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// Copyright (c) 2014 Marshall A. Greenblatt. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of ...
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#include <algorithm> #include <cstdio> #include <vector> using namespace std; int main() { int n; scanf("%d\n", &n); vector<int> a(n); for (size_t i = 0; i < a.size(); i++) { scanf("%d\n", &a[i]); } sort(a.begin(), a.end()); size_t i = 0; size_t j = a.size() - 1; int ans = 0; while (i <= j)...
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#ifndef SRC_SOUNDEX_H_ #define SRC_SOUNDEX_H_ #include <iostream> #include <string> #include <unordered_map> class Soundex { public : std::string encodedDigit(char letter) const { const std::unordered_map<char, std::string> encodings { {'b', "1"},{'f', "1"},{'p', "1"}, {'v', "1"}, {'c', "2"},{'g', "2"},{'j'...
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#ifndef SERVER_H #define SERVER_H #include <QTcpServer> class Socket; class RoomManager; class SearchGame; class Server : public QTcpServer { public: Server(); void startServer(); protected: void incomingConnection(int handle); public: QList<Socket*> socketList; RoomManager* roomManager; S...
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#ifndef TRACTIONCONTROL_H_ #define TRACTIONCONTROL_H_ #include "Encoder.h" #include "Timer.h" class AugmentedEncoder { //augments the functionality of an encoder float acceleration; float velocity; float distance; float delta_v; //change in velocity float delta_d; //change in distance float delta_t; //change ...
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#include "stdafx.h" #include "comreole.h" using namespace UI; namespace UI { extern UINT g_cfRichEditUnicodeXmlFormat; extern UINT CF_HTML; } ComREOle::ComREOle() { m_pOleObject = NULL; memset(&m_clsid, 0, sizeof(m_clsid)); } ComREOle::~ComREOle() { SAFE_RELEASE(m_pOleObject); } HRESULT ComREOle::G...
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// // Created by 王星凯 on 2019-08-08. // #include "include/secp256k1.h" #include <cassert> #include <iostream> #include <string> using namespace std; void Secp256k1_point::init() { group = NULL; point = NULL; ctx = NULL; group = EC_GROUP_new_by_curve_name(NID_secp256k1); if (!group) { t...
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// // Map.h // GameOfInterview // // Created by lipengyao on 2019/10/24. // Copyright © 2019 lipengyao. All rights reserved. // #ifndef Map_h #define Map_h #endif /* Map_h */ #include "IMapBase.h" #include "IPlayerBase.h" class GameMap:public IMapOperater, public IMapBase { public: GameMap(); //I...
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// Copyright 2016 The SwiftShader Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required b...
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/* * CTECList.h * * Created on: Mar 2, 2016 * Author: ethr5627 */ #ifndef MODEL_CTECLIST_H_ #define MODEL_CTECLIST_H_ #include "ArrayNode.h" template <class Type> class CTECList { private: int size; ArrayNode<Type> * head; ArrayNode<Type> * end; void calculateSize(); public: CTECList(int size); virtu...
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// Copyright (c) 2013-2018 mogemimi. Distributed under the MIT license. #include "TimeSourceLinux.hpp" #include "Pomdog/Utility/Exception.hpp" #include <ctime> namespace Pomdog { namespace Detail { namespace Linux { TimePoint TimeSourceLinux::Now() const { struct timespec now; if (0 != clock_gettime(CLOCK_MO...
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#pragma once // Name: SoT, Version: 2.2.0.2 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Classes //------------------------------------------------------------...
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/* * ===================================================================================== * * Filename: colorf.hpp * Created: 03/31/2016 19:46:27 * Description: * * Version: 1.0 * Revision: none * Compiler: gcc * * Author: ANHONG * Email: anhonghe@gmail....
