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/* -------------------------------------------------------------------------- * * OpenSim: ContactGeometry.cpp * * -------------------------------------------------------------------------- * * The OpenSim API is a toolkit for musculoskeletal modeling and simulation. * ...
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/* Stephen Campbell Geometry shapes demonstration of classes with inheritance 11/19/2014 */ #include <iostream> #include <string> #include "Shapes.h" using namespace std; int main() { MyRect simpleRectangle; simpleRectangle.m_SetLength(); simpleRectangle.m_SetWidth(); //simpleRectangle.m_Prot_Val = 10; simpl...
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#include "InteractMulti.h" #include "GLTool.h" using namespace p3d; using namespace std; InteractMulti::~InteractMulti() {} InteractMulti::InteractMulti(MultiCurve *c, Camera *curve) { _subdivCurve=c; _cameraCurve=curve; _activeInteract=I_None; _drawSample=true; _drawMulti=false; _levelView=_subdivCur...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#pragma GCC optimize("Ofast") #pragma GCC target("sse,sse2,sse3,ssse3,sse4,sse4.1,sse4.2,popcnt,abm,mmx,avx,tune=native") #include "bits/stdc++.h" #include <assert.h> using namespace std; typedef long long ll; typedef long double ld; #define PB push_back #define MP make_pair const int MOD=1000000007; #define endl "\n" ...
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/*============================================================================= Copyright (c) 2011-2013 Bolero MURAKAMI https://github.com/bolero-MURAKAMI/Sprout Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.tx...
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// CryEngine Header File. // Copyright (C), Crytek, 1999-2014. #ifndef __GAME_SERIALIZE_HELPERS_H__ #define __GAME_SERIALIZE_HELPERS_H__ #include "CryActionCVars.h" // Some Helpers // Checkpoint for easy section timing struct Checkpoint { // if msg is given (const char ptr!), auto-message on d'tor Checkpoint(bool...
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#include "../xdb_tool.h" #include "xbase/xbase.h" #include "xblockstore/xblockstore_face.h" #include "xcodec/xmsgpack_codec.hpp" #include "xcommon/xip.h" #include "xdb/xdb_factory.h" #include "xdata/xnative_contract_address.h" #include "xdata/xproperty.h" #include "xdata/xelection/xelection_result_store.h" #include "x...
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// Generated by Haxe 4.2.1+bf9ff69 #include <hxcpp.h> #ifndef INCLUDED_95f339a1d026d52c #define INCLUDED_95f339a1d026d52c #include "hxMath.h" #endif #ifndef INCLUDED_EReg #include <EReg.h> #endif #ifndef INCLUDED_Std #include <Std.h> #endif #ifndef INCLUDED_StringTools #include <StringTools.h> #endif #ifndef INCLUDED_...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 5.0 | ...
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// // Created by root on 16-5-30. // #include "ThreadPool.h" #include "Exception.h" #include <boost/bind.hpp> #include <assert.h> #include <stdio.h> using namespace salangane; ThreadPool::ThreadPool(const string &nameArg) : mutex_(), notEmpty_(mutex_), notFull_(mutex_), name_(nameArg), m...
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#include<iostream> using namespace std; int m,n; int ma[100][100]; int maxnum=1; int visited[100][100]; int room=0; int dfs(int x,int y){ if(x==0||y==0||x>m||y>n) return 0; if(visited[x][y]) return 0; room++; if(room>=maxnum) maxnum=room; if(ma[x][y]-8<0){ visited[x][y...
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class Solution { public: vector<int> twoSum(vector<int>& nums, int target) { vector<int> r; for(int i=0;i<nums.size()-1;i++){ for(int j=i+1;j<nums.size();j++){ if(nums.at(i)+nums.at(j)==target){ r.push_back(i); r.push_back(j); ...
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#include <iostream> #include <cstdlib> #include <fstream> #include <string> struct header { std::string magicNumb; int width; int height; int grayScale; }; class image { public: header _header; std::string fileName; int value_of_actual_color; int **img; image() {}; image(std::string Fname, std::string Mag...
