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values | commit_sha stringlengths 40 40 | retrieved_at stringdate 2026-01-04 14:56:49 2026-01-05 02:23:25 | truncated bool 2
classes |
|---|---|---|---|---|---|---|---|---|
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/BitmapTextLines.js | src/gameobjects/bitmaptext/typedefs/BitmapTextLines.js | /**
* Details about the line data in the `BitmapTextSize` object.
*
* @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapTextLines
* @since 3.50.0
*
* @property {number} shortest - The width of the shortest line of text.
* @property {number} longest - The width of the longest line of text.
* @property ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/BitmapTextConfig.js | src/gameobjects/bitmaptext/typedefs/BitmapTextConfig.js | /**
* @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapTextConfig
* @extends Phaser.Types.GameObjects.GameObjectConfig
* @since 3.0.0
*
* @property {string} [font=''] - The key of the font to use from the BitmapFont cache.
* @property {string} [text=''] - The string, or array of strings, to be set as t... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/GlobalBitmapTextSize.js | src/gameobjects/bitmaptext/typedefs/GlobalBitmapTextSize.js | /**
* The position and size of the Bitmap Text in global space, taking into account the Game Object's scale and world position.
*
* @typedef {object} Phaser.Types.GameObjects.BitmapText.GlobalBitmapTextSize
* @since 3.0.0
*
* @property {number} x - The x position of the BitmapText, taking into account the x posit... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/JSONBitmapText.js | src/gameobjects/bitmaptext/typedefs/JSONBitmapText.js | /**
* @typedef {object} Phaser.Types.GameObjects.BitmapText.JSONBitmapText
* @extends {Phaser.Types.GameObjects.JSONGameObject}
* @since 3.0.0
*
* @property {string} font - The name of the font.
* @property {string} text - The text that this Bitmap Text displays.
* @property {number} fontSize - The size of the f... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/index.js | src/gameobjects/bitmaptext/typedefs/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Types.GameObjects.BitmapText
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/BitmapFontData.js | src/gameobjects/bitmaptext/typedefs/BitmapFontData.js | /**
* Bitmap Font data that can be used by a BitmapText Game Object.
*
* @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapFontData
* @since 3.0.0
*
* @property {string} font - The name of the font.
* @property {number} size - The size of the font.
* @property {number} lineHeight - The line height of ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/BitmapTextSize.js | src/gameobjects/bitmaptext/typedefs/BitmapTextSize.js | /**
* @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapTextSize
* @since 3.0.0
*
* @property {Phaser.Types.GameObjects.BitmapText.GlobalBitmapTextSize} global - The position and size of the BitmapText, taking into account the position and scale of the Game Object.
* @property {Phaser.Types.GameObjects.B... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/DisplayCallbackConfig.js | src/gameobjects/bitmaptext/typedefs/DisplayCallbackConfig.js | /**
* @typedef {object} Phaser.Types.GameObjects.BitmapText.DisplayCallbackConfig
* @since 3.0.0
*
* @property {Phaser.GameObjects.DynamicBitmapText} parent - The Dynamic Bitmap Text object that owns this character being rendered.
* @property {Phaser.Types.GameObjects.BitmapText.TintConfig} tint - The tint of the... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/LocalBitmapTextSize.js | src/gameobjects/bitmaptext/typedefs/LocalBitmapTextSize.js | /**
* The position and size of the Bitmap Text in local space, taking just the font size into account.
*
* @typedef {object} Phaser.Types.GameObjects.BitmapText.LocalBitmapTextSize
* @since 3.0.0
*
* @property {number} x - The x position of the BitmapText.
* @property {number} y - The y position of the BitmapTex... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/BitmapTextCharacter.js | src/gameobjects/bitmaptext/typedefs/BitmapTextCharacter.js | /**
* A single entry from the `BitmapTextSize` characters array.
*
* The position and dimensions take the font size into account,
* but are not translated into the local space of the Game Object itself.
