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7.2 Consolidated Potential Requirements
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7.2.1 Description
Indirect Network Sharing is another type of NG-RAN sharing, to facilitate the operators to extend the availability of 5G services to more coverage areas for their subscribers. It can allow NG-RAN resources to be used by two or more operators simultaneously while minimizing the impact on the network and associated servi...
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7.2.2 General
Table 7.2.2-1 General requirements CPR # Consolidated Potential Requirement Original PR # Comment CPR 7.2.2-001 The 5G system shall be able to support Indirect Network Sharing between the Shared NG-RAN and one or more Participating NG-RAN Operators’ core networks, by means of the connection being routed through the Hos...
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7.2.3 Mobility
Table 7.2.3-1 Consolidated Requirements to Mobility CPR Consolidated Potential Requirement Original PR Comment CPR 7.2.3-001 In case of Indirect Network Sharing scenario and subject to hosting and participating operators’ policies, the 5G system shall support service continuity and minimize the impact on the user exper...
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7.2.4 Network Access Control
Table 7.2.4-1 Consolidated Requirements on Network Access Control CPR # Consolidated Potential Requirement Original PR # Comment CPR 7.2.4-001 In case of Indirect Network Sharing and subject to Hosting and Participating Operators’ policies, the 5G system shall support a mechanism to enable a UE with a subscription to a...
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7.2.5 Regulatory Services
Table 7.2.5-1 Consolidated Requirements to the Regulatory Services CPR Consolidated Potential Requirement Original PR # Comment CPR 7.2.5-001 In case of Indirect Network Sharing and subject to regulatory requirements and mutual agreement between the participating operators and the hosting operator, the 5G system shall ...
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7.2.6 Charging
Table 7.2.6-1 Charging requirements CPR # Consolidated Potential Requirement Original PR # Comment CPR 7.2.6-001 The 5G core network shall be able to support collection of charging information associated with a UE accessing a Shared NG-RAN using Indirect Network Sharing. [PR 5.2.6-001] Align with the definitions. share...
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8 Conclusion and recommendations
This document analyzes a number of use cases to enhance the support of network sharing. Some considerations and the resulting potential consolidated requirements have been captured in clauses 6 and 7. It is recommended to proceed with normative work and include the consolidated requirements identified in order to bette...
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1 Scope
The present document investigates specific use cases and service requirements for 5GS support of enhanced XR-based services, (as XR-based services are an essential part of "Metaverse" services considered in this study,) as well as potentially other functionality, to offer shared and interactive user experience of local...
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2 References
The following documents contain provisions which, through reference in this text, constitute provisions of the present document. - References are either specific (identified by date of publication, edition number, version number, etc.) or non‑specific. - For a specific reference, subsequent revisions do not apply. - Fo...
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3 Definitions of terms, symbols and abbreviations
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3.1 Terms
For the purposes of the present document, the terms given in 3GPP TR 21.905 [1] and the following apply. A term defined in the present document takes precedence over the definition of the same term, if any, in 3GPP TR 21.905 [1]. avatar: a digital representation specific to media that encodes facial (possibly body) pos...
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3.2 Symbols
Void.
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3.3 Abbreviations
For the purposes of the present document, the abbreviations given in 3GPP TR 21.905 [1] and the following apply. An abbreviation defined in the present document takes precedence over the definition of the same abbreviation, if any, in 3GPP TR 21.905 [1]. AI Artificial Intelligence CCTV ClosedCircuit TeleVision DoF Degr...
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4 Overview
Mobile metaverse services are discussed in this technical report both in the abstract and concrete. Specific services mentioned in the TR include: - Situational awareness for drivers, pedestrians, cyclists, to increase safety and efficiency of transport (see 5.2). - XR enabled collaborative and concurrent engineering, ...
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5 Use Cases
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5.1 Use Case on Localized Mobile Metaverse Service
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5.1.1 Description
This use case will consider the potential service opportunities that arise when advanced location information is available to trigger AR based services. A precursor to this use case is briefly considered: i-mode service, introduced by NTT DOCOMO in 1999. The discussion of i-mode serves as an inspiration. This service w...
