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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent.This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets of ...
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hopefullyidontgetbanned735@gmail.com
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#include "rsa.h" #include <bitset> int ggT(int a, int b) { int rest = b; while(rest != 0) { rest = a % b; a = b; b = rest; } return a; } int extendedEuclideanAlgorithm(int a0, int a1) { int xOld = 1; int xCurrent = 0; int xNew; int yOld = 0; int yCurrent = 1; int yNew; int aOld = a0; int aCurre...
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//================================================================================================= /*! // \file src/mathtest/operations/smatdmatadd/MZbLDa.cpp // \brief Source file for the MZbLDa sparse matrix/dense matrix addition math test // // Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved // // ...
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#include "Renderer.hpp" #include "DX12/Facade.hpp" namespace Renderer { Renderer::Renderer(HWND outputWindow) : inflightFramesAmount{ 1 }, shouldUpdateRendering{ false } { resources = RHA::DX12::Facade::MakeDeviceResources(D3D_FEATURE_LEVEL_12_0, true); commonQueue = RHA::DX12::Facade::MakeQueue(resources.g...
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#pragma once #include <array> //maybe change it to take uint64_t and bitshift so not so many arguments template<char length, char ori> class ori_move { public: char len = length; ori_move() : _pos1(0), _pos2(3), _pos3(2), _pos4(1), _ori1(0), _ori2(0), _ori3(0), _ori4(0) {} //defaults to U corner ori_move(char pos1,...
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#ifndef __UIBUTTON_H__ #define __UIBUTTON_H__ #pragma once namespace DuiLib { //对应<Button>标签 class DUILIB_API CButtonUI : public CLabelUI { public: CButtonUI(); LPCTSTR GetClass() const; LPVOID GetInterface(LPCTSTR pstrName); UINT GetControlFlags() const; bool Activate(); void SetEnabled(bool bEn...
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#include <MarkerDB.h> #include <memory> using namespace DBoW3; using namespace std; using namespace cv; //methods of MarkerDB namespace nar { void nar::MarkerDB::load(string filename) { dict = make_shared<Vocabulary>(); dict->load(filename); db = make_shared<Database>(*dict); } void MarkerDB::build(std::vec...
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/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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#ifndef CMMC_BatteryTestESPNowModule_MODULE_H #define CMMC_BatteryTestESPNowModule_MODULE_H #define CMMC_USE_ALIAS #include <CMMC_Legend.h> #include <CMMC_Utils.h> #include <CMMC_Module.h> #include <CMMC_ESPNow.h> #include <CMMC_SimplePair.h> #include <CMMC_Sensor.h> #include <CMMC_LED.h> #define BUTTON_PIN 0 clas...
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//============================================================================ // Name : main.cpp // Author : Chris Davie // Version : 1.0 // Description : C/C++ practice //============================================================================ #include <stdio.h> #include <vector> #include <iostre...
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// Robot controlling program for quad legged robot #include <Wire.h> #include <Servo.h> #include <Adafruit_PWMServoDriver.h> //#include <BLEDevice.h> //#include <BLEUtils.h> //#include <BLEScan.h> //#include <BLEAdvertisedDevice.h> #include "math.h" #define USMIN 350 // This is the rounded 'minimum' microsecond l...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "TInteractable.h" #include "GameFramework/Character.h" #include "PickUps.generated.h" USTRUCT(BlueprintType) struct FInventoryAttributes { GENERATED_BODY() ...
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#include<bits/stdc++.h> using namespace std; #define FC ios::sync_with_stdio(false),cin.tie(0),cout.tie(0) #define deb(args...) std::cerr<<"DEBUG------"<<'\n';std::cerr<<#args<<"------>";err(args) void err(){ std::cerr<<'\n'<<"END OF DEBUG"<<'\n'<<'\n'; } template<typename T,typename... Args> void err(T a,Args....
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#include "Graph.h" #include <algorithm> CGraph::CGraph() : m_iRows{ 0 }, m_iCols{ 0 }, m_pBegin{ nullptr }, m_pEnd{ nullptr }, m_pConnections{ nullptr } { } CGraph::CGraph( const CGraph & graph ) { *this = graph; } CGraph& CGraph::operator=( const CGraph & graph ) { m_...
