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/**************************************************************************** ** Meta object code from reading C++ file 'mainwindow.h' ** ** Created by: The Qt Meta Object Compiler version 68 (Qt 6.1.2) ** ** WARNING! All changes made in this file will be lost! ****************************************************...
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// Copyright Kyle Taylor Lange #pragma once #include "SpecificPickup.h" #include "DroppedPickup.generated.h" /** * CAN PROBABLY DELETE THIS CLASS LATER (parent class has lifespan functionality), BUT LET'S KEEP IT FOR NOW. */ UCLASS() class LASTIM_API ADroppedPickup : public ASpecificPickup { GENERATED_BODY() pu...
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#include <vector> #include <algorithm> using namespace std; vector<vector<int>> fill_square(vector<vector<int>>& arr) { int rows = arr.size(); int cols = arr[0].size(); int size = max(rows, cols); vector<vector<int>> result(size, vector<int>(size, 0)); if (rows < size) { for (int i = 0; i ...
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/* BasicTextReader.h * * Author : Alexander J. Yee * Date Created : 01/14/2018 * Last Modified : 03/20/2018 * * This reader uses raw (unbuffered) I/O. * * The advantages of raw disk I/O are: * - Faster for bulk transfers because it eliminates the OS memcpy(). * ...
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#include <iostream> using namespace std; class Point { double x, y; public: void SetPoint(double x = 0, double y = 0) { this->x = x, this->y = y; } double GetX() const {return x;} double GetY() const {return y;} void Move(double xOff, double yOff) { x += xOff, y += yOff; } }; class Rectangle: public Point { ...
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#include "gtest/gtest.h" #include <ccinfra/sched/ThreadData.h> namespace { struct ThreadInfo { static unsigned int getCurrentId() { return index; } static void setCurrentId(unsigned int id) { index = id; } const static unsigned i...
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// strtype1.cpp -- using the C++ string class #include <iostream> #include <string> #include <cstring> int main() { using namespace std; char charr1[20]; char charr2[20] = "jaguar"; string str1; string str2 = "panther"; cout << "Enter a kind of feline: "; cin >> charr1; cout << "Enter an...
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#include <stack> #include <iostream> using namespace std; #include "towers.h" TowersOfHanoi::TowersOfHanoi() { num_disks = 3; for (int i = num_disks - 1; i >= 0; --i) { m_towers[0].push(i); } printGameState(); } TowersOfHanoi::TowersOfHanoi(int n) { this->num_disks = n; for (int ...
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#include<bits/stdc++.h> using namespace std; int main() { int n,arr[100]; cout<<"How many number do you want to enter : "<<endl; cin>>n; for(int i=0; i<n; i++) { cin>>arr[i]; } int location,num; cout<<"In what location you want to entered the element : "<<endl; cin>>location;...
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#pragma once //システム系のヘッダーインクルード #include <d3d11.h> #include <D3DX10math.h> #include <fstream> //Gameシステム用ヘッダー(自作)インクルード #include "TextureArrayClass.h" using namespace std; //3Dモデルのジオメトリをカプセル化 class ModelClass { private: //頂点情報(シェーダーのものと同じになければならない) struct VertexType { D3DXVECTOR3 position; D3DXVECTOR2 textur...
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/* Copyright (c) 2019, Arvid Norberg All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the f...
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#include <QString> #include <string> #include <stdlib.h> #include <time.h> #include <QQuickView> #include <QQmlContext> #include "sotadb.h" QSqlDatabase db; const QString DRIVER("QSQLITE"); const QString dbName("/home/" + qgetenv("USER") + "/sota-server/db/sotaserver.db"); QVariantList clientList; int numclients = 0;...
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/** * Copyright (c) 2017, Tresorit Kft. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this * list of condit...
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// SuperTagEditorDoc.cpp : CSuperTagEditorDoc クラスの動作の定義を行います。 // #include "stdafx.h" #include "Shlwapi.h" #include "FileMP3.h" #include "SuperTagEditor.h" #include "DlgCommonProg.h" #include "DlgEnvSheet.h" #include "SHBrowseForFolder.h" #include "SuperTagEditorView.h" #include "SuperTagEditorDoc.h" #include "DlgPlugi...
