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#include <iostream> #include <algorithm> using namespace std; int L, C; char arr[16]; char pick[16]; bool isCollection(char ch) { if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u') return true; return false; } void makePassword(int depth, int cnt, int collectionCnt, int consonantCnt) { if (cnt =...
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/* * Copyright 2023 Sergey Khabarov, sergeykhbr@gmail.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include "scene.h" #include "figures/rectfigure.h" #include "figures/rhombfigure.h" #include <QGraphicsSceneMouseEvent> Scene::Scene(QObject *parent) : QGraphicsScene(parent), m_figureType(None) { } void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event) { if (None == m_figureType) return; QGraphicsItem *i...
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#ifndef VIPERFISH_STATS_WINDOW_HPP #define VIPERFISH_STATS_WINDOW_HPP #include <viperfish_window.hpp> namespace Vf { class FloatStat { public: FloatStat(int max_samples = 100, float metric_low = FLT_MIN, float metric_high = FLT_MAX); void push(float value); inline void push(double value) { push((float)value);...
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//#define _ContinuesSquenceWithSum_ #ifdef _ContinuesSquenceWithSum_ #include<iostream> using namespace std; void PrintContinuousSequence(int small, int big); void FindContinuousSequence(int sum); int main() { int sum = 1; while (sum) { cout << "输入一个正数:" << endl; cin >> sum; FindContinuousSequence(sum); } r...
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#include "lib.hpp" #include <iostream> #include <vector> #include <boost/property_tree/ptree.hpp> #include <boost/property_tree/json_parser.hpp> #include <boost/foreach.hpp> #include <boost/optional.hpp> namespace tomgro{ //PRIVATE FUNCTION private std::vector<std::string> split(std::string& input, char delimiter...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/offline_pages/core/background/pending_state_updater.h" #include "components/offline_items_collection/core/pending_state.h" #include ...
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#include <iostream> #include <algorithm> using namespace std; const int e = 1e9; int main(void){ int n, m; cin>>n>>m; long long count = 0L; int one = 1; if(n == 1 && m == 1){cout << one << endl;} else if(n == 1 && m > 1){cout << m-2 << endl;} else if(m == 1 && n > 1){cout << n-2 << endl;} else{ ...
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// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include "AssetImporter.h"...
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#include <cmath> #include "app.h" #include "tile.h" #include "map.h" #include "draw.h" #include "gameworld.h" #include "gamewindow.h" int main(int argc, char* argv[]) { App::Init(); App::Cycle(); App::Close(); /*int WINDOW_WIDTH = (32 * TILE_SIZE) + TILE_SIZE; int WINDOW_HEIGHT = WINDOW_WIDTH; GameWindow* game...
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#ifndef _PREDICT_H_ #define _PREDICT_H_ #include<vector> #include<opencv2\opencv.hpp> //实现特征提取并预测的函数 /* *输入 resultpath 结果路径 *输入 vvM 二维字块数组 *返回值 0,代表正常 */ int predict(const char* resultpath, const std::vector<std::vector<cv::Mat>>& vvM); /* *输入 vvM 二维字块数组 *输出 vvi 根据vvM字块预测的结果(汉字在字典的标号,用int 类型表示),二维数组 *返回值 0,代表正常 ...
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//===-- Interpreter.h - Abstract Execution Engine Interface -----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include "ArcChordPieWidget.h" #include "ui_ArcChordPieWidget.h" #include <QPainter> ArcChordPieWidget::ArcChordPieWidget(QWidget *parent) : QWidget(parent), ui(new Ui::ArcChordPieWidget) { ui->setupUi(this); } ArcChordPieWidget::~ArcChordPieWidget() { delete ui; } void ArcChordPieWidget::paintEvent(QPaintEv...
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/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2012 Wim Vriend (Developing)...
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#include<bits/stdc++.h> using namespace std; typedef long long ll; int main(){ int n; scanf("%d",&n); map<int,int>mp; int cnt=0; vector<int>vc; int arr[n+1]; for(int i=0;i<n;i++){ scanf("%d",&arr[i]); mp[arr[i]]++; } for(int i=0;i<n;i++){ mp[arr[i]]--; ...
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/* * Copyright (c) 2017-2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * ri...
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#include "Initializator.h" float Initializator::He_ini(unsigned numberInputs) { return 2.0f / numberInputs; } float Initializator::Xavier_ini(unsigned numberInputs, unsigned numberOutput) { return 1.0f/(numberInputs+numberOutput); }
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "Engine/TriggerVolume.h" #include "OpenDoor.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class BUILDINGESCAPE_API UOpe...
