id int64 4 159 | uuid stringlengths 36 36 | scenario_name stringlengths 11 42 | difficulty stringclasses 3 values | rules stringclasses 12 values | is_realistic bool 2 classes | plan stringlengths 1.55k 1.91k | metadata stringlengths 1.21k 1.35k | q0_1_type stringclasses 1 value | q0_1_question stringclasses 1 value | q0_1_options listlengths 0 0 | q0_1_metadata_reference stringclasses 1 value | q0_1_correct_answers listlengths 0 0 | q0_1_correct_answer stringclasses 17 values | q0_1_is_multiselect bool 1 class | q0_2_type stringclasses 1 value | q0_2_question stringclasses 1 value | q0_2_options listlengths 4 4 | q0_2_metadata_reference stringclasses 1 value | q0_2_correct_answers listlengths 1 1 | q0_2_correct_answer stringclasses 4 values | q0_2_is_multiselect bool 1 class | q0_3_type stringclasses 1 value | q0_3_question stringclasses 1 value | q0_3_options listlengths 2 2 | q0_3_metadata_reference stringclasses 1 value | q0_3_correct_answers listlengths 1 1 | q0_3_correct_answer stringclasses 1 value | q0_3_is_multiselect bool 1 class | q1_type stringclasses 1 value | q1_question stringclasses 1 value | q1_options listlengths 5 5 | q1_metadata_reference stringlengths 273 311 | q1_correct_answers listlengths 1 3 | q1_is_multiselect bool 1 class | q2_type stringclasses 1 value | q2_question stringclasses 1 value | q2_options listlengths 0 0 | q2_metadata_reference stringclasses 12 values | q2_correct_answers listlengths 0 0 | q2_correct_answer stringclasses 12 values | q2_is_multiselect bool 1 class | q2_max_new_tokens int64 256 256 | q3_type stringclasses 1 value | q3_question stringclasses 4 values | q3_options listlengths 5 5 | q3_metadata_reference stringlengths 340 342 | q3_correct_answers listlengths 1 1 | q3_is_multiselect bool 1 class | q4_type stringclasses 1 value | q4_question stringclasses 1 value | q4_options listlengths 5 5 | q4_metadata_reference stringlengths 133 161 | q4_correct_answers listlengths 1 1 | q4_is_multiselect bool 1 class | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
30 | 38495f7b-0573-5c86-ad5a-18d05522fe99 | Mid-Air Mayhem | medium | ['gravity_reverse', 'no_friction'] | false | {"scenario": {"name": "Mid-Air Mayhem", "description": "Objects with different gravity behaviors interact in mid-air, testing understanding of physical reasoning.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/scratch"}, "random_seed": 1138684061, "rule_config": {"rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Mid-Air Mayhem", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {"gravity_reverse": 1, "no_friction": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 19 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'no_friction'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment.",
"This is a video recording error.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_2_reality_alt.mp4",
"test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
67 | a262f597-bcaa-59b1-bfe0-95ad8c6a1d20 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in space and can change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/scratch"}, "random_seed": 1796646590, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is uniform across the entire scene.",
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"This is a video recording error.",
"A rule changes object color upon collision.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_1_reality_full.mp4",
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_2_reality_alt.mp4",
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
29 | cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/scratch"}, "random_seed": 1993529472, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects pass through each other without collision.",
"There is no gravity: objects float instead of falling.",
"Collisions follow the law of reflection and bounce normally.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"This is a video recording error.",
"Air resistance affected the object's motion.",
"There is zero gravity in this environment.",
"The object was destroyed by the high impact force.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_2_reality_alt.mp4",
"test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_1_reality_full.mp4",
"test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_0_keep_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
4
] | false | |
99 | e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1 | Floating Objects | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/scratch"}, "random_seed": 1530669712, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Collisions follow the law of reflection and bounce normally.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects maintain their size after collision.",
"There is no gravity: objects float instead of falling.",
"Objects do not vanish upon collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The video was edited or manipulated.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"A rule changes object color upon collision.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_1_reality_full.mp4",
"test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_0_keep_gravity_zero.mp4",
"test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
3
] | false | |
101 | 6eea9f6d-203f-5b0c-9460-1dddf0987d84 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in the air, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/scratch"}, "random_seed": 1579400810, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects pass through each other without collision.",
"Objects maintain their size over time.",
"Objects change color periodically over time.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Normal gravity caused the object to fall.",
"The video was edited or manipulated.",
"There is zero gravity.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_2_reality_alt.mp4",
"test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
77 | 135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c | Easy Physics Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "Objects interact with gravity and each other in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/scratch"}, "random_seed": 1190331310, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Friction applies: objects slow down and stop over time.",
"Objects grow larger after collision.",
"No new objects are created during collisions.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The simulation rendering glitched.",
"Gravity is reversed.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_2_reality_alt.mp4",
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_0_keep_gravity_zero.mp4",
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
109 | 5d37f289-049b-5e68-9565-58776326452b | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color when collided", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/scratch"}, "random_seed": 2139754899, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects move along continuous paths without teleporting.",
"Objects maintain their size over time.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Normal gravity caused the object to fall.",
"There is zero gravity in this environment.",
"Friction is disabled.",
"The camera stopped tracking the object."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_2_reality_alt.mp4",
"test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
2
] | false | |
118 | 953a54aa-e8dd-5344-8abe-edf44c6cc4b6 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/scratch"}, "random_seed": 1930923586, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"The object bounced due to elastic collision.",
"Friction is disabled.",
"There is zero gravity in this environment.",
"The simulation rendering glitched."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_0_keep_gravity_zero.mp4",
"test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_1_reality_full.mp4",
"test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 | [
1
] | false | |
142 | 1950d7e3-cdde-5219-9363-e7687a09a478 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/scratch"}, "random_seed": 1395192194, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Collisions follow the law of reflection and bounce normally.",
"Objects change color periodically over time.",
"Objects maintain their size after collision.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The video was edited or manipulated.",
"The simulation follows standard physics rules.",
"Objects pass through each other.",
"Normal gravity caused the object to fall.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_4_unreal_wrong_2_no_friction.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
38 | 9814a9db-ceeb-5b67-92ef-e2c84a5f331a | Easy Physics Simulation Benchmark | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Test basic understanding of physics with a simple gravity-based scenario", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/scratch"}, "random_seed": 1393920555, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Sideways | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is uniform across the entire scene.",
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects do not vanish upon collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"The object bounced due to elastic collision.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_2_reality_alt.mp4",
"test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_0_keep_gravity_horizontal.mp4",
"test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_1_reality_full.mp4",
"test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
134 | e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b | Floating Objects | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/scratch"}, "random_seed": 1626256208, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Objects pulse in size over time.",
"Objects maintain constant colors over time.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"The object bounced due to elastic collision.",
"Gravity is reversed.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_0_keep_gravity_zero.mp4",
"test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_2_reality_alt.mp4",
"test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
64 | b18b2aa5-55f1-5080-a3fa-a6a5314b7206 | Mysterious Floating Bounce | medium | [] | true | {"scenario": {"name": "Mysterious Floating Bounce", "description": "A ball bounces in mid-air, with a secondary object floating nearby, changing colors over time.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 17, "max_objects": 20, "allowed_shapes": ["sphere", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/scratch"}, "random_seed": 1158458541, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Mysterious Floating Bounce", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 19 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Normal gravity applies: objects fall downward.",
"Gravity pulls sideways instead of downward.",
"No new objects are created during collisions.",
"There is no gravity: objects float instead of falling.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The camera stopped tracking the object.",
"The simulation follows standard physics rules.",
"There is zero gravity.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_2_unreal_2_gravity_horizontal.mp4",
"test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_0_keep_real.mp4",