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#pragma once #include "Enums.h" using namespace System; using namespace System::Collections::Generic; namespace gui { namespace output { public interface class IOutput { public: property String ^ Name; property Collections::IList ^ Data; }; generic<class T> public ref class Output ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "ArenaBattle.h" #include "GameFramework/GameModeBase.h" #include "ABGameMode.generated.h" /** * */ UCLASS() class ARENABATTLE_API AABGameMode : public AGameModeBase { GENERATED_BODY() AABGameMode(); public...
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#include "organizercore.h" #include "mainwindow.h" #include "gameinfoimpl.h" #include "messagedialog.h" #include "logbuffer.h" #include "credentialsdialog.h" #include "filedialogmemory.h" #include "lockeddialog.h" #include "modinfodialog.h" #include "spawn.h" #include "safewritefile.h" #include "syncoverwritedialog.h" ...
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/******************************************************************************** ** Form generated from reading UI file 's_functionButtonWidget.ui' ** ** Created by: Qt User Interface Compiler version 5.13.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ***************************...
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#include<solve_manager.H> #include<global_defines.H> //======================================================================= void solveManager::vel_solve(Real time,Real dt) { const auto dx = m_geom.CellSizeArray(); Real visc=m_visc; Real delt=dt; for(MFIter mfi(*m_cc_flow_vars); mfi.isValid(); ++mf...
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/* * Copyright 2021 Eberty Alves * * 9. Make a program in C/C++ or Java language that calculates the length of a string informed by the user (do not use * any pre-existing function or method for this, such as len(), count(), strlen() or length()); * * How to compile and run: * g++ 9.cpp -o StringLength * ./...
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class Solution { public: int myAtoi(string str) { int signs = int(); long converted = 0; bool negative = false; if(str.find_first_of("1234567890") == string::npos || str.length() == 0){ return 0; } str = str.substr(str.find_first_not_of(" \t"), str.length(...
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#pragma once #include <GL\glew.h> #include <glm\glm.hpp> #include <PlayingGround\SpriteBatch.h> class Door { public: Door(); ~Door(); void init(GLint pID); void update(); void draw(PlayingGround::SpriteBatch&); private: glm::mat4 m_projection; glm::mat4 m_model; glm::mat4 m_view; float m_speed = 0.1f; bool m...
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#pragma once #include <cpprl/model/policy.h> #include <nlohmann/json_fwd.hpp> #include "iagent.h" namespace ai { class NNAgent : public IAgent { private: mutable cpprl::Policy policy; public: NNAgent(cpprl::Policy policy, const nlohmann::json &body_spec, const std::string &name); ActResult act(torc...
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#include <iostream> #include <cstdlib> #include <string> #include <sstream> using namespace std; int main () { string line = ""; int outCount = 0; bool flag[2] = {true, true}; string temp[2] = {}; while (true) { getline(cin, line); istringstream in(line); string input[3]; int count = 0;...
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/* ============================================================================ Name : SimRequest.cpp Author : Yulun Wu Version : 1.0 Copyright : Baidu MIC Description : CSimRequest implementation ============================================================================ */ #include "SimReque...
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// пример работы с лентой #define LED_PIN 6 // пин ленты #define NUMLEDS 64 // кол-во светодиодов #define ORDER_GRB // порядок цветов ORDER_GRB / ORDER_RGB / ORDER_BRG #define MAX_DATA_SPEED // разогнанный протокол связи (на 40% быстрее). Работает на ws2812/13. На 2811 не работает #define COLOR_DEB...
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/* * Copyright (c) 2008 James Molloy, Jörg Pfähler, Matthew Iselin * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "A...
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// Copyright (c) 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/safe_browsing/cloud_content_scanning/file_source_request.h" #include "base/bind_helpers.h" #include "base/files/file_util.h"...
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* * $Id: mmass.inc,v 1.1.1.3 2009/02/18 20:33:07 fisyak Exp $ * * $Log: mmass.inc,v $ * Revision 1.1.1.3 2009/02/18 20:33:07 fisyak * *** empty log message *** * * Revision 1.1.1.1 2002/06/16 15:18:38 hristov * Separate distribution of Geant3 * * Revision 1.1.1.1 1999/05/18 15:55:16 fca * AliRoot sources * * Rev...