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#ifndef __RobotMan_H__ #define __RobotMan_H__ #include "ObjectMan.h" class RobotMan : public ObjectMan { public: RobotMan(); virtual ~RobotMan(); }; #endif
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// AddrPortDlg.h - Defines the address/port input dialog #if !defined(AFX_ADDRPORTDLG_H__1D8777C2_5075_11D4_86BD_00600895D2A4__INCLUDED_) #define AFX_ADDRPORTDLG_H__1D8777C2_5075_11D4_86BD_00600895D2A4__INCLUDED_ #pragma once #include "resource.h" class CAddrPortDlg : public CDialog { public: //// Public interfac...
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#ifndef API_ITEM_INFO #define API_ITEM_INFO #include <QtCore/QObject> #include <QtCore/QString> class ApiItemInfo : public QObject { Q_OBJECT signals: void changed(ApiItemInfo *); public: ApiItemInfo( const QString &a_huid ); virtual ~ApiItemInfo(); ...
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#include <SoftwareSerial.h> SoftwareSerial BTserial(10, 11); // RX | TX //int sensorPin = A0; //int sensorValue = 0; void setup() { BTserial.begin(9600); } void loop() { //sensorValue = analogRead(sensorPin); //IMPORTANT: The complete String has to be of the Form: 1234,1234,1234,1234; //(every Value has to be ...
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// @HEADER // *********************************************************************** // // Tpetra: Templated Linear Algebra Services Package // Copyright (2008) Sandia Corporation // // Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, // the U.S. Government retains certai...
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/* -*- c++ -*- * * Copyright (c) 2016 Jörgen Grahn * All rights reserved. * */ #ifndef XML_STREAM_H #define XML_STREAM_H #include <iosfwd> #include <string> #include <sstream> #include <stack> namespace xml { /** * An element tag, e.g. the foo in <foo>. Used to open an element. */ struct elem ...
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// ---------------------------------- // Copyright (c) 2011, Brown University // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provideId that the following conditions are // met: // // (1) Redistributions of source code must retain the abo...
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#include "VM/Core/VMFrame.h" VMFrame::VMFrame() : VMFrame(nullptr) { } VMFrame::VMFrame(const VMFunction *function) : m_function(function), m_current_instruction(0) { m_localVariables.resize(function->GetLocalCount()); } ByteCode VMFrame::GetNextInstruction() { return m_function->GetByteCode(m_current_instructio...
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// Copyright 2010 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy of // the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writ...
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// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ========================================================================...
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#include <assert.h> #include <stdio.h> #include <stdlib.h> #include "TravelOptions.h" // #include <string> #include "_test.h" #include "_to_util.h" bool t_join_pm_alternating(int n) { std::vector<std::pair<double,double>> A; std::vector<std::pair<double,double>> B; std::vector<std::pair<double,double>> correct...
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/* * C++ Program to Implement Hash Tables chaining * with Singly Linked Lists */ #include<iostream> #include<cstdlib> #include<string> #include<cstdio> using namespace std; const int TABLE_SIZE = 128; /* * HashNode Class Declaration */ class HashNode { public: int key; int value; HashNode* next; ...
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#pragma once #include"framework/Object.h" #include"jumpnrun/mover/character/Character.h" #include"utils/OwnerHandle.h" #include"jumpnrun/stage/Stage.h" namespace jnr { class EnemySearcher { public: EnemySearcher(); void initialize(jnr::Mover* me); std::vector<gfw::Object::Pipe> search(double range); private:...
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// // NetworkService.h // SocketClient // // Created by 王 欢 on 14-4-12. // Copyright (c) 2014年 王 欢. All rights reserved. // #ifndef __SocketClient_v2__NetworkService__ #define __SocketClient_v2__NetworkService__ extern "C" { #include "syslib.h" } #include "base/CCDirector.h" #include "base/CCScheduler.h" namesp...
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class Solution { public: vector<int> mostSimilar(int n, vector<vector<int>>& roads, vector<string>& names, vector<string>& targetPath) { this->names = names; this->targetPath = targetPath; // cost[i][j] := min cost to start from names[i] in path[j] this->cost.resize(names.si...