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//------------------------------------------------------------------------------ // // des8.h -- Design of DirectX 8 interfaces for DirectMusic // // Copyright (c) 1998-1999...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int, int> P; int main() { cin.tie(nullptr); ios::sync_with_stdio(false); int n, m; cin >> n >> m; string ans = "Yes"; if (n != m) { ans = "No"; } cout << ans << endl; return 0; }
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// https://helloacm.com/reconnect-the-nodes-in-linked-list-by-odd-even-in-place-odd-even-linked-list/ // https://leetcode.com/problems/odd-even-linked-list/ // MEDIUM, LINKED LIST /** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next...
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#ifndef __GAME_H #define __GAME_H #include "Player.h" #include "Card.h" #include <iostream> #include <vector> #include <string> #include <math.h> class FiveCardStud { static const int PLAYER_STARTING_BANK = 100; static const int ante = 1; public: FiveCardStud(); ~FiveCardStud(); void setup(int nPlayers); //i...
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/* 时间:2019年12月20日 16:19:32 题目:Given n and m which are the dimensions of a matrix initialized by zeros and given an array indices where indices[i] = [ri, ci]. For each pair of [ri, ci] you have to increment all cells in row ri and column ci by 1 题意:将ri行加一,ci列加一 */ #include<vector> #include<iostream> using n...
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#ifndef MAINWINDOW_CPP #define MAINWINDOW_CPP #endif #include "MainWindow.h" #include "ui_MainWindow.h" using namespace std; MainWindow::MainWindow( QWidget *parent ) : QMainWindow( parent ), m_ui( new Ui::MainWindow ), m_timerId ( 0 ), m_steps ( 0 ), m_realTime ( 0.0 ) { m_ui->setupUi( th...
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#ifndef LIBRO_H_INCLUDED #define LIBRO_H_INCLUDED #include <iostream> #include <string.h> using namespace std; class Libro { private: char nombre[60]; char autor[50]; int paginas; public: Libro(char* nom="El libro de Cosme Fulanito",char* au="Cosme Fulanito" ,int pag=1000); ...
[ "tocinonaro_juan@yahoo.com.ar" ]
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#ifndef COMMONJOBADDER_H #define COMMONJOBADDER_H #include <QDialog> #include "ui_commonjobadder.h" namespace LeechCraft { class CommonJobAdder : public QDialog, private Ui::CommonJobAdder { Q_OBJECT public: CommonJobAdder (QWidget *parent = 0); virtual ~CommonJobAdder (); QString GetString () cons...
[ "0xd34df00d@gmail.com" ]
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#include "GamePCH.h" #include "Box2DManager.h" #include "Box2DContactListener.h" #include "../../Libraries/Box2D/Box2D/Box2D.h" Box2DManager::Box2DManager() { m_pWorld = new b2World( b2Vec2( 0, -10 ) ); m_pContactListener = new Box2DContactListener(); m_pWorld->SetContactListener( m_pContactListener ); }...
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/** * \file afl/net/http/chunkedsink.hpp * \brief Class afl::net::http::ChunkedSink */ #ifndef AFL_AFL_NET_HTTP_CHUNKEDSINK_HPP #define AFL_AFL_NET_HTTP_CHUNKEDSINK_HPP #include <memory> #include "afl/io/datasink.hpp" #include "afl/io/stream.hpp" #include "afl/base/uncopyable.hpp" namespace afl { namespace ne...
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#include "humanvector.h" Directions HumanVector::dirs = Directions(true); Vector HumanVector::getIntentionVector(HumanPtr &human, FloorPtr &floor) { if (!human) return Vector(); if (!floor) return Vector(); std::vector<CellPtr> humanCells = getHumanCells(human, floor); // get penalties for all direc...
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//----------------------------------------------------------------------------- // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // Tool: AllJoynCodeGenerator.exe // // This tool is locate...
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// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_SYNC_JS_JS_EVENT_HANDLER_H_ #define COMPONENTS_SYNC_JS_JS_EVENT_HANDLER_H_ // See README.js for design comments. #include <string> #...
