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#pragma once #include <numeric> #include <vector> #include <utility> #include <type_traits> namespace trtlab { template <typename T> std::vector<std::pair<T, T>> find_ranges(const std::vector<T>& values) { static_assert(std::is_integral<T>::value, "only integral types allowed"); auto copy ...
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#include <bits/stdc++.h> using namespace std; int n, s; int tree[1026][1026]; void update(int x, int y, int v) { int y1; while (x <= s) { y1 = y; while (y1 <= s) { tree[x][y1] += v; y1 += (y1 & -y1); } x += (x & -x); } } int query(int x, int y) { ...
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// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "google_apis/gcm/engine/connection_factory_impl.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram.h" #include ...
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ==============================================================...
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#include <bits/stdc++.h> int main () { int n; scanf("%d", &n); char c; scanf(" %c", &c); double matrix[12][12]; for (int i = 0; i < 12; i++) for (int j = 0; j < 12; j++) scanf("%lf", &matrix[i][j]); double sum = 0; for (int i = 0; i < 12; i++) sum += m...
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#include "v3.h" class particle { public: v3 position, velocity, totalDistance; public: particle(); __host__ __device__ void advance(float); v3 const& getTotalDistance() const; };
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#include "include.h" #include "scene.h" Scene::Scene() { } Scene::~Scene(){ }
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#include <Arduino.h> // Define pin to measure speed uint8_t pin_out = 12; // Test math speeds uint8_t x_i8 = 12; uint8_t y_i8 = 3; uint8_t z_i8 = 0; uint16_t x_i16 = 123; uint16_t y_i16 = 456; uint16_t z_i16 = 0; uint32_t x_i32 = 1234; uint32_t y_i32 = 5678; uint32_t z_i32 = 0; uint64_t x_i64 = 10234; uint64_t y_...
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#include <iostream> using namespace std; int main(){ int i, j; cin >> i; cout << "Zgadnij liczbe" << endl; do { cin >> j; if (i < j) { cout << " Liczba jest zbyt duża"<< endl; } if (i > j) { cout << "Liczba jest zbyt mał...
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class Solution { public: vector<int> twoSum(vector<int>& nums, int target) { unordered_map<int, int> hashTable; for (int i = 0; i < nums.size(); i++){ int x = nums[i]; auto iter = hashTable.find(target - x); if (iter != hashTable.end()){ return {i...
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#include <iostream> struct lnode { int x; lnode* next; lnode(int x0, lnode* n=nullptr) :x(x0), next(n) {} }; void insert(lnode *& t, int x) // wstawianie { lnode **t1=&t; while(*t1) t1 = &((*t1)->next); *t1=new lnode(x); } void inorder(lnode *t) // wypisanie kluczy w...
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#pragma once #include "IComponent.h" #include "cCollisionSphere.h" #include "cCollisionBox.h" namespace ENGINE { enum ECOLLISION_TYPE { eMOVABLE_COLLISION = 0, eSTATIC_COLLISION }; struct COLLISION_SPHERE { D3DXVECTOR3 center; float radius; COLLISION_SPHERE(){ center = D3DXVECTOR3(0, 0, 0); radius = 0...
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// mge - Modern Game Engine // Copyright (c) 2017-2023 by Alexander Schroeder // All rights reserved. #include "mge/graphics/shader.hpp" namespace mge { shader::shader(render_context& context, shader_type t) : context_object(context) , m_type(t) , m_initialized(false) {} void shad...
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#include <bits/stdc++.h> using namespace std; string S; int K; void solve() { cin >> S >> K; using T = tuple<string, int, int>; priority_queue<T, vector<T>, greater<T>> pq; for (int i = 0; i < (int)S.size(); i++) { pq.emplace(S.substr(i, 1), i, i + 1); } set<string> seen; while (1) { auto [str,...
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#include <string> using namespace std; void animation_start(string animation_message, size_t initial, size_t animation_maximum); void animation_step(); void animation_finish(); void animation_print();
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/* * Copyright (c) 2016, * It complete websocket protocol on server from [RFC6455] * sunlei (sswin0922@163.com) */ #ifndef _GSDMURLCODE_H_ #define _GSDMURLCODE_H_ #include "platform/linuxplatform.h" namespace gsdm { std::string encodeURIComponent(const std::string &value); std::string decodeURIComponent...
