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import bpy from bpy.types import Context import bpy from bpy.types import Context, Object The provided code snippet includes necessary dependencies for implementing the `show_ui_message_popup` function. Write a Python function `def show_ui_message_popup( message: str = "", title: str = "Sketcher Warning", icon: s...
Trigger a ui popup message NOTE: Perhaps better located in ui.py, but would currently require circular dependency with operators.py
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from typing import Tuple from bpy.types import Context, RegionView3D from mathutils import Vector from mathutils.geometry import intersect_line_plane from bpy_extras.view3d_utils import ( location_3d_to_region_2d, region_2d_to_location_3d, region_2d_to_vector_3d, region_2d_to_origin_3d, ) def get_picki...
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from typing import Tuple from bpy.types import Context, RegionView3D from mathutils import Vector from mathutils.geometry import intersect_line_plane from bpy_extras.view3d_utils import ( location_3d_to_region_2d, region_2d_to_location_3d, region_2d_to_vector_3d, region_2d_to_origin_3d, ) def get_place...
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from typing import Tuple from bpy.types import Context, RegionView3D from mathutils import Vector from mathutils.geometry import intersect_line_plane from bpy_extras.view3d_utils import ( location_3d_to_region_2d, region_2d_to_location_3d, region_2d_to_vector_3d, region_2d_to_origin_3d, ) def get_pickin...
Returns the coordinates on the workplane the mouse points at
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from typing import Tuple from bpy.types import Context, RegionView3D from mathutils import Vector from mathutils.geometry import intersect_line_plane from bpy_extras.view3d_utils import ( location_3d_to_region_2d, region_2d_to_location_3d, region_2d_to_vector_3d, region_2d_to_origin_3d, ) def get_2d_co...
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from typing import Tuple from bpy.types import Context, RegionView3D from mathutils import Vector from mathutils.geometry import intersect_line_plane from bpy_extras.view3d_utils import ( location_3d_to_region_2d, region_2d_to_location_3d, region_2d_to_vector_3d, region_2d_to_origin_3d, ) def get_scale...
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from typing import Tuple from bpy.types import Context, RegionView3D from mathutils import Vector from mathutils.geometry import intersect_line_plane from bpy_extras.view3d_utils import ( location_3d_to_region_2d, region_2d_to_location_3d, region_2d_to_vector_3d, region_2d_to_origin_3d, ) The provided ...
Update gizmos
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from typing import Tuple from bpy.types import Context, RegionView3D from mathutils import Vector from mathutils.geometry import intersect_line_plane from bpy_extras.view3d_utils import ( location_3d_to_region_2d, region_2d_to_location_3d, region_2d_to_vector_3d, region_2d_to_origin_3d, ) def update_cb...
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import re from typing import Any, Sequence, Union import bpy from bpy.types import Context, Object from mathutils import Vector def unique_attribute_setter(self, name: str, value: Any): def collection_from_element(self): """Get the collection containing the element""" path = self.path_from_id() ...
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import re from typing import Any, Sequence, Union import bpy from bpy.types import Context, Object from mathutils import Vector import bpy from bpy.types import Context, Object The provided code snippet includes necessary dependencies for implementing the `add_new_empty` function. Write a Python function `def add_new...
Places an empty at given location, useful for testing
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import re from typing import Any, Sequence, Union import bpy from bpy.types import Context, Object from mathutils import Vector The provided code snippet includes necessary dependencies for implementing the `setprop` function. Write a Python function `def setprop(data, key, value)` to solve the following problem: Set ...
Set an id prop without triggering it's update mehtod
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import getpass import logging from tempfile import gettempdir from pathlib import Path from .register import get_name import logging def get_name(): return __package__.partition('.')[0] The provided code snippet includes necessary dependencies for implementing the `setup_logger` function. Write a Python function...
Configures a logger, this is intended to be run on the root logger
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import getpass import logging from tempfile import gettempdir from pathlib import Path from .register import get_name def get_prefs(): def update_logger(logger): from .preferences import get_prefs prefs = get_prefs() logger.setLevel(prefs.logging_level)
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from collections import deque from math import sin, cos from typing import List from mathutils import Vector, Matrix from .. import global_data from .constants import FULL_TURN def draw_rect_2d(cx: float, cy: float, width: float, height: float): # NOTE: this currently returns xyz coordinates, might make sense to re...
