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#include "prematch.h" #include "match.h" #include "teamlistv2.h" #include "mainwindow.h" #include <QApplication> #include <QDebug> #include <QFileDialog> #include <QFile> int main(int argc, char *argv[]) { QApplication a(argc, argv); Match::initmatchSystem(); #if 0 Match test; Teamli...
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/* * FTGL - OpenGL font library * * Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz> * Copyright (c) 2008 Sam Hocevar <sam@zoy.org> * Copyright (c) 2008 Sean Morrison <learner@brlcad.org> * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associat...
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#include<bits/stdc++.h> using namespace std; #define clr(shu,x) memset(shu,x,sizeof(shu)) #define INF 0x3f3f3f3f #define pi acos(-1) #define loge exp(1) #define ll long long #define pb push_back #define ios_close ios_base::sync_with_stdio(false);cin.tie(NULL);cout.tie(NULL) const int mod = 1e9+7; const double eps = 1e...
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// Copyright (C) 2018-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #include "ngraph_ops/normalize_ie.hpp" #include <memory> #include <string> #include "ngraph/op/constant.hpp" using namespace std; using namespace ngraph; constexpr NodeTypeInfo op::NormalizeIE::type_info; op::NormalizeIE::Norma...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Trolled/Items/EquippableItem.h" #include "GearItem.generated.h" /** * */ // can create in bp UCLASS(Blueprintable) class TROLLED_API UGearItem : public UEquippableItem { GENERATED_BODY(...
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// Copyright (c) 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/accessibility/accessibility_tree_formatter_base.h" #include "content/browser/accessibility/browser_accessibility.h" #includ...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_PAGE_LOAD_METRICS_OBSERVERS_LOADING_PREDICTOR_PAGE_LOAD_METRICS_OBSERVER_H_ #define CHROME_BROWSER_PAGE_LOAD_METRICS_OBSERVERS_LOAD...
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#ifndef WIDGET_H #define WIDGET_H #include <QWidget> #include <QPushButton> QT_BEGIN_NAMESPACE namespace Ui { class Widget; } QT_END_NAMESPACE class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = nullptr); ~Widget(); private slots: void on_pushButton_1_clicked(...
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#include <bits/stdc++.h> using namespace std; int main() { int A, B; cin >> A >> B; cout << (2 * A + 100) - B << endl; }
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#pragma once #include "Enemy.h" class ShieldedFighterEnemy : public Enemy { public: ShieldedFighterEnemy(); ~ShieldedFighterEnemy(); virtual void SetColor(); static void SetC1(double c1); static void SetC2(double c2); static void SetC3(double c3); static double GetC1(); static double GetC2(); st...
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#include "Erro.h" namespace PG3 { Erro::Erro(int opcao) { int tam; std::string nomeDoArquivo,lixo; if(opcao == 2) nomeDoArquivo="DiretorioErro/arquivoDeErro.txt"; else nomeDoArquivo="DiretorioErro/arquivoDeErroEUA.txt"; std::ifstream arquivo(nomeDoArquivo.c_str()); try{ if(!arquivo.is_ope...
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/*Using Photo Sensors to Control Differential Steering white left range: 420-430 white right range: 420-430 left black range: 330-350 right black range: 340-360 red left range: 390-400 red right range: 370-390 */ //motor pins int left_pins[] = {7,4}; int right_pins[] = {3,2}; const int enable_2 = 6; const int enable...
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#include"Api.h" //the interface of out algorithm void Api:: Do_Depthimage_Repairing(cv::Mat& depth,cv::Mat& color,int sigma,int m_spcount,double m_compactness){ Mat depth2; depth.copyTo(depth2); Holefilling hole; hole.setMat(depth); hole.BFS(); cv::imwrite("C:/pic/d_holefilling.png",depth); ...
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#pragma once #include "DiggerItem.h" #include <string> #include "Item.h" #include "../util/BlockPos.h" class HatchetItem : public DiggerItem { public: ~HatchetItem(); // _ZN11HatchetItemD2Ev virtual void getEnchantSlot()const; // _ZNK11HatchetItem14getEnchantSlotEv virtual void getDestroySpeed(ItemInsta...
