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using UnityEngine; using System.Collections; public class ReporterMessageReceiver : MonoBehaviour { Reporter reporter; void Start() { reporter = gameObject.GetComponent<Reporter>(); } void OnPreStart() { //To Do : this method is called before initializing reporter, //we can for example check the resulti...
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using UnityEngine; namespace AndroidAuxiliary.Plugins.Auxiliary.AndroidBridge { /// <summary> /// 这是一个用于桥接Android和Unity的类,所有主要接口均通过此处暴露给Unity /// </summary> public static class AndroidTools { /// <summary> /// 对应的aar包内的Tools类的实例化对象 /// </summary> private static Andro...
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// Author: Daniele Giardini - http://www.demigiant.com // Created: 2018/07/13 #if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER using System; using UnityEngine; #pragma warning disable 1591 namespace DG.Tweening { public static class DOTweenModulePhy...
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using UnityEditor; using UnityEngine; namespace ThreeEyedGames { [CustomEditor(typeof(Decal))] [CanEditMultipleObjects] public class DecalEditor : Editor { protected Decal _decal; public override void OnInspectorGUI() { _decal = target as Decal; Serial...
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using System.Collections; using System.Collections.Generic; using System.IO; using System; using ES3Types; using UnityEngine; using ES3Internal; using System.Linq; /// <summary>Represents a cached file which can be saved to and loaded from, and commited to storage when necessary.</summary> public class ES3File { ...
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using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; using ES3Internal; public class ES3Spreadsheet { private int cols = 0; private int rows = 0; private Dictionary<Index, string> cells = new Dictionary<Index, string>(); private const string QUOTE = "\""; private const ...
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using System; using System.Collections; using System.Collections.Generic; using ES3Internal; namespace ES3Types { public class ES33DArrayType : ES3CollectionType { public ES33DArrayType(Type type) : base(type){} public override void Write(object obj, ES3Writer writer, ES3.ReferenceMode memberReferenceMode) ...
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using System; using UnityEngine; using System.Collections; using ES3Internal; namespace ES3Types { [UnityEngine.Scripting.Preserve] public abstract class ES3ComponentType : ES3UnityObjectType { public ES3ComponentType(Type type) : base(type) { } protected abstract void WriteComponent(objec...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_decimal : ES3Type { public static ES3Type Instance = null; public ES3Type_decimal() : base(typeof(decimal)) { isPrimitive = true; Instance = this; } public override void Write(object obj, E...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_short : ES3Type { public static ES3Type Instance = null; public ES3Type_short() : base(typeof(short)) { isPrimitive = true; Instance = this; } public override void Write(object obj, ES3Writ...
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; namespace ES3Internal { public class ES3WebClass { protected string url; protected string apiKey; protected List<KeyValuePair<string,string>> formData = new List<KeyValuePair<string, string>>(); pro...
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<?php /* ------------------------------------------------------------------------------------ IT IS NOT NECESSARY TO MODIFY THIS SCRIPT TO USE EASY SAVE 3 CLOUD ------------------------------------------------------------------------------------ */ $tableName = "es3cloud"; // The name of the table used to sto...
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#if UNITY_EDITOR namespace EasyLayoutNS { using System; using System.Collections.Generic; using UnityEditor; /// <summary> /// EasyLayout editor. /// </summary> [CustomEditor(typeof(EasyLayout), true)] public class EasyLayoutEditor : ConditionalEditor { void Upgrade() { foreach (var t in targets) { ...
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#if UNITY_EDITOR namespace UIWidgets { using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; using UnityEngine.Events; /// <summary> /// Customized ListView's editor. /// </summary> [CustomEditor(typeof(ListViewBase), true)] public class ListViewCust...
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#if UNITY_EDITOR namespace UIWidgets { using System; using UnityEditor; using UnityEngine; /// <summary> /// Base TreeList editor window. /// </summary> public abstract class TreeListEditorWindow : EditorWindow { /// <summary> /// Display info. /// </summary> public struct DisplayInfo : IEquatable<Dis...
