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//********************************** // Aditya Narasimhan // Project 1 CS 2413 // Spring 2019 //********************************** #include <iostream> using namespace std; class SparseRow { protected: int row; //Row# int col; //Column# int value; //We will assume that all our values will be integers public: ...
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#include "Controller.h" #include <iostream> Controller::Controller() { load_musics(); allocEnemies(); initializeEnemies(); } void Controller::load_musics() { m_backs.push_back(Resources::get().get_sprite(0)); m_backs.push_back(Resources::get().get_sprite(4)); m_backs.push_back(Resources::get().get_sprite(6)); m...
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#include<bits/stdc++.h> const int N = 2; const int M = 16; int ans[N][N][N]; int now[N][N]; int n; void solve(int op1, int op2, int op3){ int left, right; left = 1, right = ans[op1][op2][op3]; if (!op3){ std::swap(left, right); right = ans[op1][op2][1]; } while (left < right){ int mid = op3 ? left + right...
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///@file Count Univalue Subtrees ///@author zhaowei ///@date 2016.01.15 ///@version 1.0 ///@date 2016.02.26 ///@version 1.1 #include <vector> using namespace std; struct TreeNode { int val; TreeNode *left; TreeNode *right; TreeNode(int x) : val(x), left(NULL), right(NULL) {} }; class Solution_v1 { public: ///...
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#pragma once // Name: roguecompany, Version: 425 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Parameters //----------------------------------------------------...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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#pragma once #include <string> #include <sstream> #include <vector> inline std::vector<std::string> &split(const std::string &s, char delim, std::vector<std::string> &elems) { std::stringstream ss(s); std::string item; while(std::getline(ss, item, delim)) { elems.push_back(item); } return ...
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#include "objects/camera_object.hpp" CameraObject::CameraObject() { }
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/* * 20_valid_parentheses.cpp * * Author: Qi Haozhi * Copyright (c) 2015 Qi Haozhi * * You can star the project via: * https://github.com/Oh233/Algorithm_study * * You may find the solution tutorial in * http://oh233.github.io/2015/12/26/LeetCode-Report-16-20/ */ class Solution { public: bool isValid(stri...
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#include <vector> #include <iostream> int main() { std::vector<int> c{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; for (auto& i : c) { std::cout << i << " "; } std::cout << '\n'; c.erase(c.begin()); for (auto& i : c) { std::cout << i << " "; } std::cout << '\n'; c.erase(c.be...
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#pragma once #include "Texture.h" #include "Shader.h" #include "VertexArray.h" #include "VertexBuffer.h" #include "IndexBuffer.h" #define VERTEX_COUNT 64 //should be size of heightMap #define WORLD_SIZE 128.0f struct RenderData { VertexBuffer* vb; IndexBuffer* ib; }; static float barryCentric(glm::vec3 p1, glm::v...
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// // Alternate between displaying two images, fetched from a remote URL. // // This script is designed to display a pre-processed image upon a 4.2" // epaper, and is based upon the writeup located here: // // https://steve.fi/Hardware/d1-epaper/ // // To use this you'll need to: // // 1. Find a monochrome image wh...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/offline_pages/core/downloads/download_ui_adapter.h" #include <utility> #include "base/bind.h" #include "base/bind_helpers.h" #inclu...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
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#ifndef __COMPONENT_H_INCLUDED__ #define __COMPONENT_H_INCLUDED__ #include "enigma.h" /* Component is an abstract class and is the superclass of the classes 'Plugboard', 'Reflector' and 'Rotor'. ** Attributes ** - component_array: records how the component maps the alphabet onto itself. - connectio...