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from collections import deque from math import sin, cos from typing import List from mathutils import Vector, Matrix from .. import global_data from .constants import FULL_TURN def draw_quad_3d(cx: float, cy: float, cz: float, width: float): half_width = width / 2 coords = ( (cx - half_width, cy - half...
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from collections import deque from math import sin, cos from typing import List from mathutils import Vector, Matrix from .. import global_data from .constants import FULL_TURN def tris_from_quad_ids(id0: int, id1: int, id2: int, id3: int): return (id0, id1, id2), (id1, id2, id3) def draw_cube_3d(cx: float, cy: fl...
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from collections import deque from math import sin, cos from typing import List from mathutils import Vector, Matrix from .. import global_data from .constants import FULL_TURN FULL_TURN = tau def coords_circle_2d(x: float, y: float, radius: float, segments: int): coords = [] m = (1.0 / (segments - 1)) * FULL...
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from collections import deque from math import sin, cos from typing import List from mathutils import Vector, Matrix from .. import global_data from .constants import FULL_TURN FULL_TURN = tau def coords_arc_2d( x: float, y: float, radius: float, segments: int, angle=FULL_TURN, offset: float =...
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from bpy.types import Context from ..solver import solve_system def solve_system(context, sketch=None): solver = Solver(context, sketch) return solver.solve() The provided code snippet includes necessary dependencies for implementing the `update_system_cb` function. Write a Python function `def update_system_...
Update scene and re-run the solver, used as a property update callback
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import site import sys import importlib import subprocess from importlib import reload from .. import global_data The provided code snippet includes necessary dependencies for implementing the `check_module` function. Write a Python function `def check_module(package)` to solve the following problem: Note: Blender mig...
Note: Blender might be installed in a directory that needs admin rights and thus defaulting to a user installation. That path however might not be in sys.path
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import site import sys import importlib import subprocess from importlib import reload from .. import global_data def update_pip(): cmd = [global_data.PYPATH, "-m", "pip", "install", "--upgrade", "pip"] return not subprocess.call(cmd) def refresh_path(): """refresh path to packages found after install""" ...
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import site import sys import importlib import subprocess from importlib import reload from .. import global_data def install_pip(): """Subprocess call ensurepip module""" cmd = [global_data.PYPATH, "-m", "ensurepip", "--upgrade"] return not subprocess.call(cmd) def ensure_pip(): if subprocess.call([gl...
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import site import sys import importlib import subprocess from importlib import reload from .. import global_data def show_package_info(package: str): try: subprocess.call([global_data.PYPATH, "-m", "pip", "show", package]) except Exception as e: print(e) pass
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import logging from bpy.props import EnumProperty from bpy.types import Context from .. import global_data from ..utilities.data_handling import entities_3d logger = logging.getLogger(__name__) def entities_3d(context: Context) -> Generator[SlvsGenericEntity, None, None]: for entity in context.scene.sketcher.entit...
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import logging from bpy.props import EnumProperty from bpy.types import Context from .. import global_data from ..utilities.data_handling import entities_3d logger = logging.getLogger(__name__) def deselect_all(context: Context): logger.debug("Deselecting all sketcher entities") global_data.selected.clear()
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import bpy from .register import get_name def get_prefs(): return bpy.context.preferences.addons[get_name()].preferences import bpy from bpy.types import Context, Object def get_scale(): return bpy.context.preferences.system.ui_scale * get_prefs().entity_scale
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from enum import Enum from typing import Callable, Tuple from mathutils.geometry import ( intersect_line_line_2d as intersect_segment_segment_2d, intersect_line_sphere_2d as intersect_segment_sphere_2d, intersect_sphere_sphere_2d, ) from .geometry import intersect_line_line_2d, intersect_line_sphere_2d from...
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from enum import Enum from typing import Callable, Tuple from mathutils.geometry import ( intersect_line_line_2d as intersect_segment_segment_2d, intersect_line_sphere_2d as intersect_segment_sphere_2d, intersect_sphere_sphere_2d, ) from .geometry import intersect_line_line_2d, intersect_line_sphere_2d from...
