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namespace UIWidgets.Examples.Shops
{
using System;
using System.Collections.Generic;
using UIWidgets;
/// <summary>
/// TraderListView sort fields.
/// </summary>
public enum TraderListViewSortFields
{
/// <summary>
/// Item name.
/// </summary>
ItemName = 0,
/// <summary>
/// Item available.
/// </summary>
ItemAvailable = 1,
/// <summary>
/// Price.
/// </summary>
Price = 2,
/// <summary>
/// Quantity.
/// </summary>
[Obsolete("Renamed to Quantity.")]
Count = 3,
/// <summary>
/// Quantity.
/// </summary>
Quantity = 3,
}
/// <summary>
/// Trader list view.
/// </summary>
public class TraderListView : ListViewCustom<TraderListViewComponent, JRPGOrderLine>
{
TraderListViewSortFields currentSortField = TraderListViewSortFields.ItemName;
Dictionary<int, Comparison<JRPGOrderLine>> sortComparers;
/// <summary>
/// Init this instance.
/// </summary>
public override void Init()
{
sortComparers = new Dictionary<int, Comparison<JRPGOrderLine>>()
{
{ (int)TraderListViewSortFields.ItemName, ItemNameComparer },
{ (int)TraderListViewSortFields.ItemAvailable, ItemAvailableComparer },
{ (int)TraderListViewSortFields.Price, PriceComparer },
{ (int)TraderListViewSortFields.Quantity, QuantityComparer },
};
base.Init();
}
/// <summary>
/// Toggle sort.
/// </summary>
/// <param name="field">Sort field.</param>
public void ToggleSort(TraderListViewSortFields field)
{
if (field == currentSortField)
{
DataSource.Reverse();
}
else if (sortComparers.ContainsKey((int)field))
{
currentSortField = field;
DataSource.Sort(sortComparers[(int)field]);
}
}
#region used in Button.OnClick()
/// <summary>
/// Sort by Item name.
/// </summary>
public void SortByItemName()
{
ToggleSort(TraderListViewSortFields.ItemName);
}
/// <summary>
/// Sort by Item available.
/// </summary>
public void SortByItemAvailable()
{
ToggleSort(TraderListViewSortFields.ItemAvailable);
}
/// <summary>
/// Sort by Price.
/// </summary>
public void SortByPrice()
{
ToggleSort(TraderListViewSortFields.Price);
}
/// <summary>
/// Sort by Quantity.
/// </summary>
[Obsolete("Renamed to SortByQuantity().")]
public void SortByCount()
{
SortByQuantity();
}
/// <summary>
/// Sort by Quantity.
/// </summary>
public void SortByQuantity()
{
ToggleSort(TraderListViewSortFields.Quantity);
}
#endregion
#region Items comparers
/// <summary>
/// Item name comparer.
/// </summary>
/// <param name="x">First JRPGOrderLine.</param>
/// <param name="y">Second JRPGOrderLine.</param>
/// <returns>A 32-bit signed integer that indicates whether X precedes, follows, or appears in the same position in the sort order as the Y parameter.</returns>
protected static int ItemNameComparer(JRPGOrderLine x, JRPGOrderLine y)
{
return UtilitiesCompare.Compare(x.Item.Name, y.Item.Name);
}
/// <summary>
/// Item available comparer.
/// </summary>
/// <param name="x">First JRPGOrderLine.</param>
/// <param name="y">Second JRPGOrderLine.</param>
/// <returns>A 32-bit signed integer that indicates whether X precedes, follows, or appears in the same position in the sort order as the Y parameter.</returns>
protected static int ItemAvailableComparer(JRPGOrderLine x, JRPGOrderLine y)
{
if (x.Item.Quantity == y.Item.Quantity)
{
return 0;
}
if (x.Item.Quantity == -1)
{
return 1;
}
if (y.Item.Quantity == -1)
{
return -1;
}
return x.Item.Quantity.CompareTo(y.Item.Quantity);
}
/// <summary>
/// Price comparer.
/// </summary>
/// <param name="x">First JRPGOrderLine.</param>
/// <param name="y">Second JRPGOrderLine.</param>
/// <returns>A 32-bit signed integer that indicates whether X precedes, follows, or appears in the same position in the sort order as the Y parameter.</returns>
protected static int PriceComparer(JRPGOrderLine x, JRPGOrderLine y)
{
return x.Price.CompareTo(y.Price);
}
/// <summary>
/// Quantity comparer.
/// </summary>
/// <param name="x">First JRPGOrderLine.</param>
/// <param name="y">Second JRPGOrderLine.</param>
/// <returns>A 32-bit signed integer that indicates whether X precedes, follows, or appears in the same position in the sort order as the Y parameter.</returns>
protected static int QuantityComparer(JRPGOrderLine x, JRPGOrderLine y)
{
return x.Quantity.CompareTo(y.Quantity);
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/JRPGShop/TraderListView.cs/0 | {
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namespace UIWidgets.Examples.Shops
{
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Prices.
/// </summary>
public static class Prices
{
static readonly Dictionary<string, int> BasePrices = new Dictionary<string, int>()
{
{ "Stick", 5 },
{ "Sword", 100 },
{ "Short Sword", 75 },
{ "Long Sword", 120 },
{ "Knife", 50 },
{ "Dagger", 80 },
{ "Hammer", 150 },
{ "Shield", 70 },
{ "Leather Armor", 200 },
{ "Ring", 20 },
{ "Bow", 100 },
{ "Crossbow", 120 },
// another items
{ "HP Potion", 10 },
{ "Mana Potion", 10 },
{ "HP UP", 1000 },
{ "Mana UP", 1000 },
// more items
{ "Wood", 10 },
{ "Wheat", 10 },
{ "Fruits", 20 },
{ "Sugar", 70 },
{ "Metal", 10 },
{ "Cotton", 20 },
{ "Silver", 300 },
{ "Gold", 500 },
{ "Cocoa", 160 },
{ "Coffee", 140 },
{ "Tobacco", 120 },
};
/// <summary>
/// Gets the price.
/// </summary>
/// <returns>The price.</returns>
/// <param name="item">Item.</param>
/// <param name="priceFactor">Price factor.</param>
public static int GetPrice(Item item, float priceFactor)
{
if (!BasePrices.ContainsKey(item.Name))
{
return 1;
}
return Mathf.Max(1, Mathf.RoundToInt(BasePrices[item.Name] * priceFactor));
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/Prices.cs/0 | {
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namespace UIWidgets.Examples.DataChange
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Test table.
/// </summary>
public class TestTable : MonoBehaviour
{
Dictionary<string, Data> data = new Dictionary<string, Data>()
{
{ "Item 1", new Data("Item 1", 0) },
{ "Item 2", new Data("Item 2", 8) },
{ "Item 3", new Data("Item 3", 3) },
{ "Item 4", new Data("Item 4", 6) },
{ "Item 5", new Data("Item 5", 6) },
{ "Item 6", new Data("Item 6", 6) },
{ "Item 7", new Data("Item 7", 6) },
{ "Item 8", new Data("Item 8", 6) },
{ "Item 9", new Data("Item 9", 6) },
};
/// <summary>
/// Table.
/// </summary>
[SerializeField]
protected Table Table;
/// <summary>
/// Progressbar.
/// </summary>
[SerializeField]
protected ProgressbarDeterminate Progress;
[SerializeField]
float updateTime = 5f;
/// <summary>
/// Process start event.
/// </summary>
protected void Start()
{
UpdateTable();
StartCoroutine(Wait());
}
/// <summary>
/// Increase value.
/// </summary>
/// <param name="key">Key.</param>
public void IncreaseValue(string key)
{
data[key].Value += 1;
}
/// <summary>
/// Decrease value.
/// </summary>
/// <param name="key">Key.</param>
public void DecreaseValue(string key)
{
data[key].Value -= 1;
}
/// <summary>
/// Update table.
/// </summary>
public void UpdateTable()
{
Table.DataSource.BeginUpdate();
Table.DataSource.Clear();
Table.DataSource.AddRange(data.Values);
foreach (var item in Table.DataSource)
{
item.UpdateDifference();
}
Table.DataSource.EndUpdate();
}
IEnumerator Wait()
{
Progress.Speed = updateTime;
Progress.Value = 100;
Progress.Animate(0);
yield return UtilitiesTime.Wait(updateTime, false);
UpdateTable();
StartCoroutine(Wait());
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/DataChange/TestTable.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
/// <summary>
/// TableList sample.
/// </summary>
public class TableList : ListViewCustom<TableListComponent, List<int>>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/TableList/TableList.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test changing TileView DefaultItem.
/// </summary>
public class TileViewDefaultItemChange : MonoBehaviour
{
/// <summary>
/// TileView.
/// </summary>
[SerializeField]
protected TileViewIcons TileView;
/// <summary>
/// Original DefaultItem.
/// </summary>
[SerializeField]
protected ListViewIconsItemComponent DefaultItemOriginal;
/// <summary>
/// New DefaultItem.
/// </summary>
[SerializeField]
protected ListViewIconsItemComponent DefaultItemNew;
/// <summary>
/// Set original default item.
/// </summary>
public void SetOriginal()
{
TileView.DefaultItem = DefaultItemOriginal;
}
/// <summary>
/// Set new default item.
/// </summary>
public void SetNew()
{
TileView.DefaultItem = DefaultItemNew;
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewDefaultItemChange.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// TileViewIcons drop support.
/// </summary>
[RequireComponent(typeof(TileViewIcons))]
public class TileViewIconsDropSupport : ListViewCustomDropSupport<TileViewIcons, ListViewIconsItemComponent, ListViewIconsItemDescription>, IDropSupport<TreeNode<TreeViewItem>>
{
#region IDropSupport<TreeNode<TreeViewItem>>
/// <summary>
/// Determines whether this instance can receive drop with the specified data and eventData.
/// </summary>
/// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public bool CanReceiveDrop(TreeNode<TreeViewItem> data, PointerEventData eventData)
{
var result = data.Nodes == null || data.Nodes.Count == 0;
if (result)
{
var index = ListView.GetNearestIndex(eventData);
ShowDropIndicator(index);
}
return result;
}
/// <summary>
/// Handle dropped data.
/// </summary>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public void Drop(TreeNode<TreeViewItem> data, PointerEventData eventData)
{
var index = ListView.GetNearestIndex(eventData);
var item = new ListViewIconsItemDescription()
{
Name = data.Item.Name,
LocalizedName = data.Item.LocalizedName,
Icon = data.Item.Icon,
Value = data.Item.Value,
};
AddItem(item, index);
// remove node from tree
data.Parent = null;
HideDropIndicator();
}
/// <summary>
/// Handle canceled drop.
/// </summary>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public void DropCanceled(TreeNode<TreeViewItem> data, PointerEventData eventData)
{
HideDropIndicator();
}
#endregion
}
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// TileViewSample.
/// </summary>
public class TileViewSample : TileViewCustom<TileViewComponentSample, TileViewItemSample>
{
bool isTileViewSampleInited;
/// <inheritdoc/>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")]
public override void Init()
{
if (isTileViewSampleInited)
{
return;
}
isTileViewSampleInited = true;
ItemsEvents.Select.AddListener(ItemSelected);
base.Init();
}
/// <inheritdoc/>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Required")]
protected override void OnDestroy()
{
ItemsEvents.Select.RemoveListener(ItemSelected);
base.OnDestroy();
}
void ItemSelected(int index, ListViewItem component, BaseEventData eventData)
{
if (component != null)
{
// (component as TileViewComponentSample).DoSomething();
}
Debug.Log(string.Format("{0}: {1}", index.ToString(), DataSource[index].Name));
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewSample.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
/// <summary>
/// TrackBackground.
/// </summary>
public class TrackBackground : TrackBackgroundBase<TrackData, DateTime>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TracksView/TrackBackground.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using System.Collections.Generic;
using UIWidgets;
/// <summary>
/// Layout with compact order and items at any line grouped by name.
/// </summary>
public class TrackLayoutByName : TrackLayoutAnyLineCompact<TrackData, DateTime>
{
readonly List<TrackData> resetFixedOrder = new List<TrackData>();
/// <summary>
/// Set order for the specified items.
/// </summary>
/// <param name="items">Items.</param>
/// <param name="temp">Temp list.</param>
/// <param name="used">Temp list for the used items.</param>
protected override void Layout(List<TrackData> items, List<TrackData> temp, List<TrackData> used)
{
EnsureSingleFixedOrder(items);
// find items with FixedOrder
for (int i = 0; i < items.Count; i++)
{
var item = items[i];
if (item.FixedOrder)
{
temp.Add(item);
}
}
// set same order for the items with same name
for (int temp_index = 0; temp_index < temp.Count; temp_index++)
{
var fixed_item = temp[temp_index];
for (int item_index = 0; item_index < items.Count; item_index++)
{
var item = items[item_index];
if ((!ReferenceEquals(item, fixed_item)) && (item.Name == fixed_item.Name))
{
item.Order = fixed_item.Order;
item.FixedOrder = true;
resetFixedOrder.Add(item);
}
}
}
temp.Clear();
var order = 0;
temp.AddRange(items);
while (temp.Count > 0)
{
var index = SetOrder(temp, used, order);
if (index > -1)
{
used.Add(temp[index]);
temp.RemoveAt(index);
}
else
{
used.Clear();
order += 1;
}
}
// reset fixedOrder
for (int i = 0; i < resetFixedOrder.Count; i++)
{
resetFixedOrder[i].FixedOrder = false;
}
}
/// <summary>
/// Can be item placed along with the specified items.
/// </summary>
/// <param name="item">Item.</param>
/// <param name="items">Items.</param>
/// <returns>true if items can be places together; otherwise false.</returns>
protected override bool CanBeWithItems(TrackData item, List<TrackData> items)
{
var valid_name = (items.Count == 0) || (items[0].Name == item.Name);
return valid_name && !IsIntersect(items, item.StartPoint, item.EndPoint);
}
}
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// TreeViewSample component continent.
/// </summary>
public class TreeViewSampleComponentContinent : TreeViewSampleComponent
{
/// <inheritdoc/>
protected override void UpdateView()
{
var item = Item as TreeViewSampleItemContinent;
if (item == null)
{
Icon.sprite = null;
TextAdapter.text = string.Empty;
}
else
{
TextAdapter.text = string.Format("{0} (Countries: {1})", item.Name, item.Countries.ToString());
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TreeView/MultipleDefaultItems/TreeViewSampleComponentContinent.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
/// <summary>
/// OnClick listener.
/// </summary>
public class AccordionItemComponent : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler, ISubmitHandler
{
/// <summary>
/// Item event.
/// </summary>
public class ItemEvent : UnityEvent<AccordionItem>
{
}
/// <summary>
/// Item.
/// </summary>
public AccordionItem Item;
/// <summary>
/// What to do when the event system send a pointer click event.
/// </summary>
public UnityEvent OnClick = new UnityEvent();
/// <summary>
/// What to do when the event system send a pointer click event.
/// </summary>
public ItemEvent OnItemClick = new ItemEvent();
/// <summary>
/// Process the pointer click event.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnPointerClick(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
OnClick.Invoke();
OnItemClick.Invoke(Item);
}
/// <summary>
/// Process the pointer down event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerDown(PointerEventData eventData)
{
}
/// <summary>
/// Process the pointer up event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerUp(PointerEventData eventData)
{
}
/// <summary>
/// Process the submit event.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnSubmit(BaseEventData eventData)
{
OnClick.Invoke();
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Accordion/AccordionItemComponent.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Analog Time widget.
/// </summary>
public class TimeAnalog : TimeBase
{
/// <summary>
/// The button to increase hours.
/// </summary>
[SerializeField]
protected CircularSlider Slider;
/// <summary>
/// Step in minutes.
/// </summary>
[SerializeField]
[Tooltip("Step in minutes.")]
[Range(1, 60)]
protected int step = 5;
/// <summary>
/// Step in minutes.
/// </summary>
public int Step
{
get
{
Init();
return (Slider != null) ? Slider.Step : step;
}
set
{
step = value;
Slider.Step = value;
}
}
/// <summary>
/// The AMPM button.
/// </summary>
[SerializeField]
protected Button AMPMButton;
/// <summary>
/// The AMPM text.
/// </summary>
[SerializeField]
protected TextAdapter ampmText;
/// <summary>
/// The AMPM text.
/// </summary>
public TextAdapter AMPMTextAdapter
{
get
{
return ampmText;
}
set
{
ampmText = value;
UpdateInputs();
}
}
/// <summary>
/// Hours labels.
/// </summary>
[SerializeField]
public List<GameObject> HoursLabels = new List<GameObject>();
/// <summary>
/// Adds the listeners.
/// </summary>
protected override void AddListeners()
{
if (AMPMButton != null)
{
AMPMButton.onClick.AddListener(ToggleAMPM);
}
if (Slider != null)
{
Slider.OnChange.AddListener(SliderChanged);
}
}
/// <summary>
/// Removes the listeners.
/// </summary>
protected override void RemoveListeners()
{
if (AMPMButton != null)
{
AMPMButton.onClick.RemoveListener(ToggleAMPM);
}
if (Slider != null)
{
Slider.OnChange.RemoveListener(SliderChanged);
}
}
/// <summary>
/// Process slider changed event.
/// </summary>
protected virtual void SliderChanged()
{
if (Slider != null)
{
var h = Mathf.FloorToInt(Slider.Value / 60);
var m = Mathf.FloorToInt(Slider.Value - (h * 60));
if (Time.Hours >= 12)
{
h += 12;
}
Time += new TimeSpan(h - Time.Hours, m - Time.Minutes, 0);
}
}
/// <summary>
/// Convert time to the slider value.
/// </summary>
/// <param name="time">Time.</param>
/// <returns>Slider value.</returns>
protected int Time2SliderValue(TimeSpan time)
{
var hours = time.Hours;
if (hours >= 12)
{
hours -= 12;
}
return (hours * 60) + time.Minutes;
}
/// <summary>
/// Toggles the AMPM.
/// </summary>
public virtual void ToggleAMPM()
{
Time += new TimeSpan(12, 0, 0);
}
/// <summary>
/// Updates the inputs.
/// </summary>
public override void UpdateInputs()
{
if (Slider != null)
{
Slider.Value = Time2SliderValue(Time);
}
if (AMPMTextAdapter != null)
{
AMPMTextAdapter.text = Time.Hours < 12 ? "AM" : "PM";
}
}
/// <summary>
/// Init the input.
/// </summary>
protected override void InitInput()
{
if (Slider != null)
{
Slider.StartAngle = 270;
Slider.Step = step;
Slider.MinValue = 0;
Slider.MaxValue = 12 * 60;
}
}
/// <summary>
/// Process interactable change.
/// </summary>
/// <param name="interactableState">Current interactable state.</param>
protected override void OnInteractableChange(bool interactableState)
{
if (Slider != null)
{
Slider.Interactable = interactableState;
}
}
/// <summary>
/// Process the destroy event.
/// </summary>
protected override void OnDestroy()
{
RemoveListeners();
}
#region IStylable implementation
/// <inheritdoc/>
public override bool SetStyle(Style style)
{
// TODO time labels
foreach (var label in HoursLabels)
{
style.Time.HourLabel.ApplyTo(label);
}
if (AMPMButton != null)
{
style.Time.AMPMBackground.ApplyTo(AMPMButton);
}
if (AMPMTextAdapter != null)
{
style.Time.AMPMText.ApplyTo(AMPMTextAdapter.gameObject);
}
if (Slider != null)
{
Slider.SetStyle(style);
}
return true;
}
/// <inheritdoc/>
public override bool GetStyle(Style style)
{
foreach (var label in HoursLabels)
{
style.Time.HourLabel.GetFrom(label);
}
if (AMPMButton != null)
{
style.Time.AMPMBackground.GetFrom(AMPMButton);
}
if (AMPMTextAdapter != null)
{
style.Time.AMPMText.GetFrom(AMPMTextAdapter.gameObject);
}
if (Slider != null)
{
Slider.GetStyle(style);
}
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/TimeAnalog.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Color picker HSV palette.
/// </summary>
public class ColorPickerHSVPalette : MonoBehaviour
{
[SerializeField]
Image palette;
RectTransform paletteRect;
DragListener dragListener;
ClickListener clickListener;
ResizeListener resizeListener;
/// <summary>
/// Gets or sets the palette.
/// </summary>
/// <value>The palette.</value>
public Image Palette
{
get
{
return palette;
}
set
{
SetPalette(value);
}
}
[SerializeField]
Shader paletteShader;
/// <summary>
/// Gets or sets the shader to display gradient in palette.
/// </summary>
/// <value>The palette shader.</value>
public Shader PaletteShader
{
get
{
return paletteShader;
}
set
{
paletteShader = value;
UpdateMaterial();
}
}
[SerializeField]
Shader circleShader;
/// <summary>
/// Gets or sets the shader to display circle gradient in palette.
/// </summary>
/// <value>The palette circle shader.</value>
public Shader CircleShader
{
get
{
return circleShader;
}
set
{
circleShader = value;
UpdateMaterial();
}
}
[SerializeField]
RectTransform paletteCursor;
/// <summary>
/// Gets or sets the palette cursor.
/// </summary>
/// <value>The palette cursor.</value>
public RectTransform PaletteCursor
{
get
{
return paletteCursor;
}
set
{
paletteCursor = value;
if (paletteCursor != null)
{
UpdateView();
}
}
}
[SerializeField]
Slider slider;
/// <summary>
/// Gets or sets the slider.
/// </summary>
/// <value>The slider.</value>
public Slider Slider
{
get
{
return slider;
}
set
{
SetSlider(value);
}
}
[SerializeField]
Image sliderBackground;
/// <summary>
/// Gets or sets the slider background.
/// </summary>
/// <value>The slider background.</value>
public Image SliderBackground
{
get
{
return sliderBackground;
}
set
{
sliderBackground = value;
UpdateMaterial();
}
}
[SerializeField]
Shader sliderShader;
/// <summary>
/// Gets or sets the shader to display gradient for slider background.
/// </summary>
/// <value>The slider shader.</value>
public Shader SliderShader
{
get
{
return sliderShader;
}
set
{
sliderShader = value;
UpdateMaterial();
}
}
ColorPickerInputMode inputMode;
/// <summary>
/// Gets or sets the input mode.
/// </summary>
/// <value>The input mode.</value>
public ColorPickerInputMode InputMode
{
get
{
return inputMode;
}
set
{
inputMode = value;
}
}
ColorPickerPaletteMode paletteMode;
/// <summary>
/// Gets or sets the palette mode.
/// </summary>
/// <value>The palette mode.</value>
public ColorPickerPaletteMode PaletteMode
{
get
{
return paletteMode;
}
set
{
SetPaletteMode(value);
}
}
/// <summary>
/// OnChangeRGB event.
/// </summary>
public ColorRGBChangedEvent OnChangeRGB = new ColorRGBChangedEvent();
/// <summary>
/// OnChangeHSV event.
/// </summary>
public ColorHSVChangedEvent OnChangeHSV = new ColorHSVChangedEvent();
/// <summary>
/// OnChangeAlpha event.
/// </summary>
public ColorAlphaChangedEvent OnChangeAlpha = new ColorAlphaChangedEvent();
/// <summary>
/// Is current pallete mode is HSVCircle?
/// </summary>
protected bool IsCircle
{
get
{
return PaletteMode == ColorPickerPaletteMode.HSVCircle;
}
}
bool isInited;
/// <summary>
/// Start this instance.
/// </summary>
public virtual void Start()
{
Init();
}
/// <summary>
/// Init this instance.
/// </summary>
public virtual void Init()
{
if (isInited)
{
return;
}
isInited = true;
Palette = palette;
Slider = slider;
SliderBackground = sliderBackground;
}
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected virtual void OnEnable()
{
UpdateMaterial();
}
/// <summary>
/// Sets the palette.
/// </summary>
/// <param name="value">Value.</param>
protected virtual void SetPalette(Image value)
{
if (dragListener != null)
{
dragListener.OnDragEvent.RemoveListener(OnDrag);
}
if (clickListener != null)
{
clickListener.ClickEvent.RemoveListener(OnDrag);
}
if (resizeListener != null)
{
resizeListener.OnResizeNextFrame.RemoveListener(UpdateView);
}
palette = value;
if (palette != null)
{
paletteRect = palette.transform as RectTransform;
dragListener = Utilities.GetOrAddComponent<DragListener>(palette);
dragListener.OnDragEvent.AddListener(OnDrag);
clickListener = Utilities.GetOrAddComponent<ClickListener>(palette);
clickListener.ClickEvent.AddListener(OnDrag);
resizeListener = Utilities.GetOrAddComponent<ResizeListener>(palette);
resizeListener.OnResizeNextFrame.AddListener(UpdateView);
UpdateMaterial();
}
else
{
paletteRect = null;
}
}
/// <summary>
/// Sets the slider.
/// </summary>
/// <param name="value">Value.</param>
protected virtual void SetSlider(Slider value)
{
if (slider != null)
{
slider.onValueChanged.RemoveListener(SliderValueChanged);
}
slider = value;
if (slider != null)
{
slider.onValueChanged.AddListener(SliderValueChanged);
}
}
/// <summary>
/// Sets the palette mode.