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//给定一个整数数组 A,以及一个整数 target 作为目标值,返回满足 i < j < k 且 A[i] + A[j] + A[k] == target 的 //元组 i, j, k 的数量。 // // 由于结果会非常大,请返回 结果除以 10^9 + 7 的余数。 // // // // 示例 1: // // 输入:A = [1,1,2,2,3,3,4,4,5,5], target = 8 //输出:20 //解释: //按值枚举(A[i],A[j],A[k]): //(1, 2, 5) 出现 8 次; //(1, 3, 4) 出现 8 次; //(2, 2, 4) 出现 2 次; //(2, 3, 3) 出现 2...
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#include "ass.ih" Ass::Ass(Ass &&tmp) : d_capacity(tmp.d_capacity), d_size(tmp.d_size), d_hashes(tmp.d_hashes) { tmp.d_size = 0; tmp.d_capacity = 0; tmp.d_hashes = 0; }
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#include "commands/SpeedTest.h" #include "Robot.h" #include "subsystems/DriveTrain.h" SpeedTest::SpeedTest(Input *input) : m_input(input), Command("SpeedTest", *static_cast< frc::Subsystem* >(Robot::m_driveTrain.get())) { } void SpeedTest::Initialize() { } void SpeedTest::Execute() { Robot::m_driveTrai...
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#include "src/builtins/builtins-array-gen.h" #include "src/builtins/builtins-bigint-gen.h" #include "src/builtins/builtins-collections-gen.h" #include "src/builtins/builtins-constructor-gen.h" #include "src/builtins/builtins-data-view-gen.h" #include "src/builtins/builtins-iterator-gen.h" #include "src/builtins/builtin...
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#include <iostream> #include "dynamic_array.h" #include "linked_list.h" #include "stack.h" #include "Queue.h" #include <ctime> int main() { srand(time(nullptr)); //// *** DYNAMIC ARRAY *** std::cout << "Dynamic Array:\n"; dynamic_array<int> intArray; // Pushes 10 random numbers between 1 & 50, then displays t...
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#ifndef __VERTEX_INFO_H_ #define __VERTEX_INFO_H_ #include <memory> #include <string> #include <iostream> #include <vector> #include "TTree.h" #include "TVector3.h" #include "TClonesArray.h" #include "FWCore/Framework/interface/Event.h" #include "DataFormats/Common/interface/Handle.h" #include "DataFormats/VertexReco/...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include <stdio.h> #include <iostream> #include <iomanip> #include <sstream> #include <fstream> #include <string> #include <vector> #include "maze.h" #include "stack6.h" int main() { //Create an object 'maze1' of type Maze; Maze maze1; maze1.coord_stack.initialize_stack(100); //Call each function. ...
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/*! @file Algorithms/PointCloud/Filter/RandomRemovalFilterComponent.H A component for radius filtering */ // //////////////////////////////////////////////////////////////////// // // The NRT iLab Neuromorphic Vision C++ Toolkit, Copyright(C) 2000-2011 // // by the University of Southern California (USC) and the i...
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#ifndef FPSCOUNT_H_ #define FPSCOUNT_H_ #define GST_PLUGIN_TYPE GstFpsCount #include <timeutil/FpsCounter.h> #include <gstPluginWrap.h> namespace gstPluginWrap { namespace details { const char* name = "fpscount"; const char* longName = "FPS counter"; const char* classification = "Generic"; const char* description ...
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/* * File: Vetorzao.cpp * Author: alexandre * * Created on October 19, 2012, 8:15 PM */ #include "Vetorzao.h" Vetorzao::Vetorzao() { } void Vetorzao::reset(string Coord) { int w; int vi=0; int term_a=0; char term[20]; for(w=0; w<SIZE; w=w+1) { while(Coord[vi]==' ') ...
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/* * Copyright 2010-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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#include <iostream> using namespace std; int main () { int n,s,nam=0; cin>>n; s=9870; while(1) { s=s+s*0.1; nam++; if(s>n) break; } cout<<nam<<endl; return 0; }
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#pragma once #include <Eigen/Core> #include <pcl/point_types.h> #include <pcl/point_cloud.h> #include <pcl/common/time.h> #include <pcl/console/print.h> #include <pcl/features/normal_3d.h> #include <pcl/features/normal_3d_omp.h> #include <pcl/features/fpfh.h> #include "pcl/features/fpfh_omp.h" #include <pcl/filters/fil...
