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video
video
30
38495f7b-0573-5c86-ad5a-18d05522fe99
Mid-Air Mayhem
medium
['gravity_reverse', 'no_friction']
false
{"scenario": {"name": "Mid-Air Mayhem", "description": "Objects with different gravity behaviors interact in mid-air, testing understanding of physical reasoning.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/scratch"}, "random_seed": 1138684061, "rule_config": {"rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Mid-Air Mayhem", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {"gravity_reverse": 1, "no_friction": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
19
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'no_friction']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "This is a video recording error.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_0_keep_gravity_reverse.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_2_reality_alt.mp4", "test/38495f7b-0573-5c86-ad5a-18d05522fe99/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/38495f7b-0573-5c86-ad5a-18d05522fe99/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
67
a262f597-bcaa-59b1-bfe0-95ad8c6a1d20
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in space and can change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/scratch"}, "random_seed": 1796646590, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "This is a video recording error.", "A rule changes object color upon collision.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_1_reality_full.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_2_reality_alt.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/a262f597-bcaa-59b1-bfe0-95ad8c6a1d20/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
29
cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/scratch"}, "random_seed": 1993529472, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "This is a video recording error.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_2_reality_alt.mp4", "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_1_reality_full.mp4", "test/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/cc9a6df3-08d1-53cc-9c8a-591fc79c0cb4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 4 ]
false
99
e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/scratch"}, "random_seed": 1530669712, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "After collision, object bounces in the opposite direction from what is expected.", "Objects maintain their size after collision.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The video was edited or manipulated.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_1_reality_full.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_0_keep_gravity_zero.mp4", "test/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/e4e3b220-ee7c-57f1-9ea7-ca3b62bf62b1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 3 ]
false
101
6eea9f6d-203f-5b0c-9460-1dddf0987d84
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A single ball floats in the air, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/scratch"}, "random_seed": 1579400810, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects pass through each other without collision.", "Objects maintain their size over time.", "Objects change color periodically over time.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "There is zero gravity.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_2_reality_alt.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/6eea9f6d-203f-5b0c-9460-1dddf0987d84/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/6eea9f6d-203f-5b0c-9460-1dddf0987d84/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
77
135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c
Easy Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "Objects interact with gravity and each other in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.0, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/scratch"}, "random_seed": 1190331310, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Friction applies: objects slow down and stop over time.", "Objects grow larger after collision.", "No new objects are created during collisions.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The simulation rendering glitched.", "Gravity is reversed.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_2_reality_alt.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_0_keep_gravity_zero.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/135c07d5-dfe8-5ae7-a68f-02e0e3e20d0c/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
109
5d37f289-049b-5e68-9565-58776326452b
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color when collided", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/scratch"}, "random_seed": 2139754899, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects move along continuous paths without teleporting.", "Objects maintain their size over time.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "There is zero gravity in this environment.", "Friction is disabled.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_0_keep_gravity_zero.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_2_reality_alt.mp4", "test/5d37f289-049b-5e68-9565-58776326452b/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/5d37f289-049b-5e68-9565-58776326452b/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 2 ]
false
118
953a54aa-e8dd-5344-8abe-edf44c6cc4b6
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/scratch"}, "random_seed": 1930923586, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The object bounced due to elastic collision.", "Friction is disabled.", "There is zero gravity in this environment.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_0_keep_gravity_zero.mp4", "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_1_reality_full.mp4", "test/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/953a54aa-e8dd-5344-8abe-edf44c6cc4b6/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4
[ 1 ]
false
142
1950d7e3-cdde-5219-9363-e7687a09a478
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/scratch"}, "random_seed": 1395192194, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Collisions follow the law of reflection and bounce normally.", "Objects change color periodically over time.", "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The video was edited or manipulated.", "The simulation follows standard physics rules.", "Objects pass through each other.", "Normal gravity caused the object to fall.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_2_reality_alt.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_1_reality_full.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/1950d7e3-cdde-5219-9363-e7687a09a478/q4_options/opt_4_unreal_wrong_2_no_friction.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1950d7e3-cdde-5219-9363-e7687a09a478/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
38
9814a9db-ceeb-5b67-92ef-e2c84a5f331a
Easy Physics Simulation Benchmark
easy
['gravity_horizontal']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Test basic understanding of physics with a simple gravity-based scenario", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/scratch"}, "random_seed": 1393920555, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Sideways
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_2_reality_alt.mp4", "test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_1_reality_full.mp4", "test/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/9814a9db-ceeb-5b67-92ef-e2c84a5f331a/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
134
e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/scratch"}, "random_seed": 1626256208, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Objects pulse in size over time.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "Gravity is reversed.", "Friction gradually slowed the object down.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_0_keep_gravity_zero.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_2_reality_alt.mp4", "test/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/e0e5ffa5-e25a-5fb8-8b17-50e5a8b46a9b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
64
b18b2aa5-55f1-5080-a3fa-a6a5314b7206
Mysterious Floating Bounce
medium
[]
true
{"scenario": {"name": "Mysterious Floating Bounce", "description": "A ball bounces in mid-air, with a secondary object floating nearby, changing colors over time.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 17, "max_objects": 20, "allowed_shapes": ["sphere", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/scratch"}, "random_seed": 1158458541, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Mysterious Floating Bounce", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
19
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Normal gravity applies: objects fall downward.", "Gravity pulls sideways instead of downward.", "No new objects are created during collisions.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "There is zero gravity.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_1_unreal_1_phase_through.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_0_keep_real.mp4", "test/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/q4_options/opt_3_unreal_3_freeze_after_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/b18b2aa5-55f1-5080-a3fa-a6a5314b7206/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4
[ 3 ]
false
51
39f1974f-816a-5ce2-a1ad-50c063e9c0c0
Floating Spheres
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Spheres", "description": "Two spheres float in mid-air, interacting with each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/scratch"}, "random_seed": 2076597911, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Objects maintain their size over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "Air resistance affected the object's motion.", "Objects pass through each other.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_2_reality_alt.mp4", "test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_1_reality_full.mp4", "test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_0_keep_gravity_zero.mp4", "test/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/39f1974f-816a-5ce2-a1ad-50c063e9c0c0/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4
[ 3 ]
false
153
90c9f423-7d34-536a-9e0a-1d72fc3f81d1
Floating Obstacles
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Obstacles", "description": "A set of floating obstacles that change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/scratch"}, "random_seed": 1109465917, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "After collision, an object teleports to a random location.", "After a collision, one of the colliding objects disappears.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "The collision followed conservation of momentum.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_1_reality_full.mp4", "test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_2_reality_alt.mp4", "test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/90c9f423-7d34-536a-9e0a-1d72fc3f81d1/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
24
10196467-6337-5e92-b14e-ea238786e136
Elastic Collision
easy
['gravity_zero']
false
{"scenario": {"name": "Elastic Collision", "description": "A red ball bounces around a gray box, changing color on collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/scratch"}, "random_seed": 1218273451, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Elastic Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "Standard gravity: objects accelerate at a constant rate.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "The simulation rendering glitched.", "Objects teleport on collision.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_1_reality_full.mp4", "test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_2_reality_alt.mp4", "test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/10196467-6337-5e92-b14e-ea238786e136/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/10196467-6337-5e92-b14e-ea238786e136/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
