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('L4D2', "Left 4 Dead 2", "Survivor armatures"),
('SBOX', "S&Box", "Standard S&Box armature"),
],
update=utils.update_armature
)
game_armature_l4d2 : bpy.props.EnumProperty(
name="L4D Survivor Armatures",
description="Selection of survivor armatures",
items=[
('BILL', "Bill", ""),
('FRANCIS', "Francis", ""),
('LOUIS', "Louis", ""),
('ZOEY', "Zoey", ""),
('COACH', "Coach", ""),
('ELLIS', "Ellis", ""),
('NICK', "Nick", ""),
('ROCHELLE', "Rochelle", "")
],
update=utils.update_armature
)
class SAT_info(bpy.types.PropertyGroup):
unit : bpy.props.FloatProperty(
default=0
)
##Operator checks for undos and redos##
creating_armature : bpy.props.BoolProperty(
default=False
)
armature_name : bpy.props.StringProperty(
default=''
)
generated_armature_name : bpy.props.StringProperty(
default=''
)
unconverted_armature : bpy.props.BoolProperty(
default=False
)
symmetry : bpy.props.IntProperty(
default=0
#0 = Neither side, 1 = Left, 2 = Right
)
##Weight armature
weight_armature : bpy.props.BoolProperty(
default=False
)
##Animation armature data##
animation_armature : bpy.props.BoolProperty(
default=False
)
animation_armature_setup : bpy.props.BoolProperty(
default=False
)
##Armature information
prefix : bpy.props.StringProperty(
default=''
)
scheme : bpy.props.IntProperty(
default=0
#-1 = No armature, 0 = Default, 1 = Blender Friendly
)
viewmodel : bpy.props.BoolProperty(
default=False
)
special_viewmodel : bpy.props.BoolProperty(
default=False
)
goldsource : bpy.props.BoolProperty(
default=False
)
titanfall : bpy.props.BoolProperty(
default=False
)
sbox : bpy.props.BoolProperty(
default=False
)
tf2 : bpy.props.BoolProperty(
default=False
)
# <FILESEP>
# Copyright 2018 Changan Wang