*
* @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapTextCharacter
* @since 3.50.0
*
* @property ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/RetroFontConfig.js | src/gameobjects/bitmaptext/typedefs/RetroFontConfig.js | /**
* @typedef {object} Phaser.Types.GameObjects.BitmapText.RetroFontConfig
* @since 3.6.0
*
* @property {string} image - The key of the image containing the font.
* @property {number} offset.x - If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.
* @property {... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/BitmapTextWord.js | src/gameobjects/bitmaptext/typedefs/BitmapTextWord.js | /**
* Details about a single world entry in the `BitmapTextSize` object words array.
*
* @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapTextWord
* @since 3.50.0
*
* @property {number} x - The x position of the word in the BitmapText.
* @property {number} y - The y position of the word in the BitmapT... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/BitmapFontCharacterData.js | src/gameobjects/bitmaptext/typedefs/BitmapFontCharacterData.js | /**
* The font data for an individual character of a Bitmap Font.
*
* Describes the character's position, size, offset and kerning.
*
* As of version 3.50 it also includes the WebGL texture uv data.
*
* @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapFontCharacterData
* @since 3.0.0
*
* @property ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/bitmaptext/typedefs/TintConfig.js | src/gameobjects/bitmaptext/typedefs/TintConfig.js | /**
* @typedef {object} Phaser.Types.GameObjects.BitmapText.TintConfig
* @since 3.0.0
*
* @property {number} topLeft - The top left tint value. Always zero in canvas.
* @property {number} topRight - The top right tint value. Always zero in canvas.
* @property {number} bottomLeft - The bottom left tint value. Alw... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Tint.js | src/gameobjects/components/Tint.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the tint of a Game Object.
* Should be applied as a mixin and not used directly.
*
* @namespace Phas... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/ComputedSize.js | src/gameobjects/components/ComputedSize.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for calculating and setting the size of a non-Frame based Game Object.
* Should be applied as a mixin and not used... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/PathFollower.js | src/gameobjects/components/PathFollower.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var DegToRad = require('../../math/DegToRad');
var GetBoolean = require('../../tweens/builders/GetBoolean');
var GetValue = require('../../utils... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Origin.js | src/gameobjects/components/Origin.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for getting and setting the origin of a Game Object.
* Values are normalized, given in the range 0 to 1.
* Displa... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Visible.js | src/gameobjects/components/Visible.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
// bitmask flag for GameObject.renderMask
var _FLAG = 1; // 0001
/**
* Provides methods used for setting the visibility of a Game Object.
* ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/TransformMatrix.js | src/gameobjects/components/TransformMatrix.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var MATH_CONST = require('../../math/const');
var Vector2 = require('../../math/Vector2');
/**
* @cl... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Crop.js | src/gameobjects/components/Crop.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for getting and setting the texture of a Game Object.
*
* @namespace Phaser.GameObjects.Components.Crop
* @since... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/index.js | src/gameobjects/components/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.GameObjects.Components
*/
module.exports = {
Alpha: require('./Alpha'),
AlphaSingle: require('./AlphaSingle'... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/PostPipeline.js | src/gameobjects/components/PostPipeline.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var DeepCopy = require('../../utils/object/DeepCopy');
var FX = require('../components/FX');
var SpliceOne = require('../../utils/array/SpliceOn... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Depth.js | src/gameobjects/components/Depth.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the depth of a Game Object.
* Should be applied as a mixin and not used directly.
*
* @namespace Pha... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Pipeline.js | src/gameobjects/components/Pipeline.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var DeepCopy = require('../../utils/object/DeepCopy');
/**
* Provides methods used for setting the WebGL rendering pipeline of a Game Object.
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/ToJSON.js | src/gameobjects/components/ToJSON.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Build a JSON representation of the given Game Object.
*
* This is typically extended further by Game Object specific implementations.
