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#include "Player.h" Player::Player() { //ctor } Player::~Player() { //dtor } void Player::checkExp() { }
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#include "common.h" #ifdef SAFETIME // some time routines are not thread safe (not relevant with EVSERVER) #include <mutex> static std::mutex mtx; #endif int loglimit = 0; int ide = 0; bool idestop = false; bool idekey = false; bool inputAvailable = false; static char encryptUser[200]; static char encryptLTM[200]; st...
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// -*- C++ -*- // // Package: <package> // Module: TMCurlerMissingThirds // // Description: <one line class summary> // // Implementation: // <Notes on implementation> // // Author: Nadia Adam // Created: Thu Sep 5 10:38:17 EDT 2002 // $Id: TMCurlerMissingThirds.cc,v 1.1 2002/11/04 18:31:30 nea9...
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// Copyright (c) 2011-2013 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "optionsdialog.h" #include "ui_optionsdialog.h" #include "bitcoinunits.h" #include "monitoreddatamapper.h" #include ...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_SYNC_TRUSTED_VAULT_STANDALONE_TRUSTED_VAULT_BACKEND_H_ #define COMPONENTS_SYNC_TRUSTED_VAULT_STANDALONE_TRUSTED_VAULT_BACKEND_H_ #incl...
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#ifndef V8_GEN_TORQUE_GENERATED_______DEPS_V8_SRC_OBJECTS_JS_ARRAY_BUFFER_TQ_H_ #define V8_GEN_TORQUE_GENERATED_______DEPS_V8_SRC_OBJECTS_JS_ARRAY_BUFFER_TQ_H_ #include "src/builtins/builtins-promise.h" #include "src/compiler/code-assembler.h" #include "src/codegen/code-stub-assembler.h" #include "src/utils/utils.h" #...
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/** * Test-component * * $Revision$ * $Date$ * $Id$ */ #ifndef __DUMMYCOMPONENT_H__ #define __DUMMYCOMPONENT_H__ #include "UIComponent.h" #include "../App/ID3DApplication.h" class DummyComponent : public UIComponent { public: DummyComponent(const int posX, const int posY, const unsigned in...
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// Fill out your copyright notice in the Description page of Project Settings. #include "MordhauShield.h"
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#pragma once #include "../SDK.h" // Name: Shenmue3SDK, Version: 1.4.1 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Parameters //--------------------------------------------------------------------------- // Function...
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#include "CPUInfo.hpp" #ifdef __linux__ #include <fstream> #endif #ifdef __APPLE__ #include <mach/mach_host.h> #include <mach/processor_info.h> #endif int CPUInfo::update() { #ifdef __APPLE__ unsigned int cpu_count; processor_cpu_load_info_t cpu_load; mach_msg_type_number_t cpu_msg_count; int rc = hos...
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#include<bits/stdc++.h> using namespace std; int main(){ string s; int sobaiMax=-1; int sodiemphatMin=0; string nameMax; int n; cin>>n; for(int i=1;i<=n;i++){ int s1,t1,s2,t2,s3,t3,s4,t4; string k; cin>>k; cin>>s1>>t1>>s2>>t2>>s3>>t3>>s4>>t4; int diem=0; int d=0; if(t1>0){ d++; diem=diem+(s1-...
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--- src/examples/privacylist_example.cpp.orig 2017-08-04 16:26:10 UTC +++ src/examples/privacylist_example.cpp @@ -17,8 +17,8 @@ #include "../privacymanager.h" using namespace gloox; -#include <stdio.h> -#include <locale.h> +#include <ctime> +#include <clocale> #include <string> #include <cstdio> // [s]print[f]...
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// Generated by Haxe 4.2.0-rc.1+7dc565e63 #include <hxcpp.h> #ifndef INCLUDED_lime_graphics_opengl_ext_QCOM_perfmon_global_mode #include <lime/graphics/opengl/ext/QCOM_perfmon_global_mode.h> #endif HX_DEFINE_STACK_FRAME(_hx_pos_8723c151069cfd66_6_new,"lime.graphics.opengl.ext.QCOM_perfmon_global_mode","new",0x76e5430...
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#include <gtest/gtest.h> #include "../triangle.h" static Color red() { return Color(255, 0, 0); } static Color green() { return Color(0, 255, 0); } static Color blue() { return Color(0, 0, 255); } static Vertex vertex_a() { return Vertex(Point(100, 0), red()); } static Vertex vertex_b() { retur...
