text stringlengths 1 93.6k |
|---|
('L4D2', "Left 4 Dead 2", "Survivor armatures"),
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('SBOX', "S&Box", "Standard S&Box armature"),
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],
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update=utils.update_armature
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)
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game_armature_l4d2 : bpy.props.EnumProperty(
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name="L4D Survivor Armatures",
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description="Selection of survivor armatures",
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items=[
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('BILL', "Bill", ""),
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('FRANCIS', "Francis", ""),
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('LOUIS', "Louis", ""),
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('ZOEY', "Zoey", ""),
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('COACH', "Coach", ""),
|
('ELLIS', "Ellis", ""),
|
('NICK', "Nick", ""),
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('ROCHELLE', "Rochelle", "")
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],
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update=utils.update_armature
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)
|
class SAT_info(bpy.types.PropertyGroup):
|
unit : bpy.props.FloatProperty(
|
default=0
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)
|
##Operator checks for undos and redos##
|
creating_armature : bpy.props.BoolProperty(
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default=False
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)
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armature_name : bpy.props.StringProperty(
|
default=''
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)
|
generated_armature_name : bpy.props.StringProperty(
|
default=''
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)
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unconverted_armature : bpy.props.BoolProperty(
|
default=False
|
)
|
symmetry : bpy.props.IntProperty(
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default=0
|
#0 = Neither side, 1 = Left, 2 = Right
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)
|
##Weight armature
|
weight_armature : bpy.props.BoolProperty(
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default=False
|
)
|
##Animation armature data##
|
animation_armature : bpy.props.BoolProperty(
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default=False
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)
|
animation_armature_setup : bpy.props.BoolProperty(
|
default=False
|
)
|
##Armature information
|
prefix : bpy.props.StringProperty(
|
default=''
|
)
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scheme : bpy.props.IntProperty(
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default=0
|
#-1 = No armature, 0 = Default, 1 = Blender Friendly
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)
|
viewmodel : bpy.props.BoolProperty(
|
default=False
|
)
|
special_viewmodel : bpy.props.BoolProperty(
|
default=False
|
)
|
goldsource : bpy.props.BoolProperty(
|
default=False
|
)
|
titanfall : bpy.props.BoolProperty(
|
default=False
|
)
|
sbox : bpy.props.BoolProperty(
|
default=False
|
)
|
tf2 : bpy.props.BoolProperty(
|
default=False
|
)
|
# <FILESEP>
|
# Copyright 2018 Changan Wang
|
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