text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
Talk(4, "少侠请随便看看,有什么喜欢的就拿去吧。", "talkname4", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka21.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka21.lua",
"repo_id": "jynew",
"token_count": 61
} | 1,099 |
Talk(84, "华山……不……不……我五岳派的师哥,到嵩山来不知有何贵事?", "talkname84", 0);
Talk(0, "没事没事,我随便逛逛。", "talkname0", 1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka217.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka217.lua",
"repo_id": "jynew",
"token_count": 112
} | 1,100 |
Talk(0, "莫大先生,近来可好?", "talkname0", 1);
Talk(20, "小兄弟,我看你本质不差,给你一点忠告:对岳掌门要小心点。", "talkname20", 0);
if AskBattle() == true then goto label0 end;
do return end;
::label0::
Talk(0, "你说什么?是不是不服气岳先生当上五岳派的掌门。看来得再给你点苦头吃吃。", "talkname0", 1);
if TryBattle(41) == true then goto label1 end;
Dead();
do return end;
::label1::
LightScence();
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka224.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka224.lua",
"repo_id": "jynew",
"token_count": 298
} | 1,101 |
Talk(0, "小二哥,请问哪里才有极品的佳酿美酒?", "talkname0", 1);
Talk(106, "我曾听说杭州多佳酿,梅庄之美酒更是首屈一指。", "talkname106", 0);
SetScenceMap(55, 1, 29, 46, 2050);
SetScenceMap(55, 1, 31, 46, 2054);
SetScenceMap(55, 1, 29, 47, 2048);
SetScenceMap(55, 1, 31, 47, 2052);
SetScenceMap(55, 1, 30, 47, 0);
jyx2_FixMapObject("梅庄大门打开",1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka239.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka239.lua",
"repo_id": "jynew",
"token_count": 233
} | 1,102 |
Talk(106, "客倌,有什么吩咐?", "talkname106", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka246.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka246.lua",
"repo_id": "jynew",
"token_count": 41
} | 1,103 |
if UseItem(179) == true then goto label0 end;
do return end;
::label0::
Talk(32, "这……这是真迹!真是……真是唐朝……唐朝张旭的“率意帖”……假不了,假不了的!", "talkname32", 0);
Talk(0, "三庄主果然是行家。", "talkname0", 1);
Talk(32, "少侠,可否再借老夫一看?", "talkname32", 0);
Talk(0, "秃老头,要看可以,先打赢我再说。", "talkname0", 1);
Talk(32, "说什么?我最痛恨人家叫我秃子,你这小子太不知死活了。", "talkname32", 0);
Talk(0, "秃头、秃头,下雨不愁,人家有伞,我有秃头。", "talkname0", 1);
Talk(32, "好小子,我瞧你是活得不耐烦了,看看老夫怎么收拾你。", "talkname32", 0);
if TryBattle(44) == true then goto label1 end;
Dead();
do return end;
::label1::
LightScence();
Talk(32, "小伙子,果然有两下子,可是那“率意帖”我是要定了。", "talkname32", 0);
Talk(0, "三庄主,别自不量力了。我看这梅庄之中也没什么能手了,真是害我白走一趟。", "talkname0", 1);
Talk(32, "臭小子!别这么嚣张!", "talkname32", 0);
Talk(0, "这样好了,贵庄中只要有人能够胜得了我,连同先前那幅“溪山行旅图”和这“率意帖”一并送上。", "talkname0", 1);
Talk(32, "小子,此话当真?", "talkname32", 0);
Talk(0, "小爷我从来不说假话。", "talkname0", 1);
Talk(32, "好!四弟,咱们去求二哥帮忙。", "talkname32", 0);
DarkScence();
ModifyEvent(-2, 5, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 6, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 7, -2, -2, -1, -1, -1, 2908, 2908, 2908, -2, -2, -2);
ModifyEvent(-2, 8, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
SetScenceMap(-2, 1, 21, 34, 0);
jyx2_ReplaceSceneObject("", "Dynamic/Door_028", "");--黑白子开门
ModifyEvent(-2, 10, 1, 1, 254, -1, -1, 6054, 6054, 6054, -2, -2, -2);
ModifyEvent(-2, 11, 1, 1, 254, -1, -1, 6050, 6050, 6050, -2, -2, -2);
jyx2_SwitchRoleAnimation("NPC/tubiweng", "Assets/BuildSource/AnimationControllers/StandController.controller");
jyx2_FixMapObject("梅庄求助黑白子",1);
LightScence();
AddRepute(2);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka253.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka253.lua",
"repo_id": "jynew",
"token_count": 1402
} | 1,104 |
Talk(34, "少侠请回吧,我不会和你动手的。", "talkname34", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka260.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka260.lua",
"repo_id": "jynew",
"token_count": 49
} | 1,105 |
Talk(31, "哼!", "talkname31", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka268.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka268.lua",
"repo_id": "jynew",
"token_count": 25
} | 1,106 |
jyx2_ReplaceSceneObject("", "Dynamic/Leave2", "");--by citydream 屏蔽地道入口(强制推进剧情)
jyx2_SwitchRoleAnimation("NPC/tubiweng", "Assets/BuildSource/AnimationControllers/StandController.controller");
jyx2_SwitchRoleAnimation("NPC/huangzhonggong", "Assets/BuildSource/AnimationControllers/StandController.controller");
Talk(0, "四位那么好的闲情逸致聚在这儿,是不是准备打麻将,插花收不收啊?", "talkname0", 1);
Talk(33, "你这臭小子,看你做了什么好事?还敢在这说风凉话。", "talkname33", 0);
Talk(34, "我早该知道天底下哪有这么好的事情,原来这一切都是你设计出来的诡计。", "talkname34", 0);
Talk(32, "你这小子,竟然利用我们所好,实在太可恶了。", "talkname32", 0);
Talk(0, "你们在那你一言我一句的,唱双簧啊!", "talkname0", 1);
Talk(32, "小子,你真是太大胆了,竟敢把任老怪给放了,看我饶不饶你!", "talkname32", 0);
Talk(0, "喂!喂!你们在说什么啊?我还没说你们偷走我那四样宝物,你们就恶人先告状。真是岂有此理,什么态度嘛……况且我哪有放走任前辈……", "talkname0", 1);
Talk(33, "大哥,别跟这小子啰嗦了,此时再也顾不得什么以老欺小的狗屁道义了。先将这小子捉上黑木崖,向东方教主请罪,否则咱们可就吃不完兜着走了。", "talkname33", 0);
Talk(34, "好,咱们一起上。", "talkname34", 0);
Talk(0, "谁怕谁!乌龟怕铁锤!四个一起上最好,省得我麻烦。", "talkname0", 1);
Talk(31, "小子你找死!", "talkname31", 0);
if TryBattle(47) == true then goto label0 end;
Dead();
do return end;
::label0::
LightScence();
Talk(32, "小子,你可知你放走的是谁?", "talkname32", 0);
Talk(0, "他不是你们请来的打手吗?", "talkname0", 1);
Talk(31, "你是真不知还是假不知,你放走了任老怪,就是与东方教主和我日月神教为敌。", "talkname31", 0);
Talk(0, "你们是日月神教的?", "talkname0", 1);
Talk(33, "不错,我们是奉教主之命,在此看守任老怪的,你居然利用我们的弱点救他出去。", "talkname33", 0);
Talk(34, "别说了,得赶紧回黑木崖向东方教主报告这件事。走!", "talkname34", 0);
DarkScence();
jyx2_ReplaceSceneObject("", "Dynamic/Leave2", "1");--by citydream 显示地道入口
ModifyEvent(-2, 20, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 21, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 22, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 23, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/danqingsheng", "");--丹青生
jyx2_ReplaceSceneObject("", "NPC/tubiweng", "");--秃笔翁
jyx2_ReplaceSceneObject("", "NPC/heibaizi", "");--黑白子
jyx2_ReplaceSceneObject("", "NPC/huangzhonggong", "");--黄钟公
ModifyEvent(-2, 24, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 3, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 5, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 6, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 7, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 9, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 12, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 13, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 14, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 15, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
LightScence();
AddRepute(8);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka275.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka275.lua",
"repo_id": "jynew",
"token_count": 2170
} | 1,107 |
Talk(4, "少侠眼力真好,找到了我的宝贝丹药。", "talkname4", 0);
Talk(0, "怎么,还想“暗杠”。你这家伙倒也厉害,从哪弄来这么多宝贝。", "talkname0", 1);
ModifyEvent(-2, -2, -2, -2, 21, -2, -2, -2, -2, -2, -2, -2, -2);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka29.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka29.lua",
"repo_id": "jynew",
"token_count": 173
} | 1,108 |
Talk(86, "大侠别杀我,我是“青城四秀”中的侯人雄……", "talkname86", 0);
Talk(0, "你这头狗熊,想干什么,凭什么要我不杀你。", "talkname0", 1);
Talk(86, "我知道个秘密。", "talkname86", 0);
Talk(0, "你说。", "talkname0", 1);
Talk(86, "林震南死前曾要我转告他儿子……“福州向阳巷老宅地窖中的物事,是林家祖传之物,须得好好保管……但他曾祖远图公留有遗训,林家子孙,不得翻看,否则后患无穷。”这事我连师父也没说,说出来给少侠参考。", "talkname86", 0);
Talk(0, "好,不错,这讯息似乎有点用处,我就放过你。", "talkname0", 1);
Talk(86, "谢谢少侠,少侠这么好心,将来一定娶个美娇娘。", "talkname86", 0);
Talk(0, "这话听来还蛮舒服的。你本质还不坏,别跟着这坏人了,快回家种田去吧。", "talkname0", 1);
Talk(86, "是,是……", "talkname86", 0);
DarkScence();
ModifyEvent(-2, -2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/青城弟子3", "");-- 移除人物
ModifyEvent(56, 1, -2, -2, 289, -1, -1, -2, -2, -2, -2, -2, -2);
LightScence();
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka297.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka297.lua",
"repo_id": "jynew",
"token_count": 740
} | 1,109 |
Talk(28, "你还在这做什么?", "talkname28", 0);
if JudgeEventNum(1, -1) == true then goto label0 end;
ModifyEvent(-2, 1, -2, -2, 887, -1, -1, -2, -2, -2, -2, -2, -2);
::label0::
if JudgeEventNum(2, -1) == true then goto label1 end;