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/* Copyright(c) 1998-1999, ALICE Experiment at CERN, All rights reserved. * * See cxx source for full Copyright notice */ // Author: Henrik Qvigstad <henrik.qvigstad@cern.ch> /* $Id$ */ #ifndef ALITRUPEDESTALANALYSIS_H #define ALITRUPEDESTALANALYSIS_H #include <Rtypes.h> class AliCal...
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/* * Copyright (c) 2011, Raincity Games LLC * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php */ #include "BasePCH.h" #include "ShaderManager.h" using namespace Gdk; // Static Instantiations ShaderManager* ShaderManager::singleton = NULL; // ***********************************...
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// // SIL_sysMSD.cpp // control_systemUT // // Created by Li-Cheng Hsu on 1/31/20. // Copyright © 2020 Li-Cheng Hsu. All rights reserved. // #include <stdio.h> #include "gtest/gtest.h" // GNUplot headers #include "gnuplot-iostream.h" #include <map> #include <vector> #include <boost/tuple/tuple.hpp> #include "mas...
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#include<iostream> using namespace std; void func() { /*definition*/ } int main() { func(); func(2); return 0; }
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. #pragma once #include "SpriterDataModel.h" //@TODO: For debug only #include "SpriterImportData.generated.h" // This is the 'hub' asset that tracks other imported assets for a rigged sprite character exported from Spriter UCLASS(BlueprintType) class SPRITER...
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#include <stdio.h> #include <Stdlib.h> void PreFix(char pattern[],int prefix[],int lenP) { prefix[0]=0; int len=0; int i=1; while(i<=lenP) { if(pattern[i]==pattern[len]) { len++; prefix[i]=len; i++; }else { if(len>0) { len=prefix[len-1]; }else { prefix[i]=len; i++; ...
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#pragma once // PavlovVR (Dumped by Hinnie) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Class DatasmithConten...
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#include <bits/stdc++.h> using namespace std; using ll = long long; const ll MOD = 1e9 + 7; const ll INF = 1LL << 60; #define rep(i, a, n) for (ll i = (a); i < (n); i++) #define debug(x) cerr << #x << ": " << x << endl; template<typename T1,typename T2> inline void chmin(T1 &a,T2 b){if(a>b) a=b;} template<typename T1,t...
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/* This is a SampVoice project file Developer: CyberMor <cyber.mor.2020@gmail.ru> See more here https://github.com/CyberMor/sampvoice Copyright (c) Daniel (CyberMor) 2020 All rights reserved */ #pragma once #include <set> #include <atomic> #include <cstdint> #include "Stream.h" struct PlayerInfo { const uin...
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/* * File: FBPComponent.h * Author: acailly * * Created on 13 février 2014, 18:17 */ #ifndef FBPCOMPONENT_H #define FBPCOMPONENT_H #include <QtCore/QFuture> #include <QtCore/QQueue> #include <QtCore/QVariant> class FBPInputPort; class FBPOutputPort; class FBPComponentListener; class FBPComponent : public Q...
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#include <bits/stdc++.h> using namespace std; const int MAXN = 100005; bool pri[1000005]; int p[1000005], num = 0, tot = 0; int fa[MAXN], pos[1000005]; int minfac[1000005]; int fin(int p) { if (p == fa[p]) return p; return fa[p] = fin(fa[p]); } void un(int a, int b) { fa[fin(a)] = fin(b); } void init() { for (i...
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#include <stddef.h> #include <vector> #include "src/dfa/dfa.h" #include "src/dfa/tcmd.h" namespace re2c { /* note [tag freezing] * * Comparison of tag commands should be very fast (constant time): * many optimizations rely on this (like tunnelling, hoisting and * especially Moore's minimization, which compares w...
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/********************************************************************** 文件名: 5.3_ImageResliceExample2.cpp Copyright (c) 张晓东, 罗火灵. All rights reserved. 更多信息请访问: http://www.vtkchina.org (VTK中国) http://blog.csdn.net/www_doling_net (东灵工作室) *********************************************************************...
