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#include <iostream> #include <vector> using namespace std; int main(){ int n,b,d,count=0; long long int sum=0; cin>>n>>b>>d; vector<int> v(n); for (int i=0;i<n;i++){ int p; cin>>p; if (p<=b) sum+=p; if (sum>d) { count++; sum=0; } } cout<<count; }
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/********************************************************************* * Software License Agreement (BSD License) * * Copyright (c) 2008, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following condit...
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// Su Saheb? #include <bits/stdc++.h> using namespace std; #define MOD 1000000007 typedef long long ll; int main() { int t; cin >> t; while(t--) { ll n,m; cin >> n >> m; map<ll, ll> p; ll sum = 0; for(ll i = 0 ; i < m ; i++) { ll temp; cin >> temp; sum += temp; ...
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/**@file sc_main.cpp *@brief aqui se conectan el el FullAdder con el testbech *@author Ronald Sulbarán @date 12/6/2011 */ #include<Compl.h> #include<testbech.h> int sc_main(int argc,char *argv[]){ sc_time DELAY(10,SC_NS); sc_time PERIOD(10,SC_NS); sc_clock clk("clock",PERIOD,0.5,DELAY,true); sc_signal<sc_uint<2...
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#ifndef __TEST_CODE_COMP_H__ #define __TEST_CODE_COMP_H__ #include <algorithm> #include "util/pprinter.h" #include "cc/Sapient.h" #include "cc/Sapient_Madhu.h" //https://github.com/itabhijitb/UnitTestFramework #include "OOTest/OOtest.h" namespace Sapient { namespace MaxMed { struct Sample1 : public OOTestNS::Pledge...
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#include <iostream> using namespace std; struct Block { int size; int allocatedSize; bool isAvaliable; Block* next; }; class Memory { private: int bytesAvaliable; Block* head; int blocks; public: Memory(int size) { bytesAvaliable = size; blocks = 0; head ...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_SYNC_DEVICE_INFO_LOCAL_DEVICE_INFO_PROVIDER_H_ #define COMPONENTS_SYNC_DEVICE_INFO_LOCAL_DEVICE_INFO_PROVIDER_H_ #include <memory> #in...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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#include "ISOP2P1.h" #include "preconditioner.h" #define DIM 2 void ISOP2P1::stepForwardLinearizedEuler() { int n_dof_v = fem_space_v.n_dof(); int n_dof_p = fem_space_p.n_dof(); int n_total_dof = 2 * n_dof_v + n_dof_p; matrix.reinit(sp_stokes); /// (0, 0) for (int i = 0; i < sp_vxvx.n_nonzero_elements(); ++i) ...
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#pragma once #include <webanpick/plugins/chain/chain_plugin.hpp> #include <webanpick/plugins/json_rpc/json_rpc_plugin.hpp> #include <appbase/application.hpp> #define WEBANPICK_CHAIN_API_PLUGIN_NAME "chain_api" namespace webanpick { namespace plugins { namespace chain { using namespace appbase; class chain_api_plu...
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#ifndef GEM_STRING_DSTR_H #define GEM_STRING_DSTR_H #include "../Org/ary.h" #include "CStr.h" /* namespace File { Template1 struct ReadIF; };*/ template<class CharT> class DStrTemplate : public StringBase<CharT,DStrTemplate<CharT>>, public Serialisable<DStrTemplate<CharT>> { public: DStrTemplate() {} DStrTemplat...
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/** * @file * @copyright defined in BetterChain/LICENSE.txt */ #include <lib/betterchain.hpp> #include <lib/db.hpp> namespace proxy { //@abi action struct PACKED( set_owner ) { account_name owner; uint32_t delay; }; //@abi table struct config { config(){} const uint...
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// // Created by egi on 7/5/19. // #include "python_syntax_highlighter.h" python_syntax_highlighter::python_syntax_highlighter (QTextDocument *parent) : QSyntaxHighlighter(parent) { const QString keyword_patterns[] = { QStringLiteral("\\bfor\\b"), QStringLiteral("\\bif\\b"), QStringLiteral("\\band\\b"), ...
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struct convex_hull { using TYPE = lld; using point = pair<TYPE, TYPE>; vector<point> points; vector<point> hull_up, hull_down, hull_tot; void init() { points = hull_up = hull_down = hull_tot = vector<point>(); } void add_point(TYPE a, TYPE b) { points.push_back(make_pair(a, b)); } /* sort b...
