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[deleted]
None
I stepped onto go a few months back and quickly realised that they tightly control their STL. Jesus, people keep begging them to add generics and they've blatantly refused for years. This minimalist approach is so refreshing after using C++ for years. I hope these are the same.
null
0
1546073236
False
0
ecsk77p
t3_aac4hg
null
null
t1_ecshv7w
/r/programming/comments/aac4hg/modern_c_lamentations/ecsk77p/
1548217677
-1
t5_2fwo
r/programming
public
null
False
VeganBigMac
t2_ptrwa
Tons of great devs don't know C. According to SO's survey, only 22% of professional devs use it in their work. Why would you learn a language that you have no reason to. The entire point of the article was arguing against this exact type of elitism.
null
0
1546073241
False
0
ecsk7d8
t3_aaco1d
null
null
t1_ecs1608
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecsk7d8/
1548217679
13
t5_2fwo
r/programming
public
null
False
kr_kr
t2_14gk4x
It also depends on the team's and company's culture. There're a lot of places and type of people who would never agree to do pair programming, and it's not necessarily a bad thing.
null
0
1546073301
False
0
ecsk9bd
t3_aaagix
null
null
t1_ecsge9t
/r/programming/comments/aaagix/why_review_code/ecsk9bd/
1548217704
1
t5_2fwo
r/programming
public
null
False
DCoder1337
t2_bkgg4
> *chlorine trifluoride, a substance that can burn through concrete* Ah, *that* substance. > _There’s a report from the early 1950s of a one-ton spill of the stuff. **It burned its way through a foot of concrete floor and chewed up another meter of sand and gravel beneath**, completing a day that I’m sure no one involved ever forgot._ > *It is hypergolic with every known fuel, and so rapidly hypergolic that no ignition delay has ever been measured. It is also hypergolic with such things as cloth, wood, and test engineers, not to mention asbestos, sand, and water-with which it reacts explosively. <…> the operator is confronted with the problem of coping with a metal-fluorine fire. For dealing with this situation, I have always recommended a good pair of running shoes.* Source: [Things I Won't Work With](http://blogs.sciencemag.org/pipeline/archives/2008/02/26/sand_wont_save_you_this_time)
null
0
1546073328
False
0
ecska5q
t3_aaco1d
null
null
t1_ecs9skf
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecska5q/
1548217713
19
t5_2fwo
r/programming
public
null
False
10260909569552752544
t2_15sg0jz4
It's simple, just make everything of type any. Your co-workers will love you.
null
0
1546073392
False
0
ecskc5g
t3_aaco1d
null
null
t1_ecryt92
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecskc5g/
1548217738
16
t5_2fwo
r/programming
public
null
False
Whisper
t2_9nq1
That's the wrong question. The correct question is "what problem that people have do monads solve, which cannot be solved as easily without monads?".
null
0
1546073611
False
0
ecskivu
t3_aai5ap
null
null
t3_aai5ap
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecskivu/
1548217851
65
t5_2fwo
r/programming
public
null
False
Occivink
t2_53r1h
It's not that I want it, it's that it's the only "correct" behavior. Consider the following: You have a directory `~/foo`, and inside it a symlink `bar` that points to `/mnt/baz`. You do `cd ~/foo/bar` and because of the virtual path thing, both the prompt and `pwd` tell you that you're in `~/foo/bar`. Moving up with `cd ..` works as you would expect and takes you to `~/foo`. But then you do `ls ..` and surprise, it lists the content of `/mnt/`. Worse yet, you decide to do `find .. -type f -delete` thinking it will delete the files in `~/foo`, but instead it deletes the ones in `/mnt/`. With this change, `..` means different things for cd and for other programs. If you have complex symlink hierarchies it gets even more unpredictable.
null
0
1546073623
False
0
ecskj9f
t3_aabai1
null
null
t1_ecsglgt
/r/programming/comments/aabai1/fish_shell_30/ecskj9f/
1548217856
9
t5_2fwo
r/programming
public
null
False
invisibowl
t2_j44u6
In which /u/cleeder learns that non-native English speakers exist
null
0
1546073783
False
0
ecsko1q
t3_aabai1
null
null
t1_ecrs6e4
/r/programming/comments/aabai1/fish_shell_30/ecsko1q/
1548217915
4
t5_2fwo
r/programming
public
null
False
witti534
t2_i759c
But you made it work at least once.
null
0
1546073973
False
0
ecsktr9
t3_aac4hg
null
null
t1_ecshr26
/r/programming/comments/aac4hg/modern_c_lamentations/ecsktr9/
1548217985
1
t5_2fwo
r/programming
public
null
False
SaadAttieh
t2_2pd4av8
I agree entirely. What I am hoping for is to fine out if something lightweight like this is in demand. And especially those who want "range" like behaviour with c++14. If this is so, I will be looking for help to formalise the interface. I have certainly tried to make the interface as consistent as possible. With helpers to create your own generators, collectors (generator evaluators), taking ownership of objects passed as rvalues and holding references to lvalues during composition, allowing for both piping and functional interfaces and so on. I'm working on complete documentation. But obviously the amount of effort I can spend on this is really dependent on whether or not people like the interface and the lib as a whole. "as you mentioned, it's not exactly created by the standards committee but in return, it works now and is *hopefully* easy to use.
null
0
1546073978
False
0
ecsktwf
t3_aach46
null
null
t1_ecru840
/r/programming/comments/aach46/lazy_code_a_c_header_only_lib_what_if_you_could/ecsktwf/
1548217987
4
t5_2fwo
r/programming
public
null
False
eskimoFry
t2_gxd2g
yeah, I am trying to focus on one thing but the thing I am focusing on apparently has no scope. So back to being jack of all trades until I can settle on one thing.
null
0
1546074140
False
0
ecskylm
t3_aaco1d
null
null
t1_ecsbf8y
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecskylm/
1548218046
1
t5_2fwo
r/programming
public
null
False
Adverpol
t2_k7xhv
Ive written quite a few of these, in practice its flexible enough to fit my needs.
null
0
1546074594
False
0
ecslce9
t3_aac4hg
null
null
t1_ecrlcb9
/r/programming/comments/aac4hg/modern_c_lamentations/ecslce9/
1548218218
5
t5_2fwo
r/programming
public
null
False
jl2352
t2_11g67p
They had an entire team dedicated to testing. So they worked on trying to find bugs, and trying to break code checked in. They also basically wrote it twice. Everything it would do and how it would do it was formally spec’d. Then it was written again in actual code. If you didn’t know how it would be implemented then the developers couldn’t just work it out. The spec would have to be changed to explain how.
