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shirobusa1997/UE-PhotonSandbox
Source/photon-import.h
<reponame>shirobusa1997/UE-PhotonSandbox #pragma once #ifdef __clang__ #pragma clang diagnostic ignored "-Woverloaded-virtual" #endif #if _EG_WINDOWS_PLATFORM #include "AllowWindowsPlatformTypes.h" #pragma warning (disable: 4263) #pragma warning (disable: 4264) #endif #include "LoadBalancing-cpp/inc/Client.h" #if _EG...
shirobusa1997/UE-PhotonSandbox
Source/Photon/Common-cpp/inc/Common.h
<filename>Source/Photon/Common-cpp/inc/Common.h<gh_stars>0 /* Exit Games Common - C++ Client Lib * Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved. * http://www.photonengine.com * mailto:<EMAIL> */ #pragma once #include "Common-cpp/inc/porting.h" #include "Common-cpp/inc/platformLayer.h" #include ...
shirobusa1997/UE-PhotonSandbox
Source/Photon/Photon-cpp/inc/TrafficStatsGameLevel.h
<gh_stars>0 /* Exit Games Photon - C++ Client Lib * Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved. * http://www.photonengine.com * mailto:<EMAIL> */ #pragma once #include "Common-cpp/inc/Common.h" namespace ExitGames { namespace Photon { class TrafficStatsGameLevel : public Common::Base {...
shirobusa1997/UE-PhotonSandbox
Source/Photon/LoadBalancing-cpp/inc/Internal/Enums/Properties/Player.h
/* Exit Games Photon LoadBalancing - C++ Client Lib * Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved. * http://www.photonengine.com * mailto:<EMAIL> */ #pragma once #include "Photon-cpp/inc/PhotonPeer.h" namespace ExitGames { namespace LoadBalancing { namespace Internal { // Photon prop...
shirobusa1997/UE-PhotonSandbox
Source/PhotonSandbox/PhotonAPI2UE4/PA2U_BaseView.h
#pragma once #include "Common-cpp/inc/Common.h" class PA2U_BaseView { public: virtual void updateState(int state, const ExitGames::Common::JString& stateStr, const ExitGames::JString& joinedRoomName); virtual void initPlayers(void); virtual void addPlayer(int playerNumber, const ExitGames:...
shirobusa1997/UE-PhotonSandbox
Source/Photon/LoadBalancing-cpp/inc/Peer.h
/* Exit Games Photon LoadBalancing - C++ Client Lib * Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved. * http://www.photonengine.com * mailto:<EMAIL> */ #pragma once #include "Photon-cpp/inc/PhotonPeer.h" #include "LoadBalancing-cpp/inc/Enums/MatchmakingMode.h" #include "LoadBalancing-cpp/inc/Lobb...
gme/three20
samples/TTCatalog/Classes/StyledTextTableTestController.h
<reponame>gme/three20 #import <Three20/Three20.h> @interface StyledTextTableTestController : TTTableViewController { } @end
gme/three20
src/Three20/TTAppearance.h
<reponame>gme/three20<filename>src/Three20/TTAppearance.h #import "Three20/TTGlobal.h" typedef enum { TTStyleNone, TTStyleFill, TTStyleFillInverted, TTStyleReflection, TTStyleInnerShadow, TTStyleRoundInnerShadow, TTStyleStrokeTop, TTStyleStrokeRight, TTStyleStrokeBottom, TTStyleStrokeLeft } TTStyle...
gme/three20
src/Three20/TTThumbView.h
<gh_stars>1-10 #import "Three20/TTLinkView.h" @class TTImageView; @class TTStyledView; @interface TTThumbView : TTLinkView { TTImageView* imageView; TTStyledView* borderView; } @property(nonatomic,copy) NSString* thumbURL; - (void)suspendLoading:(BOOL)suspended; @end
gme/three20
src/Three20/UIColorAdditions.h
<reponame>gme/three20 #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface UIColor (TTCategory) - (UIColor*)transformHue:(CGFloat)hd saturation:(CGFloat)sd value:(CGFloat)vd; /** * Uses transformHue to create a lighter version of the color. */ - (UIColor*)highlight; /** * Uses transformHue to cre...
therockstorm/openapi-generator
samples/client/petstore/objc/core-data/SwaggerClient/Model/SWGUserManagedObjectBuilder.h
<filename>samples/client/petstore/objc/core-data/SwaggerClient/Model/SWGUserManagedObjectBuilder.h #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> #import "SWGUserManagedObject.h" #import "SWGUser.h" /** * OpenAPI Petstore * This is a sample server Petstore server. For this sample, you can use the ap...