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#include <bits/stdc++.h> using namespace std; typedef struct { int x, y, z; } block; int n; block a[100]; int maxh[100]; void input(){ cin >> n; if (n == 0) exit(0); int x, y, z; for (int i = 1; i <= n; i++){ cin >> x >> y >> z; a[3 * i - 2].x = x; a[3 * i - 2].y = y; ...
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// core/pathtracer.h #ifndef PT_CORE_PATHTRACER_H #define PT_CORE_PATHTRACER_H // Global include files #include <math.h> #include <stdlib.h> #include <stdio.h> #include <vector> #include "geometry.h" #include "shape.h" #include "renderer.h" #include "montecarlo.h" // Global constants #define RR_DEPTH 5 // Number ...
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/* Copyright (c) 2011 by Damien Schoof * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including comme...
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/** * Definition for binary tree * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ void LevelOrderTraversal(TreeNode *A, vector<int> &order) { if (A == nullptr) return; queue<TreeNode *> q; q.pu...
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#include "Server.h" namespace Generic { void handleReady(const Rest::Request&, Http::ResponseWriter response) { response.send(Http::Code::Ok, R"({"message":"This is the generic response. Hi!"})"); } } Server::Server(Address address): description("Server", "0.1"), httpEndpoint(std::make...
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#pragma once #include "Scene/SceneScript.h" #include "GameObject/GameObject.h" #include "Component/Font.h" #include "Component/UIButton.h" PG_USING class Chatting { #pragma region ChattingEditor CFont* pUIChatText; wstring chatString; CGameObject* pUIChat; vector<WORD> pChatCont; #pragma endregion #pragma region...
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/* * Windows Compound Binary File Format implementation * Joshua J. Drake <jdrake idefense.com> * * summinfo.h: * class declaration for summinfo cbffStreamPlugin class */ #ifndef __summInfo_h_ #define __summInfo_h_ #include "cbffStreamPlugin.h" #include "cbff_defs.h" class summInfo : public cbffStreamPlugin {...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/password_manager/core/browser/password_manager_metrics_recorder.h" #include <memory> #include "base/metrics/histogram_macros.h" #in...
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#ifndef MPOOL_H #define MPOOL_H #include <iostream> #include <cmath> #include <stdexcept> #include <random> #include <algorithm> #include <string> #include <sstream> #include <string.h> #include <iomanip> namespace mp { class StoragePool { public: virtual ~StoragePool() {}; virtual void* Allocate( size_t ) = 0...
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once class SLATE_API SErrorHint : public SCompoundWidget , public IErrorReportingWidget { public: SLATE_BEGIN_ARGS( SErrorHint ) : _ErrorText() {} SLATE_TEXT_ARGUMENT(ErrorText) SLATE_END_ARGS() void Construct(const FArguments& InArgs)...
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// STLport regression testsuite component. // To compile as a separate example, please #define MAIN. #include <iterator> #include <vector> #include <algorithm> #include <numeric> #include <iterator> #include <iostream> #ifdef MAIN #define nextprm2_test main #endif #if !defined (STLPORT) || defined(__S...
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#ifndef _MODELS_RENDERMODEL_H #define _MODELS_RENDERMODEL_H #include "../Interfaces/RenderObject.h" #include "../Structures/ModelMaterial.h" #include "../Libs/glm/gtc/type_ptr.hpp" #include "../Libs/glm/gtc/matrix_transform.hpp" #ifndef M_PI #define M_PI 3.1415926535897932384626433832795 #endif // !M_PI #define MAX_...
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#include "pch.h" #include "EnemyHead.h" #include "Utilities.h" #include <WICTextureLoader.h> using namespace Microsoft::WRL; using namespace DirectX; using namespace Windows::Foundation; using namespace DirectX::SimpleMath; using namespace std; EnemyHead::EnemyHead(void) : texture ( nullptr ) , posi...
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/* -------------------------------------------------------------------------- * * OpenSim: WrapEllipsoid.cpp * * -------------------------------------------------------------------------- * * The OpenSim API is a toolkit for musculoskeletal modeling and simulation. * ...
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#include "header.h" class Solution { public: int longestConsecutive(TreeNode* root) { int res = 0; function<void(TreeNode*, TreeNode*, int)> dfs = [&](TreeNode* node, TreeNode* parent, int len) { if(!node) return; if(parent && node->val == parent->val + 1) ++len; ...
