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http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#Raku
Raku
sub auto-abbreviate ( Str $string ) { return Nil unless my @words = $string.words; return $_ if @words».substr(0, $_).Set == @words for 1 .. @words».chars.max; return '∞'; }   # Testing say ++$, ') ', .&auto-abbreviate, ' ', $_ for './DoWAKA.txt'.IO.lines;
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sid...
#BCPL
BCPL
get "libhdr"   let canMakeWord(word) = valof $( let blocks = "BOXKDQCPNAGTRETGQDFSJWHUVIANOBERFSLYPCZM" let avl = vec 40/BYTESPERWORD for i=0 to 39 do avl%i := blocks%(i+1) for i=1 to word%0 $( for j=0 to 39 $( let ch = word%i // make letter uppercase if 'a' <= ch <= '...
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of ...
#Lobster
Lobster
  // Note that the following function is for odd numbers only // Use "for (unsigned i = 2; i*i <= n; i++)" for even and odd numbers   def sum_proper_divisors_of_odd(n: int) -> int: var sum = 1 var i = 3 let limit = sqrt(n) + 1 while i < limit: if n % i == 0: sum += i let ...
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly ...
#bash
bash
shopt -s expand_aliases alias bind_variables=' { local -ri goal_count=21 local -ri player_human=0 local -ri player_computer=1 local -i turn=1 local -i total_count=0 local -i input_number=0 local -i choose_turn=0 } ' whose_turn() { case $(( ( turn + choose_turn ) % 2 )) in ${player_human}) echo "playe...
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to t...
#Crystal
Crystal
def check(list) a, b, c, d, e, f, g = list first = a + b {b + c + d, d + e + f, f + g}.all? &.==(first) end   def four_squares(low, high, unique = true, show = unique) solutions = [] of Array(Int32) if unique uniq = "unique" (low..high).to_a.each_permutation(7, true) { |ary| solutions << ary.clone if ...
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#J
J
T=: 0:`1:`(($:&<:+ - $: ])`0:@.(0=]))@.(1+*@-) M. "0
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#Java
Java
import java.math.BigInteger; import java.util.*; import static java.util.Arrays.asList; import static java.util.stream.Collectors.toList; import static java.util.stream.IntStream.range; import static java.lang.Math.min;   public class Test {   static List<BigInteger> cumu(int n) { List<List<BigInteger>> cac...
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤...
#APL
APL
⎕+⎕
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Seed7
Seed7
  const type: myInterf is sub object interface;   const func integer: method1 (in myInterf: interf, in float: aFloat) is DYNAMIC; const func integer: method2 (in myInterf: interf, in string: name) is DYNAMIC; const func integer: add (in myInterf: interf, in integer: a, in integer: b) is DYNAMIC;  
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Sidef
Sidef
class A { # must be filled in by the class which will inherit it method abstract() { die 'Unimplemented' };   # can be overridden in the class, but that's not mandatory method concrete() { say '# 42' }; }   class SomeClass << A { method abstract() { say "# made concrete in class" } }   v...
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m ...
#Run_BASIC
Run BASIC
print ackermann(1, 2)   function ackermann(m, n) if (m = 0) then ackermann = (n + 1) if (m > 0) and (n = 0) then ackermann = ackermann((m - 1), 1) if (m > 0) and (n > 0) then ackermann = ackermann((m - 1), ackermann(m, (n - 1))) end function
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#Red
Red
  Red [] ;; read and convert data to a string - to char conversion is neccessary to avoid ;; illegal utf8 encoding error....   data: collect/into [foreach b read/binary %abbrev.txt [keep to-char b ]] ""  ;; data: read %abbrev.txt - would work, if file was utf-8 encoded ... fore...
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#REXX
REXX
/*REXX program finds the minimum length abbreviation for a lists of words (from a file).*/ parse arg uw /*obtain optional arguments from the CL*/ iFID= 'ABBREV_A.TAB' /*name of the file that has the table. */ say 'minimum' ...
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sid...
#BQN
BQN
ABC ← { Matches ← ⊑⊸(⊑∘∊¨)˜ /⊣ # blocks matching current letter Others ← <˘∘⍉∘(»⊸≥∨`)∘(≡⌜)/¨<∘⊣ # blocks without current matches 𝕨(×∘≠∘⊢ ◶ ⟨1˙, # if the word is empty, it can be made Matches(×∘≠∘⊣ ◶ ⟨0˙, # if no matching blocks, it cannot ∨´(𝕨 Others⊣) ...
