repo_name stringlengths 5 122 | path stringlengths 3 232 | text stringlengths 6 1.05M |
|---|---|---|
zzqcn/udpi | src/dpi_app_match.h | /*
*------------------------------------------------------------------
* Copyright (c) 2019 Intel, Travelping and/or its affiliates.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* ... |
zzqcn/udpi | src/protocols/dpi_ssl.c | /*
* Copyright (c) 2019 Intel and/or its affiliates.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicabl... |
zzqcn/udpi | src/dpi_node.c | /*
* Copyright (c) 2019 Intel and/or its affiliates.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicabl... |
zzqcn/udpi | src/dpi.h | /*
*------------------------------------------------------------------
* Copyright (c) 2018 Intel, Travelping and/or its affiliates.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* ... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/component/terrain_destroy.c | <filename>engine/src/component/terrain_destroy.c
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** terrain_destroy
*/
#include "../../include/internal.h"
#include "../../include/component.h"
char *terrain__destroy_reference(color_ref_t **reference, int index)
{
char *r = reference[index]->name;
f... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/core/thread_update.c | <reponame>Fosowl/S.T.A.R.S.E.T-Game-Engine
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** core_update
*/
#include "../../include/internal.h"
#include "../../include/component.h"
void internal__dynamic_engine(void *ptr)
{
thread_pass_t *pass = (thread_pass_t *)ptr;
entities_t *player = NULL;
... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/tiny_lib/buffer.c | <filename>engine/src/tiny_lib/buffer.c<gh_stars>1-10
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** $
*/
#include <stdlib.h>
#include <stdio.h>
#include "../../include/dependancies.h"
int my_strcpy_e(char *dest, char *src)
{
for (int i = 0; src[i] != '\0'; i++)
dest[i] = src[i];
return... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/creator/obstacle.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** obstacle creator
*/
#include "../../include/starset_engine.h"
static entities_t *internal__create_obstacle(sfVector2f spot
, sfVector2f size)
{
entities_t *new = malloc(sizeof(entities_t));
if (new == NULL)
return (NULL);
new->size.x =... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/physics/physics_collide.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** realistic collsion physics
*/
#include "../../include/internal.h"
sfVector2i internal__invert_vector(sfVector2i vector)
{
sfVector2i new;
new.x = vector.x * -1;
new.y = vector.y * -1;
return (new);
}
static void internal__apply_impulse_law... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/tiny_lib/gather.c | <gh_stars>1-10
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** gather
*/
#include "../../include/dependancies.h"
int char_in_e(char c, char *str)
{
for (int i = 0; str[i] != '\0'; i++) {
if (str[i] == c)
return (i);
}
return (-1);
}
int compare_e(char *str, char *try)
{
... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/core/sound_set.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** sound_set
*/
#include "../../include/macro.h"
#include "../../include/internal.h"
static audio_t *internal__get_audio(audio_t *audio, char *name)
{
sfBool ok = false;
char **get = internal__get_class(name);
audio_t *tmp = NULL;
for (audio_... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | test-src/main.c | <reponame>Fosowl/S.T.A.R.S.E.T-Game-Engine
/*
** EPITECH PROJECT, 2020
** S.T.A.R.S.E.T-Graphics-Engine
** File description:
** main
*/
#include "project.h"
#include "starset_engine.h"
/*
the following code is just a small demo of the engine to play with it
, not all of the function or capabilities of the engine are ... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/physics/collision.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** collision handler for engine core
*/
#include "../../include/internal.h"
typedef struct point_t {
float first;
float second;
} point_t;
static sfBool internal__mouse_hover(entities_t *entitie_1
, sfRenderWindow *window)
{
sfVector2i mouse = sf... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/core/dynamic_sound.c | <filename>engine/src/core/dynamic_sound.c