"test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_3_unreal_3_freeze_after_collision.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4 | [
3
] | false | |
51 | 39f1974f-816a-5ce2-a1ad-50c063e9c0c0 | Floating Spheres | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Spheres", "description": "Two spheres float in mid-air, interacting with each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/scratch"}, "random_seed": 2076597911, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"Objects maintain their size over time.",
"There is no gravity: objects float instead of falling.",
"Objects change color periodically over time.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"Air resistance affected the object's motion.",
"Objects pass through each other.",
"There is zero gravity in this environment.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_2_reality_alt.mp4",
"test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_1_reality_full.mp4",
"test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_0_keep_gravity_zero.mp4",
"test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 | [
3
] | false | |
153 | 90c9f423-7d34-536a-9e0a-1d72fc3f81d1 | Floating Obstacles | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Obstacles", "description": "A set of floating obstacles that change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/scratch"}, "random_seed": 1109465917, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Normal gravity applies: objects fall downward.",
"After collision, an object teleports to a random location.",
"After a collision, one of the colliding objects disappears.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"The collision followed conservation of momentum.",
"The video was edited or manipulated."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_1_reality_full.mp4",
"test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_2_reality_alt.mp4",
"test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
24 | 10196467-6337-5e92-b14e-ea238786e136 | Elastic Collision | easy | ['gravity_zero'] | false | {"scenario": {"name": "Elastic Collision", "description": "A red ball bounces around a gray box, changing color on collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/scratch"}, "random_seed": 1218273451, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Elastic Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"The simulation rendering glitched.",
"Objects teleport on collision.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_1_reality_full.mp4",
"test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_2_reality_alt.mp4",
"test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_0_keep_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
120 | 905f467d-06a4-5903-b736-375e8118d470 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward, providing a challenging environment for physics reasoning.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/scratch"}, "random_seed": 1610668072, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, an object teleports to a random location.",
"New objects spawn when objects collide.",
"Collisions follow the law of reflection and bounce normally."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"This is a video recording error.",
"Friction gradually slowed the object down.",
"Gravity is reversed in this environment.",
"The object was destroyed by the high impact force.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_1_reality_full.mp4",
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_2_reality_alt.mp4",
"test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
106 | a40b6ddf-038e-59c7-9a52-01390d125542 | Easy Physics Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Test", "description": "Objects fall and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/scratch"}, "random_seed": 1668241646, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Gravity is uniform across the entire scene.",
"No new objects are created during collisions.",
"There is no gravity: objects float instead of falling.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Gravity is reversed.",
"Air resistance affected the object's motion.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"The video was edited or manipulated."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_1_reality_full.mp4",
"test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_0_keep_gravity_zero.mp4",
"test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
2
] | false | |
47 | c31649d9-5109-5791-a7c2-3bf7c6bed2c1 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/scratch"}, "random_seed": 2034691383, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects pass through each other without collision.",
"Gravity pulls sideways instead of downward.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"This is a video recording error.",
"Normal gravity caused the object to fall.",
"The collision followed conservation of momentum.",
"Gravity is reversed.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_0_keep_gravity_zero.mp4",
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_1_reality_full.mp4",
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_2_reality_alt.mp4",
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
138 | b22609c5-84aa-5c3c-8206-b48fcf8e7784 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/scratch"}, "random_seed": 1229160453, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects move along continuous paths without teleporting.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment.",
"The simulation rendering glitched.",
"Friction gradually slowed the object down.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_2_reality_alt.mp4",
"test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
123 | 5903daac-9ed6-5892-af6c-f978f15faaba | Floating Objects in Zero Gravity | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects in Zero Gravity", "description": "Objects float in space, testing understanding of gravity and object behavior.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/scratch"}, "random_seed": 1777166293, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects in Zero Gravity", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"After a collision, the colliding objects change color.",
"Objects pulse in size over time.",
"There is no gravity: objects float instead of falling.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction is disabled.",
"Air resistance affected the object's motion.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_1_reality_full.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_2_reality_alt.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
36 | c3556110-c21c-5b6f-b25f-57bbc1528a01 | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/scratch"}, "random_seed": 2032296756, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"After collision, an object teleports to a random location.",
"New objects spawn when objects collide.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"The object bounced due to elastic collision.",
"The video was edited or manipulated.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_2_reality_alt.mp4",
"test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_1_reality_full.mp4",
"test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
48 | 11fc40a6-788e-5efd-b783-64b421e63c3f | Floating Objects with Color Change | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Objects with Color Change", "description": "Objects float in the air and change color on contact", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/scratch"}, "random_seed": 1472407678, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects with Color Change", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"Gravity is uniform across the entire scene.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed.",
"The simulation rendering glitched.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_2_reality_alt.mp4",
"test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
113 | 48f49d5c-d39b-51a5-8a0b-85b0e5e88422 | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/scratch"}, "random_seed": 1477814180, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, one of the colliding objects disappears.",
"Objects pulse in size over time.",
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The video was edited or manipulated.",
"Gravity is reversed in this environment.",
"Friction gradually slowed the object down.",
"Friction is disabled."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_1_reality_full.mp4",
"test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
105 | 452e77d1-8c38-5a05-a5f9-d4404f07198f | Floating Islands | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Islands", "description": "A group of islands with no gravity, demonstrating floating objects.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/scratch"}, "random_seed": 1376620026, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Islands", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects continue their motion after impact instead of freezing.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"Gravity is reversed.",
"Air resistance affected the object's motion.",
"There is zero gravity in this environment.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_0_keep_gravity_zero.mp4",
"test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_1_reality_full.mp4",
"test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
18 | b95f9708-9853-5586-98b1-6205ef2a6ccb | Floating Spheres | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Spheres", "description": "Spheres float in the air, reacting to collisions.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/scratch"}, "random_seed": 1057083351, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"Objects change color periodically over time.",
"After collision, object bounces in the opposite direction from what is expected.",
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The camera stopped tracking the object.",
"There is zero gravity in this environment.",
"Gravity is reversed.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_1_reality_full.mp4",
"test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_0_keep_gravity_zero.mp4",
"test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_2_reality_alt.mp4",
"test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
41 | 4c5b6d8a-298f-5963-9046-a7f49b2301a8 | Gravity Puzzle | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Puzzle", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/scratch"}, "random_seed": 1285820427, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Puzzle", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"No new objects are created during collisions.",
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity acts vertically downward toward the floor.",
"Solid objects bounce off each other instead of passing through.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"This is a video recording error.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_1_reality_full.mp4",
"test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_2_reality_alt.mp4",
"test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
53 | b3b29576-67ca-5542-ba3a-24af006202e4 | Gravity Reversal Test | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Test", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/scratch"}, "random_seed": 1788944463, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity pulls sideways instead of downward.",