ModifyEvent(-2, 2, -2, -2, 888, -1, -1, -2, -2, -2, -2, -2, -2);
::label1::
if JudgeEventNum(3, -1) == true then goto label2 end;
ModifyEvent(-2, 3, -2, -2, 889, -1, -1, -2, -2, -2, -2, -2, -2);
::label2::
if JudgeEventNum(4, -1) == true then goto label3 end;
ModifyEvent(-2, 2, -2, -2, 890, -1, -1, -2, -2, -2, -2, -2, -2);
::label3::
if AskJoin () == true then goto label4 end;
Talk(0, "没事逛逛。", "talkname0", 1);
do return end;
::label4::
Talk(0, "我已将田伯光杀了,你可以加入我了吧。", "talkname0", 1);
if TeamIsFull() == false then goto label5 end;
Talk(28, "你的队伍已满,我无法加入。", "talkname28", 0);
do return end;
::label5::
Talk(28, "我平一指说话算话。", "talkname28", 0);
DarkScence();
ModifyEvent(-2, -2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/平一指", "");--平一指加入队伍
LightScence();
Join(28);
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka303.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka303.lua",
"repo_id": "jynew",
"token_count": 950
} | 1,110 |
Talk(86, "我是“青城四秀”中的罗人杰。最近得赶快加紧练剑,下月要和师父到福州办件大事。", "talkname86", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka310.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka310.lua",
"repo_id": "jynew",
"token_count": 99
} | 1,111 |
Talk(88, "东方教主文成武德,仁义英明。千秋万载,一统江湖。", "talkname88", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka318.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka318.lua",
"repo_id": "jynew",
"token_count": 70
} | 1,112 |
Talk(32, "任教主文成武德,仁义英明。千秋万载,一统江湖。", "talkname32", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka325.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka325.lua",
"repo_id": "jynew",
"token_count": 69
} | 1,113 |
Talk(0, "岳不群,做人要实在点。别有这么大的野心。", "talkname0", 1);
Talk(19, "难道你没有野心吗?扪心自问看看。", "talkname19", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka332.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka332.lua",
"repo_id": "jynew",
"token_count": 106
} | 1,114 |
Talk(3, "小兄弟,行走江湖记得多行侠仗义。", "talkname3", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka34.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka34.lua",
"repo_id": "jynew",
"token_count": 56
} | 1,115 |
Talk(90, "……", "talkname90", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka347.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka347.lua",
"repo_id": "jynew",
"token_count": 20
} | 1,116 |
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka354.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka354.lua",
"repo_id": "jynew",
"token_count": 5
} | 1,117 |
Talk(21, "我觉得这句“银鞍照白马”和“飒沓如流星”连在一起方为正解……", "talkname21", 0);
if InTeam(38) == true then goto label0 end;
do return end;
::label0::
-- DarkScence();
-- jyx2_ReplaceSceneObject("", "NPC/shipotian1", "1");--石破天出现
-- LightScence();
Talk(38, "大哥,这马下的云气,好像一团团云雾在不断的向前推涌……", "talkname38", 1);
Add3EventNum(-2, 4, 0, 0, 1);
Add3EventNum(-2, 5, 0, 0, 1);
Add3EventNum(-2, 6, 0, 0, 1);
ModifyEvent(-2, -2, -2, -2, 386, -1, -1, -2, -2, -2, -2, -2, -2);
-- DarkScence();
-- jyx2_ReplaceSceneObject("", "NPC/shipotian1", "");--石破天出现
-- LightScence();
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka361.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka361.lua",
"repo_id": "jynew",
"token_count": 398
} | 1,118 |
Talk(42, "请少侠入洞内参研,若少侠想离去,也可自行离去。", "talkname42", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka369.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka369.lua",
"repo_id": "jynew",
"token_count": 74
} | 1,119 |
Talk(0, "看来,我是来到蜘蛛精的巢穴了。", "talkname0", 1);
if TryBattle(61) == true then goto label0 end;
Dead();
do return end;
::label0::
ModifyEvent(-2, 3, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu|战斗结束,移除蜘蛛。场景10-编号3-9
ModifyEvent(-2, 4, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 5, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 6, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 7, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 8, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 9, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("","NPC/zhizhu3","");
jyx2_ReplaceSceneObject("","NPC/zhizhu4","");
jyx2_ReplaceSceneObject("","NPC/zhizhu5","");
jyx2_ReplaceSceneObject("","NPC/zhizhu6","");
LightScence();
AddRepute(1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka376.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka376.lua",
"repo_id": "jynew",
"token_count": 533
} | 1,120 |
Talk(8, "这“侠客行”的古诗图解,包含着古往今来最博大精深的武学秘奥……你瞧,这第一句“赵客缦胡缨”,其中对这个“胡”字的注解……", "talkname8", 0);
if InTeam(38) == true then goto label0 end;
do return end;
::label0::
Add3EventNum(-2, 4, 0, 0, 1);
Add3EventNum(-2, 5, 0, 0, 1);
Add3EventNum(-2, 6, 0, 0, 1);
ModifyEvent(-2, -2, -2, -2, 384, -1, -1, -2, -2, -2, -2, -2, -2);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka383.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka383.lua",
"repo_id": "jynew",
"token_count": 270
} | 1,121 |
Talk(0, "哇塞!雕蛇大战,精彩!……咦!雕兄似乎快不行了,看我的!", "talkname0", 1);
if TryBattle(66) == true then goto label0 end;
Dead();
do return end;
::label0::
ModifyEvent(-2, 1, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 3, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 4, 1, 1, 391, -1, -1, 6194, 6194, 6194, 0, 25, 35);--by fanyu|雕胜利,变换贴图。场景07-编号4
ModifyEvent(-2, 5, 1, 1, 392, -1, -1, 6224, 6224, 6224, 0, 24, 36);--by fanyu|雕胜利,变换贴图。场景07-编号5
jyx2_SwitchRoleAnimation("NPC/蟒蛇", "Assets/BuildSource/AnimationControllers/Viper_jyx2_dead.controller");--蟒蛇动作
jyx2_SwitchRoleAnimation("NPC/大雕", "Assets/BuildSource/AnimationControllers/Eagle_idle.controller");--大雕动作
LightScence();
Talk(0, "这巨蟒还真难对付,总算把它搞定了。雕兄,你还好吧?", "talkname0", 1);
Talk(104, "嘎,嘎,嘎……", "talkname104", 0);
Talk(0, "你在谢我是吧。唉!没什么了不起的。", "talkname0", 1);
Talk(104, "嘎,嘎,嘎……", "talkname104", 0);
Talk(0, "这头雕看起来颇通灵性,像是被饲养过的,莫非洞中住有什么高人?", "talkname0", 1);
AddEthics(2);
AddRepute(4);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka390.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka390.lua",
"repo_id": "jynew",
"token_count": 801
} | 1,122 |
ModifyEvent(-2, 4, -2, -2, -2, -1, -1, -2, -2, -2, -2, 19, 16);--by fanyu|雕的坐标变成19,16。场景05-编号04
ModifyEvent(-2, 5, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu|移出蛇的尸体。场景07-编号05
ModifyEvent(-2, 7, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 8, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 9, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/蟒蛇", "");
jyx2_FixMapObject("神雕移动到杨过旁", 1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka398.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka398.lua",
"repo_id": "jynew",
"token_count": 325
} | 1,123 |
Talk(64, "来来来,最近有没有学会新武功,跟老顽童来玩两招。", "talkname64", 0);
Talk(0, "<如此好武又天真的人,他该不会就是周伯通?>前辈是周伯通周前辈吧。", "talkname0", 1);
Talk(64, "是啊,我就是周伯通啊,不过大家都叫我老顽童。", "talkname64", 0);
Talk(0, "前辈,我带你去见一个人。", "talkname0", 1);
Talk(64, "去见谁啊?", "talkname64", 0);
Talk(0, "我说出此人的名字来,你可不许拂袖便走。", "talkname0", 1);
Talk(64, "世间我有两个人不见。一位是段皇爷,一位是他的贵妃瑛姑。除了这二人之外,我老顽童谁都见得。", "talkname64", 0);
Talk(0, "<看来只有使个激将之计>原来你曾输在他们手里,武功不及,因此害怕见他们。", "talkname0", 1);
Talk(64, "不是,不是!老顽童行事卑鄙下流,对不起他二人,因此没脸和他们相见。段皇爷甚至连皇帝也不做而去做和尚,可见我实在对不起他之极了。", "talkname64", 0);
Talk(0, "一灯大师之所以出家,是为了对你不起,不是你对他不起,难道你不知道么?", "talkname0", 1);
Talk(64, "他有什么对不起我的?", "talkname64", 0);
Talk(0, "只为旁人害你儿子,他狠心见死不救。", "talkname0", 1);
Talk(64, "什么我的儿子?", "talkname64", 0);
Talk(0, "你和瑛姑生的孩子啊!", "talkname0", 1);
Talk(64, "什么!我有儿子!……", "talkname64", 0);
Talk(0, "周老前辈,瑛姑如此这般思念你,你始终不肯和他相见,于心何忍?", "talkname0", 1);
Talk(64, "她在哪里?", "talkname64", 0);
Talk(0, "他现正居住在黑龙潭,在铁掌山的南边。", "talkname0", 1);
DarkScence();
ModifyEvent(-2, -2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu|移除编号4。场景20-编号04
jyx2_ReplaceSceneObject("", "NPC/zhoubotong", "");--周伯通去黑龙谭找瑛姑
LightScence();
Talk(0, "咦,老顽童呢?怎么一溜烟的就不见了,希望是去找瑛姑了。", "talkname0", 1);
ModifyEvent(21, 2, 1, 1, 424, -1, -1, 6154, 6154, 6154, -2, -2, -2);--by fanyu|改变贴图,启动424脚本。场景21-编号02
ModifyEvent(21, 1, 1, 1, 423, -1, -1, 6158, 6158, 6158, -2, -2, -2);--by fanyu|改变贴图,启动423脚本。场景21-编号01