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5.1.2 Pre-conditions
Ulysses uses his AR capable glasses while travelling. These are tethered to a UE that he carries. This UE receives 5G service from the mobile network operator he has a subscription with, M. Ulysses is interested in using his AR capable glasses to receive relevant information, so he has selected which applications are '...
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5.1.3 Service Flows
Ulysses transfers at the Osaka train station. He has some time before he catches his connecting train. As he is hungry, he activates a 'persistent search' on his mobile device to inform him of opportunities to eat as he traverses the station. His mobile device begins to collect information about his surroundings. The c...
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5.1.4 Post-conditions
Spatial information has successfully been employed to allow a user to identify services. Please see 5.5 for further information on how spatial information is obtained. The user's location has been applied. The information output of different applications are integrated into the media that the user sees through the AR d...
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5.1.5 Existing feature partially or fully covering use case functionality
Location based services exist, to identify the position of the UE. The 5GS supports means to expose the UE's location to a 3rd party service provider. Location Services for CIoT in 23.682, 4.5.19 [43], allow an LCS client to obtain the location of a CIoT UE location, either periodically or in a triggered manner, as wel...
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5.1.6 Potential New Requirements
[PR 5.1.6-1] The 5G system shall enable third parties to make known the availability of application services (i.e. provided by Application Servers) associated with a precise location. [PR 5.1.6-2] The 5G system shall provide suitable exposure mechanisms for application services (i.e. provided by Application Servers) as...
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5.2 Use Case on Mobile Metaverse for 5G-enabled Traffic Flow Simulation and Situational Awareness
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5.2.1 Description
Smart transport is a very important area for 5G system as well as an important mobile metaverse service. To reduce traffic jam and minimize traffic accident, 5G, including cellular based V2X technologies becomes more and more essential. The 5G system can be utilized to support real-time information & data delivery for ...
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5.2.2 Pre-conditions
1. Traffic participants may or may not be equipped with 5G-enabled terminal equipment. The 5G-enabled terminal equipment can send and receive data via 5G network. 2. Computing and storage resources are provided for the mobile metaverse servers deployed locally or over the data network (in a centralized cloud) to allow ...
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5.2.3 Service Flows
1. Wired or wireless communication path are configured among the road infrastructure and mobile metaverse server so that the server has real time information of traffic participants perceived by these sensors. 2. Sensors deployed in roadside are initialized and enter normal working mode which means the sensors can star...
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5.2.4 Post-conditions
1. The mobile metaverse server conducts big data analysis to further refine the accuracy of traffic flow simulation and situation awareness. 2. Both UEs serving (e.g. providing sensing data for) the physical objects and digital twins objects can be identified by the 5G system.
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5.2.5 Existing features partly or fully covering the use case functionality
The QoS framework of 5G system supports low latency, high reliability or high data rate transmission of data traffic.
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5.2.6 Potential New Requirements needed to support the use case
[PR 5.2.6-1] The 5G system shall be able to support the following KPIs for transmission for traffic between a large number of UEs and application server (e.g. mobile metaverse server). Use Cases Characteristic parameter (KPI) Influence quantity Max allowed end-to-end latency Service bit rate: user-experienced data rate...
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5.3 Use Case on collaborative and concurrent engineering in product design using metaverse services
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5.3.1 Description
Since the industrial age, engineering design has become an extremely demanding activity. Collaborative and concurrent engineering occur as a concept and methodology at the end of the last century and was defined as a systematic approach to integrated and co-design of products and their related processes. The diversity ...
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5.3.2 Pre-conditions
Novitas, an innovative start-up company, has set up a distributed virtual environment (with the corresponding 5G communication subscriptions provided by GreenMobile) for collaborative and concurrent engineering in their product design with engineers participating locally and remotely. They have been granted a contract ...
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5.3.3 Service Flows
1. Archimedes, Isambard, Leonardo and George have scheduled an XR design meeting, and Archimedes, Isambard, Leonardo attend from offices while George attends from the factory. Each participant needs to be authenticated before being admitted to the meeting. Due to the strict security requirements, typically participants...
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5.3.4 Post-conditions
The 5G system enables efficient communication, with enhanced security and identity management, in support of DVEs for the collaborative and concurrent engineering.
