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using UnityEngine;
using System.Collections;
public class ReporterMessageReceiver : MonoBehaviour
{
Reporter reporter;
void Start()
{
reporter = gameObject.GetComponent<Reporter>();
}
void OnPreStart()
{
//To Do : this method is called before initializing reporter,
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using UnityEngine;
namespace AndroidAuxiliary.Plugins.Auxiliary.AndroidBridge
{
/// <summary>
/// 这是一个用于桥接Android和Unity的类,所有主要接口均通过此处暴露给Unity
/// </summary>
public static class AndroidTools
{
/// <summary>
/// 对应的aar包内的Tools类的实例化对象
/// </summary>
private static Andro... | jynew/jyx2/Assets/Plugins/Auxiliary/AndroidBridge/AndroidTools.cs/0 | {
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// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2018/07/13
#if true && (UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1_OR_NEWER) // MODULE_MARKER
using System;
using UnityEngine;
#pragma warning disable 1591
namespace DG.Tweening
{
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using UnityEditor;
using UnityEngine;
namespace ThreeEyedGames
{
[CustomEditor(typeof(Decal))]
[CanEditMultipleObjects]
public class DecalEditor : Editor
{
protected Decal _decal;
public override void OnInspectorGUI()
{
_decal = target as Decal;
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using System.Collections;
using System.Collections.Generic;
using System.IO;
using System;
using ES3Types;
using UnityEngine;
using ES3Internal;
using System.Linq;
/// <summary>Represents a cached file which can be saved to and loaded from, and commited to storage when necessary.</summary>
public class ES3File
{
... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/ES3File.cs/0 | {
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using ES3Internal;
public class ES3Spreadsheet
{
private int cols = 0;
private int rows = 0;
private Dictionary<Index, string> cells = new Dictionary<Index, string>();
private const string QUOTE = "\"";
private const ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/ES3Spreadsheet.cs/0 | {
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using System;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
namespace ES3Types
{
public class ES33DArrayType : ES3CollectionType
{
public ES33DArrayType(Type type) : base(type){}
public override void Write(object obj, ES3Writer writer, ES3.ReferenceMode memberReferenceMode)
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using System;
using UnityEngine;
using System.Collections;
using ES3Internal;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public abstract class ES3ComponentType : ES3UnityObjectType
{
public ES3ComponentType(Type type) : base(type) { }
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_decimal : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_decimal() : base(typeof(decimal))
{
isPrimitive = true;
Instance = this;
}
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_short : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_short() : base(typeof(short))
{
isPrimitive = true;
Instance = this;
}
public override void Write(object obj, ES3Writ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Primitive Types/ES3Type_short.cs/0 | {
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
namespace ES3Internal
{
public class ES3WebClass
{
protected string url;
protected string apiKey;
protected List<KeyValuePair<string,string>> formData = new List<KeyValuePair<string, string>>();
pro... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Web/ES3WebClass.cs/0 | {
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<?php
/*
------------------------------------------------------------------------------------
IT IS NOT NECESSARY TO MODIFY THIS SCRIPT TO USE EASY SAVE 3 CLOUD
------------------------------------------------------------------------------------
*/
$tableName = "es3cloud"; // The name of the table used to sto... | jynew/jyx2/Assets/Plugins/Easy Save 3/Web/ES3Cloud.php/0 | {
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#if UNITY_EDITOR
namespace EasyLayoutNS
{
using System;
using System.Collections.Generic;
using UnityEditor;
/// <summary>
/// EasyLayout editor.
/// </summary>
[CustomEditor(typeof(EasyLayout), true)]
public class EasyLayoutEditor : ConditionalEditor
{
void Upgrade()
{
foreach (var t in targets)
{
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Customized ListView's editor.
/// </summary>
[CustomEditor(typeof(ListViewBase), true)]
public class ListViewCust... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ListView/ListViewCustomBaseEditor.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Base TreeList editor window.
/// </summary>
public abstract class TreeListEditorWindow : EditorWindow
{
/// <summary>
/// Display info.
/// </summary>
public struct DisplayInfo : IEquatable<Dis... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ListView/TreeListEditorWindow.cs/0 | {
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#if UNITY_EDITOR && UNITY_2018_3_OR_NEWER
namespace UIWidgets
{
using UnityEditor;
using UnityEngine;
/// <summary>
/// Project settings.