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// Copyright 2015, ARM Limited // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions a...
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#pragma once #include "common.h" #include <stdexcept> std::string WstrToStr(std::wstring wstr) { int len_str = wstr.length(); size_t len = (size_t)(WideCharToMultiByte(CP_UTF8, 0, wstr.c_str(), len_str, NULL, 0, NULL, NULL)); char* buf = (char*)malloc(sizeof(char) * (len + 1)); memset(buf, 0, sizeof(char) * (len ...
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#ifndef TRIANGLESURFACE_H #define TRIANGLESURFACE_H #include "visualobject.h" class TriangleSurface : public VisualObject { public: TriangleSurface(); TriangleSurface(std::string filename); ~TriangleSurface() override; virtual void init() override; virtual void draw() override; virtual void ...
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#include "feature_refiner_klt.h" #include <iostream> #include <iomanip> #include <sstream> #include <memory> #include <cassert> namespace{ ///////////////////////////////////////////////////////////// // image processing double interpolate( double x, double y, const core::Image& img) { assert(img.szPixel_==4...
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/** * * The MIT License (MIT) * * Copyright (c) 2016 Amedeo Setti ...
[ "amedeosetti@gmail.com" ]
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#include <iostream> #include <string.h> #include <unistd.h> #include "Rng.h" using namespace std; string parse(int argc,char ** argv) { string ret_val = ""; for (int i = 1;i<argc;i++) { int j = 0; while (argv[i][j] != '\x00') { ret_val += argv[i][j]; j++; } ret_val += ' '; } return ret_val; } int ...
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//============================================================================== // // ポーズメニューの描画〔pause.cpp〕 // AUTHOR : MARE HORIAI // //============================================================================== #include "pause.h" #include "input.h" #include "sound.h" #include "gamepad.h" #include "fade....
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//https://atcoder.jp/contests/dp/tasks/dp_b //B - Frog 2 #include <bits/stdc++.h> #if LOCAL #include "dump.hpp" #else #define dump(...) #endif using namespace std; using ll=long long; #define FOR(i,a,b) for(ll i=(a);i<(b);++i) #define REP(i,n) FOR(i,0,n) template<class T>bool chmax(T &a, const T &b) {if (a<b) { a=b; r...
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//Task. Given two non-negative integers m and n, where m ≤ n, find the last digit of the sum F m + F m+1 + //· · · + F n . //Input Format. The input consists of two non-negative integers m and n separated by a space. //Constraints. 0 ≤ m ≤ n ≤ 10 18 . //Output Format. Output the last digit of F m + F m+1 + · · · + F n ...
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Ryougi-Shio/CHEN
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#include"PitchForkAmmo.h" #include<ctime> USING_NS_CC; bool PitchForkAmmo::init() { bindSprite(Sprite::create("Weapon/Ammo/spear_action1.png")); Animation* animation = Animation::create(); for (int i = 1; i <= 5; i++) { char s[50]; sprintf(s, "Weapon/Ammo/spear_action%d.png", i); animation->addSpriteFrameWit...
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# include <iostream> # include <armadillo> # include "Data_process.h" using namespace std; using namespace arma; //int main(int argv, char ** argc) int Rm(int argv, char ** argc) { Data_process Project; int N = 32; double x_low = -2000; double x_sup = 4000; double dx = 50; double rhom = 0.1; double vm = 50; ...
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#ifndef _FREE_MODEL_ROBOT_STATE_CORE_H #define _FREE_MODEL_ROBOT_STATE_CORE_H #include <Eigen/Dense> #include <Eigen/Sparse> #include "msf_localization_core/robot_state_core.h" #include "quaternion_algebra/quaternion_algebra.h" class FreeModelRobotStateCore : public RobotStateCore { public: FreeModelRobot...