therockstorm/openapi-generator
samples/client/petstore/objc/core-data/SwaggerClient/Model/SWGInlineObjectManagedObjectBuilder.h
#import <Foundation/Foundation.h> #import <CoreData/CoreData.h> #import "SWGInlineObjectManagedObject.h" #import "SWGInlineObject.h" /** * OpenAPI Petstore * This is a sample server Petstore server. For this sample, you can use the api key \"special-key\" to test the authorization filters * * The version of the Open...
therockstorm/openapi-generator
samples/client/petstore/objc/core-data/SwaggerClient/Model/SWGInlineObject1ManagedObjectBuilder.h
#import <Foundation/Foundation.h> #import <CoreData/CoreData.h> #import "SWGInlineObject1ManagedObject.h" #import "SWGInlineObject1.h" /** * OpenAPI Petstore * This is a sample server Petstore server. For this sample, you can use the api key \"special-key\" to test the authorization filters * * The version of the Op...
therockstorm/openapi-generator
samples/client/petstore/objc/default/SwaggerClient/Model/SWGInlineObject.h
<gh_stars>1000+ #import <Foundation/Foundation.h> #import "SWGObject.h" /** * OpenAPI Petstore * This is a sample server Petstore server. For this sample, you can use the api key \"special-key\" to test the authorization filters * * The version of the OpenAPI document: 1.0.0 * * * NOTE: This class is auto generated b...
therockstorm/openapi-generator
samples/client/petstore/objc/core-data/SwaggerClient/Model/SWGInlineObjectManagedObject.h
#import <Foundation/Foundation.h> #import <CoreData/CoreData.h> /** * OpenAPI Petstore * This is a sample server Petstore server. For this sample, you can use the api key \"special-key\" to test the authorization filters * * The version of the OpenAPI document: 1.0.0 * * * NOTE: This class is auto generated by OpenAP...
therockstorm/openapi-generator
samples/server/petstore/cpp-qt5-qhttpengine-server/server/src/models/OAIOrder.h
<reponame>therockstorm/openapi-generator<gh_stars>1000+ /** * OpenAPI Petstore * This is a sample server Petstore server. For this sample, you can use the api key `special-key` to test the authorization filters. * * The version of the OpenAPI document: 1.0.0 * * NOTE: This class is auto generated by OpenAPI Gener...
therockstorm/openapi-generator
samples/client/petstore/c/unit-tests/manual-UserAPI.c
<filename>samples/client/petstore/c/unit-tests/manual-UserAPI.c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include "../api/UserAPI.h" #define USER_ID 1234 #define USER_NAME "example123" #define FIRST_NAME "Example1" #define LAST_NAME "Example2Last" ...
therockstorm/openapi-generator
samples/client/petstore/objc/core-data/SwaggerClient/Model/SWGPetManagedObject.h
<reponame>therockstorm/openapi-generator #import <Foundation/Foundation.h> #import <CoreData/CoreData.h> /** * OpenAPI Petstore * This is a sample server Petstore server. For this sample, you can use the api key \"special-key\" to test the authorization filters * * The version of the OpenAPI document: 1.0.0 * * * NOT...
therockstorm/openapi-generator
samples/client/petstore/cpp-ue4/Public/OpenAPIBaseModel.h
<reponame>therockstorm/openapi-generator /** * OpenAPI Petstore * This is a sample server Petstore server. For this sample, you can use the api key `special-key` to test the authorization filters. * * OpenAPI spec version: 1.0.0 * * * NOTE: This class is auto generated by OpenAPI Generator * https://github.com...
therockstorm/openapi-generator
samples/client/petstore/cpp-ue4/Public/OpenAPIUserApiOperations.h
/** * OpenAPI Petstore * This is a sample server Petstore server. For this sample, you can use the api key `special-key` to test the authorization filters. * * OpenAPI spec version: 1.0.0 * * * NOTE: This class is auto generated by OpenAPI Generator * https://github.com/OpenAPITools/openapi-generator * Do not...
therockstorm/openapi-generator
samples/client/petstore/cpp-ue4/Public/OpenAPIUserApi.h
<filename>samples/client/petstore/cpp-ue4/Public/OpenAPIUserApi.h /** * OpenAPI Petstore * This is a sample server Petstore server. For this sample, you can use the api key `special-key` to test the authorization filters. * * OpenAPI spec version: 1.0.0 * * * NOTE: This class is auto generated by OpenAPI Genera...
remicollet/php-ext-brotli
brotli.c
<reponame>remicollet/php-ext-brotli #ifdef HAVE_CONFIG_H # include "config.h" #endif #include <php.h> #include <SAPI.h> #include <php_ini.h> #include <ext/standard/info.h> #if ZEND_MODULE_API_NO >= 20141001 #include <ext/standard/php_smart_string.h> #else #include <ext/standard/php_smart_str.h> #endif #include "php...