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#pragma once /*Target selector*/ class TargetSelector : public Persistent { public: enum class SelectorType { SELF, CLOSEST_MONSTER, SELECTED_MONSTER, WEARER_RANGE, SELECTED_RANGE }; TargetSelector(SelectorType type, float range); void selectTargets(Actor* wearer, TCODList<Actor*>& list); void save(TCO...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #ifndef HERMES_AST_ESTREE_H #define HERMES_AST_ESTREE_H #include "hermes/AST/Context.h" #include "hermes/Support/StringTable.h" #...
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#include "surface_lock_swmr.h" #include "orz/exception.h" #include "orz/types.h" namespace Img { LockStrategySingleWriterMultipleReaders::LockStrategySingleWriterMultipleReaders() :m_isWriteLocked(false) {} void LockStrategySingleWriterMultipleReaders::onAcquireLock( LockMethod method ) { if(method == LockRead...
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// // Square.h // CubeSolver // // Created by Henry West on 9/16/14. // Copyright (c) 2014 Henry West. All rights reserved. // #ifndef __CubeSolver__Square__ #define __CubeSolver__Square__ #include <iostream> class Square { public: int position; }; #endif /* defined(__CubeSolver__Square__) */
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// Transform.cpp: implementation of the Transform class. // Note: when you construct a matrix using mat4() or mat3(), it will be COLUMN-MAJOR // Keep this in mind in readfile.cpp and display.cpp // See FAQ for more details or if you're having problems. #include "Transform.h" #define DEGTORAD(x) ((pi/180)*x) // Help...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_PUBLIC_CPP_ASH_FEATURES_H_ #define ASH_PUBLIC_CPP_ASH_FEATURES_H_ #include "ash/public/cpp/ash_public_export.h" #include "base/feature_list.h...
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#include <iostream> #include <thread> #include "attach.h" #include "stdafx.h" #include <windows.h> #include <stdio.h> #include <conio.h> #include <tchar.h> typedef int (_RunCodeInMemoryInAttachedDll)(); HINSTANCE globalDllInstance = NULL; class NotificationHelper { public: ~NotificationHelper(){...
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// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ #pragma once namespace Manage...
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#include "CollisionHandling.h" #include <functional> #include <iostream> #include <map> #include <typeindex> #include "Food.h" #include "Gift.h" #include "Monster.h" #include "Player.h" #include "PlayerShot.h" #include "Wall.h" #include "Thorn.h" #include "WinPoint.h" namespace { // anonymous namespace — the standa...
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// // MethodOne.cpp // Project 1 // // Created by Joseph Sayad on 11/15/16. // Copyright © 2016 Joseph Sayad. All rights reserved. // #include <iostream> #include "MethodOne.h" using namespace std; const unsigned int SIZE_LIMIT = 50000; int methodOne(vector<int>& theVector, const unsigned int& indexOfMedian) {...
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// pch.h: 미리 컴파일된 헤더 파일입니다. // 아래 나열된 파일은 한 번만 컴파일되었으며, 향후 빌드에 대한 빌드 성능을 향상합니다. // 코드 컴파일 및 여러 코드 검색 기능을 포함하여 IntelliSense 성능에도 영향을 미칩니다. // 그러나 여기에 나열된 파일은 빌드 간 업데이트되는 경우 모두 다시 컴파일됩니다. // 여기에 자주 업데이트할 파일을 추가하지 마세요. 그러면 성능이 저하됩니다. #ifndef PCH_H #define PCH_H #include <Windows.h> #include <list> using namespace std; ...
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// Copyright (c) 2014-2016 The Dash Developers // Copyright (c) 2016-2017 The PIVX developers // Copyright (c) 2018-2019 The MNT developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "obfuscationconfig.h" #include ...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions ...
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#include <iostream> using namespace std; int main(){ int a, b; cin >> a >> b; if (a==1 || b==1) { if (a==b) { cout << "Draw" << endl; } else if (a!=1) { cout << "Bob" << endl; } else { cout << "Alice" << endl; } } else { if (a==b) { cout << "Draw" << endl; } else...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" IL2CPP_EXTERN_C_BEGIN IL2C...