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** play sound during engine call
*/
#include "../../include/internal.h"
static void internal__apply_sound(audio_t *copy)
{
if (sfTime_asMilliseconds(copy->delay) > sfTime_asMilliseconds
(copy->duration)) {
... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/include/struct.h | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** struct
*/
#ifndef STRUCT_H_
#define STRUCT_H_
#include "dependancies.h"
typedef struct audio_t {
char *name;
int volume;
sfSound *sound;
sfVector3f binaural;
sfBool playing;
sfBool loop;
sfTime duration;
sfClock *timer;
... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/include/component.h | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** component
*/
#ifndef COMPONENT_H_
#define COMPONENT_H_
#include "dependancies.h"
typedef struct color_ref_t
{
sfColor color;
char *name;
} color_ref_t;
typedef struct area_t {
sfColor right;
sfColor left;
sfColor up;
sfColor down;... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/tiny_lib/output.c | <filename>engine/src/tiny_lib/output.c
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** output
*/
#include "../../include/dependancies.h"
void put_err(char *str)
{
write(2, "\033[1;33m[error] \033[1;39m", 22);
write(2, str, my_strlen_e(str));
}
int error_e(long long int check, char *text)
{
... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/destroy/audio_destroy.c | <filename>engine/src/destroy/audio_destroy.c
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** audio_destroy
*/
#include "../../include/starset_engine.h"
void internal__destroy_audio(audio_t *audio)
{
audio_t *tmp = NULL;
while (audio != NULL) {
tmp = audio;
audio = audio->next;
... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/creator/create_component.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** create and add new component
*/
#include "../../include/internal.h"
static component_t *internal__create_new_component(int (*pointer)()
, char *name, int id)
{
component_t *component = malloc(sizeof(component_t));
if (component == NULL)
re... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/tiny_lib/converter.c | <filename>engine/src/tiny_lib/converter.c<gh_stars>1-10
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** converter
*/
#include "../../include/dependancies.h"
long long my_atoi_e(char *str)
{
int val = 0;
int i = 0;
if (my_strlen_e(str) > 18)
return (0);
for (i = 0; str[i] != '\0'... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/physics/math_misc.c | <reponame>Fosowl/S.T.A.R.S.E.T-Game-Engine
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** math_misc
*/
#include "../../include/dependancies.h"
sfVector2f starset_random_spot(int nb_1, int nb_2, int nb_3, int nb_4)
{
sfVector2f spot;
spot.x = nb_1 + (rand() % nb_2);
spot.y = nb_3 + (rand() ... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/include/internal.h | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** internal
*/
#ifndef INTERNAL_H_
#define INTERNAL_H_
#include "starset_engine.h"
typedef struct thread_pass_t {
entities_t *entities;
sfRenderWindow *window;
sfImage *image;
} thread_pass_t;
int internal__get_vector_direction(float x, float y)... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/creator/create_animator.c | <reponame>Fosowl/S.T.A.R.S.E.T-Game-Engine
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** animator
*/
#include "../../include/internal.h"
static animator_t *internal__create_animation(char *a_name, sfVector2u size)
{
animator_t *animator = malloc(sizeof(animator_t));
if (!animator)
ret... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/physics/math_vector.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** multiple calculation for physics handling
*/
#include "../../include/dependancies.h"
float internal__get_magnitude(sfVector2f vector)
{
if (abs((int)sqrt(pow(vector.x, 2) + pow(vector.y, 2))) < 50)
return (sqrt(pow(vector.x, 2) + pow(vector.y, ... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/core/move_by_id.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** move_by_id
*/
#include "../../include/macro.h"
#include "../../include/internal.h"
void starset_entities_teleport_by_id(entities_t *entities, int id
, float x, float y)
{
entities_t *copy = entities;
sfVector2f vector;
while (copy != NULL) {
... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/include/macro.h | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** macro for starset engine
*/
#ifndef MACRO_H_
#define MACRO_H_
#define STATIC -1
enum move {
UP,
DOWN,
LEFT,
RIGHT,
UP_LEFT,
UP_RIGHT,
DOWN_LEFT,
DOWN_RIGHT
};
#define LOOP 1
#define NO_LOOP 0
#define PLAY 1
#define STOP 0
#endif... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/core/calculation.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** calculation needed by engine
*/
#include "../../include/macro.h"
#include "../../include/internal.h"
int internal__get_vector_direction(float x, float y)
{
int direction = RIGHT;
SWITCH_E
CASE_E__O (y == 0 && x < 0) CASE_E__C
direction... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/tiny_lib/special.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** special
*/
#include "../../include/dependancies.h"
int emulate_else_if_e(int *pass, int true_condition)
{
*pass += 1;
if (true_condition == 1)
return (1);
else
return (0);
}
int longest_word_e(char *buffer)
{
int longest = ... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/include/starset_engine.h | /*
** EPITECH PROJECT, 2020
** S.T.A.R.S.E.T-Graphics-Engine
** File description:
** startset-engine
*/
#ifndef STARTSET_ENGINE_H_
#define STARTSET_ENGINE_H_
#include "dependancies.h"
#include "struct.h"
#define LOG 0
// UPDATE & SET
sfRenderWindow *starset_set_window(sfVector2u size, char *name
, int fps);
sfBool... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/core/misc.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** misc
*/
#include "../../include/internal.h"
#include "../../include/dependancies.h"
sfBool starset_running(sfRenderWindow *window, sfEvent *event)
{
if (!sfRenderWindow_isOpen(window))
return (false);
while (sfRenderWindow_pollEvent(window,... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | include/project.h | <filename>include/project.h
/*
** EPITECH PROJECT, 2020
** S.T.A.R.S.E.T-Graphics-Engine
** File description:
** project
*/
#ifndef PROJECT_H_
#define PROJECT_H_
#include <SFML/Graphics/RenderWindow.h>
#include <SFML/Graphics/Texture.h>
#include <SFML/Graphics/Sprite.h>
#include <SFML/Audio.h>
#include <SFML/Audio/So... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/core/renderer.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** render entities
*/
#include "../../include/starset_engine.h"
void starset_entities_render_single(entities_t *copy, sfRenderWindow *window)
{
float rotation = 0.0f;
int height = (int)copy->aspect->sheet->rect.height / 2;
int width = (int)copy->a... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/debug/debug_log.c | /*
** EPITECH PROJECT, 2020
** engine
** File description:
** output debug log in terminal
*/
#include "../../include/starset_engine.h"
#include "../../include/internal.h"
static void internal__show_entities_number(entities_t *tmp)
{
int nb_component = 0;
int nb_sound = 0;
for (component_t *c = tmp->comp... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/creator/prefab.c | <filename>engine/src/creator/prefab.c
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** prefab
*/
#include "../../include/macro.h"
#include "../../include/internal.h"
#include "../../include/starset_engine.h"
static aspect_t *internal__create_aspect(sfSprite *prefab)
{
aspect_t *aspect = malloc(sizeof... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/src/component/call.c | <gh_stars>1-10
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** call component
*/
#include "../../include/internal.h"
#include "../../include/component.h"
void internal__play_component(entities_t *entitie, sfRenderWindow *window
, sfImage *image)
{
component_t *copy = entitie->component;
while (... |
Fosowl/S.T.A.R.S.E.T-Game-Engine | engine/include/dependancies.h | <reponame>Fosowl/S.T.A.R.S.E.T-Game-Engine
/*
** EPITECH PROJECT, 2020
** engine
** File description:
** dependancies include
*/
#ifndef DEPENDANCIES_H_
#define DEPENDANCIES_H_
#include <SFML/Graphics/RenderWindow.h>
#include <SFML/Graphics/Texture.h>
#include <SFML/Graphics/Sprite.h>
#include <SFML/Audio.h>
#include... |
sm-rana/Stormwater-Management-Model | src/main.c | //-----------------------------------------------------------------------------
// main.c
//
// Project: EPA SWMM5
// Version: 5.1
// Date: 05/10/2018
// Author: <NAME>
// Main stub for the command line version of EPA SWMM 5.1
// to be run with swmm5.dll.
