text stringlengths 11 6.3k | embedding listlengths 768 768 |
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func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {
C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
} | [
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func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
} | [
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func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {
C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))
} | [
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func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
} | [
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func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {
C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))
} | [
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func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {
C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
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func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {
C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))
} | [
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func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {
C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
} | [
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func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {
C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))
} | [
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func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {
C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
} | [
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func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
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... |
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x3fv(gpProgramUniformMatrix2x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
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func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
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func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
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func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
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func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
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func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
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func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
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func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {
C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
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func ProvokingVertex(mode uint32) {
C.glowProvokingVertex(gpProvokingVertex, (C.GLenum)(mode))
} | [
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func PushAttrib(mask uint32) {
C.glowPushAttrib(gpPushAttrib, (C.GLbitfield)(mask))
} | [
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func PushClientAttrib(mask uint32) {
C.glowPushClientAttrib(gpPushClientAttrib, (C.GLbitfield)(mask))
} | [
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func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {
C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))
} | [
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func PushMatrix() {
C.glowPushMatrix(gpPushMatrix)
} | [
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func PushName(name uint32) {
C.glowPushName(gpPushName, (C.GLuint)(name))
} | [
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func QueryCounter(id uint32, target uint32) {
C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target))
} | [
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func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32 {
ret := C.glowQueryMatrixxOES(gpQueryMatrixxOES, (*C.GLfixed)(unsafe.Pointer(mantissa)), (*C.GLint)(unsafe.Pointer(exponent)))
return (uint32)(ret)
} | [
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func ReadBuffer(src uint32) {
C.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))
} | [
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func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
} | [
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func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {
