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#include <iostream> #include <cstring> using namespace std; bool permutation(char *s1,char *s2){ int l1 = strlen(s1); int l2 = strlen(s2); if(l1 != l2){ return false; } int frequency[26] = {0}; for(int i = 0; i < l1; i++){ frequency[s1[i] - 'a']++; } for(...
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/* Basic ESP8266 MQTT example This sketch demonstrates the capabilities of the pubsub library in combination with the ESP8266 board/library. It connects to an MQTT server then: - publishes "hello world" to the topic "outTopic" every two seconds - subscribes to the topic "inTopic", printing out any messages ...
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/* * Developer : Naveen Rohilla * Objective : Sudoku solver */ #include <bits/stdc++.h> using namespace std; #define N 9 // enter values of grid void enterGrid(int arr[N][N]) { for (int i = 0; i < N; i++) { for (int j = 0; j < N; j++) { cin >> arr[i][j]; } } } // display sudoku grid void displayGrid(in...
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#define _BV(bit) (1 << (bit)) int sine256[] = {0,0,0,1,1,1,2,2,3,4,5,5,6,7,9,10,11,12,14,15,16,18,20,21,23,25,27,29,31, 33,35,37,39,42,44,46,49,51,54,56,59,62,64,67,70,73,76,78,81,84,87,90,93,96,99,102,105,108,111,115,118,121,124, 127,130,133,136,139,143,146,149,152,155,158,161,164,167,170,173,176,178,181,184,187,19...
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#include <ESP8266WiFi.h> #include "Adafruit_MQTT.h" #include "Adafruit_MQTT_Client.h" #define Relay1 D1 #define Relay2 D2 #define Relay3 D3 #define Relay4 D4 #define A1 D5 #define A2 D6 #define A3 D7 #define A4 D8 #define WLAN_SSID "" // Your ...
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// NO INCLUDE GUARDS, THE HEADER IS INTENDED FOR MULTIPLE INCLUSION // Copyright Aleksey Gurtovoy 2002-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // $Source$ // $Date: 2004-09-02 19:41:37 +0400 ...
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// Include GLFW #include <GLFW/glfw3.h> // stl #include <iostream> // glm #include <glm/glm.hpp> #include <glm/gtc/quaternion.hpp> #include <glm/gtc/type_ptr.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtx/rotate_vector.hpp> #include <glm/gtc/matrix_inverse.hpp> // local #include "controls.h" #inc...
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#include <array> template <bool B, size_t Count, int Current, int Gen(const int &), int ... Nums> struct generator_with_function; template <size_t Count, int Current, int Gen(const int &), int ... Results> struct generator_with_function<false,Count,Current, Gen, Results...> { constexpr static std::array<int,C...
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#include<iostream> #include<queue> using namespace std; struct Node { int data; Node* left; Node* right; }; Node* CreateNewNode(int data) { Node* temp = new Node(); temp->data = data; temp->left = temp->right = NULL; return temp; } void PreOrder(Node* curr) { if(curr) { cout << curr->data << " "; PreOrd...
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// Copyright (c) 2011-2016 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "sendcoinsdialog.h" #include "ui_sendcoinsdialog.h" #include "addresstablemodel.h" #include "bitcoinunits.h" #inclu...
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#ifndef PROVIDED_INCLUDED #define PROVIDED_INCLUDED // YOU MUST MAKE NO CHANGES TO THIS FILE! #include <iostream> #include <sstream> #include <string> #include <vector> #include <list> enum DeliveryResult { DELIVERY_SUCCESS, NO_ROUTE, BAD_COORD }; struct GeoCoord { GeoCoord(std::string lat, std::string lon) ...
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#pragma once #include<iostream> #include<vector> //EMPTY表示此位置为空,EXIST表示此位置已经有元素,DELETE表示此位置元素已经删除 enum State{EMPTY,EXIST,DELETE}; template<class T> class HashTable { struct Elem { T _val; State _state; }; public: HashTable(size_t capacity = 10) :_ht(capacity) , _size(0) { for (size_t i = 0; i < capac...
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/* Copyright (C) 2015 Willi Menapace <willi.menapace@gmail.com>, Simone Lorengo - All Rights Reserved * Unauthorized copying of this file, via any medium is strictly prohibited * Proprietary and confidential * Written by Willi Menapace <willi.menapace@gmail.com> */ #include "NetworkReader.h" #include "Glo...