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/FX.js | src/gameobjects/components/FX.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var Effects = require('../../fx/');
var SpliceOne = require('../../utils/array/SpliceOne');
/**
* @c... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/GetBounds.js | src/gameobjects/components/GetBounds.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Rectangle = require('../../geom/rectangle/Rectangle');
var RotateAround = require('../../math/RotateAround');
var Vector2 = require('../../m... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Size.js | src/gameobjects/components/Size.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for getting and setting the size of a Game Object.
*
* @namespace Phaser.GameObjects.Components.Size
* @since 3.... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/TextureCrop.js | src/gameobjects/components/TextureCrop.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Frame = require('../../textures/Frame');
// bitmask flag for GameObject.renderMask
var _FLAG = 8; // 1000
/**
* Provides methods used fo... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/ScrollFactor.js | src/gameobjects/components/ScrollFactor.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for getting and setting the Scroll Factor of a Game Object.
*
* @namespace Phaser.GameObjects.Components.ScrollFa... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/AlphaSingle.js | src/gameobjects/components/AlphaSingle.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Clamp = require('../../math/Clamp');
// bitmask flag for GameObject.renderMask
var _FLAG = 2; // 0010
/**
* Provides methods used for se... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Mask.js | src/gameobjects/components/Mask.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BitmapMask = require('../../display/mask/BitmapMask');
var GeometryMask = require('../../display/mask/GeometryMask');
/**
* Provides metho... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/BlendMode.js | src/gameobjects/components/BlendMode.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BlendModes = require('../../renderer/BlendModes');
/**
* Provides methods used for setting the blend mode of a Game Object.
* Should be a... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Transform.js | src/gameobjects/components/Transform.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var MATH_CONST = require('../../math/const');
var TransformMatrix = require('./TransformMatrix');
var TransformXY = require('../../math/Transfor... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Alpha.js | src/gameobjects/components/Alpha.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Clamp = require('../../math/Clamp');
// bitmask flag for GameObject.renderMask
var _FLAG = 2; // 0010
/**
* Provides methods used for se... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Flip.js | src/gameobjects/components/Flip.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for visually flipping a Game Object.
* Should be applied as a mixin and not used directly.
*
* @namespace Phaser... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/components/Texture.js | src/gameobjects/components/Texture.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Frame = require('../../textures/Frame');
// bitmask flag for GameObject.renderMask
var _FLAG = 8; // 1000
/**
* Provides methods used fo... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/extern/ExternRender.js | src/gameobjects/extern/ExternRender.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var NOOP = require('../../utils/NOOP');
var renderWebGL = NOOP;
var renderCanvas = NOOP;
if (typeof WEBGL_RENDERER)
{
renderWebGL = require... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/extern/ExternCanvasRenderer.js | src/gameobjects/extern/ExternCanvasRenderer.js | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false | |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/extern/ExternFactory.js | src/gameobjects/extern/ExternFactory.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Extern = require('./Extern');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Extern Game Object and adds it ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/extern/ExternWebGLRenderer.js | src/gameobjects/extern/ExternWebGLRenderer.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetCalcMatrix = require('../GetCalcMatrix');
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object wil... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/extern/Extern.js | src/gameobjects/extern/Extern.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var Components = require('../components');
var GameObject = require('../GameObject');
var ExternRender... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/zone/ZoneCreator.js | src/gameobjects/zone/ZoneCreator.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var Zone = requi... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/zone/ZoneFactory.js | src/gameobjects/zone/ZoneFactory.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Zone = require('./Zone');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Zone Game Object and adds it to the... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/zone/Zone.js | src/gameobjects/zone/Zone.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BlendModes = require('../../renderer/BlendModes');
var Circle = require('../../geom/circle/Circle');
var CircleContains = require('../../geo... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/zone/typedefs/ZoneConfig.js | src/gameobjects/zone/typedefs/ZoneConfig.js | /**
* @typedef {object} Phaser.Types.GameObjects.Zone.ZoneConfig
* @extends Phaser.Types.GameObjects.GameObjectConfig
* @since 3.50.0
*
* @property {number} [width=1] - The width of the Game Object.