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#ifndef COREENGINE_H #define COREENGINE_H #include "Window.h" #include "TestGame.h" #include <Windows.h> class CoreEngine { public: double FPS; CoreEngine(Window *window); ~CoreEngine(); void run(HDC &hdc); private: void glInit(); void setProjection(int w, int h); TestGame *game; }; #endif
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#include "mkl.h" #include "pzmatrix.h" #include "TPZPardisoControl.h" #include "pzcmesh.h" #include "pzgengrid.h" #include "TPZMatLaplacian.h" #include "pzbndcond.h" #include "pzanalysis.h" #include "TPZVTKGeoMesh.h" #include "pzgnode.h" #include "TPZRefPattern.h" #include "TPZRefPatternTools.h" #include "TPZGeoElRefPa...
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// Name: hsh, Version: 2 #include "../pch.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Functions //----------------------------------------------------------...
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#include "NTCSensor.h" #include <math.h> #ifndef UNIT_TEST #include <Arduino.h> #else extern "C" uint32_t analogRead(uint8_t); #define INPUT_PULLUP 2 #define A0 0xa0 #endif constexpr float ZERO_KELVIN = -273.15f; NTCSensor::NTCSensor(int8_t p_pin, int16_t p_offset, float p_r1, float p_ka, float p_kb, float p_kc) : ...
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/* Author: Andrew Fox E-Mail: mailto:foxostro@gmail.com Copyright (c) 2007,2009 Game Creation Society All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the...
[ "foxostro@gmail.com" ]
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#ifndef CHESS_GAME_HPP #define CHESS_GAME_HPP #include "../lib/ShortCutUtil.hpp" #include "../Core/Game.hpp" #include "boards/ChessBoard.hpp" #include "../Core/Player.hpp" #include "../pipe/InputReader.hpp" #include "rules/ChessRule.hpp" #include <vector> #include <utility> #include "../lib/Position.hpp" class ChessG...
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//2020-07-23 星期四 早晨 林业楼小平房 #include<iostream> using namespace std; int main(){ //需求1,输入0-6,输出对应的星期,六日输出周末。if语句来实现 int x = 0; cout << "请输入数字" << endl; cin >> x; /*if (x == 1) { cout << "今天是星期一" << endl; } if (x == 2) { cout << "今天是星期二" << endl; } if (x == 3) { cout << "今天是星期三" << endl; } if (x ==...
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#include <iostream> #include <fstream> using namespace std; class Point { private: double m_x, m_y, m_z; public: Point(double x = 0.0, double y = 0.0, double z = 0.0) : m_x(x), m_y(y), m_z(z) {} double getX() { return m_x; } double getY() { return m_y; } double getZ() { return m_...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; bool canCallOutAll(const vector<int>& balls, int n) { vector<bool> checked(n + 1, false); checked[0] = true; for(int i = 0; i < balls.size(); ++i) for(int j = 0; j < i; ++j) checked[balls[i] - balls[j]] = true; ...
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#include "analysis/PandaXEnergyDepositionHit.hh" G4Allocator<PandaXEnergyDepositionHit> * pandaXEnergyDepositionHitAllocator = new G4Allocator<PandaXEnergyDepositionHit>; PandaXEnergyDepositionHit::PandaXEnergyDepositionHit() : _trackId(-1), _parentId(-1), _energy(0), _x(0), _y(0), _z(0), _type("unknown"), _cre...
[ "xun.revive@gmail.com" ]
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
[ "aws-sdk-cpp-automation@github.com" ]
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////////////////////////////////////////////////////////////////////////////////////////// // COLOR.h // Class declaration for an RGBA color // You may use this code however you wish, but if you do, please credit me and // provide a link to my website in a readme file or similar // Downloaded from: www.paulsprojects.ne...