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// Copyright WUT 2014 #ifndef PortDoubleSplit_H_ #define PortDoubleSplit_H_ #include <rtt/TaskContext.hpp> #include <rtt/Port.hpp> #include <string> #include <vector> #include <Eigen/Dense> class PortDoubleSplit : public RTT::TaskContext { public: PortDoubleSplit(const std::string& name); virtual ~PortDoubleSpl...
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/********************************************************************** *< FILE: IRefTargContainer.h DESCRIPTION: Defines IRefTargContainer class A Reference Maker class that stores a variable list of ReferenceTarget* items. All actions performed on this class are undoable. CREATED BY: Larry Minton HISTOR...
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "Widgets/SHistogram.h" #include "Fonts/SlateFontInfo.h" #include "Misc/Paths.h" #include "Rendering/DrawElements.h" #include "Widgets/SOverlay.h" #include "Fonts/FontMeasure.h" #include "Framework/Application/SlateApplication.h" #include "EditorStyl...
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#include <cstdio> #include <algorithm> using namespace std; int main(){ int T,N,ans; scanf("%d",&T); for(int tc = 1;tc <= T;++tc){ scanf("%d",&N); ans = 0; for(int i = 0,x;i < N;++i){ scanf("%d",&x); ans = max(ans,x); } ...
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#include "RayCastManager.h" #include "Stalker.h" #include "Player.h" #include "EnemyPlayer.h" static bool instanceFlag = false; static RayCastManager* instance = NULL; RayCastManager* RayCastManager::GetInstance() { if (!instanceFlag) { instance = new RayCastManager(); instanceFlag = true; } return instance; }...
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//Sanil Hattangadi, 3/141/7 //stack methods and creates methods with algorithms #include <cstring> #include "Stack.h" using namespace std; Stack::Stack(){//constructor that sets head to null head = NULL; } Stack::~Stack(){//deconstructor Node* nextNode = head;//sets the nextnode to head while (head != NULL){//...
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//== APSIntType.h - Simple record of the type of APSInts --------*- C++ -*--==// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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// Copyright (c) 2018-2019 Adon Network developers // Copyright (c) 2011-2016 The Cryptonote developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #pragma once #include <atomic> #include <condition_variable> ...
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#include <cinder/app/MouseEvent.h> #include <cinder2DInteractItem.h> #include <client.h> namespace Atelier { Cinder2DInteractItem::Cinder2DInteractItem() { } Cinder2DInteractItem::~Cinder2DInteractItem() { } bool Cinder2DInteractItem::detect_click_selection(ci::app::MouseEvent mouse_event) { ...
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#pragma once #include <samplereditor/samplereditorexport.hh> #include <editor/assetmanager/contextmenu/contextmenuhandler.hh> #include <editor/assetmanager/actions/new/assetmanagernewassetaction.hh> class SamplerEditorContextMenuFactory : public asset::contextmenu::Handler::ItemFactory { public: void Create(asset:...
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/* ** get_next_line.c for get_next_line in /home/rosain_f/Exo/getnextline ** ** Made by rosain_f ** Login <rosain_f@epitech.net> ** ** Started on Tue Feb 18 13:24:14 2014 rosain_f // Last update Fri Jul 3 04:50:44 2015 Younes Iddahamou */ #include <unistd.h> #include <stdio.h> #include <cstdlib> #include <cstring>...
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/** ** Test code for misc/escape.hh. */ #include <iostream> #include <sstream> #include <misc/contract.hh> #include <misc/escape.hh> using misc::escape; int main() { std::ostringstream s; s << escape("\a\b\f\n\r\t\v\\\"") << escape('\a'); postcondition(s.str() == "\\007\\b\\f\\n\\r\\t\\v\\\\\\\"\\007"); }...
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// Maximum Pair Sum // Send Feedback // You are given a sequence A[1], A[2], ..., A[N], ( 0 ≤ A[i] ≤ 10^8 , 2 ≤ N ≤ 10^5 ). There are two types of operations and they are defined as follows: // Update: // This will be indicated in the input by a 'U' followed by space and then two integers i and x. // U i x, 1 ≤ i ≤ N, ...