"There is no gravity: objects float instead of falling.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"This is a video recording error.",
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment.",
"Normal gravity caused the object to fall.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_1_reality_full.mp4",
"test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_2_reality_alt.mp4",
"test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
141 | 6fc299d4-caa6-5fad-961d-1c482fd241a7 | Easy Physics Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "A ball bounces around in a zero-gravity environment, changing color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/scratch"}, "random_seed": 1751238757, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity.",
"The camera stopped tracking the object.",
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_2_reality_alt.mp4",
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_1_reality_full.mp4",
"test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
4
] | false | |
21 | d85f2a2d-6e76-508a-86bb-da129914818c | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float in mid-air and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/scratch"}, "random_seed": 1909599289, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects change color periodically over time.",
"Objects maintain their size over time.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The simulation rendering glitched.",
"Friction gradually slowed the object down.",
"Objects teleport on collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/d85f2a2d-6e76-508a-86bb-da129914818c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/d85f2a2d-6e76-508a-86bb-da129914818c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/d85f2a2d-6e76-508a-86bb-da129914818c/q4_options/opt_2_reality_alt.mp4",
"test/d85f2a2d-6e76-508a-86bb-da129914818c/q4_options/opt_1_reality_full.mp4",
"test/d85f2a2d-6e76-508a-86bb-da129914818c/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4 | [
4
] | false | |
28 | 618a56c6-85a6-5131-99f0-b926847c6ce4 | Gravity's Reverse | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity's Reverse", "description": "Objects fall upward due to gravity being reversed.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/scratch"}, "random_seed": 2078194446, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity's Reverse", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects maintain their size after collision.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"The camera stopped tracking the object.",
"Normal gravity caused the object to fall.",
"Objects teleport on collision.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_2_reality_alt.mp4",
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
39 | c77b9cdc-422b-5805-a2bc-53b706eddf5a | Physics Playground | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Physics Playground", "description": "A simple simulation where objects interact under specific rules.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/scratch"}, "random_seed": 1487680718, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Physics Playground", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"After collision, objects freeze in place and stop moving.",
"Objects pass through each other without collision.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"This is a video recording error.",
"The collision followed conservation of momentum.",
"Gravity is reversed in this environment.",
"Objects pass through each other.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_2_reality_alt.mp4",
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_1_reality_full.mp4",
"test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
2
] | false | |
110 | f30f85eb-eba5-541d-a619-217d5fe67bfc | Challenging Gravity and Collision Scenario | hard | [] | true | {"scenario": {"name": "Challenging Gravity and Collision Scenario", "description": "Objects fall under gravity and interact with each other, with unexpected outcomes.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/scratch"}, "random_seed": 1787280082, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Challenging Gravity and Collision Scenario", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 29, "final_objects": 29, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "unreal_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 30 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is uniform across the entire scene.",
"Objects change color periodically over time.",
"Gravity acts vertically downward toward the floor.",
"Objects swap colors after collision.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Friction gradually slowed the object down.",
"The simulation follows standard physics rules.",
"Friction is disabled.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f30f85eb-eba5-541d-a619-217d5fe67bfc/q4_options/opt_2_unreal_2_gravity_zero.mp4",
"test/f30f85eb-eba5-541d-a619-217d5fe67bfc/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/f30f85eb-eba5-541d-a619-217d5fe67bfc/q4_options/opt_3_unreal_3_collision_color_swap.mp4",
"test/f30f85eb-eba5-541d-a619-217d5fe67bfc/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4",
"test/f30f85eb-eba5-541d-a619-217d5fe67bfc/q4_options/opt_0_keep_real.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4 | [
4
] | false | |
79 | b1805db1-0161-5f61-a3f5-b21e7f6e975d | Colliding Balls with Gravity | medium | [] | true | {"scenario": {"name": "Colliding Balls with Gravity", "description": "Two balls collide and bounce off while experiencing horizontal gravity", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/scratch"}, "random_seed": 1846919658, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Colliding Balls with Gravity", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Objects maintain their size after collision.",
"After a collision, the colliding objects change color.",
"Objects maintain their color after collision.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity.",
"The video was edited or manipulated.",
"The object bounced due to elastic collision.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_4_unreal_4_gravity_horizontal.mp4",
"test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_3_unreal_3_freeze_after_collision.mp4",
"test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_0_keep_real.mp4",
"test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_2_unreal_2_phase_through.mp4",
"test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_1_unreal_1_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 | [
2
] | false | |
139 | 74a09981-94bc-55f3-a23b-88283cc9d7f6 | Elastic Collision | easy | [] | true | {"scenario": {"name": "Elastic Collision", "description": "Two balls collide and bounce off each other due to elastic collision.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/scratch"}, "random_seed": 2049825069, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Elastic Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_1_unreal_1_gravity_zero.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_4_unreal_4_collision_color_swap.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"After collision, objects freeze in place and stop moving.",
"Objects swap colors after collision.",
"Objects pass through each other without collision.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The video was edited or manipulated.",
"Friction gradually slowed the object down.",
"The simulation follows standard physics rules.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_1_unreal_1_gravity_zero.mp4",
"test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_0_keep_real.mp4",
"test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_4_unreal_4_collision_color_swap.mp4",
"test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_2_unreal_2_no_friction.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4 | [
2
] | false | |
143 | 7e7cbc18-57cc-52d8-8700-ae669b3ea4a1 | Floating Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Puzzle", "description": "Objects float in mid-air and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["cube", "sphere", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/scratch"}, "random_seed": 1767475791, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide.",
"After a collision, the colliding objects change color.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Friction is disabled.",
"Friction gradually slowed the object down.",
"The video was edited or manipulated.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_2_reality_alt.mp4",
"test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_1_reality_full.mp4",
"test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
114 | d4b6759d-fddd-570c-84ee-27b008b4790e | Floating Colored Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colored Blocks", "description": "A set of colored blocks float in space, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/scratch"}, "random_seed": 1767758883, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colored Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Collisions follow the law of reflection and bounce normally.",
"Objects maintain their size after collision.",
"Objects change color periodically over time.",
"After a collision, one of the colliding objects disappears.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The video was edited or manipulated.",
"Objects pass through each other.",
"Air resistance affected the object's motion.",
"The simulation follows standard physics rules.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_2_reality_alt.mp4",
"test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_1_reality_full.mp4",
"test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
159 | 2f14886f-d1b0-512c-9da5-7805236e977b | Gravity Reversal | easy | [] | true | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/scratch"}, "random_seed": 1964881785, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_1_unreal_1_collision_color_swap.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "unreal_4_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The simulation rendering glitched.",
"The object bounced due to elastic collision.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4",
"test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_0_keep_real.mp4",
"test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_1_unreal_1_collision_color_swap.mp4",
"test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_2_unreal_2_phase_through.mp4",
"test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_3_unreal_3_gravity_horizontal.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4 | [
1
] | false | |
127 | 823f89ce-ed60-5e0e-a3bc-b7ceaee9e730 | Colliding Balls | medium | [] | true | {"scenario": {"name": "Colliding Balls", "description": "Two balls collide and change color, with one ball disappearing on contact.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/scratch"}, "random_seed": 1544305599, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Colliding Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_2_unreal_2_collision_disappear.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects grow larger after collision.",
"Gravity is uniform across the entire scene.",
