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namespace UIWidgets.Examples.Shops { using System; using System.Collections.Generic; using UIWidgets; /// <summary> /// TraderListView sort fields. /// </summary> public enum TraderListViewSortFields { /// <summary> /// Item name. /// </summary> ItemName = 0, /// <summary> /// Item available. /// </summary> ItemAvailable = 1, /// <summary> /// Price. /// </summary> Price = 2, /// <summary> /// Quantity. /// </summary> [Obsolete("Renamed to Quantity.")] Count = 3, /// <summary> /// Quantity. /// </summary> Quantity = 3, } /// <summary> /// Trader list view. /// </summary> public class TraderListView : ListViewCustom<TraderListViewComponent, JRPGOrderLine> { TraderListViewSortFields currentSortField = TraderListViewSortFields.ItemName; Dictionary<int, Comparison<JRPGOrderLine>> sortComparers; /// <summary> /// Init this instance. /// </summary> public override void Init() { sortComparers = new Dictionary<int, Comparison<JRPGOrderLine>>() { { (int)TraderListViewSortFields.ItemName, ItemNameComparer }, { (int)TraderListViewSortFields.ItemAvailable, ItemAvailableComparer }, { (int)TraderListViewSortFields.Price, PriceComparer }, { (int)TraderListViewSortFields.Quantity, QuantityComparer }, }; base.Init(); } /// <summary> /// Toggle sort. /// </summary> /// <param name="field">Sort field.</param> public void ToggleSort(TraderListViewSortFields field) { if (field == currentSortField) { DataSource.Reverse(); } else if (sortComparers.ContainsKey((int)field)) { currentSortField = field; DataSource.Sort(sortComparers[(int)field]); } } #region used in Button.OnClick() /// <summary> /// Sort by Item name. /// </summary> public void SortByItemName() { ToggleSort(TraderListViewSortFields.ItemName); } /// <summary> /// Sort by Item available. /// </summary> public void SortByItemAvailable() { ToggleSort(TraderListViewSortFields.ItemAvailable); } /// <summary> /// Sort by Price. /// </summary> public void SortByPrice() { ToggleSort(TraderListViewSortFields.Price); } /// <summary> /// Sort by Quantity. /// </summary> [Obsolete("Renamed to SortByQuantity().")] public void SortByCount() { SortByQuantity(); } /// <summary> /// Sort by Quantity. /// </summary> public void SortByQuantity() { ToggleSort(TraderListViewSortFields.Quantity); } #endregion #region Items comparers /// <summary> /// Item name comparer. /// </summary> /// <param name="x">First JRPGOrderLine.</param> /// <param name="y">Second JRPGOrderLine.</param> /// <returns>A 32-bit signed integer that indicates whether X precedes, follows, or appears in the same position in the sort order as the Y parameter.</returns> protected static int ItemNameComparer(JRPGOrderLine x, JRPGOrderLine y) { return UtilitiesCompare.Compare(x.Item.Name, y.Item.Name); } /// <summary> /// Item available comparer. /// </summary> /// <param name="x">First JRPGOrderLine.</param> /// <param name="y">Second JRPGOrderLine.</param> /// <returns>A 32-bit signed integer that indicates whether X precedes, follows, or appears in the same position in the sort order as the Y parameter.</returns> protected static int ItemAvailableComparer(JRPGOrderLine x, JRPGOrderLine y) { if (x.Item.Quantity == y.Item.Quantity) { return 0; } if (x.Item.Quantity == -1) { return 1; } if (y.Item.Quantity == -1) { return -1; } return x.Item.Quantity.CompareTo(y.Item.Quantity); } /// <summary> /// Price comparer. /// </summary> /// <param name="x">First JRPGOrderLine.</param> /// <param name="y">Second JRPGOrderLine.</param> /// <returns>A 32-bit signed integer that indicates whether X precedes, follows, or appears in the same position in the sort order as the Y parameter.</returns> protected static int PriceComparer(JRPGOrderLine x, JRPGOrderLine y) { return x.Price.CompareTo(y.Price); } /// <summary> /// Quantity comparer. /// </summary> /// <param name="x">First JRPGOrderLine.</param> /// <param name="y">Second JRPGOrderLine.</param> /// <returns>A 32-bit signed integer that indicates whether X precedes, follows, or appears in the same position in the sort order as the Y parameter.</returns> protected static int QuantityComparer(JRPGOrderLine x, JRPGOrderLine y) { return x.Quantity.CompareTo(y.Quantity); } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/JRPGShop/TraderListView.cs/0
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namespace UIWidgets.Examples.Shops { using System.Collections.Generic; using UnityEngine; /// <summary> /// Prices. /// </summary> public static class Prices { static readonly Dictionary<string, int> BasePrices = new Dictionary<string, int>() { { "Stick", 5 }, { "Sword", 100 }, { "Short Sword", 75 }, { "Long Sword", 120 }, { "Knife", 50 }, { "Dagger", 80 }, { "Hammer", 150 }, { "Shield", 70 }, { "Leather Armor", 200 }, { "Ring", 20 }, { "Bow", 100 }, { "Crossbow", 120 }, // another items { "HP Potion", 10 }, { "Mana Potion", 10 }, { "HP UP", 1000 }, { "Mana UP", 1000 }, // more items { "Wood", 10 }, { "Wheat", 10 }, { "Fruits", 20 }, { "Sugar", 70 }, { "Metal", 10 }, { "Cotton", 20 }, { "Silver", 300 }, { "Gold", 500 }, { "Cocoa", 160 }, { "Coffee", 140 }, { "Tobacco", 120 }, }; /// <summary> /// Gets the price. /// </summary> /// <returns>The price.</returns> /// <param name="item">Item.</param> /// <param name="priceFactor">Price factor.</param> public static int GetPrice(Item item, float priceFactor) { if (!BasePrices.ContainsKey(item.Name)) { return 1; } return Mathf.Max(1, Mathf.RoundToInt(BasePrices[item.Name] * priceFactor)); } } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/Prices.cs/0
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namespace UIWidgets.Examples.DataChange { using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Test table. /// </summary> public class TestTable : MonoBehaviour { Dictionary<string, Data> data = new Dictionary<string, Data>() { { "Item 1", new Data("Item 1", 0) }, { "Item 2", new Data("Item 2", 8) }, { "Item 3", new Data("Item 3", 3) }, { "Item 4", new Data("Item 4", 6) }, { "Item 5", new Data("Item 5", 6) }, { "Item 6", new Data("Item 6", 6) }, { "Item 7", new Data("Item 7", 6) }, { "Item 8", new Data("Item 8", 6) }, { "Item 9", new Data("Item 9", 6) }, }; /// <summary> /// Table. /// </summary> [SerializeField] protected Table Table; /// <summary> /// Progressbar. /// </summary> [SerializeField] protected ProgressbarDeterminate Progress; [SerializeField] float updateTime = 5f; /// <summary> /// Process start event. /// </summary> protected void Start() { UpdateTable(); StartCoroutine(Wait()); } /// <summary> /// Increase value. /// </summary> /// <param name="key">Key.</param> public void IncreaseValue(string key) { data[key].Value += 1; } /// <summary> /// Decrease value. /// </summary> /// <param name="key">Key.</param> public void DecreaseValue(string key) { data[key].Value -= 1; } /// <summary> /// Update table. /// </summary> public void UpdateTable() { Table.DataSource.BeginUpdate(); Table.DataSource.Clear(); Table.DataSource.AddRange(data.Values); foreach (var item in Table.DataSource) { item.UpdateDifference(); } Table.DataSource.EndUpdate(); } IEnumerator Wait() { Progress.Speed = updateTime; Progress.Value = 100; Progress.Animate(0); yield return UtilitiesTime.Wait(updateTime, false); UpdateTable(); StartCoroutine(Wait()); } } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/DataChange/TestTable.cs/0
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namespace UIWidgets.Examples { using System.Collections.Generic; using UIWidgets; /// <summary> /// TableList sample. /// </summary> public class TableList : ListViewCustom<TableListComponent, List<int>> { } }
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test changing TileView DefaultItem. /// </summary> public class TileViewDefaultItemChange : MonoBehaviour { /// <summary> /// TileView. /// </summary> [SerializeField] protected TileViewIcons TileView; /// <summary> /// Original DefaultItem. /// </summary> [SerializeField] protected ListViewIconsItemComponent DefaultItemOriginal; /// <summary> /// New DefaultItem. /// </summary> [SerializeField] protected ListViewIconsItemComponent DefaultItemNew; /// <summary> /// Set original default item. /// </summary> public void SetOriginal() { TileView.DefaultItem = DefaultItemOriginal; } /// <summary> /// Set new default item. /// </summary> public void SetNew() { TileView.DefaultItem = DefaultItemNew; } } }
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// TileViewIcons drop support. /// </summary> [RequireComponent(typeof(TileViewIcons))] public class TileViewIconsDropSupport : ListViewCustomDropSupport<TileViewIcons, ListViewIconsItemComponent, ListViewIconsItemDescription>, IDropSupport<TreeNode<TreeViewItem>> { #region IDropSupport<TreeNode<TreeViewItem>> /// <summary> /// Determines whether this instance can receive drop with the specified data and eventData. /// </summary> /// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public bool CanReceiveDrop(TreeNode<TreeViewItem> data, PointerEventData eventData) { var result = data.Nodes == null || data.Nodes.Count == 0; if (result) { var index = ListView.GetNearestIndex(eventData); ShowDropIndicator(index); } return result; } /// <summary> /// Handle dropped data. /// </summary> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public void Drop(TreeNode<TreeViewItem> data, PointerEventData eventData) { var index = ListView.GetNearestIndex(eventData); var item = new ListViewIconsItemDescription() { Name = data.Item.Name, LocalizedName = data.Item.LocalizedName, Icon = data.Item.Icon, Value = data.Item.Value, }; AddItem(item, index); // remove node from tree data.Parent = null; HideDropIndicator(); } /// <summary> /// Handle canceled drop. /// </summary> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public void DropCanceled(TreeNode<TreeViewItem> data, PointerEventData eventData) { HideDropIndicator(); } #endregion } }
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// TileViewSample. /// </summary> public class TileViewSample : TileViewCustom<TileViewComponentSample, TileViewItemSample> { bool isTileViewSampleInited; /// <inheritdoc/> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")] public override void Init() { if (isTileViewSampleInited) { return; } isTileViewSampleInited = true; ItemsEvents.Select.AddListener(ItemSelected); base.Init(); } /// <inheritdoc/> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")] protected override void OnDestroy() { ItemsEvents.Select.RemoveListener(ItemSelected); base.OnDestroy(); } void ItemSelected(int index, ListViewItem component, BaseEventData eventData) { if (component != null) { // (component as TileViewComponentSample).DoSomething(); } Debug.Log(string.Format("{0}: {1}", index.ToString(), DataSource[index].Name)); } } }
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namespace UIWidgets.Examples { using System; /// <summary> /// TrackBackground. /// </summary> public class TrackBackground : TrackBackgroundBase<TrackData, DateTime> { } }
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namespace UIWidgets.Examples { using System; using System.Collections.Generic; using UIWidgets; /// <summary> /// Layout with compact order and items at any line grouped by name. /// </summary> public class TrackLayoutByName : TrackLayoutAnyLineCompact<TrackData, DateTime> { readonly List<TrackData> resetFixedOrder = new List<TrackData>(); /// <summary> /// Set order for the specified items. /// </summary> /// <param name="items">Items.</param> /// <param name="temp">Temp list.</param> /// <param name="used">Temp list for the used items.</param> protected override void Layout(List<TrackData> items, List<TrackData> temp, List<TrackData> used) { EnsureSingleFixedOrder(items); // find items with FixedOrder for (int i = 0; i < items.Count; i++) { var item = items[i]; if (item.FixedOrder) { temp.Add(item); } } // set same order for the items with same name for (int temp_index = 0; temp_index < temp.Count; temp_index++) { var fixed_item = temp[temp_index]; for (int item_index = 0; item_index < items.Count; item_index++) { var item = items[item_index]; if ((!ReferenceEquals(item, fixed_item)) && (item.Name == fixed_item.Name)) { item.Order = fixed_item.Order; item.FixedOrder = true; resetFixedOrder.Add(item); } } } temp.Clear(); var order = 0; temp.AddRange(items); while (temp.Count > 0) { var index = SetOrder(temp, used, order); if (index > -1) { used.Add(temp[index]); temp.RemoveAt(index); } else { used.Clear(); order += 1; } } // reset fixedOrder for (int i = 0; i < resetFixedOrder.Count; i++) { resetFixedOrder[i].FixedOrder = false; } } /// <summary> /// Can be item placed along with the specified items. /// </summary> /// <param name="item">Item.</param> /// <param name="items">Items.</param> /// <returns>true if items can be places together; otherwise false.</returns> protected override bool CanBeWithItems(TrackData item, List<TrackData> items) { var valid_name = (items.Count == 0) || (items[0].Name == item.Name); return valid_name && !IsIntersect(items, item.StartPoint, item.EndPoint); } } }
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// TreeViewSample component continent. /// </summary> public class TreeViewSampleComponentContinent : TreeViewSampleComponent { /// <inheritdoc/> protected override void UpdateView() { var item = Item as TreeViewSampleItemContinent; if (item == null) { Icon.sprite = null; TextAdapter.text = string.Empty; } else { TextAdapter.text = string.Format("{0} (Countries: {1})", item.Name, item.Countries.ToString()); } } } }
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jynew/jyx2/Assets/Plugins/New UI Widgets/Prefabs/[obsolete] ListViewHeight.prefab/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; /// <summary> /// OnClick listener. /// </summary> public class AccordionItemComponent : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler, ISubmitHandler { /// <summary> /// Item event. /// </summary> public class ItemEvent : UnityEvent<AccordionItem> { } /// <summary> /// Item. /// </summary> public AccordionItem Item; /// <summary> /// What to do when the event system send a pointer click event. /// </summary> public UnityEvent OnClick = new UnityEvent(); /// <summary> /// What to do when the event system send a pointer click event. /// </summary> public ItemEvent OnItemClick = new ItemEvent(); /// <summary> /// Process the pointer click event. /// </summary> /// <param name="eventData">Event data.</param> public virtual void OnPointerClick(PointerEventData eventData) { if (eventData.button != PointerEventData.InputButton.Left) { return; } OnClick.Invoke(); OnItemClick.Invoke(Item); } /// <summary> /// Process the pointer down event. /// </summary> /// <param name="eventData">Event data.</param> public void OnPointerDown(PointerEventData eventData) { } /// <summary> /// Process the pointer up event. /// </summary> /// <param name="eventData">Event data.</param> public void OnPointerUp(PointerEventData eventData) { } /// <summary> /// Process the submit event. /// </summary> /// <param name="eventData">Event data.</param> public virtual void OnSubmit(BaseEventData eventData) { OnClick.Invoke(); } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Accordion/AccordionItemComponent.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/CalendarDateBase.cs.meta/0
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namespace UIWidgets { using System; using System.Collections.Generic; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Analog Time widget. /// </summary> public class TimeAnalog : TimeBase { /// <summary> /// The button to increase hours. /// </summary> [SerializeField] protected CircularSlider Slider; /// <summary> /// Step in minutes. /// </summary> [SerializeField] [Tooltip("Step in minutes.")] [Range(1, 60)] protected int step = 5; /// <summary> /// Step in minutes. /// </summary> public int Step { get { Init(); return (Slider != null) ? Slider.Step : step; } set { step = value; Slider.Step = value; } } /// <summary> /// The AMPM button. /// </summary> [SerializeField] protected Button AMPMButton; /// <summary> /// The AMPM text. /// </summary> [SerializeField] protected TextAdapter ampmText; /// <summary> /// The AMPM text. /// </summary> public TextAdapter AMPMTextAdapter { get { return ampmText; } set { ampmText = value; UpdateInputs(); } } /// <summary> /// Hours labels. /// </summary> [SerializeField] public List<GameObject> HoursLabels = new List<GameObject>(); /// <summary> /// Adds the listeners. /// </summary> protected override void AddListeners() { if (AMPMButton != null) { AMPMButton.onClick.AddListener(ToggleAMPM); } if (Slider != null) { Slider.OnChange.AddListener(SliderChanged); } } /// <summary> /// Removes the listeners. /// </summary> protected override void RemoveListeners() { if (AMPMButton != null) { AMPMButton.onClick.RemoveListener(ToggleAMPM); } if (Slider != null) { Slider.OnChange.RemoveListener(SliderChanged); } } /// <summary> /// Process slider changed event. /// </summary> protected virtual void SliderChanged() { if (Slider != null) { var h = Mathf.FloorToInt(Slider.Value / 60); var m = Mathf.FloorToInt(Slider.Value - (h * 60)); if (Time.Hours >= 12) { h += 12; } Time += new TimeSpan(h - Time.Hours, m - Time.Minutes, 0); } } /// <summary> /// Convert time to the slider value. /// </summary> /// <param name="time">Time.</param> /// <returns>Slider value.</returns> protected int Time2SliderValue(TimeSpan time) { var hours = time.Hours; if (hours >= 12) { hours -= 12; } return (hours * 60) + time.Minutes; } /// <summary> /// Toggles the AMPM. /// </summary> public virtual void ToggleAMPM() { Time += new TimeSpan(12, 0, 0); } /// <summary> /// Updates the inputs. /// </summary> public override void UpdateInputs() { if (Slider != null) { Slider.Value = Time2SliderValue(Time); } if (AMPMTextAdapter != null) { AMPMTextAdapter.text = Time.Hours < 12 ? "AM" : "PM"; } } /// <summary> /// Init the input. /// </summary> protected override void InitInput() { if (Slider != null) { Slider.StartAngle = 270; Slider.Step = step; Slider.MinValue = 0; Slider.MaxValue = 12 * 60; } } /// <summary> /// Process interactable change. /// </summary> /// <param name="interactableState">Current interactable state.</param> protected override void OnInteractableChange(bool interactableState) { if (Slider != null) { Slider.Interactable = interactableState; } } /// <summary> /// Process the destroy event. /// </summary> protected override void OnDestroy() { RemoveListeners(); } #region IStylable implementation /// <inheritdoc/> public override bool SetStyle(Style style) { // TODO time labels foreach (var label in HoursLabels) { style.Time.HourLabel.ApplyTo(label); } if (AMPMButton != null) { style.Time.AMPMBackground.ApplyTo(AMPMButton); } if (AMPMTextAdapter != null) { style.Time.AMPMText.ApplyTo(AMPMTextAdapter.gameObject); } if (Slider != null) { Slider.SetStyle(style); } return true; } /// <inheritdoc/> public override bool GetStyle(Style style) { foreach (var label in HoursLabels) { style.Time.HourLabel.GetFrom(label); } if (AMPMButton != null) { style.Time.AMPMBackground.GetFrom(AMPMButton); } if (AMPMTextAdapter != null) { style.Time.AMPMText.GetFrom(AMPMTextAdapter.gameObject); } if (Slider != null) { Slider.GetStyle(style); } return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/TimeAnalog.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/CenteredSlider/CenteredSliderBase.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/CollectionsUtilities/ICollectionChanged.cs.meta/0
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Color picker HSV palette. /// </summary> public class ColorPickerHSVPalette : MonoBehaviour { [SerializeField] Image palette; RectTransform paletteRect; DragListener dragListener; ClickListener clickListener; ResizeListener resizeListener; /// <summary> /// Gets or sets the palette. /// </summary> /// <value>The palette.</value> public Image Palette { get { return palette; } set { SetPalette(value); } } [SerializeField] Shader paletteShader; /// <summary> /// Gets or sets the shader to display gradient in palette. /// </summary> /// <value>The palette shader.</value> public Shader PaletteShader { get { return paletteShader; } set { paletteShader = value; UpdateMaterial(); } } [SerializeField] Shader circleShader; /// <summary> /// Gets or sets the shader to display circle gradient in palette. /// </summary> /// <value>The palette circle shader.</value> public Shader CircleShader { get { return circleShader; } set { circleShader = value; UpdateMaterial(); } } [SerializeField] RectTransform paletteCursor; /// <summary> /// Gets or sets the palette cursor. /// </summary> /// <value>The palette cursor.</value> public RectTransform PaletteCursor { get { return paletteCursor; } set { paletteCursor = value; if (paletteCursor != null) { UpdateView(); } } } [SerializeField] Slider slider; /// <summary> /// Gets or sets the slider. /// </summary> /// <value>The slider.</value> public Slider Slider { get { return slider; } set { SetSlider(value); } } [SerializeField] Image sliderBackground; /// <summary> /// Gets or sets the slider background. /// </summary> /// <value>The slider background.</value> public Image SliderBackground { get { return sliderBackground; } set { sliderBackground = value; UpdateMaterial(); } } [SerializeField] Shader sliderShader; /// <summary> /// Gets or sets the shader to display gradient for slider background. /// </summary> /// <value>The slider shader.</value> public Shader SliderShader { get { return sliderShader; } set { sliderShader = value; UpdateMaterial(); } } ColorPickerInputMode inputMode; /// <summary> /// Gets or sets the input mode. /// </summary> /// <value>The input mode.</value> public ColorPickerInputMode InputMode { get { return inputMode; } set { inputMode = value; } } ColorPickerPaletteMode paletteMode; /// <summary> /// Gets or sets the palette mode. /// </summary> /// <value>The palette mode.</value> public ColorPickerPaletteMode PaletteMode { get { return paletteMode; } set { SetPaletteMode(value); } } /// <summary> /// OnChangeRGB event. /// </summary> public ColorRGBChangedEvent OnChangeRGB = new ColorRGBChangedEvent(); /// <summary> /// OnChangeHSV event. /// </summary> public ColorHSVChangedEvent OnChangeHSV = new ColorHSVChangedEvent(); /// <summary> /// OnChangeAlpha event. /// </summary> public ColorAlphaChangedEvent OnChangeAlpha = new ColorAlphaChangedEvent(); /// <summary> /// Is current pallete mode is HSVCircle? /// </summary> protected bool IsCircle { get { return PaletteMode == ColorPickerPaletteMode.HSVCircle; } } bool isInited; /// <summary> /// Start this instance. /// </summary> public virtual void Start() { Init(); } /// <summary> /// Init this instance. /// </summary> public virtual void Init() { if (isInited) { return; } isInited = true; Palette = palette; Slider = slider; SliderBackground = sliderBackground; } /// <summary> /// This function is called when the object becomes enabled and active. /// </summary> protected virtual void OnEnable() { UpdateMaterial(); } /// <summary> /// Sets the palette. /// </summary> /// <param name="value">Value.</param> protected virtual void SetPalette(Image value) { if (dragListener != null) { dragListener.OnDragEvent.RemoveListener(OnDrag); } if (clickListener != null) { clickListener.ClickEvent.RemoveListener(OnDrag); } if (resizeListener != null) { resizeListener.OnResizeNextFrame.RemoveListener(UpdateView); } palette = value; if (palette != null) { paletteRect = palette.transform as RectTransform; dragListener = Utilities.GetOrAddComponent<DragListener>(palette); dragListener.OnDragEvent.AddListener(OnDrag); clickListener = Utilities.GetOrAddComponent<ClickListener>(palette); clickListener.ClickEvent.AddListener(OnDrag); resizeListener = Utilities.GetOrAddComponent<ResizeListener>(palette); resizeListener.OnResizeNextFrame.AddListener(UpdateView); UpdateMaterial(); } else { paletteRect = null; } } /// <summary> /// Sets the slider. /// </summary> /// <param name="value">Value.