mfnovriansyah/MiniProjectPTK
EnkripDekrip1.0.c
<reponame>mfnovriansyah/MiniProjectPTK #include <stdio.h> #include <stdlib.h> int hitung = 0; // inisiasi dengan angka 0 untuk menghitung maksimal percobaan login masuk yaitu 3 char pilihan; // untuk memilih pilihan void menu(); //prototype void judulprogram();//prototype int i; // membantu looping ekripsi dekrip...
handar/ThreadRacer
pthread_race.c
#include <stdio.h> #include <stdlib.h> #include <pthread.h> #include <unistd.h> #include <time.h> #include <sys/time.h> /** * THESE DEFINE VALUES CANNOT BE CHANGED. * DOING SO WILL CAUSE POINTS TO BE DEDUCTED * FROM YOUR GRADE (15 points) */ /** BEGIN VALUES THAT CANNOT BE CHANGED */ #define MAX_THREADS 16 #define...
brmmm3/engraver
plot.c
/* For Emacs: -*- mode:c; eval: (folding-mode 1) -*- */ /* {{{ include, define, vars */ #define USE_MULTI_SHABAL #define _GNU_SOURCE #define _LARGEFILE64_SOURCE #include <errno.h> #include <stdint.h> #include <string.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <inttypes.h> #include <sys/typ...
brmmm3/engraver
helper.c
#include <string.h> #include <stdio.h> #ifdef _WIN32 #include <windows.h> #elif MACOS #include <sys/param.h> #include <sys/sysctl.h> #else #include <unistd.h> #include <netdb.h> #include <netinet/in.h> #include <arpa/inet.h> #include <sys/statvfs.h> #endif // Following 2 routines taken from: http://stackoverflow.com...
g1050/recipes
thread/test/vim.h
#ifndef vim_H #define vim_H class Vim{ public: inline int func(int a); private: int a; }; #endif
g1050/recipes
thread/Thread.h
// excerpts from http://code.google.com/p/muduo/ // // Use of this source code is governed by a BSD-style license // that can be found in the License file. // // Author: <NAME> (giantchen at gmail dot com) #ifndef MUDUO_BASE_THREAD_H #define MUDUO_BASE_THREAD_H #include "./Atomic.h" #include <boost/function.hpp> #in...
infancy/ky
smallpt/erand48.h
<gh_stars>1-10 /*------------------------------------------------------------------------- * * erand48.c * * This file supplies versions of erand48(), lrand48(), and srand48() * for machines that lack them. (These are all the members of the drand48 * family that Postgres currently requires. We name the fi...
enbiso/esp-restclient
RestClient.h
#ifndef RestClient_h #define RestClient_h #include <Arduino.h> #include <WiFiClientSecure.h> class RestClient { public: RestClient(String host) { RestClient(host, 80); } RestClient(String host, int port) { RestClient(host, port, "http"); } RestClient(String host, int po...
DeveloperLY/LYXcodeExtension
LYXcodeExtension/ViewController.h
<reponame>DeveloperLY/LYXcodeExtension<gh_stars>0 // // ViewController.h // LYXcodeExtension // // Created by LiuY on 2019/9/18. // Copyright © 2019 DeveloperLY. All rights reserved. // #import <Cocoa/Cocoa.h> @interface ViewController : NSViewController @end
DeveloperLY/LYXcodeExtension
LYExtension/SourceEditorCommand.h
// // SourceEditorCommand.h // LYExtension // // Created by LiuY on 2019/9/18. // Copyright © 2019 DeveloperLY. All rights reserved. // #import <XcodeKit/XcodeKit.h> @interface SourceEditorCommand : NSObject <XCSourceEditorCommand> @end
DeveloperLY/LYXcodeExtension
LYExtension/Tools/NSMutableArray+LYExtension.h
// // NSMutableArray+LYExtension.h // LYExtension // // Created by LiuY on 2019/9/18. // Copyright © 2019 DeveloperLY. All rights reserved. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface NSMutableArray (LYExtension) - (NSInteger)indexOfFirstItemContainStrsArray:(NSArray *)strsArray; ...
DeveloperLY/LYXcodeExtension
LYXcodeExtension/AppDelegate.h
// // AppDelegate.h // LYXcodeExtension // // Created by LiuY on 2019/9/18. // Copyright © 2019 DeveloperLY. All rights reserved. // #import <Cocoa/Cocoa.h> @interface AppDelegate : NSObject <NSApplicationDelegate> @end
DeveloperLY/LYXcodeExtension
LYExtension/AddImport/LYAddImportManager.h
<gh_stars>0 // // LYAddImportManager.h // LYExtension // // Created by LiuY on 2019/9/18. // Copyright © 2019 DeveloperLY. All rights reserved. // #import <XcodeKit/XcodeKit.h> NS_ASSUME_NONNULL_BEGIN @interface LYAddImportManager : NSObject + (instancetype)sharedInstance; - (void)processCodeWithInvocation:(...