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#include "enemies.h" #include "player.h" #include "pickup.h" // globals /////////////////////////////////////////////////////////////////// Enemy zombies[ZOMBIE_MAX]; // method implementations //////////////////////////////////////////////////// // setZombie // sets the position of a zombie, and enables that insta...
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#include <stdio.h> #include <string.h> #include "esp_err.h" #include "esp_log.h" #include "esp_spiffs.h" #include "freertos/FreeRTOS.h" #include "freertos/task.h" #include <arpa/inet.h> #include <vector> #include "ILDAFile.h" #include "SPIRenderer.h" static const char *TAG = "main"; extern "C" { void app_main(void...
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#ifndef MAP_H #define MAP_H #include<vector> using namespace std; //Last modified by Todd Selwitz //This header file defines the map that the character traverses. //The vector holds the positions, and the enumerator determines what is on that square. //EMPTY means that that square is not walkable, has no traps. //...
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#ifndef CAFFE_SIGMOID_CROSS_ENTROPYNEG_LOSS_LAYER_HPP_ #define CAFFE_SIGMOID_CROSS_ENTROPYNEG_LOSS_LAYER_HPP_ #include <vector> #include "caffe/blob.hpp" #include "caffe/layer.hpp" #include "caffe/proto/caffe.pb.h" #include "caffe/layers/loss_layer.hpp" #include "caffe/layers/sigmoidNeg_layer.hpp" namespace caffe {...
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#include <iostream> #include <iomanip> using namespace std; /// adjacency matrix of fig 8.3 of example 8.3 int main() { int n,i,j,sum,k; cout<<"Number of nodes"<<endl; cin>>n; int mat[n][n],mat2[n][n],mat3[n][n],mat4[n][n],B[n][n]; cout<<"Input your adjacency matrix"<<endl; for(i=0;i<n;i++){...
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//handles the main hardware display related operations #include "oled.h" extern settings set; extern menus menu; extern io inout; //extern rtcTime time; extern Adafruit_SSD1306 display; extern pages page; extern pageBatt batt; //function that is called all the time in main to update the display //"page" functionali...
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#include <cmath> #include <iostream> #include <vector> #include <algorithm> using namespace std; std::vector<double> computeRRC(double sps, double a, double d); int main() { cout << "computing RRC response for:\n"; double sps = 4; cout << " samples/symbol => " << sps << "\n"; double a = 0.35; ...
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//$Id: main_debug3.cc,v 1.3 2000/12/06 14:50:13 ilsoe Exp $ #include <stdlib.h> #include <stdio.h> #include <iostream.h> #include "garbage_collector.hpp" class Test_t { public: void *operator new(size_t size, void *freePointer) { return freePointer; } Test_t() { } void *a; void *b; void *c; void ...
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsXPathNamespace_h__ #defi...
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#include <cstdio> #include <cstring> #include <string> #include <cmath> #include <cstdlib> #include <iostream> #include <algorithm> #include <vector> #include <vector> #include <queue> #include <list> #include <stack> #include <map> #include <sstream> #include <climits> #include <set> // #include <unordered_map> #defin...
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#include <Blnk.h> Blnk blnk(13); void setup() { } void loop() { blnk.start(); delay(3000); }
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#pragma once #include <FreeImage.h> #include <string> namespace sparky { namespace graphics{ static BYTE* load_image(const char* filename, GLsizei* width, GLsizei* height) { FREE_IMAGE_FORMAT fif = FIF_UNKNOWN; FIBITMAP *dib = nullptr; BYTE* bits = nullptr; fif = FreeImage_GetFileType(filename, 0); if ...
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// Copyright (c) 2011-2015 The Cryptonote developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #pragma once #include <array> #include <cstdint> #include <vector> namespace CryptoNote { typedef std::array<uint8_t, 32...
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#include "notice_server_cgi.h" #include "proto_io_tcp_client.h" class CgiNoticeNotifyGet: public NoticeServerCgi { public: CgiNoticeNotifyGet() : NoticeServerCgi(0, "config.ini", "logger.properties") { } bool InnerProcess() { uint64_t iPaAppidMd5 = strtoul(((string)GetInput().GetValue("pa_appid_md5")).c_str(...
