repo stringlengths 5 106 | file_url stringlengths 78 301 | file_path stringlengths 4 211 | content stringlengths 0 32.8k | language stringclasses 1
value | license stringclasses 7
values | commit_sha stringlengths 40 40 | retrieved_at stringdate 2026-01-04 14:56:49 2026-01-05 02:23:25 | truncated bool 2
classes |
|---|---|---|---|---|---|---|---|---|
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/plugins/MatterWrap.js | src/physics/matter-js/lib/plugins/MatterWrap.js | var Matter = require('../../CustomMain');
/**
* A coordinate wrapping plugin for matter.js.
* See the readme for usage and examples.
* @module MatterWrap
*/
var MatterWrap = {
// plugin meta
name: 'matter-wrap', // PLUGIN_NAME
version: '0.1.4', // PLUGIN_VERSION
for: 'matter-js@^0.19.0',
silent: true, //... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/plugins/MatterCollisionEvents.js | src/physics/matter-js/lib/plugins/MatterCollisionEvents.js | /**
* @author @dxu https://github.com/dxu/matter-collision-events
* @author Richard Davey <rich@phaser.io>
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var MatterCollisionEvents = {
name: 'matter-collision-events',
version: '0.1.6',
for: 'matter-js@^0.20.0',
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/plugins/MatterAttractors.js | src/physics/matter-js/lib/plugins/MatterAttractors.js | var Matter = require('../../CustomMain');
/**
* An attractors plugin for matter.js.
* See the readme for usage and examples.
* @module MatterAttractors
*/
var MatterAttractors =
{
name: 'matter-attractors',
version: '0.1.7',
for: 'matter-js@^0.19.0',
silent: true,
// installs the plugin where ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/body/Body.js | src/physics/matter-js/lib/body/Body.js | /**
* The `Matter.Body` module contains methods for creating and manipulating body models.
* A `Matter.Body` is a rigid body that can be simulated by a `Matter.Engine`.
* Factories for commonly used body configurations (such as rectangles, circles and other polygons) can be found in the module `Matter.Bodies`.
*
*... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/body/Composite.js | src/physics/matter-js/lib/body/Composite.js | /**
* The `Matter.Composite` module contains methods for creating and manipulating composite bodies.
* A composite body is a collection of `Matter.Body`, `Matter.Constraint` and other `Matter.Composite`, therefore composites form a tree structure.
* It is important to use the functions in this module to modify composit... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/body/World.js | src/physics/matter-js/lib/body/World.js | /**
* This module has now been replaced by `Matter.Composite`.
*
* All usage should be migrated to the equivalent functions found on `Matter.Composite`.
* For example `World.add(world, body)` now becomes `Composite.add(world, body)`.
*
* The property `world.gravity` has been moved to `engine.gravity`.
*
* For back-comp... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/render/Render.js | src/physics/matter-js/lib/render/Render.js | /**
* The `Matter.Render` module is a simple HTML5 canvas based renderer for visualising instances of `Matter.Engine`.
* It is intended for development and debugging purposes, but may also be suitable for simple games.
* It includes a number of drawing options including wireframe, vector with support for sprites and vi... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/core/Common.js | src/physics/matter-js/lib/core/Common.js | /**
* The `Matter.Common` module contains utility functions that are common to all modules.
*
* @class Common
*/
var Common = {};
module.exports = Common;
(function() {
Common._baseDelta = 1000 / 60;
Common._nextId = 0;
Common._seed = 0;
Common._nowStartTime = +(new Date());
Common._warnedOnce =... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/core/Matter.js | src/physics/matter-js/lib/core/Matter.js | /**
* The `Matter` module is the top level namespace. It also includes a function for installing plugins on top of the library.
*
* @class Matter
*/
var Matter = {};
module.exports = Matter;
var Plugin = require('./Plugin');
var Common = require('./Common');
(function() {
/**
* The library name.
* @p... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/core/Events.js | src/physics/matter-js/lib/core/Events.js | /**
* The `Matter.Events` module contains methods to fire and listen to events on other objects.
*
* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples).