</param> protected virtual void SetSlider(Slider value) { if (slider != null) { slider.onValueChanged.RemoveListener(SliderValueChanged); } slider = value; if (slider != null) { slider.onValueChanged.AddListener(SliderValueChanged); } } /// <summary> /// Sets the palette mode. /// </summary> /// <param name="value">Value.</param> protected virtual void SetPaletteMode(ColorPickerPaletteMode value) { paletteMode = value; bool is_active = paletteMode == ColorPickerPaletteMode.Hue || paletteMode == ColorPickerPaletteMode.Saturation || paletteMode == ColorPickerPaletteMode.Value || paletteMode == ColorPickerPaletteMode.HSVCircle; gameObject.SetActive(is_active); slider.maxValue = (paletteMode == ColorPickerPaletteMode.Hue) ? 359 : 255; if (is_active) { UpdateMaterial(); } } void SliderValueChanged(float value) { ValueChanged(); } /// <summary> /// If in update mode? /// </summary> protected bool inUpdateMode; /// <summary> /// Values the changed. /// </summary> protected virtual void ValueChanged() { if (inUpdateMode) { return; } currentColorHSV = GetColor(); OnChangeHSV.Invoke(currentColorHSV); } /// <summary> /// Сurrent color. /// </summary> protected ColorHSV currentColorHSV; /// <summary> /// Sets the color. /// </summary> /// <param name="color">Color.</param> public void SetColor(Color32 color) { currentColorHSV = new ColorHSV(color); UpdateView(); } /// <summary> /// Sets the color. /// </summary> /// <param name="color">Color.</param> public void SetColor(ColorHSV color) { currentColorHSV = color; UpdateView(); } /// <summary> /// When dragging is occurring this will be called every time the cursor is moved. /// </summary> /// <param name="eventData">Event data.</param> protected virtual void OnDrag(PointerEventData eventData) { Vector2 size = paletteRect.rect.size; Vector2 cur_pos; RectTransformUtility.ScreenPointToLocalPointInRectangle(paletteRect, eventData.position, eventData.pressEventCamera, out cur_pos); cur_pos.x = Mathf.Clamp(cur_pos.x, 0, size.x); cur_pos.y = Mathf.Clamp(cur_pos.y, -size.y, 0); if (IsCircle) { var x1 = (cur_pos.x / size.x) - 0.5f; var y1 = (cur_pos.y / size.y) + 0.5f; var angle = Mathf.Atan2(x1, y1); var radius = Mathf.Min(1f, Mathf.Sqrt((x1 * x1 * 4f) + (y1 * y1 * 4f))); var x2 = Mathf.Sin(angle) * radius / 2f; var y2 = Mathf.Cos(angle) * radius / 2f; var x = size.x * (x2 + 0.5f); var y = size.y * (y2 - 0.5f); paletteCursor.localPosition = new Vector2(x, y); } else { paletteCursor.localPosition = cur_pos; } ValueChanged(); } /// <summary> /// Gets the color. /// </summary> /// <returns>The color.</returns> protected ColorHSV GetColor() { var coords = GetCursorCoords(); var s = Mathf.RoundToInt(slider.value); var x = coords.x; var y = coords.y; switch (paletteMode) { case ColorPickerPaletteMode.Hue: return new ColorHSV(s, Mathf.RoundToInt(x * 255f), Mathf.RoundToInt(y * 255f), currentColorHSV.A); case ColorPickerPaletteMode.Saturation: return new ColorHSV(Mathf.RoundToInt(x * 359f), s, Mathf.RoundToInt(y * 255f), currentColorHSV.A); case ColorPickerPaletteMode.Value: return new ColorHSV(Mathf.RoundToInt(x * 359f), Mathf.RoundToInt(y * 255f), s, currentColorHSV.A); case ColorPickerPaletteMode.HSVCircle: var x1 = x - 0.5f; var y1 = y - 0.5f; var hue = Mathf.Atan2(x1, y1) / (Mathf.PI * 2); if (hue < 0) { hue += 1; } var saturation = Mathf.Sqrt((x1 * x1 * 4f) + (y1 * y1 * 4f)); return new ColorHSV(Mathf.RoundToInt(hue * 359f), Mathf.RoundToInt(saturation * 255f), s, currentColorHSV.A); default: return currentColorHSV; } } /// <summary> /// Gets the cursor coords. /// </summary> /// <returns>The cursor coords.</returns> protected Vector2 GetCursorCoords() { var coords = paletteCursor.localPosition; var size = paletteRect.rect.size; var x = coords.x / size.x; var y = (coords.y / size.y) + 1; return new Vector2(x, y); } /// <summary> /// Updates the view. /// </summary> protected virtual void UpdateView() { UpdateViewReal(); Compatibility.ToggleGameObject(Palette); } /// <summary> /// Updates the view real. /// </summary> protected virtual void UpdateViewReal() { inUpdateMode = true; // set slider value if (slider != null) { slider.value = GetSliderValue(); } // set slider colors if (sliderBackground != null) { var colors = GetSliderColors(); sliderBackground.material.SetColor(ColorPicker.ShaderIDs.Bottom, colors[0]); sliderBackground.material.SetColor(ColorPicker.ShaderIDs.Top, colors[1]); sliderBackground.SetMaterialDirty(); } // set palette drag position if ((paletteCursor != null) && (palette != null) && (paletteRect != null)) { var coords = GetPaletteCoords(); var size = paletteRect.rect.size; paletteCursor.localPosition = new Vector3(coords.x * size.x, (coords.y - 1) * size.y, 0); } // set palette colors if (palette != null) { if (IsCircle) { var quality = 4 * Mathf.Pow(Mathf.Abs(paletteRect.rect.width), -1); palette.material.SetFloat(ColorPicker.ShaderIDs.Quality, quality); palette.material.SetFloat(ColorPicker.ShaderIDs.Value, currentColorHSV.V / 255f); palette.SetMaterialDirty(); } else { var colors = GetPaletteColors(); palette.material.SetColor(ColorPicker.ShaderIDs.Left, colors[0]); palette.material.SetColor(ColorPicker.ShaderIDs.Right, colors[1]); palette.material.SetColor(ColorPicker.ShaderIDs.Bottom, colors[2]); palette.material.SetColor(ColorPicker.ShaderIDs.Top, colors[3]); palette.SetMaterialDirty(); } } inUpdateMode = false; } /// <summary> /// Gets the slider value. /// </summary> /// <returns>The slider value.</returns> protected int GetSliderValue() { switch (paletteMode) { case ColorPickerPaletteMode.Hue: return currentColorHSV.H; case ColorPickerPaletteMode.Saturation: return currentColorHSV.S; case ColorPickerPaletteMode.Value: case ColorPickerPaletteMode.HSVCircle: return currentColorHSV.V; default: return 0; } } /// <summary> /// Gets the slider colors. /// </summary> /// <returns>The slider colors.</returns> protected Color[] GetSliderColors() { switch (paletteMode) { case ColorPickerPaletteMode.Hue: return new Color[] { new Color(0f, 1f, 1f, 1f), new Color(1f, 1f, 1f, 1f), }; case ColorPickerPaletteMode.Saturation: return new Color[] { new Color(currentColorHSV.H / 359f, 0f, Mathf.Max(ColorPicker.ValueLimit, currentColorHSV.V) / 255f, 1f), new Color(currentColorHSV.H / 359f, 1f, Mathf.Max(ColorPicker.ValueLimit, currentColorHSV.V) / 255f, 1f), }; case ColorPickerPaletteMode.Value: case ColorPickerPaletteMode.HSVCircle: return new Color[] { new Color(currentColorHSV.H / 359f, currentColorHSV.S / 255f, 0f, 1f), new Color(currentColorHSV.H / 359f, currentColorHSV.S / 255f, 1f, 1f), }; default: return new Color[] { new Color(0f, 0f, 0f, 1f), new Color(1f, 1f, 1f, 1f), }; } } /// <summary> /// Gets the palette coords. /// </summary> /// <returns>The palette coords.</returns> protected Vector2 GetPaletteCoords() { switch (paletteMode) { case ColorPickerPaletteMode.Hue: return new Vector2(currentColorHSV.S / 255f, currentColorHSV.V / 255f); case ColorPickerPaletteMode.Saturation: return new Vector2(currentColorHSV.H / 359f, currentColorHSV.V / 255f); case ColorPickerPaletteMode.Value: return new Vector2(currentColorHSV.H / 359f, currentColorHSV.S / 255f); case ColorPickerPaletteMode.HSVCircle: var angle = (currentColorHSV.H / 359f) * Mathf.PI * 2; var radius = currentColorHSV.S / 255f; var x2 = Mathf.Sin(angle) * radius / 2f; var y2 = Mathf.Cos(angle) * radius / 2f; return new Vector2(x2 + 0.5f, y2 + 0.5f); default: return new Vector2(0, 0); } } /// <summary> /// Gets the palette colors. /// </summary> /// <returns>The palette colors.</returns> protected Color[] GetPaletteColors() { switch (paletteMode) { case ColorPickerPaletteMode.Hue: return new Color[] { new Color(currentColorHSV.H / 359f / 2f, 0f, 0f, 1f), new Color(currentColorHSV.H / 359f / 2f, 1f, 0f, 1f), new Color(currentColorHSV.H / 359f / 2f, 0f, 0f, 1f), new Color(currentColorHSV.H / 359f / 2f, 0f, 1f, 1f), }; case ColorPickerPaletteMode.Saturation: return new Color[] { new Color(0f, currentColorHSV.S / 255f / 2f, 0f, 1f), new Color(1f, currentColorHSV.S / 255f / 2f, 0f, 1f), new Color(0f, currentColorHSV.S / 255f / 2f, 0f, 1f), new Color(0f, currentColorHSV.S / 255f / 2f, 1f, 1f), }; case ColorPickerPaletteMode.Value: return new Color[] { new Color(0f, 0f, currentColorHSV.V / 255f / 2f, 1f), new Color(1f, 0f, currentColorHSV.V / 255f / 2f, 1f), new Color(0f, 0f, currentColorHSV.V / 255f / 2f, 1f), new Color(0f, 1f, currentColorHSV.V / 255f / 2f, 1f), }; default: return new Color[] { new Color(0f, 0f, 1f, 1f), new Color(1f, 1f, 1f, 1f), new Color(0f, 0f, 1f, 1f), new Color(1f, 1f, 1f, 1f), }; } } /// <summary> /// Updates the material. /// </summary> protected virtual void UpdateMaterial() { if ((paletteShader != null) && (palette != null)) { var shader = IsCircle ? circleShader : paletteShader; palette.material = new Material(shader); } if ((sliderShader != null) && (sliderBackground != null)) { sliderBackground.material = new Material(sliderShader); } UpdateViewReal(); } /// <summary> /// This function is called when the MonoBehaviour will be destroyed. /// </summary> protected virtual void OnDestroy() { dragListener = null; slider = null; } /// <summary> /// Set the specified style. /// </summary> /// <param name="styleColorPicker">Style for the ColorPicker.</param> /// <param name="style">Style data.</param> public virtual void SetStyle(StyleColorPicker styleColorPicker, Style style) { styleColorPicker.PaletteBorder.ApplyTo(palette.transform.parent.GetComponent<Image>()); if (paletteCursor != null) { styleColorPicker.PaletteCursor.ApplyTo(paletteCursor.GetComponent<Image>()); } if ((slider != null) && (slider.handleRect != null)) { var handle_style = UtilitiesUI.IsHorizontal(slider) ? styleColorPicker.SliderHorizontalHandle : styleColorPicker.SliderVerticalHandle; handle_style.ApplyTo(slider.handleRect.GetComponent<Image>()); } } /// <summary> /// Set style options from widget properties. /// </summary> /// <param name="styleColorPicker">Style for the ColorPicker.</param> /// <param name="style">Style data.</param> public virtual void GetStyle(StyleColorPicker styleColorPicker, Style style) { styleColorPicker.PaletteBorder.GetFrom(palette.transform.parent.GetComponent<Image>()); if (paletteCursor != null) { styleColorPicker.PaletteCursor.GetFrom(paletteCursor.GetComponent<Image>()); } if ((slider != null) && (slider.handleRect != null)) { var handle_style = UtilitiesUI.IsHorizontal(slider) ? styleColorPicker.SliderHorizontalHandle : styleColorPicker.SliderVerticalHandle; handle_style.GetFrom(slider.handleRect.GetComponent<Image>()); } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerHSVPalette.cs/0
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Colors list. /// </summary> public class ColorsList : MonoBehaviour, IStylable { /// <summary> /// ColorPicker. /// </summary> [SerializeField] protected ColorPicker colorPicker; /// <summary> /// ColorPicker. /// </summary> public ColorPicker ColorPicker { get { return colorPicker; } set { colorPicker = value; } } /// <summary> /// ColorPickerRange. /// </summary> [SerializeField] protected ColorPickerRange colorPickerRange; /// <summary> /// ColorPickerRange. /// </summary> public ColorPickerRange ColorPickerRange { get { return colorPickerRange; } set { colorPickerRange = value; } } /// <summary> /// ListView. /// </summary> [SerializeField] protected ListViewColors listView; /// <summary> /// ListView. /// </summary> public ListViewColors ListView { get { return listView; } set { if (listView != null) { listView.OnSelectObject.RemoveListener(SetColor); } listView = value; if (listView != null) { listView.OnSelectObject.AddListener(SetColor); } } } /// <summary> /// Button to add color to ListView. /// </summary> [SerializeField] protected Button addButton; /// <summary> /// Button to add color to ListView. /// </summary> public Button AddButton { get { return addButton; } set { if (addButton != null) { addButton.onClick.RemoveListener(AddColor); } addButton = value; if (addButton != null) { addButton.onClick.AddListener(AddColor); } } } /// <summary> /// Starts this instance. /// </summary> public virtual void Start() { ColorPicker = colorPicker; ColorPickerRange = colorPickerRange; ListView = listView; AddButton = addButton; } /// <summary> /// Add color to ListView. /// </summary> protected virtual void AddColor() { if (ColorPicker != null) { ListView.DataSource.Add(ColorPicker.Color); } else if (ColorPickerRange != null) { ListView.DataSource.Add(ColorPickerRange.Color); } } /// <summary> /// Set color to ColorPicker. /// </summary> /// <param name="index">Item index.</param> protected virtual void SetColor(int index) { if (ColorPicker != null) { ColorPicker.Color = ListView.DataSource[index]; } else if (ColorPickerRange != null) { ColorPickerRange.Color = ListView.DataSource[index]; } } #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { if (listView != null) { listView.SetStyle(style); } style.ButtonSmall.ApplyTo(addButton); return true; } /// <inheritdoc/> public virtual bool GetStyle(Style style) { if (listView != null) { listView.GetStyle(style); } style.ButtonSmall.GetFrom(addButton); return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorsList.cs/0
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namespace UIWidgets { /// <summary> /// ComboboxEnum. /// </summary> public class ComboboxEnum : ComboboxCustom<ListViewEnum, ListViewEnumComponent, ListViewEnum.Item> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Combobox/ComboboxEnum.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Combobox/ComboboxEnum.cs", "repo_id": "jynew", "token_count": 82 }
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fileFormatVersion: 2 guid: f70a57a6816b21942b9927c246940e1e MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Connector/ConnectorLine.cs.meta/0
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namespace UIWidgets.Menu { using System; using System.Collections.Generic; using UIWidgets.Attributes; using UIWidgets.l10n; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; #if ENABLE_INPUT_SYSTEM using UnityEngine.InputSystem; #endif using UnityEngine.Serialization; /// <summary> /// Context menu. /// Contains menu items and reference to the menu template. /// </summary> [RequireComponent(typeof(RectTransform))] [DisallowMultipleComponent] [AddComponentMenu("UI/New UI Widgets/ContextMenu")] [DataBindSupport] public partial class ContextMenu : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler, IStylable #if !ENABLE_INPUT_SYSTEM , IUpdatable #endif { /// <summary> /// Serialized menu item. /// </summary> [Serializable] protected class MenuItemSerialized { /// <summary> /// Depth. /// </summary> [SerializeField] public int Depth; /// <summary> /// Icon. /// </summary> [SerializeField] public Sprite Icon; /// <summary> /// Checked. /// </summary> [SerializeField] public bool Checked; /// <summary> /// Name. /// </summary> [SerializeField] public string Name; /// <summary> /// Template. /// </summary> [SerializeField] public string Template; /// <summary> /// Name. /// </summary> [SerializeField] public HotKey HotKey; /// <summary> /// Is item visible? /// </summary> [SerializeField] public bool Visible; /// <summary> /// Is item interactable. /// </summary> [SerializeField] public bool Interactable; /// <summary> /// For the editor use only. /// </summary> [SerializeField] [HideInInspector] #pragma warning disable 0414 bool showAction = false; #pragma warning restore 0414 /// <summary> /// Action. /// </summary> [SerializeField] public MenuItemAction Action = new MenuItemAction(); /// <summary> /// Convert specified instance to the menu item. /// </summary> /// <param name="serialized">Serialized instance.</param> /// <returns>Menu item.</returns> public static MenuItem ToMenuItem(MenuItemSerialized serialized) { return serialized; } /// <summary> /// Convert specified instance to the menu item. /// </summary> /// <param name="serialized">Serialized instance.</param> public static implicit operator MenuItem(MenuItemSerialized serialized) { return new MenuItem() { Icon = serialized.Icon, Checked = serialized.Checked, Name = serialized.Name, Template = serialized.Template, HotKey = serialized.HotKey, Visible = serialized.Visible, Interactable = serialized.Interactable, Action = serialized.Action, }; } } #region Interactable [SerializeField] bool interactable = true; /// <summary> /// Is widget interactable. /// </summary> /// <value><c>true</c> if interactable; otherwise, <c>false</c>.</value> [DataBindField] public bool Interactable { get { return interactable; } set { if (interactable != value) { interactable = value; InteractableChanged(); } } } /// <summary> /// If the canvas groups allow interaction. /// </summary> protected bool GroupsAllowInteraction = true; /// <summary> /// The CanvasGroup cache. /// </summary> protected List<CanvasGroup> CanvasGroupCache = new List<CanvasGroup>(); /// <summary> /// Process the CanvasGroupChanged event. /// </summary> protected override void OnCanvasGroupChanged() { var groupAllowInteraction = true; var t = transform; while (t != null) { t.GetComponents(CanvasGroupCache); var shouldBreak = false; foreach (var canvas_group in CanvasGroupCache) { if (!canvas_group.interactable) { groupAllowInteraction = false; shouldBreak = true; } shouldBreak |= canvas_group.ignoreParentGroups; } if (shouldBreak) { break; } t = t.parent; } if (groupAllowInteraction != GroupsAllowInteraction) { GroupsAllowInteraction = groupAllowInteraction; InteractableChanged(); } } /// <summary> /// Returns true if the GameObject and the Component are active. /// </summary> /// <returns>true if the GameObject and the Component are active; otherwise false.</returns> public override bool IsActive() { return base.IsActive() && GroupsAllowInteraction && Interactable && isInited; } /// <summary> /// Process interactable change. /// </summary> protected virtual void InteractableChanged() { if (!base.IsActive() || !isInited) { return; } OnInteractableChange(GroupsAllowInteraction && Interactable); } /// <summary> /// Process interactable change. /// </summary> /// <param name="interactableState">Current interactable state.</param> protected virtual void OnInteractableChange(bool interactableState) { } #endregion [SerializeField] ContextMenuView template; /// <summary> /// Menu template. /// </summary> public ContextMenuView Template { get { return template; } set { template = value; if (Instance != null) { Instance.Template = template; } } } /// <summary> /// Serialized menu items. /// </summary> [SerializeField] [HideInInspector] protected List<MenuItemSerialized> MenuItemsSerialized = new List<MenuItemSerialized>(); ObservableList<MenuItem> menuItems; /// <summary> /// Menu items. /// </summary> public ObservableList<MenuItem> MenuItems { get { if (menuItems == null) { menuItems = Deserialize(MenuItemsSerialized); menuItems.OnCollectionChange += UpdateMenuItems; } return menuItems; } set { if (value == null) { throw new ArgumentNullException("value"); } if (menuItems != null) { menuItems.OnCollectionChange -= UpdateMenuItems; DisableHotKeys(menuItems); Instance.ResetItems(); } menuItems = value; menuItems.OnCollectionChange += UpdateMenuItems; UpdateMenuItems(); } } /// <summary> /// Is default menu? /// </summary> [SerializeField] public bool IsDefault = false; /// <summary> /// Allow navigation. /// </summary> [SerializeField] public bool Navigation = true; /// <summary> /// Open menu on pointer right button click. /// </summary> [SerializeField] public bool OpenOnRightButtonClick = true; /// <summary> /// Open menu on context menu key. /// </summary> [SerializeField] public bool OpenOnContextMenuKey = true; /// <summary> /// Time to wait before open or close sub-menu. /// </summary> [SerializeField] public float SubmenuDelay = 0.3f; /// <summary> /// Use unscaled time. /// </summary> [SerializeField] public bool UnscaledTime = true; [SerializeField] [FormerlySerializedAs("ParentCanvas")] RectTransform parentCanvas; /// <summary> /// Parent canvas. /// </summary> public RectTransform ParentCanvas { get { return parentCanvas; } set { parentCanvas = value; if (instance != null) { instance.ParentCanvas = value; } } } /// <summary> /// Event on menu open. /// </summary> [SerializeField] [DataBindEvent] public MenuEvent OnOpen = new MenuEvent(); /// <summary> /// Event on menu close. /// </summary> [SerializeField] [DataBindEvent] public MenuEvent OnClose = new MenuEvent(); /// <summary> /// Event on pointer over menu item. /// </summary> [SerializeField] [DataBindEvent] public MenuItemEvent OnItemSelect = new MenuItemEvent(); /// <summary> /// Event on pointer out menu item. /// </summary> [SerializeField] [DataBindEvent] public MenuItemEvent OnItemDeselect = new MenuItemEvent(); MenuInstance instance; /// <summary> /// Menu instance. /// </summary> protected MenuInstance Instance { get { if (instance == null) { if (ParentCanvas == null) { ParentCanvas = UtilitiesUI.FindTopmostCanvas(transform); } instance = new MenuInstance(this, Template, MenuItems.AsReadOnly(), ParentCanvas); } return instance; } } RectTransform rectTransform; /// <summary> /// RectTransform. /// </summary> public RectTransform RectTransform { get { if (rectTransform == null) { rectTransform = transform as RectTransform; } return rectTransform; } } /// <summary> /// Active menu. /// </summary> protected static readonly List<ContextMenu> ActiveMenu = new List<ContextMenu>(); bool isInited; /// <summary> /// Process the start event. /// </summary> protected override void Start() { base.Start(); Init(); } /// <summary> /// Init this instance. /// </summary> public virtual void Init() { if (isInited) { return; } if (ParentCanvas == null) { ParentCanvas = UtilitiesUI.FindTopmostCanvas(transform); } Template.Init(); isInited = true; CreateToggleAction(); UpdateMenuItems(); Localization.OnLocaleChanged += LocaleChanged; } /// <summary> /// Process locale changes. /// </summary> public virtual void LocaleChanged() { if (instance != null) { instance.LocaleChanged(); } } /// <summary> /// Process the enable event. /// </summary> protected override void OnEnable() { base.OnEnable(); if (IsDefault) { for (int i = 0; i < ActiveMenu.Count; i++) { ActiveMenu[i].IsDefault = false; } } ActiveMenu.Add(this); #if !ENABLE_INPUT_SYSTEM Updater.Add(this); #endif } /// <summary> /// Process the disable event. /// </summary> protected override void OnDisable() { base.OnDisable(); ActiveMenu.Remove(this); #if !ENABLE_INPUT_SYSTEM Updater.Remove(this); #endif } /// <inheritdoc/> protected override void OnDestroy() { base.OnDestroy(); if (menuItems != null) { DisableHotKeys(menuItems); Instance.ResetItems(); menuItems.OnCollectionChange -= UpdateMenuItems; menuItems = null; } Localization.OnLocaleChanged -= LocaleChanged; } /// <summary> /// Update menu items. /// </summary> protected void UpdateMenuItems() { EnableHotKeys(MenuItems); if (Instance.IsOpened) { Instance.UpdateItems(MenuItems.AsReadOnly()); } } /// <summary> /// Enable hot keys. /// Supported for the InputSystem only. /// </summary> /// <param name="items">Items.</param> protected virtual void EnableHotKeys(ObservableList<MenuItem> items) { for (int i = 0; i < items.Count; i++) { items[i].EnableHotKey(); if (items[i].Items != null) { EnableHotKeys(items[i].Items); } } } /// <summary> /// Disable hot keys. /// Supported for the InputSystem only. /// </summary> /// <param name="items">Items.</param> protected virtual void DisableHotKeys(ObservableList<MenuItem> items) { for (int i = 0; i < items.Count; i++) { items[i].DisableHotKey(); if (items[i].Items != null) { DisableHotKeys(items[i].Items); } } } /// <summary> /// Enable hot keys. /// Supported for the InputSystem only. /// </summary> public virtual void EnableHotKeys() { EnableHotKeys(MenuItems); } /// <summary> /// Disable hot keys. /// Supported for the InputSystem only. /// </summary> public virtual void DisableHotKeys() { EnableHotKeys(MenuItems); } /// <summary> /// Open. /// </summary> /// <param name="eventData">Event data.