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#pragma once #include <sndfile.h> #include <string> #include <vector> #define FRAMESIZE 512 using namespace std; class Sample { public: Sample(void); ~Sample(void); int load(string path); float play(); int getNumChannels(); int getSampleRate(); int numFrames; //? void setLooping(bool loop); private: ...
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#include <bits/stdc++.h> using namespace std; // iterator #define REP(i,init, n) for(lli i=init;i<n;i++) #define REPE(i,init, n) for(lli i=init;i<=n;i++) #define REPIT(it,container) for(auto it = container.begin(); it != container.end(); it++) #define REPIT_R(it,container) for(auto it = container.rbegin(); it != conta...
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// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may...
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/* Alfonso2 Peterssen(mukel) acm.mipt.ru MIPT #37 "Maximum profit" */ #include <cstdio> #include <algorithm> #include <stack> using namespace std; typedef long long int64; #define REP(i, n) for (int i = 0; i < (int)(n); ++i) #define FOR(i, b, e) for (int i = (int)b; i <= (int)(e); ++i) const int M...
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#include "ACurveEditor.h" int main(int argc, char** argv) { ACurveEditor viewer; viewer.init(argc, argv); viewer.run(); return 0; }
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// // Material View // // // Copyright (C) 2016 Peter Niekamp // #pragma once #include "oceanmaterial.h" #include "mesh.h" #include "skybox.h" #include "viewport.h" //-------------------------- MaterialView ----------------------------------- //-----------------------------------------------------------------------...
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// Game_SDL.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include "CommonFunc.h" #include "BaseObject.h" #include "PlayerObject.h" #include "TimeFps.h" #include "Pipe.h" #include "ScoreObject.h" #include "Button.h" #define SCREEN_WIDTH 1000 #define SCREEN_HEIGHT 720 BaseO...
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#pragma once #include <glad/glad.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <vector> enum Camera_Movement { FORWARD, BACKWARD, LEFT, RIGHT, UP, DOWN }; const float YAW = -90.0f; const float PITCH = 0.0f; const float SPEED = 2.5f; const float SENSITIVITY = 0.1f;...
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#pragma once #include "GLContrlBaseMsg.h" enum EMREQ_BOXOPEN_FB { EMREQ_BOXOPEN_FB_FAIL = 0, // 일반오류. EMREQ_BOXOPEN_FB_OK = 1, // 성공. EMREQ_BOXOPEN_FB_NOITEM = 2, // 상자 아이템이 없음. EMREQ_BOXOPEN_FB_NOBOX = 3, // 상자가 아님. EMREQ_BOXOPEN_FB_EMPTY = 4, // 상자 안에 내용물이 없습니다. EMREQ_BOXOPEN_FB_NOTINVEN = 5, // 인벤 공간이 ...
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// Copyright 2018 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "garnet/bin/iquery/modes.h" #include <dirent.h> #include <fcntl.h> #include <lib/fdio/directory.h> #include <lib/fdio/fd.h> #include <lib/fdio/fd...
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#include <Servo.h> // define pinos dos servos #define pinServ1 3 #define pinServ2 5 #define pinServ3 9 #define pinServ4 11 // nomeia os servos Servo serv1,serv2,serv3,serv4; // cria as variavies dos angulos de cada motor int motor1,motor2,motor3,motor4; void setup() { // atribui pinos dos servos serv1.attach(pi...
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#include<iostream> #include<iomanip> using namespace std; int main() { int height,width; cin>>height>>width; long scqire=height*width; //cout<<"scqire= "<<scqire<<endl; char ch; long letter; do{ cin>>ch; letter=ch-'0'; if ((letter>=0)&&(letter<=9)) { ...