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#ifndef __SCRIPTBIND_CCARMANIM__ #define __SCRIPTBIND_CCARMANIM__ #include "ScriptBind_CocoStudio.h" class cocos2d::extension::CCArmature; class cocos2d::extension::CCArmatureAnimation; class cocos2d::extension::CCColliderFilter; class ScriptBind_CCArmAnim:public ScriptBind_CocoStudio { public: ScriptBind_CCArmAni...
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#include <iostream> int main() { using namespace std; struct t_Pair { int a; int b; }; bool x; int y; long long int z; float a; double b; t_Pair p; cout << sizeof(x) << '\n'; cout << sizeof(int) << '\n'; cout << sizeof(z) << endl; cout << sizeof(a) << endl; cout << sizeof...
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#include <GfxMgr.h> #include <OgreEntity.h> #include <OgreCamera.h> #include <OgreViewport.h> #include <OgreSceneManager.h> #include <OgreRenderWindow.h> #include <OgreConfigFile.h> #include <OgreException.h> GfxMgr::GfxMgr(Engine* eng) : Mgr(eng) { mRoot = 0; mWindow = 0; mSceneMgr = 0; mCamera = 0; mInputMgr...
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#include "MainMenu.h" void MainMenu::Setup(){ } MainMenu::MainMenu(){ Setup(); Draw(); } MainMenu::~MainMenu(){ } void MainMenu::Update(){ if(Button::CheckForScreenPressed()){ if(settingsButton.Pressed()){ Set(MODE_SETTINGS); } if(dataLoggerButton.Pressed()){ ...
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class Solution { public: // todo: algorithm implementation };
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#include <Adafruit_GFX.h> #include <Arduino_ST7789.h> #include <SPI.h> #define Trig 2 #define Echo 3 #define TFT_DC 8 #define TFT_RST 9 #define TFT_MOSI 11 #define TFT_SCLK 13 Arduino_ST7789 tft = Arduino_ST7789(TFT_DC, TFT_RST); float cm; float temp; void setup(){ Serial.begin(9600)...
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// Copyright 2009-2016 Sandia Corporation. Under the terms // of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. // Government retains certain rights in this software. // // Copyright (c) 2009-2016, Sandia Corporation // All rights reserved. // // This file is part of the SST software package. For licens...
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//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor lice...
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#include "mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { Sleep(1000); showInformationMsg1(); showInformationMsg2(); //设置窗口名称 setWindowTitle("Tank War"); //设置窗口图标 setWindowIcon(QIcon(":/new/icon/pixs/p1tankU.png")); //设置窗口大小 setFixedS...
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/*********************************************************************************** * Gnrlで必要なデファイン * Gnrlをコンパイルするソースは、必ず本ファイルをインクルードして下さい。 * * GnrlDefine.h * (旧 GlobalDefine.h) * * 2013/06/31 Createed ***********************************************************************************/ #ifndef GNRLDEFINE_H #defin...
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//! \file //! \brief Close Out Any Open Report // %SBTTL "OUTP_FINISH" // %IDENT "V3.6a Calico" //// // Source: ../../CMC030/cmcfun/source/outp_finish.bas // Translated from Basic to C++ using btran // on Monday, January 08, 2018 at 12:38:19 // #include <iostream> #include <cstdlib> #include <cstring> #include <unistd...