C.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)
} | [
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func ReleaseShaderCompiler() {
C.glowReleaseShaderCompiler(gpReleaseShaderCompiler)
} | [
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func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
} | [
-0.7142963409423828,
-0.07272335886955261,
0.4995929002761841,
-0.9507725238800049,
-0.5660828351974487,
0.2203557789325714,
0.029236117377877235,
-0.7561304569244385,
0.6106919646263123,
-0.40537622570991516,
-0.7231290340423584,
0.5311989784240723,
-0.7732018828392029,
-0.185536473989486... |
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {
C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
} | [
-0.7366267442703247,
-0.3270268440246582,
0.6603768467903137,
-0.6390804648399353,
-0.5573815107345581,
-0.13985088467597961,
-0.2875777781009674,
-0.541289746761322,
1.08316969871521,
0.05201806128025055,
-1.1027907133102417,
0.2583565413951874,
-0.8758606910705566,
0.11128654330968857,
... |
func ResetHistogram(target uint32) {
C.glowResetHistogram(gpResetHistogram, (C.GLenum)(target))
} | [
0.026430312544107437,
1.2917022705078125,
0.33029434084892273,
0.348590612411499,
0.7685990929603577,
-0.04343895614147186,
0.9781075716018677,
0.2504109740257263,
0.5114483833312988,
-0.21891622245311737,
-0.6779256463050842,
1.550036072731018,
-0.11150570958852768,
-0.37950399518013,
0... |
func ResetMinmax(target uint32) {
C.glowResetMinmax(gpResetMinmax, (C.GLenum)(target))
} | [
-1.1255425214767456,
0.0552087239921093,
0.36366674304008484,
0.7460153102874756,
-0.1259414404630661,
-0.02092280238866806,
-0.2166927456855774,
-0.47574111819267273,
0.1431354284286499,
0.15727481245994568,
-0.8093497157096863,
2.2952799797058105,
-0.6881939768791199,
-0.584928572177887,... |
func ResumeTransformFeedback() {
C.glowResumeTransformFeedback(gpResumeTransformFeedback)
} | [
0.5805659890174866,
-0.2729688882827759,
0.43850818276405334,
-0.9484562277793884,
0.002857535146176815,
-0.08761858940124512,
0.9603170156478882,
-0.287112832069397,
0.04229031130671501,
-0.6275877952575684,
-0.7980769872665405,
0.2987542450428009,
-0.8681075572967529,
-0.6140507459640503... |
func SampleCoverage(value float32, invert bool) {
C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert)))
} | [
0.0439334362745285,
-0.34214210510253906,
0.5780388116836548,
0.41697436571121216,
-1.3700159788131714,
0.6047548651695251,
0.5127459168434143,
-0.3511667251586914,
0.9364616274833679,
0.27363014221191406,
-0.020332973450422287,
0.2484312653541565,
-0.49434584379196167,
0.24255841970443726... |
func SampleMaski(maskNumber uint32, mask uint32) {
C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask))
} | [
0.17870070040225983,
-0.32301944494247437,
0.2293170839548111,
0.37838807702064514,
-0.9584046602249146,
-0.006694958545267582,
0.7596821784973145,
-0.5902915596961975,
0.8793268203735352,
-0.13470147550106049,
0.12385421991348267,
0.6102501153945923,
-0.33943748474121094,
-0.0335466898977... |
func Scissor(x int32, y int32, width int32, height int32) {
C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))
} | [
0.10364393889904022,
-0.30098551511764526,
0.49626466631889343,
-0.6955358386039734,
-1.1097582578659058,
0.9752563834190369,
-0.1449217051267624,
-0.9065732955932617,
0.574446976184845,
-0.6065517663955688,
-0.07975293695926666,
0.4737316071987152,
-0.3273930847644806,
0.6338639855384827,... |
func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {
C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))
} | [
-0.06765539944171906,
-0.323068231344223,
0.3726907968521118,
-0.964549720287323,
-0.19898459315299988,
0.2714543044567108,
0.08963514119386673,
-1.1778863668441772,
1.0451921224594116,
-0.6486974954605103,
-0.36239439249038696,
1.0846134424209595,
-0.6787069439888,
0.040334198623895645,
... |
func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowSecondaryColorPointer(gpSecondaryColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
} | [
1.1372207403182983,
-0.8637527823448181,
0.7613268494606018,
-0.8337764143943787,
-0.27163219451904297,
-0.14946821331977844,
0.47568610310554504,
-1.4902212619781494,
-0.053482167422771454,
-0.3243415057659149,
-0.7713509202003479,
1.7324098348617554,
-0.37300437688827515,
0.3457424044609... |
func SelectBuffer(size int32, buffer *uint32) {
C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))
} | [
0.24428114295005798,
-0.3625358045101166,
0.39377453923225403,
-0.32455629110336304,
-0.3715023398399353,
0.624138355255127,