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#include<iostream> #include<cmath> using namespace std; int main() { int n,i,j,k,l,sum=0; cin>>n; for(i=1;i<=n;i++) { sum+=(n/i); } j=sqrt(n); sum+=j; sum/=2; cout<<sum<<endl; return 0; }
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#include "glShaderQuad.h" #include "yapt/ySystem.h" #include "yapt/logger.h" #include <math.h> //#include <gl/glew.h> #include <GL/GLEW.h> //#include <OpenGl/glu.h> using namespace yapt; ///////////////////// // // -- Render context // void OpenGLShaderQuad::Initialize(ISystem *ySys, IPluginObject...
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#include <assert.h> #include <sstream> #include <iostream> #include "LDgammaTracker.h" #include "packet.h" constexpr std::array<int, 6> LDgammaTracker::Ns, LDgammaTracker::Ts; constexpr std::array<int, 4> LDgammaTracker::telemetry_t, LDgammaTracker::telemetry_gamma; uint64_t telemetryStatistics[15][28]; uint64_t bas...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <map> #include <memory> #include <string> #include "base/bind.h" #include "base/bind_helpers.h" #include "base/callback.h" #include "base/comman...
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#include "AppDelegate.h" #include <vector> #include <string> #include "TLRunningScene.h" #include "AppMacros.h" #include "script_support/CCScriptSupport.h" #include "CCLuaEngine.h" #include "./MC/AssetsManager.h" #include "./Common/TLCommon.h" #include "./Common/LuaApi.h" #include "SimpleAudioEngine.h" #...
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/* REWRITTEN BY XINEF */ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "serpent_shrine.h" #include "Spell.h" #include "Player.h" #include "WorldSession.h" enum Says { SAY_INTRO = 0, SAY_AGGRO = 1, SAY_PHASE1 = 2, SAY_PHASE2 = 3, SAY_PHASE3 = 4, SAY_BOWSHOT = 5, SAY...
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/* MIT License Copyright (c) 2018 Lucas Kleiss (LAK132) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, p...
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#include <iostream> using namespace std; const int maxn=100000; int a[maxn]; int hs; void Max_Heapify(int r,int size) { if(r<=(size/2)) if(a[r]>a[(r*2)] and a[r]>a[(r*2)+1]) return ; else { int x; if(((r*2)+1)>size or a[(r*2)]>a[((r*2)+1)]) x=0; else x=1; if(a[r]<a[(r*2)...
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#include<iostream> #include<algorithm> #include<vector> using namespace std; int arr[10][10]; int n; vector<int> picked; int answer = 9999999999; int main() { cin >> n; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { cin >> arr[i][j]; } } for (int i = 0; i < n; i++) { picked.push_back(i); ...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _TColStd_HSetOfReal_HeaderFile #define _TCo...
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#pragma once #ifdef _WINDOWS #include <GL/glew.h> #endif #include <SDL.h> #include <SDL_opengl.h> #include <SDL_image.h> #include <SDL_mixer.h> #include "Matrix.h" #include "ShaderProgram.h" #include <vector> #include <string> #include "Entity.h" #include "Bullet.h" #ifdef _WINDOWS #define RESOURCE_FOLDER "" #else #d...
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#include "../../include/initalization/glorot.hpp" #include <random> Matrix Glorot::weights(int rows, int cols) const { std::mt19937 gen; gen.seed(0); std::uniform_real_distribution<dtype> dis(-1.0, 1.0); Matrix mat = Matrix::NullaryExpr(rows, cols, [&]() { return dis(gen); }); dtype glorot_scale = ...
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#include <Histogram.h> /*! \file Histogram.cpp: implements the Histogram class */ /// Evaluation operator. /// Takes a Histogram and counts all instances of distinct strings /// within the .histogram and stores them as a key_value_pair in the .map void Histogram::Eval (Histogram& Hist) { /* for each string in histog...
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#include "Database/MongodbClient.h" #include "Database/MongodbObject.h" #include "mongodb/mongo.h" #include "mongodb/gridfs.h" #include "Logger/Logger.h" #include "Utils/Utils.h" #include "Utils/UTF8Utils.h" #include "Utils/StringFormat.h" #include "FileSystem/KeyedArchive.h" namespace DAVA { class MongodbClientInte...
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//.............................................................................. // // This file is part of the AXL library. // // AXL is distributed under the MIT license. // For details see accompanying license.txt file, // the public copy of which is also available at: // http://tibbo.com/downloads/archive/axl/...