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#pragma once template <typename T> class CompactKeyType { private: T m_value; public: CompactKeyType() { } inline CompactKeyType(T value) : m_value(value) { } #pragma warning( push ) #pragma warning(disable:4311 4302) inline ULONG hashCode() const { if(sizeof(m_value) > sizeof(ULONG)) { ULONG re...
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Styling/SlateColor.h" #include "Layout/Margin.h" #include "Widgets/SWidget.h" #include "Widgets/SCompoundWidget.h" #include "Framework/SlateDelegates.h" #include ...
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#include<bits/stdc++.h> using namespace std; /* Graph data structure using Adjacency list */ class Graph { public: int V; unordered_map<int, list<int>> l; /* If vecrtices are numeric values from 1 to N we can use simply use array of list i.e. list<int> *l; */ Graph(i...
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#include "Sound_Base_3D.h" extern LPDIRECTSOUND3DLISTENER8 lpSListener; C_Sound_Base_3D::C_Sound_Base_3D(const S_SOUND_DATA * Data, std::string FileName) { M_Sound_Data = *Data; Init_Sound(&M_Sound_Data.Sound_CategoryNo, &M_Sound_Data.Sound_No, FileName); } bool C_Sound_Base_3D::Update(const S_CAMERA_POS * CamPos,...
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#include <string.h> #include <string> #include <iostream> using namespace std; class Solution { public: struct myclass { bool operator() (int i,int j) { return (i<j);} } myobject; int candy(vector<int>& ratings) { int size = ratings.size(); if(size==1) return size; ...
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#include <map> #include <iostream> #include <string> #include <boost/foreach.hpp> #include <sstream> #include <cstdarg> enum JType { JInt = 0, JVoid = 1, JString = 2, JBool = 3 }; std::string JTypeToString(JType type) { switch (type) { case(JInt): return "I"; case(JVoid): retur...
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#ifndef CARTESIAN_STATE_CONTROLLER_H #define CARTESIAN_STATE_CONTROLLER_H #include <ros/node_handle.h> #include <cartesian_state_msgs/PoseTwist.h> #include <hardware_interface/joint_state_interface.h> #include <controller_interface/controller.h> #include <kdl/chainfksolvervel_recursive.hpp> #include <kdl/chainfksolver...
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#include <vector> #include <algorithm> using namespace std; void dfs(vector<int> graph[], int v, int e, bool visited[], int arr[][101]) { visited[e] = true; if (v != e) { arr[v][e] = 1; arr[e][v] = 0; } for (size_t i = 0; i < graph[e].size(); i++) { int next = graph[e][i]; if (!visited[next]) dfs(grap...
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// Copyright 2023 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/metrics/structured/reporting/structured_metrics_reporting_service.h" #include "base/metrics/histogram_functions.h" #include "components/metrics/metrics_ser...
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/*************************************************************************** file : accc.cpp created : Fri Apr 18 23:10:53 CEST 2003 copyright : (C) 2003 by Christophe Guionneau version : $Id: mainaccc.cpp,v 1.4.2.1 2008/11/09 17:50:23 berniw Exp $ *...
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/* * Grain.h * * Created on: Feb 9, 2018 * Author: Joe */ #include <string> #ifndef GRAIN_H_ #define GRAIN_H_ /** * The Grain class identifies properties of a sample of grain */ class Grain { public: // Constructor default Grain(); // Constructor allowing caller to specify sample's moisture level (%)...
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#include "UFNConstantModule.h" #include "UFNNoiseGenerator.h" UUFNConstantModule::UUFNConstantModule(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } float UUFNConstantModule::GetNoise3D(float aX, float aY, float aZ) { return constantValue; } float UUFNConstantModule::GetNoise2D(float a...
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//============================================================================= // // 背景の処理 [Gameover.cpp] // Author : Ozaki // //============================================================================= #include "main.h" #include "BG.h" #include "Gameover.h" #include "fade.h" #include "input.h" #include "sound.h" ...
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// This file is part of Asteria. // Copyleft 2018 - 2020, LH_Mouse. All wrongs reserved. #include "util.hpp" #include "../src/simple_script.hpp" #include "../src/runtime/global_context.hpp" using namespace asteria; int main() { Simple_Script code; code.reload_string( ///////////////////////////////////////...