#include <stdio.h>
#include <string.h>
#... |
sm-rana/Stormwater-Management-Model | tools/swmm-output/src/swmm_output.c | <gh_stars>1-10
/*
* swmm_output.c - SWMM Output API
*
* Author: <NAME>
* US EPA - ORD/NHEERL
*
* Modified by: <NAME>,
* <NAME>
*
*/
#include "swmm_output.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "errormanager.h"
#include "messages.h"
//#incl... |
sm-rana/Stormwater-Management-Model | src/lid.c | <gh_stars>1-10
//-----------------------------------------------------------------------------
// lid.c
//
// Project: EPA SWMM5
// Version: 5.1
// Date: 03/20/14 (Build 5.1.001)
// 05/19/14 (Build 5.1.006)
// 09/15/14 (Build 5.1.007)
// 03/19/15 (Build 5.1.008)... |
rdadolf/torch-mlir | include/torch-mlir/Dialect/Torch/Utils/Utils.h | //===----------------------------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// Also available under a BSD-style... |
rdadolf/torch-mlir | include/torch-mlir/Dialect/TorchConversion/Transforms/Passes.h | <gh_stars>100-1000
//===------------------------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// Also availabl... |
rdadolf/torch-mlir | python/torch_mlir/dialects/torch/importer/jit_ir/csrc/node_importer.h | //===- node_importer.h ------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// Also available under a BSD-style... |
rdadolf/torch-mlir | include/torch-mlir/Conversion/TorchToStd/TorchToStd.h | //===------------------------------------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// Also available under a BSD-style... |
isliulin/hv | unittest/sendmail_test.c | #include <stdio.h>
#include "smtp.h"
int main(int argc, char** argv) {
if (argc < 8) {
printf("Usage: sendmail smtp_server username password from to subject body\n");
}
const char* smtp_server = argv[1];
const char* username = argv[2];
const char* password = argv[3];
mail_t mail;
... |
isliulin/hv | http/http2def.h | #ifndef HTTP2_DEF_H_
#define HTTP2_DEF_H_
#ifdef __cplusplus
extern "C" {
#endif
#define HTTP2_MAGIC "PRI * HTTP/2.0\r\n\r\nSM\r\n\r\n"
#define HTTP2_MAGIC_LEN 24
// length:3bytes + type:1byte + flags:1byte + stream_id:4bytes = 9bytes
#define HTTP2_FRAME_HDLEN 9
#define HTTP2_UPGRADE_RESP... |
isliulin/hv | base/htime.h | #ifndef HV_TIME_H_
#define HV_TIME_H_
#include "hexport.h"
#include "hplatform.h"
BEGIN_EXTERN_C
#define SECONDS_PER_HOUR 3600
#define SECONDS_PER_DAY 86400 // 24*3600
#define SECONDS_PER_WEEK 604800 // 7*24*3600
#define IS_LEAP_YEAR(year) (((year)%4 == 0 && (year)%100 != 0) || (year)%100 == 0)
typede... |
isliulin/hv | base/hbase.h | #ifndef HV_BASE_H_
#define HV_BASE_H_
#include "hexport.h"
#include "hplatform.h" // for bool
#include "hdef.h" // for printd
BEGIN_EXTERN_C
//--------------------safe alloc/free---------------------------
HV_EXPORT void* safe_malloc(size_t size);
HV_EXPORT void* safe_realloc(void* oldptr, size_t newsize, size_t old... |
isliulin/hv | base/hssl.h | <reponame>isliulin/hv
#ifndef HV_SSL_H_
#define HV_SSL_H_
#include "hexport.h"
typedef void* hssl_ctx_t; ///> SSL_CTX
typedef void* hssl_t; ///> SSL
enum {
HSSL_OK = 0,
HSSL_WANT_READ = -2,
HSSL_WANT_WRITE = -3,
};
typedef struct {
const char* crt_file;
const char* key_file;
const char* ca_f... |
isliulin/hv | http/grpcdef.h | <filename>http/grpcdef.h
#ifndef GRPC_DEF_H_
#define GRPC_DEF_H_
#ifdef __cplusplus
extern "C" {
#endif
// Length-Prefixed-Message
// flags:1byte + length:4bytes = 5bytes
#define GRPC_MESSAGE_HDLEN 5
typedef struct {
unsigned char flags;
int length;
} grpc_message_hd;
typedef struct {
un... |
isliulin/hv | unittest/connect_test.c | #include "hsocket.h"
#include "htime.h"
int main(int argc, char* argv[]) {
if (argc < 3) {
printf("Usage: cmd ip port\n");
return -10;
}
const char* ip = argv[1];
int port = atoi(argv[2]);
unsigned int start_time = gettick();
int ret = ConnectNonblock(ip, port);
unsigned i... |