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of ...
#Lua
Lua
-- Return the sum of the proper divisors of x function sumDivs (x) local sum, sqr = 1, math.sqrt(x) for d = 2, sqr do if x % d == 0 then sum = sum + d if d ~= sqr then sum = sum + (x/d) end end end return sum end   -- Return a table of odd abundant numbers function oddAbundants (mode, limit)...
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly ...
#C
C
/** * Game 21 - an example in C language for Rosseta Code. * * A simple game program whose rules are described below * - see DESCRIPTION string. * * This program should be compatible with C89 and up. */     /* * Turn off MS Visual Studio panic warnings which disable to use old gold * library functions like pri...
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to t...
#D
D
import std.stdio;   void main() { fourSquare(1,7,true,true); fourSquare(3,9,true,true); fourSquare(0,9,false,false); }   void fourSquare(int low, int high, bool unique, bool print) { int count;   if (print) { writeln("a b c d e f g"); } for (int a=low; a<=high; ++a) { for (in...
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. T...
#11l
11l
T Error String message F (message) .message = message   T RPNParse [Float] stk [Int] digits   F op(f) I .stk.len < 2 X Error(‘Improperly written expression’) V b = .stk.pop() V a = .stk.pop() .stk.append(f(a, b))   F parse(s) L(c) s I c C ‘0’..‘9’ ...
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#JavaScript
JavaScript
  (function () { var cache = [ [1] ]; //this was never needed. /* function PyRange(start, end, step) { step = step || 1; if (!end) { end = start; start = 0; } var arr = []; for (var i = start; i < end; i += step) arr.push(i); ret...
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤...
#AppleScript
AppleScript
on run argv try return ((first item of argv) as integer) + (second item of argv) as integer on error return "Usage with -1000 <= a,b <= 1000: " & tab & " A+B.scpt a b" end try end run
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Simula
Simula
   ! ABSTRACT HASH KEY TYPE ; LISTVAL CLASS HASHKEY; VIRTUAL: PROCEDURE HASH IS INTEGER PROCEDURE HASH;; PROCEDURE EQUALTO IS BOOLEAN PROCEDURE EQUALTO(K); REF(HASHKEY) K;; BEGIN END HASHKEY;  
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Smalltalk
Smalltalk
someClass class >> isAbstract ^ true   someClass class >> new self isAbstract ifTrue:[ ^ self error:'trying to instantiate an abstract class' ]. ^ super new   someClass >> method1 ^ self subclassResponsibility  
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m ...
#Rust
Rust
fn ack(m: isize, n: isize) -> isize { if m == 0 { n + 1 } else if n == 0 { ack(m - 1, 1) } else { ack(m - 1, ack(m, n - 1)) } }   fn main() { let a = ack(3, 4); println!("{}", a); // 125 }  
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#Ruby
Ruby
require "abbrev"   File.read("daynames.txt").each_line do |line| next if line.strip.empty? abbr = line.split.abbrev.invert puts "Minimum size: #{abbr.values.max_by(&:size).size}", abbr.inspect, "\n" end  
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#Rust
Rust
/** * Abbreviations from tintenalarm.de */ use std::fs::File; use std::io; use std::io::{BufRead, BufReader};   fn main() { let table = read_days("weekdays.txt").expect("Error in Function read_days:"); for line in table { if line.len() == 0 { continue; }; let mut max_same =...
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sid...
#Bracmat
Bracmat
( ( can-make-word = ABC blocks . (B O) + (X K) + (D Q) + (C P) + (N A) + (G T) + (R E) + (T G) + (Q D) + (F S) + (J W) + (H U) + (V I) + (A N) + (O B) + (...
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of ...
#MAD
MAD
NORMAL MODE IS INTEGER   INTERNAL FUNCTION(ND) ENTRY TO ODDSUM. SUM = 1 SQN = SQRT.(ND) THROUGH CHECK, FOR CN=3, 2, CN.G.SQN TM = ND/CN WHENEVER TM*CN.E.ND SUM = SUM + CN WHENEVER TM.NE.CN, SU...
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly ...
#C.2B.2B
C++
/** * Game 21 - an example in C++ language for Rosseta Code. * * This version is an example of MVC architecture. It seems be a little cleaner * than MVP. The friendship has broken encapsulations to avoid getters. */   #include <cstdlib> #include <ctime> #include <iostream> #include <iomanip> #include <limits>  ...