DeveloperLY/LYXcodeExtension
LYExtension/Tools/NSString+LYExtension.h
<gh_stars>0 // // NSString+LYExtension.h // LYExtension // // Created by LiuY on 2019/9/18. // Copyright © 2019 DeveloperLY. All rights reserved. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface NSString (LYExtension) /* * 返回中间字符串 * 如果 leftStr 为 nil , 则返回 rightStr 之前的字符串 */ - (NSStri...
DeveloperLY/LYXcodeExtension
LYExtension/AddComment/LYAddCommentManager.h
// // LYAddCommentManager.h // LYExtension // // Created by LiuY on 2019/9/18. // Copyright © 2019 DeveloperLY. All rights reserved. // #import <XcodeKit/XcodeKit.h> NS_ASSUME_NONNULL_BEGIN @interface LYAddCommentManager : NSObject + (instancetype)sharedInstance; - (void)processCodeWithInvocation:(XCSourceEd...
tsturm/flatbuffers
tests/namespace_test/namespace_test1_generated.h
// automatically generated by the FlatBuffers compiler, do not modify #ifndef FLATBUFFERS_GENERATED_NAMESPACETEST1_NAMESPACEA_NAMESPACEB_H_ #define FLATBUFFERS_GENERATED_NAMESPACETEST1_NAMESPACEA_NAMESPACEB_H_ #include "flatbuffers/flatbuffers.h" namespace NamespaceA { namespace NamespaceB { struct TableInNestedNS...
tsturm/flatbuffers
include/flatbuffers/default_allocator.h
/* * Copyright 2021 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
tsturm/flatbuffers
include/flatbuffers/grpc.h
/* * Copyright 2014 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
tsturm/flatbuffers
benchmarks/cpp/bench.h
<gh_stars>0 #ifndef BENCHMARKS_CPP_BENCH_H_ #define BENCHMARKS_CPP_BENCH_H_ #include <cstdint> struct Bench { virtual ~Bench() {} inline void Add(int64_t value) { sum += value; } virtual uint8_t *Encode(void *buf, int64_t &len) = 0; virtual void *Decode(void *buf, int64_t len) = 0; virtual int64_t Use(voi...
tsturm/flatbuffers
include/flatbuffers/detached_buffer.h
/* * Copyright 2021 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
tsturm/flatbuffers
grpc/src/compiler/ts_generator.h
<reponame>tsturm/flatbuffers #include <memory> #include <set> #include <vector> #include "src/compiler/schema_interface.h" #ifndef GRPC_CUSTOM_STRING # include <string> # define GRPC_CUSTOM_STRING std::string #endif namespace grpc { typedef GRPC_CUSTOM_STRING string; } // namespace grpc namespace grpc_ts_gener...
tsturm/flatbuffers
include/flatbuffers/buffer_ref.h
<filename>include/flatbuffers/buffer_ref.h /* * Copyright 2021 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/L...
tsturm/flatbuffers
include/flatbuffers/allocator.h
<reponame>tsturm/flatbuffers<gh_stars>10-100 /* * Copyright 2021 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses...
tsturm/flatbuffers
benchmarks/cpp/flatbuffers/fb_bench.h
<gh_stars>0 #ifndef BENCHMARKS_CPP_FLATBUFFERS_FB_BENCH_H_ #define BENCHMARKS_CPP_FLATBUFFERS_FB_BENCH_H_ #include <cstdint> #include <memory> #include "benchmarks/cpp/bench.h" #include "include/flatbuffers/flatbuffers.h" struct StaticAllocator : public flatbuffers::Allocator { explicit StaticAllocator(uint8_t *bu...
tsturm/flatbuffers
benchmarks/cpp/raw/raw_bench.h
#ifndef BENCHMARKS_CPP_RAW_RAW_BENCH_H_ #define BENCHMARKS_CPP_RAW_RAW_BENCH_H_ #include <memory> #include "benchmarks/cpp/bench.h" std::unique_ptr<Bench> NewRawBench(); #endif // BENCHMARKS_CPP_RAW_RAW_BENCH_H_
tsturm/flatbuffers
grpc/src/compiler/go_generator.h
<gh_stars>0 #ifndef GRPC_INTERNAL_COMPILER_GO_GENERATOR_H #define GRPC_INTERNAL_COMPILER_GO_GENERATOR_H // go generator is used to generate GRPC code for serialization system, such as // flatbuffers #include <memory> #include <vector> #include "src/compiler/schema_interface.h" namespace grpc_go_generator { struct P...
tsturm/flatbuffers
include/flatbuffers/string.h
/* * Copyright 2021 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
tsturm/flatbuffers
include/flatbuffers/bfbs_generator.h
/* * Copyright 2021 Google Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
MaxDesiatov/swift-corelibs-foundation
CoreFoundation/Base.subproj/CFAsmMacros.h
// This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See http://swift.org/LICENSE.txt for license information // See http://swift.org/CONTRIBUTORS.txt for the l...