isliulin/hv | base/hstring.h | #ifndef HV_STRING_H_
#define HV_STRING_H_
#include <string>
#include <vector>
#include <sstream>
#include "hexport.h"
#include "hbase.h"
#include "hmap.h"
using std::string;
typedef std::vector<string> StringList;
// std::map<std::string, std::string, StringCaseLess>
class StringCaseLess : public std::less<std::str... |
isliulin/hv | examples/tcp_proxy_server.c | /*
* tcp proxy server
*
* @build: make examples
* @http_server: bin/httpd -d
* @proxy_server: bin/tcp_proxy_server 1234 127.0.0.1:8080
* bin/tcp_proxy_server 1234 www.baidu.com
* @client: bin/curl -v 127.0.0.1:1234
* bin/nc 127.0.0.1 1234
* > GET / HTT... |
isliulin/hv | evpp/UdpClient.h | #ifndef HV_UDP_CLIENT_HPP_
#define HV_UDP_CLIENT_HPP_
#include "hsocket.h"
#include "EventLoopThread.h"
#include "Callback.h"
#include "Channel.h"
namespace hv {
class UdpClient {
public:
UdpClient() {
}
virtual ~UdpClient() {
}
EventLoopPtr loop() {
return loop_thread.loop();
}
... |
isliulin/hv | base/hbase.c | <filename>base/hbase.c
#include "hbase.h"
#ifdef OS_DARWIN
#include <mach-o/dyld.h> // for _NSGetExecutablePath
#endif
#include "hatomic.h"
static hatomic_t s_alloc_cnt = HATOMIC_VAR_INIT(0);
static hatomic_t s_free_cnt = HATOMIC_VAR_INIT(0);
long hv_alloc_cnt() {
return s_alloc_cnt;
}
long hv_free_cnt() {
... |
zxwnstn/Pomordor | PomordorEngine/src/Pome.h | #pragma once
#include "Util.h"
#include "Clock/Clock.h"
|
zxwnstn/Pomordor | PomordorUI/src/TimerPage/Titlebar.h | <gh_stars>0
#pragma once
class TitleBar : public QFrame
{
public:
TitleBar(QWidget* parent = nullptr);
~TitleBar();
protected:
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
private:
uint32_t mouseX;
uint32_t mouseY;
uint32_t absX;
uint32_t absY;
QWid... |
zxwnstn/Pomordor | PomordorUI/src/TimerPage/TrayIcon.h | <reponame>zxwnstn/Pomordor
#pragma once
class TrayIcon : public QSystemTrayIcon
{
Q_OBJECT
public:
TrayIcon(const QIcon& icon, class TimerPage* myTimer, QWidget* parent = nullptr);
~TrayIcon();
private slots:
void OnClick(QSystemTrayIcon::ActivationReason Rw);
public:
TimerPage* m_MyTimer;
QMenu* m_Menu;
QA... |
zxwnstn/Pomordor | PomordorUI/src/TimerPage/Timer.h | <filename>PomordorUI/src/TimerPage/Timer.h
#pragma once
class Timer
{
private:
enum class TimerState
{
Porm,
Break,
None,
};
public:
Timer(class TimerPage* myPage);
~Timer();
public:
void Update();
void Stop();
void Start();
private:
void setTimerStateUi();
void updateSetCount();
void fillProgress... |
zxwnstn/Pomordor | PomordorUI/src/TimerPage/TimerPage.h | #pragma once
QT_BEGIN_NAMESPACE
namespace Ui { class TimerPage; }
QT_END_NAMESPACE
class TimerPage : public QWidget
{
Q_OBJECT
public:
TimerPage(QWidget *parent = nullptr);
~TimerPage();
public:
void ToastMessage(const QString& title, const QString& text, int duration_ms);
private:
void timerFinish();
privat... |
zxwnstn/Pomordor | PomordorEngine/src/pegpch.h | #pragma once
#include "json/json.h"
//stl
#include <iostream>
#include <fstream>
#include <sstream>
#include <vector>
#include <unordered_map>
#include <set>
#include <algorithm>
#include <cassert>
#include <chrono>
#include <memory>
#include <thread>
#include <tuple>
#include <string>
|
zxwnstn/Pomordor | PomordorEngine/src/Clock/Clock.h | <reponame>zxwnstn/Pomordor
#pragma once
#include <tuple>
#include <stdint.h>
#include <string>
#include <chrono>
namespace Pome {
class Clock
{
//Time is sec, minute, hour;
using Time = std::tuple<uint32_t, uint32_t, uint32_t>;
public:
Clock() = default;
public:
void Set(uint32_t sec, uint32_t minute, ... |
zxwnstn/Pomordor | PomordorEngine/src/Util.h | <reponame>zxwnstn/Pomordor<filename>PomordorEngine/src/Util.h
#pragma once
namespace Pome{
void printHello();
void printJson();
} |
zxwnstn/Pomordor | PomordorUI/src/TimerPage/ScheduleDialog.h | <reponame>zxwnstn/Pomordor<filename>PomordorUI/src/TimerPage/ScheduleDialog.h
#pragma once
QT_BEGIN_NAMESPACE