jyx2_ReplaceSceneObject("21", "NPC/zhoubotong", "1");--周伯通去黑龙谭找瑛姑
SetScenceMap(21, 1, 22, 26, 0);
AddEthics(3);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka411.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka411.lua",
"repo_id": "jynew",
"token_count": 1528
} | 1,124 |
Talk(66, "小子,事情办好了吗?", "talkname66", 0);
Talk(0, "晚辈已见过了段皇爷。", "talkname0", 1);
Talk(66, "你杀了他了?", "talkname66", 0);
Talk(0, "没有。", "talkname0", 1);
Talk(66, "哼!连这事都办不好,我原本还指望你上桃花岛帮我救周伯通呢。", "talkname66", 0);
Talk(0, "救周伯通?他早己不在桃花岛了,听说他逃了出来。", "talkname0", 1);
Talk(66, "真的?", "talkname66", 0);
Talk(0, "晚辈觉得前辈还是不要报这个仇,何况你儿子也不是段皇爷所杀的。", "talkname0", 1);
Talk(66, "虽非他所杀,但也是被他害死的。", "talkname66", 0);
Talk(0, "段皇爷不肯救你儿子,也是因为爱你啊。", "talkname0", 1);
Talk(66, "哼,爱我?", "talkname66", 0);
Talk(0, "他是喝周前辈的醋。若是不爱你,他为什么要喝醋?他见到你那块“四张机”的鸳鸯锦帕,实是伤心至极。依我看这件事还是算了吧。", "talkname0", 1);
Talk(66, "……那好,只要你把周伯通找来见我,我就告诉你《射雕英雄传》一书的下落。", "talkname66", 0);
Talk(0, "这个简单,只要不叫我去杀好人都可以。", "talkname0", 1);
ModifyEvent(-2, -2, -2, -2, 421, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动421脚本。场景21-编号01
ModifyEvent(20, 4, -2, -2, 411, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动411脚本。场景20-编号04
ModifyEvent(47, 0, -2, -2, 428, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动428脚本。场景47-编号00
ChangeMMapMusic(3);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka419.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka419.lua",
"repo_id": "jynew",
"token_count": 980
} | 1,125 |
if UseItem(184) == true then goto label0 end;
do return end;
::label0::
AddItemWithoutHint(184, -1);
Talk(65, "……这是瑛姑给你的吗?她要你来这做什么?", "talkname65", 0);
Talk(0, "晚辈想先见到段皇爷。", "talkname0", 1);
Talk(65, "段皇爷早不在尘世啦,我现下叫作一灯和尚。", "talkname65", 0);
Talk(0, "原来大师就是段皇爷。", "talkname0", 1);
Talk(65, "瑛姑叫你拿这手帕来,是要你杀了我吧。", "talkname65", 0);
Talk(0, "<好厉害,竟已知道我的来意>晚辈实有要事相求于她,但她却以弑杀大师为胁,不知大师跟她有什么恩怨?", "talkname0", 1);
Talk(65, "唉!这中间的情由说来话长…………这事原由说起来,还是与华山论剑争夺真经一事有关。那一年全真教主王重阳真人得了真经,与他师弟周伯通前来大理……一日,周师兄撞见我众妃中的刘贵妃正在练武,周兄生性天真烂漫,两人因而讨论起武学来……后来一个教一个学,周师兄血气方刚,贵妃正当妙龄,两人肌肤相接,日久生情,终于闹到了难以收拾的田地…………后来我知道这件事后,就命他们结为夫妇。哪知周兄大叫大嚷,说他决计不干,然后就离宫而去……后来不知如何的受困于桃花岛……但不久之后逃出来……哪知过了一年半后某一晚,刘贵妃抱着一个小孩哭着来找我,我起身一瞧,只见这孩子伤势很重……待我仔细看后,才知道原来是我对头以为孩子是我的,就打伤他,想逼我大耗元气来医疗他……我踌躇良久,见刘贵妃哭的可怜,好几次想开口说要给他医治,但每次想到只要这一出手,日后华山二次论剑,便无望独霸群雄,那九阴真经也就难得手……为了此经,我仁爱之心竟然全丧,一直沉吟了大半个时辰,方始决定为他医治。唉!在这大半个时辰之中,我实在是个禽兽不如的卑鄙小人……哪知我在准备给那孩子医治之时,看见孩子身上裹着一条手帕,正是当初她和周师兄的定情信物,我一怒之下就对她说,这是你们俩生的孩子,我为什么要耗损精力来救活他……后来,这孩子就死了……这事过后,我不饮不食,苦思了三日三夜,终于大彻大悟,将皇位传给我大儿子,就此出家为僧……", "talkname65", 0);
Talk(0, "那刘贵妃就是瑛姑吧?", "talkname0", 1);
Talk(65, "正是。多年来,她一直想为她的孩子报仇。唉!她何必找人来杀我呢,其实我罪孽深重,我天天等她来将匕首刺入我的心中,了结这场罪恶。", "talkname65", 0);
ModifyEvent(21, 1, -2, -2, 419, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动419脚本。场景21-编号01
ModifyEvent(-2, -2, -2, -2, 427, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动427脚本。场景47-编号00
if AskBattle() == true then goto label1 end;
Talk(0, "想不到这中间的恩怨是如此复杂。唉!又是“情”字。", "talkname0", 1);
do return end;
::label1::
AddEthics(-1);
if TryBattle(68) == false then goto label2 end;
ModifyEvent(21, 1, -2, -2, 420, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动420脚本。场景21-编号01
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 6226, 6226, 6226, -2, -2, -2);--by fanyu|改变贴图。场景47-编号00
jyx2_SwitchRoleAnimation("NPC/一灯","Assets/BuildSource/AnimationControllers/Dead.controller");
LightScence();
AddEthics(-10);
AddRepute(10);
do return end;
::label2::
LightScence();
Talk(65, "阁下还是回去请瑛姑亲自来动手吧,我会在这等她的。", "talkname65", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka426.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka426.lua",
"repo_id": "jynew",
"token_count": 2439
} | 1,126 |
Talk(64, "记得到我百花谷来。", "talkname64", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka433.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka433.lua",
"repo_id": "jynew",
"token_count": 39
} | 1,127 |
Talk(0, "龙姑娘,你们古墓派还真是奇特,长年住在这古墓中,怪恐怖的。这古墓是谁造的啊?", "talkname0", 1);
Talk(59, "这古墓是全真教的祖师爷王重阳建的,又称活死人墓。", "talkname59", 0);
Talk(0, "全真教的,怎么不是古墓派的人?", "talkname0", 1);
Talk(59, "因为王重阳打不过我师祖林朝英,所以就将这古墓让了出来。从此以后,我古墓派就在此住了下来。", "talkname59", 0);
Talk(0, "原来还有这些典故。", "talkname0", 1);
Talk(59, "少侠近来如何?", "talkname59", 0);
ModifyEvent(-2, -2, -2, -2, 441, -1, -1, -2, -2, -2, -2, -2, -2);
if AskJoin () == true then goto label0 end;
Talk(0, "一切还好,你们还好吧?", "talkname0", 1);
Talk(59, "嗯。", "talkname59", 0);
Talk(0, "你们俩真是令人羡慕的神仙侠侣。", "talkname0", 1);
do return end;
::label0::
Talk(0, "近日旅途有些不顺,此次前来是想请龙姑娘加入,助我一臂之力。", "talkname0", 1);
Talk(59, "好啊,我夫妇俩受你这么大的恩惠,理应帮忙你一些。", "talkname59", 0);
Talk(0, "真是不好意思,打扰了你跟杨兄的清静。", "talkname0", 1);
Talk(59, "没有关系,等解决了你的问题后,再回来古墓就好了。", "talkname59", 0);
Talk(0, "谢谢你的帮忙。", "talkname0", 1);
if TeamIsFull() == false then goto label1 end;
Talk(59, "你的队伍已满,我无法加入。", "talkname59", 0);
do return end;
::label1::
DarkScence();
jyx2_ReplaceSceneObject("", "NPC/小龙女", "");--小龙女加入队伍
ModifyEvent(-2, -2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
LightScence();
Join(59);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka440.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka440.lua",
"repo_id": "jynew",
"token_count": 1070
} | 1,128 |
Talk(94, "来者何人,擅闯我铁掌山。", "talkname94", 0);
Talk(0, "铁掌山?我还以为是“猴爪山”呢?", "talkname0", 1);
Talk(94, "大胆狂徒,竟敢上我铁掌帮找碴。", "talkname94", 0);
if TryBattle(70) == true then goto label0 end;
Dead();
do return end;
::label0::
ModifyEvent(-2, 2, -2, -2, 449, -1, -1, 6092, 6092, 6092, -2, 27, 47);
ModifyEvent(-2, 3, -2, -2, 449, -1, -1, 6098, 6098, 6098, -2, 30, 47);
jyx2_FixMapObject("铁掌弟子让路",1);
ModifyEvent(-2, 4, -2, -2, 449, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 5, -2, -2, 449, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 6, -2, -2, 449, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 7, -2, -2, 449, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 8, -2, -2, 449, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 9, -2, -2, 449, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 10, -2, -2, 449, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 11, -2, -2, 449, -1, -1, -2, -2, -2, -2, -2, -2);
LightScence();
AddRepute(1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka448.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka448.lua",
"repo_id": "jynew",
"token_count": 675
} | 1,129 |
Talk(95, "很抱歉,敝教丘掌门现正闭关中,重阳宫恕不接客。", "talkname95", 0);
if AskBattle() == true then goto label0 end;
Talk(0, "真是不巧,那只好改天再登门拜访了。", "talkname0", 1);
do return end;
::label0::
Talk(0, "那只好得罪了,因为里面搞不好有我要的东西。", "talkname0", 1);
if TryBattle(73) == true then goto label1 end;
Dead();
do return end;
::label1::
ModifyEvent(-2, 1, -2, -2, 456, -1, -1, 6114, 6114, 6114, -2, 31, 48);--by fanyu|改变贴图,改变坐标,启动456脚本。场景19-编号01
jyx2_FixMapObject("重阳宫大门弟子让路", 1);
ModifyEvent(-2, 2, -2, -2, 456, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动456脚本。场景19-编号02
ModifyEvent(-2, 3, -2, -2, 456, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动456脚本。场景19-编号03
ModifyEvent(-2, 4, -2, -2, 456, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动456脚本。场景19-编号04
ModifyEvent(-2, 5, -2, -2, 456, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动456脚本。场景19-编号05
ModifyEvent(-2, 6, -2, -2, 456, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动456脚本。场景19-编号06
LightScence();
AddRepute(1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka455.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka455.lua",
"repo_id": "jynew",
"token_count": 812
} | 1,130 |
if UseItem(176) == true then goto label0 end;
do return end;
::label0::
AddItemWithoutHint(176, -1);
Talk(0, "老伯,你尝尝看这是不是你说的那道菜。", "talkname0", 1);
Talk(69, "我看看……嗯……一条是羊羔坐臀,一条是小猪耳朵,一条是小牛腰子,还有一条是獐腿肉加兔肉。肉只五种,但猪羊混咬是一般滋味,獐牛同嚼又是一般滋味,总共二十五种变化。嗯,没错,就是这种美味。", "talkname69", 0);
Talk(0, "老伯果然了不起。", "talkname0", 1);
Talk(69, "我就是这个馋嘴的臭脾气,一想到吃就什么也都忘了。古人说:“食指大动”,真是一点也不错。我只要见到或是闻到奇珍异味,右手的食指就会跳个不住。有一次为了贪吃误了一件大事,我一发狠,一刀砍了指头!", "talkname69", 0);
Talk(0, "啊!", "talkname0", 1);
Talk(69, "指头是砍了,馋嘴的性儿却砍不了。当初我就是贪吃,才让蓉儿抓住我的个性,让我传了那郭靖降龙十八掌。今日又忍不住,吃了你那“玉笛谁家听落梅”,说不得只好也传你这天下至刚的“降龙十八掌”了。", "talkname69", 0);