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#ifndef PAUSESCREEN_H_ #define PAUSESCREEN_H_ #include "AllIncludes.h" class PauseScreen:public Screen, public IDrawable { private: struct MenuItems { Screen* _ptrScreen; char* title; }; static const bool is2D = true; static const int SIZE = 4; int select_index ; SaveAndLoad *s; MenuItems menuItemsArray[S...
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#include<iostream> #include<vector> #include<algorithm> #include<string.h> #include<queue> using namespace std; int in[1002]; int main() { int N; scanf("%d",&N); vector<int> arr(N+1); vector<int> topol[N+1]; for(int i=1;i<=N;i++){ scanf("%d",&arr[i]); while(1){ int a; scanf("%d",&a); if(a==-1) ...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_GPU_V4L2_V4L2_IMAGE_PROCESSOR_H_ #define MEDIA_GPU_V4L2_V4L2_IMAGE_PROCESSOR_H_ #include <stddef.h> #include <stdint.h> #include <memory> ...
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#include "SelfClub.h" #include "Tools.h" #include "Util.h" #include "GlobalUserData.h" #include "HttpSprite.h" #include "external/ConvertUTF/ConvertUTF.h" #include "GameHall.h" #include "GameFrame.h" #include "FrameSpriteButton.h" #include "FrameSprite.h" #include "GrabTouch.h" #include "EditFamilyRole.h" #include "F...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | ...
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import <iostream>; int main() { std::cout << "Hello World!" << std::endl; return 0; }
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//wbdb.cpp #include "std.h" #define DBNAME TEXT("member1") #define ID TEXT("wb30") #define PW TEXT("1234") SQLHSTMT hStmt; SQLHENV hEnv; SQLHDBC hDbc; BOOL wbdb_DBConnect() { // 연결 설정을 위한 변수들 SQLRETURN Ret; // 1, 환경 핸들을 할당하고 버전 속성을 설정한다.(p1741) if (SQLAllocHandle(SQL_HANDLE_ENV, SQL_NULL_HANDLE, &hEnv) !...
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/* ----------------------------------------------------------------------------------------------- Copyright (C) 2013 Henry van Merode. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the ...
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#pragma once #include "define.h" #include "Texture.h" #include "Animation.h" #include "DeviceManager.h" #include "AnimationManager.h" #include "Sound.h" class GameObject { protected: int _id; // Chia Id de phan biet cac the loai game obj :))) int _idType; // Static obj : land, pillar, rope, .. bool _isStaticO...
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//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE...
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#include <iostream> #include <cmath> #include <vector> #include <algorithm> using namespace std; #define rep(i, a, b) for (int i = (a); i < (b); i++) #define sz(x) ((int) x.size()) #define all(x) x.begin(), x.end() using ll = long long; const int MAXN = 2e5+5; int N; struct Point { int x, y; double comp; }; P...
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#ifndef BEHAVIAC_BASE_TIMER_H_ #define BEHAVIAC_BASE_TIMER_H_ #include "config.h" namespace behaviac { // Forward declaration struct TimerInformation; BEHAVIAC_API const TimerInformation& GetTimerInformation(); struct TimerInformation { int64_t cpuFrequency; int64_...
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/*Exercise 5.2: What is a block? When might you might use a block?*/ /*A compound statement, usually referred to as a block, is a (possibly empty) sequence of statements and declarations surrounded by a pair of curly braces.*/ /*Compound statements are used when the language requires a single statement but the logic o...
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// Tencent is pleased to support the open source community by making GAutomator available. // Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. // Licensed under the MIT License (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the ...
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// Simulator.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include <fstream> #include <iostream> #include <boost/property_tree/ptree.hpp> #include <boost/property_tree/json_parser.hpp> #include "Simulation.h" int main(int argc, char** argv) { if (argc < 2) { ...
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/*Em alto mar, você avista uma criatura gigante rara com tentáculos, mas devido a pouca visibilidade por causa da água, você não consegue identificar se é um polvo ou uma lula. Para isso, você decide utilizar a câmera de raios-X do seu computador de bordo para visualizar. Se a metade dos tentáculos for um número impa...
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/* * IpUtils.cpp * * Created on: 16 août 2013 * Author: Erwin */ #include <sstream> using namespace std; #include "util/IpUtils.h" namespace JktUtils { IpUtils::IpUtils() { } IpUtils::~IpUtils() { } string IpUtils::translateIp(IPaddress address) { stringstream str; Uint8* ad...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/services/gcm/gcm_profile_service.h" #include <vector> #include "base/bind.h" #include "base/bind_helpers.h" #include "base/call...
