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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Connect.Fallback;
using UnityEditorInternal;
using UnityEngine;
using UnityEngi... | UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/AnalyticsProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/AnalyticsProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 14023
} | 527 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Connect
{
/// <summary>
/// Class to contain config stuff for the IAP service, URLs and such.
/// </summary>
internal class Pu... | UnityCsReference/Modules/UnityConnectEditor/Services/PurchasingConfiguration.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/PurchasingConfiguration.cs",
"repo_id": "UnityCsReference",
"token_count": 571
} | 528 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Networking
{
[StructLayout(L... | UnityCsReference/Modules/UnityWebRequest/Public/CertificateHandler/CertificateHandler.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequest/Public/CertificateHandler/CertificateHandler.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 661
} | 529 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEngine
{
public static class WWWAudioExtensions
{
[System.Obsolete("WWWAudioExtensions.GetAudioClip extension me... | UnityCsReference/Modules/UnityWebRequestWWW/Public/WWWAudio.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequestWWW/Public/WWWAudio.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 1200
} | 530 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
[UsedByNativeCode]
[NativeHe... | UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectSubgraph.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectSubgraph.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 528
} | 531 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Video;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Modules/Video/Public/VideoManager... | UnityCsReference/Modules/VideoEditor/Editor/VideoUtil.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VideoEditor/Editor/VideoUtil.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 292
} | 532 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEditor.XR
{
/// <summary>
/// ... | UnityCsReference/Modules/XREditor/Boot/XRBoot.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/XREditor/Boot/XRBoot.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 579
} | 533 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace Unity... | UnityCsReference/Runtime/2D/Sorting/ScriptBindings/SortingGroup.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/2D/Sorting/ScriptBindings/SortingGroup.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 465
} | 534 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEngine.Assertions
{
public class AssertionException : Exception
{
string m_UserMessage;
pu... | UnityCsReference/Runtime/Export/Assertions/Assert/AssertionException.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Assertions/Assert/AssertionException.cs",
"repo_id": "UnityCsReference",
"token_count": 363
} | 535 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[Obsolete("Th... | UnityCsReference/Runtime/Export/Caching/Caching.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Caching/Caching.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4705
} | 536 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using UnityEngine.Bindings;
namespace Unity.Content
{
[StructLayout(L... | UnityCsReference/Runtime/Export/ContentNamespace/ContentNamespace.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/ContentNamespace/ContentNamespace.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1059
} | 537 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine;
namespace UnityEngine
{
public interface IExposedPropertyTable
{
... | UnityCsReference/Runtime/Export/Director/IExposedPropertyTable.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/IExposedPropertyTable.cs",
"repo_id": "UnityCsReference",
"token_count": 164
} | 538 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.Playables
{
public static partial class PlayableOutputExtensions
{
public static bool IsOut... | UnityCsReference/Runtime/Export/Director/PlayableOutputExtensions.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/PlayableOutputExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 1401
} | 539 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using System.Runtime.InteropServices;
namespace Unity.IO.LowLevel.Unsafe
{
[NativeHeader("Runtime/VirtualFileSystem/VirtualFileSyst... | UnityCsReference/Runtime/Export/File/VirtualFileSystem.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/File/VirtualFileSystem.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 228
} | 540 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using UnityEngine.Bindings;
using UnityEngine.I... | UnityCsReference/Runtime/Export/Gizmos/Gizmos.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Gizmos/Gizmos.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1271
} | 541 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using uei = UnityEngine.Internal;
namespace UnityEngine
{
namespace Experimental
{
... | UnityCsReference/Runtime/Export/Graphics/GraphicsFormatUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/GraphicsFormatUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 10305
} | 542 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using Unity.Collections;
u... | UnityCsReference/Runtime/Export/Graphics/Mesh.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Mesh.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6960
} | 543 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using uei = UnityEngine.Internal;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Scripting;
using Unity... | UnityCsReference/Runtime/Export/Graphics/Texture.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Texture.cs",
"repo_id": "UnityCsReference",
"token_count": 41095
} | 544 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
internal partial class DebugLogHandler : ILogHandler
{
public void LogFormat(LogType logType, Object context,... | UnityCsReference/Runtime/Export/Logging/DebugLogHandler.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Logging/DebugLogHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 351
} | 545 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEngine.Rendering
{
[UsedByNativeCod... | UnityCsReference/Runtime/Export/Math/SphericalHarmonicsL2.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Math/SphericalHarmonicsL2.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 7426
} | 546 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Pool
{
/// <summary>
/// Provides a static implementation of <see cref="ObjectPool{T}"/>.