namespace Ui { class ScheduleDialog; }
QT_END_NAMESPACE
class ScheduleDialog : public QWidget
{
Q_OBJECT
public:
using Data = std::tuple<int, int, int>; //pomordor, break, set
public:
ScheduleDialog(clas... |
zxwnstn/Pomordor | PomordorUI/src/MainWindow/mainwindow.h | #pragma once
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void onClickPushButton();
void onClickToggleButton();
void onClickCloseButton();
void onCl... |
bmbrina/BMCustomTableView | Example/Pods/Target Support Files/Pods-BMCustomTableView_Example/Pods-BMCustomTableView_Example-umbrella.h | <filename>Example/Pods/Target Support Files/Pods-BMCustomTableView_Example/Pods-BMCustomTableView_Example-umbrella.h
#import <UIKit/UIKit.h>
FOUNDATION_EXPORT double Pods_BMCustomTableView_ExampleVersionNumber;
FOUNDATION_EXPORT const unsigned char Pods_BMCustomTableView_ExampleVersionString[];
|
bmbrina/BMCustomTableView | Example/Pods/Target Support Files/Pods-BMCustomTableView_Tests/Pods-BMCustomTableView_Tests-umbrella.h | <gh_stars>100-1000
#import <UIKit/UIKit.h>
FOUNDATION_EXPORT double Pods_BMCustomTableView_TestsVersionNumber;
FOUNDATION_EXPORT const unsigned char Pods_BMCustomTableView_TestsVersionString[];
|
bmbrina/BMCustomTableView | Example/Pods/Target Support Files/BMCustomTableView/BMCustomTableView-umbrella.h | #import <UIKit/UIKit.h>
FOUNDATION_EXPORT double BMCustomTableViewVersionNumber;
FOUNDATION_EXPORT const unsigned char BMCustomTableViewVersionString[];
|
CorAlRe/CS300-Project-Two | menu.h | <reponame>CorAlRe/CS300-Project-Two
#ifndef __PROJECT_TWO_MENU_H
#define __PROJECT_TWO_MENU_H
#include <iostream>
using namespace std;
/// <summary>
/// Sets up a while loop that continues processing until the user
/// chooses to exit.
/// </summary>
/// <param name=""></param>
void commandLoop(void);
#endif |
CorAlRe/CS300-Project-Two | Course.h | #ifndef __PROJECT_TWO_COURSE_H
#define __PROJECT_TWO_COURSE_H
#include <string>
#include <iostream>
#include <vector>
using namespace std;
class Course
{
private:
string id;
string title;
vector<Course> prerequisites;
public:
/// <summary>
/// Default constructor
/// </summary>
Course() {
}
/// <summary>
... |
CorAlRe/CS300-Project-Two | Courses.h | <reponame>CorAlRe/CS300-Project-Two
#ifndef __PROJECT_TWO_COURSES_H
#define __PROJECT_TWO_COURSES_H
#include <stdexcept>
#include <vector>
#include <iostream>
#include <fstream>
#include <string>
#include "Course.h"
using namespace std;
class Courses
{
private:
/// <summary>
/// Memory storage for the Course obje... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Common-cpp/inc/Dictionary.h | /* Exit Games Common - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/DictionaryBase.h"
#include "Common-cpp/inc/Helpers/IsSame.h"
namespace ExitGames
{
namespace Common
{
template<typen... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/Internal/Enums/JoinMode.h | <gh_stars>0
/* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/Common.h"
namespace ExitGames
{
namespace LoadBalancing
{
namespace Internal
{
namesp... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/AuthenticationValues.h | /* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "LoadBalancing-cpp/inc/Enums/CustomAuthenticationType.h"
namespace ExitGames
{
namespace LoadBalancing
{
namespace Int... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Common-cpp/inc/Object.h | <reponame>shirobusa1997/UE-PhotonSandbox<filename>Source/Photon/Common-cpp/inc/Object.h
/* Exit Games Common - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/Base.h"
class EGUtilsHelper;
na... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/Internal/RoomPropertiesCacher.h | <gh_stars>0
/* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/Common.h"
namespace ExitGames
{
namespace LoadBalancing
{
class Client;
class Room;
n... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Common-cpp/inc/MemoryManagement/Internal/MemoryPoolManager.h | <gh_stars>0
/* Exit Games Common - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include <limits.h>
#include "Common-cpp/inc/Helpers/Spinlock.h"
#include "Common-cpp/inc/MemoryManagement/AllocatorInterface.h"
#incl... |
shirobusa1997/UE-PhotonSandbox | Source/PhotonSandbox/PhotonAPI2UE4/PA2U_LoadBalancingListener.h | <gh_stars>0
#pragma once
#include "LoadBalancing-cpp/inc/Client.h"
#include "PA2U_BaseView.h"
struct LocalPlayerBase
{
LocalPlayerBase();
double x;
double y;
double z;
};
class PA2U_LoadBalancingListener : public ExitGames::LoadBalancing::LoadBalancingListener
{
public:
PA2U_LoadBalancing... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Common-cpp/inc/platform_definition.h | #pragma once
#define _EG_WINDOWS_PLATFORM 1 |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/Internal/Enums/EncryptionDataParameters.h | /* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/Common.h"
namespace ExitGames
{
namespace LoadBalancing
{
namespace Internal
{
namespace Encrypti... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Common-cpp/inc/platformLayer.h | /* Exit Games Common - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/defines.h"
#ifdef _EG_UNIX_PLATFORM
int getTimeUnix(void);
# ifdef _EG_ANDROID_PLATFORM
size_t EG_wcslen(const EG_C... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Photon-cpp/inc/Punchthrough/Puncher.h | <filename>Source/Photon/Photon-cpp/inc/Punchthrough/Puncher.h
#pragma once
#include "Common-cpp/inc/Common.h"
namespace ExitGames
{
namespace Photon
{
namespace Internal
{
namespace Punchthrough
{
class PunchConn;
class SocketImplementation;
namespace Forwards
{
class StunMsgType;
... |
shirobusa1997/UE-PhotonSandbox | Source/PhotonSandbox/PhotonAPI2UE4/PA2U_DefaultConstants.h | <reponame>shirobusa1997/UE-PhotonSandbox<gh_stars>0
#pragma once
// --------------------------------------------
// 定数マクロ宣言
// --------------------------------------------
// デフォルトマップ (ゲームプロジェクト側で指定するべきであるため,ここではデバッグ用マップを指定)
#define DEFAULT_MAP "L_PA2U_BlankMap_0"
// プレイヤーの状態の更新インターバル[ms]
#define PLAYER_UPDATE_INTERV... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/Internal/Utils.h | <filename>Source/Photon/LoadBalancing-cpp/inc/Internal/Utils.h
/* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/Common.h"
namespace ExitGames
{
namespace ... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/Enums/DisconnectCause.h | /* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
namespace ExitGames
{
namespace LoadBalancing
{
/**
Enumaration of causes for Disconnects (used in LoadBalancingClient.Disco... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Common-cpp/inc/Hashtable.h | /* Exit Games Common - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/Helpers/KeyToObject.h"
#include "Common-cpp/inc/Helpers/ValueToObject.h"
#include "Common-cpp/inc/JVector.h"
namespace E... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/RoomOptions.h | <reponame>shirobusa1997/UE-PhotonSandbox
/* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "LoadBalancing-cpp/inc/Enums/DirectMode.h"
#include "LoadBalancing-cpp/inc/Enums/Lo... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Common-cpp/inc/Helpers/SmartPointers/SharedPointerBase.h | <gh_stars>0
/* Exit Games Common - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/Helpers/SmartPointers/SmartPointerInterface.h"
namespace ExitGames
{
namespace Common
{
namespace Helper... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Common-cpp/inc/Helpers/Spinlock.h | /* Exit Games Common - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/Helpers/Thread.h"
#ifdef EG_PLATFORM_SUPPORTS_ATOMICS
# include <atomic>
#endif
namespace ExitGames
{
namespace Common
... |
shirobusa1997/UE-PhotonSandbox | Source/PhotonSandbox/PhotonAPI2UE4/PA2U_LBClientActor.h | #pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "PA2U_LoadBalancingListener.h"