120
905f467d-06a4-5903-b736-375e8118d470
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward, providing a challenging environment for physics reasoning.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/scratch"}, "random_seed": 1610668072, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "This is a video recording error.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment.", "The object was destroyed by the high impact force.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_0_keep_gravity_reverse.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_1_reality_full.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_2_reality_alt.mp4", "test/905f467d-06a4-5903-b736-375e8118d470/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/905f467d-06a4-5903-b736-375e8118d470/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
106
a40b6ddf-038e-59c7-9a52-01390d125542
Easy Physics Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Test", "description": "Objects fall and bounce off each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/scratch"}, "random_seed": 1668241646, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Gravity is uniform across the entire scene.", "No new objects are created during collisions.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Gravity is reversed.", "Air resistance affected the object's motion.", "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_1_reality_full.mp4", "test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_0_keep_gravity_zero.mp4", "test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/a40b6ddf-038e-59c7-9a52-01390d125542/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/a40b6ddf-038e-59c7-9a52-01390d125542/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 2 ]
false
47
c31649d9-5109-5791-a7c2-3bf7c6bed2c1
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color randomly.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/scratch"}, "random_seed": 2034691383, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects pass through each other without collision.", "Gravity pulls sideways instead of downward.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "This is a video recording error.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "Gravity is reversed.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_0_keep_gravity_zero.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_1_reality_full.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_2_reality_alt.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/c31649d9-5109-5791-a7c2-3bf7c6bed2c1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
138
b22609c5-84aa-5c3c-8206-b48fcf8e7784
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/scratch"}, "random_seed": 1229160453, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects move along continuous paths without teleporting.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "The simulation rendering glitched.", "Friction gradually slowed the object down.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_2_reality_alt.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_0_keep_gravity_reverse.mp4", "test/b22609c5-84aa-5c3c-8206-b48fcf8e7784/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/b22609c5-84aa-5c3c-8206-b48fcf8e7784/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
123
5903daac-9ed6-5892-af6c-f978f15faaba
Floating Objects in Zero Gravity
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects in Zero Gravity", "description": "Objects float in space, testing understanding of gravity and object behavior.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/scratch"}, "random_seed": 1777166293, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects in Zero Gravity", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_1_reality_full.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_2_reality_alt.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_0_keep_gravity_zero.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
36
c3556110-c21c-5b6f-b25f-57bbc1528a01
Floating Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/scratch"}, "random_seed": 2032296756, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "After collision, an object teleports to a random location.", "New objects spawn when objects collide.", "After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "The video was edited or manipulated.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_2_reality_alt.mp4", "test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_1_reality_full.mp4", "test/c3556110-c21c-5b6f-b25f-57bbc1528a01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/c3556110-c21c-5b6f-b25f-57bbc1528a01/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
48
11fc40a6-788e-5efd-b783-64b421e63c3f
Floating Objects with Color Change
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Objects with Color Change", "description": "Objects float in the air and change color on contact", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/scratch"}, "random_seed": 1472407678, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects with Color Change", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects change color periodically over time.", "Gravity is uniform across the entire scene.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed.", "The simulation rendering glitched.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_2_reality_alt.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/11fc40a6-788e-5efd-b783-64b421e63c3f/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/11fc40a6-788e-5efd-b783-64b421e63c3f/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
113
48f49d5c-d39b-51a5-8a0b-85b0e5e88422
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/scratch"}, "random_seed": 1477814180, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears.", "Objects pulse in size over time.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The video was edited or manipulated.", "Gravity is reversed in this environment.", "Friction gradually slowed the object down.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_1_reality_full.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_0_keep_gravity_reverse.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/48f49d5c-d39b-51a5-8a0b-85b0e5e88422/attempt_01/q4_options/opt_1_reality_full.mp4
[ 2 ]
false
105
452e77d1-8c38-5a05-a5f9-d4404f07198f
Floating Islands
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Islands", "description": "A group of islands with no gravity, demonstrating floating objects.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/scratch"}, "random_seed": 1376620026, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Islands", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects continue their motion after impact instead of freezing.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "Gravity is reversed.", "Air resistance affected the object's motion.", "There is zero gravity in this environment.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_0_keep_gravity_zero.mp4", "test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_1_reality_full.mp4", "test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/452e77d1-8c38-5a05-a5f9-d4404f07198f/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/452e77d1-8c38-5a05-a5f9-d4404f07198f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
18
b95f9708-9853-5586-98b1-6205ef2a6ccb
Floating Spheres
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Spheres", "description": "Spheres float in the air, reacting to collisions.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/scratch"}, "random_seed": 1057083351, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The camera stopped tracking the object.", "There is zero gravity in this environment.", "Gravity is reversed.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_1_reality_full.mp4", "test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_0_keep_gravity_zero.mp4", "test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_2_reality_alt.mp4", "test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/b95f9708-9853-5586-98b1-6205ef2a6ccb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117849/b95f9708-9853-5586-98b1-6205ef2a6ccb/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
41
4c5b6d8a-298f-5963-9046-a7f49b2301a8
Gravity Puzzle
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Puzzle", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/scratch"}, "random_seed": 1285820427, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Puzzle", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "Solid objects bounce off each other instead of passing through.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "This is a video recording error.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_1_reality_full.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_0_keep_gravity_reverse.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_2_reality_alt.mp4", "test/4c5b6d8a-298f-5963-9046-a7f49b2301a8/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/4c5b6d8a-298f-5963-9046-a7f49b2301a8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
53
b3b29576-67ca-5542-ba3a-24af006202e4
Gravity Reversal Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Test", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/scratch"}, "random_seed": 1788944463, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "This is a video recording error.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "Normal gravity caused the object to fall.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_0_keep_gravity_reverse.mp4", "test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_1_reality_full.mp4", "test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_2_reality_alt.mp4", "test/b3b29576-67ca-5542-ba3a-24af006202e4/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/b3b29576-67ca-5542-ba3a-24af006202e4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
141
6fc299d4-caa6-5fad-961d-1c482fd241a7
Easy Physics Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Physics Puzzle", "description": "A ball bounces around in a zero-gravity environment, changing color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/scratch"}, "random_seed": 1751238757, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity.", "The camera stopped tracking the object.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_2_reality_alt.mp4", "test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_1_reality_full.mp4", "test/6fc299d4-caa6-5fad-961d-1c482fd241a7/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/6fc299d4-caa6-5fad-961d-1c482fd241a7/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 4 ]
false
21
d85f2a2d-6e76-508a-86bb-da129914818c
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float in mid-air and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/scratch"}, "random_seed": 1909599289, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate.", "Objects change color periodically over time.", "Objects maintain their size over time.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The simulation rendering glitched.", "Friction gradually slowed the object down.", "Objects teleport on collision.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d85f2a2d-6e76-508a-86bb-da129914818c/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/d85f2a2d-6e76-508a-86bb-da129914818c/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/d85f2a2d-6e76-508a-86bb-da129914818c/q4_options/opt_2_reality_alt.mp4", "test/d85f2a2d-6e76-508a-86bb-da129914818c/q4_options/opt_1_reality_full.mp4", "test/d85f2a2d-6e76-508a-86bb-da129914818c/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/d85f2a2d-6e76-508a-86bb-da129914818c/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4
[ 4 ]
false
28
618a56c6-85a6-5131-99f0-b926847c6ce4
Gravity's Reverse