</param> public virtual void Open(PointerEventData eventData) { Vector2 position; RectTransformUtility.ScreenPointToLocalPointInRectangle(ParentCanvas, eventData.position, eventData.pressEventCamera, out position); var size = ParentCanvas.rect.size; var pivot = ParentCanvas.pivot; position.x += size.x * pivot.x; position.y -= size.y * pivot.y; Open(position); } /// <summary> /// Open menu in the specified position. /// </summary> /// <param name="position">Position.</param> public virtual void Open(Vector2 position) { Instance.Open(position); CurrentMenu = this; } /// <summary> /// Close menu. /// </summary> public virtual void Close() { Instance.Close(); CurrentMenu = null; } /// <summary> /// Get default position. /// </summary> /// <returns>Position.</returns> protected virtual Vector2 GetDefaultPosition() { var canvas_position = UtilitiesRectTransform.GetTopLeftCornerGlobalPosition(ParentCanvas); var rt_position = UtilitiesRectTransform.GetTopLeftCornerGlobalPosition(RectTransform); return rt_position - canvas_position; } /// <summary> /// Toggle menu. /// </summary> protected virtual void Toggle() { if (Instance.IsOpened) { Instance.Close(); } else { Instance.Open(GetDefaultPosition()); Instance.SelectFirst(); } } /// <summary> /// Process the pointer down event. /// </summary> /// <param name="eventData">Event data.</param> public virtual void OnPointerDown(PointerEventData eventData) { // required by OnPointerClick } /// <summary> /// Process the pointer up event. /// </summary> /// <param name="eventData">Event data.</param> public virtual void OnPointerUp(PointerEventData eventData) { // required by OnPointerClick } /// <summary> /// Process the pointer click event. /// </summary> /// <param name="eventData">Event data.</param> public virtual void OnPointerClick(PointerEventData eventData) { if (!IsActive() || !OpenOnRightButtonClick) { return; } if (eventData.button == PointerEventData.InputButton.Right) { Open(eventData); } } /// <summary> /// Deserialize menu items. /// </summary> /// <param name="serialized">Serializes items.</param> /// <returns>Items.</returns> protected static ObservableList<MenuItem> Deserialize(List<MenuItemSerialized> serialized) { var result = new ObservableList<MenuItem>(); Stack<MenuItem> current_branch = new Stack<MenuItem>(); var prev_depth = 0; for (int i = 0; i < serialized.Count; i++) { var current = serialized[i]; if (current.Depth == 0) { current_branch.Clear(); current_branch.Push(current); result.Add(current_branch.Peek()); } else if (current.Depth == (prev_depth + 1)) { MenuItem item = current; current_branch.Peek().Items.Add(item); current_branch.Push(item); } else if (current.Depth <= prev_depth) { var n = prev_depth + 1 - current.Depth; for (int j = 0; j < n; j++) { current_branch.Pop(); } MenuItem item = current; current_branch.Peek().Items.Add(item); current_branch.Push(item); } else { // Debug.LogWarning("Unknown case"); } prev_depth = current.Depth; } return result; } /// <summary> /// Is current menu active? /// </summary> /// <returns>true if current menu active; otherwise false.</returns> protected virtual bool IsActiveMenu() { if (EventSystem.current.currentSelectedGameObject == null) { return false; } var t = EventSystem.current.currentSelectedGameObject.transform; return (t == transform) || t.IsChildOf(transform); } /// <summary> /// Last frame when toggle was called. /// </summary> protected static int LastToggledByKey = -2; /// <summary> /// Current menu. /// </summary> protected static ContextMenu CurrentMenu; /// <summary> /// Nested menu. /// </summary> protected static List<ContextMenu> NestedMenu = new List<ContextMenu>(); /// <summary> /// Toggle active menu. /// </summary> protected static void ToggleActiveMenuByKey() { if (LastToggledByKey == UtilitiesTime.GetFrameCount()) { return; } if ((CurrentMenu != null) && CurrentMenu.OpenOnContextMenuKey) { CurrentMenu.Toggle(); } else { var menu = FindActiveMenu(); if (menu != null) { menu.Toggle(); } } LastToggledByKey = UtilitiesTime.GetFrameCount(); } /// <summary> /// Find active menu. /// </summary> /// <returns>Active menu.</returns> protected static ContextMenu FindActiveMenu() { for (int i = 0; i < ActiveMenu.Count; i++) { if (ActiveMenu[i].IsActiveMenu() && ActiveMenu[i].OpenOnContextMenuKey) { NestedMenu.Add(ActiveMenu[i]); } } if (NestedMenu.Count > 0) { NestedMenu.Sort(MenuComparison); var result = NestedMenu[0]; NestedMenu.Clear(); return result; } for (int i = 0; i < ActiveMenu.Count; i++) { if (ActiveMenu[i].IsDefault && ActiveMenu[i].OpenOnContextMenuKey) { return ActiveMenu[i]; } } return null; } /// <summary> /// Menu comparison. /// </summary> /// <param name="x">X.</param> /// <param name="y">Y.</param> /// <returns>Comparison result.</returns> protected static int MenuComparison(ContextMenu x, ContextMenu y) { var x_depth = Utilities.GetDepth(x.transform); var y_depth = Utilities.GetDepth(y.transform); return -x_depth.CompareTo(y_depth); } #if UNITY_EDITOR && UNITY_2019_3_OR_NEWER [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] static void StaticInit() { LastToggledByKey = -2; NestedMenu.Clear(); #if ENABLE_INPUT_SYSTEM ToggleAction = null; #endif } #endif #if ENABLE_INPUT_SYSTEM /// <summary> /// Input action. /// </summary> protected static InputAction ToggleAction; /// <summary> /// Create toggle action. /// </summary> protected virtual void CreateToggleAction() { if (ToggleAction == null) { ToggleAction = new InputAction(name); ToggleAction.AddBinding(string.Format("<Keyboard>/{0}", EnumHelper<Key>.ToString(Key.ContextMenu))); ToggleAction.performed += Toggle; ToggleAction.Enable(); } } /// <summary> /// Toggle active menu. /// </summary> /// <param name="context">Context.</param> protected static void Toggle(InputAction.CallbackContext context) { ToggleActiveMenuByKey(); } #else /// <summary> /// Create toggle action. /// </summary> protected virtual void CreateToggleAction() { } /// <summary> /// Process the update event. /// </summary> public virtual void RunUpdate() { if (CompatibilityInput.ContextMenuUp) { ToggleActiveMenuByKey(); } CheckHotKeys(MenuItems); } /// <summary> /// Check hot keys status. /// </summary> /// <param name="items">Items.</param> protected virtual void CheckHotKeys(ObservableList<MenuItem> items) { for (int i = 0; i < items.Count; i++) { var item = items[i]; if (item.Visible && item.Interactable && item.HotKey.IsUp) { item.Action.Invoke(item); Close(); } if (item.Items != null) { CheckHotKeys(item.Items); } } } #endif #if UNITY_EDITOR /// <summary> /// Validate this instance. /// </summary> protected override void OnValidate() { base.OnValidate(); if (ParentCanvas == null) { ParentCanvas = UtilitiesUI.FindTopmostCanvas(transform); } } /// <summary> /// Reset this instance. /// </summary> protected override void Reset() { base.Reset(); if (ParentCanvas == null) { ParentCanvas = UtilitiesUI.FindTopmostCanvas(transform); } } #endif #region IStyleable /// <inheritdoc/> public bool SetStyle(Style style) { Template.SetStyle(style); if (instance != null) { instance.SetStyle(style); } return false; } /// <inheritdoc/> public bool GetStyle(Style style) { Template.GetStyle(style); return false; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/ContextMenu.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/ContextMenu.cs", "repo_id": "jynew", "token_count": 7875 }
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namespace UIWidgets.Menu { using System.ComponentModel; using System.Runtime.CompilerServices; using UIWidgets.l10n; using UnityEngine; #if ENABLE_INPUT_SYSTEM using UnityEngine.InputSystem; #endif /// <summary> /// Menu item. /// </summary> public class MenuItem : IObservable, INotifyPropertyChanged { string name; /// <summary> /// Name. /// </summary> public string Name { get { return name; } set { if (name != value) { name = value; NotifyPropertyChanged("Name"); } } } string template; /// <summary> /// Template. /// </summary> public string Template { get { return template; } set { if (template != value) { template = value; NotifyPropertyChanged("Template"); } } } bool isChecked; /// <summary> /// Checked. /// </summary> public bool Checked { get { return isChecked; } set { if (isChecked != value) { isChecked = value; NotifyPropertyChanged("Checked"); } } } Sprite icon; /// <summary> /// Icon. /// </summary> public Sprite Icon { get { return icon; } set { if (icon != value) { icon = value; NotifyPropertyChanged("Icon"); } } } HotKey hotKey; /// <summary> /// Hot Key. /// </summary> public HotKey HotKey { get { return hotKey; } set { if (hotKey != value) { DestroyInputAction(); hotKey = value; CreateHotKeyAction(); NotifyPropertyChanged("HotKey"); } } } bool visible = true; /// <summary> /// Is item visible? /// </summary> public bool Visible { get { return visible; } set { if (visible != value) { visible = value; NotifyPropertyChanged("Visible"); } } } bool interactable = true; /// <summary> /// Is item interactable? /// </summary> public bool Interactable { get { return interactable; } set { if (interactable != value) { interactable = value; NotifyPropertyChanged("Interactable"); } } } object tag; /// <summary> /// Icon. /// </summary> public object Tag { get { return tag; } set { if (tag != value) { tag = value; NotifyPropertyChanged("Tag"); } } } ObservableList<MenuItem> items; /// <summary> /// Nested items. /// </summary> public ObservableList<MenuItem> Items { get { return items; } set { if (items == value) { return; } if (items != null) { items.OnCollectionChange -= ItemsChanged; } items = value; if (items != null) { items.OnCollectionChange += ItemsChanged; } NotifyPropertyChanged("Items"); } } MenuItemAction action = new MenuItemAction(); /// <summary> /// Action. /// </summary> public MenuItemAction Action { get { return action; } set { if (action != value) { action = value; NotifyPropertyChanged("Action"); } } } /// <summary> /// Has visible items? /// </summary> public bool HasVisibleItems { get { if (Items == null) { return false; } for (int i = 0; i < Items.Count; i++) { if (Items[i].Visible) { return true; } } return false; } } /// <summary> /// Property changed event. /// </summary> public event OnChange OnChange; /// <summary> /// Property changed event. /// </summary> public event PropertyChangedEventHandler PropertyChanged; /// <summary> /// Initializes a new instance of the <see cref="MenuItem"/> class. /// </summary> public MenuItem() { Items = new ObservableList<MenuItem>(); } /// <summary> /// Items changed. /// </summary> protected void ItemsChanged() { NotifyPropertyChanged("Items"); } /// <summary> /// Property changed. /// </summary> /// <param name="propertyName">Property name.</param> protected void NotifyPropertyChanged(string propertyName) { var c_handlers = OnChange; if (c_handlers != null) { c_handlers(); } var handlers = PropertyChanged; if (handlers != null) { handlers(this, new PropertyChangedEventArgs(propertyName)); } } #if ENABLE_INPUT_SYSTEM /// <summary> /// HotKey action. /// </summary> protected InputAction HotKeyAction; #endif /// <summary> /// Is hot key enabled. /// Supported for the InputSystem only. /// </summary> public bool IsEnabledHotKey { get { #if ENABLE_INPUT_SYSTEM if (HotKeyAction == null) { return false; } return HotKeyAction.enabled; #else return false; #endif } } /// <summary> /// Enable hot key. /// Supported for the InputSystem only. /// </summary> public void EnableHotKey() { #if ENABLE_INPUT_SYSTEM if (HotKeyAction == null) { CreateHotKeyAction(); } if (HotKeyAction != null) { HotKeyAction.Enable(); } #endif } /// <summary> /// Disable hot key. /// Supported for the InputSystem only. /// </summary> public void DisableHotKey() { #if ENABLE_INPUT_SYSTEM if (HotKeyAction == null) { return; } HotKeyAction.Disable(); #endif } /// <summary> /// Destroy current HotKey action. /// </summary> protected virtual void DestroyInputAction() { #if ENABLE_INPUT_SYSTEM if (HotKeyAction != null) { HotKeyAction.Disable(); HotKeyAction.Dispose(); HotKeyAction = null; } #endif } /// <summary> /// Create HotKey action. /// </summary> protected virtual void CreateHotKeyAction() { #if ENABLE_INPUT_SYSTEM if (!hotKey.Valid) { return; } HotKeyAction = new InputAction(Name); var group = CompatibilityInput.KeysGroup(hotKey.Key); if (hotKey.Modifiers > 0) { InputActionSetupExtensions.CompositeSyntax composite; if (hotKey.Modifiers == 3) { composite = HotKeyAction.AddCompositeBinding("CustomButtonWithThreeModifiers"); composite = composite.With("Modifier1", "<Keyboard>/Ctrl"); composite = composite.With("Modifier2", "<Keyboard>/Alt"); composite = composite.With("Modifier3", "<Keyboard>/Shift"); } else if (hotKey.Modifiers == 2) { composite = HotKeyAction.AddCompositeBinding("ButtonWithTwoModifiers"); var index = 1; if (hotKey.Ctrl) { composite = composite.With(string.Format("Modifier{0}", index.ToString()), "<Keyboard>/Ctrl"); index += 1; } if (hotKey.Alt) { composite = composite.With(string.Format("Modifier{0}", index.ToString()), "<Keyboard>/Alt"); index += 1; } if (hotKey.Shift) { composite = composite.With(string.Format("Modifier{0}", index.ToString()), "<Keyboard>/Shift"); index += 1; } } else { composite = HotKeyAction.AddCompositeBinding("ButtonWithOneModifier"); if (hotKey.Ctrl) { composite = composite.With("Modifier", "<Keyboard>/Ctrl"); } else if (hotKey.Alt) { composite = composite.With("Modifier", "<Keyboard>/Alt"); } else if (hotKey.Shift) { composite = composite.With("Modifier", "<Keyboard>/Shift"); } } for (int i = 0; i < group.Keys.Length; i++) { composite = composite.With("Button", string.Format("<Keyboard>/{0}", Key2String(group.Keys[i]))); } } else { for (int i = 0; i < group.Keys.Length; i++) { HotKeyAction.AddBinding(string.Format("<Keyboard>/{0}", Key2String(group.Keys[i]))); } } HotKeyAction.performed += InvokeAction; #endif } #if ENABLE_INPUT_SYSTEM /// <summary> /// InputSystem key to string. /// </summary> /// <param name="key">Key.</param> /// <returns>String.</returns> protected virtual string Key2String(Key key) { switch (key) { case Key.Digit0: return "0"; case Key.Digit1: return "1"; case Key.Digit2: return "2"; case Key.Digit3: return "3"; case Key.Digit4: return "4"; case Key.Digit5: return "5"; case Key.Digit6: return "6"; case Key.Digit7: return "7"; case Key.Digit8: return "8"; case Key.Digit9: return "9"; } return EnumHelper<Key>.ToString(key); } /// <summary> /// Invoke action. /// </summary> /// <param name="context">Context.</param> protected virtual void InvokeAction(InputAction.CallbackContext context) { if (Visible && Interactable) { Action.Invoke(this); } } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItem.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItem.cs", "repo_id": "jynew", "token_count": 3999 }
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Converter.meta/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Converter.meta", "repo_id": "jynew", "token_count": 68 }
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namespace UIWidgets { /// <summary> /// Interface for the upgrade support. /// </summary> public interface IUpgradeable { /// <summary> /// Upgrade internal data to the latest version. /// </summary> void Upgrade(); } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Core/IUpgradeable.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Core/IUpgradeable.cs", "repo_id": "jynew", "token_count": 79 }
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fileFormatVersion: 2 guid: e96d92904c214b14d99e7046ec2f0d0b MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: - DefaultCursors: {fileID: 11400000, guid: c5a411f09528d2642a908e3ad11fbc0f, type: 2} executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Cursor/CursorsDPISelector.cs.meta/0
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namespace UIWidgets { using System; /// <summary> /// Dialog button info. /// </summary> public class DialogButton : ButtonConfiguration<DialogBase> { /// <summary> /// Initializes a new instance of the <see cref="DialogButton"/> class. /// </summary> public DialogButton() : base() { } /// <summary> /// Initializes a new instance of the <see cref="DialogButton"/> class. /// </summary> /// <param name="label">Label.</param> /// <param name="action">Action on button click.</param> /// <param name="templateIndex">Button template index.</param> public DialogButton(string label, Func<DialogBase, int, bool> action, int templateIndex = 0) : base(label, action, templateIndex) { } /// <summary> /// Initializes a new instance of the <see cref="DialogButton"/> class. /// </summary> /// <param name="label">Label.</param> /// <param name="action">Action on button click.</param> /// <param name="templateIndex">Button template index.</param> [Obsolete("Type of \"action\" parameter changed to Func<DialogBase, int, bool> from Func<int, bool>")] public DialogButton(string label, Func<int, bool> action, int templateIndex = 0) : base(label, action, templateIndex) { } /// <summary> /// Initializes a new instance of the <see cref="DialogButton"/> class. /// Exists only to keep compatibility with previous versions. /// </summary> /// <param name="label">Label.</param> /// <param name="action">Action on button click.</param> /// <param name="templateIndex">Button template index.</param> [Obsolete("Type of \"action\" parameter changed to Func<int, bool> from Func<bool>")] public DialogButton(string label, Func<bool> action, int templateIndex = 0) : base(label, action, templateIndex) { } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogButton.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogButton.cs", "repo_id": "jynew", "token_count": 589 }
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namespace UIWidgets { /// <summary> /// Hideable interface. /// </summary> public interface IHideable { /// <summary> /// Hide. /// </summary> void Hide(); } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/IHideable.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/IHideable.cs", "repo_id": "jynew", "token_count": 71 }
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; /// <summary> /// PickerStringV2. /// </summary> public class PickerStringV2 : Picker<string, PickerStringV2> { /// <summary> /// ListView. /// </summary> [SerializeField] public ListViewString ListView; /// <summary> /// Prepare picker to open. /// </summary> /// <param name="defaultValue">Default value.</param> public override void BeforeOpen(string defaultValue) { ListView.SelectedIndex = ListView.DataSource.IndexOf(defaultValue); ListView.OnSelectObject.AddListener(ListViewCallback); } void ListViewCallback(int index) { var value = ListView.DataSource[index]; Selected(value); } /// <summary> /// Prepare picker to close. /// </summary> public override void BeforeClose() { ListView.OnSelectObject.RemoveListener(ListViewCallback); } #region IStylable implementation /// <inheritdoc/> public override bool SetStyle(Style style) { base.SetStyle(style); ListView.SetStyle(style); style.Dialog.Button.ApplyTo(transform.Find("Buttons/Cancel")); return true; } /// <inheritdoc/> public override bool GetStyle(Style style) { base.GetStyle(style); ListView.GetStyle(style); style.Dialog.Button.GetFrom(transform.Find("Buttons/Cancel")); return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerStringV2.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerStringV2.cs", "repo_id": "jynew", "token_count": 505 }
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namespace UIWidgets { using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.Serialization; /// <summary> /// Drag support. /// Drop component should implement IDropSupport{TItem} with same type. /// </summary> /// <typeparam name="TItem">Type of draggable data.</typeparam> public abstract class DragSupport<TItem> : BaseDragSupport, ICancelHandler { /// <summary> /// Raycast results. /// </summary> [NonSerialized] protected readonly List<RaycastResult> RaycastResults = new List<RaycastResult>(); /// <summary> /// Allow drag. /// </summary> [SerializeField] public bool AllowDrag = true; /// <summary> /// Gets or sets the data. /// Data will be passed to Drop component. /// </summary> /// <value>The data.</value> public TItem Data { get; protected set; } /// <summary> /// Cursors. /// </summary> [SerializeField] public Cursors Cursors; /// <summary> /// The Allow drop cursor texture. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Texture2D AllowDropCursor; /// <summary> /// The Allow drop cursor hot spot. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Vector2 AllowDropCursorHotSpot = new Vector2(4, 2); /// <summary> /// The Denied drop cursor texture. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Texture2D DeniedDropCursor; /// <summary> /// The Denied drop cursor hot spot. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Vector2 DeniedDropCursorHotSpot = new Vector2(4, 2); /// <summary> /// The default cursor texture. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Texture2D DefaultCursorTexture; /// <summary> /// The default cursor hot spot. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Vector2 DefaultCursorHotSpot; [SerializeField] [FormerlySerializedAs("dragHandle")] DragSupportHandle handle; /// <summary> /// Drag handle. /// </summary> public DragSupportHandle Handle { get { return handle; } set { if (handle != null) { handle.OnInitializePotentialDragEvent.RemoveListener(OnInitializePotentialDrag); handle.OnBeginDragEvent.RemoveListener(OnBeginDrag); handle.OnDragEvent.RemoveListener(OnDrag); handle.OnEndDragEvent.RemoveListener(OnEndDrag); } handle = (value != null) ? value : Utilities.GetOrAddComponent<DragSupportHandle>(this); if (handle != null) { handle.OnInitializePotentialDragEvent.AddListener(OnInitializePotentialDrag); handle.OnBeginDragEvent.AddListener(OnBeginDrag); handle.OnDragEvent.AddListener(OnDrag); handle.OnEndDragEvent.AddListener(OnEndDrag); } } } /// <summary> /// Drag handle. /// </summary> [Obsolete("Renamed to Handle.")] public DragSupportHandle DragHandle { get { return Handle; } set { Handle = value; } } /// <summary> /// Event on start drag. /// </summary> [SerializeField] public UnityEvent StartDragEvent = new UnityEvent(); /// <summary> /// Event on end drag. /// </summary> [SerializeField] public UnityEvent EndDragEvent = new UnityEvent(); bool isInited; /// <summary> /// The current drop target. /// </summary> protected IDropSupport<TItem> CurrentTarget; /// <summary> /// The current drop target. /// </summary> protected IAutoScroll CurrentAutoScrollTarget; /// <summary> /// If this object is dragged? /// </summary> protected bool IsDragged; /// <summary> /// Init this instance. /// </summary> public virtual void Init() { if (isInited) { return; } isInited = true; #pragma warning disable 0618 if (DefaultCursorTexture != null) { UICursor.ObsoleteWarning(); } #pragma warning restore 0618 Handle = handle; } /// <summary> /// Set target. /// </summary> /// <param name="newTarget">New target.</param> /// <param name="eventData">Event data.</param> protected virtual void SetTarget(IDropSupport<TItem> newTarget, PointerEventData eventData) { if (CurrentTarget == newTarget) { return; } if (CurrentTarget != null) { CurrentTarget.DropCanceled(Data, eventData); } OnTargetChanged(CurrentTarget, newTarget); CurrentTarget = newTarget; } /// <summary> /// Start this instance. /// </summary> protected override void Start() { base.Start(); Init(); } /// <summary> /// Determines whether this instance can be dragged. /// </summary> /// <returns><c>true</c> if this instance can be dragged; otherwise, <c>false</c>.</returns> /// <param name="eventData">Current event data.</param> public virtual bool CanDrag(PointerEventData eventData) { return AllowDrag; } /// <summary> /// Set Data, which will be passed to Drop component. /// </summary> /// <param name="eventData">Current event data.