Talk(0, "谢谢前辈。", "talkname0", 1);
DarkScence();
SetScencePosition2(30, 33);
jyx2_MovePlayer("30-33", "Level/Dynamic");
SetRoleFace(2);
LightScence();
Talk(69, "看好了,我只使一遍。", "talkname69", 0);
PlayAnimation(0, 6228, 6254);
jyx2_PlayTimelineSimple("[Timeline]ka462_洪七公居_洪七公演练", false);
jyx2_Wait(2);
jyx2_PlayTimelineSimple("[Timeline]ka462_洪七公居_降龙十八掌", false);
jyx2_Wait(2);
DarkScence();
SetScencePosition2(26, 33);
jyx2_MovePlayer("26-33", "Level/Dynamic");
ModifyEvent(-2, -2, -2, -2, 463, -1, -1, 6122, 6122, 6122, -2, -2, -2);--by fanyu 改变贴图,启动脚本463 场景23-编号0
ModifyEvent(-2, 1, -2, -2, -1, -1, 464, -1, -1, -1, -2, -2, -2);--by fanyu 启动脚本464 场景23-编号1
LightScence();
Talk(69, "小子,学了这掌法,望你用于正途。否则,老叫化我第一个将你除去。", "talkname69", 0);
Talk(0, "谨遵师父教诲。", "talkname0", 1);
Talk(69, "什么“师父”,我不是你师父,你烧好菜给我吃,我教你一套掌法,各不相欠。知道吗。没事就走吧,老叫化我不会再教你了。", "talkname69", 0);
AddItem(62, 1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka462.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka462.lua",
"repo_id": "jynew",
"token_count": 1519
} | 1,131 |
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka47.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka47.lua",
"repo_id": "jynew",
"token_count": 5
} | 1,132 |
Talk(53, "阁下在大理玩的还开心吧?", "talkname53", 0);
Talk(0, "大理境内风光明媚,果然是个好地方。", "talkname0", 1);
if AskJoin () == true then goto label0 end;
Talk(0, "好了,不打扰兄台了。他日有缘,再一同游山玩水吧。", "talkname0", 1);
do return end;
::label0::
Talk(0, "不知兄台是否愿与我同行,前往那无量山一游?", "talkname0", 1);
if JudgeEthics(0, 40, 100) == true then goto label1 end;
Talk(53, "嗯……我还有些事要办,恐怕无法与阁下同行。", "talkname53", 0);
do return end;
::label1::
if TeamIsFull() == false then goto label2 end;
Talk(53, "你的队伍已满,我无法加入。", "talkname53", 0);
do return end;
::label2::
Talk(53, "好啊,有个人做伴,路上也有个照应。", "talkname53", 0);
DarkScence();
ModifyEvent(-2, 0, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 8, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/段誉", "");--段誉加入队伍
LightScence();
Join(53);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka477.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka477.lua",
"repo_id": "jynew",
"token_count": 704
} | 1,133 |
Talk(0, "这雕像中的女子倒也美丽……咦!这下面写着几个字……“磕首千遍,供我驱策,遵行我命,百死无悔”……<神经病,谁要对着个石像磕头>", "talkname0", 1);
if InTeam(53) == true then goto label0 end;
do return end;
::label0::
jyx2_ReplaceSceneObject("", "NPC/段誉11", "1");--段誉出现
Talk(53, "神仙姊姊,小生段誉今日得睹芳容,死而无憾。姊姊在此离世独居,不也太寂寞了吗?", "talkname53", 1);
Talk(0, "段兄,你该不会在跟这玉像说话吧。<这人真是呆得可以>", "talkname0", 1);
Talk(53, "藐姑射之山,有神人居焉,肌肤若冰雪,绰约若处子,不食五谷,吸风饮露。神仙姊姊,你若能活过来跟我说一句话,我便为你死一千遍,一万遍,也如身登极乐,欢喜无限。磕首千遍,原本就是天经地义之事……", "talkname53", 1);
DarkScence();
ModifyEvent(-2, 0, -2, -2, -2, -2, -2, 6316, 6316, 6316, -2, -2, -2);
jyx2_SwitchRoleAnimation("NPC/段誉11", "Assets/BuildSource/AnimationControllers/KneelController.controller");
jyx2_MovePlayer("观看段誉磕头","Level/Dynamic");
LightScence();
PlayAnimation(0, 6316, 6334);
PlayAnimation(0, 6316, 6334);
jyx2_SwitchRoleAnimation("NPC/段誉11", "Assets/BuildSource/AnimationControllers/备份/DuanyuKneelController.controller");
Talk(0, "兄弟,你干么?你真的要磕一千下呀!", "talkname0", 1);
Talk(53, "十,十一,十二……", "talkname53", 1);
PlayAnimation(0, 6316, 6334);
PlayAnimation(0, 6316, 6334);
PlayAnimation(0, 6316, 6334);
Talk(0, "我的妈呀!", "talkname0", 1);
DarkScence();
ModifyEvent(-2, 0, -2, -2, -2, -2, -2, 6338, 6338, 6338, -2, -2, -2);
jyx2_ReplaceSceneObject("", "Dynamic/Chair_11", "");--需要替换破烂的蒲团
ModifyEvent(-2, 11, -2, -2, -2, -2, -2, 6312, 6312, 6312, -2, -2, -2);
jyx2_SwitchRoleAnimation("NPC/段誉11", "Assets/BuildSource/AnimationControllers/备份/DuanyuController.controller");
LightScence();
Talk(0, "兄弟,你还真磕了一千下,你的头还好吧。你看,蒲团都被你磕破了。", "talkname0", 1);
Talk(53, "咦!这蒲团中似乎藏有一个绸包,这上面还有写字……“汝既磕首千遍,自当供我驱策,终身无悔。此卷为我逍遥派武功精要,每日卯午酉三时,务须用心修习一次……”", "talkname53", 1);
Talk(0, "这里面好像有两本册子,一本叫“北冥神功”,另一本叫“凌波微步”。", "talkname0", 1);
Talk(53, "<我不想学武功,可是神仙姊姊的命令焉可不遵?我向她磕足一千个头,便是答允供他驱策,奉行她的命令。我就先看看书上写些什么>“穷发之北有冥海者…………北冥神功系引世人之力而为我有。北冥大水,非由自生。语云:百川汇海,大海之水以容百川而得。汪洋巨浸,端在积聚。此手太阴肺经为北冥神功第一课………………这上面还附有一些穴道图,上面有条绿线………………咦!我体内怎么有点热热的…………另外一本“凌波微步”中,上面画着好多脚印,而且还注明着一些易经中的方位,正好前几日刚钻研过易经,这看起来容易多了…………", "talkname53", 1);
DarkScence();
LightScence();
Talk(53, "神仙姊姊,你吩咐我朝午晚三次练功,段誉不敢有违。", "talkname53", 1);
Talk(0, "段兄想通了,肯练武了。", "talkname0", 1);
Talk(53, "但今后我会对人加倍客气,别人不会来打我,我自然也不会去吸他的内力。至于这“凌波微步”我更要用心练熟,眼见不对,立刻溜之大吉。", "talkname53", 1);
Talk(0, "随便你了,我们走吧。", "talkname0", 1);
DarkScence();
ModifyEvent(-2, 11, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/段誉11", "");--段誉归队
LightScence();
AddItem(63, 1);
AddItem(47, 1);
LearnMagic2(53, 29, 0);
AddSpeed(53, 30);
AddAttack(53, 10);
AddAptitude(53, 20);
SetPersonMPPro(53,2);
ModifyEvent(-2, 1, -2, -2, 485, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 2, 1, 1, -1, -1, -1, 6752, 6752, 6752, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/蟒牯朱蛤", "1");
ModifyEvent(-2, 3, -2, -2, -1, -1, 486, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 4, -2, -2, -1, -1, 486, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 5, -2, -2, -1, -1, 486, -2, -2, -2, -2, -2, -2);
SetScenceMap(52, 1, 27, 28, 1842);
SetScenceMap(52, 1, 27, 20, 1838);
SetScenceMap(52, 1, 27, 29, 0);
jyx2_FixMapObject("燕子坞开门",1);
PlayWave(21);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka484.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka484.lua",
"repo_id": "jynew",
"token_count": 2846
} | 1,134 |
if InTeam(53) == true then goto label0 end;
do return end;
::label0::
if JudgeScenePic(-2, 2, 6298, 1, 0) then goto label1 end;
do return end;
::label1::
Talk(53, "兄弟,我决定要留下来陪神仙姊姊,服侍她。你自己走吧。", "talkname53", 1);
Talk(0, "段兄,这王姑娘不是你的神仙姊姊,更何况人家喜欢的是她表哥,别自作多情了。", "talkname0", 1);
Talk(53, "兄弟,我心意已决,你自己保重吧。", "talkname53", 1);
ModifyEvent(-2, -2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 3, 1, 1, 492, -1, -1, 6310, 6310, 6310, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/段誉", "1");--段誉
Leave(53);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka491.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka491.lua",
"repo_id": "jynew",
"token_count": 444
} | 1,135 |
Talk(0, "小和尚,还没回少林呀?", "talkname0", 1);
Talk(49, "施主是你。是啊,小僧还没找到回少林的路。", "talkname49", 0);
if AskJoin () == true then goto label0 end;
Talk(0, "小和尚,那改天我们少林寺再见。", "talkname0", 1);
do return end;
::label0::
Talk(0, "既然如此,小和尚要不要和我一起走,我知道回少林的路。", "talkname0", 1);
if JudgeEthics(0, 75, 100) == true then goto label1 end;
Talk(49, "不用了,小僧自己找路回少林即可。倒是施主眼神中充满戾气,恐入魔道,望施主能即时回头。", "talkname49", 0);
do return end;
::label1::
if TeamIsFull() == false then goto label2 end;
Talk(49, "你的队伍已满,我无法加入。", "talkname49", 0);
do return end;
::label2::
Talk(49, "好啊。", "talkname49", 0);
DarkScence();
jyx2_ReplaceSceneObject("", "NPC/xuzhu", "");--xuzhu加入队伍
ModifyEvent(-2, 2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 15, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
LightScence();
Join(49);
AddEthics(3);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka499.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka499.lua",
"repo_id": "jynew",
"token_count": 738
} | 1,136 |
Talk(86, "这次六大派可真算是倾巢而出,连少林方丈,峨嵋的灭绝掌门都来了。这将是近来武林中最大的一个场面了。", "talkname86", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka505.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka505.lua",
"repo_id": "jynew",
"token_count": 116
} | 1,137 |
Talk(70, "阿弥陀佛,阿弥陀佛!施主得饶人处且饶人。", "talkname70", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka512.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka512.lua",
"repo_id": "jynew",
"token_count": 64
} | 1,138 |
Talk(0, "咦!这岩壁上有个凹洞,好像是小刀的形状。", "talkname0", 1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka52.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka52.lua",
"repo_id": "jynew",
"token_count": 62
} | 1,139 |
Talk(0, "乔帮主,我听别人说,《天龙八部》一书是在丐帮手中,此事当真?", "talkname0", 1);
Talk(50, "没错。", "talkname50", 0);
Talk(0, "还请乔帮主能借我此书,因为此书关系到我的未来。", "talkname0", 1);
Talk(50, "少侠可知我丐帮的绝技?", "talkname50", 0);
Talk(0, "素闻丐帮“降龙十八掌”威猛凌厉,是天下掌法第一。", "talkname0", 1);