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#include "Precompiled.hpp" #include "Logger/Logger.hpp" #include "Logger/Output.hpp" #include "Logger/Sink.hpp" namespace { // Default logger sink. Logger::Sink sink; // Default logger outputs. Logger::FileOutput fileOutput; Logger::ConsoleOutput consoleOutput; Logger::DebuggerOutput debuggerO...
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/*============================================================================= Copyright (c) 2011 Eric Niebler Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==========================================...
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/******************************************************************************** ** Form generated from reading UI file 'InfernalEditor.ui' ** ** Created by: Qt User Interface Compiler version 5.7.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ************************************...
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#include "../test.h" int main() { // just run the generic test return run_test<implementation::parallel_recursive>(); }
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////////////////////////////////////////////////////////////////////////////////////////// // summary : Communicaiton Packet Define // // file : Packet.cpp // // Description : use for pc and fpga communicaiton // // lib : none // // // //========...
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#ifndef _IDLIST_H_ #define _IDLIST_H_ #include "ID.h" class idList:public Tokenizer { public: string strID,gnext; idList(){ gnext=""; }; ID id; int curToken; string idValue; void parseIDListForDS(); void parseIDListForSS(); void printIDList(); void readInput(); void writeOutput(); }; #endif
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#include "capTouch.h" #include "ledDriver.h" #include "halDriver.h" //#include "limitSwitch.h" #include "lidMotor.h" //#include "utils.h" #include "ledStrip.h" #include "ledStripDriver.h" #include "timer.h" extern "C" { #include "Board_LED.h" // ::Board Support:LED } //extern CLimSwComp Opened_Limit;...
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// // main.cpp // CPlusPlusTest // // Created by huangzhao on 2018/4/16. // Copyright © 2018年 huangzhao. All rights reserved. // #include <iostream> #include <string> #include <unistd.h> #include "headset.h" //加法器,读取输入,并且相加,输出 int my_getline(char* line, int max_size) { int c; int len = 0; while( (c = ...
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/*!*************************************************************************************** \file SceneManipulatorInterface.hpp \author Aaron Damyen \date 7/31/18 \copyright All content � 2018-2019 DigiPen (USA) Corporation, all rights reserved. \par Project: Boomerang \brief ********************...
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#include "pixaccess.h" float (*getPixPointer(int imv_type))(void*, size_t) { switch(imv_type) { case IMV_CHAR: return &getPix<char>; case IMV_UCHAR: return &getPix<unsigned char>; case IMV_SHORT: return &getPix<short>; case IMV_USHORT: ...
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// Author: Bjarki Ágúst Guðmundsson #include <algorithm> #include <bitset> #include <cassert> #include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> #include <ctime> #include <fstream> #include <iomanip> #include <iostream> #include <list> #include <map> #include <queue> #include <set> #include <sstr...
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// Generated by Haxe 4.1.5 #include <hxcpp.h> #ifndef INCLUDED_flixel_text_FlxTextFormat #include <flixel/text/FlxTextFormat.h> #endif #ifndef INCLUDED_openfl_text_TextFormat #include <openfl/text/TextFormat.h> #endif HX_DEFINE_STACK_FRAME(_hx_pos_a69907c6a733237a_1097_new,"flixel.text.FlxTextFormat","new",0x67be2279...
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/* AK_47*/ #include<iostream> #include<stdio.h> #include<list> #include<vector> #include<map> #include<algorithm> #include<set> using namespace std; #define S(x) scanf("%d",&x) #define pb(x) push_back(x) #define V(x) vector<x> #define F(i,a,n) for(int i=(a);i<(n);++i) #define REP(i,a,n) for(i=(a);i<(n);...
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#include "laneDetect.h" #include "opencv2/core/core.hpp" #include "opencv2/imgproc/imgproc.hpp" #include "opencv2/highgui/highgui.hpp" #include <stdio.h> #include <algorithm> #include <math.h> #include <stdlib.h> #include <unistd.h> #include <raspicam/raspicam_cv.h> using namespace cv; using namespace std; using na...
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/* Nama: Mohammad Dhikri npm: 140810180075 tanggal pembuatan: 26 Februari 2019 Deskripsi: Convert celcius to fahrenheit Kelas: A */ #include <iostream> #include <string.h> using namespace std; struct Theater{ int room; char seat[3]; char movieTitle[30]; }; main(){ Theater thr; thr.room=7; strcpy(thr.seat,"J9"); ...