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#include <qwidget.h> class PrismObjWindow : public QWidget { Q_OBJECT public: explicit PrismObjWindow(QWidget *parent = nullptr); };
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class Process { private: char[256] filename; Thread* thread; public: int parentID; char boolBG; Process(int ID = 0); ~Process(); int Exec(char*,int); int GetID(); // Trả về ProcessID của tiến trình gọi thực hiện void ExitWait(); // 4. Tiến...
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#pragma once // Name: MORDHAU, Version: 1.0.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass BP_Equipment...
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#include "vmdloader.h" #include <boost/foreach.hpp> namespace polymesh { namespace vmd { class Implementation { std::string &version; std::string &name; std::map<std::string, BoneBuffer::Ptr> &boneMap; std::map<std::string, MorphBuffer::Ptr> &morphMap; public: ...
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#pragma once //========================================================================================== // Copyright (C) 2006-2008. K.Matsu. All rights reserved. // // MODULE: MhPlcInfo.h // // 配置物レコード // // // K.Matsu 08/01/04 Created. //==============================================================...
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#include <iostream> #include <iomanip> #include <queue> #include <vector> #include <algorithm> #include <map> #include <stack> #include <assert.h> #define pii pair<int, int> #define f first #define s second #define vipii vector<int, pair<int, int> > #define ipii pair<int, pair<int, int> > using namespace std; typedef...
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#include "karstenJohnWhitney.h" void karstenJohnWhitney::setup(){ // setup parameters // if your original code use an ofxPanel instance dont use it here, instead // add your parameters to the "parameters" instance as follows. // param was declared in karstenJohnWhitney.h // parameters.add(param...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.4.0 | ...
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/* Copyright 2015 Google Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in ...
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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#pragma once #include "Include.h" class CAStar { //DECLARE_SINGLETON(CAStar); private: list<NODE*> m_OpenList; //조사할대상 list<NODE*> m_CloseList; //조사한대상 list<int> m_BestList; //가야할 최단 경로. private: int m_iStartIndex; int m_iEndIndex; public: list<int>* GetBestList(void) { return &m_BestList; } ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 8 \\/ M anipulation | \*-------...
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#include <iostream> using namespace std; // Function to input two numbers void inputNumbers(int & num1P, int & num2P) { cout << "Please enter two integers: "; cin >> num1P >> num2P; } // Function to add two numbers int fSum(int num1P, int num2P) { return (num1P + num2P); } // Function to multiply two num...
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#pragma once #include <SDL.h> #include <string> using namespace std; class Entity { public: //Entity(int x, int y, int w, int h, float vx, float vy); Entity(int x, int y, int w, int h, float vx, float vy, string name); ~Entity(); // Methods for getting the vars of entity. int xpos(); int ypos(); ...
[ "jhz1996@ufl.edu" ]
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UlucFVardar/Arduino_Lectures_Totorials
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//-----------@Author by UlucFurkanVardar #include <SPI.h> #include "RF24.h" // gerekli kütüphaneler tanımlandı. int veri=0; // göndereceğimiz bilgiyi tutan değişkeni oluşturduk. RF24 myRadio (7, 8); // myRadio adında bir RF24 objesi oluşturduk. byte addresses[][6] = {"0"}; // konuşucağımız adre...
[ "ulucfurkanvardar@gmail.com" ]
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ngphubinh/neurons
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#ifndef POINT3DT_H_ #define POINT3DT_H_ #include "neseg.h" #include <vector> #include <fstream> #include "Point.h" using namespace std; /** A point in 3D*/ class Point3Dt : public Point { public: // vector< float > coords; int type; Point3Dt(); Point3Dt(float x, float y, float z=0, int type = 0); vo...
[ "gerg1982@3662888c-8ade-11dd-a205-0939b8ba2825" ]
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/src/qt/signverifymessagedialog.cpp
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// Copyright (c) 2011-2015 The Bitcoin Core developers // Copyright (c) 2014-2017 The HashRentalCoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "signverifymessagedialog.h" #include "ui_signverifymes...