* @property {number} [height=1] - The height of the Game Object.
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/zone/typedefs/index.js | src/gameobjects/zone/typedefs/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Types.GameObjects.Zone
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/layer/Layer.js | src/gameobjects/layer/Layer.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BlendModes = require('../../renderer/BlendModes');
var Class = require('../../utils/Class');
var Components = require('../components');
var ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/layer/LayerCreator.js | src/gameobjects/layer/LayerCreator.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var Layer = require('./Layer');
var GameObjectCreator = require('../GameObjectCreator');
va... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/layer/LayerFactory.js | src/gameobjects/layer/LayerFactory.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Layer = require('./Layer');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Layer Game Object and adds it to ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/layer/LayerCanvasRenderer.js | src/gameobjects/layer/LayerCanvasRenderer.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/layer/LayerRender.js | src/gameobjects/layer/LayerRender.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var NOOP = require('../../utils/NOOP');
var renderWebGL = NOOP;
var renderCanvas = NOOP;
if (typeof WEBGL_RENDERER)
{
renderWebGL = require... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/layer/LayerWebGLRenderer.js | src/gameobjects/layer/LayerWebGLRenderer.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/group/Group.js | src/gameobjects/group/Group.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Actions = require('../../actions/');
var Class = require('../../utils/Class');
var Events = require('../events');
var EventEmitter = require... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/group/GroupFactory.js | src/gameobjects/group/GroupFactory.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Group = require('./Group');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Group Game Object and adds it to ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/group/GroupCreator.js | src/gameobjects/group/GroupCreator.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GameObjectCreator = require('../GameObjectCreator');
var Group = require('./Group');
/**
* Creates a new Group Game Object and returns it.... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/group/typedefs/GroupCreateConfig.js | src/gameobjects/group/typedefs/GroupCreateConfig.js | /**
* The total number of objects created will be
*
* key.length * frame.length * frameQuantity * (yoyo ? 2 : 1) * (1 + repeat)
*
* If `max` is nonzero, then the total created will not exceed `max`.
*
* `key` is required. {@link Phaser.GameObjects.Group#defaultKey} is not used.
*
* @typedef {object} Phaser... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/group/typedefs/index.js | src/gameobjects/group/typedefs/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Types.GameObjects.Group
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/group/typedefs/GroupCallback.js | src/gameobjects/group/typedefs/GroupCallback.js | /**
* @callback Phaser.Types.GameObjects.Group.GroupCallback
* @since 3.0.0
*
* @param {Phaser.GameObjects.GameObject} item - A group member
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/group/typedefs/GroupMultipleCreateCallback.js | src/gameobjects/group/typedefs/GroupMultipleCreateCallback.js | /**
* @callback Phaser.Types.GameObjects.Group.GroupMultipleCreateCallback
* @since 3.0.0
*
* @param {Phaser.GameObjects.GameObject[]} items - The newly created group members
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/group/typedefs/GroupClassTypeConstructor.js | src/gameobjects/group/typedefs/GroupClassTypeConstructor.js | /**
* @callback Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
* @since 3.0.0
*
* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs.
* @param {number} x - The horizontal position of this Game Object in the world.
* @param {number} y - The vertical position of this Game Object in ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/group/typedefs/GroupConfig.js | src/gameobjects/group/typedefs/GroupConfig.js | /**
* @typedef {object} Phaser.Types.GameObjects.Group.GroupConfig
* @since 3.0.0
*
* @property {?Function} [classType=Sprite] - Sets {@link Phaser.GameObjects.Group#classType}.
* @property {?string} [name=''] - Sets {@link Phaser.GameObjects.Group#name}.