MaxDesiatov/swift-corelibs-foundation
CoreFoundation/Base.subproj/SwiftRuntime/CoreFoundation.h
<reponame>MaxDesiatov/swift-corelibs-foundation // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See http://swift.org/LICENSE.txt for license information //...
MaxDesiatov/swift-corelibs-foundation
CoreFoundation/Locale.subproj/CFNumberFormatter.c
<gh_stars>1-10 // This source file is part of the Swift.org open source project // // Copyright (c) 2014 - 2015 Apple Inc. and the Swift project authors // Licensed under Apache License v2.0 with Runtime Library Exception // // See http://swift.org/LICENSE.txt for license information // See http://swift.org/CONTRIBUTOR...
bdice/pymbar
pymbar/_pymbar.c
/* C helper module for time-critical MBAR routines. #============================================================================================= # VERSION CONTROL INFORMATION #============================================================================================= __version__ = "$Revision: $ $Date: $" # $Date:...
ashwinma/shoc-experiments
src/opencl/common/shoc_compat_cas.h
<filename>src/opencl/common/shoc_compat_cas.h<gh_stars>1-10 #ifndef SHOC_COMPAT_CAS_H #define SHOC_COMPAT_CAS_H #if defined( __PGI ) #if defined( __x86_64 ) inline int __sync_val_compare_and_swap( volatile int* destptr, int testval, int newval ) { int retval; __asm__ __volatile__ ("lock; cmpxchg %2, %1" ...
ashwinma/shoc-experiments
src/cuda/level1/scan/scan_kernel.h
<gh_stars>1-10 #ifndef SCAN_KERNEL_H_ #define SCAN_KERNEL_H_ #include <cuda.h> // NB: The following class is a workaround for using dynamically sized // shared memory in templated code. Without this workaround, the // compiler would generate two shared memory arrays (one for SP // and one for DP) of the same name and...
wesklei/OCEV
mersenne.c
<reponame>wesklei/OCEV<filename>mersenne.c /*=============================================================================================================== G E R A D O R M E R S E N N E T W I S T E R ================================================================================================...
wesklei/OCEV
functions.c
<filename>functions.c /* Description: The ANSI C code of the PRVNS approach Programmer: <NAME> E-mail: <EMAIL> Date: 04/11/2014 Lisence: Free Note: The system was developed using Linux. To compile: Type: make To run: ./algorithm input.in */ #include "functions.h" void prepararObjFunc(int* FUNC...
wesklei/OCEV
main.c
/* Description: The ANSI C code of the PRVNS approach Programmer: <NAME> E-mail: <EMAIL> Date: 04/11/2014 Lisence: Free Note: The system was developed using Linux. To compile: Type: make To run: ./algorithm input.in */ #ifndef max...
wesklei/OCEV
functions.h
<reponame>wesklei/OCEV /* Description: The ANSI C code of the PRVNS approach Programmer: <NAME> E-mail: <EMAIL> Date: 04/11/2014 Lisence: Free Note: The system was developed using Linux. To compile: Type: make To run: ./algorithm in...
wesklei/OCEV
mersenne.h
<reponame>wesklei/OCEV #include <math.h> #include <time.h> #include <limits.h> #include <stdio.h> #include <stdlib.h> #include <string.h> //<NAME> enum { N = 624 }; // length of state vector enum { M = 397 }; // period parameter unsigned long state[N]; // internal state unsigned long *pNext; ...
SGBotic/SGBotic_FN_MP3
SGBotic_FN_MP3.h
/*************************************************** This is a library for our Mini MP3 Module (DEV-02247) http://www.sgbotic.com/index.php?dispatch=products.view&product_id=2247 Written by KC for SGBotic.com BSD license, all text above must be included in any redistribution *******************************...
Tamookk/Basil
Basil/include/Math/Math.h
<reponame>Tamookk/Basil /* * This header file declares a wrapper for glm, and some functions to suit the project's needs. */ #pragma once #include <glm/glm.hpp> namespace Basil::Math { bool decomposeTransform(const glm::mat4& transform, glm::vec3& outTranslation, glm::vec3& outRotation, glm::vec3& outScale); }
Tamookk/Basil
Basil/include/Core/Input.h
/* * This file defines the Input base class that all other input classes * inherit from. It is a singleton and involves multiple static functions * for polling input. */ #pragma once #include <utility> #include "Core/Core.h" #include "Core/KeyCodes.h" #include "Core/MouseCodes.h" namespace Basil { class Input ...