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kolodziej/Speditor
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#include "gtest/gtest.h" #include "map.hpp" #include "route.hpp" #include "road.hpp" #include "city.hpp" #include <vector> #include <memory> #include "tools/logger.hpp" using namespace speditor; speditor::tools::Logger global_logger(std::cerr, speditor::tools::Logger::ShowTime | speditor::tools::Logger::ShowType); ...
[ "kacper@kolodziej.in" ]
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/*============================================================================= Copyright (c) 2014 Eric Niebler Copyright (c) 2014 Kohei Takahashi Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ========...
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/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warra...
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// Generated by gencpp from file msgs_demo/MoveBaseActionFeedback.msg // DO NOT EDIT! #ifndef MSGS_DEMO_MESSAGE_MOVEBASEACTIONFEEDBACK_H #define MSGS_DEMO_MESSAGE_MOVEBASEACTIONFEEDBACK_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_...
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// Copyright Catch2 Authors // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // https://www.boost.org/LICENSE_1_0.txt) // SPDX-License-Identifier: BSL-1.0 // Catch v3.0.0-preview.3 // Generated: 2020-10-08 13:59:26.309308 // --...
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#include <bits/stdc++.h> using namespace std; #define _ ios_base::sync_with_stdio(0);cin.tie(0); //#define endl '\n' #define f first #define s second #define pb push_back typedef long long ll; typedef double ld; typedef pair<int, int> ii; const int INF = 0x3f3f3f3f; const ll LINF = 0x3f3f3f3f3f3f3f3fll; bool show...
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/* * Copyright (c) 2019 Opticks Team. All Rights Reserved. * * This file is part of Opticks * (see https://bitbucket.org/simoncblyth/opticks). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the ...
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// // Copyright (c) 2008-2020 the Urho3D project. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, m...
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #inclu...
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#include "math.h" #include <Arduino.h> struct OmniDrive { /* data */ private: float wheel[10]; float wheelCount; float xJoy, yJoy; float thetaJoy, rJoy; float speed; public: float maxSpeed = .6f; float b = 1; //TODO this is a constant defined to scale based on https://robotics.s...
[ "b.telman01@gmail.com" ]
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#pragma once #include "structures\utilities\graph\Graph.h" #include "structures\matrix\Matrix.h" #include "structures\utilities\point\Point.h" class MatrixGraph : public Graph { public: MatrixGraph(); MatrixGraph::MatrixGraph(MatrixGraph& m); void clear(); void addEdge(const Edge &e) override; void addPoint(con...
[ "krzeminski.k@outlook.com" ]
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#include "PolyRenderer.h" #include "PolyData.h" #include "PolyDataMapper.h" #include "SceneObject.h" PolyRenderer::PolyRenderer() { mapper = polyMapper = std::make_shared<PolyDataMapper>(); } void PolyRenderer::setInput(std::shared_ptr<PolyData> polyData) { polyMapper->setInput(polyData); polyMapper->update(); } ...
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/**************************************************************************** ** Meta object code from reading C++ file 'xmlutils.h' ** ** Created by: The Qt Meta Object Compiler version 63 (Qt 4.8.5) ** ** WARNING! All changes made in this file will be lost! ************************************************************...
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// Test that a module constructor can not map memory over the MSan heap // (without MAP_FIXED, of course). Current implementation ensures this by // mapping the heap early, in __msan_init. // // RUN: %clangxx_msan -O0 %s -o %t_1 // RUN: %clangxx_msan -O0 -DHEAP_ADDRESS=$(%run %t_1) %s -o %t_2 && %run %t_2 // // This te...
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// // Props.h // Tank // // Created by cstlab on 14-3-10. // // #ifndef __Tank__Props__ #define __Tank__Props__ #include <iostream> #include "cocos2d.h" #include "TileMapInfo.h" using namespace cocos2d; class Props:public CCSprite { public: Props(); ~Props(); static Props* createPropsWithPropsType(Til...
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#include "menustate.h" bool MenuState::init(Engine * engine) { this->input = input; return true; } State::StateEvent MenuState::update() { if (input->getQuit()) { return StateEvent::Quit; } return StateEvent::Run; } void MenuState::close() { input = NULL; }
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// Filename: cConstrainTransformInterval.h // Created by: pratt (29Sep06) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD ...