null
0
1546074804
False
0
ecsliv3
t3_aa3qdm
null
null
t1_ecqfhl7
/r/programming/comments/aa3qdm/please_do_not_attempt_to_simplify_this_code_keep/ecsliv3/
1548218297
8
t5_2fwo
r/programming
public
null
False
vplatt
t2_1uz5
> Monads are about null safety. It seems a little more complicated than that: https://en.wikipedia.org/wiki/Monad_(functional_programming) Nulls are only one of the side effects.
null
0
1546074847
False
0
ecslk8s
t3_aai5ap
null
null
t1_ecseuoi
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecslk8s/
1548218315
1
t5_2fwo
r/programming
public
null
False
killerstorm
t2_m827
It's not really "modern", we had a plenty of C++ metaprogramming fans in mid 2000s, or even earlier. Back then the language didn't have lambdas, but it didn't stop people from implementing lambdas using template and operator abuse. It was not any simpler than modern modern C++, and yes, people got some of that stuff into production. So it's not really "modern vs old", it's people who over-engineer stuff against people who keep it simple. And C++ was always multiple languages, it's not a new phenomenon. Even 10 years ago I could could maybe 5-6 styles: 1. kinda like C 2. "classic" style -- classes, pointers everywhere, manual memory management 3. using STL containers, RAII and so on 4. #3 + smart pointers 5. heavy use of metaprogramming, lambdas (before those were in the language) Plus plenty of sub-styles, e.g. "without exceptions", some perverted memory management styles (Symbian programming, for example, used completely different memory management idioms; also in game programming they usually avoid allocating stuff on heap in the main loop), etc.
null
0
1546075106
False
0
ecslsfg
t3_aac4hg
null
null
t1_ecqu6o3
/r/programming/comments/aac4hg/modern_c_lamentations/ecslsfg/
1548218445
7
t5_2fwo
r/programming
public
null
False
jediknight
t2_2smkc
> "what problem that people have do monads solve, which cannot be solved as easily without monads?". The most frequent problem is handling failure. Once you start using `Maybe` for any length of time you realize that this is the sanest way. There are so many operations that fail and having this failure explicit in the type gives you a wonderful pause to think about unexpected consequences.
null
0
1546075115
False
0
ecslsoi
t3_aai5ap
null
null
t1_ecskivu
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecslsoi/
1548218448
30
t5_2fwo
r/programming
public
null
False
alexanimal
t2_8ucwy
Are you me, Dan? No wait I'm not you you're uhh successful?
null
0
1546075309
False
0
ecslyhi
t3_aaco1d
null
null
t3_aaco1d
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecslyhi/
1548218520
3
t5_2fwo
r/programming
public
null
False
ForgetTheRuralJuror
t2_xcv53
Learn to use the sites that you're trying to emulate.
null
0
1546075312
False
0
ecslykw
t3_aaco1d
null
null
t1_ecs9bf0
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecslykw/
1548218521
8
t5_2fwo
r/programming
public
null
False
real_jeeger
t2_8dabp
Pah, what's wrong with a good sprinkling of "if err != nil"?
null
0
1546075579
False
0
ecsm6hx
t3_aai5ap
null
null
t1_ecslsoi
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsm6hx/
1548218619
27
t5_2fwo
r/programming
public
null
False
fatdunky
t2_xq7c5
This reminds me of bbs days. Each site had it's own demo apps, they would use various techniques like this. Fire was the most popular. Well showing ascii art was the most popular lol, but fire was the most popular of the fancy effects. https://youtu.be/xbUEFy1rk0k
null
0
1546075641
1546075879
0
ecsm89h
t3_aajb7r
null
null
t3_aajb7r
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecsm89h/
1548218641
37
t5_2fwo
r/programming
public
null
False
vplatt
t2_1uz5
Sounds good. What are your results with this routine? And do you actually incorporate some physical time in there, a.k.a. the gym?
null
0
1546075749
False
0
ecsmbf8
t3_aab645
null
null
t1_ecr1w4n
/r/programming/comments/aab645/learning_to_learn_develop_skills_to_master/ecsmbf8/
1548218680
1
t5_2fwo
r/programming
public
null
False
oselotti
t2_9x4a3
Yes, a monad is something that obeys monad laws: Left identity ``` return a >>= f == f a ``` Right identity ``` m >>= return == m ``` Associativity ``` (m >>= f) >>= g == m >>= (\x -> f x >>= g) ```
null
0
1546075799
False
0
ecsmcv9
t3_aai5ap
null
null
t1_ecsbyf5
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsmcv9/
1548218698
7
t5_2fwo
r/programming
public
null
False
max630
t2_mwwkl
It looks like C++ as it always used to be. Each of the used classes or methods is defined somewhere and usually (if it is in stl) quite extensively documented. it may take time to coprehend it but it's a task which terminates eventually (this is not always so, in the programming field). For a person which claims oneself as having 20 years of c++ experience playing the holy fool at exactly this code does not feel appropriate.
null
1
1546075799
1546108853
0
ecsmcvb
t3_aac4hg
null
null
t1_ecrogyu
/r/programming/comments/aac4hg/modern_c_lamentations/ecsmcvb/
1548218698
1
t5_2fwo
r/programming
public
null
False
vplatt
t2_1uz5
Yep. **It's easier to ask forgiveness than to beg for permission.** Of course, you shouldn't try this until you truly know what you're doing. Otherwise, you're fired. YMMV.
null
0
1546075830
False
0
ecsmds3
t3_aab645
null
null
t1_ecqnkd5
/r/programming/comments/aab645/learning_to_learn_develop_skills_to_master/ecsmds3/
1548218708
1
t5_2fwo
r/programming
public
null
False
darksv
t2_h8y93mb
>but not "count from 1 to infinity" In fact, you can get unbounded ranges by not providing the upper bound in range syntax, like `1..`: fn main() { let triples = (1..).flat_map(|z| (1..(z+1)).flat_map(move |x| (x..(z+1)) .filter(move |y| x*x + y*y == z*z) .map(move |y| (x, y, z)) ) ); for (a, b, c) in triples.take(10) { println!("({:?},{:?},{:?})", a, b, c); } }
null
0
1546075838
False
0
ecsme0d
t3_aac4hg
null
null
t1_ecsejdm
/r/programming/comments/aac4hg/modern_c_lamentations/ecsme0d/
1548218711
9
t5_2fwo
r/programming
public
null
False
tonyplee
t2_12fpia
Any idea the processing speed in term of fps for the 4K demo for X gpu? ​ ​
null
0
1546076069
False
0
ecsmknp
t3_aa91bp
null
null
t1_ecq9fc2
/r/programming/comments/aa91bp/computer_vision_ai_object_detection_and/ecsmknp/
1548218794
1
t5_2fwo
r/programming
public
null
False
monkeyWifeFight
t2_3nh9b
> Lots of things are many times more verbose, so they are far harder to read; things like lambdas are easily replaced by good old functors so I don't see any reason to use them. Are you saying that you actually prefer this: struct StringComparator { bool operator() (const string &a, const string &b){ return a.size() < b.size(); } }; sort(begin(strs), end(strs), StringComparator() ); To this: sort(begin(strs), begin(strs), [](const auto &a, const auto &b){return a.size() < b.size();}); Clearly this is *less verbose*. There's also the additional benefit of having the comparator definition on the same line as the sort call, you don't have to go to a different code site just to find your comparator.