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity's Reverse", "description": "Objects fall upward due to gravity being reversed.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/scratch"}, "random_seed": 2078194446, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity's Reverse", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size after collision.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The camera stopped tracking the object.", "Normal gravity caused the object to fall.", "Objects teleport on collision.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_0_keep_gravity_reverse.mp4", "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_2_reality_alt.mp4", "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
39
c77b9cdc-422b-5805-a2bc-53b706eddf5a
Physics Playground
easy
['gravity_reverse']
false
{"scenario": {"name": "Physics Playground", "description": "A simple simulation where objects interact under specific rules.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/scratch"}, "random_seed": 1487680718, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Physics Playground", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "After collision, objects freeze in place and stop moving.", "Objects pass through each other without collision.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "This is a video recording error.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "Objects pass through each other.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_2_reality_alt.mp4", "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_0_keep_gravity_reverse.mp4", "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_1_reality_full.mp4", "test/c77b9cdc-422b-5805-a2bc-53b706eddf5a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/c77b9cdc-422b-5805-a2bc-53b706eddf5a/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 2 ]
false
110
f30f85eb-eba5-541d-a619-217d5fe67bfc
Challenging Gravity and Collision Scenario
hard
[]
true
{"scenario": {"name": "Challenging Gravity and Collision Scenario", "description": "Objects fall under gravity and interact with each other, with unexpected outcomes.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/scratch"}, "random_seed": 1787280082, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Challenging Gravity and Collision Scenario", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 29, "final_objects": 29, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "unreal_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
30
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Objects change color periodically over time.", "Gravity acts vertically downward toward the floor.", "Objects swap colors after collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "Friction is disabled.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f30f85eb-eba5-541d-a619-217d5fe67bfc/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/f30f85eb-eba5-541d-a619-217d5fe67bfc/q4_options/opt_4_unreal_4_no_friction.mp4", "test/f30f85eb-eba5-541d-a619-217d5fe67bfc/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "test/f30f85eb-eba5-541d-a619-217d5fe67bfc/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/f30f85eb-eba5-541d-a619-217d5fe67bfc/q4_options/opt_0_keep_real.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/f30f85eb-eba5-541d-a619-217d5fe67bfc/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4
[ 4 ]
false
79
b1805db1-0161-5f61-a3f5-b21e7f6e975d
Colliding Balls with Gravity
medium
[]
true
{"scenario": {"name": "Colliding Balls with Gravity", "description": "Two balls collide and bounce off while experiencing horizontal gravity", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 16, "max_objects": 23, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/scratch"}, "random_seed": 1846919658, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Colliding Balls with Gravity", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Objects maintain their size after collision.", "After a collision, the colliding objects change color.", "Objects maintain their color after collision.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity.", "The video was edited or manipulated.", "The object bounced due to elastic collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_3_unreal_3_freeze_after_collision.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_0_keep_real.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_2_unreal_2_phase_through.mp4", "test/b1805db1-0161-5f61-a3f5-b21e7f6e975d/q4_options/opt_1_unreal_1_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/b1805db1-0161-5f61-a3f5-b21e7f6e975d/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4
[ 2 ]
false
139
74a09981-94bc-55f3-a23b-88283cc9d7f6
Elastic Collision
easy
[]
true
{"scenario": {"name": "Elastic Collision", "description": "Two balls collide and bounce off each other due to elastic collision.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/scratch"}, "random_seed": 2049825069, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Elastic Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_1_unreal_1_gravity_zero.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_4_unreal_4_collision_color_swap.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "Objects pass through each other without collision.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_1_unreal_1_gravity_zero.mp4", "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_0_keep_real.mp4", "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_4_unreal_4_collision_color_swap.mp4", "test/74a09981-94bc-55f3-a23b-88283cc9d7f6/q4_options/opt_2_unreal_2_no_friction.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/74a09981-94bc-55f3-a23b-88283cc9d7f6/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4
[ 2 ]
false
143
7e7cbc18-57cc-52d8-8700-ae669b3ea4a1
Floating Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Puzzle", "description": "Objects float in mid-air and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["cube", "sphere", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/scratch"}, "random_seed": 1767475791, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Friction is disabled.", "Friction gradually slowed the object down.", "The video was edited or manipulated.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_2_reality_alt.mp4", "test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_1_reality_full.mp4", "test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/7e7cbc18-57cc-52d8-8700-ae669b3ea4a1/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
114
d4b6759d-fddd-570c-84ee-27b008b4790e
Floating Colored Blocks
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colored Blocks", "description": "A set of colored blocks float in space, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/scratch"}, "random_seed": 1767758883, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colored Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Collisions follow the law of reflection and bounce normally.", "Objects maintain their size after collision.", "Objects change color periodically over time.", "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The video was edited or manipulated.", "Objects pass through each other.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_2_reality_alt.mp4", "test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_1_reality_full.mp4", "test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/d4b6759d-fddd-570c-84ee-27b008b4790e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/d4b6759d-fddd-570c-84ee-27b008b4790e/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
159
2f14886f-d1b0-512c-9da5-7805236e977b
Gravity Reversal
easy
[]
true
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/scratch"}, "random_seed": 1964881785, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_1_unreal_1_collision_color_swap.mp4", "unreal_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4", "unreal_3_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "unreal_4_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "Objects change color periodically over time.", "Standard gravity: objects accelerate at a constant rate." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The simulation rendering glitched.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4", "test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_0_keep_real.mp4", "test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_1_unreal_1_collision_color_swap.mp4", "test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_2_unreal_2_phase_through.mp4", "test/2f14886f-d1b0-512c-9da5-7805236e977b/q4_options/opt_3_unreal_3_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/2f14886f-d1b0-512c-9da5-7805236e977b/attempt_01/q4_options/opt_4_unreal_4_timed_scale_pulse.mp4
[ 1 ]
false
127
823f89ce-ed60-5e0e-a3bc-b7ceaee9e730
Colliding Balls
medium
[]
true
{"scenario": {"name": "Colliding Balls", "description": "Two balls collide and change color, with one ball disappearing on contact.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/scratch"}, "random_seed": 1544305599, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Colliding Balls", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_2_unreal_2_collision_disappear.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene.", "Objects pulse in size over time.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The video was edited or manipulated.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_0_keep_real.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_1_unreal_1_no_friction.mp4", "test/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/q4_options/opt_2_unreal_2_collision_disappear.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/823f89ce-ed60-5e0e-a3bc-b7ceaee9e730/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4
[ 2 ]
false
102
37e6c177-28be-56d5-b617-416eedf7b9ad
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upwards in a gravity-reversed environment", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.8], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/scratch"}, "random_seed": 1913682899, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "Objects pass through each other without collision.", "After collision, object bounces in the opposite direction from what is expected.", "Standard gravity: objects accelerate at a constant rate.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The simulation rendering glitched.", "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_1_reality_full.mp4", "test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_0_keep_gravity_reverse.mp4", "test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_2_reality_alt.mp4", "test/37e6c177-28be-56d5-b617-416eedf7b9ad/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/37e6c177-28be-56d5-b617-416eedf7b9ad/attempt_01/q4_options/opt_1_reality_full.mp4
[ 1 ]
false
46
a6c44ed8-5415-5553-a52d-b2018bae561d
Gravity Maze
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Maze", "description": "Objects fall upward due to gravity in a confined space", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/scratch"}, "random_seed": 1956471795, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Maze", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size over time.", "Objects change color periodically over time.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "This is a video recording error.", "Gravity is reversed in this environment.", "The collision followed conservation of momentum." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a6c44ed8-5415-5553-a52d-b2018bae561d/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/a6c44ed8-5415-5553-a52d-b2018bae561d/q4_options/opt_1_reality_full.mp4", "test/a6c44ed8-5415-5553-a52d-b2018bae561d/q4_options/opt_2_reality_alt.mp4", "test/a6c44ed8-5415-5553-a52d-b2018bae561d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/a6c44ed8-5415-5553-a52d-b2018bae561d/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/a6c44ed8-5415-5553-a52d-b2018bae561d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 4 ]
false
25
f7e99353-1b08-5ab4-ae3f-d9408e330aac
Easy Physics Simulation Benchmark