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// transforms // uniform mat4 cc_matProj; // uniform mat4 cc_matProjInv; uniform mat4 cc_matView; // uniform mat4 cc_matViewInv; uniform mat4 cc_matViewProj; // uniform mat4 cc_matViewProjInv; // constants // uniform vec4 cc_time; // x // uniform vec4 cc_screenSize; // xy...
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class cfgWeapons { class Default; // External class reference class ItemCore; // External class reference class ItemRadio; class BB_ItemRadio : ItemRadio { scope = 2; displayName="Base Radio"; class ItemActions { class Use { text = "Connect to base cameras"; script = "spawn fnc_camera_startup;";...
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#include "reflective_shader.h" #include "ray.h" #include "render_world.h" #include "light.h" vec3 Reflective_Shader:: Shade_Surface(const Ray& ray,const vec3& intersection_point, const vec3& same_side_normal,int recursion_depth,bool is_exiting) const { vec3 color; // vec3 reflected_color; // // TODO: d...
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#pragma once // CHostInfoDlg 对话框 class CHostInfoDlg : public CDialogEx { DECLARE_DYNAMIC(CHostInfoDlg) public: CHostInfoDlg(CWnd* pParent = NULL); // 标准构造函数 virtual ~CHostInfoDlg(); // 对话框数据 #ifdef AFX_DESIGN_TIME enum { IDD = IDD_HOSTINFO }; #endif protected: virtual void DoDataExchange(CDataExchange* pDX...
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#include <ysshellext.h> #include <ysshellextio.h> #include <ysshellext_trackingutil.h> void LaplacianSmoothing(YsShellExt &shl) { for(auto vtHd : shl.AllVertex()) { auto avg=YsVec3::Origin(); YSSIZE_T nSample=0; for(auto connVtHd : shl.GetConnectedVertex(vtHd)) { a...
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#include "curseur.h" #include "jeu.h" Curseur::Curseur() { saPosition = QPoint(WIDTH/2, HEIGHT/2); sonBouton = Qt::NoButton; sonDernierBouton = Qt::NoButton; } void Curseur::setPosition(QPoint unePosition) { saPosition = unePosition; } void Curseur::setBouton(Qt::MouseButton unBouton) { sonBout...
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#include<iostream> using namespace std; class a { protected: int x; public: void getdata(int p) { x=p; } }; class b:public a { protected: int c; public: void get(int b) { c=b; } void display(); }; void b::display() { cout<<x+c<<endl; } class c :public a,public b { public: v...
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/** * @file softmax_layer.hpp * @author Marcus Edel * * Definition of the SoftmaxLayer class, which implements a standard network * layer. */ #ifndef __MLPACK_METHOS_ANN_LAYER_SOFTMAX_LAYER_HPP #define __MLPACK_METHOS_ANN_LAYER_SOFTMAX_LAYER_HPP #include <mlpack/core.hpp> namespace mlpack { namespace ann /** Ar...
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#include <iostream> using namespace std; struct ListNode { int val; ListNode* next; ListNode() : val(0), next(nullptr) {} ListNode(int x) : val(x), next(nullptr) {} ListNode(int x, ListNode* next) : val(x), next(next) {} }; class Solution { public: ListNode* frontNode; bool isPalindrome(List...
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#pragma once namespace DX { static const UINT c_frameCount = 3; // Use triple buffering. // Controls all the DirectX device resources. class DeviceResources { public: DeviceResources(); void SetWindow(Windows::UI::Core::CoreWindow^ window); void SetLogicalSize(Windows::Foundation::Size logicalSize); vo...
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#include<bits/stdc++.h> using namespace std; int main() { int T; cin>>T; while(T--) { int n,m; cin>>n>>m; int a[n+1]; int d[m][2]; int b[n+1]; for(int i=0;i<n;i++) { cin>>a[i]; b[i]=a[i]; } for(int j=0;j<m;j+...
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// ArrayPage4 #include <iostream> int main(void) { // 변수 초기화 int row, col, total; int saveR, saveC, saveVal; // 행과 열을 저장하는 변수 // 배열의 행 열 입력 std::cin >> row >> col; // 배열의 행열만큼 사이즈를 정해줌 int array[row][col]; // 배열 초기화 for(int i = 0; i < row; i++) { for(int j = 0; j < col; j++) { std::cin >> a...