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to t...
#Delphi
Delphi
  (* A simple function to generate the sequence Nigel Galloway: January 31st., 2017 *) type G = {d:int;x:int;b:int;f:int} let N n g = {(max (n-g) n) .. (min (g-n) g)} |> Seq.collect(fun d->{(max (d+n+n) (n+n))..(min (g+g) (d+g+g))} |> Seq.collect(fun x -> seq{for a in n .. g do for b in n .. g do if ...
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. T...
#8th
8th
  \ Generate four random digits and display to the user \ then get an expression from the user using +, -, / and * and the digits \ the result must equal 24 \ http://8th-dev.com/24game.html   \ Only the words in namespace 'game' are available to the player: ns: game   : + n:+ ; : - n:- ; : * n:* ; : / n:/ ;   ns: G   v...
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#Julia
Julia
  using Combinatorics, StatsBase   namesofline(n) = counts([x[1] for x in integer_partitions(n)])   function centerjustpyramid(n) maxwidth = length(string(namesofline(n))) for i in 1:n s = string(namesofline(i)) println(" " ^ div(maxwidth - length(s), 2), s) end end   centerjustpyramid(25)  ...
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#Kotlin
Kotlin
import java.lang.Math.min import java.math.BigInteger import java.util.ArrayList import java.util.Arrays.asList   fun namesOfGod(n: Int): List<BigInteger> { val cache = ArrayList<List<BigInteger>>() cache.add(asList(BigInteger.ONE))   (cache.size..n).forEach { l -> val r = ArrayList<BigInteger>() ...
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤...
#Arc
Arc
  (prn (+ (read) (read)))  
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Standard_ML
Standard ML
signature QUEUE = sig type 'a queue val empty : 'a queue val enqueue : 'a -> 'a queue -> 'a queue val dequeue : 'a queue -> ('a * 'a queue) option end
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Tcl
Tcl
oo::class create AbstractQueue { method enqueue item { error "not implemented" } method dequeue {} { error "not implemented" } self unexport create new }
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m ...
#Sather
Sather
class MAIN is   ackermann(m, n:INT):INT pre m >= 0 and n >= 0 is if m = 0 then return n + 1; end; if n = 0 then return ackermann(m-1, 1); end; return ackermann(m-1, ackermann(m, n-1)); end;   main is n, m :INT; loop n := 0.upto!(6); loop m := 0.upto!(3); #OUT + "A(" + m + "...
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#Scala
Scala
name := "Abbreviations-automatic" scalaVersion := "2.13.0" version := "0.1"   homepage := Some(url("http://rosettacode.org/wiki/Abbreviations,_automatic#Scala"))   libraryDependencies += "com.lihaoyi" %% "os-lib" % "0.3.0"
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#SenseTalk
SenseTalk
function AbbreviationsAutomatic days put 1 into abbreviationLength put the number of items in days into len repeat forever put () into abbreviations repeat with each item day in days put the first abbreviationLength characters of day into abbreviation if abbreviations contains abbreviation exit repeat ...
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sid...
#C
C
#include <stdio.h> #include <ctype.h>   int can_make_words(char **b, char *word) { int i, ret = 0, c = toupper(*word);   #define SWAP(a, b) if (a != b) { char * tmp = a; a = b; b = tmp; }   if (!c) return 1; if (!b[0]) return 0;   for (i = 0; b[i] && !ret; i++) { if (b[i][0] != c && b[i][1] != c) continue; SWAP...
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of ...
#Maple
Maple
  with(NumberTheory):   # divisorSum returns the sum of the divisors of x not including x divisorSum := proc(x::integer) return SumOfDivisors(x) - x; end proc:     # abundantNumber returns true if x is an abundant number and false otherwise abundantNumber := proc(x::integer) if (SumOfDivisors(x) > 2*x) then return tr...
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly ...
#C.23
C#
// 21 Game   using System;   namespace _21Game { public class Program { private const string computerPlayer = "Computer"; private const string humanPlayer = "Player 1";   public static string SwapPlayer(string currentPlayer) { if (currentPlayer == computerPlayer) ...
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to t...
#F.23
F#
  (* A simple function to generate the sequence Nigel Galloway: January 31st., 2017 *) type G = {d:int;x:int;b:int;f:int} let N n g = {(max (n-g) n) .. (min (g-n) g)} |> Seq.collect(fun d->{(max (d+n+n) (n+n))..(min (g+g) (d+g+g))} |> Seq.collect(fun x -> seq{for a in n .. g do for b in n .. g do if ...