0.5445951819419861,
-1.4616358280181885,
1.0832369327545166,
-0.803404688835144,
-0.6887475848197937,
1.096328854560852,
-1.0721429586410522,
-0.38209959864616394,
... |
func SeparableFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer) {
C.glowSeparableFilter2D(gpSeparableFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.... | [
-0.5697920322418213,
-0.07717123627662659,
0.8018119931221008,
-0.44061988592147827,
-1.35840904712677,
0.3009893596172333,
0.19708813726902008,
-0.8501368165016174,
-0.02733861841261387,
-0.7082309722900391,
-0.16935108602046967,
1.0984203815460205,
-0.09965550154447556,
-0.13559357821941... |
func ShadeModel(mode uint32) {
C.glowShadeModel(gpShadeModel, (C.GLenum)(mode))
} | [
-0.3179716169834137,
0.5294329524040222,
0.3969428241252899,
-0.06189882755279541,
-0.17926202714443207,
1.7620388269424438,
1.022650122642517,
-0.23622244596481323,
0.15637245774269104,
-0.37817296385765076,
-1.3983023166656494,
-0.19830849766731262,
0.1432863026857376,
0.4572341144084930... |
func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {
C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))
} | [
-0.09294849634170532,
-0.08647599071264267,
0.7027525901794434,
-0.25942060351371765,
0.20935659110546112,
0.7022709846496582,
-0.3572540879249573,
-1.1996210813522339,
-0.17666713893413544,
-0.24693916738033295,
-0.8801115155220032,
0.3379325568675995,
-0.6125526428222656,
-0.016707541421... |
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {
C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))
} | [
0.04778684303164482,
0.3666979968547821,
0.36576950550079346,
-1.7638437747955322,
-0.786856472492218,
0.21895527839660645,
-0.06364545226097107,
-0.4777313768863678,
0.5800979733467102,
0.05373245105147362,
-0.8604236245155334,
0.31365397572517395,
-0.3766387403011322,
-1.0696661472320557... |
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {
C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding))
} | [
-0.1391681432723999,
-0.18628929555416107,
0.35932233929634094,
0.4446581304073334,
0.09843490272760391,
0.7965924143791199,
0.27107492089271545,
-1.2507225275039673,
0.5518118739128113,
-0.04790443181991577,
-0.7035874128341675,
1.0321011543273926,
-0.3278105556964874,
-0.0932368338108062... |
func StencilFunc(xfunc uint32, ref int32, mask uint32) {
C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
} | [
1.658982753753662,
-0.02304605208337307,
0.34615442156791687,
-0.6919379234313965,
-0.3569304049015045,
-0.5588563680648804,
1.4723807573318481,
-0.3833063840866089,
-0.31244421005249023,
0.5013979077339172,
-0.06423205137252808,
1.1802699565887451,
0.14165782928466797,
-0.9811677932739258... |
func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {
C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))
} | [
1.2403093576431274,
-0.0006446759216487408,
0.5283041596412659,
-0.47173386812210083,
-0.1173802837729454,
-0.5484612584114075,
0.8313087821006775,
-0.9408310055732727,
-0.26484254002571106,
-0.107640340924263,
0.003958448767662048,
0.5652023553848267,
-0.6392483711242676,
-0.9191769957542... |
func StencilMask(mask uint32) {
C.glowStencilMask(gpStencilMask, (C.GLuint)(mask))
} | [
0.7239795923233032,
0.1651057004928589,
0.08059217780828476,
-0.18461717665195465,
0.13767434656620026,
-0.007634484674781561,
1.4884570837020874,
-0.723846435546875,
-0.011259252205491066,
-0.6201591491699219,
-0.4602576792240143,
0.40291568636894226,
-0.5504786968231201,
-0.6011484861373... |
func StencilMaskSeparate(face uint32, mask uint32) {
C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))
} | [
0.37854793667793274,
-0.3061375021934509,
0.29648783802986145,
-0.029196780174970627,
0.4174954295158386,
-0.18141227960586548,
1.1904122829437256,
-0.9294009208679199,
-0.13273711502552032,
-0.5720005035400391,
-0.10663929581642151,
0.09720291197299957,
-0.56769859790802,
-0.3711439967155... |
func StencilOp(fail uint32, zfail uint32, zpass uint32) {
C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))
} | [
0.38054466247558594,
-0.5992305874824524,
0.247624009847641,
-0.11694595217704773,
-0.20727421343326569,
-0.14659640192985535,
0.7519699335098267,
-0.3116418123245239,
-0.7430047392845154,
0.6310521364212036,
-0.22072643041610718,
-0.10706580430269241,
-0.5149277448654175,
-0.9571832418441... |
func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {
C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))
} | [
0.2162313610315323,
0.27167850732803345,
0.45412907004356384,
-0.5490059852600098,