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// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/hydrogen.h" #include <sstream> #include "src/v8.h" #include "src/allocation-site-scopes.h" #include "src/ast-numbering.h" #include "src...
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/****************************************************************************** * Copyright 2017 James Fitzpatrick <james_fitzpatrick@outlook.com> * * * * Permission is hereby granted, free of charge, to any person obtaining a * * ...
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#include "ssr.hpp" SSR::SSR(const uint32_t cycleTime,uint8_t pin): _cycleTime(cycleTime), _pin(pin) { // Start the ssr with no voltage on the output pin _dutyCycle = 0; _isLow = 0; _lastTime = millis(); _stepTime = _cycleTime / 255; digitalWrite(_pin, LOW); } void SSR::setIntensity(uint8_t i) ...
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#include <iostream> #include <boost/array.hpp> #include <boost/asio.hpp> using boost::asio::ip::tcp; int main(int argc,char* argv[]) { try { if (argc != 2) { std::cerr << "Usage:client <host>" << std::endl; return 1; } boost::asio::io_service io_service; tcp::resolver resolver(io_service); t...
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#pragma once #ifndef RL_ENVIRONMENT_BASE_H #define RL_ENVIRONMENT_BASE_H #include "RLActionBase.h" namespace RL { ///RLExperimentBase pure abstract class class RLEnvironmentBase { private: /*function is called by the outer code to return the action*/ virtual RLActionBase* getAction() = 0; }; } #endif
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// ========================================================================== // $Id: Thinning2D.hh 374 2009-09-21 21:13:13Z heidrich $ // A 2D morphological thinning operator // ========================================================================== // License: Internal use at UBC only! External use is a copyright ...
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#include "includes.h" #include "functions.h" #include "extern.h" // globals char log1[LOGSIZE][LOGLINE]; BOOL searchlog(char *filter) { for (int i = 0; i < LOGSIZE; i++) if (log1[i][0] != '\0') { if (lstrstr(log1[i], filter)) return TRUE; } return FALSE; }
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// Copyright (c) 2019 The 5GL developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef 5GL_CRYPTO_HMAC_SHA512_H #define 5GL_CRYPTO_HMAC_SHA512_H #include "crypto/sha512.h" #include <stdint.h> #include <stdlib.h> /**...
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#ifndef YOCTO_RANDOM_BITS_INCLUDED #define YOCTO_RANDOM_BITS_INCLUDED 1 #include "yocto/memory/buffer.hpp" namespace yocto { namespace Random { class Bits : public object { public: virtual ~Bits() throw(); //! returns a random bit virtual bool operator()(void) throw() = 0; //! fill ...
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#include "stdafx.h" #include "data\EggHornet.h" TaskHook EggHornet_t((intptr_t)EggHornet_Main); void EggHornet_Main_R(task* tp) { ObjectMaster* obj = (ObjectMaster*)tp; EntityData1* data1 = obj->Data1; Check_AllocateObjectData2(obj, data1); EggHornet_t.Original(tp); } void __cdecl EggHornet_Init(const HelperF...
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#include "kfc_common_pch.h" #include "common_initials.h" #include "common_consts.h" TCommonInitials g_CommonInitials; // ---------------- // Common initials // ---------------- TCommonInitials::TCommonInitials() : TGlobals(TEXT("Common initials"), 0) { } void TCommonInitials::OnUninitialize() { } ...
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// This program has three functions: main, deep, and deeper #include <iostream> using namespace std; //******************************************** //* Definition of function deeper * //* This function displays a message * //******************************************** void deeper() { cout <<...
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/* * threadls_unix.cpp * * Created on: Sep 19, 2013 * Author: wladt */ #include <pfs/vector.hpp> #include <pfs/threadls.hpp> #include "thread_unix.hpp" // for CWT_HAVE_TLS namespace pfs { // FIXME Implement these ! thread::tls_implementation_type thread::tls_implementation () { #ifdef CWT_HAVE_TLS retur...