*
* @class Events
*/
var Events = {};
module.exports = Events;
var Common = require('./Common');
(function() {
/**
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/core/Engine.js | src/physics/matter-js/lib/core/Engine.js | /**
* The `Matter.Engine` module contains methods for creating and manipulating engines.
* An engine is a controller that manages updating the simulation of the world.
* See `Matter.Runner` for an optional game loop utility.
*
* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples)... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/core/Plugin.js | src/physics/matter-js/lib/core/Plugin.js | /**
* The `Matter.Plugin` module contains functions for registering and installing plugins on modules.
*
* @class Plugin
*/
var Plugin = {};
module.exports = Plugin;
var Common = require('./Common');
(function() {
Plugin._registry = {};
/**
* Registers a plugin object so it can be resolved later by n... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/core/Sleeping.js | src/physics/matter-js/lib/core/Sleeping.js | /**
* The `Matter.Sleeping` module contains methods to manage the sleeping state of bodies.
*
* @class Sleeping
*/
var Sleeping = {};
module.exports = Sleeping;
var Body = require('../body/Body');
var Events = require('./Events');
var Common = require('./Common');
(function() {
Sleeping._motionWakeThreshold = ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/core/Runner.js | src/physics/matter-js/lib/core/Runner.js | /**
* The `Matter.Runner` module is an optional utility which provides a game loop,
* that handles continuously updating a `Matter.Engine` for you within a browser.
* It is intended for development and debugging purposes, but may also be suitable for simple games.
* If you are using your own game loop instead, then you... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/factory/Composites.js | src/physics/matter-js/lib/factory/Composites.js | /**
* The `Matter.Composites` module contains factory methods for creating composite bodies
* with commonly used configurations (such as stacks and chains).
*
* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples).
*
* @class Composites
*/
var Composites = {};
module.exports = C... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/lib/factory/Bodies.js | src/physics/matter-js/lib/factory/Bodies.js | /**
* The `Matter.Bodies` module contains factory methods for creating rigid body models
* with commonly used body configurations (such as rectangles, circles and other polygons).
*
* See the included usage [examples](https://github.com/liabru/matter-js/tree/master/examples).
*
* @class Bodies
*/
// TODO: true circle ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterCollisionData.js | src/physics/matter-js/typedefs/MatterCollisionData.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterCollisionData
* @since 3.22.0
*
* @property {boolean} collided - Have the pair collided or not?
* @property {MatterJS.BodyType} bodyA - A reference to the first body involved in the collision.
* @property {MatterJS.BodyType} bodyB - A reference to the sec... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterDebugConfig.js | src/physics/matter-js/typedefs/MatterDebugConfig.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterDebugConfig
* @since 3.22.0
*
* @property {boolean} [showAxes=false] - Render all of the body axes?
* @property {boolean} [showAngleIndicator=false] - Render just a single body axis?
* @property {number} [angleColor=0xe81153] - The color of t... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterBody.js | src/physics/matter-js/typedefs/MatterBody.js | /**
* @typedef {(MatterJS.BodyType|Phaser.GameObjects.GameObject|Phaser.Physics.Matter.Image|Phaser.Physics.Matter.Sprite|Phaser.Physics.Matter.TileBody)} Phaser.Types.Physics.Matter.MatterBody
* @since 3.22.0
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterCollisionFilter.js | src/physics/matter-js/typedefs/MatterCollisionFilter.js | /**
* An `Object` that specifies the collision filtering properties of this body.
*
* Collisions between two bodies will obey the following rules:
* - If the two bodies have the same non-zero value of `collisionFilter.group`,
* they will always collide if the value is positive, and they will never collide
* i... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterConstraintConfig.js | src/physics/matter-js/typedefs/MatterConstraintConfig.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterConstraintConfig
* @since 3.22.0
*
* @property {string} [label='Constraint'] - An arbitrary string-based name to help identify this constraint.
* @property {MatterJS.BodyType} [bodyA] - The first possible `Body` that this constraint is attached to.
* @pro... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterWalls.js | src/physics/matter-js/typedefs/MatterWalls.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterWalls
* @since 3.0.0
*
* @property {MatterJS.BodyType} [left=null] - The left wall for the Matter World.
