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"""Scene sampling, deterministic rollout, and counterfactual re-simulation."""
import numpy as np
from . import config, physics, events as events_mod
# --------------------------------------------------------------------------
# scene specification (serializable dicts) <-> Body objects
# --------------------------------------------------------------------------
def sample_spec(rng, n_objects=None, probe=False):
"""Sample a random CLEVRER-style scene spec (list of dicts)."""
n = int(n_objects if n_objects is not None else rng.integers(3, 7)) # 3..6
colors = rng.permutation(config.COLOR_NAMES)[:n] # unique colors
shapes = rng.choice(config.SHAPES, size=n)
materials = rng.choice(config.MATERIALS, size=n)
sizes = rng.choice(config.SIZES, size=n)
# non-overlapping positions (rejection sampling)
radii = np.array([rng.uniform(*config.SIZE_RADIUS[s]) for s in sizes])
positions = np.zeros((n, 2))
placed = 0
tries = 0
while placed < n:
tries += 1
if tries > 4000:
raise RuntimeError("could not place objects without overlap")
p = rng.uniform(-config.SPAWN_HALF, config.SPAWN_HALF, size=2)
ok = True
for k in range(placed):
if np.linalg.norm(p - positions[k]) < radii[k] + radii[placed] + 0.22:
ok = False
break
if ok:
positions[placed] = p
placed += 1
# at least 2 objects moving, at least one stationary (for causal questions)
n_moving = int(rng.integers(2, min(n, 4) + 1))
moving_idx = set(rng.permutation(n)[:n_moving].tolist())
spec = []
for i in range(n):
v = np.zeros(2)
if i in moving_idx:
theta = rng.uniform(0, 2 * np.pi)
speed = rng.uniform(*config.SPEED_RANGE)
v = np.array([np.cos(theta), np.sin(theta)]) * speed
spec.append({
"idx": i,
"color": str(colors[i]),
"shape": str(shapes[i]),
"material": str(materials[i]),
"size": str(sizes[i]),
"radius": float(radii[i]),
"position": positions[i].tolist(),
"velocity": v.tolist(),
"spin": float(rng.uniform(-1.5, 1.5)),
"is_probe": False,
})
if probe:
theta = rng.uniform(0, 2 * np.pi)
spec.append({
"idx": n, "color": config.PROBE_COLOR, "shape": "sphere",
"material": "metal", "size": config.PROBE_SIZE,
"radius": config.PROBE_RADIUS,
"position": rng.uniform(-config.SPAWN_HALF, config.SPAWN_HALF, size=2).tolist(),
"velocity": [0.0, 0.0],
"spin": 0.0, "is_probe": True,
})
return spec
def bodies_from_spec(spec):
from dataclasses import fields as dc_fields
bodies = []
for s in spec:
kwargs = {k: s[k] for k in ("idx", "color", "shape", "material", "size",
"radius", "spin", "is_probe")}
kwargs["pos"] = np.array(s["position"], dtype=float)
kwargs["vel"] = np.array(s["velocity"], dtype=float)
kwargs["mass"] = physics.mass_of(s["radius"], s["material"])
kwargs["angle"] = 0.0
bodies.append(physics.Body(**kwargs))
return bodies
def spec_of(bodies):
return [{
"idx": b.idx, "color": b.color, "shape": b.shape, "material": b.material,
"size": b.size, "radius": float(b.radius),
"position": b.pos.tolist(), "velocity": b.vel.tolist(),
"spin": float(b.spin), "is_probe": b.is_probe,
} for b in bodies]
# --------------------------------------------------------------------------
# rollout
# --------------------------------------------------------------------------
def rollout(bodies, num_frames, render_fn=None, action_fn=None):
"""Run a deterministic rollout (physics never uses RNG).
Args:
bodies: list[Body] (mutated in place).
num_frames: number of rendered frames.
render_fn: optional callable(bodies) -> frame array.
action_fn: optional callable(t, bodies) applied at the start of frame t
(used by the gym env for probe-ball actions).
Returns:
dict with states (T, n, 4), collisions [(t, i, j)], wall_hits [(t, i, ax, s)],
and frames (T, H, W, 3) if render_fn was given.
"""
world = physics.World(bodies)
n = len(bodies)
states = np.zeros((num_frames, n, 4), dtype=float)
collisions, wall_hits = [], []
frames = [] if render_fn is not None else None
for t in range(num_frames):
if action_fn is not None:
action_fn(t, bodies)
for _ in range(config.SUBSTEPS):
contacts, hits = world.step(config.SUB_DT)
for (i, j) in contacts:
collisions.append((t, i, j))
for (i, ax, s) in hits:
wall_hits.append((t, i, ax, s))
for k, b in enumerate(bodies):
states[t, k] = (b.pos[0], b.pos[1], b.vel[0], b.vel[1])
if render_fn is not None:
frames.append(render_fn(bodies))
return {"states": states, "collisions": collisions, "wall_hits": wall_hits,
"frames": frames}
# --------------------------------------------------------------------------
# counterfactual re-simulation (the CLEVRER trick: remove an object, re-run)
# --------------------------------------------------------------------------
def resimulate_without(spec, removed_idx, num_frames):
"""Deep-copy the scene minus one object, re-run physics, extract events."""
import copy
spec2 = copy.deepcopy([s for s in spec if s["idx"] != removed_idx])
bodies = bodies_from_spec(spec2)
out = rollout(bodies, num_frames, render_fn=None)
ev = events_mod.extract_events(out["states"], out["collisions"],
out["wall_hits"], n=len(bodies))
return ev