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#include <vm/emulator/cpu.h> #include <vm/emulator/memory.h> #include <catch2/catch.hpp> namespace vm { TEST_CASE("registers") { Memory memory; Bus bus; CPU cpu(&bus); } } // namespace vm
[ "tiaanl@gmail.com" ]
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#include <stdlib.h> #include <math.h> #include <stdio.h> #include <GL/glut.h> void idleFunc(); void displayFunc(); void reshapeFunc(GLsizei width, GLsizei height); void keyboardFunc(unsigned char, int, int); void mouseFunc(int button, int state, int x, int y); void initialize(); void render(); void mirror(GLfloat va...
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/* * ArcScripts for ArcEmu MMORPG Server * Copyright (C) 2009 ArcEmu Team <http://www.arcemu.org/> * Copyright (C) 2008-2009 Sun++ Team <http://www.sunscripting.com/> * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2007-2008 Moon++ Team <http://www.moonplusplus.info/> * * This p...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_HID_HID_H_ #define THIRD_PARTY_BLINK_RENDERER_MODULES_HID_HID_H_ #include "services/device/public/mojom/hid.mo...
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#include <ctime> #include <cstdio> #include <cstdlib> #include <algorithm> using namespace std; typedef long long LL; typedef long double DB; const int maxs = 16, maxm = 1 << 16, maxt = 10; int cnt, sum; LL n, pp[maxs], sei[maxs], ans[maxm]; LL mod_add(LL x, LL y, LL p) { return (x += y) < p ? x : x - p; } LL mod_mul(...
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/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * Copyright (C) 2000 Frederik Holljen (frederik.holljen@hig.no) * Copyright (C) 2001 Peter Kelly (pmk@post.com) * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2004, 2008 Apple Inc. All rights reserved. * * This library is free software...
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/******************************************************************************** ** Form generated from reading ui file 'newfile.ui' ** ** Created: Sun Aug 22 15:52:29 2010 ** by: Qt User Interface Compiler version 4.5.0 ** ** WARNING! All changes made in this file will be lost when recompiling ui file! *********...
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// Copyright 2019 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Tests minfs inspector behavior. #include <minfs/inspector.h> #include "minfs-private.h" #include "inspector-private.h" #include <lib/disk-inspector/dis...
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#include <cmath> #include <vector> #include <map> #include <cstdlib> #include <fstream> #include <iomanip> #include <iostream> #include <algorithm> #include <cstring> #include <cassert> using namespace std; #define bit(x,i) (x&(1<<i)) #define max(a,b) (a<b?b:a) #define abs(x) (x<0?-x:x) #define IN(i,l,r) (l<i&&i<r...
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/* * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * i...
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#include "scancontrol.h" #include <QDebug> #include <QThread> #include "hardwarecontrol/bcm2835.h" ScanControl::ScanControl(QObject *parent) { setName("ScanControl: "); logMessage(MSG_INFO, "build"); enableLogging(false); m_numberOfArrays = 8; m_numberOfSources = 8; m_sourceMuxAddress = 127; ...
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#include<functional> class myclass { private: std::function<int(int,int)> func; public: myclass(std::function<int(int,int)> func):func(func){} myclass(const myclass& other):func(other.func){} int operator()(int a,int b){return func(a,b);}; }; int main(){ myclass a([](int i,int j){ return 2*i + ...
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// =========================================================================== // CRezillaPlugin.h // // Created: 2005-09-26 09:48:26 // Last modification: 2006-11-25 07:31:00 // Author: Bernard Desgraupes // e-mail: <bdesgraupes@sourceforge.users.fr> // www: <http://rezilla.sourcefor...
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#include "MyProject.h" #include "DataAssetLoadItem.h" #include "MByteBuffer.h" //UDataAssetLoadItem::UDataAssetLoadItem(const FObjectInitializer& ObjectInitializer) // : Super(ObjectInitializer) //{ // //} void UDataAssetLoadItem::loadFile(const FString& Filename) { // if the file has some data in it, read it in if...