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#pragma once namespace NMath { struct Vector2 { float x, y; }; struct Vector3 { float x, y, z; }; struct Vector4 { float x, y, z, w; }; struct Quaternion { float x, y, z, w; }; struct Plane { float a, b, c, d; }; struct Matrix { union { float m[4][4]; struct { Vector4 ...
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//leetcode No.452 Minimum Number of Arrows to Burst Balloons /* * There are a number of spherical balloons spread in two-dimensional space. * For each balloon, provided input is the start and end coordinates of the horizontal diameter. * Since it's horizontal, y-coordinates don't matter and hence the x-coordinate...
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#include "FeaturePointFinder.h" #include <cmath> #include <cstdio> #include <cstdlib> #define SQR(x) ((x)*(x)) using namespace Robot; using namespace std; FeaturePointFinder::FeaturePointFinder() { double angleStep = 2*M_PI / (double)TOTAL_ANGLES; double radiusStep = (double)(MAX_RADIUS - MIN_RADIUS) ...
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// num을 20으로 고정선언 #define num 20 #include <stdio.h> #include <math.h> int main() { /*--------------------------------------------------------------------------------------- * 파일 : main.cpp * 기능 : 중간고사 * 개발자 : 박수하 * 개발시작 : 2020-05-08 * 개발종료 : 2020-05-08 (Pass) ----------------------------------------------------...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* curses.cpp :+: :+: :+: ...
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#include <iostream> #include<set> #include<algorithm> #include<vector> #include<ctime> using namespace std; const int maxn = 10005; const double PI = acos(-1.0); const int point_max_loc = 1000; typedef struct point { int x; int y; } point; point p[maxn],ans[maxn],que[maxn]; set<pair<int, int> ...
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// Ensure two vector<int>s are equivalent sizes first, then add them together. // Author: LLD!5DeRpYLOvE // Respin of: http://coliru.stacked-crooked.com/a/34542cba6c40b27b #include <iostream> #include <vector> using namespace std; // All C++ programs begin execution here at main()!! int main () { int sizediff{0}; ...
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#include <windows.h> #include <tchar.h> #include <hexrays.hpp> #include <functional> extern plugin_t PLUGIN; // Hex-Rays API pointer hexdsp_t *hexdsp = NULL; namespace { static bool inited = false; // Hotkey for the new command static const char hotkey_gd[] = "J"; } // show disassembly line for ctree->item bo...
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#include "StdAfx.h" #include "GameScreen.h" #include "World.h" void GameScreen::Start() {} void GameScreen::Stop() { std::vector<Renderable*>::iterator it = m_objects.begin(); while(m_objects.end() != it) { theWorld.Remove(*it); delete *it; it++; } m_objects.clear(); }
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#define N 4 #include <stdbool.h> #include <stdio.h> void printSolution(int board[N][N]) { for (int i = 0; i < N; i++) { for (int j = 0; j < N; j++) printf(" %d ", board[i][j]); printf("\n"); } } bool isSafe(int board[N][N], int row, int col) { int i, j; for (...
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#ifdef _DEBUG #define new DEBUG_NEW #endif ///////////////////////////////////////////////////////////////////////////// // WMI Operations ///////////////////////////////////////////////////////////////////////////// inline HRESULT CRule::EnumerateChildren() { TRACEX(_T("CRule::EnumerateChildren\n")); ...
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#include "firmware.h" void handle_motors() { if (step_state == 1) return; last_active = seconds(); cli(); uint8_t state = step_state; uint8_t cf = current_fragment; uint8_t cs = current_sample; sei(); // Check probe. bool probed; if (settings[cf].flags & Settings::PROBING && probe_pin < NUM_DIGITAL_PINS) {...
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#include "Common.hpp" class Test_Graphics_HlslEffect : public ::testing::Test { public: virtual void SetUp() {} virtual void TearDown() {} }; //------------------------------------------------------------------------------ TEST_F(Test_Graphics_HlslEffect, Basic) { struct PosColor { Vector4 pos; Vector4 color...
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#ifndef SNOW_H #define SNOW_H #include"ParticalSystem.h" class Snow : public ParticleSystem { public: Time m_CurrentLifeTime; Snow(unsigned int count, PrimitiveType type, float lifeTime, Vector2f pos); virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const; virtual void resetParticle(std::...