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//////////////////////////////////////////////////////////////////////////////// // Main.cpp // // // // GLUI application to test ellipse-covering algorithm. ...
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#pragma once #include <RenderBoy/Texture.hpp> #include <array> #include <memory> namespace RB { struct Material { std::array<float, 4> base_color = {0.0f, 0.0f, 0.0f, 0.0f}; float AlphaCutoff = 1.0f; float metallic = 1.0f; float roughness = 1.0f; std::array<float, 4> emissive = {1.0f, 1.0f, 1.0f, 1.0f}; ...
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#ifndef ASSIGNMENT3CLIENT_KEYBOARD_H #define ASSIGNMENT3CLIENT_KEYBOARD_H #include "connectionHandler.h" using namespace std; class Keyboard { private: ConnectionHandler* handler; User *user; bool* online; bool waitForInput; public: Keyboard(ConnectionHandler *handler, User *user, bool *online)...
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/* * * Copyright 2016 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable la...
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/* * Copyright (c) 2008-2015, Hazelcast, Inc. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required ...
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#include <bits/stdc++.h> using namespace std; int P[100000], Pt = 0; void sieve() { #define MAXL (1000000>>5)+1 #define GET(x) (mark[x>>5]>>(x&31)&1) #define SET(x) (mark[x>>5] |= 1<<(x&31)) static int mark[MAXL] = {}; SET(1); int n = 1000000; for (int i = 2; i <= n; i++) { if (!GET(i)) { ...
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// // Copyright (c) 2012-2020 Kris Jusiak (kris at jusiak dot net) // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // #pragma once #if (__cplusplus < 201305L && _MSC_VER < 1900) #error ...
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class Solution { public: vector<int> singleNumber(vector<int>& nums) { int eo = 0,eoHasOne = 0; for(auto &a :nums){ eo ^= a; } int rightOne = eo & (~eo + 1); for(auto &a : nums){ if((a & rightOne) != 0){ eoHasOne ^= a; } ...
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#include<stdio.h> #include<string.h> #include<stdlib.h> #include<math.h> int main() { char hu[28]={"VWXYZABCDEFGHIJKLMNOPQRSTU"}; char s[120]; int i,len; while(gets(s)) { if(strcmp(s,"ENDOFINPUT")==0) break; gets(s); len=strlen(s); for(i=0;i<len;i++) { ...
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class Solution { public: bool search(vector<int>& nums, int target) { int n = nums.size(); if(n==0) return false; int left = 0, right = n-1; int mid; while(left<right){ mid = left+(right-left)/2; if(nums[mid]==target || nums[left]==target || n...
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#include <bits/stdc++.h> using namespace std; int distinct_occurences(int x, int y, string a, string b) { int sum = 0; // if(y == 0 && (a[x] == b[y])) { // return 1; // } // else if(x == 0 || (a[x] != b[y])) { // return 0; // } if(y == 0 && x >= 0) { if(a[x] == b[y]) {...
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#ifndef NODOCAPA_H #define NODOCAPA_H class NodoCapa { public: NodoCapa(); protected: private: }; #endif // NODONUMCAPA_H
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#include<bits/stdc++.h> using namespace std; #define ll long long #define rs reserve #define pb push_back #define mp make_pair #define f(i,s,e,inc) for(auto i=s;i<e;i+=inc) #define itr(i,ar) for(auto &i:ar) int main() { ll n; cin>>n; string s; cin>>s; ll aston=0,danik=0; for(int i=0;i<n;i++) { if(s[i]=='A') aston++;...
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#include<bits/stdc++.h> using namespace std; const int N = 1e5 + 87; int a[N],pomn[N],pomx[N]; int main() { ios::sync_with_stdio(0);cin.tie(0); int n; cin >> n; for (int i = 0; i < n; ++i) cin >> a[i]; pomn[n-1] = pomx[n-1] = n-1; for (int i = n-2; i >= 0; --i) { pomn[i] = a[i] <...
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/*++ Copyright (c) 1990-1992 Microsoft Corporation Module Name: scapi.c Abstract: Contains the Service-related API that are implemented solely in DLL form. These include: StartServiceCtrlDispatcherA StartServiceCtrlDispatcherW RegisterServiceCtrlHandlerW RegisterServic...