</param> protected abstract void InitDrag(PointerEventData eventData); /// <summary> /// Called when drop completed. /// </summary> /// <param name="success"><c>true</c> if Drop component received data; otherwise, <c>false</c>.</param> public virtual void Dropped(bool success) { Data = default(TItem); } /// <summary> /// Process OnInitializePotentialDrag event. /// </summary> /// <param name="eventData">Current event data.</param> protected virtual void OnInitializePotentialDrag(PointerEventData eventData) { SetTarget(null, eventData); } /// <summary> /// Process OnBeginDrag event. /// </summary> /// <param name="eventData">Current event data.</param> protected virtual void OnBeginDrag(PointerEventData eventData) { if (CanDrag(eventData)) { StartDragEvent.Invoke(); EventSystem.current.SetSelectedGameObject(gameObject); IsDragged = true; InitDrag(eventData); FillRaycasts(eventData, RaycastResults); FindCurrentTarget(eventData, RaycastResults); } } /// <summary> /// Find current target. /// </summary> /// <param name="eventData">Event data.</param> /// <param name="raycasts">Raycast results.</param> protected virtual void FindCurrentTarget(PointerEventData eventData, List<RaycastResult> raycasts) { var new_target = FindTarget(eventData, RaycastResults); SetTarget(new_target, eventData); if (UICursor.CanSet(this)) { var cursor = (CurrentTarget != null) ? GetAllowedCursor() : GetDeniedCursor(); UICursor.Set(this, cursor); } } /// <summary> /// Get allowed cursor. /// </summary> /// <returns>Cursor.</returns> protected virtual Cursors.Cursor GetAllowedCursor() { if (Cursors != null) { return Cursors.Allowed; } if (UICursor.Cursors != null) { return UICursor.Cursors.Allowed; } return default(Cursors.Cursor); } /// <summary> /// Get denied cursor. /// </summary> /// <returns>Cursor.</returns> protected virtual Cursors.Cursor GetDeniedCursor() { if (Cursors != null) { return Cursors.Denied; } if (UICursor.Cursors != null) { return UICursor.Cursors.Denied; } return default(Cursors.Cursor); } /// <summary> /// Process OnDrag event. /// </summary> /// <param name="eventData">Current event data.</param> protected virtual void OnDrag(PointerEventData eventData) { if (!IsDragged) { return; } FillRaycasts(eventData, RaycastResults); FindCurrentTarget(eventData, RaycastResults); Vector2 point; if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(ParentCanvas as RectTransform, eventData.position, eventData.pressEventCamera, out point)) { return; } DragPoint.localPosition = point; var target = FindAutoScrollTarget(eventData, RaycastResults); if (target != CurrentAutoScrollTarget) { if (CurrentAutoScrollTarget != null) { CurrentAutoScrollTarget.AutoScrollStop(); } CurrentAutoScrollTarget = target; } if (CurrentAutoScrollTarget != null) { CurrentAutoScrollTarget.AutoScrollStart(eventData, OnDrag); } } /// <summary> /// Process current drop target changed event. /// </summary> /// <param name="old">Previous drop target.</param> /// <param name="current">Current drop target.</param> protected virtual void OnTargetChanged(IDropSupport<TItem> old, IDropSupport<TItem> current) { } /// <summary> /// Fill raycast results. /// </summary> /// <param name="eventData">Event data.</param> /// <param name="raycasts">Output.</param> protected virtual void FillRaycasts(PointerEventData eventData, List<RaycastResult> raycasts) { raycasts.Clear(); EventSystem.current.RaycastAll(eventData, raycasts); } /// <summary> /// Finds the target. /// </summary> /// <returns>The target.</returns> /// <param name="eventData">Event data.</param> /// <param name="raycasts">Raycast results.</param> protected virtual IDropSupport<TItem> FindTarget(PointerEventData eventData, List<RaycastResult> raycasts) { foreach (var raycast in raycasts) { if (!raycast.isValid) { continue; } #if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER var target = raycast.gameObject.GetComponent<IDropSupport<TItem>>(); #else var target = raycast.gameObject.GetComponent(typeof(IDropSupport<T>)) as IDropSupport<T>; #endif if (target != null) { return CheckTarget(target, eventData) ? target : null; } } return null; } /// <summary> /// Finds the auto-scroll target. /// </summary> /// <returns>The auto-scroll target.</returns> /// <param name="eventData">Event data.</param> /// <param name="raycasts">Raycast results.</param> protected virtual IAutoScroll FindAutoScrollTarget(PointerEventData eventData, List<RaycastResult> raycasts) { foreach (var raycast in raycasts) { if (!raycast.isValid) { continue; } #if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER var target = raycast.gameObject.GetComponent<IAutoScroll>(); #else var target = raycast.gameObject.GetComponent(typeof(IAutoScroll)) as IAutoScroll; #endif if (target != null) { return target; } } return null; } /// <summary> /// Check if target can receive drop. /// </summary> /// <param name="target">Target.</param> /// <param name="eventData">Event data.</param> /// <returns>true if target can receive drop; otherwise false.</returns> protected virtual bool CheckTarget(IDropSupport<TItem> target, PointerEventData eventData) { return target.CanReceiveDrop(Data, eventData); } /// <summary> /// Process OnEndDrag event. /// </summary> /// <param name="eventData">Current event data.</param> protected virtual void OnEndDrag(PointerEventData eventData) { if (!IsDragged) { return; } FillRaycasts(eventData, RaycastResults); FindCurrentTarget(eventData, RaycastResults); if (CurrentTarget != null) { CurrentTarget.Drop(Data, eventData); Dropped(true); } else { Dropped(false); } if (CurrentAutoScrollTarget != null) { CurrentAutoScrollTarget.AutoScrollStop(); CurrentAutoScrollTarget = null; } ResetCursor(); EndDragEvent.Invoke(); } /// <summary> /// Process disable event. /// </summary> protected override void OnDisable() { base.OnDisable(); if (!IsDragged) { return; } if (CurrentTarget != null) { CurrentTarget.DropCanceled(Data, null); } Dropped(false); if (CurrentAutoScrollTarget != null) { CurrentAutoScrollTarget.AutoScrollStop(); CurrentAutoScrollTarget = null; } ResetCursor(); EndDragEvent.Invoke(); } /// <summary> /// Reset cursor. /// </summary> protected void ResetCursor() { IsDragged = false; UICursor.Reset(this); } /// <summary> /// This function is called when the MonoBehaviour will be destroyed. /// </summary> protected override void OnDestroy() { var key = new InstanceID(ParentCanvas); if ((DragPoints != null) && (ParentCanvas != null) && DragPoints.ContainsKey(key)) { DragPoints.Remove(key); } base.OnDestroy(); } /// <summary> /// Process the cancel event. /// </summary> /// <param name="eventData">Event data.</param> public void OnCancel(BaseEventData eventData) { if (!IsDragged) { return; } if (CurrentTarget != null) { CurrentTarget.DropCanceled(Data, null); } Dropped(false); ResetCursor(); } #if UNITY_EDITOR /// <summary> /// Reset this instance. /// </summary> protected override void Reset() { CursorsDPISelector.Require(this); base.Reset(); } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/DragSupport.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/DragSupport.cs", "repo_id": "jynew", "token_count": 5001 }
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; /// <summary> /// DropSupport for ListViewCustom. /// </summary> /// <typeparam name="TListView">ListView type.</typeparam> /// <typeparam name="TItemView">Component type.</typeparam> /// <typeparam name="TItem">Item type.</typeparam> public class ListViewCustomDropSupport<TListView, TItemView, TItem> : MonoBehaviour, IDropSupport<TItem>, IStylable, IDropSupport<TreeNode<TItem>> where TListView : ListViewCustom<TItemView, TItem> where TItemView : ListViewItem { TListView listView; /// <summary> /// Current ListView. /// </summary> /// <value>ListView.</value> public TListView ListView { get { if (listView == null) { listView = GetComponent<TListView>(); } return listView; } } /// <summary> /// Drop position. /// </summary> [SerializeField] public NearestType DropPosition = NearestType.Auto; /// <summary> /// The drop indicator. /// </summary> [SerializeField] public ListViewDropIndicator DropIndicator; /// <summary> /// Delete dropped node. /// </summary> [SerializeField] [FormerlySerializedAs("DeleteDroppedNode")] [FormerlySerializedAs("DeleteTreeNodeAfterDrop")] public bool DeleteNodeAfterDrop = true; /// <summary> /// Receive dropped items. /// </summary> [SerializeField] public bool ReceiveItems = true; /// <summary> /// Receive dropped nodes. /// </summary> [SerializeField] public bool ReceiveNodes = true; /// <summary> /// Receive only nodes without nested nodes. /// </summary> [SerializeField] [Tooltip("Allow only nodes without nested nodes.")] public bool ReceiveOnlyEmptyNode = true; /// <summary> /// Index of the last inserted item. /// </summary> public int LastInsertedIndex { get; protected set; } #region IDropSupport<TItem> /// <summary> /// Determines whether this instance can receive drop with the specified data and eventData. /// </summary> /// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public virtual bool CanReceiveDrop(TItem data, PointerEventData eventData) { if (!ListView.IsInteractable()) { return false; } if (!ReceiveItems) { return false; } var index = ListView.GetNearestIndex(eventData, DropPosition); ShowDropIndicator(index); return true; } /// <summary> /// Handle dropped data. /// </summary> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public virtual void Drop(TItem data, PointerEventData eventData) { var index = ListView.GetNearestIndex(eventData, DropPosition); AddItem(data, index); HideDropIndicator(); } /// <summary> /// Handle canceled drop. /// </summary> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public virtual void DropCanceled(TItem data, PointerEventData eventData) { HideDropIndicator(); } #endregion #region IDropSupport<TreeNode<TItem>> /// <summary> /// Determines whether this instance can receive drop with the specified data and eventData. /// </summary> /// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public virtual bool CanReceiveDrop(TreeNode<TItem> data, PointerEventData eventData) { if (!ListView.IsInteractable()) { return false; } if (!ReceiveNodes) { return false; } var has_subnodes = (data.Nodes != null) && (data.Nodes.Count > 0); if (ReceiveOnlyEmptyNode && has_subnodes) { return false; } var index = ListView.GetNearestIndex(eventData, DropPosition); ShowDropIndicator(index); return true; } /// <summary> /// Handle dropped data. /// </summary> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public virtual void Drop(TreeNode<TItem> data, PointerEventData eventData) { var index = ListView.GetNearestIndex(eventData, DropPosition); AddItem(data.Item, index); HideDropIndicator(); if (DeleteNodeAfterDrop) { data.Parent = null; } } /// <summary> /// Handle canceled drop. /// </summary> /// <param name="data">Data.</param> /// <param name="eventData">Event data.</param> public virtual void DropCanceled(TreeNode<TItem> data, PointerEventData eventData) { HideDropIndicator(); } #endregion /// <summary> /// Shows the drop indicator. /// </summary> /// <param name="index">Index.</param> protected virtual void ShowDropIndicator(int index) { if (ListView.ListType == ListViewType.ListViewEllipse) { return; } if (DropIndicator != null) { DropIndicator.Show(index, ListView); } } /// <summary> /// Hides the drop indicator. /// </summary> protected virtual void HideDropIndicator() { if (DropIndicator != null) { DropIndicator.Hide(); } } /// <summary> /// Add item to the ListView. /// </summary> /// <param name="item">Item.</param> /// <param name="index">Index.</param> protected virtual void AddItem(TItem item, int index) { if (index > ListView.DataSource.Count) { index = ListView.DataSource.Count; } LastInsertedIndex = index; if (index == -1) { ListView.DataSource.Add(item); } else { ListView.DataSource.Insert(index, item); } } #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { if (DropIndicator != null) { DropIndicator.SetStyle(style); } return true; } /// <inheritdoc/> public virtual bool GetStyle(Style style) { if (DropIndicator != null) { DropIndicator.GetStyle(style); } return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/ListViewCustomDropSupport.cs/0
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namespace UIWidgets { /// <summary> /// TreeNode drop type. /// </summary> public enum TreeNodeDropType { /// <summary> /// Drop as child of current node. /// </summary> Child = 0, /// <summary> /// Drop before current node. /// </summary> Before = 1, /// <summary> /// Drop after current node. /// </summary> After = 2, } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/TreeNodeDropType.cs/0
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fileFormatVersion: 2 guid: b97b4166f9308d84a9546cf39d7b50f7 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Draggable/DragListener.cs.meta/0
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fileFormatVersion: 2 guid: 091a635fca163844186078cb2ae83108 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Draggable/ObjectSlidingVerticalHelper.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Draggable/ObjectSlidingVerticalHelper.cs.meta", "repo_id": "jynew", "token_count": 68 }
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namespace EasyLayoutNS { using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; /// <summary> /// Scroll for EasyLayout with Ellipse layout type. /// </summary> [RequireComponent(typeof(EasyLayout))] public class EasyLayoutEllipseScroll : UIBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IScrollHandler, UIWidgets.ILateUpdatable { #region Interactable /// <summary> /// The CanvasGroup cache. /// </summary> protected readonly List<CanvasGroup> CanvasGroupCache = new List<CanvasGroup>(); [SerializeField] bool interactable = true; /// <summary> /// Is widget interactable. /// </summary> /// <value><c>true</c> if interactable; otherwise, <c>false</c>.</value> public bool Interactable { get { return interactable; } set { if (interactable != value) { interactable = value; InteractableChanged(); } } } /// <summary> /// If the canvas groups allow interaction. /// </summary> protected bool GroupsAllowInteraction = true; /// <summary> /// Process the CanvasGroupChanged event. /// </summary> protected override void OnCanvasGroupChanged() { var groupAllowInteraction = true; var t = transform; while (t != null) { t.GetComponents(CanvasGroupCache); var shouldBreak = false; foreach (var canvas_group in CanvasGroupCache) { if (!canvas_group.interactable) { groupAllowInteraction = false; shouldBreak = true; } shouldBreak |= canvas_group.ignoreParentGroups; } if (shouldBreak) { break; } t = t.parent; } if (groupAllowInteraction != GroupsAllowInteraction) { GroupsAllowInteraction = groupAllowInteraction; InteractableChanged(); } } /// <summary> /// Determines whether this widget is interactable. /// </summary> /// <returns><c>true</c> if this instance is interactable; otherwise, <c>false</c>.</returns> public virtual bool IsInteractable() { return GroupsAllowInteraction && Interactable; } /// <summary> /// Process interactable change. /// </summary> protected virtual void InteractableChanged() { if (IsInteractable()) { OnInteractableEnabled(); } else { OnInteractableDisabled(); } } /// <summary> /// What to do when widget became interactable. /// </summary> protected virtual void OnInteractableEnabled() { } /// <summary> /// What to do when widget became not interactable. /// </summary> protected virtual void OnInteractableDisabled() { } #endregion [NonSerialized] EasyLayout layout; /// <summary> /// Layout. /// </summary> protected EasyLayout Layout { get { if (layout == null) { layout = GetComponent<EasyLayout>(); } return layout; } } /// <summary> /// Is scroll horizontal or vertical? /// </summary> [SerializeField] public bool IsHorizontal = false; /// <summary> /// Drag sensitivity. /// </summary> [SerializeField] public float DragSensitivity = 0.5f; /// <summary> /// Scroll sensitivity. /// </summary> [SerializeField] public float ScrollSensitivity = 2f; /// <summary> /// Layout scroll. /// </summary> protected float ScrollValue { get { return Layout.EllipseSettings.AngleScroll; } set { Layout.EllipseSettings.AngleScroll = value; OnScrollEvent.Invoke(); } } /// <summary> /// Intertia. /// </summary> [SerializeField] public bool Inertia = true; /// <summary> /// Time to stop. /// </summary> [SerializeField] public float TimeToStop = 0.5f; /// <summary> /// Animate inertia scroll with unscaled time. /// </summary> [SerializeField] public bool UnscaledTime = true; /// <summary> /// Scroll event. /// </summary> [SerializeField] public UnityEvent OnScrollEvent = new UnityEvent(); /// <summary> /// Scroll stop event. /// </summary> [SerializeField] public UnityEvent OnScrollStopEvent = new UnityEvent(); /// <summary> /// Velocity. /// </summary> [NonSerialized] protected float ScrollVelocity; /// <summary> /// Inertia velocity. /// </summary> [NonSerialized] protected float IntertiaVelocity; /// <summary> /// Current deceleration rate. /// </summary> [NonSerialized] protected float CurrentDecelerationRate; /// <summary> /// Inertia distance. /// </summary> [NonSerialized] protected float InertiaDistance; /// <summary> /// Is drag event occurring? /// </summary> [NonSerialized] protected bool IsDragging; /// <summary> /// Is scrolling occurring? /// </summary> [NonSerialized] protected bool IsScrolling; /// <summary> /// Previous scroll value. /// </summary> [NonSerialized] protected float PrevScrollValue; /// <summary> /// Current scroll value. /// </summary> [NonSerialized] protected float CurrentScrollValue; /// <summary> /// Returns true if the GameObject and the Component are active. /// </summary> /// <returns>true if the GameObject and the Component are active; otherwise false.</returns> public override bool IsActive() { return base.IsActive() && IsInteractable() && Layout.LayoutType == LayoutTypes.Ellipse; } /// <summary> /// Process the begin drag event. /// </summary> /// <param name="eventData">Event data.</param> public virtual void OnBeginDrag(PointerEventData eventData) { if (eventData.button != PointerEventData.InputButton.Left) { return; } if (!IsActive()) { return; } IsDragging = true; PrevScrollValue = ScrollValue; CurrentScrollValue = ScrollValue; StopInertia(); } /// <summary> /// Process the drag event. /// </summary> /// <param name="eventData">Event data.</param> public virtual void OnDrag(PointerEventData eventData) { if (!IsDragging) { return; } if (eventData.button != PointerEventData.InputButton.Left) { return; } if (!IsActive()) { return; } StopInertia(); var v = IsHorizontal ? -eventData.delta.x : eventData.delta.y; Scroll(v * DragSensitivity); } /// <summary> /// Process scroll event. /// </summary> /// <param name="eventData">Event data.</param> public void OnScroll(PointerEventData eventData) { if (!IsActive()) { return; } IsScrolling = true; var v = IsHorizontal ? -eventData.scrollDelta.x : eventData.scrollDelta.y; Scroll(v * ScrollSensitivity); } /// <summary> /// Scroll. /// </summary> /// <param name="delta">Delta.</param> protected virtual void Scroll(float delta) { ScrollValue += delta; CurrentScrollValue += delta; var time_delta = EasyLayout.GetDeltaTime(UnscaledTime); var new_velocity = (PrevScrollValue - CurrentScrollValue) / time_delta; ScrollVelocity = Mathf.Lerp(ScrollVelocity, new_velocity, time_delta * 10); PrevScrollValue = CurrentScrollValue; } /// <summary> /// Process the end drag event. /// </summary> /// <param name="eventData">Event data.</param> public virtual void OnEndDrag(PointerEventData eventData) { if (!IsDragging) { return; } if (eventData.button != PointerEventData.InputButton.Left) { return; } IsDragging = false; InitIntertia(); } /// <summary> /// Init inertia. /// </summary> protected virtual void InitIntertia() { if (!Inertia) { OnScrollStopEvent.Invoke(); return; } IntertiaVelocity = -ScrollVelocity; CurrentDecelerationRate = -IntertiaVelocity / TimeToStop; var direction = Mathf.Sign(IntertiaVelocity); var time_to_stop_sq = Mathf.Pow(TimeToStop, 2f); var distance = ((-Mathf.Abs(CurrentDecelerationRate) * time_to_stop_sq) / 2f) + (Mathf.Abs(IntertiaVelocity) * TimeToStop); InertiaDistance = distance; IntertiaVelocity = (InertiaDistance - (-Mathf.Abs(CurrentDecelerationRate) * (TimeToStop * TimeToStop) / 2f)) / TimeToStop; IntertiaVelocity *= direction; } /// <summary> /// Process the enable event. /// </summary> protected override void OnEnable() { base.OnEnable(); UIWidgets.Updater.AddLateUpdate(this); } /// <summary> /// Process the disable event. /// </summary> protected override void OnDisable() { base.OnDisable(); UIWidgets.Updater.RemoveLateUpdate(this); } /// <summary> /// Late update. /// </summary> public virtual void RunLateUpdate() { if (IsScrolling) { IsScrolling = false; InitIntertia(); } else if (!IsDragging && (InertiaDistance > 0f)) { var delta = EasyLayout.GetDeltaTime(UnscaledTime); var distance = IntertiaVelocity > 0f ? Mathf.Min(InertiaDistance, IntertiaVelocity * delta) : Mathf.Max(-InertiaDistance, IntertiaVelocity * delta); ScrollValue += distance; InertiaDistance -= Mathf.Abs(distance); if (InertiaDistance > 0f) { IntertiaVelocity += CurrentDecelerationRate * delta; ScrollVelocity = -IntertiaVelocity; } else { OnScrollStopEvent.Invoke(); StopInertia(); } } } /// <summary> /// Stop inertia. /// </summary> protected void StopInertia() { CurrentDecelerationRate = 0f; InertiaDistance = 0f; } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutEllipseScroll.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutEllipseScroll.cs", "repo_id": "jynew", "token_count": 3640 }
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namespace EasyLayoutNS { /// <summary> /// Position. /// </summary> public struct EasyLayoutPosition : System.IEquatable<EasyLayoutPosition> { /// <summary> /// X. /// </summary> public readonly int X; /// <summary> /// Y. /// </summary> public readonly int Y; /// <summary> /// Initializes a new instance of the <see cref="EasyLayoutPosition"/> struct. /// </summary> /// <param name="x">X.</param> /// <param name="y">Y.</param> public EasyLayoutPosition(int x, int y) { X = x; Y = y; } /// <inheritdoc/> public override string ToString() { return string.Format("[{0}, {1}]", X.ToString(), Y.ToString()); } /// <summary> /// Determines whether the specified object is equal to the current object. /// </summary> /// <param name="obj">The object to compare with the current object.</param> /// <returns>true if the specified object is equal to the current object; otherwise, false.</returns> public override bool Equals(object obj) { if (obj is EasyLayoutPosition) { return Equals((EasyLayoutPosition)obj); } return false; } /// <summary> /// Determines whether the specified object is equal to the current object. /// </summary> /// <param name="other">The object to compare with the current object.</param> /// <returns>true if the specified object is equal to the current object; otherwise, false.</returns> public bool Equals(EasyLayoutPosition other) { return X == other.X && Y == other.Y; } /// <summary> /// Hash function. /// </summary> /// <returns>A hash code for the current object.</returns> public override int GetHashCode() { return X ^ Y; } /// <summary> /// Compare specified instances. /// </summary> /// <param name="left">Left instance.</param> /// <param name="right">Right instances.</param> /// <returns>true if the instances are equal; otherwise, false.</returns> public static bool operator ==(EasyLayoutPosition left, EasyLayoutPosition right) { return left.Equals(right); } /// <summary> /// Compare specified instances. /// </summary> /// <param name="left">Left instance.</param> /// <param name="right">Right instances.</param> /// <returns>true if the instances are now equal; otherwise, false.</returns> public static bool operator !=(EasyLayoutPosition left, EasyLayoutPosition right) { return !left.Equals(right); } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutPosition.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutPosition.cs", "repo_id": "jynew", "token_count": 825 }