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// 入门提示: // 1. 使用解决方案资源管理器窗口添加/管理文件 // 2. 使用团队资源管理器窗口连接到源代码管理 // 3. 使用输出窗口查看生成输出和其他消息 // 4. 使用错误列表窗口查看错误 // 5. 转到“项目”>“添加新项”以创建新的代码文件,或转到“项目”>“添加现有项”以将现有代码文件添加到项目 // 6. 将来,若要再次打开此项目,请转到“文件”>“打开”>“项目”并选择 .sln 文件 #include <iostream> #include <time.h> #ifndef PCH_H #define PCH_H template<class Interface> i...
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/* Hey there stalker.... █▀▀▄░░░░░░░░░░░▄▀▀█ ░█░░░▀▄░▄▄▄▄▄░▄▀░░░█ ░░▀▄░░░▀░░░░░▀░░░▄▀ ░░░░▌░▄▄░░░▄▄░▐▀▀ ░░░▐░░█▄░░░▄█░░▌▄▄▀▀▀▀█ ░░░▌▄▄▀▀░▄░▀▀▄▄▐░░░░░░█ ▄▀▀▐▀▀░▄▄▄▄▄░▀▀▌▄▄▄░░░█ █░░░▀▄░█░░░█░▄▀░░░░█▀▀▀ ░▀▄░░▀░░▀▀▀░░▀░░░▄█▀ ░░░█░░░░░░░░░░░▄▀▄░▀▄ ░░░█░░░░░░░░░▄▀█░░█░░█ ░░░█░░░░░░░░░░░█▄█░░▄▀ ░░░█░░░░░░░░░░░...
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#pragma once #include <stdio.h> #include <windows.h> #include <windowsx.h> #include <stdint.h> template<class T> inline void my_bzero(T& s) { memset(&s, 0, sizeof(s)); }
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#include "ViewCamera.h" #include "rendering/backend/Device.h" const cml::vec3f WorldUp = cml::vec3f::up; void ViewCameraData::Setup (CameraType type, cml::vec3f position, cml::quatf rotation) { this->type = type; this->position = position; this->rotation = rotation; proj_mat_dirty = true; view_mat_dirty = true;...
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#include <stdlib.h> #include <errno.h> #include <string.h> #include <stdarg.h> #include <algorithm> #include "encode.h" #include "lexer.h" #include "buffer.h" Lexer::Lexer(char* filename) { FILE* fp = fopen(filename, "r"); if(!fp) { error("Fail to open %s: %s", filename, strerror(errno)); } fil...
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//------------------------------------------------------------------------------ // preshader.cc // (C) 2007 Radon Labs GmbH //------------------------------------------------------------------------------ #include "stdneb.h" #include "coregraphics/preshader.h" #include "coregraphics/shaderinstance.h" namesp...
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/* * Copyright (c) Andre 'Espyo' Silva 2013. * The following source file belongs to the open-source project Pikifen. * Please read the included README and LICENSE files for more information. * Pikmin is copyright (c) Nintendo. * * === FILE DESCRIPTION === * Ship finite state machine logic. */ #include "ship_fs...
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#include "VertexShader.h" VertexBuffer::VertexBuffer() { } VertexBuffer::~VertexBuffer() { } void VertexBuffer::Init(VertexBufferDesc _Desc) { m_Descriptor = _Desc; RenderManager::getSingleton().CreateBuffer(*this); } void VertexBuffer::Bind() const { glBindBuffer(GL_ARRAY_BUFFER, m_VertexShader.ID); } vo...
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#include "PhysicsTools/SelectorUtils/interface/CutApplicatorWithEventContentBase.h" #include "DataFormats/EgammaCandidates/interface/GsfElectron.h" #include "DataFormats/EgammaCandidates/interface/ConversionFwd.h" #include "DataFormats/EgammaCandidates/interface/Conversion.h" #include "RecoEgamma/EgammaTools/interface/...
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#include <iostream> using namespace std; int main() { int a[5] = {1, 2, 3, 4, 5}, n = 5; for (size_t i = 0; i < n; i++) { for (size_t j = i; j < n; j++) { for (size_t k = i; k <= j; k++) cout << a[k] << ","; cout << "\n"; } } return 0; }
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/** * This file is part of WebP2P. * * WebP2P is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * WebP2P is distributed in the ...