null
0
1546076105
False
0
ecsmlqy
t3_aac4hg
null
null
t1_ecrv75u
/r/programming/comments/aac4hg/modern_c_lamentations/ecsmlqy/
1548218807
1
t5_2fwo
r/programming
public
null
False
SanityInAnarchy
t2_5oygg
I suspected I was missing something, but couldn't find it. Thanks! Edited it into the original post to make it less of a wall of text.
null
0
1546076259
False
0
ecsmq9c
t3_aac4hg
null
null
t1_ecsme0d
/r/programming/comments/aac4hg/modern_c_lamentations/ecsmq9c/
1548218863
2
t5_2fwo
r/programming
public
null
False
monkeyWifeFight
t2_3nh9b
It's such a depressing indictment of the decline of this sub that this vacous (and wrong) comment gets 3x the votes compared to the thoughtful explanation by /u/lobster_johnson below.
null
0
1546076420
False
0
ecsmuri
t3_aac4hg
null
null
t1_ecr17pc
/r/programming/comments/aac4hg/modern_c_lamentations/ecsmuri/
1548218919
25
t5_2fwo
r/programming
public
null
False
GItPirate
t2_8y7x7vr
I loved looking through that. Awesome stuff man
null
0
1546076441
False
0
ecsmvah
t3_aajb7r
null
null
t1_ecsk2su
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecsmvah/
1548218926
36
t5_2fwo
r/programming
public
null
False
nacholicious
t2_k7ymt
As an android developer I still find it incredibly weird how both web and mobile are essentially frontend ui systems, but for some reason mobile is always seen as part of the greater software engineering ecosystem (with the same traditions, best practices, etc) while web is doing it's own thing almost completely isolated from the rest
null
0
1546076530
False
0
ecsmxnj
t3_aaco1d
null
null
t1_ecseae1
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecsmxnj/
1548218956
9
t5_2fwo
r/programming
public
null
False
Log2
t2_6aj98
It's going to spread like wildfire in your code base.
null
0
1546076544
False
0
ecsmy07
t3_aai5ap
null
null
t1_ecsm6hx
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsmy07/
1548218959
19
t5_2fwo
r/programming
public
null
False
alphaglosined
t2_f0fiz
Ugh what limit? Gonna need some source to back that one up as I've never seen it.
null
0
1546076709
False
0
ecsn2g1
t3_aac4hg
null
null
t1_ecsc9zp
/r/programming/comments/aac4hg/modern_c_lamentations/ecsn2g1/
1548219044
5
t5_2fwo
r/programming
public
null
False
DJRBuckingham
t2_ywqtq
I was mostly thinking of MSVC for std::vector, yes, although I've experimented with doing as you suggest and debug was still significantly slower. If memory serves a full debug build caused a 16x performance degradation but only 8x if you disabled the iterator debugging/etc, compared to a 2x performance degradation with a "roll-your-own" vector. The discrepancy seems to be due to the STL being implemented with a programming style I can only describe as "smallest function wins, it'll all get inlined in the end". This of course murders debug performance in a fundamental way, and from the discussions I've witnessed at least of the MS STL maintainers, they are well aware of this but don't care. That was a big part of the reason I gave up on them. As for improving the linker/compiler/etc, I'm sure there are a million ways of doing it, the problem is that nobody appears to be looking at it, seemingly because nobody on those projects cares. What's even more frustrating is that we don't even have access to telemetry or profiling hooks so we - the end users - could dig into slow compiling/linking code ourselves. Putting my cynical hat on though, I think the reason we haven't seen such telemetry is because it would expose the mess that is C++11/onwards code, and give more ammunition to the "just use C" folks.
null
0
1546076753
False
0
ecsn3mt
t3_aac4hg
null
null
t1_ecsjw62
/r/programming/comments/aac4hg/modern_c_lamentations/ecsn3mt/
1548219058
16
t5_2fwo
r/programming
public
null
False
[deleted]
None
[deleted]
null
0
1546076784
False
0
ecsn4f2
t3_aai5ap
null
null
t1_ecslsoi
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsn4f2/
1548219068
4
t5_2fwo
r/programming
public
null
False
alphaglosined
t2_f0fiz
But at least with D you have a chance of interacting with C++ directly ;) Anyway, the GC was never an issue. You just have to learn some very basic things about how it works, which is something anyone should learn with such runtimes.
null
0
1546076850
False
0
ecsn673
t3_aac4hg
null
null
t1_ecroylj
/r/programming/comments/aac4hg/modern_c_lamentations/ecsn673/
1548219090
3
t5_2fwo
r/programming
public
null
False
kuikuilla
t2_b2ngh
> 1. massively expensive to label images for training Why not use 3d models and game engines to produce the training material? No need to label 2d images, just make a close to photoreal 3d world and have the engine label the objects automatically?
null
0
1546076863
False
0
ecsn6kd
t3_aa91bp
null
null
t1_ecqdg1t
/r/programming/comments/aa91bp/computer_vision_ai_object_detection_and/ecsn6kd/
1548219094
1
t5_2fwo
r/programming
public
null
False
failsatreddit
t2_2tiupr3k
Please lose all the annoying semi colons and we'll talk.
null
0
1546076881
False
0
ecsn71n
t3_aac4hg
null
null
t3_aac4hg
/r/programming/comments/aac4hg/modern_c_lamentations/ecsn71n/
1548219100
-8
t5_2fwo
r/programming
public
null
False
DJRBuckingham
t2_ywqtq
I'm keeping an eye on Jai for sure, I have a lot of respect for Jon and support what he is try to achieve. Wasn't aware of Zig, I'll take a look, thanks.
null
0
1546076998
False
0
ecsna4s
t3_aac4hg
null
null
t1_ecshv7w
/r/programming/comments/aac4hg/modern_c_lamentations/ecsna4s/
1548219138
3
t5_2fwo
r/programming
public
null
False
trenskow
t2_9ix9e
Oh, man! What the demo scene were able to pull out of a Commodore 64 still amazes me to this day.