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5.3.5 Existing features partly or fully covering the use case functionality
The service requirements on the support of multimedia communication among multiple users have been captured in TS 22.228 [2] with the following key definitions: Conference: An IP multimedia session with two or more participants. Each conference has a "conference focus". A conference can be uniquely identified by a user...
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5.3.6 Potential New Requirements needed to support the use case
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5.3.6.1 KPIs for the collaborative and concurrent engineering in product design
[PR 5.3.6.1-1] The 5G System shall provide the appropriate connectivity KPIs for the use case of collaborative and concurrent engineering in product design, see table 5.3.6.1-1. Table 5.3.6.1-1 – Potential key performance requirements for collaborative and concurrent engineering in product design Use Cases Characterist...
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5.4 Use Case on Spatial Anchor Enabler
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5.4.1 Description
In use case 5.1 "Localized Mobile Metaverse Service Use Case," we introduced the term spatial anchor to describe an association between space and service information. This use case elaborates the concept of the spatial anchor to enable diverse mobile metaverse services, including those described in use case 5.1. This u...
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5.4.2 Pre-conditions
Leka makes use of a UE that has a subscription with FineNet. She has a sensor that can be used in combination with the UE to indicate precise locations. In figure 5.4.1-1, the sensor can identify the location of the tip of the cheese fork she holds. Leka obtains services from Warez, where she stores information related...
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5.4.3 Service Flows
Leka places wares on display. She indicates the location of wares that are associated with inventory information so that the association of location (listed below as 'pose' including position in 3 dimensional space, orientation and possibly more spatial data) and service information are captured by the 5GS. This invent...
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5.4.4 Post-conditions
I am able to observe the AR content (mobile metaverse media) associated with the wares on display, as shown in Figure 5.4.1-1. As wares are moved or removed from the display, the content shifts as well. The display of AR content is the result of the service information (i.e. how to access the media) and the localizatio...
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5.4.5 Existing feature partly or fully covering use case functionality
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5.4.6 Potential New Requirements needed to support the use case
[PR 5.4.6-1] Subject to operator policy, the 5G system shall enable an authorized third party to establish an association between a physical location (in three dimensional space, an orientation, etc.) and service information, where the service information is provided to the 5G system and the spatial anchor is either pr...
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5.5 Use Case on Spatial Mapping and Localization Service Enabler
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5.5.1 Description
Spatial mapping is constructing or updating a map of an unknown location and localization is tracking an object to identify its location and orientation over time. For the localized mobile metaverse use case 5.1, the service provider or operator needs to provide and use spatial map information, i.e. a 3D map of indoor ...
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5.5.2 Pre-conditions
For Spatial Mapping Mobile operator or service provider can determine the target area for the spatial mapping. The target area can be divided into multiple areas where each can be mapped with multiple capturing devices (e.g. capturing indoor robot, vehicles). Each capturing device is equipped with multiple sensors, e.g...
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5.5.5 Existing feature partially or fully covering use case functionality
Location Services provide location information which can be used to support services that are triggered or informed by the user's location. This information is not at the degree of accuracy needed for some applications, e.g. AR. Location Services also do not work in all environments, e.g. indoor. The 5GS supports uplin...
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5.5.6 Potential New Requirements needed to support the use case
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5.5.6.1 Requirements for Spatial Mapping
[PR 5.5.6.1-1] Subject to operator policy and relevant regional and national regulation, the 5GS shall support mechanisms for an authorized UE to provide sensing data that can be used to produce or modify a spatial map. [PR 5.5.6.1-2] Subject to operator policy, user consent and relevant regional and national regulatio...
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5.5.6.2 Requirements for Localization
[PR 5.5.6.2-1] Subject to operator policy and relevant regional and national regulation, the 5GS shall support mechanisms to authorize Spatial Localization Service. [PR 5.5.6.2-2] Subject to operator policy and relevant regional and national regulation, the 5GS shall support mechanisms for an authorized UE to provide s...
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5.6.1 Description
The mobile metaverse combines the physical and digital world. Mobile metaverse services have already gained significant attention and will benefit multiple areas, such as gaming, social, medical, industry, transport, and so on [27]. Mobile metaverse services will bring more immersive user experience, which will bring m...
