572052, 0.7898815870285034, -1.548954725265503, -1.1648892164230347, -0.3588345944881439, 0.5847833156585693, 0.07750346511602402, 0.15836471319198608, -0.6770824193954468, 0.47772347927093506, 0.5366529822349548, -0.16363978385925293, -0.2435884326696396, ...
func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) { C.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer)) }
[ 0.3648776113986969, -0.3257441222667694, 0.6492974162101746, -0.9010184407234192, 0.8545845150947571, 0.13867336511611938, 0.48632749915122986, -0.8747315406799316, 0.18727006018161774, -0.5465004444122314, -1.0332809686660767, 1.1603846549987793, -1.2007243633270264, -0.14624367654323578,...
func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) { C.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) }
[ 0.4327745735645294, -0.29935815930366516, 0.675909161567688, -1.1820852756500244, 0.35891908407211304, 0.3836141526699066, 0.39013466238975525, -0.28947821259498596, 0.15525853633880615, -0.607114315032959, -1.3554986715316772, 1.3795348405838013, -0.9665042161941528, -0.36475133895874023,...
func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) { C.glowTransformFeedbackVaryings(gpTransformFeedbackVaryings, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode)) }
[ 0.19794847071170807, 0.06354136765003204, 0.5615343451499939, -0.7255929112434387, 0.46881070733070374, 0.49665209650993347, 0.6463874578475952, -0.4639297425746918, 0.12531931698322296, -0.08312147855758667, -1.4690829515457153, 1.208510398864746, -0.5807216167449951, 0.5123795866966248, ...
func Uniform1f(location int32, v0 float32) { C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0)) }
[ 0.40055322647094727, -0.409593403339386, 0.1475125104188919, -0.9156190752983093, 0.7973435521125793, -0.04093325883150101, 1.3246181011199951, 0.7141778469085693, 0.3606947958469391, -0.12670210003852844, -0.4243064820766449, 0.7795725464820862, -0.11214424669742584, 0.6625196933746338, ...
func Uniform1fv(location int32, count int32, value *float32) { C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
[ -0.1378634124994278, 0.20465581119060516, 0.2594674825668335, -0.6024695038795471, 0.023334847763180733, -0.1460055410861969, 1.3381450176239014, -0.022747712209820747, -0.18032896518707275, -0.46771904826164246, -0.40622830390930176, 0.5888521671295166, 0.0669480487704277, 0.6253517866134...
func Uniform1i(location int32, v0 int32) { C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0)) }
[ 0.07567654550075531, -0.3650120496749878, 0.1671195775270462, -0.3281337022781372, 0.24247442185878754, 0.6634601950645447, 0.8653505444526672, 0.2596759796142578, 0.21171264350414276, 0.36056098341941833, -0.862289309501648, 0.7871931195259094, -0.4012834429740906, 0.4762322008609772, -...
func Uniform1iv(location int32, count int32, value *int32) { C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
[ -0.1334482580423355, -0.12000243365764618, 0.33359119296073914, -0.6290453672409058, 0.17547042667865753, 0.6341630220413208, 1.1793279647827148, 0.2021617740392685, 0.017760740593075752, -0.043299105018377304, -0.4884672462940216, 0.7583308815956116, -0.39108577370643616, 0.26957601308822...
func Uniform1ui(location int32, v0 uint32) { C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0)) }
[ -0.17918334901332855, -0.23594601452350616, 0.2537715435028076, -0.7448824644088745, 0.11723928898572922, 0.7827223539352417, 0.9473334550857544, 0.48414209485054016, 0.6565812230110168, -0.3373321294784546, -0.4327251613140106, 1.303490161895752, -0.573733389377594, 0.6227741241455078, ...
func Uniform1uiv(location int32, count int32, value *uint32) { C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
[ -0.4892338812351227, 0.10586637258529663, 0.4326685070991516, -0.5874479413032532, -0.2235500067472458, 0.753919243812561, 1.3361977338790894, 0.27810823917388916, 0.371567964553833, -0.253856897354126, -0.43978801369667053, 0.7789644598960876, -0.3487154543399811, 0.1334906667470932, -0...