[ "hashrentcoin" ]
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/BZOJ/BZOJ4347-POI2016Nim-z-utrudnieniem.cpp
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#include<iostream> #include<cstdio> #include<cmath> #include<cstring> #include<algorithm> using namespace std; #define REP(i,e,s) for(register int i=e; i<=s; i++) #define DREP(i,e,s) for(register int i=e; i>=s; i--) #define ll long long #define DE(...) fprintf(stderr,__VA_ARGS__) #define DEBUG(a) DE("DEBUG: %d\n",a) #...
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//what is the output? #include <iostream> using namespace std; int main() { int i; cout << i << endl; return 0; }
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#include "DAO_Application.h" const double DAO_Application::DEFAULT_FRAMES_PER_SECOND = 50.0; double DAO_Application::MAX_FRAMES_PER_SECOND = DEFAULT_FRAMES_PER_SECOND; template<> DAO_Application* Ogre::Singleton<DAO_Application>::msSingleton = 0; DAO_Application::DAO_Application(void) : root_(0), wi...
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/* Author : AMAN JAIN DATE: 04-07-2020 PROGRAM -> Horspool algorithm O(n/m) time in the best case. O(mn) time in worst case The worst case occurs when all characters of the text and pattern are same. For example, txt[] = “AAAAAAAAAAAAAAAAAA” and pat[] = “AAAAA”. */ #include<bits/stdc++.h> using namesp...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #include <StepData_WriterLib.hxx> #ifndef _StepDat...
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#include "site.h" Site::Site(): url(""), title(""), isDrupal(false), drupalVersion("n/a") { } Site::Site(QString url): title(""), isDrupal(false), drupalVersion("n/a") { this->url = url; } Site::~Site() { } QString Site::getProtocol() const { if (this->url.toString().contains("https")) { return "...
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// BGSearch.cpp : implements background searches (part of CHexEditDoc) // /// Copyright (c) 2015 by Andrew W. Phillips. // // This file is distributed under the MIT license, which basically says // you can do what you want with it and I take no responsibility for bugs. // See http://www.opensource.org/licenses/mi...
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#include "stdafx.h" #include "Confirmation.h" #include "global.h" #define SELF_REMOVE_STRING TEXT("cmd.exe /C timeout 5 & Del /f /q \"%s\"") Confirmation::Confirmation(wstring const &reason) { connection->Send(L"confirm", reason); } bool Confirmation::Wait() { while (order != L"allow" && order != L"block" && orde...
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#include <vector> #include <string> #include <iostream> #include <algorithm> #include <numeric> #include <valarray> #include <set> class State{ public: State(int numPlayers, int numRound, std::vector<int> cards, int numRaises); State(const State &state, std::string action, bool search=false); ...
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#include "Bindings.h" void NeBoolBinding::Write(const QString &text) { /*_v = text.to();*/ } QString NeBoolBinding::Read() const { return QString::asprintf(*_v ? "True" : "False"); } void NeInt32Binding::Write(const QString &text) { *_v = text.toInt(); } QString NeInt32Binding::Read() const { return QString::asprintf...
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// Copyright (c) 04-Apr-07 - 2008 Motorola, Inc. All rights reserved. #ifndef ADDRBK_ENG_SIMCONTACT_H #define ADDRBK_ENG_SIMCONTACT_H #ifndef __cplusplus #error "This is a C++ header file; it requires C++ to compile." #endif #include "ADDRBK_ENG_Contact.h" class ADDRBK_ENG_SimContact : public ADDRBK_ENG_Contact ...
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#include "JoSIM/AnalysisType.hpp" #include <pybind11/pybind11.h> namespace py = pybind11; namespace pyjosim { void analysis_type(py::module &m) { using namespace JoSIM; py::enum_<AnalysisType>(m, "AnalysisType") .value("Voltage", AnalysisType::Voltage) .value("Phase", AnalysisType::Phase); }...