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5.6.2 Pre-conditions
The following are pre-conditions for this use case: 1) The computing resource used for game design and real-time processing such as game development library and rendering tools could be provided for mobile metaverse on the cloud or edge server. 2) 5GS is capable of transporting the uplink/downlink service data. The VR/...
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5.6.3 Service Flows
The following are service flows for this use case: 1) Player A (a lady who is a fan of the gaming mobile metaverse service) configures her smartphone (a UE.) One path is established between the cloud or edge server and the UE. The UE sends a request to the 5GS, and the 5GS authorizes the request and exposes the capabil...
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5.6.4 Post-conditions
The following are post-conditions for this use case: The players in the game match achieved an immersive game experience by means of a mobile metaverse serivce enabled by 5GS. The spectators in the game match had an immersive live show. The 5GS can address and meet the mobile metaverse service game requirements with th...
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5.6.5 Existing features partly or fully covering the use case functionality
In clause 6.43.2 of 3GPP TS 22.261, there are the following requirements: The 5G system shall enable an authorized 3rd party to provide policy(ies) for flows associated with an application. The policy may contain e.g. the set of UEs and data flows, the expected QoS handling and associated triggering events, and other c...
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5.6.6 Potential New Requirements needed to support the use case [PR 5.6.6-1] The 5G System shall support the transmission of uplink sensor data transmission and downlink feedback information with stringent requirements on packet delay and bandwidth for real-time interaction.
[PR.5.6.6-2] The 5G System shall support a mechanism to obtain the location and gestures of the players with stringent requirements on 3D positioning accuracy. KPI requirements related to the potential requirements: Table 5.6.6-1 – Potential key performance requirements for immersive gaming and live shows Use Case Char...
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5.7 Use Case on AR Enabled Immersive Experience
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5.7.1 Description
In addition to watching movies at the cinema, people will also choose to watch a movie on their mobile phones, laptops or TVs when they don’t have time to go to the cinema, e.g. when travelling or at home. However, by watching through these terminals, users will feel more or less uncomfortable in the neck or cervical s...
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5.7.2 Pre-conditions
Bob wants to watch an AR movie with friends to relax while travelling by train. So he wears wearable equipment such as AR glasses that can access into the 5G network (through direct device connection or NG-RAN) to access metaverse services. Bob has subscribed to an immersive movie service as a mobile metaverse service ...
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5.7.3 Service Flows
1. Data connections are set up between AR glasses and the Metaverse server, which can provide immersive location agnostic service experience of a movie service. The 5G module can be connected to the 5G network either via direct device connection or NG-RAN. 2. The mobile metaverse server provides movie access to the cli...
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5.7.4 Post-conditions
Bob is able to watch an immersive movie with friends while travelling, obtaining a good user experience. The battery capacity of the AR glasses is enough to watch a two-hour movie. Bob is able to communicate with them in a synchronized manner. Bob’s friends (or avatars) can be visible in his FOV. The 5G system is able ...
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5.7.5 Existing features partly or fully covering the use case functionality
The performance requirements for high data rate AR services have been captured in TS 22.261 clause 7.6. The performance requirements for UE to network relaying in 5G systems have been captured in TS 22.261 clause 7.7. The functional and performance requirements for tactile and multi-modal communication services have be...
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5.7.6 Potential New Requirements needed to support the use case
[PR 5.7.6-1] Subject to operator policy, the 5G system shall support a means to provide high data rate transmission to a UE during an extended period of time, including when in high-speed mobility. NOTE 1: Metaverse service experience over an extended period of time (e.g. 2h) requires significant power consumption by t...
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5.8 Use Case on multi-service coordination in one mobile metaverse service
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5.8.1 Description
There’s a major difference between a metaverse service and traditional multi-media service. A mobile metaverse service provides a platform which supports different applications to complete a task such as gaming, online-working, online-education, etc. Users will have no limitations on the terminals they use. In existing...
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5.8.2 Pre-conditions
John has a pair of VR glasses and a pair of tactile gloves. Usually, he uses VR glasses for VR games and tactile gloves for vertical painting where he can feel the brushstrokes. These two activities were running on two different network slices. As the VR glasses was bought to play VR games, the VR game application has ...