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. T...
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program game24_64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstantesARM...
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#Lasso
Lasso
define cumu(n::integer) => { loop(-from=$cache->size,-to=#n+1) => { local(r = array(0), l = loop_count) loop(loop_count) => { protect => { #r->insert(#r->last + $cache->get(#l - loop_count)->get(math_min(loop_count+1, #l - loop_count))) } } #r->size > 1 ? $cache->insert(#r) } return $cache->get(#n) } defi...
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#Lua
Lua
function nog(n) local tri = {{1}} for r = 2, n do tri[r] = {} for c = 1, r do tri[r][c] = (tri[r-1][c-1] or 0) + (tri[r-c] and tri[r-c][c] or 0) end end return tri end   function G(n) local tri, sum = nog(n), 0 for _, v in ipairs(tri[n]) do sum = sum + v end return sum end   tri = nog(25...
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤...
#Argile
Argile
(: Standard input-output streams :) use std, array Cfunc scanf "%d%d" (&val int a) (&val int b) printf "%d\n" (a + b)
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Vala
Vala
public abstract class Animal : Object { public void eat() { print("Chomp! Chomp!\n"); }   public abstract void talk(); }   public class Mouse : Animal { public override void talk() { print("Squeak! Squeak!\n"); } }   public class Dog : Animal { public override void talk() { print("Woof! Woof!\n"...
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#VBA
VBA
MustInherit Class Base   Protected Sub New()   End Sub   Public Sub StandardMethod() 'code End Sub   Public Overridable Sub Method_Can_Be_Replaced() 'code End Sub   Public MustOverride Sub Method_Must_Be_Replaced()   End Class
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m ...
#Scala
Scala
def ack(m: BigInt, n: BigInt): BigInt = { if (m==0) n+1 else if (n==0) ack(m-1, 1) else ack(m-1, ack(m, n-1)) }
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#Tcl
Tcl
  set f [open abbreviations_automatic_weekdays.txt] set lines [split [read -nonewline $f] \n] close $f   foreach days $lines { if {[string length $days] == 0} continue if {[llength $days] != 7} { throw ERROR {not 7 days in a line} } if {[llength [lsort -unique $days]] != 7} { throw ERROR {not all 7 days...
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sid...
#C.23
C#
using System; using System.IO; // Needed for the method. using System.Text.RegularExpressions; using System.Collections.Generic;   void Main() { string blocks = "BO XK DQ CP NA GT RE TG QD FS JW HU VI AN OB ER FS LY PC ZM"; List<string> words = new List<string>() { "A", "BARK", "BOOK", "TREAT", "COMMON", "S...
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of ...
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
ClearAll[AbundantQ] AbundantQ[n_] := TrueQ[Greater[Total @ Most @ Divisors @ n, n]] res = {}; i = 1; While[Length[res] < 25, If[AbundantQ[i], AppendTo[res, {i, Total @ Most @ Divisors @ i}]; ]; i += 2; ]; res   res = {}; i = 1; While[Length[res] < 1000, If[AbundantQ[i], AppendTo[res, {i, Total @ Most @...
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly ...
#Commodore_BASIC
Commodore BASIC
1 rem 21 game 2 rem for rosetta code   3 rem initialization 4 l$=chr$(157):rem left cursor 5 dim p$(2),hc(2),ca(4):hc(1)=0:hc(2)=0:rem players 6 ca(0)=1:ca(1)=1:ca(2)=3:ca(3)=2:rem computer answers 7 dim cn$(6):for i=1 to 6:read cn$(i):next:rem computer names 8 def fn m(x)=(x-(int(x/4))*4):rem modulo function   10 rem ...
http://rosettacode.org/wiki/24_game/Solve
24 game/Solve
task Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game. Show examples of solutions generated by the program. Related task   Arithmetic Evaluator
#11l
11l
[Char = ((Float, Float) -> Float)] op op[Char(‘+’)] = (x, y) -> x + y op[Char(‘-’)] = (x, y) -> x - y op[Char(‘*’)] = (x, y) -> x * y op[Char(‘/’)] = (x, y) -> I y != 0 {x / y} E 9999999   F almost_equal(a, b) R abs(a - b) <= 1e-5   F solve(nums) V syms = ‘+-*/’ V sorted_nums = sorted(nums).map(Float) L(x, ...
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to t...
