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#include "Replicator.h" void Replicator::inner_body(void) { while(1) { //==================================================================== //==================================================================== passivate(); //DESACTIVAR ESTE REPLICADOR //==========================...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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// // Enemy.h // XiaoQianRun // // Created by tarena on 14-6-23. // // #ifndef __XiaoQianRun__Enemy__ #define __XiaoQianRun__Enemy__ #include <iostream> #include "cocos2d.h" #include "MySprite.h" USING_NS_CC; typedef enum { LEFT, RIGHT, }Enemy_Dir; class Enemy : public MySprite { public: bool initEn...
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class Solution { vector<vector<int>>dp; public: int uniquePaths(int m, int n) { dp.resize(101, vector<int>(101,-1)); return solve(0,0,m,n); } int solve(int i, int j, int m, int n){ if(i >= m || j >= n) return 0; if(i == m-1 && j == n-1) return 1; if(dp[i][j]!...
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#include <QCoreApplication> #include "binary_tree.h" int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); stu::Binary_tree b; b.insert(4); b.insert(2); b.insert(6); b.print_all(); //std::cout << b.size(); std::cout << b.contains(2); return a.exec(); }
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/* Data structures to facilitate convex hull trick implementation. */ template<class CoordinateType = long long, class FractionType = long double> class ConvexHullOptimization { template<class CoordinateType = long long, class FractionType = long double> struct Line { CoordinateType slope, x0; FractionType lef...
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// Generated by gencpp from file baxter_core_msgs/SolvePositionIKRequest.msg // DO NOT EDIT! #ifndef BAXTER_CORE_MSGS_MESSAGE_SOLVEPOSITIONIKREQUEST_H #define BAXTER_CORE_MSGS_MESSAGE_SOLVEPOSITIONIKREQUEST_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #...
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#include "ebalda.h" #include "config.h" #include <gd.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> Ebalda::Ebalda() : name(0) , step(0) , grown(false) , headrow(0), headcol(0) , width(0), height(0) , ebalda_himself(0) , startrow(0), startcol(0) , endrow(0), endcol(0) ...
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#include "jni_refs.hpp" #include "helpers/general.hpp" #include "models/jni_renderer.hpp" // From rive-cpp #include "artboard.hpp" #include "animation/linear_animation_instance.hpp" // #include <jni.h> #ifdef __cplusplus extern "C" { #endif using namespace rive_android; // ARTBOARD JNIEXPORT jstring J...
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#ifndef _EVENTHANDLER_H_ #define _EVENTHANDLER_H_ #include <arduino.h> class CEventHandler { unsigned long ulLstMillis; unsigned long ulCurrMillis; protected: unsigned long ulMinutes; bool bConditionsOK; CEventHandler(unsigned long ulMinutesParam); public: virtual void Save(int *pi_FilePointerPatam)...
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#include <vector> #include <iostream> #include <queue> #include <unordered_map> using namespace std; void pascalTriangle(int k) { vector<vector<int>> pas; vector<int> init {1}; pas.push_back(init); vector<int> pre = pas.front(); for (int i = 1; i < k; i ++) { vector<int> cur {1}; for (int c =...
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// Description: Index of the highest bit // Documentation: bit_tricks.txt #ifndef PASTELSYS_HIGHEST_BIT_H #define PASTELSYS_HIGHEST_BIT_H #include "pastel/sys/integer/finite_integer_concept.h" #include "pastel/sys/mytypes.h" namespace Pastel { //! Returns the index of the highest 1-bit of the given int...
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#include <QApplication> #include <gl_widget.h> #include <X11/Xlib.h> int main(int argc, char** argv) { if (argc < 4) { printf("\nUsage\n%s [V4L2 camera path] [width] [height]", argv[0]); printf("\nEg:- %s /dev/video0 640 480\n", argv[0]); exit(0); } int w, h; XInitThreads();...
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/* Blink - Modificado Turns on an LED on for one second, then off for one second, repeatedly. This example code is in the public domain. */ // Pin 13 has an LED connected on most Arduino boards. // give it a name: int led = 13; // the setup routine runs once when you press reset: void setup() { ...
