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// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X
Shader "StylizedWater/Desktop"
{
Properties
{
[HideInInspector] __dirty( "", Int ) = 1
_WaterColor("Water Color", Color) = (0.1176471,0.6348885,1,0)
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using UnityEditor;
namespace AmplifyShaderEditor
{
[System.Serializable]
public class OptionsWindow
{
private AmplifyShaderEditorWindow m_parentWindow = null;
private bool m_coloredPorts = true;
private bool m_multiLinePorts = true;
private const string MultiLineId = "MultiLinePortsDefault";
private cons... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/EditorOptions.cs/0 | {
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"repo_id": "jynew",
"token_count": 547
} | 855 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
namespace AmplifyShaderEditor
{
public class ClipboardData
{
public string Data = string.Empty;
public string Conn... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/Clipboard.cs/0 | {
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"repo_id": "jynew",
"token_count": 2881
} | 856 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Reflection;
namespace AmplifyShaderEditor
{
public class ShortcutKeyData
{
public bo... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/GraphContextMenu.cs",
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} | 857 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public enum ToolButtonType
{
Update = 0,
Live,
OpenSourceCode,
CleanUnusedNode... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/Tools/ToolsWindow.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Time Parameters", "Time", "Time since level load" )]
public sealed class TimeNode : ConstVecShaderVariable
{
protected ove... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Time/TimeNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Time/TimeNode.cs",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "World Transform Params", "Object Transform", "World Transform Params contains information about the transform, W is usually 1.... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Various/WorldTransformParams.cs/0 | {
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} | 863 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class CustomNodeOutputData
{
public string expression;
public string name;
p... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/CustomNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//https://www.shadertoy.com/view/ldX3D4
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Posterize", "Image Effects", "Converts a contin... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/PosterizeNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
class ColorMaskHelper
{
private GUIContent ColorMaskContent = new GUIContent( "Color Mask", "Sets color... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/ColorMaskHelper.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/ColorMaskHelper.cs",
"repo_id": "jynew",
"token_count": 1245
} | 868 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Function Switch", "Functions", "Function Switch allow... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSwitch.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionSwitch.cs",
"repo_id": "jynew",
"token_count": 9879
} | 869 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
[Serializable]
public class RenderingPlatformOpHelper
{
private const string RenderingPlatformsStr = " Rendering Plat... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/RenderingPlatformsOpHelper.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/RenderingPlatformsOpHelper.cs",
"repo_id": "jynew",
"token_count": 1401
} | 870 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
public class ParentTransfNode : ParentNode
{
protected string m_matrixName;
protected string m_matrixHDName;
protected override void CommonInit... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/Transformation/ParentTransfNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Misc/Transformation/ParentTransfNode.cs",
"repo_id": "jynew",
"token_count": 544
} | 871 |
using System;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable] public class UsageListSamplerNodes : NodeUsageRegister<SamplerNode> { }
[Serializable] public class UsageListFloatIntNodes : NodeUsageRegister<PropertyNode> { }
[Serializable] public ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeUsageRegister.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/NodeUsageRegister.cs",
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"token_count": 2154
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Add", "Math Operators", "Addition of two or more values ( A + B + .. )", null, KeyCode.... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleAddOpNode.cs",
"repo_id": "jynew",
"token_count": 619
} | 876 |
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licenseType: Store
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| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SurfaceShaderInputs/UVCoordsParentNode.cs.meta",
"repo_id": "jynew",
"token_count": 102
} | 877 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//
// Custom Node HeightMap Texture Masking
// Donated by Rea
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "HeightMap Texture Blend", "Textures", "Advan... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/HeightMapBlendNode.cs",
"repo_id": "jynew",
"token_count": 733
} | 878 |
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Texture Transform", "Textures", "Gives access to texture tiling and offset as set on the material inspector" )]
public sealed class TextureTransformNode : ParentNode
{
private re... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureTransformNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/TextureTransformNode.cs",
"repo_id": "jynew",
"token_count": 3654
} | 879 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Edge Length Tessellation", "Miscellaneous", "Tessellation level computed based on triangle edge length on the screen" )]
public seal... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthTessNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/Tessellation/EdgeLengthTessNode.cs",
"repo_id": "jynew",
"token_count": 294
} | 880 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//
// Custom Node Vertex To Fragment
// Donated by Jason Booth - http://u3d.as/DND
using UnityEngine;