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/************************************************************************* * odil - Copyright (C) Universite de Strasbourg * Distributed under the terms of the CeCILL-B license, as published by * the CEA-CNRS-INRIA. Refer to the LICENSE file or to * http://www.cecill.info/licences/Licence_CeCILL-B_V1-en.html * for...
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#include <windows.h> #include <Xinput.h> #include "pch.h" #include "ControllerWrapper.h" Controller::Controller(int Num) { ControllerNum = Num - 1; } XINPUT_STATE Controller::GetState() { ZeroMemory(&ControllerState, sizeof(XINPUT_STATE)); XInputGetState(ControllerNum, &ControllerState); return ControllerState...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1806 | ...
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#pragma once #include "../SDK.h" // Name: Mordhau, Version: 1.0.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Parameters //--------------------------------------------------------------------------- // Function BP_...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated by code_generator_v8.py. DO NOT MODIFY! #ifndef V8FetchEvent_h #define V8FetchEvent_h #include "bindings/core/v8/V8...
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const int L1 = 5; const int L2 = 6; const int L3 = 7; const int L4 = 8; void setup(){ /*pinMode(L1,OUTPUT); pinMode(L2,OUTPUT); pinMode(L3,OUTPUT); pinMode(L4,OUTPUT);*/ Serial.begin(9600); } void loop(){ Serial.println("123"); }
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#pragma once /* ** Copyright (C) 2013 Aldebaran Robotics ** See COPYING for the license */ #ifndef _QITYPE_METAOBJECT_HPP_ #define _QITYPE_METAOBJECT_HPP_ #include <qitype/metamethod.hpp> #include <qitype/metasignal.hpp> #include <qitype/metaproperty.hpp> #ifdef _MSC_VER # pragma warning( push ) # pragma warning...
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/* * Copyright (C) 2012-2014 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by...
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#pragma once #include <Entity.h> #include <CollisionRect.h> #include <vector> #include "Figure.h" #include <iostream> namespace CKT { namespace GAME { class CBoard : public CEntity { public: struct SFieldData { eFigures FigureType; eWhere Player; int curFigureIndex; CFigure* curFigure; ...
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// Copyright 2021 Australian Robotics Supplies & Technology // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by a...
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/* * Entity.h * Advanced2D * * Created by Ralph Smith on 6/20/10. * Copyright 2010 Ralph Smith. All rights reserved. * */ #include "Advanced2D.h" #ifndef __ENTITY_H__ #define __ENTITY_H__ namespace Advanced2D { enum RenderType { RENDER2D = 0, RENDER3D = 1 }; class Entity { private: int ID; ...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/renderer/input/render_widget_input_handler.h" #include <stddef.h> #include <stdint.h> #include <utility> #include "base/auto_reset.h" ...
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/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, ...
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#ifndef CAT_HPP # define CAT_HPP # include "Animal.hpp" # include "Brain.hpp" #include <sstream> class Cat : public Animal { private: Brain *brain; public: Cat(); Cat(std::string const &name); Cat(Cat const &copy); Cat &operator=(Cat const &copy); virtual void makeSound() const; virtual ~Cat(); std::string get...
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// Copyright (c) 2005-2016 Ross Smith II. See Mit LICENSE in /LICENSE #ifdef _MSC_VER #pragma warning(disable:4996) #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include "config.h" #include <tchar.h> #include <winsock2.h> /* include *before* windows */ #include <windows.h...
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/** \file * \author Nathan Zimmerberg (nhz2@cornell.edu) * \date 13 Jan 2020 * \brief Class to hold constant pressure AndersenBarostat parameters and helper functions */ #pragma once #include "BoxPistonBase.h" namespace boxpiston { /**Andersen Barostat. parameters: pressure(double): reference pressure k(double...
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/* * This file is part of Wakanda software, licensed by 4D under * (i) the GNU General Public License version 3 (GNU GPL v3), or * (ii) the Affero General Public License version 3 (AGPL v3) or * (iii) a commercial license. * This file remains the exclusive property of 4D and/or its licensors * and is protected by na...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include <BlueprintEditor.h> class UActionDispatcherBlueprint; /** * */ class XD_CHARACTERACTIONDISPATCHER_EDITOR_API FActionDispatcherEditor : public FBlueprintEditor { public: void InitActionDi...