-0.3737346827983856,
-0.3825811445713043,
0.11901374906301498,
-0.6173956990242004,
0.3086909353733063,
0.4675227701663971,
-0.008984258398413658,
-0.5882066488265991,
-1.2068793773651123,
-0.713067948818206... |
func TexBuffer(target uint32, internalformat uint32, buffer uint32) {
C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))
} | [
-0.4157455265522003,
-0.5345510840415955,
0.4486020505428314,
-0.7958284020423889,
-0.6282130479812622,
0.7370697259902954,
-0.26068368554115295,
-0.3827729821205139,
0.015847692266106606,
-0.28249549865722656,
-0.27590614557266235,
0.5285044312477112,
-0.5554654002189636,
-0.3565625250339... |
func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {
C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
} | [
-0.1503315269947052,
-1.1515476703643799,
0.6246084570884705,
-0.9393778443336487,
-0.5266069769859314,
0.7625278830528259,
-0.40636083483695984,
-0.009250838309526443,
-0.5512505173683167,
-0.16800923645496368,
-0.6354354619979858,
0.6452746391296387,
-0.43488961458206177,
-0.453561991453... |
func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {
C.glowTexCoordPointer(gpTexCoordPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)
} | [
0.7090231776237488,
-0.45220476388931274,
0.5665462017059326,
-1.0939501523971558,
-0.6921190023422241,
0.8445713520050049,
0.23024898767471313,
-1.3912266492843628,
-0.282920777797699,
0.8309038281440735,
-0.2776191234588623,
-0.00946892611682415,
-1.0842183828353882,
-0.23750507831573486... |
func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype)... | [
-0.3745444416999817,
-0.4045623242855072,
0.4962814152240753,
-0.7959935069084167,
-0.4486250579357147,
0.4729919135570526,
-0.16998226940631866,
-0.08678779006004333,
-0.6628892421722412,
0.1649075597524643,
0.40521153807640076,
0.6271637678146362,
-0.5386441349983215,
0.9836791753768921,... |
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C... | [
-0.6637780666351318,
-0.7831414937973022,
0.6263253688812256,
-0.8313034176826477,
-0.7910127639770508,
0.33721381425857544,
-0.5886372327804565,
-0.4230698049068451,
-1.219840168952942,
0.000856053433381021,
0.3432636857032776,
0.9067603945732117,
0.03215989097952843,
0.5976338386535645,
... |
func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolT... | [
-1.159639596939087,
-0.45406702160835266,
0.6728910803794861,
0.025407718494534492,
-1.158647894859314,
-0.16491413116455078,
-0.3411923050880432,
-0.08580359816551208,
-0.1596209853887558,
0.4432731866836548,
-0.6543247699737549,
0.07724152505397797,
-0.156965970993042,
0.5720964670181274... |
func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsiz... | [
-0.36337554454803467,
0.20518063008785248,
0.7988972663879395,
-0.49167561531066895,
-0.3408139646053314,
0.3348425626754761,
-0.7630072236061096,
0.22512517869472504,
-0.5581697225570679,
0.5509783625602722,
0.15193423628807068,
0.7346107959747314,
-0.5264273285865784,
0.04102411493659019... |
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLs... | [
-0.693615198135376,
-0.4705476462841034,
0.7405477166175842,
-0.12851658463478088,
-0.8042697310447693,
0.380290687084198,
-0.3454827070236206,
-0.04373844340443611,
0.19617275893688202,
0.7647753357887268,
-0.5674409866333008,
0.156710684299469,
-0.8645702004432678,
0.10278478264808655,
... |
func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {
C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
} | [
-0.6553802490234375,
-0.8201820254325867,
0.36529698967933655,
-0.7186934947967529,
-0.5343263149261475,
0.42249006032943726,
0.53640216588974,
-0.5999631285667419,
0.09167055785655975,
-0.3905043303966522,
0.392708957195282,
-0.4423316717147827,
-0.6028050780296326,
0.22482240200042725,
... |
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
} | [
-0.7762341499328613,
-1.1578617095947266,
0.529731035232544,
-0.7019308805465698,
-0.9089778065681458,
0.4047236144542694,
-0.0067519075237214565,
-0.9246951341629028,
-0.8820323944091797,
-0.5650072693824768,
0.028723856434226036,
-0.0337204709649086,
-0.0347072035074234,
-0.1129556223750... |
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)... | [
-0.9900667667388916,
-0.5214374661445618,
0.7149479985237122,
-0.038439616560935974,
-1.0411888360977173,
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-0.21987409889698029,
-0.23733918368816376,
0.21030932664871216,
0.19057729840278625,
-0.8341465592384338,
0.13467030227184296,
0.0336412750184536,
0.3481760323047638... |
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