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class Solution { public: int removeDuplicates(vector<int>& nums) { int start=0; for(int i=0;i<nums.size();i++) { if(i<nums.size()-2&&nums[i]==nums[i+1]&&nums[i]==nums[i+2]) while(i<nums.size()-2&&nums[i+1]==nums[i+2]) i++; if(i...
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// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentatio...
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#include <iostream> #include <vector> #include <string> using std::cin; using std::cout; using std::endl; using std::vector; using std::string; int mysum(int i, int j){ return i + j; } void default_args(int i = 0){ cout << i << endl; } int mysum(double i, const int j){ return i*j; } int main(){ cout...
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// Thomas Lowe, 2020. // Generates an image of the colour-symmetric and scale-symmetric three-colour automaton, on a symmetric hexagon of seed points. // The method generates to a larger image first (called out), then downscales to a smaller one. The result of this is that // the dense and repeated mixture of all three...
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#include "server_state.hh" #include <algorithm> // Constructor sstate::sstate() : rooms{rmls(0)}, next_id{1}, mtx{} {} // Destructor sstate::~sstate(){} std::string sstate::to_string(){ std::shared_lock<std::shared_mutex> state_lock(mtx); std::string ans = ""; for(auto &rm : rooms) { ans += std...
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// Copyright (c) 2017-2019 The PENGOLINCOIN developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "Denominations.h" #include "amount.h" namespace libzerocoin { // All denomination values should only exist in these...
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#ifndef NXOpen_MECHATRONICS_OBJECTSINKBUILDER_HXX_INCLUDED #define NXOpen_MECHATRONICS_OBJECTSINKBUILDER_HXX_INCLUDED //-------------------------------------------------------------------------- // Header for C++ interface to JA API //-------------------------------------------------------------------------- // // So...
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// Written in 2017 by Aleksander Naumenok while following a tutorial on udemy. #pragma once #include "CoreMinimal.h" #include "Components/StaticMeshComponent.h" #include "TankTurret.generated.h" /** * */ UCLASS(meta = (BlueprintSpawnableComponent)) class BATTLETANK_API UTankTurret : public UStaticMeshComponent { ...
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/* * Copyright (c) 2006 The Regents of The University of Michigan * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: redistributions of source code must retain the above copyright * notice, ...
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/****************************************************************************** * $Id: ogr2ogr_lib.cpp 39041 2017-06-09 21:44:01Z rouault $ * * Project: OpenGIS Simple Features Reference Implementation * Purpose: Simple client for translating between formats. * Author: Frank Warmerdam, warmerdam@pobox.com * ...
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/*************************************************************************** * Copyright (C) 2012 by Yann LeCun, Pierre Sermanet * * yann@cs.nyu.edu, pierre.sermanet@gmail.com * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provid...
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//5920500221 Supasin Rujiapnich #include <iostream> #include <cmath> using namespace std; int main () { float x,y,z; cout<<"Enter electricity cost per unit (bahts) : " ; cin>>x; cout<<"Enter last unit :"; cin>>y; cout<<"Enter current unit :"; cin>>z; cout<<"Units us...
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#include <bits/stdc++.h> using namespace std; using ll = long long; using vi = vector<int>; using vl = vector<ll>; using vc = vector<char>; using vii = vector<vector<int>>; using vll = vector<vector<ll>>; using vcc = vector<vector<char>>; using vs = vector<string>; using Pi = pair<int , int>; using Pl = pair<ll, ll>; u...
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#pragma once #include "ZobristHash.h" #include "Position.h" #include "Move.h" #include <optional> #include <unordered_map> #ifdef SWIG #define BOX_API #endif namespace Boxfish { struct BOX_API BookEntry { public: ZobristHash Hash = 0ULL; SquareIndex From = a1; SquareIndex To = a1; int Count = 1; }; st...
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#include "kclpp_test_support/MockClock.h" #include "kclpp/clock/types.h" namespace kclpp_test_support { using NanosecondPoint = MockClock::NanosecondPoint; NanosecondPoint MockClock::getNow() const { return nowTime; } std::chrono::milliseconds MockClock::getNowMsec() const { return std::chrono::milliseconds { n...