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namespace EasyLayoutNS { using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Allow to control the maximum preferred sizes of the LayoutGroup. /// </summary> [RequireComponent(typeof(LayoutGroup))] public class LayoutElementMax : UIBehaviour, ILayoutElement, ILayoutIgnorer { LayoutGroup layoutGroup; /// <summary> /// Layout Group. /// </summary> protected LayoutGroup Layout { get { if (layoutGroup == null) { layoutGroup = GetComponent<LayoutGroup>(); } return layoutGroup; } } [SerializeField] [FormerlySerializedAs("_ignoreLayout")] bool pignoreLayout = false; [SerializeField] [FormerlySerializedAs("_layoutPriority")] int playoutPriority = 1; [SerializeField] float maxWidth = -1f; [SerializeField] float maxHeight = -1f; /// <summary> /// Maximum preferred height for the Layout Group. /// </summary> public virtual float MaxHeight { get { return maxHeight; } set { if (maxHeight != value) { maxHeight = value; SetDirty(); } } } /// <summary> /// Maximum preferred width for the Layout Group. /// </summary> public virtual float MaxWidth { get { return maxWidth; } set { if (maxWidth != value) { maxWidth = value; SetDirty(); } } } /// <summary> /// Should this RectTransform be ignored by the layout system? /// </summary> /// <remarks> /// Setting this property to true will make a parent layout group component not consider this RectTransform part of the group. The RectTransform can then be manually positioned despite being a child GameObject of a layout group. /// </remarks> public bool ignoreLayout { get { return pignoreLayout; } set { if (pignoreLayout != value) { pignoreLayout = value; SetDirty(); } } } /// <summary> /// The Priority of layout this element has. /// </summary> public int layoutPriority { get { return playoutPriority; } set { playoutPriority = value; } } /// <summary> /// The minimum height this layout element may be allocated. /// </summary> public float minHeight { get { return -1; } } /// <summary> /// The minimum width this layout element may be allocated. /// </summary> public float minWidth { get { return -1; } } /// <summary> /// The preferred width this layout element should be allocated if there is sufficient space. The preferredWidth can be set to -1 to remove the size. /// </summary> public float preferredHeight { get { return Mathf.Min(Layout.preferredHeight, MaxHeight); } } /// <summary> /// The preferred width this layout element should be allocated if there is sufficient space. The preferredWidth can be set to -1 to remove the size. /// </summary> public float preferredWidth { get { return Mathf.Min(Layout.preferredWidth, MaxWidth); } } /// <summary> /// The extra relative height this layout element should be allocated if there is additional available space. /// </summary> public float flexibleHeight { get { return -1; } } /// <summary> /// The extra relative width this layout element should be allocated if there is additional available space. /// </summary> public float flexibleWidth { get { return -1; } } /// <summary> /// Calculates the layout input horizontal. /// </summary> public void CalculateLayoutInputHorizontal() { } /// <summary> /// Calculates the layout input vertical. /// </summary> public void CalculateLayoutInputVertical() { } /// <summary> /// Process instance enable event. /// </summary> protected override void OnEnable() { base.OnEnable(); SetDirty(); } /// <summary> /// Process transform parent changed event. /// </summary> protected override void OnTransformParentChanged() { SetDirty(); } /// <summary> /// Process instance disable event. /// </summary> protected override void OnDisable() { SetDirty(); base.OnDisable(); } /// <summary> /// Process property animation event. /// </summary> protected override void OnDidApplyAnimationProperties() { SetDirty(); } /// <summary> /// Process before transform parent changed event. /// </summary> protected override void OnBeforeTransformParentChanged() { SetDirty(); } /// <summary> /// Mark the LayoutElement as dirty. /// </summary> /// <remarks> /// This will make the auto layout system process this element on the next layout pass. This method should be called by the LayoutElement whenever a change is made that potentially affects the layout. /// </remarks> protected void SetDirty() { if (!IsActive()) { return; } LayoutRebuilder.MarkLayoutForRebuild(transform as RectTransform); } #if UNITY_EDITOR /// <summary> /// Process validation event. /// </summary> protected override void OnValidate() { SetDirty(); } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/LayoutElementMax.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/LayoutElementMax.cs", "repo_id": "jynew", "token_count": 1907 }
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namespace UIWidgets { using System.Collections.Generic; using UnityEngine; /// <summary> /// Lines drawer. /// </summary> [AddComponentMenu("UI/New UI Widgets/Effects/Lines Drawer")] public class LinesDrawer : LinesDrawerBase { [SerializeField] List<float> linesX = new List<float>(); ObservableList<float> observableLinesX; /// <summary> /// Lines at X axis. /// </summary> public ObservableList<float> LinesX { get { if (observableLinesX == null) { observableLinesX = new ObservableList<float>(linesX); observableLinesX.OnChange += UpdateLines; } return observableLinesX; } set { if (observableLinesX != null) { observableLinesX.OnChange -= UpdateLines; } observableLinesX = value; if (observableLinesX != null) { observableLinesX.OnChange += UpdateLines; } UpdateLines(); } } [SerializeField] List<float> linesY = new List<float>(); ObservableList<float> observableLinesY; /// <summary> /// Lines at Y axis. /// </summary> public ObservableList<float> LinesY { get { if (observableLinesY == null) { observableLinesY = new ObservableList<float>(linesY); } return observableLinesY; } set { if (observableLinesY != null) { observableLinesY.OnChange -= UpdateLines; } observableLinesY = value; if (observableLinesY != null) { observableLinesY.OnChange += UpdateLines; } UpdateLines(); } } /// <inheritdoc/> protected override void UpdateLines() { HorizontalLines.Clear(); HorizontalLines.AddRange(LinesX); VerticalLines.Clear(); VerticalLines.AddRange(LinesY); base.UpdateLines(); } #if UNITY_EDITOR /// <inheritdoc/> protected override void OnValidate() { LinesX = null; LinesY = null; base.OnValidate(); } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/LinesDrawer.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/LinesDrawer.cs", "repo_id": "jynew", "token_count": 858 }
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// UV effect. /// </summary> [RequireComponent(typeof(RectTransform))] [RequireComponent(typeof(Graphic))] public abstract class UVEffect : BaseMeshEffect, IMaterialModifier, IMeshModifier { /// <summary> /// UV channel. /// </summary> public enum UVChannel { /// <summary> /// Use UV0.zw. /// </summary> UV0zw = 0, /// <summary> /// Use UV1.xy. /// </summary> UV1xy = 1, } /// <summary> /// UV mode. /// </summary> public enum UVMode { /// <summary> /// UV0.y limited by width. /// x in [0, 1]; y in [0, 1 / (width / height)] /// </summary> X = 0, /// <summary> /// UV0.x limited by height. /// x in [0, 1 / (height / width)]; y in [0, 1] /// </summary> Y = 1, /// <summary> /// UV0.x is not limited by size. /// x in [0, 1]; y in [0, 1] /// </summary> One = 2, /// <summary> /// If width more that height then works as X mode; otherwise Y mode. /// </summary> Max = 3, } /// <summary> /// Mesh sizes. /// </summary> protected struct MeshSize { /// <summary> /// Minimal x and y values. /// </summary> public readonly Vector2 Min; /// <summary> /// Maximal x and y values. /// </summary> public readonly Vector2 Max; /// <summary> /// Width. /// </summary> public readonly float Width; /// <summary> /// Height. /// </summary> public readonly float Height; /// <summary> /// Aspect ratio. /// </summary> public readonly Vector2 AspectRatio; /// <summary> /// Initializes a new instance of the <see cref="MeshSize"/> struct. /// </summary> /// <param name="vh">Vertex helper.</param> /// <param name="size">RectTransform size.</param> /// <param name="mode">UV mode.</param> public MeshSize(VertexHelper vh, Vector2 size, UVMode mode) { var vertex = default(UIVertex); // get min and max position to calculate uv1 vh.PopulateUIVertex(ref vertex, 0); Min = new Vector2(vertex.position.x, vertex.position.y); Max = Min; for (int i = 1; i < vh.currentVertCount; i++) { vh.PopulateUIVertex(ref vertex, i); Min.x = Math.Min(Min.x, vertex.position.x); Min.y = Math.Min(Min.y, vertex.position.y); Max.x = Math.Max(Max.x, vertex.position.x); Max.y = Math.Max(Max.y, vertex.position.y); } // size Width = Max.x - Min.x; Height = Max.y - Min.y; // calculate aspect ratio switch (mode) { case UVMode.X: AspectRatio = new Vector2(1f, size.x / size.y); break; case UVMode.Y: AspectRatio = new Vector2(size.y / size.x, 1f); break; case UVMode.One: AspectRatio = Vector2.one; break; case UVMode.Max: AspectRatio = (size.x >= size.y) ? new Vector2(1f, size.x / size.y) : new Vector2(size.y / size.x, 1f); break; default: throw new NotSupportedException(string.Format("Unknown UVMode: {0}", EnumHelper<UVMode>.ToString(mode))); } } } /// <summary> /// Shader. /// </summary> [SerializeField] [FormerlySerializedAs("RippleShader")] protected Shader EffectShader; /// <summary> /// Base material. /// </summary> [NonSerialized] protected Material BaseMaterial; /// <summary> /// Ring material. /// </summary> [NonSerialized] protected Material EffectMaterial; [NonSerialized] RectTransform rectTransform; /// <summary> /// RectTransform component. /// </summary> protected RectTransform RectTransform { get { if (rectTransform == null) { rectTransform = transform as RectTransform; } return rectTransform; } } UVChannel channel = UVChannel.UV0zw; /// <summary> /// UV channel /// </summary> protected UVChannel Channel { get { return channel; } set { if (channel != value) { channel = value; graphic.SetVerticesDirty(); } } } UVMode mode = UVMode.X; /// <summary> /// UV1 mode. /// </summary> protected UVMode Mode { get { return mode; } set { if (mode != value) { mode = value; graphic.SetVerticesDirty(); } } } /// <summary> /// Process the enable event. /// </summary> protected override void OnEnable() { base.OnEnable(); if (graphic != null) { if ((graphic.canvas != null) && !IsSet(graphic.canvas.additionalShaderChannels, AdditionalCanvasShaderChannels.TexCoord1)) { graphic.canvas.additionalShaderChannels |= AdditionalCanvasShaderChannels.TexCoord1; } graphic.SetVerticesDirty(); } } /// <summary> /// Is channels has specified channel? /// </summary> /// <param name="channels">Channels.</param> /// <param name="channel">Channel.</param> /// <returns>true if specified channel is set; otherwise false.</returns> protected bool IsSet(AdditionalCanvasShaderChannels channels, AdditionalCanvasShaderChannels channel) { return (channels & channel) == channel; } /// <summary> /// Process the disable event. /// </summary> protected override void OnDisable() { if (graphic != null) { graphic.SetMaterialDirty(); } base.OnDisable(); } /// <summary> /// Process the animation event. /// </summary> protected override void OnDidApplyAnimationProperties() { if (graphic != null) { graphic.SetMaterialDirty(); } base.OnDidApplyAnimationProperties(); } #if UNITY_EDITOR /// <summary> /// Process the validate event. /// </summary> protected override void OnValidate() { base.OnValidate(); if (graphic != null) { UpdateMaterial(); } } #endif /// <summary> /// Process the dimensions change event. /// </summary> protected override void OnRectTransformDimensionsChange() { base.OnRectTransformDimensionsChange(); UpdateMaterial(); } /// <summary> /// Add uv1 to the mesh. /// </summary> /// <param name="vh">Vertex helper.</param> public override void ModifyMesh(VertexHelper vh) { var size = RectTransform.rect.size; if ((size.x < 0f) || (size.y < 0f)) { return; } var vertex = default(UIVertex); var mesh_size = new MeshSize(vh, RectTransform.rect.size, Mode); switch (Channel) { case UVChannel.UV0zw: for (int i = 0; i < vh.currentVertCount; i++) { vh.PopulateUIVertex(ref vertex, i); vertex.uv0 = new Vector4( vertex.uv0.x, vertex.uv0.y, (vertex.position.x - mesh_size.Min.x) / mesh_size.Width / mesh_size.AspectRatio.x, (vertex.position.y - mesh_size.Min.y) / mesh_size.Height / mesh_size.AspectRatio.y); vh.SetUIVertex(vertex, i); } break; case UVChannel.UV1xy: for (int i = 0; i < vh.currentVertCount; i++) { vh.PopulateUIVertex(ref vertex, i); vertex.uv1 = new Vector2( (vertex.position.x - mesh_size.Min.x) / mesh_size.Width / mesh_size.AspectRatio.x, (vertex.position.y - mesh_size.Min.y) / mesh_size.Height / mesh_size.AspectRatio.y); vh.SetUIVertex(vertex, i); } break; default: throw new NotSupportedException(string.Format("Unknown Channel: {0}", EnumHelper<UVChannel>.ToString(Channel))); } } /// <summary> /// Init material. /// </summary> protected virtual void InitMaterial() { SetMaterialProperties(); } /// <summary> /// Set material properties. /// </summary> protected abstract void SetMaterialProperties(); /// <summary> /// Update material. /// </summary> protected virtual void UpdateMaterial() { SetMaterialProperties(); if (EffectMaterial != null) { graphic.SetMaterialDirty(); } } /// <summary> /// Get modified material. /// </summary> /// <param name="newBaseMaterial">Base material.</param> /// <returns>Modified material.</returns> public virtual Material GetModifiedMaterial(Material newBaseMaterial) { if ((BaseMaterial != null) && (newBaseMaterial.GetInstanceID() == BaseMaterial.GetInstanceID())) { return EffectMaterial; } if (EffectMaterial != null) { #if UNITY_EDITOR DestroyImmediate(EffectMaterial); #else Destroy(EffectMaterial); #endif } BaseMaterial = newBaseMaterial; EffectMaterial = new Material(newBaseMaterial) { shader = EffectShader, }; InitMaterial(); return EffectMaterial; } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/UVEffect.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/UVEffect.cs", "repo_id": "jynew", "token_count": 3624 }
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; /// <summary> /// Base class for DrivesListViewComponent. /// </summary> public class DrivesListViewComponentBase : ListViewItem, IViewData<FileSystemEntry> { /// <summary> /// Text component to display drive name. /// </summary> [SerializeField] protected TextAdapter NameAdapter; /// <summary> /// Gets the current item. /// </summary> /// <value>Current item.</value> public FileSystemEntry Item { get; protected set; } /// <summary> /// Sets component data with specified item. /// </summary> /// <param name="item">Item.</param> public virtual void SetData(FileSystemEntry item) { Item = item; NameAdapter.text = Item.DisplayName; } /// <inheritdoc/> public override void SetStyle(StyleImage styleBackground, StyleText styleText, Style style) { base.SetStyle(styleBackground, styleText, style); if (NameAdapter != null) { styleText.ApplyTo(NameAdapter.gameObject); } } /// <inheritdoc/> public override void GetStyle(StyleImage styleBackground, StyleText styleText, Style style) { base.GetStyle(styleBackground, styleText, style); if (NameAdapter != null) { styleText.GetFrom(NameAdapter.gameObject); } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/DrivesListViewComponentBase.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/DrivesListViewComponentBase.cs", "repo_id": "jynew", "token_count": 462 }
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namespace UIWidgets { /// <summary> /// FileSystem entry. /// </summary> public class FileSystemEntry { /// <summary> /// Full name. /// </summary> public string FullName { get; protected set; } /// <summary> /// Name to display. /// </summary> public string DisplayName { get; protected set; } /// <summary> /// Is entry is directory? /// </summary> public bool IsDirectory { get; protected set; } /// <summary> /// is entry is file? /// </summary> public bool IsFile { get; protected set; } /// <summary> /// Initializes a new instance of the <see cref="FileSystemEntry"/> class. /// </summary> /// <param name="fullName">Full name.</param> /// <param name="displayName">Name to display.</param> /// <param name="isFile">Entry is file.</param> public FileSystemEntry(string fullName, string displayName, bool isFile) { FullName = fullName; DisplayName = displayName; IsDirectory = !isFile; IsFile = isFile; } /// <summary> /// Convert instance to string. /// </summary> /// <returns>String.</returns> public override string ToString() { return FullName; } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileSystemEntry.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileSystemEntry.cs", "repo_id": "jynew", "token_count": 462 }
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// Layout switcher event. /// </summary> [Serializable] public class LayoutSwitcherEvent : UnityEvent<UILayout> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/LayoutSwitcher/LayoutSwitcherEvent.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/LayoutSwitcher/LayoutSwitcherEvent.cs", "repo_id": "jynew", "token_count": 75 }
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// List view event. /// </summary> [Serializable] public class ListViewEvent : UnityEvent<int, string> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewEvent.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewEvent.cs", "repo_id": "jynew", "token_count": 72 }
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namespace UIWidgets { using System; using UnityEngine.Events; using UnityEngine.EventSystems; /// <summary> /// List view item pointer move event. /// </summary> [Serializable] public class ListViewItemMove : UnityEvent<AxisEventData, ListViewItem> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemMove.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemMove.cs", "repo_id": "jynew", "token_count": 91 }
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namespace UIWidgets { /// <summary> /// interface for displaying item data. /// </summary> /// <typeparam name="T">Item type.</typeparam> public interface IViewData<T> { /// <summary> /// Set data. /// </summary> /// <param name="item">Item.</param> void SetData(T item); } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/IViewData.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/IViewData.cs", "repo_id": "jynew", "token_count": 111 }
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fileFormatVersion: 2 guid: b9b99407a9515214482587f751175bd4 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewComponentPool.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewComponentPool.cs.meta", "repo_id": "jynew", "token_count": 69 }
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fileFormatVersion: 2 guid: 57a0567f0582552448e7cfd4e0f5d93b folderAsset: yes timeCreated: 1625416557 licenseType: Store DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewIcons.meta/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewIcons.meta", "repo_id": "jynew", "token_count": 85 }
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// should be deleted
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewItemEventData.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewItemEventData.cs", "repo_id": "jynew", "token_count": 7 }
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fileFormatVersion: 2 guid: c7cddd1f46f25ed40a43d9313429fae8 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewString/ListViewStringItemComponent.cs.meta/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewString/ListViewStringItemComponent.cs.meta", "repo_id": "jynew", "token_count": 72 }
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namespace UIWidgets { using System; using EasyLayoutNS; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <content> /// Base class for custom ListViews. /// </content> public partial class ListViewCustom<TItemView, TItem> : ListViewCustomBase, IStylable where TItemView : ListViewItem { /// <summary> /// TileView renderer with items of fixed size. /// </summary> protected class TileViewTypeFixed : ListViewTypeFixed { /// <summary> /// Items per row. /// </summary> protected int ItemsPerRow; /// <summary> /// Items per column. /// </summary> protected int ItemsPerColumn; /// <summary> /// Initializes a new instance of the <see cref="TileViewTypeFixed"/> class. /// </summary> /// <param name="owner">Owner.</param> public TileViewTypeFixed(ListViewCustom<TItemView, TItem> owner) : base(owner) { } /// <inheritdoc/> public override void Enable() { base.Enable(); if (Owner.Layout != null) { var children_size = Owner.IsHorizontal() ? Owner.Layout.ChildrenWidth : Owner.Layout.ChildrenHeight; if (children_size != ChildrenSize.DoNothing) { var field = Owner.IsHorizontal() ? "ChildrenWidth" : "ChildrenHeight"; var template = "ListType does not match with Container.EasyLayout settings and this can cause scroll problems. Please change ListType to TileViewWithVariableSize or EasyLayout.{0} to DoNothing."; Debug.LogWarning(string.Format(template, field), Owner); } } } /// <inheritdoc/> public override bool IsTileView { get { return true; } } /// <summary> /// Gets the blocks count. /// </summary> /// <returns>The blocks count.</returns> /// <param name="items">Items.</param> protected int GetBlocksCount(int items) { return items < 0 ? Mathf.FloorToInt((float)items / (float)GetItemsPerBlock()) : Mathf.CeilToInt((float)items / (float)GetItemsPerBlock()); } /// <inheritdoc/> public override void CalculateMaxVisibleItems() { var spacing_x = Owner.GetItemSpacingX(); var spacing_y = Owner.GetItemSpacingY(); var width = Owner.ScrollRectSize.x + spacing_x - Owner.LayoutBridge.GetFullMarginX(); var height = Owner.ScrollRectSize.y + spacing_y - Owner.LayoutBridge.GetFullMarginY(); if (Owner.IsHorizontal()) { ItemsPerRow = Mathf.CeilToInt(width / (Owner.ItemSize.x + spacing_x)) + 1; ItemsPerRow = Mathf.Max(MinVisibleItems, ItemsPerRow); ItemsPerColumn = Mathf.FloorToInt(height / (Owner.ItemSize.y + spacing_y)); ItemsPerColumn = Mathf.Max(1, ItemsPerColumn); ItemsPerColumn = Owner.LayoutBridge.RowsConstraint(ItemsPerColumn); } else { ItemsPerRow = Mathf.FloorToInt(width / (Owner.ItemSize.x + spacing_x)); ItemsPerRow = Mathf.Max(1, ItemsPerRow); ItemsPerRow = Owner.LayoutBridge.ColumnsConstraint(ItemsPerRow); ItemsPerColumn = Mathf.CeilToInt(height / (Owner.ItemSize.y + spacing_y)) + 1; ItemsPerColumn = Mathf.Max(MinVisibleItems, ItemsPerColumn); } MaxVisibleItems = Owner.Virtualization ? (ItemsPerRow * ItemsPerColumn) : Owner.DataSource.Count; } /// <inheritdoc/> public override int GetFirstVisibleIndex(bool strict = false) { var first = base.GetFirstVisibleIndex(strict) * GetItemsPerBlock(); if (first > (Owner.DataSource.Count - 1)) { first = Owner.DataSource.Count - 2; } return Mathf.Max(0, first); } /// <inheritdoc/> public override int GetLastVisibleIndex(bool strict = false) { return ((base.GetLastVisibleIndex(strict) + 1) * GetItemsPerBlock()) - 1; } /// <inheritdoc/> public override float BottomFillerSize() { var last = Owner.DisplayedIndexLast; var blocks = last < 0 ? 0 : GetBlocksCount(Owner.DataSource.Count - last - 1); return (blocks == 0) ? 0f : blocks * GetItemSize(); } /// <inheritdoc/> public override int GetNearestIndex(Vector2 point, NearestType type) { // block index var pos_block = Owner.IsHorizontal() ? point.x : Mathf.Abs(point.y); var block = Mathf.FloorToInt(pos_block / GetItemSize()); // item index in block var pos_elem = Owner.IsHorizontal() ? Mathf.Abs(point.y) : point.x; var size = Owner.IsHorizontal() ? Owner.ItemSize.y + Owner.GetItemSpacingY() : Owner.ItemSize.x + Owner.GetItemSpacingX(); int k; switch (type) { case NearestType.Auto: k = Mathf.RoundToInt(pos_elem / size); break; case NearestType.Before: k = Mathf.FloorToInt(pos_elem / size); break; case NearestType.After: k = Mathf.CeilToInt(pos_elem / size); break; default: throw new NotSupportedException(string.Format("Unsupported NearestType: {0}", EnumHelper<NearestType>.ToString(type))); } return (block * GetItemsPerBlock()) + k; } /// <inheritdoc/> public override int GetNearestItemIndex() { return base.GetNearestItemIndex() * GetItemsPerBlock(); } /// <inheritdoc/> public override int GetItemsPerBlock() { return Owner.IsHorizontal() ? ItemsPerColumn : ItemsPerRow; } /// <inheritdoc/> protected override int GetBlockIndex(int index) { return Mathf.FloorToInt((float)index / (float)GetItemsPerBlock()); } /// <inheritdoc/> public override bool IsVirtualizationSupported() { var scrollRectSpecified = Owner.ScrollRect != null; var containerSpecified = Owner.Container != null; var currentLayout = containerSpecified ? ((Owner.Layout != null) ? Owner.Layout : Owner.Container.GetComponent<LayoutGroup>()) : null; var validLayout = currentLayout is EasyLayout; return scrollRectSpecified && validLayout; } /// <inheritdoc/> public override bool OnItemMove(AxisEventData eventData, ListViewItem item) { var step = 0; switch (eventData.moveDir) { case MoveDirection.Left: step = Owner.IsHorizontal() ? -1 : -GetItemsPerBlock(); break; case MoveDirection.Right: step = Owner.IsHorizontal() ? 1 : GetItemsPerBlock(); break; case MoveDirection.Up: step = Owner.IsHorizontal() ? -GetItemsPerBlock() : -1; break; case MoveDirection.Down: step = Owner.IsHorizontal() ? GetItemsPerBlock() : 1; break; } if (step == 0) { return false; } var target = GetSelectableComponentIndex(item.Index, step); return Owner.Navigate(eventData, target); } /// <inheritdoc/> public override void ValidateContentSize() { } /// <inheritdoc/> public override void GetDebugInfo(System.Text.StringBuilder builder) { builder.Append("ItemsPerRow: "); builder.Append(ItemsPerRow); builder.AppendLine(); builder.Append("ItemsPerColumn: "); builder.Append(ItemsPerColumn); builder.AppendLine(); } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/TileViewTypeFixed.cs/0