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/** verdict: accepted-130 * author: zaman * used algorithm: unionfind disjoint Set * remarks: easy problem, maintain a map for give the strings an integer identity * date: November 14,2013 , time of acceptance: 1:04 pm * rank:229 time: 0.327s * */ #include<cstdio> #include<sstream> #include<cstdlib> #incl...
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#include "S03_TransferFileTypeSupportImpl.h" #include <dds\DdsDcpsInfrastructureC.h> #include <dds\DdsDcpsPublicationC.h> #include <dds\DCPS\StaticIncludes.h> #include <dds\DCPS\Service_Participant.h> #include <dds\DCPS\Marked_Default_Qos.h> //#include <dds\DCPS\PublisherImpl.h> #include <dds\DCPS\WaitSet.h> #include <...
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#pragma once #include "Enemy.h" #include "LayeredGraphicObject.h" class EnemyDrone final : public Enemy { private: static constexpr int c_gunLayer = 0; static constexpr float c_movementSpeed = 16.0f; static constexpr int c_fireFrames = 90; static constexpr int c_stationaryFireFrames = 50; static constexpr fl...
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#ifndef PRIMITIVE #define PRIMITIVE #include <glm/glm.hpp> #include <GL/glew.h> #include <vector> #include "GameObject.h" #include "Vertex.h" #include "Material.h" #include "Physics.h" class Primitive : public GameObject{ public: Primitive(); virtual ~Primitive(); glm::vec3 getPosition() {return positio...
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/********************************************************************** // // // ########## ###### ######### # ###### # // ############# ########### ######### ######### ### // ######## # ### ## ############# ## ## ##### # #### // ...
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#ifndef SystemMemorySafty #define SystemMemorySafty #include "../../System.h" namespace System { namespace Memory { template< class TypeAbst, class TypeProv, class Memory > class Safty { public: template< class NewType > struct REBIND { typedef Safty<NewType, NewType, Memory> OTHER; }; public:...
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#include <bits/stdc++.h> using namespace std; vector<long int> d,lvl; vector<vector<int>> up; unordered_map<int,vector<int>> mp; const int K = 20; void dfs0(int u,int p,int l = 0){ up[u][0] = p; lvl[u] = l; for(int i=1;i<K && up[u][i-1]!=-1;i++) up[u][i] = up[up[u][i-1]][i-1]; for(auto to : mp[u]){ i...
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//============================================================== // Copyright © 2019 Intel Corporation // // SPDX-License-Identifier: MIT // ============================================================= #include "pipe_array.h" #include "unroller.h" #include <CL/sycl.hpp> #include <CL/sycl/intel/fpga_extensions.hpp> #in...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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// CkCache.h: interface for the CkCache class. // ////////////////////////////////////////////////////////////////////// // This header is generated for Chilkat v9.5.0 #ifndef _CkCache_H #define _CkCache_H #include "chilkatDefs.h" #include "CkString.h" #include "CkMultiByteBase.h" class CkDateTime; ...
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // # DARK PLUGIN - POWERED BY FIRE TEAM // # GAME SERVER: 99.60T (C) WEBZEN. // # VERSÃO: 1.0.0.0 // # Autor: Maykon // # Skype: Maykon.ale //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // # O Sen...
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// $Id: ugen_SimpleConvolution.cpp 215 2010-12-03 10:59:26Z 0x4d52 $ // $HeadURL: http://ugen.googlecode.com/svn/trunk/UGen/convolution/ugen_SimpleConvolution.cpp $ /* ============================================================================== This file is part of the UGEN++ library Copyright 2008-10 by Martin...
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#include <vector> using namespace stdl int main() { vector<vector<int>> G(n, vector<int>(n, 0)); }
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#ifndef MESH_LIST_H #define MESH_LIST_H class Mesh; class MeshList { private: MeshList(); public: static Mesh* UIQuad; static Mesh* pyramid; static Mesh* plane; static Mesh* tube; static Mesh* residence; static Mesh* wood; static Mesh* mine; static Mesh* government; static void Initialize(...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include <DLL_Inc\Funcao.h> #include <Fontes\Apl\VTApl.h> #include <Fontes\Log\VTLog.h> #include "TParseLista.h" //--------------------------------------------------------------------------- #pragma package(sm...
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/* * @Date : 2020-05-23 14:09:21 * @Author : ssyze * @Description : */ #include <bits/stdc++.h> using namespace std; int n, k; int main() { cin >> n >> k; string ans = "b"; for (int i = 0; i < k - 1; i++) ans += 'a'; for (int i = ans.length(); i < n; i++) ans += 'c'; ...