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Objects pulse in size over time", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/scratch"}, "random_seed": 1633759535, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_scale_pulse": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Objects pulse in size over time.", "Objects pass through each other without collision.", "Objects continue their motion after impact instead of freezing.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Objects pass through each other.", "The object bounced due to elastic collision.", "A rule causes periodic size changes.", "The video was edited or manipulated.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_1_reality_full.mp4", "test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/f7e99353-1b08-5ab4-ae3f-d9408e330aac/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/f7e99353-1b08-5ab4-ae3f-d9408e330aac/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4
[ 1 ]
false
128
404a3c0c-3b1a-51f7-9e04-473082847969
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in mid-air and change color over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/scratch"}, "random_seed": 1863356576, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "Objects maintain their size over time.", "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "The video was edited or manipulated.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_1_reality_full.mp4", "test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_2_reality_alt.mp4", "test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/404a3c0c-3b1a-51f7-9e04-473082847969/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/404a3c0c-3b1a-51f7-9e04-473082847969/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
129
f766b200-3d80-5d18-9574-922cce5010e8
Easy Gravity Test
easy
[]
true
{"scenario": {"name": "Easy Gravity Test", "description": "Objects fall due to gravity in a realistic environment.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/scratch"}, "random_seed": 1084285104, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4", "unreal_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected.", "There is no friction: moving objects do not slow down on the surface.", "Collisions follow the law of reflection and bounce normally.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity.", "The object bounced due to elastic collision.", "The simulation rendering glitched.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_1_unreal_1_collision_disappear.mp4", "test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_4_unreal_4_no_friction.mp4", "test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_0_keep_real.mp4", "test/f766b200-3d80-5d18-9574-922cce5010e8/q4_options/opt_2_unreal_2_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/f766b200-3d80-5d18-9574-922cce5010e8/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4
[ 3 ]
false
147
88d75a6f-42d0-5714-9f37-7159156c7d15
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space, one with a periodic color change.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/scratch"}, "random_seed": 1400374944, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The video was edited or manipulated.", "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_1_reality_full.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_2_reality_alt.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/88d75a6f-42d0-5714-9f37-7159156c7d15/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/88d75a6f-42d0-5714-9f37-7159156c7d15/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
75
dac77dc1-e25d-51b0-a4f0-f5238778f1ab
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and bounce in a 2D space, testing reasoning about physics in a weightless environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/scratch"}, "random_seed": 2116974275, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "Gravity is reversed.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/q4_options/opt_2_reality_alt.mp4", "test/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/q4_options/opt_0_keep_gravity_zero.mp4", "test/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/dac77dc1-e25d-51b0-a4f0-f5238778f1ab/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 3 ]
false
150
6c923e03-174e-57fe-9532-81054670bca0
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/scratch"}, "random_seed": 1555076905, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward.", "Collisions follow the law of reflection and bounce normally.", "Solid objects bounce off each other instead of passing through.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "The camera stopped tracking the object.", "A rule changes object color upon collision.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_2_reality_alt.mp4", "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_1_reality_full.mp4", "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/6c923e03-174e-57fe-9532-81054670bca0/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/6c923e03-174e-57fe-9532-81054670bca0/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
108
04ec504e-8dca-5719-b840-40887b6801dc
Easy Physics Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Physics Puzzle", "description": "Objects change color in a periodic cycle", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/scratch"}, "random_seed": 1553154057, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Objects pass through each other without collision.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "The camera stopped tracking the object.", "Normal gravity caused the object to fall.", "Objects pass through each other.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_1_reality_full.mp4", "test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 2 ]
false
70
919c86f6-3ee6-548d-809f-77c294049470
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float in mid-air and change color when colliding", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.75], "lime": [0.2, 1.0, 0.2], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/scratch"}, "random_seed": 2072684369, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling.", "Gravity is uniform across the entire scene.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Objects pass through each other.", "The object bounced due to elastic collision.", "This is a video recording error.", "Friction gradually slowed the object down.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_0_keep_gravity_zero.mp4", "test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_1_reality_full.mp4", "test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_2_reality_alt.mp4", "test/919c86f6-3ee6-548d-809f-77c294049470/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/919c86f6-3ee6-548d-809f-77c294049470/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
55
12f266a5-68fb-50f7-9b2f-0c36d7a014ea
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "Objects float and change color when they collide", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/scratch"}, "random_seed": 1276237644, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "After a collision, one of the colliding objects disappears.", "Standard gravity: objects accelerate at a constant rate.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_0_keep_gravity_zero.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_2_reality_alt.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_1_reality_full.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/12f266a5-68fb-50f7-9b2f-0c36d7a014ea/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
140
57cb35e4-6660-594d-9948-4fe0f7b2b817
Easy Physics Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Test", "description": "Objects floating in a gravity-less environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/scratch"}, "random_seed": 1047673425, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "Standard gravity: objects accelerate at a constant rate.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_1_reality_full.mp4", "test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_0_keep_gravity_zero.mp4", "test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_2_reality_alt.mp4", "test/57cb35e4-6660-594d-9948-4fe0f7b2b817/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/57cb35e4-6660-594d-9948-4fe0f7b2b817/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 2 ]
false
80
ffa64f7a-e59a-551e-b085-9cdad6354c9e
Floating Obstacle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle", "description": "An object floats in mid-air, and when hit, changes color and teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/scratch"}, "random_seed": 1612961891, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Solid objects bounce off each other instead of passing through.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Friction is disabled.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_2_reality_alt.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_0_keep_gravity_zero.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_1_reality_full.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
90
28c2a39e-fd61-5d61-95c0-a7b1a89cd43a
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Objects float and change color when colliding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/scratch"}, "random_seed": 1497082061, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects do not vanish upon collision.", "Objects maintain constant colors over time.", "There is no gravity: objects float instead of falling.", "Objects swap colors after collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Objects teleport on collision.", "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Normal gravity caused the object to fall.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_0_keep_gravity_zero.mp4", "test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_1_reality_full.mp4", "test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/28c2a39e-fd61-5d61-95c0-a7b1a89cd43a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
89
bedfb7c8-866c-55bf-93e7-914236ad080f
Floating Bouncy Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Bouncy Balls", "description": "Objects with varying colors bounce and float around", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/scratch"}, "random_seed": 1570205605, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bouncy Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "Normal gravity caused the object to fall.", "Friction is disabled.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bedfb7c8-866c-55bf-93e7-914236ad080f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/bedfb7c8-866c-55bf-93e7-914236ad080f/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/bedfb7c8-866c-55bf-93e7-914236ad080f/q4_options/opt_0_keep_gravity_zero.mp4", "test/bedfb7c8-866c-55bf-93e7-914236ad080f/q4_options/opt_1_reality_full.mp4", "test/bedfb7c8-866c-55bf-93e7-914236ad080f/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/bedfb7c8-866c-55bf-93e7-914236ad080f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4
[ 2 ]
false
103
08575d0b-acfc-5f50-9e08-cf8053b73d5d
Easy Gravity Test
easy
['gravity_horizontal']
false
{"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under gravity", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [15.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/scratch"}, "random_seed": 1148245274, "rule_config": {"rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_0_keep_gravity_horizontal.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Sideways
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "After collision, an object teleports to a random location.", "Objects swap colors after collision.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_horizontal']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts vertically downward", "rule_id": "gravity_horizontal"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "This is a video recording error.", "Gravity is reversed." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_0_keep_gravity_horizontal.mp4", "test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
148