#Factor
Factor
USING: arrays backtrack formatting grouping kernel locals math math.ranges prettyprint sequences sequences.generalizations sets ; IN: rosetta-code.4-rings   :: 4-rings ( lo hi unique? -- seq ) [ 7 [ lo hi [a,b] amb-lazy ] replicate 7 firstn :> ( a b c d e f g ) { a b c d e f g } :> p a b...
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. T...
#ABAP
ABAP
with Ada.Float_Text_IO; with Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Game_24 is subtype Digit is Character range '1' .. '9'; package Random_Digit is new Ada.Numerics.Discrete_Random (Digit); Exp_Error : exception; Digit_Generator : Random_Digit.Generator; Given_Digits : array (1 .. 4) o...
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#Maple
Maple
TriangleLine(n) := map(rhs, Statistics :- Tally(map(x -> x[-1], combinat:-partition(n)))): Triangle := proc(m) local i; for i from 1 to m do print(op(TriangleLine(i))); end do end proc:  
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
Table[Last /@ Reverse@Tally[First /@ IntegerPartitions[n]], {n, 10}] // Grid
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤...
#ARM_Assembly
ARM Assembly
arm-linux-gnueabi-as src.s -o src.o && arm-linux-gnueabi-gcc -static src.o -o run && qemu-arm run
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Visual_Basic
Visual Basic
MustInherit Class Base   Protected Sub New()   End Sub   Public Sub StandardMethod() 'code End Sub   Public Overridable Sub Method_Can_Be_Replaced() 'code End Sub   Public MustOverride Sub Method_Must_Be_Replaced()   End Class
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Visual_Basic_.NET
Visual Basic .NET
MustInherit Class Base   Protected Sub New()   End Sub   Public Sub StandardMethod() 'code End Sub   Public Overridable Sub Method_Can_Be_Replaced() 'code End Sub   Public MustOverride Sub Method_Must_Be_Replaced()   End Class
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m ...
#Scheme
Scheme
(define (A m n) (cond ((= m 0) (+ n 1)) ((= n 0) (A (- m 1) 1)) (else (A (- m 1) (A m (- n 1))))))
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#Transd
Transd
#lang transd   MainModule : { _start: (λ (with fs FileStream() words String() (open-r fs "D:\\Temp\\wordlist.txt") (for line in (read-lines fs) do (with days (split line " ") len 0 (for w in days do (for y in days do (if (neq w y)...
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sid...
#C.2B.2B
C++
g++-4.7 -Wall -std=c++0x abc.cpp
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of ...
#Maxima
Maxima
block([k: 0, n: 1, l: []], while k < 25 do ( n: n+2, if divsum(n,-1) > 2 then ( k: k+1, l: append(l, [[n,divsum(n)]]) ) ), return(l) );
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly ...
#Delphi
Delphi
print "Who reaches 21, wins" print "Do you want to begin (y/n)" if input = "n" who = 1 . who$[] = [ "Human" "Computer" ] repeat if who = 0 repeat print "" print "Choose 1,2 or 3 (q for quit)" a$ = input n = number a$ until a$ = "q" or (n >= 1 and n <= 3) . else sleep 1 ...
http://rosettacode.org/wiki/24_game/Solve
24 game/Solve
task Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game. Show examples of solutions generated by the program. Related task   Arithmetic Evaluator
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B */ /* program game24Solvex64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../includeConstant...
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to t...
#Fortran
Fortran
WRITE(...) FIRST,LAST,IF (UNIQUE) THEN "Distinct values only" ELSE "Repeated values allowed" FI // "."
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. T...
#Ada
Ada
with Ada.Float_Text_IO; with Ada.Text_IO; with Ada.Numerics.Discrete_Random; procedure Game_24 is subtype Digit is Character range '1' .. '9'; package Random_Digit is new Ada.Numerics.Discrete_Random (Digit); Exp_Error : exception; Digit_Generator : Random_Digit.Generator; Given_Digits : array (1 .. 4) o...
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#Maxima
Maxima
for n thru 25 do print(makelist(length(integer_partitions(n-k,k)),k,1,n))$
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#Nim
Nim
import bigints   var cache = @[@[1.initBigInt]]   proc cumu(n: int): seq[BigInt] = for m in cache.len .. n: var r = @[0.initBigInt] for x in 1..m: r.add r[r.high] + cache[m-x][min(x, m-x)] cache.add r result = cache[n]   proc row(n: int): seq[BigInt] = let r = cumu n result = @[] for i in 0 ...
