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GitWorld Phase 3 reference set

The four user-selected files in NeonReflections/ are wired as visual reference plates for the pax-coder GitWorld sandbox. They establish the neon social-hub, portal, avatar, and VR interface look for the Unreal scene.

They are intentionally not passed to the photogrammetry reconstruction script: the frames are generated/stylized renders from different compositions, not a camera sweep around one real subject. RealityCapture would need a separate folder of overlapping photographs to produce a valid 3D mesh.

The Unreal Editor script imports the plates, creates unlit display materials, places them on vertical gallery planes around the repository world, and assigns the imported textures to the world actor’s ReferenceImages property. This gives the project a visible scene using the supplied art while preserving the separate true-photogrammetry path.