Talk(50, "是的。因为我丐帮与这“龙”字有点缘份,所以本帮的前辈在当时就取得了十四天书中的《天龙八部》,当做镇帮之宝留传至今,并引以为傲。我乔峰身为丐帮帮主,你说,我怎么将它给你呢。", "talkname50", 0);
Talk(0, "这……", "talkname0", 1);
Talk(50, "不过,这事也并不是无解。因为此书原来的主人并不是丐帮,所以我也不会强占。当初本帮曾定下规矩,若有人能打嬴丐帮的“降龙十八掌”,他就比丐帮更有资格拥有此书。", "talkname50", 0);
Talk(0, "你是说……", "talkname0", 1);
Talk(50, "只要你凭一己之力,能打败我乔峰,丐帮必当无条件奉上《天龙八部》一书。你准备好时就跟我说一声。", "talkname50", 0);
ModifyEvent(-2, -2, -2, -2, 528, -2, -1, -2, -2, -2, -2, -2, -2);--by fanyu 启动脚本528 场景51-14
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka527.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka527.lua",
"repo_id": "jynew",
"token_count": 830
} | 1,140 |
Talk(52, "公子是否有破解这“珍珑”的方法了?", "talkname52", 0);
if InTeam(49) == true then goto label0 end;
Talk(0, "晚辈棋力不佳,否则我倒也想试一试。", "talkname0", 1);
Talk(52, "可惜,可惜,难道世上无人能解开此“珍珑”吗?", "talkname52", 0);
do return end;
::label0::
Talk(0, "晚辈棋力不佳,不过我试试看好了。", "talkname0", 1);
Talk(52, "公子请。", "talkname52", 0);
DarkScence();
LightScence();
Talk(0, "嗯……前去无路,后有追兵,正也不是,邪也不是,那可难也!……<咦,棋局上的白子黑子似乎都化做了各派高手,东一堆使剑,西一堆使拳,你围住我,我围住你,互相纠缠不清的厮杀……我方白色的人马被黑色各派高手给围住了,左冲右突,始终杀不出重围……>难道我天命已尽,一切枉费心机了。我这样努力的找寻“十四天书”,终究要化作一场梦!时也命也,夫复何言?我不如死了算了。", "talkname0", 1);
jyx2_ReplaceSceneObject("", "NPC/xuzhu", "1");--虚竹
Talk(49, "不可如此!<大哥似乎入魔障了,怎么办?有了,我解不开这棋局,但捣乱一番,让他心神一分,便有救了……>我来解这棋局。嗯!就下在这里好了。", "talkname49", 1);
Talk(52, "胡闹,胡闹,你自填一气,自己杀死一块白棋,哪有这等的下法。", "talkname52", 0);
Talk(0, "咦!难道竟是这样?前辈你看,白棋故意挤死了一大块后,接下来就好下多了。", "talkname0", 1);
Talk(52, "这……这……这“珍珑”竟然解了,原来关键在于第一着的怪棋。这局棋原本纠缠于得失胜败之中,以至无可破解,小和尚这一着不着意于生死,更不着意于胜败,反而勘破了生死,得到解脱……", "talkname52", 0);
Talk(49, "小僧棋艺低劣,胡乱下子,志在救人……", "talkname49", 1);
Talk(0, "贤弟误打误撞,反而收其效果。", "talkname0", 1);
Talk(52, "神僧天赋英才,可喜可贺。请入屋内。", "talkname52", 0);
Talk(49, "这……", "talkname49", 1);
Talk(0, "贤弟就进去吧。搞不好老前辈要发奖品给你呢。", "talkname0", 1);
DarkScence();
jyx2_ReplaceSceneObject("", "NPC/xiaoyaozi", "1");
jyx2_FixMapObject("逍遥子传功",1);
jyx2_SwitchRoleAnimation("NPC/xuzhu", "Assets/BuildSource/AnimationControllers/LearnMagic.controller");
ModifyEvent(-2, 1, 1, 1, -1, -1, -1, 6486, 6486, 6486, -2, -2, -2);
ModifyEvent(-2, 2, 1, 1, -1, -1, -1, 6450, 6450, 6450, -2, -2, -2);
Leave(49);
LightScence();
ScenceFromTo(17, 28, 24, 19);
jyx2_CameraFollow("NPC/xiaoyaozi");
Play2Amination(1, 6486, 6520, 2, 6450, 6484, 44);
Play2Amination(1, 6486, 6520, 2, 6450, 6484, 44);
Play2Amination(1, 6486, 6520, 2, 6450, 6484, 25);
jyx2_Wait(2);
ScenceFromTo(24, 19, 17, 28);
jyx2_CameraFollowPlayer();
DarkScence();
SetScenceMap(-2, 1, 22, 24, 1532);
SetScenceMap(-2, 1, 22, 23, 1534);
SetScenceMap(-2, 1, 23, 24, 0);
SetScenceMap(-2, 1, 24, 24, 1536);
SetScenceMap(-2, 1, 24, 23, 1538);
jyx2_FixMapObject("擂鼓山开门",1);
ModifyEvent(-2, 0, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 1, 1, 1, -1, -1, -1, 6524, 6524, 6524, -2, -2, -2);
ModifyEvent(-2, 2, 1, 1, 536, -1, -1, 6522, 6522, 6522, -2, -2, -2);
ModifyEvent(-2, 3, 1, 1, -1, -1, -1, 6342, 6342, 6342, -2, -2, -2);
jyx2_SwitchRoleAnimation("NPC/xiaoyaozi", "Assets/BuildSource/AnimationControllers/Dead-FaceUp.controller");
jyx2_FixMapObject("逍遥子传功完毕",1);
jyx2_SwitchRoleAnimation("NPC/suxinghe", "Assets/BuildSource/AnimationControllers/StandController.controller");
LightScence();
Talk(0, "奇怪,怎么进去这么久……我也进去看看好了。", "talkname0", 1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka534.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka534.lua",
"repo_id": "jynew",
"token_count": 2289
} | 1,141 |
Talk(92, "本派最厉害的功夫有三项,第一项是马屁功。此项功夫如不练精,则活不上半天。第二项是法螺功。若不将本门的武功德行大加吹嘘,不但师父瞧你不起,同门之间也必受排挤,无法立足。第三项则是厚颜功。若不是抹杀良心厚颜无耻,又如何练得成马屁与法螺这两大奇功。", "talkname92", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka541.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka541.lua",
"repo_id": "jynew",
"token_count": 268
} | 1,142 |
Talk(92, "丁春秋这灯烛之火,居然也敢和日月争光。", "talkname92", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka549.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka549.lua",
"repo_id": "jynew",
"token_count": 60
} | 1,143 |
Talk(45, "少侠有什么吩咐?", "talkname45", 0);
if AskJoin () == true then goto label0 end;
Talk(0, "没什么事,我路过这里,进来看看你。", "talkname0", 1);
do return end;
::label0::
if TeamIsFull() == false then goto label1 end;
Talk(45, "你的队伍已满,我无法加入。", "talkname45", 0);
do return end;
::label1::
Talk(0, "你的医术很高明,就加入我的队伍,日后也能帮我们治病疗伤。", "talkname0", 1);
Talk(45, "是。", "talkname45", 0);
DarkScence();
jyx2_ReplaceSceneObject("", "NPC/xuemuhua", "");--薛慕华
ModifyEvent(-2, -2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
LightScence();
Join(45);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka556.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka556.lua",
"repo_id": "jynew",
"token_count": 426
} | 1,144 |
Talk(0, "这墓碑上写着:……东汉大臣蔡邕之墓……在许多的故事情节中,不是都跟盗墓有关吗?改天找机会来挖挖看好了。", "talkname0", 1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka563.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka563.lua",
"repo_id": "jynew",
"token_count": 124
} | 1,145 |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);
AddItem(102, 10);
AddItem(168, 1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka570.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka570.lua",
"repo_id": "jynew",
"token_count": 64
} | 1,146 |
Talk(70, "还望少侠三思,别为奸人所利用,千万不可将此信件交给乔峰。", "talkname70", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka578.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka578.lua",
"repo_id": "jynew",
"token_count": 75
} | 1,147 |
PlayAnimation(11, 6420, 6448);
jyx2_ReplaceSceneObject("","NPC/鳄鱼11","1");
jyx2_PlayTimeline("[Timeline]ka567_万鳄岛_遇到鳄鱼", 0, false);
Talk(0, "哇!鳄鱼!", "talkname0", 1);
jyx2_StopTimeline("[Timeline]ka567_万鳄岛_遇到鳄鱼");
if TryBattle(89) == true then goto label0 end;
Dead();
do return end;
::label0::
ModifyEvent(-2, -2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 11, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("","NPC/鳄鱼11","");
SetScenceMap(-2, 0, 36, 31, 358);
LightScence();
AddRepute(1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka585.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka585.lua",
"repo_id": "jynew",
"token_count": 330
} | 1,148 |
if UseItem(174) == true then goto label0 end;
do return end;
::label0::
if JudgeMoney(100) == true then goto label1 end;
Talk(106, "兄弟,100就100,我们可是不二价的。", "talkname106", 0);
do return end;
::label1::
AddItemWithoutHint(174, -100);
Talk(106, "好,从这里一直往西南走,大概在澜沧江的源头就可以看到了。座标大约是在……(168,426)附近。祝你玩的愉快。", "talkname106", 0);
Talk(0, "就这么简单?", "talkname0", 1);
Talk(106, "招牌上写的清清楚楚,自助旅游,当然是你自己去,难不成还我带你去呀。", "talkname106", 0);
Talk(0, "这样就要100两,太离谱了吧。", "talkname0", 1);
Talk(106, "你再吵,再吵我就将你的行为报告给全国的小二哥联谊会,看你以后还有没有小道消息可问。", "talkname106", 0);
Talk(0, "这可不得了,万万不可.在下只是发发牢骚罢了,小二哥可别当真了。", "talkname0", 1);
ModifyEvent(-2, 5, -2, -2, 571, -2, -2, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, -2, -2, -2, 481, -2, -2, -2, -2, -2, -2, -2, -2);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka592.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka592.lua",
"repo_id": "jynew",
"token_count": 770
} | 1,149 |
ScenceFromTo(20, 47, 20, 39);
jyx2_CameraFollow("Level/NPC/各派弟子/崆峒弟子1");
Talk(94, "哈!言兄,你昆仑派自许为名门正派,想不到也觊觎这“连城诀”啊。", "talkname94", 0);
Talk(78, "哼!天下人之物,天下人得之。在场的崆峒,青城,泰山,还有这些其他各大门派的高手,不也是这么想吗?", "talkname78", 0);
ScenceFromTo(20, 39, 20, 47);
jyx2_CameraFollowPlayer();
Talk(0, "哗!这里可真热闹,想必各位都是为那“连城诀”而来的吧。但是很对不起,这东西我先定下,没你们的份了。", "talkname0", 1);
Talk(97, "小子,找死!", "talkname97", 0);
if TryBattle(93) == true then goto label0 end;
Dead();
do return end;
::label0::
ModifyEvent(-2, 1, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 3, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 4, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 5, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 6, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 7, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 8, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 9, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 10, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 11, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 12, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 13, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 14, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 15, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 16, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 17, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/各派弟子", "");