#include "PA2U_LBClientActor.generated.h"
UCLASS()
class PA2U_LBClientActor : public AActor, public PA2U_BaseView
{
GENERATED_BODY()
public:
PA2U_LBClientActor(){}
~PA2U_LBClientAc... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Common-cpp/inc/ANSIString.h | /* Exit Games Common - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/BaseCharString.h"
namespace ExitGames
{
namespace Common
{
class ANSIString : public BaseCharString
{
public:
... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/Internal/PuncherClient.h | /* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Photon-cpp/inc/Punchthrough/Puncher.h"
#include "Photon-cpp/inc/Punchthrough/PunchListener.h"
#include "Photon-cpp/inc/Pun... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Photon-cpp/inc/Version.h | #define EG_PHOTON_STRINGIFY3(param) L##param
#define EG_PHOTON_STRINGIFY2(param) EG_PHOTON_STRINGIFY3(#param)
#define EG_PHOTON_STRINGIFY(param) EG_PHOTON_STRINGIFY2(param)
#define EG_PHOTON_PROTOCOL_VERSION_MAJOR 1
#define EG_PHOTON_PROTOCOL_VERSION_MINOR 6
#define EG_PHOTON_CLIENT_VERSION_MAJOR 4
... |
shirobusa1997/UE-PhotonSandbox | Source/PhotonSandbox/PhotonAPI2UE4/PA2U_Console.h | <reponame>shirobusa1997/UE-PhotonSandbox<gh_stars>0
#pragma once
#include "PA2U_OutputListener.h"
class ConsoleImplementation;
class Console : public OutputListener
{
public:
Console(void);
~Console(void);
void update(void);
void write(const ExitGames::Common::JString& str);
void writeLine(const ExitGames::Comm... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/Room.h | /* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "LoadBalancing-cpp/inc/Internal/RoomFactory.h"
#include "LoadBalancing-cpp/inc/Internal/RoomPropertiesCacher.h"
namespace ... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Photon-cpp/inc/Punchthrough/PunchListener.h | #pragma once
#include "Common-cpp/inc/Common.h"
namespace ExitGames
{
namespace Photon
{
namespace Punchthrough
{
class PunchListener
{
public:
virtual ~PunchListener(void){};
virtual void onDirectConnectionEstablished(int /*remoteID*/) {}
virtual void onDirectConnectionFailedToEstablish(i... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/Enums/PeerStates.h | <gh_stars>0
/* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
namespace ExitGames
{
namespace LoadBalancing
{
namespace PeerStates
{
static const int Uninitialized ... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/Common-cpp/inc/Helpers/RemovePointer.h | /* Exit Games Common - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
namespace ExitGames
{
namespace Common
{
namespace Helpers
{
template<typename T> struct RemovePointer
{
typedef T type;
};
tem... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/WebFlags.h | /* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Common-cpp/inc/Common.h"
namespace ExitGames
{
namespace LoadBalancing
{
class WebFlags : public Common::Base
{
p... |
shirobusa1997/UE-PhotonSandbox | Source/PhotonSandbox/PhotonAPI2UE4/PA2U_OutputListener.h | <reponame>shirobusa1997/UE-PhotonSandbox
#pragma once
#include <iostream>
#include "Common-cpp/inc/Common.h"
#if defined _EG_ANDROID_PLATFORM
# include <android/log.h>
#elif defined _EG_SWITCH_WINDOWS_PLATFORM
# include <nn/nn_Log.h>
#endif
class OutputListener : public virtual ExitGames::Common::BaseListener
{
prote... |
shirobusa1997/UE-PhotonSandbox | Source/Photon/LoadBalancing-cpp/inc/Listener.h | <filename>Source/Photon/LoadBalancing-cpp/inc/Listener.h
/* Exit Games Photon LoadBalancing - C++ Client Lib
* Copyright (C) 2004-2020 by Exit Games GmbH. All rights reserved.
* http://www.photonengine.com
* mailto:<EMAIL>
*/
#pragma once
#include "Photon-cpp/inc/OperationResponse.h"
#include "LoadBalancing-cpp/i... |
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