text stringlengths 1 93.6k |
|---|
heart_beat_task = HeartBeatTask(asyncio.get_event_loop(), SystemConstant.HEART_BEAT_INTERVAL)
|
Thread(target=heart_beat_task.run).start()
|
check_cookie_task = CheckCookieTask()
|
tornado.ioloop.PeriodicCallback(check_cookie_task.run, 3600 * 1000).start()
|
# clear_nonce_stak = ClearNonceTask()
|
# tornado.ioloop.PeriodicCallback(clear_nonce_stak.run, 1800 * 1000).start()
|
tornado.ioloop.IOLoop.current().start()
|
if __name__ == '__main__':
|
main()
|
# <FILESEP>
|
import bpy
|
from . import advanced_ik, armature_creation, constraint_symmetry, utils
|
class SAT_properties(bpy.types.PropertyGroup): #Defines global properties the plugin will use
|
#Thanks to Jeacom for this
|
def armature_poll(self, object):
|
#Generated armatures should not be part of the list
|
if object.name.endswith('.weight') or object.name.endswith('.anim') or object.name.endswith('.anim_setup'):
|
pass
|
else:
|
return object.type == 'ARMATURE'
|
#Retuns only meshes
|
def object_poll(self, object):
|
return object.type == 'MESH'
|
target_armature : bpy.props.PointerProperty(
|
type=bpy.types.Object,
|
name='Armature',
|
description="Armature that will be used to perform operations on",
|
poll=armature_poll,
|
update=utils.create_armature
|
)
|
target_object : bpy.props.PointerProperty(
|
type=bpy.types.Object,
|
name='Object',
|
description="Object linked to the armature that will be used for shapekeys",
|
poll=object_poll
|
)
|
affected_side : bpy.props.EnumProperty(
|
name="Affected side",
|
description="Side that will be used for applying symmetry constraints",
|
items=[
|
('LTR', "Left Side", "Left to Right"),
|
('RTL', "Right Side", "Right to Left")
|
]
|
)
|
symmetry_offset : bpy.props.BoolProperty(
|
name="Symmetry Offset",
|
description="If disabled, the location of bones will be the opposite of the location of its pair, else its initial locationn ill be unchanged",
|
default=False,
|
update=constraint_symmetry.update_constraint
|
)
|
symmetry_upperarm_rotation_fix : bpy.props.BoolProperty(
|
name="Opposite Arm Rotation Fix",
|
description="If the opposite arm rotates in the wrong direction, enable this",
|
default=False,
|
update=constraint_symmetry.update_constraint
|
)
|
retarget_constraints : bpy.props.BoolProperty(
|
name="Retarget Constraints",
|
description="Used to preview the animation for the armature after baking",
|
default=True,
|
update=advanced_ik.retarget_constraints
|
)
|
bake_helper_bones : bpy.props.BoolProperty(
|
name="Bake Helper Bones",
|
description="Only required for viewmodels",
|
default=False,
|
)
|
#Armature creation selection
|
game_armature_type : bpy.props.EnumProperty(
|
name="Type",
|
description="Armature type",
|
items=[
|
('PM', "Playermodel", "World armature"),
|
('VM', "Viewmodel", "View armature")
|
],
|
update=utils.update_armature
|
)
|
game_armature : bpy.props.EnumProperty(
|
name="Game Armature",
|
description="Create armature from the selected game",
|
items=[
|
('HL2', "Half Life 2/Garry's Mod", "Citizen armature"),
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.