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#include <ComponentInterface2/ScienceAPI2.h> using namespace std; #include "PlantInterface.h" using namespace Maize; //----------------------------------------------------------------------------- // Create an instance of the Plant module //-----------------------------------------------------------------------------...
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#if !defined(AFX_DLGED42PRESETS_H__064461CF_9249_4A3F_BB20_B93B3C180F1A__INCLUDED_) #define AFX_DLGED42PRESETS_H__064461CF_9249_4A3F_BB20_B93B3C180F1A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // DlgED42Presets.h : header file // #include "Equip\EquipED42.h" #include "DlgED42PresetsTab.h" ...
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#include "BTTask_Idle.h" EBTNodeResult::Type UBTTask_Idle::ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) { return EBTNodeResult::InProgress; }
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/* * Automatically Generated from Mathematica. * Mon 11 May 2020 22:28:04 GMT-04:00 */ #ifndef DR_RIGHTHIP_MEX_HH #define DR_RIGHTHIP_MEX_HH #ifdef MATLAB_MEX_FILE // No need for external definitions #else // MATLAB_MEX_FILE #include "math2mat.hpp" #include "mdefs.hpp" namespace SymExpression { void dR_Right...
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// // FMallocBinned.h // PetBuddies // // Created by void on 8/17/15. // Copyright (c) 2015 Catalyst Apps. All rights reserved. // #pragma once #include "FMemoryBase.h" #include "Core/Math/FGenericMath.h" #define MEM_TIME(st) //#define USE_LOCKFREE_DELETE #define USE_INTERNAL_LOCKS #define CA...
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#include <stdio.h> #define MAX 1010 int H, W, N; char map[MAX][MAX]; int visit[MAX][MAX]; int cheeseLocs[10][2]; int dir[][4] = {{0, 0, 1, -1}, {1, -1, 0, 0}}; struct queue { int c; int r; int t; }; queue que[MAX*MAX]; int wp, rp; void pop() {rp++;} queue front() { return que[rp]; } int empty() { retu...
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/******************************************************************************* * Copyright 2019 Intel Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.o...
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// Copyright (c) OpenMMLab. All rights reserved. #ifndef MMDEPLOY_CSRC_MMDEPLOY_APIS_CXX_MMDEPLOY_PIPELINE_HPP_ #define MMDEPLOY_CSRC_MMDEPLOY_APIS_CXX_MMDEPLOY_PIPELINE_HPP_ #include "mmdeploy/common.hpp" #include "mmdeploy/core/value.h" #include "mmdeploy/pipeline.h" namespace mmdeploy { namespace cxx { class Pi...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1806 | ...
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#include <cstdio> int main(){ long x, y; scanf("%ld %ld", &x, &y); puts((x == 0 && y == 1) || ((y > 1) && (x >= y - 1) && ((x - y) & 1)) ? "Yes" : "No"); return 0; }
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// Circle.cpp : implementation file // #include "stdafx.h" #include <iostream> #include "GLSampleDoc.h" #include "Circle.h" #include "Line.h" #include <CMath.h> using namespace std; // CCircle IMPLEMENT_SERIAL(CCircle, CGeomEntity, 1) CCircle::CCircle() { } CCircle::CCircle( CGeomPoint ptCenter, double dRadius, int...
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/********* Rui Santos Complete project details at http://randomnerdtutorials.com *********/ // Load libraries #include <WiFi.h> #include <EEPROM.h> #include "DHT.h" #include <Adafruit_Sensor.h> // Replace with your network credentials const char* ssid = "REPLACE_WITH_YOUR_SSID"; const char* password = "REPL...