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#include <iostream> using namespace std; class padre { public: /* padre (){ cout << " sono il custruttore del padre" << endl ; }*/ void virtual messp (){ cout << " sono il padre\n"; } }; class madre { public: /* padre (){ cout << " sono...
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#pragma once #include <opencv2/highgui.hpp> #include <opencv2/core.hpp> #include <opencv2/imgproc.hpp> #include "histogram.h" class ContentFinder { private: ///<直方图参数,最多可以处理三个通道> float hranges[2];//直方图每个维度(通道)上像素的范围(一般三个维度用同一个像素) const float* ranges[3];//指针数组,存储每个维度(通道)上指向直方图像素的值范围的指针 int channels[...
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#include<bits/stdc++.h> using namespace std; int main() { #ifndef ONLINE_JUDGE freopen("input.txt","r",stdin); freopen("output.txt","w",stdout); #endif int n; cin>>n; int arr[n]; int b; cin>>b; int count = 0; for(int i=0;i<n;i++) { cin>>arr[i]; } int left,right; left = 0; right =n-1; while(left<ri...
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#include "Object.hpp" #include<iostream> using namespace std; void Object::PrintObject(){ if(textured){ cout << "Object is textured" << endl; cout << "Texture File: " << texture->filename << endl; } else { cout << "Color: (" << color.red << " " << color.green << " " << color.blue << "...
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#include "gl30_framebuffer.h" #include "gl30_texture.h" #include "gl30_device.h" namespace octoon { namespace graphics { OctoonImplementSubClass(GL30Framebuffer, GraphicsFramebuffer, "GL30Framebuffer") OctoonImplementSubClass(GL30FramebufferLayout, GraphicsFramebufferLayout, "GL30FramebufferLayout") GL30Fram...
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/// /// @file nestClass.cc /// @author LiuhuiDing@gmail.com /// @date 2018-07-31 18:11:32 /// #include "nestClass.h" #include <iostream> using std::cin; using std::cout; using std::endl; //使用嵌套类的原因: ////1. 不希望嵌套类被直接访问, 实现信息的隐藏 ////2. 嵌套类只为外部类服务 class Line::LineImpl //外部类 { class Point { public: Point(in...
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/* * Automatically Generated from Mathematica. * Wed 29 Mar 2017 17:57:38 GMT-04:00 */ #ifndef F_ACONT_RIGHTTS3DMULTIWALKING_HH #define F_ACONT_RIGHTTS3DMULTIWALKING_HH #ifdef MATLAB_MEX_FILE // No need for external definitions #else // MATLAB_MEX_FILE #include "math2mat.hpp" #include "mdefs.hpp" namespace Kine...
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/* * Copyright 2020 OmniSci, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed t...
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#include <optparse.h> #include <iostream> int main(int argc, char * argv[]) { OptionParser parser; parser.addOption('v', Option::INT); parser.addOption('l', Option::STRING); parser.addOption('x', Option::DOUBLE); parser.addOption('b', Option::BOOL); int rc = parser.parse(argc, argv); if ...
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/* * datatype.h * * Created on: 2013-8-6 * Author: Administrator */ #ifndef DATATYPE_H_ #define DATATYPE_H_ #include "types.h" #include "user.h" #include "os.h" #include "dspdatatype.h" #define YXTAB 0 #define YCTAB 1 #define PARATAB 2 #define YKTAB 3 #define MAXYXDATA 1000 // #define ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "FirstProjcet.h" #include "GameFramework/Actor.h" #include "Item.generated.h" UCLASS() class FIRSTPROJCET_API AItem : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties ...
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/* * This is a subclass of Tetronimo. This block looks like a set of axis. * Part of the 3D Tetris project designed by * Matt Nulle, Camilla Tassi, and Jonathan Alvarez */ #pragma once #include "Tetronimo.h" #include <GL/glut.h> class zS3piece : public Tetronimo { public: zS3piece(GLfloat init...
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#ifndef GAMEENGINE_H #define GAMEENGINE_H #pragma once #include <string> using namespace std; #include "Player.h" #include "Level.h" class GameEngine { public: // Parameterised constructor - initialises GameEngine with first level GameEngine(string levelFileName); void start(); //starts game - contains main ga...
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// Copyright (c) 2013 GitHub, Inc. All rights reserved. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #include "atom/browser/javascript_environment.h" namespace atom { JavascriptEnvironment::JavascriptEnvironment() : isolate_(v8::Isolate::GetCurrent()), ...