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5.8.3 Service Flows
1. John opens a mobile metaverse service, in which both VR glasses and tactile gloves are needed, and he would like to draw a picture with tactile gloves and see a live music show at the same time. 2. In the subscription between mobile metaverse service (which can be hosted by operators or other companies) and network,...
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5.8.4 Post-conditions
John used both the VR glasses and the tactile gloves in distinct mobile metaverse services with very good user combined experience.
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5.8.5 Existing features partly or fully covering the use case functionality
The 5G system can support different communication performance policies for services and provides some support for resolving conflicts between the policies of different services. There is however no way to for the 5G system to coordinate the communication performance delivered so that divergence in communication perform...
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5.8.6 Potential New Requirements needed to support the use case
[PR 5.8.6-1] The 5G system shall provide the capability of reducing the differences between different mobile metaverse services communication performance for a given UE to prevent inconsistency of experience due to XR media with divergent or conflicting characteristics, e.g., resolution, latency or packet loss. NOTE: T...
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5.9 Use Case on Synchronized predictive avatars
5.9.1 Description In this first use case, three users are using the 5GS to join an immersive mobile metaverse activity (which may be an IMS multimedia telephony call using AR/MR/VR). The users Bob, Lukas, and Yong are located in the USA, Germany and China, respectively. Each of the users can be served by a local mobile...
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5.9.2 Pre-conditions
The following pre-conditions and assumptions apply to this use case: 1. Up to three different MNOs operate the 5GS providing access to mobile metaverse services. 2. The users, Bob, Lukas, and Yong have subscribed to the mobile metaverse services. 3. Each of the users, e.g., Bob, decide to join the immersive mobile meta...
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5.9.3 Service Flows
The following service flows need to be provided for each of the users: 1. Each of the users, e.g., Bob, decide to join the immersive mobile metaverse service activity and give consent to the deployment of their avatars. 2. Sensors at each user sample the current representation of each of the users where sampling is don...
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5.9.4 Post-conditions
The main post-condition is that each of the users enjoy an immersive metaverse service activity.
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5.9.5 Existing features partly or fully covering the use case functionality
TS 22.261 includes in Clause 6.40.2 the following requirement related to AI/ML model transfer in 5GS: “Based on operator policy, 5G system shall be able to provide means to predict and expose predicted network condition changes (i.e. bitrate, latency, reliability) per UE, to an authorized third party.” This requirement...
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5.9.6 Potential New Requirements needed to support the use case
[PR 5.9.6-1] the 5G system (including IMS) shall provide a means to synchronize the incoming data streams of multiple (sensor and rendering) devices associated to different users at different locations. [PR 5.9.6-2] the 5G system (including IMS) shall provide a means to expose predicted network conditions, in particula...
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5.10 Use Case on mobile metaverse for Critical HealthCare Services
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5.10.1 Description
Mobile metaverse for Critical HealthCare Services. Immersive interactive mobile services encompass multiple services such as gaming, education, healthcare, shopping, recreation etc. Healthcare is a lifesaving critical service, which will benefit the most from mobile metaverse services. Remote surgery and surgeon traini...
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5.10.2 Pre-conditions
Hospital Y has an enterprise subscription with MNO X, with which MNO provides the hospital and its staff with fault-tolerant and ultra-high reliable 5G communication as well as mobile metaverse services. Dr. Alex and Dr. Bob are renowned surgeons of Hospital Y, who are also trained to perform surgeries using immersive ...
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5.10.3 Service Flows
1) Dr. Alex and Dr, Bob are surgeons and senior surgeons of a renowned hospital. Dr. Alex is on a vacation with the family and Dr. Bob is attending a conference 300 miles away from Madrid, Spain. 2) A patient, David, has had an accident and has been rushed to the emergency room of a local hospital. David has a bad head...
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5.10.4 Post-conditions
After the surgery, the doctors and surgeons stay connected virtually to read the vitals of the patients. Once the patient’s condition has stabilized, Dr. Alex and Dr. Bob disconnect their devices. The 5G system then releases dedicated communication resources (GBR QoS policy) from the devices used for surgery using 5GS.