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#ifndef WORDVECTOR_H #define WORDVECTOR_H #include <vector> #include <stdexcept> #include <exception> #include <sstream> #include <boost/algorithm/string.hpp> #include <boost/format.hpp> #include <stdio.h> #include <math.h> template<class T> class WordVector { public: WordVector(int dim); WordVector(std::vect...
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// -*- mode:c++; tab-width:2; indent-tabs-mode:nil; c-basic-offset:2 -*- /* * FinderPattern.cpp * zxing * * Created by Christian Brunschen on 13/05/2008. * Copyright 2008 ZXing authors All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except...
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#include "directedgraph.h" #include "exception.h" // default constructor directedgraph::directedgraph() { NumberNode = 0; } // constructor that reads directly from an input file the information; directedgraph::directedgraph(std::string _Filename ) { std::ifstream _Dev; _Dev.open(_Filename.c_str(),std::ios::in...
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#include<iostream> using namespace std; int FindKthMax(int*list, int left, int right, int k); int main() { int i,n,k; while (cin >> n) { int *a = new int[n]; for (i = 0; i < n; i++) cin >> a[i]; cin >> k; cout << FindKthMax(a, 0, n - 1, k) << endl; } return 0; } int FindKthMax(int*list, int left, int rig...
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// // Created by Admin on 2020/1/20. // #include "Utils.h" #include "../Runtime/JavaTypes/JType.h" #include "../Runtime/JRuntiemEnv/JRuntimeEnv.h" #include <typeinfo> JType* cloneValue(JType* value) { if (value == nullptr) { return nullptr; } JType* dupvalue{}; if (typeid(*value) == typeid(JDou...
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#include <stdio.h> #include <stdlib.h> class A { public: int ttt; virtual void func_pub(){}//{printf("public func a\n");} private: int aaa; void func_pri(){printf("private func b\n");} };
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////////////////////////////////////////////////////////// // This class has been automatically generated on // Mon Jul 1 06:32:53 2019 by ROOT version 6.14/06 // from TTree Delphes/Analysis tree // found on file: run07_Higgs0or1Jet_PtGen_450_820_forPtReco550_750GeV.root ///////////////////////////////////////////////...
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/* AFE Firmware for smart home devices, Website: https://afe.smartnydom.pl/ */ #include "AFE-API-MQTT-Domoticz.h" #ifdef AFE_CONFIG_API_DOMOTICZ_ENABLED AFEAPIMQTTDomoticz::AFEAPIMQTTDomoticz() : AFEAPI(){}; #ifdef AFE_CONFIG_HARDWARE_LED void AFEAPIMQTTDomoticz::begin(AFEDataAccess *Data, AFEDevice *Device, ...
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#include <bits/stdc++.h> #define PB push_back #define FT first #define SD second #define MP make_pair #define INF 0x3f3f3f3f using namespace std; typedef long long LL; typedef unsigned long long ULL; typedef pair<int,int> P; const int N = 55,MOD = 7+1e9; int G[N][N]; int main() { freopen("in.txt","r"...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2017-2018 The PIVX developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef BITCOIN_KEYSTORE_H #define BITC...
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#include <cstdio> #include <cstring> int dp[7500][6]; int m[6] = {0,1,5,10,25,50}; int dfs_dp(int n, int k) { if(dp[n][k]>0) return dp[n][k]; if(k == 0 && n == 0) return dp[n][k] = 1; if(k == 1 || n == 1) return dp[n][k] = 1; if(n < m[k]) return dp[n][k] = dfs_dp(n,k-1)...
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/* ============================================================================== This file was auto-generated! It contains the basic framework code for a JUCE plugin processor. ============================================================================== */ #include "PluginProcessor.h" #inc...
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/* Christopher Pierce Warlords game Written 08/01/2012 Last Modified 08/01/2012 Game pits zues vs poseidon vs hades in a pokemon-like text based fighter game */ #include <iostream> #include <iomanip> #include <stdlib.h> using namespace std; struct warlord { string name; string type; string weakness; unsigne...