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//##################################################################### // Copyright 2012, Bo Zhu // This file is part of PhysBAM whose distribution is governed by the license contained in the accompanying file PHYSBAM_COPYRIGHT.txt. //##################################################################### // Class OPTIX...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include<bits/stdc++.h> using namespace std; int n,m,k,l,site[50][50],boom[50][50],book[50][50]; bool check(){ int sum=0; for(int i=0;i<n;i++) for(int j=0;j<m;j++){ if(site[i][j]==-1) sum++; } if(sum==k) return true; return false; } void bfs(int x,int y){ ...
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/******************************************************************************** ** Form generated from reading UI file 'mainwindow.ui' ** ** Created by: Qt User Interface Compiler version 5.10.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ***************************************...
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/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, pub...
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#include <iostream> #include <string> #include <algorithm> #include <stack> #include <unordered_map> using namespace std; class Solution { public: bool isValid(string s) { stack<char> chs; unordered_map<char,char> map{{'}','{'}, {']','['},{')','('}}; for(char ch:s) { i...
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//---------------------------------------------------------------------------- // // Microsoft Active Directory 2.5 Sample Code // // Copyright (C) Microsoft Corporation, 1996 - 2000 // // File: ADQIDlg.cpp // // Contents: Main ADQI User Interface Implementation // // //--------------------------...
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// Question name- Reverse a string #include <bits/stdc++.h> using namespace std; #define ll long long int #define f(i,a,b) for(ll i=a;i<b;i++) void reverse_string(string &s){ ll n=s.length(); f(i,0,n/2){ char t=s[i]; s[i]=s[n-i-1]; s[n-i-1]=t; } } int main() { ios_base::sync_with...
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class Solution { public: bool isPowerOfTwo(int n) { bool find=false; if(!n) return false; while(n && !find){ if(n&1) find=true; n>>=1; } return !n; } };
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#include "desk.h" #include "ui_desk.h" desk::desk(QWidget *parent) : QMainWindow(parent), ui(new Ui::desk) { ui->setupUi(this); } desk::~desk() { delete ui; }
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#include <iostream> #include <time.h> #include <math.h> #include <string.h> #include <stdlib.h> #include <signal.h> //ROS #include <ros/ros.h> #include <std_msgs/Bool.h> #include <std_msgs/Int8.h> #include <std_msgs/String.h> #include <geometry_msgs/Pose.h> #include <moveit/move_group_interface/move_group_interface.h...
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#include <iostream> #include <string.h> using namespace std; #define barrier '*' #define target '@' const int maxn=1000,maxm=1000; //分别为最大行数和列数 int n,m; //n,m为输入的行列数 char ele[maxn][maxm]; //表格中的元素 int val[maxn][maxm]; int dfs(int r,int c,int id) { //判断是否出界 if(r<0||r>=n||c<0||c>=m)return 0; //结束条件 本...
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#include <bits/stdc++.h> #include <math.h> using namespace std; int main(){ int i,g,b,h; cin>>g; int l[g]; cin>>b>>h; for(i=0;i<g;i++){ cin>>l[i]; } int totVol=0; for(i=0;i<g;i++){ totVol+=l[i]*b*h; } int cal, maxl; cal=maxl=0; stack<int> s; for (int i=0;i<g;i++) { while(!s.empty() &&...
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#ifndef STUDENTDB_H #define STUDENTDB_H #include "course.h" #include "student.h" #include <iostream> #include <string> class StudentDB{ private: struct StudentNode{ Student s; StudentNode* next; }; StudentNode* head; public: StudentDB(); ~StudentDB(); void createStudent(Student...
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#ifndef JOIN_IACCESSOPERATOR_HPP #define JOIN_IACCESSOPERATOR_HPP /*! * @file Join_IAccessOperator.hpp * @brief realize one table access operator by means of Join_AccessDesc * * @author MartinKi * @ingroup Join * * @sa Join_AccessDesc.hpp */ /* ========== licence begin GPL Copyright (c) 2002-2005 SAP...