"Objects pulse in size over time.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The video was edited or manipulated.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_4_unreal_4_gravity_horizontal.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_0_keep_real.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_1_unreal_1_no_friction.mp4",
"test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_2_unreal_2_collision_disappear.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 | [
2
] | false | |
102 | 37e6c177-28be-56d5-b617-416eedf7b9ad | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards in a gravity-reversed environment", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.8], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/scratch"}, "random_seed": 1913682899, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects pass through each other without collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"Standard gravity: objects accelerate at a constant rate.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"A rule changes object color upon collision.",
"Gravity is reversed in this environment.",
"The collision followed conservation of momentum.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_1_reality_full.mp4",
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_2_reality_alt.mp4",
"test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_1_reality_full.mp4 | [
1
] | false | |
46 | a6c44ed8-5415-5553-a52d-b2018bae561d | Gravity Maze | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Maze", "description": "Objects fall upward due to gravity in a confined space", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/scratch"}, "random_seed": 1956471795, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Maze", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects maintain their size over time.",
"Objects change color periodically over time.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion.",
"This is a video recording error.",
"Gravity is reversed in this environment.",
"The collision followed conservation of momentum."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a6c44ed8-5415-5553-a52d-b2018bae561d/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/a6c44ed8-5415-5553-a52d-b2018bae561d/q4_options/opt_1_reality_full.mp4",
"test/a6c44ed8-5415-5553-a52d-b2018bae561d/q4_options/opt_2_reality_alt.mp4",
"test/a6c44ed8-5415-5553-a52d-b2018bae561d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/a6c44ed8-5415-5553-a52d-b2018bae561d/q4_options/opt_0_keep_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
4
] | false | |
25 | f7e99353-1b08-5ab4-ae3f-d9408e330aac | Easy Physics Simulation Benchmark | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Objects pulse in size over time", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/scratch"}, "random_seed": 1633759535, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_scale_pulse": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Objects pulse in size over time.",
"Objects pass through each other without collision.",
"Objects continue their motion after impact instead of freezing.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Objects pass through each other.",
"The object bounced due to elastic collision.",
"A rule causes periodic size changes.",
"The video was edited or manipulated.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4",
"test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_0_keep_timed_scale_pulse.mp4",
"test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_1_reality_full.mp4",
"test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4 | [
1
] | false | |
128 | 404a3c0c-3b1a-51f7-9e04-473082847969 | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air and change color over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/scratch"}, "random_seed": 1863356576, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"Objects maintain their size over time.",
"Objects move along continuous paths without teleporting.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"The video was edited or manipulated.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_1_reality_full.mp4",
"test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_2_reality_alt.mp4",
"test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_0_keep_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
129 | f766b200-3d80-5d18-9574-922cce5010e8 | Easy Gravity Test | easy | [] | true | {"scenario": {"name": "Easy Gravity Test", "description": "Objects fall due to gravity in a realistic environment.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/scratch"}, "random_seed": 1084285104, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4", "unreal_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"There is no friction: moving objects do not slow down on the surface.",
"Collisions follow the law of reflection and bounce normally.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity.",
"The object bounced due to elastic collision.",
"The simulation rendering glitched.",
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_1_unreal_1_collision_disappear.mp4",
"test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_0_keep_real.mp4",
"test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_2_unreal_2_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4 | [
3
] | false | |
147 | 88d75a6f-42d0-5714-9f37-7159156c7d15 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls float in space, one with a periodic color change.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/scratch"}, "random_seed": 1400374944, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Solid objects bounce off each other instead of passing through.",
"Collisions follow the law of reflection and bounce normally."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The video was edited or manipulated.",
"The object was destroyed by the high impact force.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_1_reality_full.mp4",
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_2_reality_alt.mp4",
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
75 | dac77dc1-e25d-51b0-a4f0-f5238778f1ab | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and bounce in a 2D space, testing reasoning about physics in a weightless environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/scratch"}, "random_seed": 2116974275, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"The object bounced due to elastic collision.",
"Gravity is reversed.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/q4_options/opt_2_reality_alt.mp4",
"test/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/q4_options/opt_0_keep_gravity_zero.mp4",
"test/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
3
] | false | |
150 | 6c923e03-174e-57fe-9532-81054670bca0 | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/scratch"}, "random_seed": 1555076905, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is uniform across the entire scene.",
"Gravity is reversed: objects fall upward instead of downward.",
"Collisions follow the law of reflection and bounce normally.",
"Solid objects bounce off each other instead of passing through.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"Gravity is reversed in this environment.",
"The camera stopped tracking the object.",
"A rule changes object color upon collision.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_2_reality_alt.mp4",
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_1_reality_full.mp4",
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_0_keep_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
108 | 04ec504e-8dca-5719-b840-40887b6801dc | Easy Physics Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "Objects change color in a periodic cycle", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/scratch"}, "random_seed": 1553154057, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Objects pass through each other without collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"The camera stopped tracking the object.",
"Normal gravity caused the object to fall.",
"Objects pass through each other.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_1_reality_full.mp4",
"test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
2
] | false | |
70 | 919c86f6-3ee6-548d-809f-77c294049470 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float in mid-air and change color when colliding", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.75], "lime": [0.2, 1.0, 0.2], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/scratch"}, "random_seed": 2072684369, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Gravity acts vertically downward toward the floor.",
"There is no gravity: objects float instead of falling.",
"Gravity is uniform across the entire scene.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Objects pass through each other.",
"The object bounced due to elastic collision.",
"This is a video recording error.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_0_keep_gravity_zero.mp4",
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_1_reality_full.mp4",
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_2_reality_alt.mp4",
"test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
55 | 12f266a5-68fb-50f7-9b2f-0c36d7a014ea | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "Objects float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/scratch"}, "random_seed": 1276237644, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"After a collision, one of the colliding objects disappears.",
"Standard gravity: objects accelerate at a constant rate.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The collision followed conservation of momentum.",
"There is zero gravity in this environment.",
"The video was edited or manipulated.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_0_keep_gravity_zero.mp4",
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_2_reality_alt.mp4",
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_1_reality_full.mp4",
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
140 | 57cb35e4-6660-594d-9948-4fe0f7b2b817 | Easy Physics Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Test", "description": "Objects floating in a gravity-less environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/scratch"}, "random_seed": 1047673425, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"Standard gravity: objects accelerate at a constant rate.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"The collision followed conservation of momentum.",
"The video was edited or manipulated."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_1_reality_full.mp4",
"test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_0_keep_gravity_zero.mp4",
"test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_2_reality_alt.mp4",
"test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
2
] | false | |
80 | ffa64f7a-e59a-551e-b085-9cdad6354c9e | Floating Obstacle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacle", "description": "An object floats in mid-air, and when hit, changes color and teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/scratch"}, "random_seed": 1612961891, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"Objects do not vanish upon collision.",
"Solid objects bounce off each other instead of passing through.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Friction is disabled.",
"The video was edited or manipulated.",
