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id
int64
uuid
string
scenario_name
string
difficulty
string
rules
string
is_realistic
bool
plan
string
metadata
string
q0_1_type
string
q0_1_question
string
q0_1_options
list
q0_1_metadata_reference
string
q0_1_correct_answers
list
q0_1_correct_answer
string
q0_1_is_multiselect
bool
q0_2_type
string
q0_2_question
string
q0_2_options
list
q0_2_metadata_reference
string
q0_2_correct_answers
list
q0_2_correct_answer
string
q0_2_is_multiselect
bool
q1_type
string
q1_question
string
q1_options
list
q1_metadata_reference
string
q1_correct_answers
list
q1_is_multiselect
bool
q2_type
string
q2_question
string
q2_options
list
q2_metadata_reference
string
q2_correct_answers
list
q2_correct_answer
string
q2_is_multiselect
bool
q2_max_new_tokens
int64
q3_type
string
q3_question
string
q3_options
list
q3_metadata_reference
string
q3_correct_answers
list
q3_is_multiselect
bool
q4_type
string
q4_question
string
q4_options
list
q4_metadata_reference
string
q4_correct_answers
list
q4_is_multiselect
bool
video
video
0
f4fb64ab-f993-548a-9ac9-0a707edd6ec4
Floating Bubbles
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Bubbles", "description": "Bubbles float and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choi...
{"scenario_name": "Floating Bubbles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, ...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "15", "14", "11", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects continue their motion after impact instead of freezing.", "No new objects are created during collisions.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "Friction is disabled.", "Objects teleport on collision.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics \u2286 selected AND no wrong sel...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f4fb64ab-f993-548a-9ac9-0a707edd6ec4/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/f4fb64ab-f993-548a-9ac9-0a707edd6ec4/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/f4fb64ab-f993-548a-9ac9-0a707edd6ec4/q4_options/opt_2_reality_alt.mp4", "test/f4fb64ab-f993-548a-9ac9-0a707e...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_130284/f4fb64ab-f993-548a-9ac9-0a707edd6ec4/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4
[ 3 ]
false

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