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#pragma once // Mordhau (Dumped by Hinnie) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "../SDK.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- ...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_SKIA_OUTPUT_DEVICE_H_ #define COMPONENTS_VIZ_SERVICE_DISPLAY_EMBEDDER_SKIA_OUTPUT_DEVICE_H_ #include "bas...
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
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#include<bits/stdc++.h> using namespace std; using ll = long long; typedef struct Node { struct Node *leftChild,*Parent,*rightChild; bool isLocked; ll val,lockedDescendants; }Node; Node *root=NULL; map<ll,Node*> mp; Node* insert(ll val) { Node *n = new Node; n -> leftChild = n -> Parent = n -> right...
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#include <iostream> #include <cstdio> #include <cstring> #include <vector> #include <algorithm> using namespace std; const int MAX = 5e5 + 111; const int INF = 1e9 + 10; int n, m, d, edges, a, b; int first[MAX], nextt[MAX], endd[MAX], t[MAX]; bool was[MAX]; int ans; int cc; void addEdge(int...
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// // Order.h // ExchangeFeed // // #ifndef ExchangeFeed_Order_h #define ExchangeFeed_Order_h #include <stdint.h> #include <string> namespace feed { class Order { public: enum Side { BUY = 1, SELL = 2 }; Order(uint64_t orderId, Side side, uint64_t quantity, ...
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/* * Copyright (c) 2012, Matias Fontanini * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of ...
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/** @author Kunio Kojima */ #include "ModelPredictiveController.h" using namespace hrp; using namespace std; // template <class ControllerClass, class ParamClass> // ModelPredictiveController<ControllerClass,ParamClass>::ModelPredictiveController() // { // isInitial = true; // parent = NULL; // } // temp...
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/*++ Module Name: IntersectingPairedEndAligner.h Abstract: A paired-end aligner based on set intersections to narrow down possible candidate locations. Authors: Bill Bolosky, February, 2013 Environment: User mode service. Revision History: --*/ #pragma once #include "PairedEndAligner.h" #inc...
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/* mbed Microcontroller Library * Copyright (c) 2006-2017 ARM Limited * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to...
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#include<iostream> using namespace std; bool isinclude(int p){ while(p > 10){ if(p%100 == 19){ return true; } p /= 10; } return false; } int main(){ int n, ni, p; cin >> n; for(ni = 0; ni < n; ni++){ cin >> p; if(p%19 == 0 || isinclude(p)){ cout << "Yes" << endl; }else...
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#include "dmakestep.h" #include "dprojectmanagerconstants.h" #include "dproject.h" #include "ui_dmakestep.h" #include "dbuildconfiguration.h" #include "drunconfiguration.h" #include <extensionsystem/pluginmanager.h> #include <projectexplorer/buildsteplist.h> #include <projectexplorer/gnumakeparser.h> #include <project...
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#include "presenter.h" #include "model.h" #include "mainwindow.h" Presenter::Presenter(Model *model, MainWindow *view, QObject *parent) : QObject(parent), m_model(model), m_view(view) { if (!model) m_model = new Model(this); if (!view) m_view = new MainWindow(); m_view->show(); ...
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#include "hlogicprop.h" #include "ui_logicprop.h" #include "hdrawobj.h" HLogicProp::HLogicProp(HDrawObj* drawObj,QWidget *parent) : m_pDrawObj(drawObj),QDialog(parent), ui(new Ui::HLogicProp) { ui->setupUi(this); connect(ui->pushButton,SIGNAL(clicked(bool)),this,SLOT(ok_clicked())); initLogicProp();...
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#include <stdio.h> #include <stdlib.h> #include <math.h> #include "dynamic_search.h" //在根指针T所指二叉树中递归地查找某关键字等于key的数组元素, //若查找成功, 则返回指向该数据元素结点的的指针,否则返回空指针 BiTree SearchBST(BiTree T, KeyType key) { if (!T || EQ(key, T->data.key)) return (T); //查找结束 else if (LT(key, T->data.key)) return (S...