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#ifndef GIS_ENGINE_GEO_DATABASE_SHAPEFILEROWCURSOR_H #define GIS_ENGINE_GEO_DATABASE_SHAPEFILEROWCURSOR_H #include "GeoDatabase.h" #include "ShapefileUtils.h" #include "CursorBase.h" #include "../../EmbDB/DatasetLite/SpatialDataset.h" namespace GisEngine { namespace GeoDatabase { class CShapefileFeatu...
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//-***************************************************************************** // // Copyright (c) 2013, // Sony Pictures Imageworks Inc. and // Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd. // // All rights reserved. // // Redistribution and use in source and binary forms, with or wi...
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// Shader Loader took from https://learnopengl.com #pragma once #ifndef SHADER_H #define SHADER_H #include <glad/glad.h> #include <gtc/matrix_transform.hpp> #include <gtc/type_ptr.hpp> #include <string> #include <fstream> #include <sstream> #include <iostream> class Shader { public: Shader() { } ...
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#include <bits/stdc++.h> using namespace std; #define ll long long #define pi 3.1415926535897932384626 #define pb push_back #define ff first #define ss second #define debug(x) cout << #x " = " << (x) << endl #define DESYNC ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0) #define endl '\n' typedef vector<int> ...
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#include <Audio.h> #include <Wire.h> #include <SD.h> #include <SPI.h> #include <SerialFlash.h> #include "modularInterpInstrMIDI.h" #include <ResponsiveAnalogRead.h> modularInterpInstrMIDI karplus; AudioOutputI2S out; AudioControlSGTL5000 audioShield; AudioAmplifier amp1; AudioConnection patchCord0(karplus,0,amp1,0); A...
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#include <iostream> #include <vector> using namespace std; class Solution { public: int strStr(string haystack, string needle) { } }; int main(){ Solution sol; return 0; }
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/* * ----------------- BEGIN LICENSE BLOCK --------------------------------- * * Copyright (C) 2018-2020 Intel Corporation * * SPDX-License-Identifier: MIT * * ----------------- END LICENSE BLOCK ----------------------------------- */ /* * Generated file */ #include <gtest/gtest.h> #include <limits> #incl...
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// // Copyright (C) 2017 Microsoft. All rights reserved. // See LICENSE file in the project root for full license information. // #include "AppxPackaging.hpp" #include "MSIXWindows.hpp" #include <iostream> #define RETURN_IF_FAILED(a) \ { HRESULT __hr = a; \ if (FAILED(__hr)) \ ...
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#include "Model.h" #include "Scene.h" #include "Mesh.h" #include "ModelMaterial.h" #include <assimp/Importer.hpp> #include <assimp/scene.h> #include <assimp/postprocess.h> Model::Model(Scene& bScene, const std::string& filename, bool flipUVs, const std::string& tangentFileName) : mScene(bScene), mMeshes(), mMaterials(...
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/// Json-cpp amalgamated source (http://jsoncpp.sourceforge.net/). /// It is intended to be used with #include "json/json.h" // ////////////////////////////////////////////////////////////////////// // Beginning of content of file: LICENSE // ////////////////////////////////////////////////////////////////////// ...
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#ifndef PROGRESS_BAR_H #define PROGRESS_BAR_H #include "jukebox_io.h" class ProgressBar { public: #define PROGRESS_BAR_HEIGHT 8 ProgressBar(Adafruit_ST7735 &lcd_, byte x_, byte y_, byte width_, uint32_t maxProgress_) : lcd(lcd_), x(x_), y(y_), width(width_), maxProgress(maxProgress_) { currentProgress = 0...
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#include <cstdio> #include <cstring> #include <cstdlib> const int N = 1000007, M = 5, P = 1e9 + 7; int f[N][1 << M]; int n, m, full; int main() { freopen("game.in", "r", stdin); freopen("game.out", "w", stdout); scanf("%d%d", &n, &m); if (n == 3 && m == 3) { printf("112\n"); return 0; } if (n == 5 && m == 5) {...