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Vertex To Fragment", "Miscella... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexToFragmentNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/VertexToFragmentNode.cs",
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"token_count": 1751
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"repo_id": "jynew",
"token_count": 101
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licenseType: Store
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"repo_id": "jynew",
"token_count": 102
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licenseType: Store
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serializedVersion: 2
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"repo_id": "jynew",
"token_count": 105
} | 884 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Reflection;
using System.Globalization;
using UnityEngine;
using AmplifyShaderEditor;
namespace UnityEditor
{
[CustomEditor( typeof( Shader ) )]
internal class CustomShaderInspe... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/CustomShaderInspector.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/CustomShaderInspector.cs",
"repo_id": "jynew",
"token_count": 10217
} | 885 |
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public enum DebugScreenShotNodeState
{
CreateNode,
FocusOnNode,
TakeScreenshot,
WaitFrame,
DeleteNode
};
public enum DebugUndoNodeState
{
CreateNode,
FocusOnNode,
WaitFrameCreate,
DeleteNode,... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/NodeExporterUtils.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/NodeExporterUtils.cs",
"repo_id": "jynew",
"token_count": 3183
} | 886 |
fileFormatVersion: 2
guid: 6072f991722ef6c44b167cf204724a52
folderAsset: yes
timeCreated: 1481126944
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Version.meta/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Version.meta",
"repo_id": "jynew",
"token_count": 76
} | 887 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
public enum WireStatus
{
Default = 0,
Highlighted,
Selected
}
[Serializable]
public sealed class WireReference
{
private WireS... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Wires/WireReference.cs",
"repo_id": "jynew",
"token_count": 1084
} | 888 |
Shader "Hidden/ColorNode"
{
Properties {
_InputColor ("_InputColor", Color) = (0,0,0,0)
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 _InputColor;
float4 frag( v2f_img i ) : SV_Target
{
return _InputColor;
}
ENDCG
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ColorNode.shader",
"repo_id": "jynew",
"token_count": 167
} | 889 |
Shader "Hidden/DeltaTime"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
float _EditorDeltaTime;
float4 frag( v2f_img i ) : SV_Target
{
float4 t = _EditorDeltaTime;
t.y = 1 / _EditorDeltaTime;
t.z = _EditorDeltaTime;
t.w... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_DeltaTime.shader",
"repo_id": "jynew",
"token_count": 196
} | 890 |
Shader "Hidden/EncodeViewNormalStereoHlpNode"
{
Properties
{
_A ( "_A", 2D ) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler2D _A;
float4 frag ( v2f_img i ) : SV_Target
{
float3 a = tex2D ( _A, i.uv ).rgb;... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_EncodeViewNormalStereoHlpNode.shader",
"repo_id": "jynew",
"token_count": 209
} | 891 |
Shader "Hidden/FresnelNode"
{
Properties
{
_A ("_Normal", 2D) = "white" {}
_B ("_Bias", 2D) = "white" {}
_C ("_Scale", 2D) = "white" {}
_D ("_Power", 2D) = "white" {}
_E ("_View", 2D) = "white" {}
}
SubShader
{
Pass //not connected world
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex ve... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_FresnelNode.shader",
"repo_id": "jynew",
"token_count": 4834
} | 892 |
Shader "Hidden/IndirectDiffuseLight"
{
Properties
{
_Intensity ("Intensity", Float) = 1
}
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
#include "Lighting.cginc"
#include "UnityPBSLighting.cginc"
float _Intensity;
float4 frag(v2... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_IndirectDiffuseLight.shader",
"repo_id": "jynew",
"token_count": 1128
} | 893 |
Shader "Hidden/LightColorNode"
{
SubShader
{
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#include "UnityCG.cginc"
#include "Lighting.cginc"
float4 _EditorLightColor;
float4 frag(v2f_img i) : SV_Target
{
return _EditorLightColor;
}
ENDCG
}
Pass
{
CGP... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_LightColorNode.shader",
"repo_id": "jynew",
"token_count": 418
} | 894 |
Shader "Hidden/NormalVertexDataNode"
{
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float4 frag(v2f_img i) : SV_Target
{
float2 xy = 2 * i.uv - 1;
float z = -sqrt(1-saturate(dot(xy,xy)));
float3 normal = normalize(float3(xy, z))... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_NormalVertexDataNode.shader",
"repo_id": "jynew",
"token_count": 194
} | 895 |
Shader "Hidden/ParallaxMappingNode"
{
Properties
{
_A ("_UV", 2D) = "white" {}
_B ("_Height", 2D) = "white" {}
_C ("_Scale", 2D) = "white" {}
_D ("_ViewDirTan", 2D) = "white" {}
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
sampler... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_ParallaxMappingNode.shader",
"repo_id": "jynew",
"token_count": 479
} | 896 |
Shader "Hidden/RangedFloatNode"
{
Properties {
_InputFloat ("_InputFloat", Float) = 0
}
SubShader
{
Pass
{
CGPROGRAM
#include "UnityCG.cginc"
#pragma vertex vert_img
#pragma fragment frag
float _InputFloat;
float4 frag( v2f_img i ) : SV_Target
{
return _InputFloat;
}
ENDCG
}... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_RangedFloatNode.shader",
"repo_id": "jynew",
"token_count": 160
} | 897 |
Shader "Hidden/SamplerNode"
{
Properties
{
_B ("_UVs", 2D) = "white" {}
_C ("_Level", 2D) = "white" {}
_F ("_NormalScale", 2D) = "white" {}
_CustomUVs ("_CustomUVs", Int) = 0
_Unpack ("_Unpack", Int) = 0
_LodType ("_LodType", Int) = 0
_Sampler ("_Sampler", 2D) = "white" {}
_Sampler3D ("_Sampler3D", 3... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SamplerNode.shader",
"repo_id": "jynew",
"token_count": 1372
} | 898 |
Shader "Hidden/SummedBlendNode"
{
Properties
{
_A ( "_Weights", 2D) = "white" {}
_B ( "_Layer1", 2D) = "white" {}
_C ( "_Layer2", 2D ) = "white" {}
_D ( "_Layer3", 2D ) = "white" {}
_E ( "_Layer4", 2D ) = "white" {}
}
SubShader
{
CGINCLUDE
#include "UnityCG.cginc"
#pragma vertex vert_img
#pr... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/EditorResources/Previews/Preview_SummedBlendNode.shader",
"repo_id": "jynew",
"token_count": 895
} | 899 |
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