Find all intersections between all combinations of elements, (type, element)
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def index_to_rgb(i: int): r = (i & int("0x000000FF", 16)) / 255 g = ((i & int("0x0000FF00", 16)) >> 8) / 255 b = ((i & int("0x00FF0000", 16)) >> 16) / 255 return r, g, b
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def rgb_to_index(r: int, g: int, b: int) -> int: i = int(r * 255 + g * 255 * 256 + b * 255 * 256 * 256) return i
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import os import sys import importlib from typing import List from traceback import print_exc The provided code snippet includes necessary dependencies for implementing the `cleanse_modules` function. Write a Python function `def cleanse_modules(parent_module_name)` to solve the following problem: search for your plug...
search for your plugin modules in blender python sys.modules and remove them
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import os import sys import importlib from typing import List from traceback import print_exc def module_register_factory(parent_module_name: str, module_names: List[str]): modules = [ importlib.import_module(f"{parent_module_name}.{name}") for name in module_names ] def register(): for m ...
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import math from statistics import mean from typing import Tuple import mathutils from mathutils import Vector def get_face_orientation(mesh, face): # returns quaternion describing the face orientation in objectspace normal = mathutils.geometry.normal([mesh.vertices[i].co for i in face.vertices]) return no...
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import math from statistics import mean from typing import Tuple import mathutils from mathutils import Vector The provided code snippet includes necessary dependencies for implementing the `get_face_midpoint` function. Write a Python function `def get_face_midpoint(quat, ob, face)` to solve the following problem: Ave...
Average distance from origin to face vertices.
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import math from statistics import mean from typing import Tuple import mathutils from mathutils import Vector def nearest_point_line_line(p1: Vector, d1: Vector, p2: Vector, d2: Vector) -> Vector: n = d1.cross(d2) n2 = d2.cross(n) return p1 + ((p2 - p1).dot(n2) / d1.dot(n2)) * d1
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import shutil import sys import logging from os import path import bpy from .register import get_path logger = logging.getLogger(__name__) import bpy from bpy.types import Context, Object def get_path(): def ensure_addon_presets(force_write=False): scripts_folder = bpy.utils.user_resource("SCRIPTS") presets...
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def set_handles(point): point.handle_left_type = "FREE" point.handle_right_type = "FREE"
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from collections import deque from typing import Generator, Deque, List, Sequence from bpy.types import Scene, Context from ..model.types import SlvsGenericEntity, SlvsSketch, GenericConstraint def get_flat_deps(entity: SlvsGenericEntity): """Return flattened list of entities given entity depends on""" list = [...
Returns a list of entities along with their dependencies
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from collections import deque from typing import Generator, Deque, List, Sequence from bpy.types import Scene, Context from ..model.types import SlvsGenericEntity, SlvsSketch, GenericConstraint def get_scene_constraints(scene: Scene): return scene.sketcher.constraints.all
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from collections import deque from typing import Generator, Deque, List, Sequence from bpy.types import Scene, Context from ..model.types import SlvsGenericEntity, SlvsSketch, GenericConstraint def _is_referenced_by_constraint(entity, context): for c in context.scene.sketcher.constraints.all: if entity in c...
Checks if the entity is referenced from anywhere
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from collections import deque from typing import Generator, Deque, List, Sequence from bpy.types import Scene, Context from ..model.types import SlvsGenericEntity, SlvsSketch, GenericConstraint def get_scene_entities(scene: Scene): return scene.sketcher.entities.all def get_sketch_deps_indicies(sketch: SlvsSketch,...
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from collections import deque from typing import Generator, Deque, List, Sequence from bpy.types import Scene, Context from ..model.types import SlvsGenericEntity, SlvsSketch, GenericConstraint def get_constraint_local_indices( entity: SlvsGenericEntity, context: Context ) -> Deque[int]: constraints = context....
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from collections import deque from typing import Generator, Deque, List, Sequence from bpy.types import Scene, Context from ..model.types import SlvsGenericEntity, SlvsSketch, GenericConstraint The provided code snippet includes necessary dependencies for implementing the `get_scoped_constraints` function. Write a Pyt...