LightScence();
AddRepute(8);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka606.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka606.lua",
"repo_id": "jynew",
"token_count": 1227
} | 1,150 |
Talk(0, "韦小宝躲在哪里,快叫他出来。", "talkname0", 1);
Talk(87, "小子你疯了,跑到我五毒教来大吼大叫的。", "talkname87", 0);
Talk(0, "你们教主呢?是不是在跟韦小宝相好。", "talkname0", 1);
Talk(87, "疯小子,想见教主是吧,我们就拿你去见。", "talkname87", 0);
if TryBattle(97) == true then goto label0 end;
Dead();
do return end;
::label0::
ModifyEvent(-2, 0, -2, -2, 690, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 1, -2, -2, 690, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 2, -2, -2, 690, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 3, -2, -2, 690, -1, -1, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 4, -2, -2, 690, -1, -1, -2, -2, -2, -2, -2, -2);
SetScenceMap(-2, 1, 22, 26, 0);
SetScenceMap(-2, 1, 22, 25, 2276);
SetScenceMap(-2, 1, 22, 27, 2272);
jyx2_FixMapObject("五毒教开门",1);
jyx2_ReplaceSceneObject("", "NPC/lanfenghuang", "1");--蓝凤凰
ModifyEvent(-2, 5, 1, 1, 616, -1, -1, 6804, 6804, 6804, -2, -2, -2);
LightScence();
AddRepute(1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka613.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka613.lua",
"repo_id": "jynew",
"token_count": 641
} | 1,151 |
Talk(112, "这位少侠,远道而来,不知有何贵事。", "talkname112", 0);
Talk(0, "<哇!这马子正点>哦!没什么事,我等旅游各地,为的是找几本书,路过这里,想进来碰碰运气。不过刚刚进来时,好像听他们在讲,你们也在找书,叫什么……", "talkname0", 1);
Talk(112, "是我回族圣物可兰经。此书是本族祖传之物,得自回教圣地麦加,数十代都是由首领珍重保管,乃本族圣物。不料前些日子金轮法王趁我父亲远出之际,竟将经书抢了过去,说要献给朝廷,以此为挟,控制我回人。因此我率领了本族勇士,想从金轮法王那儿将经书抢夺回来,但那家伙实在太厉害了,三番两次都被他打了回来。", "talkname112", 0);
Talk(0, "是吗?此事包在我身上.我替姑娘将那可兰经要回来。", "talkname0", 1);
Talk(112, "少侠若肯帮忙,我霍青桐代全族人向少侠谢谢。但还请少侠小心,那和尚功夫厉害的紧。", "talkname112", 0);
Talk(0, "<为你赴汤蹈火在所不惜>我会小心的。", "talkname0", 1);
ModifyEvent(-2, -2, -2, -2, 621, 622, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动脚本621,622。场景17-编号0
ModifyEvent(-2, 1, -2, -2, 625, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动脚本625。场景17-编号1
ModifyEvent(-2, 2, -2, -2, 625, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动脚本621,622。场景17-编号2
jyx2_ReplaceSceneObject("16", "NPC/jinlunfawang", "1");--金轮法王出现
ModifyEvent(16, 2, 1, 1, -1, -1, -1, 6812, 6812, 6812, -2, -2, -2);--by fanyu|改变贴图。场景16-编号2
ModifyEvent(16, 3, 1, 1, 631, -1, -1, 6814, 6814, 6814, -2, -2, -2);--by fanyu|改变贴图,启动脚本631。场景16-编号3
ModifyEvent(16, 4, 1, 1, -1, -1, -1, 6816, 6816, 6816, -2, -2, -2);--by fanyu|改变贴图。场景16-编号4
ModifyEvent(16, 5, -2, -2, 633, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动脚本631。场景16-编号5
ModifyEvent(16, 6, -2, -2, 633, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动脚本631。场景16-编号6
ModifyEvent(16, 7, -2, -2, 633, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动脚本631。场景16-编号7
ModifyEvent(16, 8, -2, -2, 633, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动脚本631。场景16-编号8
ModifyEvent(16, 9, -2, -2, 633, -1, -1, -2, -2, -2, -2, -2, -2);--by fanyu|启动脚本631。场景16-编号9
ModifyEvent(16, 10, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu|移除角色。场景16-编号10
ModifyEvent(16, 11, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu|移除角色。场景16-编号11
jyx2_ReplaceSceneObject("16", "NPC/NPC10", "");--金轮法王小弟换位置
jyx2_ReplaceSceneObject("16", "NPC/NPC11", "");--金轮法王小弟换位置
ModifyEvent(16, 12, 1, 1, 633, -1, -1, 6758, 6758, 6758, -2, -2, -2);--by fanyu|启动脚本633,修改贴图。场景16-编号12
ModifyEvent(16, 13, 1, 1, 633, -1, -1, 6758, 6758, 6758, -2, -2, -2);--by fanyu|启动脚本633,修改贴图。场景16-编号13
jyx2_ReplaceSceneObject("16", "NPC/NPC12", "1");--金轮法王小弟换位置
jyx2_ReplaceSceneObject("16", "NPC/NPC13", "1");--金轮法王小弟换位置
ChangeMMapMusic(3);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka620.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka620.lua",
"repo_id": "jynew",
"token_count": 2116
} | 1,152 |
Talk(91, "小子居然敢惹金轮寺,待我师父回来后,就要你好看。", "talkname91", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka628.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka628.lua",
"repo_id": "jynew",
"token_count": 70
} | 1,153 |
Talk(54, "袁某隐居海外,今日有客来访,真是难得。", "talkname54", 0);
Talk(0, "袁兄一人独居海外,是想要专心练功吗?", "talkname0", 1);
Talk(54, "江湖恩怨,是是非非,袁某不想再有所牵连。", "talkname54", 0);
Talk(0, "小弟是初入江湖,虽觉得江湖中风风雨雨,人心难测,但又必须走完这一遭。常言说的好,“人在江湖,身不由己”。", "talkname0", 1);
Talk(54, "你还看不开这一切吗,武功,名利,你争的是哪一样。", "talkname54", 0);
Talk(0, "小弟的确有不得已的苦衷,才会在武林中打拼。你说的对,我是想追求更高深的武功,而且想打败江湖群雄,夺得那武林盟主的地位。但这一切,都只是为了让我离开这里,回到属于我的地方罢了。唉!袁兄可能听不懂我在念什么,小弟失礼了。", "talkname0", 1);
Talk(54, "听起来你好像有一些苦衷是吧?", "talkname54", 0);
Talk(0, "原以为我是个幸运者,有缘玩到这个最真实的游戏,但是却没想到是这么的困难。我现在真想回家。", "talkname0", 1);
Talk(54, "我虽不太了解你的问题,但年轻人怎可遇到困难就垂头丧气,想当年我也是初生之犊不畏虎,在历经许多的困难后,不也是熬过来了。", "talkname54", 0);
Talk(0, "这么说,袁兄也是过来人。", "talkname0", 1);
Talk(54, "是的,别灰心。记住,有志者事竟成。", "talkname54", 0);
Talk(0, "听袁兄这一席话,我心情好多了。我要再赶紧打起精神,寻找那“十四天书”去。", "talkname0", 1);
Talk(54, "原来你所说的困难是这个,的确,这不是件简单的事。", "talkname54", 0);
Talk(0, "听袁兄语气,似乎知道一点线索?", "talkname0", 1);
Talk(54, "不错,其中一本《碧血剑》的确与我有些渊源。", "talkname54", 0);
Talk(0, "那还请袁兄帮帮忙。", "talkname0", 1);
Talk(54, "不行,现在年轻人都想不劳而获吗!你必须靠你自己的努力,这样得来的果实才会甜美。", "talkname54", 0);
Talk(0, "是。袁兄教诲的是。", "talkname0", 1);
Talk(54, "若想获得这本书,你必须经过三道考验。", "talkname54", 0);
Talk(0, "三道考验?", "talkname0", 1);
Talk(54, "是的。第一道是“智”的考验。在华山附近有个非常隐蔽的山洞,你必须找到它。第二道是“勇”的考验。这山洞其实是当年金蛇郎君隐居的地方,其中有把金蛇剑插在石头上,你必须有足够的武力才能将它拔出。第三道是“仁”的考验。在你拔出金蛇剑后,再回到我这里,我要看看你在江湖中的表现来评断,若能保持在正道之上,我就将《碧血剑》一书送给你。你去吧。", "talkname54", 0);
ModifyEvent(-2, -2, -2, -2, 636, -1, -1, -2, -2, -2, -2, -2, -2);
ChangeMMapMusic(3);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka635.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka635.lua",
"repo_id": "jynew",
"token_count": 1852
} | 1,154 |
ModifyEvent(-2, -2, 1, 1, -1, -1, -1, 2608, 2608, 2608, -2, -2, -2);
AddItem(100, 10);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka642.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka642.lua",
"repo_id": "jynew",
"token_count": 54
} | 1,155 |
if UseItem(191) == true then goto label0 end;
do return end;
::label0::
AddItemWithoutHint(191, -1);
Talk(0, "谢前辈,这是成昆的项上人头。成昆作恶多端已遭天谴。", "talkname0", 1);
Talk(13, "是吗?哈!哈!成昆啊,成昆!你作恶多端终遭天谴,但,可惜啊,可惜!我不能亲手杀了你。", "talkname13", 0);
Talk(0, "成昆一事已了,谢大侠还是尽快回到中土,以免明教四分五裂。", "talkname0", 1);
Talk(13, "少侠为我明教付出许多,谢某感激不尽。待我将这料里完毕后,定当赶回明教。到时还望少侠前来我明教作客。唉,成昆已死,这把屠龙刀我留着还有什么用呢?屠龙刀就送给你好了。", "talkname13", 0);
AddItem(117, 1);
ModifyEvent(-2, -2, -2, -2, 66, -1, -2, -2, -2, -2, -2, -2, -2);
ModifyEvent(-2, 3, -2, -2, -1, -1, 67, -2, -2, -2, -2, -2, -2);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka65.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka65.lua",
"repo_id": "jynew",
"token_count": 588
} | 1,156 |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);
AddItem(142, 1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka657.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka657.lua",
"repo_id": "jynew",
"token_count": 56
} | 1,157 |
Talk(85, "小六子,你知不知道附近有什么好玩的。", "talkname85", 0);
Talk(85, "三师兄,这次咱们来到这江南,少不得要上那杭州西湖玩一玩。古人不是说,上有天堂,下有苏杭吗?更何况江南的美女是出了名的。", "talkname85", 4);
Talk(85, "你要上西湖玩,我问你对那边了解多少。你知道那里有什么武林同道吗?", "talkname85", 0);
Talk(85, "小六子见闻浅薄,还请师兄开导。", "talkname85", 4);
Talk(85, "我告诉你,苏杭一带最有名的便是姑苏慕容家了。江湖上人谈的“南慕容,北乔峰”,其中北乔峰指的是丐帮帮主,而南慕容指的就是姑苏慕容家的慕容复了。你们应该听说过姑苏慕容家的绝技吧。", "talkname85", 0);
Talk(85, "“以彼之道,还施彼身”!", "talkname85", 4);
Talk(85, "没错。听说姑苏慕容家藏书丰富,熟知天下武功,最擅长的就是以对方最厉害的功夫去杀害对方,令对手到死之前还不能相信这个事实。", "talkname85", 0);
Talk(85, "那我们还是别乱玩好了,否则被他来个“泰山十八盘”剑法就糗大了。", "talkname85", 4);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka671.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka671.lua",
"repo_id": "jynew",
"token_count": 772
} | 1,158 |
