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package com.unity3d.player;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.SharedPreferences;
import android.os.Bundle;
import com.unity3d.player.UnityPlayerActivity;
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// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2018/07/13
using UnityEngine;
using DG.Tweening.Core;
using DG.Tweening.Plugins.Core.PathCore;
using DG.Tweening.Plugins.Options;
#pragma warning disable 1591
namespace DG.Tweening
{
/// <summary>
/// Utility functions that deal with availabl... | jynew/jyx2/Assets/Plugins/DOTween/Modules/DOTweenModuleUtils.cs/0 | {
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#if PLAYMAKER_1_8_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ES3Internal;
using HutongGames.PlayMaker.Actions;
using HutongGames.PlayMaker;
using System.Linq;
using System;
using Tooltip = HutongGames.PlayMaker.TooltipAttribute;
public class FsmES3File : ScriptableO... | jynew/jyx2/Assets/Plugins/Easy Save 3/PlayMaker/ES3PlayMaker.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/PlayMaker/ES3PlayMaker.cs",
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ES3Internal;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.SceneManagement;
using System.Reflection;
using System;
#endif
public class ES3ReferenceMgr : ES3ReferenceMgrBase
{
#if UNITY_EDITOR... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/ES3ReferenceMgr.cs/0 | {
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using System.IO;
using UnityEngine;
namespace ES3Internal
{
internal class ES3ResourcesStream : MemoryStream
{
// Check that data exists by checking stream is not empty.
public bool Exists{ get{ return this.Length > 0; } }
// Used when creating
public ES3ResourcesStream(string path) : base(GetData(path))
... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Streams/ES3ResourcesStream.cs/0 | {
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using System;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
using System.Linq;
using System.Reflection;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3HashSetType : ES3CollectionType
{
public ES3HashSetType(Type type) : base(type){}
public override... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES3HashSetType.cs/0 | {
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using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
using System.Linq;
namespace ES3Types
{
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
[UnityEngine.Scripting.Preserve]
public abstract class ES3Type
{
publi... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/ES3Type.cs/0 | {
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"token_count": 2802
} | 1,336 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_bool : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_bool() : base(typeof(bool))
{
isPrimitive = true;
Instance = this;
}
public override void Write(object obj, ES3Writer ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Primitive Types/ES3Type_bool.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_int : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_int() : base(typeof(int))
{
isPrimitive = true;
Instance = this;
}
public override void Write(object obj, ES3Writer wri... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Primitive Types/ES3Type_int.cs/0 | {
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} | 1,338 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_ushort : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_ushort() : base(typeof(ushort))
{
isPrimitive = true;
Instance = this;
}
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEditor;
/// <summary>
/// ListViewGameObjects editor.
/// </summary>
[CanEditMultipleObjects]
#pragma warning disable 0618
[CustomEditor(typeof(ListViewGameObjects), true)]
#pragma warning restore 0618
public ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ListView/ListViewGameObjectsEditor.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEditor;
/// <summary>
/// ListViewPaginator editor.
/// </summary>
[CustomEditor(typeof(ListViewPaginator), true)]
[CanEditMultipleObjects]
public class ListViewPaginatorEditor : UIWidgetsMonoEditor
{
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Test TimePicker.
/// </summary>
public class TestTimePicker : MonoBehaviour, IUpgradeable
{
/// <summary>
/// DatePicker template.
/// </summary>
[SerializeField]
protected TimeP... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Calendar/TestTimePicker.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Drag support for the InputField.
/// </summary>
[RequireComponent(typeof(InputFieldAdapter))]
public class InputFieldDragSupportBase : DragSupport<string>
{
/// <summary>
/// Set Data... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Drag-and-Drop/InputFieldDragSupportBase.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Test FileDialog.
/// </summary>
public class TestFileDialog : MonoBehaviour, IUpgradeable
{
/// <summary>
/// FileDialog template.
/// </summary>
[SerializeField]
protected FileDialog PickerTem... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/IO/TestFileDialog.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// GroupedListViewComponentItem.
/// </summary>
public class GroupedListViewComponentItem : GroupedListViewComponent
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]
[HideInInspector]
[... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/GroupedListViewComponentItem.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// ListViewButtons navigation.
/// </summary>
public class ListViewButtonNavigation : MonoBehaviour, IMoveHandler
{
/// <summary>
/// Button index.
/// </summary>
[SerializeField]
protected int ButtonInde... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewButtons/ListViewButtonNavigation.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
/// <summary>
/// ListViewCustom sample.
/// </summary>
public class ListViewCustomSample : ListViewCustom<ListViewCustomSampleComponent, ListViewCustomSampleItemDescription>
{
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// ListView with items with different height.
/// </summary>
public class ListViewVariableHeight : ListViewCustom<ListViewVariableHeightComponent, ListViewVariableHeightItemDescription>
{
}
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} | 1,391 |
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namespace UIWidgets.Examples
{
/// <summary>
/// DoubleCarousel generic sample.
/// </summary>
public class DoubleCarouselSample : DoubleCarousel<DoubleCarouselCustomizedSlide>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ScrollRectUtilities/DoubleCarouselSample.cs/0 | {
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namespace UIWidgets.Examples.Shops
{
/// <summary>
/// IOrderLine.
/// </summary>
public interface IOrderLine
{
/// <summary>
/// Gets or sets the item.
/// </summary>
/// <value>The item.</value>
Item Item { get; set; }
/// <summary>
/// Gets or sets the quantity.
/// </summary>
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