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#if UNITY_EDITOR && UNITY_2018_3_OR_NEWER namespace UIWidgets { using UnityEditor; using UnityEngine; /// <summary> /// Project settings. /// </summary> [InitializeOnLoad] public static class ProjectSettings { static ProjectSettings() { ThirdPartySupportMenuOptions.FixAssemblyDefinitions(); } clas...
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// <autogenerated /> because this is copy of Selectable editor #if UNITY_EDITOR namespace UIWidgets { using UnityEditor; using UnityEditor.AnimatedValues; #if UNITY_5 || UNITY_5_3_OR_NEWER using UnityEditor.Animations; #else using UnityEditorInternal; #endif using UnityEngine; using UnityEngine.Events; using Un...
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// Accordion arrow. /// </summary> public class AccordionArrow : MonoBehaviour { /// <summary> /// Arrow. /// </summary> [SerializeField] public RectTransform Arrow; } }
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namespace UIWidgets.Examples { using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Test content addition to the accordion. /// </summary> public class TestAccordionContent : MonoBehaviour { /// <summary> /// Accordion. /// </summary> [SerializeField] protected Accordion Accordion; ...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// Test ColorPicker. /// </summary> public class TestColorPicker : MonoBehaviour { /// <summary> /// ColorPicker. /// </summary> [SerializeField] public ColorPicker ColorPicker; /// <summary> ...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// GroupedListView /// </summary> public class GroupedListView : ListViewCustomHeight<GroupedListViewComponent, IGroupedListItem> { /// <summary> /// Template selector. /// </summary> protected class Selector : IListViewT...
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// SimpleGroupedListView /// </summary> public class SimpleGroupedListView : ListViewCustom<SimpleGroupedComponent, SimpleGroupedItem> { /// <summary> /// Grouped data. /// </summary> public SimpleGroupedList GroupedData = new SimpleGroupedL...
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// ListViewButtons item. /// </summary> [Serializable] public class ListViewButtonsItem { /// <summary> /// Name. /// </summary> [SerializeField] public string Name; /// <summary> /// Button1. /// </summary> [Ser...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Create ListView data from hierarchy. /// </summary> public class ListViewDataFromHierarchy : MonoBehaviour { /// <summary> /// ListView. /// </summary> public ListViewIcons ListView; /// <summary> /// Test. /// ...
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namespace UIWidgets.Examples { using System; using System.ComponentModel; using UnityEngine; /// <summary> /// LVInputFields item. /// </summary> [Serializable] public class LVInputFieldsItem : IObservable, INotifyPropertyChanged { [SerializeField] string text1; /// <summary> /// Text1. /// </summ...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// RangeSlider with label. /// </summary> [RequireComponent(typeof(RangeSlider))] public class RangleSliderLabel : MonoBehaviour, IUpgradeable { /// <summary> /// Text...
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// Customized double carousel. /// </summary> public class DoubleCarouselCustomized : MonoBehaviour { /// <summary> /// Double carousel. /// </summary> [SerializeField] protected DoubleCarouselSample carousel; /// <summary> /// Proce...
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// Test DoubleCarousel resize. /// </summary> public class TestDoubleCarousel : MonoBehaviour { /// <summary> /// DoubleCarousel. /// </summary> [SerializeField] protected RectTransform DoubleCarousel; /// <summary> /// Test resize....
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namespace UIWidgets.Examples.Shops { using System.Collections.Generic; using UIWidgets; /// <summary> /// Harbor order. /// </summary> public class HarborOrder : IOrder { readonly List<IOrderLine> BaseOrderLines = new List<IOrderLine>(); readonly int total; /// <summary> /// Initializes a new instanc...
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// SimpleTable component. /// </summary> public class SimpleTableComponent : ListViewItem, IViewData<SimpleTableItem>, IUpgradeable { /// <summary> /// Field1. /// </summary> [Seriali...
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