* @property {MatterJS.BodyType} [right=null] - The right wall for the Matter World.
* @property {MatterJS.BodyType} [top=null] - The top wall for the M... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterCollisionPair.js | src/physics/matter-js/typedefs/MatterCollisionPair.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterCollisionPair
* @since 3.22.0
*
* @property {string} id - The unique auto-generated collision pair id. A combination of the body A and B IDs.
* @property {MatterJS.BodyType} bodyA - A reference to the first body involved in the collision.
* @property {Mat... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/index.js | src/physics/matter-js/typedefs/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Types.Physics.Matter
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterRunnerConfig.js | src/physics/matter-js/typedefs/MatterRunnerConfig.js | /**
* Configuration for the Matter Physics Runner.
*
* Set only one of `fps` and `delta`.
*
* `delta` is the size of the Runner's fixed time step (one physics update).
* The "frame delta" is the time elapsed since the last game step.
* Depending on the size of the frame delta, the Runner makes zero or more updat... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterChamferConfig.js | src/physics/matter-js/typedefs/MatterChamferConfig.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterChamferConfig
* @since 3.22.0
*
* @property {(number|number[])} [radius=8] - A single number, or an array, to specify the radius for each vertex.
* @property {number} [quality=-1] - The quality of the chamfering. -1 means 'auto'.
* @property {number} [qua... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterBodyRenderConfig.js | src/physics/matter-js/typedefs/MatterBodyRenderConfig.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterBodyRenderConfig
* @since 3.22.0
*
* @property {boolean} [visible=true] - Should this body be rendered by the Debug Renderer?
* @property {number} [opacity=1] - The opacity of the body and all parts within it.
* @property {number} [fillColor]... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterWorldConfig.js | src/physics/matter-js/typedefs/MatterWorldConfig.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterWorldConfig
* @since 3.0.0
*
* @property {Phaser.Types.Math.Vector2Like} [gravity] - Sets {@link Phaser.Physics.Matter.World#gravity}.
* @property {(object|boolean)} [setBounds] - Should the world have bounds enabled by default?
* @property {number} [setBo... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterBodyConfig.js | src/physics/matter-js/typedefs/MatterBodyConfig.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterBodyConfig
* @since 3.22.0
*
* @property {string} [label='Body'] - An arbitrary string-based name to help identify this body.
* @property {(string|Phaser.Types.Physics.Matter.MatterSetBodyConfig)} [shape=null] - Set this Game Object to create and use a new ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterConstraintRenderConfig.js | src/physics/matter-js/typedefs/MatterConstraintRenderConfig.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterConstraintRenderConfig
* @since 3.22.0
*
* @property {boolean} [visible=true] - Should this constraint be rendered by the Debug Renderer?
* @property {boolean} [anchors=true] - If this constraint has anchors, should they be rendered? Pin const... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterTileOptions.js | src/physics/matter-js/typedefs/MatterTileOptions.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterTileOptions
* @since 3.0.0
*
* @property {MatterJS.BodyType} [body=null] - An existing Matter body to be used instead of creating a new one.
* @property {boolean} [isStatic=true] - Whether or not the newly created body should be made static. This defaults ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterBodyTileOptions.js | src/physics/matter-js/typedefs/MatterBodyTileOptions.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterBodyTileOptions
* @since 3.0.0
*
* @property {boolean} [isStatic=true] - Whether or not the newly created body should be made static. This defaults to true since typically tiles should not be moved.
* @property {boolean} [addToWorld=true] - Whether or not ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/matter-js/typedefs/MatterSetBodyConfig.js | src/physics/matter-js/typedefs/MatterSetBodyConfig.js | /**
* @typedef {object} Phaser.Types.Physics.Matter.MatterSetBodyConfig
* @since 3.22.0
*
* @property {string} [type='rectangle'] - The shape type. Either `rectangle`, `circle`, `trapezoid`, `polygon`, `fromVertices`, `fromVerts` or `fromPhysicsEditor`.