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// RKTrackFit.cpp : Defines the entry point for the console application. // #define _USE_MATH_DEFINES #include <cstdio> #include <chrono> #include <vector> #include <cmath> #include <string> #include <random> #include "FieldMap.h" #include "RungeKutta4.h" #include "TkrData.h" #include "RKfitter.h" #include "Histogra...
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#ifndef file4016 #error "macro file4016 must be defined" #endif static const char* file4016String = "file4016";
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#include <UI/Display.h> int main() { }
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template<typename T> RuntimeData<T>::RuntimeData() { assert(!pthread_mutex_init(&_mutex, NULL)); } template<typename T> T& RuntimeData<T>::get(const clientId_t clientId, const varId_t varId) throw(NoSuchVariable) { pthread_mutex_lock( &_mutex ); T* instance; if( this->_contains(clientId, varId...
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//#include <sba/sba.h> #include <Eigen/SVD> #include <Eigen/LU> #include <iostream> #include <limits> #include "opencv2/core/core.hpp" #include "opencv2/features2d/features2d.hpp" #include "opencv2/highgui/highgui.hpp" #include <ndt_feature_reg/ndt_frame.h> namespace ndt_feature_reg { PoseEstimator::PoseEstimator(int...
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#include <iostream> #include "DataHandler.h" #include "OutputFunctions.h" #include "NeuralNetwork.h" int main() { mnist::DataHandler dataHandler; dataHandler.readTrain( "/home/dimedrol/Desktop/mnist/train-images-idx3-ubyte", "/home/dimedrol/Desktop/mnist/train-labels.idx1-ubyte"); // ...
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/** * TextMagic API * No description provided (generated by Swagger Codegen https://github.com/swagger-api/swagger-codegen) * * OpenAPI spec version: 2 * * * NOTE: This class is auto generated by the swagger code generator 2.4.8. * https://github.com/swagger-api/swagger-codegen.git * Do not edit the class man...
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#pragma once #include "afxwin.h" // LayoutSetingDlg dialog class LayoutSetingDlg : public CDialogEx { DECLARE_DYNAMIC(LayoutSetingDlg) public: LayoutSetingDlg(const int& nMaxColumn, const int& nMaxRow, const int& nColumn, const int& nRow, CWnd* pParent = NULL); // standard constructor virtual ~LayoutS...
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#pragma once #include "A.cpp" #include <iostream> class B: public A { public: void hello() { std::cout << this->abc << std::endl; } void hue() { std::cout << "bbrbrbrbr\n"; } };
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/* Problem: 385A. Bear and Raspberry Solution: brute force, implementation, O(n) */ #include <bits/stdc++.h> int main() { int n, c; scanf("%d %d", &n, &c); int answ(0); std::vector<int> d(n); for (auto &it : d) { scanf("%d", &it); } for (int i = 1; i < n; i++) { if (d[i] ...
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#ifndef DBUTIL_H #define DBUTIL_H #include <mysql/mysql.h> #include "global.h" #include "logUtil.h" using namespace std; struct Word { string cont; int wid; string pos; //表示单词的词性 }; struct Status { long sid; string cont; long userid; string datetime; }; struct TagStatus{ long sid; ...
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// Copyright 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_OUTPUT_GL_RENDERER_H_ #define CC_OUTPUT_GL_RENDERER_H_ #include "base/cancelable_callback.h" #include "cc/base/cc_export.h" #include "cc/base/...
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// Copyright (c) 2021 Ethan Margaillan <contact@ethan.jp>. // Licensed under the MIT License - https://raw.githubusercontent.com/Ethan13310/ECS/master/LICENSE #pragma once #include <functional> #include <optional> namespace ecs::detail { template <class T> class Reference { public: using Type = T; Reference...
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// ComponentInfo.h : Declaration of the CComponentInfo #pragma once #include "resource.h" // main symbols #include "napcommon.h" EXTERN_C const CLSID CLSID_ComponentInfo; #ifdef __cplusplus typedef class ComponentInfo ComponentInfo; #else typedef struct ComponentInfo ComponentInfo; #endif /* __cplusplus */ #...