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class GREFUniforms { name = "GREF Uniforms"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { "rhsgref_uniform_alpenflage", "rhsgref_uniform_flecktarn", "rhsgref_uniform_para_ttsko_mountain", "rhsgref_uniform_para_ttsko_oxblood", "rhsgref_uniform_para_ttsko_urban", ...
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/** * ScriptVariable.cpp * * Created on: Apr 27, 2015 * Author: schartz */ #include "ScriptVariable.h" #define NAN -3231307.6790 string ScriptVariable::getName() { return name; } string ScriptVariable::getStringValue() { if(!isRegistered) return svalue; else{ if(type != REGISTERED_STRING){ Scri...
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/// Copyright (c) 2010-2023 /// Threading Core Render Engine /// /// 作者:彭武阳,彭晔恩,彭晔泽 /// 联系作者:94458936@qq.com /// /// 标准:std:c++20 /// 版本:0.9.1.2 (2023/07/31 11:12) #ifndef PHYSICS_EXAMPLE_PLACEHOLDER_H #define PHYSICS_EXAMPLE_PLACEHOLDER_H #include "Example/Physics/PhysicsExample/PhysicsExampleDll.h" #include "CoreT...
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#include "d3dpch.h" #include "CutsceneBackground.h" CutsceneBackground::CutsceneBackground(float x, float y, CutsceneType cst) : Object2D(x, y), cutsceneType(cst) { name = "Cutscene Background"; tag = Tag::Default; spriteRenderer = GetComponent<SpriteRenderer>(); } void CutsceneBackground::Start() { playTime = 0...
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#pragma once #include <vector> #include <string> std::vector<std::string> split(const std::string& s, const char& d);
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#include <Arduino.h> #include <EEPROM.h> #include "Satellite.h" Objet *Objet::pPremierObjet = NULL; void Objet::AddObjet(Objet *inpObjet, uint8_t inPin, uint8_t inNumber) { if (inpObjet != NULL && inPin != 255) { if (pPremierObjet == NULL) { pPremierObjet = inpObjet; } else { Objet *pLast = GetLast...
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#include<stdio.h> int main() { char c; putchar(((c=getchar())>='a'&&c<='z')?c-'a'+'A':c); getchar(); getchar(); return 0; }
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/* Generated SBE (Simple Binary Encoding) message codec */ #ifndef _MKTDATA_CHANNELRESET4_H_ #define _MKTDATA_CHANNELRESET4_H_ #if defined(SBE_HAVE_CMATH) /* cmath needed for std::numeric_limits<double>::quiet_NaN() */ # include <cmath> # define SBE_FLOAT_NAN std::numeric_limits<float>::quiet_NaN() # define SBE_DOU...
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// Copyright 2016 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
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// IFT3100H17_DrawVectorPrimitives/application.h // Classe principale de l'application. #pragma once #include "ofMain.h" #include "renderer.h" class Application : public ofBaseApp { public: Renderer * renderer; bool isVerbose; Application(); void setup(); void draw(); void mouseMoved(int x, int y);...
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cly1231989/salary
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#pragma once #include "Transaction.h" class DelEmployeeTrans : public Transaction { public: DelEmployeeTrans(int employeeID); virtual ~DelEmployeeTrans(); // Inherited via Transaction virtual void excute() override; private: int m_employeeID; };
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/* * Author: doe300 * * See the file "LICENSE" for the full license governing this code. */ #include "IntermediateInstruction.h" using namespace vc4c; using namespace vc4c::intermediate; MethodCall::MethodCall(const std::string& methodName, const std::vector<Value>& args) : IntermediateInstruction(NO_VALUE), met...
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// Name: Mordhau, Version: Patch23 #include "../pch.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Functions //------------------------------------------------...
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/** 1338 - Hidden Secret! */ #include <iostream> #include <fstream> #include <sstream> #include <cstring> #include <algorithm> #define eol "\n" #define space ' ' #define sqr(x) ((x)*(x)) #define len(var) var.size() using namespace std; int main() { ios::sync_with_stdio(false); //ifstream in("/home/minhaz/1...