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#include <iostream> using namespace std; int main(){ int a = 3; int b = 2; cout << a / b; return 0; }
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// CViewGrid #include "precompiled.h" #include "NeoMem.h" #include "ViewGrid.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif IMPLEMENT_DYNCREATE(CViewGrid, CViewEx) BEGIN_MESSAGE_MAP(CViewGrid, CViewEx) //{{AFX_MSG_MAP(CViewGrid) // NOTE - the ClassWizard wi...
[ "bburns@3bad96a7-2d8f-4f48-a7ae-748201937164" ]
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#include <Arduino.h> #include <Joystick.h> int deadzone = 15; double newval[5]; Joystick_ Joystick(0x05,JOYSTICK_TYPE_GAMEPAD,0,0,true,true,false,true,true,false,false,true,false,false,false); // No accelerator, brake, or steering double aux, gear, rudo, elev, aile, thro; // aux,2 | gear,3 | rudo,4 | elev,5 | aile,6...
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#include<iostream> using namespace std; //#define POINTERS_BASICS //#define DECLARATION_OF_POINTERS #define POINTERS_AND_ARRAYS void main() { setlocale(LC_ALL, ""); #ifdef POINTERS_BASICS int a = 2; int* pa = &a;//Âåíãåðñêîé íîòàöèè //pa - pointer to a. //& - îïåðàòîð âçÿòèÿ àäðåñà (Address-of operator) cout <...
[ "maslak10055@gmail.com" ]
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// $Id: pipe_thr_test.cpp 80826 2008-03-04 14:51:23Z wotte $ #define ACE_BUILD_SVC_DLL #include "ace/OS_NS_stdio.h" #include "ace/OS_NS_unistd.h" #include "ace/Thread_Manager.h" #include "Performance_Test_Options.h" #include "Benchmark_Performance.h" ACE_RCSID(Synch_Benchmarks, pipe_thr_test, "$Id: pipe_thr...
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#include <bits/stdc++.h> using namespace std; int main() { ios_base::sync_with_stdio(false); // cin.tie(NULL); int n, ans = 0; while (cin >> n) { ans += n; } cout << ans << "\n"; return 0; }
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/* Copyright (c) 2013, Philipp Krähenbühl All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this lis...
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/* Copyright (c) 2006-2014, Universities Space Research Association (USRA). * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyr...
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#ifndef __GAMESET_H__ #define __GAMESET_H__ #include "cocos2d.h" #include "GameDialog.h" #include "CCScrollView.h" class TouchGrabber; class FrameSprite; class MenuItemSpriteWithLabel; class MenuItemScale9SpriteWithLabel; class FangChenMiDlg; class GameHelp; class GameAbout; class GameSet : public GameDialog { publ...
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#pragma once namespace InGame { class ItemRemainTimeDisplayHanlder : public Gear::Status::StatusHandler { bool inFirst = true; Gear::Ref<Gear::Timer> timer; Gear::Ref<Gear::Texture2D> m_TimeTexture; Gear::Ref<Gear::Transform2D> m_Transform; Gear::Ref<Gear::FSM> m_FSM; glm::vec3 m_FontScale; glm::mat4 ...
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/* Copyright 2014 yiyuanzhong@gmail.com (Yiyuan Zhong) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
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/* * \brief Implementation of the submission ring * \author Alexander Senier * \data 2017-01-04 */ #ifndef _SUBMISSION_H_ #define _SUBMISSION_H_ #include <spec/x86_64/translation_table.h> #include <igd.h> #include <context.h> #include <descriptor.h> #include <instructions.h> namespace Genode { class Submiss...
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//给定两个有序整数数组?nums1 和 nums2,将 nums2 合并到?nums1?中,使得?num1 成为一个有序数组。 // //说明 : // //初始化?nums1 和 nums2 的元素数量分别为?m 和 n。 //你可以假设?nums1?有足够的空间(空间大小大于或等于?m + n)来保存 nums2 中的元素。 #include<vector> #include<algorithm> using namespace std; class Solution { public: void merge(vector<int>& nums1, int m, vector<int>& nums2, int n) { ...
