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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R // Online documentation can be found at http://staggart.xyz using UnityEngine; using System.Collections; using UnityEngine.Rendering; #if UNITY_EDITOR using UnityEditor; #endif namespace StylizedWater { [RequireComponent(typeof(Light))] [Execut...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System.Collections.Generic; namespace AmplifyShaderEditor { public class ActionSequence { private string m_name; private List<ActionData> m_sequence; public ActionSequence( string name ) { ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEditor; using System.Collections.Generic; using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class ShaderLibrary : EditorWindow { private const string SHA...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class FallbackInt : IFallbackVars { [SerializeField] private int m_current; [SerializeField] private int m_p...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { interface IFallbackVars { void Revert(); } }
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class MatrixParentNode : PropertyNode { private readonly string[] AvailablePropertyTypeLabels = { PropertyType.Cons...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Projection Params", "Camera And Screen", "Projection Near/Far parameters" )] public sealed class ProjectionParams : ConstVecS...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Texture 2 Matrix", "Matrix Transform", "Texture 2 Matrix", null, UnityEngine.KeyCode.None, true, true )] public sealed class Texture...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Scale Matrix", "Matrix Transform", "Scale Matrix",null, UnityEngine.KeyCode.None, true, true, "Object Scale" )] public sealed class ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Camera Depth Fade", "Camera And Screen", "Outputs a 0 - 1 gradient representing the distance between the surface of this objec...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Depth Fade", "Surface Data", "Outputs a linear gradient representing the distance between the surface of t...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> //https://docs.unity3d.com/Manual/SL-BuiltinFunctions.html using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] public class HelperParentNode : ParentNode { [SerializeField] ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Shade Vertex Lights", "Light", "Computes illumination from four per-vertex lights and am...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Get Local Var", "Miscellaneous", "Use a registered local variable", null, KeyCode.G )] ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Debug Switch", "Logical Operators", "Hard Switch between any of its input ports" )] pu...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Cos", "Trigonometry Operators", "Cosine of scalars and vectors" )] public sealed class CosOpNode : SingleInputOp { protec...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/CosOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Dot", "Vector Operators", "Scalar dot product of two vectors ( A . B )", null, KeyCode.Period )] public se...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/DotProductOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Length", "Vector Operators", "Scalar Euclidean length of a vector" )] public sealed class LengthOpNode : SingleInputOp { protecte...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "One Minus", "Math Operators", "1 - input value", null, KeyCode.O )] public sealed class OneMinusNode : Pa...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/OneMinusNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Scale And Offset", "Math Operators", "Scales and offsets an input value\n( ( <b>Value</b> * <b>Scale</b> ) + <b>Offset</b> )" ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/ScaleAndOffsetNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Sqrt", "Math Operators", "Square root of scalars and vectors" )] public sealed class SqrtOpNode : SingleInputOp { protect...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/SqrtOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { public class VariablePortTypeOpNode : ParentNode { private const string InputTypeStr = "Input type"; [SerializeFiel...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/VariablePortTypeOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Screen Depth", "Camera And Screen", "Given a screen position returns the depth of the s...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "World Position", "Surface Data", "World space position" )] public sealed class WorldPosInputsNode : Surfa...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Vertex Tangent Sign", "Vertex Data", "Vertex tangent sign in object space, return the W value of tangent vector that contains only th...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.IO; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEditorInternal; namespace AmplifyShaderEditor { public enum AdditionalLineType { Include...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System.Collections.Generic; namespace AmplifyShaderEditor { public enum NormalizeType { Off, Regular, Safe } public class InterpDataHelper { public string VarName; p...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Template Local Var Data", "Surface Data", "Select and ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] public class InputSwitchMPHelper { public int SubShaderIdx; publi...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] public sealed class TemplateShaderModelModule : TemplateModuleParent { private const string ShaderMode...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEditor; using System.Collections.Generic; using UnityEngine; using System.Text.RegularExpressions; namespace AmplifyShaderEditor { [Serializable] public class TemplateInputData {...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.FineControl { /// <summary>Demonstrates how to save some performance by updatin...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.Locomotion { /// <summary> /// An example of how you can wrap a <see cref="...
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