File size: 5,936 Bytes
06b3545
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
"""Scene sampling, deterministic rollout, and counterfactual re-simulation."""

import numpy as np

from . import config, physics, events as events_mod


# --------------------------------------------------------------------------
# scene specification (serializable dicts) <-> Body objects
# --------------------------------------------------------------------------

def sample_spec(rng, n_objects=None, probe=False):
    """Sample a random CLEVRER-style scene spec (list of dicts)."""
    n = int(n_objects if n_objects is not None else rng.integers(3, 7))  # 3..6
    colors = rng.permutation(config.COLOR_NAMES)[:n]          # unique colors
    shapes = rng.choice(config.SHAPES, size=n)
    materials = rng.choice(config.MATERIALS, size=n)
    sizes = rng.choice(config.SIZES, size=n)

    # non-overlapping positions (rejection sampling)
    radii = np.array([rng.uniform(*config.SIZE_RADIUS[s]) for s in sizes])
    positions = np.zeros((n, 2))
    placed = 0
    tries = 0
    while placed < n:
        tries += 1
        if tries > 4000:
            raise RuntimeError("could not place objects without overlap")
        p = rng.uniform(-config.SPAWN_HALF, config.SPAWN_HALF, size=2)
        ok = True
        for k in range(placed):
            if np.linalg.norm(p - positions[k]) < radii[k] + radii[placed] + 0.22:
                ok = False
                break
        if ok:
            positions[placed] = p
            placed += 1

    # at least 2 objects moving, at least one stationary (for causal questions)
    n_moving = int(rng.integers(2, min(n, 4) + 1))
    moving_idx = set(rng.permutation(n)[:n_moving].tolist())

    spec = []
    for i in range(n):
        v = np.zeros(2)
        if i in moving_idx:
            theta = rng.uniform(0, 2 * np.pi)
            speed = rng.uniform(*config.SPEED_RANGE)
            v = np.array([np.cos(theta), np.sin(theta)]) * speed
        spec.append({
            "idx": i,
            "color": str(colors[i]),
            "shape": str(shapes[i]),
            "material": str(materials[i]),
            "size": str(sizes[i]),
            "radius": float(radii[i]),
            "position": positions[i].tolist(),
            "velocity": v.tolist(),
            "spin": float(rng.uniform(-1.5, 1.5)),
            "is_probe": False,
        })

    if probe:
        theta = rng.uniform(0, 2 * np.pi)
        spec.append({
            "idx": n, "color": config.PROBE_COLOR, "shape": "sphere",
            "material": "metal", "size": config.PROBE_SIZE,
            "radius": config.PROBE_RADIUS,
            "position": rng.uniform(-config.SPAWN_HALF, config.SPAWN_HALF, size=2).tolist(),
            "velocity": [0.0, 0.0],
            "spin": 0.0, "is_probe": True,
        })
    return spec


def bodies_from_spec(spec):
    from dataclasses import fields as dc_fields
    bodies = []
    for s in spec:
        kwargs = {k: s[k] for k in ("idx", "color", "shape", "material", "size",
                                    "radius", "spin", "is_probe")}
        kwargs["pos"] = np.array(s["position"], dtype=float)
        kwargs["vel"] = np.array(s["velocity"], dtype=float)
        kwargs["mass"] = physics.mass_of(s["radius"], s["material"])
        kwargs["angle"] = 0.0
        bodies.append(physics.Body(**kwargs))
    return bodies


def spec_of(bodies):
    return [{
        "idx": b.idx, "color": b.color, "shape": b.shape, "material": b.material,
        "size": b.size, "radius": float(b.radius),
        "position": b.pos.tolist(), "velocity": b.vel.tolist(),
        "spin": float(b.spin), "is_probe": b.is_probe,
    } for b in bodies]


# --------------------------------------------------------------------------
# rollout
# --------------------------------------------------------------------------

def rollout(bodies, num_frames, render_fn=None, action_fn=None):
    """Run a deterministic rollout (physics never uses RNG).

    Args:
        bodies: list[Body] (mutated in place).
        num_frames: number of rendered frames.
        render_fn: optional callable(bodies) -> frame array.
        action_fn: optional callable(t, bodies) applied at the start of frame t
                   (used by the gym env for probe-ball actions).

    Returns:
        dict with states (T, n, 4), collisions [(t, i, j)], wall_hits [(t, i, ax, s)],
        and frames (T, H, W, 3) if render_fn was given.
    """
    world = physics.World(bodies)
    n = len(bodies)
    states = np.zeros((num_frames, n, 4), dtype=float)
    collisions, wall_hits = [], []
    frames = [] if render_fn is not None else None

    for t in range(num_frames):
        if action_fn is not None:
            action_fn(t, bodies)
        for _ in range(config.SUBSTEPS):
            contacts, hits = world.step(config.SUB_DT)
            for (i, j) in contacts:
                collisions.append((t, i, j))
            for (i, ax, s) in hits:
                wall_hits.append((t, i, ax, s))
        for k, b in enumerate(bodies):
            states[t, k] = (b.pos[0], b.pos[1], b.vel[0], b.vel[1])
        if render_fn is not None:
            frames.append(render_fn(bodies))

    return {"states": states, "collisions": collisions, "wall_hits": wall_hits,
            "frames": frames}


# --------------------------------------------------------------------------
# counterfactual re-simulation (the CLEVRER trick: remove an object, re-run)
# --------------------------------------------------------------------------

def resimulate_without(spec, removed_idx, num_frames):
    """Deep-copy the scene minus one object, re-run physics, extract events."""
    import copy
    spec2 = copy.deepcopy([s for s in spec if s["idx"] != removed_idx])
    bodies = bodies_from_spec(spec2)
    out = rollout(bodies, num_frames, render_fn=None)
    ev = events_mod.extract_events(out["states"], out["collisions"],
                                   out["wall_hits"], n=len(bodies))
    return ev