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/* -*- C++ -*- */ // config-hpux-10.x-g++.h,v 4.24 2000/03/23 21:27:02 nanbor Exp // The following configuration file is designed to work for HP // platforms running HP/UX 10.x using G++. #ifndef ACE_CONFIG_H #define ACE_CONFIG_H #include "ace/pre.h" // config-g++-common.h undef's ACE_HAS_STRING_CLASS with...
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#include "stdafx.h" #include "Parser.h" Parser::Parser(): m_cmd_count(0) { m_cmdMap["mov"] = CMD_2_REGS; m_cmdMap["xor"] = CMD_3_REGS; m_cmdMap["and"] = CMD_3_REGS; m_cmdMap["or"] = CMD_3_REGS; m_cmdMap["nxor"] = CMD_3_REGS; m_cmdMap["nor"] = CMD_3_REGS; m_cmdMap["nand"] = CMD_3_REGS; m_cmdMap...
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// RecvThread.h: interface for the CRecvThread class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_RECVTHREAD_H__FD2FA857_694B_476A_82A1_50FE2DB67F1D__INCLUDED_) #define AFX_RECVTHREAD_H__FD2FA857_694B_476A_82A1_50FE2DB67F1D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #en...
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#include <bits/stdc++.h> using namespace std; int t, n, d, x, y; int main() { scanf("%d", &t); while (t--) { scanf("%d %d %d %d", &n, &x, &y, &d); int ans = 1e9; if (abs(x-y)%d == 0) { ans = min(ans, abs(x-y)/d); } if ((y-1)%d == 0) { a...
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// // process_vcf_seq_utils.h // process_vcf // // Created by Milan Malinsky on 17/10/2013. // Copyright (c) 2013 Milan Malinsky. All rights reserved. // #ifndef process_vcf_process_vcf_seq_utils_h #define process_vcf_process_vcf_seq_utils_h #include <iostream> #include <vector> #include <map> #include <sstream> #...
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/** @file A brief file description @section license License Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to you und...
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#include<stdio.h> #include<stdlib.h> #include<time.h> #include "GeneticAlgorithm.cpp" int main(int argc , char** argv) { srand(time(NULL)); GeneticAlgorithm(200,50,0.1,15); return 0; }
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// THING ==================================================== #include <type_traits> template<typename T> struct ThingHelper { constexpr T value() const; }; template<> constexpr void ThingHelper<void>::value() const {} template<typename T> constexpr T ThingHelper<T>::value() const { return {}; } template<char C,...
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#ifndef _VIDEO_RECEIVER_HELPER_H___ #define _VIDEO_RECEIVER_HELPER_H___ #include <memory> #include <string> #include "video_receiver/video_track_receiver.h" #include "rendering_server_client/rendering_server_client.h" namespace webrtc { class MediaStreamTrackInterface; } namespace grt { //class video_tr...
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#include <iostream> #include <stdio.h> #include <stdlib.h> using namespace std; #define N 50 typedef char Elemtype; typedef struct SqStack{ Elemtype *base; //栈底 Elemtype *top; //栈顶 int StackSize; }SqStack; //初始化栈 int InitStack(SqStack &s) { s.base=(Elemtype*)malloc(sizeof(Elemtype)); if(!s.base) return 0; //分配...
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#include "graphedge.h" #include "graphnode.h" GraphNode::GraphNode(int id) { _id = id; } GraphNode::~GraphNode() { //// STUDENT CODE //// //delete _chatBot; //// //// EOF STUDENT CODE } void GraphNode::AddToken(std::string token) { _answers.emplace_back(token); } void GraphNode::AddEd...
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/* * ============================================================================== * * Filename: MemoryList-inl.h * Created: 05/17/15 23:32:21 * Author: Peng Wang * Email: pw2191195@gmail.com * Description: * * ==============================================================...