} | [
-0.38459235429763794,
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0.010316452942788601,
-0.1479858160018921,
-0.04431508108973503,
-0.586169421672821,
-0.7932224273681... |
func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), ... | [
-0.6133216023445129,
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0.47895848751068115,
-0.8721886873245239,
0.2108643651008606,
-0.7091344594955444,
-0.11618390679359... |
func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
} | [
0.0367012619972229,
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-0.30136796832084656,
-0.16535134613513947,
0.9903011322021484,
-0.13852371275424957,
0.146252959966659... |
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GL... | [
-0.1893869936466217,
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-0.4823583960533142,
-0.2626141607761383,
1.1688069105148315,
0.3822745084762573,
-0.041119202971458435,
... |
func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset)... | [
0.160895437002182,
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-0.6130191683769226,
-0.8044803142547607,
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-0.4904279410839081,
0.24002549052238464,
-0.28190508484840393,
-0.0061885891482234,
-0.42260339856147766,
0.9099597334861755,
-0.25139400362968445,
-0.5034142136573792... |
func TextureBarrier() {
C.glowTextureBarrier(gpTextureBarrier)
} | [
0.44269877672195435,
-0.4379415214061737,
0.23984308540821075,
0.1629788875579834,
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1.0076454877853394,
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0.06584902852773666,
-0.1338111311197281,
-0.7026664018630981,
1.2363604307174683,
... |
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {
C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))
} | [
-0.5736023187637329,
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-0.14386743307113647,
-0.03021550551056862,
-0.5800047516822815,
0.3778945207595825,... |
func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {
C.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
} | [
-0.2778673470020294,
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-0.1882169246673584,
-0.5332918763160706,
0.14317214488983154,
-0.37955519556999207,
-0.0030037802644... |
func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {
C.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))
} | [
-0.42706671357154846,
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0.2554307281970978,
-0.8970357179641724,
-0.6536274552345276,
0.8643896579742432,
... |
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {
C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))
} | [
-0.540563702583313,
-1.1784307956695557,
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-1.1938780546188354,
-1.0177639722824097,
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-0.7983824610710144,
0.028510205447673798,
-0.6211535334587097,
-0.04562154784798622,
0.6028562188148499... |
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {
C.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height),... | [
-0.8915623426437378,
-0.4279320240020752,
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-0.37798476219177246,
-1.0310901403427124,
-0.14390292763710022,
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0.1026126965880394,
-0.9644904732704163,
-0.3479517698287964,
0.11358624696731567,
0.73147135972976... |
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {
C.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))
} | [
-0.17515133321285248,
-0.25560957193374634,
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-0.9857836365699768,
-0.5239618420600891,
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-0.17220744490623474,
-0.12435606867074966,
-0.6216551065444946,
-0.6937436461448669,
-0.131360083818... |
func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {
C.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsi... | [
-0.3803609311580658,
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0.6746101975440979,
-0.512636661529541,
-0.7107936143875122,
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-0.9733580350875854,
-0.27255958318710327,
-0.7364692091941833,
0.23277226090431213,
... |
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)
} | [
0.19110563397407532,
-0.2499929517507553,
0.5426756143569946,
-0.9727612137794495,
-1.1596167087554932,
1.1168372631072998,
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-0.006185188423842192,