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤...
#Arturo
Arturo
while ø [ x: map split.words input "give me 2 numbers:" 'x -> to :integer x print add x\0 x\1 ]  
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Vlang
Vlang
interface Beast { kind() string name() string cry() string }   struct Dog { kind string name string }   fn (d Dog) kind() string { return d.kind }   fn (d Dog) name() string { return d.name }   fn (d Dog) cry() string { return "Woof" }   struct Cat { kind string name string }   fn (c Cat) ki...
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#Wren
Wren
import "/fmt" for Fmt   class Beast{ kind {} name {} cry() {} print() { System.print("%(name), who's a %(kind), cries: %(Fmt.q(cry())).") } }   class Dog is Beast { construct new(kind, name) { _kind = kind _name = name } kind { _kind } name { _name } cry() { "Woof" } ...
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m ...
#Scilab
Scilab
clear function acker=ackermann(m,n) global calls calls=calls+1 if m==0 then acker=n+1 else if n==0 then acker=ackermann(m-1,1) else acker=ackermann(m-1,ackermann(m,n-1)) end end endfunction function printacker(m,n) global calls calls=0 printf('ackerman...
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#TSE_SAL
TSE SAL
  STRING PROC FNStringGetExpressionRegularCharacterMetaEscapeS( STRING inS ) STRING s[255] = inS s = StrReplace( "\", s, "\\", "gn" ) s = StrReplace( "{", s, "\{", "gn" ) s = StrReplace( "[", s, "\[", "gn" ) s = StrReplace( "}", s, "\}", "gn" ) s = StrReplace( "]", s, "\]", "gn" ) s = StrReplace( "*", s, "\*", "...
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#VBA
VBA
Function MinimalLenght(strLine As String) As Integer Dim myVar As Variant, I As Integer, Flag As Boolean, myColl As Collection, Count As Integer myVar = Split(strLine, " ") Count = 0 Do Set myColl = New Collection Count = Count + 1 On Error Resume Next Do myColl.Add Left$(myVar...
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sid...
#Ceylon
Ceylon
  module rosetta.abc "1.0.0" {}  
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of ...
#Nim
Nim
  from math import sqrt import strformat   #---------------------------------------------------------------------------------------------------   proc sumProperDivisors(n: int): int = ## Compute the sum of proper divisors. ## "n" is supposed to be odd. result = 1 for d in countup(3, sqrt(n.toFloat).int, 2): ...
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly ...
#EasyLang
EasyLang
print "Who reaches 21, wins" print "Do you want to begin (y/n)" if input = "n" who = 1 . who$[] = [ "Human" "Computer" ] repeat if who = 0 repeat print "" print "Choose 1,2 or 3 (q for quit)" a$ = input n = number a$ until a$ = "q" or (n >= 1 and n <= 3) . else sleep 1 ...
http://rosettacode.org/wiki/24_game/Solve
24 game/Solve
task Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game. Show examples of solutions generated by the program. Related task   Arithmetic Evaluator
#ABAP
ABAP
data: lv_flag type c, lv_number type i, lt_numbers type table of i.   constants: c_no_val type i value 9999.   append 1 to lt_numbers. append 1 to lt_numbers. append 2 to lt_numbers. append 7 to lt_numbers.   write 'Evaluating 24 with the following input: '. loop at lt_numbers into lv_number. write lv_num...
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to t...
#FreeBASIC
FreeBASIC
' version 18-03-2017 ' compile with: fbc -s console   ' TRUE/FALSE are built-in constants since FreeBASIC 1.04 ' But we have to define them for older versions. #Ifndef TRUE #Define FALSE 0 #Define TRUE Not FALSE #EndIf   Sub four_rings(low As Long, high As Long, unique As Long, show As Long)   Dim As Long a, b, c...
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. T...
#APL
APL
tfgame←{⎕IO←1 ⎕←d←?⍵⍴9 i←⍞ u[⍋u←{⍎¨⍣(0≠≢⍵)⊢⍵}(i∊'1234567890')⊆i]≢d[⍋d]:'nope' ~∧/((~b←i∊'1234567890')/i)∊'+-×÷()':'nope' 24≠⍎i:'nope' 'Yeah!' }
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#OCaml
OCaml
  let get, sum_unto = let cache = ref [||] let rec get i j = if Array.length !cache < i then cache := Array.init i begin fun i -> try !cache.(i) with Invalid_argument _ -> Array.make (i+1) (Num.num_of_int 0) end; if Num.(!cache.(i-1).(j-1) =/ num_of_int 0) then ...