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#include "vecteur3.hpp" #include <CppUTest/CommandLineTestRunner.h> TEST_GROUP(GroupVecteur3) { }; TEST(GroupVecteur3, test_norme) { vecteur3 v {2, 3, 6}; CHECK_EQUAL(7, v.norme()); } TEST(GroupVecteur3, test_addition) { vecteur3 v {2, 3, 6}; vecteur3 res = addition(v, v); CHECK_EQUAL(0, res.x); CHECK_EQ...
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#include "AG.h" #include "UtilES.h" #include <iostream> using namespace std; typedef list<Noeud*>::iterator it; AG::AG() { racine = new Noeud(); } AG::~AG() { // Rien à faire ici } Noeud*& AG::getRacine() { return racine; } // Met un nouveau mot dans l'arbre void AG::inserer(Noeud* n, string mot, string def, in...
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#include<iostream> #include<cstdio> #include<cstring> #include<cstdlib> #include<cmath> #include<iomanip> #include<algorithm> #include<queue> #include<stack> #include<vector> #define ri register int #define ll long long using namespace std; char str[10],ch[105][10]; int n; inline const int...
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#include <cstdlib> #include <iostream> #include "Point.h" bool Point::operator<(const Point &p2) const { return (x < p2.x) || (x == p2.x && y < p2.y); } int Point::getManhattanDistanceTo(const Point &p2) const { return std::abs(this->x - p2.x) + std::abs(this->y - p2.y); } Point operator+(con...
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#pragma once #include "window_state.h" /// /// Windows API Window /// /// * window size /// * mouse inputs /// class Win32Window { class Win32WindowImpl *m_impl = nullptr; public: Win32Window(); ~Win32Window(); void* Create(int w, int h, const wchar_t *title); const WindowState *G...
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#ifndef RangeSensor_h #define RangeSensor_h #include <Arduino.h> class RSensor { public: RSensor(){} ; void init(unsigned char TRIG, unsigned char _ECHO); void run(); long getRange(); unsigned long _duration; double _distance; private: unsigned char _TRIG; unsigned char _ECHO; }; exter...
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#include <hzpch.h> #include "Hazel/Renderer/RendererAPI.h" #include "Platform/OpenGL/OpenGLRendererAPI.h" namespace Hazel { RendererAPI::API RendererAPI::s_API = RendererAPI::API::OpenGL; Scope<RendererAPI> RendererAPI::Create() { switch (s_API) { case RendererAPI::API::None: HZ_CORE_ASSERT(false, "Render...
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/* Given a non-negative integer N, * find the largest number that is less than or equal to N with monotone increasing digits. * an integer has monotone increasing digits if and only if each pair of adjacent digits x and y satisfy x <= y. * Input: N = 10 Output: 9 * Input: N = 1234 Output: 1234 * Input: N =...
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#include <iostream> using namespace std; int main() { int i=0; int numero=0; int suma_menores=0; float suma_mayores=0; float cant_mayores=0; for(; i<5; i++){ cout<<"Ingrese un entero: "; cin>>numero; if(numero<-10){ suma_menores=suma_menores+numero; ...
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#include "PMaildServerImap4.hpp" #include "PMaildCore.hpp" #include <QDateTime> PMaildServerImap4::PMaildServerImap4(QSslSocket *_sock, PMaildCore *_core, PMaildServer *_server) : PMaildServerBase(_sock, _core, _server) { } void PMaildServerImap4::welcome() { writeLine("* OK "+core->getHostName()+" IMAP4rev1 2001.3...
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/* EPANET 3.1.1 Pressure Management Extension * * Copyright (c) 2016 Open Water Analytics * Licensed under the terms of the MIT License (see the LICENSE file for details). * */ //! \file graph.h //! \brief Describes the Graph class. #ifndef GRAPH_H_ #define GRAPH_H_ //! \class Graph //! \brief Contains graph th...
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#ifndef __IOD_TIMER_HANDLER_H__ #define __IOD_TIMER_HANDLER_H__ #include "iod_common.h" class iod_timer_handler { public: typedef void (iod_timer_handler:: *FNC_TIMER_CALLBACK)(void*); struct timer_info { struct event* ev; iod_timer_handler* handler; FNC_TIMER_CALLBACK cb_fnc; void* cb_fnc_arg; bool re...
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#include <GL/glew.h> #include <GLFW/glfw3.h> #include <iostream> #include <cmath> #include "utility/shader.hpp" #include "utility/readfile.hpp" #include "Textures/texture.hpp" void framebuffer_size_callback(GLFWwindow* window, int width, int height); void processInput(GLFWwindow *window); // settings const uns...