0.008009721525013447,
-0.4499722719192505,
0.09379586577415466,
0.6250622272491455,
-0.495374858379364,
0.5195014476776123... |
func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(... | [
-0.11583894491195679,
-0.7831388115882874,
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-1.1507784128189087,
-1.3066604137420654,
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-0.24905681610107422,
-0.298138290643692,
-0.6559415459632874,
-0.6748580932617188,
-0.010689190588891506,
0.7389243841171265,
0.18742984533309937,
0.387434661388397... |
func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {
C.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.G... | [
0.27679362893104553,
0.09807278215885162,
0.7933218479156494,
-0.9026129841804504,
-0.908838152885437,
0.8339417576789856,
-0.21064011752605438,
0.2172180563211441,
0.10687921196222305,
-0.15549473464488983,
-0.13379225134849548,
0.6166508197784424,
-0.43849611282348633,
-0.210744068026542... |
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {
C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLui... | [
0.27616193890571594,
-0.775043785572052,
0.7898815870285034,
-1.548954725265503,
-1.1648892164230347,
-0.3588345944881439,
0.5847833156585693,
0.07750346511602402,
0.15836471319198608,
-0.6770824193954468,
0.47772347927093506,
0.5366529822349548,
-0.16363978385925293,
-0.2435884326696396,
... |
func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {
C.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer))
} | [
0.3648776113986969,
-0.3257441222667694,
0.6492974162101746,
-0.9010184407234192,
0.8545845150947571,
0.13867336511611938,
0.48632749915122986,
-0.8747315406799316,
0.18727006018161774,
-0.5465004444122314,
-1.0332809686660767,
1.1603846549987793,
-1.2007243633270264,
-0.14624367654323578,... |
func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {
C.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))
} | [
0.4327745735645294,
-0.29935815930366516,
0.675909161567688,
-1.1820852756500244,
0.35891908407211304,
0.3836141526699066,
0.39013466238975525,
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-0.607114315032959,
-1.3554986715316772,
1.3795348405838013,
-0.9665042161941528,
-0.36475133895874023,... |
func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) {
C.glowTransformFeedbackVaryings(gpTransformFeedbackVaryings, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode))
} | [
0.19794847071170807,
0.06354136765003204,
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0.46881070733070374,
0.49665209650993347,
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-1.4690829515457153,
1.208510398864746,
-0.5807216167449951,
0.5123795866966248,
... |
func Uniform1f(location int32, v0 float32) {
C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))
} | [
0.40055322647094727,
-0.409593403339386,
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-0.4243064820766449,
0.7795725464820862,
-0.11214424669742584,
0.6625196933746338,
... |
func Uniform1fv(location int32, count int32, value *float32) {
C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
-0.1378634124994278,
0.20465581119060516,
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-0.46771904826164246,
-0.40622830390930176,
0.5888521671295166,
0.0669480487704277,
0.6253517866134... |
func Uniform1i(location int32, v0 int32) {
C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))
} | [
0.07567654550075531,
-0.3650120496749878,
0.1671195775270462,
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-0.862289309501648,
0.7871931195259094,
-0.4012834429740906,
0.4762322008609772,
-... |
func Uniform1iv(location int32, count int32, value *int32) {
C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
} | [
-0.1334482580423355,
-0.12000243365764618,
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-0.6290453672409058,
0.17547042667865753,
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-0.4884672462940216,
0.7583308815956116,
-0.39108577370643616,
0.26957601308822... |
func Uniform1ui(location int32, v0 uint32) {
C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))
} | [
-0.17918334901332855,
-0.23594601452350616,
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-0.7448824644088745,
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-0.4327251613140106,
1.303490161895752,
-0.573733389377594,
0.6227741241455078,
... |
func Uniform1uiv(location int32, count int32, value *uint32) {
C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
} | [
-0.4892338812351227,