* @property {?boolean} [active=true] - Sets {@link Phaser.... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/blitter/BlitterFactory.js | src/gameobjects/blitter/BlitterFactory.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Blitter = require('./Blitter');
var GameObjectFactory = require('../GameObjectFactory');
/**
* Creates a new Blitter Game Object and adds ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/blitter/BlitterCanvasRenderer.js | src/gameobjects/blitter/BlitterCanvasRenderer.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/blitter/Blitter.js | src/gameobjects/blitter/Blitter.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BlitterRender = require('./BlitterRender');
var Bob = require('./Bob');
var Class = require('../../utils/Class');
var Components = require('... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/blitter/BlitterRender.js | src/gameobjects/blitter/BlitterRender.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var NOOP = require('../../utils/NOOP');
var renderWebGL = NOOP;
var renderCanvas = NOOP;
if (typeof WEBGL_RENDERER)
{
renderWebGL = require... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/blitter/Bob.js | src/gameobjects/blitter/Bob.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var Frame = require('../../textures/Frame');
/**
* @classdesc
* A Bob Game Object.
*
* A Bob belo... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/blitter/BlitterCreator.js | src/gameobjects/blitter/BlitterCreator.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Blitter = require('./Blitter');
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator')... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/blitter/BlitterWebGLRenderer.js | src/gameobjects/blitter/BlitterWebGLRenderer.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var TransformMatrix = require('../components/TransformMatrix');
var Utils = require('../../renderer/webgl/Utils');
var tempMatrix = new Transfo... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/REMOVED_FROM_SCENE_EVENT.js | src/gameobjects/events/REMOVED_FROM_SCENE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Game Object Removed from Scene Event.
*
* This event is dispatched when a Game Object is removed from a Scene.
*
* Listen for it ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_UNSUPPORTED_EVENT.js | src/gameobjects/events/VIDEO_UNSUPPORTED_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Unsupported Event.
*
* This event is dispatched by a Video Game Object if the media source
* (which may be speci... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_STOP_EVENT.js | src/gameobjects/events/VIDEO_STOP_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Stopped Event.
*
* This event is dispatched when a Video is stopped from playback via a call to the `Video.stop` ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_TEXTURE_EVENT.js | src/gameobjects/events/VIDEO_TEXTURE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Texture Ready Event.
*
* This event is dispatched by a Video Game Object when it has finished creating its textur... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_UNLOCKED_EVENT.js | src/gameobjects/events/VIDEO_UNLOCKED_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Unlocked Event.
*
* This event is dispatched when a Video that was prevented from playback due to the browsers
*... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/index.js | src/gameobjects/events/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.GameObjects.Events
*/
module.exports = {
ADDED_TO_SCENE: require('./ADDED_TO_SCENE_EVENT'),
DESTROY: require... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_PLAY_EVENT.js | src/gameobjects/events/VIDEO_PLAY_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Play Event.
*
* This event is dispatched when a Video begins playback. For videos that do not require
* interact... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_ERROR_EVENT.js | src/gameobjects/events/VIDEO_ERROR_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Error Event.
*
* This event is dispatched when a Video tries to play a source that does not exist, or is the wron... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_SEEKING_EVENT.js | src/gameobjects/events/VIDEO_SEEKING_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Seeking Event.
*
* This event is dispatched when a Video _begins_ seeking to a new point in its timeline.
* When... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_LOCKED_EVENT.js | src/gameobjects/events/VIDEO_LOCKED_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Locked Event.
*
* This event is dispatched when a Video was attempted to be played, but the browser prevented it
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/ADDED_TO_SCENE_EVENT.js | src/gameobjects/events/ADDED_TO_SCENE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Game Object Added to Scene Event.
*
* This event is dispatched when a Game Object is added to a Scene.
*
* Listen for it on a Gam... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_METADATA_EVENT.js | src/gameobjects/events/VIDEO_METADATA_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Metadata Event.
*
* This event is dispatched when a Video has access to the metadata.