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#include "items.h"
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// // Created by HW on 21.03.2021. // #include "BuilderSofa.h"
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/* #include <iostream> using namespace std; // One class inherits from another class. Parent/child relationship. // It's a one-way down (hierarchy). A child does not give to the parent, parent give to the child. // When creating child classes, you're gonna automatically initialize a parent object. class Vehicle { pub...
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#ifndef __TEST_MACHINE_BASE_H__ #define __TEST_MACHINE_BASE_H__ #include "include/linked_list.h" #include <cstdlib> #include <iostream> #include <gtest/gtest.h> #include <include/machine_base.h> #include <include/job_base.h> #include <include/common.h> #include <cuda.h> struct Job{ JobBase base; LinkedListElement e...
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#include "MissionTemplate.h" #include "Templates/SubclassOf.h" bool UMissionTemplate::IsLocked(UFSDSaveGame* SaveGame) const { return false; } TArray<UMissionDuration*> UMissionTemplate::GetValidDurations() const { return TArray<UMissionDuration*>(); } TArray<UMissionComplexity*> UMissionTemplate::GetValidC...
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// // MainPage.xaml.cpp // Implementation of the MainPage class. // #include "pch.h" #include "MainPage.xaml.h" #include "branches_core/branches_core.h" #include "Input.h" using namespace Branches; using namespace Platform; using namespace Windows::Foundation; using namespace Windows::Foundation::Collections; usin...
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// Copyright (c) 2016 Gregor Klinke #pragma once #include "fspp/details/platform.hpp" #include <algorithm> #include <cctype> #include <istream> #include <ostream> #include <string> namespace eyestep { namespace filesystem { inline path::path(const std::string& source) { detail::convert(_data, source); } inlin...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef IOS_WEB_PUBLIC_JS_MESSAGING_FUZZER_SUPPORT_FUZZER_UTIL_H_ #define IOS_WEB_PUBLIC_JS_MESSAGING_FUZZER_SUPPORT_FUZZER_UTIL_H_ #include <memory> #i...
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#include<iostream> using namespace std; bool is_reback(string &str) { int begin=0; int end=str.size()-1; while(begin<end) { if(str[begin]!=str[end]) { return false; } begin++; end--; } return true; } int reback_Count() { string A; str...
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#include <iostream> #include <cstring> #include <utility> #include <algorithm> #define ms(a,b) memset(a,b,sizeof(a)) using namespace std; typedef long long ll; typedef pair<int, int> PII; const int maxn = 1000 + 5; const int maxv = 250000 + 5; const int inf = 1 << 30; int n, v[maxn], m[maxn], dp[maxv], head, tail, hea...
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// (c) MIT 2020 by FreetimeStudio #pragma once #include "CoreMinimal.h" #include "Score/FtsUtilityAISingleScoreModifier.h" #include "FtsUtilityAIWeightScoreModifier.generated.h" /** * */ UCLASS() class FTSUTILITYAI_API UFtsUtilityAIWeightScoreModifier : public UFtsUtilityAISingleScoreModifier { GENERATED_BODY() ...
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/**************************************************************************************** **Program Filename: itemRoom.cpp **Author: Jay Steingold **Date: 3/9/16 **Description: itemRoom Room whose action gives the player an item **Input: none **Output: none **************************************************************...
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/* https://www.RoxXxtar.com/bmc Licensed under the MIT license. See LICENSE file in the project root for full license information. Library to read one or more 74HC165 multiplexers This library will read each pin of the mux and store it in RAM It was designed and tested for PJRC Teensy boards only. Use a...
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#include "pch.h" #include "Landscape.h" // Namespaces just spare us from having to write "RiplGame." before everything using namespace RiplGame; using namespace DirectX; using namespace Windows::Foundation; // Loads vertex and pixel shaders from files and instantiates the cube geometry. // NOTE: This uses initialiser...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/supervised_user/legacy/supervised_user_refresh_token_fetcher.h" #include "base/callback.h" #include "base/json/json_reader.h" #i...