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//skip, SQL
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/////////////////////////////////////////////////////////////////////////////// // CBase Socket Class define Part : implementation file // #include "stdafx.h" #include "SCDefine.h" #include "Cbsocket.h" #include "Poolbase.h" #include "IocpBase.h" #include "SockDataList.h" CBSocket::CBSocket() { m_SockF...
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/*===================================================================== Camera.h : Declaration of the CCamera class. Author : Christopher Baptiste Version: v1.0a Licence : GNU GENERAL PUBLIC LICENSE Copywrite (C) 2006, 2007 Christopher Baptiste Full Sail...
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class Solution { public: bool find132pattern(vector<int>& nums) { const int n = nums.size(); stack<int> stk; for (int i = n - 1, s3 = -1; i >= 0; --i) { if (s3 >= 0 && nums[i] < nums[s3]) return true; for (; stk.size() && nums[i] > nums[stk.top()]; stk.pop()) if (s3 < 0 ||...
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#pragma once #include "IPainter.h" class CPainter : public IPainter { public: void DrawPicture(IPictureDraft const& draft, ICanvas& canvas) override; };
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// textin3.cpp -- reading chars to end of file #include <iostream> int main() { using namespace std; char ch; int count = 0; cin.get(ch); while(cin.fail() == false) // test for EOF { cout << ch; ++count; cin.get(ch); } cout << endl << count << " characters read...
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#include <bits/stdc++.h> using namespace std; typedef long long int ll; typedef long double ld; #define benq queue #define pbenq priority_queue #define all(x) x.begin(), x.end() #define sz(x) (ll)x.size() #define m1(x) memset(x, 1, sizeof(x)) #define m0(x) memset(x, 0, sizeof(x)) #define inf(x) memset(x, 0x3f, sizeof(...
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#include <cassert> #include <cstring> #include <string> #include "source/models/performance_model/link_activity_trace_manager.h" #include "source/models/performance_model/performance_constants.h" #include "source/models/performance_model/bit_sequence.h" #include "source/models/performance_model/random_bit_sequence.h"...
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// Copyright (C) 2003 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #undef DLIB_SOCKSTREAMBUF_KERNEl_ABSTRACT_ #ifdef DLIB_SOCKSTREAMBUF_KERNEl_ABSTRACT_ #include <iosfwd> #include <streambuf> #include "../sockets/sockets_kernel_abstr...
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#include <glad/glad.h> #include <GLFW/glfw3.h> #include <iostream> #include "shader.h" #include "mesh.h" #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> void framebuffer_size_callback(GLFWwindow* window, int width, int height); void processInput(GLFWwindow *window); /...
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#ifndef BOOST_MPL_REPLACE_IF_HPP_INCLUDED #define BOOST_MPL_REPLACE_IF_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // Copyright John R. Bandela 2000-2002 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy a...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameState/IGameState.h" #include "TutorialState.generated.h" /** * */ UCLASS() class PROJECTR_API UTutorialState : public UIGameState { GENERATED_BODY() public: UTutorialState(); vo...
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/************************************************************************************ * * D++, A Lightweight C++ library for Discord * * Copyright 2021 Craig Edwards and D++ contributors * (https://github.com/brainboxdotcc/DPP/graphs/contributors) * * Licensed under the Apache License, Version 2.0 (the "License...
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//********************************************************** //Copyright 2012 Fethallah Benmansour // //Licensed under the Apache License, Version 2.0 (the "License"); //you may not use this file except in compliance with the License. //You may obtain a copy of the License at // //http://www.apache.org/licenses/LICEN...
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#include <iostream> using namespace std; int tong(int a, int b); int hieu(int a, int b); int tich(int a, int b); float thuong(int a, int b); int main() { cout << "DAY LA CHUONG TRINH DE THUC HANH GIT"; int a = 10; int b = 2; int tongab= tong(a,b); int tichab= tich(a,b); float thuongab= thuong(a,b); cout<<"...
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#ifndef RAI_QUADRUPEDCONTROLLER_HPP #define RAI_QUADRUPEDCONTROLLER_HPP #include <ros/console.h> #include <Eigen/Core> #include "string" #include "cerberus_anymal_utils/SimpleMLPLayer.hpp" #include "cerberus_anymal_utils/IK.hpp" #include "cerberus_anymal_utils/GraphLoader.hpp" # define M_PI 3.1415926535897932384...