/// </summary>
/// <param name="value">Value.</param>
protected virtual void SetPaletteMode(ColorPickerPaletteMode value)
{
paletteMode = value;
bool is_active = paletteMode == ColorPickerPaletteMode.Hue
|| paletteMode == ColorPickerPaletteMode.Saturation
|| paletteMode == ColorPickerPaletteMode.Value
|| paletteMode == ColorPickerPaletteMode.HSVCircle;
gameObject.SetActive(is_active);
slider.maxValue = (paletteMode == ColorPickerPaletteMode.Hue) ? 359 : 255;
if (is_active)
{
UpdateMaterial();
}
}
void SliderValueChanged(float value)
{
ValueChanged();
}
/// <summary>
/// If in update mode?
/// </summary>
protected bool inUpdateMode;
/// <summary>
/// Values the changed.
/// </summary>
protected virtual void ValueChanged()
{
if (inUpdateMode)
{
return;
}
currentColorHSV = GetColor();
OnChangeHSV.Invoke(currentColorHSV);
}
/// <summary>
/// Сurrent color.
/// </summary>
protected ColorHSV currentColorHSV;
/// <summary>
/// Sets the color.
/// </summary>
/// <param name="color">Color.</param>
public void SetColor(Color32 color)
{
currentColorHSV = new ColorHSV(color);
UpdateView();
}
/// <summary>
/// Sets the color.
/// </summary>
/// <param name="color">Color.</param>
public void SetColor(ColorHSV color)
{
currentColorHSV = color;
UpdateView();
}
/// <summary>
/// When dragging is occurring this will be called every time the cursor is moved.
/// </summary>
/// <param name="eventData">Event data.</param>
protected virtual void OnDrag(PointerEventData eventData)
{
Vector2 size = paletteRect.rect.size;
Vector2 cur_pos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(paletteRect, eventData.position, eventData.pressEventCamera, out cur_pos);
cur_pos.x = Mathf.Clamp(cur_pos.x, 0, size.x);
cur_pos.y = Mathf.Clamp(cur_pos.y, -size.y, 0);
if (IsCircle)
{
var x1 = (cur_pos.x / size.x) - 0.5f;
var y1 = (cur_pos.y / size.y) + 0.5f;
var angle = Mathf.Atan2(x1, y1);
var radius = Mathf.Min(1f, Mathf.Sqrt((x1 * x1 * 4f) + (y1 * y1 * 4f)));
var x2 = Mathf.Sin(angle) * radius / 2f;
var y2 = Mathf.Cos(angle) * radius / 2f;
var x = size.x * (x2 + 0.5f);
var y = size.y * (y2 - 0.5f);
paletteCursor.localPosition = new Vector2(x, y);
}
else
{
paletteCursor.localPosition = cur_pos;
}
ValueChanged();
}
/// <summary>
/// Gets the color.
/// </summary>
/// <returns>The color.</returns>
protected ColorHSV GetColor()
{
var coords = GetCursorCoords();
var s = Mathf.RoundToInt(slider.value);
var x = coords.x;
var y = coords.y;
switch (paletteMode)
{
case ColorPickerPaletteMode.Hue:
return new ColorHSV(s, Mathf.RoundToInt(x * 255f), Mathf.RoundToInt(y * 255f), currentColorHSV.A);
case ColorPickerPaletteMode.Saturation:
return new ColorHSV(Mathf.RoundToInt(x * 359f), s, Mathf.RoundToInt(y * 255f), currentColorHSV.A);
case ColorPickerPaletteMode.Value:
return new ColorHSV(Mathf.RoundToInt(x * 359f), Mathf.RoundToInt(y * 255f), s, currentColorHSV.A);
case ColorPickerPaletteMode.HSVCircle:
var x1 = x - 0.5f;
var y1 = y - 0.5f;
var hue = Mathf.Atan2(x1, y1) / (Mathf.PI * 2);
if (hue < 0)
{
hue += 1;
}
var saturation = Mathf.Sqrt((x1 * x1 * 4f) + (y1 * y1 * 4f));
return new ColorHSV(Mathf.RoundToInt(hue * 359f), Mathf.RoundToInt(saturation * 255f), s, currentColorHSV.A);
default:
return currentColorHSV;
}
}
/// <summary>
/// Gets the cursor coords.
/// </summary>
/// <returns>The cursor coords.</returns>
protected Vector2 GetCursorCoords()
{
var coords = paletteCursor.localPosition;
var size = paletteRect.rect.size;
var x = coords.x / size.x;
var y = (coords.y / size.y) + 1;
return new Vector2(x, y);
}
/// <summary>
/// Updates the view.
/// </summary>
protected virtual void UpdateView()
{
UpdateViewReal();
Compatibility.ToggleGameObject(Palette);
}
/// <summary>
/// Updates the view real.
/// </summary>
protected virtual void UpdateViewReal()
{
inUpdateMode = true;
// set slider value
if (slider != null)
{
slider.value = GetSliderValue();
}
// set slider colors
if (sliderBackground != null)
{
var colors = GetSliderColors();
sliderBackground.material.SetColor(ColorPicker.ShaderIDs.Bottom, colors[0]);
sliderBackground.material.SetColor(ColorPicker.ShaderIDs.Top, colors[1]);
sliderBackground.SetMaterialDirty();
}
// set palette drag position
if ((paletteCursor != null) && (palette != null) && (paletteRect != null))
{
var coords = GetPaletteCoords();
var size = paletteRect.rect.size;
paletteCursor.localPosition = new Vector3(coords.x * size.x, (coords.y - 1) * size.y, 0);
}
// set palette colors
if (palette != null)
{
if (IsCircle)
{
var quality = 4 * Mathf.Pow(Mathf.Abs(paletteRect.rect.width), -1);
palette.material.SetFloat(ColorPicker.ShaderIDs.Quality, quality);
palette.material.SetFloat(ColorPicker.ShaderIDs.Value, currentColorHSV.V / 255f);
palette.SetMaterialDirty();
}
else
{
var colors = GetPaletteColors();
palette.material.SetColor(ColorPicker.ShaderIDs.Left, colors[0]);
palette.material.SetColor(ColorPicker.ShaderIDs.Right, colors[1]);
palette.material.SetColor(ColorPicker.ShaderIDs.Bottom, colors[2]);
palette.material.SetColor(ColorPicker.ShaderIDs.Top, colors[3]);
palette.SetMaterialDirty();
}
}
inUpdateMode = false;
}
/// <summary>
/// Gets the slider value.
/// </summary>
/// <returns>The slider value.</returns>
protected int GetSliderValue()
{
switch (paletteMode)
{
case ColorPickerPaletteMode.Hue:
return currentColorHSV.H;
case ColorPickerPaletteMode.Saturation:
return currentColorHSV.S;
case ColorPickerPaletteMode.Value:
case ColorPickerPaletteMode.HSVCircle:
return currentColorHSV.V;
default:
return 0;
}
}
/// <summary>
/// Gets the slider colors.
/// </summary>
/// <returns>The slider colors.</returns>
protected Color[] GetSliderColors()
{
switch (paletteMode)
{
case ColorPickerPaletteMode.Hue:
return new Color[]
{
new Color(0f, 1f, 1f, 1f),
new Color(1f, 1f, 1f, 1f),
};
case ColorPickerPaletteMode.Saturation:
return new Color[]
{
new Color(currentColorHSV.H / 359f, 0f, Mathf.Max(ColorPicker.ValueLimit, currentColorHSV.V) / 255f, 1f),
new Color(currentColorHSV.H / 359f, 1f, Mathf.Max(ColorPicker.ValueLimit, currentColorHSV.V) / 255f, 1f),
};
case ColorPickerPaletteMode.Value:
case ColorPickerPaletteMode.HSVCircle:
return new Color[]
{
new Color(currentColorHSV.H / 359f, currentColorHSV.S / 255f, 0f, 1f),
new Color(currentColorHSV.H / 359f, currentColorHSV.S / 255f, 1f, 1f),
};
default:
return new Color[]
{
new Color(0f, 0f, 0f, 1f),
new Color(1f, 1f, 1f, 1f),
};
}
}
/// <summary>
/// Gets the palette coords.
/// </summary>
/// <returns>The palette coords.</returns>
protected Vector2 GetPaletteCoords()
{
switch (paletteMode)
{
case ColorPickerPaletteMode.Hue:
return new Vector2(currentColorHSV.S / 255f, currentColorHSV.V / 255f);
case ColorPickerPaletteMode.Saturation:
return new Vector2(currentColorHSV.H / 359f, currentColorHSV.V / 255f);
case ColorPickerPaletteMode.Value:
return new Vector2(currentColorHSV.H / 359f, currentColorHSV.S / 255f);
case ColorPickerPaletteMode.HSVCircle:
var angle = (currentColorHSV.H / 359f) * Mathf.PI * 2;
var radius = currentColorHSV.S / 255f;
var x2 = Mathf.Sin(angle) * radius / 2f;
var y2 = Mathf.Cos(angle) * radius / 2f;
return new Vector2(x2 + 0.5f, y2 + 0.5f);
default:
return new Vector2(0, 0);
}
}
/// <summary>
/// Gets the palette colors.
/// </summary>
/// <returns>The palette colors.</returns>
protected Color[] GetPaletteColors()
{
switch (paletteMode)
{
case ColorPickerPaletteMode.Hue:
return new Color[]
{
new Color(currentColorHSV.H / 359f / 2f, 0f, 0f, 1f),
new Color(currentColorHSV.H / 359f / 2f, 1f, 0f, 1f),
new Color(currentColorHSV.H / 359f / 2f, 0f, 0f, 1f),
new Color(currentColorHSV.H / 359f / 2f, 0f, 1f, 1f),
};
case ColorPickerPaletteMode.Saturation:
return new Color[]
{
new Color(0f, currentColorHSV.S / 255f / 2f, 0f, 1f),
new Color(1f, currentColorHSV.S / 255f / 2f, 0f, 1f),
new Color(0f, currentColorHSV.S / 255f / 2f, 0f, 1f),
new Color(0f, currentColorHSV.S / 255f / 2f, 1f, 1f),
};
case ColorPickerPaletteMode.Value:
return new Color[]
{
new Color(0f, 0f, currentColorHSV.V / 255f / 2f, 1f),
new Color(1f, 0f, currentColorHSV.V / 255f / 2f, 1f),
new Color(0f, 0f, currentColorHSV.V / 255f / 2f, 1f),
new Color(0f, 1f, currentColorHSV.V / 255f / 2f, 1f),
};
default:
return new Color[]
{
new Color(0f, 0f, 1f, 1f),
new Color(1f, 1f, 1f, 1f),
new Color(0f, 0f, 1f, 1f),
new Color(1f, 1f, 1f, 1f),
};
}
}
/// <summary>
/// Updates the material.
/// </summary>
protected virtual void UpdateMaterial()
{
if ((paletteShader != null) && (palette != null))
{
var shader = IsCircle ? circleShader : paletteShader;
palette.material = new Material(shader);
}
if ((sliderShader != null) && (sliderBackground != null))
{
sliderBackground.material = new Material(sliderShader);
}
UpdateViewReal();
}
/// <summary>
/// This function is called when the MonoBehaviour will be destroyed.
/// </summary>
protected virtual void OnDestroy()
{
dragListener = null;
slider = null;
}
/// <summary>
/// Set the specified style.
/// </summary>
/// <param name="styleColorPicker">Style for the ColorPicker.</param>
/// <param name="style">Style data.</param>
public virtual void SetStyle(StyleColorPicker styleColorPicker, Style style)
{
styleColorPicker.PaletteBorder.ApplyTo(palette.transform.parent.GetComponent<Image>());
if (paletteCursor != null)
{
styleColorPicker.PaletteCursor.ApplyTo(paletteCursor.GetComponent<Image>());
}
if ((slider != null) && (slider.handleRect != null))
{
var handle_style = UtilitiesUI.IsHorizontal(slider)
? styleColorPicker.SliderHorizontalHandle
: styleColorPicker.SliderVerticalHandle;
handle_style.ApplyTo(slider.handleRect.GetComponent<Image>());
}
}
/// <summary>
/// Set style options from widget properties.
/// </summary>
/// <param name="styleColorPicker">Style for the ColorPicker.</param>
/// <param name="style">Style data.</param>
public virtual void GetStyle(StyleColorPicker styleColorPicker, Style style)
{
styleColorPicker.PaletteBorder.GetFrom(palette.transform.parent.GetComponent<Image>());
if (paletteCursor != null)
{
styleColorPicker.PaletteCursor.GetFrom(paletteCursor.GetComponent<Image>());
}
if ((slider != null) && (slider.handleRect != null))
{
var handle_style = UtilitiesUI.IsHorizontal(slider)
? styleColorPicker.SliderHorizontalHandle
: styleColorPicker.SliderVerticalHandle;
handle_style.GetFrom(slider.handleRect.GetComponent<Image>());
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerHSVPalette.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerHSVPalette.cs",
"repo_id": "jynew",
"token_count": 7249
} | 1,484 |
namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Colors list.
/// </summary>
public class ColorsList : MonoBehaviour, IStylable
{
/// <summary>
/// ColorPicker.
/// </summary>
[SerializeField]
protected ColorPicker colorPicker;
/// <summary>
/// ColorPicker.
/// </summary>
public ColorPicker ColorPicker
{
get
{
return colorPicker;
}
set
{
colorPicker = value;
}
}
/// <summary>
/// ColorPickerRange.
/// </summary>
[SerializeField]
protected ColorPickerRange colorPickerRange;
/// <summary>
/// ColorPickerRange.
/// </summary>
public ColorPickerRange ColorPickerRange
{
get
{
return colorPickerRange;
}
set
{
colorPickerRange = value;
}
}
/// <summary>
/// ListView.
/// </summary>
[SerializeField]
protected ListViewColors listView;
/// <summary>
/// ListView.
/// </summary>
public ListViewColors ListView
{
get
{
return listView;
}
set
{
if (listView != null)
{
listView.OnSelectObject.RemoveListener(SetColor);
}
listView = value;
if (listView != null)
{
listView.OnSelectObject.AddListener(SetColor);
}
}
}
/// <summary>
/// Button to add color to ListView.
/// </summary>
[SerializeField]
protected Button addButton;
/// <summary>
/// Button to add color to ListView.
/// </summary>
public Button AddButton
{
get
{
return addButton;
}
set
{
if (addButton != null)
{
addButton.onClick.RemoveListener(AddColor);
}
addButton = value;
if (addButton != null)
{
addButton.onClick.AddListener(AddColor);
}
}
}
/// <summary>
/// Starts this instance.
/// </summary>
public virtual void Start()
{
ColorPicker = colorPicker;
ColorPickerRange = colorPickerRange;
ListView = listView;
AddButton = addButton;
}
/// <summary>
/// Add color to ListView.
/// </summary>
protected virtual void AddColor()
{
if (ColorPicker != null)
{
ListView.DataSource.Add(ColorPicker.Color);
}
else if (ColorPickerRange != null)
{
ListView.DataSource.Add(ColorPickerRange.Color);
}
}
/// <summary>
/// Set color to ColorPicker.
/// </summary>
/// <param name="index">Item index.</param>
protected virtual void SetColor(int index)
{
if (ColorPicker != null)
{
ColorPicker.Color = ListView.DataSource[index];
}
else if (ColorPickerRange != null)
{
ColorPickerRange.Color = ListView.DataSource[index];
}
}
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
if (listView != null)
{
listView.SetStyle(style);
}
style.ButtonSmall.ApplyTo(addButton);
return true;
}
/// <inheritdoc/>
public virtual bool GetStyle(Style style)
{
if (listView != null)
{
listView.GetStyle(style);
}
style.ButtonSmall.GetFrom(addButton);
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorsList.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorsList.cs",
"repo_id": "jynew",
"token_count": 1322
} | 1,485 |
namespace UIWidgets
{
/// <summary>
/// ComboboxEnum.
/// </summary>
public class ComboboxEnum : ComboboxCustom<ListViewEnum, ListViewEnumComponent, ListViewEnum.Item>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Combobox/ComboboxEnum.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Combobox/ComboboxEnum.cs",
"repo_id": "jynew",
"token_count": 82
} | 1,486 |
fileFormatVersion: 2
guid: f70a57a6816b21942b9927c246940e1e
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Connector/ConnectorLine.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Connector/ConnectorLine.cs.meta",
"repo_id": "jynew",
"token_count": 71
} | 1,487 |
namespace UIWidgets.Menu
{
using System;
using System.Collections.Generic;
using UIWidgets.Attributes;
using UIWidgets.l10n;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
using UnityEngine.Serialization;
/// <summary>
/// Context menu.
/// Contains menu items and reference to the menu template.
/// </summary>
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
[AddComponentMenu("UI/New UI Widgets/ContextMenu")]
[DataBindSupport]
public partial class ContextMenu : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler, IStylable
#if !ENABLE_INPUT_SYSTEM
, IUpdatable
#endif
{
/// <summary>
/// Serialized menu item.
/// </summary>
[Serializable]
protected class MenuItemSerialized
{
/// <summary>
/// Depth.
/// </summary>
[SerializeField]
public int Depth;
/// <summary>
/// Icon.
/// </summary>
[SerializeField]
public Sprite Icon;
/// <summary>
/// Checked.
/// </summary>
[SerializeField]
public bool Checked;
/// <summary>
/// Name.
/// </summary>
[SerializeField]
public string Name;
/// <summary>
/// Template.
/// </summary>
[SerializeField]
public string Template;
/// <summary>
/// Name.
/// </summary>
[SerializeField]
public HotKey HotKey;
/// <summary>
/// Is item visible?
/// </summary>
[SerializeField]
public bool Visible;
/// <summary>
/// Is item interactable.
/// </summary>
[SerializeField]
public bool Interactable;
/// <summary>
/// For the editor use only.
/// </summary>
[SerializeField]
[HideInInspector]
#pragma warning disable 0414
bool showAction = false;
#pragma warning restore 0414
/// <summary>
/// Action.
/// </summary>
[SerializeField]
public MenuItemAction Action = new MenuItemAction();
/// <summary>
/// Convert specified instance to the menu item.
/// </summary>
/// <param name="serialized">Serialized instance.</param>
/// <returns>Menu item.</returns>
public static MenuItem ToMenuItem(MenuItemSerialized serialized)
{
return serialized;
}
/// <summary>
/// Convert specified instance to the menu item.
/// </summary>
/// <param name="serialized">Serialized instance.</param>
public static implicit operator MenuItem(MenuItemSerialized serialized)
{
return new MenuItem()
{
Icon = serialized.Icon,
Checked = serialized.Checked,
Name = serialized.Name,
Template = serialized.Template,
HotKey = serialized.HotKey,
Visible = serialized.Visible,
Interactable = serialized.Interactable,
Action = serialized.Action,
};
}
}
#region Interactable
[SerializeField]
bool interactable = true;
/// <summary>
/// Is widget interactable.
/// </summary>
/// <value><c>true</c> if interactable; otherwise, <c>false</c>.</value>
[DataBindField]
public bool Interactable
{
get
{
return interactable;
}
set
{
if (interactable != value)
{
interactable = value;
InteractableChanged();
}
}
}
/// <summary>
/// If the canvas groups allow interaction.
/// </summary>
protected bool GroupsAllowInteraction = true;
/// <summary>
/// The CanvasGroup cache.
/// </summary>
protected List<CanvasGroup> CanvasGroupCache = new List<CanvasGroup>();
/// <summary>
/// Process the CanvasGroupChanged event.
/// </summary>
protected override void OnCanvasGroupChanged()
{
var groupAllowInteraction = true;
var t = transform;
while (t != null)
{
t.GetComponents(CanvasGroupCache);
var shouldBreak = false;
foreach (var canvas_group in CanvasGroupCache)
{
if (!canvas_group.interactable)
{
groupAllowInteraction = false;
shouldBreak = true;
}
shouldBreak |= canvas_group.ignoreParentGroups;
}
if (shouldBreak)
{
break;
}
t = t.parent;
}
if (groupAllowInteraction != GroupsAllowInteraction)
{
GroupsAllowInteraction = groupAllowInteraction;
InteractableChanged();
}
}
/// <summary>
/// Returns true if the GameObject and the Component are active.
/// </summary>
/// <returns>true if the GameObject and the Component are active; otherwise false.</returns>
public override bool IsActive()
{
return base.IsActive() && GroupsAllowInteraction && Interactable && isInited;
}
/// <summary>
/// Process interactable change.
/// </summary>
protected virtual void InteractableChanged()
{
if (!base.IsActive() || !isInited)
{
return;
}
OnInteractableChange(GroupsAllowInteraction && Interactable);
}
/// <summary>
/// Process interactable change.
/// </summary>
/// <param name="interactableState">Current interactable state.</param>
protected virtual void OnInteractableChange(bool interactableState)
{
}
#endregion
[SerializeField]
ContextMenuView template;
/// <summary>
/// Menu template.
/// </summary>
public ContextMenuView Template
{
get
{
return template;
}
set
{
template = value;
if (Instance != null)
{
Instance.Template = template;
}
}
}
/// <summary>
/// Serialized menu items.
/// </summary>
[SerializeField]
[HideInInspector]
protected List<MenuItemSerialized> MenuItemsSerialized = new List<MenuItemSerialized>();
ObservableList<MenuItem> menuItems;
/// <summary>
/// Menu items.
/// </summary>
public ObservableList<MenuItem> MenuItems
{
get
{
if (menuItems == null)
{
menuItems = Deserialize(MenuItemsSerialized);
menuItems.OnCollectionChange += UpdateMenuItems;
}
return menuItems;
}
set
{
if (value == null)
{
throw new ArgumentNullException("value");
}
if (menuItems != null)
{
menuItems.OnCollectionChange -= UpdateMenuItems;
DisableHotKeys(menuItems);
Instance.ResetItems();
}
menuItems = value;
menuItems.OnCollectionChange += UpdateMenuItems;
UpdateMenuItems();
}
}
/// <summary>
/// Is default menu?
/// </summary>
[SerializeField]
public bool IsDefault = false;
/// <summary>
/// Allow navigation.
/// </summary>
[SerializeField]
public bool Navigation = true;
/// <summary>
/// Open menu on pointer right button click.
/// </summary>
[SerializeField]
public bool OpenOnRightButtonClick = true;
/// <summary>
/// Open menu on context menu key.
/// </summary>
[SerializeField]
public bool OpenOnContextMenuKey = true;
/// <summary>
/// Time to wait before open or close sub-menu.
/// </summary>
[SerializeField]
public float SubmenuDelay = 0.3f;
/// <summary>
/// Use unscaled time.
/// </summary>
[SerializeField]
public bool UnscaledTime = true;
[SerializeField]
[FormerlySerializedAs("ParentCanvas")]
RectTransform parentCanvas;
/// <summary>
/// Parent canvas.
/// </summary>
public RectTransform ParentCanvas
{
get
{
return parentCanvas;
}
set
{
parentCanvas = value;
if (instance != null)
{
instance.ParentCanvas = value;
}
}
}
/// <summary>
/// Event on menu open.
/// </summary>
[SerializeField]
[DataBindEvent]
public MenuEvent OnOpen = new MenuEvent();
/// <summary>
/// Event on menu close.
/// </summary>
[SerializeField]
[DataBindEvent]
public MenuEvent OnClose = new MenuEvent();
/// <summary>
/// Event on pointer over menu item.
/// </summary>
[SerializeField]
[DataBindEvent]
public MenuItemEvent OnItemSelect = new MenuItemEvent();
/// <summary>
/// Event on pointer out menu item.
/// </summary>
[SerializeField]
[DataBindEvent]
public MenuItemEvent OnItemDeselect = new MenuItemEvent();
MenuInstance instance;
/// <summary>
/// Menu instance.
/// </summary>
protected MenuInstance Instance
{
get
{
if (instance == null)
{
if (ParentCanvas == null)
{
ParentCanvas = UtilitiesUI.FindTopmostCanvas(transform);
}
instance = new MenuInstance(this, Template, MenuItems.AsReadOnly(), ParentCanvas);
}
return instance;
}
}
RectTransform rectTransform;
/// <summary>
/// RectTransform.
/// </summary>
public RectTransform RectTransform
{
get
{
if (rectTransform == null)
{
rectTransform = transform as RectTransform;
}
return rectTransform;
}
}
/// <summary>
/// Active menu.
/// </summary>
protected static readonly List<ContextMenu> ActiveMenu = new List<ContextMenu>();
bool isInited;
/// <summary>
/// Process the start event.
/// </summary>
protected override void Start()
{
base.Start();
Init();
}
/// <summary>
/// Init this instance.
/// </summary>
public virtual void Init()
{
if (isInited)
{
return;
}
if (ParentCanvas == null)
{
ParentCanvas = UtilitiesUI.FindTopmostCanvas(transform);
}
Template.Init();
isInited = true;
CreateToggleAction();
UpdateMenuItems();
Localization.OnLocaleChanged += LocaleChanged;
}
/// <summary>
/// Process locale changes.
/// </summary>
public virtual void LocaleChanged()
{
if (instance != null)
{
instance.LocaleChanged();
}
}
/// <summary>
/// Process the enable event.
/// </summary>
protected override void OnEnable()
{
base.OnEnable();
if (IsDefault)
{
for (int i = 0; i < ActiveMenu.Count; i++)
{
ActiveMenu[i].IsDefault = false;
}
}
ActiveMenu.Add(this);
#if !ENABLE_INPUT_SYSTEM
Updater.Add(this);
#endif
}
/// <summary>
/// Process the disable event.