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#pragma once #include <glm/glm.hpp> #include "gscene/resources/material.h" namespace gscene { struct blinn_phong_material : material { void process(gserializer::serializer& serializer) override; glm::vec3 m_diffuse_color = {}; glm::vec3 m_specular_color = {}; float m_sp...
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// TEMPLATE_Subclass.c++ #include "TEMPLATE_Subclass.h" TEMPLATE_Subclass::TEMPLATE_Subclass(ShaderIF* sIF) : shaderIF(sIF) { // DON'T FORGET TO SET INSTANCE VARIABLES, PERHAPS USING // SOME CONSTRUCTOR PARAMETERS } TEMPLATE_Subclass::~TEMPLATE_Subclass() { } // xyzLimits: {mcXmin, mcXmax, mcYmin, mcYmax, mcZmin,...
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/************************************************************************* > File Name: map_test.cpp > Author: lipei > Mail: b111180082@163.com > Created Time: 2017年09月12日 星期二 10时02分37秒 ************************************************************************/ #include "map.h" #include <fstream> using namespace std...
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#include "FMSU.h" #include "IPlug_include_in_plug_src.h" #include "IControls.h" #define _USE_MATH_DEFINES #include <cmath> #define E 2.71828182845904523536 FMSU::FMSU(const InstanceInfo& info) : Plugin(info, MakeConfig(kNumParams, kNumPrograms)) { GetParam(kGain)->InitGain("Gain", 0., -64.0, 12.0, 0.01); Get...
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#include <iostream> #include "Moon.h" using namespace std; Moon::Moon() { this->moonWeight = 0.0; this->earthWeight = 0.0; } Moon::~Moon() { cout << "Moon object removed." << endl; } double Moon::getMoonWeight() const { return moonWeight; } double Moon::getEarthWeight() const { return earthWeight; } voi...
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#ifndef __FAIRYPLACEMENTOBJECT_H__ #define __FAIRYPLACEMENTOBJECT_H__ #include "FairyObject.h" #include "FairyTransform.h" namespace Fairy { class System; class PlacementObject : public Object { public: PlacementObject(void); virtual ~PlacementObject(); void createRenderInsta...
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#ifndef NNPID_h #define NNPID_h #include "Arduino.h" #include <math.h> class NNPID { public: NNPID(float LearnRate, double Control); void calculateOutputOfNeurons(); void calculateInputOfNeurons(); void updateWeights(); void updateSetpoint(float New); void updatePosition(float New); float Output(); ...
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#include "optionsmodel.h" #include "bitcoinunits.h" #include <QSettings> #include "init.h" #include "walletdb.h" OptionsModel::OptionsModel(QObject *parent) : QAbstractListModel(parent) { Init(); } void OptionsModel::Init() { QSettings settings; // These are QT-only settings: nDisplayUnit = sett...
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#include "urn__jaus__jss__mobility__pfmgmtclient_1_0/Messages/QueryServices.h" namespace urn__jaus__jss__mobility__pfmgmtclient_1_0 { void QueryServices::AppHeader::HeaderRec::setParent(AppHeader* parent) { m_parent = parent; } void QueryServices::AppHeader::HeaderRec::setParentPresenceVector() { if(m_parent != NU...
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#pragma once #include "RE/BSExtraData.h" #include "RE/BSPointerHandle.h" #include "RE/BSTArray.h" #include "RE/ExtraDataTypes.h" namespace RE { class ExtraFollower : public BSExtraData { public: inline static constexpr auto RTTI = RTTI_ExtraFollower; inline static constexpr auto EXTRADATATYPE = ExtraDataType:...
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#include"android_buf.hpp" #include<android/log.h> #include <strstream> #include <iostream> #define LOG "std::cout" #define LOGV(...) __android_log_print(ANDROID_LOG_VERBOSE,LOG,__VA_ARGS__) AndroidBuf::AndroidBuf() { buffer_[BUFFER_SIZE] = '\0'; setp(buffer_, buffer_ + BUFFER_SIZE - 1); } AndroidBuf::~Android...
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#include "RiderBlueprintExtension.hpp" #include "BlueprintProvider.hpp" #include "IRiderLink.hpp" #include "Model/RdEditorProtocol/RdEditorModel/RdEditorModel.Generated.h" #include "AssetRegistryModule.h" #include "Engine/Blueprint.h" #include "Framework/Docking/TabManager.h" #include "HAL/PlatformProcess.h"...