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#pragma once #include "xsix/common_define.h" #include <memory> namespace xsix { class ActorBase; class IActorMessage; using ActorMsgPtr = std::shared_ptr<IActorMessage>; class IActorMessage { public: virtual std::string get_name() const = 0; virtual void handle_msg(ActorBase& actor) = ...
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#pragma once // SCUM (0.1.17) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SCUM_Camo_Backpack_04_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // Blu...
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// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef WEBKIT_BROWSER_DATABASE_DATABASES_TABLE_H_ #define WEBKIT_BROWSER_DATABASE_DATABASES_TABLE_H_ #include <vector> #include "base/strings/strin...
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#ifndef _GAMEOBJECT_HPP_ #define _GAMEOBJECT_HPP_ #include <vector> #include <glad/glad.h> #include <GLFW/glfw3.h> #include <glm/vec3.hpp> #include <glm/mat4x4.hpp> class GameObject { private: GLuint m_shaderId; GLuint m_vaoId; std::vector<GLfloat> m_vertices; std::vector<GLuint> m_indices; glm::...
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#include<bits/stdc++.h> using namespace std; // } Driver Code Ends class Solution { public: int dx[8]={-1,-1,-1,0,0,1,1,1}; int dy[8]={-1,0,1,-1,1,-1,0,1}; void dfs(int i,int j,vector<vector<char>> &v){ if(i<0||j<0||i>=v.size()||j>=v[0].size()){ return; } ...
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//------------------------------------------------------------------------------ /* This file is part of rippled: https://github.com/ripple/rippled Copyright (c) 2012, 2013 Ripple Labs Inc. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby ...
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#include "../include/element.hh" #include "../include/ennemy.hh" #include "../include/physiqueManager.hh" physiqueManager::physiqueManager() { } physiqueManager::~physiqueManager() { } void physiqueManager::moveEnnemy(std::shared_ptr<ship> ennemy) { STRATEGY st; int x; int y; st = ennemy->ge...
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/* Copyright (c) 2012 Cheese and Bacon Games, LLC */ /* This file is licensed under the MIT License. */ /* See the file docs/LICENSE.txt for the full license text. */ #ifndef game_manager_h #define game_manager_h #include "rng.h" #include "collision.h" #include "progress_bar.h" #include "file_io.h" #include <string>...
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#ifndef __WATER_H__ #define __WATER_H__ #include <iosfwd> #include <OgreSharedPtr.h> #include <OgrePrerequisites.h> namespace Hydrax{ class Hydrax; } using std::string; namespace reboot { class Water { public: Water(Ogre::SceneManager* scenemgr, Ogre::Camera* camera); void SetCamara(Ogre::Camera* camera...
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#include "setaliaspacket.h" SetAliasPacket::SetAliasPacket(QObject *parent, QString alias) : TextShredderPacket(parent, kPacketTypeSetAlias) { QByteArray bytes; bytes.append(alias); this->setContent(bytes); }
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#include "GameBaseScene.h" USING_NS_CC; //static 变量在类外初始化 int GameBaseLayer::tiledColsCount; int GameBaseLayer::tiledRowsCount; bool** GameBaseLayer::canPassGrid; Vector<RicherPlayer*> GameBaseLayer::players_vector; Vector<Sprite*> GameBaseLayer::pathMarkVector; TMXLayer* GameBaseLayer::landLayer...
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#pragma once #include "LeapMotionPrivatePCH.h" #include "HandList.generated.h" UCLASS(BlueprintType) class UHandList : public UObject { GENERATED_UCLASS_BODY() public: ~UHandList(); UFUNCTION(BlueprintCallable, meta = (FriendlyName = "isEmpty", CompactNodeTitle = "", Keywords = "is empty"), Category = Leap) boo...
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#ifndef SUGENODEFUZZ_H #define SUGENODEFUZZ_H #include "../../Core/Nary/NaryExpression.h" #include "../../Core/Binary/BinaryExpressionModel.h" #include "SugenoThen.h" namespace Fuzzy { template<class T> class SugenoDefuzz : public Core::NaryExpression<T> { public: SugenoDefuzz (); virtual ~SugenoDefuzz(){...