/// </summary>
protected override void OnDisable()
{
base.OnDisable();
ActiveMenu.Remove(this);
#if !ENABLE_INPUT_SYSTEM
Updater.Remove(this);
#endif
}
/// <inheritdoc/>
protected override void OnDestroy()
{
base.OnDestroy();
if (menuItems != null)
{
DisableHotKeys(menuItems);
Instance.ResetItems();
menuItems.OnCollectionChange -= UpdateMenuItems;
menuItems = null;
}
Localization.OnLocaleChanged -= LocaleChanged;
}
/// <summary>
/// Update menu items.
/// </summary>
protected void UpdateMenuItems()
{
EnableHotKeys(MenuItems);
if (Instance.IsOpened)
{
Instance.UpdateItems(MenuItems.AsReadOnly());
}
}
/// <summary>
/// Enable hot keys.
/// Supported for the InputSystem only.
/// </summary>
/// <param name="items">Items.</param>
protected virtual void EnableHotKeys(ObservableList<MenuItem> items)
{
for (int i = 0; i < items.Count; i++)
{
items[i].EnableHotKey();
if (items[i].Items != null)
{
EnableHotKeys(items[i].Items);
}
}
}
/// <summary>
/// Disable hot keys.
/// Supported for the InputSystem only.
/// </summary>
/// <param name="items">Items.</param>
protected virtual void DisableHotKeys(ObservableList<MenuItem> items)
{
for (int i = 0; i < items.Count; i++)
{
items[i].DisableHotKey();
if (items[i].Items != null)
{
DisableHotKeys(items[i].Items);
}
}
}
/// <summary>
/// Enable hot keys.
/// Supported for the InputSystem only.
/// </summary>
public virtual void EnableHotKeys()
{
EnableHotKeys(MenuItems);
}
/// <summary>
/// Disable hot keys.
/// Supported for the InputSystem only.
/// </summary>
public virtual void DisableHotKeys()
{
EnableHotKeys(MenuItems);
}
/// <summary>
/// Open.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void Open(PointerEventData eventData)
{
Vector2 position;
RectTransformUtility.ScreenPointToLocalPointInRectangle(ParentCanvas, eventData.position, eventData.pressEventCamera, out position);
var size = ParentCanvas.rect.size;
var pivot = ParentCanvas.pivot;
position.x += size.x * pivot.x;
position.y -= size.y * pivot.y;
Open(position);
}
/// <summary>
/// Open menu in the specified position.
/// </summary>
/// <param name="position">Position.</param>
public virtual void Open(Vector2 position)
{
Instance.Open(position);
CurrentMenu = this;
}
/// <summary>
/// Close menu.
/// </summary>
public virtual void Close()
{
Instance.Close();
CurrentMenu = null;
}
/// <summary>
/// Get default position.
/// </summary>
/// <returns>Position.</returns>
protected virtual Vector2 GetDefaultPosition()
{
var canvas_position = UtilitiesRectTransform.GetTopLeftCornerGlobalPosition(ParentCanvas);
var rt_position = UtilitiesRectTransform.GetTopLeftCornerGlobalPosition(RectTransform);
return rt_position - canvas_position;
}
/// <summary>
/// Toggle menu.
/// </summary>
protected virtual void Toggle()
{
if (Instance.IsOpened)
{
Instance.Close();
}
else
{
Instance.Open(GetDefaultPosition());
Instance.SelectFirst();
}
}
/// <summary>
/// Process the pointer down event.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnPointerDown(PointerEventData eventData)
{
// required by OnPointerClick
}
/// <summary>
/// Process the pointer up event.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnPointerUp(PointerEventData eventData)
{
// required by OnPointerClick
}
/// <summary>
/// Process the pointer click event.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnPointerClick(PointerEventData eventData)
{
if (!IsActive() || !OpenOnRightButtonClick)
{
return;
}
if (eventData.button == PointerEventData.InputButton.Right)
{
Open(eventData);
}
}
/// <summary>
/// Deserialize menu items.
/// </summary>
/// <param name="serialized">Serializes items.</param>
/// <returns>Items.</returns>
protected static ObservableList<MenuItem> Deserialize(List<MenuItemSerialized> serialized)
{
var result = new ObservableList<MenuItem>();
Stack<MenuItem> current_branch = new Stack<MenuItem>();
var prev_depth = 0;
for (int i = 0; i < serialized.Count; i++)
{
var current = serialized[i];
if (current.Depth == 0)
{
current_branch.Clear();
current_branch.Push(current);
result.Add(current_branch.Peek());
}
else if (current.Depth == (prev_depth + 1))
{
MenuItem item = current;
current_branch.Peek().Items.Add(item);
current_branch.Push(item);
}
else if (current.Depth <= prev_depth)
{
var n = prev_depth + 1 - current.Depth;
for (int j = 0; j < n; j++)
{
current_branch.Pop();
}
MenuItem item = current;
current_branch.Peek().Items.Add(item);
current_branch.Push(item);
}
else
{
// Debug.LogWarning("Unknown case");
}
prev_depth = current.Depth;
}
return result;
}
/// <summary>
/// Is current menu active?
/// </summary>
/// <returns>true if current menu active; otherwise false.</returns>
protected virtual bool IsActiveMenu()
{
if (EventSystem.current.currentSelectedGameObject == null)
{
return false;
}
var t = EventSystem.current.currentSelectedGameObject.transform;
return (t == transform) || t.IsChildOf(transform);
}
/// <summary>
/// Last frame when toggle was called.
/// </summary>
protected static int LastToggledByKey = -2;
/// <summary>
/// Current menu.
/// </summary>
protected static ContextMenu CurrentMenu;
/// <summary>
/// Nested menu.
/// </summary>
protected static List<ContextMenu> NestedMenu = new List<ContextMenu>();
/// <summary>
/// Toggle active menu.
/// </summary>
protected static void ToggleActiveMenuByKey()
{
if (LastToggledByKey == UtilitiesTime.GetFrameCount())
{
return;
}
if ((CurrentMenu != null) && CurrentMenu.OpenOnContextMenuKey)
{
CurrentMenu.Toggle();
}
else
{
var menu = FindActiveMenu();
if (menu != null)
{
menu.Toggle();
}
}
LastToggledByKey = UtilitiesTime.GetFrameCount();
}
/// <summary>
/// Find active menu.
/// </summary>
/// <returns>Active menu.</returns>
protected static ContextMenu FindActiveMenu()
{
for (int i = 0; i < ActiveMenu.Count; i++)
{
if (ActiveMenu[i].IsActiveMenu() && ActiveMenu[i].OpenOnContextMenuKey)
{
NestedMenu.Add(ActiveMenu[i]);
}
}
if (NestedMenu.Count > 0)
{
NestedMenu.Sort(MenuComparison);
var result = NestedMenu[0];
NestedMenu.Clear();
return result;
}
for (int i = 0; i < ActiveMenu.Count; i++)
{
if (ActiveMenu[i].IsDefault && ActiveMenu[i].OpenOnContextMenuKey)
{
return ActiveMenu[i];
}
}
return null;
}
/// <summary>
/// Menu comparison.
/// </summary>
/// <param name="x">X.</param>
/// <param name="y">Y.</param>
/// <returns>Comparison result.</returns>
protected static int MenuComparison(ContextMenu x, ContextMenu y)
{
var x_depth = Utilities.GetDepth(x.transform);
var y_depth = Utilities.GetDepth(y.transform);
return -x_depth.CompareTo(y_depth);
}
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
static void StaticInit()
{
LastToggledByKey = -2;
NestedMenu.Clear();
#if ENABLE_INPUT_SYSTEM
ToggleAction = null;
#endif
}
#endif
#if ENABLE_INPUT_SYSTEM
/// <summary>
/// Input action.
/// </summary>
protected static InputAction ToggleAction;
/// <summary>
/// Create toggle action.
/// </summary>
protected virtual void CreateToggleAction()
{
if (ToggleAction == null)
{
ToggleAction = new InputAction(name);
ToggleAction.AddBinding(string.Format("<Keyboard>/{0}", EnumHelper<Key>.ToString(Key.ContextMenu)));
ToggleAction.performed += Toggle;
ToggleAction.Enable();
}
}
/// <summary>
/// Toggle active menu.
/// </summary>
/// <param name="context">Context.</param>
protected static void Toggle(InputAction.CallbackContext context)
{
ToggleActiveMenuByKey();
}
#else
/// <summary>
/// Create toggle action.
/// </summary>
protected virtual void CreateToggleAction()
{
}
/// <summary>
/// Process the update event.
/// </summary>
public virtual void RunUpdate()
{
if (CompatibilityInput.ContextMenuUp)
{
ToggleActiveMenuByKey();
}
CheckHotKeys(MenuItems);
}
/// <summary>
/// Check hot keys status.
/// </summary>
/// <param name="items">Items.</param>
protected virtual void CheckHotKeys(ObservableList<MenuItem> items)
{
for (int i = 0; i < items.Count; i++)
{
var item = items[i];
if (item.Visible && item.Interactable && item.HotKey.IsUp)
{
item.Action.Invoke(item);
Close();
}
if (item.Items != null)
{
CheckHotKeys(item.Items);
}
}
}
#endif
#if UNITY_EDITOR
/// <summary>
/// Validate this instance.
/// </summary>
protected override void OnValidate()
{
base.OnValidate();
if (ParentCanvas == null)
{
ParentCanvas = UtilitiesUI.FindTopmostCanvas(transform);
}
}
/// <summary>
/// Reset this instance.
/// </summary>
protected override void Reset()
{
base.Reset();
if (ParentCanvas == null)
{
ParentCanvas = UtilitiesUI.FindTopmostCanvas(transform);
}
}
#endif
#region IStyleable
/// <inheritdoc/>
public bool SetStyle(Style style)
{
Template.SetStyle(style);
if (instance != null)
{
instance.SetStyle(style);
}
return false;
}
/// <inheritdoc/>
public bool GetStyle(Style style)
{
Template.GetStyle(style);
return false;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/ContextMenu.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/ContextMenu.cs",
"repo_id": "jynew",
"token_count": 7875
} | 1,488 |
namespace UIWidgets.Menu
{
using System.ComponentModel;
using System.Runtime.CompilerServices;
using UIWidgets.l10n;
using UnityEngine;
#if ENABLE_INPUT_SYSTEM
using UnityEngine.InputSystem;
#endif
/// <summary>
/// Menu item.
/// </summary>
public class MenuItem : IObservable, INotifyPropertyChanged
{
string name;
/// <summary>
/// Name.
/// </summary>
public string Name
{
get
{
return name;
}
set
{
if (name != value)
{
name = value;
NotifyPropertyChanged("Name");
}
}
}
string template;
/// <summary>
/// Template.
/// </summary>
public string Template
{
get
{
return template;
}
set
{
if (template != value)
{
template = value;
NotifyPropertyChanged("Template");
}
}
}
bool isChecked;
/// <summary>
/// Checked.
/// </summary>
public bool Checked
{
get
{
return isChecked;
}
set
{
if (isChecked != value)
{
isChecked = value;
NotifyPropertyChanged("Checked");
}
}
}
Sprite icon;
/// <summary>
/// Icon.
/// </summary>
public Sprite Icon
{
get
{
return icon;
}
set
{
if (icon != value)
{
icon = value;
NotifyPropertyChanged("Icon");
}
}
}
HotKey hotKey;
/// <summary>
/// Hot Key.
/// </summary>
public HotKey HotKey
{
get
{
return hotKey;
}
set
{
if (hotKey != value)
{
DestroyInputAction();
hotKey = value;
CreateHotKeyAction();
NotifyPropertyChanged("HotKey");
}
}
}
bool visible = true;
/// <summary>
/// Is item visible?
/// </summary>
public bool Visible
{
get
{
return visible;
}
set
{
if (visible != value)
{
visible = value;
NotifyPropertyChanged("Visible");
}
}
}
bool interactable = true;
/// <summary>
/// Is item interactable?
/// </summary>
public bool Interactable
{
get
{
return interactable;
}
set
{
if (interactable != value)
{
interactable = value;
NotifyPropertyChanged("Interactable");
}
}
}
object tag;
/// <summary>
/// Icon.
/// </summary>
public object Tag
{
get
{
return tag;
}
set
{
if (tag != value)
{
tag = value;
NotifyPropertyChanged("Tag");
}
}
}
ObservableList<MenuItem> items;
/// <summary>
/// Nested items.
/// </summary>
public ObservableList<MenuItem> Items
{
get
{
return items;
}
set
{
if (items == value)
{
return;
}
if (items != null)
{
items.OnCollectionChange -= ItemsChanged;
}
items = value;
if (items != null)
{
items.OnCollectionChange += ItemsChanged;
}
NotifyPropertyChanged("Items");
}
}
MenuItemAction action = new MenuItemAction();
/// <summary>
/// Action.
/// </summary>
public MenuItemAction Action
{
get
{
return action;
}
set
{
if (action != value)
{
action = value;
NotifyPropertyChanged("Action");
}
}
}
/// <summary>
/// Has visible items?
/// </summary>
public bool HasVisibleItems
{
get
{
if (Items == null)
{
return false;
}
for (int i = 0; i < Items.Count; i++)
{
if (Items[i].Visible)
{
return true;
}
}
return false;
}
}
/// <summary>
/// Property changed event.
/// </summary>
public event OnChange OnChange;
/// <summary>
/// Property changed event.
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Initializes a new instance of the <see cref="MenuItem"/> class.
/// </summary>
public MenuItem()
{
Items = new ObservableList<MenuItem>();
}
/// <summary>
/// Items changed.
/// </summary>
protected void ItemsChanged()
{
NotifyPropertyChanged("Items");
}
/// <summary>
/// Property changed.
/// </summary>
/// <param name="propertyName">Property name.</param>
protected void NotifyPropertyChanged(string propertyName)
{
var c_handlers = OnChange;
if (c_handlers != null)
{
c_handlers();
}
var handlers = PropertyChanged;
if (handlers != null)
{
handlers(this, new PropertyChangedEventArgs(propertyName));
}
}
#if ENABLE_INPUT_SYSTEM
/// <summary>
/// HotKey action.
/// </summary>
protected InputAction HotKeyAction;
#endif
/// <summary>
/// Is hot key enabled.
/// Supported for the InputSystem only.
/// </summary>
public bool IsEnabledHotKey
{
get
{
#if ENABLE_INPUT_SYSTEM
if (HotKeyAction == null)
{
return false;
}
return HotKeyAction.enabled;
#else
return false;
#endif
}
}
/// <summary>
/// Enable hot key.
/// Supported for the InputSystem only.
/// </summary>
public void EnableHotKey()
{
#if ENABLE_INPUT_SYSTEM
if (HotKeyAction == null)
{
CreateHotKeyAction();
}
if (HotKeyAction != null)
{
HotKeyAction.Enable();
}
#endif
}
/// <summary>
/// Disable hot key.
/// Supported for the InputSystem only.
/// </summary>
public void DisableHotKey()
{
#if ENABLE_INPUT_SYSTEM
if (HotKeyAction == null)
{
return;
}
HotKeyAction.Disable();
#endif
}
/// <summary>
/// Destroy current HotKey action.
/// </summary>
protected virtual void DestroyInputAction()
{
#if ENABLE_INPUT_SYSTEM
if (HotKeyAction != null)
{
HotKeyAction.Disable();
HotKeyAction.Dispose();
HotKeyAction = null;
}
#endif
}
/// <summary>
/// Create HotKey action.
/// </summary>
protected virtual void CreateHotKeyAction()
{
#if ENABLE_INPUT_SYSTEM
if (!hotKey.Valid)
{
return;
}
HotKeyAction = new InputAction(Name);
var group = CompatibilityInput.KeysGroup(hotKey.Key);
if (hotKey.Modifiers > 0)
{
InputActionSetupExtensions.CompositeSyntax composite;
if (hotKey.Modifiers == 3)
{
composite = HotKeyAction.AddCompositeBinding("CustomButtonWithThreeModifiers");
composite = composite.With("Modifier1", "<Keyboard>/Ctrl");
composite = composite.With("Modifier2", "<Keyboard>/Alt");
composite = composite.With("Modifier3", "<Keyboard>/Shift");
}
else if (hotKey.Modifiers == 2)
{
composite = HotKeyAction.AddCompositeBinding("ButtonWithTwoModifiers");
var index = 1;
if (hotKey.Ctrl)
{
composite = composite.With(string.Format("Modifier{0}", index.ToString()), "<Keyboard>/Ctrl");
index += 1;
}
if (hotKey.Alt)
{
composite = composite.With(string.Format("Modifier{0}", index.ToString()), "<Keyboard>/Alt");
index += 1;
}
if (hotKey.Shift)
{
composite = composite.With(string.Format("Modifier{0}", index.ToString()), "<Keyboard>/Shift");
index += 1;
}
}
else
{
composite = HotKeyAction.AddCompositeBinding("ButtonWithOneModifier");
if (hotKey.Ctrl)
{
composite = composite.With("Modifier", "<Keyboard>/Ctrl");
}
else if (hotKey.Alt)
{
composite = composite.With("Modifier", "<Keyboard>/Alt");
}
else if (hotKey.Shift)
{
composite = composite.With("Modifier", "<Keyboard>/Shift");
}
}
for (int i = 0; i < group.Keys.Length; i++)
{
composite = composite.With("Button", string.Format("<Keyboard>/{0}", Key2String(group.Keys[i])));
}
}
else
{
for (int i = 0; i < group.Keys.Length; i++)
{
HotKeyAction.AddBinding(string.Format("<Keyboard>/{0}", Key2String(group.Keys[i])));
}
}
HotKeyAction.performed += InvokeAction;
#endif
}
#if ENABLE_INPUT_SYSTEM
/// <summary>
/// InputSystem key to string.
/// </summary>
/// <param name="key">Key.</param>
/// <returns>String.</returns>
protected virtual string Key2String(Key key)
{
switch (key)
{
case Key.Digit0:
return "0";
case Key.Digit1:
return "1";
case Key.Digit2:
return "2";
case Key.Digit3:
return "3";
case Key.Digit4:
return "4";
case Key.Digit5:
return "5";
case Key.Digit6:
return "6";
case Key.Digit7:
return "7";
case Key.Digit8:
return "8";
case Key.Digit9:
return "9";
}
return EnumHelper<Key>.ToString(key);
}
/// <summary>
/// Invoke action.
/// </summary>
/// <param name="context">Context.</param>
protected virtual void InvokeAction(InputAction.CallbackContext context)
{
if (Visible && Interactable)
{
Action.Invoke(this);
}
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItem.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItem.cs",
"repo_id": "jynew",
"token_count": 3999
} | 1,489 |
fileFormatVersion: 2
guid: 91c23f731032c0649b92539754ca1c35
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Converter.meta/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Converter.meta",
"repo_id": "jynew",
"token_count": 68
} | 1,490 |
namespace UIWidgets
{
/// <summary>
/// Interface for the upgrade support.
/// </summary>
public interface IUpgradeable
{
/// <summary>
/// Upgrade internal data to the latest version.
/// </summary>
void Upgrade();
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Core/IUpgradeable.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Core/IUpgradeable.cs",
"repo_id": "jynew",
"token_count": 79
} | 1,491 |
fileFormatVersion: 2
guid: e96d92904c214b14d99e7046ec2f0d0b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences:
- DefaultCursors: {fileID: 11400000, guid: c5a411f09528d2642a908e3ad11fbc0f, type: 2}
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Cursor/CursorsDPISelector.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Cursor/CursorsDPISelector.cs.meta",
"repo_id": "jynew",
"token_count": 140
} | 1,492 |
namespace UIWidgets
{
using System;
/// <summary>
/// Dialog button info.
/// </summary>
public class DialogButton : ButtonConfiguration<DialogBase>
{
/// <summary>
/// Initializes a new instance of the <see cref="DialogButton"/> class.
/// </summary>
public DialogButton()
: base()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="DialogButton"/> class.
/// </summary>
/// <param name="label">Label.</param>
/// <param name="action">Action on button click.</param>
/// <param name="templateIndex">Button template index.</param>
public DialogButton(string label, Func<DialogBase, int, bool> action, int templateIndex = 0)
: base(label, action, templateIndex)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="DialogButton"/> class.
/// </summary>
/// <param name="label">Label.</param>
/// <param name="action">Action on button click.</param>
/// <param name="templateIndex">Button template index.</param>
[Obsolete("Type of \"action\" parameter changed to Func<DialogBase, int, bool> from Func<int, bool>")]
public DialogButton(string label, Func<int, bool> action, int templateIndex = 0)
: base(label, action, templateIndex)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="DialogButton"/> class.
/// Exists only to keep compatibility with previous versions.
/// </summary>
/// <param name="label">Label.</param>
/// <param name="action">Action on button click.</param>
/// <param name="templateIndex">Button template index.</param>
[Obsolete("Type of \"action\" parameter changed to Func<int, bool> from Func<bool>")]
public DialogButton(string label, Func<bool> action, int templateIndex = 0)
: base(label, action, templateIndex)
{
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogButton.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogButton.cs",
"repo_id": "jynew",
"token_count": 589
} | 1,493 |
namespace UIWidgets
{
/// <summary>
/// Hideable interface.
/// </summary>
public interface IHideable
{
/// <summary>
/// Hide.
/// </summary>
void Hide();
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/IHideable.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/IHideable.cs",
"repo_id": "jynew",
"token_count": 71
} | 1,494 |
namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// PickerStringV2.
/// </summary>
public class PickerStringV2 : Picker<string, PickerStringV2>
{
/// <summary>
/// ListView.
/// </summary>
[SerializeField]
public ListViewString ListView;
/// <summary>
/// Prepare picker to open.
/// </summary>
/// <param name="defaultValue">Default value.</param>
public override void BeforeOpen(string defaultValue)
{
ListView.SelectedIndex = ListView.DataSource.IndexOf(defaultValue);
ListView.OnSelectObject.AddListener(ListViewCallback);
}
void ListViewCallback(int index)
{
var value = ListView.DataSource[index];
Selected(value);
}
/// <summary>
/// Prepare picker to close.
/// </summary>
public override void BeforeClose()
{
ListView.OnSelectObject.RemoveListener(ListViewCallback);
}
#region IStylable implementation
/// <inheritdoc/>
public override bool SetStyle(Style style)
{
base.SetStyle(style);
ListView.SetStyle(style);
style.Dialog.Button.ApplyTo(transform.Find("Buttons/Cancel"));
return true;
}
/// <inheritdoc/>
public override bool GetStyle(Style style)
{
base.GetStyle(style);
ListView.GetStyle(style);
style.Dialog.Button.GetFrom(transform.Find("Buttons/Cancel"));
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerStringV2.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerStringV2.cs",
"repo_id": "jynew",
"token_count": 505
} | 1,495 |
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
/// <summary>
/// Drag support.
/// Drop component should implement IDropSupport{TItem} with same type.
/// </summary>
/// <typeparam name="TItem">Type of draggable data.</typeparam>
public abstract class DragSupport<TItem> : BaseDragSupport, ICancelHandler
{
/// <summary>
/// Raycast results.
/// </summary>
[NonSerialized]
protected readonly List<RaycastResult> RaycastResults = new List<RaycastResult>();
/// <summary>
/// Allow drag.
/// </summary>
[SerializeField]
public bool AllowDrag = true;
/// <summary>
/// Gets or sets the data.
/// Data will be passed to Drop component.
/// </summary>
/// <value>The data.</value>
public TItem Data
{
get;
protected set;
}
/// <summary>
/// Cursors.
/// </summary>
[SerializeField]
public Cursors Cursors;
/// <summary>
/// The Allow drop cursor texture.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Texture2D AllowDropCursor;
/// <summary>
/// The Allow drop cursor hot spot.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Vector2 AllowDropCursorHotSpot = new Vector2(4, 2);
/// <summary>
/// The Denied drop cursor texture.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Texture2D DeniedDropCursor;
/// <summary>
/// The Denied drop cursor hot spot.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Vector2 DeniedDropCursorHotSpot = new Vector2(4, 2);
/// <summary>
/// The default cursor texture.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Texture2D DefaultCursorTexture;
/// <summary>
/// The default cursor hot spot.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Vector2 DefaultCursorHotSpot;
[SerializeField]
[FormerlySerializedAs("dragHandle")]
DragSupportHandle handle;
/// <summary>
/// Drag handle.
/// </summary>
public DragSupportHandle Handle
{
get
{
return handle;
}
set
{
if (handle != null)
{
handle.OnInitializePotentialDragEvent.RemoveListener(OnInitializePotentialDrag);
handle.OnBeginDragEvent.RemoveListener(OnBeginDrag);
handle.OnDragEvent.RemoveListener(OnDrag);
handle.OnEndDragEvent.RemoveListener(OnEndDrag);
}
handle = (value != null)
? value
: Utilities.GetOrAddComponent<DragSupportHandle>(this);
if (handle != null)
{
handle.OnInitializePotentialDragEvent.AddListener(OnInitializePotentialDrag);
handle.OnBeginDragEvent.AddListener(OnBeginDrag);
handle.OnDragEvent.AddListener(OnDrag);
handle.OnEndDragEvent.AddListener(OnEndDrag);
}
}
}
/// <summary>
/// Drag handle.
/// </summary>
[Obsolete("Renamed to Handle.")]
public DragSupportHandle DragHandle
{
get
{
return Handle;
}
set
{
Handle = value;
}
}
/// <summary>
/// Event on start drag.
/// </summary>
[SerializeField]
public UnityEvent StartDragEvent = new UnityEvent();
/// <summary>
/// Event on end drag.
/// </summary>
[SerializeField]
public UnityEvent EndDragEvent = new UnityEvent();
bool isInited;
/// <summary>
/// The current drop target.