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/* File: main.cpp Description: cpp file Author: Marianna delrio Email: mariand3224@student.vvvc.edu Date of creation: */ #include<iostream> #include<vector> #include "transaction.h" #include "transactionlog.h" int main() { Transaction bank; bank.read(); bank.print(); return 0; }
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#include "catch.hpp" #include "EditDistance.hpp" TEST_CASE("Edit Distance") { EditDistance s; SECTION("Normal tests") { REQUIRE(s.minDistance("test", "fast") == 2); REQUIRE(s.minDistance("distance", "distance") == 0); } }
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/** * Define a data structure to read a file, retrieving the data * line by line and breaking the line string into words that are * separated by spaces. * * @author jzhang - created on Jun 26, 2004 */ #include "FileReader.h" FileReader::FileReader (char* filename) { fid = fopen (filename, "r") ; if (!fid) { ...
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#ifndef TEN_THREAD_GUARD_HH #define TEN_THREAD_GUARD_HH #include <thread> #include <system_error> namespace ten { //! wrapper that calls join on joinable threads in the destructor class thread_guard { private: std::thread _thread; public: template <class... Args> thread_guard(Args&&... args) : _thread{st...
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// Copyright (c) 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/autofill/core/browser/ui/card_unmask_prompt_controller_impl.h" #include <stddef.h> #include <memory> #include "base/bind.h" #i...
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// Fig 18.9: Converting to C-style strings. #include <iostream> #include <string> using namespace std; int main() { string string1("STRINGS"); // string constructor with char* arg const char *ptr1 = 0; // initialize *ptr1 int length = string1.length(); char *ptr2 = new char[length + 1]; // including n...
[ "dante.a.sanchez@gmail.com" ]
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#include "stdafx.h" #include "ai_monster_bones.h" //**************************************************************************************************** // class bonesBone //**************************************************************************************************** void bonesBone::Set(CBoneInstance *b...
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/** * Adobe Experience Manager OSGI config (AEM) API * Swagger AEM OSGI is an OpenAPI specification for Adobe Experience Manager (AEM) OSGI Configurations API * * OpenAPI spec version: 1.0.0-pre.0 * Contact: opensource@shinesolutions.com * * NOTE: This class is auto generated by OpenAPI-Generator 3.2.1-SNAPSHOT....
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// Copyright (c) 2017 GitHub, Inc. // Use of this source code is governed by the MIT license that can be // found in the LICENSE file. #ifndef ATOM_BROWSER_IO_THREAD_H_ #define ATOM_BROWSER_IO_THREAD_H_ #include <memory> #include <set> #include "atom/browser/net/system_network_context_manager.h" #include "base/macro...
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#include <cstdio> int read(){ int res=0,c; do c=getchar(); while(c<'0'||c>'9'); while('0'<=c&&c<='9'){ res=res*10+c-'0'; c=getchar(); } return res; } int v[61],p[61],q[61],child[61][2]={},dp[61][3201]={}; void buy(int x,int v,int w){ if(dp[x][v]<w)dp[x][v]=w; } void move(int x,int v,int add,in...
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// 2016, Maciej Witkowiak <mwitkowiak@gmail.com> // support for C64/128 joystick: // 4-way control+1 fire button // potx/y lines are connected but not handled // DB9 joystick cable (front, looking at holes) // 54321 // 9876 // DB9 joystick port (front, looking at pins) // 12345 // 6789 // joystick 1 // 15 -> joyst...
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#include<iostream> using namespace std; int main() { int i,j,k,n=5; for(i=-n;i<=n;i++) { k=i; if(k<0) { k = k * -1; } for(j=0;j<=n;j++) { if (k<=j) { cout<<"*"; } } cout<<"\n"; ...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <memory> #include <utility> #include <vector> #include "device/fido/cros/authenticator.h" #include "base/bind.h" #include "base/strings/string_...
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#pragma once #include "nethandlers.h" namespace NetMsg { struct SVC_SetView { uint16_t entIndex; }; } DECLARE_NET_HANDLERS(SVC_SetView);
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// Test blur operations. // --------------------------------------------------------------------------- // Copyright (C) 2018, Cogwheel. See AUTHORS.txt for authors // // This program is open source and distributed under the New BSD License. See // LICENSE.txt for more detail. // ---------------------------------------...