dd9a1700-2b3c-500d-90a7-087ba41777a3
Floating Ball
easy
[]
true
{"scenario": {"name": "Floating Ball", "description": "A ball floats in the air due to zero gravity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/scratch"}, "random_seed": 1003956601, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4", "unreal_4_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_4_unreal_4_collision_color_swap.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "The simulation rendering glitched.", "Objects pass through each other." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dd9a1700-2b3c-500d-90a7-087ba41777a3/q4_options/opt_3_unreal_3_gravity_zero.mp4", "test/dd9a1700-2b3c-500d-90a7-087ba41777a3/q4_options/opt_0_keep_real.mp4", "test/dd9a1700-2b3c-500d-90a7-087ba41777a3/q4_options/opt_1_unreal_1_phase_through.mp4", "test/dd9a1700-2b3c-500d-90a7-087ba41777a3/q4_options/opt_4_unreal_4_collision_color_swap.mp4", "test/dd9a1700-2b3c-500d-90a7-087ba41777a3/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/dd9a1700-2b3c-500d-90a7-087ba41777a3/attempt_01/q4_options/opt_3_unreal_3_gravity_zero.mp4
[ 1 ]
false
86
97672cbc-37f6-5f30-9453-4f393d27fb9a
Floating Bounce
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Bounce", "description": "Objects float and bounce in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "cube", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/scratch"}, "random_seed": 1473948322, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "Objects swap colors after collision.", "Solid objects bounce off each other instead of passing through.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "Objects teleport on collision.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_2_reality_alt.mp4", "test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_0_keep_gravity_zero.mp4", "test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/97672cbc-37f6-5f30-9453-4f393d27fb9a/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/97672cbc-37f6-5f30-9453-4f393d27fb9a/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
146
1f4a06d2-0492-58da-ac98-b2657d7db50a
Gravity Reversal Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Test", "description": "Objects fall upward due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 13, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/scratch"}, "random_seed": 1677524865, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "No new objects are created during collisions.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "Objects maintain their color after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_0_keep_gravity_reverse.mp4", "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_2_reality_alt.mp4", "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 1 ]
false
119
ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4
Easy Gravity Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy Gravity Test", "description": "Test of understanding gravity in a simple environment", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/scratch"}, "random_seed": 1033935062, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Objects maintain their size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "There is zero gravity.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_1_reality_full.mp4", "test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_0_keep_gravity_reverse.mp4", "test/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/ba8e7a27-dcf4-5e8a-bd9c-015380ad2ed4/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 3 ]
false
59
de3c18a3-eee4-57e0-84b4-eabcd18a9315
Easy Gravity Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under the influence of gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/scratch"}, "random_seed": 1517152366, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color.", "Objects continue their motion after impact instead of freezing.", "Objects do not vanish upon collision.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "The video was edited or manipulated.", "There is zero gravity in this environment.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "meta_explanation", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_0_keep_gravity_zero.mp4", "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_2_reality_alt.mp4", "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_1_reality_full.mp4", "test/de3c18a3-eee4-57e0-84b4-eabcd18a9315/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/de3c18a3-eee4-57e0-84b4-eabcd18a9315/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
6
8c999968-35fd-56e8-9be7-3c3d7d6590a1
Floating Obstacle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle", "description": "Test subject must navigate through a floating obstacle.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/scratch"}, "random_seed": 1807018565, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "This is a video recording error.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_2_reality_alt.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_1_reality_full.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/8c999968-35fd-56e8-9be7-3c3d7d6590a1/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/8c999968-35fd-56e8-9be7-3c3d7d6590a1/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 4 ]
false
117
bd94431c-64bf-527e-a4d3-dcc685b64958
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "Two balls float in space, demonstrating no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/scratch"}, "random_seed": 1562031367, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "New objects spawn when objects collide.", "After a collision, one of the colliding objects disappears.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_2_reality_alt.mp4", "test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_1_reality_full.mp4", "test/bd94431c-64bf-527e-a4d3-dcc685b64958/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/bd94431c-64bf-527e-a4d3-dcc685b64958/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 4 ]
false
91
e18821f6-9006-5a4b-84f0-0e829618d587
Floating Bubbles
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Bubbles", "description": "Objects float and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/scratch"}, "random_seed": 1330084662, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bubbles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "After a collision, one of the colliding objects disappears.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The video was edited or manipulated.", "The simulation follows standard physics rules.", "Friction gradually slowed the object down.", "Gravity is reversed." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_1_reality_full.mp4", "test/e18821f6-9006-5a4b-84f0-0e829618d587/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/e18821f6-9006-5a4b-84f0-0e829618d587/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
33
16ecb8aa-1869-5148-beb5-4a62ca481891
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Small objects float and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/scratch"}, "random_seed": 1227938708, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Solid objects bounce off each other instead of passing through.", "After a collision, the colliding objects change color.", "Gravity acts vertically downward toward the floor.", "Objects change color periodically over time.", "Objects maintain their color after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed.", "Friction gradually slowed the object down.", "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "The camera stopped tracking the object." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_1_reality_full.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_2_reality_alt.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/16ecb8aa-1869-5148-beb5-4a62ca481891/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/16ecb8aa-1869-5148-beb5-4a62ca481891/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
15
a36bc7a0-2ded-5027-80a9-ac50ee2aece7
Gravity Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Challenge", "description": "Objects fall upward in a gravity-reversed environment.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/scratch"}, "random_seed": 1976705738, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Solid objects bounce off each other instead of passing through.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The video was edited or manipulated.", "Friction is disabled.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "test/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/q4_options/opt_1_reality_full.mp4", "test/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/q4_options/opt_2_reality_alt.mp4", "test/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117829/a36bc7a0-2ded-5027-80a9-ac50ee2aece7/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 4 ]
false
137
234bfac6-012f-5d45-b941-58f762cc681d
Gravity and Collision
easy
['gravity_zero']
false
{"scenario": {"name": "Gravity and Collision", "description": "A ball bounces around a room, changing color when it hits the ground.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/scratch"}, "random_seed": 1684494783, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "Solid objects bounce off each other instead of passing through.", "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "The camera stopped tracking the object.", "The object bounced due to elastic collision.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_2_reality_alt.mp4", "test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_1_reality_full.mp4", "test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/234bfac6-012f-5d45-b941-58f762cc681d/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/234bfac6-012f-5d45-b941-58f762cc681d/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
63
579beacf-ee50-510b-80ed-bb1885be42eb
Floating and Bouncing
easy
['gravity_zero']
false
{"scenario": {"name": "Floating and Bouncing", "description": "A ball bounces in a zero-gravity environment with objects moving in unexpected directions.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/scratch"}, "random_seed": 1533417471, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating and Bouncing", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "The object bounced due to elastic collision.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_0_keep_gravity_zero.mp4", "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_1_reality_full.mp4", "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_2_reality_alt.mp4", "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/579beacf-ee50-510b-80ed-bb1885be42eb/q4_options/opt_4_unreal_wrong_2_no_friction.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/579beacf-ee50-510b-80ed-bb1885be42eb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
125
b3f56b69-90b9-565d-a3b4-d07e1217e15b
Floating Color Swap
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Color Swap", "description": "Objects float in the air, and their colors swap when colliding.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/scratch"}, "random_seed": 1595144849, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally.", "Gravity acts vertically downward toward the floor.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b3f56b69-90b9-565d-a3b4-d07e1217e15b/q4_options/opt_0_keep_gravity_zero.mp4", "test/b3f56b69-90b9-565d-a3b4-d07e1217e15b/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/b3f56b69-90b9-565d-a3b4-d07e1217e15b/q4_options/opt_2_reality_alt.mp4", "test/b3f56b69-90b9-565d-a3b4-d07e1217e15b/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/b3f56b69-90b9-565d-a3b4-d07e1217e15b/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/b3f56b69-90b9-565d-a3b4-d07e1217e15b/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
81
0798e132-45ab-57e9-899a-3e233a9ab03b
Mid-Air Collision
medium
[]
true