/// </summary>
protected IDropSupport<TItem> CurrentTarget;
/// <summary>
/// The current drop target.
/// </summary>
protected IAutoScroll CurrentAutoScrollTarget;
/// <summary>
/// If this object is dragged?
/// </summary>
protected bool IsDragged;
/// <summary>
/// Init this instance.
/// </summary>
public virtual void Init()
{
if (isInited)
{
return;
}
isInited = true;
#pragma warning disable 0618
if (DefaultCursorTexture != null)
{
UICursor.ObsoleteWarning();
}
#pragma warning restore 0618
Handle = handle;
}
/// <summary>
/// Set target.
/// </summary>
/// <param name="newTarget">New target.</param>
/// <param name="eventData">Event data.</param>
protected virtual void SetTarget(IDropSupport<TItem> newTarget, PointerEventData eventData)
{
if (CurrentTarget == newTarget)
{
return;
}
if (CurrentTarget != null)
{
CurrentTarget.DropCanceled(Data, eventData);
}
OnTargetChanged(CurrentTarget, newTarget);
CurrentTarget = newTarget;
}
/// <summary>
/// Start this instance.
/// </summary>
protected override void Start()
{
base.Start();
Init();
}
/// <summary>
/// Determines whether this instance can be dragged.
/// </summary>
/// <returns><c>true</c> if this instance can be dragged; otherwise, <c>false</c>.</returns>
/// <param name="eventData">Current event data.</param>
public virtual bool CanDrag(PointerEventData eventData)
{
return AllowDrag;
}
/// <summary>
/// Set Data, which will be passed to Drop component.
/// </summary>
/// <param name="eventData">Current event data.</param>
protected abstract void InitDrag(PointerEventData eventData);
/// <summary>
/// Called when drop completed.
/// </summary>
/// <param name="success"><c>true</c> if Drop component received data; otherwise, <c>false</c>.</param>
public virtual void Dropped(bool success)
{
Data = default(TItem);
}
/// <summary>
/// Process OnInitializePotentialDrag event.
/// </summary>
/// <param name="eventData">Current event data.</param>
protected virtual void OnInitializePotentialDrag(PointerEventData eventData)
{
SetTarget(null, eventData);
}
/// <summary>
/// Process OnBeginDrag event.
/// </summary>
/// <param name="eventData">Current event data.</param>
protected virtual void OnBeginDrag(PointerEventData eventData)
{
if (CanDrag(eventData))
{
StartDragEvent.Invoke();
EventSystem.current.SetSelectedGameObject(gameObject);
IsDragged = true;
InitDrag(eventData);
FillRaycasts(eventData, RaycastResults);
FindCurrentTarget(eventData, RaycastResults);
}
}
/// <summary>
/// Find current target.
/// </summary>
/// <param name="eventData">Event data.</param>
/// <param name="raycasts">Raycast results.</param>
protected virtual void FindCurrentTarget(PointerEventData eventData, List<RaycastResult> raycasts)
{
var new_target = FindTarget(eventData, RaycastResults);
SetTarget(new_target, eventData);
if (UICursor.CanSet(this))
{
var cursor = (CurrentTarget != null) ? GetAllowedCursor() : GetDeniedCursor();
UICursor.Set(this, cursor);
}
}
/// <summary>
/// Get allowed cursor.
/// </summary>
/// <returns>Cursor.</returns>
protected virtual Cursors.Cursor GetAllowedCursor()
{
if (Cursors != null)
{
return Cursors.Allowed;
}
if (UICursor.Cursors != null)
{
return UICursor.Cursors.Allowed;
}
return default(Cursors.Cursor);
}
/// <summary>
/// Get denied cursor.
/// </summary>
/// <returns>Cursor.</returns>
protected virtual Cursors.Cursor GetDeniedCursor()
{
if (Cursors != null)
{
return Cursors.Denied;
}
if (UICursor.Cursors != null)
{
return UICursor.Cursors.Denied;
}
return default(Cursors.Cursor);
}
/// <summary>
/// Process OnDrag event.
/// </summary>
/// <param name="eventData">Current event data.</param>
protected virtual void OnDrag(PointerEventData eventData)
{
if (!IsDragged)
{
return;
}
FillRaycasts(eventData, RaycastResults);
FindCurrentTarget(eventData, RaycastResults);
Vector2 point;
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(ParentCanvas as RectTransform, eventData.position, eventData.pressEventCamera, out point))
{
return;
}
DragPoint.localPosition = point;
var target = FindAutoScrollTarget(eventData, RaycastResults);
if (target != CurrentAutoScrollTarget)
{
if (CurrentAutoScrollTarget != null)
{
CurrentAutoScrollTarget.AutoScrollStop();
}
CurrentAutoScrollTarget = target;
}
if (CurrentAutoScrollTarget != null)
{
CurrentAutoScrollTarget.AutoScrollStart(eventData, OnDrag);
}
}
/// <summary>
/// Process current drop target changed event.
/// </summary>
/// <param name="old">Previous drop target.</param>
/// <param name="current">Current drop target.</param>
protected virtual void OnTargetChanged(IDropSupport<TItem> old, IDropSupport<TItem> current)
{
}
/// <summary>
/// Fill raycast results.
/// </summary>
/// <param name="eventData">Event data.</param>
/// <param name="raycasts">Output.</param>
protected virtual void FillRaycasts(PointerEventData eventData, List<RaycastResult> raycasts)
{
raycasts.Clear();
EventSystem.current.RaycastAll(eventData, raycasts);
}
/// <summary>
/// Finds the target.
/// </summary>
/// <returns>The target.</returns>
/// <param name="eventData">Event data.</param>
/// <param name="raycasts">Raycast results.</param>
protected virtual IDropSupport<TItem> FindTarget(PointerEventData eventData, List<RaycastResult> raycasts)
{
foreach (var raycast in raycasts)
{
if (!raycast.isValid)
{
continue;
}
#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER
var target = raycast.gameObject.GetComponent<IDropSupport<TItem>>();
#else
var target = raycast.gameObject.GetComponent(typeof(IDropSupport<T>)) as IDropSupport<T>;
#endif
if (target != null)
{
return CheckTarget(target, eventData) ? target : null;
}
}
return null;
}
/// <summary>
/// Finds the auto-scroll target.
/// </summary>
/// <returns>The auto-scroll target.</returns>
/// <param name="eventData">Event data.</param>
/// <param name="raycasts">Raycast results.</param>
protected virtual IAutoScroll FindAutoScrollTarget(PointerEventData eventData, List<RaycastResult> raycasts)
{
foreach (var raycast in raycasts)
{
if (!raycast.isValid)
{
continue;
}
#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER
var target = raycast.gameObject.GetComponent<IAutoScroll>();
#else
var target = raycast.gameObject.GetComponent(typeof(IAutoScroll)) as IAutoScroll;
#endif
if (target != null)
{
return target;
}
}
return null;
}
/// <summary>
/// Check if target can receive drop.
/// </summary>
/// <param name="target">Target.</param>
/// <param name="eventData">Event data.</param>
/// <returns>true if target can receive drop; otherwise false.</returns>
protected virtual bool CheckTarget(IDropSupport<TItem> target, PointerEventData eventData)
{
return target.CanReceiveDrop(Data, eventData);
}
/// <summary>
/// Process OnEndDrag event.
/// </summary>
/// <param name="eventData">Current event data.</param>
protected virtual void OnEndDrag(PointerEventData eventData)
{
if (!IsDragged)
{
return;
}
FillRaycasts(eventData, RaycastResults);
FindCurrentTarget(eventData, RaycastResults);
if (CurrentTarget != null)
{
CurrentTarget.Drop(Data, eventData);
Dropped(true);
}
else
{
Dropped(false);
}
if (CurrentAutoScrollTarget != null)
{
CurrentAutoScrollTarget.AutoScrollStop();
CurrentAutoScrollTarget = null;
}
ResetCursor();
EndDragEvent.Invoke();
}
/// <summary>
/// Process disable event.
/// </summary>
protected override void OnDisable()
{
base.OnDisable();
if (!IsDragged)
{
return;
}
if (CurrentTarget != null)
{
CurrentTarget.DropCanceled(Data, null);
}
Dropped(false);
if (CurrentAutoScrollTarget != null)
{
CurrentAutoScrollTarget.AutoScrollStop();
CurrentAutoScrollTarget = null;
}
ResetCursor();
EndDragEvent.Invoke();
}
/// <summary>
/// Reset cursor.
/// </summary>
protected void ResetCursor()
{
IsDragged = false;
UICursor.Reset(this);
}
/// <summary>
/// This function is called when the MonoBehaviour will be destroyed.
/// </summary>
protected override void OnDestroy()
{
var key = new InstanceID(ParentCanvas);
if ((DragPoints != null) && (ParentCanvas != null) && DragPoints.ContainsKey(key))
{
DragPoints.Remove(key);
}
base.OnDestroy();
}
/// <summary>
/// Process the cancel event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnCancel(BaseEventData eventData)
{
if (!IsDragged)
{
return;
}
if (CurrentTarget != null)
{
CurrentTarget.DropCanceled(Data, null);
}
Dropped(false);
ResetCursor();
}
#if UNITY_EDITOR
/// <summary>
/// Reset this instance.
/// </summary>
protected override void Reset()
{
CursorsDPISelector.Require(this);
base.Reset();
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/DragSupport.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/DragSupport.cs",
"repo_id": "jynew",
"token_count": 5001
} | 1,496 |
namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
/// <summary>
/// DropSupport for ListViewCustom.
/// </summary>
/// <typeparam name="TListView">ListView type.</typeparam>
/// <typeparam name="TItemView">Component type.</typeparam>
/// <typeparam name="TItem">Item type.</typeparam>
public class ListViewCustomDropSupport<TListView, TItemView, TItem> : MonoBehaviour, IDropSupport<TItem>, IStylable, IDropSupport<TreeNode<TItem>>
where TListView : ListViewCustom<TItemView, TItem>
where TItemView : ListViewItem
{
TListView listView;
/// <summary>
/// Current ListView.
/// </summary>
/// <value>ListView.</value>
public TListView ListView
{
get
{
if (listView == null)
{
listView = GetComponent<TListView>();
}
return listView;
}
}
/// <summary>
/// Drop position.
/// </summary>
[SerializeField]
public NearestType DropPosition = NearestType.Auto;
/// <summary>
/// The drop indicator.
/// </summary>
[SerializeField]
public ListViewDropIndicator DropIndicator;
/// <summary>
/// Delete dropped node.
/// </summary>
[SerializeField]
[FormerlySerializedAs("DeleteDroppedNode")]
[FormerlySerializedAs("DeleteTreeNodeAfterDrop")]
public bool DeleteNodeAfterDrop = true;
/// <summary>
/// Receive dropped items.
/// </summary>
[SerializeField]
public bool ReceiveItems = true;
/// <summary>
/// Receive dropped nodes.
/// </summary>
[SerializeField]
public bool ReceiveNodes = true;
/// <summary>
/// Receive only nodes without nested nodes.
/// </summary>
[SerializeField]
[Tooltip("Allow only nodes without nested nodes.")]
public bool ReceiveOnlyEmptyNode = true;
/// <summary>
/// Index of the last inserted item.
/// </summary>
public int LastInsertedIndex
{
get;
protected set;
}
#region IDropSupport<TItem>
/// <summary>
/// Determines whether this instance can receive drop with the specified data and eventData.
/// </summary>
/// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public virtual bool CanReceiveDrop(TItem data, PointerEventData eventData)
{
if (!ListView.IsInteractable())
{
return false;
}
if (!ReceiveItems)
{
return false;
}
var index = ListView.GetNearestIndex(eventData, DropPosition);
ShowDropIndicator(index);
return true;
}
/// <summary>
/// Handle dropped data.
/// </summary>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public virtual void Drop(TItem data, PointerEventData eventData)
{
var index = ListView.GetNearestIndex(eventData, DropPosition);
AddItem(data, index);
HideDropIndicator();
}
/// <summary>
/// Handle canceled drop.
/// </summary>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public virtual void DropCanceled(TItem data, PointerEventData eventData)
{
HideDropIndicator();
}
#endregion
#region IDropSupport<TreeNode<TItem>>
/// <summary>
/// Determines whether this instance can receive drop with the specified data and eventData.
/// </summary>
/// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public virtual bool CanReceiveDrop(TreeNode<TItem> data, PointerEventData eventData)
{
if (!ListView.IsInteractable())
{
return false;
}
if (!ReceiveNodes)
{
return false;
}
var has_subnodes = (data.Nodes != null) && (data.Nodes.Count > 0);
if (ReceiveOnlyEmptyNode && has_subnodes)
{
return false;
}
var index = ListView.GetNearestIndex(eventData, DropPosition);
ShowDropIndicator(index);
return true;
}
/// <summary>
/// Handle dropped data.
/// </summary>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public virtual void Drop(TreeNode<TItem> data, PointerEventData eventData)
{
var index = ListView.GetNearestIndex(eventData, DropPosition);
AddItem(data.Item, index);
HideDropIndicator();
if (DeleteNodeAfterDrop)
{
data.Parent = null;
}
}
/// <summary>
/// Handle canceled drop.
/// </summary>
/// <param name="data">Data.</param>
/// <param name="eventData">Event data.</param>
public virtual void DropCanceled(TreeNode<TItem> data, PointerEventData eventData)
{
HideDropIndicator();
}
#endregion
/// <summary>
/// Shows the drop indicator.
/// </summary>
/// <param name="index">Index.</param>
protected virtual void ShowDropIndicator(int index)
{
if (ListView.ListType == ListViewType.ListViewEllipse)
{
return;
}
if (DropIndicator != null)
{
DropIndicator.Show(index, ListView);
}
}
/// <summary>
/// Hides the drop indicator.
/// </summary>
protected virtual void HideDropIndicator()
{
if (DropIndicator != null)
{
DropIndicator.Hide();
}
}
/// <summary>
/// Add item to the ListView.
/// </summary>
/// <param name="item">Item.</param>
/// <param name="index">Index.</param>
protected virtual void AddItem(TItem item, int index)
{
if (index > ListView.DataSource.Count)
{
index = ListView.DataSource.Count;
}
LastInsertedIndex = index;
if (index == -1)
{
ListView.DataSource.Add(item);
}
else
{
ListView.DataSource.Insert(index, item);
}
}
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
if (DropIndicator != null)
{
DropIndicator.SetStyle(style);
}
return true;
}
/// <inheritdoc/>
public virtual bool GetStyle(Style style)
{
if (DropIndicator != null)
{
DropIndicator.GetStyle(style);
}
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/ListViewCustomDropSupport.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/ListViewCustomDropSupport.cs",
"repo_id": "jynew",
"token_count": 2314
} | 1,497 |
namespace UIWidgets
{
/// <summary>
/// TreeNode drop type.
/// </summary>
public enum TreeNodeDropType
{
/// <summary>
/// Drop as child of current node.
/// </summary>
Child = 0,
/// <summary>
/// Drop before current node.
/// </summary>
Before = 1,
/// <summary>
/// Drop after current node.
/// </summary>
After = 2,
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/TreeNodeDropType.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/TreeNodeDropType.cs",
"repo_id": "jynew",
"token_count": 139
} | 1,498 |
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icon: {instanceID: 0}
userData:
| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Draggable/DragListener.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Draggable/DragListener.cs.meta",
"repo_id": "jynew",
"token_count": 72
} | 1,499 |
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| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Draggable/ObjectSlidingVerticalHelper.cs.meta/0 | {
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"repo_id": "jynew",
"token_count": 68
} | 1,500 |
namespace EasyLayoutNS
{
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
/// <summary>
/// Scroll for EasyLayout with Ellipse layout type.
/// </summary>
[RequireComponent(typeof(EasyLayout))]
public class EasyLayoutEllipseScroll : UIBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IScrollHandler, UIWidgets.ILateUpdatable
{
#region Interactable
/// <summary>
/// The CanvasGroup cache.
/// </summary>
protected readonly List<CanvasGroup> CanvasGroupCache = new List<CanvasGroup>();
[SerializeField]
bool interactable = true;
/// <summary>
/// Is widget interactable.
/// </summary>
/// <value><c>true</c> if interactable; otherwise, <c>false</c>.</value>
public bool Interactable
{
get
{
return interactable;
}
set
{
if (interactable != value)
{
interactable = value;
InteractableChanged();
}
}
}
/// <summary>
/// If the canvas groups allow interaction.
/// </summary>
protected bool GroupsAllowInteraction = true;
/// <summary>
/// Process the CanvasGroupChanged event.
/// </summary>
protected override void OnCanvasGroupChanged()
{
var groupAllowInteraction = true;
var t = transform;
while (t != null)
{
t.GetComponents(CanvasGroupCache);
var shouldBreak = false;
foreach (var canvas_group in CanvasGroupCache)
{
if (!canvas_group.interactable)
{
groupAllowInteraction = false;
shouldBreak = true;
}
shouldBreak |= canvas_group.ignoreParentGroups;
}
if (shouldBreak)
{
break;
}
t = t.parent;
}
if (groupAllowInteraction != GroupsAllowInteraction)
{
GroupsAllowInteraction = groupAllowInteraction;
InteractableChanged();
}
}
/// <summary>
/// Determines whether this widget is interactable.
/// </summary>
/// <returns><c>true</c> if this instance is interactable; otherwise, <c>false</c>.</returns>
public virtual bool IsInteractable()
{
return GroupsAllowInteraction && Interactable;
}
/// <summary>
/// Process interactable change.
/// </summary>
protected virtual void InteractableChanged()
{
if (IsInteractable())
{
OnInteractableEnabled();
}
else
{
OnInteractableDisabled();
}
}
/// <summary>
/// What to do when widget became interactable.
/// </summary>
protected virtual void OnInteractableEnabled()
{
}
/// <summary>
/// What to do when widget became not interactable.
/// </summary>
protected virtual void OnInteractableDisabled()
{
}
#endregion
[NonSerialized]
EasyLayout layout;
/// <summary>
/// Layout.
/// </summary>
protected EasyLayout Layout
{
get
{
if (layout == null)
{
layout = GetComponent<EasyLayout>();
}
return layout;
}
}
/// <summary>
/// Is scroll horizontal or vertical?
/// </summary>
[SerializeField]
public bool IsHorizontal = false;
/// <summary>
/// Drag sensitivity.
/// </summary>
[SerializeField]
public float DragSensitivity = 0.5f;
/// <summary>
/// Scroll sensitivity.
/// </summary>
[SerializeField]
public float ScrollSensitivity = 2f;
/// <summary>
/// Layout scroll.
/// </summary>
protected float ScrollValue
{
get
{
return Layout.EllipseSettings.AngleScroll;
}
set
{
Layout.EllipseSettings.AngleScroll = value;
OnScrollEvent.Invoke();
}
}
/// <summary>
/// Intertia.
/// </summary>
[SerializeField]
public bool Inertia = true;
/// <summary>
/// Time to stop.
/// </summary>
[SerializeField]
public float TimeToStop = 0.5f;
/// <summary>
/// Animate inertia scroll with unscaled time.
/// </summary>
[SerializeField]
public bool UnscaledTime = true;
/// <summary>
/// Scroll event.
/// </summary>
[SerializeField]
public UnityEvent OnScrollEvent = new UnityEvent();
/// <summary>
/// Scroll stop event.
/// </summary>
[SerializeField]
public UnityEvent OnScrollStopEvent = new UnityEvent();
/// <summary>
/// Velocity.
/// </summary>
[NonSerialized]
protected float ScrollVelocity;
/// <summary>
/// Inertia velocity.
/// </summary>
[NonSerialized]
protected float IntertiaVelocity;
/// <summary>
/// Current deceleration rate.
/// </summary>
[NonSerialized]
protected float CurrentDecelerationRate;
/// <summary>
/// Inertia distance.
/// </summary>
[NonSerialized]
protected float InertiaDistance;
/// <summary>
/// Is drag event occurring?
/// </summary>
[NonSerialized]
protected bool IsDragging;
/// <summary>
/// Is scrolling occurring?
/// </summary>
[NonSerialized]
protected bool IsScrolling;
/// <summary>
/// Previous scroll value.
/// </summary>
[NonSerialized]
protected float PrevScrollValue;
/// <summary>
/// Current scroll value.
/// </summary>
[NonSerialized]
protected float CurrentScrollValue;
/// <summary>
/// Returns true if the GameObject and the Component are active.
/// </summary>
/// <returns>true if the GameObject and the Component are active; otherwise false.</returns>
public override bool IsActive()
{
return base.IsActive() && IsInteractable() && Layout.LayoutType == LayoutTypes.Ellipse;
}
/// <summary>
/// Process the begin drag event.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnBeginDrag(PointerEventData eventData)
{
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
if (!IsActive())
{
return;
}
IsDragging = true;
PrevScrollValue = ScrollValue;
CurrentScrollValue = ScrollValue;
StopInertia();
}
/// <summary>
/// Process the drag event.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnDrag(PointerEventData eventData)
{
if (!IsDragging)
{
return;
}
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
if (!IsActive())
{
return;
}
StopInertia();
var v = IsHorizontal ? -eventData.delta.x : eventData.delta.y;
Scroll(v * DragSensitivity);
}
/// <summary>
/// Process scroll event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnScroll(PointerEventData eventData)
{
if (!IsActive())
{
return;
}
IsScrolling = true;
var v = IsHorizontal ? -eventData.scrollDelta.x : eventData.scrollDelta.y;
Scroll(v * ScrollSensitivity);
}
/// <summary>
/// Scroll.
/// </summary>
/// <param name="delta">Delta.</param>
protected virtual void Scroll(float delta)
{
ScrollValue += delta;
CurrentScrollValue += delta;
var time_delta = EasyLayout.GetDeltaTime(UnscaledTime);
var new_velocity = (PrevScrollValue - CurrentScrollValue) / time_delta;
ScrollVelocity = Mathf.Lerp(ScrollVelocity, new_velocity, time_delta * 10);
PrevScrollValue = CurrentScrollValue;
}
/// <summary>
/// Process the end drag event.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnEndDrag(PointerEventData eventData)
{
if (!IsDragging)
{
return;
}
if (eventData.button != PointerEventData.InputButton.Left)
{
return;
}
IsDragging = false;
InitIntertia();
}
/// <summary>
/// Init inertia.
/// </summary>
protected virtual void InitIntertia()
{
if (!Inertia)
{
OnScrollStopEvent.Invoke();
return;
}
IntertiaVelocity = -ScrollVelocity;
CurrentDecelerationRate = -IntertiaVelocity / TimeToStop;
var direction = Mathf.Sign(IntertiaVelocity);
var time_to_stop_sq = Mathf.Pow(TimeToStop, 2f);
var distance = ((-Mathf.Abs(CurrentDecelerationRate) * time_to_stop_sq) / 2f) + (Mathf.Abs(IntertiaVelocity) * TimeToStop);
InertiaDistance = distance;
IntertiaVelocity = (InertiaDistance - (-Mathf.Abs(CurrentDecelerationRate) * (TimeToStop * TimeToStop) / 2f)) / TimeToStop;
IntertiaVelocity *= direction;
}
/// <summary>
/// Process the enable event.
/// </summary>
protected override void OnEnable()
{
base.OnEnable();
UIWidgets.Updater.AddLateUpdate(this);
}
/// <summary>
/// Process the disable event.
/// </summary>
protected override void OnDisable()
{
base.OnDisable();
UIWidgets.Updater.RemoveLateUpdate(this);
}
/// <summary>
/// Late update.
/// </summary>
public virtual void RunLateUpdate()
{
if (IsScrolling)
{
IsScrolling = false;
InitIntertia();
}
else if (!IsDragging && (InertiaDistance > 0f))
{
var delta = EasyLayout.GetDeltaTime(UnscaledTime);
var distance = IntertiaVelocity > 0f
? Mathf.Min(InertiaDistance, IntertiaVelocity * delta)
: Mathf.Max(-InertiaDistance, IntertiaVelocity * delta);
ScrollValue += distance;
InertiaDistance -= Mathf.Abs(distance);
if (InertiaDistance > 0f)
{
IntertiaVelocity += CurrentDecelerationRate * delta;
ScrollVelocity = -IntertiaVelocity;
}
else
{
OnScrollStopEvent.Invoke();
StopInertia();
}
}
}
/// <summary>
/// Stop inertia.
/// </summary>
protected void StopInertia()
{
CurrentDecelerationRate = 0f;
InertiaDistance = 0f;
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutEllipseScroll.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutEllipseScroll.cs",
"repo_id": "jynew",
"token_count": 3640
} | 1,501 |
namespace EasyLayoutNS
{
/// <summary>
/// Position.
/// </summary>
public struct EasyLayoutPosition : System.IEquatable<EasyLayoutPosition>
{
/// <summary>
/// X.
/// </summary>
public readonly int X;
/// <summary>
/// Y.
/// </summary>
public readonly int Y;
/// <summary>
/// Initializes a new instance of the <see cref="EasyLayoutPosition"/> struct.
/// </summary>
/// <param name="x">X.</param>
/// <param name="y">Y.</param>
public EasyLayoutPosition(int x, int y)
{
X = x;
Y = y;
}
/// <inheritdoc/>
public override string ToString()
{
return string.Format("[{0}, {1}]", X.ToString(), Y.ToString());
}
/// <summary>
/// Determines whether the specified object is equal to the current object.