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#include "EnvCubeComponent.h" #include "../../Entity.h" using namespace PaintsNow; EnvCubeComponent::EnvCubeComponent() : range(1.0f, 1.0f, 1.0f), strength(1.0f) {} EnvCubeComponent::~EnvCubeComponent() {} Tiny::FLAG EnvCubeComponent::GetEntityFlagMask() const { return Entity::ENTITY_HAS_RENDERCONTROL | Renderable...
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#ifndef AIFIL_UTILS_ERRUTILS_H #define AIFIL_UTILS_ERRUTILS_H #include <string> #include <sstream> #include <stdexcept> #include <mutex> #include <atomic> #include <csignal> #include "c_attribs.hpp" #include "logging.hpp" #include "errstream.hpp" #ifdef __GNUC__ #define FUNC_SIGNATURE __PRETTY_FUNCTION__ #elif defi...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_WORKSPACE_BACKDROP_CONTROLLER_H_ #define ASH_WM_WORKSPACE_BACKDROP_CONTROLLER_H_ #include <memory> #include "ash/accessibility/accessibil...
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/* Copyright (c) 2005-2007, AOL, LLC. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and...
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/* Building Blocks Engine Ultimate Game Engine Design and Architecture (2006) Created by Allen Sherrod */ #include<RigidBox.h> DECLARE_ENGINE_NAMESPACE RigidBox::RigidBox() { m_width = 0.0f; m_height = 0.0f; m_depth = 0.0f; m_obb.SetAxis1(Vector3D(1.0f, 0.0f, 0.0f)); m_obb.SetAxis2(Vector...
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int ans; int k; void inOrder(Node* root) { if(root == NULL) { return; } inOrder(root->left); ans = min(ans, abs(root->data - k)); inOrder(root->right); } int minDiff(Node *root, int K) { ans = INT_MAX; k =K; inOrder(root); return ans; }
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#include "EntityOperation.h" EntityOperation::EntityOperation(QObject* model, QObject *parent) : QObject(parent) { resetOperation(); connect(model, SIGNAL(activeEntityChanged(Entity*)), this, SLOT(newSelection(Entity*))); connect(model, SIGNAL(entityDeleted(Entity*)), this, SLOT(removeEntity(Entity*))); connect(t...
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#ifdef _WIN32 #include <windows.h> #else #include <stdio.h> #include <pthread.h> #include <sys/types.h> #include <sys/syscall.h> #include "printlog.h" #endif #ifdef _WIN32 DWORD WINAPI thread_func(LPVOID param) { #else void *thread_func(void *args) { #endif for (int i = 0; i < 100; i++) { _printlog(__FILE__, __L...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // System.Int32[] struct Int32U5BU5D_t3230847821; // System.Collections.Generic.Link[] struct LinkU5BU5D_t375419643; // UnityEngine.Canvas[] struct CanvasU5BU5D_t2903919733; // UnityE...
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#ifndef XYZAxisCalController_H #define XYZAxisCalController_H #include "BaseCalibrationController.h" #include "BaseDataStorageController.h" #include "UserResponce.h" #include "SensorBase.h" #include "BaseThreeAxisFlightData.h" #include "XYZAxisMinMax.h" #include "XYZAxisCalCtrlTypes.h" class XYZAxisCalContro...
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#pragma once #include "Control.h" #include <Mmsystem.h> #include <mciapi.h> #include "cameraPositions.h" #pragma comment(lib, "Winmm.lib") class AlertSystem { public: AlertSystem() : alertMessageID{ 0 } { // load the music! mciSendString( cstr( str( "open \"" ) + MUSIC_LOCATION + "\" type mpegv...
[ "KaufmanLabJILA@gmail.com" ]
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#include "TTT_Menu.h" #include "Scene_Manager.h" #include "TTT_New_Select.h" #include "TTT_Gameplay.h" TTT_Menu::TTT_Menu() : Menu({ 0 }, { "Nowa gra", "Demo" }) { } TTT_Menu::~TTT_Menu() { } void TTT_Menu::item_selected(int id) { switch (id) { case 0: Scene_Manager::go_to_scene(new TTT_New_Select); break...