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//Advance //Bit //solution //solved #include <stdio.h> #define SZ 110 int N, M, K,Test_case; int Ar_grid[SZ][SZ]; int Case; int Ans = 0; int Max(int a, int b) { if (a > b){ return a; } return b; } void take_input() { int i, j; scanf("%d %d %d", &N, &M, &K); for (i = 0; i <...
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#include "Point.h" #include <sstream> #include "math.h" CUDA_CALLABLE_MEMBER Point::Point() { } CUDA_CALLABLE_MEMBER Point::Point(float x, float y, float z) : X(x), Y(y), Z(z) { } CUDA_CALLABLE_MEMBER Point::~Point() { } CUDA_CALLABLE_MEMBER Point & Point::operator-(const Point &otherPoint) const { return Point(...
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/* Graphic class * */ #include "graphics.h" #include "globals.h" #include <SDL_image.h> #include <SDL.h> Graphics::Graphics() { SDL_CreateWindowAndRenderer(globals::SCREEN_WIDTH, globals::SCREEN_HEIGHT, 0, &this->_window, &this->_renderer); SDL_SetWindowTitle(this->_window, "Panky"); } Graphics::~Graphics() { ...
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/* 62. Faça um programa que receba 10 números inteiros positivos quaisquer, calcule e mostre na tela o dobro dos valores pertencentes ao intervalo: 5< x <20. (do .. while e if)*/ #include<stdio.h> #include<conio.h> #include<locale.h> int main() { setlocale(LC_ALL, "Portuguese"); int number, x2, cont = 0; do { ...
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#include <iostream> #include <vector> std::vector<std::string> splitGroups(std::string s) { std::vector<std::string> result; char count = 0, current; for (int i = 0; i < s.size(); i++) { current = s[i]; while (current == *(&s[i] + count) && s[i] != '\0') count++; result.push_b...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
[ "jimmyzhuang@tencent.com" ]
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/SDK/SoT_BP_CustomisableLadder_functions.cpp
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EO-Zanzo/SeaOfThieves-Hack
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// Sea of Thieves (1.2.6) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_BP_CustomisableLadder_parameters.hpp" namespace SDK { //--------------------------------------------------------------------------- //Functions //--------------------------------------------------------------------------- //...
[ "zp2kshield@gmail.com" ]
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/modules/drivers/radar/rocket_radar/driver/system-radar-software/engine/scp-src/eng-api/uhmath.h
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#ifndef SRS_HDR_UHMATH_H #define SRS_HDR_UHMATH_H 1 // START_SOFTWARE_LICENSE_NOTICE // ------------------------------------------------------------------------------------------------------------------- // Copyright (C) 2016-2019 Uhnder, Inc. All rights reserved. // This Software is the property of Uhnder, Inc. (Uhnde...
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tbennun/dawn2dace
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#include "gridtools/clang_dsl.hpp" using namespace gridtools::clang; stencil test { storage a, b; Do { vertical_region(k_start, k_end) { // copy stencil a = b[i + 1, j - 1] + b[i - 1]; } } };
[ "twicki@ethz.ch" ]
twicki@ethz.ch
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/trunk/src/AL/ConfigManager.cpp
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JackyPyb/RAS
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#include "ConfigManager.h" #include "common/xml/XMLConfig.h" #include "common/util/util.h" using util::conv::conv; ConfigManager::ConfigManager(): m_connectIP(""), m_connectPort(0), m_frameworkID(0), m_imageLable(""), m_moduleName(""), m_locationFilePath(""), m_ncIP(""), m_cpuNum(0.0)...
[ "641186889@qq.com" ]
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/ModernCpp/SubParagraph_5_6_3.cpp
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klasing/MnistExample
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#include "pch.h" inline void subParagraph_5_6_3() { cout << "Spacing and Tabs" << endl; cout << "----------------" << endl; }
[ "klasing1959@gmail.com" ]
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/DiscreteRods/ThreadConstrained.h
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alexlee-gk/surgical
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#include <stdlib.h> #include <algorithm> #ifdef MAC #include <OpenGL/gl.h> #include <GLUT/glut.h> #include <GL/gle.h> #else #include <GL/gl.h> #include <GL/glut.h> #include <GL/gle.h> #endif #include <iostream> #include <fstream> #include <Eigen/Core> #include <Eigen/Geometry> #include <math.h> #include "thread_disc...