/// </summary>
/// <param name="obj">The object to compare with the current object.</param>
/// <returns>true if the specified object is equal to the current object; otherwise, false.</returns>
public override bool Equals(object obj)
{
if (obj is EasyLayoutPosition)
{
return Equals((EasyLayoutPosition)obj);
}
return false;
}
/// <summary>
/// Determines whether the specified object is equal to the current object.
/// </summary>
/// <param name="other">The object to compare with the current object.</param>
/// <returns>true if the specified object is equal to the current object; otherwise, false.</returns>
public bool Equals(EasyLayoutPosition other)
{
return X == other.X && Y == other.Y;
}
/// <summary>
/// Hash function.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
return X ^ Y;
}
/// <summary>
/// Compare specified instances.
/// </summary>
/// <param name="left">Left instance.</param>
/// <param name="right">Right instances.</param>
/// <returns>true if the instances are equal; otherwise, false.</returns>
public static bool operator ==(EasyLayoutPosition left, EasyLayoutPosition right)
{
return left.Equals(right);
}
/// <summary>
/// Compare specified instances.
/// </summary>
/// <param name="left">Left instance.</param>
/// <param name="right">Right instances.</param>
/// <returns>true if the instances are now equal; otherwise, false.</returns>
public static bool operator !=(EasyLayoutPosition left, EasyLayoutPosition right)
{
return !left.Equals(right);
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutPosition.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutPosition.cs",
"repo_id": "jynew",
"token_count": 825
} | 1,502 |
namespace EasyLayoutNS
{
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Allow to control the maximum preferred sizes of the LayoutGroup.
/// </summary>
[RequireComponent(typeof(LayoutGroup))]
public class LayoutElementMax : UIBehaviour, ILayoutElement, ILayoutIgnorer
{
LayoutGroup layoutGroup;
/// <summary>
/// Layout Group.
/// </summary>
protected LayoutGroup Layout
{
get
{
if (layoutGroup == null)
{
layoutGroup = GetComponent<LayoutGroup>();
}
return layoutGroup;
}
}
[SerializeField]
[FormerlySerializedAs("_ignoreLayout")]
bool pignoreLayout = false;
[SerializeField]
[FormerlySerializedAs("_layoutPriority")]
int playoutPriority = 1;
[SerializeField]
float maxWidth = -1f;
[SerializeField]
float maxHeight = -1f;
/// <summary>
/// Maximum preferred height for the Layout Group.
/// </summary>
public virtual float MaxHeight
{
get
{
return maxHeight;
}
set
{
if (maxHeight != value)
{
maxHeight = value;
SetDirty();
}
}
}
/// <summary>
/// Maximum preferred width for the Layout Group.
/// </summary>
public virtual float MaxWidth
{
get
{
return maxWidth;
}
set
{
if (maxWidth != value)
{
maxWidth = value;
SetDirty();
}
}
}
/// <summary>
/// Should this RectTransform be ignored by the layout system?
/// </summary>
/// <remarks>
/// Setting this property to true will make a parent layout group component not consider this RectTransform part of the group. The RectTransform can then be manually positioned despite being a child GameObject of a layout group.
/// </remarks>
public bool ignoreLayout
{
get
{
return pignoreLayout;
}
set
{
if (pignoreLayout != value)
{
pignoreLayout = value;
SetDirty();
}
}
}
/// <summary>
/// The Priority of layout this element has.
/// </summary>
public int layoutPriority
{
get
{
return playoutPriority;
}
set
{
playoutPriority = value;
}
}
/// <summary>
/// The minimum height this layout element may be allocated.
/// </summary>
public float minHeight
{
get
{
return -1;
}
}
/// <summary>
/// The minimum width this layout element may be allocated.
/// </summary>
public float minWidth
{
get
{
return -1;
}
}
/// <summary>
/// The preferred width this layout element should be allocated if there is sufficient space. The preferredWidth can be set to -1 to remove the size.
/// </summary>
public float preferredHeight
{
get
{
return Mathf.Min(Layout.preferredHeight, MaxHeight);
}
}
/// <summary>
/// The preferred width this layout element should be allocated if there is sufficient space. The preferredWidth can be set to -1 to remove the size.
/// </summary>
public float preferredWidth
{
get
{
return Mathf.Min(Layout.preferredWidth, MaxWidth);
}
}
/// <summary>
/// The extra relative height this layout element should be allocated if there is additional available space.
/// </summary>
public float flexibleHeight
{
get
{
return -1;
}
}
/// <summary>
/// The extra relative width this layout element should be allocated if there is additional available space.
/// </summary>
public float flexibleWidth
{
get
{
return -1;
}
}
/// <summary>
/// Calculates the layout input horizontal.
/// </summary>
public void CalculateLayoutInputHorizontal()
{
}
/// <summary>
/// Calculates the layout input vertical.
/// </summary>
public void CalculateLayoutInputVertical()
{
}
/// <summary>
/// Process instance enable event.
/// </summary>
protected override void OnEnable()
{
base.OnEnable();
SetDirty();
}
/// <summary>
/// Process transform parent changed event.
/// </summary>
protected override void OnTransformParentChanged()
{
SetDirty();
}
/// <summary>
/// Process instance disable event.
/// </summary>
protected override void OnDisable()
{
SetDirty();
base.OnDisable();
}
/// <summary>
/// Process property animation event.
/// </summary>
protected override void OnDidApplyAnimationProperties()
{
SetDirty();
}
/// <summary>
/// Process before transform parent changed event.
/// </summary>
protected override void OnBeforeTransformParentChanged()
{
SetDirty();
}
/// <summary>
/// Mark the LayoutElement as dirty.
/// </summary>
/// <remarks>
/// This will make the auto layout system process this element on the next layout pass. This method should be called by the LayoutElement whenever a change is made that potentially affects the layout.
/// </remarks>
protected void SetDirty()
{
if (!IsActive())
{
return;
}
LayoutRebuilder.MarkLayoutForRebuild(transform as RectTransform);
}
#if UNITY_EDITOR
/// <summary>
/// Process validation event.
/// </summary>
protected override void OnValidate()
{
SetDirty();
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/LayoutElementMax.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/LayoutElementMax.cs",
"repo_id": "jynew",
"token_count": 1907
} | 1,503 |
namespace UIWidgets
{
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Lines drawer.
/// </summary>
[AddComponentMenu("UI/New UI Widgets/Effects/Lines Drawer")]
public class LinesDrawer : LinesDrawerBase
{
[SerializeField]
List<float> linesX = new List<float>();
ObservableList<float> observableLinesX;
/// <summary>
/// Lines at X axis.
/// </summary>
public ObservableList<float> LinesX
{
get
{
if (observableLinesX == null)
{
observableLinesX = new ObservableList<float>(linesX);
observableLinesX.OnChange += UpdateLines;
}
return observableLinesX;
}
set
{
if (observableLinesX != null)
{
observableLinesX.OnChange -= UpdateLines;
}
observableLinesX = value;
if (observableLinesX != null)
{
observableLinesX.OnChange += UpdateLines;
}
UpdateLines();
}
}
[SerializeField]
List<float> linesY = new List<float>();
ObservableList<float> observableLinesY;
/// <summary>
/// Lines at Y axis.
/// </summary>
public ObservableList<float> LinesY
{
get
{
if (observableLinesY == null)
{
observableLinesY = new ObservableList<float>(linesY);
}
return observableLinesY;
}
set
{
if (observableLinesY != null)
{
observableLinesY.OnChange -= UpdateLines;
}
observableLinesY = value;
if (observableLinesY != null)
{
observableLinesY.OnChange += UpdateLines;
}
UpdateLines();
}
}
/// <inheritdoc/>
protected override void UpdateLines()
{
HorizontalLines.Clear();
HorizontalLines.AddRange(LinesX);
VerticalLines.Clear();
VerticalLines.AddRange(LinesY);
base.UpdateLines();
}
#if UNITY_EDITOR
/// <inheritdoc/>
protected override void OnValidate()
{
LinesX = null;
LinesY = null;
base.OnValidate();
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/LinesDrawer.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/LinesDrawer.cs",
"repo_id": "jynew",
"token_count": 858
} | 1,504 |
namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// UV effect.
/// </summary>
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(Graphic))]
public abstract class UVEffect : BaseMeshEffect, IMaterialModifier, IMeshModifier
{
/// <summary>
/// UV channel.
/// </summary>
public enum UVChannel
{
/// <summary>
/// Use UV0.zw.
/// </summary>
UV0zw = 0,
/// <summary>
/// Use UV1.xy.
/// </summary>
UV1xy = 1,
}
/// <summary>
/// UV mode.
/// </summary>
public enum UVMode
{
/// <summary>
/// UV0.y limited by width.
/// x in [0, 1]; y in [0, 1 / (width / height)]
/// </summary>
X = 0,
/// <summary>
/// UV0.x limited by height.
/// x in [0, 1 / (height / width)]; y in [0, 1]
/// </summary>
Y = 1,
/// <summary>
/// UV0.x is not limited by size.
/// x in [0, 1]; y in [0, 1]
/// </summary>
One = 2,
/// <summary>
/// If width more that height then works as X mode; otherwise Y mode.
/// </summary>
Max = 3,
}
/// <summary>
/// Mesh sizes.
/// </summary>
protected struct MeshSize
{
/// <summary>
/// Minimal x and y values.
/// </summary>
public readonly Vector2 Min;
/// <summary>
/// Maximal x and y values.
/// </summary>
public readonly Vector2 Max;
/// <summary>
/// Width.
/// </summary>
public readonly float Width;
/// <summary>
/// Height.
/// </summary>
public readonly float Height;
/// <summary>
/// Aspect ratio.
/// </summary>
public readonly Vector2 AspectRatio;
/// <summary>
/// Initializes a new instance of the <see cref="MeshSize"/> struct.
/// </summary>
/// <param name="vh">Vertex helper.</param>
/// <param name="size">RectTransform size.</param>
/// <param name="mode">UV mode.</param>
public MeshSize(VertexHelper vh, Vector2 size, UVMode mode)
{
var vertex = default(UIVertex);
// get min and max position to calculate uv1
vh.PopulateUIVertex(ref vertex, 0);
Min = new Vector2(vertex.position.x, vertex.position.y);
Max = Min;
for (int i = 1; i < vh.currentVertCount; i++)
{
vh.PopulateUIVertex(ref vertex, i);
Min.x = Math.Min(Min.x, vertex.position.x);
Min.y = Math.Min(Min.y, vertex.position.y);
Max.x = Math.Max(Max.x, vertex.position.x);
Max.y = Math.Max(Max.y, vertex.position.y);
}
// size
Width = Max.x - Min.x;
Height = Max.y - Min.y;
// calculate aspect ratio
switch (mode)
{
case UVMode.X:
AspectRatio = new Vector2(1f, size.x / size.y);
break;
case UVMode.Y:
AspectRatio = new Vector2(size.y / size.x, 1f);
break;
case UVMode.One:
AspectRatio = Vector2.one;
break;
case UVMode.Max:
AspectRatio = (size.x >= size.y)
? new Vector2(1f, size.x / size.y)
: new Vector2(size.y / size.x, 1f);
break;
default:
throw new NotSupportedException(string.Format("Unknown UVMode: {0}", EnumHelper<UVMode>.ToString(mode)));
}
}
}
/// <summary>
/// Shader.
/// </summary>
[SerializeField]
[FormerlySerializedAs("RippleShader")]
protected Shader EffectShader;
/// <summary>
/// Base material.
/// </summary>
[NonSerialized]
protected Material BaseMaterial;
/// <summary>
/// Ring material.
/// </summary>
[NonSerialized]
protected Material EffectMaterial;
[NonSerialized]
RectTransform rectTransform;
/// <summary>
/// RectTransform component.
/// </summary>
protected RectTransform RectTransform
{
get
{
if (rectTransform == null)
{
rectTransform = transform as RectTransform;
}
return rectTransform;
}
}
UVChannel channel = UVChannel.UV0zw;
/// <summary>
/// UV channel
/// </summary>
protected UVChannel Channel
{
get
{
return channel;
}
set
{
if (channel != value)
{
channel = value;
graphic.SetVerticesDirty();
}
}
}
UVMode mode = UVMode.X;
/// <summary>
/// UV1 mode.
/// </summary>
protected UVMode Mode
{
get
{
return mode;
}
set
{
if (mode != value)
{
mode = value;
graphic.SetVerticesDirty();
}
}
}
/// <summary>
/// Process the enable event.
/// </summary>
protected override void OnEnable()
{
base.OnEnable();
if (graphic != null)
{
if ((graphic.canvas != null) && !IsSet(graphic.canvas.additionalShaderChannels, AdditionalCanvasShaderChannels.TexCoord1))
{
graphic.canvas.additionalShaderChannels |= AdditionalCanvasShaderChannels.TexCoord1;
}
graphic.SetVerticesDirty();
}
}
/// <summary>
/// Is channels has specified channel?
/// </summary>
/// <param name="channels">Channels.</param>
/// <param name="channel">Channel.</param>
/// <returns>true if specified channel is set; otherwise false.</returns>
protected bool IsSet(AdditionalCanvasShaderChannels channels, AdditionalCanvasShaderChannels channel)
{
return (channels & channel) == channel;
}
/// <summary>
/// Process the disable event.
/// </summary>
protected override void OnDisable()
{
if (graphic != null)
{
graphic.SetMaterialDirty();
}
base.OnDisable();
}
/// <summary>
/// Process the animation event.
/// </summary>
protected override void OnDidApplyAnimationProperties()
{
if (graphic != null)
{
graphic.SetMaterialDirty();
}
base.OnDidApplyAnimationProperties();
}
#if UNITY_EDITOR
/// <summary>
/// Process the validate event.
/// </summary>
protected override void OnValidate()
{
base.OnValidate();
if (graphic != null)
{
UpdateMaterial();
}
}
#endif
/// <summary>
/// Process the dimensions change event.
/// </summary>
protected override void OnRectTransformDimensionsChange()
{
base.OnRectTransformDimensionsChange();
UpdateMaterial();
}
/// <summary>
/// Add uv1 to the mesh.
/// </summary>
/// <param name="vh">Vertex helper.</param>
public override void ModifyMesh(VertexHelper vh)
{
var size = RectTransform.rect.size;
if ((size.x < 0f) || (size.y < 0f))
{
return;
}
var vertex = default(UIVertex);
var mesh_size = new MeshSize(vh, RectTransform.rect.size, Mode);
switch (Channel)
{
case UVChannel.UV0zw:
for (int i = 0; i < vh.currentVertCount; i++)
{
vh.PopulateUIVertex(ref vertex, i);
vertex.uv0 = new Vector4(
vertex.uv0.x,
vertex.uv0.y,
(vertex.position.x - mesh_size.Min.x) / mesh_size.Width / mesh_size.AspectRatio.x,
(vertex.position.y - mesh_size.Min.y) / mesh_size.Height / mesh_size.AspectRatio.y);
vh.SetUIVertex(vertex, i);
}
break;
case UVChannel.UV1xy:
for (int i = 0; i < vh.currentVertCount; i++)
{
vh.PopulateUIVertex(ref vertex, i);
vertex.uv1 = new Vector2(
(vertex.position.x - mesh_size.Min.x) / mesh_size.Width / mesh_size.AspectRatio.x,
(vertex.position.y - mesh_size.Min.y) / mesh_size.Height / mesh_size.AspectRatio.y);
vh.SetUIVertex(vertex, i);
}
break;
default:
throw new NotSupportedException(string.Format("Unknown Channel: {0}", EnumHelper<UVChannel>.ToString(Channel)));
}
}
/// <summary>
/// Init material.
/// </summary>
protected virtual void InitMaterial()
{
SetMaterialProperties();
}
/// <summary>
/// Set material properties.
/// </summary>
protected abstract void SetMaterialProperties();
/// <summary>
/// Update material.
/// </summary>
protected virtual void UpdateMaterial()
{
SetMaterialProperties();
if (EffectMaterial != null)
{
graphic.SetMaterialDirty();
}
}
/// <summary>
/// Get modified material.
/// </summary>
/// <param name="newBaseMaterial">Base material.</param>
/// <returns>Modified material.</returns>
public virtual Material GetModifiedMaterial(Material newBaseMaterial)
{
if ((BaseMaterial != null) && (newBaseMaterial.GetInstanceID() == BaseMaterial.GetInstanceID()))
{
return EffectMaterial;
}
if (EffectMaterial != null)
{
#if UNITY_EDITOR
DestroyImmediate(EffectMaterial);
#else
Destroy(EffectMaterial);
#endif
}
BaseMaterial = newBaseMaterial;
EffectMaterial = new Material(newBaseMaterial)
{
shader = EffectShader,
};
InitMaterial();
return EffectMaterial;
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/UVEffect.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/UVEffect.cs",
"repo_id": "jynew",
"token_count": 3624
} | 1,505 |
namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// Base class for DrivesListViewComponent.
/// </summary>
public class DrivesListViewComponentBase : ListViewItem, IViewData<FileSystemEntry>
{
/// <summary>
/// Text component to display drive name.
/// </summary>
[SerializeField]
protected TextAdapter NameAdapter;
/// <summary>
/// Gets the current item.
/// </summary>
/// <value>Current item.</value>
public FileSystemEntry Item
{
get;
protected set;
}
/// <summary>
/// Sets component data with specified item.
/// </summary>
/// <param name="item">Item.</param>
public virtual void SetData(FileSystemEntry item)
{
Item = item;
NameAdapter.text = Item.DisplayName;
}
/// <inheritdoc/>
public override void SetStyle(StyleImage styleBackground, StyleText styleText, Style style)
{
base.SetStyle(styleBackground, styleText, style);
if (NameAdapter != null)
{
styleText.ApplyTo(NameAdapter.gameObject);
}
}
/// <inheritdoc/>
public override void GetStyle(StyleImage styleBackground, StyleText styleText, Style style)
{
base.GetStyle(styleBackground, styleText, style);
if (NameAdapter != null)
{
styleText.GetFrom(NameAdapter.gameObject);
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/DrivesListViewComponentBase.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/DrivesListViewComponentBase.cs",
"repo_id": "jynew",
"token_count": 462
} | 1,506 |
namespace UIWidgets
{
/// <summary>
/// FileSystem entry.
/// </summary>
public class FileSystemEntry
{
/// <summary>
/// Full name.
/// </summary>
public string FullName
{
get;
protected set;
}
/// <summary>
/// Name to display.
/// </summary>
public string DisplayName
{
get;
protected set;
}
/// <summary>
/// Is entry is directory?
/// </summary>
public bool IsDirectory
{
get;
protected set;
}
/// <summary>
/// is entry is file?
/// </summary>
public bool IsFile
{
get;
protected set;
}
/// <summary>
/// Initializes a new instance of the <see cref="FileSystemEntry"/> class.
/// </summary>
/// <param name="fullName">Full name.</param>
/// <param name="displayName">Name to display.</param>
/// <param name="isFile">Entry is file.</param>
public FileSystemEntry(string fullName, string displayName, bool isFile)
{
FullName = fullName;
DisplayName = displayName;
IsDirectory = !isFile;
IsFile = isFile;
}
/// <summary>
/// Convert instance to string.
/// </summary>
/// <returns>String.</returns>
public override string ToString()
{
return FullName;
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileSystemEntry.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileSystemEntry.cs",
"repo_id": "jynew",
"token_count": 462
} | 1,507 |
namespace UIWidgets
{
using System;
using UnityEngine.Events;
/// <summary>
/// Layout switcher event.
/// </summary>
[Serializable]
public class LayoutSwitcherEvent : UnityEvent<UILayout>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/LayoutSwitcher/LayoutSwitcherEvent.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/LayoutSwitcher/LayoutSwitcherEvent.cs",
"repo_id": "jynew",
"token_count": 75
} | 1,508 |
namespace UIWidgets
{
using System;
using UnityEngine.Events;
/// <summary>
/// List view event.
/// </summary>
[Serializable]
public class ListViewEvent : UnityEvent<int, string>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewEvent.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewEvent.cs",
"repo_id": "jynew",
"token_count": 72
} | 1,509 |
namespace UIWidgets
{
using System;
using UnityEngine.Events;
using UnityEngine.EventSystems;
/// <summary>
/// List view item pointer move event.
/// </summary>
[Serializable]
public class ListViewItemMove : UnityEvent<AxisEventData, ListViewItem>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemMove.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemMove.cs",
"repo_id": "jynew",
"token_count": 91
} | 1,510 |
namespace UIWidgets
{
/// <summary>
/// interface for displaying item data.
/// </summary>
/// <typeparam name="T">Item type.</typeparam>
public interface IViewData<T>
{
/// <summary>
/// Set data.
/// </summary>
/// <param name="item">Item.</param>
void SetData(T item);
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/IViewData.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/IViewData.cs",
"repo_id": "jynew",
"token_count": 111
} | 1,511 |
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"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewComponentPool.cs.meta",
"repo_id": "jynew",
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"repo_id": "jynew",
"token_count": 85
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// should be deleted | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewItemEventData.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewItemEventData.cs",
"repo_id": "jynew",
"token_count": 7
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| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewString/ListViewStringItemComponent.cs.meta/0 | {
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"repo_id": "jynew",
"token_count": 72
} | 1,515 |
namespace UIWidgets
{
using System;
using EasyLayoutNS;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <content>
/// Base class for custom ListViews.
/// </content>
public partial class ListViewCustom<TItemView, TItem> : ListViewCustomBase, IStylable
where TItemView : ListViewItem
{
/// <summary>
/// TileView renderer with items of fixed size.
/// </summary>
protected class TileViewTypeFixed : ListViewTypeFixed
{
/// <summary>
/// Items per row.
/// </summary>
protected int ItemsPerRow;
/// <summary>
/// Items per column.
/// </summary>
protected int ItemsPerColumn;
/// <summary>
/// Initializes a new instance of the <see cref="TileViewTypeFixed"/> class.
/// </summary>
/// <param name="owner">Owner.</param>
public TileViewTypeFixed(ListViewCustom<TItemView, TItem> owner)
: base(owner)
{
}
/// <inheritdoc/>
public override void Enable()
{
base.Enable();
if (Owner.Layout != null)
{
var children_size = Owner.IsHorizontal()
? Owner.Layout.ChildrenWidth
: Owner.Layout.ChildrenHeight;
if (children_size != ChildrenSize.DoNothing)
{
var field = Owner.IsHorizontal() ? "ChildrenWidth" : "ChildrenHeight";
var template = "ListType does not match with Container.EasyLayout settings and this can cause scroll problems. Please change ListType to TileViewWithVariableSize or EasyLayout.{0} to DoNothing.";
Debug.LogWarning(string.Format(template, field), Owner);
}
}
}
/// <inheritdoc/>
public override bool IsTileView
{
get
{
return true;
}
}
/// <summary>
/// Gets the blocks count.