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/******************************************************************************** ** Form generated from reading UI file 'QtServer.ui' ** ** Created by: Qt User Interface Compiler version 5.11.2 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! *****************************************...
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// The ATMEGA32U4 has 1024 bytes of EEPROM. We use some of it to store settings so that // the oven doesn't need to be reconfigured every time it is turned on. Uninitialzed // EEPROM is set to 0xFF (255). One of the first things done when powering up is to // see if the EEPROM is uninitialized - and initialize it i...
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#include "float3.h" float dot(float3 a, float3 b){ return a.x*b.x + a.y*b.y + a.z*b.z; } float3 cross(float3 a, float3 b){ return {a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x}; } float3 operator*(float s, float3 v){ return {s*v.x, s*v.y, s*v.z}; } float3 operator+(float3 a, float3 b){ re...
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#include <SymbolTable.h> #include <cctype> SymbolTableElement::SymbolTableElement(string lexeme, string token, unsigned int row, unsigned int col) { this->lexeme = lexeme; this->token = token; this->addPosition (row, col); } void SymbolTableElement::addPosition (unsigned int row, unsigned int col) { Position tmp...
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#ifndef IKARUS_DIV_EXPRESSION_HPP #define IKARUS_DIV_EXPRESSION_HPP #include "BinaryExpression.hpp" class DivideExpression : public BinaryExpression { public: using BinaryExpression::BinaryExpression; DivideExpression* clone() const override { return new DivideExpression(this->getLeftExpression()->cl...
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/* * Copyright (c) 2020, NVIDIA CORPORATION. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law ...
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#pragma once #include "Board.h" class View { private: Board & b; bool show; //Переменная, отвечающая за то, нужно ли выводить поле после каждого хода. public: View(Board& board); void Show(bool f); void showBoard(); void doGameCycle(); };
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once /** A slot that support alignment of content and padding */ class SLATE_API FWrapSlot : public TSupportsOneChildMixin<SWidget, FWrapSlot>, public TSupportsContentAlignmentMixin<FWrapSlot>, public TSupportsContentPaddingMixin<FWrapSlot> { public...
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#include <iostream> #include <stdlib.h> using namespace std; // Estructura de un nodo struct Nodo { int dato; Nodo *sig; }; // Prototipo de funciones void insertar(Nodo *&, int); void mostrar(Nodo *); void buscar(Nodo *&, int); void eliminar(Nodo *&, int); void vaciar(Nodo *&, int &); int main() { int dato,...
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struct Node{ int data; struct Node* next; }; void Print(struct Node* head) //Passing the head from the main function { struct Node* p; if(head==NULL) return; p = head; /*Note that head can't be iterated directly as it defines the start of the linked list. So, it is a...
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//// Copyright (C) 2009,2010,2011,2012 GlavSoft LLC. //// All rights reserved. //// ////------------------------------------------------------------------------- //// This file is part of the TightVNC software. Please visit our Web site: //// //// http://www.tightvnc.com/ //// //// This p...
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// Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2018 IPSUM Developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php...
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/** * @file hashtable.h * Definition of an abstract HashTable interface. */ #pragma once #include <vector> #include <cstddef> #include <algorithm> #include "hashes.h" /** * A templated class that implements the Dictionary ADT by using * a hash table. */ template <class K, class V> class HashTable { public: ...
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#pragma once #include <SFML\Graphics.hpp> using namespace sf; using namespace std; class State { public: State(int STATE_ID, RenderWindow&, Font& font); virtual ~State(); virtual void init() = 0; virtual void update() = 0; virtual int handleEvents(Event&) = 0; virtual void render() = 0; int getSTATE_ID() const...
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#pragma once #include "action.h" #include "../ApplicationManager.h" #include "CopyAction.h" class CutAction : public CopyAction { private: Point P1; //Point of selection public: CutAction(ApplicationManager *pApp); ~CutAction(); virtual void ReadActionParameters(); virtual void Execute() ; };
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#ifndef STANDARTMODELWRAPPER_H #define STANDARTMODELWRAPPER_H #include <QObject> #include <QStandardItemModel> #include <QtWidgets/QTableView> #include <QItemSelectionModel> #include "CellData.h" const int RowsCount = 255; const int ColsCount = 26; class TableViewController : public QObject { Q_OBJECT public: ...