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#include "global.h" SBSmanager *man; site empty_site; order empty_order; site init_site; QDateTime lst_vis_time;
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#include <algorithm> #include "tree_species.h" TreeSpecies::TreeSpecies(){ sizev = 0; } TreeSpecies::~TreeSpecies(){ } void TreeSpecies::print_all_species(ostream & out) const{ //copy the vector to a temp vector, sort the temp, then print in order. vector<string> speciestemp; for(int i = 0; i < speciesv.si...
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#include "pch.h" #include "GoButton.h" #include "Game.h" #include "Tile.h" using namespace std; using namespace Gdiplus; /** Constructor * \param game The game this is a member of */ CGoButton::CGoButton(CGame* game) : CItem(game) { } /** * Destructor */ CGoButton::~CGoButton() { }
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// Copyright (c) 2012-2014 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "clientversion.h" #include "tinyformat.h" #include <string> /** * Name of client reported in the 'version' messa...
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#include "stdafx.h" #include "DirectXEnvironment.h" #define CHECKRETURN(a,b) if (CheckFailed(a,b)) { \ return; \ } namespace DirectX { BOOL DirectXIsReady; D3D_FEATURE_LEVEL FeatureLevel; ComPtr<IDXGIFactory2> DXGIFactory; ComPtr<IDXGIAdapter2> DXGIAdapter; ComPtr<ID3D11Device> D3D11Device; ComPtr<IDXGISwapC...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// //========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ // // The copyrigh...
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#include "winpch.h" #include "wyc/util/util.h" #include "wyc/util/time.h" #ifdef _DEBUG #pragma comment(lib, "fslog_d.lib") #pragma comment(lib, "fsutil_d.lib") #pragma comment(lib, "fsthread_d.lib") #else #pragma comment(lib, "fslog.lib") #pragma comment(lib, "fsutil.lib") #pragma comment(lib, "fsthread.lib") #...
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #include <time.h> #include <fcntl.h> #include <pthread.h> #include <errno.h> #include "debug.h" #include "misc.h" #include "co...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/resource_coordinator/tab_manager_stats_collector.h" #include <cstdint> #include <memory> #include <unordered_set> #include <util...
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/* * Tencent is pleased to support the open source community by making Libco available. * Copyright (C) 2014 THL A29 Limited, a Tencent company. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a...
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#include "ImageManager.hpp" #include <boost/property_tree/ptree.hpp> #include <boost/property_tree/json_parser.hpp> namespace ray { ImageManager::ImageManager() { //ctor } ImageManager::~ImageManager() { //dtor } bool ImageManager::loadConfigFile(const string& path) { boost::property_tree::ptree config;...
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/* Example showing a deleter being used to help interface with C: */ #include <cstdio> #include <vector> #include <memory> using namespace std; using file_ptr = unique_ptr<FILE, decltype(&fclose)>; auto write_things(const vector<char>& things) { // Real-world programs should check for errors: auto fp = file_ptr(...
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/* * GateCoordinateConverterImpl.h * * Created on: Dec 8, 2015 * Author: pham */ #ifndef GATECOORDINATECONVERTERIMPL_H_ #define GATECOORDINATECONVERTERIMPL_H_ #include "Gate.h" #include "Coordinate.hpp" #include "IConverter.h" #include "ICoordinateCalculator.h" #include "IMatrixOperator.h" class GateCoord...
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/// @file /// @brief Файл содержит определение класса, тестирующего шифрование форматированного сообщения. /// /// Copyright (c) InfoTeCS. All Rights Reserved. #ifndef encrypt_message_h__ #define encrypt_message_h__ #include "../test-base.h" #if defined(_WIN32) #include "../../tools/certificate-search.h" #...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include "util/random_input.h" const char CAPS_CHAR_ARRAY[] = { "ABCDEFGHIJKLMNOPQRSTUVWXYZ" }; const char NUMBERS_CHAR_ARRAY[] = { "012345789" }; int URand(const int low, const int high) { thread_t* self = thread_get_self(); assert (self); randgen_t* randgenp = self->randgen(); assert (randgenp); int d =...