/// </summary>
[InitializeOnLoad]
public static class ProjectSettings
{
static ProjectSettings()
{
ThirdPartySupportMenuOptions.FixAssemblyDefinitions();
}
clas... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ProjectSettings.cs/0 | {
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// <autogenerated /> because this is copy of Selectable editor
#if UNITY_EDITOR
namespace UIWidgets
{
using UnityEditor;
using UnityEditor.AnimatedValues;
#if UNITY_5 || UNITY_5_3_OR_NEWER
using UnityEditor.Animations;
#else
using UnityEditorInternal;
#endif
using UnityEngine;
using UnityEngine.Events;
using Un... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/SelectableHelperEditor.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
/// <summary>
/// Accordion arrow.
/// </summary>
public class AccordionArrow : MonoBehaviour
{
/// <summary>
/// Arrow.
/// </summary>
[SerializeField]
public RectTransform Arrow;
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Accordion/AccordionArrow.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Test content addition to the accordion.
/// </summary>
public class TestAccordionContent : MonoBehaviour
{
/// <summary>
/// Accordion.
/// </summary>
[SerializeField]
protected Accordion Accordion;
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Accordion/TestAccordionContent.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Test ColorPicker.
/// </summary>
public class TestColorPicker : MonoBehaviour
{
/// <summary>
/// ColorPicker.
/// </summary>
[SerializeField]
public ColorPicker ColorPicker;
/// <summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ColorPicker/TestColorPicker.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// GroupedListView
/// </summary>
public class GroupedListView : ListViewCustomHeight<GroupedListViewComponent, IGroupedListItem>
{
/// <summary>
/// Template selector.
/// </summary>
protected class Selector : IListViewT... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/GroupedListView.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// SimpleGroupedListView
/// </summary>
public class SimpleGroupedListView : ListViewCustom<SimpleGroupedComponent, SimpleGroupedItem>
{
/// <summary>
/// Grouped data.
/// </summary>
public SimpleGroupedList GroupedData = new SimpleGroupedL... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/Simple/SimpleGroupedListView.cs/0 | {
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"repo_id": "jynew",
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namespace UIWidgets.Examples
{
using System;
using UnityEngine;
/// <summary>
/// ListViewButtons item.
/// </summary>
[Serializable]
public class ListViewButtonsItem
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]
public string Name;
/// <summary>
/// Button1.
/// </summary>
[Ser... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewButtons/ListViewButtonsItem.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Create ListView data from hierarchy.
/// </summary>
public class ListViewDataFromHierarchy : MonoBehaviour
{
/// <summary>
/// ListView.
/// </summary>
public ListViewIcons ListView;
/// <summary>
/// Test.
/// ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewDataFromHierarchy.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using System.ComponentModel;
using UnityEngine;
/// <summary>
/// LVInputFields item.
/// </summary>
[Serializable]
public class LVInputFieldsItem : IObservable, INotifyPropertyChanged
{
[SerializeField]
string text1;
/// <summary>
/// Text1.
/// </summ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewWithInputFields/LVInputFieldsItem.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// RangeSlider with label.
/// </summary>
[RequireComponent(typeof(RangeSlider))]
public class RangleSliderLabel : MonoBehaviour, IUpgradeable
{
/// <summary>
/// Text... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/RangeSlider/RangleSliderLabel.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
/// <summary>
/// Customized double carousel.
/// </summary>
public class DoubleCarouselCustomized : MonoBehaviour
{
/// <summary>
/// Double carousel.
/// </summary>
[SerializeField]
protected DoubleCarouselSample carousel;
/// <summary>
/// Proce... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ScrollRectUtilities/DoubleCarouselCustomized.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
/// <summary>
/// Test DoubleCarousel resize.
/// </summary>
public class TestDoubleCarousel : MonoBehaviour
{
/// <summary>
/// DoubleCarousel.
/// </summary>
[SerializeField]
protected RectTransform DoubleCarousel;
/// <summary>
/// Test resize.... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ScrollRectUtilities/TestDoubleCarousel.cs/0 | {
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namespace UIWidgets.Examples.Shops
{
using System.Collections.Generic;
using UIWidgets;
/// <summary>
/// Harbor order.
/// </summary>
public class HarborOrder : IOrder
{
readonly List<IOrderLine> BaseOrderLines = new List<IOrderLine>();
readonly int total;
/// <summary>
/// Initializes a new instanc... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/HarborShop/HarborOrder.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// SimpleTable component.
/// </summary>
public class SimpleTableComponent : ListViewItem, IViewData<SimpleTableItem>, IUpgradeable
{
/// <summary>
/// Field1.
/// </summary>
[Seriali... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/SimpleTable/SimpleTableComponent.cs/0 | {
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