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fileFormatVersion: 2 guid: 0b20f1d36cc67344a943b4750104ce57 labels: - Uiwidgets MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Obsolete/ListViewCustomHeight.cs.meta/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.Events; /// <summary> /// Transform listener. /// </summary> [ExecuteInEditMode] public class TransformListener : MonoBehaviour, IUpdatable { /// <summary> /// The transform changed event. /// </summary> public UnityEvent OnTransformChanged = new UnityEvent(); /// <summary> /// Update is called every frame, if the MonoBehaviour is enabled. /// </summary> public virtual void RunUpdate() { if (transform.hasChanged) { OnTransformChanged.Invoke(); transform.hasChanged = false; } } /// <summary> /// This function is called when the object becomes enabled and active. /// </summary> protected virtual void OnEnable() { if (Application.isPlaying) { Updater.Add(this); } OnTransformChanged.Invoke(); } /// <summary> /// This function is called when the behavior becomes disabled or inactive. /// </summary> protected virtual void OnDisable() { if (Application.isPlaying) { Updater.Remove(this); } OnTransformChanged.Invoke(); } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/TransformListener.cs/0
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namespace UIWidgets { using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Notification order sequence. /// </summary> public enum NotifySequence { /// <summary> /// Display notification right now, without adding to sequence. /// </summary> None = 0, /// <summary> /// Add notification to start of sequence. /// </summary> First = 1, /// <summary> /// Add notification to end of sequence. /// </summary> Last = 2, } /// <summary> /// Notification sequence manager. /// </summary> public class NotifySequenceManager : MonoBehaviour, IUpdatable { static readonly List<NotificationBase> NotificationSequence = new List<NotificationBase>(); static NotificationBase currentNotification; #if UNITY_EDITOR && UNITY_2019_3_OR_NEWER /// <summary> /// Reload support. /// </summary> [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] protected static void StaticInit() { currentNotification = null; NotificationSequence.Clear(); } #endif /// <summary> /// Clear notifications sequence. /// </summary> public void Clear() { if (currentNotification != null) { currentNotification.Return(); currentNotification = null; } foreach (var n in NotificationSequence) { ReturnNotification(n); } NotificationSequence.Clear(); } void ReturnNotification(NotificationBase notification) { notification.Return(); } /// <summary> /// Add the specified notification to sequence. /// </summary> /// <param name="notification">Notification.</param> /// <param name="type">Type.</param> public virtual void Add(NotificationBase notification, NotifySequence type) { if (type == NotifySequence.Last) { NotificationSequence.Add(notification); } else { NotificationSequence.Insert(0, notification); } } /// <summary> /// Process the enable event. /// </summary> protected virtual void OnEnable() { Updater.Add(this); } /// <summary> /// Process the disable event. /// </summary> protected virtual void OnDisable() { Updater.Remove(this); } /// <summary> /// Display next notification in sequence if possible. /// </summary> public virtual void RunUpdate() { if (currentNotification != null) { return; } if (NotificationSequence.Count == 0) { return; } currentNotification = NotificationSequence[0]; NotificationSequence.RemoveAt(0); currentNotification.Display(NotificationDelay); } IEnumerator nextDelay; void NotificationDelay() { if (nextDelay != null) { StopCoroutine(nextDelay); } if ((NotificationSequence.Count > 0) && (NotificationSequence[0].SequenceDelay > 0)) { nextDelay = NextDelay(); StartCoroutine(nextDelay); } else { currentNotification = null; } } /// <summary> /// Wait the SequenceDelay seconds. /// </summary> /// <returns>IEnumerator.</returns> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0401:Possible allocation of reference type enumerator", Justification = "Enumerator is reusable.")] protected virtual IEnumerator NextDelay() { var notify = NotificationSequence[0]; yield return UtilitiesTime.Wait(notify.SequenceDelay, notify.UnscaledTime); currentNotification = null; } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/NotifySequenceManager.cs/0
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namespace UIWidgets { using System.Collections; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// ProgressbarIndeterminate. /// </summary> public class ProgressbarIndeterminate : MonoBehaviour, IStylable { /// <summary> /// Progress bar animation direction. /// </summary> [SerializeField] public ProgressbarDirection Direction = ProgressbarDirection.Horizontal; /// <summary> /// The indeterminate bar. /// Use texture type "texture" and set wrap mode = repeat; /// </summary> [SerializeField] public RawImage Bar; /// <summary> /// Border. /// </summary> [SerializeField] public Image Border; /// <summary> /// Mask. /// </summary> [SerializeField] public Image Mask; /// <summary> /// The speed. /// For Indeterminate speed of changing uvRect coordinates. /// </summary> [SerializeField] public float Speed = 0.1f; /// <summary> /// The unscaled time. /// </summary> [SerializeField] public bool UnscaledTime = false; /// <summary> /// Gets a value indicating whether this instance is animation run. /// </summary> /// <value><c>true</c> if this instance is animation run; otherwise, <c>false</c>.</value> public bool IsAnimationRunning { get; protected set; } IEnumerator currentAnimation; /// <summary> /// Animate the progress bar to specified targetValue. /// </summary> public void Animate() { if (currentAnimation != null) { StopCoroutine(currentAnimation); } currentAnimation = IndeterminateAnimation(); IsAnimationRunning = true; StartCoroutine(currentAnimation); } /// <summary> /// Stop animation. /// </summary> public void Stop() { if (IsAnimationRunning) { StopCoroutine(currentAnimation); IsAnimationRunning = false; } } /// <summary> /// Gets the time. /// </summary> /// <returns>The time.</returns> [System.Obsolete("Use UtilitiesTime.GetTime(UnscaledTime).")] protected virtual float GetTime() { return UtilitiesTime.GetTime(UnscaledTime); } IEnumerator IndeterminateAnimation() { while (true) { var r = Bar.uvRect; var position = UtilitiesTime.GetDeltaTime(UnscaledTime) * -Speed; if (Direction == ProgressbarDirection.Horizontal) { r.x = (r.x + position) % 1; } else { r.y = (r.y + position) % 1; } Bar.uvRect = r; yield return null; } } #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { style.ProgressbarIndeterminate.Texture.ApplyTo(Bar); style.ProgressbarIndeterminate.Mask.ApplyTo(Mask); style.ProgressbarIndeterminate.Border.ApplyTo(Border); return true; } /// <inheritdoc/> public virtual bool GetStyle(Style style) { style.ProgressbarIndeterminate.Texture.GetFrom(Bar); style.ProgressbarIndeterminate.Mask.GetFrom(Mask); style.ProgressbarIndeterminate.Border.GetFrom(Border); return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Progressbar/ProgressbarIndeterminate.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// Scripts templates. /// </summary> public class DataBindTemplates : ScriptableObject { #if UNITY_EDITOR static DataBindTemplates instance; /// <summary> /// Instance. /// </summary> public static DataBindTemplates Instance { get { if (instance == null) { instance = UtilitiesEditor.LoadAssetWithGUID<DataBindTemplates>(ReferenceGUID.DataBindTemplates); } return instance; } set { instance = value; } } #endif /// <summary> /// Setter. /// </summary> [SerializeField] public TextAsset Setter; /// <summary> /// Provider. /// </summary> [SerializeField] public TextAsset Provider; /// <summary> /// Observer. /// </summary> [SerializeField] public TextAsset Observer; /// <summary> /// Synchronizer. /// </summary> [SerializeField] public TextAsset Synchronizer; } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/References/DataBindTemplates.cs/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.Events; /// <summary> /// Splitter resize event. /// </summary> [SerializeField] public class SplitterResizeEvent : UnityEvent<Splitter> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Resizable/Event/SplitterResizeEvent.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Resizable/Event/SplitterResizeEvent.cs", "repo_id": "jynew", "token_count": 76 }
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fileFormatVersion: 2 guid: 524946217097de840b0bb2645fee0085 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Rotatable/RotatableHandle.cs.meta/0
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namespace UIWidgets { /// <summary> /// Paginator direction. /// </summary> public enum PaginatorDirection { /// <summary> /// Auto detect direction using ScrollRect.Direction and size of ScrollRect.Content. /// </summary> Auto = 0, /// <summary> /// Horizontal. /// </summary> Horizontal = 1, /// <summary> /// Vertical. /// </summary> Vertical = 2, } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/Enums/PaginatorDirection.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/ScrollButton.cs.meta/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Sidebar handle. /// </summary> public class SidebarHandle : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler { /// <summary> /// BeginDrag event. /// </summary> public PointerUnityEvent BeginDragEvent = new PointerUnityEvent(); /// <summary> /// EndDrag event. /// </summary> public PointerUnityEvent EndDragEvent = new PointerUnityEvent(); /// <summary> /// Drag event. /// </summary> public PointerUnityEvent DragEvent = new PointerUnityEvent(); /// <summary> /// Called by a BaseInputModule before a drag is started. /// </summary> /// <param name="eventData">Event data.</param> public void OnBeginDrag(PointerEventData eventData) { BeginDragEvent.Invoke(eventData); } /// <summary> /// Called by a BaseInputModule when a drag is ended. /// </summary> /// <param name="eventData">Event data.</param> public void OnEndDrag(PointerEventData eventData) { EndDragEvent.Invoke(eventData); } /// <summary> /// When draging is occuring this will be called every time the cursor is moved. /// </summary> /// <param name="eventData">Event data.</param> public void OnDrag(PointerEventData eventData) { DragEvent.Invoke(eventData); } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Sidebar/SidebarHandle.cs/0
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namespace UIWidgets { using System; using UnityEngine; /// <summary> /// Base class for the SnapGrid. /// </summary> public abstract partial class SnapGridBase : UIBehaviourConditional { /// <summary> /// Border. /// </summary> [Serializable] public struct Border : IEquatable<Border> { /// <summary> /// Left side. /// </summary> [SerializeField] public bool Left; /// <summary> /// Right side. /// </summary> [SerializeField] public bool Right; /// <summary> /// Top side. /// </summary> [SerializeField] public bool Top; /// <summary> /// Bottom side. /// </summary> [SerializeField] public bool Bottom; /// <summary> /// Initializes a new instance of the <see cref="Border"/> struct. /// </summary> /// <param name="left">Left border.</param> /// <param name="right">Right border.</param> /// <param name="top">Top border.</param> /// <param name="bottom">Bottom border.</param> public Border(bool left, bool right, bool top, bool bottom) { Left = left; Right = right; Top = top; Bottom = bottom; } /// <summary> /// Determines whether the specified object is equal to the current object. /// </summary> /// <param name="obj">The object to compare with the current object.</param> /// <returns>true if the specified object is equal to the current object; otherwise, false.</returns> public override bool Equals(object obj) { if (obj is Border) { return Equals((Border)obj); } return false; } /// <summary> /// Determines whether the specified object is equal to the current object. /// </summary> /// <param name="other">The object to compare with the current object.</param> /// <returns>true if the specified object is equal to the current object; otherwise, false.</returns> public bool Equals(Border other) { return (Left == other.Left) && (Right == other.Right) && (Top == other.Top) && (Bottom == other.Bottom); } /// <summary> /// Hash function. /// </summary> /// <returns>A hash code for the current object.</returns> public override int GetHashCode() { return Left.GetHashCode() ^ Right.GetHashCode() ^ Top.GetHashCode() ^ Bottom.GetHashCode(); } /// <summary> /// Compare specified instances. /// </summary> /// <param name="a">First instance.</param> /// <param name="b">Second instance.</param> /// <returns>true if the instances are equal; otherwise, false.</returns> public static bool operator ==(Border a, Border b) { return a.Equals(b); } /// <summary> /// Compare specified instances. /// </summary> /// <param name="a">First instance.</param> /// <param name="b">Second instance.</param> /// <returns>true if the instances not equal; otherwise, false.</returns> public static bool operator !=(Border a, Border b) { return !a.Equals(b); } } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridBase.Border.cs/0
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namespace UIWidgets { using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Snap grid detector /// </summary> [RequireComponent(typeof(ISnapGridSupport))] public class SnapGridDetector : MonoBehaviour, IInitializePotentialDragHandler, IBeginDragHandler, IDragHandler, IEndDragHandler { /// <summary> /// Modes. /// </summary> public enum Modes { /// <summary> /// Replace. /// </summary> Replace = 0, /// <summary> /// Add. /// </summary> Add = 1, } /// <summary> /// Mode. /// </summary> [SerializeField] public Modes Mode = Modes.Replace; /// <summary> /// Raycast results. /// </summary> [NonSerialized] protected readonly List<RaycastResult> RaycastResults = new List<RaycastResult>(); ISnapGridSupport[] snapGridSupport; /// <summary> /// SnapGrid support. /// </summary> public ISnapGridSupport[] SnapGridSupport { get { if (snapGridSupport == null) { snapGridSupport = GetComponents<ISnapGridSupport>(); } return snapGridSupport; } } /// <summary> /// If this object is dragged? /// </summary> protected bool IsDragged; /// <summary> /// Process OnInitializePotentialDrag event. /// </summary> /// <param name="eventData">Current event data.</param> public virtual void OnInitializePotentialDrag(PointerEventData eventData) { } /// <summary> /// Process OnBeginDrag event. /// </summary> /// <param name="eventData">Current event data.</param> public virtual void OnBeginDrag(PointerEventData eventData) { IsDragged = true; ProcessDrag(eventData); } /// <summary> /// Process OnDrag event. /// </summary> /// <param name="eventData">Current event data.</param> public virtual void OnDrag(PointerEventData eventData) { if (!IsDragged) { return; } ProcessDrag(eventData); } /// <summary> /// Process OnEndDrag event. /// </summary> /// <param name="eventData">Current event data.</param> public virtual void OnEndDrag(PointerEventData eventData) { if (!IsDragged) { return; } ProcessDrag(eventData); IsDragged = false; } /// <summary> /// Process drag. /// </summary> /// <param name="eventData">Event data.</param> protected virtual void ProcessDrag(PointerEventData eventData) { RaycastResults.Clear(); EventSystem.current.RaycastAll(eventData, RaycastResults); var grid = FindSnapGrid(eventData, RaycastResults); if (grid != null) { foreach (var s in SnapGridSupport) { switch (Mode) { case Modes.Add: Add(s, grid); break; case Modes.Replace: Replace(s, grid); break; default: throw new NotSupportedException(string.Format("Unknown mode: {0}", EnumHelper<Modes>.ToString(Mode))); } } } } /// <summary> /// Add SnapGrid. /// </summary> /// <param name="snapGridSupport">SnapGrid support component.</param> /// <param name="snapGrid">Snap grid to add.</param> protected virtual void Add(ISnapGridSupport snapGridSupport, SnapGridBase snapGrid) { if (snapGridSupport.SnapGrids == null) { snapGridSupport.SnapGrids = new List<SnapGridBase>(); } // do not add if already added foreach (var snap_grid in snapGridSupport.SnapGrids) { if (snap_grid == snapGrid) { return; } } snapGridSupport.SnapGrids.Add(snapGrid); } /// <summary> /// Replace SnapGrid. /// </summary> /// <param name="snapGridSupport">SnapGrid support component.</param> /// <param name="snapGrid">Snap grid.</param> protected virtual void Replace(ISnapGridSupport snapGridSupport, SnapGridBase snapGrid) { if (snapGridSupport.SnapGrids == null) { snapGridSupport.SnapGrids = new List<SnapGridBase>(); } else { snapGridSupport.SnapGrids.Clear(); } snapGridSupport.SnapGrids.Add(snapGrid); } /// <summary> /// Find the SnapGrid. /// </summary> /// <returns>SnapGrid.</returns> /// <param name="eventData">Event data.</param> /// <param name="raycasts">Raycast results.</param> protected virtual SnapGridBase FindSnapGrid(PointerEventData eventData, List<RaycastResult> raycasts) { foreach (var raycast in raycasts) { if (!raycast.isValid) { continue; } #if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER var target = raycast.gameObject.GetComponent<SnapGridBase>(); #else var target = raycast.gameObject.GetComponent(typeof(SnapGridBase)) as SnapGridBase; #endif if (target != null) { return target; } } return null; } } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridDetector.cs/0
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// <auto-generated/> // Auto-generated added to suppress names errors. namespace UIWidgets { using System; using System.Collections; using UIWidgets.Attributes; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Spinner validation. /// </summary> public enum SpinnerValidation { /// <summary> /// On key down. /// </summary> OnKeyDown = 0, /// <summary> /// On end input. /// </summary> OnEndInput = 1, } /// <summary> /// Spinner base class. /// </summary> /// <typeparam name="T">Type of spinner value.</typeparam> [DataBindSupport] public abstract class SpinnerBase<T> : UIWidgetsMonoBehaviour, IStylable, IUpgradeable, IValidateable where T : struct { #pragma warning disable 0649 [SerializeField] [HideInInspector] [Obsolete("Replaced with InputField.")] Text m_TextComponent; [SerializeField] [HideInInspector] [Obsolete("Replaced with InputField.")] Graphic m_Placeholder; [SerializeField] [HideInInspector] [Obsolete("Replaced with InputField.")] Graphic m_TargetGraphic; #pragma warning restore 0649 [FormerlySerializedAs("onSubmit")] [FormerlySerializedAs("m_OnSubmit")] [FormerlySerializedAs("m_EndEdit")] [SerializeField] [HideInInspector] #if UNITY_2021_1_OR_NEWER InputField.EndEditEvent m_OnEndEdit = new InputField.EndEditEvent(); #else InputField.SubmitEvent m_OnEndEdit = new InputField.SubmitEvent(); #endif [FormerlySerializedAs("onValueChange")] [FormerlySerializedAs("m_OnValueChange")] [SerializeField] [HideInInspector] private InputField.OnChangeEvent m_OnValueChanged = new InputField.OnChangeEvent(); /// <summary> /// InputField proxy. /// </summary> [Obsolete("Replaced with InputFieldAdapter.")] protected IInputFieldExtended InputField { get { return InputFieldAdapter; } } [SerializeField] InputFieldExtendedAdapter inputFieldAdapter; /// <summary> /// InputFieldAdapter. /// </summary> public InputFieldExtendedAdapter InputFieldAdapter { get { if (inputFieldAdapter == null) { InitInputField(); } return inputFieldAdapter; } } /// <summary> /// The min. /// </summary> [SerializeField] [FormerlySerializedAs("_min")] protected T ValueMin; /// <summary> /// The max. /// </summary> [SerializeField] [FormerlySerializedAs("_max")] protected T ValueMax; /// <summary> /// The step. /// </summary> [SerializeField] [FormerlySerializedAs("_step")] protected T ValueStep; /// <summary> /// The value. /// </summary> [SerializeField] [FormerlySerializedAs("_value")] protected T SpinnerValue; /// <summary> /// The validation type. /// </summary> [SerializeField] public SpinnerValidation Validation = SpinnerValidation.OnKeyDown; /// <summary> /// Allow changing value during hold. /// </summary> [SerializeField] public bool AllowHold = true; /// <summary> /// Delay of hold in seconds for permanent increase/decrease value. /// </summary> [SerializeField] public float HoldStartDelay = 0.5f; /// <summary> /// Delay of hold in seconds between increase/decrease value. /// </summary> [SerializeField] public float HoldChangeDelay = 0.1f; /// <summary> /// Gets or sets the minimum. /// </summary> /// <value>The minimum.</value> [DataBindField] public T Min { get { return ValueMin; } set { ValueMin = value; } } /// <summary> /// Gets or sets the maximum. /// </summary> /// <value>The maximum.</value> [DataBindField] public T Max { get { return ValueMax; } set { ValueMax = value; } } /// <summary> /// Gets or sets the step. /// </summary> /// <value>The step.</value> [DataBindField] public T Step { get { return ValueStep; } set { ValueStep = value; } } /// <summary> /// Gets or sets the value. /// </summary> /// <value>The value.</value> [DataBindField] public T Value { get { return SpinnerValue; } set { SetValue(value); } } /// <summary> /// The plus button. /// </summary> [SerializeField] [FormerlySerializedAs("_plusButton")] protected ButtonAdvanced plusButton; /// <summary> /// The minus button. /// </summary> [SerializeField] [FormerlySerializedAs("_minusButton")] protected ButtonAdvanced minusButton; /// <summary> /// Use unscaled time. /// </summary> [SerializeField] public bool UnscaledTime; /// <summary> /// Gets or sets the plus button. /// </summary> /// <value>The plus button.