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤...
#AsciiDots
AsciiDots
  &-#$-\ .-#?-[+] .-#?--/  
http://rosettacode.org/wiki/Abstract_type
Abstract type
Abstract type is a type without instances or without definition. For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ...
#zkl
zkl
class Stream{ // Mostly virtural base class var [proxy protected] isBroken = fcn { _broken.isSet() }, isClosed = fcn { return(_closed.isSet() or _broken.isSet()); }; fcn init{ var [protected] _closed = Atomic.Bool(True), _broken = Atomic.Bool(False), whyBroken = Void; } fcn cl...
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m ...
#Seed7
Seed7
const func integer: ackermann (in integer: m, in integer: n) is func result var integer: result is 0; begin if m = 0 then result := succ(n); elsif n = 0 then result := ackermann(pred(m), 1); else result := ackermann(pred(m), ackermann(m, pred(n))); end if; end func;
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#VBScript
VBScript
  sub print(s) wscript.stdout.writeline s  :end sub   set d=createobject("Scripting.Dictionary") set fso=createobject("Scripting.Filesystemobject")   const fn="weekdays_ansi.txt" sfn=WScript.ScriptFullName sfn= Left(sfn, InStrRev(sfn, "\")) set f=fso.opentextfile(sfn & fn,1)   while not f.atendofstream s=f.readline ...
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sid...
#Clojure
Clojure
  (def blocks (-> "BO XK DQ CP NA GT RE TG QD FS JW HU VI AN OB ER FS LY PC ZM" (.split " ") vec))   (defn omit "return bs with (one instance of) b omitted" [bs b] (let [[before after] (split-with #(not= b %) bs)] (concat before (rest after))))   (defn abc "return lazy sequence of solutions (i.e. block...
http://rosettacode.org/wiki/Abundant_odd_numbers
Abundant odd numbers
An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n. E.G. 12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of ...
#Pari.2FGP
Pari/GP
genit(brk1,brk2,brk3)={tcnt=0; print("First 25 abundant odd numbers:"); forstep(n=1,999999999999999999,2, if(tcnt==brk2&&n<brk3,next); if(sigma(n)<=2*n,next); tcnt+=1; if(tcnt>brk1&&tcnt<brk2,next); if(n>=brk3 && sigma(n)>2*n,print("The first odd abundant number greater than 1000000000 is ",n," with sigma = ",sigma(n...
http://rosettacode.org/wiki/21_game
21 game
21 game You are encouraged to solve this task according to the task description, using any language you may know. 21 is a two player game, the game is played by choosing a number (1, 2, or 3) to be added to the running total. The game is won by the player whose chosen number causes the running total to reach exactly ...
#Factor
Factor
USING: accessors combinators.random continuations formatting io kernel math math.functions math.parser multiline qw random sequences ; IN: rosetta-code.21-game   STRING: welcome 21 is a two-player game. The game is played by choosing a number (1, 2, or 3) to be added to the running total.   The game is won by the playe...
http://rosettacode.org/wiki/24_game/Solve
24 game/Solve
task Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game. Show examples of solutions generated by the program. Related task   Arithmetic Evaluator
#Argile
Argile
die "Please give 4 digits as argument 1\n" if argc < 2   print a function that given four digits argv[1] subject to the rules of \ the _24_ game, computes an expression to solve the game if possible.   use std, array   let digits be an array of 4 byte let operators be an array of 4 byte (: reordered arrays :) let (t...
http://rosettacode.org/wiki/4-rings_or_4-squares_puzzle
4-rings or 4-squares puzzle
4-rings or 4-squares puzzle You are encouraged to solve this task according to the task description, using any language you may know. Task Replace       a, b, c, d, e, f,   and   g       with the decimal digits   LOW   ───►   HIGH such that the sum of the letters inside of each of the four large squares add up to t...
#Go
Go
package main   import "fmt"   func main(){ n, c := getCombs(1,7,true) fmt.Printf("%d unique solutions in 1 to 7\n",n) fmt.Println(c) n, c = getCombs(3,9,true) fmt.Printf("%d unique solutions in 3 to 9\n",n) fmt.Println(c) n, _ = getCombs(0,9,false) fmt.Printf("%d non-unique solutions in 0 to 9\n",n) }   func ge...
http://rosettacode.org/wiki/99_bottles_of_beer
99 bottles of beer
Task Display the complete lyrics for the song:     99 Bottles of Beer on the Wall. The beer song The lyrics follow this form: 99 bottles of beer on the wall 99 bottles of beer Take one down, pass it around 98 bottles of beer on the wall 98 bottles of beer on the wall 98 bottles of beer Take one dow...