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#include "../common/base.h" class Solution { public: vector<vector<int>> threeSum(vector<int>& nums) { map<int, int> cache; vector< vector<int> > result; sort(nums.begin(), nums.end()); for(auto &num: nums) { if(cache.count(num)==0) cache[num] = 0; c...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE36_Absolute_Path_Traversal__char_file_open_52b.cpp Label Definition File: CWE36_Absolute_Path_Traversal.label.xml Template File: sources-sink-52b.tmpl.cpp */ /* * @description * CWE: 36 Absolute Path Traversal * BadSource: file Read input from a file * GoodS...
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#ifndef CHARACTER_H #define CHARACTER_H #include <Lib.h> const char CHARACTER_MOVE_DIRECTION_IDLE = 0; const char CHARACTER_MOVE_DIRECTION_RIGHT = 1; const char CHARACTER_MOVE_DIRECTION_RIGHTDOWN = 2; const char CHARACTER_MOVE_DIRECTION_DOWN = 3; const char CHARACTER_MOVE_DIRECTION_LEFTDOWN = 4; c...
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/* Copyright 2018 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include "StdAfx.h" #include "cv.h" #include "highgui.h" #include "bwlabel.h" #define NO_OBJECT 0 #define MIN(x, y) (((x) < (y)) ? (x) : (y)) #define ELEM(img, r, c) (CV_IMAGE_ELEM(img, unsigned char, r, c)) #define ONETWO(L, r, c, col) (L[(r) * (col) + c]) int find( int set[], int x ) { in...
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#include "Program.h" State BaseClass::gameState = sm_MAIN; Program::Program(void) : window(sf::VideoMode(1280, 720), "Finite State Machine"), activeState(sm_MAIN) { window.setFramerateLimit(60); font_FPS.loadFromFile("Content/Font/GOTHIC.TTF"); // FPS Text text_FPS.setFont(font_FPS); text_FPS.setCharacterSi...
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#include "sesion.h" Sesion::Sesion() { } QString Sesion::getId() const { return id; } void Sesion::setId(const QString &value) { id = value; } QString Sesion::getTitulo() const { return titulo; } void Sesion::setTitulo(const QString &value) { titulo = value; } QString Sesion::getRecursoMet() cons...
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#pragma once #include "IApplication.hpp" namespace E { class BaseApplication: implements IApplication { public: virtual int Initialize(); virtual void Finalize(); virtual void Tick(); virtual bool IsQuit(); private: bool m_bQuit; }; } // namespace E
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#ifndef BINARY_SEARCH_TREE_LIB_H_ #define BINARY_SEARCH_TREE_LIB_H_ #include <string> #include <iostream> typedef double data_t; struct BinaryTreeNode { BinaryTreeNode* left = nullptr; BinaryTreeNode* right = nullptr; data_t data; BinaryTreeNode(const data_t& data) : data(data), left(nullptr), right(nullptr...
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/****************************************************************************** * QSkinny - Copyright (C) 2016 Uwe Rathmann * SPDX-License-Identifier: BSD-3-Clause *****************************************************************************/ #ifndef QSK_OBJECT_TREE_H #define QSK_OBJECT_TREE_H #include "...
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// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies). // All rights reserved. // This component and the accompanying materials are made available // under the terms of "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/legal/e...
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#include <OneWire.h> #define BAUD_RATE 57600 #define CHECKSUM 64 struct TransmitData { float tempA = 0.0; float tempB = 0.0; byte extraInfo[44]; }; struct ReceiveData { int loopDelay = 100; byte extraInfo[52]; }; struct DS18B20 { int signalPin; int powerPin; byte chipType; byte address[8]; OneWire...