{"scenario": {"name": "Mid-Air Collision", "description": "Two balls collide in mid-air, testing collision and gravity understanding.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "cube"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.5, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/scratch"}, "random_seed": 1576794064, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "unreal_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "unreal_3_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "unreal_4_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_4_unreal_4_phase_through.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
19
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects maintain constant colors over time.", "Objects swap colors after collision.", "Gravity pulls sideways instead of downward.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The simulation rendering glitched.", "Air resistance affected the object's motion.", "A rule changes object color upon collision.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_3_unreal_3_collision_color_swap.mp4", "test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_4_unreal_4_phase_through.mp4", "test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_0_keep_real.mp4", "test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4
[ 3 ]
false
92
5a7bca93-20d1-5d27-b4a2-af25461f8e76
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "A delicate balancing act of floating objects", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.5, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.75, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/scratch"}, "random_seed": 1735923529, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_0_keep_gravity_zero.mp4", "test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_2_reality_alt.mp4", "test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_1_reality_full.mp4", "test/5a7bca93-20d1-5d27-b4a2-af25461f8e76/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/5a7bca93-20d1-5d27-b4a2-af25461f8e76/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
100
e23c503f-2524-5e86-9cf3-adf821afbd70
Gravity Reversal Chaos
hard
['gravity_reverse', 'no_friction', 'timed_scale_pulse']
false
{"scenario": {"name": "Gravity Reversal Chaos", "description": "Objects fall upwards, bounce off each other, and change color on contact, all while experiencing no friction and undergoing periodic size pulses.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 24, "max_objects": 36, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/scratch"}, "random_seed": 1465297679, "rule_config": {"rules": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Chaos", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 25, "final_objects": 25, "rule_stats": {"no_friction": 1, "gravity_reverse": 1, "timed_scale_pulse": 25}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
26
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Gravity pulls sideways instead of downward.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1, 2, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'no_friction', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "The camera stopped tracking the object.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "meta_explanation", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_0_keep_gravity_reverse.mp4", "test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_2_reality_alt.mp4", "test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_1_reality_full.mp4", "test/e23c503f-2524-5e86-9cf3-adf821afbd70/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/e23c503f-2524-5e86-9cf3-adf821afbd70/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
107
b7a75c31-a6e9-5396-8c49-0aca1b49fa78
Easy Physics Simulation Benchmark
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "Objects float in mid-air with periodic color changes", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/scratch"}, "random_seed": 2120449223, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects pass through each other without collision.", "Objects change color periodically over time.", "Friction applies: objects slow down and stop over time.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/q4_options/opt_2_reality_alt.mp4", "test/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/b7a75c31-a6e9-5396-8c49-0aca1b49fa78/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
93
793dbd42-1037-5017-8d6d-a0cc3a660d64
Floating Orbital Puzzle
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Orbital Puzzle", "description": "A single sphere floats in space, with periodic color changes. Your task is to predict its trajectory.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/scratch"}, "random_seed": 1242715720, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Orbital Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time.", "Objects maintain constant colors over time.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "This is a video recording error.", "The object bounced due to elastic collision.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_2_reality_alt.mp4", "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_1_reality_full.mp4", "test/793dbd42-1037-5017-8d6d-a0cc3a660d64/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/793dbd42-1037-5017-8d6d-a0cc3a660d64/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 4 ]
false
94
128bfd1f-40d9-507f-a01f-db4481073a0a
Floating Blocks
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blocks", "description": "Blocks float and change color when collided", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/scratch"}, "random_seed": 1837482254, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size after collision.", "Solid objects bounce off each other instead of passing through.", "There is no gravity: objects float instead of falling.", "Objects maintain their color after collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "The video was edited or manipulated.", "The object was destroyed by the high impact force.", "Friction is disabled." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_2_reality_alt.mp4", "test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_0_keep_gravity_zero.mp4", "test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_1_reality_full.mp4", "test/128bfd1f-40d9-507f-a01f-db4481073a0a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/128bfd1f-40d9-507f-a01f-db4481073a0a/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4
[ 2 ]
false
31
452faa26-a577-503a-b7a0-7c8145fd3152
Elastic Bounce
easy
[]
true
{"scenario": {"name": "Elastic Bounce", "description": "A small ball bounces when dropped on a hard surface.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/scratch"}, "random_seed": 1166462801, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Elastic Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_3_unreal_3_no_friction.mp4", "unreal_4_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "New objects spawn when objects collide.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "The simulation rendering glitched.", "Objects pass through each other.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_0_keep_real.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_4_unreal_4_collision_spawn.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_3_unreal_3_no_friction.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_2_unreal_2_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
60
a480acae-91c6-5d97-9f95-406aa3b2ebcf
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "A single object falls upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/scratch"}, "random_seed": 1767972482, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity acts vertically downward toward the floor.", "Objects pass through each other without collision.", "Normal gravity applies: objects fall downward.", "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "Friction is disabled.", "Gravity is reversed in this environment.", "The camera stopped tracking the object.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_2_reality_alt.mp4", "test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_1_reality_full.mp4", "test/a480acae-91c6-5d97-9f95-406aa3b2ebcf/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/a480acae-91c6-5d97-9f95-406aa3b2ebcf/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4
[ 4 ]
false
44
6a27ff84-db0b-514f-941e-41bcc4bba95d
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "A ball floats in the air, waiting for a collision to happen.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/scratch"}, "random_seed": 1641081873, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects maintain their size over time.", "There is no gravity: objects float instead of falling.", "Gravity acts vertically downward toward the floor.", "Friction applies: objects slow down and stop over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "Air resistance affected the object's motion.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_1_reality_full.mp4", "test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_2_reality_alt.mp4", "test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/6a27ff84-db0b-514f-941e-41bcc4bba95d/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/6a27ff84-db0b-514f-941e-41bcc4bba95d/attempt_01/q4_options/opt_1_reality_full.mp4
[ 4 ]
false
121
765bcf73-5e0f-5a43-b174-fb28da4a2c36
Easy Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation", "description": "A simple physics simulation with gravity", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/scratch"}, "random_seed": 1435602471, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "Gravity is uniform across the entire scene.", "After collision, an object teleports to a random location.", "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled.", "The video was edited or manipulated.", "The collision followed conservation of momentum.", "The object bounced due to elastic collision.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_1_reality_full.mp4", "test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_0_keep_gravity_zero.mp4", "test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/765bcf73-5e0f-5a43-b174-fb28da4a2c36/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/765bcf73-5e0f-5a43-b174-fb28da4a2c36/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 2 ]
false
17
207ff80c-5b61-5285-9410-4f349c0ad1c3
Floating Color Shift
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Color Shift", "description": "Objects float and change color in a periodic manner.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 1.5], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/scratch"}, "random_seed": 1287226324, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Color Shift", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "Objects grow larger after collision.", "Objects swap colors after collision.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "The simulation rendering glitched.", "There is zero gravity." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_1_reality_full.mp4", "test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_2_reality_alt.mp4", "test/207ff80c-5b61-5285-9410-4f349c0ad1c3/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117829/207ff80c-5b61-5285-9410-4f349c0ad1c3/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
154
a16fd62f-5426-56c0-b561-79f26383d0f9
Gravity Playground
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Playground", "description": "A simple simulation where objects fall under gravity, but with a twist.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [9.0, 0.0, 4.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/scratch"}, "random_seed": 1346641046, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Playground", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling.", "Objects maintain their size after collision.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The video was edited or manipulated.", "Gravity is reversed in this environment.", "The object bounced due to elastic collision.", "There is zero gravity." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_0_keep_gravity_reverse.mp4", "test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_2_reality_alt.mp4", "test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_1_reality_full.mp4", "test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/a16fd62f-5426-56c0-b561-79f26383d0f9/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/a16fd62f-5426-56c0-b561-79f26383d0f9/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