null
0
1546077050
False
0
ecsnbh4
t3_aajb7r
null
null
t1_ecsjz8t
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecsnbh4/
1548219155
110
t5_2fwo
r/programming
public
null
False
rifeid
t2_7jmul
Less vague title: The Commons Clause and similar "like FLOSS but actually not" licenses are bad for your business and for the ecosystem.
null
0
1546077070
False
0
ecsnbzh
t3_aajf75
null
null
t3_aajf75
/r/programming/comments/aajf75/the_cyclical_theory_of_open_source/ecsnbzh/
1548219161
4
t5_2fwo
r/programming
public
null
False
theaceshinigami
t2_eeral
every time I learn more about the development for doom the more amazing the game becomes.
null
0
1546077124
False
0
ecsnd57
t3_aajb7r
null
null
t3_aajb7r
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecsnd57/
1548219175
18
t5_2fwo
r/programming
public
null
False
vattenpuss
t2_brzia
I agree it has that effect, but blaming a group is rarely helpful either. Unless your organisation is small enough for "the whole team" to mean "the whole company", blaming teams will still lead to the same issue as blaming individual developers: people will start hesitating to report issues. The correct way out of the blame game is to stop looking for anyone to blame and instead just fix your problems, identify how to prevent them happening again (if possible) and then move on.
null
0
1546077156
False
0
ecsndv1
t3_aaagix
null
null
t1_ecql1s4
/r/programming/comments/aaagix/why_review_code/ecsndv1/
1548219185
3
t5_2fwo
r/programming
public
null
False
BoxMonster44
t2_4zr8u
Basically. It's kind of the other way around - pretty sure the functional way of thinking came first and TS adopted it. (Not a knock on TS at all - strict null checking in particular is a very elegant application of the Maybe concept.) More useful than Maybe is Either. Rust uses a type called Result, which is the same - it either contains the value you want, or an error object describing what went wrong. The type system enforces you handle both cases, with some syntactic sugar for short circuiting in case of an error. It's analogous to throwing an exception, but it will just do an early return with the error result if there is one.
null
0
1546077188
False
0
ecsneh3
t3_aai5ap
null
null
t1_ecsn4f2
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsneh3/
1548219192
10
t5_2fwo
r/programming
public
null
False
mr_birkenblatt
t2_d7qfg
almost. `Maybe` still has the original type. This way you can call functions with `None` (and it type checks). In TypeScript you have `Foo?` types (? not sure about the syntax) that indicate that a type can be null. This is equivalent to `Maybe` (just the syntax and the name are different -- they are the same concept).
null
0
1546077206
False
0
ecsneu6
t3_aai5ap
null
null
t1_ecsn4f2
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsneu6/
1548219196
9
t5_2fwo
r/programming
public
null
False
[deleted]
None
[deleted]
null
0
1546077282
1546078691
0
ecsngb6
t3_aaco1d
null
null
t3_aaco1d
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecsngb6/
1548219215
1
t5_2fwo
r/programming
public
null
False
vattenpuss
t2_brzia
Why should management see any information from the review process? I don't see any reason to have any sort of "paper trail". The review is of code "in flight", the code under review has not yet been merged into mainline. IMO, the review is between the person(s) who made the change, and the person(s) reviewing it. If you have some tooling like GitLab or GitHub to help you with the review then by all means write the feedback down, but only if it's a useful tool in the review process. If you want to know which programmer needs the most help, make sure your organisation has some peer feedback process and help managers help their employees. Don't abuse other tools for finding reasons to be a bad employer.
null
0
1546077592
False
0
ecsnm6p
t3_aaagix
null
null
t1_ecri7c6
/r/programming/comments/aaagix/why_review_code/ecsnm6p/
1548219288
1
t5_2fwo
r/programming
public
null
False
fagnerbrack
t2_xeaqp
It's not a bad thing for the company but a good thing for the competition
null
0
1546077618
1546309659
0
ecsnmn0
t3_aaagix
null
null
t1_ecsk9bd
/r/programming/comments/aaagix/why_review_code/ecsnmn0/
1548219293
-1
t5_2fwo
r/programming
public
null
False
Log2
t2_6aj98
Also, anything can be an approximation. The question is what guarantees on how good it is do we have.
null
0
1546077817
False
0
ecsnqdg
t3_a9qz9q
null
null
t1_ecm8hwe
/r/programming/comments/a9qz9q/amoeba_finds_approximate_solutions_to_nphard/ecsnqdg/
1548219339
1
t5_2fwo
r/programming
public
null
False
MentalMachine
t2_biq50
Probably talking out of my ass but here goes: not sure it's as much that devs are bad interviewers, more that the interview process is kinda garbage. You put in a CV and cover letter, get your references sorted, then you go in, making sure you do all the soft skills well, can recount your experiences etc, and then you have to whiteboard out a problem in 20 mins with literally your new boss judging you. Meanwhile your actual work you are given a design/story/whatever and have some deadline to hit, ie your boss isn't standing over your shoulder while you type or try and solve a hard question. You spend so much time stressing about hitting all the soft parts of the interview that it's easy to lose your head when you're in a situation that will never happen realistically. I guess Facebook is in a different league given how complex and broad some of their stuff is, but that's my 2 cents.
null
0
1546077830
False
0
ecsnqmo
t3_aaco1d
null
null
t1_ecrei69
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecsnqmo/
1548219342
5
t5_2fwo
r/programming
public
null
False
vattenpuss
t2_brzia
What can one then do with this credit? Can you buy stuff with it? Cake?
null
0
1546077939
False
0
ecsnskz
t3_aaagix
null
null
t1_ecr4z3a
/r/programming/comments/aaagix/why_review_code/ecsnskz/
1548219367
1
t5_2fwo
r/programming
public
null
False
stevenjd
t2_9q2nh
> This isn't about tone. Of course it is. You don't like the tone of the message: "You're an idiot and stop wasting our time" instead of "I'm ever so sorry, I don't mean to offend or be rude, please don't take offense, but I fear that you may be operating on one or two teeny little misapprehensions or misunderstandings here..." or similar. Or more likely, "You're an idiot" versus dead silence. I've seen that happen a lot, people get shunned and never even know why they're not getting their questions answered.