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#include "EthernetNode.h++" namespace Logging { template<> OStreamLogger Logged<Nodes::EthernetBase>:: Logger("EthernetBase"); } namespace Nodes { }
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#ifndef LOGIN_H #define LOGIN_H #include <QDialog> namespace Ui{ class Login; } class InicioAdmin; class CtrlAutenticacion; class Login : public QDialog { Q_OBJECT protected: virtual void keyPressEvent(QKeyEvent *event) override; // virtual void closeEvent(QCloseEvent *event) override; public: ...
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#ifndef VNOC_MSG_ACI #define VNOC_MSG_ACI #include "BaseMessage.h" class MSG_ACI: public CMessage { public: MSG_ACI(){ //0x21 BEGIN_PARAM_LIST ADD_PARAM_LIST("RoomID") ADD_PARAM_LIST("RoomType") ADD_PARAM_LIST("RoomName") ADD_PARAM_LIST("RoomRank") ADD_PARAM_LIST("RoomState") ADD_PARAM_LIST("Room...
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/* * Copyright (c) 2020 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applica...
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#include<iostream>//dynamic array using namespace std; int main() { int n; cin>>n; int** arr=new int*[n];//create 2d array for(int i=0;i<n;i++) { int* a=new int[3];//ab uske andr array aise define krte hai for(int j=0;j<3;j++) { cin>>a[j]; } *(arr...
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#include "stdafx.h" #include "Point.h" float vectorDot(Point a, Point b) { return a.x * b.x + a.y * b.y + a.z * b.z; } Point vectorScale(float scale, Point v) { Point p; p.x = scale * v.x; p.y = scale * v.y; p.z = scale * v.z; return p; } float vectorMag(Point v) { return sqrt(pow(v.x, 2) + pow(v.y, 2) + pow(...
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// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Platform-specific code for FreeBSD goes here. For the POSIX-compatible // parts, the implementation is in platform-posix.cc. #include <pthread.h> #i...
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//implementation #include <stdio.h> #include <iostream> #include <string> #include <vector> #include <algorithm> #include <memory.h> #include <set> #include <map> #include <queue> #include <unordered_map> #define ll long long #define pii pair<int,int> using namespace std; int ans[200001]; //int use[2000...
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// // FILE NAME: CIDLib_Audio.hpp // // AUTHOR: Dean Roddey // // CREATED: 11/08/1993 // // COPYRIGHT: $_CIDLib_CopyRight_$ // // $_CIDLib_CopyRight2_$ // // DESCRIPTION: // // TAudio is a namespace that does various beeps, bonks, zings, and // honks all of which are given enumerated values. It also supports basic /...
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/** @author Kunio Kojima */ #include <iostream> #include <sstream> #include <unistd.h> #include <cnoid/Plugin> #include <cnoid/ItemTreeView> #include <cnoid/BodyItem> #include <cnoid/WorldItem> #include <cnoid/ToolBar> #include <boost/bind.hpp> #include <cnoid/MessageView> #include <cnoid/Archive> #include <cnoid...
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#include "bee.h" #include <peconv.h> BEE_TYPE check_type(BYTE *buf, size_t buf_size) { if (memcmp(buf, &MAGIC2, sizeof(MAGIC2)) == 0) { return BEE_SCRAMBLED2; } if (memcmp(buf, &MAGIC1, sizeof(MAGIC1)) == 0) { return BEE_SCRAMBLED1; } if (memcmp(buf, &NS_MAGIC, sizeof(NS_MAGIC)) == 0) { return BEE_NS_FORMAT...
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#include <SFML/Graphics.hpp> #include <chrono> #include <math.h> #include <vector> #include <list> #include <memory> #include <random> struct Constants { const static int Width = 1200; const static int Height = 800; constexpr static float deg_to_rad = 0.017453f; }; int my_random() { std::default_rand...
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#include "GUIRenderer.hpp" #include "../game/Game.hpp" #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_STANDARD_VARARGS #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_IMPLEMENTATION ...