Return a list of constraints that are in the scope of a set of entities
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from ..constants import Operators, numeric_events, unit_key_types from bpy.types import KeyMapItem, Context, Event from typing import List def _get_key_hint(kmi: KeyMapItem) -> List[str]: """ Returns a string representing the keymap item in the form: "ctrl + alt + shift + key" """ modifiers = {"ctrl...
Returns a list of shortcut hints to operator with given idname. Looks through keymaps in addon keyconfig.
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from ..constants import Operators, numeric_events, unit_key_types from bpy.types import KeyMapItem, Context, Event from typing import List def _tool_numeric_invoke_km(operator: str): km = [] for event in numeric_events: km.append( ( operator, {"type": event, "...
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from ..constants import Operators, numeric_events, unit_key_types from bpy.types import KeyMapItem, Context, Event from typing import List class Operators(str, Enum): InvokeTool = "view3d.invoke_tool" Test = "view3d.stateop_test" def tool_invoke_kmi(button: str, tool: str, operator: str): return ( ...
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from ..constants import Operators, numeric_events, unit_key_types from bpy.types import KeyMapItem, Context, Event from typing import List numeric_events = ( "ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "PERIOD", "NUMPAD_0", "NUMPAD...
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from ..constants import Operators, numeric_events, unit_key_types from bpy.types import KeyMapItem, Context, Event from typing import List unit_key_types = ( "M", "K", "D", "C", "U", "A", "H", "I", "L", "N", "F", "T", "Y", "U", "R", "E", "G", ) def i...
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from ..constants import Operators, numeric_events, unit_key_types from bpy.types import KeyMapItem, Context, Event from typing import List def get_unit_value(event: Event): type = event.type return type.lower()
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from ..constants import Operators, numeric_events, unit_key_types from bpy.types import KeyMapItem, Context, Event from typing import List def get_value_from_event(event: Event): type = event.type if type in ("ZERO", "NUMPAD_0"): return "0" if type in ("ONE", "NUMPAD_1"): return "1" if ...
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import bpy import bmesh from bpy.types import Object from mathutils.bvhtree import BVHTree def to_list(val): if val is None: return [] if type(val) in (list, tuple): return list(val) return [ val, ]
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import bpy import bmesh from bpy.types import Object from mathutils.bvhtree import BVHTree def get_pointer_get_set(index: int): @property def func(self): return self.get_state_pointer(index=index) @func.setter def setter(self, value): self.set_state_pointer(value, index=index) ret...
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import bpy import bmesh from bpy.types import Object from mathutils.bvhtree import BVHTree class StatefulOperatorLogic: """Base class which implements the behaviour logic""" state_index: IntProperty(options={"HIDDEN", "SKIP_SAVE"}) wait_for_input: BoolProperty(options={"HIDDEN", "SKIP_SAVE"}, default=True...
Get all classes that inherit from StatefulOperatorLogic
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def _format_types(types): entity_names = ", ".join([e.__name__ for e in types]) return "[" + entity_names + "]" def state_desc(name, desc, types): type_desc = "" if types: type_desc = "Types: " + _format_types(types) return " ".join((name + ":", desc, type_desc))
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def stateful_op_desc(base, *state_descs): states = "" length = len(state_descs) for i, state in enumerate(state_descs): states += " - {}{}".format(state, (" \n" if i < length - 1 else "")) desc = "{} \n \nStates: \n{}".format(base, states) return desc
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from typing import Type, List from bpy.utils import register_class, unregister_class from ..logic import StatefulOperatorLogic def _register_stateop(cls: Type[StatefulOperatorLogic]): if hasattr(cls, "register_properties"): cls.register_properties() register_class(cls) class StatefulOperatorLogic: ...
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from bpy.types import Context, Object, RegionView3D from bpy_extras import view3d_utils from mathutils import Vector from bpy_extras.view3d_utils import region_2d_to_location_3d, region_2d_to_vector_3d from ..utilities.generic import bvhtree_from_object from typing import Optional def get_placement_pos(context: Contex...
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from bpy.types import Context, Object, RegionView3D from bpy_extras import view3d_utils from mathutils import Vector from bpy_extras.view3d_utils import region_2d_to_location_3d, region_2d_to_vector_3d from ..utilities.generic import bvhtree_from_object from typing import Optional def get_scale_from_pos(co: Vector, rv...