* @property {number} [x] - The horizontal world... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/SeparateX.js | src/physics/arcade/SeparateX.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetOverlapX = require('./GetOverlapX');
var ProcessX = require('./ProcessX');
/**
* Separates two overlapping bodies on the X-axis (horizo... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/StaticBody.js | src/physics/arcade/StaticBody.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CircleContains = require('../../geom/circle/Contains');
var Class = require('../../utils/Class');
var CollisionComponent = require('./compon... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/StaticPhysicsGroup.js | src/physics/arcade/StaticPhysicsGroup.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var ArcadeSprite = require('./ArcadeSprite');
var Class = require('../../utils/Class');
var CollisionComponent = require('./components/Collision... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/ArcadeSprite.js | src/physics/arcade/ArcadeSprite.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var Components = require('./components');
var Sprite = require('../../gameobjects/sprite/Sprite');
/*... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/GetCollidesWith.js | src/physics/arcade/GetCollidesWith.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Calculates and returns the bitmask needed to determine if the given
* categories will collide with each other or not.
*
* @function Ph... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/PhysicsGroup.js | src/physics/arcade/PhysicsGroup.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var ArcadeSprite = require('./ArcadeSprite');
var Class = require('../../utils/Class');
var CollisionComponent = require('./components/Collision... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/index.js | src/physics/arcade/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CONST = require('./const');
var Extend = require('../../utils/object/Extend');
/**
* @namespace Phaser.Physics.Arcade
*/
var Arcade = {
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/GetOverlapY.js | src/physics/arcade/GetOverlapY.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CONST = require('./const');
/**
* Calculates and returns the vertical overlap between two arcade physics bodies and sets their properties
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/ProcessY.js | src/physics/arcade/ProcessY.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var body1;
var body2;
var body1Pushable;
var body2Pushable;
var body1MassImpact;
var body2MassImpact;
var body1FullImpact;
var body2FullImpact;
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/Body.js | src/physics/arcade/Body.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var CollisionComponent = require('./components/Collision');
var CONST = require('./const');
var Events... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/ArcadeImage.js | src/physics/arcade/ArcadeImage.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var Components = require('./components');
var Image = require('../../gameobjects/image/Image');
/**
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/ProcessX.js | src/physics/arcade/ProcessX.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var body1;
var body2;
var body1Pushable;
var body2Pushable;
var body1MassImpact;
var body2MassImpact;
var body1FullImpact;
var body2FullImpact;
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/SeparateY.js | src/physics/arcade/SeparateY.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetOverlapY = require('./GetOverlapY');
var ProcessY = require('./ProcessY');
/**
* Separates two overlapping bodies on the Y-axis (vertic... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/Factory.js | src/physics/arcade/Factory.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var ArcadeImage = require('./ArcadeImage');
var ArcadeSprite = require('./ArcadeSprite');
var Body = require('./Body');
var Class = require('../... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/SetCollisionObject.js | src/physics/arcade/SetCollisionObject.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Either sets or creates the Arcade Body Collision object.
*
* Mostly only used internally.
*
* @function Phaser.Physics.Arcade.SetColl... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/Collider.js | src/physics/arcade/Collider.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
/**
* @classdesc
* An Arcade Physics Collider will automatically check for collision, or overlaps, ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/const.js | src/physics/arcade/const.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Arcade Physics consts.
*
* @ignore
*/
var CONST = {
/**
* Dynamic Body.
*
* @name Phaser.Physics.Arcade.DYNAMIC_B... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/GetOverlapX.js | src/physics/arcade/GetOverlapX.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CONST = require('./const');
/**
* Calculates and returns the horizontal overlap between two arcade physics bodies and sets their propertie... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/ArcadePhysics.js | src/physics/arcade/ArcadePhysics.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../../utils/Class');
var DegToRad = require('../../math/DegToRad');
var DistanceBetween = require('../../math/distance/Dist... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/World.js | src/physics/arcade/World.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var AngleBetweenPoints = require('../../math/angle/BetweenPoints');
var Body = require('./Body');
var Clamp = require('../../math/Clamp');
var C... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Acceleration.js | src/physics/arcade/components/Acceleration.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the acceleration properties of an Arcade Physics Body.