[ "grzegorzabedzki@gmail.com" ]
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#include <string> #include <vector> #include <cctype> #include <algorithm> #include "urls.h" using namespace std; vector<string> find_urls(const string& s) { vector<string> ret; typedef string::const_iterator iter; iter b = s.begin(), e = s.end(); while (b != e) { b = url_beg(b,e); ...
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/* * Copyright (C) 2018 Intel Corporation. All rights reserved. * * SPDX-License-Identifier: BSD-3-Clause */ /** * @file IasAvbClockDomain.cpp * @brief The implementation of the IasAvbClockDomain class. * @date 2013 */ #include "avb_streamhandler/IasAvbClockDomain.hpp" #include "avb_streamhandler/IasAvb...
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//-| -------------------------------------------------------------------------- //-| File name: Scrabble.cpp //-| Assign ID: PROG2 //-| Due Date: September 16, 2017 //-| //-| Purpose: Display gameboard based on data file //-| //-| Author: (c) 2017, jelize Jonathan Elize //-| //-| -----------------------...
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/***************************************************************************** * Number Plate Recognition using SVM and Neural Networks ****************************************************************************** * by David Millán Escrivá, 5th Dec 2012 * http://blog.damiles.com *********************************...
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//BISMILLAHIRRAHMANIRRAHIM /* manus tar shopner soman boro all my suceesses are dedicated to my parents The true test of a man's character is what he does when no one is watching. Author :: Shakil Ahmed .............AUST_CSE27......... prob :: Type :: verdict:: */ #include <bits/stdc++.h> #define pb push...
[ "shakil.austcse27@gmail.com" ]
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "aboutdialog.h" #include "ui_aboutdialog.h" #include "clientmodel.h" #include "clientversion.h" // Copyright year (...
[ "blackgldsaw@gmail.com" ]
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "GameDevTVJamCharacter.h" #include "Camera/CameraComponent.h" #include "Components/CapsuleComponent.h" #include "Components/InputComponent.h" #include "GameFramework/SpringArmComponent.h" #include "GameFramework/CharacterMovementComponent.h" #includ...
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/* Design an algorithm to encode a list of strings to a string. The encoded string is then sent over the network and is decoded back to the original list of strings. Machine 1 (sender) has the function: string encode(vector<string> strs) { // ... your code return encoded_string; } Machine ...
[ "TakuyaKimura@users.noreply.github.com" ]
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#include <RobotLib.h> #include <IEEErobot2018.h> void setup() { robotSetup(); } void loop() { // DO NOT RUN UNTIL INTAKE_CONSTATNS HAVE BEEN TESTED FOR AND ADDED TO INTAKECONSTANTS.H !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! while (!intake.getLowSwitch()) { Serial.println("Reseting"); iMotor.output(-.4); } ...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_INLINE_NG_INLINE_CURSOR_H_ #define THIRD_PARTY_BLINK_RENDERER_CORE_LAYOUT_NG_INLINE_NG_INLINE_CURSOR_H_ ...
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typedef complex<double> base; namespace FFT_2D { vector<int> inv_fft; vector<base> roots; void preCalcFFT(int n, bool inv) { inv_fft.resize(n); int j = 0; for(int i=1; i<n; i++) { int bit = (n >> 1); while(j >= bit) { j -= bit; bit >>= 1; } j += bit; inv_fft[i] = j; } root...
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// // CellIdTests.c // HP3d // // Created by Marcin on 03.08.2015. // Copyright (c) 2015 Marcin. All rights reserved. // #include "CellIdTests.h" #include "TestCommons.h" void testCellIdOperations() { CHECK_EQ("Valid half", CellId<2>::getForSize({4, 4}), CellId<2>::getForSize({4, 8}).getHalf()); CHECK_EQ(...
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/*普通单链表的创建 creat() */ /*输出单链表中个节点的值 display() */ /*在单链表中查找第i个节点的值 find() */ /*插入 add() */ /*删除 dele() */ #include<stdio.h> #include<stdlib.h> typedef struct link{ int info; link *next; }link; /*建立一个空的单链表*/ link *none() { return NULL; } /*前插法创建单链表*/ link * creat_q() { link *head,*s; int info,num,i; i = 0; hea...