/// </summary>
/// <returns>The blocks count.</returns>
/// <param name="items">Items.</param>
protected int GetBlocksCount(int items)
{
return items < 0
? Mathf.FloorToInt((float)items / (float)GetItemsPerBlock())
: Mathf.CeilToInt((float)items / (float)GetItemsPerBlock());
}
/// <inheritdoc/>
public override void CalculateMaxVisibleItems()
{
var spacing_x = Owner.GetItemSpacingX();
var spacing_y = Owner.GetItemSpacingY();
var width = Owner.ScrollRectSize.x + spacing_x - Owner.LayoutBridge.GetFullMarginX();
var height = Owner.ScrollRectSize.y + spacing_y - Owner.LayoutBridge.GetFullMarginY();
if (Owner.IsHorizontal())
{
ItemsPerRow = Mathf.CeilToInt(width / (Owner.ItemSize.x + spacing_x)) + 1;
ItemsPerRow = Mathf.Max(MinVisibleItems, ItemsPerRow);
ItemsPerColumn = Mathf.FloorToInt(height / (Owner.ItemSize.y + spacing_y));
ItemsPerColumn = Mathf.Max(1, ItemsPerColumn);
ItemsPerColumn = Owner.LayoutBridge.RowsConstraint(ItemsPerColumn);
}
else
{
ItemsPerRow = Mathf.FloorToInt(width / (Owner.ItemSize.x + spacing_x));
ItemsPerRow = Mathf.Max(1, ItemsPerRow);
ItemsPerRow = Owner.LayoutBridge.ColumnsConstraint(ItemsPerRow);
ItemsPerColumn = Mathf.CeilToInt(height / (Owner.ItemSize.y + spacing_y)) + 1;
ItemsPerColumn = Mathf.Max(MinVisibleItems, ItemsPerColumn);
}
MaxVisibleItems = Owner.Virtualization ? (ItemsPerRow * ItemsPerColumn) : Owner.DataSource.Count;
}
/// <inheritdoc/>
public override int GetFirstVisibleIndex(bool strict = false)
{
var first = base.GetFirstVisibleIndex(strict) * GetItemsPerBlock();
if (first > (Owner.DataSource.Count - 1))
{
first = Owner.DataSource.Count - 2;
}
return Mathf.Max(0, first);
}
/// <inheritdoc/>
public override int GetLastVisibleIndex(bool strict = false)
{
return ((base.GetLastVisibleIndex(strict) + 1) * GetItemsPerBlock()) - 1;
}
/// <inheritdoc/>
public override float BottomFillerSize()
{
var last = Owner.DisplayedIndexLast;
var blocks = last < 0 ? 0 : GetBlocksCount(Owner.DataSource.Count - last - 1);
return (blocks == 0) ? 0f : blocks * GetItemSize();
}
/// <inheritdoc/>
public override int GetNearestIndex(Vector2 point, NearestType type)
{
// block index
var pos_block = Owner.IsHorizontal() ? point.x : Mathf.Abs(point.y);
var block = Mathf.FloorToInt(pos_block / GetItemSize());
// item index in block
var pos_elem = Owner.IsHorizontal() ? Mathf.Abs(point.y) : point.x;
var size = Owner.IsHorizontal() ? Owner.ItemSize.y + Owner.GetItemSpacingY() : Owner.ItemSize.x + Owner.GetItemSpacingX();
int k;
switch (type)
{
case NearestType.Auto:
k = Mathf.RoundToInt(pos_elem / size);
break;
case NearestType.Before:
k = Mathf.FloorToInt(pos_elem / size);
break;
case NearestType.After:
k = Mathf.CeilToInt(pos_elem / size);
break;
default:
throw new NotSupportedException(string.Format("Unsupported NearestType: {0}", EnumHelper<NearestType>.ToString(type)));
}
return (block * GetItemsPerBlock()) + k;
}
/// <inheritdoc/>
public override int GetNearestItemIndex()
{
return base.GetNearestItemIndex() * GetItemsPerBlock();
}
/// <inheritdoc/>
public override int GetItemsPerBlock()
{
return Owner.IsHorizontal() ? ItemsPerColumn : ItemsPerRow;
}
/// <inheritdoc/>
protected override int GetBlockIndex(int index)
{
return Mathf.FloorToInt((float)index / (float)GetItemsPerBlock());
}
/// <inheritdoc/>
public override bool IsVirtualizationSupported()
{
var scrollRectSpecified = Owner.ScrollRect != null;
var containerSpecified = Owner.Container != null;
var currentLayout = containerSpecified ? ((Owner.Layout != null) ? Owner.Layout : Owner.Container.GetComponent<LayoutGroup>()) : null;
var validLayout = currentLayout is EasyLayout;
return scrollRectSpecified && validLayout;
}
/// <inheritdoc/>
public override bool OnItemMove(AxisEventData eventData, ListViewItem item)
{
var step = 0;
switch (eventData.moveDir)
{
case MoveDirection.Left:
step = Owner.IsHorizontal() ? -1 : -GetItemsPerBlock();
break;
case MoveDirection.Right:
step = Owner.IsHorizontal() ? 1 : GetItemsPerBlock();
break;
case MoveDirection.Up:
step = Owner.IsHorizontal() ? -GetItemsPerBlock() : -1;
break;
case MoveDirection.Down:
step = Owner.IsHorizontal() ? GetItemsPerBlock() : 1;
break;
}
if (step == 0)
{
return false;
}
var target = GetSelectableComponentIndex(item.Index, step);
return Owner.Navigate(eventData, target);
}
/// <inheritdoc/>
public override void ValidateContentSize()
{
}
/// <inheritdoc/>
public override void GetDebugInfo(System.Text.StringBuilder builder)
{
builder.Append("ItemsPerRow: ");
builder.Append(ItemsPerRow);
builder.AppendLine();
builder.Append("ItemsPerColumn: ");
builder.Append(ItemsPerColumn);
builder.AppendLine();
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/TileViewTypeFixed.cs/0 | {
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"repo_id": "jynew",
"token_count": 2782
} | 1,516 |
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| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Obsolete/ListViewCustomHeight.cs.meta/0 | {
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"repo_id": "jynew",
"token_count": 80
} | 1,517 |
namespace UIWidgets
{
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Transform listener.
/// </summary>
[ExecuteInEditMode]
public class TransformListener : MonoBehaviour, IUpdatable
{
/// <summary>
/// The transform changed event.
/// </summary>
public UnityEvent OnTransformChanged = new UnityEvent();
/// <summary>
/// Update is called every frame, if the MonoBehaviour is enabled.
/// </summary>
public virtual void RunUpdate()
{
if (transform.hasChanged)
{
OnTransformChanged.Invoke();
transform.hasChanged = false;
}
}
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected virtual void OnEnable()
{
if (Application.isPlaying)
{
Updater.Add(this);
}
OnTransformChanged.Invoke();
}
/// <summary>
/// This function is called when the behavior becomes disabled or inactive.
/// </summary>
protected virtual void OnDisable()
{
if (Application.isPlaying)
{
Updater.Remove(this);
}
OnTransformChanged.Invoke();
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/TransformListener.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/TransformListener.cs",
"repo_id": "jynew",
"token_count": 390
} | 1,518 |
namespace UIWidgets
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Notification order sequence.
/// </summary>
public enum NotifySequence
{
/// <summary>
/// Display notification right now, without adding to sequence.
/// </summary>
None = 0,
/// <summary>
/// Add notification to start of sequence.
/// </summary>
First = 1,
/// <summary>
/// Add notification to end of sequence.
/// </summary>
Last = 2,
}
/// <summary>
/// Notification sequence manager.
/// </summary>
public class NotifySequenceManager : MonoBehaviour, IUpdatable
{
static readonly List<NotificationBase> NotificationSequence = new List<NotificationBase>();
static NotificationBase currentNotification;
#if UNITY_EDITOR && UNITY_2019_3_OR_NEWER
/// <summary>
/// Reload support.
/// </summary>
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
protected static void StaticInit()
{
currentNotification = null;
NotificationSequence.Clear();
}
#endif
/// <summary>
/// Clear notifications sequence.
/// </summary>
public void Clear()
{
if (currentNotification != null)
{
currentNotification.Return();
currentNotification = null;
}
foreach (var n in NotificationSequence)
{
ReturnNotification(n);
}
NotificationSequence.Clear();
}
void ReturnNotification(NotificationBase notification)
{
notification.Return();
}
/// <summary>
/// Add the specified notification to sequence.
/// </summary>
/// <param name="notification">Notification.</param>
/// <param name="type">Type.</param>
public virtual void Add(NotificationBase notification, NotifySequence type)
{
if (type == NotifySequence.Last)
{
NotificationSequence.Add(notification);
}
else
{
NotificationSequence.Insert(0, notification);
}
}
/// <summary>
/// Process the enable event.
/// </summary>
protected virtual void OnEnable()
{
Updater.Add(this);
}
/// <summary>
/// Process the disable event.
/// </summary>
protected virtual void OnDisable()
{
Updater.Remove(this);
}
/// <summary>
/// Display next notification in sequence if possible.
/// </summary>
public virtual void RunUpdate()
{
if (currentNotification != null)
{
return;
}
if (NotificationSequence.Count == 0)
{
return;
}
currentNotification = NotificationSequence[0];
NotificationSequence.RemoveAt(0);
currentNotification.Display(NotificationDelay);
}
IEnumerator nextDelay;
void NotificationDelay()
{
if (nextDelay != null)
{
StopCoroutine(nextDelay);
}
if ((NotificationSequence.Count > 0) && (NotificationSequence[0].SequenceDelay > 0))
{
nextDelay = NextDelay();
StartCoroutine(nextDelay);
}
else
{
currentNotification = null;
}
}
/// <summary>
/// Wait the SequenceDelay seconds.
/// </summary>
/// <returns>IEnumerator.</returns>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0401:Possible allocation of reference type enumerator", Justification = "Enumerator is reusable.")]
protected virtual IEnumerator NextDelay()
{
var notify = NotificationSequence[0];
yield return UtilitiesTime.Wait(notify.SequenceDelay, notify.UnscaledTime);
currentNotification = null;
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/NotifySequenceManager.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/NotifySequenceManager.cs",
"repo_id": "jynew",
"token_count": 1226
} | 1,519 |
namespace UIWidgets
{
using System.Collections;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ProgressbarIndeterminate.
/// </summary>
public class ProgressbarIndeterminate : MonoBehaviour, IStylable
{
/// <summary>
/// Progress bar animation direction.
/// </summary>
[SerializeField]
public ProgressbarDirection Direction = ProgressbarDirection.Horizontal;
/// <summary>
/// The indeterminate bar.
/// Use texture type "texture" and set wrap mode = repeat;
/// </summary>
[SerializeField]
public RawImage Bar;
/// <summary>
/// Border.
/// </summary>
[SerializeField]
public Image Border;
/// <summary>
/// Mask.
/// </summary>
[SerializeField]
public Image Mask;
/// <summary>
/// The speed.
/// For Indeterminate speed of changing uvRect coordinates.
/// </summary>
[SerializeField]
public float Speed = 0.1f;
/// <summary>
/// The unscaled time.
/// </summary>
[SerializeField]
public bool UnscaledTime = false;
/// <summary>
/// Gets a value indicating whether this instance is animation run.
/// </summary>
/// <value><c>true</c> if this instance is animation run; otherwise, <c>false</c>.</value>
public bool IsAnimationRunning
{
get;
protected set;
}
IEnumerator currentAnimation;
/// <summary>
/// Animate the progress bar to specified targetValue.
/// </summary>
public void Animate()
{
if (currentAnimation != null)
{
StopCoroutine(currentAnimation);
}
currentAnimation = IndeterminateAnimation();
IsAnimationRunning = true;
StartCoroutine(currentAnimation);
}
/// <summary>
/// Stop animation.
/// </summary>
public void Stop()
{
if (IsAnimationRunning)
{
StopCoroutine(currentAnimation);
IsAnimationRunning = false;
}
}
/// <summary>
/// Gets the time.
/// </summary>
/// <returns>The time.</returns>
[System.Obsolete("Use UtilitiesTime.GetTime(UnscaledTime).")]
protected virtual float GetTime()
{
return UtilitiesTime.GetTime(UnscaledTime);
}
IEnumerator IndeterminateAnimation()
{
while (true)
{
var r = Bar.uvRect;
var position = UtilitiesTime.GetDeltaTime(UnscaledTime) * -Speed;
if (Direction == ProgressbarDirection.Horizontal)
{
r.x = (r.x + position) % 1;
}
else
{
r.y = (r.y + position) % 1;
}
Bar.uvRect = r;
yield return null;
}
}
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
style.ProgressbarIndeterminate.Texture.ApplyTo(Bar);
style.ProgressbarIndeterminate.Mask.ApplyTo(Mask);
style.ProgressbarIndeterminate.Border.ApplyTo(Border);
return true;
}
/// <inheritdoc/>
public virtual bool GetStyle(Style style)
{
style.ProgressbarIndeterminate.Texture.GetFrom(Bar);
style.ProgressbarIndeterminate.Mask.GetFrom(Mask);
style.ProgressbarIndeterminate.Border.GetFrom(Border);
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Progressbar/ProgressbarIndeterminate.cs/0 | {
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"repo_id": "jynew",
"token_count": 1136
} | 1,520 |
namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// Scripts templates.
/// </summary>
public class DataBindTemplates : ScriptableObject
{
#if UNITY_EDITOR
static DataBindTemplates instance;
/// <summary>
/// Instance.
/// </summary>
public static DataBindTemplates Instance
{
get
{
if (instance == null)
{
instance = UtilitiesEditor.LoadAssetWithGUID<DataBindTemplates>(ReferenceGUID.DataBindTemplates);
}
return instance;
}
set
{
instance = value;
}
}
#endif
/// <summary>
/// Setter.
/// </summary>
[SerializeField]
public TextAsset Setter;
/// <summary>
/// Provider.
/// </summary>
[SerializeField]
public TextAsset Provider;
/// <summary>
/// Observer.
/// </summary>
[SerializeField]
public TextAsset Observer;
/// <summary>
/// Synchronizer.
/// </summary>
[SerializeField]
public TextAsset Synchronizer;
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/References/DataBindTemplates.cs/0 | {
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"repo_id": "jynew",
"token_count": 368
} | 1,521 |
namespace UIWidgets
{
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Splitter resize event.
/// </summary>
[SerializeField]
public class SplitterResizeEvent : UnityEvent<Splitter>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Resizable/Event/SplitterResizeEvent.cs/0 | {
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"repo_id": "jynew",
"token_count": 76
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"repo_id": "jynew",
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namespace UIWidgets
{
/// <summary>
/// Paginator direction.
/// </summary>
public enum PaginatorDirection
{
/// <summary>
/// Auto detect direction using ScrollRect.Direction and size of ScrollRect.Content.
/// </summary>
Auto = 0,
/// <summary>
/// Horizontal.
/// </summary>
Horizontal = 1,
/// <summary>
/// Vertical.
/// </summary>
Vertical = 2,
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/Enums/PaginatorDirection.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Sidebar handle.
/// </summary>
public class SidebarHandle : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
{
/// <summary>
/// BeginDrag event.
/// </summary>
public PointerUnityEvent BeginDragEvent = new PointerUnityEvent();
/// <summary>
/// EndDrag event.
/// </summary>
public PointerUnityEvent EndDragEvent = new PointerUnityEvent();
/// <summary>
/// Drag event.
/// </summary>
public PointerUnityEvent DragEvent = new PointerUnityEvent();
/// <summary>
/// Called by a BaseInputModule before a drag is started.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnBeginDrag(PointerEventData eventData)
{
BeginDragEvent.Invoke(eventData);
}
/// <summary>
/// Called by a BaseInputModule when a drag is ended.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnEndDrag(PointerEventData eventData)
{
EndDragEvent.Invoke(eventData);
}
/// <summary>
/// When draging is occuring this will be called every time the cursor is moved.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnDrag(PointerEventData eventData)
{
DragEvent.Invoke(eventData);
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Sidebar/SidebarHandle.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Sidebar/SidebarHandle.cs",
"repo_id": "jynew",
"token_count": 452
} | 1,526 |
namespace UIWidgets
{
using System;
using UnityEngine;
/// <summary>
/// Base class for the SnapGrid.
/// </summary>
public abstract partial class SnapGridBase : UIBehaviourConditional
{
/// <summary>
/// Border.
/// </summary>
[Serializable]
public struct Border : IEquatable<Border>
{
/// <summary>
/// Left side.
/// </summary>
[SerializeField]
public bool Left;
/// <summary>
/// Right side.
/// </summary>
[SerializeField]
public bool Right;
/// <summary>
/// Top side.
/// </summary>
[SerializeField]
public bool Top;
/// <summary>
/// Bottom side.
/// </summary>
[SerializeField]
public bool Bottom;
/// <summary>
/// Initializes a new instance of the <see cref="Border"/> struct.
/// </summary>
/// <param name="left">Left border.</param>
/// <param name="right">Right border.</param>
/// <param name="top">Top border.</param>
/// <param name="bottom">Bottom border.</param>
public Border(bool left, bool right, bool top, bool bottom)
{
Left = left;
Right = right;
Top = top;
Bottom = bottom;
}
/// <summary>
/// Determines whether the specified object is equal to the current object.
/// </summary>
/// <param name="obj">The object to compare with the current object.</param>
/// <returns>true if the specified object is equal to the current object; otherwise, false.</returns>
public override bool Equals(object obj)
{
if (obj is Border)
{
return Equals((Border)obj);
}
return false;
}
/// <summary>
/// Determines whether the specified object is equal to the current object.
/// </summary>
/// <param name="other">The object to compare with the current object.</param>
/// <returns>true if the specified object is equal to the current object; otherwise, false.</returns>
public bool Equals(Border other)
{
return (Left == other.Left) && (Right == other.Right) && (Top == other.Top) && (Bottom == other.Bottom);
}
/// <summary>
/// Hash function.
/// </summary>
/// <returns>A hash code for the current object.</returns>
public override int GetHashCode()
{
return Left.GetHashCode() ^ Right.GetHashCode() ^ Top.GetHashCode() ^ Bottom.GetHashCode();
}
/// <summary>
/// Compare specified instances.
/// </summary>
/// <param name="a">First instance.</param>
/// <param name="b">Second instance.</param>
/// <returns>true if the instances are equal; otherwise, false.</returns>
public static bool operator ==(Border a, Border b)
{
return a.Equals(b);
}
/// <summary>
/// Compare specified instances.
/// </summary>
/// <param name="a">First instance.</param>
/// <param name="b">Second instance.</param>
/// <returns>true if the instances not equal; otherwise, false.</returns>
public static bool operator !=(Border a, Border b)
{
return !a.Equals(b);
}
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridBase.Border.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridBase.Border.cs",
"repo_id": "jynew",
"token_count": 1079
} | 1,527 |
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Snap grid detector
/// </summary>
[RequireComponent(typeof(ISnapGridSupport))]
public class SnapGridDetector : MonoBehaviour,
IInitializePotentialDragHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
{
/// <summary>
/// Modes.
/// </summary>
public enum Modes
{
/// <summary>
/// Replace.
/// </summary>
Replace = 0,
/// <summary>
/// Add.
/// </summary>
Add = 1,
}
/// <summary>
/// Mode.
/// </summary>
[SerializeField]
public Modes Mode = Modes.Replace;
/// <summary>
/// Raycast results.
/// </summary>
[NonSerialized]
protected readonly List<RaycastResult> RaycastResults = new List<RaycastResult>();
ISnapGridSupport[] snapGridSupport;
/// <summary>
/// SnapGrid support.
/// </summary>
public ISnapGridSupport[] SnapGridSupport
{
get
{
if (snapGridSupport == null)
{
snapGridSupport = GetComponents<ISnapGridSupport>();
}
return snapGridSupport;
}
}
/// <summary>
/// If this object is dragged?
/// </summary>
protected bool IsDragged;
/// <summary>
/// Process OnInitializePotentialDrag event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public virtual void OnInitializePotentialDrag(PointerEventData eventData)
{
}
/// <summary>
/// Process OnBeginDrag event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public virtual void OnBeginDrag(PointerEventData eventData)
{
IsDragged = true;
ProcessDrag(eventData);
}
/// <summary>
/// Process OnDrag event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public virtual void OnDrag(PointerEventData eventData)
{
if (!IsDragged)
{
return;
}
ProcessDrag(eventData);
}
/// <summary>
/// Process OnEndDrag event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public virtual void OnEndDrag(PointerEventData eventData)
{
if (!IsDragged)
{
return;
}
ProcessDrag(eventData);
IsDragged = false;
}
/// <summary>
/// Process drag.
/// </summary>
/// <param name="eventData">Event data.</param>
protected virtual void ProcessDrag(PointerEventData eventData)
{
RaycastResults.Clear();
EventSystem.current.RaycastAll(eventData, RaycastResults);
var grid = FindSnapGrid(eventData, RaycastResults);
if (grid != null)
{
foreach (var s in SnapGridSupport)
{
switch (Mode)
{
case Modes.Add:
Add(s, grid);
break;
case Modes.Replace:
Replace(s, grid);
break;
default:
throw new NotSupportedException(string.Format("Unknown mode: {0}", EnumHelper<Modes>.ToString(Mode)));
}
}
}
}
/// <summary>
/// Add SnapGrid.
/// </summary>
/// <param name="snapGridSupport">SnapGrid support component.</param>
/// <param name="snapGrid">Snap grid to add.</param>
protected virtual void Add(ISnapGridSupport snapGridSupport, SnapGridBase snapGrid)
{
if (snapGridSupport.SnapGrids == null)
{
snapGridSupport.SnapGrids = new List<SnapGridBase>();
}
// do not add if already added
foreach (var snap_grid in snapGridSupport.SnapGrids)
{
if (snap_grid == snapGrid)
{
return;
}
}
snapGridSupport.SnapGrids.Add(snapGrid);
}
/// <summary>
/// Replace SnapGrid.
/// </summary>
/// <param name="snapGridSupport">SnapGrid support component.</param>
/// <param name="snapGrid">Snap grid.</param>
protected virtual void Replace(ISnapGridSupport snapGridSupport, SnapGridBase snapGrid)
{
if (snapGridSupport.SnapGrids == null)
{
snapGridSupport.SnapGrids = new List<SnapGridBase>();
}
else
{
snapGridSupport.SnapGrids.Clear();
}
snapGridSupport.SnapGrids.Add(snapGrid);
}
/// <summary>
/// Find the SnapGrid.
/// </summary>
/// <returns>SnapGrid.</returns>
/// <param name="eventData">Event data.</param>
/// <param name="raycasts">Raycast results.</param>
protected virtual SnapGridBase FindSnapGrid(PointerEventData eventData, List<RaycastResult> raycasts)
{
foreach (var raycast in raycasts)
{
if (!raycast.isValid)
{
continue;
}
#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER
var target = raycast.gameObject.GetComponent<SnapGridBase>();
#else
var target = raycast.gameObject.GetComponent(typeof(SnapGridBase)) as SnapGridBase;
#endif
if (target != null)
{
return target;
}
}
return null;
}
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridDetector.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridDetector.cs",
"repo_id": "jynew",
"token_count": 1856
} | 1,528 |
// <auto-generated/>
// Auto-generated added to suppress names errors.
namespace UIWidgets
{
using System;
using System.Collections;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Spinner validation.
/// </summary>
public enum SpinnerValidation
{
/// <summary>
/// On key down.
/// </summary>
OnKeyDown = 0,
/// <summary>
/// On end input.
/// </summary>
OnEndInput = 1,
}
/// <summary>
/// Spinner base class.
/// </summary>
/// <typeparam name="T">Type of spinner value.</typeparam>
[DataBindSupport]
public abstract class SpinnerBase<T> : UIWidgetsMonoBehaviour, IStylable, IUpgradeable, IValidateable
where T : struct
{
#pragma warning disable 0649
[SerializeField]
[HideInInspector]
[Obsolete("Replaced with InputField.")]
Text m_TextComponent;
[SerializeField]
[HideInInspector]
[Obsolete("Replaced with InputField.")]
Graphic m_Placeholder;
[SerializeField]
[HideInInspector]
[Obsolete("Replaced with InputField.")]
Graphic m_TargetGraphic;
#pragma warning restore 0649
[FormerlySerializedAs("onSubmit")]
[FormerlySerializedAs("m_OnSubmit")]
[FormerlySerializedAs("m_EndEdit")]
[SerializeField]
[HideInInspector]
#if UNITY_2021_1_OR_NEWER
InputField.EndEditEvent m_OnEndEdit = new InputField.EndEditEvent();
#else
InputField.SubmitEvent m_OnEndEdit = new InputField.SubmitEvent();
#endif
[FormerlySerializedAs("onValueChange")]
[FormerlySerializedAs("m_OnValueChange")]
[SerializeField]
[HideInInspector]
private InputField.OnChangeEvent m_OnValueChanged = new InputField.OnChangeEvent();
/// <summary>
/// InputField proxy.
/// </summary>
[Obsolete("Replaced with InputFieldAdapter.")]
protected IInputFieldExtended InputField
{
get
{
return InputFieldAdapter;
}
}
[SerializeField]
InputFieldExtendedAdapter inputFieldAdapter;
/// <summary>
/// InputFieldAdapter.
/// </summary>
public InputFieldExtendedAdapter InputFieldAdapter
{
get
{
if (inputFieldAdapter == null)
{
InitInputField();
}
return inputFieldAdapter;
}
}
/// <summary>
/// The min.
/// </summary>
[SerializeField]
[FormerlySerializedAs("_min")]
protected T ValueMin;
/// <summary>
/// The max.
/// </summary>
[SerializeField]
[FormerlySerializedAs("_max")]
protected T ValueMax;
/// <summary>
/// The step.
/// </summary>
[SerializeField]
[FormerlySerializedAs("_step")]
protected T ValueStep;
/// <summary>
/// The value.
/// </summary>
[SerializeField]
[FormerlySerializedAs("_value")]
protected T SpinnerValue;
/// <summary>
/// The validation type.
/// </summary>
[SerializeField]
public SpinnerValidation Validation = SpinnerValidation.OnKeyDown;
/// <summary>
/// Allow changing value during hold.
/// </summary>
[SerializeField]
public bool AllowHold = true;
/// <summary>
/// Delay of hold in seconds for permanent increase/decrease value.
/// </summary>
[SerializeField]
public float HoldStartDelay = 0.5f;
/// <summary>
/// Delay of hold in seconds between increase/decrease value.
/// </summary>
[SerializeField]
public float HoldChangeDelay = 0.1f;
/// <summary>
/// Gets or sets the minimum.
/// </summary>
/// <value>The minimum.</value>
[DataBindField]
public T Min
{
get
{
return ValueMin;
}
set
{
ValueMin = value;
}
}
/// <summary>
/// Gets or sets the maximum.
/// </summary>
/// <value>The maximum.</value>
[DataBindField]
public T Max
{
get
{
return ValueMax;
}
set
{
ValueMax = value;
}
}
/// <summary>
/// Gets or sets the step.
/// </summary>
/// <value>The step.</value>
[DataBindField]
public T Step
{
get
{
return ValueStep;
}
set
{
ValueStep = value;
}
}
/// <summary>
/// Gets or sets the value.
/// </summary>
/// <value>The value.</value>
[DataBindField]
public T Value
{
get
{
return SpinnerValue;
}
set
{
SetValue(value);
}
}
/// <summary>
/// The plus button.
/// </summary>
[SerializeField]
[FormerlySerializedAs("_plusButton")]
protected ButtonAdvanced plusButton;
/// <summary>
/// The minus button.
/// </summary>
[SerializeField]
[FormerlySerializedAs("_minusButton")]
protected ButtonAdvanced minusButton;
/// <summary>
/// Use unscaled time.
/// </summary>
[SerializeField]
public bool UnscaledTime;
/// <summary>
/// Gets or sets the plus button.