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#include "publicite.h" #include "connection.h" #include<QSqlQuery> #include<QtDebug> #include<QSqlQueryModel> #include <QObject> publicite::publicite() { id=0; cout=0;type_pub=""; } publicite::publicite(int id,QString type_pub, int cout) {this->id=id; this->cout=cout; this->type_pub=type_pub;} int publicite...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/certificate_transparency/single_tree_tracker.h" #include <utility> #include "net/cert/ct_log_verifier.h" #include "net/cert/signed_...
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// C++ for the Windows Runtime v1.0.170406.6 // Copyright (c) 2017 Microsoft Corporation. All rights reserved. #pragma once #include "base.h" WINRT_WARNING_PUSH #include "internal/Windows.Foundation.3.h" #include "internal/Windows.Storage.Streams.3.h" #include "internal/Windows.System.3.h" #include "inter...
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#include <iostream> #include <vector> #include <string> using namespace std; bool lt(const string& lhs, const string& rhs) { if (lhs.size() < rhs.size()) { return true; } if (lhs.size() > rhs.size()) { return false; } return lhs < rhs; } int main() { int t; cin >> t; f...
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/** DISCLAIMER OF WARRANTY The Software is provided "AS IS" and "WITH ALL FAULTS," without warranty of any kind, including without limitation the warranties of merchantability, fitness for a particular purpose and non-infringement. KUKA makes no warranty that the Software is free of defects or is suitable ...
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#ifndef SPYGLASS_SIZE_H_ #define SPYGLASS_SIZE_H_ #include "spyglass.h" namespace Spyglass { namespace Size { void define_ruby_class(); VALUE get_ruby_class(); static VALUE rb_alloc(VALUE self); static void rb_free(cv::Size *size); static VALUE rb_initialize(VALUE self, VALUE width, VALUE heigh...
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/* * Copyright (c) 2013, Ford Motor Company * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this * list of condit...
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#pragma once // cDMSavingThrowModifierDialog dialog class cDMSavingThrowModifierDialog : public CDialog { DECLARE_DYNAMIC(cDMSavingThrowModifierDialog) public: cDMSavingThrowModifierDialog(int *pnSavingThrowModifiers, CWnd* pParent = NULL); // standard constructor virtual ~cDMSavingThrowModifierDialog(); int...
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#include <SPI.h> #include <Wire.h> #include <Adafruit_GFX.h> #include <Adafruit_SSD1306.h> #define OLED_RESET 4 Adafruit_SSD1306 display(OLED_RESET); #define LOGO16_GLCD_HEIGHT 16 #define LOGO16_GLCD_WIDTH 16 /*----------------------------- Paddle class -----------------------------*/ clas...
[ "bkh16@ic.ac.uk" ]
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// XTPChartPalette.cpp // // This file is a part of the XTREME TOOLKIT PRO MFC class library. // (c)1998-2013 Codejock Software, All Rights Reserved. // // THIS SOURCE FILE IS THE PROPERTY OF CODEJOCK SOFTWARE AND IS NOT TO BE // RE-DISTRIBUTED BY ANY MEANS WHATSOEVER WITHOUT THE EXPRESSED WRITTEN // CONSENT OF ...
[ "kwkang@3e9e098e-e079-49b3-9d2b-ee27db7392fb" ]
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#pragma once #include "model.h" class AR : public model { public: AR(corpus* corp, int K, double lambda, double biasReg) : model(corp) , K(K) , lambda(lambda) , biasReg(biasReg) {} ~AR() {} void init(); void cleanUp(); double prediction(int user, int item); void getParametersFromVect...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include <QJsonObject> #include <QJsonArray> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), timer (new QTimer), timer2 (new QTimer), httpManager(new HTTPManager) { ui->setupUi(this); ...
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/***************************************************************** * Http Request Generate and parse * Frank Song 2005-8-22 ****************************************************************/ #include "CmBase.h" #include "TimeValue.h" #include "HttpRequest.h" #include "Addr.h" #include "NetworkInterface.h" #include "b...
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#include "ScrollBar.h" ScrollBar::ScrollBar() { presence.x = 0; presence.y = 0; presence.w = 64; presence.h = 64; activeArea = presence; _btn.setRGBA(Color(0.f, 0.f, 0.f, 0.f)); active = true; _nav.speed = .5f; _percent = 0; scrollAmount = 0; changed = false; realign(); } ScrollBar::~ScrollBar() { }...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "ui_interface.h" #include "init.h" #include "bitcoinrpc.h" #include <string> ...