func Uniform2f(location int32, v0 float32, v1 float32) { C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1)) }
[ 0.04449419677257538, -0.6840627789497375, 0.2851927876472473, -0.869751513004303, 0.5526233911514282, -0.028433427214622498, 0.6088797450065613, 0.2896054685115814, -0.7719154357910156, -0.5601779818534851, -0.9831414818763733, 1.012427568435669, 0.6598268747329712, 0.13517101109027863, ...
func Uniform2fv(location int32, count int32, value *float32) { C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
[ -0.055839624255895615, -0.13035278022289276, 0.36177918314933777, -0.5533720850944519, -0.10220518708229065, -0.14511767029762268, 0.6818352937698364, -0.07475052773952484, -0.7913814187049866, -0.7551326155662537, -1.0136399269104004, 1.0394718647003174, 0.7762377262115479, 0.477410465478...
func Uniform2i(location int32, v0 int32, v1 int32) { C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1)) }
[ -0.4655555784702301, -0.8628216981887817, 0.3508436977863312, -0.43678537011146545, -0.13562577962875366, 0.4806429445743561, 0.3990142345428467, 0.12537699937820435, -0.7494373917579651, 0.25140008330345154, -1.450439214706421, 0.8332045078277588, 0.28754669427871704, -0.3238103687763214,...
func Uniform2iv(location int32, count int32, value *int32) { C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
[ -0.26474371552467346, -0.3055955469608307, 0.4045557975769043, -0.5173750519752502, -0.1632491946220398, 0.30014774203300476, 0.8118653893470764, 0.25620195269584656, -0.7392950057983398, -0.24830344319343567, -1.1717529296875, 0.8723464608192444, 0.34562841057777405, -0.12042482942342758,...
func Uniform2ui(location int32, v0 uint32, v1 uint32) { C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1)) }
[ -0.6469249129295349, -0.7581542730331421, 0.32191529870033264, -1.1969389915466309, 0.009968138299882412, 0.6687295436859131, 0.3053281009197235, 0.11261267960071564, 0.17787522077560425, -0.3787459135055542, -0.8219282031059265, 1.4324153661727905, 0.3287554979324341, 0.03844374045729637,...
func Uniform2uiv(location int32, count int32, value *uint32) { C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
[ -0.48331892490386963, -0.23751337826251984, 0.47529101371765137, -0.8792516589164734, -0.23987366259098053, 0.5743935704231262, 0.751046359539032, 0.13092565536499023, -0.03561810404062271, -0.41021689772605896, -0.7063798904418945, 1.1071115732192993, 0.5951331257820129, -0.04629239812493...
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) { C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2)) }
[ 0.3670332431793213, -0.034799568355083466, 0.2759466767311096, -1.2609294652938843, 0.7874399423599243, 0.5232545733451843, 0.25287947058677673, 0.37638401985168457, -0.25485503673553467, 0.46106281876564026, -0.9537081122398376, 0.8176235556602478, -0.17801301181316376, -0.771975219249725...
func Uniform3fv(location int32, count int32, value *float32) { C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
[ 0.17921744287014008, 0.48739999532699585, 0.2088499218225479, -0.8540324568748474, 0.0965891182422638, 0.1629606932401657, 0.4197767674922943, 0.18629616498947144, -0.12485592067241669, 0.006625393871217966, -0.7459748983383179, 0.7862059473991394, 0.20795410871505737, -0.19631636142730713...
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) { C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) }
[ -0.047756344079971313, 0.004581475164741278, 0.30485567450523376, -0.7771176695823669, 0.1522752046585083, 1.275145411491394, -0.29662808775901794, 0.006571169476956129, 0.026177166029810905, 1.0814752578735352, -1.171175479888916, 0.6760733723640442, -0.39246293902397156, -0.9396894574165...
func Uniform3iv(location int32, count int32, value *int32) { C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
[ 0.14028137922286987, 0.30227401852607727, 0.282100111246109, -0.7605097889900208, 0.22833935916423798, 0.9036461114883423, 0.12280034273862839, 0.3720335066318512, 0.04909011721611023, 0.45215660333633423, -0.8837549686431885, 0.8000934720039368, -0.24511116743087769, -0.5933966040611267, ...