| # GitWorld Phase 3 reference set | |
| The four user-selected files in `NeonReflections/` are wired as visual reference plates for the `pax-coder` GitWorld sandbox. They establish the neon social-hub, portal, avatar, and VR interface look for the Unreal scene. | |
| They are intentionally not passed to the photogrammetry reconstruction script: the frames are generated/stylized renders from different compositions, not a camera sweep around one real subject. RealityCapture would need a separate folder of overlapping photographs to produce a valid 3D mesh. | |
| The Unreal Editor script imports the plates, creates unlit display materials, places them on vertical gallery planes around the repository world, and assigns the imported textures to the world actor’s `ReferenceImages` property. This gives the project a visible scene using the supplied art while preserving the separate true-photogrammetry path. | |