/// </summary>
/// <value>The plus button.</value>
public ButtonAdvanced PlusButton
{
get
{
return plusButton;
}
set
{
if (plusButton != null)
{
plusButton.onClick.RemoveListener(OnPlusClick);
plusButton.onPointerDown.RemoveListener(OnPlusButtonDown);
plusButton.onPointerUp.RemoveListener(OnPlusButtonUp);
}
plusButton = value;
if (plusButton != null)
{
plusButton.onClick.AddListener(OnPlusClick);
plusButton.onPointerDown.AddListener(OnPlusButtonDown);
plusButton.onPointerUp.AddListener(OnPlusButtonUp);
}
}
}
/// <summary>
/// Gets or sets the minus button.
/// </summary>
/// <value>The minus button.</value>
public ButtonAdvanced MinusButton
{
get
{
return minusButton;
}
set
{
if (minusButton != null)
{
minusButton.onClick.RemoveListener(OnMinusClick);
minusButton.onPointerDown.RemoveListener(OnMinusButtonDown);
minusButton.onPointerUp.RemoveListener(OnMinusButtonUp);
}
minusButton = value;
if (minusButton != null)
{
minusButton.onClick.AddListener(OnMinusClick);
minusButton.onPointerDown.AddListener(OnMinusButtonDown);
minusButton.onPointerUp.AddListener(OnMinusButtonUp);
}
}
}
/// <summary>
/// Always allow inputed symbols.
/// </summary>
protected static readonly InputField.OnValidateInput AlwaysAllow = (x, y, z) => z;
/// <summary>
/// onPlusClick event.
/// </summary>
public UnityEvent onPlusClick = new UnityEvent();
/// <summary>
/// onMinusClick event.
/// </summary>
public UnityEvent onMinusClick = new UnityEvent();
/// <summary>
/// Increase value on step.
/// </summary>
public abstract void Plus();
/// <summary>
/// Decrease value on step.
/// </summary>
public abstract void Minus();
/// <summary>
/// Sets the value.
/// </summary>
/// <param name="newValue">New value.</param>
/// <param name="raiseEvent">Raise event.</param>
public abstract void SetValue(T newValue, bool raiseEvent);
/// <summary>
/// Sets the value.
/// </summary>
/// <param name="newValue">New value.</param>
public virtual void SetValue(T newValue)
{
SetValue(newValue, true);
}
/// <summary>
/// Start this instance.
/// </summary>
protected virtual void Start()
{
Init();
}
bool isInited;
/// <summary>
/// Init InputField.
/// </summary>
protected void InitInputField()
{
Upgrade();
}
/// <summary>
/// Check if target has any InputFieldExtended component.
/// </summary>
/// <returns>true if target has any InputFieldExtended component; otherwise false.</returns>
protected virtual bool HasInputField(GameObject target)
{
var input = target.GetComponent<InputFieldExtended>();
if (input != null)
{
return true;
}
#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER)
var tmpro = target.GetComponent<InputFieldTMProExtended>();
if (tmpro != null)
{
return true;
}
#endif
return false;
}
/// <summary>
/// Init.
/// </summary>
public void Init()
{
if (isInited)
{
return;
}
isInited = true;
InitInputField();
InputFieldAdapter.Validation = SpinnerValidate;
InputFieldAdapter.ValueChanged = ValueChange;
InputFieldAdapter.ValueEndEdit = ValueEndEdit;
PlusButton = plusButton;
MinusButton = minusButton;
Value = SpinnerValue;
}
/// <summary>
/// Set text value.
/// </summary>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0102:Non-overridden virtual method call on value type", Justification = "Required.")]
protected virtual void SetTextValue()
{
InputFieldAdapter.Validation = AlwaysAllow;
InputFieldAdapter.Value = SpinnerValue.ToString();
InputFieldAdapter.Validation = SpinnerValidate;
}
/// <summary>
/// Hold Plus coroutine.
/// </summary>
/// <returns>IEnumerator.</returns>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0401:Possible allocation of reference type enumerator", Justification = "Enumerator is reusable.")]
protected virtual IEnumerator HoldPlus()
{
if (AllowHold)
{
yield return UtilitiesTime.Wait(HoldStartDelay, UnscaledTime);
while (AllowHold)
{
Plus();
yield return UtilitiesTime.Wait(HoldChangeDelay, UnscaledTime);
}
}
}
/// <summary>
/// Hold Minus coroutine.
/// </summary>
/// <returns>IEnumerator.</returns>
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0401:Possible allocation of reference type enumerator", Justification = "Enumerator is reusable.")]
protected virtual IEnumerator HoldMinus()
{
if (AllowHold)
{
yield return UtilitiesTime.Wait(HoldStartDelay, UnscaledTime);
while (AllowHold)
{
Minus();
yield return UtilitiesTime.Wait(HoldChangeDelay, UnscaledTime);
}
}
}
/// <summary>
/// Process the minus click event.
/// </summary>
public void OnMinusClick()
{
Minus();
onMinusClick.Invoke();
}
/// <summary>
/// Process the plus click event.
/// </summary>
public void OnPlusClick()
{
Plus();
onPlusClick.Invoke();
}
IEnumerator coroutine;
/// <summary>
/// Process the plus button down event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void OnPlusButtonDown(PointerEventData eventData)
{
if (coroutine != null)
{
StopCoroutine(coroutine);
}
coroutine = HoldPlus();
StartCoroutine(coroutine);
}
/// <summary>
/// Process the plus button up event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void OnPlusButtonUp(PointerEventData eventData)
{
StopCoroutine(coroutine);
coroutine = null;
}
/// <summary>
/// Process the minus button down event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void OnMinusButtonDown(PointerEventData eventData)
{
if (coroutine != null)
{
StopCoroutine(coroutine);
}
coroutine = HoldMinus();
StartCoroutine(coroutine);
}
/// <summary>
/// Process the minus button up event.
/// </summary>
/// <param name="eventData">Current event data.</param>
public void OnMinusButtonUp(PointerEventData eventData)
{
StopCoroutine(coroutine);
coroutine = null;
}
/// <summary>
/// Process the destroy event.
/// </summary>
protected virtual void onDestroy()
{
PlusButton = null;
MinusButton = null;
}
/// <summary>
/// Called when value changed.
/// </summary>
/// <param name="value">Value.</param>
protected abstract void ValueChange(string value);
/// <summary>
/// Called when end edit.
/// </summary>
/// <param name="value">Value.</param>
protected abstract void ValueEndEdit(string value);
char SpinnerValidate(string validateText, int charIndex, char addedChar)
{
if (Validation == SpinnerValidation.OnEndInput)
{
return ValidateShort(validateText, charIndex, addedChar);
}
else
{
return ValidateFull(validateText, charIndex, addedChar);
}
}
/// <summary>
/// Validate when key down for Validation=OnEndInput.
/// </summary>
/// <returns>The char.</returns>
/// <param name="validateText">Validate text.</param>
/// <param name="charIndex">Char index.</param>
/// <param name="addedChar">Added char.</param>
protected abstract char ValidateShort(string validateText, int charIndex, char addedChar);
/// <summary>
/// Validates when key down for Validation=OnKeyDown.
/// </summary>
/// <returns>The char.</returns>
/// <param name="validateText">Validate text.</param>
/// <param name="charIndex">Char index.</param>
/// <param name="addedChar">Added char.</param>
protected abstract char ValidateFull(string validateText, int charIndex, char addedChar);
/// <summary>
/// Clamps a value between a minimum and maximum value.
/// </summary>
/// <returns>The bounds.</returns>
/// <param name="value">Value.</param>
protected abstract T InBounds(T value);
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
SetStyle(style.Spinner, style);
return true;
}
/// <summary>
/// Set the specified style for specified spinner.
/// </summary>
/// <param name="styleSpinner">Spinner style data.</param>
/// <param name="style">Style data.</param>
public virtual void SetStyle(StyleSpinner styleSpinner, Style style)
{
InputFieldAdapter.SetStyle(styleSpinner, style);
styleSpinner.Background.ApplyTo(transform.parent);
styleSpinner.InputBackground.ApplyTo(GetComponent<Image>());
if (minusButton != null)
{
styleSpinner.ButtonMinus.ApplyTo(minusButton.gameObject);
}
if (plusButton != null)
{
styleSpinner.ButtonPlus.ApplyTo(plusButton.gameObject);
}
}
/// <inheritdoc/>
public virtual bool GetStyle(Style style)
{
GetStyle(style.Spinner, style);
return true;
}
/// <summary>
/// Set style options from widget properties.
/// </summary>
/// <param name="styleSpinner">Spinner style data.</param>
/// <param name="style">Style data.</param>
public virtual void GetStyle(StyleSpinner styleSpinner, Style style)
{
InputFieldAdapter.GetStyle(styleSpinner, style);
styleSpinner.Background.GetFrom(transform.parent);
styleSpinner.InputBackground.GetFrom(GetComponent<Image>());
if (minusButton != null)
{
styleSpinner.ButtonMinus.GetFrom(minusButton.gameObject);
}
if (plusButton != null)
{
styleSpinner.ButtonPlus.GetFrom(plusButton.gameObject);
}
}
#endregion
/// <summary>
/// Upgrade this instance.
/// </summary>
public virtual void Upgrade()
{
#pragma warning disable 0612, 0618
var target = (inputFieldAdapter != null) ? inputFieldAdapter.gameObject : gameObject;
if (!HasInputField(target) && (m_TextComponent != null))
{
var input = target.AddComponent<InputFieldExtended>();
input.textComponent = m_TextComponent;
input.placeholder = m_Placeholder;
input.targetGraphic = m_TargetGraphic;
input.onEndEdit = m_OnEndEdit;
#if UNITY_5_3 || UNITY_5_3_OR_NEWER
input.onValueChanged = m_OnValueChanged;
#else
input.onValueChange = m_OnValueChanged;
#endif
}
m_TextComponent = null;
m_Placeholder = null;
m_TargetGraphic = null;
#pragma warning restore 0612, 0618
Utilities.GetOrAddComponent(this, ref inputFieldAdapter);
}
#if UNITY_EDITOR
/// <summary>
/// Validate instance.
/// </summary>
public virtual void Validate()
{
Compatibility.Upgrade(this);
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Spinner/SpinnerBase.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Spinner/SpinnerBase.cs",
"repo_id": "jynew",
"token_count": 5807
} | 1,529 |
namespace UIWidgets.Styles
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style support for the combobox.
/// </summary>
public class StyleSupportCombobox : MonoBehaviour, IStylable
{
/// <summary>
/// Combobox.
/// </summary>
[SerializeField]
public GameObject Combobox;
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
style.Combobox.Background.ApplyTo(GetComponent<Image>());
if ((Combobox != null) && (Combobox.GetInstanceID() != gameObject.GetInstanceID()))
{
var stylable = Compatibility.GetComponent<IStylable>(Combobox);
if (stylable != null)
{
stylable.SetStyle(style);
}
}
return true;
}
/// <inheritdoc/>
public bool GetStyle(Style style)
{
style.Combobox.Background.GetFrom(GetComponent<Image>());
if ((Combobox != null) && (Combobox.GetInstanceID() != gameObject.GetInstanceID()))
{
var stylable = Compatibility.GetComponent<IStylable>(Combobox);
if (stylable != null)
{
stylable.GetStyle(style);
}
}
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleSupportCombobox.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleSupportCombobox.cs",
"repo_id": "jynew",
"token_count": 456
} | 1,530 |
fileFormatVersion: 2
guid: 38454eda2ea854f4aa163f0a12716a5f
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Containers/StyleSupportTabsLeft.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Containers/StyleSupportTabsLeft.cs.meta",
"repo_id": "jynew",
"token_count": 70
} | 1,531 |
namespace UIWidgets.Styles
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style support for the notification.
/// </summary>
public class StyleSupportNotify : MonoBehaviour, IStylable
{
/// <summary>
/// The background.
/// </summary>
[SerializeField]
public Image Background;
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
style.Notify.Background.ApplyTo(Background);
return true;
}
/// <inheritdoc/>
public virtual bool GetStyle(Style style)
{
style.Notify.Background.GetFrom(Background);
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Dialogs/StyleSupportNotify.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Dialogs/StyleSupportNotify.cs",
"repo_id": "jynew",
"token_count": 232
} | 1,532 |
fileFormatVersion: 2
guid: 21bc52d3205c160449fde61a4230456d
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/IStylable.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/IStylable.cs.meta",
"repo_id": "jynew",
"token_count": 68
} | 1,533 |
namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for the ColorPickerRange.
/// </summary>
[Serializable]
public class StyleColorPickerRange : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleImage Background;
/// <summary>
/// Style for the handle.
/// </summary>
[SerializeField]
public StyleImage Handle;
#if UNITY_EDITOR
/// <inheritdoc/>
public void SetDefaultValues()
{
Background.SetDefaultValues();
Handle.SetDefaultValues();
}
#endif
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleColorPickerRange.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleColorPickerRange.cs",
"repo_id": "jynew",
"token_count": 214
} | 1,534 |
namespace UIWidgets.Styles
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style support for the calendar.
/// </summary>
public class StyleSupportCalendar : MonoBehaviour, IStylable
{
/// <summary>
/// Next month.
/// </summary>
[SerializeField]
public Image NextMonth;
/// <summary>
/// Previous month.
/// </summary>
[SerializeField]
public Image PrevMonth;
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
style.Calendar.NextMonth.ApplyTo(NextMonth);
style.Calendar.PrevMonth.ApplyTo(PrevMonth);
return true;
}
/// <inheritdoc/>
public virtual bool GetStyle(Style style)
{
style.Calendar.NextMonth.GetFrom(NextMonth);
style.Calendar.PrevMonth.GetFrom(PrevMonth);
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleSupportCalendar.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleSupportCalendar.cs",
"repo_id": "jynew",
"token_count": 310
} | 1,535 |
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style for the slider.
/// </summary>
[Serializable]
public class StyleSlider : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleImage Background;
/// <summary>
/// Style for the fill.
/// </summary>
[SerializeField]
public StyleImage Fill;
/// <summary>
/// Style for the handle.
/// </summary>
[SerializeField]
public StyleImage Handle;
/// <summary>
/// Apply style to the specified slider.
/// </summary>
/// <param name="component">Slider.</param>
public virtual void ApplyTo(Slider component)
{
if (component == null)
{
return;
}
var style_support = component.GetComponent<StyleSupportSlider>();
if (style_support != null)
{
style_support.SetStyle(this);
}
else
{
Background.ApplyTo(component.transform.Find("Background"));
Fill.ApplyTo(component.fillRect);
Handle.ApplyTo(component.handleRect);
}
}
/// <summary>
/// Set style options from the specified slider.
/// </summary>
/// <param name="component">Slider.</param>
public virtual void GetFrom(Slider component)
{
if (component == null)
{
return;
}
var style_support = component.GetComponent<StyleSupportSlider>();
if (style_support != null)
{
style_support.GetStyle(this);
}
else
{
Background.GetFrom(component.transform.Find("Background"));
Fill.GetFrom(component.fillRect);
Handle.GetFrom(component.handleRect);
}
}
#if UNITY_EDITOR
/// <inheritdoc/>
public void SetDefaultValues()
{
Background.SetDefaultValues();
Fill.SetDefaultValues();
Handle.SetDefaultValues();
}
#endif
}
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Table Header.
/// How to change DefaultItem:
/// var order = tableHeader.GetColumnsOrder();
/// tableHeader.RestoreColumnsOrder();
/// listView.DefaultItem = newDefaultItem;
/// tableHeader.SetColumnsOrder(order);
/// </summary>
[RequireComponent(typeof(LayoutGroup))]
[AddComponentMenu("UI/New UI Widgets/Collections/Table Header")]
[DisallowMultipleComponent]
public class TableHeader : UIBehaviour, IDropSupport<TableHeaderDragCell>, IPointerEnterHandler, IPointerExitHandler, IStylable, ILateUpdatable
{
#region Interactable
[SerializeField]
bool interactable = true;
/// <summary>
/// Is widget interactable.
/// </summary>
/// <value><c>true</c> if interactable; otherwise, <c>false</c>.</value>
public bool Interactable
{
get
{
return interactable;
}
set
{
if (interactable != value)
{
interactable = value;
InteractableChanged();
}
}
}
/// <summary>
/// If the canvas groups allow interaction.
/// </summary>
protected bool GroupsAllowInteraction = true;
/// <summary>
/// The CanvasGroup cache.
/// </summary>
protected List<CanvasGroup> CanvasGroupCache = new List<CanvasGroup>();
/// <summary>
/// Process the CanvasGroupChanged event.
/// </summary>
protected override void OnCanvasGroupChanged()
{
var groupAllowInteraction = true;
var t = transform;
while (t != null)
{
t.GetComponents(CanvasGroupCache);
var shouldBreak = false;
foreach (var canvas_group in CanvasGroupCache)
{
if (!canvas_group.interactable)
{
groupAllowInteraction = false;
shouldBreak = true;
}
shouldBreak |= canvas_group.ignoreParentGroups;
}
if (shouldBreak)
{
break;
}
t = t.parent;
}
if (groupAllowInteraction != GroupsAllowInteraction)
{
GroupsAllowInteraction = groupAllowInteraction;
InteractableChanged();
}
}
/// <summary>
/// Returns true if the GameObject and the Component are active.
/// </summary>
/// <returns>true if the GameObject and the Component are active; otherwise false.</returns>
public override bool IsActive()
{
return base.IsActive() && GroupsAllowInteraction && Interactable;
}
/// <summary>
/// Is instance interactable?
/// </summary>
/// <returns>true if instance interactable; otherwise false</returns>
public bool IsInteractable()
{
return GroupsAllowInteraction && Interactable;
}
/// <summary>
/// Process interactable change.
/// </summary>
protected virtual void InteractableChanged()
{
if (!base.IsActive())
{
return;
}
OnInteractableChange(GroupsAllowInteraction && Interactable);
}
/// <summary>
/// Process interactable change.
/// </summary>
/// <param name="interactableState">Current interactable state.</param>
protected virtual void OnInteractableChange(bool interactableState)
{
if (!interactableState)
{
if (IsCursorOver)
{
IsCursorOver = false;
ResetCursor();
}
}
}
#endregion
/// <summary>
/// ListView instance.
/// </summary>
[SerializeField]
public ListViewBase List;
/// <summary>
/// Allow resize.
/// </summary>
[SerializeField]
public bool AllowResize = true;
/// <summary>
/// Allow reorder.
/// </summary>
[SerializeField]
public bool AllowReorder = true;
/// <summary>
/// Is now processed cell reorder?
/// </summary>
[NonSerialized]
[HideInInspector]
public bool ProcessCellReorder = false;
/// <summary>
/// Update ListView columns width on drag.
/// </summary>
[SerializeField]
public bool OnDragUpdate = true;
/// <summary>
/// The active region in points from left or right border where resize allowed.
/// </summary>
[SerializeField]
public float ActiveRegion = 5;
/// <summary>
/// The current camera. For Screen Space - Overlay let it empty.
/// </summary>
[NonSerialized]
protected Camera CurrentCamera;
/// <summary>
/// Cursors.
/// </summary>
[SerializeField]
public Cursors Cursors;
/// <summary>
/// The cursor texture.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Texture2D CursorTexture;
/// <summary>
/// The cursor hot spot.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Vector2 CursorHotSpot = new Vector2(16, 16);
/// <summary>
/// The cursor texture.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Texture2D AllowDropCursor;
/// <summary>
/// The cursor hot spot.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Vector2 AllowDropCursorHotSpot = new Vector2(4, 2);
/// <summary>
/// The cursor texture.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Texture2D DeniedDropCursor;
/// <summary>
/// The cursor hot spot.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Vector2 DeniedDropCursorHotSpot = new Vector2(4, 2);
/// <summary>
/// The default cursor texture.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Texture2D DefaultCursorTexture;
/// <summary>
/// The default cursor hot spot.
/// </summary>
[SerializeField]
[Obsolete("Replaced with Cursors and UICursor.Cursors.")]
public Vector2 DefaultCursorHotSpot;
/// <summary>
/// The drop indicator.
/// </summary>
[SerializeField]
public LayoutDropIndicator DropIndicator;
RectTransform rectTransform;
/// <summary>
/// Gets the RectTransform.
/// </summary>
/// <value>The RectTransform.</value>
public RectTransform RectTransform
{
get
{
if (rectTransform == null)
{
rectTransform = transform as RectTransform;
}
return rectTransform;
}
}
/// <summary>
/// The cells info.
/// </summary>
protected List<TableHeaderCellInfo> CellsInfo = new List<TableHeaderCellInfo>();
/// <summary>
/// Header cells.
/// </summary>
/// <value>The cells.</value>
public RectTransform[] Cells
{
get
{
var result = new RectTransform[CellsInfo.Count];
for (int i = 0; i < CellsInfo.Count; i++)
{
result[i] = CellsInfo[i].Rect;
}
return result;
}
}
/// <summary>
/// Gets a value indicating whether mouse position in active region.
/// </summary>
/// <value><c>true</c> if in active region; otherwise, <c>false</c>.</value>
public bool InActiveRegion
{
get
{
return CheckInActiveRegion(CompatibilityInput.MousePosition, CurrentCamera);
}
}
/// <summary>
/// Can change cursor?
/// </summary>
protected bool CanChangeCursor
{
get
{
return UICursor.CanSet(this) && CompatibilityInput.MousePresent && IsCursorOver;
}
}
/// <summary>
/// Is cursor over gameobject?
/// </summary>
protected bool IsCursorOver;
LayoutElement leftTarget;
LayoutElement rightTarget;
bool processDrag;
LayoutGroup layout;
bool isInited;
/// <summary>
/// Start this instance.
/// </summary>
protected override void Start()
{
base.Start();
Init();
Refresh();
}
/// <summary>
/// Init this instance.
/// </summary>
public virtual void Init()
{
if (isInited)
{
return;
}
isInited = true;
#pragma warning disable 0618
if (DefaultCursorTexture != null)
{
UICursor.ObsoleteWarning();
}
#pragma warning restore 0618
}
/// <summary>
/// Process the initialize potential drag event.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnInitializePotentialDrag(PointerEventData eventData)
{
// do nothing, left for compatibility reason
}
/// <summary>
/// Shows the drop indicator.
/// </summary>
/// <param name="index">Index.</param>
protected virtual void ShowDropIndicator(int index)
{
if (DropIndicator != null)
{
DropIndicator.Show(index, RectTransform);
}
}
/// <summary>
/// Hides the drop indicator.
/// </summary>
protected virtual void HideDropIndicator()
{
if (DropIndicator != null)
{
DropIndicator.Hide();
}
}
/// <summary>
/// Restore initial cells order.
/// </summary>
[Obsolete("Renamed to RestoreColumnOrder().")]
public void RestoreOrder()
{
RestoreColumnsOrder();
}
/// <summary>
/// Get the columns order.
/// </summary>
/// <returns>Columns order.</returns>
public List<int> GetColumnsOrder()
{
var result = new List<int>(CellsInfo.Count);
GetColumnsOrder(result);
return result;
}
/// <summary>
/// Get the columns order.
/// </summary>
/// <param name="order">Columns order.</param>
public void GetColumnsOrder(List<int> order)
{
order.Clear();
foreach (var cell in CellsInfo)
{
order.Add(cell.Position);
}
}
List<Transform> tempList = new List<Transform>();
List<int> tempReverseOrder = new List<int>();
/// <summary>
/// Set the columns order.
/// </summary>
/// <param name="order">New columns order.</param>
public void SetColumnsOrder(List<int> order)
{
// restore original order
RestoreColumnsOrder();
// convert list of the new positions to list of the old positions
for (int i = 0; i < order.Count; i++)
{
tempReverseOrder.Add(order.IndexOf(i));
}
// restore list components cells order
List.Init();
List.ForEachComponent(SetItemColumnOrder);
for (int new_position = 0; new_position < tempReverseOrder.Count; new_position++)
{
var old_position = tempReverseOrder[new_position];
CellsInfo[old_position].Position = new_position;
CellsInfo[old_position].Rect.SetAsLastSibling();
}
tempReverseOrder.Clear();
}
void SetItemColumnOrder(ListViewItem component)
{
tempList.Clear();
var t = component.transform;
for (int i = 0; i < t.childCount; i++)
{
tempList.Add(t.GetChild(i));
}
for (int i = 0; i < tempReverseOrder.Count; i++)
{
tempList[i].SetAsLastSibling();
}
}
/// <summary>
/// Restore column order for the specified component.
/// </summary>
/// <param name="component">Component.</param>
protected void RestoreColumnsOrder(ListViewItem component)
{
tempList.Clear();
var t = component.RectTransform;
for (int i = 0; i < t.childCount; i++)
{
tempList.Add(t.GetChild(i));
}
foreach (var cell in CellsInfo)
{
tempList[cell.Position].SetAsLastSibling();
}
}
/// <summary>
/// Restore initial cells order.
/// </summary>
public void RestoreColumnsOrder()
{
// restore order
if ((List != null) && (CellsInfo != null) && (CellsInfo.Count > 1))
{
// restore list components cells order
List.Init();
List.ForEachComponent(RestoreColumnsOrder);
// restore header cells order
for (int i = 0; i < CellsInfo.Count; i++)
{
CellsInfo[i].Position = i;
CellsInfo[i].Rect.SetSiblingIndex(i);
}
}
}
/// <summary>
/// Re-init this instance in case if you remove or add cells manually.