null
0
1546077952
False
0
ecsnssu
t3_aaco1d
null
null
t1_ecsk5io
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecsnssu/
1548219368
-10
t5_2fwo
r/programming
public
null
False
Tynach
t2_9rbwn
How much of this also applies to `g++` and `clang`? If this is mostly just complaints about MSVC, but other C++ compilers don't have these issues, then perhaps you should consider migrating to a different compiler. Granted, with C++ especially, you can't just switch compilers. I understand that, especially in the context of large projects that are probably using third party libraries with precompiled binaries that require linking to them with MSVC's tools. But for new projects and/or projects that don't have external binary libraries that were compiled with MSVC, I'm wondering if switching to one of the alternatives is a viable option.
null
0
1546078173
False
0
ecsnwr8
t3_aac4hg
null
null
t1_ecsn3mt
/r/programming/comments/aac4hg/modern_c_lamentations/ecsnwr8/
1548219419
11
t5_2fwo
r/programming
public
null
False
Ameisen
t2_5qad2
I'm sorry, but I'm not particularly interested in slippery-slope arguments. You speak of the blasphemy of using a template parameter instead of a raw function pointer as being a guarantee of being leading to deeply nested abstractions, and I simply don't see the connection. The usage patterns aren't even particularly similar. You can misuse any language feature - I've certainly seen function pointer monstrosities that compiled to horrible indirect code in debug mode. However, it isn't conceptually reasonable to suggest template parameter inference of function types leading to an overly complex template system.
null
0
1546078309
False
0
ecsnz7h
t3_aac4hg
null
null
t1_ecs9x3p
/r/programming/comments/aac4hg/modern_c_lamentations/ecsnz7h/
1548219449
2
t5_2fwo
r/programming
public
null
False
mr_birkenblatt
t2_d7qfg
all those explanations always make it seem that making failure more easily to deal with is the only benefit of monads. if you explain it using `Applicative` its benefits become more clear imho. short version: with `Applicative` you have two functions. 1) you can wrap something in the applicative type `foo -> App foo` 2) you apply a function to its content `App (a -> b) -> App a -> App b` so you can take a data structure and apply a function to all of its components. however, the main limitation of this is that you cannot *change* the data structure in this way; the wrapping stays the same. monads are the solution to this problem by letting you wrap the result of the mapping function. so 2) becomes `App a -> (a -> App b) -> App b` (don't mind the change of the order of the arguments). here now in the mapping function you can decide *how* to wrap your result `b`. Structure | Applicative | Monad -|-|- `Maybe` or `Either` (ie. failure) | you skip the current operation if there was an error before but your operation cannot introduce an error | errors get propagated and you can introduce errors `List` | you can apply functions to each element but the size of the list cannot be changed by the functions themselves | you apply functions to each element and you can decide whether the list will grow or shrink `Tree` | you apply functions to each node in the tree | you apply a function that can also create new subtrees or prune branches EDIT: clarifications
null
0
1546078493
1546097711
0
ecso2hr
t3_aai5ap
null
null
t3_aai5ap
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecso2hr/
1548219490
13
t5_2fwo
r/programming
public
null
False
major_clanger
t2_148kf8
Part laziness, part 'Google does this so it must be right'. It's far easier to pick off-the-shelf algo-puzzler questions from leetcode, than to build exercises/questions more representative of the coding done at the company.
null
0
1546078515
False
0
ecso2vh
t3_aaco1d
null
null
t1_ecs5llh
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecso2vh/
1548219495
7
t5_2fwo
r/programming
public
null
False
Ameisen
t2_5qad2
The compiler is *very* good at ICF these days. This isn't the early 2000's anymore. I've seen better output from templates rather than equivalent macro constructs, and vastly better than user-written variants which rarely match in layout or semantics. I sincerely feel as though many people here don't actually understand what templates are or how they work.
null
0
1546078526
False
0
ecso32u
t3_aac4hg
null
null
t1_ecs96mh
/r/programming/comments/aac4hg/modern_c_lamentations/ecso32u/
1548219498
5
t5_2fwo
r/programming
public
null
False
curious_s
t2_14kg9o
Fourth!
null
0
1546078612
False
0
ecso4mu
t3_aaco1d
null
null
t1_ecsg9s9
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecso4mu/
1548219517
1
t5_2fwo
r/programming
public
null
False
franzwong
t2_5ysgs
Maybe is like "Null object" in design pattern. You can still "call" the method but it does nothing.
null
0
1546078887
False
0
ecso9m3
t3_aai5ap
null
null
t1_ecsn4f2
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecso9m3/
1548219606
0
t5_2fwo
r/programming
public
null
False
[deleted]
None
[deleted]
null
0
1546078942
False
0
ecsoaki
t3_aai5ap
null
null
t1_ecsn4f2
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsoaki/
1548219618
1
t5_2fwo
r/programming
public
null
False
cpt_fwiffo
t2_eidmq
You can get a lot of stuff done with python without knowing much about it. That's one of its main strengths.
null
0
1546078986
False
0
ecsobe1
t3_aaco1d
null
null
t1_ecrf8qc
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecsobe1/
1548219627
2
t5_2fwo
r/programming
public
null
False
Ameisen
t2_5qad2
You're conflating deeply-nested templates with the issue at hand, which is literally using a template argument instead of a function pointer. It's a giant leap there, and to suggest that one inevitably leads to the other comes across as fear-mongering. I don't generally have difficulty debugging shallowly-templated code (function pointer tangles, though...), and shallow templates don't meaningfully increase compile time. The C equivalent of littering macros everywhere? A nightmare to debug, refactor, and understand. Sure compiles fast, though... but then again, assembly assembles *really* fast. I can assure you that it's easier to refractor template function arguments than function pointers. And if it's something you dont want in a header file, then it's a non-argument to begin with and isn't really relevant to the discussion, as template arguments aren't really even *applicable* there. You cannot use an example of a situation where the choice isn't reasonably applicable as an example of a downside. Why does your socket class require a function pointer? And please stop trying to make arguments for me. I don't appreciate it.
null
0
1546079118
1546079353
0
ecsodrg
t3_aac4hg
null
null
t1_ecs5w99
/r/programming/comments/aac4hg/modern_c_lamentations/ecsodrg/
1548219657
2
t5_2fwo
r/programming
public
null
False
BrunchWithBubbles
t2_gw8cq
No. It’s true that Maybe adds an additional inhabitant to a type (`Nothing`) just like nullable (`?`) in Typescript with strict null checks adds an additional inhabitant (`null`). The key difference is that Maybe can be nested as in `Maybe (Maybe a)`, which is what enables Maybe to be a monad. Nullable types cannot be nested and therefore has no monadic structure whatsoever.