Talk(72, "如果屋子内还有什么你需要的,你尽管拿,别客气。", "talkname72", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka679.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka679.lua",
"repo_id": "jynew",
"token_count": 69
} | 1,159 |
if UseItem(143) == true then goto label0 end;
do return end;
::label0::
AddItemWithoutHint(143, -1);
Talk(72, "这……这……这是“武林神杖”!你……你成了武林盟主!哈!哈!哈!不愧是我霹雳堂的弟子。你今天来是为了将神杖送给我的是不是?", "talkname72", 0);
Talk(0, "送你?我可是费了千辛万苦才得到这玩意的。你秀逗啊?", "talkname0", 1);
Talk(72, "怎么?你不想送我吗?你留着它有什么用。", "talkname72", 0);
Talk(0, "怎么没用。这神杖可是关系到我将来的的幸福。我还得靠它找“圣堂”呢?", "talkname0", 1);
Talk(72, "“圣堂”?就是我这啊!", "talkname72", 0);
Talk(0, "什么!这里就是“圣堂”?你不是说叫霹雳堂吗?", "talkname0", 1);
Talk(72, "我父亲做堂主时是叫圣堂。但后来由我继承后就改成叫“霹雳堂”了。因为我觉得“霹雳堂”听起来比较霸气。", "talkname72", 0);
Talk(0, "那么你知道要如何离开“这里”吗?我是说……", "talkname0", 1);
Talk(72, "要离开还不简单,从正门走出去即可。", "talkname72", 0);
Talk(0, "我说的“这里”不是真的指这里……", "talkname0", 1);
Talk(72, "你不是要从正门出去吗?……那还有另一个出口,就在我们的脚底下。不过……不过我父亲交待我不能跟别人说。但是……如果你愿意把武林神杖给我的话……", "talkname72", 0);
Talk(0, "这……这可是武林盟主的的信物耶。本来我还想带回去做纪念呢。你该不会是骗我的吧!……<可是看他一副神秘样子,或许真能让我回去。>好吧!就给你吧。", "talkname0", 1);
Talk(72, "哈!哈!想我孔八拉多么厉害,坐在家中不出门,就能当上这人人梦寐以求的“武林盟主”。从此之后,我号令天下,有谁敢不从呢?", "talkname72", 0);
Talk(0, "喂,你乐完了吧。可以告诉我另一个出口在哪了吧。", "talkname0", 1);
Talk(72, "好,一句话。“就在我们俩的脚底下”。而这把是通往“圣堂”的钥匙。拿去吧。", "talkname72", 0);
AddItem(164, 1);
ModifyEvent(-2, -2, -2, -2, 687, -1, -1, -2, -2, -2, -2, -2, -2);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka686.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka686.lua",
"repo_id": "jynew",
"token_count": 1410
} | 1,160 |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 3500, 3500, 3500, -2, -2, -2);
AddItem(174, 100);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka693.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka693.lua",
"repo_id": "jynew",
"token_count": 56
} | 1,161 |
Talk(0, "嗨!你叫什么名字,一个人躲在这深山中做什么?", "talkname0", 1);
Talk(9, "我叫张无忌,你怎么也进来了?", "talkname9", 0);
Talk(0, "我是无意间找到这地方的。喂,你是不是有自闭症啊?还是一个人躲在深山中练仙术呀?", "talkname0", 1);
Talk(9, "自闭症?那是什么病啊?胡伯伯的医书中并没有提过此病症。其实,我是中了玄冥神掌的寒毒,是一种不治之症。", "talkname9", 0);
Talk(0, "可是我看你脸色很好啊,不像是快死的人。", "talkname0", 1);
Talk(9, "我也觉得奇怪?按理说,我应该在几年前就应死的,现在反而都不会发病了。", "talkname9", 0);
Talk(0, "你是不是吃了什么仙丹妙药啊?", "talkname0", 1);
Talk(9, "大概是四、五年前吧,我离开蝴蝶谷后,无意间发现了这个世外桃源,想说能死在这里也不错,就决定留在这里等死。几年前我碰巧救了一只大白猿,在它的肚中发现了一本经书,好像是一本修练内功的书,我想闲来无事,就照着练了起来。另外,这里的一些水果啊,白鱼啊,食用后也都令我精神百倍。该不会就是这些遭遇,才让我到现在还没死。", "talkname9", 0);
Talk(0, "依我看,你非但是死不了,而且还练了一身绝世武功,想来该是你的一番奇缘。在这里这么久了,难道你不想出去走走?", "talkname0", 1);
Talk(9, "我本自以为将死,所以一直待在这,但经你这么一说,我现在倒有一点想出去。我想回武当山看看太师父,还有就是去找寻我义父。", "talkname9", 0);
Talk(0, "你义父?", "talkname0", 1);
Talk(9, "是啊。我义父是金毛狮王谢逊,他双眼失明,还一个人待在无人荒岛上。", "talkname9", 0);
ModifyEvent(-2, -2, -2, -2, 75, 71, -2, -2, -2, -2, -2, -2, -2);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka70.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka70.lua",
"repo_id": "jynew",
"token_count": 1244
} | 1,162 |
if UseItem(186) == true then goto label0 end;
do return end;
::label0::
AddItemWithoutHint(186, -1);
Talk(73, "桃花岛的主人一向懂得奇门五行,所以一般人通常连入口在哪都找不到。", "talkname73", 0);
Add3EventNum(-2, 0, 0, 1, -1)
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka736.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka736.lua",
"repo_id": "jynew",
"token_count": 146
} | 1,163 |
if UseItem(186) == true then goto label0 end;
do return end;
::label0::
AddItemWithoutHint(186, -1);
Talk(73, "我已经没有东西教你了!今后得靠你自己了!", "talkname73", 0);
ModifyEvent(-2, -2, -2, -2, -2, -1, -1, -2, -2, -2, -2, -2, -2);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka750.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka750.lua",
"repo_id": "jynew",
"token_count": 158
} | 1,164 |
if UseItem(186) == true then goto label0 end;
do return end;
::label0::
AddItemWithoutHint(186, -1);
Talk(74, "想要在这武林中存活下去,必须拥有过人的功夫才行。而想要在短期间就拥有高深的功夫,则必须要靠辛勤的“练功”才行。可以练功的地方虽多,但稍有不慎,你就要去见阎罗王了。所以要慎选练功之地。我知道有两个地方可以好好练功。分别是两个老人家住的地方。初期的话可以到灵蛇岛找那老太婆打架,到了中期则可以到百花谷找老顽童讨教。", "talkname74", 0);
Add3EventNum(-2, 1, 0, 1, -1)
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka758.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka758.lua",
"repo_id": "jynew",
"token_count": 406
} | 1,165 |
if UseItem(186) == true then goto label0 end;
do return end;
::label0::
AddItemWithoutHint(186, -1);
Talk(74, "大轮寺关着一个苦命之人,去杀了他吧。", "talkname74", 0);
Add3EventNum(-2, 1, 0, 1, -1)
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka772.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka772.lua",
"repo_id": "jynew",
"token_count": 120
} | 1,166 |
Talk(80, "六大派的家伙,识时务的就快滚,否则就让你葬身在明教分舵中。", "talkname80", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka78.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka78.lua",
"repo_id": "jynew",
"token_count": 79
} | 1,167 |
if UseItem(186) == true then goto label0 end;
do return end;
::label0::
AddItemWithoutHint(186, -1);
Talk(74, "我知道还有几个古墓可以挖掘。一个是在百花谷。", "talkname74", 0);
Add3EventNum(-2, 1, 0, 1, -1)
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka787.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka787.lua",
"repo_id": "jynew",
"token_count": 131
} | 1,168 |
if UseItem(186) == true then goto label0 end;
do return end;
::label0::
AddItemWithoutHint(186, -1);
Talk(74, "我没有秘密可以给你了!走吧!走吧!", "talkname74", 0);
ModifyEvent(-2, -2, -2, -2, -2, -1, -1, -2, -2, -2, -2, -2, -2);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka800.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka800.lua",
"repo_id": "jynew",
"token_count": 153
} | 1,169 |
Talk(114, "有问题是不是?那我就再跟你讲一些游戏的基本知识。想要在本游戏中生存,非得要有高强的武功不可。想要修练武功的话,则必须先有该武功所需要的秘笈或经书才可。然后在物品栏中选择该秘笈,即可修练。待修练经验点数达一定标准后即修练成功。但是每本秘笈的修练都有其基本条件,未达该条件者不可修练。", "talkname114", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka808.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka808.lua",
"repo_id": "jynew",
"token_count": 311
} | 1,170 |
Talk(114, "有问题是不是?那我就再跟你讲一些游戏的基本知识。记住,刚开始你只是个无名小卒。要让人家多认识你的方法之一是多“踢馆”。", "talkname114", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka815.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka815.lua",
"repo_id": "jynew",
"token_count": 136
} | 1,171 |
Talk(73, "少年人,旅途还顺利吗?有空多带点智慧果来,年纪大了,脑袋也不行了。", "talkname73", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka822.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka822.lua",
"repo_id": "jynew",
"token_count": 94
} | 1,172 |
Talk(11, "小兄弟,你的功夫真的很不错。", "talkname11", 0);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka83.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka83.lua",
"repo_id": "jynew",
"token_count": 45
} | 1,173 |
ModifyEvent(-2, -2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);--by fanyu|拾取物品,改变贴图。场景10-编号44
AddItem(172, 20);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka837.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka837.lua",
"repo_id": "jynew",
"token_count": 97
} | 1,174 |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2612, 2612, 2612, -2, -2, -2); --by fanyu|箱子打开。场景14-编号01
AddItem(35, 1);
AddItem(169, 1);
AddItem(105, 10);
AddItem(186, 3);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka844.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka844.lua",
"repo_id": "jynew",
"token_count": 108
} | 1,175 |
ModifyEvent(-2, -2, -1, -1, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);--by fanyu|打开箱子,更改贴图。场景19-编号8
AddItem(171, 30);
AddItem(186, 2);
AddItem(99, 5);
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka851.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka851.lua",
"repo_id": "jynew",
"token_count": 121
} | 1,176 |
ModifyEvent(-2, -2, -1, -1, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);
AddItem(7, 2);
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka859.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka859.lua",
"repo_id": "jynew",
"token_count": 63
} | 1,177 |
ModifyEvent(-2, -2, -1, -1, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);--by fanyu 打开箱子,改变贴图 场景24-编号10
AddItem(175, 1);
AddItem(186, 2);