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#ifndef TEXTURE_HPP #define TEXTURE_HPP #include <splitspace/Resource.hpp> #include <splitspace/RenderManager.hpp> namespace splitspace { class LogManager; struct TextureManifest: public ResourceManifest { TextureManifest(): ResourceManifest(RES_TEXTURE) {} }; class Texture: public Resource { public: Te...
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#include <plug_common.h> #include <luna/wrappers/wrapper_osg_TriangleMesh.h> class luna_wrapper_osg_TriangleMesh { public: typedef Luna< osg::TriangleMesh > luna_t; inline static bool _lg_typecheck_getTable(lua_State *L) { if( lua_gettop(L)!=1 ) return false; return true; } static int _bind_ge...
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/***************************************** * 作者: YYC * 日期: 2020-04-26 * 功能:3D模型父类,封装了模型的公共方法 * 包括模型位移,旋转 * VAO,VBO,EBO的创建,绑定,释放,销毁等 * 模型矩阵,观察矩阵,投影矩阵的设置和获取 * ***************************************/ #include "objectparent.h" ObjectParent::ObjectParent() : m_vbo(QOpenGLBuffer::VertexBuffer), m_ebo(QOpenGLBuffer...
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#include <stdio.h> int main() { int i; printf("\n\n\n\t\t\t\t"); for (i = 1; i <= 1000; i++) { if ( i == (i * i) % 10 && i < 9) { printf("%d\t", i); } else if (i == (i * i) % 100 && i > 9 && i < 99) { printf("%d\t", i); } ...
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#include <iostream> #include "time.hpp" using namespace std; int main() { MyTime t1(1, 20); int minutes = t1; //implicit conversion float f = float(t1); //explicit conversion. std::cout << "minutes = " << minutes << std::endl; std::cout << "minutes = " << f << std::endl; MyTime t2 = 70; ...
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#include <bits/stdc++.h> using namespace std; int main() { long long a, b, c, d; scanf("%lld%lld%lld%lld", &a, &b, &c, &d); long long ans = 0; for (int i = 1; i < 1000; ++i) { for (int j = 1; j < 1000; ++j) { if (i + j >= 1000) continue; if (__gcd(i, j) != 1) continue; ...
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// Copyright (C) 2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 // #include <tuple> #include <string> #include <vector> #include <memory> #include <functional> #include "ie_core.hpp" #include "common_test_utils/common_utils.hpp" #include "functional_test_utils/blob_utils.hpp" #include "functional_test...
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/* * Kevin Meergans, Improved Lego Editor, 2014 * ComposeImageVertexShaderToon06.cpp * Contains the function definitions for the ComposeImageVertexShaderToon06 class. */ #include "ComposeImageVertexShaderToon06.h" // The vertex input layout expected by this vertex shader const D3D11_INPUT_ELEMENT_DESC ComposeImag...
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/********************************************************** Software developed by AVA ( Ava Group of the University of Cordoba, ava at uco dot es) Main author Rafael Munoz Salinas (rmsalinas at uco dot es) This software is released under BSD license as expressed below -----------------------------------------------...
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#include <bits/stdc++.h> #define rep(i, n) for (int i = 0; i < n; i++) #define ll long long #define endl '\n' using namespace std; int main() { cin.tie(0); ios::sync_with_stdio(false); string s; cin >> s; for (int i = 0; i < s.size(); i++) { } return 0; }
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#define treeProducer_simulation_cxx #include "treeProducer_simulation.h" #include <TH2.h> #include <TStyle.h> #include <TCanvas.h> #include <TH1D.h> #include <TFile.h> #include <iomanip> #include <TString.h> #include <TMath.h> #include <TVector3.h> #include <TLorentzVector.h> #include <sstream> #include <iostream> #in...
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/* author: S. M. Shahriar Nirjon last modified: August 8, 2008 */ # include "iGraphics.h" int pic_x, pic_y; /* function iDraw() is called again and again by the system. */ void iDraw() { //place your drawing codes here iClear(); iShowBMP(pic_x, pic_y, "smurf.bmp"); iText(10, 10, "Use cursors to move the p...