null
0
1546079120
False
0
ecsodsm
t3_aai5ap
null
null
t1_ecsn4f2
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsodsm/
1548219657
18
t5_2fwo
r/programming
public
null
False
mister_virgin
t2_v723mp3
It's really confusing what people really refer to when saying "TDD" Type DD or Test DD
null
0
1546079278
False
0
ecsogou
t3_aaco1d
null
null
t1_ecsg8zo
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecsogou/
1548219693
1
t5_2fwo
r/programming
public
null
False
Tynach
t2_9rbwn
I think you misspelled 'Perl'.
null
0
1546079323
False
0
ecsohil
t3_aac4hg
null
null
t1_ecsctqj
/r/programming/comments/aac4hg/modern_c_lamentations/ecsohil/
1548219703
2
t5_2fwo
r/programming
public
null
False
Frizkie
t2_4ptdg
Wow that video hits hard. Remarkably lucid compared to the other stuff you see of his time in his van. He knew he was crazy. In his mind, what was he going to do about it?
null
0
1546079525
False
0
ecsolgu
t3_9d6rpt
null
null
t1_e5gzm2g
/r/programming/comments/9d6rpt/creator_of_temple_os_terry_davis_has_passed_away/ecsolgu/
1548219752
1
t5_2fwo
r/programming
public
null
False
throwawayinthefire
t2_dv0fg
I tried to get started to look at the docs and the page wasn't available on mobile
null
0
1546079581
False
0
ecsomlr
t3_aahy66
null
null
t3_aahy66
/r/programming/comments/aahy66/releasing_documate_v102/ecsomlr/
1548219766
6
t5_2fwo
r/programming
public
null
False
AlexMeanberg
t2_9c46d
From this except, the book sounds incredible
null
0
1546079692
False
0
ecsooqd
t3_aajb7r
null
null
t3_aajb7r
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecsooqd/
1548219792
9
t5_2fwo
r/programming
public
null
False
LeeHide
t2_tqbvo
Ay fuck unity. If someone wants to get started with video game development *as a programmer*, there is no way in hell they should start with unity. C# itself is one if the slickest OOP languages out there, but it's important to grasp that language and the concepts and ways of OOP outside of the context of unity to be efficient with it. As somebody who has been learning game programming for a few years now, I can quite safely say what taught me the most and what taught me the least. For me, at least, it was far more rewarding to make my own engine for 2D cellular automata, to try to make a platforming engine, and so on. Doing things like that in C++ with OpenGL or SFML or with the C# .NET equivalents OpenTK / SFML.NET taught me so much about the basics about video game design, made me more confident. Yes, if you do it like that it will take you hours to get something together that does what you want it to do, whereas in unity you can shit together a game with some assets and some copy-paste code (or self written shit code). But the feeling you get after making an asset flip or even your own unity game is that you made the engine do something that you dont actually understand. You clicked some buttons, looked at some tutorials which always just say "but i wont get into detail about that right now". Fuck that. Once I understood how to make a (shitty) rendering pipeline, how to make some (shitty) shaders, how to optimize your code, handle multiple threads, make some basic physics and so on, making a game in unity can be an absolute blast. Once you know all the basics and have the confidence to go in there with the mentality that you are in power of the engine and you understand (or can make educated guesses as to) whats roughly happening in the background, you can have a great time and having something like unity for a somewhat experienced person is a blessing. So if you're a beginner, try to make some games from scratch, to learn how you would go about implementing the basics, and learn how to code first. Don't go into unity not knowing how to code, it's not a good platform to learn it.
null
0
1546079723
False
0
ecsopcl
t3_aajb7r
null
null
t1_ecsjz8t
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecsopcl/
1548219799
72
t5_2fwo
r/programming
public
null
False
Ameisen
t2_5qad2
Why would a 64-bit type be inferred from a 32-bit?
null
0
1546079741
False
0
ecsopo6
t3_aac4hg
null
null
t1_ecrhnrt
/r/programming/comments/aac4hg/modern_c_lamentations/ecsopo6/
1548219803
1
t5_2fwo
r/programming
public
null
False
DJRBuckingham
t2_ywqtq
I find MSVC is generally worse than gcc/clang, but only noticeably so in a few rare cases. Some of the projects I've worked on were MSVC only, and they also tended to be the largest, so I'm more intimately familiar with the drawbacks of that compiler. Other projects I've worked on were cross-platform and used gcc/clang/MSVC in some form, and they all performed broadly the same - full rebuild in the order of hours, or 30m+ with a distributed build system. Clang is the fastest from my experience, but we're not talking orders of magnitude faster, it's not like switching compilers solves any of these problems with an existing codebase. The only way I've found to solve the problems are with a new project and ban everything C++11 and later, ban the STL, Boost and all template meta-programming. The only thing I allow templates for is containers (ie. myarray<T>), and only a single axis of specialisation - the type - no allocator/comparator/etc specialisations. That might be a bit extreme, but this is why I'd like telemetry/profiling data out of the compiler/linker so I can identify what is bogging down the compile times and avoid them. The upshot, however, is full rebuild compile times in seconds not hours, and comparable debug performance to release. It's just too good to give up.
null
0
1546079816
False
0
ecsor3n
t3_aac4hg
null
null
t1_ecsnwr8
/r/programming/comments/aac4hg/modern_c_lamentations/ecsor3n/
1548219821
13
t5_2fwo
r/programming
public
null
False
bdtddt
t2_x8et0
You are totally misinformed, this explanation is basically nonsense.
null
0
1546080008
False
0
ecsouv6
t3_aai5ap
null
null
t1_ecseuoi
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsouv6/
1548219868
8
t5_2fwo
r/programming
public
null
False
JoeWakeling
t2_8fv2o
Thanks for the detailed answers! >The short answer is, to do it right, we had to re-work the compiler internals around `const` completely. If you're curious for more, I can explain more, but that's basically it. C++ and D don't need to do what we need to do, so it's a much easier feature for them. See below. That makes sense, especially given later remarks. It's always nice to have a more in-depth explanation but this sounds like something where I could dive deeper myself (although links, hints where to look etc. always welcome:-) >I'm not sure, you said slice there, but that's an array, not a slice. Yup, my bad choice of parameter name. I meant an array. >Rust checks the type signature itself, rather than checking the instantiations of the signature. This means that Rust needs to know more about the parameters than C++ or D do \[...\] Rust already has this separation with lifetimes, you use the ' to distinguish them from other type parameters. `const` just adds a third. I think what is not clear to me here is why e.g. `foo<a_len: i32>(a: [f64; a_len])` would not provide sufficient information to the compiler. That *seems* sufficient syntax to know that `a_len` must be a value of `i32` known at compile time -- what else would one need? What I assume is that the explicit `const` makes the code easier to parse because the compiler does not have to keep track of the context to understand that `a_len: const i32` is declaring a compile time constant. Beyond the trivial implementation benefits I would expect that this kind of context-independence allows for much more robust design and reasoning about compiler behaviour and combination of language features. Is this correct, and the whole basis for the choice, or are there some other factors I'm missing?