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// $Header: /nfs/slac/g/glast/ground/cvs/rdbModel/rdbModel/Tables/Table.h,v 1.18 2006/10/12 22:44:49 jrb Exp $ #ifndef RDBMODEL_TABLE_H #define RDBMODEL_TABLE_H #include <vector> #include <string> #include <iostream> #include "rdbModel/Management/Visitor.h" #include "rdbModel/Tables/Column.h" namespace rdbModel { /...
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#define _CRT_SECURE_NO_WARNINGS #include <bits/stdc++.h> int main() { //freopen("in.txt", "r", stdin); int n; std::cin >> n; std::vector<int> numOperations(n + 1, INT_MAX); std::vector<int> betterOption(n + 1); numOperations[1] = 0; betterOption[1] = 1; for (int i = 1; i <= n; i++) { for (int j = 0; j < 3; ...
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#include <algorithm> #include <iostream> #include <iomanip> #include <cassert> #include <cstring> #include <string> #include <vector> #include <random> #include <cmath> #include <queue> #include <cmath> #include <unordered_map> #include <set> #include <map> #define INCANT cin.tie(0), cout.tie(0), ios::sync_with_stdio(0...
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/** * \brief * \author Daniel Götz */ #pragma once #include "CoreModule.h" #include "SerializedObject.h" namespace modulith{ /** * Classes inheriting from dynamic serializable should provide functions for a specific type * to trivially construct, serialize and deserialize */ class CORE_API ...
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// This file was generated based on '../../AppData/Local/Fusetools/Packages/Fuse.Triggers/0.46.1/actions/$.uno'. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Fuse.Triggers.Actions.PlaybackAction.h> namespace g{namespace Fuse{namespace Triggers{namespace Actions{struct PlayTo...
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#include "ProjectR.h" #include "OutdoorLobbyStateActor.h" #include "Global/ColosseumManager.h" #include "UtilFunctionIntegrated.h" void AOutdoorLobbyStateActor::EnterSublevel() { Super::EnterSublevel(); UMapFunctionLibrary::LoadSubLevel(FName("Lobby_Out"), FName("LoadLobbyOutLevelCompleted") , this); } void AOut...
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/******************************************************************************* * The MIT License (MIT) * * Copyright (c) 2015 Jean-David Gadina - www.xs-labs.com / www.digidna.net * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation f...
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#pragma once class pe_load_config_directory{ uint32_t size; uint32_t timestamp; uint16_t major_version; uint16_t minor_version; uint32_t global_flagsclear; uint32_t global_flagsset; uint32_t criticalsection_default_timeout; uint64_t decommit_freeblock_threshold; uint64_t ...
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#include "UIlayer.hpp" UIlayer::UIlayer() { } void UIlayer::add(sf::Drawable * draw){ drawableList.push_back(draw); } void UIlayer::Update(sf::Time gameTime){ if (active){ } } void UIlayer::Draw(sf::RenderWindow & window){ if (active){ for each (sf::Drawable * dr in drawableList){ window.draw(*dr); ...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/task/thread_pool/thread_pool_impl.h" #include <algorithm> #include <string> #include <utility> #include "base/base_switches.h" #include "...
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#pragma once #include "vectorCalc.h" #include <array> #include <algorithm> #include <numeric> #include <functional> #include <vector> #include "gps.h" #include "haversine.h" template <typename Func> static constexpr auto vectorCalc(std::array<GPS::Location, 12> & islands, Func compareBy) { //vectors std::vector<std:...
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/** * @file frmconfig.h * @brief 系统配置界面类,主要是配置系统参数 * @author wangpengcheng (wangpengcheng2018@gmail.com) * @version 1.0 * @date 2020-12-29 23:08:22 * @copyright Copyright (c) 2020 IRLSCU * * @par 修改日志: * <table> * <tr> * <th> Commit date</th> * <th> Version </th> * <th> Author </...
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#pragma once namespace Chaos::Locks { template<class Mutex> class SharedLock { public: SharedLock() = default; SharedLock(Mutex& p_sharedMutex) : m_sharedMutex(&p_sharedMutex) { if(m_sharedMutex) m_sharedMutex->lock_shared(); } SharedLock(Mutex& p_sharedMutex, std::adopt_lock_t t) : m_sharedMut...