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/** * Filebox * Nana C++ Library(http://www.nanapro.org) * Copyright(C) 2003-2017 Jinhao(cnjinhao@hotmail.com) * * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * @file nana/gui/filebox.hpp * @author Ji...
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#pragma once #include <cstdint> #include "macros.h" #include "c_client_state.h" class c_game_event { public: /*virtual ~c_game_event() = default; virtual const char* get_name() const = 0; virtual bool is_reliable() const = 0; virtual bool is_local() const = 0; virtual bool is_empty(const char* keyname = nullptr)...
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/************************************************************************** * Copyright (C) 2006 by Volker Drewer-Gutland * * volker.drewer@gmx.de * * * * This program...
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#include <SFML/Graphics/Drawable.hpp> #include <SFML/Graphics/RectangleShape.hpp> #include <SFML/Graphics/ConvexShape.hpp> class ThickArrow : public sf::Drawable { private: mutable sf::RectangleShape m_line; mutable sf::ConvexShape m_tip; sf::Vector2f m_head; sf::Vector2f m_tail; sf::Color m_co...
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// ----------------------------------------------------------------------------------------- // QSVEnc by rigaya // ----------------------------------------------------------------------------------------- // The MIT License // // Copyright (c) 2011-2016 rigaya // // Permission is hereby granted, free of charge, to an...
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#ifndef EXECUTOR_GUARD_H #define EXECUTOR_GUARD_H #include <map> #include <omp.h> #include <vector> namespace nuworks { typedef std::map<std::pair<int, int>, double> LUT; struct Way { std::vector<int> nodes; double fitness = 0.0; }; struct Node { int id, x, y;...
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// // IfStatementNode.cpp // Scanner // // Created by Nate Armstrong on 4/7/15. // Copyright (c) 2015 Nate Armstrong. All rights reserved. // #include "Node.h" IfStatementNode::IfStatementNode(ExpressionNode *en, StatementNode *sn, StatementNode *elseStatementNode) : mExpressionNode(en), mStatementNode(sn), mEl...
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// // Created by idalov on 24.10.2017. // #ifndef DGW_MOOP_1_PIXEL_H #define DGW_MOOP_1_PIXEL_H class Pixel{ private: int X,Y; int R,G,B; public: int getX() const { return X; } int getY() const { return Y; } int getR() const { return R; } int getG() const ...
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#include <stdio.h> #include <string.h> #include "util.h" #include "technique.h" Technique::Technique() { m_shaderProg = 0; } Technique::~Technique() { // Delete the intermediate shader objects that have been added to the program // The list will only contain something if shaders were compile...
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// // ckks_complex_matrix_product.cpp // BGV-Adder // // Created by Hindrik Stegenga on 29/10/2020. // Copyright © 2020 RUG. All rights reserved. // #include "ckks_complex_matrix_product.hpp" #include <helib/norms.h> using helib::Context; using helib::Ctxt; using helib::SecKey; using helib::PubKey; using std::vec...
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#include <stdio.h> #include <stdlib.h> #include <time.h> #include <math.h> #include <pthread.h> #include <sys/time.h> int NUM_OF_THREADS, M, N; float* A; float* x; float* y; float* y_serial; int _check_results(float x[], float y[]) { int i; for(int i = 0; i < M; i++) if(abs(x[i] - y[i]) > 0.01) return 1; return...
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#pragma once #include "oxygine-include.h" namespace oxygine { class UpdateState { public: UpdateState(): time(0), dt(0), iteration(0) {} /**local time*/ timeMS time; /**delta time since last update*/ timeMS dt; /**current iteration, used wi...
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#include <cppunit/extensions/HelperMacros.h> #include "CommonTools/Utils/interface/PtMinSelector.h" #include "CommonTools/Utils/interface/Selection.h" #include <iostream> #include <vector> #include <iterator> #include <algorithm> class testSelectIterator : public CppUnit::TestFixture { CPPUNIT_TEST_SUITE(testSelectI...
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// 二叉查找树(Binary Search Tree, BST) 是一种特殊的二叉树: // 对于每个父节点,其左子节点的值小于等于父结点的值,其右子节点的值大于等于父结点的值 // 因此对于一个二叉查找树,我们可以在 O(nlogn) 的时间内查找一个值是否存在: // 从根节点开始: 若当前节点的值大于查找值则向左下走, // 若当前节点的值小于查找值则向右下走 // 同时因为二叉查找树是有序的,对其中序遍历的结果即为排好序的数组 template <class T> class BST{ struct Node { T data; Node* left; ...