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#include"student.h" #include<conio.h> #include"course.h" #include<iostream> #include<string> using namespace std; void main() { string cour, stud; int c, csd, cms,tr; cout << "\nenter course name : "; getline(cin, cour); cout << "\ncourse id : "; cin >> csd; course cr(csd,cour); do { cout << "\n|1|\t<----...
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GalTurgeman/CPPEx6_Board
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// // Created by Gal on 07/05/2018. // #include "Board.h" #include "MyException.h" /** * Default Constructor init all board to '.' */ Board::Board() { for (int i = 0; i <this->size ; i++) { board[i] = new MyChar[size]; } } /** * Constructor init by int; * @param s */ Board::Board(int s) { ...
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// FlowSwitch.cpp : 定义应用程序的入口点。 // #include "stdafx.h" #include "FlowSwitch.h" // 引用工程文件 #include "CConfig.h" #define MAX_LOADSTRING 100 // 全局变量: HINSTANCE hInst; // 当前实例 WCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本 WCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名...
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#pragma once #include "GDBAsyncTask.h" class MockDBTask : public GDBAsyncTask { public : MockDBTask(const MUID& uidReqPlayer) : GDBAsyncTask(uidReqPlayer, SDBT_DBTYPE_NONE, SDBTID_NONE) {} void OnExecute(mdb::MDatabase& rfDB) {} mdb::MDB_THRTASK_RESULT _OnCompleted() { return mdb::MDBTR_SUCESS; } ...
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/**************************************************************************/ /* qcp.h */ /**************************************************************************/ /* This file is part of: */ /* ...
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#include "GUIManager.h" #include "Core.h" #include "Base.h" #include "InputManager.h" #include "RenderManager.h" #include "Logger/Logger.h" #include "GUIWindow.h" #include "xml/XMLTreeNode.h" #include "Texture/TextureManager.h" #include "ScriptManager.h" //--Includes GuiElements--- #include "Exceptions/Exc...
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#ifndef ISCK_LISTENER #define ISCK_LISTENER class ISocketListener { public: virtual ~ISocketListener() { }; virtual void notify(std::string msg) = 0; }; class iiSocketListener : public ISocketListener { public: virtual void notify(std::string msg); }; #endif
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#include<bits/stdc++.h> using namespace std; class Graph{ int nodes; list<int> *adj_list; public: Graph(int nodes){ this->nodes = nodes; adj_list = new list<int>[nodes]; } void addEdge(int a, int b){ adj_list[a].push_back(b); } void breadthFirstSearch(int src); }; void Graph::breadthFirstSearch(int sr...
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#include<bits/stdc++.h> using namespace std; #define REP(i,a,b) for(int i=a;i<b;i++) int main(){ int t; cin>>t; while(t--){ } return 0; }
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// OpenIGTLinkIF MRML includes #include "stkIGTLToMRMLPosition.h" // OpenIGTLink includes #include <igtlPositionMessage.h> #include <igtlWin32Header.h> #include <igtlMath.h> // MRML includes #include <vtkMRMLLinearTransformNode.h> #include <vtkMRMLModelNode.h> #include <vtkMRMLDisplayNode.h> #include <vtkMRMLModelDis...
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#include <iostream> using namespace std; int a,x=0; float m[10000]; int main() { cin>>a; for (int i=2; i<a; i++) { m[i-2]=a%i; //pakuje do szufladek reszty z dzielenia } for (int i=0; i<a-2;i++) { if (m[i]==0) //sprawdzam czy ktores dzielenie odbylo sie b...
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#pragma once #define SCENEMANAGER cSceneManager::GetInstance() #include <map> #include <string> class SceneList; class cSceneManager { private: SINGLETONE(cSceneManager); typedef map<string, SceneList*> mapSceneList; typedef map<string, SceneList*>::iterator mapSceneIter; public: static SceneList* _currentSc...
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#pragma once #include"pch.h" #include "Game.h" class Player : public GameObject { float x, y, z; int jump; int yLevel; Point p; sf::Clock clock; float width, height; sf::Texture texture[4]; sf::Sprite sprite[4]; public: static int playerNo; Player(); Player(float Width, float Height); bool isPlayer() { re...
[ "074bct517.kundan@pcampus.edu.np" ]
074bct517.kundan@pcampus.edu.np