*
* @namespace Phaser.Physics.Arcade.Component... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/OverlapRect.js | src/physics/arcade/components/OverlapRect.js | /**
* This method will search the given rectangular area and return an array of all physics bodies that
* overlap with it. It can return either Dynamic, Static bodies or a mixture of both.
*
* A body only has to intersect with the search area to be considered, it doesn't have to be fully
* contained within it.
*... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/index.js | src/physics/arcade/components/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Physics.Arcade.Components
*/
module.exports = {
Acceleration: require('./Acceleration'),
Angular: require('.... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Mass.js | src/physics/arcade/components/Mass.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the mass properties of an Arcade Physics Body.
*
* @namespace Phaser.Physics.Arcade.Components.Mass
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Pushable.js | src/physics/arcade/components/Pushable.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the pushable property of an Arcade Physics Body.
*
* @namespace Phaser.Physics.Arcade.Components.Push... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Friction.js | src/physics/arcade/components/Friction.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Methods for setting the friction of an Arcade Physics Body.
*
* In Arcade Physics, friction is a special case of motion transfer from a... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Enable.js | src/physics/arcade/components/Enable.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the enable properties of an Arcade Physics Body.
*
* @namespace Phaser.Physics.Arcade.Components.Enab... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Angular.js | src/physics/arcade/components/Angular.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the angular acceleration properties of an Arcade Physics Body.
*
* @namespace Phaser.Physics.Arcade.C... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Gravity.js | src/physics/arcade/components/Gravity.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods for setting the gravity properties of an Arcade Physics Game Object.
* Should be applied as a mixin and not used direct... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Immovable.js | src/physics/arcade/components/Immovable.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the immovable properties of an Arcade Physics Body.
*
* @namespace Phaser.Physics.Arcade.Components.I... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Collision.js | src/physics/arcade/components/Collision.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetCollidesWith = require('../GetCollidesWith');
/**
* Provides methods used for setting the collision category and mask of an Arcade Phys... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/OverlapCirc.js | src/physics/arcade/components/OverlapCirc.js | var OverlapRect = require('./OverlapRect');
var Circle = require('../../../geom/circle/Circle');
var CircleToCircle = require('../../../geom/intersects/CircleToCircle');
var CircleToRectangle = require('../../../geom/intersects/CircleToRectangle');
/**
* This method will search the given circular area and return an a... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Size.js | src/physics/arcade/components/Size.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods for setting the size of an Arcade Physics Game Object.
* Should be applied as a mixin and not used directly.
*
* @nam... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Drag.js | src/physics/arcade/components/Drag.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the drag properties of an Arcade Physics Body.
*
* @namespace Phaser.Physics.Arcade.Components.Drag
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Velocity.js | src/physics/arcade/components/Velocity.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods for modifying the velocity of an Arcade Physics body.
*
* Should be applied as a mixin and not used directly.
*
* @n... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Bounce.js | src/physics/arcade/components/Bounce.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the bounce properties of an Arcade Physics Body.
*
* @namespace Phaser.Physics.Arcade.Components.Boun... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/components/Debug.js | src/physics/arcade/components/Debug.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for setting the debug properties of an Arcade Physics Body.
*
* @namespace Phaser.Physics.Arcade.Components.Debug... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/events/OVERLAP_EVENT.js | src/physics/arcade/events/OVERLAP_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Arcade Physics World Overlap Event.
*
* This event is dispatched by an Arcade Physics World instance if two bodies overlap _and_ at... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/events/WORLD_STEP_EVENT.js | src/physics/arcade/events/WORLD_STEP_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Arcade Physics World Step Event.
*
* This event is dispatched by an Arcade Physics World instance whenever a physics step is run.
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/events/COLLIDE_EVENT.js | src/physics/arcade/events/COLLIDE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Arcade Physics World Collide Event.
*
* This event is dispatched by an Arcade Physics World instance if two bodies collide _and_ at... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/events/PAUSE_EVENT.js | src/physics/arcade/events/PAUSE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Arcade Physics World Pause Event.