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#include <iostream> #include <stdio.h> using namespace std; class CTest { public : int i; public : virtual void do_something () { }; }; int main(void) { CTest temp1, temp2; printf ("temp1 method address : %p\n", &temp1.do_something); printf ("temp2 method address : %p\n", &temp2.do_something); return 0; }...
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// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "Input/Reply.h" #include "IDetailCustomization.h" // See sky light details in the engine code class AVoxelLandscapeImporter; class FVoxelLandscapeImporterDetails : public IDetailCustomization { public: /** IDetailCustomization interface */...
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// // Copyright (C) locus // // File: CollisionJointNode.cpp // // Dependency Graph Node: CollisionJoint // // Author: Maya Plug-in Wizard 2.0 // #include "CollisionJointNode.h" #include <maya/MPlug.h> #include <maya/MDataBlock.h> #include <maya/MDataHandle.h> #include <maya/MGlobal.h> MTypeId CollisionJoint::...
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#include<iostream> #include "Gmail_AddressBook.h" Gmail_AddressBook::Gmail_AddressBook() { } Gmail_AddressBook::~Gmail_AddressBook() { } bool Gmail_AddressBook::addContact() { return true; } bool Gmail_AddressBook::removeContact() { return true; } bool Gmail_AddressBook::modifyContact() { return true; ...
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#include <cstddef> extern const size_t file_menu_logo_png_size = 6985; extern const unsigned char file_menu_logo_png[] = { 0x89,0x50,0x4E,0x47,0x0D,0x0A,0x1A,0x0A,0x00,0x00,0x00,0x0D,0x49,0x48,0x44,0x52,0x00,0x00,0x02,0x31,0x00,0x00,0x00,0x9D,0x08,0x06,0x00,0x00,0x00,0x45,0x2E,0x29, 0x48,0x00,0x00,0x00,0x09,0x70,0x48,0...
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#pragma once class CField { public: CField(int width_c, int height_c); int width; int height; int matrix[20][10]; int getWidth(); int getHeight(); int addScore(int countLine); void getMatrix(int tmp[20][10]); int getValue(int x, int y); void setValue(int x, int y, int value); void clearField(); int remove(...
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#ifndef READERWRITER_H #define READERWRITER_H #include <iostream> #include <string> class ReaderWriter { private: std::string pathToReadFile; std::string pathToSaveFile; public: ReaderWriter(); ReaderWriter(std::string pathToReadFile, std::string pathToSaveFile); void readMatrixFrom(const std::string& file...
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#pragma once // PLAYERUNKNOWN'S BATTLEGROUNDS (3.6.13.14) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "../SDK.hpp" namespace Classes { //--------------------------------------------------------------------------- //Parameters //-----------------------------------------------------------------------...
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#pragma once #include <iostream> #include <opencv2\opencv.hpp> #include <opencv2\tracking\tracker.hpp> #include <opencv2\xfeatures2d\nonfree.hpp> #include "kcf\kcftracker.hpp" using namespace std; using namespace cv; class Track { public: Track(); ~Track(); int PlayVideo(CString filename); void GSMDetec...
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#pragma once #include <string> namespace mmotd::temperature { double GetCpuTemperature(); double GetGpuTemperature(); double ConvertCelciusToFahrenheit(double celcius_temperature) noexcept; enum class Scale { Unknown, Low, Medium, High }; Scale GetScaleFromTemperature(double celcius_temperature) noexcept; std::st...
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/* * Copyright 2016 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * namespace firebase { namespace auth { AUTH_RESUL...
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#include <bits/stdc++.h> using namespace std; bool isSafe (int **arr, int x, int y, int n){ if (x < n && y < n && arr[x][y] == 1){ return true; } return false; } bool ratInMaze(int **arr, int x, int y, int n, int **resultArr){ if (x == n-1 && y == n-1){ resultArr[x][y] = 1; r...
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/* * Copyright (c) 2013, Benichou Software * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list o...
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#pragma once #ifndef _DATE_H_ #define _DATE_H_ class Date { public: Date::Date() {}; Date(int y, int m, int d); int getYear() const { return year; } int getMonth() const { return month; } int getDay() const { return day; } void setYear(int y) { year = y; } void setMonth(...
