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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
public class ConsoleLogItem
{
public NodeMessageType ItemType;
public string ItemMessage;
pub... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/ConsoleLogWindow.cs/0 | {
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"repo_id": "jynew",
"token_count": 1001
} | 837 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using UnityEditorInternal;
namespace AmplifyShaderEditor
{
public sealed class NodeParametersWindow : MenuParent
{
private int m_l... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/NodeParametersWindow.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/NodeParametersWindow.cs",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
public enum BuiltInFogAndAmbientColors
{
UNITY_LIGHTMODEL_AMBIENT = 0,
unity_AmbientSky,
unity_AmbientEquator,
u... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/FogAndAmbient/FogAndAmbientColorsNode.cs/0 | {
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} | 842 |
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Color Space Double", "Miscellaneous", "Color Space Double" )]
public class ColorSpaceDouble : ParentNode
{
private const string ColorSpaceDoubleStr = "unity_ColorSpaceDouble";
protected override void CommonInit( int uniqueId )
{
base.... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Various/ColorSpaceDouble.cs/0 | {
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} | 843 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//
// Custom Node TAU
// Donated by The Four Headed Cat - @fourheadedcat
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Tau", "Constants And Properties",... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/TauNode.cs/0 | {
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"repo_id": "jynew",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public class DynamicTypeNode : ParentNode
{
protected string m_inputA... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/DynamicTypeNode.cs/0 | {
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} | 845 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Simple Contrast", "Image Effects", "Simple contrast matrix multiplication" )]
public sealed class SimpleContrastOpNode : Pare... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/SimpleContrastOpNode.cs",
"repo_id": "jynew",
"token_count": 801
} | 846 |
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
public class AdditionalIncludesHelper
{
private const string AdditionalIncludesStr = " Additional Includes";
private const float ShaderKeywordButtonLayoutWidth = 15;
private Par... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/AdditionalIncludesHelper.cs/0 | {
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} | 847 |
using System;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public class DependenciesData
{
private string DependencyFormat = "Dependency \"{0}\"=\"{1}\"\n";
public string DependencyName;
public string Dependen... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/DependenciesHelper.cs/0 | {
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"repo_id": "jynew",
"token_count": 3922
} | 848 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Log", "Master", "Debug node to dump output to log", null, KeyCode.None, false )]
public seale... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/LogNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 777
} | 849 |
using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
[Serializable]
public class StencilBufferOpHelper
{
public static readonly string[] StencilComparisonValues =
{
"<Default>",
"Greater" ,
"GEqual" ,
"Less" ,
"LEqual" ,
"Equal" ,
"NotEqual" ,
"Always" ,
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using System;
using UnityEngine;
using UnityEditor;
namespace AmplifyShaderEditor
{
public enum eVectorFromMatrixMode
{
Row,
Column
}
[Serializable]
[NodeAttributes( "Vector From Matrix", "Matrix Operators", "Retrieve vector data from a matrix" )]
public sealed class VectorFromMatrixNode : ParentNode
{
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Max", "Math Operators", "Maximum of two scalars or each respective component of two vectors" )]
public sealed class SimpleMa... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/SimpleNodes/SimpleMaxOpNode.cs/0 | {
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"repo_id": "jynew",
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Rotator", "UV Coordinates", "Rotates UVs or any Vector2 value from an Anchor point for a specified Time va... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Textures/RotatorNode.cs/0 | {
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} | 859 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
public enum VirtualPreset
{
Unity_Legacy,
Unity5,
Alloy,
UBER,
Skyshop,
Lux
}
public enum VirtualChannel
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "[VS] Vertex TexCoord1", "Vertex Data", "Second set of vertex texture coordinates. Only works on Vertex Shaders ports ( p.e. Local Ver... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Vertex/TexCoord1VertexDataNode.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEditor;
using System;
using UnityEngine;
namespace AmplifyShaderEditor
{
public class EditorVariable<T>
{
protected string m_labelName;
protected string m_name;
protected T m_value;
pro... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/EditorVariablesManager.cs/0 | {
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} | 867 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
public class ShortcutItem
{
public delegate void ShortcutFunction();
public ShortcutFunction MyKeyDownFunctionPtr;
... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Utils/ShortcutsManager.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace Animancer
{
/// <summary>
/// The main component through which other scripts can interact with... | jynew/jyx2/Assets/3rd/Animancer/AnimancerComponent.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Basics
{
/// <summary>Demonstrates the differences between various ways of play... | jynew/jyx2/Assets/3rd/Animancer/Examples/01 Basics/02 Playing And Fading/PlayingAndFading.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Events
{
/// <summary>Uses Animancer Events to play a sound randomly selected f... | jynew/jyx2/Assets/3rd/Animancer/Examples/05 Events/01 Footstep Events/FootstepEvents.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Events
{
/// <summary>
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using System;
using UnityEngine;
namespace Animancer.Examples.StateMachines.GameManager
{
/// https://kybernetik.com.au/animanc... | jynew/jyx2/Assets/3rd/Animancer/Examples/06 State Machines/01 Game Manager/GameManagerFSM.ActionState.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.StateMachines.Platformer
{
/// <summary>A <see cref="CreatureState"/> that play... | jynew/jyx2/Assets/3rd/Animancer/Examples/06 State Machines/07 Platformer/Creature States/IdleState.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using Animancer.Examples.StateMachines.Brains;
using Animancer.FSM;
using UnityEngine;
namespace Animancer.Examples.AnimatorControl... | jynew/jyx2/Assets/3rd/Animancer/Examples/09 Animator Controllers/02 Hybrid Mini Game/GolfMiniGame.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using Animancer.FSM;
using System;
using UnityEngine;
namespace Animancer.Examples.AnimatorControllers.GameKit
{
/// <summary>
... | jynew/jyx2/Assets/3rd/Animancer/Examples/09 Animator Controllers/03 3D Game Kit/Creatures/Creature.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using Unity.Collections;
using UnityEngine;
using UnityEngine.Animations;
using UnityEngine.Experimental.Animations;
namespace Anim... | jynew/jyx2/Assets/3rd/Animancer/Examples/10 Animation Jobs/02 Damping/Damping.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Playables;
using Object = UnityEngine.Object;
namespace Animancer
{
/// <summary>Base class for <see... | jynew/jyx2/Assets/3rd/Animancer/Internal/Core/AnimancerNode.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
using System;
namespace Animancer
{
/// <summary>Determines how <see cref="AnimancerLayer.Play(AnimancerState, float, FadeMode)"/> works.</summary>
/// <remarks>
/// Documentation: <see href="https://kybernetik.com.au/anim... | jynew/jyx2/Assets/3rd/Animancer/Internal/Core/FadeMode.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using System;
using UnityEditor;
using UnityEngine;
namespace Animancer.Editor
{
partial class AnimancerTools... | jynew/jyx2/Assets/3rd/Animancer/Internal/Editor/Animancer Tools/AnimancerToolsWindow.ModifySprites.cs/0 | {
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} | 925 |
// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Animancer.Editor
{
/// <summary>[Edit... | jynew/jyx2/Assets/3rd/Animancer/Internal/Editor/AnimancerEditorUtilities.cs/0 | {
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik //
#if UNITY_EDITOR
using UnityEditor;
namespace Animancer.Editor
{
/// <summary>[Editor-Only] A wrapper around a <see cref="SerializedProperty"/> representing an array field.</summary>
public sealed class SerializedArrayPropert... | jynew/jyx2/Assets/3rd/Animancer/Internal/Editor/Serialization/SerializedArrayProperty.cs/0 | {
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