</value> public ButtonAdvanced PlusButton { get { return plusButton; } set { if (plusButton != null) { plusButton.onClick.RemoveListener(OnPlusClick); plusButton.onPointerDown.RemoveListener(OnPlusButtonDown); plusButton.onPointerUp.RemoveListener(OnPlusButtonUp); } plusButton = value; if (plusButton != null) { plusButton.onClick.AddListener(OnPlusClick); plusButton.onPointerDown.AddListener(OnPlusButtonDown); plusButton.onPointerUp.AddListener(OnPlusButtonUp); } } } /// <summary> /// Gets or sets the minus button. /// </summary> /// <value>The minus button.</value> public ButtonAdvanced MinusButton { get { return minusButton; } set { if (minusButton != null) { minusButton.onClick.RemoveListener(OnMinusClick); minusButton.onPointerDown.RemoveListener(OnMinusButtonDown); minusButton.onPointerUp.RemoveListener(OnMinusButtonUp); } minusButton = value; if (minusButton != null) { minusButton.onClick.AddListener(OnMinusClick); minusButton.onPointerDown.AddListener(OnMinusButtonDown); minusButton.onPointerUp.AddListener(OnMinusButtonUp); } } } /// <summary> /// Always allow inputed symbols. /// </summary> protected static readonly InputField.OnValidateInput AlwaysAllow = (x, y, z) => z; /// <summary> /// onPlusClick event. /// </summary> public UnityEvent onPlusClick = new UnityEvent(); /// <summary> /// onMinusClick event. /// </summary> public UnityEvent onMinusClick = new UnityEvent(); /// <summary> /// Increase value on step. /// </summary> public abstract void Plus(); /// <summary> /// Decrease value on step. /// </summary> public abstract void Minus(); /// <summary> /// Sets the value. /// </summary> /// <param name="newValue">New value.</param> /// <param name="raiseEvent">Raise event.</param> public abstract void SetValue(T newValue, bool raiseEvent); /// <summary> /// Sets the value. /// </summary> /// <param name="newValue">New value.</param> public virtual void SetValue(T newValue) { SetValue(newValue, true); } /// <summary> /// Start this instance. /// </summary> protected virtual void Start() { Init(); } bool isInited; /// <summary> /// Init InputField. /// </summary> protected void InitInputField() { Upgrade(); } /// <summary> /// Check if target has any InputFieldExtended component. /// </summary> /// <returns>true if target has any InputFieldExtended component; otherwise false.</returns> protected virtual bool HasInputField(GameObject target) { var input = target.GetComponent<InputFieldExtended>(); if (input != null) { return true; } #if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER) var tmpro = target.GetComponent<InputFieldTMProExtended>(); if (tmpro != null) { return true; } #endif return false; } /// <summary> /// Init. /// </summary> public void Init() { if (isInited) { return; } isInited = true; InitInputField(); InputFieldAdapter.Validation = SpinnerValidate; InputFieldAdapter.ValueChanged = ValueChange; InputFieldAdapter.ValueEndEdit = ValueEndEdit; PlusButton = plusButton; MinusButton = minusButton; Value = SpinnerValue; } /// <summary> /// Set text value. /// </summary> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0102:Non-overridden virtual method call on value type", Justification = "Required.")] protected virtual void SetTextValue() { InputFieldAdapter.Validation = AlwaysAllow; InputFieldAdapter.Value = SpinnerValue.ToString(); InputFieldAdapter.Validation = SpinnerValidate; } /// <summary> /// Hold Plus coroutine. /// </summary> /// <returns>IEnumerator.</returns> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0401:Possible allocation of reference type enumerator", Justification = "Enumerator is reusable.")] protected virtual IEnumerator HoldPlus() { if (AllowHold) { yield return UtilitiesTime.Wait(HoldStartDelay, UnscaledTime); while (AllowHold) { Plus(); yield return UtilitiesTime.Wait(HoldChangeDelay, UnscaledTime); } } } /// <summary> /// Hold Minus coroutine. /// </summary> /// <returns>IEnumerator.</returns> [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0401:Possible allocation of reference type enumerator", Justification = "Enumerator is reusable.")] protected virtual IEnumerator HoldMinus() { if (AllowHold) { yield return UtilitiesTime.Wait(HoldStartDelay, UnscaledTime); while (AllowHold) { Minus(); yield return UtilitiesTime.Wait(HoldChangeDelay, UnscaledTime); } } } /// <summary> /// Process the minus click event. /// </summary> public void OnMinusClick() { Minus(); onMinusClick.Invoke(); } /// <summary> /// Process the plus click event. /// </summary> public void OnPlusClick() { Plus(); onPlusClick.Invoke(); } IEnumerator coroutine; /// <summary> /// Process the plus button down event. /// </summary> /// <param name="eventData">Current event data.</param> public void OnPlusButtonDown(PointerEventData eventData) { if (coroutine != null) { StopCoroutine(coroutine); } coroutine = HoldPlus(); StartCoroutine(coroutine); } /// <summary> /// Process the plus button up event. /// </summary> /// <param name="eventData">Current event data.</param> public void OnPlusButtonUp(PointerEventData eventData) { StopCoroutine(coroutine); coroutine = null; } /// <summary> /// Process the minus button down event. /// </summary> /// <param name="eventData">Current event data.</param> public void OnMinusButtonDown(PointerEventData eventData) { if (coroutine != null) { StopCoroutine(coroutine); } coroutine = HoldMinus(); StartCoroutine(coroutine); } /// <summary> /// Process the minus button up event. /// </summary> /// <param name="eventData">Current event data.</param> public void OnMinusButtonUp(PointerEventData eventData) { StopCoroutine(coroutine); coroutine = null; } /// <summary> /// Process the destroy event. /// </summary> protected virtual void onDestroy() { PlusButton = null; MinusButton = null; } /// <summary> /// Called when value changed. /// </summary> /// <param name="value">Value.</param> protected abstract void ValueChange(string value); /// <summary> /// Called when end edit. /// </summary> /// <param name="value">Value.</param> protected abstract void ValueEndEdit(string value); char SpinnerValidate(string validateText, int charIndex, char addedChar) { if (Validation == SpinnerValidation.OnEndInput) { return ValidateShort(validateText, charIndex, addedChar); } else { return ValidateFull(validateText, charIndex, addedChar); } } /// <summary> /// Validate when key down for Validation=OnEndInput. /// </summary> /// <returns>The char.</returns> /// <param name="validateText">Validate text.</param> /// <param name="charIndex">Char index.</param> /// <param name="addedChar">Added char.</param> protected abstract char ValidateShort(string validateText, int charIndex, char addedChar); /// <summary> /// Validates when key down for Validation=OnKeyDown. /// </summary> /// <returns>The char.</returns> /// <param name="validateText">Validate text.</param> /// <param name="charIndex">Char index.</param> /// <param name="addedChar">Added char.</param> protected abstract char ValidateFull(string validateText, int charIndex, char addedChar); /// <summary> /// Clamps a value between a minimum and maximum value. /// </summary> /// <returns>The bounds.</returns> /// <param name="value">Value.</param> protected abstract T InBounds(T value); #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { SetStyle(style.Spinner, style); return true; } /// <summary> /// Set the specified style for specified spinner. /// </summary> /// <param name="styleSpinner">Spinner style data.</param> /// <param name="style">Style data.</param> public virtual void SetStyle(StyleSpinner styleSpinner, Style style) { InputFieldAdapter.SetStyle(styleSpinner, style); styleSpinner.Background.ApplyTo(transform.parent); styleSpinner.InputBackground.ApplyTo(GetComponent<Image>()); if (minusButton != null) { styleSpinner.ButtonMinus.ApplyTo(minusButton.gameObject); } if (plusButton != null) { styleSpinner.ButtonPlus.ApplyTo(plusButton.gameObject); } } /// <inheritdoc/> public virtual bool GetStyle(Style style) { GetStyle(style.Spinner, style); return true; } /// <summary> /// Set style options from widget properties. /// </summary> /// <param name="styleSpinner">Spinner style data.</param> /// <param name="style">Style data.</param> public virtual void GetStyle(StyleSpinner styleSpinner, Style style) { InputFieldAdapter.GetStyle(styleSpinner, style); styleSpinner.Background.GetFrom(transform.parent); styleSpinner.InputBackground.GetFrom(GetComponent<Image>()); if (minusButton != null) { styleSpinner.ButtonMinus.GetFrom(minusButton.gameObject); } if (plusButton != null) { styleSpinner.ButtonPlus.GetFrom(plusButton.gameObject); } } #endregion /// <summary> /// Upgrade this instance. /// </summary> public virtual void Upgrade() { #pragma warning disable 0612, 0618 var target = (inputFieldAdapter != null) ? inputFieldAdapter.gameObject : gameObject; if (!HasInputField(target) && (m_TextComponent != null)) { var input = target.AddComponent<InputFieldExtended>(); input.textComponent = m_TextComponent; input.placeholder = m_Placeholder; input.targetGraphic = m_TargetGraphic; input.onEndEdit = m_OnEndEdit; #if UNITY_5_3 || UNITY_5_3_OR_NEWER input.onValueChanged = m_OnValueChanged; #else input.onValueChange = m_OnValueChanged; #endif } m_TextComponent = null; m_Placeholder = null; m_TargetGraphic = null; #pragma warning restore 0612, 0618 Utilities.GetOrAddComponent(this, ref inputFieldAdapter); } #if UNITY_EDITOR /// <summary> /// Validate instance. /// </summary> public virtual void Validate() { Compatibility.Upgrade(this); } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Spinner/SpinnerBase.cs/0
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namespace UIWidgets.Styles { using UnityEngine; using UnityEngine.UI; /// <summary> /// Style support for the combobox. /// </summary> public class StyleSupportCombobox : MonoBehaviour, IStylable { /// <summary> /// Combobox. /// </summary> [SerializeField] public GameObject Combobox; #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { style.Combobox.Background.ApplyTo(GetComponent<Image>()); if ((Combobox != null) && (Combobox.GetInstanceID() != gameObject.GetInstanceID())) { var stylable = Compatibility.GetComponent<IStylable>(Combobox); if (stylable != null) { stylable.SetStyle(style); } } return true; } /// <inheritdoc/> public bool GetStyle(Style style) { style.Combobox.Background.GetFrom(GetComponent<Image>()); if ((Combobox != null) && (Combobox.GetInstanceID() != gameObject.GetInstanceID())) { var stylable = Compatibility.GetComponent<IStylable>(Combobox); if (stylable != null) { stylable.GetStyle(style); } } return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleSupportCombobox.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Containers/StyleSupportTabsLeft.cs.meta/0
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namespace UIWidgets.Styles { using UnityEngine; using UnityEngine.UI; /// <summary> /// Style support for the notification. /// </summary> public class StyleSupportNotify : MonoBehaviour, IStylable { /// <summary> /// The background. /// </summary> [SerializeField] public Image Background; #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { style.Notify.Background.ApplyTo(Background); return true; } /// <inheritdoc/> public virtual bool GetStyle(Style style) { style.Notify.Background.GetFrom(Background); return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Dialogs/StyleSupportNotify.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/IStylable.cs.meta/0
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namespace UIWidgets.Styles { using System; using UnityEngine; /// <summary> /// Style for the ColorPickerRange. /// </summary> [Serializable] public class StyleColorPickerRange : IStyleDefaultValues { /// <summary> /// Style for the background. /// </summary> [SerializeField] public StyleImage Background; /// <summary> /// Style for the handle. /// </summary> [SerializeField] public StyleImage Handle; #if UNITY_EDITOR /// <inheritdoc/> public void SetDefaultValues() { Background.SetDefaultValues(); Handle.SetDefaultValues(); } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleColorPickerRange.cs/0
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namespace UIWidgets.Styles { using UnityEngine; using UnityEngine.UI; /// <summary> /// Style support for the calendar. /// </summary> public class StyleSupportCalendar : MonoBehaviour, IStylable { /// <summary> /// Next month. /// </summary> [SerializeField] public Image NextMonth; /// <summary> /// Previous month. /// </summary> [SerializeField] public Image PrevMonth; #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { style.Calendar.NextMonth.ApplyTo(NextMonth); style.Calendar.PrevMonth.ApplyTo(PrevMonth); return true; } /// <inheritdoc/> public virtual bool GetStyle(Style style) { style.Calendar.NextMonth.GetFrom(NextMonth); style.Calendar.PrevMonth.GetFrom(PrevMonth); return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleSupportCalendar.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Misc/StyleContextMenu.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Misc/StyleSupportTooltip.cs.meta/0
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namespace UIWidgets.Styles { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// Style for the slider. /// </summary> [Serializable] public class StyleSlider : IStyleDefaultValues { /// <summary> /// Style for the background. /// </summary> [SerializeField] public StyleImage Background; /// <summary> /// Style for the fill. /// </summary> [SerializeField] public StyleImage Fill; /// <summary> /// Style for the handle. /// </summary> [SerializeField] public StyleImage Handle; /// <summary> /// Apply style to the specified slider. /// </summary> /// <param name="component">Slider.</param> public virtual void ApplyTo(Slider component) { if (component == null) { return; } var style_support = component.GetComponent<StyleSupportSlider>(); if (style_support != null) { style_support.SetStyle(this); } else { Background.ApplyTo(component.transform.Find("Background")); Fill.ApplyTo(component.fillRect); Handle.ApplyTo(component.handleRect); } } /// <summary> /// Set style options from the specified slider. /// </summary> /// <param name="component">Slider.</param> public virtual void GetFrom(Slider component) { if (component == null) { return; } var style_support = component.GetComponent<StyleSupportSlider>(); if (style_support != null) { style_support.GetStyle(this); } else { Background.GetFrom(component.transform.Find("Background")); Fill.GetFrom(component.fillRect); Handle.GetFrom(component.handleRect); } } #if UNITY_EDITOR /// <inheritdoc/> public void SetDefaultValues() { Background.SetDefaultValues(); Fill.SetDefaultValues(); Handle.SetDefaultValues(); } #endif } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleSlider.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Switch.meta/0
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namespace UIWidgets { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Table Header. /// How to change DefaultItem: /// var order = tableHeader.GetColumnsOrder(); /// tableHeader.RestoreColumnsOrder(); /// listView.DefaultItem = newDefaultItem; /// tableHeader.SetColumnsOrder(order); /// </summary> [RequireComponent(typeof(LayoutGroup))] [AddComponentMenu("UI/New UI Widgets/Collections/Table Header")] [DisallowMultipleComponent] public class TableHeader : UIBehaviour, IDropSupport<TableHeaderDragCell>, IPointerEnterHandler, IPointerExitHandler, IStylable, ILateUpdatable { #region Interactable [SerializeField] bool interactable = true; /// <summary> /// Is widget interactable. /// </summary> /// <value><c>true</c> if interactable; otherwise, <c>false</c>.</value> public bool Interactable { get { return interactable; } set { if (interactable != value) { interactable = value; InteractableChanged(); } } } /// <summary> /// If the canvas groups allow interaction. /// </summary> protected bool GroupsAllowInteraction = true; /// <summary> /// The CanvasGroup cache. /// </summary> protected List<CanvasGroup> CanvasGroupCache = new List<CanvasGroup>(); /// <summary> /// Process the CanvasGroupChanged event. /// </summary> protected override void OnCanvasGroupChanged() { var groupAllowInteraction = true; var t = transform; while (t != null) { t.GetComponents(CanvasGroupCache); var shouldBreak = false; foreach (var canvas_group in CanvasGroupCache) { if (!canvas_group.interactable) { groupAllowInteraction = false; shouldBreak = true; } shouldBreak |= canvas_group.ignoreParentGroups; } if (shouldBreak) { break; } t = t.parent; } if (groupAllowInteraction != GroupsAllowInteraction) { GroupsAllowInteraction = groupAllowInteraction; InteractableChanged(); } } /// <summary> /// Returns true if the GameObject and the Component are active. /// </summary> /// <returns>true if the GameObject and the Component are active; otherwise false.</returns> public override bool IsActive() { return base.IsActive() && GroupsAllowInteraction && Interactable; } /// <summary> /// Is instance interactable? /// </summary> /// <returns>true if instance interactable; otherwise false</returns> public bool IsInteractable() { return GroupsAllowInteraction && Interactable; } /// <summary> /// Process interactable change. /// </summary> protected virtual void InteractableChanged() { if (!base.IsActive()) { return; } OnInteractableChange(GroupsAllowInteraction && Interactable); } /// <summary> /// Process interactable change. /// </summary> /// <param name="interactableState">Current interactable state.</param> protected virtual void OnInteractableChange(bool interactableState) { if (!interactableState) { if (IsCursorOver) { IsCursorOver = false; ResetCursor(); } } } #endregion /// <summary> /// ListView instance. /// </summary> [SerializeField] public ListViewBase List; /// <summary> /// Allow resize. /// </summary> [SerializeField] public bool AllowResize = true; /// <summary> /// Allow reorder. /// </summary> [SerializeField] public bool AllowReorder = true; /// <summary> /// Is now processed cell reorder? /// </summary> [NonSerialized] [HideInInspector] public bool ProcessCellReorder = false; /// <summary> /// Update ListView columns width on drag. /// </summary> [SerializeField] public bool OnDragUpdate = true; /// <summary> /// The active region in points from left or right border where resize allowed. /// </summary> [SerializeField] public float ActiveRegion = 5; /// <summary> /// The current camera. For Screen Space - Overlay let it empty. /// </summary> [NonSerialized] protected Camera CurrentCamera; /// <summary> /// Cursors. /// </summary> [SerializeField] public Cursors Cursors; /// <summary> /// The cursor texture. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Texture2D CursorTexture; /// <summary> /// The cursor hot spot. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Vector2 CursorHotSpot = new Vector2(16, 16); /// <summary> /// The cursor texture. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Texture2D AllowDropCursor; /// <summary> /// The cursor hot spot. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Vector2 AllowDropCursorHotSpot = new Vector2(4, 2); /// <summary> /// The cursor texture. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Texture2D DeniedDropCursor; /// <summary> /// The cursor hot spot. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Vector2 DeniedDropCursorHotSpot = new Vector2(4, 2); /// <summary> /// The default cursor texture. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Texture2D DefaultCursorTexture; /// <summary> /// The default cursor hot spot. /// </summary> [SerializeField] [Obsolete("Replaced with Cursors and UICursor.Cursors.")] public Vector2 DefaultCursorHotSpot; /// <summary> /// The drop indicator. /// </summary> [SerializeField] public LayoutDropIndicator DropIndicator; RectTransform rectTransform; /// <summary> /// Gets the RectTransform. /// </summary> /// <value>The RectTransform.</value> public RectTransform RectTransform { get { if (rectTransform == null) { rectTransform = transform as RectTransform; } return rectTransform; } } /// <summary> /// The cells info. /// </summary> protected List<TableHeaderCellInfo> CellsInfo = new List<TableHeaderCellInfo>(); /// <summary> /// Header cells. /// </summary> /// <value>The cells.</value> public RectTransform[] Cells { get { var result = new RectTransform[CellsInfo.Count]; for (int i = 0; i < CellsInfo.Count; i++) { result[i] = CellsInfo[i].Rect; } return result; } } /// <summary> /// Gets a value indicating whether mouse position in active region. /// </summary> /// <value><c>true</c> if in active region; otherwise, <c>false</c>.</value> public bool InActiveRegion { get { return CheckInActiveRegion(CompatibilityInput.MousePosition, CurrentCamera); } } /// <summary> /// Can change cursor? /// </summary> protected bool CanChangeCursor { get { return UICursor.CanSet(this) && CompatibilityInput.MousePresent && IsCursorOver; } } /// <summary> /// Is cursor over gameobject? /// </summary> protected bool IsCursorOver; LayoutElement leftTarget; LayoutElement rightTarget; bool processDrag; LayoutGroup layout; bool isInited; /// <summary> /// Start this instance. /// </summary> protected override void Start() { base.Start(); Init(); Refresh(); } /// <summary> /// Init this instance. /// </summary> public virtual void Init() { if (isInited) { return; } isInited = true; #pragma warning disable 0618 if (DefaultCursorTexture != null) { UICursor.ObsoleteWarning(); } #pragma warning restore 0618 } /// <summary> /// Process the initialize potential drag event. /// </summary> /// <param name="eventData">Event data.</param> public virtual void OnInitializePotentialDrag(PointerEventData eventData) { // do nothing, left for compatibility reason } /// <summary> /// Shows the drop indicator. /// </summary> /// <param name="index">Index.</param> protected virtual void ShowDropIndicator(int index) { if (DropIndicator != null) { DropIndicator.Show(index, RectTransform); } } /// <summary> /// Hides the drop indicator. /// </summary> protected virtual void HideDropIndicator() { if (DropIndicator != null) { DropIndicator.Hide(); } } /// <summary> /// Restore initial cells order. /// </summary> [Obsolete("Renamed to RestoreColumnOrder().")] public void RestoreOrder() { RestoreColumnsOrder(); } /// <summary> /// Get the columns order. /// </summary> /// <returns>Columns order.</returns> public List<int> GetColumnsOrder() { var result = new List<int>(CellsInfo.Count); GetColumnsOrder(result); return result; } /// <summary> /// Get the columns order. /// </summary> /// <param name="order">Columns order.</param> public void GetColumnsOrder(List<int> order) { order.Clear(); foreach (var cell in CellsInfo) { order.Add(cell.Position); } } List<Transform> tempList = new List<Transform>(); List<int> tempReverseOrder = new List<int>(); /// <summary> /// Set the columns order. /// </summary> /// <param name="order">New columns order.</param> public void SetColumnsOrder(List<int> order) { // restore original order RestoreColumnsOrder(); // convert list of the new positions to list of the old positions for (int i = 0; i < order.Count; i++) { tempReverseOrder.Add(order.IndexOf(i)); } // restore list components cells order List.Init(); List.ForEachComponent(SetItemColumnOrder); for (int new_position = 0; new_position < tempReverseOrder.Count; new_position++) { var old_position = tempReverseOrder[new_position]; CellsInfo[old_position].Position = new_position; CellsInfo[old_position].Rect.SetAsLastSibling(); } tempReverseOrder.Clear(); } void SetItemColumnOrder(ListViewItem component) { tempList.Clear(); var t = component.transform; for (int i = 0; i < t.childCount; i++) { tempList.Add(t.GetChild(i)); } for (int i = 0; i < tempReverseOrder.Count; i++) { tempList[i].SetAsLastSibling(); } } /// <summary> /// Restore column order for the specified component. /// </summary> /// <param name="component">Component.