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#include <stdio.h> int main() { int num = 0, cnt = 0; FILE *word; word = fopen ("E:\\Programming\\C++\\Lab 4\\word.txt","a"); printf("\nEnter a number "); scanf("%d",&num); cnt++; while (num != -1 && cnt < 7) { printf("\nEnter a number ...
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#ifndef _ADVISOR_HPP #define _ADVISOR_HPP #include "binconf.hpp" #include "filetools.hpp" // One specific advice point. class advice { public: binconf bc; bin_int suggestion; bool match(const binconf* other) const { return binconf_equal(&bc, other); } }; class advisor { private: std::vec...
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// demo: CAN-BUS Shield, receive data #include "mcp_can.h" #include <SPI.h> #include <stdio.h> #include <string.h> #define INT8U unsigned char #define DEVICE_ADDRESS 0x00000020 #define BLOCK 0xFFFFFFFF #define ACCEPT_ALL 0x00000000 #define NUM_CHANNELS 8 #define RECEIVED 0xFF // Used to request Data from a sensor ...
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internal Gui init_game_gui(GameAssets & assets) { Gui gui = {}; return gui; } bool32 do_gui(Game * game, PlatformInput * input) { local_persist bool demoWindowVisible = false; bool32 keepScene = true; if (ImGui::Begin("Main Editor")) { using namespace ImGui; if(Button("Exit to Main Menu")) { Op...
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#include <iostream> double linear_functions(int a1, int b1, int a2, int b2){ double result; if(a1 == 0 || a2 == 0){ std::cout << "No solution to given numbers" << std::endl; }else{ result = ((b1 * (-1)) + b2) / (a1 + (a2 * (-1))); } return result; } int main(){ int a1, b1, a2, ...
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/*************************************** Last in, first out, singly linked list queue Copyright (c) 1995-2023 by Rebecca Ann Heineman <becky@burgerbecky.com> It is released under an MIT Open Source license. Please see LICENSE for license details. Yes, you can use it in a commercial title without paying anything...
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/* * Copyright (C) 2020 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions a...
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#ifndef HAL_UGV_VELOCITY_H #define HAL_UGV_VELOCITY_H // Base controller type #include <hal_ugv/control/Controller.h> // Messages used by this controller #include <hal_ugv/Velocity.h> namespace hal { namespace ugv { //! A ugv Emergency controller /*! A more elaborate class descripti...
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/*################################################################################ ## ## Copyright (C) 2016-2020 Keith O'Hara ## ## This file is part of the OptimLib C++ library. ## ## Licensed under the Apache License, Version 2.0 (the "License"); ## you may not use this file except in compliance...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: modules/map/proto/map_junction.proto #ifndef GOOGLE_PROTOBUF_INCLUDED_modules_2fmap_2fproto_2fmap_5fjunction_2eproto #define GOOGLE_PROTOBUF_INCLUDED_modules_2fmap_2fproto_2fmap_5fjunction_2eproto #include <limits> #include <string> #include <goo...
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#include <cstdlib> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <iostream> #include <sstream> #include <stdexcept> #include <vector> #include <math.h> #include <cmath> #include <sys/signal.h> #include <sys/types.h> #include <sys/time.h> #include <bluetooth/bluetooth.h> #include <bluetooth/l2cap...
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// modulenaam: MLT-BT05 // wachtwoord om te verbinden: 123456789 // ik denk RX nog naar 3.3V brengen, // VCC --> 5V // GND --> GND // bRX --> 3 // bTX --> 2 #define softserial const int LED = 13; const int LED_ext = A0; #ifdef softserial #include <SoftwareSerial.h> const int BTRX = 2; // 2 const int BTTX = ...
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// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_EXTENSIONS_EXTENSION_WEBSTORE_PRIVATE_API_H_ #define CHROME_BROWSER_EXTENSIONS_EXTENSION_WEBSTORE_PRIVATE_API_H_ #pragma once ...
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/********************************************************************** * * Copyright (c) 2012-2017 Barbara Geller * Copyright (C) 2015 The Qt Company Ltd. * * You may use this file under the terms of the 2-Clause BSD license * provided with KitchenSink or available at: * * https://opensource.org/licenses/BSD-2-Clause ...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/display/manager/display_util.h" #include <stddef.h> #include <algorithm> #include <array> #include <cmath> #include "base/logging.h" #inclu...
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#include "MoEoTechnique.h" MO_NAMESPACE_BEGIN #define MO_3D_BONE_MAXCNT 20 //============================================================ // <T>顶点代码。</T> //============================================================ static TCharC* SourceVertexShader = "uniform mat4 vc_mvp_matrix; \n" "uniform mat4 vc_bo...
