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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Connect.Fallback; using UnityEditorInternal; using UnityEngine; using UnityEngi...
UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/AnalyticsProjectSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Connect { /// <summary> /// Class to contain config stuff for the IAP service, URLs and such. /// </summary> internal class Pu...
UnityCsReference/Modules/UnityConnectEditor/Services/PurchasingConfiguration.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Networking { [StructLayout(L...
UnityCsReference/Modules/UnityWebRequest/Public/CertificateHandler/CertificateHandler.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEngine { public static class WWWAudioExtensions { [System.Obsolete("WWWAudioExtensions.GetAudioClip extension me...
UnityCsReference/Modules/UnityWebRequestWWW/Public/WWWAudio.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.VFX; namespace UnityEditor.VFX { [UsedByNativeCode] [NativeHe...
UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectSubgraph.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Video; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Modules/Video/Public/VideoManager...
UnityCsReference/Modules/VideoEditor/Editor/VideoUtil.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEditor.XR { /// <summary> /// ...
UnityCsReference/Modules/XREditor/Boot/XRBoot.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace Unity...
UnityCsReference/Runtime/2D/Sorting/ScriptBindings/SortingGroup.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEngine.Assertions { public class AssertionException : Exception { string m_UserMessage; pu...
UnityCsReference/Runtime/Export/Assertions/Assert/AssertionException.cs/0
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535
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [Obsolete("Th...
UnityCsReference/Runtime/Export/Caching/Caching.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using UnityEngine.Bindings; namespace Unity.Content { [StructLayout(L...
UnityCsReference/Runtime/Export/ContentNamespace/ContentNamespace.bindings.cs/0
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537
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine; namespace UnityEngine { public interface IExposedPropertyTable { ...
UnityCsReference/Runtime/Export/Director/IExposedPropertyTable.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.Playables { public static partial class PlayableOutputExtensions { public static bool IsOut...
UnityCsReference/Runtime/Export/Director/PlayableOutputExtensions.cs/0
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539
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using System.Runtime.InteropServices; namespace Unity.IO.LowLevel.Unsafe { [NativeHeader("Runtime/VirtualFileSystem/VirtualFileSyst...
UnityCsReference/Runtime/Export/File/VirtualFileSystem.bindings.cs/0
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540
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using UnityEngine.Bindings; using UnityEngine.I...
UnityCsReference/Runtime/Export/Gizmos/Gizmos.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Rendering; using uei = UnityEngine.Internal; namespace UnityEngine { namespace Experimental { ...
UnityCsReference/Runtime/Export/Graphics/GraphicsFormatUtility.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; using UnityEngine.Rendering; using Unity.Collections; u...
UnityCsReference/Runtime/Export/Graphics/Mesh.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using uei = UnityEngine.Internal; using UnityEngine.Experimental.Rendering; using UnityEngine.Scripting; using Unity...
UnityCsReference/Runtime/Export/Graphics/Texture.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { internal partial class DebugLogHandler : ILogHandler { public void LogFormat(LogType logType, Object context,...
UnityCsReference/Runtime/Export/Logging/DebugLogHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { [UsedByNativeCod...
UnityCsReference/Runtime/Export/Math/SphericalHarmonicsL2.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Pool { /// <summary> /// Provides a static implementation of <see cref="ObjectPool{T}"/>. /// </summary> /// <typeparam name="...
UnityCsReference/Runtime/Export/ObjectPool/GenericPool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { public static partial class Random { public static Color ColorHSV() { return ColorHSV(0f, 1f, 0f, 1f, 0f...
UnityCsReference/Runtime/Export/Random/Random.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Rendering { public enum ReflectionProbeSortingCriteria { None, Importance, Size, ImportanceThenSize ...
UnityCsReference/Runtime/Export/RenderPipeline/ReflectionProbeSortingCriteria.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Rendering; using UnityEngine.Bindings; using UnityEngine.Scr...
UnityCsReference/Runtime/Export/RenderPipeline/ShaderTagId.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngineInternal; namespace UnityEngine { partial class Resources { // Returns a resource at an asset path (Editor Only). ...
UnityCsReference/Runtime/Export/Resources/Resources.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using UnityEngine.Internal; namespace UnityEngine { public partial class Awaitable { [ExcludeF...
UnityCsReference/Runtime/Export/Scripting/Awaitable.AsyncMethodBuilderT.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Microsoft.Win32.SafeHandles; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflec...
UnityCsReference/Runtime/Export/Scripting/ClassLibraryInitializer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // LayerMask allow you to display the LayerMask popup menu in th...
UnityCsReference/Runtime/Export/Scripting/LayerMask.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine { // Base class for all /yield/ instructions. [StructLayout(Layout...
UnityCsReference/Runtime/Export/Scripting/YieldOperation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine { // Note: We must manually adapt the managed enum PropertyType into the native enum Shad...
UnityCsReference/Runtime/Export/Shaders/Material.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { public static class Snapping { internal static bool IsCardinalDirection(Vector3 direction) { return ...
UnityCsReference/Runtime/Export/Snapping/Snapping.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [VisibleToOtherModules("UnityEngine.UIElementsModule", "UnityEditor.UIBuilderModule")] internal static ...
UnityCsReference/Runtime/Export/UINumericFieldsUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.Windows { [NativeHeader("PlatformDependent/MetroPlayer/Bindings/ApplicationTrialBindings.h")] public stat...
UnityCsReference/Runtime/Export/Windows/AppTrial.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using uei = UnityEngine.Internal; namespace UnityEngine.Apple.ReplayKit { [Obsolete("ReplayKit will be removed in fut...
UnityCsReference/Runtime/Export/iOS/iOSReplayKit.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Profiling.LowLevel.Unsafe; using UnityEngine; using UnityEngine.Scripting; namespace Unity.Profilin...
UnityCsReference/Runtime/Profiler/ScriptBindings/ProfilerCategory.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; namespace UnityEngine.Bindings { [VisibleToOtherModules] internal static class StringMarshaller { ...
UnityCsReference/Runtime/Scripting/Marshalling/StringMarshalling.cs/0
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// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement // for using the mouse displacement for calculating the amount of camera movement and panning code. using UnityEngine; using System.Collections; public class MoveCamera : MonoBehaviour { // // VARIABLES // publi...
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "SkillEffect/GhostShadow" { Properties { _RimColor("RimColor", Color) = (0, 0, 1, 1) _RimIntensity("Intensity", Range(0, 2)) = 1 } SubShader { Tags{ "Queue" = "Transparent" "RenderType" = "Opaque" } LOD 200 /...
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