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from bpy.types import Context, Object, RegionView3D from bpy_extras import view3d_utils from mathutils import Vector from bpy_extras.view3d_utils import region_2d_to_location_3d, region_2d_to_vector_3d from ..utilities.generic import bvhtree_from_object from typing import Optional def get_evaluated_obj(context: Context...
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from collections import namedtuple OperatorState = namedtuple( "OperatorState", ( "name", # The name to display in the interface "description", # Text to be displayed in statusbar # Operator property this state acts upon # Can also be a list of property names or a callback that...
Use so each state can avoid defining all members of the named tuple.
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import bpy from . import assets_manager, global_data def startup_cb(*args): bpy.ops.view3d.slvs_register_draw_cb() assets_manager.load() return None def register(): bpy.app.timers.register(startup_cb, first_interval=1, persistent=True)
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import bpy from . import assets_manager, global_data def unregister(): handle = global_data.draw_handle if handle: bpy.types.SpaceView3D.draw_handler_remove(handle, "WINDOW")
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import glob import bpy from bpy.types import Operator, Object, Context, MeshEdge, MeshPolygon from bpy.props import FloatProperty, IntProperty, FloatVectorProperty from mathutils import Vector from .base_3d import Operator3d from ..global_data import LIB_NAME from ..declarations import Operators from ..utilities.view i...
Loads an asset of given type from a specified library Returns True if it is loaded or already present in file
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import logging from bpy.types import Operator, Context from bpy.props import FloatProperty from ..model.utilities import update_pointers from ..solver import solve_system from ..declarations import Operators from ..stateful_operator.utilities.register import register_stateops_factory from .base_constraint import Generi...
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import logging from bpy.types import Operator, Context from bpy.props import FloatProperty, BoolProperty from ..utilities.constants import HALF_TURN from ..declarations import Operators from ..stateful_operator.utilities.register import register_stateops_factory from .base_constraint import GenericConstraintOp def inv...
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import logging from bpy.types import Operator, Context from bpy.props import FloatProperty, BoolProperty from ..utilities.constants import HALF_TURN from ..declarations import Operators from ..stateful_operator.utilities.register import register_stateops_factory from .base_constraint import GenericConstraintOp HALF_TU...
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import logging import bpy from bpy.types import Context, Operator from mathutils import Matrix from .. import global_data from ..declarations import GizmoGroups, WorkSpaceTools from ..converters import update_convertor_geometry from ..utilities.preferences import use_experimental, get_prefs from ..utilities.data_handli...
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import logging import bpy from bpy.types import Context, Operator from mathutils import Matrix from .. import global_data from ..declarations import GizmoGroups, WorkSpaceTools from ..converters import update_convertor_geometry from ..utilities.preferences import use_experimental, get_prefs from ..utilities.data_handli...
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import logging import bpy from bpy.types import Context, Operator from mathutils import Matrix from .. import global_data from ..declarations import GizmoGroups, WorkSpaceTools from ..converters import update_convertor_geometry from ..utilities.preferences import use_experimental, get_prefs from ..utilities.data_handli...
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import logging import bpy from bpy.types import Context, Operator from mathutils import Matrix from .. import global_data from ..declarations import GizmoGroups, WorkSpaceTools from ..converters import update_convertor_geometry from ..utilities.preferences import use_experimental, get_prefs from ..utilities.data_handli...
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import logging import bpy from bpy.types import Context, Operator from mathutils import Matrix from .. import global_data from ..declarations import GizmoGroups, WorkSpaceTools from ..converters import update_convertor_geometry from ..utilities.preferences import use_experimental, get_prefs from ..utilities.data_handli...
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from bpy.types import Macro from bpy.utils import register_class, unregister_class from ..declarations import Macros class View3D_OT_slvs_duplicate_move(Macro): """Duplicate selected entities""" bl_idname = Macros.DuplicateMove bl_label = "Duplicate" bl_options = {"UNDO"} def register(): register_c...
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from bpy.types import Macro from bpy.utils import register_class, unregister_class from ..declarations import Macros class View3D_OT_slvs_duplicate_move(Macro): """Duplicate selected entities""" bl_idname = Macros.DuplicateMove bl_label = "Duplicate" bl_options = {"UNDO"} def unregister(): unregist...
