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video
video
30
38495f7b-0573-5c86-ad5a-18d05522fe99
Mid-Air Mayhem
medium
['gravity_reverse', 'no_friction']
false
{"scenario": {"name": "Mid-Air Mayhem", "description": "Objects with different gravity behaviors interact in mid-air, testing understanding of physical reasoning.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/scratch"}, "random_seed": 1138684061, "rule_config": {"rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Mid-Air Mayhem", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {"gravity_reverse": 1, "no_friction": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
19
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'no_friction']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "This is a video recording error.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_0_keep_gravity_reverse.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_2_reality_alt.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
67
a262f597-bcaa-59b1-bfe0-95ad8c6a1d20
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in space and can change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/scratch"}, "random_seed": 1796646590, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_1_reality_full.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_2_reality_alt.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
29
cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/scratch"}, "random_seed": 1993529472, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "This is a video recording error.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_2_reality_alt.mp4", "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_1_reality_full.mp4", "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 4 ]
false
99
e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/scratch"}, "random_seed": 1530669712, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their size after collision.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The video was edited or manipulated.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_1_reality_full.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_0_keep_gravity_zero.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 3 ]
false
101
6eea9f6d-203f-5b0c-9460-1dddf0987d84
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in the air, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/scratch"}, "random_seed": 1579400810, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "Objects maintain their size over time.", "Objects change color periodically over time.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "There is zero gravity.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_2_reality_alt.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
77
135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c
Easy Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "Objects interact with gravity and each other in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/scratch"}, "random_seed": 1190331310, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Friction applies: objects slow down and stop over time.", "Objects grow larger after collision.", "No new objects are created during collisions.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The simulation rendering glitched.", "Gravity is reversed.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_2_reality_alt.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_0_keep_gravity_zero.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
109
5d37f289-049b-5e68-9565-58776326452b
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color when collided", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/scratch"}, "random_seed": 2139754899, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects move along continuous paths without teleporting.", "Objects maintain their size over time.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "Friction is disabled.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_0_keep_gravity_zero.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_2_reality_alt.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 2 ]
false
118
953a54aa-e8dd-5344-8abe-edf44c6cc4b6
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/scratch"}, "random_seed": 1930923586, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The object bounced due to elastic collision.", "Friction is disabled.", "There is zero gravity in this environment.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_0_keep_gravity_zero.mp4", "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_1_reality_full.mp4", "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4
[ 1 ]
false
142
1950d7e3-cdde-5219-9363-e7687a09a478
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/scratch"}, "random_seed": 1395192194, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Collisions follow the law of reflection and bounce normally.", "Objects change color periodically over time.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The video was edited or manipulated.", "The simulation follows standard physics rules.", "Objects pass through each other.", "Normal gravity caused the object to fall.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_4_unreal_wrong_2_no_friction.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
38
9814a9db-ceeb-5b67-92ef-e2c84a5f331a
Easy Physics Simulation Benchmark
easy
['gravity_horizontal']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Test basic understanding of physics with a simple gravity-based scenario", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/scratch"}, "random_seed": 1393920555, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Sideways
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_2_reality_alt.mp4", "test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_1_reality_full.mp4", "test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
134
e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/scratch"}, "random_seed": 1626256208, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Objects pulse in size over time.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "Gravity is reversed.", "Friction gradually slowed the object down.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_0_keep_gravity_zero.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_2_reality_alt.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
64
b18b2aa5-55f1-5080-a3fa-a6a5314b7206
Mysterious Floating Bounce
medium
[]
true
{"scenario": {"name": "Mysterious Floating Bounce", "description": "A ball bounces in mid-air, with a secondary object floating nearby, changing colors over time.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 17, "max_objects": 20, "allowed_shapes": ["sphere", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/scratch"}, "random_seed": 1158458541, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Mysterious Floating Bounce", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
19
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "No new objects are created during collisions.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "There is zero gravity.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_1_unreal_1_phase_through.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_0_keep_real.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_3_unreal_3_freeze_after_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4
[ 3 ]
false
51
39f1974f-816a-5ce2-a1ad-50c063e9c0c0
Floating Spheres
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Spheres", "description": "Two spheres float in mid-air, interacting with each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/scratch"}, "random_seed": 2076597911, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Objects maintain their size over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "Air resistance affected the object's motion.", "Objects pass through each other.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_2_reality_alt.mp4", "test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_1_reality_full.mp4", "test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_0_keep_gravity_zero.mp4", "test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4