151
253c5ef1-6ce2-543f-a67f-02d267bd29e9
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "Objects float and change color over time", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/scratch"}, "random_seed": 1967261574, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects maintain constant colors over time.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "The collision followed conservation of momentum.", "Friction is disabled.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_2_reality_alt.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_1_reality_full.mp4", "test/253c5ef1-6ce2-543f-a67f-02d267bd29e9/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/253c5ef1-6ce2-543f-a67f-02d267bd29e9/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 1 ]
false
37
babee799-32c6-51d1-b65f-502c17928b35
Easy Collision Test
easy
[]
true
{"scenario": {"name": "Easy Collision Test", "description": "A simple collision scenario with objects bouncing off each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.1], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/scratch"}, "random_seed": 1913901083, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Collision Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_3_unreal_3_no_friction.mp4", "unreal_4_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "Standard gravity: objects accelerate at a constant rate.", "Objects swap colors after collision.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Air resistance affected the object's motion.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_3_unreal_3_no_friction.mp4", "test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_0_keep_real.mp4", "test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "test/babee799-32c6-51d1-b65f-502c17928b35/q4_options/opt_2_unreal_2_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/babee799-32c6-51d1-b65f-502c17928b35/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4
[ 2 ]
false
155
ccfa509e-dc65-5ae1-b657-7ad5cac885d0
Easy Physics Pulse
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Easy Physics Pulse", "description": "Objects pulse in size over time", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/scratch"}, "random_seed": 1123569742, "rule_config": {"rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Pulse", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_scale_pulse": 15}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
16
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "Objects change color periodically over time.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "A rule causes periodic size changes.", "Objects teleport on collision.", "The simulation rendering glitched.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/q4_options/opt_2_reality_alt.mp4", "test/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/q4_options/opt_1_reality_full.mp4", "test/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/ccfa509e-dc65-5ae1-b657-7ad5cac885d0/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
23
88a7bbd5-9e88-5a78-864e-1061633b9547
Evasive Maneuvers
easy
['gravity_zero']
false
{"scenario": {"name": "Evasive Maneuvers", "description": "Objects evade each other in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/scratch"}, "random_seed": 1961508071, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Evasive Maneuvers", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "There is no friction: moving objects do not slow down on the surface.", "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Air resistance affected the object's motion.", "Normal gravity caused the object to fall.", "Objects pass through each other.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_0_keep_gravity_zero.mp4", "test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_2_reality_alt.mp4", "test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_1_reality_full.mp4", "test/88a7bbd5-9e88-5a78-864e-1061633b9547/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/88a7bbd5-9e88-5a78-864e-1061633b9547/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 1 ]
false
130
98a962b5-a0d2-5b44-b92e-41ef2ae1e577
Floating Ball Bounce
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Ball Bounce", "description": "A ball bounces in a gravity-free environment", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/scratch"}, "random_seed": 2103850818, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Ball Bounce", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Collisions follow the law of reflection and bounce normally.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The camera stopped tracking the object.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force.", "Gravity is reversed." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "meta_explanation", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_1_reality_full.mp4", "test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_0_keep_gravity_zero.mp4", "test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/98a962b5-a0d2-5b44-b92e-41ef2ae1e577/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 2 ]
false
135
baf4aabc-aa97-50d5-8f8e-5063fdb671d0
Floating Colors
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Colors", "description": "A colorful, gravity-free environment with periodic color changes.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/scratch"}, "random_seed": 1958499877, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Colors", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "Normal gravity applies: objects fall downward.", "Objects pulse in size over time.", "Objects change color periodically over time.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation rendering glitched.", "Air resistance affected the object's motion.", "Gravity is reversed.", "The simulation follows standard physics rules.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/q4_options/opt_2_reality_alt.mp4", "test/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/q4_options/opt_4_unreal_wrong_2_gravity_zero.mp4", "test/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/q4_options/opt_1_reality_full.mp4", "test/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/baf4aabc-aa97-50d5-8f8e-5063fdb671d0/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 2 ]
false
56
bbf56f69-011d-5471-bef7-e05e719d3b06
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A set of balls float in a space with no gravity.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/scratch"}, "random_seed": 1292048103, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
15
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Gravity acts vertically downward toward the floor.", "There is no gravity: objects float instead of falling.", "After a collision, one of the colliding objects disappears.", "Friction applies: objects slow down and stop over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "Normal gravity caused the object to fall.", "Objects pass through each other.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "meta_explanation"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_0_keep_gravity_zero.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_1_reality_full.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/bbf56f69-011d-5471-bef7-e05e719d3b06/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/bbf56f69-011d-5471-bef7-e05e719d3b06/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
[ 1 ]
false
85
9acedeb3-1854-5715-b3ab-e510717ed95a
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float and change color", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/scratch"}, "random_seed": 1458015774, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects maintain their size over time.", "Objects pass through each other without collision.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "This is a video recording error.", "Objects teleport on collision.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_1_reality_full.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_2_reality_alt.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 3 ]
false
74
ecb2c986-7135-54a9-a9f2-309283f4bb9f
Easy Bounce
easy
[]
true
{"scenario": {"name": "Easy Bounce", "description": "A small ball bounces when it hits the ground.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/scratch"}, "random_seed": 1804657081, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Easy Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_1_unreal_1_gravity_zero.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "unreal_4_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is uniform across the entire scene.", "After a collision, one of the colliding objects disappears.", "After collision, objects freeze in place and stop moving.", "New objects spawn when objects collide.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "There is zero gravity.", "Air resistance affected the object's motion.", "The simulation follows standard physics rules.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ecb2c986-7135-54a9-a9f2-309283f4bb9f/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/ecb2c986-7135-54a9-a9f2-309283f4bb9f/q4_options/opt_2_unreal_2_no_friction.mp4", "test/ecb2c986-7135-54a9-a9f2-309283f4bb9f/q4_options/opt_1_unreal_1_gravity_zero.mp4", "test/ecb2c986-7135-54a9-a9f2-309283f4bb9f/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "test/ecb2c986-7135-54a9-a9f2-309283f4bb9f/q4_options/opt_0_keep_real.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/ecb2c986-7135-54a9-a9f2-309283f4bb9f/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4
[ 4 ]
false
13
d6af63a9-8682-55c7-8eb2-454354315228
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "A colorful sphere floats in space, changing color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [0.0, 0.0, 10.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/scratch"}, "random_seed": 1721920989, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "Objects change color periodically over time.", "Objects grow larger after collision.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d6af63a9-8682-55c7-8eb2-454354315228/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/d6af63a9-8682-55c7-8eb2-454354315228/q4_options/opt_1_reality_full.mp4", "test/d6af63a9-8682-55c7-8eb2-454354315228/q4_options/opt_2_reality_alt.mp4", "test/d6af63a9-8682-55c7-8eb2-454354315228/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/d6af63a9-8682-55c7-8eb2-454354315228/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/d6af63a9-8682-55c7-8eb2-454354315228/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
27
dca7d1ba-ff64-58f3-a3e5-0778c763da99
Floating Spheres
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Spheres", "description": "A simple physics simulation of spheres floating in a gravity-free environment, with periodic color changes.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/scratch"}, "random_seed": 1507068385, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "New objects spawn when objects collide.", "Solid objects bounce off each other instead of passing through.", "After a collision, the colliding objects change color.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The object was destroyed by the high impact force.", "There is zero gravity.", "The simulation rendering glitched.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_1_reality_full.mp4", "test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_2_reality_alt.mp4", "test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/dca7d1ba-ff64-58f3-a3e5-0778c763da99/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/dca7d1ba-ff64-58f3-a3e5-0778c763da99/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4
[ 4 ]
false
116
e72a6ef2-9bec-5e86-9d90-f7f82687662e
Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/scratch"}, "random_seed": 1699524333, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size after collision.", "Objects change color periodically over time.", "Normal gravity applies: objects fall downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The video was edited or manipulated.", "The object was destroyed by the high impact force.", "There is zero gravity.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_1_reality_full.mp4", "test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_2_reality_alt.mp4", "test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_0_keep_gravity_reverse.mp4", "test/e72a6ef2-9bec-5e86-9d90-f7f82687662e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/e72a6ef2-9bec-5e86-9d90-f7f82687662e/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
112
1053ae58-4287-5657-8ace-95a72ca056ce
Gravity and Collision
easy
[]
true
{"scenario": {"name": "Gravity and Collision", "description": "An object falls due to gravity and changes color upon collision.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/scratch"}, "random_seed": 1838009159, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Gravity and Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "unreal_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "unreal_3_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "unreal_4_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Objects pass through each other without collision.", "Objects swap colors after collision.", "Solid objects bounce off each other instead of passing through.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "This is a video recording error.", "Friction gradually slowed the object down.", "Gravity is reversed." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_3_unreal_3_teleport_on_collision.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_4_unreal_4_no_friction.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_0_keep_real.mp4", "test/1053ae58-4287-5657-8ace-95a72ca056ce/q4_options/opt_2_unreal_2_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/1053ae58-4287-5657-8ace-95a72ca056ce/attempt_01/q4_options/opt_1_unreal_1_gravity_horizontal.mp4
[ 3 ]
false
156
bd97c94b-7a36-51ad-8f51-58527e2c8f52
Gravity and Pulse
medium
['gravity_reverse', 'timed_scale_pulse']
false
{"scenario": {"name": "Gravity and Pulse", "description": "Objects fall upward and pulse in size over time", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/scratch"}, "random_seed": 1875429193, "rule_config": {"rules": ["gravity_reverse", "timed_scale_pulse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity and Pulse", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"gravity_reverse": 1, "timed_scale_pulse": 21}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 3 ]
Upward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "New objects spawn when objects collide.", "Objects grow larger after collision.", "After a collision, the colliding objects change color.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "A rule causes objects to disappear upon collision.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment.", "This is a video recording error." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "real_physics", "required_unreal", "meta_explanation"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bd97c94b-7a36-51ad-8f51-58527e2c8f52/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/bd97c94b-7a36-51ad-8f51-58527e2c8f52/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/bd97c94b-7a36-51ad-8f51-58527e2c8f52/q4_options/opt_2_reality_alt.mp4", "test/bd97c94b-7a36-51ad-8f51-58527e2c8f52/q4_options/opt_0_keep_gravity_reverse.mp4", "test/bd97c94b-7a36-51ad-8f51-58527e2c8f52/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117546/bd97c94b-7a36-51ad-8f51-58527e2c8f52/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 3 ]
false
133
5f09a91f-4ca5-593a-825f-c88fb73c4820
Floating Spheres
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Spheres", "description": "A pair of spheres float in mid-air, with one sphere changing color periodically.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/scratch"}, "random_seed": 1390069153, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects move along continuous paths without teleporting.", "Objects continue their motion after impact instead of freezing.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The simulation rendering glitched.", "Normal gravity caused the object to fall.", "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "real_physics", "real_physics", "required_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_1_reality_full.mp4", "test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_0_keep_gravity_zero.mp4", "test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_2_reality_alt.mp4", "test/5f09a91f-4ca5-593a-825f-c88fb73c4820/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117396/5f09a91f-4ca5-593a-825f-c88fb73c4820/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
68
61441017-f2e9-5985-b9ab-7152864e264a
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on collision", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/scratch"}, "random_seed": 1582762943, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "After collision, an object teleports to a random location.", "There is no gravity: objects float instead of falling.", "Standard gravity: objects accelerate at a constant rate.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "The simulation rendering glitched.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "meta_explanation", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_0_keep_gravity_zero.mp4", "test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_1_reality_full.mp4", "test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_2_reality_alt.mp4", "test/61441017-f2e9-5985-b9ab-7152864e264a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/61441017-f2e9-5985-b9ab-7152864e264a/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
[ 1 ]
false
16
bdddfb03-05fb-55ea-a620-7ba23e36764d
Gravity Reversal Challenge
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to gravity reversal, requiring reasoning about counterintuitive physical behavior.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/scratch"}, "random_seed": 1396767442, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size after collision.", "No new objects are created during collisions.", "Objects maintain their size over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "The simulation rendering glitched.", "There is zero gravity.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "wrong_unreal", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_2_reality_alt.mp4", "test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_1_reality_full.mp4", "test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/bdddfb03-05fb-55ea-a620-7ba23e36764d/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117829/bdddfb03-05fb-55ea-a620-7ba23e36764d/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
12
7720580c-70f1-5faa-b9a0-0a867e2e23cd
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A ball floats in the air and changes color over time.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.75], "lime": [0.2, 1.0, 0.2], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/scratch"}, "random_seed": 1960932491, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "New objects spawn when objects collide.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "Air resistance affected the object's motion.", "Friction is disabled.", "The video was edited or manipulated.", "There is zero gravity in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_2_reality_alt.mp4", "test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_0_keep_gravity_zero.mp4", "test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/7720580c-70f1-5faa-b9a0-0a867e2e23cd/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/7720580c-70f1-5faa-b9a0-0a867e2e23cd/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 2 ]
false
32
7e019560-0fd6-5050-bd61-b459792b7801
Floating Bubbles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Bubbles", "description": "A group of bubbles float around in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/scratch"}, "random_seed": 1871214786, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bubbles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Gravity pulls sideways instead of downward.", "There is no gravity: objects float instead of falling.", "Collisions follow the law of reflection and bounce normally." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Air resistance affected the object's motion.", "The video was edited or manipulated.", "A rule changes object color upon collision.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "meta_explanation", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_1_reality_full.mp4", "test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_0_keep_gravity_zero.mp4", "test/7e019560-0fd6-5050-bd61-b459792b7801/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/7e019560-0fd6-5050-bd61-b459792b7801/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 3 ]
false
14
e5fe21e0-7f88-544d-b492-900ee0ce6d4e
Floating Obstacles
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Obstacles", "description": "Objects float and change color when touched.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/scratch"}, "random_seed": 1188210085, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
perception
Did any collisions occur in the video?
[ "Yes", "No" ]
Category: C, Answer computed from metadata
[ 1 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "There is no friction: moving objects do not slow down on the surface.", "After collision, an object teleports to a random location.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Normal gravity caused the object to fall.", "The simulation follows standard physics rules.", "The video was edited or manipulated.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "meta_explanation", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4", "test/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/q4_options/opt_2_reality_alt.mp4", "test/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/q4_options/opt_1_reality_full.mp4", "test/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117829/e5fe21e0-7f88-544d-b492-900ee0ce6d4e/attempt_01/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4
[ 4 ]
false
50
dd8f33f3-fb2d-5959-b5d4-84313612041e
Floating Obstacles
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacles", "description": "Objects float in the air and can change color when touched.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/scratch"}, "random_seed": 1805458942, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
14
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
perception
Did any collisions occur in the video?
[ "No", "Yes" ]
Category: C, Answer computed from metadata
[ 0 ]
No
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "New objects spawn when objects collide.", "Objects grow larger after collision.", "Gravity is reversed: objects fall upward instead of downward.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule causes objects to disappear upon collision.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "Normal gravity caused the object to fall." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no meta/wrong selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dd8f33f3-fb2d-5959-b5d4-84313612041e/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/dd8f33f3-fb2d-5959-b5d4-84313612041e/q4_options/opt_2_reality_alt.mp4", "test/dd8f33f3-fb2d-5959-b5d4-84313612041e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/dd8f33f3-fb2d-5959-b5d4-84313612041e/q4_options/opt_1_reality_full.mp4", "test/dd8f33f3-fb2d-5959-b5d4-84313612041e/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117550/dd8f33f3-fb2d-5959-b5d4-84313612041e/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4
[ 4 ]
false