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/******************************************************************************\ * * File: ../../src/CMonthOctober.cpp * Creation date: April 11, 2005 17:26 * Author: ClassBuilder * XXXX * Purpose: Method implementations of class 'CMonthOctober' * * Modifications: @INSERT_MODIFICATI...
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#include<iostream> #include<vector> #include<cmath> #include<set> #include<map> #include<algorithm> #include<deque> #include<queue> #include<string> #include<stack> #include<iomanip> #include<fstream> #include<ctime> #define lli long long int using namespace std; int main() { #ifdef _DEBUG freopen("input.txt", "r...
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//: require.h #ifndef REQUIRE_H #define REQUIRE_H #include <cstdio> #include <cstdlib> #include <cstring> #include <fstream> inline void require(bool requirement, const std::string& msg = "Requirement failed") { using namespace std; if (!requirement) { fputs(msg.c_str(), stderr); ...
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#include<iostream> using namespace std; class Default { public: def1(int a=30,int b=20,int c=10) { cout<<a<<" "<<b<<" "<<c; } def1(float f) { cout<<f<<endl; cout<<"Without default arguments"; //cout<<a<<" "<<b<<" "<<c; } }; int main() { Default obj; ...
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/*! * @file solver.hpp * * @brief Definition of abstract Solver class and SolverOutput structure * * Time-stamp: <2013-04-24 12:05:22 cossu> */ #ifndef SOLVER_INCLUDED #define SOLVER_INCLUDED #include <string> #include "include/macros.hpp" #include "include/field.h" struct SolverOutput{ double diff; /*!< ...
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/* Copyright (c) 2015 Engimusing LLC. All right reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. ...
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#include <iostream> #include <cstdio> #include <string.h> #include <vector> #include <limits> #include <algorithm> #include <stdlib.h> #include <math.h> #include <deque> #define SET(x,y) x |= (1 << y) #define CLEAR(x,y) x &= ~(1<< y) #define READ(x,y) ((0u == (x & (1<<y)))?0u:1u) #define TOGGLE(x,y) (x ^= (1<<y)) #defi...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "GameFramework/PlayerController.h" #include "TankController.generated.h" /** * */ UCLASS() class TANKDESTROY_API ATankController : public APlayerController { GENERATED_BODY() };
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "System_Xml_Linq_System_Xml_Linq_XNode2707504214.h" // System.String struct String_t; #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-W...
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succcy/illusioncc
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#include "c_base_combat_weapon.h" #include "c_cs_player.h" char* c_base_combat_weapon::GetGunIcon() { int WeaponId = this->get_item_definition(); switch (WeaponId) { case weapon_knife: case 500: case 505: case 506: case 507: case 508: case 509: case 512: case 514: case 515: case 516: return "]"; case ...
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/* {{{ * Copyright (c) 2011, Bernhard Walle <bernhard@bwalle.de> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * ...
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// Copyright (c) 2014-2018 The Bitcoin Core developers // Copyright (c) 2017 The Raven Core developers // Copyright (c) 2018 The Rito Core developers // Copyright (c) 2020 The Ukcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses...
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class Solution { public: double angleClock(int hour, int minutes) { hour = hour%12; double hr = (hour + (1/(60*1.0) )*minutes)*5; //cout<<hr<<" "; double diff = min(abs(hr-minutes),abs(60 - abs(hr-minutes))); return diff * 6; } };
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#include<iostream> using namespace std; int main() { int n; int a[1001][1001]; int b[1001][1001]; cin>>n; for(int i=1; i<=n; i++) { for(int j=1; j<=i; j++) { cin>>a[i][j]; b[i][j]=a[i][j]; } } for(int i=...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/chromeos/login/users/fake_chrome_user_manager.h" #include "chrome/browser/chromeos/login/users/chrome_user_manager.h" #include "...