"Friction gradually slowed the object down.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_2_reality_alt.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_0_keep_gravity_zero.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_1_reality_full.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
90 | 28c2a39e-fd61-5d61-95c0-a7b1a89cd43a | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Objects float and change color when colliding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/scratch"}, "random_seed": 1497082061, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects do not vanish upon collision.",
"Objects maintain constant colors over time.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Objects teleport on collision.",
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"Normal gravity caused the object to fall.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_0_keep_gravity_zero.mp4",
"test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_1_reality_full.mp4",
"test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
89 | bedfb7c8-866c-55bf-93e7-914236ad080f | Floating Bouncy Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Bouncy Balls", "description": "Objects with varying colors bounce and float around", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/scratch"}, "random_seed": 1570205605, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bouncy Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving.",
"Objects swap colors after collision.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"Normal gravity caused the object to fall.",
"Friction is disabled.",
"The camera stopped tracking the object."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bedfb7c8-866c-55bf-93e7-914236ad080f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/bedfb7c8-866c-55bf-93e7-914236ad080f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/bedfb7c8-866c-55bf-93e7-914236ad080f/q4_options/opt_0_keep_gravity_zero.mp4",
"test/bedfb7c8-866c-55bf-93e7-914236ad080f/q4_options/opt_1_reality_full.mp4",
"test/bedfb7c8-866c-55bf-93e7-914236ad080f/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 | [
2
] | false | |
103 | 08575d0b-acfc-5f50-9e08-cf8053b73d5d | Easy Gravity Test | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under gravity", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/scratch"}, "random_seed": 1148245274, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Sideways | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"After collision, an object teleports to a random location.",
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_horizontal'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"This is a video recording error.",
"Gravity is reversed."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4",
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4",
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_0_keep_gravity_horizontal.mp4",
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
148 | dd9a1700-2b3c-500d-90a7-087ba41777a3 | Floating Ball | easy | [] | true | {"scenario": {"name": "Floating Ball", "description": "A ball floats in the air due to zero gravity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/scratch"}, "random_seed": 1003956601, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4", "unreal_4_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_4_unreal_4_collision_color_swap.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"Objects swap colors after collision.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"Air resistance affected the object's motion.",
"The simulation follows standard physics rules.",
"The simulation rendering glitched.",
"Objects pass through each other."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/dd9a1700-2b3c-500d-90a7-087ba41777a3/q4_options/opt_3_unreal_3_gravity_zero.mp4",
"test/dd9a1700-2b3c-500d-90a7-087ba41777a3/q4_options/opt_0_keep_real.mp4",
"test/dd9a1700-2b3c-500d-90a7-087ba41777a3/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/dd9a1700-2b3c-500d-90a7-087ba41777a3/q4_options/opt_4_unreal_4_collision_color_swap.mp4",
"test/dd9a1700-2b3c-500d-90a7-087ba41777a3/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4 | [
1
] | false | |
86 | 97672cbc-37f6-5f30-9453-4f393d27fb9a | Floating Bounce | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Bounce", "description": "Objects float and bounce in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/scratch"}, "random_seed": 1473948322, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects grow larger after collision.",
"Objects swap colors after collision.",
"Solid objects bounce off each other instead of passing through.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"Objects teleport on collision.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_2_reality_alt.mp4",
"test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_0_keep_gravity_zero.mp4",
"test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
146 | 1f4a06d2-0492-58da-ac98-b2657d7db50a | Gravity Reversal Test | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Test", "description": "Objects fall upward due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 13, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/scratch"}, "random_seed": 1677524865, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"No new objects are created during collisions.",
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects move along continuous paths without teleporting.",
"Objects maintain their color after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"The collision followed conservation of momentum.",
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision.",
"The camera stopped tracking the object."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_2_reality_alt.mp4",
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 | [
1
] | false | |
119 | ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4 | Easy Gravity Test | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Test of understanding gravity in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/scratch"}, "random_seed": 1033935062, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"After a collision, one of the colliding objects disappears.",
"Objects maintain their size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"There is zero gravity.",
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision.",
"The simulation rendering glitched."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_1_reality_full.mp4",
"test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
3
] | false | |
59 | de3c18a3-eee4-57e0-84b4-eabcd18a9315 | Easy Gravity Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under the influence of gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/scratch"}, "random_seed": 1517152366, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Objects continue their motion after impact instead of freezing.",
"Objects do not vanish upon collision.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"The object bounced due to elastic collision.",
"The video was edited or manipulated.",
"There is zero gravity in this environment.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_0_keep_gravity_zero.mp4",
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_2_reality_alt.mp4",
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_1_reality_full.mp4",
"test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
6 | 8c999968-35fd-56e8-9be7-3c3d7d6590a1 | Floating Obstacle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacle", "description": "Test subject must navigate through a floating obstacle.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/scratch"}, "random_seed": 1807018565, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"This is a video recording error.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_2_reality_alt.mp4",
"test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_1_reality_full.mp4",
"test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_0_keep_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
4
] | false | |
117 | bd94431c-64bf-527e-a4d3-dcc685b64958 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Two balls float in space, demonstrating no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/scratch"}, "random_seed": 1562031367, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide.",
"After a collision, one of the colliding objects disappears.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"The object bounced due to elastic collision.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_2_reality_alt.mp4",
"test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_1_reality_full.mp4",
"test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_0_keep_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
4
] | false | |
91 | e18821f6-9006-5a4b-84f0-0e829618d587 | Floating Bubbles | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Bubbles", "description": "Objects float and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/scratch"}, "random_seed": 1330084662, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bubbles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"After a collision, one of the colliding objects disappears.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects change color periodically over time.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The video was edited or manipulated.",
"The simulation follows standard physics rules.",
"Friction gradually slowed the object down.",
"Gravity is reversed."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_1_reality_full.mp4",
"test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
33 | 16ecb8aa-1869-5148-beb5-4a62ca481891 | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Small objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/scratch"}, "random_seed": 1227938708, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"After a collision, the colliding objects change color.",
"Gravity acts vertically downward toward the floor.",
"Objects change color periodically over time.",
"Objects maintain their color after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed.",
"Friction gradually slowed the object down.",
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"The camera stopped tracking the object."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_1_reality_full.mp4",
"test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_2_reality_alt.mp4",
"test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
15 | a36bc7a0-2ded-5027-80a9-ac50ee2aece7 | Gravity Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Challenge", "description": "Objects fall upward in a gravity-reversed environment.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/scratch"}, "random_seed": 1976705738, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Solid objects bounce off each other instead of passing through.",
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The video was edited or manipulated.",
"Friction is disabled.",
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/q4_options/opt_1_reality_full.mp4",
"test/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/q4_options/opt_2_reality_alt.mp4",
"test/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/q4_options/opt_0_keep_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
4
] | false | |