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#include "stdafx.h" #include "natCryptography.h" #include "gzguts.h" #include <random> using namespace NatsuLib; namespace NatsuLib { namespace detail_ { constexpr nuInt Crc32One(const nuInt* crc32Table, nuInt c, nuInt b) noexcept { return ((crc32Table[((c ^ b) & 0xff)]) ^ (c >> 8)); } constexpr nuInt ...
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#include "opencv2/core/core.hpp" Mat img1 = imread(argv[1], CV_LOAD_IMAGE_GRAYSCALE); Mat img2 = imread(argv[2], CV_LOAD_IMAGE_GRAYSCALE); if(img1.empty() || img2.empty()) { printf("Can't read one of the images\n"); return -1; } // detecting keypoints SurfFeatureDetector detector(400); vector<KeyPoint> keypoi...
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#pragma once #pragma comment(lib, "ws2_32.lib") #define _WINSOCK_DEPRECATED_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS #include <Winsock2.h> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <functional> #include <thread> #include <mutex> #include <list> #include <string> #include <vector> #include ...
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#ifndef SerialRelais16_h #define SerialRelais16_h #include "Arduino.h" enum EtatRelai { INCONNU, OUVERT, FERME }; class SERIAL_RELAIS_16 { public: SERIAL_RELAIS_16(int _latchPin,int _dataPin,int _clockPin); EtatRelai GetRelai(char index); void SetRelai(char index,Eta...
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#include "searchManage.h" namespace quicksearch { using namespace util; // 监控间隔 #define INTERVAL 10 void SearchManage::InitSearch() { // 初始化数据库 db_ = new DataBase("record.db"); db_->Init(); // 初始化USN日志 usn_ = new UsnManage("E:"); usn_->Init(); std::thread work(&SearchManage::BGDataService, this); ...
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// Generated by gencpp from file geographic_msgs/UpdateGeographicMapRequest.msg // DO NOT EDIT! #ifndef GEOGRAPHIC_MSGS_MESSAGE_UPDATEGEOGRAPHICMAPREQUEST_H #define GEOGRAPHIC_MSGS_MESSAGE_UPDATEGEOGRAPHICMAPREQUEST_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serializa...
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#include "macierz.cpp" template class macierz<double,3>; template std::istream & operator>>(std::istream & strm,macierz<double,3> & M); template std::ostream & operator<<(std::ostream & strm, const macierz<double,3> & M); template macierz<double,3> operator*(double l2,const macierz<double,3> & M);
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#include "Game.h" #include <iostream> #include <ctime> #include <cstdlib> #include "Raylib.h" #include "enumUtils.h" collisionMap setupCollisionChecks() { collisionMap map; map[(collisionPair)(ShapeType::CIRCLE | ShapeType::CIRCLE)] = checkCircleCircle; map[(collisionPair)(ShapeType::CIRCLE | ShapeType::AABB)] ...
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// Name: Parth Mahida // Seneca Student ID: 140 172 180 // Seneca email: pmahida1@myseneca.ca // Date of completion: November 2nd, 2020 // // I confirm that I am the only author of this file // and the content was created entirely by me. #include <iostream> #include <iomanip> #include <fstream> #include "Autoshop.h"...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/ec2/EC2_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> namespace Aws { namespace EC2 { namespace Model { enum class TransitGatewayRouteState { NOT_SET,...
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/************************************************************************* > File Name: 207评奖2.cpp > Author: TheIslland > Mail: voidland@163.com, 861436930@qq.com > Created Time: Wed Nov 6 19:55:51 2019 ************************************************************************/ #include<iostream> #include<algorith...
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#include "LAInteractSO.h" #include "Server.h" #include "AI/EntityManager.h" #include "Logic\Entity\Entity.h" #include "Logic/Entity/Components/WorkmanState.h" #include "Logic\UnitMessages.h" #include "Logic\MovementMessages.h" #include "Logic\AudioMessages.h" #include "Logic\SmartObjectMessages.h" #include "Logic\Workm...
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#ifndef __TIMER_H__ #define __TIMER_H__ #include <unistd.h> #include <stdint.h> #include <sys/time.h> #include <functional> #include <memory> using namespace std; /* Timer是对事件类事件的封装,包含一个到期时间和处理函数 */ namespace GakkiNet { class Timer { public: Timer(uint32_t interval, const function<void()> & funcH...
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