*
* This event is dispatched by an Arcade Physics World instance when it is paused.
*
* Listen ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/events/RESUME_EVENT.js | src/physics/arcade/events/RESUME_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Arcade Physics World Resume Event.
*
* This event is dispatched by an Arcade Physics World instance when it resumes from a paused s... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/events/index.js | src/physics/arcade/events/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Physics.Arcade.Events
*/
module.exports = {
COLLIDE: require('./COLLIDE_EVENT'),
OVERLAP: require('./OVERLAP... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/events/WORLD_BOUNDS_EVENT.js | src/physics/arcade/events/WORLD_BOUNDS_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Arcade Physics World Bounds Event.
*
* This event is dispatched by an Arcade Physics World instance if a body makes contact with th... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/events/TILE_OVERLAP_EVENT.js | src/physics/arcade/events/TILE_OVERLAP_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Arcade Physics Tile Overlap Event.
*
* This event is dispatched by an Arcade Physics World instance if a body overlaps with a Tile ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/events/TILE_COLLIDE_EVENT.js | src/physics/arcade/events/TILE_COLLIDE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Arcade Physics Tile Collide Event.
*
* This event is dispatched by an Arcade Physics World instance if a body collides with a Tile ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/tilemap/TileIntersectsBody.js | src/physics/arcade/tilemap/TileIntersectsBody.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Checks for intersection between the given tile rectangle-like object and an Arcade Physics body.
*
* @function Phaser.Physics.Arcade.Ti... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/tilemap/SeparateTile.js | src/physics/arcade/tilemap/SeparateTile.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var TileCheckX = require('./TileCheckX');
var TileCheckY = require('./TileCheckY');
var TileIntersectsBody = require('./TileIntersectsBody');
/... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/tilemap/index.js | src/physics/arcade/tilemap/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Physics.Arcade.Tilemap
*/
var Tilemap = {
ProcessTileCallbacks: require('./ProcessTileCallbacks'),
ProcessTi... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/tilemap/TileCheckX.js | src/physics/arcade/tilemap/TileCheckX.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var ProcessTileSeparationX = require('./ProcessTileSeparationX');
/**
* Check the body against the given tile on the X axis.
* Used internall... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/tilemap/ProcessTileSeparationY.js | src/physics/arcade/tilemap/ProcessTileSeparationY.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Internal function to process the separation of a physics body from a tile.
*
* @function Phaser.Physics.Arcade.Tilemap.ProcessTileSepar... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/tilemap/ProcessTileCallbacks.js | src/physics/arcade/tilemap/ProcessTileCallbacks.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* A function to process the collision callbacks between a single tile and an Arcade Physics enabled Game Object.
*
* @function Phaser.Phy... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/tilemap/TileCheckY.js | src/physics/arcade/tilemap/TileCheckY.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var ProcessTileSeparationY = require('./ProcessTileSeparationY');
/**
* Check the body against the given tile on the Y axis.
* Used internall... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/tilemap/ProcessTileSeparationX.js | src/physics/arcade/tilemap/ProcessTileSeparationX.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Internal function to process the separation of a physics body from a tile.
*
* @function Phaser.Physics.Arcade.Tilemap.ProcessTileSepar... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/ArcadeBodyCollision.js | src/physics/arcade/typedefs/ArcadeBodyCollision.js | /**
* @typedef {object} Phaser.Types.Physics.Arcade.ArcadeBodyCollision
* @since 3.0.0
*
* @property {boolean} none - True if the Body is not colliding.
* @property {boolean} up - True if the Body is colliding on its upper edge.
* @property {boolean} down - True if the Body is colliding on its lower edge.
* @pro... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/ArcadeCollider.js | src/physics/arcade/typedefs/ArcadeCollider.js | /**
* An Arcade Physics Collider Type.
