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if overview_battle_id_mutated == battle_id_mutated:
if idx == 0:
# best of 5 for getting x power at season start, best of 3 after
payload["challenge_win"] = parent["xMatchMeasurement"]["winCount"]
payload["challenge_lose"] = parent["xMatchMeasurement"]["loseCount"]
if parent["xMatchMeasurement"]["state"] == "COMPLETED":
payload["x_power_after"] = parent["xMatchMeasurement"]["xPowerAfter"]
break
## CHALLENGES ##
################
if mode == "LEAGUE":
payload["event"] = battle["leagueMatch"]["leagueMatchEvent"]["id"] # send in Base64
payload["event_power"] = battle["leagueMatch"]["myLeaguePower"]
# luckily no need to look at overview screen for any info
# to check: any ranked-specific stuff for challenges in battle.leagueMatch...?
## MEDALS ##
############
medals = []
for medal in battle["awards"]:
medals.append(medal["name"])
payload["medals"] = medals
# no way to get: level_before/after, cash_before/after
payload["automated"] = "yes" # data was not manually entered!
if isblackout:
# fix payload
for player in payload["our_team_players"]:
if player["me"] == "no": # only black out others
player["name"] = None
player["number"] = None
player["splashtag_title"] = None
for player in payload["their_team_players"]:
player["name"] = None
player["number"] = None
player["splashtag_title"] = None
if "third_team_players" in payload:
for player in payload["third_team_players"]:
player["name"] = None
player["number"] = None
player["splashtag_title"] = None
# fix battle json
for player in battle["myTeam"]["players"]:
if not player["isMyself"]: # only black out others
player["name"] = None
player["nameId"] = None
player["byname"] = None
for team in battle["otherTeams"]:
for player in team["players"]:
player["name"] = None
player["nameId"] = None
player["byname"] = None
payload["splatnet_json"] = json.dumps(battle)
return payload
def prepare_job_result(job, ismonitoring, isblackout, overview_data=None, prevresult=None):
'''Converts the Nintendo JSON format for a Salmon Run job to the stat.ink one.'''
# https://github.com/fetus-hina/stat.ink/wiki/Spl3-API:-Salmon-%EF%BC%8D-Post
payload = {}
job = job["coopHistoryDetail"]
full_id = utils.b64d(job["id"])
payload["uuid"] = str(uuid.uuid5(utils.SALMON_NAMESPACE, full_id))
job_rule = job["rule"]
if job_rule in ("PRIVATE_CUSTOM", "PRIVATE_SCENARIO"):
payload["private"] = "yes"
else:
payload["private"] = "yes" if job["jobPoint"] is None else "no"
is_private = True if payload["private"] == "yes" else False
payload["big_run"] = "yes" if job_rule == "BIG_RUN" else "no"
payload["eggstra_work"] = "yes" if job_rule == "TEAM_CONTEST" else "no"
payload["stage"] = utils.b64d(job["coopStage"]["id"])
if job_rule != "TEAM_CONTEST": # not present for overall job in eggstra work
payload["danger_rate"] = job["dangerRate"] * 100
payload["king_smell"] = job["smellMeter"]
waves_cleared = job["resultWave"] - 1 # resultWave = 0 if all normal waves cleared
max_waves = 5 if job_rule == "TEAM_CONTEST" else 3
payload["clear_waves"] = max_waves if waves_cleared == -1 else waves_cleared
if payload["clear_waves"] < 0: # player dc'd
payload["clear_waves"] = None
elif payload["clear_waves"] != max_waves: # job failure
last_wave = job["waveResults"][payload["clear_waves"]]
if last_wave["teamDeliverCount"] >= last_wave["deliverNorm"]: # delivered more than quota, but still failed