null
0
1546080277
False
0
ecsp07f
t3_a9zyp3
null
null
t1_ecqaaf9
/r/programming/comments/a9zyp3/thoughts_on_rust_in_2019/ecsp07f/
1548219933
1
t5_2fwo
r/programming
public
null
False
NerdStreetBoys
t2_13n0pzln
I love fish. Unfortunately can’t use at my new job (banking). I wish it supported the `$()‘ syntax too.
null
0
1546080645
False
0
ecsp7ns
t3_aabai1
null
null
t1_ecqm6is
/r/programming/comments/aabai1/fish_shell_30/ecsp7ns/
1548220026
2
t5_2fwo
r/programming
public
null
False
davorzdralo
t2_62ihs
Nope. Straight up insulting people and being obtuse fuckwad is still not a tone issue.
null
0
1546080677
False
0
ecsp8aj
t3_aaco1d
null
null
t1_ecsnssu
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecsp8aj/
1548220034
8
t5_2fwo
r/programming
public
null
False
n2_throwaway
t2_g61kz
As a fairly experienced non-graphics dev , do you have pointers to resources for building graphics pipelines and shaders? I'm not afraid of math either
null
0
1546080749
False
0
ecsp9lv
t3_aajb7r
null
null
t1_ecsopcl
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecsp9lv/
1548220050
14
t5_2fwo
r/programming
public
null
False
[deleted]
None
[deleted]
null
0
1546080752
False
0
ecsp9o8
t3_aaagix
null
null
t1_ecs143u
/r/programming/comments/aaagix/why_review_code/ecsp9o8/
1548220051
2
t5_2fwo
r/programming
public
null
False
masterofmisc
t2_dqd35
...Weirdly I just finished watching [RetroAhoy: Doom](https://youtu.be/6A4-SVUHQYI) which is a GREAT video essay on Doom for anyone who is interested. He's got one on [Quake](https://youtu.be/OipJYWhMi3k) too. I literally just found his channel based off another Reddit thread and he has loads of good content. Yesterday I watched [A Brief History of Graphics](https://youtu.be/QyjyWUrHsFc) which is also one to watch if you haven't before. ​
null
0
1546080832
1546081232
0
ecspb8b
t3_aajb7r
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/r/programming/comments/aajb7r/how_doom_fire_was_done/ecspb8b/
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t5_2fwo
r/programming
public
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False
blind3rdeye
t2_5esol
Nice demos and explanations. That's some cool and interesting stuff. I have one quick question though. In your description for 'Metablobs', you've described how to calculate a number but it isn't clear to me what that number is used for? Is it the brightness of the pixel or something?
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0
1546080859
False
0
ecspbsl
t3_aajb7r
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t1_ecsk2su
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecspbsl/
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t5_2fwo
r/programming
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False
nh_cham
t2_62wfw
And here's a similar version in Turbo Pascal: https://youtu.be/cdbZ904TJgw I just learned about the book, it sounds amazing, ordered it straight away! It belongs right next to Michael Abrash's Graphics Programming Black Book.
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0
1546080981
False
0
ecspe7q
t3_aajb7r
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t3_aajb7r
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecspe7q/
1548220107
7
t5_2fwo
r/programming
public
null
False
__pg_
t2_rcy9eog
Welcome to [Phase 3](http://aras-p.info/img/blog/2018/cpp_phases.jpg).
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0
1546081000
False
0
ecspekx
t3_aac4hg
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t1_ecsodrg
/r/programming/comments/aac4hg/modern_c_lamentations/ecspekx/
1548220111
1
t5_2fwo
r/programming
public
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False
fistsmalloy
t2_h0bgn
My results have been solid career wise I went from junior dev to senior management in 6 years currently working for a telco. Physical time is a challenge but I go to the gym in mornings maybe twice a week and play indoor football (soccer) once a week although I have slipped lately in the run up to Christmas. I try not to worry too much about what I learn as long as it interesting in the evenings and that keeps stress at bay, if you just bring your day job home I think that becomes unhealthy.
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0
1546081049
False
0
ecspfk7
t3_aab645
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t1_ecsmbf8
/r/programming/comments/aab645/learning_to_learn_develop_skills_to_master/ecspfk7/
1548220123
3
t5_2fwo
r/programming
public
null
False
bdtddt
t2_x8et0
No, monads are a specific interface for wrapped types which allow you to flatten doubly wrapped types and turn a normal type into a wrapped type. There are other such interfaces, such as functor which allows one to apply a function inside of a wrapped type. All monads are functors.
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0
1546081230
False
0
ecspj7f
t3_aaco1d
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t1_ecs0svi
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecspj7f/
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1
t5_2fwo
r/programming
public
null
False
mechanicalgod
t2_6x70u
Not OP, but I'd highly recommend checking out https://learnopengl.com.
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0
1546081302
False
0
ecspkpb
t3_aajb7r
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t1_ecsp9lv
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecspkpb/
1548220217
33
t5_2fwo
r/programming
public
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False
xcdesz
t2_79zii
Probably true. CS and software engineering are related, but definitely not the same. A CS person might concern themselves with the inner workings of a data structure, but a software engineer would want a library that wraps the structure to do useful work. The engineer might need to know a little bit about the theory in order to optimize parts of their app, but otherwise doesn't need the theory.
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0
1546081318
False
0
ecspkzr
t3_aaco1d
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t1_ecrfqsw
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecspkzr/
1548220220
3
t5_2fwo
r/programming
public
null
False
obsceneoddities
t2_2hgze7ed
+1 for Ahoy, his video essays are great and I've learned a lot from him, and it's not just interesting, its entertaining.
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0
1546081319
False
0
ecspl14
t3_aajb7r
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t1_ecspb8b
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecspl14/
1548220220
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t5_2fwo
r/programming
public
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False
xcdesz
t2_79zii
You say you don't know the language to keep some smartass from coming along and saying "oh yeah, then how do you do this..." And label you as BS in an interview.
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0
1546081572
False
0
ecsppz9
t3_aaco1d
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t1_ecs50he
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecsppz9/
1548220281
2
t5_2fwo
r/programming
public
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False
Straight_Derpin
t2_har8d
Totally agree. I just finished my first game design course this semester and am now pursuing a game design minor at my university. We used Unity and it was great but I'm really glad I had prior experience making games and building the engine up from scratch; it made me appreciate the amazing amount of functionality Unity has and all the busy work it saves you (fully fleshed out colliders and collision detection with sorting layers in particular are a godsend). I know Unity has a "code free" version and seems attractive to people making their first game but you should really have a solid understanding of OOP before you jump into Unity to get the most out of it.