</param> protected void RestoreColumnsOrder(ListViewItem component) { tempList.Clear(); var t = component.RectTransform; for (int i = 0; i < t.childCount; i++) { tempList.Add(t.GetChild(i)); } foreach (var cell in CellsInfo) { tempList[cell.Position].SetAsLastSibling(); } } /// <summary> /// Restore initial cells order. /// </summary> public void RestoreColumnsOrder() { // restore order if ((List != null) && (CellsInfo != null) && (CellsInfo.Count > 1)) { // restore list components cells order List.Init(); List.ForEachComponent(RestoreColumnsOrder); // restore header cells order for (int i = 0; i < CellsInfo.Count; i++) { CellsInfo[i].Position = i; CellsInfo[i].Rect.SetSiblingIndex(i); } } } /// <summary> /// Re-init this instance in case if you remove or add cells manually. /// </summary> public void Reinit() { RestoreColumnsOrder(); // clear cells list CellsInfo.Clear(); // clear cell settings and events for (int i = 0; i < RectTransform.childCount; i++) { var child = RectTransform.GetChild(i); child.gameObject.SetActive(true); var cell = Utilities.GetOrAddComponent<TableHeaderDragCell>(child); cell.Position = -1; var events = Utilities.GetOrAddComponent<TableHeaderCell>(child); events.OnInitializePotentialDragEvent.RemoveListener(OnInitializePotentialDrag); events.OnBeginDragEvent.RemoveListener(OnBeginDrag); events.OnDragEvent.RemoveListener(OnDrag); events.OnEndDragEvent.RemoveListener(OnEndDrag); } Refresh(); } /// <summary> /// Init cells. /// </summary> protected void InitCells() { for (int i = 0; i < RectTransform.childCount; i++) { var child = RectTransform.GetChild(i); var cell = Utilities.GetOrAddComponent<TableHeaderDragCell>(child); if (cell.Position == -1) { cell.Position = CellsInfo.Count; cell.TableHeader = this; cell.Cursors = Cursors; #pragma warning disable 0618 cell.AllowDropCursor = AllowDropCursor; cell.AllowDropCursorHotSpot = AllowDropCursorHotSpot; cell.DeniedDropCursor = DeniedDropCursor; cell.DeniedDropCursorHotSpot = DeniedDropCursorHotSpot; #pragma warning restore 0618 var events = Utilities.GetOrAddComponent<TableHeaderCell>(child); events.OnInitializePotentialDragEvent.AddListener(OnInitializePotentialDrag); events.OnBeginDragEvent.AddListener(OnBeginDrag); events.OnDragEvent.AddListener(OnDrag); events.OnEndDragEvent.AddListener(OnEndDrag); CellsInfo.Add(new TableHeaderCellInfo() { Rect = child as RectTransform, LayoutElement = Utilities.GetOrAddComponent<LayoutElement>(child), Position = CellsInfo.Count, }); } } } /// <summary> /// Called by a BaseInputModule when an OnPointerEnter event occurs. /// </summary> /// <param name="eventData">Event data.</param> public void OnPointerEnter(PointerEventData eventData) { if (!IsActive()) { return; } IsCursorOver = true; CurrentCamera = eventData.pressEventCamera; } /// <summary> /// Called by a BaseInputModule when an OnPointerExit event occurs. /// </summary> /// <param name="eventData">Event data.</param> public void OnPointerExit(PointerEventData eventData) { IsCursorOver = false; ResetCursor(); } /// <summary> /// Process application focus event. /// </summary> /// <param name="hasFocus">Application has focus?</param> protected virtual void OnApplicationFocus(bool hasFocus) { if (!hasFocus) { IsCursorOver = false; } } /// <summary> /// Reset cursor. /// </summary> protected void ResetCursor() { cursorChanged = false; UICursor.Reset(this); } /// <summary> /// Is cursor changed? /// </summary> protected bool cursorChanged; /// <summary> /// Process the enable event. /// </summary> protected override void OnEnable() { base.OnEnable(); Updater.AddLateUpdate(this); } /// <summary> /// Process the disable event. /// </summary> protected override void OnDisable() { base.OnDisable(); Updater.RemoveLateUpdate(this); } /// <summary> /// Update cursors. /// </summary> public virtual void RunLateUpdate() { if (!IsActive()) { return; } if (!AllowResize) { return; } if (!CanChangeCursor) { return; } if (processDrag || ProcessCellReorder) { return; } if (InActiveRegion) { UICursor.Set(this, GetCursor()); cursorChanged = true; } else if (cursorChanged) { ResetCursor(); } } /// <summary> /// Get cursor. /// </summary> /// <returns>Cursor.</returns> protected virtual Cursors.Cursor GetCursor() { if (Cursors != null) { return Cursors.EastWestArrow; } if (UICursor.Cursors != null) { return UICursor.Cursors.EastWestArrow; } return default(Cursors.Cursor); } /// <summary> /// Check if event happened in active region. /// </summary> /// <param name="eventData">Event data</param> /// <returns>True if event happened in active region; otherwise false.</returns> public virtual bool CheckInActiveRegion(PointerEventData eventData) { return CheckInActiveRegion(eventData.pressPosition, eventData.pressEventCamera); } readonly List<TableHeaderCellInfo> cellsInfoOrdered = new List<TableHeaderCellInfo>(); /// <summary> /// CellInfo sorted by position. /// </summary> protected List<TableHeaderCellInfo> CellsInfoOrdered { get { cellsInfoOrdered.Clear(); cellsInfoOrdered.AddRange(CellsInfo); cellsInfoOrdered.Sort(CellComparison); return cellsInfoOrdered; } } /// <summary> /// Cell comparison. /// </summary> /// <param name="x">First cell.</param> /// <param name="y">Second cell.</param> /// <returns>Comparison result.</returns> protected static int CellComparison(TableHeaderCellInfo x, TableHeaderCellInfo y) { return x.Position.CompareTo(y.Position); } /// <summary> /// Check if cursor in active region to resize. /// </summary> /// <param name="position">Cursor position.</param> /// <param name="camera">Camera.</param> /// <returns>true if cursor in active region to resize; otherwise, false.</returns> protected virtual bool CheckInActiveRegion(Vector2 position, Camera camera) { Vector2 point; if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(RectTransform, position, camera, out point)) { return false; } var rect = RectTransform.rect; if (!rect.Contains(point)) { return false; } point += new Vector2(rect.width * RectTransform.pivot.x, 0); int i = 0; foreach (var cell in CellsInfoOrdered) { if (!cell.ActiveSelf) { i++; continue; } if (GetTargetIndex(i, -1) != -1) { if (CheckLeft(cell.Rect, point)) { return true; } } if (GetTargetIndex(i, +1) != -1) { if (CheckRight(cell.Rect, point)) { return true; } } i++; } return false; } float widthLimit; float leftTargetWidth; float rightTargetWidth; /// <summary> /// Process the begin drag event. /// </summary> /// <param name="eventData">Event data.</param> public virtual void OnBeginDrag(PointerEventData eventData) { if (!IsActive()) { return; } if (!AllowResize) { return; } if (ProcessCellReorder) { return; } Vector2 point; processDrag = false; if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(RectTransform, eventData.pressPosition, eventData.pressEventCamera, out point)) { return; } var r = RectTransform.rect; point += new Vector2(r.width * RectTransform.pivot.x, 0); foreach (var cell in CellsInfoOrdered) { var i = cell.Position; if (!cell.ActiveSelf) { continue; } if (CheckLeft(cell.Rect, point)) { var left = GetTargetIndex(i, -1); if (left != -1) { processDrag = true; var left_cell = GetCellInfo(left); leftTarget = left_cell.LayoutElement; rightTarget = cell.LayoutElement; leftTargetWidth = left_cell.Width; rightTargetWidth = cell.Width; widthLimit = leftTargetWidth + rightTargetWidth; return; } } if (CheckRight(cell.Rect, point)) { var right = GetTargetIndex(i, +1); if (right != -1) { processDrag = true; var right_cell = GetCellInfo(right); leftTarget = cell.LayoutElement; rightTarget = right_cell.LayoutElement; leftTargetWidth = cell.Width; rightTargetWidth = right_cell.Width; widthLimit = leftTargetWidth + rightTargetWidth; return; } } } } TableHeaderCellInfo GetCellInfo(int position) { foreach (var cell in CellsInfo) { if (cell.Position == position) { return cell; } } return null; } int GetTargetIndex(int index, int direction) { if ((index + direction) == -1) { return -1; } if ((index + direction) == CellsInfo.Count) { return -1; } var is_active = GetCellInfo(index + direction).ActiveSelf; var result = is_active ? index + direction : GetTargetIndex(index + direction, direction); return result; } /// <summary> /// Checks if point in the left region. /// </summary> /// <returns><c>true</c>, if point in the left region, <c>false</c> otherwise.</returns> /// <param name="childRectTransform">RectTransform.</param> /// <param name="point">Point.</param> bool CheckLeft(RectTransform childRectTransform, Vector2 point) { var r = childRectTransform.rect; r.position += new Vector2(childRectTransform.anchoredPosition.x, 0); r.width = ActiveRegion; return r.Contains(point); } /// <summary> /// Checks if point in the right region. /// </summary> /// <returns><c>true</c>, if right was checked, <c>false</c> otherwise.</returns> /// <param name="childRectTransform">Child RectTransform.</param> /// <param name="point">Point.</param> bool CheckRight(RectTransform childRectTransform, Vector2 point) { var r = childRectTransform.rect; r.position += new Vector2(childRectTransform.anchoredPosition.x, 0); r.position = new Vector2(r.position.x + r.width - ActiveRegion - 1, r.position.y); r.width = ActiveRegion + 1; return r.Contains(point); } /// <summary> /// Process the end drag event. /// </summary> /// <param name="eventData">Event data.</param> public void OnEndDrag(PointerEventData eventData) { if (!processDrag) { return; } ResetCursor(); ResetChildren(); if (!OnDragUpdate) { Resize(); } processDrag = false; } /// <summary> /// Process the drag event. /// </summary> /// <param name="eventData">Event data.</param> public void OnDrag(PointerEventData eventData) { if (!processDrag) { return; } cursorChanged = true; UICursor.Set(this, GetCursor()); Vector2 current_point; Vector2 original_point; RectTransformUtility.ScreenPointToLocalPointInRectangle(RectTransform, eventData.position, eventData.pressEventCamera, out current_point); RectTransformUtility.ScreenPointToLocalPointInRectangle(RectTransform, eventData.pressPosition, eventData.pressEventCamera, out original_point); var delta = current_point - original_point; if (delta.x > 0) { leftTarget.preferredWidth = Mathf.Min(leftTargetWidth + delta.x, widthLimit - rightTarget.minWidth); rightTarget.preferredWidth = widthLimit - leftTarget.preferredWidth; } else { rightTarget.preferredWidth = Mathf.Min(rightTargetWidth - delta.x, widthLimit - leftTarget.minWidth); leftTarget.preferredWidth = widthLimit - rightTarget.preferredWidth; } LayoutUtilities.UpdateLayout(layout); if (OnDragUpdate) { Resize(); } } /// <summary> /// Resets the children widths. /// </summary> void ResetChildren() { foreach (var cell in CellsInfo) { ResetChildrenWidth(cell); } } void ResetChildrenWidth(TableHeaderCellInfo cell) { cell.LayoutElement.preferredWidth = cell.Rect.rect.width; } /// <summary> /// Resize items in ListView. /// </summary> public void Resize() { if (List == null) { return; } if (CellsInfo.Count < 2) { return; } List.Init(); List.ForEachComponent(ResizeComponent); } /// <summary> /// Resizes the game object. /// </summary> /// <param name="go">Game object.</param> /// <param name="index">The index.</param> void ResizeGameObject(GameObject go, int index) { var cell = GetCellInfo(index); (go.transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, cell.Width); var layoutElement = go.GetComponent<LayoutElement>(); if (layoutElement) { layoutElement.minWidth = cell.LayoutElement.minWidth; layoutElement.flexibleWidth = cell.LayoutElement.flexibleWidth; layoutElement.preferredWidth = cell.Width; } } /// <summary> /// Resizes the component. /// </summary> /// <param name="component">Component.</param> void ResizeComponent(ListViewItem component) { for (int i = 0; i < component.transform.childCount; i++) { ResizeGameObject(component.transform.GetChild(i).gameObject, i); } } static void ReorderComponent(ListViewItem component, int prevPosition, int newPosition) { var target = component.transform.GetChild(prevPosition); target.SetSiblingIndex(newPosition); } /// <summary> /// Move column from oldColumnPosition to newColumnPosition. /// </summary> /// <param name="oldColumnPosition">Old column position.</param> /// <param name="newColumnPosition">New column position.</param> public void Reorder(int oldColumnPosition, int newColumnPosition) { if (CellsInfo.Count < 2) { return; } if (List != null) { List.Init(); #if CSHARP_7_3_OR_NEWER void Action(ListViewItem component) #else Action<ListViewItem> Action = component => #endif { ReorderComponent(component, CellsInfo[oldColumnPosition].Position, CellsInfo[newColumnPosition].Position); } #if !CSHARP_7_3_OR_NEWER ; #endif List.ForEachComponent(Action); } var target = CellsInfo[oldColumnPosition].Rect; target.SetSiblingIndex(CellsInfo[newColumnPosition].Position); for (int i = 0; i < CellsInfo.Count; i++) { CellsInfo[i].Position = CellsInfo[i].Rect.GetSiblingIndex(); } } #region IDropSupport<TableHeaderCell> /// <summary> /// Determines whether this instance can receive drop with the specified data and eventData. /// </summary> /// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns> /// <param name="data">Cell.</param> /// <param name="eventData">Event data.</param> public bool CanReceiveDrop(TableHeaderDragCell data, PointerEventData eventData) { if (!IsActive()) { return false; } if (!AllowReorder) { return false; } var target = FindTarget(eventData); if ((target == null) || (target.GetInstanceID() == data.GetInstanceID())) { return false; } ShowDropIndicator(CellsInfo[target.Position].Position); return true; } /// <summary> /// Handle dropped data. /// </summary> /// <param name="data">Cell.</param> /// <param name="eventData">Event data.</param> public void Drop(TableHeaderDragCell data, PointerEventData eventData) { HideDropIndicator(); var target = FindTarget(eventData); Reorder(data.Position, target.Position); } /// <summary> /// Handle canceled drop. /// </summary> /// <param name="data">Cell.</param> /// <param name="eventData">Event data.</param> public void DropCanceled(TableHeaderDragCell data, PointerEventData eventData) { HideDropIndicator(); } /// <summary> /// Change value position in specified list. /// </summary> /// <typeparam name="T">Type.</typeparam> /// <param name="list">List.</param> /// <param name="oldPosition">Old position.</param> /// <param name="newPosition">New position.</param> protected static void ChangePosition<T>(List<T> list, int oldPosition, int newPosition) { var item = list[oldPosition]; list.RemoveAt(oldPosition); list.Insert(newPosition, item); } readonly List<RaycastResult> raycastResults = new List<RaycastResult>(); /// <summary> /// Get TableHeaderDragCell in position specified with event data. /// </summary> /// <param name="eventData">Event data.</param> /// <returns>TableHeaderDragCell if found; otherwise null.</returns> protected TableHeaderDragCell FindTarget(PointerEventData eventData) { raycastResults.Clear(); EventSystem.current.RaycastAll(eventData, raycastResults); foreach (var raycastResult in raycastResults) { if (!raycastResult.isValid) { continue; } var target = raycastResult.gameObject.GetComponent<TableHeaderDragCell>(); if ((target != null) && target.transform.IsChildOf(transform)) { return target; } } return null; } #endregion /// <summary> /// Remove listeners. /// </summary> protected override void OnDestroy() { base.OnDestroy(); CellsInfo.Clear(); for (int i = 0; i < RectTransform.childCount; i++) { var child = RectTransform.GetChild(i); var events = child.GetComponent<TableHeaderCell>(); if (events == null) { continue; } events.OnInitializePotentialDragEvent.RemoveListener(OnInitializePotentialDrag); events.OnBeginDragEvent.RemoveListener(OnBeginDrag); events.OnDragEvent.RemoveListener(OnDrag); events.OnEndDragEvent.RemoveListener(OnEndDrag); } } /// <summary> /// Refresh header. /// </summary> public void Refresh() { if (layout == null) { layout = GetComponent<LayoutGroup>(); } if (layout != null) { LayoutUtilities.UpdateLayout(layout); } InitCells(); ResetChildren(); Resize(); } /// <summary> /// Change column state. /// </summary> /// <param name="index">Index.</param> /// <param name="active">If set state to active.</param> public void ColumnToggle(int index, bool active) { var target = CellsInfo[index]; target.Rect.gameObject.SetActive(active); #if CSHARP_7_3_OR_NEWER void Action(ListViewItem component) #else Action<ListViewItem> Action = component => #endif { var child = component.transform.GetChild(target.Position); child.gameObject.SetActive(active); } #if !CSHARP_7_3_OR_NEWER ; #endif List.ForEachComponent(Action); List.ComponentsColoring(); Refresh(); } /// <summary> /// Disable column. /// </summary> /// <param name="index">Index.</param> public void ColumnDisable(int index) { ColumnToggle(index, false); } /// <summary> /// Enable column. /// </summary> /// <param name="index">Index.</param> public void ColumnEnable(int index) { ColumnToggle(index, true); } /// <summary> /// Add header cell. /// </summary> /// <param name="cell">Cell.</param> public void AddCell(GameObject cell) { cell.transform.SetParent(transform, false); cell.SetActive(true); Refresh(); } /// <summary> /// Get cell index for the specified gameobject. /// </summary> /// <param name="go">Gameobject.</param> /// <returns>Index of the cell.</returns> protected int GetCellIndex(GameObject go) { for (int i = 0; i < CellsInfo.Count; i++) { if (CellsInfo[i].Rect.gameObject == go) { return i; } } return -1; } /// <summary> /// Remove header cell. /// </summary> /// <param name="cell">Cell.</param> /// <param name="parent">Parent.</param> public void RemoveCell(GameObject cell, RectTransform parent = null) { var index = GetCellIndex(cell); if (index == -1) { Debug.LogWarning("Cell not in header", cell); return; } cell.SetActive(false); cell.transform.SetParent(parent, false); if (parent == null) { Destroy(cell); } // remove from cells CellsInfo.RemoveAt(index); // remove events var events = Utilities.GetOrAddComponent<TableHeaderCell>(cell); events.OnInitializePotentialDragEvent.RemoveListener(OnInitializePotentialDrag); events.OnBeginDragEvent.RemoveListener(OnBeginDrag); events.OnDragEvent.RemoveListener(OnDrag); events.OnEndDragEvent.RemoveListener(OnEndDrag); // decrease position for cells where >cell_position var cell_info = CellsInfo[index]; for (int i = 0; i < CellsInfo.Count; i++) { if (CellsInfo[i].Position > cell_info.Position) { CellsInfo[i].Position -= 1; } } // update list widths LayoutUtilities.UpdateLayout(layout); Resize(); } #if UNITY_EDITOR /// <summary> /// Reset this instance. /// </summary> protected override void Reset() { CursorsDPISelector.Require(this); base.Reset(); } #endif #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(Style style) { // apply style for header style.Table.Border.ApplyTo(gameObject); for (int i = 0; i < RectTransform.childCount; i++) { var cell = RectTransform.GetChild(i); var style_support = cell.GetComponent<StyleSupportHeaderCell>(); if (style_support != null) { style_support.SetStyle(style); } else { style.Table.Background.ApplyTo(cell); style.Table.HeaderText.ApplyTo(cell.Find("Text")); } } // apply style to list style.Table.Border.ApplyTo(List.Container); #if CSHARP_7_3_OR_NEWER void Action(ListViewItem component) #else Action<ListViewItem> Action = component => #endif { style.Table.Border.ApplyTo(component); for (int i = 0; i < component.RectTransform.childCount; i++) { var child = component.RectTransform.GetChild(i); style.Table.Background.ApplyTo(child.gameObject); } } #if !CSHARP_7_3_OR_NEWER ; #endif List.ForEachComponent(Action); return true; } /// <inheritdoc/> public virtual bool GetStyle(Style style) { // got style from header style.Table.Border.GetFrom(gameObject); for (int i = 0; i < RectTransform.childCount; i++) { var cell = RectTransform.GetChild(i); var style_support = cell.GetComponent<StyleSupportHeaderCell>(); if (style_support != null) { style_support.GetStyle(style); } else { style.Table.Background.GetFrom(cell); style.Table.HeaderText.GetFrom(cell.Find("Text")); } } // got style from list style.Table.Border.GetFrom(List.Container); return true; } #endregion } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Table/TableHeader.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Tabs/TabButtonComponent.cs.meta/0
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#if UIWIDGETS_TMPRO_SUPPORT namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// TextTMPro. /// </summary> public class TextTMPro : ITextProxy { /// <summary> /// Is enum value has specified flag? /// </summary> /// <param name="value">Enum value.</param> /// <param name="flag">Flag.</param> /// <returns>true if enum has flag; otherwise false.</returns> public static bool IsSet(TMPro.FontStyles value, TMPro.FontStyles flag) { return (value & flag) == flag; } /// <summary> /// Text component. /// </summary> protected TMPro.TextMeshProUGUI Component; /// <summary> /// GameObject. /// </summary> public GameObject GameObject { get { return Component.gameObject; } } /// <summary> /// Graphic component. /// </summary> public Graphic Graphic { get { return Component; } } /// <summary> /// Color. /// </summary> public Color color { get { return Component.color; } set { Component.color = value; } } /// <summary> /// Font size. /// </summary> public float fontSize { get { return Component.fontSize; } set { Component.fontSize = value; } } /// <summary> /// Font style. /// </summary> public FontStyle fontStyle { get { if (Bold && Italic) { return FontStyle.BoldAndItalic; } if (Bold) { return FontStyle.Bold; } if (Italic) { return FontStyle.Italic; } return FontStyle.Normal; } set { Bold = (value == FontStyle.Bold) || (value == FontStyle.BoldAndItalic); Italic = (value == FontStyle.Italic) || (value == FontStyle.BoldAndItalic); } } /// <summary> /// Bold. /// </summary> public bool Bold { get { return IsSet(Component.fontStyle, TMPro.FontStyles.Bold); } set { if (Bold == value) { return; } if (value) { Component.fontStyle |= TMPro.FontStyles.Bold; } else { Component.fontStyle &= ~TMPro.FontStyles.Bold; } } } /// <summary> /// Italic. /// </summary> public bool Italic { get { return IsSet(Component.fontStyle, TMPro.FontStyles.Italic); } set { if (Italic == value) { return; } if (value) { Component.fontStyle |= TMPro.FontStyles.Italic; } else { Component.fontStyle &= ~TMPro.FontStyles.Italic; } } } /// <summary> /// Text. /// </summary> public string text { get { return Component.text; } set { Component.text = value; } } /// <summary> /// Initializes a new instance of the <see cref="TextTMPro"/> class. /// </summary> /// <param name="component">Component.</param> public TextTMPro(TMPro.TextMeshProUGUI component) { Component = component; } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Text/TextTMPro.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Calendar/TimeBaseTimeObserver.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Horizontal/CenteredSliderUseValueLimitsSetter.cs.meta/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the LimitMax of a CenteredSliderVertical depending on the System.Int32 data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CenteredSliderVertical LimitMax Setter")] public class CenteredSliderVerticalLimitMaxSetter : ComponentSingleSetter<UIWidgets.CenteredSliderVertical, int> { /// <inheritdoc /> protected override void UpdateTargetValue(UIWidgets.CenteredSliderVertical target, int value) { target.LimitMax = value; } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalLimitMaxSetter.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the Value of a CenteredSliderVertical depending on the System.Int32 data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CenteredSliderVertical Value Setter")] public class CenteredSliderVerticalValueSetter : ComponentSingleSetter<UIWidgets.CenteredSliderVertical, int> { /// <inheritdoc /> protected override void UpdateTargetValue(UIWidgets.CenteredSliderVertical target, int value) { target.Value = value; } } } #endif
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalValueSetter.cs/0
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