Tamookk/Basil
Basil/include/Scene/ScriptableEntity.h
/* * This header declares a class for an entity that can be scripted. */ #pragma once #include "Scene/Entity.h" namespace Basil { class ScriptableEntity { public: virtual ~ScriptableEntity() {} template <typename T> T& getComponent() { return entity.getComponent<T>(); } protected: virtu...
Tamookk/Basil
Basil/include/Renderer/OrthographicCameraController.h
/* * This header declares a class that is a wrapper around OrthographicCamera. */ #pragma once #include "Core/Timestep.h" #include "Events/ApplicationEvent.h" #include "Events/MouseEvent.h" #include "Renderer/OrthographicCamera.h" namespace Basil { class OrthographicCameraController { public: OrthographicCam...
Tamookk/Basil
Basil/include/Scene/SceneSerializer.h
/* * This header declares a class for serializing scenes. */ #pragma once #include "Scene/Scene.h" namespace Basil { class SceneSerializer { public: SceneSerializer(const Shared<Scene>& scene); void serialize(const std::string& filePath); void serializeRuntime(const std::string& filePath); bool dese...
Tamookk/Basil
Basil/include/ImGui/ImGuiLayer.h
<filename>Basil/include/ImGui/ImGuiLayer.h /* * This header file defines the ImGui layer of Basil. */ #pragma once #include "Core/Layer.h" #include "Events/KeyEvent.h" #include "Events/MouseEvent.h" namespace Basil { class ImGuiLayer : public Layer { public: ImGuiLayer(); ~ImGuiLayer() {} void onAttach...
Tamookk/Basil
Basil/include/Core/Core.h
<reponame>Tamookk/Basil /* * This header file is used by the engine, and games * created using it, to make various definitions and * declare various macros. */ #pragma once #include <memory> #ifdef DEBUG #ifdef PLATFORM_WINDOWS #define DEBUG_BREAK() __debugbreak() #else #error "Platform doesn't support deb...
Tamookk/Basil
Basil/include/Renderer/GraphicsContext.h
<filename>Basil/include/Renderer/GraphicsContext.h<gh_stars>0 /* * This header defines the rendering context, which is a parent class for API-specific graphics contexts. */ #pragma once namespace Basil { class GraphicsContext { public: virtual void init() = 0; virtual void swapBuffers() = 0; static Uniq...
Tamookk/Basil
Basil/include/Renderer/Shader.h
/* * This header file declares a class for creating an OpenGL shader. */ #pragma once #include <string> #include "Core/Core.h" #include <glm/glm.hpp> namespace Basil { class Shader { public: virtual ~Shader() {} virtual void bind() const = 0; virtual void unbind() const = 0; virtual const std::str...
Tamookk/Basil
Sandbox/include/ExampleLayer.h
<reponame>Tamookk/Basil /* * Declares a class with examples of features of Basil. */ #pragma once #include "Core/Basil.h" #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include <imgui.h> class ExampleLayer : public Basil::Layer { public: ExampleLayer(); void onUpdate(Basil::Timestep ...
Tamookk/Basil
Basil/include/Platform/OpenGL/OpenGLRendererAPI.h
<gh_stars>0 /* * This header file declares the OpenGL-specific implementation of RendererAPI. */ #pragma once #include "Renderer/RendererAPI.h" namespace Basil { class OpenGLRendererAPI : public RendererAPI { public: void init() override; void setViewport(unsigned int x, unsigned int y, unsigned int width...
Tamookk/Basil
Basil/include/Renderer/UniformBuffer.h
<reponame>Tamookk/Basil /* * This header file declares the base class for sending uniforms to shader uniform buffers. */ #pragma once #include "Core/Core.h" namespace Basil { class UniformBuffer { public: virtual ~UniformBuffer() {} virtual void setData(const void* data, uint32_t size, uint32_t offset = 0...
Tamookk/Basil
Basil/include/Renderer/OrthographicCamera.h
/* * This header file declares an orthographic camera class. */ #pragma once #include <glm/glm.hpp> namespace Basil { class OrthographicCamera { public: OrthographicCamera(float left, float right, float bottom, float top); const glm::vec3& getPosition() const; void setPosition(const glm::vec3& position...
Tamookk/Basil
Basil/include/Platform/OpenGL/OpenGLUniformBuffer.h
/* * This header declares the OpenGL implementation of UniformBuffer. */ #pragma once #include "Renderer/UniformBuffer.h" namespace Basil { class OpenGLUniformBuffer : public UniformBuffer { public: OpenGLUniformBuffer(uint32_t size, uint32_t binding); ~OpenGLUniformBuffer(); void setData(const void* d...