[ 3 ]
false
153
90c9f423-7d34-536a-9e0a-1d72fc3f81d1
Floating Obstacles
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Obstacles", "description": "A set of floating obstacles that change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/scratch"}, "random_seed": 1109465917, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "After collision, an object teleports to a random location.", "After a collision, one of the colliding objects disappears.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "The collision followed conservation of momentum.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_1_reality_full.mp4", "test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_2_reality_alt.mp4", "test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
24
10196467-6337-5e92-b14e-ea238786e136
Elastic Collision
easy
['gravity_zero']
false
{"scenario": {"name": "Elastic Collision", "description": "A red ball bounces around a gray box, changing color on collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/scratch"}, "random_seed": 1218273451, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Elastic Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "Standard gravity: objects accelerate at a constant rate.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "The simulation rendering glitched.", "Objects teleport on collision.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_1_reality_full.mp4", "test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_2_reality_alt.mp4", "test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
120
905f467d-06a4-5903-b736-375e8118d470
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward, providing a challenging environment for physics reasoning.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/scratch"}, "random_seed": 1610668072, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "This is a video recording error.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment.", "The object was destroyed by the high impact force.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_0_keep_gravity_reverse.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_1_reality_full.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_2_reality_alt.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
106
a40b6ddf-038e-59c7-9a52-01390d125542
Easy Physics Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Test", "description": "Objects fall and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/scratch"}, "random_seed": 1668241646, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Gravity is uniform across the entire scene.", "No new objects are created during collisions.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Gravity is reversed.", "Air resistance affected the object's motion.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_1_reality_full.mp4", "test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_0_keep_gravity_zero.mp4", "test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 2 ]
false
47
c31649d9-5109-5791-a7c2-3bf7c6bed2c1
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/scratch"}, "random_seed": 2034691383, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "This is a video recording error.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "Gravity is reversed.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_0_keep_gravity_zero.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_1_reality_full.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_2_reality_alt.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
138
b22609c5-84aa-5c3c-8206-b48fcf8e7784
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/scratch"}, "random_seed": 1229160453, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "The simulation rendering glitched.", "Friction gradually slowed the object down.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_2_reality_alt.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_0_keep_gravity_reverse.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
123
5903daac-9ed6-5892-af6c-f978f15faaba
Floating Objects in Zero Gravity
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects in Zero Gravity", "description": "Objects float in space, testing understanding of gravity and object behavior.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/scratch"}, "random_seed": 1777166293, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects in Zero Gravity", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_1_reality_full.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_2_reality_alt.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_0_keep_gravity_zero.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
36
c3556110-c21c-5b6f-b25f-57bbc1528a01
Floating Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/scratch"}, "random_seed": 2032296756, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "The video was edited or manipulated.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_2_reality_alt.mp4", "test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_1_reality_full.mp4", "test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
48
11fc40a6-788e-5efd-b783-64b421e63c3f
Floating Objects with Color Change
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Objects with Color Change", "description": "Objects float in the air and change color on contact", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/scratch"}, "random_seed": 1472407678, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects with Color Change", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed.", "The simulation rendering glitched.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_2_reality_alt.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
113
48f49d5c-d39b-51a5-8a0b-85b0e5e88422
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/scratch"}, "random_seed": 1477814180, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects pulse in size over time.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The video was edited or manipulated.", "Gravity is reversed in this environment.", "Friction gradually slowed the object down.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_1_reality_full.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_0_keep_gravity_reverse.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
105
452e77d1-8c38-5a05-a5f9-d4404f07198f
Floating Islands
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Islands", "description": "A group of islands with no gravity, demonstrating floating objects.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/scratch"}, "random_seed": 1376620026, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Islands", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects continue their motion after impact instead of freezing.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "Gravity is reversed.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_0_keep_gravity_zero.mp4", "test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_1_reality_full.mp4", "test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
18
b95f9708-9853-5586-98b1-6205ef2a6ccb
Floating Spheres
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Spheres", "description": "Spheres float in the air, reacting to collisions.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/scratch"}, "random_seed": 1057083351, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The camera stopped tracking the object.", "There is zero gravity in this environment.", "Gravity is reversed.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_1_reality_full.mp4", "test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_0_keep_gravity_zero.mp4", "test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_2_reality_alt.mp4", "test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
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