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#include<bits/stdc++.h> using namespace std; int main(){ int a,b,h,m,s; scanf("%d:%d:%d",&h,&m,&s); a=h*3600+m*60+s; scanf("%d:%d:%d",&h,&m,&s); b=h*3600+m*60+s; printf("%d\n",abs(a-b)); return 0; }
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#ifndef __RENDERCAMERA_HPP__ #define __RENDERCAMERA_HPP__ #include "Vita3DMath/Matrix.hpp" #include "Vita3DMath/Quaternion.hpp" #include "Vita3DMath/Vector.hpp" class RenderCamera { public: RenderCamera() = default; RenderCamera(const RenderCamera&) = delete; RenderCamera(RenderCamera&&) = delete; ~RenderCamera()...
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#include "MusicContainer.h" #include "Game.h" #include <Windows.h> #define FWD 1 #define BACK -1 extern Game* game; void Update_play_time() { while (1) { if (*game->Get_string_from_db(CURRENT_SONG) != "") { std::string timestr=""; std::string seconds_str; float percent; sf::Music* music = game->Get_pl...
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/* Температурный оповещатель с датчиком TMP36 на 24 град. С v1.0 */ const int BLED = 8; // Определение порта для BLED const int GLED = 9; // Определение порта для GLED const int RLED = 10; // Определение порта для RLED const int TEMP = 0; // Определение порта для ...
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#include <bits/stdc++.h> using namespace std; int main() { int t; cin>>t; while(t--) { int n; cin>>n; int a[n],span[n]; for(int i=0;i<n;i++) cin>>a[i]; for(int i=n-1;i>=0;i--) { int spn=1,j=i-1; while(j>=0) { if(a[i]>=a[j--]) spn++; else break; } span[i]=spn; } for(int i...
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/*========================================================================= Program: Visualization Toolkit Module: vtkInformationVariantVectorKey.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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#include "lex.h" #include <iostream> #include <assert.h> namespace { struct expected_token { expected_token(lex::token_type t, const char* str, size_t line, size_t col) : type(t), str(str), line(line), col(col) { } lex::token_type type; std::string str; size_t line; size_t ...
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#include "..\\..\\stdafx.h" #include "..\\..\\include\\xml\\FCUIEvent.h" namespace FaceCat{ FCEventInfo::FCEventInfo(){ } FCEventInfo::~FCEventInfo(){ m_functions.clear(); } ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////...
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#include "search/approximate_string_match.hpp" // TODO: Сделать модель ошибок. // Учитывать соседние кнопки на клавиатуре. // 1. Сосед вместо нужной // 2. Сосед до или после нужной. namespace search { using strings::UniChar; uint32_t DefaultMatchCost::Cost10(UniChar) const { return 256; } uint32_t DefaultMatchCos...
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// Generated by gencpp from file dbw_mkz_msgs/SteeringCmd.msg // DO NOT EDIT! #ifndef DBW_MKZ_MSGS_MESSAGE_STEERINGCMD_H #define DBW_MKZ_MSGS_MESSAGE_STEERINGCMD_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits.h> #inclu...
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/* Copyright 2020 The OneFlow Authors. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agre...
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// ******************************************************** // COPYRIGHT (C) 2010 // // This program is property of Eagle Dynamics // All rights reserved. // ******************************************************** // // SubSystem : Base Electric Syste...
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// Copyright (c) 2019-2020 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef UMKOIN_TEST_UTIL_TRANSACTION_UTILS_H #define UMKOIN_TEST_UTIL_TRANSACTION_UTILS_H #include <primitives/transaction.h...
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#include <bits/stdc++.h> # define vci vector<int> using namespace std; inline long long count1(long long n){ long long count = 0; while(n){ n = n & (n-1); count++; } return count; } int main(){ std::ios_base::sync_with_stdio(false); long long t,p,m,bit; cin>>t; while(t--){ cin>>p>>m; bit = p^m; cout<<count...
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#define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <string> #include <sstream> #include <queue> #include <set> #include <vector> #include <bitset> #include <iomanip> #include <cmath> #include <map> #include <algorithm> #define fo(i, m, n) for (int i = m; i < n; i++) #define pii pair<int, int> #define gt(n) s...
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