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#include "PhysicsEngineApp.h" #include "Texture.h" #include "Font.h" #include "Input.h" #include <Gizmos.h> #include <glm/glm.hpp> #include <glm/ext.hpp> #include "Sphere.h" PhysicsEngineApp::PhysicsEngineApp() { } PhysicsEngineApp::~PhysicsEngineApp() { } bool PhysicsEngineApp::startup() { aie::Gizmos::create(2...
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#include<iostream> #include<stdio.h> #include<stdlib.h> #include "Params.h" #include<opencv2\opencv.hpp> using namespace cv; void thresholds(Mat imgin, Mat imgout, uchar thresh, int type) { int i, j; for (i = 0; i < imgin.rows; i++) { for (j = 0; j < imgin.cols; j++) { switch (type) { case 2: if (i...
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// This file was automatically generated on Sun Jul 25 11:47:49 GMTDT 2004, // by libs/config/tools/generate // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.b...
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vector<long> mul(vector<long> m1, vector<long> m2){ vector<long> ans(4); for(int i=0; i<=3; i++){ m1[i] %= 1000000007; m2[i] %= 1000000007; } ans[0] = ( (m2[0]*m1[0])%1000000007 + (m2[2]*m1[1])%1000000007 )%1000000007; ans[1] = ( (m2[1]*m1[0])%1000000007 + (m2[3]*m1[1])%1000000007 )%...
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namespace glm { // -- Constructors -- # if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE template<typename T, qualifier Q> GLM_FUNC_QUALIFIER GLM_CONSTEXPR mat<4, 3, T, Q>::mat() # if GLM_CONFIG_CTOR_INIT == GLM_CTOR_INITIALIZER_LIST : value{col_type(1, 0, 0), col_type(0, 1, 0),...
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#ifndef RAYTRACER_H_ #define RAYTRACER_H_ #include "renderer/raytracer/ARayTracer.h" #include "scene/Scene.h" #include "util/Colour.h" #include "renderer/Ray.h" #include "renderer/HitInfo.h" class RayTracer: public ARayTracer { public: RayTracer(const Scene & scene):ARayTracer(scene){ } virtual ~RayTracer(){ } ...
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#include "main.h" long Get_timestamp_ms(void) { struct timespec tspec = { 0 , 0 }; clock_gettime(CLOCK_REALTIME, &tspec); return (((long) ((round(tspec.tv_nsec / 1.0e6)) + tspec.tv_sec * 1000)) & 0xffff); } /*----------------------------------------------------------------------------*/ #define POLL_FDS_A...
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#include <iostream> #include <GLFW/glfw3.h> int main() { GLFWwindow* window; if (!glfwInit()) { return -1; } window = glfwCreateWindow(640, 480, "triangle", nullptr, nullptr); if (!window) { glfwTerminate(); return -1; } glfwMakeContextCurrent(window); while(!glfwWindowShouldClose(win...
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/* * Copyright Deeplabel, used with permission of the author * Author: Josh Veitch-Michaelis (jveitch@i3drobotics.com) */ #ifndef DETECTOROPENCV_H #define DETECTOROPENCV_H #include<iostream> #include<fstream> #include<string> #include<vector> #include<opencv2/opencv.hpp> #include<opencv2/core/ocl.hpp> #include<opencv...
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#include <LiquidCrystal.h> LiquidCrystal lcd(12, 11, 6, 4, 3, 2); //re,en,d4-7 void setup() { Serial.begin(9600); lcd.begin(16, 2); lcd.print("Type: ");; } void loop() { // put your main code here, to run repeatedly: if(Serial.available()) { lcd.clear(); String str=Serial.readString(); lcd.setCursor(0,...
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/* * \copyright Copyright 2014 Xiang Zhang All Rights Reserved. * \license @{ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * ...