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#include <iostream> using namespace std; enum class verticalDirection { FORWARD, BACKWARD , REST }; enum class turnDirection {LEFT,RIGHT,REST}; enum class fireDirection {LEFT,RIGHT,LEFTRIGHT, NONE}; int main() { cout << "Hello World!" << endl; return 0; }
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_ARC_ARC_BROWSER_CONTEXT_KEYED_SERVICE_FACTORY_BASE_H_ #define COMPONENTS_ARC_ARC_BROWSER_CONTEXT_KEYED_SERVICE_FACTORY_BASE_H_ #includ...
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#include <ATen/cpp_custom_type_hack.h> #include <ATen/record_function.h> #include <ATen/ThreadLocalState.h> #include <torch/csrc/jit/runtime/custom_operator.h> namespace caffe2 { // Required for cpp_custom_type_hack to work // NOLINTNEXTLINE(bugprone-exception-escape) CAFFE_KNOWN_TYPE(at::RecordFunction); } // namesp...
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#pragma once #include <string> class Texture; class TextElement { public: TextElement(std::string message, int x = 0, int y = 0); void SetText(std::string message); int GetWidth(); int GetHeight(); void Render(); ~TextElement(); void SetX(int x); void SetY(int y); private: std::string message; Texture* textur...
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#include <iostream> #include <cstdio> #include <cstring> using namespace std; int main() { int n; char s[1100]; while (1) { if (scanf("%s", s) == EOF ) break; int i = 0; while (s[i] >= s[i + 1] && i < strlen(s) - 1) { i++...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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// stdafx.cpp: plik Ÿródłowy , który zawiera tylko standardowe zawarcia // tictacsfml.pch będzie wstępnie skompilowanym nagłówkiem // stdafx.obj będzie zawierać informacje typu wstępnie skompilowanego #include "stdafx.h" // TODO: odwołaj się do dowolnych dodatkowych nagłówków, których potrzebujesz w pliku STDAFX.H //...
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#ifndef __PRIMARYVOLUMEDESCRIPTOR_H__ #define __PRIMARYVOLUMEDESCRIPTOR_H__ /* * This class implements the Primary Volume Descriptor for a CD volume. * It follows the format given in ISO 9660 Section 8.4. It uses a number * of subtypes to deal with other pieces. * * This code is not fully tested yet and should ...
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// This file is distributed under a BSD license. See LICENSE.txt for details. #include "shadercodegen.hpp" #include "_startdx.hpp" /****************************************************************************/ // Control structure state struct sShaderCodeGen::Control { sBool Exec; // execute instrs yes/no ...
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// Hi, I'm Yanzhan. For more algothmic problems, visit my Youtube Channel (Yanzhan Yang's Youtube Channel) : https://www.youtube.com/channel/UCDkz-__gl3frqLexukpG0DA?view_as=subscriber or my Twitter Account (Yanzhan Yang's Twitter) : https://twitter.com/YangYanzhan or my GitHub HomePage (Yanzhan Yang's GitHub HomePage)...
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//--------------------------------------------------------------------------- #ifndef VTBuscaProtH #define VTBuscaProtH //--------------------------------------------------------------------------- #include <Classes.hpp> //--------------------------------------------------------------------------- class VTApl; class VT...
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/* * Problem Statement: https://codeforces.com/problemset/problem/230/A * Author: ganpa */ #include <algorithm> #include <array> #include <cassert> #include <cmath> #include <cstdio> #include <cstring> #include <deque> #include <iomanip> #include <iostream> #include <map> #include <numeric> #include <queue> #include...
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#include "Framework.h" #include "Model.h" #include "ModelBone.h" #include "ModelMesh.h" Model::Model() { } Model::~Model() { for (Material* material : materials) SAFE_DELETE(material); for (ModelBone* bone : bones) SAFE_DELETE(bone); for (ModelMesh* mesh : meshes) SAFE_DELETE(mesh); } inline Material * M...
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#include "Goalies.h" #include <QHBoxLayout> #include <QVBoxLayout> #include <QLabel> #include "MiamiAllAccessHockey.h" Goalies::Goalies(HockeyGame* game) { this->game=game; QHBoxLayout* myLayout = new QHBoxLayout(); QVBoxLayout* away = new QVBoxLayout(); away->addWidget(new QLabel(MiamiAllAccessHockey:...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "il...
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