137 | 234bfac6-012f-5d45-b941-58f762cc681d | Gravity and Collision | easy | ['gravity_zero'] | false | {"scenario": {"name": "Gravity and Collision", "description": "A ball bounces around a room, changing color when it hits the ground.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/scratch"}, "random_seed": 1684494783, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size over time.",
"Solid objects bounce off each other instead of passing through.",
"Objects move along continuous paths without teleporting.",
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"The camera stopped tracking the object.",
"The object bounced due to elastic collision.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_2_reality_alt.mp4",
"test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_1_reality_full.mp4",
"test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_0_keep_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
63 | 579beacf-ee50-510b-80ed-bb1885be42eb | Floating and Bouncing | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating and Bouncing", "description": "A ball bounces in a zero-gravity environment with objects moving in unexpected directions.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/scratch"}, "random_seed": 1533417471, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating and Bouncing", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Gravity pulls sideways instead of downward.",
"There is no gravity: objects float instead of falling.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_0_keep_gravity_zero.mp4",
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_1_reality_full.mp4",
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_2_reality_alt.mp4",
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_4_unreal_wrong_2_no_friction.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
125 | b3f56b69-90b9-565d-a3b4-d07e1217e15b | Floating Color Swap | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Color Swap", "description": "Objects float in the air, and their colors swap when colliding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/scratch"}, "random_seed": 1595144849, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling.",
"Collisions follow the law of reflection and bounce normally.",
"Gravity acts vertically downward toward the floor.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"The video was edited or manipulated.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b3f56b69-90b9-565d-a3b4-d07e1217e15b/q4_options/opt_0_keep_gravity_zero.mp4",
"test/b3f56b69-90b9-565d-a3b4-d07e1217e15b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/b3f56b69-90b9-565d-a3b4-d07e1217e15b/q4_options/opt_2_reality_alt.mp4",
"test/b3f56b69-90b9-565d-a3b4-d07e1217e15b/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/b3f56b69-90b9-565d-a3b4-d07e1217e15b/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
81 | 0798e132-45ab-57e9-899a-3e233a9ab03b | Mid-Air Collision | medium | [] | true | {"scenario": {"name": "Mid-Air Collision", "description": "Two balls collide in mid-air, testing collision and gravity understanding.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.5, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/scratch"}, "random_seed": 1576794064, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "unreal_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "unreal_4_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_4_unreal_4_phase_through.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 19 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects maintain constant colors over time.",
"Objects swap colors after collision.",
"Gravity pulls sideways instead of downward.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The simulation rendering glitched.",
"Air resistance affected the object's motion.",
"A rule changes object color upon collision.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_2_unreal_2_gravity_zero.mp4",
"test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_3_unreal_3_collision_color_swap.mp4",
"test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_4_unreal_4_phase_through.mp4",
"test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_0_keep_real.mp4",
"test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4 | [
3
] | false | |
92 | 5a7bca93-20d1-5d27-b4a2-af25461f8e76 | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "A delicate balancing act of floating objects", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.5, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/scratch"}, "random_seed": 1735923529, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects do not vanish upon collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"Air resistance affected the object's motion.",
"A rule causes objects to disappear upon collision.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_2_reality_alt.mp4",
"test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_1_reality_full.mp4",
"test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
100 | e23c503f-2524-5e86-9cf3-adf821afbd70 | Gravity Reversal Chaos | hard | ['gravity_reverse', 'no_friction', 'timed_scale_pulse'] | false | {"scenario": {"name": "Gravity Reversal Chaos", "description": "Objects fall upwards, bounce off each other, and change color on contact, all while experiencing no friction and undergoing periodic size pulses.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/scratch"}, "random_seed": 1465297679, "rule_config": {"rules": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Chaos", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 25, "final_objects": 25, "rule_stats": {"no_friction": 1, "gravity_reverse": 1, "timed_scale_pulse": 25}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 26 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"Gravity pulls sideways instead of downward.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'no_friction', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"A rule causes objects to disappear upon collision.",
"The camera stopped tracking the object.",
"The collision followed conservation of momentum.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_2_reality_alt.mp4",
"test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_1_reality_full.mp4",
"test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
107 | b7a75c31-a6e9-5396-8c49-0aca1b49fa78 | Easy Physics Simulation Benchmark | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Objects float in mid-air with periodic color changes", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/scratch"}, "random_seed": 2120449223, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pass through each other without collision.",
"Objects change color periodically over time.",
"Friction applies: objects slow down and stop over time.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"A rule causes objects to disappear upon collision.",
"Friction gradually slowed the object down.",
"The simulation follows standard physics rules.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/q4_options/opt_2_reality_alt.mp4",
"test/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
93 | 793dbd42-1037-5017-8d6d-a0cc3a660d64 | Floating Orbital Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Orbital Puzzle", "description": "A single sphere floats in space, with periodic color changes. Your task is to predict its trajectory.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/scratch"}, "random_seed": 1242715720, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Orbital Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time.",
"Objects maintain constant colors over time.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"This is a video recording error.",
"The object bounced due to elastic collision.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_2_reality_alt.mp4",
"test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_1_reality_full.mp4",
"test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
4
] | false | |
94 | 128bfd1f-40d9-507f-a01f-db4481073a0a | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color when collided", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/scratch"}, "random_seed": 1837482254, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size after collision.",
"Solid objects bounce off each other instead of passing through.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their color after collision.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"The video was edited or manipulated.",
"The object was destroyed by the high impact force.",
"Friction is disabled."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_2_reality_alt.mp4",
"test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_0_keep_gravity_zero.mp4",
"test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_1_reality_full.mp4",
"test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 | [
2
] | false | |
31 | 452faa26-a577-503a-b7a0-7c8145fd3152 | Elastic Bounce | easy | [] | true | {"scenario": {"name": "Elastic Bounce", "description": "A small ball bounces when dropped on a hard surface.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/scratch"}, "random_seed": 1166462801, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Elastic Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_3_unreal_3_no_friction.mp4", "unreal_4_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects maintain their color after collision.",
"Objects pass through each other without collision.",
"New objects spawn when objects collide.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The object was destroyed by the high impact force.",
"The simulation rendering glitched.",
"Objects pass through each other.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_0_keep_real.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_4_unreal_4_collision_spawn.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_1_unreal_1_timed_color_cycle.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_3_unreal_3_no_friction.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_2_unreal_2_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
60 | a480acae-91c6-5d97-9f95-406aa3b2ebcf | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "A single object falls upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/scratch"}, "random_seed": 1767972482, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity acts vertically downward toward the floor.",
"Objects pass through each other without collision.",
"Normal gravity applies: objects fall downward.",
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"Friction is disabled.",
"Gravity is reversed in this environment.",
"The camera stopped tracking the object.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_2_reality_alt.mp4",
"test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_1_reality_full.mp4",
"test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_0_keep_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 | [
4
] | false | |
44 | 6a27ff84-db0b-514f-941e-41bcc4bba95d | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "A ball floats in the air, waiting for a collision to happen.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/scratch"}, "random_seed": 1641081873, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects maintain their size over time.",
"There is no gravity: objects float instead of falling.",
"Gravity acts vertically downward toward the floor.",
"Friction applies: objects slow down and stop over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"Air resistance affected the object's motion.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_1_reality_full.mp4",