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// This file is part of the `Selene` library. // Copyright 2017-2018 Michael Hofmann (https://github.com/kmhofmann). // Distributed under MIT license. See accompanying LICENSE file in the top-level directory. #ifndef SELENE_IMG_IMPL_JPEG_COMMON_HPP #define SELENE_IMG_IMPL_JPEG_COMMON_HPP #if defined(SELENE_WITH_LIBJP...
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//http://oj.leetcode.com/problems/merge-intervals/ //Given a collection of intervals, merge all overlapping intervals. //For example, //Given[1, 3], [2, 6], [8, 10], [15, 18], //return[1, 6], [8, 10], [15, 18]. #include<vector> #include<iostream> #include <algorithm> using namespace std; //* Definition for an inte...
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#include "node.hpp" Node::Node() { // } Node::Node(int p1, int p2, float mass, float time, vector<float> impulse) { //colliders = minmax(p1, p2); colliders = {p1, p2}; restitutionTime = time; this->impulse = impulse; particles.insert({p1, p2}); this->mass = mass; } Node::~N...
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// Copyright Benoit Blanchon 2014-2016 // MIT License // // Arduino JSON library // https://github.com/bblanchon/ArduinoJson // If you like this project, please add a star! #pragma once #include "Configuration.hpp" #include "JsonVariantBase.hpp" #ifdef _MSC_VER #pragma warning(push) #pragma warning(disable : 4522) #...
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// // Created by mehdi on 11/9/18. // #include "Crankshaft.h"
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#include "../include/Card.h" #include "../include/cardTypes.h" #include "../include/cardUtils.h" #include <iostream> #include <string> using namespace std; Card::Card( string cardName, string cardDescription, string cardID, string cardReleased, string deckLimit, string cardRarity, str...
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#ifndef __MAPVALIDITY_HH__ #define __MAPVALIDITY_HH__ #include <vector> #include <sstream> #include <iostream> #include <iomanip> #include <string> #include <fstream> #include <algorithm> #include "errorWindow.hh" #define MAXOBJ 22 namespace GameMap { bool isValidMap(const std::string &file, int nbPlayers); }...
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#include "stdafx.h" #include <iostream> #include "windows.h" #include "menus.h" #include "mainLoops.h" #include "KeyboardSim.h" //void FindCursorPos(); int main (){ menus newMenu; newMenu.loadPresetVariables(); newMenu.menuLogic(); } //This is just a tool to help get x y cords //void FindCursorPos(){ // POINT p...
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#ifndef NYLA_LEXER_H #define NYLA_LEXER_H #include "source.h" #include "log.h" #include "tokens.h" namespace nyla { class lexer { public: lexer(nyla::source& source, nyla::log& log) : m_source(source), m_log(log) {} // Obtains the next token by // analyzing the current source. nyla::token next_token()...
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// // Created by Maria Jose Linares on 2019-07-04. // #ifndef PROYECTOFINALPOO_HOTEL_H #define PROYECTOFINALPOO_HOTEL_H #include "Objeto.h" #include "Tipos.h" class Hotel: public Objeto{ TipoEntero Estrellas; TipoString Disponibilidad; public: Hotel(){}; Hotel(const TipoString& nombre, TipoCaracte...
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#pragma once // includes #include <AK/Format.h> #include <AK/Types.h> class VirtualAddress { public: VirtualAddress() = default; explicit VirtualAddress(FlatPtr address) : m_address(address) { } explicit VirtualAddress(const void* address) : m_address((FlatPtr)address) { }...
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#include "MapboxDataSource.h" #include "Modules/ModuleManager.h" #include "IImageWrapper.h" #include "IImageWrapperModule.h" #include "Interfaces/IHttpResponse.h" #include "HttpModule.h" #include "ImageUtils.h" #include "GDALHelpers.h" #include "LandscapeConstraints.h" namespace { float long2tilexf(double lon, int z)...
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// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/controls/button/button.h" #include "base/strings/utf_string_conversions.h" #include "ui/accessibility/ax_node_data.h" namespace v...
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