/// </summary>
/// <typeparam name="... | UnityCsReference/Runtime/Export/ObjectPool/GenericPool.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/ObjectPool/GenericPool.cs",
"repo_id": "UnityCsReference",
"token_count": 503
} | 547 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
public static partial class Random
{
public static Color ColorHSV()
{
return ColorHSV(0f, 1f, 0f, 1f, 0f... | UnityCsReference/Runtime/Export/Random/Random.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Random/Random.cs",
"repo_id": "UnityCsReference",
"token_count": 661
} | 548 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Rendering
{
public enum ReflectionProbeSortingCriteria
{
None,
Importance,
Size,
ImportanceThenSize
... | UnityCsReference/Runtime/Export/RenderPipeline/ReflectionProbeSortingCriteria.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/ReflectionProbeSortingCriteria.cs",
"repo_id": "UnityCsReference",
"token_count": 125
} | 549 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Rendering;
using UnityEngine.Bindings;
using UnityEngine.Scr... | UnityCsReference/Runtime/Export/RenderPipeline/ShaderTagId.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/ShaderTagId.cs",
"repo_id": "UnityCsReference",
"token_count": 852
} | 550 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngineInternal;
namespace UnityEngine
{
partial class Resources
{
// Returns a resource at an asset path (Editor Only).
... | UnityCsReference/Runtime/Export/Resources/Resources.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Resources/Resources.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 355
} | 551 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using UnityEngine.Internal;
namespace UnityEngine
{
public partial class Awaitable
{
[ExcludeF... | UnityCsReference/Runtime/Export/Scripting/Awaitable.AsyncMethodBuilderT.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/Awaitable.AsyncMethodBuilderT.cs",
"repo_id": "UnityCsReference",
"token_count": 2377
} | 552 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Microsoft.Win32.SafeHandles;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflec... | UnityCsReference/Runtime/Export/Scripting/ClassLibraryInitializer.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/ClassLibraryInitializer.cs",
"repo_id": "UnityCsReference",
"token_count": 2109
} | 553 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// LayerMask allow you to display the LayerMask popup menu in th... | UnityCsReference/Runtime/Export/Scripting/LayerMask.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/LayerMask.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 932
} | 554 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Base class for all /yield/ instructions.
[StructLayout(Layout... | UnityCsReference/Runtime/Export/Scripting/YieldOperation.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/YieldOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 132
} | 555 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine
{
// Note: We must manually adapt the managed enum PropertyType into the native enum Shad... | UnityCsReference/Runtime/Export/Shaders/Material.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Shaders/Material.cs",
"repo_id": "UnityCsReference",
"token_count": 5429
} | 556 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
public static class Snapping
{
internal static bool IsCardinalDirection(Vector3 direction)
{
return
... | UnityCsReference/Runtime/Export/Snapping/Snapping.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Snapping/Snapping.cs",
"repo_id": "UnityCsReference",
"token_count": 792
} | 557 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[VisibleToOtherModules("UnityEngine.UIElementsModule", "UnityEditor.UIBuilderModule")]
internal static ... | UnityCsReference/Runtime/Export/UINumericFieldsUtils.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/UINumericFieldsUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 2251
} | 558 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.Windows
{
[NativeHeader("PlatformDependent/MetroPlayer/Bindings/ApplicationTrialBindings.h")]
public stat... | UnityCsReference/Runtime/Export/Windows/AppTrial.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Windows/AppTrial.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 232
} | 559 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using uei = UnityEngine.Internal;
namespace UnityEngine.Apple.ReplayKit
{
[Obsolete("ReplayKit will be removed in fut... | UnityCsReference/Runtime/Export/iOS/iOSReplayKit.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/iOS/iOSReplayKit.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2898
} | 560 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Profiling.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.Scripting;
namespace Unity.Profilin... | UnityCsReference/Runtime/Profiler/ScriptBindings/ProfilerCategory.cs/0 | {
"file_path": "UnityCsReference/Runtime/Profiler/ScriptBindings/ProfilerCategory.cs",
"repo_id": "UnityCsReference",
"token_count": 2574
} | 561 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
namespace UnityEngine.Bindings
{
[VisibleToOtherModules]
internal static class StringMarshaller
{
... | UnityCsReference/Runtime/Scripting/Marshalling/StringMarshalling.cs/0 | {
"file_path": "UnityCsReference/Runtime/Scripting/Marshalling/StringMarshalling.cs",
"repo_id": "UnityCsReference",
"token_count": 840
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// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement
// for using the mouse displacement for calculating the amount of camera movement and panning code.
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour
{
//
// VARIABLES
//
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