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class Solution { public: vector<vector<int>> threeSum(vector<int>& nums) { vector<vector<int>> ans; sort(nums.begin(), nums.end()); vector<int> tmp(3); for(int i = 0; i < nums.size(); i++) { if(i > 0 && nums[i] == nums[i-1]) continue; i...
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#ifndef CUTVOXEL_H #define CUTVOXEL_H #include "figura_geometrica.h" #include <sculptor.h> /** @brief Classe herdeira de FiguraGeometrica, * responsável por remover pontos em nossa escultura. */ class Cutvoxel : public Figura_Geometrica { protected: int x,y,z; public: Cutvoxel(int x_, int y_, int z_); ...
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#include <iostream> #include <vector> #include <windows.h> #include <time.h> #include "vm.h" #include "token_types.h" #include "vs.h" using namespace std; vm::vm(){ //DeclareHostFuncs(); //Vars["endl"] = var( TOK_STRING , "\n" ); //Vars["tab"] = var( TOK_STRING , "\t" ); DeclareH...
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xuezchuang/C-Project
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// MODIFISINGER.cpp : implementation file // #include "stdafx.h" #include "HCOK.h" #include "MODIFISINGER.h" #include "ADOConn.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // MODIFISINGE...
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// Generated by Haxe 3.4.0 (git build development @ d2a02e8) #ifndef INCLUDED_openfl_display3D__Context3DBufferUsage_Context3DBufferUsage_Impl_ #define INCLUDED_openfl_display3D__Context3DBufferUsage_Context3DBufferUsage_Impl_ #ifndef HXCPP_H #include <hxcpp.h> #endif HX_DECLARE_CLASS3(openfl,display3D,_Context3DBuff...
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Ahsan-Sarbaz/Jin
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#include "pch.h" #include "VertexArray.h" VertexArray::VertexArray() { } void VertexArray::Init() { glGenVertexArrays(1, &m_id); } void VertexArray::Bind() { glBindVertexArray(m_id); } void VertexArray::Unbind() { glBindVertexArray(0); } void VertexArray::PushVertexBuffer(const VertexBuffer& buffer) { ...
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#include "Health.h" #include <QFont> Health::Health(QGraphicsItem *parent): QGraphicsTextItem(parent){ // mettre score a 0 health = 3; // ajouter text setPlainText(QString("Health: ") + QString::number(health)); // Health: 3 setDefaultTextColor(Qt::red); setFont(QFont("times",16)); } void H...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "platform/graphics/FirstPaintInvalidationTracking.h" namespace blink { bool FirstPaintInvalidationTracking::s_enabledForShowPaintRects = false;...
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/* Debut-Commentaires Nom de la fonction: H7 Entrees: n entier, longueur du vecteur x ; x, un vecteur de n nombres de type double Sorties: void Description: Calcul de H7(x), H7 etant le septieme polynome de Legendre Modifie le vecteur x dans le programme principal, en le remplacant par H7(x) Utilisation dans une ...
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "FPSCharacter.h" #include "FPSProjectile.h" #include "Animation/AnimInstance.h" #include "Camera/CameraComponent.h" #include "Components/CapsuleComponent.h" #include "Kismet/GameplayStatics.h" #include "Components/PawnNoiseEmitterComponent.h" #inclu...
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void setup() { Serial.begin(9600); // Start Serial Communication/ Baud Rate } /* This Particular Function is used for Repeated Execution of the Circuit until Specified. */ void loop() { float sensorVoltage; // Initialize Variable for Sensor Vo...
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#pragma once struct ID3D11Device; struct ID3D11DeviceContext; struct ID3D11ShaderResourceView; struct ID3D11UnorderedAccessView; struct ID3D11RenderTargetView; namespace Managers { class ResourcesManager { public: static void initAll(ID3D11Device* device, ID3D11DeviceContext* context)...
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#include <iostream> using namespace std; void swap_pass_by_reference(int a, int b){ int temp = a; a = b; b = temp; } void swap_pass_by_value(int &a, int &b) { int temp = a; a = b; b = temp; } int main() { int a = 5, b = 10; //mechanism of parameter transmission: cout << "before :...
[ "kienkienkienvu@gmail.com" ]
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