"test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_2_reality_alt.mp4",
"test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_0_keep_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
121 | 765bcf73-5e0f-5a43-b174-fb28da4a2c36 | Easy Physics Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "A simple physics simulation with gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/scratch"}, "random_seed": 1435602471, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Gravity is uniform across the entire scene.",
"After collision, an object teleports to a random location.",
"Friction applies: objects slow down and stop over time.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction is disabled.",
"The video was edited or manipulated.",
"The collision followed conservation of momentum.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_1_reality_full.mp4",
"test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_0_keep_gravity_zero.mp4",
"test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
2
] | false | |
17 | 207ff80c-5b61-5285-9410-4f349c0ad1c3 | Floating Color Shift | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Color Shift", "description": "Objects float and change color in a periodic manner.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/scratch"}, "random_seed": 1287226324, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Color Shift", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Objects grow larger after collision.",
"Objects swap colors after collision.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Friction gradually slowed the object down.",
"The object bounced due to elastic collision.",
"The simulation rendering glitched.",
"There is zero gravity."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_1_reality_full.mp4",
"test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_2_reality_alt.mp4",
"test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
154 | a16fd62f-5426-56c0-b561-79f26383d0f9 | Gravity Playground | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Playground", "description": "A simple simulation where objects fall under gravity, but with a twist.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/scratch"}, "random_seed": 1346641046, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Playground", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their size after collision.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"The video was edited or manipulated.",
"Gravity is reversed in this environment.",
"The object bounced due to elastic collision.",
"There is zero gravity."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_2_reality_alt.mp4",
"test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_1_reality_full.mp4",
"test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
151 | 253c5ef1-6ce2-543f-a67f-02d267bd29e9 | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/scratch"}, "random_seed": 1967261574, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects maintain constant colors over time.",
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"The collision followed conservation of momentum.",
"Friction is disabled.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_2_reality_alt.mp4",
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_1_reality_full.mp4",
"test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
1
] | false | |
37 | babee799-32c6-51d1-b65f-502c17928b35 | Easy Collision Test | easy | [] | true | {"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with objects bouncing off each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.1], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/scratch"}, "random_seed": 1913901083, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_3_unreal_3_no_friction.mp4", "unreal_4_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Standard gravity: objects accelerate at a constant rate.",
"Objects swap colors after collision.",
"After collision, object bounces in the opposite direction from what is expected.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Air resistance affected the object's motion.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_1_unreal_1_timed_color_cycle.mp4",
"test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_3_unreal_3_no_friction.mp4",
"test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_0_keep_real.mp4",
"test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4",
"test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_2_unreal_2_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 | [
2
] | false | |
155 | ccfa509e-dc65-5ae1-b657-7ad5cac885d0 | Easy Physics Pulse | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Easy Physics Pulse", "description": "Objects pulse in size over time", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/scratch"}, "random_seed": 1123569742, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Pulse", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_scale_pulse": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 16 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"A rule causes periodic size changes.",
"Objects teleport on collision.",
"The simulation rendering glitched.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/q4_options/opt_2_reality_alt.mp4",
"test/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/q4_options/opt_0_keep_timed_scale_pulse.mp4",
"test/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/q4_options/opt_1_reality_full.mp4",
"test/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
23 | 88a7bbd5-9e88-5a78-864e-1061633b9547 | Evasive Maneuvers | easy | ['gravity_zero'] | false | {"scenario": {"name": "Evasive Maneuvers", "description": "Objects evade each other in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/scratch"}, "random_seed": 1961508071, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Evasive Maneuvers", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"Objects maintain constant colors over time.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Air resistance affected the object's motion.",
"Normal gravity caused the object to fall.",
"Objects pass through each other.",
"The video was edited or manipulated."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_0_keep_gravity_zero.mp4",
"test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_2_reality_alt.mp4",
"test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_1_reality_full.mp4",
"test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
1
] | false | |
130 | 98a962b5-a0d2-5b44-b92e-41ef2ae1e577 | Floating Ball Bounce | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Ball Bounce", "description": "A ball bounces in a gravity-free environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/scratch"}, "random_seed": 2103850818, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Ball Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Collisions follow the law of reflection and bounce normally.",
"Gravity acts vertically downward toward the floor.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The camera stopped tracking the object.",
"Normal gravity caused the object to fall.",
"The object was destroyed by the high impact force.",
"Gravity is reversed."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_1_reality_full.mp4",
"test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_0_keep_gravity_zero.mp4",
"test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
2
] | false | |
135 | baf4aabc-aa97-50d5-8f8e-5063fdb671d0 | Floating Colors | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Colors", "description": "A colorful, gravity-free environment with periodic color changes.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/scratch"}, "random_seed": 1958499877, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size over time.",
"Normal gravity applies: objects fall downward.",
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"Air resistance affected the object's motion.",
"Gravity is reversed.",
"The simulation follows standard physics rules.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/q4_options/opt_2_reality_alt.mp4",
"test/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4",
"test/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/q4_options/opt_1_reality_full.mp4",
"test/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
56 | bbf56f69-011d-5471-bef7-e05e719d3b06 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A set of balls float in a space with no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/scratch"}, "random_seed": 1292048103, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity acts vertically downward toward the floor.",
"There is no gravity: objects float instead of falling.",
"After a collision, one of the colliding objects disappears.",
"Friction applies: objects slow down and stop over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"Normal gravity caused the object to fall.",
"Objects pass through each other.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_0_keep_gravity_zero.mp4",
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_1_reality_full.mp4",
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 | [
1
] | false | |
85 | 9acedeb3-1854-5715-b3ab-e510717ed95a | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float and change color", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/scratch"}, "random_seed": 1458015774, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects maintain their size over time.",
"Objects pass through each other without collision.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"This is a video recording error.",
"Objects teleport on collision.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_1_reality_full.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_2_reality_alt.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
3
] | false | |
74 | ecb2c986-7135-54a9-a9f2-309283f4bb9f | Easy Bounce | easy | [] | true | {"scenario": {"name": "Easy Bounce", "description": "A small ball bounces when it hits the ground.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/scratch"}, "random_seed": 1804657081, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Easy Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_1_unreal_1_gravity_zero.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "unreal_4_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is uniform across the entire scene.",
"After a collision, one of the colliding objects disappears.",
"After collision, objects freeze in place and stop moving.",
"New objects spawn when objects collide.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"There is zero gravity.",
"Air resistance affected the object's motion.",
"The simulation follows standard physics rules.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ecb2c986-7135-54a9-a9f2-309283f4bb9f/q4_options/opt_3_unreal_3_timed_color_cycle.mp4",
"test/ecb2c986-7135-54a9-a9f2-309283f4bb9f/q4_options/opt_2_unreal_2_no_friction.mp4",
"test/ecb2c986-7135-54a9-a9f2-309283f4bb9f/q4_options/opt_1_unreal_1_gravity_zero.mp4",
"test/ecb2c986-7135-54a9-a9f2-309283f4bb9f/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4",
"test/ecb2c986-7135-54a9-a9f2-309283f4bb9f/q4_options/opt_0_keep_real.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4 | [
4
] | false | |