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// // Created by Göksu Güvendiren on 2019-05-14. // #pragma once #include "Vector.hpp" #include "Light.hpp" #include "global.hpp" class AreaLight : public Light { public: AreaLight(const Vector3f &p, const Vector3f &i) : Light(p, i) { normal = Vector3f(0, -1, 0); u = Vector3f(1, 0, 0); ...
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/* * task.h * * Created on: 05.11.2016 * Author: sebastian */ #ifndef TASK_H_ #define TASK_H_ #include <mutex> using namespace std; class Task{ public: Task(function<void()> f){ func = f; work_mtx.lock(); tid = 0; } ~Task(){ } Task(const Task &obj) { func = obj.func; work_mtx.lock(); ti...
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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// Autogenerated, do not edit #include <fonts/GeneratedFont.hpp> FONT_TABLE_LOCATION_FLASH_PRAGMA KEEP extern const touchgfx::GlyphNode glyphs_verdana_20_4bpp[] FONT_TABLE_LOCATION_FLASH_ATTRIBUTE = { { 0, 0x0020, 0, 0, 0, 0, 7, 0, 0, 0x00 }, { 0, 0x0031, 9, 14, 14, 2, 13, 0, ...
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// neo_base.cpp -- base class for mananging dual neo strips // dlb, Oct 2021 // This class was invented so that code could be shared between target // types, and therefore keeping the overall look of the game the same // across the targets, while at the same time allowing different // target types a way to show sligh...
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// t0610.cc // example that requires allowing a dependent array size to // bind to another expression (another dependent array size); // reported by Umesh Shankar // The overload prefers the second declaration because this first // declaration can be made equal to the second by substituting "const // TT" for T" and "N...
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/* * Platform Specification Implementation * Nana C++ Library(http://www.nanapro.org) * Copyright(C) 2003-2014 Jinhao(cnjinhao@hotmail.com) * * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * @file: nan...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/bind.h" #include "base/strings/utf_string_conversions.h" #include "chrome/browser/speech/speech_recognition_bubble_controller.h" #inclu...
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class Solution { public: int mySqrt(int x) { long res = x; while(res*res>x) { res = 0.5*(res+x/res); } return res; } };
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#pragma once enum class AnalogE { TRIGGER = 0b100000, //トリガー L_STICK = 0b10000, //左スティック R_STICK = 0b1000, //右スティック X = 0b100, //横 Y = 0b10, //縦 INVERT = 0b1, //反転 ANALOG = 0b111110, R_TRIGGER = TRIGGER | X, //右トリガー L_TRIGGER = TRIGGER | Y, //左トリガー L_STICKR = L_STICK | X, //左スティック右 L_STICKL = ...
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#ifndef _ALSACardConfigProcedure_H #define _ALSACardConfigProcedure_H #include "ICardConfigProcedure.hpp" #include <string> //Forward declarations struct ICardConfiguration_t; struct ALSACardConfiguration_t; //Using for type simplifications using GEN_CARD_CONFIG_TYPE = ICardConfiguration_t; using CARD_CONFIG_TYPE =...
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#include <iostream> #include <vector> int main() { std::vector<std::string> ans = {"Rock", "Paper", "Scissor"}; int p = 0; const int n = 1; while (true) { std::cout << ans[2] << std::endl; std::cout << std::flush; p++; } return 0; }
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#include <bits/stdc++.h> using namespace std; vector<int>edge[200010]; vector<int>varsities; int temp[2000010]={0};int level[200001]; void bfs(int src) { int visited[100] = {0}; queue<int>q; q.push(src); visited[src] = 1; level[src] =0; while(!q.empty()) { int u = q.front();q.pop...
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//===-- Executor.cpp ------------------------------------------------------===// // // The KLEE Symbolic Virtual Machine // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===------------------------------------------------------...
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////////////////////////////////////////////////////////////////////////// // DecisionTree.h // Author: Yu Zhang // Date: 2018-08 // Machine learning Decision Tree Algorithm #include "mla.h" #include <cmath> #ifndef MN #define MN #define MAXNODE 30 #endif #ifndef NODE__ #define NODE__ struct TreeNode { /*tree node*/...
[ "447207044@qq.com" ]
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