| """Scene sampling, deterministic rollout, and counterfactual re-simulation.""" |
|
|
| import numpy as np |
|
|
| from . import config, physics, events as events_mod |
|
|
|
|
| |
| |
| |
|
|
| def sample_spec(rng, n_objects=None, probe=False): |
| """Sample a random CLEVRER-style scene spec (list of dicts).""" |
| n = int(n_objects if n_objects is not None else rng.integers(3, 7)) |
| colors = rng.permutation(config.COLOR_NAMES)[:n] |
| shapes = rng.choice(config.SHAPES, size=n) |
| materials = rng.choice(config.MATERIALS, size=n) |
| sizes = rng.choice(config.SIZES, size=n) |
|
|
| |
| radii = np.array([rng.uniform(*config.SIZE_RADIUS[s]) for s in sizes]) |
| positions = np.zeros((n, 2)) |
| placed = 0 |
| tries = 0 |
| while placed < n: |
| tries += 1 |
| if tries > 4000: |
| raise RuntimeError("could not place objects without overlap") |
| p = rng.uniform(-config.SPAWN_HALF, config.SPAWN_HALF, size=2) |
| ok = True |
| for k in range(placed): |
| if np.linalg.norm(p - positions[k]) < radii[k] + radii[placed] + 0.22: |
| ok = False |
| break |
| if ok: |
| positions[placed] = p |
| placed += 1 |
|
|
| |
| n_moving = int(rng.integers(2, min(n, 4) + 1)) |
| moving_idx = set(rng.permutation(n)[:n_moving].tolist()) |
|
|
| spec = [] |
| for i in range(n): |
| v = np.zeros(2) |
| if i in moving_idx: |
| theta = rng.uniform(0, 2 * np.pi) |
| speed = rng.uniform(*config.SPEED_RANGE) |
| v = np.array([np.cos(theta), np.sin(theta)]) * speed |
| spec.append({ |
| "idx": i, |
| "color": str(colors[i]), |
| "shape": str(shapes[i]), |
| "material": str(materials[i]), |
| "size": str(sizes[i]), |
| "radius": float(radii[i]), |
| "position": positions[i].tolist(), |
| "velocity": v.tolist(), |
| "spin": float(rng.uniform(-1.5, 1.5)), |
| "is_probe": False, |
| }) |
|
|
| if probe: |
| theta = rng.uniform(0, 2 * np.pi) |
| spec.append({ |
| "idx": n, "color": config.PROBE_COLOR, "shape": "sphere", |
| "material": "metal", "size": config.PROBE_SIZE, |
| "radius": config.PROBE_RADIUS, |
| "position": rng.uniform(-config.SPAWN_HALF, config.SPAWN_HALF, size=2).tolist(), |
| "velocity": [0.0, 0.0], |
| "spin": 0.0, "is_probe": True, |
| }) |
| return spec |
|
|
|
|
| def bodies_from_spec(spec): |
| from dataclasses import fields as dc_fields |
| bodies = [] |
| for s in spec: |
| kwargs = {k: s[k] for k in ("idx", "color", "shape", "material", "size", |
| "radius", "spin", "is_probe")} |
| kwargs["pos"] = np.array(s["position"], dtype=float) |
| kwargs["vel"] = np.array(s["velocity"], dtype=float) |
| kwargs["mass"] = physics.mass_of(s["radius"], s["material"]) |
| kwargs["angle"] = 0.0 |
| bodies.append(physics.Body(**kwargs)) |
| return bodies |
|
|
|
|
| def spec_of(bodies): |
| return [{ |
| "idx": b.idx, "color": b.color, "shape": b.shape, "material": b.material, |
| "size": b.size, "radius": float(b.radius), |
| "position": b.pos.tolist(), "velocity": b.vel.tolist(), |
| "spin": float(b.spin), "is_probe": b.is_probe, |
| } for b in bodies] |
|
|
|
|
| |
| |
| |
|
|
| def rollout(bodies, num_frames, render_fn=None, action_fn=None): |
| """Run a deterministic rollout (physics never uses RNG). |
| |
| Args: |
| bodies: list[Body] (mutated in place). |
| num_frames: number of rendered frames. |
| render_fn: optional callable(bodies) -> frame array. |
| action_fn: optional callable(t, bodies) applied at the start of frame t |
| (used by the gym env for probe-ball actions). |
| |
| Returns: |
| dict with states (T, n, 4), collisions [(t, i, j)], wall_hits [(t, i, ax, s)], |
| and frames (T, H, W, 3) if render_fn was given. |
| """ |
| world = physics.World(bodies) |
| n = len(bodies) |
| states = np.zeros((num_frames, n, 4), dtype=float) |
| collisions, wall_hits = [], [] |
| frames = [] if render_fn is not None else None |
|
|
| for t in range(num_frames): |
| if action_fn is not None: |
| action_fn(t, bodies) |
| for _ in range(config.SUBSTEPS): |
| contacts, hits = world.step(config.SUB_DT) |
| for (i, j) in contacts: |
| collisions.append((t, i, j)) |
| for (i, ax, s) in hits: |
| wall_hits.append((t, i, ax, s)) |
| for k, b in enumerate(bodies): |
| states[t, k] = (b.pos[0], b.pos[1], b.vel[0], b.vel[1]) |
| if render_fn is not None: |
| frames.append(render_fn(bodies)) |
|
|
| return {"states": states, "collisions": collisions, "wall_hits": wall_hits, |
| "frames": frames} |
|
|
|
|
| |
| |
| |
|
|
| def resimulate_without(spec, removed_idx, num_frames): |
| """Deep-copy the scene minus one object, re-run physics, extract events.""" |
| import copy |
| spec2 = copy.deepcopy([s for s in spec if s["idx"] != removed_idx]) |
| bodies = bodies_from_spec(spec2) |
| out = rollout(bodies, num_frames, render_fn=None) |
| ev = events_mod.extract_events(out["states"], out["collisions"], |
| out["wall_hits"], n=len(bodies)) |
| return ev |
|
|