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka866.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka866.lua",
"repo_id": "jynew",
"token_count": 112
} | 1,178 |
ModifyEvent(-2, -2, -1, -1, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);--by fanyu 打开箱子,改变贴图 场景29-10
AddItem(193, 1);
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka880.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka880.lua",
"repo_id": "jynew",
"token_count": 99
} | 1,179 |
ModifyEvent(-2, -2, -1, -1, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);
AddItem(171, 100);
AddItem(186, 2);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka888.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka888.lua",
"repo_id": "jynew",
"token_count": 64
} | 1,180 |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2492, 2492, 2492, -2, -2, -2);
AddItem(24, 3);
AddItem(186, 2);
AddItem(96, 5);
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka895.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka895.lua",
"repo_id": "jynew",
"token_count": 79
} | 1,181 |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2492, 2492, 2492, -2, -2, -2);
AddItem(171, 100);
AddItem(186, 2);
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka901.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka901.lua",
"repo_id": "jynew",
"token_count": 71
} | 1,182 |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);
AddItem(16, 2);
if InTeam(49) == false then goto label0 end;
do return end;
::label0::
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka909.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka909.lua",
"repo_id": "jynew",
"token_count": 94
} | 1,183 |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);
AddItem(11, 3);
AddItem(186, 2);
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka916.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka916.lua",
"repo_id": "jynew",
"token_count": 71
} | 1,184 |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2468, 2468, 2468, -2, -2, -2);
AddItem(17, 3);
AddItem(15, 3);
AddItem(186, 2);
AddEthics(-1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka923.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka923.lua",
"repo_id": "jynew",
"token_count": 79
} | 1,185 |
Talk(90, "老李,你可曾听过江湖上人对倚天剑及屠龙刀的传说?", "talkname90", 0);
Talk(90, "怎么没有。“武林至尊,宝刀屠龙”“号令天下,莫敢不从”“倚天不出,谁与争锋”。", "talkname90", 4);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka930.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka930.lua",
"repo_id": "jynew",
"token_count": 166
} | 1,186 |
Talk(111, "这位小哥,看看有什么需要的,我小宝卖的东西价钱绝对公道。", "talkname111", 0);
WeiShop();
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka938.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka938.lua",
"repo_id": "jynew",
"token_count": 84
} | 1,187 |
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka945.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka945.lua",
"repo_id": "jynew",
"token_count": 5
} | 1,188 |
Talk(0, "灵姑娘,请你先回药王庄,若有需要你帮忙时,我再去找你。", "talkname0", 1);
Leave(2);
ModifyEvent(49, 2, 1, 1, 953, -1, -1, 5210, 5210, 5210, 0, -2, -2);
jyx2_ReplaceSceneObject("49","NPC/chenglingsu","1");
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka952.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka952.lua",
"repo_id": "jynew",
"token_count": 145
} | 1,189 |
Talk(16, "少侠如果有需要的话,尽管说出来。", "talkname16", 0);
if AskJoin () == true then goto label0 end;
Talk(0, "改日如果有需要时,我一定会来找胡前辈。", "talkname0", 1);
do return end;
::label0::
Talk(0, "好吧!那就麻烦胡前辈与我一起奔波江湖了。", "talkname0", 1);
if TeamIsFull() == false then goto label1 end;
Talk(16, "你的队伍已满,我无法加入。", "talkname16", 0);
do return end;
::label1::
DarkScence();
ModifyEvent(-2, -2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/胡青牛", "");
LightScence();
Join(16);
AddEthics(1);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka96.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka96.lua",
"repo_id": "jynew",
"token_count": 409
} | 1,190 |
Talk(35, "来来来,好久不见,我们喝一杯。", "talkname35", 0);
if AskJoin () == true then goto label0 end;
Talk(0, "令狐兄还是这么潇洒。", "talkname0", 1);
do return end;
::label0::
Talk(0, "提起喝酒,我就想起一路上少了令狐兄为伴,旅途中就好像少了点什么。", "talkname0", 1);
if TeamIsFull() == false then goto label1 end;
Talk(35, "你的队伍已满,我无法加入。", "talkname35", 0);
do return end;
::label1::
Talk(35, "那我们就再一起结伴天涯,喝尽世间的美酒!", "talkname35", 0);
DarkScence();
ModifyEvent(-2, -2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2);
jyx2_ReplaceSceneObject("","NPC/令狐冲","");
LightScence();
Join(35);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka967.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka967.lua",
"repo_id": "jynew",
"token_count": 458
} | 1,191 |
Talk(0, "我说徒弟呀,你先回万鳄岛去,若有需要你帮忙时,师父我再去征召你。", "talkname0", 1);
Leave(44);
ModifyEvent(77, 0, 1, 1, 975, -1, -1, 6414, 6414, 6414, 0, -2, -2);
jyx2_ReplaceSceneObject("77","NPC/NanHaiEShen","1");
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka974.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka974.lua",
"repo_id": "jynew",
"token_count": 158
} | 1,192 |
Talk(48, "你要干嘛?", "talkname48", 0);
if AskJoin () == true then goto label0 end;
Talk(0, "没事。", "talkname0", 1);
do return end;
::label0::
Talk(0, "铁面,我需要你的帮忙,走吧。", "talkname0", 1);
if TeamIsFull() == false then goto label1 end;
Talk(48, "你的队伍已满,我无法加入。", "talkname48", 0);
do return end;
::label1::
Talk(48, "嗯。", "talkname48", 0);
DarkScence();
ModifyEvent(-2, -2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2);
jyx2_ReplaceSceneObject("","NPC/youtanzhi","");
LightScence();
Join(48);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka981.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka981.lua",
"repo_id": "jynew",
"token_count": 342
} | 1,193 |
Talk(54, "小兄弟,最近还好吗?", "talkname54", 0);
if AskJoin () == true then goto label0 end;
Talk(0, "托袁兄的福,一切还好。", "talkname0", 1);
do return end;
::label0::
Talk(0, "不瞒袁兄,最近诸事不顺……", "talkname0", 1);
if TeamIsFull() == false then goto label1 end;
Talk(54, "你的队伍已满,我无法加入。", "talkname54", 0);
do return end;
::label1::
Talk(54, "别说了,我们走吧。", "talkname54", 0);
DarkScence();
ModifyEvent(-2, -2, 0, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2);
jyx2_ReplaceSceneObject("","NPC/袁承志","");
LightScence();
Join(54);
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka989.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka989.lua",
"repo_id": "jynew",
"token_count": 380
} | 1,194 |
Talk(0, "程姑娘,请你先回家去,若有需要你帮忙时,我再去找你。", "talkname0", 1);
Leave(63);
ModifyEvent(45, 0, 1, 1, 997, -1, -1, 6120, 6120, 6120, 0, -2, -2);
jyx2_ReplaceSceneObject("45","NPC/程英","1");
do return end;
| jynew/jyx2/Assets/Mods/JYX2/Lua/ka996.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Lua/ka996.lua",
"repo_id": "jynew",
"token_count": 145
} | 1,195 |
fileFormatVersion: 2
guid: 10b369254c4c46d4d984714f981491ca
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| jynew/jyx2/Assets/Mods/JYX2/Maps/BattlesMaps/COMMUNITY_LICENSE_FOR_JYX2.md.meta/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Maps/BattlesMaps/COMMUNITY_LICENSE_FOR_JYX2.md.meta",
"repo_id": "jynew",
"token_count": 65
} | 1,196 |
fileFormatVersion: 2
guid: cd359134986e4014984b981e314f908a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 23800000
userData:
assetBundleName:
assetBundleVariant:
| jynew/jyx2/Assets/Mods/JYX2/Maps/BattlesMaps/Jyx2Battle_13/NavMesh.asset.meta/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Maps/BattlesMaps/Jyx2Battle_13/NavMesh.asset.meta",
"repo_id": "jynew",
"token_count": 74
} | 1,197 |
fileFormatVersion: 2
guid: ce8ce4684779e5e498e06f80aaa1bb91
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 23800000
userData:
assetBundleName:
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| jynew/jyx2/Assets/Mods/JYX2/Maps/BattlesMaps/Jyx2Battle_21/NavMesh.asset.meta/0 | {
"file_path": "jynew/jyx2/Assets/Mods/JYX2/Maps/BattlesMaps/Jyx2Battle_21/NavMesh.asset.meta",
"repo_id": "jynew",
"token_count": 74
} | 1,198 |
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