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#include <iostream> #include "PicoZense_api.h" using namespace std; int main(int argc, char *argv[]) { PsReturnStatus status; int32_t deviceIndex = 0; status = PsInitialize(); if (status != PsReturnStatus::PsRetOK) { cout << "PsInitialize failed!" << endl; system("pause"); return -1; } int32_t deviceCou...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_AUTOFILL_CORE_BROWSER_TEST_AUTOFILL_MANAGER_H_ #define COMPONENTS_AUTOFILL_CORE_BROWSER_TEST_AUTOFILL_MANAGER_H_ #include <memory> #in...
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#include <stdio.h> #include <cstring> int n, ans, col[12]; int row[30], ld[30], rd[30]; int canPlace(int c, int r) { return (!row[r] && !ld[c+r] && !rd[c-r+n-1]); } void backtrack(int c) { for(int r = 0; r < n; r++) { if(canPlace(c,r)) { col[c] = r; row[r] = ld[c+r] = rd[c-r+n-1] = true; if(c == n-...
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#define XK_MISCELLANY #define XK_LATIN1 #include <X11/keysymdef.h> #include <X11/Xlib.h> // will include X11 which #defines None... Don't mess with order of includes. #include <X11/Xutil.h> #include <unistd.h> // syscall #undef None #include <filesystem> #include <Babylon/AppRuntime.h> #include <Babylon/Graphics/Devic...
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#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); ui->CustomPlot->xAxis->setVisible(false); this->ppg_worker = new PPGWorker; this->ppg_worker->moveToThread(&this->ppg_thread); ...
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// Imports primitive meshes // Author: Max Schwarz <max.schwarz@ais.uni-bonn.de> #include "primitive_importer.h" #include <Corrade/Utility/FormatStl.h> #include <Corrade/Utility/String.h> #include <Magnum/Trade/MeshData.h> #include <Magnum/Trade/MaterialData.h> #include <Magnum/Trade/ObjectData3D.h> #include <Magnum...
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#include <stdio.h> #include <string.h> #define MAX 80 int main() { char arr[MAX + 1]; char max; int len; int i; printf("Input a string:\n"); gets(arr); max = '\0'; len = strlen(arr); for(i=0; i<len; i++) { if(arr[i] > max) { ...
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#ifndef EVL_WIRE_H #define EVL_WIRE_H #include <string> class Evl_wire { std::string name; int width; public: Evl_wire(); Evl_wire(std::string t, int l); void set_name(std::string t); void set_width(int l); std::string get_name(); int get_width(); }; #endif
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#ifndef WINLIBENV_H #define WINLIBENV_H /* * IzPack - Copyright 2001-2005 Julien Ponge, All Rights Reserved. * * http://izpack.org/ * http://izpack.codehaus.org/ * * Copyright 2005 Klaus Bartz * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in complia...
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#pragma once #include <vector> #include "SDL.h" #include "GameObject.h" #include "Player.h" #include "Enemy.h" #include "TextureManager.h" class Game { private: SDL_Window* m_pWindow; SDL_Renderer* m_pRenderer; bool m_bRunning; int m_currentFrame; std::vector<GameObject*> m_gameObjects; private: Game() {}...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "SlateBasics.h" #include "SlateExtras.h" #include "ShooterStyle.h" #include "ShooterGame.h" #include "ShooterTypes.h" /** * Server/Client Message Alert View Widget. * 消息弹出框 */ class SShooterA...
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#include <bits/stdc++.h> using namespace std; set < long long > st; void factors(long long x){ for(int i = 2; 1ll * i * i <= x; i++){ if(x % i == 0){ st.insert(i); while(x % i == 0) x /= i; } } if(x > 1) st.insert(x); } int main(){ mt19937 rng(chrono::steady_clock::now().time_since_epoch...
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#include "stdafx.h" #include "ArrayIterator.h" #include "Compare.h" #include "Exceptions.h" #pragma once template<class T> class Array { private: T * * List; // lista cu pointeri la obiecte de tipul T* int Capacity; // dimensiunea listei de pointeri int Size; // cate elemente sunt in lista public: Array() { // L...
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#ifndef SOFTRP_SHADER_CONTEXT_H_ #define SOFTRP_SHADER_CONTEXT_H_ namespace SoftRP { class ConstantBuffer; class TextureUnit; /* Concrete data type which represents the read-only context that a shader can access during its execution. */ class ShaderContext { public: ShaderContext() = default; virtual ~...
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