Tamookk/Basil
Pesto/include/Panels/SceneHierarchyPanel.h
<filename>Pesto/include/Panels/SceneHierarchyPanel.h<gh_stars>0 /* * This header file declares a panel for displaying the hierarchy of objects within a scene. */ #pragma once #include "Core/Core.h" #include "Core/Log.h" #include "Scene/Entity.h" #include "Scene/Scene.h" namespace Basil { class SceneHierarchyPanel ...
Tamookk/Basil
Sandbox/include/Sandbox2D.h
/* * Declares a class for testing 2D rendering. */ #pragma once #include "Core/Basil.h" class Sandbox2D : public Basil::Layer { public: Sandbox2D(); virtual ~Sandbox2D() {} void onAttach() override; void onDetach() override; void onUpdate(Basil::Timestep timeStep) override; void onEvent(Basil::Event& e...
Tamookk/Basil
Basil/include/Events/MouseEvent.h
/* * This header defines mouse event classes. */ #pragma once #include "Events/Event.h" namespace Basil { class MouseButtonPressedEvent : public Event { public: MouseButtonPressedEvent(int button); int getMouseButton() const; virtual EventType getEventType() const override; static EventType getStati...
Tamookk/Basil
Basil/include/Core/EntryPoint.h
/* * This class manages the entry point for an application created * using Basil. */ #pragma once #include "Core/Application.h" #include "Core/Log.h" #ifdef PLATFORM_WINDOWS extern Basil::Application* Basil::createApplication(ApplicationCommandLineArgs args); int main(int argc, char* argv[]) { // Initialise log...
Tamookk/Basil
Basil/include/Core/UUID.h
/* * This class manages UUIDs. For now they are randomly-generated uint64_t variables, * as the likelihood of two UUIDs being the same using this generation method * is 1 in 2^64 - 1. That's a big number. */ #pragma once #include <xhash> namespace Basil { class UUID { public: UUID(); UUID(uint64_t uuid)...
Tamookk/Basil
Basil/include/Core/Window.h
/* * This header file declares a generic Window class. */ #pragma once #include "pch.h" #include "Core/Core.h" #include "Events/Event.h" namespace Basil { struct WindowProps { std::string title; unsigned int width; unsigned int height; WindowProps(const std::string& title = "Basil Game Engine", unsigned ...
Tamookk/Basil
Basil/include/Renderer/Texture2D.h
/* * This header file contains the base class for 2D textures. */ #pragma once #include <string> #include "Core/Core.h" #include "Renderer/Texture.h" namespace Basil { class Texture2D : public Texture { public: static Shared<Texture2D> create(const std::string& path); static Shared<Texture2D> create(uint...
Tamookk/Basil
Basil/include/Utils/PlatfomUtils.h
<gh_stars>0 /* * This header file declares utilities implemented for each platform. */ #pragma once #include <string> namespace Basil { class FileDialogs { public: static std::string openFile(const char* filter); static std::string saveFile(const char* filter); }; }
Tamookk/Basil
Basil/include/pch.h
/* * Pre-compiled header for the Basil Game Engine. */ #pragma once #include <array> #include <filesystem> #include <functional> #include <iostream> #include <memory> #include <ostream> #include <sstream> #include <string> #include <vector> #include "Core/Log.h" #include "Debug/Instrumentor.h" #ifdef PLATFORM_WIND...
Tamookk/Basil
Basil/include/Events/ApplicationEvent.h
/* * This header defines classes for events relating to the application. */ #pragma once #include "Events/Event.h" namespace Basil { class WindowCloseEvent : public Event { public: WindowCloseEvent() = default; EventType getEventType() const override; static EventType getStaticType(); const char* ge...
Tamookk/Basil
Basil/include/Platform/OpenGL/OpenGLIndexBuffer.h
<reponame>Tamookk/Basil<filename>Basil/include/Platform/OpenGL/OpenGLIndexBuffer.h /* * This header file contains a class for the OpenGL-specific implementation of * IndexBuffer.h. */ #pragma once #include "Renderer/IndexBuffer.h" #include <glad/glad.h> #include <GLFW/glfw3.h> namespace Basil { class OpenGLIndex...
Tamookk/Basil
Pesto/include/Panels/PropertiesPanel.h
<reponame>Tamookk/Basil /* * This header file declares a panel for displaying the properties of entities within a scene. */ #pragma once #include "Core/Core.h" #include "Core/Log.h" #include "Scene/Entity.h" #include "Scene/Scene.h" namespace Basil { class PropertiesPanel { public: PropertiesPanel() = defaul...