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/////////////////////////////////////////////////////////////////////////////// /// /// \file EulerOrder.hpp /// Declaration of the Euler angles order as described in Graphic Gems IV, /// EulerOrder design referenced from Insomniac Games. /// /// Authors: Benjamin Strukus /// Copyright 2010-2012, DigiPen ...
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/*++ Copyright (c) 1994-1998 Microsoft Corporation Module Name : ipa.h Abstract: IP Address value Author: Ronald Meijer (ronaldm) Project: Internet Services Manager Revision History: --*/ #ifndef _IPA_H #define _IPA_H //...
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using namespace std; #include<bits/stdc++.h> typedef long long ll; typedef pair<ll,ll> pii; typedef vector< pii > vpii; typedef vector<long long> vi; typedef map<string,ll> msi; typedef map<ll,ll> mii; ///Print #define out(a) printf("%lld\n",a) #define out2(a,b) printf("%lld %lld\n",a,b) #d...
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/*** * millipede: FeatureVolumesDialog.h * Copyright Stuart Golodetz, 2010. All rights reserved. ***/ #ifndef H_MILLIPEDE_FEATUREVOLUMESDIALOG #define H_MILLIPEDE_FEATUREVOLUMESDIALOG #include <sstream> #include <wx/button.h> #include <wx/dialog.h> #include <wx/listctrl.h> #include <wx/sizer.h> #i...
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// Copyright 2004-present Facebook. All Rights Reserved. #include <cthulhu/RawDynamic.h> #include <memory> #include <cthulhu/Framework.h> namespace cthulhu { template <> CpuBuffer RawDynamic<>::getBuffer() const { return Framework::instance().memoryPool()->getBufferFromPool("", size()); } template <> RawDynamic...
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/* * Created By: Reid Oliveira * Created On: March 24, 2018 * Description: Subroutine that tries to position the sub in front and * orthogonal with the gate, ready to go through. */ #ifndef DECISION_LINEUPWITHGATE_H #define DECISION_LINEUPWITHGATE_H #include "Subroutine.h" #include <gate_detect/gateDetectMsg.h> #...
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# include <iostream> # include <string> # include "Stack.h" using namespace std; template <class T> class Calculator { Stack<T> s; public: void push(const T & obj) { s.push(obj); } void pop() { s.pop(); } void print() { s.print(); } const T & top() { return s.top(); } int size(...
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//-------------------------------------------------------------------------------- // TorusModel.cpp // Render a plane //-------------------------------------------------------------------------------- //-------------------------------------------------------------------------------- // Include files //----------------...
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/* Every object in C++ has access to its own address through an important pointer called this pointer. The this pointer is an implicit parameter to all member functions. Therefore, inside a member function, this may be used to refer to the invoking object. Friend functions do not have a this pointer, because friends a...
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#include "buildskyscraper.h" #include "helpers.h" static void buildSide(const Box &i_dimensions, mgrec *i_parent, unsigned int i_xLightCount, unsigned int i_yLightCount, const LightBuilder &i_lightBuilder) { i_yLightCount++; for(unsigned int y = 1 ; y < i_yLightCount ; y++) { double at = (double)y /...
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#include<iostream> using namespace std; int main() { int n,i,j,count=0; cout<<"enter value of n:"; cin>>n; for(i=1;i<=n;i++) { for(j=1;j<=i;j++) { cout<<++count<<"\t"; } cout<<endl; } return 0; }
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name photoshopcc(): class photoshopcc(); unsigned application(); signed application(); unsigned photoshop.exe(); signed photoshop.exe public class photoshopcc(); class cameraraw(); unsigned int 2003(); unsigned void 2003(); unsigned class cameraraw(); signed class cameraraw(); int 2003(); signed int 2003()...
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#include <iostream> #include <vector> // C++11 lest unit testing framework #include "lest.hpp" using namespace std; class LinkedListNode { public: int intValue_; LinkedListNode* next_; LinkedListNode(int value) : intValue_(value), next_(nullptr) { } }; LinkedListNode* reverse(Li...