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0
1546081695
False
0
ecspsad
t3_aajb7r
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t1_ecsopcl
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecspsad/
1548220310
10
t5_2fwo
r/programming
public
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False
GeneticsGuy
t2_74f0b
I think I remember reading John Carmack recommending people learning OpenGL that are experienced devs but no gaming experience, and he said this was one of the best places to start.
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0
1546081763
False
0
ecsptiq
t3_aajb7r
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t1_ecspkpb
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecsptiq/
1548220325
15
t5_2fwo
r/programming
public
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False
Othis
t2_1erju0gu
Maybe you are, but I’m not. Where I work, reviews take _priority_ over writing more code.
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0
1546081797
False
0
ecspu4l
t3_aaagix
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t1_ecqxqtv
/r/programming/comments/aaagix/why_review_code/ecspu4l/
1548220333
1
t5_2fwo
r/programming
public
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False
FrozenAsss
t2_2u5lrwd3
How is the SFML .Net binding nowadays? The only problem i have with creating 2d games is the enormous amount of time it takes to create the graphics and UI. There should be some kind of generator for creating shitty 2d sprites.
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0
1546081877
False
0
ecspvls
t3_aajb7r
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t1_ecsopcl
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecspvls/
1548220351
1
t5_2fwo
r/programming
public
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False
__pg_
t2_rcy9eog
None of that is aimed at Eric in particular. All of us have been there.
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0
1546082147
False
0
ecsq0lr
t3_aac4hg
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t1_ecsckom
/r/programming/comments/aac4hg/modern_c_lamentations/ecsq0lr/
1548220413
4
t5_2fwo
r/programming
public
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False
okovko
t2_lzdnc
That's pretty rad.
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0
1546082505
False
0
ecsq7ai
t3_aajb7r
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t3_aajb7r
/r/programming/comments/aajb7r/how_doom_fire_was_done/ecsq7ai/
1548220494
0
t5_2fwo
r/programming
public
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False
[deleted]
None
[removed]
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0
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False
0
ecsq8by
t3_a66102
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t3_a66102
/r/programming/comments/a66102/we_cant_include_a_backdoor_in_signal_signal/ecsq8by/
1548220508
1
t5_2fwo
r/programming
public
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False
AyrA_ch
t2_8mz48
They still don't say that the makefile has to be fed through the size tool, giving you additional space for code (1048576 bytes for submission total) and possibly allows the c file to be completely empty.
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0
1546082770
False
0
ecsqcbc
t3_aag673
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t1_ecs5u0l
/r/programming/comments/aag673/ioccc_2019_begins_official_contest_rules/ecsqcbc/
1548220558
3
t5_2fwo
r/programming
public
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False
mgostIH
t2_y3ijl
In the Rust code, you can also substitute those `(1..(z+1))` using the inclusive range syntax of `(1..=z)`, you can println! in debug mode the tuple directly and (optionally) convert the filter and map into a filter_map. Here's the code under my changes: fn main() { let triples = (1..).flat_map(|z| { (1..=z).flat_map(move |x| { (x..=z).filter_map(move |y| { if x * x + y * y == z * z { Some((x, y, z)) } else { None } }) }) }); for x in triples.take(10) { println!("{:?}", x); } }
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False
0
ecsqfc4
t3_aac4hg
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t1_ecsejdm
/r/programming/comments/aac4hg/modern_c_lamentations/ecsqfc4/
1548220595
5
t5_2fwo
r/programming
public
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False
xcdesz
t2_79zii
Reading and writing code should be the primary quality. Interviews are tough because a programmer needs time to reflect before they start hammering out a solution to something. Aside from take home assignments, an interview technique that I might recommend is that instead of having them write code on the spot, put some existing code in front of them and ask them to explain what is going on, critique it or debug it. Possibly rewrite it in an IDE.
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1546082960
False
0
ecsqftq
t3_aaco1d
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t1_ecseab5
/r/programming/comments/aaco1d/things_i_dont_know_as_of_2018/ecsqftq/
1548220601
2
t5_2fwo
r/programming
public
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False
kaeblo
t2_iw9bc
Error handling, processing collections, sequencing asynchronous functions. I find these much nicer compared to the alternatives I've seen. In Haskell / Scala you also get do notation / for comprehension, which help a lot with producing readable code. Basically you can get rid of nesting (nested loops, nested async calls, etc) In statically checked languages these constructs also give you a lot of higher level type safety, because you move things like iterating on lists, handling errors and chaining asynchronous functions to types, so they can be checked by the compiler.
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0
ecsqh1d
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t1_ecskivu
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsqh1d/
1548220616
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t5_2fwo
r/programming
public
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False
cosmicr
t2_4apf5
I remember doing this in C way back in the early 90s. Was a cool trick to impress your friends.
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0
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False
0
ecsqht4
t3_aajb7r
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/r/programming/comments/aajb7r/how_doom_fire_was_done/ecsqht4/
1548220626
6
t5_2fwo
r/programming
public
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False
pbl64k
t2_hn6wp
> what problem that people have do monads solve, which cannot be solved as easily without monads? This also the wrong question, but to answer it, you cannot DRY out some parts of your code without some way to speak about monads in general. Every monad, that is, everything that has lawful implementations of: 1. `singleton`/`pure`/`return` 2. `map` 3. `flatten` ...can be provided with tons of useful functions automatically (`andThen`, `sequence`, this margin really is to narrow). If you can talk about monads, you write those functions once, and every `Optional`, `Result`, `List`, `Lazy`, `Continuation`, `Future`, `Stream`, `Logger`, `Configurable`, `State` etc. etc. will have them out of the box. But the wrongness of the question lies in the fact that the fundamental problem in "understanding monads" isn't in doing all this higher-kinded stuff. It's akin to understanding, um... scoping, let's say. If you have poor understanding of scoping, you're gonna screw up a lot more than if you do (says the person who experienced just that oh so many years ago - starting with BASIC *does* have its disadvantages). Monadic structure of many generic types wasn't something that's been *invented*, it's something that's been noticed, or discovered, if you will. And seeing this common structure gives you the ability to confidently reason about the behavior of these many different types. It just gives you more clarity of vision when thinking about your code.
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0
1546083140
False
0
ecsqj7a
t3_aai5ap
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t1_ecskivu
/r/programming/comments/aai5ap/what_is_a_monad_computerphile/ecsqj7a/
1548220643
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t5_2fwo
r/programming
public
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