text stringlengths 1 93.6k |
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player_info["golden_assist"] = player["goldenAssistCount"]
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player_info["power_eggs"] = player["deliverCount"]
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player_info["rescue"] = player["rescueCount"]
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player_info["rescued"] = player["rescuedCount"]
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player_info["defeat_boss"] = player["defeatEnemyCount"]
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player_info["species"] = player["player"]["species"].lower()
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dc_indicators = [
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player_info["golden_eggs"],
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player_info["power_eggs"],
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player_info["rescue"],
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player_info["rescued"],
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player_info["defeat_boss"]
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]
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player_info["disconnected"] = "yes" if all(value == 0 for value in dc_indicators) else "no"
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try:
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player_info["uniform"] = utils.b64d(player["player"]["uniform"]["id"])
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except KeyError:
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print("Could not send unsupported Salmon Run gear data to stat.ink. You may want to delete & re-upload this job later.")
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if player["specialWeapon"]: # if null, player dc'd
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try:
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special_id = player["specialWeapon"]["weaponId"] # post-v2.0.0 key
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except KeyError:
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special_id = utils.b64d(player["specialWeapon"]["id"])
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try:
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player_info["special"] = translate_special[special_id]
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except KeyError: # invalid special weapon - likely defaulted to '1' before it could be assigned
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pass
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weapons = []
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gave_warning = False
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for weapon in player["weapons"]: # should always be returned in in english due to headbutt() using forcelang
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wep_string = weapon["name"].lower().replace(" ", "_").replace("-", "_").replace(".", "").replace("'", "")
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if wep_string == "random": # NINTENDOOOOOOO
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wep_string = None
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else:
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try:
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wep_string.encode(encoding='utf-8').decode('ascii')
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except UnicodeDecodeError: # detect non-latin characters... not all non-english strings, but many
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wep_string = None
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if not gave_warning:
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gave_warning = True
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print("(!) Proceeding without weapon names. See https://github.com/frozenpandaman/s3s/issues/95 to fix this.")
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weapons.append(wep_string)
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player_info["weapons"] = weapons
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players.append(player_info)
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payload["players"] = players
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waves = []
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for i, wave in enumerate(job["waveResults"]):
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wave_info = {}
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wave_info["tide"] = "low" if wave["waterLevel"] == 0 else "high" if wave["waterLevel"] == 2 else "normal"
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wave_info["golden_quota"] = wave["deliverNorm"]
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wave_info["golden_delivered"] = wave["teamDeliverCount"]
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wave_info["golden_appearances"] = wave["goldenPopCount"]
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if job_rule == "TEAM_CONTEST": # waves only have indiv hazard levels in eggstra work
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if i == 0:
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haz_level = 60
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else:
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num_players = len(players)
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quota = waves[-1]["golden_quota"] # last wave, most recent one added to the list
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delivered = waves[-1]["golden_delivered"]
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added_percent = 0 # default, no increase if less than 1.5x quota delivered
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if num_players == 4:
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if delivered >= quota*2:
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added_percent = 60
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elif delivered >= quota*1.5:
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added_percent = 30
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elif num_players == 3:
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if delivered >= quota*2:
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added_percent = 40
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elif delivered >= quota*1.5:
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added_percent = 20
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elif num_players == 2:
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if delivered >= quota*2:
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added_percent = 20
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elif delivered >= quota*1.5:
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added_percent = 10
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elif num_players == 1:
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if delivered >= quota*2:
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added_percent = 10
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elif delivered >= quota*1.5:
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added_percent = 5
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prev_percent = waves[-1]["danger_rate"]
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haz_level = prev_percent + added_percent
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wave_info["danger_rate"] = haz_level
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if wave["eventWave"]:
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event_id = utils.b64d(wave["eventWave"]["id"])
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translate_occurrence = {
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1: "rush",
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2: "goldie_seeking",
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3: "the_griller",
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4: "the_mothership",
|
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