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import bpy, gpu from bpy.types import Operator, Context, Event from bpy.utils import register_classes_factory from mathutils import Vector from gpu_extras.batch import batch_for_shader from .. import global_data from ..declarations import Operators from ..utilities.index import rgb_to_index from ..utilities.view import...
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import bpy, gpu from bpy.types import Operator, Context, Event from bpy.utils import register_classes_factory from mathutils import Vector from gpu_extras.batch import batch_for_shader from .. import global_data from ..declarations import Operators from ..utilities.index import rgb_to_index from ..utilities.view import...
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from copy import deepcopy from typing import Any, List, Sequence, Tuple import bpy from bpy.utils import register_classes_factory from bpy.types import Operator, Context from .. import global_data from ..declarations import Operators from ..serialize import paste from ..utilities.select import deselect_all from ..utili...
Returns filtered list of elements based on whitelist dict_elements must be the dictionary representation of whats stored in data without any modifications
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from bpy.types import Operator from bpy.props import BoolProperty, StringProperty from bpy.utils import register_class, unregister_class from ..declarations import Operators from ..utilities.view import refresh class View3D_OT_slvs_batch_set(Operator): """Batch set a property on all items in a given sequence""" ...
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from bpy.types import Operator from bpy.props import BoolProperty, StringProperty from bpy.utils import register_class, unregister_class from ..declarations import Operators from ..utilities.view import refresh class View3D_OT_slvs_batch_set(Operator): def execute(self, context): def unregister(): unregister_...
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import bpy import gpu from bpy.types import Operator, Context from bpy.utils import register_classes_factory from .. import global_data from ..declarations import Operators def write_selection_buffer_image(image_name: str): offscreen = global_data.offscreen width, height = offscreen.width, offscreen.height ...
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import logging import math from bpy.types import Operator, Context from bpy.props import FloatProperty from ..model.categories import SEGMENT from ..model.identifiers import is_line, is_circle from ..declarations import Operators from ..stateful_operator.utilities.register import register_stateops_factory from ..statef...
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import logging import math from bpy.types import Operator, Context from bpy.props import FloatProperty from ..model.categories import SEGMENT from ..model.identifiers import is_line, is_circle from ..declarations import Operators from ..stateful_operator.utilities.register import register_stateops_factory from ..statef...
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from bpy.types import Operator, Context, Event from mathutils import Vector from bpy.props import FloatVectorProperty from ..declarations import Operators from .base_2d import Operator2d from ..stateful_operator.state import state_from_args from ..stateful_operator.utilities.register import register_stateops_factory fr...
Return a list of points that are either selected or a dependency of a selected entity
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import bpy from bpy.types import Operator from .. import global_data from ..declarations import Operators from ..utilities.install import check_module from ..utilities.install import install_package, ensure_pip, show_package_info class View3D_OT_slvs_install_package(Operator): """Install module from local .whl file...
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import bpy from bpy.types import Operator from .. import global_data from ..declarations import Operators from ..utilities.install import check_module from ..utilities.install import install_package, ensure_pip, show_package_info class View3D_OT_slvs_install_package(Operator): """Install module from local .whl file...
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import bpy from bpy.props import PointerProperty, FloatVectorProperty, FloatProperty from bpy.types import PropertyGroup def update(self, context): for window in context.window_manager.windows: for area in window.screen.areas: if area.type != "VIEW_3D": continue area...
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import bpy from bpy.props import PointerProperty, FloatVectorProperty, FloatProperty from bpy.types import PropertyGroup class ThemeSettingsEntity(PropertyGroup): default: FloatVectorProperty( name="Default", subtype="COLOR", default=(0, 0, 0, 0.8), size=4, min=0.0, m...
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import bpy from bpy.props import PointerProperty, FloatVectorProperty, FloatProperty from bpy.types import PropertyGroup class ThemeSettingsEntity(PropertyGroup): class ThemeSettingsConstraint(PropertyGroup): class ThemeSettings(PropertyGroup): def unregister(): bpy.utils.unregister_class(ThemeSettings) bpy.ut...