*
* @typedef {(Phaser.Physics.Arcade.Sprite|Phaser.Physics.Arcade.Image|Phaser.Physics.Arcade.StaticGroup|Phaser.Physics.Arcade.Group|Phaser.Tilemaps.TilemapLayer)} Phaser.Types.Physics.Arcade.ArcadeCollider
* @since 3.70.0
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/ImageWithDynamicBody.js | src/physics/arcade/typedefs/ImageWithDynamicBody.js | /**
* @typedef {object} Phaser.Types.Physics.Arcade.ImageWithDynamicBody
* @extends Phaser.Physics.Arcade.Image
*
* @property {Phaser.Physics.Arcade.Body} body
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/SpriteWithDynamicBody.js | src/physics/arcade/typedefs/SpriteWithDynamicBody.js | /**
* @typedef {object} Phaser.Types.Physics.Arcade.SpriteWithDynamicBody
* @extends Phaser.Physics.Arcade.Sprite
*
* @property {Phaser.Physics.Arcade.Body} body
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/index.js | src/physics/arcade/typedefs/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Types.Physics.Arcade
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/SpriteWithStaticBody.js | src/physics/arcade/typedefs/SpriteWithStaticBody.js | /**
* @typedef {object} Phaser.Types.Physics.Arcade.SpriteWithStaticBody
* @extends Phaser.Physics.Arcade.Sprite
*
* @property {Phaser.Physics.Arcade.StaticBody} body
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/CheckCollisionObject.js | src/physics/arcade/typedefs/CheckCollisionObject.js | /**
* @typedef {object} Phaser.Types.Physics.Arcade.CheckCollisionObject
* @since 3.0.0
*
* @property {boolean} up - Will bodies collide with the top side of the world bounds?
* @property {boolean} down - Will bodies collide with the bottom side of the world bounds?
* @property {boolean} left - Will bodies collid... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/ArcadeColliderType.js | src/physics/arcade/typedefs/ArcadeColliderType.js | /**
* An Arcade Physics Collider Type.
*
* @typedef {(Phaser.Physics.Arcade.Body|Phaser.Physics.Arcade.StaticBody|Phaser.GameObjects.GameObject|Phaser.GameObjects.Group|Phaser.Physics.Arcade.Sprite|Phaser.Physics.Arcade.Image|Phaser.Physics.Arcade.StaticGroup|Phaser.Physics.Arcade.Group|Phaser.Tilemaps.TilemapLayer|... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/ArcadeBodyBounds.js | src/physics/arcade/typedefs/ArcadeBodyBounds.js | /**
* @typedef {object} Phaser.Types.Physics.Arcade.ArcadeBodyBounds
* @since 3.0.0
*
* @property {number} x - The left edge.
* @property {number} y - The upper edge.
* @property {number} right - The right edge.
* @property {number} bottom - The lower edge.
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/GameObjectWithDynamicBody.js | src/physics/arcade/typedefs/GameObjectWithDynamicBody.js | /**
* @typedef {object} Phaser.Types.Physics.Arcade.GameObjectWithDynamicBody
* @extends Phaser.GameObjects.GameObject
*
* @property {Phaser.Physics.Arcade.Body} body
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/GameObjectWithStaticBody.js | src/physics/arcade/typedefs/GameObjectWithStaticBody.js | /**
* @typedef {object} Phaser.Types.Physics.Arcade.GameObjectWithStaticBody
* @extends Phaser.GameObjects.GameObject
*
* @property {Phaser.Physics.Arcade.StaticBody} body
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/ImageWithStaticBody.js | src/physics/arcade/typedefs/ImageWithStaticBody.js | /**
* @typedef {object} Phaser.Types.Physics.Arcade.ImageWithStaticBody
* @extends Phaser.Physics.Arcade.Image
*
* @property {Phaser.Physics.Arcade.StaticBody} body
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/physics/arcade/typedefs/ArcadeWorldTreeMinMax.js | src/physics/arcade/typedefs/ArcadeWorldTreeMinMax.js | /**
* @typedef {object} Phaser.Types.Physics.Arcade.ArcadeWorldTreeMinMax
* @since 3.0.0
*
* @property {number} minX - The minimum x value used in RTree searches.
* @property {number} minY - The minimum y value used in RTree searches.
* @property {number} maxX - The maximum x value used in RTree searches.
* @pro... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
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