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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Keyword Switch", "Logical Operators", "Attributes a value according to the existance of... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/KeywordSwitchNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 1748
} | 823 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//
// Custom Node If
// Donated by The Four Headed Cat - @fourheadedcat
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "If [Community]", "Logical Operator... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCIf.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/LogicalOperators/TFHCIf.cs",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "[Old]Append", "Vector Operators", "Append channels to create a new component",null,KeyC... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/AppendNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 3233
} | 828 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Position From Transform", "Matrix Operators", "Gets the position vector from a transformation matrix" )]
public sealed class ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/PosFromTransformMatrix.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Abs", "Math Operators", "Absolute value of scalars and vectors" )]
public sealed class AbsOpNode : SingleInputOp
{
protec... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/AbsOpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "DDX", "Math Operators", "Approximate partial derivative with respect to window-space X" )]
public sealed class DdxOpNode : SingleInp... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/DdxOpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "FWidth", "Math Operators", "Sum of approximate window-space partial derivatives magnitudes" )]
public sealed class FWidthOpNode : Si... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/FWidthOpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Log2", "Math Operators", "Base-2 logarithm of scalars and vectors" )]
public sealed class Log2OpNode : SingleInputOp
{
pr... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/Log2OpNode.cs/0 | {
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} | 834 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Radians", "Trigonometry Operators", "Converts values of scalars and vectors from degrees to radians" )]
public sealed class ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/RadiansOpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Simplified Fmod", "Math Operators", "Floating point remainder of x/y" )]
public sealed class SimplifiedFModOpNode : DynamicT... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SimplifiedFModOpNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Tan", "Trigonometry Operators", "Tangent of scalars and vectors" )]
public sealed class TanOpNode : SingleInputOp
{
prote... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/TanOpNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 350
} | 837 |
using System;
namespace AmplifyShaderEditor
{
public class SignalGeneratorNode : ParentNode, ISignalGenerator
{
public SignalGeneratorNode() : base() { }
public SignalGeneratorNode( int uniqueId, float x, float y, float width, float height ) : base( uniqueId, x, y, width, height ) { }
protected override voi... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SignalGeneratorNode.cs/0 | {
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"repo_id": "jynew",
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} | 838 |
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Texel Size", "Textures", "Texel Size for a given texture object" )]
public sealed class TexelSizeNode : ParentNode
{
private readonly string[] Dummy = { string.Empty };
[SerializeField]
privat... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/TexelSizeNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "[VS] Vertex Color", "Vertex Data", "Vertex color. Only works on Vertex Shaders ports ( p.e. Local Vertex Offset Po... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/ColorVertexDataNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateAdditionalPragmasHelper : TemplateAdditionalParentHelper
{
public TemplateAdditionalPragmasHelper() : base( "Additional... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateAdditionalPragmasHelper.cs/0 | {
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"repo_id": "jynew",
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} | 845 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateModulesHelper
{
[SerializeField]
internal bool Foldout = false;
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
// PORT CONTROLLERS
[Serializable]
public class TemplateOptionPortItem
{
[SerializeField]
private int m_portId = -1;
[SerializeFie... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Templates/TemplateOptionsPort.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class TemplateSubShader
{
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0414 // Field is assigned but its value is never used.
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.AnimatorControllers.GameKit
{
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
using static Animancer.Editor.AnimancerPlayableDrawer;
namespace Animancer.Editor
{
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
using System;
using UnityEditor;
using UnityEngine;
namespace Animancer.Editor
{
/// <summary>[Editor-Only] Draws the Inspector GUI for an <see cref="AnimancerState"/>.</summary>
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Animancer.Editor
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.An... | jynew/jyx2/Assets/3rd/Animancer/Internal/Mixer States/MixerState.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using UnityEngine;
using UnityEngine.Serialization;
namespace Animancer
{
/// <summary>
/// A component which uses Animation Events with the Function Name "Event" to trigger a callback.
/// </summary>
/// <remarks>
... | jynew/jyx2/Assets/3rd/Animancer/Utilities/Animation Events/SimpleEventReceiver.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using System;
namespace Animancer
{
/// https://kybernetik.com.au/animancer/api/Animancer/CustomFade
///
public partial class CustomFade
{
/*********************************************************************... | jynew/jyx2/Assets/3rd/Animancer/Utilities/Custom Fade/CustomFade.Delegate.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using System;
using UnityEngine;
namespace Animancer
{
/// <summary>A group of <see cref="ClipState.Transition"/>s which play one after the other.</summary>
/// <remarks>
/// Documentation: <see href="https://kybernetik.co... | jynew/jyx2/Assets/3rd/Animancer/Utilities/Transitions/ClipTransitionSequence.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using UnityEngine;
namespace Animancer
{
/// <summary>A <see cref="ScriptableObject"/> which holds a <see cref="PlayableAssetState.Transition"/>.</summary>
/// <remarks>
/// Documentation: <see href="https://kybernetik.com... | jynew/jyx2/Assets/3rd/Animancer/Utilities/Transitions/PlayableAssetTransition.cs/0 | {
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/***********************************************
EasyTouch V
Copyright © 2014-2015 The Hedgehog Team
http://www.thehedgehogteam.com/Forum/
The.Hedgehog.Team@gmail.com
**********************************************/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namesp... | jynew/jyx2/Assets/3rd/EasyTouchBundle/EasyTouch/Plugins/Components/EasyTouchTrigger.cs/0 | {
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"token_count": 6449
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/***********************************************
EasyTouch V
Copyright © 2014-2015 The Hedgehog Team
http://www.thehedgehogteam.com/Forum/
The.Hedgehog.Team@gmail.com
**********************************************/
using UnityEngine;
using System.Collections;
using UnityEngine.Events;
using UnityEngin... | jynew/jyx2/Assets/3rd/EasyTouchBundle/EasyTouch/Plugins/Components/QuickTouch.cs/0 | {
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/***********************************************
EasyTouch Controls
Copyright © 2016 The Hedgehog Team
http://www.thehedgehogteam.com/Forum/
The.Hedgehog.Team@gmail.com
**********************************************/
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using Sys... | jynew/jyx2/Assets/3rd/EasyTouchBundle/EasyTouchControls/Plugins/ETCArea.cs/0 | {
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// Unlit map preview shader. Based on Unity's "Unlit/Texture". Version 1.3
// - no lighting
// - no lightmap support
// - no per-material color
Shader "Hidden/nu Assets/UI/Canvas"
{
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent"}
LOD 100
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
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