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/** * @file * @brief Contains the TPZPoint class which defines the topology of a point. */ #ifndef PZTOPOLOGYTPZPOINT_H #define PZTOPOLOGYTPZPOINT_H #include "pzreal.h" #include "pzfmatrix.h" #include "pzvec.h" #include "pztrnsform.h" #include "tpzpoint.h" #include "pzeltype.h" class TPZIntPoints; class TPZInt1P...
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#include<bits/stdc++.h> using namespace std; #define ll long long typedef pair<int, int> pi; auto speedup = [](){ ios_base::sync_with_stdio(false); cin.tie(nullptr); //#ifndef ONLINE_JUDGE // freopen("input.txt", "r", stdin); //#endif return 0; }(); template <typename T1, typename T2> void print(const T1 array[],...
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/*============================================================================ CMake - Cross Platform Makefile Generator Copyright 2000-2009 Kitware, Inc., Insight Software Consortium Distributed under the OSI-approved BSD License (the "License"); see accompanying file Copyright.txt for details. This...
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// RUN: %clang_cc1 -verify -Wno-covered-switch-default %s // expected-no-diagnostics enum E { one, two, three, four }; int test(enum E e) { switch (e) { case one: return 7; case two ... two + 1: return 42; case four: ...
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _AdvApp2Var_SequenceNodeOfSequenceOfPa...
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/**************************************************************************++ Copyright (c) 2001 Microsoft Corporation Module name: assocwebappchild.cpp $Header: $ Abstract: Creates child/parent assocation for webapplications Author: marcelv 2/9/2001 Initial Release Revision History: --***************...
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/* ////////// LICENSE INFO //////////////////// * Copyright (C) 2013 by NYSOL CORPORATION * * Unless you have received this program directly from NYSOL pursuant * to the terms of a commercial license agreement with NYSOL, then * this program is licensed to you under the terms of the GNU Affero General * Public L...
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// (C) Copyright Eric Niebler 2004. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) /* Revision history: 25 August 2005 : Initial version. */ #include <boost/te...
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#ifndef __GK2_DEVICE_HELPER_H_ #define __GK2_DEVICE_HELPER_H_ #include <memory> #include <d3d11.h> #include <vector> #include "gk2_utils.h" namespace gk2 { class DeviceHelper { public: std::shared_ptr<ID3D11Device> m_deviceObject; /*std::shared_ptr<ID3DBlob> CompileD3DShader(const std::wstring&...
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#include <iostream> #include <Windows.h> using namespace std; int main() { void annoying(); system("color 4F"); Beep(523, 500); Beep(587, 500); Beep(659, 500); Beep(698, 500); Beep(784, 800); Beep(784, 500); Beep(876, 400); Beep(876, 400); Beep(876, 400); Beep(876, 400); Beep(784, 800); Beep(876, 400); B...
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#include <stdio.h> int main(void) { int a[5], b, i=0, j=0, t; printf("Ile porostowac? \n"); scanf("%d",&b); printf("Podaj liczbe: \n"); for(i=0; i<b; i++){ scanf("%d", &a[i]); } for(j=0; j<b; j++){ for(i=0; i<b; i++){ if(a[i]>a[i+1]){ ...
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#include"data.h" using namespace std; string Data::return_name() { return name; } string Data::return_iban() { return iban; } string Data::return_surname() { return surname; } float Data::return_balance() { return account_balance; } void Data::set_name(string _name) { name = _name; } void Dat...
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/* * Copyright (c) 2010, Anima Games, Benjamin Karaban, Laurent Schneider, * Jérémie Comarmond, Didier Colin. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * - Redistributions of ...
[ "contact@anima-games.com@bd273c4a-bd8d-77bb-0e36-6aa87360798c" ]
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// Lab16.5.cpp : Этот файл содержит функцию "main". Здесь начинается и заканчивается выполнение программы. // #include <iostream> using namespace std; void Fillmas(int* const mas, const int size) { for (int i = 0; i < size; i++) { cin >> mas[i]; } } void Showmas(int* const mas, const int size) { for (int i = 0...
[ "matvey.starshiy@mail.ru" ]
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