id int64 | uuid string | scenario_name string | difficulty string | rules string | is_realistic bool | plan string | metadata string | q0_1_type string | q0_1_question string | q0_1_options list | q0_1_metadata_reference string | q0_1_correct_answers list | q0_1_correct_answer string | q0_1_is_multiselect bool | q0_2_type string | q0_2_question string | q0_2_options list | q0_2_metadata_reference string | q0_2_correct_answers list | q0_2_correct_answer string | q0_2_is_multiselect bool | q1_type string | q1_question string | q1_options list | q1_metadata_reference string | q1_correct_answers list | q1_is_multiselect bool | q2_type string | q2_question string | q2_options list | q2_metadata_reference string | q2_correct_answers list | q2_correct_answer string | q2_is_multiselect bool | q2_max_new_tokens int64 | q3_type string | q3_question string | q3_options list | q3_metadata_reference string | q3_correct_answers list | q3_is_multiselect bool | q4_type string | q4_question string | q4_options list | q4_metadata_reference string | q4_correct_answers list | q4_is_multiselect bool | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | f4fb64ab-f993-548a-9ac9-0a707edd6ec4 | Floating Bubbles | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Bubbles", "description": "Bubbles float and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choi... | {"scenario_name": "Floating Bubbles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, ... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"15",
"14",
"11",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects continue their motion after impact instead of freezing.",
"No new objects are created during collisions.",
"After collision, objects freeze in place and stop moving.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"Friction is disabled.",
"Objects teleport on collision.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics \u2286 selected AND no wrong sel... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f4fb64ab-f993-548a-9ac9-0a707edd6ec4/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/f4fb64ab-f993-548a-9ac9-0a707edd6ec4/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/f4fb64ab-f993-548a-9ac9-0a707edd6ec4/q4_options/opt_2_reality_alt.mp4",
"test/f4fb64ab-f993-548a-9ac9-0a707e... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_130284/f4fb64ab-f993-548a-9ac9-0a707edd6ec4/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 | [
3
] | false |
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