*
* Listen for it from a ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_CREATED_EVENT.js | src/gameobjects/events/VIDEO_CREATED_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Created Event.
*
* This event is dispatched when the texture for a Video has been created. This happens
* when e... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/DESTROY_EVENT.js | src/gameobjects/events/DESTROY_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Game Object Destroy Event.
*
* This event is dispatched when a Game Object instance is being destroyed.
*
* Listen for it on a Ga... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_COMPLETE_EVENT.js | src/gameobjects/events/VIDEO_COMPLETE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Complete Event.
*
* This event is dispatched when a Video finishes playback by reaching the end of its duration. ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_LOOP_EVENT.js | src/gameobjects/events/VIDEO_LOOP_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Loop Event.
*
* This event is dispatched when a Video that is currently playing has looped. This only
* happens ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_STALLED_EVENT.js | src/gameobjects/events/VIDEO_STALLED_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Stalled Event.
*
* This event is dispatched by a Video Game Object when the video playback stalls.
*
* This can... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_SEEKED_EVENT.js | src/gameobjects/events/VIDEO_SEEKED_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Seeked Event.
*
* This event is dispatched when a Video completes seeking to a new point in its timeline.
*
* L... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/events/VIDEO_PLAYING_EVENT.js | src/gameobjects/events/VIDEO_PLAYING_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Video Game Object Playing Event.
*
* The playing event is fired after playback is first started,
* and whenever it is restarted. F... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/sprite/SpriteWebGLRenderer.js | src/gameobjects/sprite/SpriteWebGLRenderer.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Renders this Game Object with the WebGL Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/sprite/SpriteRender.js | src/gameobjects/sprite/SpriteRender.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var NOOP = require('../../utils/NOOP');
var renderWebGL = NOOP;
var renderCanvas = NOOP;
if (typeof WEBGL_RENDERER)
{
renderWebGL = require... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/sprite/Sprite.js | src/gameobjects/sprite/Sprite.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var AnimationState = require('../../animations/AnimationState');
var Class = require('../../utils/Class');
var Components = require('../componen... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/sprite/SpriteFactory.js | src/gameobjects/sprite/SpriteFactory.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GameObjectFactory = require('../GameObjectFactory');
var Sprite = require('./Sprite');
/**
* Creates a new Sprite Game Object and adds it ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/sprite/SpriteCanvasRenderer.js | src/gameobjects/sprite/SpriteCanvasRenderer.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/sprite/SpriteCreator.js | src/gameobjects/sprite/SpriteCreator.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var BuildGameObjectAnimation = require('../BuildGameObjectAnimation');
var GameObjectCreato... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/sprite/typedefs/index.js | src/gameobjects/sprite/typedefs/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Types.GameObjects.Sprite
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/sprite/typedefs/SpriteConfig.js | src/gameobjects/sprite/typedefs/SpriteConfig.js | /**
* @typedef {object} Phaser.Types.GameObjects.Sprite.SpriteConfig
* @extends Phaser.Types.GameObjects.GameObjectConfig
* @since 3.0.0
*
* @property {(string|Phaser.Textures.Texture)} [key] - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @prope... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/domelement/DOMElementFactory.js | src/gameobjects/domelement/DOMElementFactory.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var DOMElement = require('./DOMElement');
var GameObjectFactory = require('../GameObjectFactory');
/**
* DOM Element Game Objects are a way to... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/domelement/DOMElementRender.js | src/gameobjects/domelement/DOMElementRender.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var NOOP = require('../../utils/NOOP');
var renderWebGL = NOOP;
var renderCanvas = NOOP;
if (typeof WEBGL_RENDERER)
{
renderWebGL = require... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/gameobjects/domelement/CSSBlendModes.js | src/gameobjects/domelement/CSSBlendModes.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Phaser Blend Modes to CSS Blend Modes Map.
*
* @name Phaser.CSSBlendModes
* @ignore
* @enum {string}
* @memberof Phaser
* @readonly... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
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