/// </summary>
public void Reinit()
{
RestoreColumnsOrder();
// clear cells list
CellsInfo.Clear();
// clear cell settings and events
for (int i = 0; i < RectTransform.childCount; i++)
{
var child = RectTransform.GetChild(i);
child.gameObject.SetActive(true);
var cell = Utilities.GetOrAddComponent<TableHeaderDragCell>(child);
cell.Position = -1;
var events = Utilities.GetOrAddComponent<TableHeaderCell>(child);
events.OnInitializePotentialDragEvent.RemoveListener(OnInitializePotentialDrag);
events.OnBeginDragEvent.RemoveListener(OnBeginDrag);
events.OnDragEvent.RemoveListener(OnDrag);
events.OnEndDragEvent.RemoveListener(OnEndDrag);
}
Refresh();
}
/// <summary>
/// Init cells.
/// </summary>
protected void InitCells()
{
for (int i = 0; i < RectTransform.childCount; i++)
{
var child = RectTransform.GetChild(i);
var cell = Utilities.GetOrAddComponent<TableHeaderDragCell>(child);
if (cell.Position == -1)
{
cell.Position = CellsInfo.Count;
cell.TableHeader = this;
cell.Cursors = Cursors;
#pragma warning disable 0618
cell.AllowDropCursor = AllowDropCursor;
cell.AllowDropCursorHotSpot = AllowDropCursorHotSpot;
cell.DeniedDropCursor = DeniedDropCursor;
cell.DeniedDropCursorHotSpot = DeniedDropCursorHotSpot;
#pragma warning restore 0618
var events = Utilities.GetOrAddComponent<TableHeaderCell>(child);
events.OnInitializePotentialDragEvent.AddListener(OnInitializePotentialDrag);
events.OnBeginDragEvent.AddListener(OnBeginDrag);
events.OnDragEvent.AddListener(OnDrag);
events.OnEndDragEvent.AddListener(OnEndDrag);
CellsInfo.Add(new TableHeaderCellInfo()
{
Rect = child as RectTransform,
LayoutElement = Utilities.GetOrAddComponent<LayoutElement>(child),
Position = CellsInfo.Count,
});
}
}
}
/// <summary>
/// Called by a BaseInputModule when an OnPointerEnter event occurs.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerEnter(PointerEventData eventData)
{
if (!IsActive())
{
return;
}
IsCursorOver = true;
CurrentCamera = eventData.pressEventCamera;
}
/// <summary>
/// Called by a BaseInputModule when an OnPointerExit event occurs.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerExit(PointerEventData eventData)
{
IsCursorOver = false;
ResetCursor();
}
/// <summary>
/// Process application focus event.
/// </summary>
/// <param name="hasFocus">Application has focus?</param>
protected virtual void OnApplicationFocus(bool hasFocus)
{
if (!hasFocus)
{
IsCursorOver = false;
}
}
/// <summary>
/// Reset cursor.
/// </summary>
protected void ResetCursor()
{
cursorChanged = false;
UICursor.Reset(this);
}
/// <summary>
/// Is cursor changed?
/// </summary>
protected bool cursorChanged;
/// <summary>
/// Process the enable event.
/// </summary>
protected override void OnEnable()
{
base.OnEnable();
Updater.AddLateUpdate(this);
}
/// <summary>
/// Process the disable event.
/// </summary>
protected override void OnDisable()
{
base.OnDisable();
Updater.RemoveLateUpdate(this);
}
/// <summary>
/// Update cursors.
/// </summary>
public virtual void RunLateUpdate()
{
if (!IsActive())
{
return;
}
if (!AllowResize)
{
return;
}
if (!CanChangeCursor)
{
return;
}
if (processDrag || ProcessCellReorder)
{
return;
}
if (InActiveRegion)
{
UICursor.Set(this, GetCursor());
cursorChanged = true;
}
else if (cursorChanged)
{
ResetCursor();
}
}
/// <summary>
/// Get cursor.
/// </summary>
/// <returns>Cursor.</returns>
protected virtual Cursors.Cursor GetCursor()
{
if (Cursors != null)
{
return Cursors.EastWestArrow;
}
if (UICursor.Cursors != null)
{
return UICursor.Cursors.EastWestArrow;
}
return default(Cursors.Cursor);
}
/// <summary>
/// Check if event happened in active region.
/// </summary>
/// <param name="eventData">Event data</param>
/// <returns>True if event happened in active region; otherwise false.</returns>
public virtual bool CheckInActiveRegion(PointerEventData eventData)
{
return CheckInActiveRegion(eventData.pressPosition, eventData.pressEventCamera);
}
readonly List<TableHeaderCellInfo> cellsInfoOrdered = new List<TableHeaderCellInfo>();
/// <summary>
/// CellInfo sorted by position.
/// </summary>
protected List<TableHeaderCellInfo> CellsInfoOrdered
{
get
{
cellsInfoOrdered.Clear();
cellsInfoOrdered.AddRange(CellsInfo);
cellsInfoOrdered.Sort(CellComparison);
return cellsInfoOrdered;
}
}
/// <summary>
/// Cell comparison.
/// </summary>
/// <param name="x">First cell.</param>
/// <param name="y">Second cell.</param>
/// <returns>Comparison result.</returns>
protected static int CellComparison(TableHeaderCellInfo x, TableHeaderCellInfo y)
{
return x.Position.CompareTo(y.Position);
}
/// <summary>
/// Check if cursor in active region to resize.
/// </summary>
/// <param name="position">Cursor position.</param>
/// <param name="camera">Camera.</param>
/// <returns>true if cursor in active region to resize; otherwise, false.</returns>
protected virtual bool CheckInActiveRegion(Vector2 position, Camera camera)
{
Vector2 point;
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(RectTransform, position, camera, out point))
{
return false;
}
var rect = RectTransform.rect;
if (!rect.Contains(point))
{
return false;
}
point += new Vector2(rect.width * RectTransform.pivot.x, 0);
int i = 0;
foreach (var cell in CellsInfoOrdered)
{
if (!cell.ActiveSelf)
{
i++;
continue;
}
if (GetTargetIndex(i, -1) != -1)
{
if (CheckLeft(cell.Rect, point))
{
return true;
}
}
if (GetTargetIndex(i, +1) != -1)
{
if (CheckRight(cell.Rect, point))
{
return true;
}
}
i++;
}
return false;
}
float widthLimit;
float leftTargetWidth;
float rightTargetWidth;
/// <summary>
/// Process the begin drag event.
/// </summary>
/// <param name="eventData">Event data.</param>
public virtual void OnBeginDrag(PointerEventData eventData)
{
if (!IsActive())
{
return;
}
if (!AllowResize)
{
return;
}
if (ProcessCellReorder)
{
return;
}
Vector2 point;
processDrag = false;
if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(RectTransform, eventData.pressPosition, eventData.pressEventCamera, out point))
{
return;
}
var r = RectTransform.rect;
point += new Vector2(r.width * RectTransform.pivot.x, 0);
foreach (var cell in CellsInfoOrdered)
{
var i = cell.Position;
if (!cell.ActiveSelf)
{
continue;
}
if (CheckLeft(cell.Rect, point))
{
var left = GetTargetIndex(i, -1);
if (left != -1)
{
processDrag = true;
var left_cell = GetCellInfo(left);
leftTarget = left_cell.LayoutElement;
rightTarget = cell.LayoutElement;
leftTargetWidth = left_cell.Width;
rightTargetWidth = cell.Width;
widthLimit = leftTargetWidth + rightTargetWidth;
return;
}
}
if (CheckRight(cell.Rect, point))
{
var right = GetTargetIndex(i, +1);
if (right != -1)
{
processDrag = true;
var right_cell = GetCellInfo(right);
leftTarget = cell.LayoutElement;
rightTarget = right_cell.LayoutElement;
leftTargetWidth = cell.Width;
rightTargetWidth = right_cell.Width;
widthLimit = leftTargetWidth + rightTargetWidth;
return;
}
}
}
}
TableHeaderCellInfo GetCellInfo(int position)
{
foreach (var cell in CellsInfo)
{
if (cell.Position == position)
{
return cell;
}
}
return null;
}
int GetTargetIndex(int index, int direction)
{
if ((index + direction) == -1)
{
return -1;
}
if ((index + direction) == CellsInfo.Count)
{
return -1;
}
var is_active = GetCellInfo(index + direction).ActiveSelf;
var result = is_active
? index + direction
: GetTargetIndex(index + direction, direction);
return result;
}
/// <summary>
/// Checks if point in the left region.
/// </summary>
/// <returns><c>true</c>, if point in the left region, <c>false</c> otherwise.</returns>
/// <param name="childRectTransform">RectTransform.</param>
/// <param name="point">Point.</param>
bool CheckLeft(RectTransform childRectTransform, Vector2 point)
{
var r = childRectTransform.rect;
r.position += new Vector2(childRectTransform.anchoredPosition.x, 0);
r.width = ActiveRegion;
return r.Contains(point);
}
/// <summary>
/// Checks if point in the right region.
/// </summary>
/// <returns><c>true</c>, if right was checked, <c>false</c> otherwise.</returns>
/// <param name="childRectTransform">Child RectTransform.</param>
/// <param name="point">Point.</param>
bool CheckRight(RectTransform childRectTransform, Vector2 point)
{
var r = childRectTransform.rect;
r.position += new Vector2(childRectTransform.anchoredPosition.x, 0);
r.position = new Vector2(r.position.x + r.width - ActiveRegion - 1, r.position.y);
r.width = ActiveRegion + 1;
return r.Contains(point);
}
/// <summary>
/// Process the end drag event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnEndDrag(PointerEventData eventData)
{
if (!processDrag)
{
return;
}
ResetCursor();
ResetChildren();
if (!OnDragUpdate)
{
Resize();
}
processDrag = false;
}
/// <summary>
/// Process the drag event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnDrag(PointerEventData eventData)
{
if (!processDrag)
{
return;
}
cursorChanged = true;
UICursor.Set(this, GetCursor());
Vector2 current_point;
Vector2 original_point;
RectTransformUtility.ScreenPointToLocalPointInRectangle(RectTransform, eventData.position, eventData.pressEventCamera, out current_point);
RectTransformUtility.ScreenPointToLocalPointInRectangle(RectTransform, eventData.pressPosition, eventData.pressEventCamera, out original_point);
var delta = current_point - original_point;
if (delta.x > 0)
{
leftTarget.preferredWidth = Mathf.Min(leftTargetWidth + delta.x, widthLimit - rightTarget.minWidth);
rightTarget.preferredWidth = widthLimit - leftTarget.preferredWidth;
}
else
{
rightTarget.preferredWidth = Mathf.Min(rightTargetWidth - delta.x, widthLimit - leftTarget.minWidth);
leftTarget.preferredWidth = widthLimit - rightTarget.preferredWidth;
}
LayoutUtilities.UpdateLayout(layout);
if (OnDragUpdate)
{
Resize();
}
}
/// <summary>
/// Resets the children widths.
/// </summary>
void ResetChildren()
{
foreach (var cell in CellsInfo)
{
ResetChildrenWidth(cell);
}
}
void ResetChildrenWidth(TableHeaderCellInfo cell)
{
cell.LayoutElement.preferredWidth = cell.Rect.rect.width;
}
/// <summary>
/// Resize items in ListView.
/// </summary>
public void Resize()
{
if (List == null)
{
return;
}
if (CellsInfo.Count < 2)
{
return;
}
List.Init();
List.ForEachComponent(ResizeComponent);
}
/// <summary>
/// Resizes the game object.
/// </summary>
/// <param name="go">Game object.</param>
/// <param name="index">The index.</param>
void ResizeGameObject(GameObject go, int index)
{
var cell = GetCellInfo(index);
(go.transform as RectTransform).SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, cell.Width);
var layoutElement = go.GetComponent<LayoutElement>();
if (layoutElement)
{
layoutElement.minWidth = cell.LayoutElement.minWidth;
layoutElement.flexibleWidth = cell.LayoutElement.flexibleWidth;
layoutElement.preferredWidth = cell.Width;
}
}
/// <summary>
/// Resizes the component.
/// </summary>
/// <param name="component">Component.</param>
void ResizeComponent(ListViewItem component)
{
for (int i = 0; i < component.transform.childCount; i++)
{
ResizeGameObject(component.transform.GetChild(i).gameObject, i);
}
}
static void ReorderComponent(ListViewItem component, int prevPosition, int newPosition)
{
var target = component.transform.GetChild(prevPosition);
target.SetSiblingIndex(newPosition);
}
/// <summary>
/// Move column from oldColumnPosition to newColumnPosition.
/// </summary>
/// <param name="oldColumnPosition">Old column position.</param>
/// <param name="newColumnPosition">New column position.</param>
public void Reorder(int oldColumnPosition, int newColumnPosition)
{
if (CellsInfo.Count < 2)
{
return;
}
if (List != null)
{
List.Init();
#if CSHARP_7_3_OR_NEWER
void Action(ListViewItem component)
#else
Action<ListViewItem> Action = component =>
#endif
{
ReorderComponent(component, CellsInfo[oldColumnPosition].Position, CellsInfo[newColumnPosition].Position);
}
#if !CSHARP_7_3_OR_NEWER
;
#endif
List.ForEachComponent(Action);
}
var target = CellsInfo[oldColumnPosition].Rect;
target.SetSiblingIndex(CellsInfo[newColumnPosition].Position);
for (int i = 0; i < CellsInfo.Count; i++)
{
CellsInfo[i].Position = CellsInfo[i].Rect.GetSiblingIndex();
}
}
#region IDropSupport<TableHeaderCell>
/// <summary>
/// Determines whether this instance can receive drop with the specified data and eventData.
/// </summary>
/// <returns><c>true</c> if this instance can receive drop with the specified data and eventData; otherwise, <c>false</c>.</returns>
/// <param name="data">Cell.</param>
/// <param name="eventData">Event data.</param>
public bool CanReceiveDrop(TableHeaderDragCell data, PointerEventData eventData)
{
if (!IsActive())
{
return false;
}
if (!AllowReorder)
{
return false;
}
var target = FindTarget(eventData);
if ((target == null) || (target.GetInstanceID() == data.GetInstanceID()))
{
return false;
}
ShowDropIndicator(CellsInfo[target.Position].Position);
return true;
}
/// <summary>
/// Handle dropped data.
/// </summary>
/// <param name="data">Cell.</param>
/// <param name="eventData">Event data.</param>
public void Drop(TableHeaderDragCell data, PointerEventData eventData)
{
HideDropIndicator();
var target = FindTarget(eventData);
Reorder(data.Position, target.Position);
}
/// <summary>
/// Handle canceled drop.
/// </summary>
/// <param name="data">Cell.</param>
/// <param name="eventData">Event data.</param>
public void DropCanceled(TableHeaderDragCell data, PointerEventData eventData)
{
HideDropIndicator();
}
/// <summary>
/// Change value position in specified list.
/// </summary>
/// <typeparam name="T">Type.</typeparam>
/// <param name="list">List.</param>
/// <param name="oldPosition">Old position.</param>
/// <param name="newPosition">New position.</param>
protected static void ChangePosition<T>(List<T> list, int oldPosition, int newPosition)
{
var item = list[oldPosition];
list.RemoveAt(oldPosition);
list.Insert(newPosition, item);
}
readonly List<RaycastResult> raycastResults = new List<RaycastResult>();
/// <summary>
/// Get TableHeaderDragCell in position specified with event data.
/// </summary>
/// <param name="eventData">Event data.</param>
/// <returns>TableHeaderDragCell if found; otherwise null.</returns>
protected TableHeaderDragCell FindTarget(PointerEventData eventData)
{
raycastResults.Clear();
EventSystem.current.RaycastAll(eventData, raycastResults);
foreach (var raycastResult in raycastResults)
{
if (!raycastResult.isValid)
{
continue;
}
var target = raycastResult.gameObject.GetComponent<TableHeaderDragCell>();
if ((target != null) && target.transform.IsChildOf(transform))
{
return target;
}
}
return null;
}
#endregion
/// <summary>
/// Remove listeners.
/// </summary>
protected override void OnDestroy()
{
base.OnDestroy();
CellsInfo.Clear();
for (int i = 0; i < RectTransform.childCount; i++)
{
var child = RectTransform.GetChild(i);
var events = child.GetComponent<TableHeaderCell>();
if (events == null)
{
continue;
}
events.OnInitializePotentialDragEvent.RemoveListener(OnInitializePotentialDrag);
events.OnBeginDragEvent.RemoveListener(OnBeginDrag);
events.OnDragEvent.RemoveListener(OnDrag);
events.OnEndDragEvent.RemoveListener(OnEndDrag);
}
}
/// <summary>
/// Refresh header.
/// </summary>
public void Refresh()
{
if (layout == null)
{
layout = GetComponent<LayoutGroup>();
}
if (layout != null)
{
LayoutUtilities.UpdateLayout(layout);
}
InitCells();
ResetChildren();
Resize();
}
/// <summary>
/// Change column state.
/// </summary>
/// <param name="index">Index.</param>
/// <param name="active">If set state to active.</param>
public void ColumnToggle(int index, bool active)
{
var target = CellsInfo[index];
target.Rect.gameObject.SetActive(active);
#if CSHARP_7_3_OR_NEWER
void Action(ListViewItem component)
#else
Action<ListViewItem> Action = component =>
#endif
{
var child = component.transform.GetChild(target.Position);
child.gameObject.SetActive(active);
}
#if !CSHARP_7_3_OR_NEWER
;
#endif
List.ForEachComponent(Action);
List.ComponentsColoring();
Refresh();
}
/// <summary>
/// Disable column.
/// </summary>
/// <param name="index">Index.</param>
public void ColumnDisable(int index)
{
ColumnToggle(index, false);
}
/// <summary>
/// Enable column.
/// </summary>
/// <param name="index">Index.</param>
public void ColumnEnable(int index)
{
ColumnToggle(index, true);
}
/// <summary>
/// Add header cell.
/// </summary>
/// <param name="cell">Cell.</param>
public void AddCell(GameObject cell)
{
cell.transform.SetParent(transform, false);
cell.SetActive(true);
Refresh();
}
/// <summary>
/// Get cell index for the specified gameobject.
/// </summary>
/// <param name="go">Gameobject.</param>
/// <returns>Index of the cell.</returns>
protected int GetCellIndex(GameObject go)
{
for (int i = 0; i < CellsInfo.Count; i++)
{
if (CellsInfo[i].Rect.gameObject == go)
{
return i;
}
}
return -1;
}
/// <summary>
/// Remove header cell.
/// </summary>
/// <param name="cell">Cell.</param>
/// <param name="parent">Parent.</param>
public void RemoveCell(GameObject cell, RectTransform parent = null)
{
var index = GetCellIndex(cell);
if (index == -1)
{
Debug.LogWarning("Cell not in header", cell);
return;
}
cell.SetActive(false);
cell.transform.SetParent(parent, false);
if (parent == null)
{
Destroy(cell);
}
// remove from cells
CellsInfo.RemoveAt(index);
// remove events
var events = Utilities.GetOrAddComponent<TableHeaderCell>(cell);
events.OnInitializePotentialDragEvent.RemoveListener(OnInitializePotentialDrag);
events.OnBeginDragEvent.RemoveListener(OnBeginDrag);
events.OnDragEvent.RemoveListener(OnDrag);
events.OnEndDragEvent.RemoveListener(OnEndDrag);
// decrease position for cells where >cell_position
var cell_info = CellsInfo[index];
for (int i = 0; i < CellsInfo.Count; i++)
{
if (CellsInfo[i].Position > cell_info.Position)
{
CellsInfo[i].Position -= 1;
}
}
// update list widths
LayoutUtilities.UpdateLayout(layout);
Resize();
}
#if UNITY_EDITOR
/// <summary>
/// Reset this instance.
/// </summary>
protected override void Reset()
{
CursorsDPISelector.Require(this);
base.Reset();
}
#endif
#region IStylable implementation
/// <inheritdoc/>
public virtual bool SetStyle(Style style)
{
// apply style for header
style.Table.Border.ApplyTo(gameObject);
for (int i = 0; i < RectTransform.childCount; i++)
{
var cell = RectTransform.GetChild(i);
var style_support = cell.GetComponent<StyleSupportHeaderCell>();
if (style_support != null)
{
style_support.SetStyle(style);
}
else
{
style.Table.Background.ApplyTo(cell);
style.Table.HeaderText.ApplyTo(cell.Find("Text"));
}
}
// apply style to list
style.Table.Border.ApplyTo(List.Container);
#if CSHARP_7_3_OR_NEWER
void Action(ListViewItem component)
#else
Action<ListViewItem> Action = component =>
#endif
{
style.Table.Border.ApplyTo(component);
for (int i = 0; i < component.RectTransform.childCount; i++)
{
var child = component.RectTransform.GetChild(i);
style.Table.Background.ApplyTo(child.gameObject);
}
}
#if !CSHARP_7_3_OR_NEWER
;
#endif
List.ForEachComponent(Action);
return true;
}
/// <inheritdoc/>
public virtual bool GetStyle(Style style)
{
// got style from header
style.Table.Border.GetFrom(gameObject);
for (int i = 0; i < RectTransform.childCount; i++)
{
var cell = RectTransform.GetChild(i);
var style_support = cell.GetComponent<StyleSupportHeaderCell>();
if (style_support != null)
{
style_support.GetStyle(style);
}
else
{
style.Table.Background.GetFrom(cell);
style.Table.HeaderText.GetFrom(cell.Find("Text"));
}
}
// got style from list
style.Table.Border.GetFrom(List.Container);
return true;
}
#endregion
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Table/TableHeader.cs/0 | {
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#if UIWIDGETS_TMPRO_SUPPORT
namespace UIWidgets
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// TextTMPro.
/// </summary>
public class TextTMPro : ITextProxy
{
/// <summary>
/// Is enum value has specified flag?
/// </summary>
/// <param name="value">Enum value.</param>
/// <param name="flag">Flag.</param>
/// <returns>true if enum has flag; otherwise false.</returns>
public static bool IsSet(TMPro.FontStyles value, TMPro.FontStyles flag)
{
return (value & flag) == flag;
}
/// <summary>
/// Text component.
/// </summary>
protected TMPro.TextMeshProUGUI Component;
/// <summary>
/// GameObject.
/// </summary>
public GameObject GameObject
{
get
{
return Component.gameObject;
}
}
/// <summary>
/// Graphic component.
/// </summary>
public Graphic Graphic
{
get
{
return Component;
}
}
/// <summary>
/// Color.
/// </summary>
public Color color
{
get
{
return Component.color;
}
set
{
Component.color = value;
}
}
/// <summary>
/// Font size.
/// </summary>
public float fontSize
{
get
{
return Component.fontSize;
}
set
{
Component.fontSize = value;
}
}
/// <summary>
/// Font style.
/// </summary>
public FontStyle fontStyle
{
get
{
if (Bold && Italic)
{
return FontStyle.BoldAndItalic;
}
if (Bold)
{
return FontStyle.Bold;
}
if (Italic)
{
return FontStyle.Italic;
}
return FontStyle.Normal;
}
set
{
Bold = (value == FontStyle.Bold) || (value == FontStyle.BoldAndItalic);
Italic = (value == FontStyle.Italic) || (value == FontStyle.BoldAndItalic);
}
}
/// <summary>
/// Bold.
/// </summary>
public bool Bold
{
get
{
return IsSet(Component.fontStyle, TMPro.FontStyles.Bold);
}
set
{
if (Bold == value)
{
return;
}
if (value)
{
Component.fontStyle |= TMPro.FontStyles.Bold;
}
else
{
Component.fontStyle &= ~TMPro.FontStyles.Bold;
}
}
}
/// <summary>
/// Italic.
/// </summary>
public bool Italic
{
get
{
return IsSet(Component.fontStyle, TMPro.FontStyles.Italic);
}
set
{
if (Italic == value)
{
return;
}
if (value)
{
Component.fontStyle |= TMPro.FontStyles.Italic;
}
else
{
Component.fontStyle &= ~TMPro.FontStyles.Italic;
}
}
}
/// <summary>
/// Text.
/// </summary>
public string text
{
get
{
return Component.text;
}
set
{
Component.text = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="TextTMPro"/> class.
/// </summary>
/// <param name="component">Component.</param>
public TextTMPro(TMPro.TextMeshProUGUI component)
{
Component = component;
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Text/TextTMPro.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Text/TextTMPro.cs",
"repo_id": "jynew",
"token_count": 1370
} | 1,542 |
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"repo_id": "jynew",
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fileFormatVersion: 2
guid: 9335ae9e063ace249a9eaf24a5c4d702
timeCreated: 1520699764
licenseType: Store
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| jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Horizontal/CenteredSliderUseValueLimitsSetter.cs.meta/0 | {
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"repo_id": "jynew",
"token_count": 108
} | 1,544 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the LimitMax of a CenteredSliderVertical depending on the System.Int32 data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CenteredSliderVertical LimitMax Setter")]
public class CenteredSliderVerticalLimitMaxSetter : ComponentSingleSetter<UIWidgets.CenteredSliderVertical, int>
{
/// <inheritdoc />
protected override void UpdateTargetValue(UIWidgets.CenteredSliderVertical target, int value)
{
target.LimitMax = value;
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalLimitMaxSetter.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalLimitMaxSetter.cs",
"repo_id": "jynew",
"token_count": 219
} | 1,545 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the Value of a CenteredSliderVertical depending on the System.Int32 data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CenteredSliderVertical Value Setter")]
public class CenteredSliderVerticalValueSetter : ComponentSingleSetter<UIWidgets.CenteredSliderVertical, int>
{
/// <inheritdoc />
protected override void UpdateTargetValue(UIWidgets.CenteredSliderVertical target, int value)
{
target.Value = value;
}
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalValueSetter.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalValueSetter.cs",
"repo_id": "jynew",
"token_count": 215
} | 1,546 |
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