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import sys from pathlib import Path import logging import bpy from bpy.types import AddonPreferences, Panel, Menu from bl_ui.utils import PresetPanel from bpy.props import ( PointerProperty, BoolProperty, StringProperty, EnumProperty, IntProperty, FloatProperty, ) from . import theme from .. imp...
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import sys from pathlib import Path import logging import bpy from bpy.types import AddonPreferences, Panel, Menu from bl_ui.utils import PresetPanel from bpy.props import ( PointerProperty, BoolProperty, StringProperty, EnumProperty, IntProperty, FloatProperty, ) from . import theme from .. imp...
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import sys from pathlib import Path import logging import bpy from bpy.types import AddonPreferences, Panel, Menu from bl_ui.utils import PresetPanel from bpy.props import ( PointerProperty, BoolProperty, StringProperty, EnumProperty, IntProperty, FloatProperty, ) from . import theme from .. imp...
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import sys from pathlib import Path import logging import bpy from bpy.types import AddonPreferences, Panel, Menu from bl_ui.utils import PresetPanel from bpy.props import ( PointerProperty, BoolProperty, StringProperty, EnumProperty, IntProperty, FloatProperty, ) from . import theme from .. imp...
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import sys from pathlib import Path import logging import bpy from bpy.types import AddonPreferences, Panel, Menu from bl_ui.utils import PresetPanel from bpy.props import ( PointerProperty, BoolProperty, StringProperty, EnumProperty, IntProperty, FloatProperty, ) from . import theme from .. imp...
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import pickle from typing import Union, Optional from pathlib import Path from bpy.types import Scene from .utilities.index import breakdown_index, assemble_index def scene_to_dict(scene): original = scene["sketcher"].to_dict() elements = {key: original[key] for key in ("entities", "constraints")} return el...
Saves CAD Sketcher data of scene into file
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import pickle from typing import Union, Optional from pathlib import Path from bpy.types import Scene from .utilities.index import breakdown_index, assemble_index def scene_from_dict(scene, elements): original = scene["sketcher"].to_dict() original.update(elements) scene["sketcher"].update(original) The pr...
Overwrites scene with entities and constraints stored in file
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import pickle from typing import Union, Optional from pathlib import Path from bpy.types import Scene from .utilities.index import breakdown_index, assemble_index def scene_from_dict(scene, elements): original = scene["sketcher"].to_dict() original.update(elements) scene["sketcher"].update(original) def _ex...
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from typing import Union, Type from .group_entities import type_from_index from .categories import POINT, SEGMENT, LINE, CURVE, ELEMENT_2D from .types import SlvsSketch, SlvsCircle, SlvsGenericEntity EntityRef = Union[SlvsGenericEntity, int] def is_2d(entity: EntityRef) -> bool: def is_3d(entity: EntityRef) -> bool: ...
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from typing import Union, Type from .group_entities import type_from_index from .categories import POINT, SEGMENT, LINE, CURVE, ELEMENT_2D from .types import SlvsSketch, SlvsCircle, SlvsGenericEntity EntityRef = Union[SlvsGenericEntity, int] def _get_type(value: EntityRef) -> Type[SlvsGenericEntity]: index = value ...
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from typing import Union, Type from .group_entities import type_from_index from .categories import POINT, SEGMENT, LINE, CURVE, ELEMENT_2D from .types import SlvsSketch, SlvsCircle, SlvsGenericEntity EntityRef = Union[SlvsGenericEntity, int] def _get_type(value: EntityRef) -> Type[SlvsGenericEntity]: index = value ...
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from typing import Union, Type from .group_entities import type_from_index from .categories import POINT, SEGMENT, LINE, CURVE, ELEMENT_2D from .types import SlvsSketch, SlvsCircle, SlvsGenericEntity EntityRef = Union[SlvsGenericEntity, int] def _get_type(value: EntityRef) -> Type[SlvsGenericEntity]: index = value ...
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from typing import Union, Type from .group_entities import type_from_index from .categories import POINT, SEGMENT, LINE, CURVE, ELEMENT_2D from .types import SlvsSketch, SlvsCircle, SlvsGenericEntity EntityRef = Union[SlvsGenericEntity, int] def _get_type(value: EntityRef) -> Type[SlvsGenericEntity]: index = value ...
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