0.10586637258529663,
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-0.5874479413032532,
-0.2235500067472458,
0.753919243812561,
1.3361977338790894,
0.27810823917388916,
0.371567964553833,
-0.253856897354126,
-0.43978801369667053,
0.7789644598960876,
-0.3487154543399811,
0.1334906667470932,
-0... |
func Uniform2f(location int32, v0 float32, v1 float32) {
C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))
} | [
0.04449419677257538,
-0.6840627789497375,
0.2851927876472473,
-0.869751513004303,
0.5526233911514282,
-0.028433427214622498,
0.6088797450065613,
0.2896054685115814,
-0.7719154357910156,
-0.5601779818534851,
-0.9831414818763733,
1.012427568435669,
0.6598268747329712,
0.13517101109027863,
... |
func Uniform2fv(location int32, count int32, value *float32) {
C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
-0.055839624255895615,
-0.13035278022289276,
0.36177918314933777,
-0.5533720850944519,
-0.10220518708229065,
-0.14511767029762268,
0.6818352937698364,
-0.07475052773952484,
-0.7913814187049866,
-0.7551326155662537,
-1.0136399269104004,
1.0394718647003174,
0.7762377262115479,
0.477410465478... |
func Uniform2i(location int32, v0 int32, v1 int32) {
C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))
} | [
-0.4655555784702301,
-0.8628216981887817,
0.3508436977863312,
-0.43678537011146545,
-0.13562577962875366,
0.4806429445743561,
0.3990142345428467,
0.12537699937820435,
-0.7494373917579651,
0.25140008330345154,
-1.450439214706421,
0.8332045078277588,
0.28754669427871704,
-0.3238103687763214,... |
func Uniform2iv(location int32, count int32, value *int32) {
C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
} | [
-0.26474371552467346,
-0.3055955469608307,
0.4045557975769043,
-0.5173750519752502,
-0.1632491946220398,
0.30014774203300476,
0.8118653893470764,
0.25620195269584656,
-0.7392950057983398,
-0.24830344319343567,
-1.1717529296875,
0.8723464608192444,
0.34562841057777405,
-0.12042482942342758,... |
func Uniform2ui(location int32, v0 uint32, v1 uint32) {
C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))
} | [
-0.6469249129295349,
-0.7581542730331421,
0.32191529870033264,
-1.1969389915466309,
0.009968138299882412,
0.6687295436859131,
0.3053281009197235,
0.11261267960071564,
0.17787522077560425,
-0.3787459135055542,
-0.8219282031059265,
1.4324153661727905,
0.3287554979324341,
0.03844374045729637,... |
func Uniform2uiv(location int32, count int32, value *uint32) {
C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))
} | [
-0.48331892490386963,
-0.23751337826251984,
0.47529101371765137,
-0.8792516589164734,
-0.23987366259098053,
0.5743935704231262,
0.751046359539032,
0.13092565536499023,
-0.03561810404062271,
-0.41021689772605896,
-0.7063798904418945,
1.1071115732192993,
0.5951331257820129,
-0.04629239812493... |
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {
C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))
} | [
0.3670332431793213,
-0.034799568355083466,
0.2759466767311096,
-1.2609294652938843,
0.7874399423599243,
0.5232545733451843,
0.25287947058677673,
0.37638401985168457,
-0.25485503673553467,
0.46106281876564026,
-0.9537081122398376,
0.8176235556602478,
-0.17801301181316376,
-0.771975219249725... |
func Uniform3fv(location int32, count int32, value *float32) {
C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))
} | [
0.17921744287014008,
0.48739999532699585,
0.2088499218225479,
-0.8540324568748474,
0.0965891182422638,
0.1629606932401657,
0.4197767674922943,
0.18629616498947144,
-0.12485592067241669,
0.006625393871217966,
-0.7459748983383179,
0.7862059473991394,
0.20795410871505737,
-0.19631636142730713... |
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {
C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))
} | [
-0.047756344079971313,
0.004581475164741278,
0.30485567450523376,
-0.7771176695823669,
0.1522752046585083,
1.275145411491394,
-0.29662808775901794,
0.006571169476956129,
0.026177166029810905,
1.0814752578735352,
-1.171175479888916,
0.6760733723640442,
-0.39246293902397156,
-0.9396894574165... |
func Uniform3iv(location int32, count int32, value *int32) {
C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))
} | [
0.14028137922286987,
0.30227401852607727,
0.282100111246109,
-0.7605097889900208,
0.22833935916423798,
0.9036461114883423,
0.12280034273862839,
0.3720335066318512,
0.04909011721611023,
0.45215660333633423,
-0.8837549686431885,
0.8000934720039368,
-0.24511116743087769,
-0.5933966040611267,
... |
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