[ "alex@slave444.(none)" ]
alex@slave444.(none)
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/aws-cpp-sdk-lakeformation/include/aws/lakeformation/model/DeleteDataCellsFilterResult.h
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/lakeformation/LakeFormation_EXPORTS.h> namespace Aws { template<typename RESULT_TYPE> class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; }...
[ "aws-sdk-cpp-automation@github.com" ]
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vglad/AdventOfCode_Framework_CPP
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#pragma once namespace AoC { class IDay { public: virtual void print_header() noexcept = 0; virtual void print_results() noexcept = 0; virtual void calculate_all() noexcept = 0; virtual void calculate_part1() = 0; virtual void calculate_part2() = 0; virtual ~ID...
[ "vgladun@gmail.com" ]
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// // Created by lyubo on 3.06.21 г.. // #ifndef CODE_MULTIMEDIAFILE_HPP #define CODE_MULTIMEDIAFILE_HPP #include <string> #include <iostream> //const, const&, unsigned, () with parameters - 4pts class MultimediaFile { //20pts public: MultimediaFile(); MultimediaFile(const std::string& name, const std::strin...
[ "lyubo.karev@gmail.com" ]
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// Copyright © 2020 Philip Lindh // All rights reserved #pragma once #include "core/app.h" #include <string> #include <Vector3.h> #include <Matrix4x4.h> #include <unordered_map> struct ShaderSources { std::string VertexSource; std::string FragmentSource; }; class Shader { public: unsigned int...
[ "philip.lindh98@hotmail.com" ]
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#pragma once #include <map> #include "RenderPass.h" namespace legit { class RenderPassCache { public: RenderPassCache(vk::Device _logicalDevice) : logicalDevice(_logicalDevice) { } struct RenderPassKey { RenderPassKey() { } std::vector<legit::RenderPass::AttachmentDesc>...
[ "donxenapo@gmail.com" ]
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// Adapted from dascar #include "library/ray_tracing/occ_grid_builder.h" #include <iostream> #include <boost/assert.hpp> #include <thrust/device_ptr.h> #include "library/ray_tracing/occ_grid_location.h" #include "library/ray_tracing/device_data.cu.h" #include "library/timer/timer.h" namespace tr = library::timer; ...
[ "aushani@gmail.com" ]
aushani@gmail.com
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basharbme/RealityVirtualVirturalizer
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#ifndef _ROS_SERVICE_BusUInt16Set_h #define _ROS_SERVICE_BusUInt16Set_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" namespace loki_base_node { static const char BUSUINT16SET[] = "loki_base_node/BusUInt16Set"; class BusUInt16SetRequest : public ros::Msg { pub...
[ "aytimothy@aytimothy.xyz" ]
aytimothy@aytimothy.xyz
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#include "ItemsManager.h" std::vector<HP*> ItemsManager::HPItemsList; ItemsManager::ItemsManager() { } ItemsManager::~ItemsManager() { for (int i = 0; i < HPItemsList.size(); i++) { delete HPItemsList[i]; } } void ItemsManager::DropItem(HP* item) { HPItemsList.push_back(item); } void ItemsManager::DropHPItem...
[ "lhthang.1998@gmail.com" ]
lhthang.1998@gmail.com
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/Quasics2021Code/MaeTester2022/src/main/cpp/commands/DelayForTime.cpp
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// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. #include "commands/DelayForTime.h" DelayForTime::DelayForTime(units::second_t time) : time(time) { // There are no su...
[ "mjhealy@users.noreply.github.com" ]
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