13 | d6af63a9-8682-55c7-8eb2-454354315228 | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "A colorful sphere floats in space, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/scratch"}, "random_seed": 1721920989, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects change color periodically over time.",
"Objects grow larger after collision.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"The video was edited or manipulated.",
"Friction gradually slowed the object down.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/d6af63a9-8682-55c7-8eb2-454354315228/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/d6af63a9-8682-55c7-8eb2-454354315228/q4_options/opt_1_reality_full.mp4",
"test/d6af63a9-8682-55c7-8eb2-454354315228/q4_options/opt_2_reality_alt.mp4",
"test/d6af63a9-8682-55c7-8eb2-454354315228/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/d6af63a9-8682-55c7-8eb2-454354315228/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
27 | dca7d1ba-ff64-58f3-a3e5-0778c763da99 | Floating Spheres | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Spheres", "description": "A simple physics simulation of spheres floating in a gravity-free environment, with periodic color changes.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/scratch"}, "random_seed": 1507068385, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"New objects spawn when objects collide.",
"Solid objects bounce off each other instead of passing through.",
"After a collision, the colliding objects change color.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The object was destroyed by the high impact force.",
"There is zero gravity.",
"The simulation rendering glitched.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_1_reality_full.mp4",
"test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_2_reality_alt.mp4",
"test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4 | [
4
] | false | |
116 | e72a6ef2-9bec-5e86-9d90-f7f82687662e | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/scratch"}, "random_seed": 1699524333, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size after collision.",
"Objects change color periodically over time.",
"Normal gravity applies: objects fall downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The video was edited or manipulated.",
"The object was destroyed by the high impact force.",
"There is zero gravity.",
"Friction gradually slowed the object down.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_1_reality_full.mp4",
"test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_2_reality_alt.mp4",
"test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
112 | 1053ae58-4287-5657-8ace-95a72ca056ce | Gravity and Collision | easy | [] | true | {"scenario": {"name": "Gravity and Collision", "description": "An object falls due to gravity and changes color upon collision.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/scratch"}, "random_seed": 1838009159, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects pass through each other without collision.",
"Objects swap colors after collision.",
"Solid objects bounce off each other instead of passing through.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"This is a video recording error.",
"Friction gradually slowed the object down.",
"Gravity is reversed."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_1_unreal_1_gravity_horizontal.mp4",
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_3_unreal_3_teleport_on_collision.mp4",
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_0_keep_real.mp4",
"test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_2_unreal_2_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4 | [
3
] | false | |
156 | bd97c94b-7a36-51ad-8f51-58527e2c8f52 | Gravity and Pulse | medium | ['gravity_reverse', 'timed_scale_pulse'] | false | {"scenario": {"name": "Gravity and Pulse", "description": "Objects fall upward and pulse in size over time", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/scratch"}, "random_seed": 1875429193, "rule_config": {"rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity and Pulse", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"gravity_reverse": 1, "timed_scale_pulse": 21}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
3
] | Upward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"Objects grow larger after collision.",
"After a collision, the colliding objects change color.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"A rule causes objects to disappear upon collision.",
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment.",
"This is a video recording error."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bd97c94b-7a36-51ad-8f51-58527e2c8f52/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/bd97c94b-7a36-51ad-8f51-58527e2c8f52/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/bd97c94b-7a36-51ad-8f51-58527e2c8f52/q4_options/opt_2_reality_alt.mp4",
"test/bd97c94b-7a36-51ad-8f51-58527e2c8f52/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/bd97c94b-7a36-51ad-8f51-58527e2c8f52/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 | [
3
] | false | |
133 | 5f09a91f-4ca5-593a-825f-c88fb73c4820 | Floating Spheres | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Spheres", "description": "A pair of spheres float in mid-air, with one sphere changing color periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/scratch"}, "random_seed": 1390069153, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"Objects move along continuous paths without teleporting.",
"Objects continue their motion after impact instead of freezing.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"Normal gravity caused the object to fall.",
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_1_reality_full.mp4",
"test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_2_reality_alt.mp4",
"test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
68 | 61441017-f2e9-5985-b9ab-7152864e264a | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/scratch"}, "random_seed": 1582762943, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"After collision, an object teleports to a random location.",
"There is no gravity: objects float instead of falling.",
"Standard gravity: objects accelerate at a constant rate.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"There is zero gravity in this environment.",
"The object was destroyed by the high impact force.",
"The simulation rendering glitched.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_0_keep_gravity_zero.mp4",
"test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_1_reality_full.mp4",
"test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_2_reality_alt.mp4",
"test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 | [
1
] | false | |
16 | bdddfb03-05fb-55ea-a620-7ba23e36764d | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to gravity reversal, requiring reasoning about counterintuitive physical behavior.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/scratch"}, "random_seed": 1396767442, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size after collision.",
"No new objects are created during collisions.",
"Objects maintain their size over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"The simulation rendering glitched.",
"There is zero gravity.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_2_reality_alt.mp4",
"test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_1_reality_full.mp4",
"test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_0_keep_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
12 | 7720580c-70f1-5faa-b9a0-0a867e2e23cd | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A ball floats in the air and changes color over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.75], "lime": [0.2, 1.0, 0.2], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/scratch"}, "random_seed": 1960932491, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected.",
"New objects spawn when objects collide.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"Air resistance affected the object's motion.",
"Friction is disabled.",
"The video was edited or manipulated.",
"There is zero gravity in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_2_reality_alt.mp4",
"test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_0_keep_gravity_zero.mp4",
"test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
2
] | false | |
32 | 7e019560-0fd6-5050-bd61-b459792b7801 | Floating Bubbles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Bubbles", "description": "A group of bubbles float around in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/scratch"}, "random_seed": 1871214786, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bubbles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity pulls sideways instead of downward.",
"There is no gravity: objects float instead of falling.",
"Collisions follow the law of reflection and bounce normally."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Air resistance affected the object's motion.",
"The video was edited or manipulated.",
"A rule changes object color upon collision.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_1_reality_full.mp4",
"test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_0_keep_gravity_zero.mp4",
"test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
3
] | false | |
14 | e5fe21e0-7f88-544d-b492-900ee0ce6d4e | Floating Obstacles | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float and change color when touched.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/scratch"}, "random_seed": 1188210085, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | perception | Did any collisions occur in the video? | [
"Yes",
"No"
] | Category: C, Answer computed from metadata | [
1
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Normal gravity caused the object to fall.",
"The simulation follows standard physics rules.",
"The video was edited or manipulated.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/q4_options/opt_2_reality_alt.mp4",
"test/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/q4_options/opt_1_reality_full.mp4",
"test/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4 | [
4
] | false | |
50 | dd8f33f3-fb2d-5959-b5d4-84313612041e | Floating Obstacles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float in the air and can change color when touched.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/scratch"}, "random_seed": 1805458942, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | perception | Did any collisions occur in the video? | [
"No",
"Yes"
] | Category: C, Answer computed from metadata | [
0
] | No | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"New objects spawn when objects collide.",
"Objects grow larger after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule causes objects to disappear upon collision.",
"The video was edited or manipulated.",
"Friction gradually slowed the object down.",
"Normal gravity caused the object to fall."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/dd8f33f3-fb2d-5959-b5d4-84313612041e/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/dd8f33f3-fb2d-5959-b5d4-84313612041e/q4_options/opt_2_reality_alt.mp4",
"test/dd8f33f3-fb2d-5959-b5d4-84313612041e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/dd8f33f3-fb2d-5959-b5d4-84313612041e/q4_options/opt_1_reality_full.mp4",
"test/dd8f33f3-fb2d-5959-b5d4-84313612041e/q4_options/opt_0_keep_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4 | [
4
] | false |
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