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5.10.5 Existing feature partly or fully covering use case functionality
1) URLLC system design in clause 5.33 of 23.501 [39] has proposed dual redundant system to achieve ultrahigh reliability. Though - in this system design- there are dual RAN connections, PDU session established, SMF and UPF but has a common DN and AMF nodes, which is a single point failure in the system architecture. UR...
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5.10.6 Potential New Requirements needed to support the use case
[PR 5.10.6-1] The 5G system shall provide a means to synchronize multiple service data flows (e.g., heart rate, video, audio) of multiple UEs associated with Critical HealthCare services.
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5.11 Use case of IMS-based 3D Avatar Communication
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5.11.1 Description
This use case identifies two fundamental scenarios and one sub-scenario for 3D Avatar Communication by means of the IMS. The intention of the proposal is to fully specify this system in 3GPP, to provide a standard for a new form of media to be used in telecommunication by mobile users. In the terminology of this use ca...
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5.11.2 Pre-conditions
Users Adonis and Aphrodite are 3GPP subscribers. Both have terminal equipment sufficient to capture their facial expression and movements adequately for computing avatar modeling information. The terminal equipment also includes a display, e.g. a screen, to display visual media. The terminal equipment is capable of ini...
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5.11.3 Service Flows
1(a). Avatar Call i. Adonis is on a business trip and filthy after a day servicing industrial equipment. He calls Aphrodite, who is several time zones away and reading in bed after an exhausting day. ii. Adonis doesn't want to initiate a video call since he hasn't had a chance to clean up and is still at work, surround...
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5.11.4 Post-conditions
In each of the scenarios above, avatar media provides an acceptable interactive choice for a video call experience. The advantages are privacy, efficiency and ease of integration with computer software to animate a simulated conversational partner.
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5.11.5 Existing feature partly or fully covering use case functionality
TS 22.228 define the service requirements for IMS. IMS supports different IMS multimedia applications. IMS supports a wide range of services, notably voice and video calls. There is extensive support for services, tightly integrated with the 3GPP system, with extensive support for roaming and integration with both PSTN...
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5.11.6 Potential New Requirements needed to support the use case
[PR 5.11.6-1] The IMS shall allow multimedia conversational communications between two or more users providing real time conversational transfer of animated user digital representation and speech data. [PR 5.11.6-2] The 5G system shall support a means for UEs to produce 3D avatar media to be sent uplink, and to receive...
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5.12 Use Case on Virtual humans in metaverse
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5.12.1 Description
Virtual humans (or digital representations of humans, also referred to as 'avatars' in this use case) are simulations of human beings on computers [47]. There is a wide range of applications, such as games, film and TV productions, financial industry (smart adviser), telecommunications (avatars), etc. In the coming era...
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5.12.2 Pre-conditions
Alice’s virtual human exists as a digital representation in a mobile metaverse service. Alice’s virtual human wants to explore a newly opened area, including both natural environment and the humanities environment. The equipment Alice wears are all connected to 5G network. The mobile metaverse service interacts with 5G...
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5.12.3 Service Flows
1. Alice’s virtual human digital representation exists as part of the mobile metaverse service. 2. Alice’s virtual human digital representation can interact with other virtual humans. These could correspond to virtual humans representing other players or to machine generated virtual humans. Interactions could include a...
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5.12.4 Post-conditions
Alice can physically experience what is represented in mobile metaverse services. The experience is very realistic and consistent.
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5.12.5 Existing features partly or fully covering the use case functionality
3GPP TS 22.261 [6] specifies KPIs for high data rate and low latency interactive services including Cloud/Edge/Split Rendering, Gaming or Interactive Data Exchanging, Consumption of VR content via tethered VR headset, and audio-video synchronization thresholds. Support of audio-video synchronization thresholds has been...
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5.12.6 Potential New Requirements needed to support the use case
[PR 5.12.6-1] The 5G system shall provide a mechanism to support coordination and synchronization of multiple data flows transmitted via one UE or different UEs, e.g., subject to synchronization thresholds provided by 3rd party. [PR 5.12.6-2] The 5G system shall provide means to achieve low end-to-end round-trip latenc...
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5.13 Use Case on digital asset container information access and certification