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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// https://www.codeeval.com/open_challenges/31/ // Submitted November 25, 2015 #include <iostream> #include <fstream> #include <sstream> #include <string> using namespace std; int main(int argc, char *argv[]) { ifstream file(argv[1]); string line; while (getline(file, line)) { stringstream ss(line); string t...
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//##################################################################### // Copyright 2004, Eran Guendelman, Igor Neverov, Andrew Selle, Eftychios Sifakis. // This file is part of PhysBAM whose distribution is governed by the license contained in the accompanying file PHYSBAM_COPYRIGHT.txt. //###########################...
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class Solution { public: bool canWin(string s) { if (s == "" or s.size() <2) return false; for (int i = 0; i < s.size()-1; i++) { if (s.substr(i,2) == "++") { string t = s.substr(0, i) + "--" + s.substr(i+2); if (!canWin(t)) return true; } ...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef AnimationWorkletProxyClientImpl_h #define AnimationWorkletProxyClientImpl_h #include "core/dom/AnimationWorkletProxyClient.h" #include "platform/...
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#include<iostream> using namespace std; int f,r; class queue { public: char a[20]; queue() { f=0; r=-1; } void deq() { int i=1; while(f<=r) { cout<<i<<"."<<a[f++]; i++; } } void enq(char x) { a[++r]=x; } }; int main() { int no,i; char a; queue q; cout<<"Enter total number of processes\...
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#include <stdio.h> #include <conio.h> #include <iostream> #include <iomanip> #include <omp.h> #include <list> #include <utility> #include <exception> using namespace std; struct Result { double timestamp, area; }; double f(const double x); const Result method_rectangle(const double, const double, const double, co...
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// 这个文件是 Poseidon 服务器应用程序框架的一部分。 // Copyleft 2014 - 2018, LH_Mouse. All wrongs reserved. #ifndef POSEIDON_SYSTEM_MAGIC_DAEMON_HPP_ #define POSEIDON_SYSTEM_MAGIC_DAEMON_HPP_ #include <cstddef> namespace Poseidon { class Magic_daemon { private: Magic_daemon(); public: static void start(); static void stop(); st...
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// // Machines.h // Clock Signal // // Created by Thomas Harte on 24/01/2018. // Copyright 2018 Thomas Harte. All rights reserved. // #ifndef Machines_h #define Machines_h namespace Analyser { enum class Machine { AmstradCPC, AppleII, Atari2600, AtariST, ColecoVision, Electron, Macintosh, MasterSystem, ...
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#pragma once #include "Common.h" #include <algorithm> #include "MoveArray.h" #include "Hash.h" #include "Map.hpp" #include "Unit.h" #include "GraphViz.hpp" #include "Array.hpp" #include "Logger.h" #include <memory> typedef std::shared_ptr<SparCraft::Map> MapPtr; namespace SparCraft { class GameState { Map * ...
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//+------------------------------------------------------------------------- // // Microsoft Windows // // Copyright (C) Microsoft Corporation, 1999 - 2000 // // File: symbolverification.cpp // //-------------------------------------------------------------------------- // SymbolVerification.cpp: implementati...
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#include "../IOLib.hpp" using namespace std; /** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: int minDepth(TreeNode* root) { if(root =...
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#include "std_testcase.h" namespace CWE762_Mismatched_Memory_Management_Routines__new_free_struct_21 { #ifndef OMITGOOD static void goodB2G1_sink(twoints * data) { { free(data); } data = new twoints; goodB2G1_sink(data); } #endif }
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// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2018 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // File Version: 3.0.0 (2016/06/19) #include <GTEnginePCH.h> #include <Graph...
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#include "server.h" #include <iostream> #include <string> #include <boost\bind.hpp> using boost::asio::ip::tcp; std::string make_response_string(std::string aux); AsyncDaytimeServer::AsyncDaytimeServer(boost::asio::io_context& io_context) : context_(io_context), acceptor_(io_context, tcp::endpoint(tcp::v4(), 80)...
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