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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEngine.UIElements { [NativeHeader("...
UnityCsReference/Modules/UIElements/Core/Native/ImmediateStylePainter.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { internal struct SafeHandleAccess { private IntPtr m_Handle; public SafeHandleAccess(IntPt...
UnityCsReference/Modules/UIElements/Core/Renderer/SafeHandleAccess.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using Unity.Jobs; namespace UnityEngine.UIElements.UIR { // This class allows to add job handles in a native array in or...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRJobMerger.cs/0
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485
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine.UIElements.UIR { // Thi...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRTempAllocator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct Angle { internal class PropertyBag : ContainerPropertyBag<Angle> ...
UnityCsReference/Modules/UIElements/Core/Style/Angle.PropertyBag.cs/0
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487
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/InlineStyleAccessPropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; namespace UnityEngine.UIElements { /// <summary> /// Describes how to interpret a <see cref="Length"/> value. ...
UnityCsReference/Modules/UIElements/Core/Style/Length.cs/0
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489
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either a float or a <see cref="StyleKeyword"/>. /// </summar...
UnityCsReference/Modules/UIElements/Core/Style/StyleFloat.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct TransformOrigin { internal class PropertyBag : ContainerPropertyBa...
UnityCsReference/Modules/UIElements/Core/Style/TransformOrigin.PropertyBag.cs/0
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491
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [Serializable] [VisibleToOtherModules("UnityEditor.UIBuilderModule")] inte...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleRule.cs/0
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492
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] internal enum StyleValueType { ...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValueType.cs/0
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493
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.TextCore.Text; namespace UnityEngine.UIElements { internal interface ...
UnityCsReference/Modules/UIElements/Core/TextElement.cs/0
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494
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Assertions; using UnityEngine.Bindings; using UnityEngine.Pool; namespace UnityEngine.UIElements ...
UnityCsReference/Modules/UIElements/Core/UXML/TemplateAsset.cs/0
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495
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Pool; namespace UnityEngine.UIElements { [VisibleToOtherModules(...
UnityCsReference/Modules/UIElements/Core/UXML/VisualTreeAssetUtilities.cs/0
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496
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// Base class for objects that are part of the UIElements visual tr...
UnityCsReference/Modules/UIElements/Core/VisualElementTooltip.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; using JetBrains...
UnityCsReference/Modules/UIElements/ScriptBindings/VisualManager.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings; internal class DefaultSerializedObjectBi...
UnityCsReference/Modules/UIElementsEditor/Bindings/DefaultSerializedObjectBindingImplementation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace...
UnityCsReference/Modules/UIElementsEditor/Debugger/BoxModelView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.UIElements.Experimental.UILayoutDebugger { [InitializeOnLoad] [EditorWindowTitle(title = "UI Layout Debugger")] class UILayoutDebu...
UnityCsReference/Modules/UIElementsEditor/Debugger/LayoutDebugger/UILayoutDebuggerWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { class EditorContextualMenuManager : ContextualMenuManager { pub...
UnityCsReference/Modules/UIElementsEditor/EditorContextualMenuManager.cs/0
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502
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Text; using UnityEngine.Pool; namespace UnityEditor.UIElements; internal static class StringBuilderPool { internal static readonly ObjectPool<Str...
UnityCsReference/Modules/UIElementsEditor/StringBuilderPool.cs/0
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503
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.Reflection; using UnityEditor.UIElements.StyleSheets; using UnityEngine; us...
UnityCsReference/Modules/UIElementsEditor/UXML/UxmlAttributeConverter.cs/0
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504
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class TextFieldSnippet : Ele...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/TextFieldSnippet.cs/0
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505
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using JetBrains.Annotations; using UnityEditorInternal; namespace UnityEditor.MPE { enum DataServiceEvent { AUTO_R...
UnityCsReference/Modules/UMPE/Editor/DataService.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Analytics { [RequiredByNativeCode(Ge...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/NavigationAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Connect { /// <summary> /// A notification sent by the NotificationMan...
UnityCsReference/Modules/UnityConnectEditor/Common/Notification.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Connect.Fallback { static class VisualElementConstants { public static class UxmlPaths { public const stri...
UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/Fallback/VisualElementConstants.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.PackageManager.UI; namespace UnityEditor.Connect { static class ServicesExploreMenu { [MenuItem("Services/Explore", false, Servic...
UnityCsReference/Modules/UnityConnectEditor/ServicesExploreMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Networking { public partial class UnityWebRequest { [System.Obsolete("UnityWebRequest.isError has been renamed to isNetworkEr...
UnityCsReference/Modules/UnityWebRequest/Public/WebRequest.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine.Scripting; using System; using System.Collections.Generic; //Keep this namespace to be c...
UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXManager.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor; using UnityEditorInternal.VR; namespace UnityEditor { ...
UnityCsReference/Modules/VREditor/Mono/VREditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.XR { [RequiredByNativeCode] public static partial...
UnityCsReference/Modules/XR/ScriptBindings/InputTracking.cs/0
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Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 14 VisualStudioVersion = 14.0.24720.0 MinimumVisualStudioVersion = 10.0.40219.1 Project("{840379C4-B6F5-7CA3-A826-FA675F01E79C}") = "UnityEngine", "UnityEngine.csproj", "{F0499708-3EB6-4026-8362-97E6FFC4E7C8}" EndProject Project("{840379C4-B6F...
UnityCsReference/Projects/CSharp/UnityReferenceSource.sln/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /* MIT License Copyright (c) 2016 JetBrains http://www.jetbrains.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software...
UnityCsReference/Runtime/Export/Annotations/JetBrains.Annotations.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using UnityEngine; namespace UnityEngine.Assertions.Must { [DebuggerStepThrough] [Obsolete("Must extensions are dep...
UnityCsReference/Runtime/Export/Assertions/Must/MustGeneric.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { partial class Camera { [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Neve...
UnityCsReference/Runtime/Export/Camera/Camera.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine.Bindings; namespace UnityEngine.DedicatedServer { [NativeHeader("Runtime/Export/DedicatedServer/Arguments.bindings.h")] ...
UnityCsReference/Runtime/Export/DedicatedServer/Arguments.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine; using UnityEngineInternal; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCod...
UnityCsReference/Runtime/Export/Director/ScriptPlayableOutput.cs/0
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520
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { public partial class LightingSettings { ...
UnityCsReference/Runtime/Export/GI/LightingSettings.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; using System; using System.Collections.Generic; namespace UnityEngine { [NativeHeader("Runtime/Graphic...
UnityCsReference/Runtime/Export/Graphics/CustomRenderTextureManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; using UnityEngine; usi...
UnityCsReference/Runtime/Export/Graphics/GraphicsTexture.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Scripting; using UnityEngine.Scripting.AP...
UnityCsReference/Runtime/Export/Graphics/RayTracingAccelerationStructure.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine { public static class HashUtilities { public static void AppendHash( ref...
UnityCsReference/Runtime/Export/Hashing/HashUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Lumin { [System.Obsolete("Lumin is no longer supported in Unity 2022.2")] [System.AttributeUsage(System.AttributeTarget...
UnityCsReference/Runtime/Export/Lumin/UsesLuminPlatformLevel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; using scm = System.ComponentModel; using uei = UnityEng...
UnityCsReference/Runtime/Export/Math/Vector4.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Pool { /// <summary> /// Generic pool without collection checks. /// This class is an alternative for the <see cref="GenericPool{T...
UnityCsReference/Runtime/Export/ObjectPool/UnsafeGenericPool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.Low...
UnityCsReference/Runtime/Export/RenderPipeline/CullingResults.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections.LowLevel.Unsafe; using System.Collections; using UnityEngine.Scripting; namespace UnityEngi...
UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineManager.cs/0
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530
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.Rendering { public enum DistanceMetric { Pers...
UnityCsReference/Runtime/Export/RenderPipeline/SortingSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Events; using UnityEngine.Bindings; using scm = System.ComponentModel; using uei = UnityEngine.Internal; using Re...
UnityCsReference/Runtime/Export/SceneManager/SceneManager.cs/0
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532
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Threading; namespace UnityEngine { public partial class Awaitable { private struct ManagedLockWithSingleThreadBias { ...
UnityCsReference/Runtime/Export/Scripting/Awaitable.Synchronization.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; namespace UnityEngine { public abstract class CustomYieldInstruction : IEnumerator { public abstract bool keepWaiting ...
UnityCsReference/Runtime/Export/Scripting/CustomYieldInstruction.cs/0
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534
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Scripting { [RequiredByNativeCode] [System.AttributeUsage(AttributeTargets.Method | AttributeTargets.Class | AttributeT...
UnityCsReference/Runtime/Export/Scripting/PreserveAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using UnityEngineInternal; using UnityEngine.Bi...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEngine.Serialization { [AttributeUsage(AttributeTargets.Field, AllowMultiple = true, Inherited = fals...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering { [MovedFrom("UnityEngine.Experimental.Rendering")] [N...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEngine { internal class ShimManager { internal static Action Acti...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace UnityEngine.Events { internal class PropertyHelper<TBase> ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityE...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Runtime.InteropServices; using UnityEng...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using UnityEngine; using UnityEngine.Bindings; using U...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // If you wish to modify this template do so and then regenerate the unity // events with the command line as shown below: // // ./jam GenerateUnityEventClasses u...
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