Tamookk/Basil
Basil/include/Renderer/Renderer2D.h
<reponame>Tamookk/Basil /* * This header file declares the 2D renderer class. */ #pragma once #include "Renderer/Camera.h" #include "Renderer/EditorCamera.h" #include "Renderer/OrthographicCamera.h" #include "Renderer/Texture2D.h" #include "Scene/Component.h" namespace Basil { class Renderer2D { public: stru...
Tamookk/Basil
Basil/include/Core/Layer.h
/* * This header is for defining an API layer class. */ #pragma once #include "Core/Core.h" #include "Core/Timestep.h" #include "Events/Event.h" namespace Basil { class Layer { public: Layer(const std::string& name = "Layer"); virtual ~Layer() {} virtual void onAttach() {} virtual void onDetach() {}...
Tamookk/Basil
Basil/include/Renderer/BufferLayout.h
/* * This header file declares a class used for specifying the layout of buffers. */ #pragma once #include <vector> #include "Core/Core.h" #include "Renderer/BufferElement.h" namespace Basil { class BufferLayout { public: BufferLayout(); BufferLayout(const std::initializer_list<BufferElement>& elements);...
Tamookk/Basil
Basil/include/Renderer/Renderer.h
<reponame>Tamookk/Basil /* * This header decleares the base renderer class. */ #pragma once #include "Renderer/OrthographicCamera.h" #include "Renderer/RendererAPI.h" #include "Renderer/Shader.h" namespace Basil { class Renderer { public: static void init(); static void shutdown(); static void onWindow...
Tamookk/Basil
Basil/include/Platform/OpenGL/OpenGLContext.h
/* * This class defines the OpenGL-specific graphics context. */ #pragma once #include "Renderer/GraphicsContext.h" #include <glad/glad.h> #include <GLFW/glfw3.h> struct GLFWwindow; namespace Basil { class OpenGLContext : public GraphicsContext { public: OpenGLContext(GLFWwindow* window); void init() ov...
Tamookk/Basil
Basil/include/Platform/OpenGL/OpenGLVertexBuffer.h
<gh_stars>0 /* * This header file contains a class for the OpenGL-specific implementation of * VertexBuffer.h. */ #pragma once #include "Renderer/VertexBuffer.h" #include <glad/glad.h> #include <GLFW/glfw3.h> namespace Basil { class OpenGLVertexBuffer : public VertexBuffer { public: OpenGLVertexBuffer(std:...
Tamookk/Basil
Basil/include/Core/Application.h
/* * This class manages application run-time. */ #pragma once #include "Core/Core.h" #include "Core/Input.h" #include "Core/LayerStack.h" #include "Core/Timestep.h" #include "Core/Window.h" #include "Events/Event.h" #include "Events/ApplicationEvent.h" #include "ImGui/ImGuiLayer.h" #include "Renderer/Renderer.h" #in...
Tamookk/Basil
Basil/include/Renderer/Framebuffer.h
<gh_stars>0 /* * This header file declares a class for a basic frame buffer. */ #pragma once #include "Core/Core.h" namespace Basil { // Framebuffer texture formats enum class FramebufferTextureFormat { None = 0, // Color RGBA8, RED_INTEGER, // Depth/stencil DEPTH24STENCIL8, // Defaults Depth...
Tamookk/Basil
Basil/include/Platform/OpenGL/OpenGLShader.h
/* * OpenGL-specific implementation of Shader.h. */ #pragma once #include <unordered_map> #include "Renderer/Shader.h" #include <glm/glm.hpp> namespace Basil { typedef unsigned int GLenum; // Bad, remove eventually class OpenGLShader : public Shader { public: OpenGLShader(const std::string& filePath); ...
Tamookk/Basil
Basil/include/Scene/Component.h
/* * This header file defines various components. */ #pragma once #include "Core/UUID.h" #include "Renderer/Texture2D.h" #include "Scene/SceneCamera.h" #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #define GLM_ENABLE_EXPERIMENTAL #include <glm/gtx/quaternion.hpp> namespace Basil { struct CameraCo...
Tamookk/Basil
Basil/include/Renderer/VertexBuffer.h
/* * This header file contains a class for creating vertex buffers. */ #pragma once #include <cstdint> #include "Renderer/BufferLayout.h" namespace Basil { class VertexBuffer { public: virtual ~VertexBuffer() {}; virtual void bind() const = 0; virtual void unbind() const = 0; virtual void setData(c...
Tamookk/Basil
Basil/include/Core/Basil.h
<filename>Basil/include/Core/Basil.h /* * This header file is for use by applications created using Basil, and not by Basil itself. * This header will include all necessary headers needed by applications created using Basil. */ #pragma once // For use by applications created using Basil, not by Basil itself #incl...