#0815
0815
L(i) (99..1).step(-1) print(i‘ bottles of beer on the wall’) print(i‘ bottles of beer’) print(‘Take one down, pass it around’) print((i - 1)" bottles of beer on the wall\n")
http://rosettacode.org/wiki/24_game
24 game
The 24 Game tests one's mental arithmetic. Task Write a program that randomly chooses and displays four digits, each from 1 ──► 9 (inclusive) with repetitions allowed. The program should prompt for the player to enter an arithmetic expression using just those, and all of those four digits, used exactly once each. T...
#Applesoft_BASIC
Applesoft BASIC
0 BH = PEEK (104):BL = PEEK (103) 1 GOSUB 1200: CALL - 868 10 LET N$ = "" 20 R = RND ( - ( PEEK (78) + PEEK (79) * 256)): REM RANDOMIZE 30 FOR I = 1 TO 4 40 LET N$ = N$ + STR$ ( INT ( RND (1) * 9) + 1) 50 NEXT I 60 PRINT " PRESS A KEY TO CONTINUE. ";: GET A$ 65 LET I$ = "": LET F$ = "": LET P...
http://rosettacode.org/wiki/9_billion_names_of_God_the_integer
9 billion names of God the integer
This task is a variation of the short story by Arthur C. Clarke. (Solvers should be aware of the consequences of completing this task.) In detail, to specify what is meant by a   “name”: The integer 1 has 1 name     “1”. The integer 2 has 2 names   “1+1”,   and   “2”. The integer 3 has 3 names   “1+1+1”,   “2+1”,   ...
#Ol
Ol
  (define (nine-billion-names row column) (cond ((<= row 0) 0) ((<= column 0) 0) ((< row column) 0) ((= row 1) 1) (else (let ((addend (nine-billion-names (- row 1) (- column 1))) (augend (nine-billion-names (- row column) column))) (+ addend augend)))))...
http://rosettacode.org/wiki/A%2BB
A+B
A+B   ─── a classic problem in programming contests,   it's given so contestants can gain familiarity with the online judging system being used. Task Given two integers,   A and B. Their sum needs to be calculated. Input data Two integers are written in the input stream, separated by space(s): ( − 1000 ≤...
#ATS
ATS
  (* ****** ****** *) // #include "share/atspre_staload.hats" // ...
http://rosettacode.org/wiki/Ackermann_function
Ackermann function
The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree. The Ackermann function is usually defined as follows: A ( m , n ) = { n + 1 if  m = 0 A ( m ...
#SETL
SETL
program ackermann;   (for m in [0..3]) print(+/ [rpad('' + ack(m, n), 4): n in [0..6]]); end;   proc ack(m, n); return {[0,n+1]}(m) ? ack(m-1, {[0,1]}(n) ? ack(m, n-1)); end proc;   end program;
http://rosettacode.org/wiki/Abbreviations,_automatic
Abbreviations, automatic
The use of   abbreviations   (also sometimes called synonyms, nicknames, AKAs, or aliases)   can be an easy way to add flexibility when specifying or using commands, sub─commands, options, etc. It would make a list of words easier to maintain   (as words are added, changed, and/or deleted)   if the minimum abbrevia...
#Visual_Basic_.NET
Visual Basic .NET
Module Module1   Sub Main() Dim lines = IO.File.ReadAllLines("days_of_week.txt") Dim i = 0   For Each line In lines i += 1 If line.Length > 0 Then Dim days = line.Split() If days.Length <> 7 Then Throw New Exception(...
http://rosettacode.org/wiki/ABC_problem
ABC problem
ABC problem You are encouraged to solve this task according to the task description, using any language you may know. You are given a collection of ABC blocks   (maybe like the ones you had when you were a kid). There are twenty blocks with two letters on each block. A complete alphabet is guaranteed amongst all sid...
#CLU
CLU
ucase = proc (s: string) returns (string) rslt: array[char] := array[char]$predict(1,string$size(s)) for c: char in string$chars(s) do if c>='a' & c<='z' then c := char$i2c(char$c2i(c) - 32) end array[char]$addh(rslt,c) end return(string$ac2s(rslt)) end ucase   abc...