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// #include "PrototypeConfig.h" // #ifndef LINUX // #include "StdAfx.h" // #endif #include "Node.h" #include "../Action/Action.h" #include "../Processor/FunctionInterface.h" class CPingAction; class CTelnetAction; class CLoginWebAction; class CLoginAppAction; class CCheckCCUAction; CNode::CNode(void) { m_nCurrentIn...
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#ifndef OSAPI_EXCEPTIONS_HPP #define OSAPI_EXCEPTIONS_HPP #include <stdexcept> namespace osapi { class SystemError : public std::runtime_error { public: SystemError(const std::string& what_arg) : std::runtime_error(what_arg) {} private: }; } #endif
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#ifndef _DEMO_HPP #define _DEMO_HPP // Includes: #include <stdlib.h> #include <conio.h> #include <stdarg.h> #include <stdio.h> #include <windows.h> #include <windowsx.h> #include <time.h> // Libraries: //#include "H:\Lib\Immerse\Code\Core\IMR_Interface.hpp" #include "C:\Code\Engines\Lib\Immerse\Code\GeomMngr\IMR_GM_I...
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#include "std_lib_facilities.h" void print_array(ostream& os, int* a, int n) { for (int i= 0 ; i< n ; i++) os << a[i] << "\n"; } int main() { int init = 7; // 1 .fel inicializált változó int* p1 = &init; cout<<"content of p1= " << *p1 << endl; //2. cout<<"p1= " << p1 << endl; int* p2 ...
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// // Created by 53818 on 04/12/2017. // #include <Shin/ShinHalbard.hpp> #include <iostream> #include "Shin/ShinCase.hpp" #include "Shin/ShinAI.hpp" namespace ai { void ShinAI::initializeCases(Board const &board, std::deque<std::unique_ptr<ai::AICase>> &outCases, size_t round) { for (uint32_t y = 0; y < ...
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// This file was generated by ODB, object-relational mapping (ORM) // compiler for C++. // #ifndef AT60GIMBALSTATUS_ODB_HXX #define AT60GIMBALSTATUS_ODB_HXX #include <odb/version.hxx> #if (ODB_VERSION != 20400UL) #error ODB runtime version mismatch #endif #include <odb/pre.hxx> #include "at60gimbalstatus.h" #incl...
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#pragma once #include <io/InputStream.h> /** Klasse um auf einem Seicherbereich mit einem InputStream abzugehen. * * Es wird nur eine Referenz auf den Speicher gespeichert, * nicht der Speicher des Buffers kopiert. Der Speicher wird auch nicht vom * Stream verwaltet. Wenn man den Speicher nicht mehr brauc...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Assemblies/AssembledEquipment.h" #include "Interfaces/WeaponInterface.h" #include "Mallet.generated.h" /** * */ UCLASS() class QUINT_API UMallet : public UAssembledEquipment, public IWeap...
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#ifndef _SPHERE_H #define _SPHERE_H #include "shape.h" #include <vector> class Sphere : public Shape { public: Sphere(float radius=1.f, int nU=40, int nV=40); virtual ~Sphere(); void init(); void display(Shader *shader); float radius() const { return _radius; } private: GLuint _vao; GLui...
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#ifndef ECE250 #define ECE250 #include <cstdlib> #include <iostream> #include <iomanip> #include <string> #include <cmath> #include "Exception.h" /************************************************************************** * ************************************************************************ * * You don't have ...
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * ...
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// Created on: 2006-05-25 // Created by: Alexander GRIGORIEV // Copyright (c) 2006-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version ...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "services/network/public/cpp/corb/orb_impl.h" #include "base/metrics/histogram_functions.h" #include "base/strings/string_piece.h" #include "net...
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module pets; export module pets.pet; export module pets.dog;
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#include <GL/glew.h> #include <GLFW/glfw3.h> #include <iostream> const char* vertexShaderSource = "#version 330 core\n" "layout (location = 0) in vec3 aPos;\n" "void main()\n" "{\n" " ...
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